Here's a list of things I'd like to see, in order of me writing them down not like a 1-10 scale of "most wanted" or anything:
01: Better AI (no more chase the rabbit please and thankyou!)
02: Better singleplayer (see above), maybe a Career mode and licenses with more meaning (at least like previous GTs
03: Better groupings of cars (specifically race cars) perhaps similar to real world race series'
04: Spec / class specific race mods (family cars = BTCC, sports cars = FIA GT1 / 2 / 3, etc), could tie in to 02 / 03
05: Proper track builder (random shape generators don't count)
06: Livery editor of some sort, even a simple one with a selection of fixed designs
07: More / better online host controls (way too much to expand on here)
08: Better penalty system (Warnings, DQs, drive-thru pit time penalties, etc)
09: Some sort of internal driver rating system (maybe like iRacing's Safety Rating or something), part of Career mode?
10: Better main menu, I liked GT2 / 4's map view much better
11: Used and New car dealerships (not standard / premium) (see 10)
12: Manufacturer / car specific races (see 10 and 02)
13: More visual car mods (more wing / wheel / paint options, part of 06 maybe)
14: NO FUCKING SKID RECOVERY FORCE forced on for "Expert Seasonal Events"!
15: Driver training school / tutorials (maybe tied to 02, 08 and 09)
Also I'd like Kaz to bring about World Peace, failing that I would accept Whirled Peas!
Realistic things I expect from GT6 (no particular order again):
01: New (hopefully more) tracks, some from previous games, some new to GT
02: Less / no standard cars (some conversion to premium, some model variations deleted, etc)
03: A selection of randomly chosen new features we're not unhappy with
04: Some changes we weren't even thinking about
05: Some useless crap and / or weird features and changes that make us go..
(http://i.imgur.com/ATfY0.jpg)
Ok, stopping now :).
*More /better online host controls(waytoo much to expand on here)*
Seen a lot of this and don't get it one single bit. I'm pretty sure we can run any way we please in an online room. Many races before have had restrictions applied by us that are not available in the game. It seems as though the "honor system" is a problem for many, as they must not trust it, or why else question it? :-\
It's also funny to me that none of the "i'd like to see" include a fix/improvement of physics (especially low speed), drafting, tire wear, more pit/caution options, just to get started.
I really hope the Tuna group isn't loosing focus. :(
Then again, it could be me... Cya
The thing that would ring my bell is BETTER SOUND! If they fix that i don't really care what else they do to the game!
The thing that would ring my bell is BETTER SOUND! If they fix that i don't really care what else they do to the game!
I think the sound is fine. I wonder if you might benefit from the addition of surround sound or some adjustments.
*More /better online host controls(waytoo much to expand on here)*
Seen a lot of this and don't get it one single bit. I'm pretty sure we can run any way we please in an online room. Many races before have had restrictions applied by us that are not available in the game. It seems as though the "honor system" is a problem for many, as they must not trust it, or why else question it? :-\
It's also funny to me that none of the "i'd like to see" include a fix/improvement of physics (especially low speed), drafting, tire wear, more pit/caution options, just to get started.
I really hope the Tuna group isn't loosing focus. :(
Then again, it could be me... Cya
The thing that would ring my bell is BETTER SOUND! If they fix that i don't really care what else they do to the game!
I think the sound is fine. I wonder if you might benefit from the addition of surround sound or some adjustments.
I listen to racing, like V8 SuperCars, ALMS on just tv speakers and the sound is awesome!! Why do you need 7.1 or 5.1 to make GT5 sound good? Not everybody can afford surround sound.
PS. I do have a 2.1 Klipsch set up in my game room. Still sounds like crap to me, but movie and music sound great!
NEAREST OPPONENT TIME INTERVALS!!! Who gives a fuck if the first place car is 35 seconds ahead of me when I'm fighting for 4th place?
And how about a reliable system/format for pre-race qualifying? Talk about a glaring omission.
Most everything else said in this thread I also agree with, but the two things I just mentioned weren't touched on yet and drive me craaaaaazy ^-^
Focus is on fun racing. The current physics provide that. I agree with Feldynn on host controls. Even in 'private' rooms they can help people come in and get on track without being prepared before hand, and without asking 10 times what the room setup is.
However, I'd like to see better tire setups than how it is now. This includes wear. Whether it's the physics or the options available, something Should change there.
Weird, answering the question about Six, I seem to be thinking more about that features should be added to Five than an actual new game.
1. I want more control over my cars.
I want to spend hours painting them. Give us a good livery editor.
I want to be able to adjust EACH tires pressures. Oval/NASCAR races need this badly.
I want aero packages available for all cars.
I want more rim options.
2. I want 24hr time for all tracks. I want to race DRC and DSS at night.
-I want a proper track creator, including city area's.
3. The weather engine has got to be better.
-Interior rain shots looks horrible right now.
-Calm the FREAKING dust and snow storms behind cars in Rally.
4. Speaking of rally. I want proper rally races. Point to point, timed stages. I want to be able to set a time delay between racers starts. ie:10 second to 30 seconds. PD's idea of rally equals racing people and not the track itself.
5. I want a solid grouping of street cars and race cars. I don't need 1200 of them. Just give us a solid PREMIUM grouping. I would also like to see some Aussie V-8 touring cars included in the global groupings of racing affiliates.
6. Tracks. It's why we come out and play. We sure are missing some big ones in GT5 that I would like to see in GT6.
1. I want more control over my cars.
I want to spend hours painting them. Give us a good livery editor.
I want to be able to adjust EACH tires pressures. Oval/NASCAR races need this badly.
I want aero packages available for all cars.
I want more rim options.
2. I want 24hr time for all tracks. I want to race DRC and DSS at night.
-I want a proper track creator, including city area's.
3. The weather engine has got to be better.
-Interior rain shots looks horrible right now.
-Calm the FREAKING dust and snow storms behind cars in Rally.
4. Speaking of rally. I want proper rally races. Point to point, timed stages. I want to be able to set a time delay between racers starts. ie:10 second to 30 seconds. PD's idea of rally equals racing people and not the track itself.
5. I want a solid grouping of street cars and race cars. I don't need 1200 of them. Just give us a solid PREMIUM grouping. I would also like to see some Aussie V-8 touring cars included in the global groupings of racing affiliates.
6. Tracks. It's why we come out and play. We sure are missing some big ones in GT5 that I would like to see in GT6.
GT6 for PS3 this Christmas.
"All of the cars and tracks from Gran Turismo 5 will be retained in GT6. But notable additions to the line-up of historic cars, road cars and the latest race cars, brings the total car list to 1200 at launch, with new cars set to be continually added online.
Several thousand aerodynamic parts and custom wheels will be available for almost all cars, and players can personalise their own custom cars in-game as well.
The UK's Silverstone Circuit will be one of seven new locations in Gran Turismo 6, taking the total to 33, with 71 different layouts available, 19 of them being new."
GT6 for PS3 this Christmas.
"All of the cars and tracks from Gran Turismo 5 will be retained in GT6. But notable additions to the line-up of historic cars, road cars and the latest race cars, brings the total car list to 1200 at launch, with new cars set to be continually added online.
Several thousand aerodynamic parts and custom wheels will be available for almost all cars, and players can personalise their own custom cars in-game as well.
The UK's Silverstone Circuit will be one of seven new locations in Gran Turismo 6, taking the total to 33, with 71 different layouts available, 19 of them being new."
^Unconfirmed
No official info has been released. GTP's Jordan says he doesn't know any more now than he did a week ago, and he's at the event, which doesn't start for another 2 hours.
(http://i249.photobucket.com/albums/gg209/Marky264/770486141_zps147b9ef5.jpg)
Via Jordan GTPlanet Twitter
RM Merc?
http://www.gran-turismo.com/us/15th/ (http://www.gran-turismo.com/us/15th/)
has everyones tweets using #15YearsofGT
Andalucia in track maker:
https://twitter.com/gianrocco/status/334698160507195392/photo/1
make your own gps tracks
This will be great. GT6 on the PS3 will mean not having to purchase a PS4 for a couple of years. :)
This will be great. GT6 on the PS3 will mean not having to purchase a PS4 for a couple of years. :)
:stoopid:
Also...
http://us.playstation.com/games/gran-turismo-6-ps3.html (http://us.playstation.com/games/gran-turismo-6-ps3.html)
make your own gps tracks
DID THEY SAY THIS??? IS THIS FOR REAL???
Please say yes. I've been dreaming of this for years. Please tell me we're getting this. If so ... yep, gonna need some Windex for the computer screen. Holy s.
if I can recreate the regional race tracks near me in this game I might lose my shit! :o
04: Some changes we weren't even thinking about
04: Some changes we weren't even thinking about
Ok so I totally wasn't expecting most any of the stuff they're announcing!
Mind = blown
I really hope they can deliver on all this cool stuff too, even if it's not perfect right away (these days what game is) it's still one hell of an announcement. WAY better than I was expecting!
gt6 compatible with multiple devices. playstation 3, smart phone, tablet, and pc
new user interface, focuses on quick response and short load times. balances directional key operation and touch operation
create your own racing series and championships to compete online
more control over player’s online events.
new course maker features coming. new course maker coming, scenery can expand several tens of square kilometers, new course generation algorithm
community and race clubs coming online.
new tracks every month by dlc
33 locations, 71 layouts, more tracks will be provided online
more custom parts coming in gt6, several thousand pieces of aero parts will be available. more wheels too
1200 cars, on-going DLC, latest reading cars, histories,
players can create their own personalized cars
wow, just saw a comparison of gt6 and gt5 physics. car moves much more naturally through the corner.
gt academy has helped polyphony get new data to build gt6
suspension companies have helped significantly in dev of new physics model.
totally new physics engine, new suspension and tyre model. new aero model. tech partnership with yokohama and kw auto.
lots of single leaves floating and flying on the track
GT6 to use adaptive tessalation
allows great expandability of system
new rendering engine, flexible, compact and nimble
code has been completely refactored
Basics of the GT6 core is new
Wiz I am taking the players can create custom cars as a livery editor.
The real question is... WILL IT HAVE AMERICAN TORQ THRUSTS?!?!?!?!?
Then you are going to be disappointed in my cars in 6 as the biggest change I will likely make is the choice of a different color than the current fleet from the BakedTuna Scuderia.
The real question is... WILL IT HAVE AMERICAN TORQ THRUSTS?!?!?!?!?
Satisfied.Now post video
QuoteGT6 to use adaptive tessalation
Not 100% sure what this is but I'm sure it's good news.
This is what my state was before watching the videoSatisfied.Now post video
I saw a X-bow, Dino, an original Quattro rally car and a LCC Rocket. HOLY FUCKING SHIT, I AM EXCITED. If you are not yet watch the video Chrome posted. If thats not enough check your pulse.
Edit if those cars are an indicator PD is going to cater to the entusiast drivers and not just putting more cars in without much focus.
If there is anyone from PE reading this NO MORE Nissans. There are too many other cars that deserve our attention more than anything you can bring us from Nissan. We have plenty of examples already available to us.
Jordan just post this gameplay video.
Gran Turismo 6 Gameplay Video: KTM X-Bow R at Silverstone International Circuit (http://www.youtube.com/watch?v=2WZxx4XTzFI#ws)
I had to laugh when I seen SFR in the options menu, and it's on.
Future tracks and cars will become available in DLC. Hmmmm, where have I heard that before. Here have another Nissan. ::)
While I'm excited that we are gonna get a new GT, I have this sick feeling in my gut that it's just a polished GT5 with some new bells and whistles. I hope I'm wrong.
Jordan just post this gameplay video.
Gran Turismo 6 Gameplay Video: KTM X-Bow R at Silverstone International Circuit (http://www.youtube.com/watch?v=2WZxx4XTzFI#ws)
I had to laugh when I seen SFR in the options menu, and it's on.
ASSIST:
Skid Recovery Force (Chrome is correct this was on and it still looked a bit slick on sport hard tires)
Yep! just a polished GT5 as far as I can tell so far. :-\ Not impressed one bit. Like has already been said. I will purchase only because its GT. And that will be the PS4 version. Wow! look! Leaves. That's new. And the screen comparisons are different sky conditions. More clouds on the 5 shots with less clouds and brighter screen with the GT6 ones. Just haven't seen anything to make me go (http://i583.photobucket.com/albums/ss272/james_mikel/STVM_forum/holy.gif) this is going to be great! :-\ I must be missing something.
Any chance they'll let us transfer our GT5 cars over? ;)
Quoteplayers can create their own personalized cars
This is interesting if it means what I hope it means. And what I hope it means is being able to swap parts. Engines, drivetrains, etc.
For all the people crying over at the planet I can remember that some people could shit money and still not be happy.(http://i.imgur.com/LmjyBgx.gif) :lolz
complainers will always complain. From my point of view its a very nice step forward. A polished GT5? maybe, but wtf....look how much enjoyment we've all had from the "unpolished" version here. PD seems to have addressed a LOT of the issues people have been complaining about for 2 years plus, so I will happily accept this version, especially since it means I don't need to buy a PS4 yet.
complainers will always complain. From my point of view its a very nice step forward. A polished GT5? maybe, but wtf....look how much enjoyment we've all had from the "unpolished" version here. PD seems to have addressed a LOT of the issues people have been complaining about for 2 years plus, so I will happily accept this version, especially since it means I don't need to buy a PS4 yet.
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/stoopid.gif)
Edit: don't want anyone taking my words the wrong way. Everyone here is free and encouraged to speak your mind. But I will likely take an opposing point of view or will start avoiding the negativity altogether.
I know i said no more Nissans. What I should have said was no more of the nissans we already have and i would like to see more balance and better focus to PD's vehicle choices.
Seriously, how bad ass is this thing? I'd grow a mustache just to drive it in anger.
BOSTON OUT!
I almost forgot about the SEMA and Pebble Beach cars we should be getting.
Known car list for GT6 at GTP...
http://www.gtplanet.net/forum/showthread.php?t=260943 (http://www.gtplanet.net/forum/showthread.php?t=260943)
I have always liked early 70s Camaros. :)
I'm only curious to see if it drives as shitty as the Ford does in iRacing. If these cars truly drive as shitty as iRacing wants us to believe they do, then Aussie V8 drivers are by far the best pilots in the world. No debate. Either iRacing is lying or they got the old Ford way wrong. Still curious.
(http://i285.photobucket.com/albums/ll78/johnwilding/Random%20Cars/2013-nissan-altima-v8-supercars-race-car_100407593_m_zps5298fb4c.jpg)
Let me see if i can explain ...
Seriously, how bad ass is this thing? I'd grow a mustache just to drive it in anger.
But I thought you already had a mustache...
(http://i1228.photobucket.com/albums/ee453/ac427dc/InternetThievery/ScreenHunter_14_zpsa0d06faf.jpg)
(http://i1228.photobucket.com/albums/ee453/ac427dc/InternetThievery/ScreenHunter_15_zps8a4784f0.jpg~original)
(http://i1228.photobucket.com/albums/ee453/ac427dc/InternetThievery/ScreenHunter_16_zpsf8eef49c.jpg)
MX-5, one car I'd kill for in GT6 is a true spec'd out Spec Miata, preferrably a 2nd gen, or even a Playboy MX-5 cup car like we have in iRacing. The races would be epic. ;D
Did I ever tell you the one where my supervisor went out of his way to ruin my career? Or that my son needed multiple surgeries including open heart surgery? Or my life threatening medical condition? Seems like lots of people going through lots of crap around here these days. UCan lost his life.
Are there other plans to bring the game’s GPS functionality to more real-world cars?
Shown during the 24 hours of Nurb. Bilstein Audi R8 LMS in GT6. I love this car and am happy it's in the game!that was some fine racing. Until the rain came. Then darkness fell. Headlights where like laze beams
Gran turismo 6 Bilstein Audi R8 LMS ultra 24h Nürburgring (http://www.youtube.com/watch?v=5DmAwnzOuBs#ws)
The thing that would ring my bell is BETTER SOUND! If they fix that i don't really care what else they do to the game!
I think the sound is fine. I wonder if you might benefit from the addition of surround sound or some adjustments.
I listen to racing, like V8 SuperCars, ALMS on just tv speakers and the sound is awesome!! Why do you need 7.1 or 5.1 to make GT5 sound good? Not everybody can afford surround sound.
PS. I do have a 2.1 Klipsch set up in my game room. Still sounds like crap to me, but movie and music sound great!
I hate to be a cynic, but I suspect much of what you're asking for will be in the PS4 version of the game. If I'm in their shoes and I'm scanning a bunch of cars, I do it for the next gen graphics engine. That way, when you roll out GT7 on the PS4, there is new and exciting eye candy for everyone to "ohh" and "ahh" about. Just my suspicion.
The thing that would ring my bell is BETTER SOUND! If they fix that i don't really care what else they do to the game!
I think the sound is fine. I wonder if you might benefit from the addition of surround sound or some adjustments.
I listen to racing, like V8 SuperCars, ALMS on just tv speakers and the sound is awesome!! Why do you need 7.1 or 5.1 to make GT5 sound good? Not everybody can afford surround sound.
PS. I do have a 2.1 Klipsch set up in my game room. Still sounds like crap to me, but movie and music sound great!
APparently PD took the raw sounds and didn't adjust them at all and had to map them against a digital repersentation of a tach, which is what digitizes the sounds. Basically, they didn't optimize the raw sounds for a good audio experience, but the sounds are pure and genuine in most cases.
In other words, you have to use a different Equalizer setting and dynamic adjustments to make the GT5 engines etc. sound like what you hear on your TV during real races.
It's a complicated topic, but sufficing to say, you could use some adjustments to your setup, but hopefully GT6 will just be more "optimized" in the sound department so people won't have to be experts to tune their audio.
Shown during the 24 hours of Nurb. Bilstein Audi R8 LMS in GT6. I love this car and am happy it's in the game!
Gran turismo 6 Bilstein Audi R8 LMS ultra 24h Nürburgring (http://www.youtube.com/watch?v=5DmAwnzOuBs#ws)
I hate to be a cynic, but I suspect much of what you're asking for will be in the PS4 version of the game. If I'm in their shoes and I'm scanning a bunch of cars, I do it for the next gen graphics engine. That way, when you roll out GT7 on the PS4, there is new and exciting eye candy for everyone to "ohh" and "ahh" about. Just my suspicion.
not really true. If you scan a car at any given time (year) you use the tech available to you at that time. If they are scanning any car right now, they are using the best possible tech, rest assured. They are even innovating new ways of producing digital versions of real things (cars, tracks etc.).
Then, you scale down the wireframes to fit the platform you care developing it for. They could scan car "X" right now and put it into GT6 with one level of quality, and scale it down less or not at all, for GT7 on the PS4.
It saves a lot of work, and the only reason there are standard cars in GT5 with lower quality models is because the scanning methods back in GT4 days weren't nearly as good as today's. They would have needed to scan the cars again to make them premium, and faced with the monumental task, had to face the decision of "do we not include them or include them like this just polished a little?"
I for one am glad that the standards have been in GT5 because that is hundreds of cars we would not have had.
Mind you I still like the old GT2 / GT4 map style of interface too so that's probably why I don't care for this fancy new modern crap, it could be worse though and it is only a UI after all so I'll probably be able to tolerate it.
Two questions:
1.) What exactly is the GPS feature? Has anyone seen any documentation of that?
2.) Are they going to start supporting more wheels and pedals with config options like the Fanatec hardware?
MX
"The course maker will also include a new GPS data feature, which will increase the freedom of track creation in the game."
I haven't found any proper details yet though it appears there might be more info coming in July, from what I think / assume it's effectively going to allow you to take GPS data from driving your car around a track then plug it into the course maker and get a "reasonable facsimile" at least for the basic shape (and hopefully height) of the track based on the data.
So technically you might be able to drive around your local track recording GPS data, plug it into the GT6 course maker and have something halfway similar but with a Mt. Asshole or Toscana scenery.
2: Don't think anyone knows yet, I would assume if it works with GT5 it should at least work with GT6 but beyond that I haven't seen anything official yet.
I think part of the confusion might have something to do wtih the Toyota GT86 CAN-ECU thing, I haven't read much on that but apparently it records all kinds of stuff (GPS, telemetry, etc) and can be imported into GT6 to create a real virtual replay of your run.
But that Playstation Blog reads like the course maker has some kind of GPS feature that may allow us to import data into it and generate some type of track based on that data. Of course it could mean that only cars with special GPS tech or that CAN ECU thing will record data that's compatible with the GT6 Course Maker. Even then there's no guarantee it'd be anything more than a rough recreation, unless perhaps you can record a GPS lap while puttering around the dead center of the track and not following a racing line of any kind.
On the whole I think it's probably best to wait til E3 or at least the GT Academy / Demo thing before your nuts explode :D.
I think part of the confusion might have something to do wtih the Toyota GT86 CAN-ECU thing, I haven't read much on that but apparently it records all kinds of stuff (GPS, telemetry, etc) and can be imported into GT6 to create a real virtual replay of your run.
But that Playstation Blog reads like the course maker has some kind of GPS feature that may allow us to import data into it and generate some type of track based on that data. Of course it could mean that only cars with special GPS tech or that CAN ECU thing will record data that's compatible with the GT6 Course Maker. Even then there's no guarantee it'd be anything more than a rough recreation, unless perhaps you can record a GPS lap while puttering around the dead center of the track and not following a racing line of any kind.
On the whole I think it's probably best to wait til E3 or at least the GT Academy / Demo thing before your nuts explode :D.
All cars manufactured after 2008 have to have a CAN ECU. I found this out when I went to get a OBD II code reader for my 2006 MX5. Mazda started using it in 2006.
Also found this...
http://www.race-technology.com/can_interface_2_7534.html (http://www.race-technology.com/can_interface_2_7534.html)
Mind you I still like the old GT2 / GT4 map style of interface too so that's probably why I don't care for this fancy new modern crap, it could be worse though and it is only a UI after all so I'll probably be able to tolerate it.
I really liked just about everything about GT4. They could just update that same format to today's standards, and I'd be cool with it, not to mention the buttload of tracks that game had, and better dirt/snow physics. Now I'm rambling.
Why do I keep reading this thread as "Let's talk about Sex, baby" in an Austin Powers voice.
Salt-N-Pepa - Let's Talk About Sex (http://www.youtube.com/watch?v=ydrtF45-y-g#)
That's what I keep thinking of and was about to post :).
maybe some of you are just old farts and don't know "modern" (i.e. 90s) music?
LOL
maybe some of you are just old farts and don't know "modern" (i.e. 90s) music?
LOL
That's what I keep thinking of and was about to post :).
Well you're the winner then as it's what I had in mind when I created the thread. :)
80's drum machines == shoot me now.
80's drum machines == shoot me now.
So now's probably not a good time to bring up ZZ Top's Eliminator album which was recorded with, among other electronical things, an 80s drum machine? ;D
Edit: Oh, and I did some smoke tests - there was no pixelation. :tup:I think that's what we're going to see most of with the new engine, not so much a huge leap in overall quality but a lot of subtle improvements like with the smoke and hopefully shadows too among other things.
From drum machines to smoke machines, found this on GTP (http://www.gtplanet.net/forum/showthread.php?p=8495861#post8495861) and thought it was worth posting here..Quote from: JordanEdit: Oh, and I did some smoke tests - there was no pixelation. :tup:I think that's what we're going to see most of with the new engine, not so much a huge leap in overall quality but a lot of subtle improvements like with the smoke and hopefully shadows too among other things.
Basically fixing the things that shouldn't have been wrong with 5?
Maybe the GPS data is used like this.
http://kotaku.com/gran-turismo-boss-enters-car-race-quietly-uses-video-g-509628299 (http://kotaku.com/gran-turismo-boss-enters-car-race-quietly-uses-video-g-509628299)
Ok, I see what this is. If you have GPS telemetry data (of a certain type, currently undisclosed), you can load that data into the sim and see a replay of your real life lap. Pretty cool. But the problem is ... when am I going to get a chance to put a lap down in Tsukuba or Nurburgring? Never. So ... it isn't a feature I'd ever get to use. Bummer.
Ok, I see what this is. If you have GPS telemetry data (of a certain type, currently undisclosed), you can load that data into the sim and see a replay of your real life lap. Pretty cool. But the problem is ... when am I going to get a chance to put a lap down in Tsukuba or Nurburgring? Never. So ... it isn't a feature I'd ever get to use. Bummer.
I think the original idea was to have real racing drivers upload their best laps so us players could download them and compete against the real drivers ghost.
There was talk of this feature before GT5 came out. I think Kaz scrapped it last minute as it wasn't quite ready. Sounds like it's ready this time around.
Maybe the GPS data is used like this.
http://kotaku.com/gran-turismo-boss-enters-car-race-quietly-uses-video-g-509628299 (http://kotaku.com/gran-turismo-boss-enters-car-race-quietly-uses-video-g-509628299)
The photo in this article is I think just as interesting as the article itself...
(http://i.imgur.com/2sLHkNa.jpg)
Did you see that controller? It has coloured PS buttons. With the blue streak on the front of it, at first, I thought it might be on a PS4, but that seems unlikely for a number of reasons.
"(Polyphony) are really moving ever more into the hardcore sim environment... They are actually now modeling things like sidewall flex and actually looking at the way different tires would grip the road; be they old fashion cross plys; be they modern radials; be they slicks... If you've got a car that's running on old fashion high-sidewall tires, even if it's got the same amount of grip, it's not going to handle the same way. And they've modeled all of that... They've remodeled the tracks. They've taken 10 billion [laughs] photographs, so when it comes out it will be photo realistic -- as much as it can being on the (Playstation 3), and I'm sure on the 4 they will be almost photo realistic...You can get new wheels for (a car). You get the new wheels, it's not to make it look different, it will make it handle different with the new wheels... (adding larger diameter wheels) will change the way it handles."
(http://i583.photobucket.com/albums/ss272/james_mikel/jeep_dubs_zps43e98b60.jpg)
Did you see that controller? It has coloured PS buttons. With the blue streak on the front of it, at first, I thought it might be on a PS4, but that seems unlikely for a number of reasons.
Perhaps I'm just misunderstanding your post here, but it's definitely a PS3 controller. All PS3 controllers that I've seen have the "blue streak"
(http://i.imgur.com/4EAO8TL.jpg)
With a wheel and pedals, GT6 demands as much from you as hardcore PC sims GTR 2 and rFactor.
:stoopid:Quote from: some dude from CVGWith a wheel and pedals, GT6 demands as much from you as hardcore PC sims GTR 2 and rFactor.
If this turns out to be true, I'll be a happy, happy man.
And I hope there are museum cards for every manufacturer.
And I hope there are museum cards for every manufacturer.
Great .... and I'm sure you'll see to it that I have 5 of every one. :P :P :P
I hope GT6 has moar suits and helmets. That's all that really matters anyway. And I hope there are museum cards for every manufacturer.
until I can feel the clutch engagement I'll personally stick with the mano-matic that we currently have.
or do the better wheels start to offer you some feedback in the clutch pedal to let you know whne engaged?
I just achieved that GT5 trophy for too much crap and I will be happy to send you suits and helmets. :)
Also, museum cards, why can't we delete them?
iRacing has an anti-stall feature so you can't stall the car by leaving it stationary and releasing the clutch with the car in gear. You can turn that off in rFactor2. iRacing also has a flaw where you can "preselect" a gear then tap the clutch to change gear.
The CSP V2s have a degressive clutch so it feels like it is engaging/disengaging but that doesn't guaranty that the bite point is the same as in the game. But does it matter so much in a racing game? You are never easing the clutch out while racing. Don't you just drop it when starting and just quickly on and off while changing gears?
You can delete museum cards that are gifted to you if you delte instead of accepting the gift.
I havent accepted any of the damn things that 'Stepper has sent me ... :laugh :laugh :laugh :laugh .... except paint of course!
I'll look for a delete button next time I log in.
Or I could start a new account so I'm not tops of everyones list .... maybe ZenGentWD40_FL .... ^-^ ^-^ ^-^
ZAgentWD40_FL has a nice ring to it. :)
ZAgentWD40_FL has a nice ring to it. :)
I had thought of that ... doesnt it sound too much like the candy bar? What is it? Zagnut? Sounds too crazy, which I'm not ... maybe anal, but not nutts.
I wouldnt do that to 'Stepper anyways ... he enjoys the new recipient too much. :) Besides, its too much work to reestablish a garage. I did it once .... maybe, just maybe, if I've earned a Tuna_name, I'll come up with something for GT6
I wouldnt do that to 'Stepper anyways ... he enjoys the new recipient too much. :) Besides, its too much work to reestablish a garage. I did it once .... maybe, just maybe, if I've earned a Tuna_name, I'll come up with something for GT6
I might go with:
iTunaMiata
TunaTaco
TunaTaco. LOL
^ Whoa. Epic quote fail. Surely something I did. ^-^
TunaTaco
TunaTaco. LOL
^ Whoa. Epic quote fail. Surely something I did. ^-^QuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuote
Agent_2na or Agent_Tuna for sure.
There are still some clan type tags around here but I am simply BakedTuna.
I can't wait to see all of the stupid clubs people come up with.
So back on the topic of what I'm hoping they give us in v6.0, I'd like to see a better AI ... or ... more ability to customize offline races. For example, the AI is fine as it is if I can give them much faster cars. I'd like to go out on the track in my little Miata and then see if I can pass the AI running higher PP cars. Maybe there could be a trophy for the greatest PP difference victory without an accident (prevent just dive bombing the AI in the corners and punting them into the stands, which currently works really well.) ;)
Would be kind of fun to see what kind of crazy races you could run ... Samba bus vs. Elise, Miata vs. Ruf, you name it.
MX
So back on the topic of what I'm hoping they give us in v6.0, I'd like to see a better AI ... or ... more ability to customize offline races. For example, the AI is fine as it is if I can give them much faster cars. I'd like to go out on the track in my little Miata and then see if I can pass the AI running higher PP cars. Maybe there could be a trophy for the greatest PP difference victory without an accident (prevent just dive bombing the AI in the corners and punting them into the stands, which currently works really well.) ;)
Would be kind of fun to see what kind of crazy races you could run ... Samba bus vs. Elise, Miata vs. Ruf, you name it.
MX
I can't seem to find a link, but there was a group of folks at the planet that used Arcade mode to setup close racing with the AI.
So back on the topic of what I'm hoping they give us in v6.0, I'd like to see a better AI ... or ... more ability to customize offline races. For example, the AI is fine as it is if I can give them much faster cars. I'd like to go out on the track in my little Miata and then see if I can pass the AI running higher PP cars. Maybe there could be a trophy for the greatest PP difference victory without an accident (prevent just dive bombing the AI in the corners and punting them into the stands, which currently works really well.) ;)
Would be kind of fun to see what kind of crazy races you could run ... Samba bus vs. Elise, Miata vs. Ruf, you name it.
MX
I can't seem to find a link, but there was a group of folks at the planet that used Arcade mode to setup close racing with the AI.
Well, that would be cool to know how to do. But isn't the physics different in Arcade mode? I'd want it as real as possible.
Well, I think it would be really hard to get the programming right for the AI to be really competitive. That's why I like the idea of being able to give the AI more powerful and better handling cars. Easy way to adjust the difficulty without really making any code changes. But if time and effort aren't a factor, then I'd like PD to study Team Dumbass and program the AI to drive like those guys. ;)
You end up with a race where the AI takes off on the straights and you catch up in the corners.
Some interesting feedback from other Academy bods that were at the Silverstone presentation:
http://www.gtplanet.net/gran-turismo-6-more-hands-on-driving-impressions/ (http://www.gtplanet.net/gran-turismo-6-more-hands-on-driving-impressions/)
It's an interesting read and I think it basically boils down to "new physics are great!" and generally positive impressions.
One of the comments mentioned a "July Demo?" Will that be open to everyone?
New footage...
Gran Turismo 6 Video: Mercedes-Benz SLS AMG GT3 at Silverstone GP Circuit (http://www.youtube.com/watch?v=ioRsgvlzQ7g#ws)
TunaTaco
TunaTaco. LOL
^ Whoa. Epic quote fail. Surely something I did. ^-^QuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuoteQuote
(http://i.imgur.com/LmjyBgx.gif)
You know what would be super? Being able to check a box next to x number of cars and then hit "change oil" and not have to sit through some Scott Joplin (as nice as it is) and a lengthy cut scene. Batch oil changes and chassis/engine rebuilds. And the ability to do it in-lobby. Puh-lease.
There is more to come besides that one trailer though right, if not tonight but later in the week?
That's the Ferrari Dino, Feldynn.
I hope all the tracks at the Willow Springs complex are usable. Look like some good drifting tracks in there. :)
I hope all the tracks at the Willow Springs complex are usable. Look like some good drifting tracks in there. :)
Doesn't sound like it, unfortunately...
"Of its many layouts, the circuit we are introducing this time is the main course, the “Big Willow”. At 2.5 miles per lap, it is known for its high speed corners and undulating terrain."
This one intrigues me....
I usually don't like to speculate, but possible hint at weather/time of day at all (or at least more than what we have) tracks?
This one intrigues me....
(http://www.gtpla.net/wp-content/uploads/2013/06/i1BPTcETtDkQVSH-640x360.jpg)
I usually don't like to speculate, but possible hint at weather/time of day at all (or at least more than what we have) tracks?
That's the Ferrari Dino, Feldynn.
Damn, oh well, thanks for clearing that up Wizard :)
That's the Ferrari Dino, Feldynn.
Damn, oh well, thanks for clearing that up Wizard :)
Damn? It's a Ferrari Dino.
E3 trailer...
Gran Turismo 6 - E3 2013 Trailer HD (http://www.youtube.com/watch?v=I8rrB8-FH1I#ws)
Has anyone elwe come across Koeniggsegg being in the game? I have seen a few different images but I am not sure if they are faked or not.
Those little Rocket cars are gonna be goos times I think.You betchya ass they willl!!
The Light Car Comany MR Rocket looks cool :)(http://i.imgur.com/LmjyBgx.gif) And I still think it does. Will have fun with it for sure.
That's the Ferrari Dino, Feldynn.
Damn, oh well, thanks for clearing that up Wizard :)
(http://i.imgur.com/biKCF9G.jpg)
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/nanaparty.gif)
Matterhorn reminds me of one of the tracks we have now, just different scenery.
(http://i.imgur.com/biKCF9G.jpg)
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/nanaparty.gif)
(http://i.imgur.com/biKCF9G.jpg)
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/nanaparty.gif)
That shop, in the background.. is that a Spanish "Cheese and Bacon" shop?
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/bacon1.png)
(http://i.imgur.com/biKCF9G.jpg)
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/nanaparty.gif)
That shop, in the background.. is that a Spanish "Cheese and Bacon" shop?
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/bacon1.png)
Jamon is a dry cured ham. Pretty good. I remember Spanish bacon being particularly good. And Spanish cafe con leche is amazing.
Is it me or is the reflection quality in the rearview mirror improved?
Yay! The odometer is back!
All the Willow Springs footage looks really good, considering how old the PS3 actually is it sure didn't look it on the replays! I don't know the real track at all but it's nice to see something that isn't smooth and flat, like going off track you really see how uneven the dirt / sand and how it falls away when the track's a little banked / cambered.
I'm under the impression that could be a future Tuna Cup car.
All the Willow Springs footage looks really good, considering how old the PS3 actually is it sure didn't look it on the replays! I don't know the real track at all but it's nice to see something that isn't smooth and flat, like going off track you really see how uneven the dirt / sand and how it falls away when the track's a little banked / cambered.
My only complaint about this is that it appears when a car goes off track it's super forgiving. With that uneven terrain, if you hit one of those uneven sections sliding off the track, you'd be in a world of hurt. They probably don't have the crash physics fully implemented yet or something.
You know what would be super? Being able to check a box next to x number of cars and then hit "change oil" and not have to sit through some Scott Joplin (as nice as it is) and a lengthy cut scene. Batch oil changes and chassis/engine rebuilds. And the ability to do it in-lobby. Puh-lease.
84 screens here - http://www.gtplanet.net/gran-turismo-6-e3-trailer-84-screenshots-reveal-new-cars-tracks-locations/ (http://www.gtplanet.net/gran-turismo-6-e3-trailer-84-screenshots-reveal-new-cars-tracks-locations/)
I'm definitely intrigued that more and more GT3 spec race cars are being revealed ;D
I'm definitely intrigued that more and more GT3 spec race cars are being revealed ;D
hopefully the PP system is enhanced to allow all of these class cars to truly be competetive depending on the driver more than the car... as it is now, there is one ringer car in each pp range that dominates with equal-ish drivers.
Silverstone gameplay...
Gran Turismo 6 - Nissan 370z at Silverstone gameplay, E3 Floor from Gamersyde (http://www.youtube.com/watch?v=NJVzDjRDjQo#ws)
This just in, should be of interest to everyone but especially Baked :)..
Gran Turismo 6 Gameplay Video: Lightweight Car Company Rocket at Autumn Ring Mini (http://www.youtube.com/watch?v=ibNXf0UlADI#ws)
.. definitely going to be an awesome fun car!!
This just in, should be of interest to everyone but especially Baked :)..
Gran Turismo 6 Gameplay Video: Lightweight Car Company Rocket at Autumn Ring Mini (http://www.youtube.com/watch?v=ibNXf0UlADI#ws)
.. definitely going to be an awesome fun car!!
from that footage, it looks like two wheels off is now called a "left the track" penalty... hopefully not because that is usually legal in racing.
84 screens here - http://www.gtplanet.net/gran-turismo-6-e3-trailer-84-screenshots-reveal-new-cars-tracks-locations/ (http://www.gtplanet.net/gran-turismo-6-e3-trailer-84-screenshots-reveal-new-cars-tracks-locations/)
many of those screens show a shift in demonstration of the cars with respect to even a few weeks ago at the 15th anniversary announcement. They are rendering the cars with reflections from one of the more scenic locations, probably a photo mode location, and then removing the location and placing the car on a blank showcase area (whitish grey)
that shows the car's reflective beauty much better than the bland shots we received previously, and that inspired people like myself to say that the paint jobs looked more dull. I now have to retract that statement ;)
Inconsistency is always a big problem for penatlies with PD it seems, at least in GT5 it has been. No doubt there will be some tweaking between now and release but I wouldn't be surprised if there were legitimate issues with the Academy demo thing when it arrives, in fact I almost wouldn't be surprised if they use the Academy as a bit of a testing ground and maybe make adjustments on the fly like they did with some events last year.
I can live with strict penalties (particularly in the Academy) so long as they're consistent. If you're going to get DQ'd for car contact then it needs to be ALL car contact and not the vague way it was done before where you could barely graze a car and get DQ'd on one hand but on the other you could slam them in the door while cornering without remorse, or if putting 2 wheels "off the track" is a penalty it should be the same for any part of the track not just on "this corner" or "that corner" :).
Kazunori Yamauchi will be doing a round table interview at 4pm local time. I have been told I will be participating. :tup:
Quote from: Jordan;8564159Kazunori Yamauchi will be doing a round table interview at 4pm local time. I have been told I will be participating. :tup:
Just over an hour from now.
Quote from: Jordan;8564159Kazunori Yamauchi will be doing a round table interview at 4pm local time. I have been told I will be participating. :tup:
Just over an hour from now.
(http://bluraymedia.ign.com/bluray/image/article/999/999621/spaceballs-20090629062338944-000.jpg)
Quote from: Jordan;8564159Kazunori Yamauchi will be doing a round table interview at 4pm local time. I have been told I will be participating. :tup:
Just over an hour from now.
(http://bluraymedia.ign.com/bluray/image/article/999/999621/spaceballs-20090629062338944-000.jpg)
When will then be now?
Quote from: Jordan;8564159Kazunori Yamauchi will be doing a round table interview at 4pm local time. I have been told I will be participating. :tup:
Just over an hour from now.
(http://bluraymedia.ign.com/bluray/image/article/999/999621/spaceballs-20090629062338944-000.jpg)
When will then be now?
Soon.
Haven't seen anything from Jordan yet, but did run across this...
http://www.destructoid.com/kazunori-yamauchi-on-gran-turismo-6-and-beyond-256119.phtml (http://www.destructoid.com/kazunori-yamauchi-on-gran-turismo-6-and-beyond-256119.phtml)
Really the only thing worth noting, is more info at Gamescon, with the rest filled with the usual Kaz bs.
Those quotes didn't come from my interview session. I was also thankful to have about 15 minutes with him one-on-one before the "round table" started. We covered some important questions, and his answers contained some pleasant surprises. :)
I'll begin the transcription process tomorrow. :tup:
Post yer damn interview, Jordan!
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/icon_beuj-1.gif). Makes me wonder if they would have launched it with the PS4 would they have called it maybe GT6P? :laugh
http://www.gtplanet.net/forum/showthread.php?p=8575240#post8575240 (http://www.gtplanet.net/forum/showthread.php?p=8575240#post8575240)
"And in regards to the rendering engine to the game, what we’ve attempted in Gran Turismo 6 for the PS3 is to really bring in the graphics that is equivalent to the PS4. The features like the adaptive tessellation that we introduced in the trailer will be a feature that’s actually a next-generation type of rendering technology but there’s meaning in bringing that into the PS3."
Well, um, yeah... because adaptive tessellation is built into the graphic chips, so why wouldn't they use it?
"We’ll import what is required for racing in terms of social interactions."
As far as I remember, not all of the social aspects pegged for GT5 made it into that version, so they would just be catching up with what they already had planned earlier.
"Once the players have actually played [out] the game on the PS3 platform, that would be the timing when the next Gran Turismo would come out."
He repeated this in another interview, but this one left out a word which makes what he meant more clear.
"And in regards to the rendering engine to the game, what we’ve attempted in Gran Turismo 6 for the PS3 is to really bring in the graphics that is equivalent to the PS4. The features like the adaptive tessellation that we introduced in the trailer will be a feature that’s actually a next-generation type of rendering technology but there’s meaning in bringing that into the PS3."
Well, um, yeah... because adaptive tessellation is built into the graphic chips, so why wouldn't they use it?
"We’ll import what is required for racing in terms of social interactions."
As far as I remember, not all of the social aspects pegged for GT5 made it into that version, so they would just be catching up with what they already had planned earlier.
"Once the players have actually played [out] the game on the PS3 platform, that would be the timing when the next Gran Turismo would come out."
He repeated this in another interview, but this one left out a word which makes what he meant more clear.
Maybe I'm not paying attention to context, but I interpret this as implying that GT for PS4 won't be released for quite some time. We'll have been playing GT5 for 3 years when GT6 is supposed to be released. Even if 'playing it out' ended a year ago, I can't imagine PD having any urgency to release the next one for two years after GT6. (Except perhaps pressure from Sony)
"Bewbsgatti Veyron"
(http://i.imgur.com/2XrTFia.jpg)
4K editing tools are on the horizon but we're not there yet. We can barely edit 2K. Which is why tessallation is so important. As we move up the scale to 2K and 4K this will allow for even greater (and far better) use of displacement mapping. If we do ever make it to well beyond that (16K, 33K, etc...) we should be able to trick our brain into seeing "3D" without glasses or special "stereo" cameras.
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/icon_beuj-1.gif) Wonder if that's why folks (tuna) didn't seem to care so much for "After Earth". Though shot in 4K, it is a buttload of CGI that could only be editing in HD. (That's right, 2K editing tools aren't there yet either though much closer than 4K.) But watch it again and take a look at the pebbles in the drive river bed. You can see thousands of them, distinctly... You can see grey stubble on Will Smith.
the snowboarding games and ATV games have had deformed snow for a while, too.
speaking of deformations... I wonder if we'll ever be able to break through that tape protecting us from the cliffs at Eiger!? I doubt it.
the snowboarding games and ATV games have had deformed snow for a while, too.
speaking of deformations... I wonder if we'll ever be able to break through that tape protecting us from the cliffs at Eiger!? I doubt it.
That is just what I need. A 5 minute cut scene of my car tumbling down the mountain side. (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)
the snowboarding games and ATV games have had deformed snow for a while, too.
speaking of deformations... I wonder if we'll ever be able to break through that tape protecting us from the cliffs at Eiger!? I doubt it.
That is just what I need. A 5 minute cut scene of my car tumbling down the mountain side. (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)
One of the NFS games (after Most Wanted) had some races where you flew off a cliff if you messed up during canyon race........... first time I almost pee'd in a video game
Renault Sport Megane Trophy V6 Race Car (2011)
Volkswagen Scirocco GT24 Race Car (2008)
This is what i want with my copy of GT6! :D
New Preorder info is up on the US website: http://www.gran-turismo.com/us/news/00_1064876.html (http://www.gran-turismo.com/us/news/00_1064876.html)
If I'm reading it right then the basic preorder pack is:
4-Car Pack
- BMW Z4 GT3 '11
- Nissan NISMO GT-R GT3 N24 Schulze Motorsport '13
- Tesla Model S Signature Performance '13
- Chevrolet Corvette Stingray (C7) '14
Then there's the 1 million Cr. Amazon preorder bonus:
Amazon Exclusive - $1 Million In-Game Credit
Want to customize and build your own dream Gran Turismo garage? We're confident a $1 Million In-Game Credit will do just that. In addition to getting the mentioned 4-Car pack, Amazon is offering our GT fans $1 Million In-Game Credit directly at start up, allowing you to buy, build, and race your own line-up of cars. Get a jump start in racing against your competitors online by reserving at Amazon.
Gamestop appears to have the best bundle, some kind of 15th Anniversary exclusive edition but I'm not sure if that's just preorder bonuses or like a separate "Special Edition" game that's more expensive (sounds like it's probably the latter):
GameStop Exclusive - 15th Anniversary Edition Upgrade
How would you like to start your Gran Turismo 6 experience this Holiday with 20 unique vehicles? To properly celebrate the 15-year legacy of Gran Turismo, the Gamestop Exclusive 15th Anniversary Edition includes 16 additional cars as well as your own customized paint chips, race suit, helmet, PSN Avatar, and a copy of Beyond the Apex II app. Each of the combined 20 vehicles will have their own unique enhancements, either visually or performance upgrades.
We'll have more information on the 15th Anniversary Edition at a later date. For now, check out the entire line-up of 20 vehicles when you pre-order through GameStop.
I won't copy the full car list (just click the link above) but I think Grumpy's going to be interested in the Gamestop pack mainly because it appears we're getting the 2013 Ford Mustang Shelby GT500!! I'd already preordered with my Local Gamestop because that's just where I get my games from these days, but I'm definitely going to ask them about this when I go in tomorrow to pick up something for Mrs F.
This is what i want with my copy of GT6! :D
Clearly that leg has been photoshopped. That's not real. Holy cow. (kidding, but dang)
This is what i want with my copy of GT6! :D
Clearly that leg has been photoshopped. That's not real. Holy cow. (kidding, but dang)
here... I thought he was talking about the shoes! (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)
This is what i want with my copy of GT6! :D
Clearly that leg has been photoshopped. That's not real. Holy cow. (kidding, but dang)
here... I thought he was talking about the shoes! (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)
:stoopid: My thoughts 'zactly...The shoes!
no need, she was at that little competition playing a demo b ecause she heard a "racer" named "ex" would be there...
she went home unsatisfied, unfortunately :(
This is what i want with my copy of GT6! :D
Clearly that leg has been photoshopped. That's not real. Holy cow. (kidding, but dang)
here... I thought he was talking about the shoes! (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)
:stoopid: My thoughts 'zactly...The shoes!
I question the manhood of both of you. LOL.
This is what i want with my copy of GT6! :D
This is what i want with my copy of GT6! :D
I love the look of concentration, and the cap, and the wheelstand. I hadn't seen a good picture if the wheelstand yet.
no need, she was at that little competition playing a demo b ecause she heard a "racer" named "ex" would be there...
she went home unsatisfied, unfortunately :(
Don't let it get you down, a lot of men have that problem. :-X
This is what i want with my copy of GT6! :D
I love the look of concentration, and the cap, and the wheelstand. I hadn't seen a good picture if the wheelstand yet.
You ARE Talking about the pic of MY Girl, aren't you?
On a serious note: You don't really believe that PD/Sony would ever put together a package like that for retail sale, do you? (SANS the girl - of course, LOL)
she went home unsatisfied, unfortunately :(Is that a usual occurrence for women leaving your place Ex? :D
Screwed yet again: http://www.gtplanet.net/gt-academy-2013-dates-regions-details-announced/ (http://www.gtplanet.net/gt-academy-2013-dates-regions-details-announced/)
I think it's time to add Canada as our biggest state.
Could see that coming from a mile away. In my eyes mx might have had it backwards. Maybe the US is ripe for an invasion from our friends to the north.I think it's time to add Canada as our biggest state.
no thank you.
Could see that coming from a mile away. In my eyes mx might have had it backwards. Maybe the US is ripe for an invasion from our friends to the north.I think it's time to add Canada as our biggest state.
no thank you.
Anyone know which version gives you the most stickers? Maybe as a preorder bonus?
There was another interview like that not so long ago where Kaz was reported as saying "Gran Turismo is not a social game.." or something very similar to that. I think with both interviews it's a case of something being lost in translation a bit, with this one specifically I think Kaz just means that online isn't going to be the sole focus of the game and the main reason for buying it.
It's a necessary part of the game experience as a whole but not the driving force behind it per se, from our point of view would we all be here on this board if GT wasn't the simulation type game that it is? I don't think we would be because I think that simulation aspect is one of the biggest draws for us, of course we'd probably all still be here but at the Supa Tuna Forza Universe (STFU, haha!) discussing a different simulation type game instead :).
I think that's more likely what Kaz is getting at, not that online isn't important to the game but that the big draw is the simulation aspect of it.
There was another interview like that not so long ago where Kaz was reported as saying "Gran Turismo is not a social game.." or something very similar to that. I think with both interviews it's a case of something being lost in translation a bit, with this one specifically I think Kaz just means that online isn't going to be the sole focus of the game and the main reason for buying it.
It's a necessary part of the game experience as a whole but not the driving force behind it per se, from our point of view would we all be here on this board if GT wasn't the simulation type game that it is? I don't think we would be because I think that simulation aspect is one of the biggest draws for us, of course we'd probably all still be here but at the
Supa Tuna Forza Universe (STFU, haha!) discussing a different simulation type game instead :).
I think that's more likely what Kaz is getting at, not that online isn't important to the game but that the big draw is the simulation aspect of it.
Mole ass?
(http://i2.bebo.com/041/2/mediuml/2007/12/24/18/4499876568a6448140803ml.jpg)
Soon.
Gamestop list the drop date as 12/31...
Happy New Year!
I would say TUNA because it's recognizable, and everyone is going to be using stupid acronyms.
I can't wait to see all of the stupid clubs people come up with.
and, hopefully we can be affiliated with multiple clubs...
and hopefully No_Affiliations can still be in the TUNA club even if he doesn't want to show a Clan tag :D
I would say TUNA because it's recognizable, and everyone is going to be using stupid acronyms.
I can't wait to see all of the stupid clubs people come up with.
and, hopefully we can be affiliated with multiple clubs...
and hopefully No_Affiliations can still be in the TUNA club even if he doesn't want to show a Clan tag :D
LOL, ran across this whilst looking for one of the Kaz interviews.. actually, I intend to start GT6 as unschooled_tuna
I would say TUNA because it's recognizable, and everyone is going to be using stupid acronyms.
I can't wait to see all of the stupid clubs people come up with.
and, hopefully we can be affiliated with multiple clubs...
and hopefully No_Affiliations can still be in the TUNA club even if he doesn't want to show a Clan tag :D
LOL, ran across this whilst looking for one of the Kaz interviews.. actually, I intend to start GT6 as unschooled_tuna
I'm considering iTunaMiata.
(http://fc01.deviantart.net/fs71/i/2012/208/c/6/timon_and_pumbaa_circus_afros_by_bennythebeast-d58t8n6.png)
Gateways to Greatness Exclusive Content Gran Turismo 6 (http://www.youtube.com/watch?v=JQFUXGpZpeU#ws)
Gamestop list the drop date as 12/31...
Happy New Year!
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/stoopid.gif)
My Amazon pre-order shows the same release date.
This is obviously some sort of placeholder date, so be pleasantly surprised when it comes out earlier.
This is obviously some sort of placeholder date, so be pleasantly surprised when it comes out earlier.
And if it lingers like Prolong and is "soon"? Can I getz sarcastic (and mad) then? Can I, huh, can I? :copz:
:-\ they've kinda lost a little credibility based upon the last few years of history...
Goodwood Hill Climb confirmed for GT6...
Its a short climb I think its is just over a mile.
Its a short climb I think its is just over a mile.
Ah I didn't know that. That's kind of a bummer I wish it was longer. Still should be fun though! :)
Its a short climb I think its is just over a mile.
Ah I didn't know that. That's kind of a bummer I wish it was longer. Still should be fun though! :)
I think it is more like just enough so the crowd can see and hear the cars. :)
Also, you have to dress all old-timey.
A hill climb? WTF? Can we get more race tracks? Please?
A hill climb? WTF? Can we get more race tracks? Please?
On the possibility of Pikes Peak at release -- I'd say not likely because there is a guy at the PSN forum who lives near there and would spot the white vans of Japanese taking pics of the area. He has yet to report anything worthwhile...
But I would LOVE to see a fully paved Pikes, and one partially paved and one with full dirt, to preserve what history has now erased.
Yeah, that Motegi oval track is pretty awesome. I use it for all my tune testing. ;)
On the possibility of Pikes Peak at release -- I'd say not likely because there is a guy at the PSN forum who lives near there and would spot the white vans of Japanese taking pics of the area. He has yet to report anything worthwhile...
But I would LOVE to see a fully paved Pikes, and one partially paved and one with full dirt, to preserve what history has now erased.
Ah but you forget the mysterious Red Bull web page that was quickly removed. They talked about actually going up Pike's Peak in GT5. Who knows why they never released it.
I think from the GT Planet post those videos were in the Delta Wing was being driven by an 8 year old :), what I notice was how the cockpit view in that particular car can lull you into a false sense of width because the front of the car is that much thinner than the rear is. You could see at the end where they tried to get really tight to the wall / hay bales on that right hander that they forgot about that and were using the nose as the width guage, snagged that big butt on the wall and spun around.. right round.. like a record baby, round, round, right round (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/zLOL.gif)
I think from the GT Planet post those videos were in the Delta Wing was being driven by an 8 year old :), what I notice was how the cockpit view in that particular car can lull you into a false sense of width because the front of the car is that much thinner than the rear is. You could see at the end where they tried to get really tight to the wall / hay bales on that right hander that they forgot about that and were using the nose as the width guage, snagged that big butt on the wall and spun around.. right round.. like a record baby, round, round, right round (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/zLOL.gif)
at least now we'll have an excuse for bumping cabooses all over the track
the order system had just been updated for a bunch of titles for October 31st
Not exactly GT6, but it is a neat video of the real Nissan GT-R GT3 doing the Goodwood Hill Climb..
Looks like it's as much a bitch to drive as KY's Nurb car.
Now that the Academy is over, is anyone else concerned by the drifting occurring in the top times? I have a hard time believing that is realistic. I hope it is something that they are working on.
Now that the Academy is over, is anyone else concerned by the drifting occurring in the top times? I have a hard time believing that is realistic. I hope it is something that they are working on.
In a high speed corner, what you are trying to do is convert your momentum from going one direction, to another. To do that you need a force which is provided by the tires. The tires produce the most force when they are at the optimal temperature and the optimal slip angle. When you light them up in a slide, they are neither at the optimal slip angle nor the optimal temperature so they should not be as effective.
Red was all I saw.
Red was all I saw.
Word. That's pretty much what I was trying to get at but probably didn't get my point across.
I could get on board with a little slip/slide being an effective way to get around a track as quickly as possible. But it's the amount of slip/slide/red tire that seemed to work well in the TT that is concerning.
Even if you don't consider tire heat, I don't think that it is possible that the sliding that you see in Copse, Maggott's and Beckett's can be faster than taking the corners at the optimal slip angle (which will look like a little bit of sliding.) In slow speed corners there might be some advantage to sliding the car a little to get the car pointed in the right direction but high speed corners are different. You are just going to scrub off speed doing this. I could be missing something. Tire physics are crazy complicated. But I'm pretty good with physics and I can't see where I would be wrong.
Even if you don't consider tire heat, I don't think that it is possible that the sliding that you see in Copse, Maggott's and Beckett's can be faster than taking the corners at the optimal slip angle (which will look like a little bit of sliding.) In slow speed corners there might be some advantage to sliding the car a little to get the car pointed in the right direction but high speed corners are different. You are just going to scrub off speed doing this. I could be missing something. Tire physics are crazy complicated. But I'm pretty good with physics and I can't see where I would be wrong.
I'm pretty good with physics too
(http://gifs.gifbin.com/092010/1283941777_watermelon-slingshot-to-the-face.gif)
I could easily be wrong, and I'm decidedly undereducated for the argument, but I think the answer lies somewhere in between 'scrubbing off speed' and 'tire degradation' -- specifically, I think the lack of penalty for tire abuse allows someone with a precise enough style to use the slide to scrub off a little bit of speed, instead of scrubbing it off by braking. this slight abuse could provide some advantage in the usual less braking, more accelerating way - with the lack of wear/grip loss making it work where it maybe shouldn't. Just my $0.02.
Found this link over at GTP, Countdown to GamesCom:
http://gamescom.eu.playstation.com/ (http://gamescom.eu.playstation.com/)
Be interesting to see what new things we learn, though I'm not holding my breath for any groundbreaking announcements. Not that I wouldn't appreciate finding out something groundbreaking, I'm just not going to get all giddy with expectation because we'll probably just get some new screenshots / videos and maybe some hints about what'll come out at the next "big show".
And a release date of Dec 6th worldwide per GTplanet.
It also looked like there is some form of livery editor/modifier type thing going on.
It also looked like there is some form of livery editor/modifier type thing going on.
I really hope this is true but you're more optimistic than I am I think.
I think what we see is what we'll get and we won't be able to "paint" them like that ourselves.
If you look carefully at those stripes, it's the 15rd anniversary thing. I bet those are the pre-order cars, and not from a livery editor.
Alfa 6C Biposto
Zagato unnamed concept.
Peugeot unnamed concept.
Alpine concept.
Nike unnamed concept.
BMW concept I think I've seen before
Guigiaro
Mercedes Benz
Bertone SRT
Aston Martin
Audi
Classic cars grid:
Shelby Daytona Coupe
Corvette C2
Ferrari 250 Spyder (?)
The Bertone Pebble Beach winner
Alpine A110
Shelby GT500 Mustang
Fisker Karma
BMW Z8
Megane Cup
Jaguar F-Type (?)
Pagani Huayra
Ford GT40 MkII (?)
Premium Cizeta Moroder
Scirocco N24
AUDI R18 FOR CRYING OUT LOUD!!! YES YES YES!!!!!
(?) denotes I'm not quite certain either of the specific name of the car or if it was indeed the car depicted in the trailer. I think that covers it all. In terms of tracks, we can confirm Brands Hatch and maybe Apricot Hill as someone said.
(http://puu.sh/46xQR.png)
(http://puu.sh/46xXU.png)
(http://puu.sh/46xTU.png)
(http://puu.sh/46xSh.png)
(http://puu.sh/46xZT.png)
(http://puu.sh/46xXU.png)
What track is that?
Something new? Perhaps a course creator location?
Found this link over at GTP, Countdown to GamesCom:
http://gamescom.eu.playstation.com/ (http://gamescom.eu.playstation.com/)
Be interesting to see what new things we learn, though I'm not holding my breath for any groundbreaking announcements. Not that I wouldn't appreciate finding out something groundbreaking, I'm just not going to get all giddy with expectation because we'll probably just get some new screenshots / videos and maybe some hints about what'll come out at the next "big show".
This reminds me of this (http://sniffpetrol.com/2013/08/13/car-company-to-announce-something/)
Just announcing the announcement of an announcement.
(http://puu.sh/46xXU.png)
What track is that?
Something new? Perhaps a course creator location?
At least it's coming out December 6th and not the 7th.
Classicthat pic could depict AI drivers following more than one or two lines around a turn, and thus a huge improvement to their behavior. I don't see how it could be humans because that manny people racing closely usually does not work, except for maybe here.Quote from: Conquerer;8755072(http://puu.sh/46xQR.png)
Looks Matterhorny to me, but I could be wrong.
Found this link over at GTP, Countdown to GamesCom:
http://gamescom.eu.playstation.com/ (http://gamescom.eu.playstation.com/)
Be interesting to see what new things we learn, though I'm not holding my breath for any groundbreaking announcements. Not that I wouldn't appreciate finding out something groundbreaking, I'm just not going to get all giddy with expectation because we'll probably just get some new screenshots / videos and maybe some hints about what'll come out at the next "big show".
This reminds me of this (http://sniffpetrol.com/2013/08/13/car-company-to-announce-something/)
Just announcing the announcement of an announcement.
Linking to announcements of announcements and then quoting those links is pretty cool, too :P
Looks Matterhorny to me, but I could be wrong. Might be an alternate layout Matterhorn track or just a funny angle or something completely different :).
http://www.gran-turismo.com/us/products/gt6/cars/ (http://www.gran-turismo.com/us/products/gt6/cars/)
Cars
Online lobbies getting an overhaul as well...
http://www.gran-turismo.com/us/products/gt6/online/ (http://www.gran-turismo.com/us/products/gt6/online/)
races with qualifying rounds
http://www.gran-turismo.com/us/products/gt6/tracks/ (http://www.gran-turismo.com/us/products/gt6/tracks/)
Some track info, and a list at the bottom of all the tracks being carried over from GT5. Top Gear is not on the list.
Too bad Top Gear is not listed. It may have just been over looked or yes not carried over.
Pretty cool shot of the 15th Anniversary cars...
Looks Matterhorny to me, but I could be wrong.
I thought the same but wasn't Matterhorn all snowy?
Based on that, here's some wild speculation for ya... could that mean there's seasons?
Looks Matterhorny to me, but I could be wrong.
I thought the same but wasn't Matterhorn all snowy?
Based on that, here's some wild speculation for ya... could that mean there's seasons?
On a related note, the online screenshot shows autumn ring at 15C while I'm pretty sure there was a previous screenshot showed either 6 or 8 degrees. So at least we could be getting temperature changes on the track.
Naturally its just speculation but regarding that third button Ex. I suspect it would a way to confirm your car matches/meets the rules of the race and similar to trying to enter a seasonal in GT5 with an illegal car it would more or less identify the part/options that are out of compliance.
If so that would be pretty handy. How many times have we all tried to enter a non-tuning race with a car that we thought was unmodded only to find it won't let you. Leaving a person with no choice but to try another car of search through all the options to try and find what setting the game doe snot like.
Also is that a active track map on the room home page? Kinda would be nice to see where people are at on the track before jumping in.
Quoteeran0004 View PostgNNY---I checked the audio and here's what was said:
Any chance that's 10x10 instead of 100x100? Because 100x100 km is huge. I mean, if you drive in 200 km/h it would take half an hour to get from one end to the other. The straights on Route X are 10 km long, for comparison.QuoteTranslator-SangNNY---Now of course I don't know if something got lost in translation there but that's what Translator-San said.
An area of 100 km by 100 km will be available for the users to layout their tracks freely on
As for customizing the car, Kaz said that they haved worked something out which they will most likely reveal at Tokyo Game Show. It will most likely not go to the full extend that most requesters want it to go so don't get your hopes up high. But I'm pretty sure it's going to be more than what we have right now. However, we'll have to wait until later for an official answer on that.
Interesting interview with Kaz I stumbled on over at GTP:
http://www.gameinformer.com/b/features/archive/2013/08/22/gran-turismo-6s-director-talks.aspx?PostPageIndex=2 (http://www.gameinformer.com/b/features/archive/2013/08/22/gran-turismo-6s-director-talks.aspx?PostPageIndex=2)
Official championships and special championships orgranised by Community Managers.. I really enjoyed the officialness and structure of iRacing but as cool as this sounds my initial thought is that it'll turn into a massive clusterfuck of whiney console kids causing unnecessary drama and generally spoiling it for the rest of us.
Hopefully I'm wrong.
Maybe this means there will be some kind of driver rating system that tracks progress and keeps score of how safely we drive both on and offline.
“Also borrowed from the GT 86 is the CAN-Gateway ECU system that allows drivers to download onto a USB or smartphone racing data collected while driving on the track. The driver can then transfer this to the upcoming Gran Turismo 6 Playstation video game. GPS data, longitudinal accelerations, steering angles, gear changes, engine speed, vehicle speed and even water temperature are used to reproduce a real lap of the track inside the game and which can then be played virtually.”
yea, wiz, that's how I read it too. I think there will be customizable championships AND official contests of some sort. I agree there is reason for pause when thinking of how whiney kids will participate.
new article on GTP
http://www.gtplanet.net/toyota-yaris-hybrid-r-features-gt6s-gps-data-logger/ (http://www.gtplanet.net/toyota-yaris-hybrid-r-features-gt6s-gps-data-logger/)
Quote“Also borrowed from the GT 86 is the CAN-Gateway ECU system that allows drivers to download onto a USB or smartphone racing data collected while driving on the track. The driver can then transfer this to the upcoming Gran Turismo 6 Playstation video game. GPS data, longitudinal accelerations, steering angles, gear changes, engine speed, vehicle speed and even water temperature are used to reproduce a real lap of the track inside the game and which can then be played virtually.”
I Find that very interesting, and something that seems to be missed as a take-away from this blurb is that water temp factors into GT6 in some way.
I'm asking myself "how would a real car's water temp affect how a virtual car goes around the virtual track?" and the only answer I can come up with is that they decided to put engine temp (water temp is essentially the same thing) into the game's car performance model. They could have just forced the car in the recreated lap to make all of the same maneuvers that the real GPS data indicates, but instead they felt there was a reason to use the water temp, and I can't think of any reason other than that there will be engine heat factoring into your car's performance. At least under the hood. Hopefully it will be a guage too!
I wish they'd give us fewer Skylines, more real tracks and a more stable online experience than worrying about water temperature.
I'm starting to wonder sometimes if PD is getting a little sidetracked with the whole "real world integration" project and maybe not concentrating on the whole "videogame" side of things as much as they could / should be.
It is like some sort of OCD. They get hung up on details while failing to see the big picture.
Pre-ordered on Amazon AND Gamestop (wanted the $1M startup cash TOO)
Also also, for those with friends interested in GT; Amazon has a 500GB GT5 bundle for $369.99...
I think I paid $299 for an original PS2.
I think I paid $299 for an original PS2. I was working for a Blockbuster Video franchise at the time and our first order of 50 brand new PS2s managed to never make it to our offices. It seems the shipper misplaced them after the truck left the dock. (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif) So I had to settle for the second shipment.
I think I paid $299 for an original PS2.
:stoopid:
I got one of the first 33 that were sold from my local walmart, thanks to my wife. It's still hooked up, and fully functional.
Pre-ordered on Amazon AND Gamestop (wanted the $1M startup cash TOO)
Pre-ordered on Amazon AND Gamestop (wanted the $1M startup cash TOO)
Or for some asswipe knocking you off the track in the right coloured car. :D
Don't forget to tell him how much we miss FatLeadFin in our starting grids.
I miss him!
Here is a wish probably far too late but hoping one of those pages in the room setup screen is a simple parts checklist of what is allowed in the room.
The new engine sounds my or my not be in GT6! That is what Kaz is saying in a new inert view. Seen this over at the planet!
or they could start write-protecting the save files again so we can't restore them... but then it would really suck for a lot of other reasons...
the fact that they let us restore saves in the face of this cracking issue, really says that they care about the core audience type gamer that most of us falls into.
it's tricky to try and please all of us and make it all secure and crack-proof at the same time.
Someone was complaining about the (small) number of "real" tracks in GT5 and GT6.
If they provide a track editor with control over the result, I promise I'll build and share Montreal's F1 track (also known as Jacques Villereuve track)
Yves
“It’s the same every time,” said Yamauchi. “Everything’s very tight. It’s an incredibly tight schedule. As to being able to include everything we want to on day one, we probably won’t be able to. I think for the 12 months following the release we’ll continue to update the software. Because in Gran Turismo 6 we’re preparing a lot of different things we haven’t even touched on yet.”
So it's going to be an unfinished mess like GT5.
I think these are two separate points.....
What was quoted before was that the game is 80% complete right now. That seems very unlikely to be true based on my gut interpretation of what people could mean by such a statement.
It could mean:
1.That only 80% of the work to complete the game in terms of man hours have been performed.
2.That of the different "buckets" of features in the game, they are all at 80% and that nothing is complete.
3.That the game is expected to contain 80% of its content and features upon release and that 20% is DLC and additional features to be released later.
4.That 80% of the features and contet in the game are 100% complete and that 20% remains to be completed, with no statement about how far each feature is from being complete.
With the last interpretation, it is possible that the remaining 20% are all at 99% completion. However, I don't think that's true either.
Putting my businessman hat on and trying to think about what Kaz might have meant, I'd venture a guess that he really meant #4 to be true because he would go through his head and count (probably a huge estimation) the things complete vs incomplete and come up with an 80% figure.
I take that to mean that if the game were released on teh day he made the statement, that it would feel like 80% of a game, and altogether incomplete and in need of serious improvements. Luckily for us, he has a few more months, though.
Now, whether a huge patch will release on day 1 and how much content and features will release and be polished after the fact, is to me a separate issue. I guess the best way to know how to interpret whether that fits into the missing 20% is to really just get our hands on the game (plus it's release day patch if there is one) and decide for ourselves how complete the game seems to be. If the game feels like a complete game, and there are no glaring missing features or severely broken features, it is likely that the #4 definition was correct. However, if everything feels rushed, broken, or missing and it takes an additional 20% of fixing to get it complete, then we'll know that #1 or #2 are more likley to be correct.
All this to say, that none of us knows what he really meant at this juncture.
Now this would be awesome: http://www.gtplanet.net/kw-7-post-rig-gt6/ (http://www.gtplanet.net/kw-7-post-rig-gt6/)
Hopefully it isn't as dumbed down as the data logger in GT5.
For people like me, that is a useless feature, and I'd prefer their time spent on something else.
For people like me, that is a useless feature, and I'd prefer their time spent on something else.
I hear ya. From my perspective this isn't an addition so much as a cross-connecting of several features that you probably do want, such as improved suspension mechanics and improved tuning functionality. This is just a visualization of what is already going on with the physics of the car. But yes I see what you mean by if this really took them a long time to produce and something else more fundamental is missing, that would be a shame.
For people like me, that is a useless feature, and I'd prefer their time spent on something else.
For people like me, that is a useless feature, and I'd prefer their time spent on something else.
I hear ya. From my perspective this isn't an addition so much as a cross-connecting of several features that you probably do want, such as improved suspension mechanics and improved tuning functionality. This is just a visualization of what is already going on with the physics of the car. But yes I see what you mean by if this really took them a long time to produce and something else more fundamental is missing, that would be a shame.
This is not just a visualization of what is going on with the physics. This is a tuning tool. This is what the big guys use in real life to tune their cars. If done well it will be great for people me who can't run consistent laps for tuning. It will take a lot of time and guesswork out of tuning. And to include something like this means that they have to get the physics right. This is infinitely more useful than photo mode or a livery editor, or b-spec.
Yes it's a tooning tule but is accomplished by showing you what happened in parts of the track via the replay (hence, a visualization).
I think you just said the same thing as me with more knowledge of the correct terms, that's all.
It uses the replay to feed the shaking device, is my point.
The only thing they had to do was create a virtual device to fit the car to, and then insert the mechanics of what the car did from the replay into the device. So, there isn't much extra development beyond what they already did to produce the more accurate physics for suspension in collaboration with KW...
My point is that they already have the simulation of the shaking effect in the game because of the collaboration. They already have the data from the replay, and then it is just a matter of tying everything together in a different visual representation (3D model of the shaker device and car and a room and maybe some people who appear to be working on laptops etc.)
That's not much more work than creating that NASCAR pit lane photo location, IMO.
I think you just said the same thing as me with more knowledge of the correct terms, that's all.
It uses the replay to feed the shaking device, is my point.
The only thing they had to do was create a virtual device to fit the car to, and then insert the mechanics of what the car did from the replay into the device. So, there isn't much extra development beyond what they already did to produce the more accurate physics for suspension in collaboration with KW...
My point is that they already have the simulation of the shaking effect in the game because of the collaboration. They already have the data from the replay, and then it is just a matter of tying everything together in a different visual representation (3D model of the shaker device and car and a room and maybe some people who appear to be working on laptops etc.)
That's not much more work than creating that NASCAR pit lane photo location, IMO.
The way you were wording it made it sound like it was a visualization of the replay data. That would mean to test different suspension configurations, you would take the car out of the track then bring it to the shaker see how it worked, then make changes, take it out to the track, bring it back check it out again. That's not how it works. You take the car out to the track and record the telemetry. From the telemetry, the software calculates the forces acting on the car. Those forces are fed into the shaker. That allows you to check many, many configurations with exactly the same force data without having to take it to the track in between. That is a huge difference. The first is essentially just a telemetry tool, the second is much more powerful.
Someone was complaining about the (small) number of "real" tracks in GT5 and GT6.
If they provide a track editor with control over the result, I promise I'll build and share Montreal's F1 track (also known as Jacques Villereuve track)
Yves
I think you mean Gilles Villeneuve. iRacing has a great version. I didn't like the track when I first tried it in Ferrari Challenge but I really like it now. That could be partly because I think of Montreal as my second home.
Can you say DTM? I knew you could.
http://www.gran-turismo.com/us/news/00_5354623.html (http://www.gran-turismo.com/us/news/00_5354623.html)
speculate that PD will include Interlagos as a track. That would be awesome.
We got a long way to go, and a short time to get there!
(http://i.imgur.com/E19kEGJ.jpg)
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/nanaparty.gif)
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/nanaparty.gif)
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/nanaparty.gif)
FUCKING awesome
I seen lots of cool stuff there, including a track I've never seen in game before, maybe Abu Dabi at 2:07.
1970 Nova at 1:25!!!!!!!!!
FUCKING awesome
I seen lots of cool stuff there, including a track I've never seen in game before, maybe Abu Dabi at 2:07.
1970 Nova at 1:25!!!!!!!!!
Erm i think that is the final turn of Willow Springs at sunrise/sunset.
Jordan from GTP has an official car list.
http://www.gtplanet.net/gt6-car-list/ (http://www.gtplanet.net/gt6-car-list/)
8)
24 Cadillac CTS-V Coupe ’11
33 Chevrolet El Camino SS 396 ’67
34 Chevrolet Nova SS ’70
59 Jay Leno 1966 Oldsmobile Toronado
103 SRT Charger SRT8 ’11
Also, a couple new Pike's Peak cars. Could that be a hint? I sure as hell hope so.
Now THAT is the kind of epic info update I've been wanting to see since the beginning, there is some really nice looking stuff coming it seems!
Now THAT is the kind of epic info update I've been wanting to see since the beginning, there is some really nice looking stuff coming it seems!
see............ goos things come to those that wait.
It does look awesome
And some of that stuff you are still going to have to wait for. A lot of stuff pushed to future updates.
No mention of a livery editor and it looks like the old paint chip system is still in place. I don't car that much about the livery editor but some people will be disappointed. While I think the paint chip system is stupid, but it doesn't really affect me too much.
And some of that stuff you are still going to have to wait for. A lot of stuff pushed to future updates.
No mention of a livery editor and it looks like the old paint chip system is still in place. I don't car that much about the livery editor but some people will be disappointed. While I think the paint chip system is stupid, but it doesn't really affect me too much.
not exactly, as the pics show that you will have to purchase paint chips, so at least it seems that we'll have access to colors when we want them vs having to search and trade for them. whether some chips will unlock as we progress, is still unknown.
also, it seems there is nothing shown about gifting of items/cars... that worries me a little.
I see there are stars required to pass a license test. In the last photo it shows 15 stars required to pass National B.
And some of that stuff you are still going to have to wait for. A lot of stuff pushed to future updates.
No mention of a livery editor and it looks like the old paint chip system is still in place. I don't car that much about the livery editor but some people will be disappointed. While I think the paint chip system is stupid, but it doesn't really affect me too much.
not exactly, as the pics show that you will have to purchase paint chips, so at least it seems that we'll have access to colors when we want them vs having to search and trade for them. whether some chips will unlock as we progress, is still unknown.
also, it seems there is nothing shown about gifting of items/cars... that worries me a little.
I don't see anywhere where it says that you can buy paintchips. The screenshot suggests that you have to pay to paint your car not that you can buy paint chips.
The Deltawing just got removed from the official GT6 car list... WTF.
EDIT: Apparently this lawsuit between Panoz & Nissan is the cause of the removal, but that theory is unconfirmed: http://www.autoblog.com/2013/09/17/panoz-suing-nissan-over-zeod-rc-deltawing-likeness/ (http://www.autoblog.com/2013/09/17/panoz-suing-nissan-over-zeod-rc-deltawing-likeness/)
Garage:
Organizing and managing the cars you own in your Garage is now much more straightforward. You can also try out your cars on Free runs and change racing gear directly from this location. You can also store cars you don’t normally use in a Stockyard, and transfer to your Garage when required.
Tuning Parts:
Here you can purchase a variety of parts including tyres, suspension and brake kits, transmission, clutch and flywheels, exhausts, superchargers, nitrous and others using in-game credits and you can also tune engines and car bodies.
Photo Travel:
Photograph your favourite cars with a realistic SLR camera in such locations as Ronda, the Valencia City of Arts and Sciences, Gemasolar in Spain, and Siracusa in Italy. It is now possible to simultaneously place 2 cars in locations to photograph.
Community:
Players can create their own clubs, communicate with one another in the forums and organise race events for their members. It is possible to select from a private racing club, and a public racing club that is open to everyone.
B Spec:
The B spec mode is a mode where you give precision instructions to your driver as a race director. This popular feature from previous versions of GT will be added in a future update. Look forward to the new, more powerful B Spec mode.
Course Maker:
This feature, available at a later stage through an update, will allow you to create your own custom tracks that can be driven in the game. Additionally, in another update we will add the possibility to generate a track by capturing the GPS coordinate data of a mobile app while you are driving that course. This GPS-generated tracks will be available in the game as playable content.
Data Logger:
This feature allows you to analyse your saved replay data to show Speed, Engine RPM, Throttle Input, Gear Position, Steering Angle, etc. in a graphical format. This feature will be added in a future update.
GPS Visualiser:
In a future update, we will add the GPS Visualiser. This is a feature that allows you to import Controller Area Network (CAN), used to regulate automobile systems, and GPS coordinate data from a real life car into Gran Turismo 6, and visualise the data as a replay in the game. The feature is planned to be compatible with the Toyota Motor Corporation’s CAN-Gateway ECU.
Mobile Devices:
Online community features can be accessed through the iOS Safari and standard Android browsers. In addition, a future update will provide linked features through a specialised mobile device app.
3D Compatibility:
Compatibility with 3D TV’s will be added in a future update.
The first time I saw something about the Zeod RC (I forget where / when) I actually thought it was simply a new / hybrid version of the Deltawing, I didn't realise it was supposed to be a completely separate vehicle (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif). If I'm reading correctly between the lines of the article it sounds like the Zeod may have been built with parts / design components that Panoz holds the patents to and didn't necessarily give Nissan the rights to use to create a new vehicle, I don't think there's anything Panoz could do to stop Nissan creating their own unique delta wing styled car design though as that's basically just a generic triangular shaped wing platform used in aviation.
Looks like the new stadium "track" will allow you to arrange cones how you want for autocross. That would be really cool.
Looks like the new stadium "track" will allow you to arrange cones how you want for autocross. That would be really cool.
The Stadium track is very short and the GT website mentions good for Karts. So perhaps Kartocross. :)
or, x-bow auto-x?
I'm weary of assuming that the stadium thingy is capable of customizing the conage, because the wording was describing something else.
They mentioned cones, and they mentioned a preset track, but they didn't mention customizing the layout, which is weird because that would be a relatively big feature add that they should spotlight. That you can create auto-x courses.
But maybe that is part of the Course Creator release later, so they are saving that announcement for then?
Bathhurst kinda looks like that goin up the hill?? ???
Ascari is my guess. It is not Bathurst . I have put hundreds of miles on that track to know just about every foot of it. I am so excited for it to be included in GT6.
Quick question. Does anyone know if there is a "Collectors Edition" GT6? I bought the CE for GT5 but I have not heard any news about a CE this time around for GT6.
My copy of GT6 has been paid off since E3 but wanted to know if a CE copy is coming out. I'll need to pay more if so!
Thanks guys!
So no cool die cast, key chain and Apex book? Damn! I wanted another die cast, my key chain broke and the book is fantastic.
Somebody posted these screenshots at GTP, I went in and magnified the interesting bits...
(http://i174.photobucket.com/albums/w96/BAJAZR2/HSRGT6_zps5f26f03f.jpg)
Possible time change at HSR. Both screens are for the same race.
Cool Chrome.
Also, they are all listed here http://www.gran-turismo.com/us/products/gt6/tracks/ (http://www.gran-turismo.com/us/products/gt6/tracks/)
They've add time and weather changes to some others too. :)
Cool Chrome.
Also, they are all listed here http://www.gran-turismo.com/us/products/gt6/tracks/ (http://www.gran-turismo.com/us/products/gt6/tracks/)
They've add time and weather changes to some others too. :)
Yeah, that's what makes me wonder, about the above image. It suggest time change, but GT's website doesn't state it. :-\
Cool Chrome.
Also, they are all listed here http://www.gran-turismo.com/us/products/gt6/tracks/ (http://www.gran-turismo.com/us/products/gt6/tracks/)
They've add time and weather changes to some others too. :)
Yeah, that's what makes me wonder, about the above image. It suggest time change, but GT's website doesn't state it. :-\
Cool Chrome.
Also, they are all listed here http://www.gran-turismo.com/us/products/gt6/tracks/ (http://www.gran-turismo.com/us/products/gt6/tracks/)
They've add time and weather changes to some others too. :)
Yeah, that's what makes me wonder, about the above image. It suggest time change, but GT's website doesn't state it. :-\
Cool Chrome.
Also, they are all listed here http://www.gran-turismo.com/us/products/gt6/tracks/ (http://www.gran-turismo.com/us/products/gt6/tracks/)
They've add time and weather changes to some others too. :)
Yeah, that's what makes me wonder, about the above image. It suggest time change, but GT's website doesn't state it. :-\
I'll take the optimistic approach and say the list is wrong. It may have been discussed before but Eiger is also shown as not having weather. Why remove the weather from a track that had it in GT5???
That's great to see the Brands Hatch Grand Prix circuit has been included.
That's great to see the Brands Hatch Grand Prix circuit has been included.
If anyone hasn't read this yet it's well worth reading!
Gran Turismo 6 Hands-On Impressions: Smarter AI, Better Sound, & Lots of Fun (http://www.gtplanet.net/gt6-hands-on/)
I still dislike the blue tint GT6 has. There is a similar issue in 5 with weather on.
(http://www.gtpla.net/wp-content/uploads/2013/11/brands-gt6-ai.jpg)
If anyone hasn't read this yet it's well worth reading!
Gran Turismo 6 Hands-On Impressions: Smarter AI, Better Sound, & Lots of Fun (http://www.gtplanet.net/gt6-hands-on/)
I still dislike the blue tint GT6 has. There is a similar issue in 5 with weather on.
(http://www.gtpla.net/wp-content/uploads/2013/11/brands-gt6-ai.jpg)
that, and other more bluish screens appear to be taken from a phone or camera rather than a capture of the screen. Officially produced screens do not have this issue. Notice how the lighting effects are also not captured very well by whatever device took that screen. Contrast is way too high, etc.
If anyone hasn't read this yet it's well worth reading!
Gran Turismo 6 Hands-On Impressions: Smarter AI, Better Sound, & Lots of Fun (http://www.gtplanet.net/gt6-hands-on/)
With the revamped single player and the apparent lack of license tests, an improved AI is going to be extremely important.
I'm starting to get excited about this. Can't wait to run a new GT. Really looking forward to new cars and tracks. Interesting I haven't seen anyone specifically mentioning their pleasure at seeing the Ferrari GTO '84 and the Diablo. Also, there's a Toyota 86GT race car.
Anyone know why some cars say 'Base Model' in their names? Apparently people at the Planet think it's paintable race cars with no real liveries - kind of like the TC/RM from GT5.
I'm starting to get excited about this. Can't wait to run a new GT. Really looking forward to new cars and tracks. Interesting I haven't seen anyone specifically mentioning their pleasure at seeing the Ferrari GTO '84 and the Diablo. Also, there's a Toyota 86GT race car.
Anyone know why some cars say 'Base Model' in their names? Apparently people at the Planet think it's paintable race cars with no real liveries - kind of like the TC/RM from GT5.
I am not so sure the list had anything to do with what made it into the game. Not trying to be a douche and downplay anyone's efforts. But when was that list that was voted on finalized? And from that date until the release date they scanned those vehicles and wrote the code tout them in the game, this seems unlikely to me personally.
I am not so sure the list had anything to do with what made it into the game. Not trying to be a douche and downplay anyone's efforts. But when was that list that was voted on finalized? And from that date until the release date they scanned those vehicles and wrote the code tout them in the game, this seems unlikely to me personally.
well mastetgt did organize and submit them. i know you aren't tying to be rude but that sounds exactly like the skepticism people had when they said the votes wouldn't matter. just look at the uncanny correllation of the two lists. its kind of hard to deny we at least had some impact on choices. the list is around a year old i think.
I'm more generally excited for a number of new cars rather than specifically excited for a few if that makes sense, but that '84 Ferrari GTO is definitely one I'm interested in (as is the Trans-Am, the SRT Viper GTS and Charger SRT8, LCC Rocket, and probably about half the roster of new additions LOL). I'm glad we finally get another Diablo besides the GT500 one though I think I'd have preferred an earlier model that's just a super car (but not an SV or VT with the 4WD) rather than the heavily race-oriented GT models, though I'm not going to complain too much because I really am glad to see them :D.
http://www.gtplanet.net/gt6-digital-download/ (http://www.gtplanet.net/gt6-digital-download/)
So how much would you pay for 7 million credits? ::)
It says for Europe but I would guess this would end up world wide.
Doesn't matter, the only RL money i'll be spending on this game is for DLC. The way i see it, if you need to buy GT credits with RL money you're either lazy, you're never going to fully appreciate Gran Turismo, or you think money grows on trees.
Doesn't matter, the only RL money i'll be spending on this game is for DLC. The way i see it, if you need to buy GT credits with RL money you're either lazy, you're never going to fully appreciate Gran Turismo, or you think money grows on trees.
:P :P .... some of us dont have enough hours in the day to contribute to a game. Alittle GT credit would go along way in keeping up with the GT purists. If you see it that those people that have a life/family/home/job will be frowned upon because they used GT credits to get a car for an upcoming evnet, well thats ..... :-X
I actually like that they are doing this. How many times have we had to duplicate cars for an event? End of problem.I have not duped a single car. Just sayin'. And have started mt GT5 career 3 times now.
I will not look down at someone if they chose to "buy" their GT credits. But if it is like 5 I can make between 1.5 and 2 million credits in ten minutes in a few different seasonals.
I don't have anything against someone who does so either, except that I hate the trend of using real fake money to buy fake fake money :D :D
I don't have anything against someone who does so either, except that I hate the trend of using real fake money to buy fake fake money :D :D
Agreeded. Actually this is leading me to believe that at least for awhile it may not be as easy to "earn" credits as it currently is in GT5.
I have a beable named "Porthos"... love those dogs (and no mine barely barks or yelps at all... the key is making them an inside dog)
on the game editions, the pre-orders MAY not all sell so you could very easily get the pre-orderdeals even if you don't litterally pre-order, but if you want the deals, you had better not take the risk. (for instance, I got my GTAV at Meijer, didn't pre-order, but got the blimp code with mine anyway.)
The deals are $1,000,000 in-game credits for Amazon.com, and 15 Anniversary edition cars for the Gamestop pre-order. Those 15 cars have different livery and tune than the stock models of the cars.
No key-chain or book this time, for the US anyways.
Still no pre-order cards at Wally World, and I refuse to give gamestop any of my money. I guess I'm winging it for now.
Still no pre-order cards at Wally World, and I refuse to give gamestop any of my money. I guess I'm winging it for now.
Amazon man. :)
@ ChromeTuna
Don't really think you will need to pre-order to get a copy of GT6! Unless you are wanting some DLC that Wally World gives out with the pre-order.
I've lost my Gran Turismo mojo. :( I don't know when I will get it. :-\
I've lost my Gran Turismo mojo. :( I don't know when I will get it. :-\
Hopefully you find your Gran Tursimo mojo when GT6 gets here!!
I've lost my Gran Turismo mojo. :( I don't know when I will get it. :-\
So, I have mixed feelings about the AI right now. In every one of these videos, the driver takes off at the start and passes 3 or 4 cars right from the beginning. Why wouldn't the AI also put the hammer down? Then the field gets going and it's much harder to catch them ... good. Finally, I know it's Arcade mode, but there should be some sort of consequence to dive bombing cars in the corner, even in Arcade mode, imho.
If you're going to do an A-Spec race, here is how it should work. You should first have to do two laps to set a qualifying time. That should put you somewhere in the field from front to back based on your time. Then, make the AI race you. They have the advantage of knowing the fastest line and they don't make mistakes. Make it a race.
I really liked the fact that they have a new arrow indicator that tells you when there is a car at three o'clock or nine o'clock. Very simple and clear. Well done.
MX
Thanks Wiz.
Also, this is just the kind of thing PD does. Adding Andretti's first car to GT, and telling his history sounds like a good idea, but look at it. Does anybody really want to drive that car in game? I'd rather have a Hudson that's all there. Don't get me wrong, I like Mario, and his story is cool, but this is just weird. :-\
Thanks Wiz.
Also, this is just the kind of thing PD does. Adding Andretti's first car to GT, and telling his history sounds like a good idea, but look at it. Does anybody really want to drive that car in game? I'd rather have a Hudson that's all there. Don't get me wrong, I like Mario, and his story is cool, but this is just weird. :-\
I've been wanting a livery editor for several years.
I just don't get why it continues to be excluded. Especially when they have the time to create the movement of the stars and moon. FOR ME, a livery editor is more in line with "the real driving simulator" than astronomy can possible be.
Also, contrary to the pictures we saw a few months back, it looks like we cannot change tire sizes either.
I'm not bitching, god forbid I do that. I am excited about many things, but a tad disappointed with others.
Also, also, sorry Zilla, I can't watch that video. Its a spoiler for me. It's one of those moments in GT that is exciting for me. I get pumped loading the disc the first time in anticipation of the intro.
Who's going negative? I said, I like some things and others things I don't like.
I made that disclaimer because some folks here, hmmm, who could that be, will see it that way.
I don't need the game in hand to know a livery editor is not in it! People have copies and are relaying information/details of GT6 as I type this.
I stayed away from here for months because of this exact reason. The more things change the more they stay the exactly the effin same. ::)
Thanks for the warm welcome Baked. :(
I stayed away from here for months because of this exact reason. The more things change the more they stay the exactly the effin same. ::)
You're not out of line Boston. I too really dislike the no livery editor. Even something basic is fine, but a single tone paint chip? Really?
I stayed away from here for months because of this exact reason. The more things change the more they stay the exactly the effin same. ::)
I'm much more concerned about this comment than a livery editor. I thought this was a place where we should all be comfortable speaking our minds.
You're not out of line Boston. I too really dislike the no livery editor. Even something basic is fine, but a single tone paint chip? Really?
I've just spent my entire Thanksgiving Holiday living over at GTPlanet to get the latest news. I came back over here to see what you guys thought of what's leaking out. I have mixed feelings. But regarding the livery editor, I'm in the same boat as Boston. I guess I expected version 1.0 to be released, something simple. I'm beginning to wonder if PD is taking "The Real Driving Simulator" too seriously. I don't care about driving. I care about racing. I think if PD thought of their product as "The Real Racing Simulator", then many of the things we want would make complete sense. But I've also watched with interest at how few people over at GTPlanet care about some of the things we care about. I guess what I'm lamenting is that it appears that iRacing is the only racing simulator on the market. That saddens me, because I'm not a big fan of their product.
Why do you think that iRacing is the only racing simulator and what don't you like about their product?
Why do you think that iRacing is the only racing simulator and what don't you like about their product?
Well, it appears to be the accepted standard in racing simulators. And what I don't like ... that's a long discussion. It's a lot of things. The short version is that it's not Gran Turismo.
To me, GT is an almost perfect product for doing what we do. It's so freaking close to perfect. I've had more fun racing in GT5 than in any other game I've played. And after it appeared that Wiz was passing on our suggestions, I guess I let my expectations get too high. We just needed a few things ... more control over the online races and a simple livery editor. Given those two things, would we even need iRacing? I doubt it. I'm actually kind of bummed right now.
I just checked the official GT6 car list and...
WE ARE GETTING 2 Deltawings!!!! OMG!!!
Interesting, does this actually mean temperature and humidity will play a part in how the car / tires handle?
Is it Friday yet?
Is it Friday yet?
"soon"
GT does a lot of cool things but almost perfect is not a word that I would use. One key limitation that GT has is that it is a sim paid for by gamers. As such there will always be little aids to make things easier that can't be disabled (eg. there seams to be an autoblip and cars don't unsettle properly over curbs.) Some things are just hard to do on a console like a proper data logger and proper data analysis.
Ok, I'm getting a little more excited today. Checkout the elevation changes on Laguna Seca!!!
http://www.youtube.com/watch?v=wS6PxPniBVg
And after it appeared that Wiz was passing on our suggestions, I guess I let my expectations get too high.
And after it appeared that Wiz was passing on our suggestions, I guess I let my expectations get too high.
Sorry. I'm a jerk.
^-^
Qualifing in online lounges. :)
http://www.gran-turismo.com/us/products/gt6/online/ (http://www.gran-turismo.com/us/products/gt6/online/)
The tabs at the upper left, P, Q, R. Look like Practice, Qualifing, and Race to me. I don't think they renamed free run, I believe it to be legit.
The article talks about other new tools being added, that the "fans asked for." The online racing is looking to have a lot more control than before, but we'll see.
So a thread over at the PSN got me to thinking, in GT6 it seems we have to give out driver a name as we did in the GT Academy demo. Seems like it's just like a character / driver name that will show up on the screen when racing and in the results (like you name him John Smith and you see J. Smith on screen like the AI drivers), I've been trying to avoid reading too much in terms of spoilers for GT6 but does anyone know if this is going to just be for offline or online too?
Has anyone thought about what they'll name their driver?
My PSN ID is actually based off a character name I created many years ago and have used in many RPGs over the years so I do have a surname I could use, but I got to thinking maybe (especially if it's online too) I might go with something a little more Tunatastic. Maybe Feldynn von Tuna, Feldynn DelTuna or "Something" Feldmann (the something being maybe a fish name).. anyone have any thoughts about the whole "Name Your Driver" thing?
I have a few candidates...
Jack Hoff
Ben Dover
Emerson Bigguns
Just to name a few. :D
I have a few candidates...
Jack Hoff
Ben Dover
Emerson Bigguns
Just to name a few. :D
Also also: is anyone here even remotely excited for this game? The amount of negativity around here is retarded.
Just wait till the fucker comes out then find the bitch thread and go to town. Guess what? No one is going to be 100% satisfied, but who cares? Have fun and stop worrying about stupid shit. It's $60 fucking dollars.
Christ.
/rant
Also also: is anyone here even remotely excited for this game? The amount of negativity around here is retarded.
Just wait till the fucker comes out then find the bitch thread and go to town. Guess what? No one is going to be 100% satisfied, but who cares? Have fun and stop worrying about stupid shit. It's $60 fucking dollars.
Christ.
/rant
Also also: is anyone here even remotely excited for this game? The amount of negativity around here is retarded.
Just wait till the fucker comes out then find the bitch thread and go to town. Guess what? No one is going to be 100% satisfied, but who cares? Have fun and stop worrying about stupid shit. It's $60 fucking dollars.
Christ.
/rant
My furry friends & I are very excited for the game.
I'm trying not to get too outwardly exciting so I don't end up getting caught up in all the interweb hype and spoilers, that and these days too much excitement for me is like getting bad gas. I swell up and accidentally let it out in small bursts, sometimes by accident and usually at inappropriate times :D.
However, that being said..
(http://i.imgur.com/Gxoe0.jpg)
!!!
You guys have probably all seen this video already, but it's worth a second look. We get this in two days:
http://www.youtube.com/watch?v=_X4FCyI1SlM
Watching Wardez from GTPlanet playing the game live on Twitch here:
http://www.twitch.tv/wardezgo (http://www.twitch.tv/wardezgo)
More Info on the GT6 Online Feature:
http://www.gran-turismo.com/gb/gt6/manual/# (http://www.gran-turismo.com/gb/gt6/manual/#)!/online/openlobby
(http://farm6.staticflickr.com/5527/11205871056_3987b2f33a_b.jpg)
Looks like i'll be taking a lot of pics, if they're going to look this good. Wow!
(http://farm6.staticflickr.com/5527/11205871056_3987b2f33a_b.jpg)
Looks like i'll be taking a lot of pics, if they're going to look this good. Wow!
I read the manual and there is a bit that concerns me:
"Once you've reached the highest-level Super Class, there are no more licence tests to take."
Is it just me or is there no Super license in GT6? :(
Finally excited about racing again. Looking forward to heading out tonight at midnight to pick up the game. Just looked at the weather forecast (we're supposed to get something like 9 inches of snow tomorrow) and the freezing rate is expected to start at 11 tonight.
Here's hoping the storm doesn't arrive too early.
I was worried that using host accounts won't work any more, and that someone with the name "GT Saturday" or "Host Tuna" would have to start a room, then race under that account, BUT
from the manual thingy:
Speaking of people with a NAT type of 3
"・They cannot enter friends' rooms if there is no one else there (they cannot become the room owner)."
I think that means we can join a friend's room even if they are not there, provided we have an okay connection.
"Open Lobby is a mode in which you can join rooms that have been created online, compete in online races, and communicate with other players. Choose your preferred room based on race type, difficulty level, track, regulations, and so on. You can also create your own room, either making it open to everyone or just inviting your friends. In order to enjoy Open Lobby mode, you must be signed in to PlayStation®Network."
You can also filter the list of open lobby rooms to just those that your friends are in
Here is my plan:
1. Put the game in the PS3.
2. Do the tutorial, buy the Fit, & grind back to 30,000.
3. Sell the Fit
4. Buy a new car.
5. Have real fun.
Sound like a good plan?
Finally excited about racing again. Looking forward to heading out tonight at midnight to pick up the game. Just looked at the weather forecast (we're supposed to get something like 9 inches of snow tomorrow) and the freezing rate is expected to start at 11 tonight.
Here's hoping the storm doesn't arrive too early.
:stoopid: I hope so too. You might want to pick up some eggs, milk, and most importantly, beer, while you're out!
Finally excited about racing again. Looking forward to heading out tonight at midnight to pick up the game. Just looked at the weather forecast (we're supposed to get something like 9 inches of snow tomorrow) and the freezing rate is expected to start at 11 tonight.
Here's hoping the storm doesn't arrive too early.
The guy at my local Wally World is an idiot. Just called to see if they got GT6 in, and he doesn't know. WTF?! I told him it's suppose to release tomorrow, and he says, "Oh, call back at midnight, they may know then." ::)
Gamestop has it, but they don't open til 10am. I'm ready to play this muthafucker NOW!!!
Finally excited about racing again. Looking forward to heading out tonight at midnight to pick up the game. Just looked at the weather forecast (we're supposed to get something like 9 inches of snow tomorrow) and the freezing rate is expected to start at 11 tonight.
Here's hoping the storm doesn't arrive too early.
:stoopid: I hope so too. You might want to pick up some eggs, milk, and most importantly, beer, while you're out!
Finally excited about racing again. Looking forward to heading out tonight at midnight to pick up the game. Just looked at the weather forecast (we're supposed to get something like 9 inches of snow tomorrow) and the freezing rate is expected to start at 11 tonight.
Here's hoping the storm doesn't arrive too early.
:stoopid: I hope so too. You might want to pick up some eggs, milk, and most importantly, beer, while you're out!
I know for fact that Ricks got plenty of beer. 288 bottles was the last count. He should stay warm and happy.
Seriously, for those who are getting hammered by the weather, be careful and drive safe.
I've got plenty of beer but no game. I left home at 10:45 PM and drove thru freezing rain to pick up the game. Got there an hour too early and they wouldn't let me have it. I shopped around because St. Nick comes tonight and I picked up some stuff for Hayden and a few grocery items. Went back to pick up the game and learned no copies showed up on the truck.
I had the idiot ( I had to give her the name of the game four times in about 30 seconds and then simply wrote it down for her ) call the other store and found out they didn't receive any either. Finally I asked her to call a store in the next city over, and no dice. I asked her if she could find out when it would arrive and ten minutes later she came back and said, "well, it should be here now, maybe in a few days."
I'm so pissed right now. We've got frozen roads and looking at 6-9 inches of snow tomorrow. Not sure if I can get out if I can find someone who does have the flicking game. Already I hate the game and it's not even PD's fault.
Not happy.
I've got plenty of beer but no game. I left home at 10:45 PM and drove thru freezing rain to pick up the game. Got there an hour too early and they wouldn't let me have it. I shopped around because St. Nick comes tonight and I picked up some stuff for Hayden and a few grocery items. Went back to pick up the game and learned no copies showed up on the truck.
I had the idiot ( I had to give her the name of the game four times in about 30 seconds and then simply wrote it down for her ) call the other store and found out they didn't receive any either. Finally I asked her to call a store in the next city over, and no dice. I asked her if she could find out when it would arrive and ten minutes later she came back and said, "well, it should be here now, maybe in a few days."
I'm so pissed right now. We've got frozen roads and looking at 6-9 inches of snow tomorrow. Not sure if I can get out if I can find someone who does have the flicking game. Already I hate the game and it's not even PD's fault.
Not happy.
The irony....PD actually released a GT title on the originally announced date, and we can't get it. I honestly don't recall them saying the release has been delayed, or suggesting an earlier release than today. (and I'm not talking about idiot execs spreading rumors) I'm not sure that has happened before.
GT6. It's fucking epic, I got to download it last night and woke up early. I can't stop thinking about it. ^-^
I can't believe I'm at work and I have to be a dad at home the next two days while my PS3 sits there waiting for me to make love to it.
Has anyone had trouble downloading their free cars?
Sony customer service said codes will be recognized at some point in this first day.
The friends thing in the license tests is pretty cool. I see you Brindle, Boots, and Josh. :laugh
Besides the Fit, what's your first car?
No cars yet... Only used the FIT so far...
But (http://i583.photobucket.com/albums/ss272/james_mikel/STVM_forum/holy.gif) would you look at all my little ponies (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/FERRARI.jpg)
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/sp_drool2.gif)
I bought the pre-release version at GameStop. Anyone known how to redeem the bonus ?
There's a standard PSN redeem code inside the box, looking like XXXX-YYYY-ZZZZ . No problem here.
But the guy at GameStop told me there's something to do with the "DLC promo code" that appears on the receipt. It's a 16 characters code all together (no spaces, no dashes), made of letters and numbers. What do we need to do with it ?
Thanks !
Yves
There's a 12 character limit, and you can only change your name twice.
There's a 12 character limit, and you can only change your name twice.
Oh? Where did you find the rules?
If that is the case, then I'm going for @MasterGT. ^-^
I didn't think to check, can you change oil in an online lobby?
The friends thing in the license tests is pretty cool. I see you Brindle, Boots, and Josh. :laugh
Unfortunately, I've only seen it in one area (only two events?) and not since.
Lord March reached out to you too I see. 8)
Goodwood is the bee's knees isn't it? I am really enjoying how the game keeps things interesting, and slowly opens stuff up, and before you know it; you've got more things to do than you have time for.
I'm digging it so far!
Lord March reached out to you too I see. 8)
Goodwood is the bee's knees isn't it? I am really enjoying how the game keeps things interesting, and slowly opens stuff up, and before you know it; you've got more things to do than you have time for.
I'm digging it so far!
And the prize cars are awesome. Don't skip out on Goodwood.
I actually don't care much for the friends trails in the license tests. They cover the track and make visibility poor, I can't see my apexes if I'm a fraction of a second off the pace.
I actually don't care much for the friends trails in the license tests. They cover the track and make visibility poor, I can't see my apexes if I'm a fraction of a second off the pace.
Yeah, I found that odd as well. Should be able to turn it on and turn it off. If it had that option, I would like it. I spend way too much time chasing Goes_To_11, lol.
I actually don't care much for the friends trails in the license tests. They cover the track and make visibility poor, I can't see my apexes if I'm a fraction of a second off the pace.
I actually don't care much for the friends trails in the license tests. They cover the track and make visibility poor, I can't see my apexes if I'm a fraction of a second off the pace.
They go away if you turn off your ghost. I happen to like them though.
Also, 1.4 miles is how far I can travel on a liter of fuel. Man I suck.
I actually don't care much for the friends trails in the license tests. They cover the track and make visibility poor, I can't see my apexes if I'm a fraction of a second off the pace.
They go away if you turn off your ghost. I happen to like them though.
So what do we know of online rooms? I take it the lounge feature has vanished and we have the ability to create private rooms that are "friends only"... so TuTuTuna isn't really gonna work? FYI, anyone who wants to run TuTu this week, make sure I'm on your friends list!
So what do we know of online rooms? I take it the lounge feature has vanished and we have the ability to create private rooms that are "friends only"... so TuTuTuna isn't really gonna work? FYI, anyone who wants to run TuTu this week, make sure I'm on your friends list!
That seems to be the case. I have some thinking to do on how to conduct the endurance races. Was never fond to the revolving door friends list bull shit.
I actually don't care much for the friends trails in the license tests. They cover the track and make visibility poor, I can't see my apexes if I'm a fraction of a second off the pace.
They go away if you turn off your ghost. I happen to like them though.
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/Concur.jpg)
I actually like the Tron-esque light cycle lines much more than the regular Ghost car we usually get (you can set your personal ghost to either car or line too) though it would be nice to have an option for just Personal Ghost or Friend Ghosts and No Ghosts.
Also what did you guys think of the AI on the B-5 mission, 1 lap of Silverstone in a GT-R? Maybe I was just slow or perhaps it was faster or had some rubber band keep-up mechanism but I really felt it breathing down my neck, or in some cases tapping me on the bumper, which was interesting :).
"Car under the blanket"
Get your free chrome AMG concept...
Watch movie.
Don't skip out on Goodwood.
They were a part of the anniversary pack
They were a part of the anniversary pack
They were a part of the anniversary pack
Thanks Baked. I've only been in the paint shop twice, and the 1rd time I hadn't DLed the DLC.
Also, the Goodwood thing isn't bad, but I will be unable to complete it, unfortunately. I can't FUCKING drive the X2010, hate that damn car. So what is the last prize car, I won't be getting? Golded all evnets, except the last, can't keep the SOB on the road.
They were a part of the anniversary pack
Thanks Baked. I've only been in the paint shop twice, and the 1rd time I hadn't DLed the DLC.
Also, the Goodwood thing isn't bad, but I will be unable to complete it, unfortunately. I can't FUCKING drive the X2010, hate that damn car. So what is the last prize car, I won't be getting? Golded all evnets, except the last, can't keep the SOB on the road.
GT by Citroen road car according to: http://www.gtplanet.net/forum/threads/gt6-prize-cars-v-1-01-save-credits-win-cars.291615/ (http://www.gtplanet.net/forum/threads/gt6-prize-cars-v-1-01-save-credits-win-cars.291615/)
Hey Dudes, has anyone done any testing to see if the physics are the same offline and online? I haven't made it online yet and was curious. Thanks in advance!
Off to bed. :-*
5. I've experienced some weirdness in the mountain roads, especially on steep downhill sections. At first, I was just taking them too fast. But later I tried it at reasonable speeds and the backend would still come around on me without touching brakes or gas. Very weird.
If you are going down a steep incline all the weight of the car is forward unweighting the back making it easy to spin. Seemingly odd things can happen on inclines. For example, Limerock park has a hill when you crest the hill weight comes off the front wheels if your wheels aren't straight when the weight comes back down, your can lose control of the car. This happens in both iRacing and rF2.
Some of the corners at Matterhorn and Bathrust have been giving me fits too, I think it's mostly me going in too fast and causing myself problems with spins or just understeering into walls because I'm just unfamiliar with the nuances of the tracks yet.
Some of the corners at Matterhorn and Bathrust have been giving me fits too, I think it's mostly me going in too fast and causing myself problems with spins or just understeering into walls because I'm just unfamiliar with the nuances of the tracks yet.
Hey Dudes, has anyone done any testing to see if the physics are the same offline and online? I haven't made it online yet and was curious. Thanks in advance!
Off to bed. :-*
National A test--Night masters. Night races at Mt. Panorama, Willow Springs, and Matterhorn. Holy Shit.
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/dunno.gif)
Gornergrat League: Race 1.
I'm in a Viper (one of the DLC cars). I take the lead with half a lap to go (after a few accidents... this track is insane!). I pass the finish line on lap 3/3 in first place. No "Finish" graphic or anything. Instead, it says "Lap 3/3" in the corner still and it bumps me back to 10th place. Say what? I run the 3th lap for the 2st time and then the race completes. Weird!
Went to sign in today and wheel is acting all wonky. Will be on the phone with Fanarec in the morning it is only nine months old or so. The way it is now if I turn the wheel right at all the camera looks that way. Makes it undriveable. I may be back out there some point soon we will have to wait and see. Hopefully everyone else is having a better time of it.
The one make races in the B section require a Prius and a BRZ/Scion. Does anybody know if we are going to win these cars? I don't mind buying the BRZ, but I do not want to buy the Prius.
I have not bought any other car beside the Honda Fit. I'm really trying to push through with what I have in my garage.
Thank you
The one make races in the B section require a Prius and a BRZ/Scion. Does anybody know if we are going to win these cars? I don't mind buying the BRZ, but I do not want to buy the Prius.
I have not bought any other car beside the Honda Fit. I'm really trying to push through with what I have in my garage.
Thank you
I wish the Goodwood events had leaderboards. (http://i.imgur.com/D46FG.gif)
Paint chips are re-usable!!! (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/hapydancsmil.gif)
Now, if we just had a limited editor I could turn my '70 Nova into a lightless cop car.
I wish the Goodwood events had leaderboards. (http://i.imgur.com/D46FG.gif)
I was thinking the same thing Wiz! Maybe we need to make our own Goodwood thread here and post times, if I can ever unlock the track for test drives I plan on taking other cars there eventually.
Oh also regarding the Prius, if you buy it for the 1 make race you can also use it for the Electric Circuit race a bit later on, though you can at least detune the Anniversary Tesla for that I think.
Also, the Goodwood thing isn't bad, but I will be unable to complete it, unfortunately. I can't FUCKING drive the X2010, hate that damn car. So what is the last prize car, I won't be getting? Golded all evnets, except the last, can't keep the SOB on the road.
There are a few interesting online options. You can force pit stops and/or tire compound changes. Qualifying can be with other cars or alone on the track.
Also, the Goodwood thing isn't bad, but I will be unable to complete it, unfortunately. I can't FUCKING drive the X2010, hate that damn car. So what is the last prize car, I won't be getting? Golded all evnets, except the last, can't keep the SOB on the road.
I just did the X2010 event.... keep at it Chrome. Get the car in 3rd gear before the countdown starts if you can. And you don't really need a balls to the wall run to get gold. I took it "slow", had a minor fuck up, and still managed a 29.8
Also, the Goodwood thing isn't bad, but I will be unable to complete it, unfortunately. I can't FUCKING drive the X2010, hate that damn car. So what is the last prize car, I won't be getting? Golded all evnets, except the last, can't keep the SOB on the road.
I just did the X2010 event.... keep at it Chrome. Get the car in 3rd gear before the countdown starts if you can. And you don't really need a balls to the wall run to get gold. I took it "slow", had a minor fuck up, and still managed a 29.8
I totally concur. I managed a 30.319 on my third attempt, the first two went off track. If I can u can. :)
Get back out there Chrome. ^-^
Thanks gents!
Looks like I'm going to pass on the Prius race for now.
And, the coffee brake cone tests are a ...... Well, lets just say that I don't think I'm ever gonna get a gold on them. ;D
FUCKING cones! That's all I have to say about that :).
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/dunno.gif)
Gornergrat League: Race 1.
I'm in a Viper (one of the DLC cars). I take the lead with half a lap to go (after a few accidents... this track is insane!). I pass the finish line on lap 3/3 in first place. No "Finish" graphic or anything. Instead, it says "Lap 3/3" in the corner still and it bumps me back to 10th place. Say what? I run the 3th lap for the 2st time and then the race completes. Weird!
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/dunno.gif)
Gornergrat League: Race 1.
I'm in a Viper (one of the DLC cars). I take the lead with half a lap to go (after a few accidents... this track is insane!). I pass the finish line on lap 3/3 in first place. No "Finish" graphic or anything. Instead, it says "Lap 3/3" in the corner still and it bumps me back to 10th place. Say what? I run the 3th lap for the 2st time and then the race completes. Weird!
after I took lead of this race, maybe on lap 2, I looked at display and noticed I was in tenth...weird. I restarted the race and I was fine. I think I used the KTM prize car.
Posted my first GT6 tune here:
http://www.gtplanet.net/forum/threads/mazda-miata-owners-club-mmoc-tuning-guide.291109/ (http://www.gtplanet.net/forum/threads/mazda-miata-owners-club-mmoc-tuning-guide.291109/)
MX
A few thoughts on the AI. First, it is vastly better than GT5. Cars race each other. Cars race you. If you overcook a corner passing them, they will retake the position by cutting underneath you. They aren't perfect though, they will drop off at times like GT5 rather than trying to keep up with you and are often way to slow especially at the beginning. Their defensive moves are sometimes bad enough to be blocking or actually take you out. They will sometimes try to push you off track. There is some definite rubber banding going on. If you take a very overpowered car and take the lead early, the AI tends to drive in a line close to each other with maybe one or two rabbits that are a little faster. If you crash or are slow, they appear to space themselves out more giving you a chance to pass some cars. The lead car tends to keep a relative constant distance until later in the race then allows you to catch up, then goes faster again once you've passed. I wiped out on the final lap after just passing the AI, the AI was kind enough to slow down again to allow me to catch up. On the plus side, the rubber banding makes for more fun races when you are trying to learn a track. If you wipe out, you still aren't out of the race. On the minus side, you can't have a really competitive race; you don't know if you win a race because the AI lets you are because you were fast. I'm not sure if the AI genuinely lacks overall pace or if most of the AI's characteristics are mostly decisions PD made to make the game fun for most people.
Spring Rate: 8.0F/6.0R-----DGR coilovers
Spring Rate: 8.0F/6.0R-----DGR coilovers
Very cool. How do you come up with your Spring Rate equivalents? I get the damper settings. But I've always heard the spring rates given in pounds.
(p.s. I'm saving up for the AST coilovers myself :) )
DGR, and some others use kg instead of pounds, so I didn't have to guess on that.
DGR, and some others use kg instead of pounds, so I didn't have to guess on that.
Ahh, I was just searching for that info and found it. Was going to edit my original post. But that makes sense. So you had 8kg in the front and 6kg in the rear? Cool. I haven't figured out what springs I'm going to use front and back. I have to come up with a setting that I can use on a daily driver.
Went to sign in today and wheel is acting all wonky. Will be on the phone with Fanarec in the morning it is only nine months old or so. The way it is now if I turn the wheel right at all the camera looks that way. Makes it undriveable. I may be back out there some point soon we will have to wait and see. Hopefully everyone else is having a better time of it.
Some interesting discoveries over at GT Planet: http://www.gtplanet.net/forum/threads/hidden-liveries-in-standard-cars.292722/ (http://www.gtplanet.net/forum/threads/hidden-liveries-in-standard-cars.292722/)
A selection of the unPremium (the upgraded standard) MX-5s appear to have some kind of hidden livery component, I wonder if this is a sign of things to come?
Ran a couple of the Super License tests, I like them, but not something I'm going to knock out real quick. That Stradale at Willow Springs is a sweet ass ride. Got to pick up one of those.
Oh, and I also wanted to bring this up:
http://www.gtplanet.net/forum/threads/gt6-money-glitch-earn-20-mill-in-minutes.292831/ (http://www.gtplanet.net/forum/threads/gt6-money-glitch-earn-20-mill-in-minutes.292831/)
A guy came into one of the last rooms I was in last night and basically told us how to do this. I realize there have been money glitches before. And no, I'm not interested in cheating myself the enjoyment of earning my own cars. However, I just want to ask, does PD do this on purpose? It seems odd to me that this is out on YouTube and all the GT Forums for all to see ... and they haven't shut it down, immediately? Ok, so maybe it's not that easy. Maybe a patch takes a couple of days due to the need for QA. Still, what if they do this on purpose? What if they know that a certain percent of their users need this sort of thing to get excited about the game? What if they know that without it, the epic crying will continue forever? And how do people find them so fast? I don't believe in coincidence.
Anyways, just a thought.
There's another way too, I'll probably use one to get some extra cash. The (non cheating) way to get extra cash is take the Mercedes Vision GT to Route X. Basically a guaranteed win = $43,000 (in 4 minutes). If you want a ton of cars, get the cash anyway you can (short of cheating against people online). I've bought 5 or 6 cars now and am almost broke (I bought the Mazda Furai to compete against the LMP cars)
I hate the 24min of La Sarthe. I'm not sure if it is kind of fun or just terribly frustrating. One time, I was having a great race and then got spun out by the AI (well more than one time). One time, I ran out of tires. Another time, I thought I had everything worked out and was over a minute in the lead on the last lap only to run out of fuel. The AI is insanely aggressive. Combine that with the insane draft, the insane speeds on the Mulsanne straight and the fact that the AI can't time pulling out of the draft, and you have a recipe for disaster.
Some tips:My race started with about 50% ground water. I went with Racing Softs on my Anniversary edition Audi prototype equipped with a turbo. The key to the first lap is to keep things close. It doesn't matter if you are first or last at the end of the lap but you have to be fast enough to keep the pack close together. This first lap is the tricky point. Your tires start off cold and wet so are a little slippery to start with and the AI is dangerous. If you make it to the end of the first lap, the AI will pit to change tires and leave you in the lead. The wet road and then the cool temperature at night will keep the Racing softs in good condition until the end of you first stint at about the halfway point. As the road dries and temperature increases, tire wear and fuel consumption go up. I find that the car gets really squirrely when the rear tires are about halfway worn, you don't want to be halfway around the track when your tires go. You will need to pit one more time for both tires and fuel so you might as well go with softs again. Mediums on the rear would last a little longer but I don't think will decrease the number of pit stops you need. The last couple of laps it will look close but the AI will pit again before the last lap giving you some breathing space.
30 seconds :o Thats your track man. Had to be some kind of cheating for sure.There's another way too, I'll probably use one to get some extra cash. The (non cheating) way to get extra cash is take the Mercedes Vision GT to Route X. Basically a guaranteed win = $43,000 (in 4 minutes). If you want a ton of cars, get the cash anyway you can (short of cheating against people online). I've bought 5 or 6 cars now and am almost broke (I bought the Mazda Furai to compete against the LMP cars)
Yeah, I encountered one of them last night, ran two races and went to Home. People don't beat me at Laguna Seca by 30 seconds without some sort of "Advantage" with the laps I was turning.
And, I cannot drift to save my friggin' life. :-\
And, I cannot drift to save my friggin' life. :-\
I went back and ran some of the coffee breaks I skipped over, last night. There's something up with those 2 drifts events. I was having trouble with them too, and didn't think I should've been. I did some drifting in single player Arcade, and had no trouble at all. :-\
Also, while we're on the drifting subject, until they do something about the tire noise, I don't see me doing a whole lot of it. I can't take that shit. Grip tire noise isn't too bad, but once you go beyond the grip level, the noise is just too much. I had my volume turned WAY down, but then you can't hear the engine. :(
Also, is this a Mission Race where there are no car alterations? If it is I understand the frustration. I,m stuck at Silverstone with a GT R.
So I was online for a while last night. Many thanks to MastrGT for letting me join his event, that little Rocket is a fun car to race. I also ran with some Tunas for a while. And to top off the night, I dropped into Moose's room to see what those guys were up to.
It's kind of weird how the night transitioned for me. At first, I was super excited to be online with the new game and new physics. But race after race, my enthusiasm slowly waned. And at the end of the night I was left with the feeling that not much had changed in 4 years. I will say that I did like the qualifying procedure, although it threw me for a loop at the start not seeing the other cars on the track. But it was cool that it tells you where you currently stand as you are driving (and weird that it flashes the proximity alerts at you when you're by yourself on the track).
And for that reason, as I go up and down in my bipolar response to all things GT, today I'm feeling a bit bummed out. For years, I've wanted to see true spec racing in the game. I've wanted to simulate what those guys do around here on the weekends because I'm dying to do it for real someday. And having a simulator that allows me to pretend to race helps me get through the mid week doldrums. I even ran to iRacing for a while thinking that would be the ticket. And maybe it is. Maybe to experience a true racing simulation, you have to go completely the opposite direction and just deal with it. I don't know.
But I'm extremely frustrated right now. First of all, the one-make races ... why so few cars PD? What in the name of all that is holy prevents you from just displaying the same dealership car chooser and letting people choose a car from any that came with the game (not DLC)? What possible reason could you have for restricting it? Bimmer club wants to run Bimmers. Mazda club wants to run Mazdas. And they want to run specific cars. Why not allow them to do that? That's step one. Step two is realizing that in a one-make race, the cars from the dealer drive like ass. Allow everyone to tune the cars. I realize this is harder to work out. But it's doable. Then there's the racing liveries. I was hoping we could at least number the cars. But I guess that's not that big of a deal.
I keep coming back to the realization that this is not a racing simulator. I think I have to change my expectations. It's a driving simulator and a pretty good one. It's a car collecting game. And we can make it a racing simulator through communities like this using the same old techniques that we've used for years. It's just a shame that after all this time ... our racing options have not changed much, if at all.
End of rant. Better get back to work. I'm sure tomorrow I'll swing the other way and proclaim the game "nearly perfect" again. Meds. I need meds.
The game is typical PD. Lots of things that are really cool and lots of things that make you wonder what the fuck they were thinking. I've come to appreciate that PD is either unable or unwilling to make the game that I really want. That is fine. There is enough to like in this game that I will continue to play it but I probably won't be playing it as much as I did with GT5. I've unlocked the S events and ran the glitch so that I have more cars than I will ever need. Now I don't have to worry about money or finishing events or grinding and can play how I want to.
No idea about the race cars, but the 86 pp rating could be due to acceleration and top speed potential - as you said, it feels slow, and it's trying to push through whatever extra resistance it gets from all of that downforce (PD says they changed the way that works, didn't they?). Could be one of those 'modifying it made it slower' things. Just my $.02. PP system is definitely a little goofy anyway, just hoping we can figure out how so we can use it properly.
Added the 'flat floor' to an fc rx7, haven't run comparative tests but it seems to work as advertised; seems like a large amount of PP though (added nearly 20 for me as well).
PP has always been wonky to me. You're never going to be able to come up with an algorithm that gives you truly even cars with all the different configuration options ... not until you add spec racing. it's pointless.
I wonder if in GT6 you can limit a room to PP, hp and weight? I think if you did those three, you could come up with a handful of cars that could get close that would be fun to race one another. But it would be a lot of work to figure out the cars that work.
PP has always been wonky to me. You're never going to be able to come up with an algorithm that gives you truly even cars with all the different configuration options ... not until you add spec racing. it's pointless.
I wonder if in GT6 you can limit a room to PP, hp and weight? I think if you did those three, you could come up with a handful of cars that could get close that would be fun to race one another. But it would be a lot of work to figure out the cars that work.
holy shit, confirmed PP is not affected by downforce. added a rear wing to a non-wing having standard, gained rear downforce but no change in PP. took anniversary edition gt-r gt3, changed to max and min d/f, no change in PP. took gt-r to route x with maxed out trans.. 5th gear good for 200mph at minimum d/f, 184mph at max. didn't play with it more than that.
tires not mattering to PP is weird enough, but at least they can be regulated. This just seems goofy to me.
I actually like it. I don't know of a real life race series that allows you to increase your horsepower if you choose crappier tires or use less downforce. Tires should be chosen based on speed and wear. Wing settings should be chosen based on the tradeoff between drag and downforce. But yes a car with more downforce in general should have a higher pp than one without so if you add a wing it should increase pp but the exact setting of the wing shouldn't change it.
The game is typical PD. Lots of things that are really cool and lots of things that make you wonder what the fuck they were thinking. I've come to appreciate that PD is either unable or unwilling to make the game that I really want. That is fine. There is enough to like in this game that I will continue to play it but I probably won't be playing it as much as I did with GT5. I've unlocked the S events and ran the glitch so that I have more cars than I will ever need. Now I don't have to worry about money or finishing events or grinding and can play how I want to.
Agree. I need to adjust my expectations. But this takes an enormous amount of wind out of my sails for online racing. Maybe you were right ... maybe bailed on iRacing too soon. I really ... really expected GT to close the gap and give me a racing option that was more laid back and didn't require that I boot my Mac up into Windows. Plus you have to pay for cars and tracks and ... well everything. I really hoped that GT could do all of that and I wouldn't need a PC to enjoy sim racing.
We can make GT6 work. I'll try to keep a positive attitude about it. Lets see how long that lasts. :)
GT6. It's fucking epic, I got to download it last night and woke up early. I can't stop thinking about it. ^-^
I can't believe I'm at work and I have to be a dad at home the next two days while my PS3 sits there waiting for me to make love to it.
Is anyone in a lobby? I feel like I'm missing out cuz TunaWiz doesn't have as many friends as GTP_Wizard did.
I'm sure it's been mentioned but when does on line open?
[/color]So I was online for a while last night. Many thanks to MastrGT for letting me join his event, that little Rocket is a fun car to race. I also ran with some Tunas for a while. And to top off the night, I dropped into Moose's room to see what those guys were up to.
It's kind of weird how the night transitioned for me. At first, I was super excited to be online with the new game and new physics. But race after race, my enthusiasm slowly waned. And at the end of the night I was left with the feeling that not much had changed in 4 years. I will say that I did like the qualifying procedure, although it threw me for a loop at the start not seeing the other cars on the track. But it was cool that it tells you where you currently stand as you are driving (and weird that it flashes the proximity alerts at you when you're by yourself on the track).
And for that reason, as I go up and down in my bipolar response to all things GT, today I'm feeling a bit bummed out. For years, I've wanted to see true spec racing in the game. I've wanted to simulate what those guys do around here on the weekends because I'm dying to do it for real someday. And having a simulator that allows me to pretend to race helps me get through the mid week doldrums. I even ran to iRacing for a while thinking that would be the ticket. And maybe it is. Maybe to experience a true racing simulation, you have to go completely the opposite direction and just deal with it. I don't know.
But I'm extremely frustrated right now. First of all, the one-make races ... why so few cars PD? What in the name of all that is holy prevents you from just displaying the same dealership car chooser and letting people choose a car from any that came with the game (not DLC)? What possible reason could you have for restricting it? Bimmer club wants to run Bimmers. Mazda club wants to run Mazdas. And they want to run specific cars. Why not allow them to do that? That's step one. Step two is realizing that in a one-make race, the cars from the dealer drive like ass. Allow everyone to tune the cars. I realize this is harder to work out. But it's doable. Then there's the racing liveries. I was hoping we could at least number the cars. But I guess that's not that big of a deal.
I keep coming back to the realization that this is not a racing simulator. I think I have to change my expectations. It's a driving simulator and a pretty good one. It's a car collecting game. And we can make it a racing simulator through communities like this using the same old techniques that we've used for years. It's just a shame that after all this time ... our racing options have not changed much, if at all.
End of rant. Better get back to work. I'm sure tomorrow I'll swing the other way and proclaim the game "nearly perfect" again. Meds. I need meds.
The game is typical PD. Lots of things that are really cool and lots of things that make you wonder what the fuck they were thinking. I've come to appreciate that PD is either unable or unwilling to make the game that I really want. That is fine. There is enough to like in this game that I will continue to play it but I probably won't be playing it as much as I did with GT5. I've unlocked the S events and ran the glitch so that I have more cars than I will ever need. Now I don't have to worry about money or finishing events or grinding and can play how I want to.
I am thinking very hard about doing the glitch. I can still try to complete all the races using the lowest PP cars I can from my garage to make them challenging and do them at my leisure.
I'm sure it's been mentioned but when does on line open?
When you get your National A License.
M4 is all ready here.I am thinking very hard about doing the glitch. I can still try to complete all the races using the lowest PP cars I can from my garage to make them challenging and do them at my leisure.
There is a rumoured update tomorrow for the M4 so it could get patched soon. Though I would bet the the M4 has already been downloaded in the last patch and the update will just release it.
This would be very hard to patch, as the real money is made 1.00 - from the disc. That can't be changed. Thoughts?
This would be very hard to patch, as the real money is made 1.00 - from the disc. That can't be changed. Thoughts?
I'm curious to know what you gents think about the brakes/braking in this game.
It may just be me, but I feel I am putting a little more brake input than I did in GT5. I don't know how else to explain it. On known corners where I just needed a tap of the brakes now requires a little longer/stronger tap. Does that make sense?
I may just be going nuts, or my petal is weakening, or I need a bong hit, or another beer. Probably all of the above.
What are your takes? Thanks
Regarding the "red line", I've noticed a LOT of problems with the driving line, much worse than GT5.
I'm with you Boston. I've noticed I don't brake much. I feel like I do, but the red line doesn't always agree with what I'm thinking. Sometimes, by the time I'm putting my foot through the floorboard, it's too late and I'm past the point of no return and the wall is about to get painted.
Anybody have car and setup for the rain races in 1A?
I'd forgotten quite how much I really disliked the Historic Race Car race(s) from GT5, the set in GT6 is just as displeasing.. 2J and Toyota 7 can just FUCK right off as far as I'm concerned! :D
RE: Braking...
That's exactly why my 1rd upgrade is always Racing Brakes...
RE: Braking...
That's exactly why my 1rd upgrade is always Racing Brakes...
I just discovered that we now have the "Racing Brakes" option. Thanks Charlie! I had been rolling with shitty pads.
Shitty brakes and shitty tires (comforts) make for shitty braking. It makes sense why I had the feeling braking was different.
I wish they kept the gifting option. It was great to have you guys hook one of up with a car for an event. Very happy we longer are getting helmets, suits and historic cards. Have you priced the suits yet? $40000 credits for a suit! That store will see zero monies from me. I'll buy a car or two or three for that price. ;)
RE: Braking...
That's exactly why my 1rd upgrade is always Racing Brakes...
I just discovered that we now have the "Racing Brakes" option. Thanks Charlie! I had been rolling with shitty pads.
Shitty brakes and shitty tires (comforts) make for shitty braking. It makes sense why I had the feeling braking was different.
I wish they kept the gifting option. It was great to have you guys hook one of up with a car for an event. Very happy we longer are getting helmets, suits and historic cards. Have you priced the suits yet? $40000 credits for a suit! That store will see zero monies from me. I'll buy a car or two or three for that price. ;)
I'm ok with the suit prices. Turns out when you buy one you get all the color variations to in most cases for $40,000, or what ever, you get 34 versions of the helmet or suit that you buy.
Holy shit the shifter karts are fun as FUCK
Lmao ambulance needed at trial mountain. (http://i.imgur.com/LmjyBgx.gif)Holy shit the shifter karts are fun as FUCK
Sould have been at Trial Mountain, but otherwise agree 100%!!! 8)
Lmao ambulance needed at trial mountain. (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)Holy shit the shifter karts are fun as FUCK
Sould have been at Trial Mountain, but otherwise agree 100%!!! 8)
Lmao ambulance needed at trial mountain. (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)Holy shit the shifter karts are fun as FUCK
Sould have been at Trial Mountain, but otherwise agree 100%!!! 8)
Probably a meat wagon also for a few of my wrecks!!! (http://i.imgur.com/LmjyBgx.gif)
lol, second day I had to save a replay from one of the night race sets because of the AI and their dirty tactics. Best remedy for dirty AI is to out dirty them, killing AI drivers is enough fun it counters the frustration.
RE: base model race cars and livery editor comments...
I disagree, I think the base model racers are more of an indication that no livery editor coming.
You can paint, wheel, and number them in order to be different...
IMHO. YMMV. (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/2cents.gif)
If they do come up with an editor (even a lame one) I hope it let's you paint/re-color stripes. White stripes on a green car with a beige roof is not stylish at all...
4th, Race payout vs Car price may be the best ever in a GT game, excluding GT5 v2.X. $4,000 for a novice race win makes GT4 look sad and intolerable, 5 million dollar cars now 2 million. Awesome!
8th, B through IA license tests are too easy. I have never gotten all golds in that short amount of time. I hope S is a better challenge.
Thanks Fellas! Although i like that crappy paint job that comes with the cars. :'(
Thanks Fellas! Although i like that crappy paint job that comes with the cars. :'(
Log in bonus, payout increase and seasonal stuff all looks good, not sure how I feel about the whole Redbull X cars coming back but I guess I never liked them to begin with hehe.
The AI varies from horrible to somewhat ok. For NASCAR, I ended up picking one guy and bump drafting him. That allowed me to stay closer to the front where it was a little safer. Still, I must have gotten lucky the first time, because last night I was trying to get the .01 trophy with the NASCAR at Daytona race and I was getting nailed all over the place.
Log in bonus, payout increase and seasonal stuff all looks good, not sure how I feel about the whole Redbull X cars coming back but I guess I never liked them to begin with hehe.
Names shown in Lounges are reportedly now our actual names, you know, the fake ones we usually refer to, the PSN ID :D :D
I was pretty sure they'd change that, eventually.
Since we do see a lot of stupid things fixed in this update, there's a chance we'll see many more fixed as well.
Hopefully they don't bork up the things that already work!!!!
"Real" draft!!!!!!!
Looks like to get a 100% on the game you need to gold the coffee breaks! If so that really sucks because i don't drift!!! My rant for today!
"Real" draft!!!!!!!
Anyone tried this yet?
If so, what's your thoughts?
If this is weaker than the "weak" setting, I'll be a very, very happy camper.
"Real" draft!!!!!!!
Anyone tried this yet?
If so, what's your thoughts?
If this is weaker than the "weak" setting, I'll be a very, very happy camper.
No but Wardez posted a quick video. He claimed that it showed that the draft was the same strength as weak but the activation zone was less. It looked rather disappointing.
"Real" draft!!!!!!!
Anyone tried this yet?
If so, what's your thoughts?
If this is weaker than the "weak" setting, I'll be a very, very happy camper.
No but Wardez posted a quick video. He claimed that it showed that the draft was the same strength as weak but the activation zone was less. It looked rather disappointing.
But, that's what the main problem was with the Weak draft... that it affected cars 100s of yards away... the strength was maybe only a little too strong IMO.
Tested that last night and seems very good. It is the same strength as weak, but ONLY when you are very, very close to the other car. It also seems to be variable as in it gets stronger (up to the strength of weak) the closer you get to the car in front.
More testing needed I'm sure, but I'm very happy with it.
Reminds me of the Like The Wind event I did in Career Mode last night, I was picking up a good 10-15mph (not sure what that is in kilometers though) above the car's top speed in clean air. Would have been more but I was limited by lack of gear, think I went from about 240mph up to 255mph, or maybe more even, in the Anniversary LMP car (with the big turbo) while drafting the Veyron that passed me on the straight at Route X.
I assume offline they use the Strong draft setting though because it seems like you can pick up the effect from a country mile away, definitely seems to be amplified at higher speeds too which in some ways I think you would expect though because isn't that what really limits cars like the Veyron after a certain point. The soupy nature of undisrupted air makes it harder to accelerate beyond a certain speed so if you're doing over 200mph+ I could see drafting being more effective than say at 100mph, physics wise in the real world I mean.
Hopefully the new Real Draft setting in GT6 is a decent improvement over Weak at least, that's what it'll be set to tonight for ToC so that'll give us a chance to test it out some too hopefully :).
Awesome info there dlr. (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/thumbsup-1.gif)
Not that my personal experience will help this at all, but I'll share it anyway. I use to make trips to Atlanta at least once a month, when my parents lived there, so I would spends hours on the interstate. To entertain myself I would sometimes find a willing individual that would allow me to draft off them, or vice versa. On one occasion I was behind an 18 wheeler running 90-95mph. I was in a very low Toyota pickup, with aftermarket airdam, but I also had a bug guard on the hood. The suction from the truck was literally pulling me along, and the bug guard would actually blow forward, all the while running at only part throttle. I was dangerously close to this truck while doing this, but it was cool to see the effects of drafting. On another occasion, I drafted with a guy in a Maxima for two hours running 100+mph. Definitely not as noticeable of a pull coming off the car, compared to the truck. Fortunately never got a ticket or in a wreck, and people around Atlanta are freaking insane on the highway.
Awesome info there dlr. (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/thumbsup-1.gif)
Not that my personal experience will help this at all, but I'll share it anyway. I use to make trips to Atlanta at least once a month, when my parents lived there, so I would spends hours on the interstate. To entertain myself I would sometimes find a willing individual that would allow me to draft off them, or vice versa. On one occasion I was behind an 18 wheeler running 90-95mph. I was in a very low Toyota pickup, with aftermarket airdam, but I also had a bug guard on the hood. The suction from the truck was literally pulling me along, and the bug guard would actually blow forward, all the while running at only part throttle. I was dangerously close to this truck while doing this, but it was cool to see the effects of drafting. On another occasion, I drafted with a guy in a Maxima for two hours running 100+mph. Definitely not as noticeable of a pull coming off the car, compared to the truck. Fortunately never got a ticket or in a wreck, and people around Atlanta are freaking insane on the highway.
Wait a second... how do you recognize a willing individual that will allow you to draft off them at 100 mph?? Good lord! That poor bastard in the Maxima was probably just trying to get away from the hitman in the slammed Toyota pickup that his ex-wife had hired to kill him on his way home from work!
Awesome info there dlr. (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/thumbsup-1.gif)
Not that my personal experience will help this at all, but I'll share it anyway. I use to make trips to Atlanta at least once a month, when my parents lived there, so I would spends hours on the interstate. To entertain myself I would sometimes find a willing individual that would allow me to draft off them, or vice versa. On one occasion I was behind an 18 wheeler running 90-95mph. I was in a very low Toyota pickup, with aftermarket airdam, but I also had a bug guard on the hood. The suction from the truck was literally pulling me along, and the bug guard would actually blow forward, all the while running at only part throttle. I was dangerously close to this truck while doing this, but it was cool to see the effects of drafting. On another occasion, I drafted with a guy in a Maxima for two hours running 100+mph. Definitely not as noticeable of a pull coming off the car, compared to the truck. Fortunately never got a ticket or in a wreck, and people around Atlanta are freaking insane on the highway.
Wait a second... how do you recognize a willing individual that will allow you to draft off them at 100 mph?? Good lord! That poor bastard in the Maxima was probably just trying to get away from the hitman in the slammed Toyota pickup that his ex-wife had hired to kill him on his way home from work!
Anyone else have a MASSIVE dead zone in the X2014 Juniors?
Dear Rain Masters Races, please, suck my balls. ;D Those races have been my biggest challenge to date. After a near 5 hours, I have the golds.
Happy to know I wasn't the only one with the X2014 issues. I unplugged all the wheel wires and USB adapters last night looking for a solution. What's the word from controller users? Do you guys have that GIANT dead spot?
Dear Rain Masters Races, please, suck my balls. ;D Those races have been my biggest challenge to date. After a near 5 hours, I have the golds.
Happy to know I wasn't the only one with the X2014 issues. I unplugged all the wheel wires and USB adapters last night looking for a solution. What's the word from controller users? Do you guys have that GIANT dead spot?
Dear Rain Masters Races, please, suck my balls. ;D Those races have been my biggest challenge to date. After a near 5 hours, I have the golds.
Happy to know I wasn't the only one with the X2014 issues. I unplugged all the wheel wires and USB adapters last night looking for a solution. What's the word from controller users? Do you guys have that GIANT dead spot?
Thanks for the heads up Boston, I been putting that one off.
Baked gave me his tune and I tried it at that Matterhorn track.... much better for me
Thanks a lot Baked 8)
Good to know I'm not the only one experiencing the dead zone on the Juniors. Ruins an otherwise pretty fun car for me.
I'll have to try Baked's tip of changing the toe settings though. Hopefully that'll help it a bit.
Good to know I'm not the only one experiencing the dead zone on the Juniors. Ruins an otherwise pretty fun car for me.
I'll have to try Baked's tip of changing the toe settings though. Hopefully that'll help it a bit.
Went to run a lap at Nurb in my RB Jr., and wound up running 3. No dead spot for this DS3 user. They finally produced a Red Bull car I like, and the sound is pretty effin cool too.
Anyone else have a MASSIVE dead zone in the X2014 Juniors?
Anyone else have a MASSIVE dead zone in the X2014 Juniors?
Yes, yes I do.
Anyone else have a MASSIVE dead zone in the X2014 Juniors?
Yes, yes I do.
You can't know anything, you're a Dolt! (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)
Has anyone had a problem with the sign in bonus? Was up to day 4 and then dropped back to day 2 and will not go passed it.
Yup there's some talk going around that you actually have to do something in the game for the bonus to keep climbing. Logging in and logging right back out might not be enough anymore.
Sounds like it could be as simple as what Dude mentioned. Login, get your bonus, do a manual save, logout.
I think the game may literally track the hours between log ins so you have to load the game within 23 hours / 59 minutes or less from the time you logged out or else you won't receive the bonus, as opposed to the way they did it in GT5 where you simply had to log in once per calendar day before 11.59pm to receive the bonus.
I think the game may literally track the hours between log ins so you have to load the game within 23 hours / 59 minutes or less from the time you logged out or else you won't receive the bonus, as opposed to the way they did it in GT5 where you simply had to log in once per calendar day before 11.59pm to receive the bonus.
I will find out today. I have been logging in before work, today I forgot and will not be able to log in until later.
I think the game may literally track the hours between log ins so you have to load the game within 23 hours / 59 minutes or less from the time you logged out or else you won't receive the bonus, as opposed to the way they did it in GT5 where you simply had to log in once per calendar day before 11.59pm to receive the bonus.
I will find out today. I have been logging in before work, today I forgot and will not be able to log in until later.
I don't think this is the case. I logged in Sunday morning, then next time Monday evening, and got the bonus.
I got the next days bonus while I was playing when the clock went past 12.
I got the next days bonus while I was playing when the clock went past 12.
Did your car turn into a pumpkin?
It looks like saving the game is important. I started the game, got 170% notice then exited and started the game. I got the 170% notice again. I did a manual save and restarted. This time I didn't get the 170% notice.
Do we know if the aftermarket wheel fuck up is just on the upsized wheels or can we use the stock size? Or does it have to be the OEM wheel? Does this effect all cars with staggered wheels or just some? Wonder how long they are going to take to fix the issue? It sucks having all these wheels but not being able to do anything witht them.
Do we know if the aftermarket wheel fuck up is just on the upsized wheels or can we use the stock size? Or does it have to be the OEM wheel? Does this effect all cars with staggered wheels or just some? Wonder how long they are going to take to fix the issue? It sucks having all these wheels but not being able to do anything witht them.
I haven't been worrying too much about it. I put new wheels on everything. Form > function. (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)
I am with ya Dude I have went back to stock wheels on cars as needed for events, I did not want to switch them all back only to have. PD patch the shit up. For me it is speed before looks.
I am with ya Dude I have went back to stock wheels on cars as needed for events, I did not want to switch them all back only to have. PD patch the shit up. For me it is speed before looks.
Is there any actual proof that the skinning looking wheels effect performance at all? I get that it looks like it would, but what you see could be different from what the physics engine is rendering (maybe it is always the same regardless of wheel - PD's fuck up could've been the visual aspect).
Idk... I've hardly played this game yet
I actually don't care much for the friends trails in the license tests. They cover the track and make visibility poor, I can't see my apexes if I'm a fraction of a second off the pace.
My observations after 3.5 hours of drive time and 15% game completion. (yes, I know I waaaaay behind you guys. ;D)
-the odometer works for in-car view.
-seeing friends drive lines is cool, its nice to know were you stand and need to improve.
-damage, dirt seems more pronounced.
-can buy any car without waiting for used car lot. 8)
-would be nice if you could view car in garage at any time like after upgrading.
-more rim options.
-can upgrade cars in events! Yeah!
-forced replay after each race??? Blah.
-time spent upgrading cars occurs while race loads. Yeah!
-cone challenge, didn't Forza do this already?? Also, hard as FUCK .
-uneven AI. See 1V1 with GTRs against any other event in the first part of this game.
I am enjoying this game. Still a bit away from being able to race on-line with you fishes.
You can turn it on and off with the ghost button.I actually don't care much for the friends trails in the license tests. They cover the track and make visibility poor, I can't see my apexes if I'm a fraction of a second off the pace.
Overall I like this but at times can screw up your view. Too bad they can't dull this when it gets crowded. Maybe just get faster? (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)
If the GTR race is that mission race at Silverstone then yes that was very hard for me too. I did managed to beat it by quite a bit, mainly it came down to getting to know the track and car better.
Also, Fuck the cone challenges. (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)
Nice little write up there Looney. I would like to add that I wish it was alittle more challenging. Just started the International's and I've got GOLD and all STARS for everything so far .... and pretty easily.
I expected Goodwood to give the biggest challenge, but again it was pretty simple.
I do like that alot of cars are given as prizes .... other than those and the 15th anniversary's, I've only had to buy like 6 cars, and 2 of those were for online events. I'll just save my credits so I have enough to purchase what I need for events.
Surprisingly, I do like the tire noise. The level change/intensity is a clear indication of when I'm pushing too hard, and used in conjunction with the tire indicators in the lower left hand, it seems to be a nice help in indicating when the car is going to break free.
Nice little write up there Looney. I would like to add that I wish it was alittle more challenging. Just started the International's and I've got GOLD and all STARS for everything so far .... and pretty easily.
I expected Goodwood to give the biggest challenge, but again it was pretty simple.
I do like that alot of cars are given as prizes .... other than those and the 15th anniversary's, I've only had to buy like 6 cars, and 2 of those were for online events. I'll just save my credits so I have enough to purchase what I need for events.
Surprisingly, I do like the tire noise. The level change/intensity is a clear indication of when I'm pushing too hard, and used in conjunction with the tire indicators in the lower left hand, it seems to be a nice help in indicating when the car is going to break free.
The new Vettel events aren't live yet.
The new Vettel events aren't live yet.
They were supposed to go live on the first, but I figured everyone was on vacation. It's odd they still are not up yet.
How does one get the platinum trophy?
My stats say I'm at 101% completion! I have gold stars in all events except for the cone and drifting challenges. My friend WheelTurner is platinum. 8) I asked him yesterday if he had to gold those cone and drift events to get the platinum, he said he had not and still is platinum.
What could I possible be missing then? ??? Thanks guys!!!
For the "S" events I used the LCC Rocket with RH tires for every event except for the 24 minutes of Le Mons. I never had to pit and tire wear was never an issue.
The 24 minute of Le Mons was a bit more of a challenge. I tried multiple times and never got better than 4rd. I then bought a Delta Wing, put racing softs on it and did it on the 3st try. I only needed to pit once on lap 6-7 for a splash of fuel. Easy win!
Side note: that Delta Wing is a very interesting car. Incredible handling, but I have an odd sense of where the entire car is on track. Can't hug a wall because your rear end will scrape against it. Overall, I like the thing.
How does one get the platinum trophy?
My stats say I'm at 101% completion! I have gold stars in all events except for the cone and drifting challenges. My friend WheelTurner is platinum. 8) I asked him yesterday if he had to gold those cone and drift events to get the platinum, he said he had not and still is platinum.
What could I possible be missing then? ??? Thanks guys!!!
For the "S" events I used the LCC Rocket with RH tires for every event except for the 24 minutes of Le Mons. I never had to pit and tire wear was never an issue.
The 24 minute of Le Mons was a bit more of a challenge. I tried multiple times and never got better than 4rd. I then bought a Delta Wing, put racing softs on it and did it on the 3st try. I only needed to pit once on lap 6-7 for a splash of fuel. Easy win!
Side note: that Delta Wing is a very interesting car. Incredible handling, but I have an odd sense of where the entire car is on track. Can't hug a wall because your rear end will scrape against it. Overall, I like the thing.
Ahhhh, thank you Doc!
I need to drive a bit more. Also, is there a list/where can I find the list of trophies? I may be missing more than that one.
Thank you again!
Ahhhh, thank you Doc!
I need to drive a bit more. Also, is there a list/where can I find the list of trophies? I may be missing more than that one.
Thank you again!
Ahhhh, thank you Doc!
I need to drive a bit more. Also, is there a list/where can I find the list of trophies? I may be missing more than that one.
Thank you again!
You can see what trophies you have here: http://us.playstation.com/community/mytrophies/ (http://us.playstation.com/community/mytrophies/)
and somewhere on the cross media bar on the ps3.
Looks like you have 82% of the trophies.
I can't believe I have to buy 20 suits and 20 helmets to fulfill this. >:(. Purposely running into shit 5000 times is a little odd.
I my never get it. Oh well, the earth is still revolving.
Well carp! Looks like I have a longer way to go than I thought.
I can't believe I have to buy 20 suits and 20 helmets to fulfill this. >:(. Purposely running into shit 5000 times is a little odd.
I my never get it. Oh well, the earth is still revolving.
Thank you all for the help!!!
I think my new biggest issue with the game is spinning out and AlWAYS ending up facing backward. I have yet to spin and be able to continue forward...not once single time in 2500 miles.
I'm just now to the second international races and stuck doing the wet track races. I can't drive for shit in the wet and each time I spin, I end up facing the wrong freaking direction.
I think my new biggest issue with the game is spinning out and AlWAYS ending up facing backward. I have yet to spin and be able to continue forward...not once single time in 2500 miles.
Thanks man. These are the only races I have left to do. I was able to win Brands Hatch with the RB Jr., fun race too. I'll get my Rocket boosted, and let it rip.
Also, that last mission TT with the GT40 is a pain. I tried it twice, and the other GT wrecked me both times. >:(
Thanks man. These are the only races I have left to do. I was able to win Brands Hatch with the RB Jr., fun race too. I'll get my Rocket boosted, and let it rip.
Also, that last mission TT with the GT40 is a pain. I tried it twice, and the other GT wrecked me both times. >:(
A modded out Rocket changed the car into something I didn't like, so I tried a different approach to a couple of the mini enduros.
I broke out my trusty HSV race car, tuned to 648pp, ran Suzuka, and the 24 min of Nurb. Wasn't paying attention the 1rd time at Suz, and ran out of gas on lap 7. Ran it again, pitting at the end of lap 6, and only lost one spot(2rd). Cruised on to an easy win. Nurb was a cake walk as well. Pitted at the end of lap 2, and won the race with almost a 2 minute lead. Racing Hard tires for both races, and the traction was surprisingly good, for rainy conditions. What a great car the HSV is.
This isn't so much a complaint with the playability of the game, but it's been pissing me off for quite a few races now. Racing against the AI is like racing against FatLeadFoot. These fucking guys bang into me everywhere.
Where it really rubs me the wrong way is when they spin me out on the last lap and after ten minutes of racing in a championship, I go from first to 13th. Plus, when I get bumped and try to return the favor, their car goes unscathed and I end up in the wall. Fuckers.
All that said, I've finally found cars I can control. The little GT300 and GT500 cars stick like glue. Basically, most other cars, I can barely stay on the road.
The AI varies from horrible to somewhat ok.
The AI varies from horrible to somewhat ok.
OK, this is from page 72...
So far, I am doing IA events, the best the AI have got gets shown off in the IA-3 GT-R One Make race. This is a great one-lapper in the same car at 600PP, maybe less. I struggled a bit more for a clean lap in the 15th Anniversary car, but it won for the first win. I am trying to get an example of an unrushed win, but the AI are not 100% aware of my position, so there is still some slight contact, but they drive very nicely (for GT AI).
I think the worst that they do is sashaying from side to side, but their braking is pretty good (for GT AI).
Is that the race that uses the GT-R Touring car that was DLC in GT5?
I meant to post this on the two above mini enduros. I noticed a little extra tire noise after pitting, and slightly better turn in. I believe it was the rear tires doing something weird, as people on GTP have claimed a similar "glitch effect" as putting custom wheels on a car with staggered wheel widths. The difference in feel wasn't massive, but the tire noise was definitely noticeable, and would last well into a straight, and not turning at all.
I am way behind in this conversation about tires. Please help me understand.
Is the tire issue ONLY when you stagger different sizes on the front and back?
Does it effect tires that are the same size all the way around / Any issues with tires that are 1" up or 2" up on all 4 corners?
Thanks
I meant to post this on the two above mini enduros. I noticed a little extra tire noise after pitting, and slightly better turn in. I believe it was the rear tires doing something weird, as people on GTP have claimed a similar "glitch effect" as putting custom wheels on a car with staggered wheel widths. The difference in feel wasn't massive, but the tire noise was definitely noticeable, and would last well into a straight, and not turning at all.
Just to bring this up again.
Running a LMP car at the Lemans 24 race, makes this abnormality more noticeable. While I'm not great at handling those cars, my first stint was pretty comfortable, and fun. The second stint however, was a very noticeably different experience. The tire noise was nearly constant, the wear I'm pretty certain was faster, and the car was a different animal. I should mention, I used the AE LMP car, which maxes out at 676pp, so it's not one of the fastest.
I'm done with all those races, so it's not really a factor now, but it's something that definitely needs to be addressed.
Maybe MasterGT can bring this up to his "contacts"?
I meant to post this on the two above mini enduros. I noticed a little extra tire noise after pitting, and slightly better turn in. I believe it was the rear tires doing something weird, as people on GTP have claimed a similar "glitch effect" as putting custom wheels on a car with staggered wheel widths. The difference in feel wasn't massive, but the tire noise was definitely noticeable, and would last well into a straight, and not turning at all.
Just to bring this up again.
Running a LMP car at the Lemans 24 race, makes this abnormality more noticeable. While I'm not great at handling those cars, my first stint was pretty comfortable, and fun. The second stint however, was a very noticeably different experience. The tire noise was nearly constant, the wear I'm pretty certain was faster, and the car was a different animal. I should mention, I used the AE LMP car, which maxes out at 676pp, so it's not one of the fastest.
I'm done with all those races, so it's not really a factor now, but it's something that definitely needs to be addressed.
Maybe MasterGT can bring this up to his "contacts"?
The problem with 24min of Le Mans is that the race starts off raining and then transitions to night before drying out in the morning. Tire wear is definitely increased as the event goes on but I thought that was because of the dry and warmer track during the second and third stints. However, I think that others have found similar problems where rain and track temp wouldn't have been an issue.
I meant to post this on the two above mini enduros. I noticed a little extra tire noise after pitting, and slightly better turn in. I believe it was the rear tires doing something weird, as people on GTP have claimed a similar "glitch effect" as putting custom wheels on a car with staggered wheel widths. The difference in feel wasn't massive, but the tire noise was definitely noticeable, and would last well into a straight, and not turning at all.
Just to bring this up again.
Running a LMP car at the Lemans 24 race, makes this abnormality more noticeable. While I'm not great at handling those cars, my first stint was pretty comfortable, and fun. The second stint however, was a very noticeably different experience. The tire noise was nearly constant, the wear I'm pretty certain was faster, and the car was a different animal. I should mention, I used the AE LMP car, which maxes out at 676pp, so it's not one of the fastest.
I'm done with all those races, so it's not really a factor now, but it's something that definitely needs to be addressed.
Maybe MasterGT can bring this up to his "contacts"?
The problem with 24min of Le Mans is that the race starts off raining and then transitions to night before drying out in the morning. Tire wear is definitely increased as the event goes on but I thought that was because of the dry and warmer track during the second and third stints. However, I think that others have found similar problems where rain and track temp wouldn't have been an issue.
Problem is though, I experienced this in every enduro, that I had to make a pit stop. It was just more noticeable in the LMP. I had the same problem at Silverstone, which didn't rain at all. Tires after pit stop make noise constantly.
I meant to post this on the two above mini enduros. I noticed a little extra tire noise after pitting, and slightly better turn in. I believe it was the rear tires doing something weird, as people on GTP have claimed a similar "glitch effect" as putting custom wheels on a car with staggered wheel widths. The difference in feel wasn't massive, but the tire noise was definitely noticeable, and would last well into a straight, and not turning at all.
Just to bring this up again.
Running a LMP car at the Lemans 24 race, makes this abnormality more noticeable. While I'm not great at handling those cars, my first stint was pretty comfortable, and fun. The second stint however, was a very noticeably different experience. The tire noise was nearly constant, the wear I'm pretty certain was faster, and the car was a different animal. I should mention, I used the AE LMP car, which maxes out at 676pp, so it's not one of the fastest.
I'm done with all those races, so it's not really a factor now, but it's something that definitely needs to be addressed.
Maybe MasterGT can bring this up to his "contacts"?
The problem with 24min of Le Mans is that the race starts off raining and then transitions to night before drying out in the morning. Tire wear is definitely increased as the event goes on but I thought that was because of the dry and warmer track during the second and third stints. However, I think that others have found similar problems where rain and track temp wouldn't have been an issue.
Problem is though, I experienced this in every enduro, that I had to make a pit stop. It was just more noticeable in the LMP. I had the same problem at Silverstone, which didn't rain at all. Tires after pit stop make noise constantly.
I'm just saying that Le Mans isn't the best comparison because there other factors. Although I have heard that lap times are also slowly on second stints, which in the case of Le Mans, they shouldn't be. They should be faster in the morning when things dry out. I never checked that.
These kinds of continued issues make it hard for me to get enthused about playing GT6. Camber issues with tuning, physics issues with pitstops, wrong wheels being placed on cars. Mostly horrible AI. And I don't race online when most of you guys do. Just very frustrating.
Note for evnet runner'ers.
Friends Only Room
Fixed Host: No
Host has laggy room and leaves.
His friend becomes host
Original Host cannot rejoin because he is not friends with himself (my theory anyway).
Original room does not even appear in List of rooms.
Logging back in as another account who is friended to (not sure if original or new) host can join just fine.
If we had the GT5 Style personal Private Lounge option this wouldn't be an issue (or wasn't in "5")
You'd almost think with five years in between releases that things like this, among other things, would not be an issue.
1.03 done, seems only the Toyota and the Beemer interior. No mention of any fixes.
Also, anyone else have trouble with the update? My first 2 tries shut down the PS3, but 3st time lucky
1.03 done, seems only the Toyota and the Beemer interior. No mention of any fixes.
Also, anyone else have trouble with the update? My first 2 tries shut down the PS3, but 3st time lucky
Wheel width no longer decreases when applying larger wheels.
While adjusting power or weight limits, displayed PP updates in real-time.
Let's figure out if the pit stop bullshit is fixed too, shall we?
I just tested this ''tyre bug'', unfortunatly PD didn't manage to fix it yet...I don't know whats the deal but this is a huge bug and they are still not on it! Becouse of this bug many leagues are on stand by as we can not do endurance races with pit stops.
Seriously PD, wtf?
Let's figure out if the pit stop bullshit is fixed too, shall we?
Quoted from GTP...QuoteI just tested this ''tyre bug'', unfortunatly PD didn't manage to fix it yet...I don't know whats the deal but this is a huge bug and they are still not on it! Becouse of this bug many leagues are on stand by as we can not do endurance races with pit stops.
Seriously PD, wtf?
And apparently, it only happens with Race tires.
Well, what exactly is the bug? I thought it only hurt you if you put bigger diameter wheels on there.
Well, what exactly is the bug? I thought it only hurt you if you put bigger diameter wheels on there.
That one has been fixed they say.
It has to do with increased lap times after making a pitstop to change tires. Even if the same tires are installed they have the grip of a lesser tire.
Well just found another bug. Went from having 100% game completion to 97%!! Still have my platinum trophy so far.
Wow and here I am working on my 1st %.
Gotta take the game out of the package one of these days.
People are reporting a bug with the timed mini enduros. What it boils down to is, you must be the first one to cross the line AFTER the time has zeroed out.
For example. Say you're leading, and cross the line with just 30 seconds left, and you have a 40 second lead on 2rd place. You will have to complete your lap, but by the time 2rd gets to the line, the timer will have run out. Therefore he will be awarded 1th place, and you will drop spots to whatever. The end of the race screen may show you as the winner, but payouts will not, nor will you get credit for a win.
People are reporting a bug with the timed mini enduros. What it boils down to is, you must be the first one to cross the line AFTER the time has zeroed out.
For example. Say you're leading, and cross the line with just 30 seconds left, and you have a 40 second lead on 2rd place. You will have to complete your lap, but by the time 2rd gets to the line, the timer will have run out. Therefore he will be awarded 1th place, and you will drop spots to whatever. The end of the race screen may show you as the winner, but payouts will not, nor will you get credit for a win.
Glad those are complete for me. What a freaking headache.
People are reporting a bug with the timed mini enduros. What it boils down to is, you must be the first one to cross the line AFTER the time has zeroed out.
For example. Say you're leading, and cross the line with just 30 seconds left, and you have a 40 second lead on 2rd place. You will have to complete your lap, but by the time 2rd gets to the line, the timer will have run out. Therefore he will be awarded 1th place, and you will drop spots to whatever. The end of the race screen may show you as the winner, but payouts will not, nor will you get credit for a win.
People are reporting a bug with the timed mini enduros. What it boils down to is, you must be the first one to cross the line AFTER the time has zeroed out.
For example. Say you're leading, and cross the line with just 30 seconds left, and you have a 40 second lead on 2rd place. You will have to complete your lap, but by the time 2rd gets to the line, the timer will have run out. Therefore he will be awarded 1th place, and you will drop spots to whatever. The end of the race screen may show you as the winner, but payouts will not, nor will you get credit for a win.
Glad they finished this game before they released it. Jesus. We wait five years for a new game, then wait another year for them to fix all the shit they 'improved.'
People are reporting a bug with the timed mini enduros. What it boils down to is, you must be the first one to cross the line AFTER the time has zeroed out.
For example. Say you're leading, and cross the line with just 30 seconds left, and you have a 40 second lead on 2rd place. You will have to complete your lap, but by the time 2rd gets to the line, the timer will have run out. Therefore he will be awarded 1th place, and you will drop spots to whatever. The end of the race screen may show you as the winner, but payouts will not, nor will you get credit for a win.
Glad those are complete for me. What a freaking headache.
Latest info is just park before the line wait for time to finish then cross the line for the win.
http://www.gtplanet.net/forum/threads/solution-to-1-03-endurance-bug.297168/ (http://www.gtplanet.net/forum/threads/solution-to-1-03-endurance-bug.297168/)
People are reporting a bug with the timed mini enduros. What it boils down to is, you must be the first one to cross the line AFTER the time has zeroed out.
For example. Say you're leading, and cross the line with just 30 seconds left, and you have a 40 second lead on 2rd place. You will have to complete your lap, but by the time 2rd gets to the line, the timer will have run out. Therefore he will be awarded 1th place, and you will drop spots to whatever. The end of the race screen may show you as the winner, but payouts will not, nor will you get credit for a win.
Glad those are complete for me. What a freaking headache.
Latest info is just park before the line wait for time to finish then cross the line for the win.
http://www.gtplanet.net/forum/threads/solution-to-1-03-endurance-bug.297168/ (http://www.gtplanet.net/forum/threads/solution-to-1-03-endurance-bug.297168/)
That will only work if your lead is big enough to wait.
I just ran the 20min at Apricot Hill, to check out this, and if the pit glitch is still happening.
I used the Honda HSV base race car, tuned to 649pp, limit is 650pp, and RH tires.
Got 9 laps before I had to pit for fuel.
Tire wear was as follows...LF 5, RF 6, LR 8, RR 7, and the car was tight, as evidence by the tire wear.
After pit stop...
Constant tire noise is still there
Car is less tight, more even.
Tear wear at the end of lap 15(race end)....LF 8, RF 7, LR 7, RR 6 Big difference from the first stint.
There's no weather during this race, so conditions are consistent from start to finish.
Now for the Time Out bug. I had the entire field at least 1 lap down. The timer ran out when I was coming through the esses before the last turn. There were 2 lapped cars in front of me. When the 1rd one cross the line, my position went from 1rd to 2th, same thing when the next car crossed, it displayed as being in 3th place. :o Then I cross the line, and the race run down comes up, it shows me winning the race, and some cars 1 lap down, others 2 laps down, but they're mixed. There were some 1 lap cars behind some 2 lap cars. Then the payout, I get payed for 3th place.
Now I've already won this race before, but had I not, I'm certain I would have a Bronze trophy on that race, instead of the gold I should have.
For anybody that hasn't run these races yet, it's going to be hard to win them, in the current state.
It's the hashtag. It's attempting to make your name "trending" by spamming the results screen. :D
It's the hashtag. It's attempting to make your name "trending" by spamming the results screen. :D
It's the hashtag. It's attempting to make your name "trending" by spamming the results screen. :D
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)
It's the hashtag. It's attempting to make your name "trending" by spamming the results screen. :D
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)
:stoopid: (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)
People are reporting a bug with the timed mini enduros. What it boils down to is, you must be the first one to cross the line AFTER the time has zeroed out.
For example. Say you're leading, and cross the line with just 30 seconds left, and you have a 40 second lead on 2rd place. You will have to complete your lap, but by the time 2rd gets to the line, the timer will have run out. Therefore he will be awarded 1th place, and you will drop spots to whatever. The end of the race screen may show you as the winner, but payouts will not, nor will you get credit for a win.
Glad those are complete for me. What a freaking headache.
Latest info is just park before the line wait for time to finish then cross the line for the win.
http://www.gtplanet.net/forum/threads/solution-to-1-03-endurance-bug.297168/ (http://www.gtplanet.net/forum/threads/solution-to-1-03-endurance-bug.297168/)
That will only work if your lead is big enough to wait.
I just ran the 20min at Apricot Hill, to check out this, and if the pit glitch is still happening.
I used the Honda HSV base race car, tuned to 649pp, limit is 650pp, and RH tires.
Got 9 laps before I had to pit for fuel.
Tire wear was as follows...LF 5, RF 6, LR 8, RR 7, and the car was tight, as evidence by the tire wear.
After pit stop...
Constant tire noise is still there
Car is less tight, more even.
Tear wear at the end of lap 15(race end)....LF 8, RF 7, LR 7, RR 6 Big difference from the first stint.
There's no weather during this race, so conditions are consistent from start to finish.
Now for the Time Out bug. I had the entire field at least 1 lap down. The timer ran out when I was coming through the esses before the last turn. There were 2 lapped cars in front of me. When the 1rd one cross the line, my position went from 1rd to 2th, same thing when the next car crossed, it displayed as being in 3th place. :o Then I cross the line, and the race run down comes up, it shows me winning the race, and some cars 1 lap down, others 2 laps down, but they're mixed. There were some 1 lap cars behind some 2 lap cars. Then the payout, I get payed for 3th place.
Now I've already won this race before, but had I not, I'm certain I would have a Bronze trophy on that race, instead of the gold I should have.
For anybody that hasn't run these races yet, it's going to be hard to win them, in the current state.
Got something for you pit stop testers to test. Last night before TuTu, I hopped in an online room to see/feel the bug myself (never done a pit stop before in 6). The car I was using, elise race car, might not have been the best tester, nor were the 7 laps @ HSR per race. Didn't compare times or wear, I was more interested in the feel.
Something is going on, but who the hell knows. After my stop, the car was WAY more controllable. No more lift off oversteer. So I thought of Ex saying it puts you on a lesser tire. Tried both sports soft front and sport soft front/racing hard rear. None of it felt like after a pit.
Here's the interesting part... Set the room to use a minimum number of stops and the feel after a pit is different from a room with no pit minimum. It is still not the same to me, but it does feel closer to the original set of tires. Maybe you guys might test that at longer distances to compare times/wear.
Here's the interesting part... Set the room to use a minimum number of stops and the feel after a pit is different from a room with no pit minimum. It is still not the same to me, but it does feel much closer to the original set of tires. Maybe you guys might test that at longer distances to compare times/wear. Might be the answer...
Wow and here I am working on my 1st %.
Gotta take the game out of the package one of these days.
Why yes, yes you (http://www.supatunagt.com/smf/index.php?action=dlattach;topic=2387.0;attach=3417;image) get it out of the box and into the PS3. :)
I'm reading of a new update that came out today. I guess to fix the fixes.
I'm reading of a new update that came out today. I guess to fix the fixes.
This has supposedly fixed the timed races bug. I'll check for myself this evening.
Just ran Apricot Hill 20 min. Its 50% fixed. You get the proper rewards but the in race finishing order is still messed up. It told me I finished 7th even though I was first. And I got first place rewards. But I did not get the out of gas trophy. Do you still have to have some gas to get it or can you win and be completely out of gas?
I guess its properly tunafied
I ran the seasonals last night. The payout blows even with the sign in bonus. I want my 2 million dollars. LOL
I ran the seasonals last night. The payout blows even with the sign in bonus. I want my 2 million dollars. LOL
Numbskuld wrote:QuoteOutlier73 wrote:
Thanks MastrGT! Too bad. I don't rely on it anyway but nice to have when it worked. The pitstop tire bug is a much bigger deal. Hoping that is fixed but I'll try testing tonight
Another mini update this morning. From my testing this morning the pitstop tire bug appears to be fixed. Changed worn RM tires for the same and lap times went back to new tire times.
After tonights game update We have discovered the PP indicator in the tuning menu adjusts in real time unlike before when you had to confirm your adjustments before it would recalculate.
I ran the seasonals last night. The payout blows even with the sign in bonus. I want my 2 million dollars. LOL
Run Like The Wind 14 times and you will have your 2 million! (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)
I ran the seasonals last night. The payout blows even with the sign in bonus. I want my 2 million dollars. LOL
Run Like The Wind 14 times and you will have your 2 million! (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)
Redbull jr at Rome is like 140,000 and it only takes a few minutes.
I ran the seasonals last night. The payout blows even with the sign in bonus. I want my 2 million dollars. LOL
Run Like The Wind 14 times and you will have your 2 million! (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)
Redbull jr at Rome is like 140,000 and it only takes a few minutes.
Or spend $50 in the online store.
Actually I think the Redbull Jr. races may be the best/most fun way to get money. Although I still from time to time use the Vision GT Merc @ Like the Wind when I'm too tire to drive.
Actually I think the Redbull Jr. races may be the best/most fun way to get money. Although I still from time to time use the Vision GT Merc @ Like the Wind when I'm too tire to drive.
Is it a 4 cylinder? Dont know that I had seen it anywhwere.
I have ran it with Brindle online or am I misunderstanding what you mean? :-\
Thought everything was left just open.
And I have wandered into a few public rooms having seen they were in the Jr at places I enjoy.
Is it a 4 cylinder? Dont know that I had seen it anywhwere.
I seen it in a description somewhere. I'll try to confirm it.
Has shuffle racing been removed?
Has shuffle racing been removed?
Yes. Rumor mill says it could come back in an update.
:stoopid:
I found this latest batch an interesting challenge, without SuRFing of course
I got to say, the seasonal TT's have been worth doing. The gold times are not as easy to get, as they were in 5, and I've actually enjoyed them.
Also, WheelerTurner is hauling ass. (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/tip_hat.gif) at all his insanely fast times.
I had a go in the X-blow street version. Managed gold with no tune. I went back and used this tune http://www.gtplanet.net/forum/threads/motor-city-tunes-gt6.291066/page-8#post-9225723 (http://www.gtplanet.net/forum/threads/motor-city-tunes-gt6.291066/page-8#post-9225723) for a 1'07.1xx SRF free time.
The Ascari TT in the NSX has been a really nice challenge. I ran it and ran it and ran it, chasing your damn blue lines. Finally got a gold, but way off they times some of you are posting.
Very happy that these TT make me work for a gold. No more one lap and done.
Also, eff SRF.
Not sure if anyone has posted this yet, but some tests we did after GT Sats this week made it seem like the Tire Wear with respect to Pit Stops, is fixed.
We saw very similar times going around Motegi Oval before and after pit stops, with different wear settings, tires, and cars.
If anyone believes differently please let us know!
Not sure if anyone has posted this yet, but some tests we did after GT Sats this week made it seem like the Tire Wear with respect to Pit Stops, is fixed.
We saw very similar times going around Motegi Oval before and after pit stops, with different wear settings, tires, and cars.
If anyone believes differently please let us know!
I ran the 10 lap race at Suzuka and the tires wore out very quickly after my pitstop. I ran racing soft tires and pitted at the end of lap 5 with 6's shown on the tires. I barely completed the 9th lap and could not finish the 10th lap due to no rear tires. I don't recall if it was Saturday or Sunday morning when I ran this.
Not sure if anyone has posted this yet, but some tests we did after GT Sats this week made it seem like the Tire Wear with respect to Pit Stops, is fixed.
We saw very similar times going around Motegi Oval before and after pit stops, with different wear settings, tires, and cars.
If anyone believes differently please let us know!
I ran the 10 lap race at Suzuka and the tires wore out very quickly after my pitstop. I ran racing soft tires and pitted at the end of lap 5 with 6's shown on the tires. I barely completed the 9th lap and could not finish the 10th lap due to no rear tires. I don't recall if it was Saturday or Sunday morning when I ran this.
Was this an a-spec event? I'm more interested in the pit-stop giving you tires taht felt like the old ones did when they were new. Did that happen? Or, did the new tires feel worse than the original ones when they were new?
Thanks
Those mc tunes are pretty good for these seasonal events. cars are much looser. I really struggle with understeer in GT6. Loosening the car really helps for me.
The 10 minute Suzuka race is a career mode race (offline). The track goes through wet and dry conditions. The tire wear should have remained constant, but it did not.
Also, the tire squeal was more noticeable on the second set.
To answer your question the racing soft tires were not the same.
Same here with the pit stops. I've been playing with the Audi R18 offline in the S races and it never fails, first half of the race I wear out my front tires first. Second half of the race the rears wear out quicker than the front and almost twice as fast as the first stint. Car behavior also changes drastically. I've felt no difference from pre 1.03 to the latest update.
The 10 minute Suzuka race is a career mode race (offline). The track goes through wet and dry conditions. The tire wear should have remained constant, but it did not.
Also, the tire squeal was more noticeable on the second set.
To answer your question the racing soft tires were not the same.Same here with the pit stops. I've been playing with the Audi R18 offline in the S races and it never fails, first half of the race I wear out my front tires first. Second half of the race the rears wear out quicker than the front and almost twice as fast as the first stint. Car behavior also changes drastically. I've felt no difference from pre 1.03 to the latest update.
Thank you both for backing up what I was experiencing as well. :)
The 10 minute Suzuka race is a career mode race (offline). The track goes through wet and dry conditions. The tire wear should have remained constant, but it did not.
Also, the tire squeal was more noticeable on the second set.
To answer your question the racing soft tires were not the same.Same here with the pit stops. I've been playing with the Audi R18 offline in the S races and it never fails, first half of the race I wear out my front tires first. Second half of the race the rears wear out quicker than the front and almost twice as fast as the first stint. Car behavior also changes drastically. I've felt no difference from pre 1.03 to the latest update.
Thank you both for backing up what I was experiencing as well. :)
This may not be that big of a deal in an online race, as long as all racers experience the same effects in tire wear. And didn't someone mention if you pit again it goes back to the longer stint tires?
The 10 minute Suzuka race is a career mode race (offline). The track goes through wet and dry conditions. The tire wear should have remained constant, but it did not.
Also, the tire squeal was more noticeable on the second set.
To answer your question the racing soft tires were not the same.Same here with the pit stops. I've been playing with the Audi R18 offline in the S races and it never fails, first half of the race I wear out my front tires first. Second half of the race the rears wear out quicker than the front and almost twice as fast as the first stint. Car behavior also changes drastically. I've felt no difference from pre 1.03 to the latest update.
Thank you both for backing up what I was experiencing as well. :)
This may not be that big of a deal in an online race, as long as all racers experience the same effects in tire wear. And didn't someone mention if you pit again it goes back to the longer stint tires?
No, all pit stops result in the same effects as the first stop, at least offline. I tested this at the Apricot Hill 20 minute race, by pitting 5-6 times, and never got back what I had on the first stint. My runs were shortened by 2-3 laps, compared to the first stint.
Not sure if anyone has posted this yet, but some tests we did after GT Sats this week made it seem like the Tire Wear with respect to Pit Stops, is fixed.
We saw very similar times going around Motegi Oval before and after pit stops, with different wear settings, tires, and cars.
If anyone believes differently please let us know!
I ran the 10 lap race at Suzuka and the tires wore out very quickly after my pitstop. I ran racing soft tires and pitted at the end of lap 5 with 6's shown on the tires. I barely completed the 9th lap and could not finish the 10th lap due to no rear tires. I don't recall if it was Saturday or Sunday morning when I ran this.
Not sure if anyone has posted this yet, but some tests we did after GT Sats this week made it seem like the Tire Wear with respect to Pit Stops, is fixed.
We saw very similar times going around Motegi Oval before and after pit stops, with different wear settings, tires, and cars.
If anyone believes differently please let us know!
I ran the 10 lap race at Suzuka and the tires wore out very quickly after my pitstop. I ran racing soft tires and pitted at the end of lap 5 with 6's shown on the tires. I barely completed the 9th lap and could not finish the 10th lap due to no rear tires. I don't recall if it was Saturday or Sunday morning when I ran this.
I've done this twice now and it's really starting to piss me off. The first time I did it, I pitted after 5 laps with racing softs showing 4s up front and 6s in the back. The first few laps of the second five lap stint were in rain and before I could finish the race, I was no longer able to control the car with about a third of a lap to go with my fronts showing 7s but my rears down to 2. At that point, the car wouldn't move straight and I'd just wasted 20 minutes of my life.
Last night, I tried the race again on racing mediums. Same thing, first stint was five laps with 4s up front and 7s in the back. Next stint was with water and I made it til about a quarter lap to go before the car stopped handling with 7s in the front and 2s in the back.
The only thing I can think of is that the rain causes the rears to spin, though with the constant tire noise, you can't pick out if the rears are spinning or the fronts are pushing. The car never spun out and didn't seem to spin, so I'm both pissed about this race and confused at the same time.
Like several things in this game, I don't get it.
Honestly I am probably at about half events/licenses done and I am npt sure that I will ever go back and run any more of them ever. Garage is stocked coffers are full enough there is no desire at all to any more of their game portion of this software I guess.
Honestly I am probably at about half events/licenses done and I am npt sure that I will ever go back and run any more of them ever. Garage is stocked coffers are full enough there is no desire at all to any more of their game portion of this software I guess.
I missed out on the boat loads of money so I play a lot of the offline events. I actually enjoy quite a few of them.
Honestly I am probably at about half events/licenses done and I am npt sure that I will ever go back and run any more of them ever. Garage is stocked coffers are full enough there is no desire at all to any more of their game portion of this software I guess.
Kaz said in an interview that there would be custom tracks made by PD using the course creator feature tool released before the actual tool is. It's meant to serve as a sample of what's possible.
I can happily announce that I have passed the National A License test and now have access to the online portion of the game.
Look out everyone, here I come!
Let's keep this tire wear debate going... In short, I think it's working exactly as it should. The tires you receive from a pit are the tire you expect to receive, and they perform exactly the same. The ONLY difference appears to be the sound.
oh okay, I think I misunderstood the claim then. It's not that the tires aren't the same tread/compound when replaced, it's just that they don't last as long. Gotcha.
oh okay, I think I misunderstood the claim then. It's not that the tires aren't the same tread/compound when replaced, it's just that they don't last as long. Gotcha.
Winner! :)
Also, check this planet thread.
http://www.gtplanet.net/forum/threads/weird-bug-after-pit-stops-in-online-mode.294753/ (http://www.gtplanet.net/forum/threads/weird-bug-after-pit-stops-in-online-mode.294753/)
oh okay, I think I misunderstood the claim then. It's not that the tires aren't the same tread/compound when replaced, it's just that they don't last as long. Gotcha.
Winner! :)
Also, check this planet thread.
http://www.gtplanet.net/forum/threads/weird-bug-after-pit-stops-in-online-mode.294753/ (http://www.gtplanet.net/forum/threads/weird-bug-after-pit-stops-in-online-mode.294753/)
Would that be because of the car used, the track, whether weather was chosen, the tires used, tire wear rate, etc?
Could be a lot of variables open still.
On another note. MMX is kicking my ass in the S license tests. The guy hardly ever races. I gotta get back out there, and put him in his place. ^-^
On another note. MMX is kicking my ass in the S license tests. The guy hardly ever races. I gotta get back out there, and put him in his place. ^-^
Well tell him it would be nice to get to see either one of ya a git more often. 8)
Would that be because of the car used, the track, whether weather was chosen, the tires used, tire wear rate, etc?
Could be a lot of variables open still.
My experience with this problem, has been solely on Race Hard tires, and from what I've read, it's more prominent on racing tires. I think it's possibly just more noticeable on race tires, because you start out with some pretty good grip, so when you lose some, even just a little, you notice it. During my tests of this, I was running the Honda HSV base race car, at Apricot hill. The car starts out fairly tight, but after a pit stop, it is noticeably less tight. Now the change is not so drastic, that I'm hanging the rear out, but there's definitely less effort on turn in. On top of that, the rear tires wear out much quicker, than the original set.
I've repeated this with the same car, at the same track, on multiple occassions, with the same results each time. Before and after update 1.03, so the bug has been here a while.
Would that be because of the car used, the track, whether weather was chosen, the tires used, tire wear rate, etc?
Could be a lot of variables open still.
My experience with this problem, has been solely on Race Hard tires, and from what I've read, it's more prominent on racing tires. I think it's possibly just more noticeable on race tires, because you start out with some pretty good grip, so when you lose some, even just a little, you notice it. During my tests of this, I was running the Honda HSV base race car, at Apricot hill. The car starts out fairly tight, but after a pit stop, it is noticeably less tight. Now the change is not so drastic, that I'm hanging the rear out, but there's definitely less effort on turn in. On top of that, the rear tires wear out much quicker, than the original set.
I've repeated this with the same car, at the same track, on multiple occassions, with the same results each time. Before and after update 1.03, so the bug has been here a while.
Today I've run the S class 10 lap thingy at Silverstone. I have to pit after five laps because I run out of gas on the sixth lap. When I pit after five laps, I've got plenty of rear tire, but the fronts are worn. Rears at 6 and fronts down to 4 on racing mediums. Lap times up to the pit are 2:01 with a 2:06 on the fifth due to the push of the worn out fronts.
After I pit and keep the racing mediums on, my lap times remain 2:01 until the back tires start to go. The car is a death trap on the final half and the first race I fell from 2rd place to 10nd in the final two turns because the car was uncontrollable.
The same thing happened on a different car. Same lap times, completely different tire results before and after the pit. To clear this race, I'm going to need a different car, the Corvettes have too much engine.
As far as I'm concerned, this is the biggest issue facing PD. The tire noise is one thing, the shitty shadows are another, but both pale in comparison to a completely fucked up tire bug. I remained dumbfounded how this game was released in this condition.
Is the wheel width changing after a pit, as per the aftermarket wheel issue they just patched? If so, it could explain what's happening - I would expect the same tire (same design, compound, etc.) in a thinner width to have the same potential for grip, but to be more vulnerable to track conditions, less tolerant of high power/wheel slip/heat/abuse and wear out somewhat faster even when treated well.
It's not just the rears for me. I'm getting completely different results for both the fronts and backs after a pit stop.
Last night, I went back to Silverstone with some sort of Nissan GT-R. Ran about a second or two faster laps than the Corvette and was slightly better on tires (still, fucked up after the pit). Had the race wrapped up and was getting ready for my victory speech, when, yep, ran out of gas on the second to last turn. That's twice now I've listened to the pit crew on gas and gotten fucked.
It's not just the rears for me. I'm getting completely different results for both the fronts and backs after a pit stop.
Last night, I went back to Silverstone with some sort of Nissan GT-R. Ran about a second or two faster laps than the Corvette and was slightly better on tires (still, fucked up after the pit). Had the race wrapped up and was getting ready for my victory speech, when, yep, ran out of gas on the second to last turn. That's twice now I've listened to the pit crew on gas and gotten fucked.
I will recommend racing hard tires and never trust what the pit crew wants to do with you fuel, almost always just fill it. The refueling calculations were wrong in 5 and not much better in 6.
It's not just the rears for me. I'm getting completely different results for both the fronts and backs after a pit stop.
Last night, I went back to Silverstone with some sort of Nissan GT-R. Ran about a second or two faster laps than the Corvette and was slightly better on tires (still, fucked up after the pit). Had the race wrapped up and was getting ready for my victory speech, when, yep, ran out of gas on the second to last turn. That's twice now I've listened to the pit crew on gas and gotten fucked.
I will recommend racing hard tires and never trust what the pit crew wants to do with you fuel, almost always just fill it. The refueling calculations were wrong in 5 and not much better in 6.
:stoopid:
yes, in "5" the issue with fuel recommendations was largely just with the Fast and Very Fast settings turned On.
However, their recommendation based on Normal wear can sometimes be wrong, because we don't drive the same lap after lap. GT6 seems a lot more responsive to intentionally trying to save fuel, for instance.
We used Fast on Saturday and I found that the recommendations were correct each time, though I grabbed a little extra on my last stint even though I didn't need it, just to be sure.
So, rule of thumb should always be "grab a few more liters than it tells you", whether it is Normal, Fast, or Very Fast tire/fuel.
IMO the disparity between Normal, Fast, and Very Fast is fixed in GT6. If it makes a mistake in recommendation, it will be similar across all three types, and caused by a change in driving behavior, losing a drafting partner etc...
Good luck ;)
sweet. now we need to start over all of our "testing"...
It will suck if that pit-stop bug, whatever it actually is, is still there....
sweet. now we need to start over all of our "testing"...
It will suck if that pit-stop bug, whatever it actually is, is still there....
The Saturday race went fine. Even if the pit bug is still there we all have the same challenge in the race. It is looking more and more like a feature we will have to adapt to.
I missed something. What is the camber bug?
I've got a question about the 'camber bug' or just camber in particular.
In Prologue and GT5, I cannot recall any tune where the rear camber was more than the front camber. Hey once told me that whatever number he put up front, he used half of that in the back. He may adjust it incrementally after that, but generally speaking, his back number was set at roughly half the front number.
I've noticed before, but never really thought about it til the other day when I passed an Infiniti G35 Coupe on my way home from work. The front tires of the Infiniti were seemingly pointed straight up and down, I'm guessing a camber figure of close to nothing. However, the rear tires were clearly pointed out from the car from top to bottom (the top of the tire was closer to the car than the bottom of the car), in my eyes, something of an obvious camber setting, for sake of argument, let's call it 2.0.
I can't recall in any tune I've ever used or even seen, where I saw the rear camber set higher than the front camber, which is what I typically see on the road every day.
With no racing background whatsoever, I'm a bit confused by this. I realize cars are set for safety on the roads and cars that race can be modified for specific tracks, so I ask you racing people, do you set up your cars with more camber in the front, like we normally have done in the GT game, or with more camber in the back, like you see on some sporty-ish model cars on the roads every day?
With this question in mind, I now wonder if I've just been seeing shit wrong all these years, or if there is an advantage in racing to have more camber in the front, or if PD has shit backward again.
Any help would be great.
I don't know why the G35 would have camber on the rear unless they thought it looked cool or wanted more wheel spin with acceleration.
Apparently you can change your tires to racing softs for the Vettel Standard challenge.
My answer to the camber question would be..... depends on the drivetrain.
I'll do some crazy shit with FF and 4WD to get them to rotate better. Crazy toe settings on those drivetrains as well.
Apparently you can change your tires to racing softs for the Vettel Standard challenge.
I think one of my favorite aspects of this game is that it was someone's job to sit there and manually enter stereotypical last names for a big list of countries that would be given a random first letter and become the AI opponents in Aspec.
Like some guy was at a desk with a piece of paper that said "Mexico" at the top and he had to come up with 20 last names...
"Uhh... Hernandez. Uh, Rodriguez and erm, Fernandez..." and on and on across the globe.
I want that gig.
My answer to the camber question would be..... depends on the drivetrain.
I'll do some crazy shit with FF and 4WD to get them to rotate better. Crazy toe settings on those drivetrains as well.
There you go ;) This has been my experience too. With FF cars you can do a "pivot" trick to make the rears help turn, and in such a ccase you do not want much camber, if any, up front and lots in the rear. Gassing in parts of a turn where you'd usually be off-throttle or partial throttle, is how you make use of it once figured...
Credit for this trick is not mine, of course. I learnt it from Dan_zitions / Doc_Savage_NDMF
The basics:
Lower camber front
Higher Camber rear
neg toe rear (where + is default)
Higher rear
Lower front
Softer rear
Stiffer front
My answer to the camber question would be..... depends on the drivetrain.
I'll do some crazy shit with FF and 4WD to get them to rotate better. Crazy toe settings on those drivetrains as well.
There you go ;) This has been my experience too. With FF cars you can do a "pivot" trick to make the rears help turn, and in such a ccase you do not want much camber, if any, up front and lots in the rear. Gassing in parts of a turn where you'd usually be off-throttle or partial throttle, is how you make use of it once figured...
Credit for this trick is not mine, of course. I learnt it from Dan_zitions / Doc_Savage_NDMF
The basics:
Lower camber front
Higher Camber rear
neg toe rear (where + is default)
Higher rear
Lower front
Softer rear
Stiffer front
Sounds like gaming the system to me.
My answer to the camber question would be..... depends on the drivetrain.
I'll do some crazy shit with FF and 4WD to get them to rotate better. Crazy toe settings on those drivetrains as well.
There you go ;) This has been my experience too. With FF cars you can do a "pivot" trick to make the rears help turn, and in such a ccase you do not want much camber, if any, up front and lots in the rear. Gassing in parts of a turn where you'd usually be off-throttle or partial throttle, is how you make use of it once figured...
Credit for this trick is not mine, of course. I learnt it from Dan_zitions / Doc_Savage_NDMF
The basics:
Lower camber front
Higher Camber rear
neg toe rear (where + is default)
Higher rear
Lower front
Softer rear
Stiffer front
Sounds like gaming the system to me.
Isn't that what tuning is, "gaming" the system of the last of physics? This is something that works IRL too, it's just impractical in some applications (probably some weird tire wear) and unconventional. The idea being that the front is doing all the work in an FF car. It's better to make the toe and camber of the rears do some of the turning, like if you were driving a Forklift and the rears do the steering.
I wouldn't call it "gaming" as in some sort of exploit. It's just making your car drive mroe liek a forklift. Nuttin' wrong wit dat ;)
Regarding Camber and FF cars depending on how you described extreme it is done in real life. It is hard to see but check out this video of the BTCC series back in 1999. All FF cars and most with the rear wheels with enough camber to make them visually appear to stick out from the cars body work, compared to the front.
Keep in mind on an FF car the back wheels are just essentially along for the ride and do not wear nearly as quick as the fronts which do the majority of the work. So on a twisty track why not spread the rear wheels and to loosen the back end of the car up to aid it corner rotation?
Personally on an FF car in game I run about 2.0 camber on the rear wheels with around .5, or less, on the front and as little LSD as possible.
But on to the business at hand. Regarding tire wear and pit stops. (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif) Here are my current test numbers. Keep in mind all testing was done on Apricot Hill with Racing hard tires.
FF
07 VW Scirosucco two 10 lap stints v1.03
Stint one 5, 3 front 8, 7 rear
Stint two 4, 1* front 9, 7 rear
*I don’t know if tires go to 0. This one felt flat as soon as it hit 1 halfway through the last lap.
My answer to the camber question would be..... depends on the drivetrain.
I'll do some crazy shit with FF and 4WD to get them to rotate better. Crazy toe settings on those drivetrains as well.
There you go ;) This has been my experience too. With FF cars you can do a "pivot" trick to make the rears help turn, and in such a ccase you do not want much camber, if any, up front and lots in the rear. Gassing in parts of a turn where you'd usually be off-throttle or partial throttle, is how you make use of it once figured...
Credit for this trick is not mine, of course. I learnt it from Dan_zitions / Doc_Savage_NDMF
The basics:
Lower camber front
Higher Camber rear
neg toe rear (where + is default)
Higher rear
Lower front
Softer rear
Stiffer front
Sounds like gaming the system to me.
Isn't that what tuning is, "gaming" the system of the last of physics? This is something that works IRL too, it's just impractical in some applications (probably some weird tire wear) and unconventional. The idea being that the front is doing all the work in an FF car. It's better to make the toe and camber of the rears do some of the turning, like if you were driving a Forklift and the rears do the steering.
I wouldn't call it "gaming" as in some sort of exploit. It's just making your car drive mroe liek a forklift. Nuttin' wrong wit dat ;)
If it works in game, use it. No problem with that. But it detracts from the game when extreme settings that would never be used in real life, are advantageous in the game. Front tires on a FF car will have less camber because they need to be flatter for straight line acceleration in addition to braking but I doubt that extreme toe and camber would be advantageous in real life. Extreme toe out on the rears would likely scrub speed, increase tire wear and make the car unstable.
But on to the business at hand. Regarding tire wear and pit stops. (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif) Here are my current test numbers. Keep in mind all testing was done on Apricot Hill with Racing hard tires.
FF
07 VW Scirosucco two 10 lap stints v1.03
Stint one 5, 3 front 8, 7 rear
Stint two 4, 1* front 9, 7 rear
*I don’t know if tires go to 0. This one felt flat as soon as it hit 1 halfway through the last lap.
Yes, tires can go down to 0. I did it the other day at Silverstone and I'll be damned if I didn't hear what sounded like a pop when it went from 1 to 0.
But on to the business at hand. Regarding tire wear and pit stops.
But on to the business at hand. Regarding tire wear and pit stops. (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif) Here are my current test numbers. Keep in mind all testing was done on Apricot Hill with Racing hard tires.
FF
07 VW Scirosucco two 10 lap stints v1.03
Stint one 5, 3 front 8, 7 rear
Stint two 4, 1* front 9, 7 rear
*I don’t know if tires go to 0. This one felt flat as soon as it hit 1 halfway through the last lap.
Yes, tires can go down to 0. I did it the other day at Silverstone and I'll be damned if I didn't hear what sounded like a pop when it went from 1 to 0.
All I know is when my rear tires hit "1" I could no longer control the car. The fact you kept doing donuts until they popped and went to 0 is too funny. :D
But on to the business at hand. Regarding tire wear and pit stops. (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif) Here are my current test numbers. Keep in mind all testing was done on Apricot Hill with Racing hard tires.
FF
07 VW Scirosucco two 10 lap stints v1.03
Stint one 5, 3 front 8, 7 rear
Stint two 4, 1* front 9, 7 rear
*I don’t know if tires go to 0. This one felt flat as soon as it hit 1 halfway through the last lap.
Yes, tires can go down to 0. I did it the other day at Silverstone and I'll be damned if I didn't hear what sounded like a pop when it went from 1 to 0.
All I know is when my rear tires hit "1" I could no longer control the car. The fact you kept doing donuts until they popped and went to 0 is too funny. :D
I had been driving for roughly 20 minutes and wanted whatever purse they'd give me.
@MasterGT
What "inexpensive" cars were you referring to? I only found one new one under $200K.
New cars, new hexpensive cars, new Seasonals.
While home for lunch today logging in for my login bonus. I also got an update. I did not notice the size, maybe it was just for the new seasonals.
While home for lunch today logging in for my login bonus. I also got an update. I did not notice the size, maybe it was just for the new seasonals.
Its to correct the problem some people had of replays freezing the PS3.
It is listed in the GT6 notifications.
The S-1 Challenge thing is bull shit. Forget putting a tire or two in the grass, if you hit the damned white line on the right in the first right turn, you're off course and get to start over.
The S-1 Challenge thing is bull shit. Forget putting a tire or two in the grass, if you hit the damned white line on the right in the first right turn, you're off course and get to start over.
I liked that one myself. I even went back and found some more time. Now S-4 and S-5 had me banging my head on the wall for weeks.
The S-1 Challenge thing is bull shit. Forget putting a tire or two in the grass, if you hit the damned white line on the right in the first right turn, you're off course and get to start over.
I liked that one myself. I even went back and found some more time. Now S-4 and S-5 had me banging my head on the wall for weeks.
Car suggestion for S-5 please. The fast Nissan only goes two laps on fuel and the Audi kills me on tires because the fucking game doesn't seem to let me NOT change tires when I stop for gas.
I'm a little different Chrome.
Apricot Hill is where the AI have been dicks to me. Have come in first place on the first two races countless times only to be punted at Apricot Hill so many times that I end up with no chance at winning gold for the series event. It is pissing me off.
Also, I cheated like a motherfucker on the Vettel events.... I hate those cars.
Vettel challenge can kiss my ring. Got the fucker golded and had the most trouble at Suzie which is my fav of the 3 tracks. Prize fantasy cars are in the boneyard where they can stay....pieces of amphibian :shit
As much as I'm not a fan of that sort of single-seater race car I actually kind of enjoyed the earlier RedBull Junior evnet, the "big boy" versions on the other hand can get stuffed :).
Vettel challenge can kiss my ring. Got the fucker golded and had the most trouble at Suzie which is my fav of the 3 tracks. Prize fantasy cars are in the boneyard where they can stay....pieces of amphibian :shit
I'm a little different Chrome.
Apricot Hill is where the AI have been dicks to me. Have come in first place on the first two races countless times only to be punted at Apricot Hill so many times that I end up with no chance at winning gold for the series event. It is pissing me off.
Indeed. Apricot Hill is one of the races I was finishing 2rd in almost every time, never won it. Which really bugs me, with the amount of time I've spent there, but the leader is just too fast, or I'm too slow. I managed to get a win at the other four tracks, but AH continues to elude me.
648 photos :o
Holy moly, I think I have taken 7.
You have 2 more racing gear items than I do :D
Me= HSV, Rocket, Enzo, BMW, La Sarthe.
1000 miles at Apricot Hill :)
(http://i174.photobucket.com/albums/w96/BAJAZR2/STVM_ChromeTuna/DSCN1345_zps5546ae53.jpg)
Is there an APEX equivalent for GT6? Charlie uses it to identify what tracks are best for what drivetrains... Although I can look at the GT5 APEX book for most tracks, it does not include the "new" ones...
It really helps me in evnet planning...
How can you tell who is online like we used to do to look for the cookies?
I have a question about something I noticed in GT5 that I still seem to be having a problem with in GT6, involving the little interval clock thingy that tells how far behind the leader you are or how far in front of the second place car you are.
Back in 5, regardless of whether or not I was in 1rd or 16nd, sometimes it didn't show the interval...didn't matter whether or not I was ahead or behind.
On Tuesday, I noticed something similar in 6 (Tuesday was my first night online). The difference between 5 and 6 is that in 6, it showed me my interval behind the leader in red on every single occasional, but it NEVER, repeat, NEVER showed the interval when I was in the lead.
Offline works fine, I can see the interval in either red or blue showing the gap. But online is a different story. Is this something they've taken out of the game or am I just too stupid to find a toggle to turn it on?
How can you tell who is online like we used to do to look for the cookies?
Click the Online icon, once in there, check the box for Friends Only Rooms. :)I have a question about something I noticed in GT5 that I still seem to be having a problem with in GT6, involving the little interval clock thingy that tells how far behind the leader you are or how far in front of the second place car you are.
Back in 5, regardless of whether or not I was in 1rd or 16nd, sometimes it didn't show the interval...didn't matter whether or not I was ahead or behind.
On Tuesday, I noticed something similar in 6 (Tuesday was my first night online). The difference between 5 and 6 is that in 6, it showed me my interval behind the leader in red on every single occasional, but it NEVER, repeat, NEVER showed the interval when I was in the lead.
Offline works fine, I can see the interval in either red or blue showing the gap. But online is a different story. Is this something they've taken out of the game or am I just too stupid to find a toggle to turn it on?
I was noticing some pretty wacky time splits, during free run. The 1rd sector would be a realistic difference, but the rest of them would have me 5, 10, 30 MINUTES behind the fast time. Now I know I can be pretty slow, but come on, I'm not that bad. :P
How can you tell who is online like we used to do to look for the cookies?
How can you tell who is online like we used to do to look for the cookies?
Click the Online icon, once in there, check the box for Friends Only Rooms. :)I have a question about something I noticed in GT5 that I still seem to be having a problem with in GT6, involving the little interval clock thingy that tells how far behind the leader you are or how far in front of the second place car you are.
Back in 5, regardless of whether or not I was in 1rd or 16nd, sometimes it didn't show the interval...didn't matter whether or not I was ahead or behind.
On Tuesday, I noticed something similar in 6 (Tuesday was my first night online). The difference between 5 and 6 is that in 6, it showed me my interval behind the leader in red on every single occasional, but it NEVER, repeat, NEVER showed the interval when I was in the lead.
Offline works fine, I can see the interval in either red or blue showing the gap. But online is a different story. Is this something they've taken out of the game or am I just too stupid to find a toggle to turn it on?
I was noticing some pretty wacky time splits, during free run. The 1rd sector would be a realistic difference, but the rest of them would have me 5, 10, 30 MINUTES behind the fast time. Now I know I can be pretty slow, but come on, I'm not that bad. :P
I saw this too, but only in practice. The split times worked fine in actual racing, but I never saw the interval on the second place car when I was in the lead, only the gap between me and the leader when I was behind.
How can you tell who is online like we used to do to look for the cookies?
Just go to the Online Lobby and check the Friend's Rooms Only.
(http://www.gran-turismo.com/images/c/i1FdFq9ULEVnxO.jpg)
I think the only rooms it will not show is if your friend is in a friends room that you are not friends with.
I'm not 100% sure, but I believe that I'm a NAT 2.
Was I the only one who was having trouble with your room? I know the countdown clock for the races was a little wonky, but my issue was different. I was still in free run when the races started, and was never able to make a race.
I reset all my components hoping that would help. It didn't.
I raced with MGT on Monday and got in a few races at TuTu. No issues at all that I could notice. Maybe someone can say if I was lagging or not. My screen looked good and I never felt contact, but who knows.
I saw the speed test numbers of yours. Could that have been an issue? I'm at a loss because I have never had trouble connecting with your room.
Check out the mileage testing, this guy at GTP has done. (http://i583.photobucket.com/albums/ss272/james_mikel/STVM_forum/holy.gif)
http://www.gtplanet.net/forum/threads/gt6-%E2%80%93-oil-engine-and-high-mileage-hp-deterioration-guide.302338/ (http://www.gtplanet.net/forum/threads/gt6-%E2%80%93-oil-engine-and-high-mileage-hp-deterioration-guide.302338/)
- The oil ‘begins to deteriorate’ at 5,000 km
I think he's saying past the initial boost you get (5%).
In other words...
- New car @ 300 hp
- Perform Oil change (+5%) = 315 hp
- From 200 km to 300 km the 5% hp gain starts to drop off. So at 300km the car would be back to 300 hp
- From 300 km to 5000 km not much happens
- After 5000 km, hp will drop below the original 300 when car was bought new
- For example, at 6000 km, the car may have 298 hp.
I could be wrong there.
I think he's saying past the initial boost you get (5%).
In other words...
- New car @ 300 hp
- Perform Oil change (+5%) = 315 hp
- From 200 km to 300 km the 5% hp gain starts to drop off. So at 300km the car would be back to 300 hp
- From 300 km to 5000 km not much happens
- After 5000 km, hp will drop below the original 300 when car was bought new
- For example, at 6000 km, the car may have 298 hp.
I could be wrong there.
I had my 1rd online experience with GT6 on Friday.
Just looking around and I see Charlie has a late night room open and Wiz is there as well as Tanker. I join and they have a race going on with a Jag around London so I figure why not, so I go out and buy the car and out fit it with all I need to get it to spec and then tune it up with something off the cuff.
OK, I go and practice a little and then go and adjust it which helps a lot and now I'm ready to go. Just in time for the start and I should mention that it's now about 12:50am EST. We get the start and we're all together around turn 1 when BAM, discoed. FUCK, now I try to go back buck the room is gone and I'm thinking that Charlie is setting it up again so I wait a few minutes.
I think well it's now 1:00am and I'm pretty tired with a lot to do on Saturday, FUCK it I might as well go to bed. What a waste of time and a bunch of credits that was. It was good seeing everyone for a few minutes and I'll give it another go soon. I hope that isn't a sign of how things will be with GT6.
I don't know where Charlie posted the event but hopefully it will be a regular event.
Also something else I noticed was when tuning and I adjust the tranny final gear the speed doesn't change, that makes it pretty hard to figure out the top speed the old way. Am I missing something or is this the new way?
What the shit did they do to the PSN Forums?
Blech.
At least give me a darker theme, asap. I HATE predominantly white websites. They hurt.
What the shit did they do to the PSN Forums?
Blech.
At least give me a darker theme, asap. I HATE predominantly white websites. They hurt.
What the shit did they do to the PSN Forums?
Blech.
At least give me a darker theme, asap. I HATE predominantly white websites. They hurt.
They seem to have difficulty sticking with a look. One of the many reasons I quit going there.
There be new seasonals mateys.
The new seasonal at Chamonix is pretty fun.
The new seasonal at Chamonix is pretty fun.
Indeedy!
Word of advice for that evnet. TAKE OFF THE AYC!!!!!!!!!!!
The new seasonal at Chamonix is pretty fun.
Indeedy!
Word of advice for that evnet. TAKE OFF THE AYC!!!!!!!!!!!
I need to check this out. I ran it only 5 times yesterday before having to bail on it. I believe I had that on for the first 3 and then I put on a LSD for the last 2. Damned if I remember which one was better for me.
These events are nice! They are going to take some time (for me anyway) to get those golds. I like the challenge. I don't like seeing your little blue sperms ahead of me though (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)
These events are nice! They are going to take some time (for me anyway) to get those golds. I like the challenge. I don't like seeing your little blue sperms ahead of me though (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)
I didn't think to take off the AYC. I'll have to try that. I forgot to turn off traction control when I started. That was an exercise in futility.
Damn you Brindle! Are you seriously using a controller? What happened to your wheel?
Damn you Brindle! Are you seriously using a controller? What happened to your wheel?
He always uses/used a controller with GT.
Does he use a wheel for PC sims?
I wish that you could sort seasonal results by SRF. I found someone on the seasonal Chamonix who was 3.7s off the lead who wasn't using SRF but I'm not checking everyone. I'm at 5.3s off so about 2s off. That's pretty darn good for me. I'm still over 0.7 from Brindle though.
I wish that you could sort seasonal results by SRF. I found someone on the seasonal Chamonix who was 3.7s off the lead who wasn't using SRF but I'm not checking everyone. I'm at 5.3s off so about 2s off. That's pretty darn good for me. I'm still over 0.7 from Brindle though.
Supposedly getting this track tomorrow...
Gran Turismo 6 - NEW Track Revealed! Coming February 25th [HD] (http://www.youtube.com/watch?v=kx8O0t5_B84#ws)
Supposedly getting this track tomorrow...
Gran Turismo 6 - NEW Track Revealed! Coming February 25th [HD] (http://www.youtube.com/watch?v=kx8O0t5_B84#ws)
How about if we start a thread about hosting issues, identify problems, ands then leverage MasterGT's clout and contacts to see if we can get them fixed.
Online racing in GT6 sucks donkey dick.
We had better luck matching with folks using the "clock" in Prolong.
I mean it's like two steps forwards, twenty steps back...
I'd rather race in GT5 than 6. Six sux!!!
Supposedly getting this track tomorrow...
Gran Turismo 6 - NEW Track Revealed! Coming February 25th [HD] (http://www.youtube.com/watch?v=kx8O0t5_B84#ws)
Lets go motor boating.
Lets go motor boating.
:stoopid:
(http://3j0by72a1bhn38rrij4dkr868b0.wpengine.netdna-cdn.com/wp-content/uploads/2012/11/motorboating.jpg)
Lets go motor boating.
:stoopid:
(http://3j0by72a1bhn38rrij4dkr868b0.wpengine.netdna-cdn.com/wp-content/uploads/2012/11/motorboating.jpg)
I'm glad somebody was paying attention. (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)
we need a motorboat gif :D
we need a motorboat gif :D
(http://25.media.tumblr.com/tumblr_mdylhxvKfW1rkocsqo1_400.gif)
I would have agreed until I upped my bandwidth...
$50 more buck a month, five times the bandwidth up and down - yet same FUCKING problems.
Even Dude seems to have issues and he trumps us all with bandwidth.
My bet is that the issue is primarily with the PD servers and their increased overhead...
IMHO. YMMV. (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/2cents.gif)
According to Jordan at GTP, we are getting an update by Friday. I'm expecting a vision GT car.
Vagabond said
I hope so too, considering I've already pointed out the specifics twice myself.
SCEA confirm - update on its way but with no ETA at this point. At least we know it exists, though.
BMW extra content coming within 7 days - nothing to do with update.
Everyone clear on this yet? We don't want a riot next week when no update comes.
Jordan said
We will be getting something within 7 days. Big car companies love Making the trip to snowy cities in Winter.
I'd much rather have some of the promised features added, rather than a fantasy car, we can't modify. :P
I would hope that PD is not just planning on releasing a little update with a VGT car... I really hope for ours and their sake, that it is only accompanying a nice new and/or polished feature set. :-\
YOU are your worst enemy when racing, not the others on the track...
Jordan at GTP said
I reached out to SCEA again tonight, and, unfortunately, they are still unable to provide any comment on the status of a new Vision GT car in Geneva.
I know many of you were probably looking forward to it after my recent suggestive post. To clarify, I had confirmation from two independent and highly trusted sources that a certain car company would be debuting their Vision GT concept today (March 6th), but, clearly, there has been a delay or change of plans. I apologize if I've contributed to the disappointment; plans always seem to be changing behind the scenes.
Of course, the Geneva Auto Show still has more days to come, and the infamous "February update" for GT6 is now yet another week past due, so it feels like something has to happen sooner rather than later. We'll just have wait to see, but I'm now in the dark just as much as the rest of you regarding what's going to happen next.
With the way things are going for this game, you'd think it was PD's first one, instead of their sixth.QuoteJordan at GTP said
I reached out to SCEA again tonight, and, unfortunately, they are still unable to provide any comment on the status of a new Vision GT car in Geneva.
I know many of you were probably looking forward to it after my recent suggestive post. To clarify, I had confirmation from two independent and highly trusted sources that a certain car company would be debuting their Vision GT concept today (March 6th), but, clearly, there has been a delay or change of plans. I apologize if I've contributed to the disappointment; plans always seem to be changing behind the scenes.
Of course, the Geneva Auto Show still has more days to come, and the infamous "February update" for GT6 is now yet another week past due, so it feels like something has to happen sooner rather than later. We'll just have wait to see, but I'm now in the dark just as much as the rest of you regarding what's going to happen next.
With the way things are going for this game, you'd think it was PD's first one, instead of their sixth.QuoteJordan at GTP said
I reached out to SCEA again tonight, and, unfortunately, they are still unable to provide any comment on the status of a new Vision GT car in Geneva.
I know many of you were probably looking forward to it after my recent suggestive post. To clarify, I had confirmation from two independent and highly trusted sources that a certain car company would be debuting their Vision GT concept today (March 6th), but, clearly, there has been a delay or change of plans. I apologize if I've contributed to the disappointment; plans always seem to be changing behind the scenes.
Of course, the Geneva Auto Show still has more days to come, and the infamous "February update" for GT6 is now yet another week past due, so it feels like something has to happen sooner rather than later. We'll just have wait to see, but I'm now in the dark just as much as the rest of you regarding what's going to happen next.
This quote was what I was worried about. An update that has a vision GT car. No mention of new tracks, no real cars, no new features. Yippie, another Vision GT car that you can't do a thing to. It will sit in storage until PD decides to run a seasonal with it.
Also, the list of those cars is large and we have seen only 2 of them. How long will it take for that list to get filled??? Are they more concerned about getting those cars done before all of the features they said we'd get? At the rate they are going GT10 will be ready.
Meh, I think people are more than a little spolied too (pointing my finger at myself as well, I've done my share of whining). Expectations go over the moon and reality fails to meet them.
One or two more things .....
I'd be tempted to pop a GT disk back in if we went back to GT5. The reason being .... it worked. I dont have the luxury of spending hours upon hours every day fighting with GT6 to make it work. The PS3 in general is supposed to be a happy place for me .... frustration quickly sets in when GT6 cant/wont/isnt able to to perform the simpliest function in connecting me to a lobby.
Meh, I think people are more than a little spolied too (pointing my finger at myself as well, I've done my share of whining). Expectations go over the moon and reality fails to meet them.
Agree.One or two more things .....
I'd be tempted to pop a GT disk back in if we went back to GT5. The reason being .... it worked. I dont have the luxury of spending hours upon hours every day fighting with GT6 to make it work. The PS3 in general is supposed to be a happy place for me .... frustration quickly sets in when GT6 cant/wont/isnt able to to perform the simpliest function in connecting me to a lobby.
If the lobbies are still around, TuTu is considering running a GT5 event or two - if there's interest!
May 20, 2014, Gran Turismo 5 will have its online features disabled
Maintenance scheduled for 9pdt tonight, should be finished by 11pdt if I got my conversion right (so probably not). Hopefully we get a new update.
I actually think that this update is worse than I thought it would be. I figured we'd at least get a new imaginary car and a new seasonal. Instead we only got an old car with a new paint job and no new seasonals.
I actually think that this update is worse than I thought it would be. I figured we'd at least get a new imaginary car and a new seasonal. Instead we only got an old car with a new paint job and no new seasonals.
the update is large enough to contain a car that might not be released yet...
In Race Photo Mode: No changes to your settings of F-number and Exposure when you were in the Camera Menu.
In Race Photo Mode: No changes to your settings of F-number and Exposure when you were in the Camera Menu.
anyone know what this means? I'm confoozed.
In Race Photo Mode: No changes to your settings of F-number and Exposure when you were in the Camera Menu.
anyone know what this means? I'm confoozed.
Maybe race mode replay used to alter F-stop and exposure settings.
Update 1.05 undocumented changes
http://www.gtplanet.net/forum/threads/update-1-05-undocumented-changes.304878/ (http://www.gtplanet.net/forum/threads/update-1-05-undocumented-changes.304878/)
Undocumented Changes
When watching replays of online races, or when watching live online races names can be removed above cars online and off. If you turn off names for spectating, they will remain off while racing. This feature does not carry over from lobby to lobby, it must be reset for each lobby entered.
Now, if we can remove annoying IDs while doing Seasonals...
Update 1.05 undocumented changes
http://www.gtplanet.net/forum/threads/update-1-05-undocumented-changes.304878/ (http://www.gtplanet.net/forum/threads/update-1-05-undocumented-changes.304878/)
Undocumented Changes
When watching replays of online races, or when watching live online races names can be removed above cars online and off. If you turn off names for spectating, they will remain off while racing. This feature does not carry over from lobby to lobby, it must be reset for each lobby entered.
I am not sure why these things can't be documented by PD!
This particular item was a user request, great for making videos. Now, if we can remove annoying IDs while doing Seasonals...
.... it's good that we can now set HP / KG / PP all together and some of the other car choice restrictions are interesting but we can't use them all at once. It's an "Either / Or" situation, you can set up the specific power / weight restrictions OR you can choose a class / manufacturer. Why are we not allowed to choose say the GT500 class AND set power / weight restrictions as well?
Undocumented update changes copy/pasted from GTP...
- It is now possible to also [Filter by Performance] even when [Car Selection Method] is set to [Filter by Make] or [Filter by Category].
However now you can only see your best time in the top right hand corner and not that of the entire lobby
However now you can only see your best time in the top right hand corner and not that of the entire lobby
That's lame. I liked seeing the fastest time in the room. :P
I wonder if the time will stay in place or disappear as people chat, enter and exit, so on
If you want the black BMW, you can do the following...
1) Download 1.05
2) When it's installing (after it's downloaded); turn your internet off (router/modem) so it can't ask you to download the hotfix afterwards.
3) Load into the game, get the BMW.
4) Save, then quit game.
5) Turn your router/modem back on. You can now download the hotfix and go online as you wish.
I'm sure we'll get it at some point anyway.
I wonder if the time will stay in place or disappear as people chat, enter and exit, so on
I was hoping so, but apparently it doesn't even matter... cuz it doesn't appear to work! I've been in MNR room for a good hour now, switched tracks a few times, no purple anything, anywhere.
Good jorb PD! :P
Someone in an on-line room suggested that cars have more understeer after 1.05.
I just earned my 1st Platinum trophy ever, thanks to GT6.
Not quite 100% yet, though.
I just earned my 1st Platinum trophy ever, thanks to GT6.
Not quite 100% yet, though.
That was my first platinum trophy also, more than likely the last to! (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)
I am stuck at 98% mainly because of the 3 drifting Coffee Cup events. There is nothing in GT that trains us to be able to drift, so they remain unchallenged.
The new "Drifting Trials" mode should allow for on-line training sessions and I am interested in getting these done.
I am stuck at 98% mainly because of the 3 drifting Coffee Cup events. There is nothing in GT that trains us to be able to drift, so they remain unchallenged.
The new "Drifting Trials" mode should allow for on-line training sessions and I am interested in getting these done.
I don't know how long ALL OF THIS has be up, but I learned a few things about drifting from it, esp how drifting is scored.
How To Drift (http://www.gran-turismo.com/us/gt6/manual/#!/arcade/howtodrift)
OK, I will send in your comments, word for word.
Well, with pCARS coming out in a few months from now, GT is going to need all of our help that we can give, otherwise pCARS will be too attractive to an awful lot of players. I still don't get the feeling that PD is as worried as they should be, so as long as we can supply PD will help, let's do our best to give it to them.
It was getting so bad that I had to have a heart-to-heart with Taku over this, yesterday, so I expect/hope to see something on their web site this week.
The Vision cars are controlled by the manufacturers, so their release is tied to them, not PD. No mention of the Rhondo track, so I am not sure what is going on there, but hopefully they clear a few of these things up.
Apparently, that is only able to be done on a jail-broken PS3 and the save-file (or whatever necessary for the plebes to do similar things) has not been released yet.
Theoretically, anyone who was able to do such things before on the PS3 with GT5 would be able to do something like this with GT6. So far, this has been contained, but I can only think that PD would love to leave the PS3 behind ASAP.
Apparently, that is only able to be done on a jail-broken PS3 and the save-file (or whatever necessary for the plebes to do similar things) has not been released yet.
Theoretically, anyone who was able to do such things before on the PS3 with GT5 would be able to do something like this with GT6. So far, this has been contained, but I can only think that PD would love to leave the PS3 behind ASAP.
As for the first part, I was wondering if crack or photoshop.
And as for the second.
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/Concur.jpg)
More hacking
GT6 Hacked car in Moon | New Moon hack (http://www.youtube.com/watch?v=PjTKvG0K1Ak#ws)
Red Bull car at the end looks right at home.
Per GTplanet v.1.06 is coming April 7th. It enables the Toyota GPS thingy and maybe other stuff.
(sarcasm) I'm very excited. I've been dying to ship my Trans Am to Japan and run a real lap around Suzuka and compare it to GT6 using the Toyota GPS thingy... oh wait... yeah. ::)
- The strength of the "Real" option for the [Slipstream Strength] parameter within [Race Settings] when creating a room in [Open Lobby], has been weakened.
Quote- The strength of the "Real" option for the [Slipstream Strength] parameter within [Race Settings] when creating a room in [Open Lobby], has been weakened.
I'm scratching my head over this one--was the "real" slipstream stronger than it should have been?
Quote- The strength of the "Real" option for the [Slipstream Strength] parameter within [Race Settings] when creating a room in [Open Lobby], has been weakened.
I'm scratching my head over this one--was the "real" slipstream stronger than it should have been?
??? Every Tuna event has the slipstream set to "weak" .... because the "real" is unrealistic. IE: It's too strong.
It has been close but still was a touch too strong
Also tire tests to start again tonight. fingers crossed...
Also tire tests to start again tonight. fingers crossed...
Also tire tests to start again tonight. fingers crossed...
Going by what I've been reading, the tire/pit stop bug is still present.
Also tire tests to start again tonight. fingers crossed...
Going by what I've been reading, the tire/pit stop bug is still present.
It is still there both the tire glitch and no pit window glitch. :( I'll post numbers for the sake of it a little later in the week. I just can't get much into it tonight and tomorrow is Hobbit Day.
I had a ninja update hit last night which reversed a mistake from the 1.06 update. I think it re-inable the ability to use the HP limiter in non-tuned races.
I had a ninja update hit last night which reversed a mistake from the 1.06 update. I think it re-inable the ability to use the HP limiter in non-tuned races.
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/stoopid.gif)
Ninja (yesterday's ninja was technically not ninja as it had a description in update news) update always reminds me of complications with the complications.
(http://www.cyberpunkreview.com/images/brazil09.jpg)
anyone else have an issue where the whole ps3 locks up in/during or after S evnets since 1.06? I got a 1.05 save so if its only me I'll reinstall the update
My game system (old fatty)has frozen up several times, requiring a system shut down and reload. Especially when replaying longer (24 min races) it didn't do this before. Although I am now in 3-D mode. On a good note 3-D mode seems to smooth out the frame rate drop.
Good luck to anyone who's going to try and make a run for the top spot. :)
Good luck to anyone who's going to try and make a run for the top spot. :)
Our community should share what we learn to see as many of us reach our individual potential as possible.
We could share info and pats on the back or tips here in this thread http://www.supatunagt.com/smf/index.php?topic=1733.0 (http://www.supatunagt.com/smf/index.php?topic=1733.0)
or we could start a new one for this years edition. I don't know, is there enough interest in doing so. Anyone got some thoughts?
Good luck to anyone who's going to try and make a run for the top spot. :)
Our community should share what we learn to see as many of us reach our individual potential as possible.
We could share info and pats on the back or tips here in this thread http://www.supatunagt.com/smf/index.php?topic=1733.0 (http://www.supatunagt.com/smf/index.php?topic=1733.0)
or we could start a new one for this years edition. I don't know, is there enough interest in doing so. Anyone got some thoughts?
Sounds good, Baked. A "GT Academy 2014" thread would probably be the way to go, I think.
I have no chance, or even desire for the top spot, but I'll put in a good effort, just to see what I can do.
Well here's a bit of good news....
http://www.gtplanet.net/polyphony-takes-action-against-gt6-modders/ (http://www.gtplanet.net/polyphony-takes-action-against-gt6-modders/)
Apparently, that is only able to be done on a jail-broken PS3 and the save-file (or whatever necessary for the plebes to do similar things) has not been released yet.
Theoretically, anyone who was able to do such things before on the PS3 with GT5 would be able to do something like this with GT6. So far, this has been contained, but I can only think that PD would love to leave the PS3 behind ASAP.
Apparently, that is only able to be done on a jail-broken PS3 and the save-file (or whatever necessary for the plebes to do similar things) has not been released yet.
Theoretically, anyone who was able to do such things before on the PS3 with GT5 would be able to do something like this with GT6. So far, this has been contained, but I can only think that PD would love to leave the PS3 behind ASAP.
I just want to add that, apparently, the modders are doing something a bit different with 6. They are connecting a PC to the PS3 and somehow reading its memory, taking a snapshot. They are then able to compare with the basic code and figure out what they need to change. I am not sure, but they may also be able to save that snapshot and work from it.
The point being that, no matter what PD does on the PS3 now, they can't hide anything because the modders are looking at what is running in memory. This is bad news and I am not sure how this will affect newer hardware, such as the PS4, either, but PD has to consider what this means to contests, if nothing else.
The keys to the PS3 were unlocked a few years ago by whathisface. I think everyone should have realized then anything released for the PS3 could easily be cracked.
I believe this is why we have such disregard for GT6 from PD. I do believe they should forgo their monetary pursuit of game credits and just give us folks who don't alter the game some in game money from seasonals and such.
The best we can hope for is they learned their lesson and have got the PS4 locked pretty dam tight. If that is the case I have no problem purchasing a PS4 and GT?.
Also, make sure the PS4 supports proper hardware.
http://www.gran-turismo.com/us/senna/ (http://www.gran-turismo.com/us/senna/)
Also, I noticed the word Free. I'm kinda surprised by this and/or there is a catch. I would have expected a pay to play situation with all or the majority of the proceeds going to the Foundation.
At this point, this is just a rumour which should get straightened out by / at E3:they would be better off supporting this PS3 version better, and putting out a "7" prologue for PS4 and leaving it at that until the next full game is ready. Splitting us up across two systems in the game would just about kill the community and possibly the franchise -- because they specifically promised not to do it, and because there will be alternatives by that time.
"Gran Turismo 6 will come to PS4 with improved 1080p/60fps visuals and extra features/tracks in Mid/Late 2015."
they would be better off supporting this PS3 version better, and putting out a "7" prologue for PS4 and leaving it at that until the next full game is ready. Splitting us up across two systems in the game would just about kill the community and possibly the franchise -- because they specifically promised not to do it, and because there will be alternatives by that time.
I'm probably one of the few people that really doesn't care much about the P1 of La Ferrari, to me they just seem like the next gen of over-hyped "automobile engineering masterpieces" a bit like the Bugatti Veyron was. I know they're kind of today's equivalent of the McLaren F1, Ferrari F40, Jaguar XJ220 and similar cars from years gone by but the new ones don't make me fizz now like the old ones did in their day. Perhaps it's just the grumpy old man in me grumbling about today's youth and their fancy new fangled inventions though :).
But yeah as Boston alluded to we ARE getting Senna's 1978 DAP racing kart (I think I hear Baked squealing with glee :)) and also it seems some historical track layouts to.. GT Planet article (http://www.gtplanet.net/pd-reveals-more-senna-content-for-may-update/) with some info.
I'm probably one of the few people that really doesn't care much about the P1 of La Ferrari, to me they just seem like the next gen of over-hyped "automobile engineering masterpieces" a bit like the Bugatti Veyron was. I know they're kind of today's equivalent of the McLaren F1, Ferrari F40, Jaguar XJ220 and similar cars from years gone by but the new ones don't make me fizz now like the old ones did in their day. Perhaps it's just the grumpy old man in me grumbling about today's youth and their fancy new fangled inventions though :).
But yeah as Boston alluded to we ARE getting Senna's 1978 DAP racing kart (I think I hear Baked squealing with glee :)) and also it seems some historical track layouts to.. GT Planet article (http://www.gtplanet.net/pd-reveals-more-senna-content-for-may-update/) with some info.
:stoopid:
I am with you to some degree I think there are some cars that have what I refer to as attainable performance. Many times the hyper cars push beyond that envelope for quality racing, not always though. And every once in a while they can be a blast but mostly I prefer a car that I can push to its limits more often than I am prone to in the hyper cars.
similar cars from years gone by but the new ones don't make me fizz now like the old ones did in their day.
Nitpicking, but why is Senna's JPS LOTUS F1 car going to be sold in a "Senna" dealership section, instead of Lotus. I mean for Pete's sake, the 2014 Lotus F1 car has the same livery! Weirdness ???
I'm reading at the planet the tire bug is gone in 1.07.
http://www.gtplanet.net/forum/threads/update-1-07-undocumented-changes-thread-documented-changes-also-listed-in-op.308847/#post-9658832 (http://www.gtplanet.net/forum/threads/update-1-07-undocumented-changes-thread-documented-changes-also-listed-in-op.308847/#post-9658832)
Thanks for the link Dude, good to hear they are fixing some big bugs even if they aren't actually telling us LOL. From the officially mentioned new stuff list, while it is just a little thing I REALLY like the look of the new False Start lights thing they've added!
Thanks for the link Dude, good to hear they are fixing some big bugs even if they aren't actually telling us LOL. From the officially mentioned new stuff list, while it is just a little thing I REALLY like the look of the new False Start lights thing they've added!
:stoopid:
I take it one of the devs has played Assetto Corsa :D
Thanks for the link Dude, good to hear they are fixing some big bugs even if they aren't actually telling us LOL. From the officially mentioned new stuff list, while it is just a little thing I REALLY like the look of the new False Start lights thing they've added!
:stoopid:
I take it one of the devs has played Assetto Corsa :D
Or they watch F1 racing. Either way I dig the lights too. :)
For fuck's sake how long can all this shit take to load and install? Hoping it is worth it.
For fuck's sake how long can all this shit take to load and install? Hoping it is worth it.
I did it at lunch today. It downloaded quickly and installed quickly, but it had more installing to do when entering the game. That last part took about 15 or 20 minutes.
Its done but I see no Senna Lotus F1 car or kart in the dealership. Where is it hidden at?
OK I see we don't get that other stuff for another couple of weeks. So why is the dealership button showing a "new" flag on it? What else were we supposed to get?
2 1/2 hrs to download.... 1/2 hr to install.....go TelkomSpeedy you're :FUCKING awesome (http://i.imgur.com/LmjyBgx.gif)
There's a new bug where the "NEW" tag comes up in the car dealerships without a new car being present. :laugh
http://sim-racers.com/files/MasterGT-BMW-VGT.zip (http://sim-racers.com/files/MasterGT-BMW-VGT.zip)
BMW VGT ghost replay @ Nubmburningring.
Has anyone else looked at the teaser photos offered up in the Vision room? The Hyundai is hard to make out but I am seeing an overhead view of what looks like a BAC Mono like vehicle. This would be a hugely welcome addition.
maintenance scheduled
http://www.gran-turismo.com/us/news/00_4574404.html (http://www.gran-turismo.com/us/news/00_4574404.html)
I asked for an image that no-one else had and this is what PDI gave me.
(http://community.us.playstation.com/t5/image/serverpage/image-id/304150i1C4C3B0D2B4864A9/image-size/original?v=mpbl-1&px=-1)
maintenance scheduled
http://www.gran-turismo.com/us/news/00_4574404.html (http://www.gran-turismo.com/us/news/00_4574404.html)
It's possible this is for the free shit we're supposed to get. :)
Open Lobby
In races with qualifiers, if Race Format is set to “Race Alone” in “Qualifier Settings”, you can now enable or disable your line ghosts by pressing the up directional button (default).
What tracks?
What tracks?
80's variations of Brands Hatch & Monza.
I asked for an image that no-one else had and this is what PDI gave me.
(http://community.us.playstation.com/t5/image/serverpage/image-id/304150i1C4C3B0D2B4864A9/image-size/original?v=mpbl-1&px=-1)
Oh boy, Cosworth Scion FR-S (http://jalopnik.com/cosworth-scion-fr-s-is-a-230-hp-tuner-car-that-wont-voi-1583816782). We should mod one up in GT6.
so i bought a Senna Lotus before i figured out you can win one. They sure got the turbolag dialled in (http://i.imgur.com/LmjyBgx.gif) holy shitfuck.
This is not a bitch just an observation
We're on the road again this weekend so look forward to getting into the new stuff next week
do you not win one in the tt? :o
in the Senna section on the home page Dude...... i missed it at first too
What tracks?
80's variations of Brands Hatch & Monza.
From what I'm reading, it's the track layout only. The surroundings are modern, which seems kind of odd.
Well, that was a fun update. When is 1.09 coming? (http://i.imgur.com/LmjyBgx.gif)
What tracks?
80's variations of Brands Hatch & Monza.
From what I'm reading, it's the track layout only. The surroundings are modern, which seems kind of odd.
Yes, it felt really odd. At Monza, the new grand stand with the huge overhanging podium superstructure at the main straight is a bit jarring. Also, when I watched one of the old GP video at Monza, you can see the paved oval track joining the new circuit at Rettifilio. The PD version is all sand trap. :o
Overall, it is nice to get new variation of the classic tracks.
Just opened GT6 and got 5 DL cars for doing the Final GT5 Event, except I don't remember doing it ( no wise cracks lol ).
However, I only received them on my PS Plus account, so maybe its a freebie for having PS Plus.
Just opened GT6 and got 5 DL cars for doing the Final GT5 Event, except I don't remember doing it ( no wise cracks lol ).
However, I only received them on my PS Plus account, so maybe its a freebie for having PS Plus.
Ha, ha, you ran this http://us.gran-turismo.com/us/news/00_8806688.html (http://us.gran-turismo.com/us/news/00_8806688.html) and forgot all about it. ^-^
Just opened GT6 and got 5 DL cars for doing the Final GT5 Event, except I don't remember doing it ( no wise cracks lol ).
However, I only received them on my PS Plus account, so maybe its a freebie for having PS Plus.
Ha, ha, you ran this http://us.gran-turismo.com/us/news/00_8806688.html (http://us.gran-turismo.com/us/news/00_8806688.html) and forgot all about it. ^-^
Just opened GT6 and got 5 DL cars for doing the Final GT5 Event, except I don't remember doing it ( no wise cracks lol ).
However, I only received them on my PS Plus account, so maybe its a freebie for having PS Plus.
Ha, ha, you ran this http://us.gran-turismo.com/us/news/00_8806688.html (http://us.gran-turismo.com/us/news/00_8806688.html) and forgot all about it. ^-^
No way, the only thing I ran in GT5 in the last 6 months was the Tuna Shuffle ( sounds like a dance lol )
I also got the 5 cars on my other PS3 on my Peyepete account, which hasn't had GT5 in since GT6 came out.
I didn't get anything yet but I don't expect I will, I enjoyed the Mazda one but gave up after about 20 minutes of failed laps on the Nurb one.
I really like that Monza version, although I need a bit more practice on it.
Red Bull Ring announced - http://www.gtplanet.net/red-bull-ring-circuit-announced-for-gran-turismo-6/ (http://www.gtplanet.net/red-bull-ring-circuit-announced-for-gran-turismo-6/)
Finally, a new location! :)
As much as I want to look forward to getting the Red Bull Ring, Goodwood and any other new track / car content we get I'm going to set up my lawn chair firmly in the "I'll believe it when I see it" section :). Until it's actually in front of me in the game ready to be driven or driven on at this point to me any announcement PD makes is just words to be taken with a giant sized pinch of salt.
Don't get me wrong I think it's great they're working on and givin us new tracks and cars I'm just wondering what's happening about the core game features that were promised 6-12 months ago, where's the course maker, the community features or even that fancy suspension testing doodad they were huffing and puffing about last year?
Like I say I'm not "trying" to be a Gloomy Gus or a Debbi Downer, I just seem to be succeeding at it :D.
- A [Reset to Default] option that returns the car to its showroom condition has been added under [Car Settings].
Quote- A [Reset to Default] option that returns the car to its showroom condition has been added under [Car Settings].
#fuckingfinally
From what I'm reading, the Lexus is paintable, and the wheels can be changed. I always like the Lexus RM, so I'll be picking that up. LMP cars don't interest me in the least, so I'll hang on to those 2 million credits.
Pretty good update. Good jorb PD. :)
Quote- A [Reset to Default] option that returns the car to its showroom condition has been added under [Car Settings].
#fuckingfinally
Wait. This isn't what I thought it was.
#wtfPD
Quote- A [Reset to Default] option that returns the car to its showroom condition has been added under [Car Settings].
#fuckingfinally
Wait. This isn't what I thought it was.
#wtfPD
Quote- A [Reset to Default] option that returns the car to its showroom condition has been added under [Car Settings].
#fuckingfinally
Wait. This isn't what I thought it was.
#wtfPD
Oh wait. Maybe it is what I thought it was. Looks like we CAN set individual tuning parts to default.
#ireadsomeconflictinginformation
#hashtagsarelame
#imlame
I hope it's what we really hope it is :D
:stoopid: Are we related or something Chrome, because that's exactly what I'm thinking too :).
From undocumented changes:
•Willow Springs has more foliage
Nice! Hopefully some of those bushes spell out the word "BRAKE" :D
From undocumented changes:
•Willow Springs has more foliage
Nice! Hopefully some of those bushes spell out the word "BRAKE" :D
It's fire season out here, those bushes will be gone "soon".
So the default rear toe is now .60 on all road cars.
(http://i.imgur.com/yH7eigp.jpg)
^^^ :o (http://i.imgur.com/LmjyBgx.gif)
I've put some laps on this track on Race 07.
Pretty sweet track. I'm looking forward to this one.
So I did a couple of laps tonight for the VW Vision GT thing, car handles fairly well but good googly moogly is it hideous to look at.. the outside looks like some probably decent looking futuristic car that got sat on by a futuristic elephant so it's half the height it should be, the interior isn't bad except for the fact that in cockpit view it's like driving wearing bi-focals.
I mean really, who's bright idea was it to make the top of the edgeless windshield just low enough that it's perfectly eye level with the driver? And it's tinted glass too, it's like driving wearing a pair of half-assed bi-focal sunglasses!
:lolz
...... have you tried scrunching down in you seat abit (http://i.imgur.com/LmjyBgx.gif)
Hi PD, thank you very much for recent updates(especially this last one). If its not too much trouble could you please address the issue where entire rooms implode :o
Thank you for your attention to this detail
Hi PD, thank you very much for recent updates(especially this last one). If its not too much trouble could you please address the issue where entire rooms implode :o
Thank you for your attention to this detail
I think it might be a PSN Notwork problem. I was having troubles before I even fired up the game yesterday. I was checking my network connection speed from the XMB and it was all over the place, it even failed twice. My PS3 is the only device on my network with problems.
Hi PD, thank you very much for recent updates(especially this last one). If its not too much trouble could you please address the issue where entire rooms implode :o
Thank you for your attention to this detail
http://www.autoweek.com/article/20140623/CARNEWS/140629941 (http://www.autoweek.com/article/20140623/CARNEWS/140629941)
Talks about a virtual to real life competition between a former Stig and GT6 players at Goodwood this week in a Ford Focus ST that is being premiered there this week.
FUCKING WOW this could be a big deal. The FIA is involved all over the world with all levels of series and types of vehicles and tracks my god, the tracks PD might of just got their foot in the door with this relationship.
Polyphony Digital’s partnership with the FIA will play an even more important role with the launch of the 2015 FIA Online Championship, an official competition which will be hosted in Gran Turismo by the FIA themselves.
“This innovative new partnership will ensure that millions of Gran Turismo and motor sport fans can race on even more detailed tracks at home. The Gran Turismo series has played an important role in helping to attract a new fan base to motor sport. With the input of FIA in the development of the upcoming FIA Online Championship, Gran Turismo 6 will now offer an experience even closer to the real world of motor sport. We are also excited to be working closely with Polyphony Digital and Sony Computer Entertainment in the future to find new ways to continue to make motor sport more accessible to millions of fans that share a passion for racing,” said FIA president Jean Todt.
I was so psyched when I heard about this yesterday. Felt like it has the potential to bring GT franchise to a higher level. Possibly closer to iracing for the organized stuff. FIA gives PD so much more clout with tracks, series and manufacturers. All of this could amount to be the biggest announcement out of PD ever.
I was so psyched when I heard about this yesterday. Felt like it has the potential to bring GT franchise to a higher level. Possibly closer to iracing for the organized stuff. FIA gives PD so much more clout with tracks, series and manufacturers. All of this could amount to be the biggest announcement out of PD ever.
As much as I am still trying to stay seated in my IBIWISI Lawn Chair on this I do have to admit that whole announcement is pretty epic and I'm most certainly leaning forwards with anticipation to see what happens next, much like a star in a reasonably priced car might do while waiting to hear their laptime :D.
The sheer scope and potential of a partnership like this is huge, bigger than huge.. what's bigger than huge? Flarking massive?! It's difficult not to get a little giddy thinking about all the possibilities down the road and the doors that have been opened because of this, in some ways it kind of makes the grumbles and issues we all have with different aspects of the game seem a little smaller and less significant when you think about how much bigger the big picture just became.
I was so psyched when I heard about this yesterday. Felt like it has the potential to bring GT franchise to a higher level. Possibly closer to iracing for the organized stuff. FIA gives PD so much more clout with tracks, series and manufacturers. All of this could amount to be the biggest announcement out of PD ever.
As much as I am still trying to stay seated in my IBIWISI Lawn Chair on this I do have to admit that whole announcement is pretty epic and I'm most certainly leaning forwards with anticipation to see what happens next, much like a star in a reasonably priced car might do while waiting to hear their laptime :D.
The sheer scope and potential of a partnership like this is huge, bigger than huge.. what's bigger than huge? Flarking massive?! It's difficult not to get a little giddy thinking about all the possibilities down the road and the doors that have been opened because of this, in some ways it kind of makes the grumbles and issues we all have with different aspects of the game seem a little smaller and less significant when you think about how much bigger the big picture just became.
And here is one of the FIA approved tracks.
(http://nintendoenthusiast.com/wp-content/uploads/2012/04/Super_Mario_Kart_Mario_Circuit_2.png)
Jean Todt is almost singlehandedly ruining Formula One. He can go screw himself for all I care. >:(
Probably old news, but I noticed last night that the game now shows the "countdown has begun" and timer, while in the tuning menu.
Was doing a few "scrimmages" with TunaPhreak last night and I was disco'd twice within the span of one hour. >:(
Anyone else still suffering from network instability? I'm paranoid that we're gonna have a disco disaster, again, at Green Hell tomorrow night :(
put in about 5 hr on Friday about 6 hr on Saturday and about 3 hours last night and saw just one disco the entire time
Fun fun. My standing achievement is having the 2nd best time in the final test of the S License, using the Veyron. Clocked that time on my 2nd clean lap ;D
Did some practice (for tonight's race) with Phreak against last night, no network issues. Fingers crossed for tonight.
Last night I was roaming around I-A events making small change using a that beautiful Spoon S2K. On the way out I stopped by the License test and was happy to see MMX top of the charts in I-A 5. I had to have a go, but only managed #2. :)
THANK YOU PD!!!
(http://i1203.photobucket.com/albums/bb392/strathound/Syracuse-Night.jpg)
From PD!I thought this was an issue with every car in GT.
"Engine brake reduction control on formula cars have been disabled
The engine brake reduction control that was active on certain formula cars have now been disabled. (This is a feature that helps drivers avoid spinning out from excessive braking forces generated by the engine at throttle off, by slightly opening the throttle while cornering even with the accelerator pedal completely released.)"
I knew I wasn't going nuts! Thank you soooooooooooo much for this PD.
More Car Number Customization Options
More cars have been made compatible with the [Driver Number] feature in the [Garage]. There is also an increased selection of [Base] sheet designs on which the numbers can be displayed.
I'm guessing a select group of fully detailed (i.e. premium quality) cars now can have number decals added to them?! Interesting, very interesting :).
From PD!
"Engine brake reduction control on formula cars have been disabled
The engine brake reduction control that was active on certain formula cars have now been disabled. (This is a feature that helps drivers avoid spinning out from excessive braking forces generated by the engine at throttle off, by slightly opening the throttle while cornering even with the accelerator pedal completely released.)"
I knew I wasn't going nuts! Thank you soooooooooooo much for this PD.
Very cool news about the numbering. I'll have to play with the race Trans Am I built but never used after the IMSA race tonight.
Also, some talk of rooms not showing up in lobby. Fix may be simple it's the last post in this short thread.
(eject disc, turn off PS3, turn on PS3 then insert disc.)
http://www.gtplanet.net/forum/threads/the-online-lobby-wont-populate-after-1-10-for-many.314190/ (http://www.gtplanet.net/forum/threads/the-online-lobby-wont-populate-after-1-10-for-many.314190/)
caliper colors = $2,000.00
caliper colors = $2,000.00
(http://i.imgur.com/yH7eigp.jpg)
I'm just guessing at a price. What's your guess?
- The update 1.09 bug where the car view changes to the cockpit view every time you start an event has been fixed. It now keep the view you were previously using.
I'm just guessing at a price. What's your guess?
Oh I thought that was the real deal.
I'll guess $500
Sounds more like the issue was fixed and now is back to effed up againAlso, some talk of rooms not showing up in lobby. Fix may be simple it's the last post in this short thread.
(eject disc, turn off PS3, turn on PS3 then insert disc.)
http://www.gtplanet.net/forum/threads/the-online-lobby-wont-populate-after-1-10-for-many.314190/ (http://www.gtplanet.net/forum/threads/the-online-lobby-wont-populate-after-1-10-for-many.314190/)
Sounds as if it is fixed already
brake caliper painting costs 2,000 not sure if that's for every car though
Sounds more like the issue was fixed and now is back to effed up againAlso, some talk of rooms not showing up in lobby. Fix may be simple it's the last post in this short thread.
(eject disc, turn off PS3, turn on PS3 then insert disc.)
http://www.gtplanet.net/forum/threads/the-online-lobby-wont-populate-after-1-10-for-many.314190/ (http://www.gtplanet.net/forum/threads/the-online-lobby-wont-populate-after-1-10-for-many.314190/)
Sounds as if it is fixed already
- The update 1.09 bug where the car view changes to the cockpit view every time you start an event has been fixed. It now keep the view you were previously using.
That really baffled me during drunk driving but I figured it had something to do with the beer not the game.
brake caliper painting costs 2,000 not sure if that's for every car though
The painted racing calipers I put on 2 cars (Cleo 24V and the RUF 3400S) cost $1500 per set. Gotta say, it does add to the look of the car. Great for those that like photos. Unnoticeable in a race. Too busy to look at your brakes. :D
Also, the Nissan Vision GT car has an active KERS system. 8)
To use it, press the button assigned to NOS. (Gotta remap my wheel. I don't think I have a NOS button). It regenerates during breaking/coasting. It has 3 bars to indicate how much you have.
Some guys on gtplanet have said they ran it without knowing about it, then went back and knocked off huge chunks of time compared to what they previously ran.
Not all cars can have number plates. Looks like standard cars are out. Active list of cars being built at GTP.
The boost doesn't work in the seasonal TT.
Sounds more like the issue was fixed and now is back to effed up againAlso, some talk of rooms not showing up in lobby. Fix may be simple it's the last post in this short thread.
(eject disc, turn off PS3, turn on PS3 then insert disc.)
http://www.gtplanet.net/forum/threads/the-online-lobby-wont-populate-after-1-10-for-many.314190/ (http://www.gtplanet.net/forum/threads/the-online-lobby-wont-populate-after-1-10-for-many.314190/)
Sounds as if it is fixed already
Looks like the work around is to announce the room #.
http://www.gtplanet.net/forum/threads/the-online-lobby-wont-populate-after-1-10-for-many.314190/#post-9912134 (http://www.gtplanet.net/forum/threads/the-online-lobby-wont-populate-after-1-10-for-many.314190/#post-9912134)
Also, that avatar looks familiar for some reason. :)
Thanks for the feedback 77. The GT6 network for me, since the game's debut, has been on average better than it was for GT5. But the last 10 days or so have been horrible. I had more disconnects last night, so I said fuck it and hardwired my internet connection and it worked fine then. But every other wireless device in the house has continued to work just fine.
So I really don't know what to think right now. :-\
Thanks for the feedback 77. The GT6 network for me, since the game's debut, has been on average better than it was for GT5. But the last 10 days or so have been horrible. I had more disconnects last night, so I said fuck it and hardwired my internet connection and it worked fine then. But every other wireless device in the house has continued to work just fine.
So I really don't know what to think right now. :-\
It has been stated many places, many times. You should always hardwire the PS3 if at all possible.
Kazunori confirmed that there is still much to come for Gran Turismo 6, stating that “we’re planning to launch big updates for GT6 soon”. These updates will likely include features announced for the game, including a new Course Maker, B-Spec mode, and expanded online “community features”.
Mentioned this in Baked's room tonight. A glimmer of hope for Logitech and, by association, Fanatec.... maybe.....
http://www.playstationtrophies.org/news/news-13015-New-DriveClub-Details-Drop--PS-Plus-Edition-Available-Day-One--Wheel-Compatibility-and-More.html (http://www.playstationtrophies.org/news/news-13015-New-DriveClub-Details-Drop--PS-Plus-Edition-Available-Day-One--Wheel-Compatibility-and-More.html)
Good news on the GT6 front. C'mon course creator!!!
I still sit here reading this news from my IBIWISI(TM) Lawn Chair, for I still won't believe it until I see it :), however it IS interesting news indeed. I wonder if the course creator and "community features" are inexorably linked somehow, perhaps for the sharing / distribution of tracks so they can be used online with relative ease?
Mentioned this in Baked's room tonight. A glimmer of hope for Logitech and, by association, Fanatec.... maybe.....
http://www.playstationtrophies.org/news/news-13015-New-DriveClub-Details-Drop--PS-Plus-Edition-Available-Day-One--Wheel-Compatibility-and-More.html (http://www.playstationtrophies.org/news/news-13015-New-DriveClub-Details-Drop--PS-Plus-Edition-Available-Day-One--Wheel-Compatibility-and-More.html)
This one sentence brings weary thoughts about that soks. I hope I am very wrong.
'Rushy' reveals that Evolution is working with Thrustmaster and Logitech to ensure its PS4 wheels are compatible with DriveClub,
Good news on the GT6 front. C'mon course creator!!!
Thanks for the feedback 77. The GT6 network for me, since the game's debut, has been on average better than it was for GT5. But the last 10 days or so have been horrible. I had more disconnects last night, so I said fuck it and hardwired my internet connection and it worked fine then. But every other wireless device in the house has continued to work just fine.
So I really don't know what to think right now. :-\
It has been stated many places, many times. You should always hardwire the PS3 if at all possible.
:stoopid:
Pretty sure I got to the bottom of this. Called AT&T today to complain about horrid internet speeds and I see on their website that the speeds I'm getting are 1.5 Mbps download and 256kbps upload. I'm paying for 6 down, 3 up. I can't fucking believe this. These idiots somehow made an error somewhere along the time and sacked me, figuratively speaking. I'm still being billed for the faster package. Should be resolved before the weekend, and I should be getting some serious credit for my account.
Oh, and the icing on the cake is this damned website still says that "U-Verse is available in my area". No, it fucking isn't. It wasn't 2 years ago, it wasn't 1 year ago and because it was posted on the website i checked again today and thus, no it's not avaialble today. Asshats >:(
So ... two maintenance windows and ... nothing? >:(
AT&T Seems to do that with their products... advertise them as if they are available so that you will want it when it finally arrives.
They sent us u-verse stuff in the mail for years and I'm considering checking whether it is finally available (we have DSL through them, but not the cable-based u-verse).
For those who have a Sonic near them, you probably don't realize this, but Sonic advertises in places they don't have any stores just so that you will demand that a store finally comes to your town ;)
AT&T Seems to do that with their products... advertise them as if they are available so that you will want it when it finally arrives.
They sent us u-verse stuff in the mail for years and I'm considering checking whether it is finally available (we have DSL through them, but not the cable-based u-verse).
For those who have a Sonic near them, you probably don't realize this, but Sonic advertises in places they don't have any stores just so that you will demand that a store finally comes to your town ;)
All resolved today. I worked from home and had a tech help me over the phone. Just involved logging off the modem via it's IP address and relogging in along with a hard reset. Then, voila, 6.4Mbps download speed.
As to AT&T and U-Verse, these idiots seemingly don't even know where they have it and where they don't. Last place I lived was a neighborhood that had just had U-Verse installed (before I moved) and I had an install date set up with to get started and everything. Day before the appointment they call me and tell me my house is too far away from the closest junction box, and that I cannot have U-Verse service. I asked when they would plug that hole in their network and was told probably never. ::)
the "rumor" at GTP said that an update was coming this week, but that usually means maintenance on Monday nights, and we didn't see that... I guess sometimes we've received updates later in the week, so who knows? ???
An update for Gran Turismo 6 has been released. The following is a list of the main features introduced:
Vision Gran Turismo
The “Toyota FT-1 Vision Gran Turismo” has been released. The design concept FT-1 is honed to perfection in this rendition to enhance its features and designs required for pure racing competition.
After the update has been installed, the car can be purchased from the [Vision GT] option within the [CARS] section in "My Home". Alternatively, it is also possible to obtain the car by completing a lap (regardless of the lap time) in the new Seasonal Event, available only for a limited time.
Sierra Time Rally
The “Sierra Time Rally” has been added to the [SPECIAL EVENTS] section in "My Home". In the first original long course “Circuito de la Sierra” modelled after the Ronda region of Spain, players will attempt to complete a lap around the course within the allotted time.
The time remaining can be extended by passing through the checkpoints, overtaking other cars will raise your combo level and your score will be calculated according to the distance driven. There are many other ways to increase your score, try to find them all!
Quick Match
[Quick Match] has been added to the [ONLINE] section of "My Home". When the event is selected, players will automatically be matched to other players around the world for a quick and easy online race.
New vehicles have been introduced
The following cars have been added to the [Dealerships] option within the [CARS] section of "My Home". You can also find these cars in the [Recommended Cars] option of the same section:
- Toyota FT-1 graphite
- Nissan GT-R Nismo ’14(*)
*Players who participated in the “GT Academy 2014” Online Qualifiers will receive this car free of charge.
Additional Meters have been added
It is now possible to install "Additional Meters" from the [Custom Parts] option within the [TUNING & SERVICING] section of "My Home". You can select up to 3 instruments to add from the following: "Boost Meter", "Water Temperature Gauge", "Oil Temperature Gauge", "Rev. Counter", "Speedometer", "Oil Pressure Gauge", "Voltmeter" and "Fuel Gauge".
Steering Controller support extended
The Thrustmaster T300RS is now officially supported and fully compatible with Gran Turismo 6. It is possible to reassign the control keys from the [Steering Controller] category within the [Options] screen in the [MENU] (accessible by pressing the START button).
Force Feedback Strength can now be adjusted from the [Quick Menu]
- The [Feedback Strength] value that could previously be adjusted only from the [Steering Characteristics] category within the [Options] screen in the [MENU] can now also be adjusted from the [Driving Options] of the "Quick Menu", displayed before a race starts.
- Additionally, the strength of the force feedback previously adjustable only under [Feedback Strength] can now be adjusted independently with the [Force Feedback Max. Torque] and [Force Feedback Sensitivity] sliders: it is now possible to set the strength of the feedback during extreme cornering and the steering sensitivity when near the centred position independently.
- Force feedback can now be adjusted on 200 degree lock-to-lock type controllers such as the Driving Force™ EX.
Other
- The motor assist control for the Toyota TS030 Hybrid ’12 has been changed. Because the motor assist only works when the car is at full throttle (over 80%), the motor no longer comes into effect during partial throttle while cornering.
mine took 3 tries... error ..error, but, got it in the end. the update to the update only took a few min.
That "big ass" track is kinda fun tho (without complaining) it seems a bit blah. It does look nice tho and the new challenges are fun.
As far as the ffb settings go my wheel feels a bit...hmm... unconnected from before. May just need to play with settings a bit. Its a good feature I think.
Steering offers more info and perhaps is slightly more precise but the force feedback upon turn in is lacking proper resistance.
I tried Quick Match, to figure out how it works.
>:( :P :-X ::)
Bozos...
HI guys... here is a post I made over at PSN to try and make a case for this new steering. I know there isn't much griping here about it yet, but let me offer this opinion in a pasta form simply because it is easier
Take another look at the steering and see if you notice what I do. It's frickin' brilliant now. I hear what you all are saying about less resistance, but they have seriously altered the way the wheel connects to the car and to the player, thus creating a very very real and immediate sense of control and connection to the car.
DFGT user, BTW
I agree a bit more resistance would be in order to bring the realism back, but remember that realism isn't the only factor for GT as a game. It also needs to correctly translate the feel and connection that would exist IRL even though this isn't "RL" at all...
They've just hit it out of the park. I've tried several cars with wildly different setups, and I can say that this feels like a new game again. They might have even made some physics changes - either that, or the changes to the FFB algorithms might have brought out more of the magnificence of the new GT6 physics that we simply haven't had the opportunity to "feel" until now.
Remember that FFB in GT is not about translating 1 to 1, exactly what a real wheel is going to feel like. Rather, GT has taken the approach of trying to give the driver information about the car's attitude and forces applied to it, through the wheel and the types of vibrations and resistance that come with it.
- Steering is more direct
- Creates better connection to car and road surface for player.
- All camera views can viably be used as a driving option. All feel 10x better for control of car.
- Point your car, it goes there unless too much understeer. Easy to diagnose now.
- Easy to feel "sweet spot" in the car's suspension mated to the given track (or lack of a sweet spot)
- Easy to suspend disbelief while driving a tough car.
- Curbs have more intense feel to them, as should be. Can feel them with realistic application of resistance against arms, does not cause cascade effect of over-correction.
- Driving is much more smooth, generally.
- Driving does feel a bit "numb" to the touch because of decreased resistance from steering. Hopefully that is curable.
If, for some reason, putting the resistance levels back to the way they were before means they must revert to the old style of FFB tactile "feel", i'd say leave it exactly like it is because sooner or later I'm pretty sure that the rest of you will see how brilliant this game feels now.
If, on the other hand, they can keep this pretty much like it is now, but tweak the settings to the point of perfection, that's exactly what it will be. That, and the other thing I found today, is really going to breathe new life into this game right when it needs it. Hopefully more new content is coming such as promised community features (quick match is nice, but doesn't promote community building)
I have been playing another PC game that is coming out soon, and even though its FFB settings are a lot more ellaborate and involved, I think GT just jumped back up to being the best "feeling" racing game out there.
a hotfix this afternoon my time seems to have fixed the steering (lack of) feel issue
a hotfix this afternoon my time seems to have fixed the steering (lack of) feel issue
cool. I think if thtey can nail that setting, the people concerned about the new settings will be brought around
MastrGT wrote:
Putting the force up to 10 with the G25 is going to be very tiring, in the long run, and one of my wrists won't be able to withstand it for long. Be careful how strong you make it. :smileysurprised:
You only need is strong enough to get the info you need.
Even when I had a G25 I always ran low FFB settings, something in the 2 to 4 range. I always like being able to feel the road and the car. Also, my wrists appreciate it too. :)
BAM!!!
(http://i174.photobucket.com/albums/w96/BAJAZR2/STVM_ChromeTuna/DSCN1410_zpsc270f6c5.jpg)
100% earned on my MMX account, no glitching, and all offline, except for one TOC.
I'm with ya Baked. I don't have a button mapped for nitrous. I golded. It wasn't pretty but I did it. Granted, I have only run the Fiat. And only managed a silver in 1 lap with the scrocco. I have yet to try the Ferrari, but it will be the same. I don't have a nitro button. It is fun.
SRF forced on pisses me off!
Also, I was chasing MMX and Chrome in the latest poor a bath of hurt over me TT with the new vision car. I was surprised how fast MMX was until he made a mistake in the second sector. And how close you two were in the third sector, it was neck and neck. I would FR that cat if I were you. :)
Was not sure where to ask this but did anyone else not use the nitrous to gold the new rally thing? I don't have a button mapped for it so I thought it could be a fun challenge. Maybe they should offer bonus for every shot of it you still have at the end of a lap.
For some reason I have never been a fan of nitrous. It almost seems like I am giving steroids to an engine. If 55 is the max then the only help NOS would bring is to lower my overall time.
Wait hold the bus... did I miss something. Nitrous, jumps, time bonus, has GT become the Arcade Driving Simulator? ^-^
I did the update, got the new Vision car and after recovering from the seizure caused by the flickering shadows I went back to Minecraft. I guess I should play some more, the online quick race looked promising. :)
I tried Quick Match, to figure out how it works.
>:( :P :-X ::)
Bozos...
Wait hold the bus... did I miss something. Nitrous, jumps, time bonus, has GT become the Arcade Driving Simulator? ^-^
I did the update, got the new Vision car and after recovering from the seizure caused by the flickering shadows I went back to Minecraft. I guess I should play some more, the online quick race looked promising. :)
Not so much according to MGTI tried Quick Match, to figure out how it works.
>:( :P :-X ::)
Bozos...
Wait hold the bus... did I miss something. Nitrous, jumps, time bonus, has GT become the Arcade Driving Simulator? ^-^
I ran the Fiat last night and only managed 1.9 million, even with lots of go juice applied. Some freak on my friends list scored 2.5 million. That's crazy.
Y'all made me feel old the other night having no clue what game I was talking about....
http://www.arcade-museum.com/game_detail.php?game_id=7451 (http://www.arcade-museum.com/game_detail.php?game_id=7451)
(http://i.imgur.com/LmjyBgx.gif)
Y'all made me feel old the other night having no clue what game I was talking about....
http://www.arcade-museum.com/game_detail.php?game_id=7451 (http://www.arcade-museum.com/game_detail.php?game_id=7451)
(http://i.imgur.com/LmjyBgx.gif)
I remember Pole Position, the original Out Run game from back in the mid / late 80s and another one called Super Sprint too as arcade machines. Cruis'n World is a bit too new for me so I likely never saw it :D.
Do you remember Night Driver?
(http://www.topgear.com/uk/imageresize/image.jpg?OriginalImageUrl=%2fuk%2fassets%2fcms%2fa89624e9-c770-4039-848e-a0d18d4fe640%2f670x377Image.png%3fp%3d140514_12%3a44&Width=615&Height=347)
Night Driver - Arcade (Atari 1976) (http://www.youtube.com/watch?v=MK_pwMItCPM#)
I remember Pole Position, the original Out Run game from back in the mid / late 80s and another one called Super Sprint too as arcade machines. Cruis'n World is a bit too new for me so I likely never saw it :D.
was super sprint the one that had multiple wheels and it was like you were looking down at the cars from overhead?
Do you remember Night Driver?
(http://www.topgear.com/uk/imageresize/image.jpg?OriginalImageUrl=%2fuk%2fassets%2fcms%2fa89624e9-c770-4039-848e-a0d18d4fe640%2f670x377Image.png%3fp%3d140514_12%3a44&Width=615&Height=347)
Night Driver - Arcade (Atari 1976) (http://www.youtube.com/watch?v=MK_pwMItCPM#)
Do you remember Night Driver?
(http://www.topgear.com/uk/imageresize/image.jpg?OriginalImageUrl=%2fuk%2fassets%2fcms%2fa89624e9-c770-4039-848e-a0d18d4fe640%2f670x377Image.png%3fp%3d140514_12%3a44&Width=615&Height=347)
Night Driver - Arcade (Atari 1976) (http://www.youtube.com/watch?v=MK_pwMItCPM#)
Yes! The Atari 2600 version was my first intro to racing.
I ran the Fiat last night and only managed 1.9 million, even with lots of go juice applied. Some freak on my friends list scored 2.5 million. That's crazy.
Dude I think I have that same person on my friends list! :o
Anyone remember this one?
(http://i.imgur.com/vZfxzYV.jpg)
Anyone remember this one?
(http://i.imgur.com/vZfxzYV.jpg)
I had sound issues online last night. Sometimes no engine sound, no tire sound or none of either. I could strangely hear noise from other cars out on track. This is messed up.
Maybe unrelated, but there is a new system update available. Version 4.65
How'd you get the gameplay from your PS3 onto Youtube? I'm quite curious to see if I could do that...
How'd you get the gameplay from your PS3 onto Youtube? I'm quite curious to see if I could do that...
You need a PVR of some kind.
I have a Hauppauge 1212-HD http://www.amazon.com/Hauppauge-1212-Definition-Personal-Recorder/dp/B0018LX0DY (http://www.amazon.com/Hauppauge-1212-Definition-Personal-Recorder/dp/B0018LX0DY)
That's the weirdest looking F40 I've ever seen.
Looks an awful lot like a 288 GTO though :D ;D :-X
another known fuckup
http://www.gran-turismo.com/us/news/00_8530454.html (http://www.gran-turismo.com/us/news/00_8530454.html)
another known fuckup
http://www.gran-turismo.com/us/news/00_8530454.html (http://www.gran-turismo.com/us/news/00_8530454.html)
Nice find nosoks. Good thing I haven't added any extra gauges to any of my cars.
anyone else having fun watching replays...lock up your whole damn PS3? >:(
Or is it just me? ;)
PD is aware of it and have asked us NOT to watch replays until a fix is sent out.
What's this car # on the door business? Can it be done to any car?
What's this car # on the door business? Can it be done to any car?
What's this car # on the door business? Can it be done to any car?
Basically, any car that they allow you to do it. There is little rhyme or reason to it, as far as I can see.
I ran a few QMs, tonight, checking out a problem. I can't really say that they are any fun. I won't be going looking for any real racing there. A bit of a waste of time, really.
Bring on the missing stuff!
What's this car # on the door business? Can it be done to any car?
Basically, any car that they allow you to do it. There is little rhyme or reason to it, as far as I can see.
I ran a few QMs, tonight, checking out a problem. I can't really say that they are any fun. I won't be going looking for any real racing there. A bit of a waste of time, really.
Bring on the missing stuff!
http://www.gran-turismo.com/us/news/00_1848228.html?t=gt6update (http://www.gran-turismo.com/us/news/00_1848228.html?t=gt6update)
update 1:13 to UNfuck 1:12
http://www.gran-turismo.com/us/news/00_1848228.html?t=gt6update (http://www.gran-turismo.com/us/news/00_1848228.html?t=gt6update)
update 1:13 to UNfuck 1:12
on tracks like Spa, Nurburgring, Le Mans and now its good.
Before the fix - the sun went up around 8.30, while it should have been around 5 or 6h in the morining..
So it was complete dark on the track when it was 8.00 in the morning wich is not real.
Now the sun goes up around 5.00 wich looks realsitic compared what was before.
And also when it went down... same problem..
It was 23.00 and it was still daylight/sunset on the track and it should have been pitch dark..
But now its complete dark around 21-22.00 wich is fixed..
And this has been reseted/broken again thanks to the new 1.13 update. :(
I have tested it and its not good anymore.
Everything is back before 1.12.
So its 22.30 at the track and its still daylight. While the sun comes up after 8.00 in the morning. :(
Ah damn PD, you fix one thing but brake another..
http://www.gran-turismo.com/us/news/00_1848228.html?t=gt6update (http://www.gran-turismo.com/us/news/00_1848228.html?t=gt6update)
update 1:13 to UNfuck 1:12
Based on my observations on how PDi deploys its patches, it seems to me that PDi has 2 teams .. an even # patch team and an odd # patch team, and these 2 teams do not share info or work. I came to this conclusion because often, one patch came in with new bits and pieces, the next patch will reverse the bits and pieces from the previous patch, and then introduce new bits and bobs. This observation is once again been "proven" by others. :D
Latest from GTP: http://www.gtplanet.net/forum/threads/update-1-12-undocumented-changes-thread.316999/page-16#post-10120319 (http://www.gtplanet.net/forum/threads/update-1-12-undocumented-changes-thread.316999/page-16#post-10120319)
In 1.12 -Quoteon tracks like Spa, Nurburgring, Le Mans and now its good.
Before the fix - the sun went up around 8.30, while it should have been around 5 or 6h in the morining..
So it was complete dark on the track when it was 8.00 in the morning wich is not real.
Now the sun goes up around 5.00 wich looks realsitic compared what was before.
And also when it went down... same problem..
It was 23.00 and it was still daylight/sunset on the track and it should have been pitch dark..
But now its complete dark around 21-22.00 wich is fixed..
In 1.13 -QuoteAnd this has been reseted/broken again thanks to the new 1.13 update. :(
I have tested it and its not good anymore.
Everything is back before 1.12.
So its 22.30 at the track and its still daylight. While the sun comes up after 8.00 in the morning. :(
Ah damn PD, you fix one thing but brake another..
I think there is a simple answer. There is one F'd up team scrambling to make things, accidently breaking things, then while going back to fix something manage to break other things.
I think it comes down to the way business are run these days. Cheaper is favored over experience. In software and many other things it seems a lot can be lost in the turn over. There is no one to pass on knowledge.
I think there is a simple answer. There is one F'd up team scrambling to make things, accidently breaking things, then while going back to fix something manage to break other things.
I think it comes down to the way business are run these days. Cheaper is favored over experience. In software and many other things it seems a lot can be lost in the turn over. There is no one to pass on knowledge.
Seems like that the teams are branching the software for the fixes, but forgot to check the branch back into the trunk so that everyone working on the software are on the same page. The wonderful world of software development and deployment.
What's this car # on the door business? Can it be done to any car?
Basically, any car that they allow you to do it. There is little rhyme or reason to it, as far as I can see.
I ran a few QMs, tonight, checking out a problem. I can't really say that they are any fun. I won't be going looking for any real racing there. A bit of a waste of time, really.
Bring on the missing stuff!
hallelujah and amen to both QM and missing features
The VW was my favorite out of the bunch. The fiat seemed slow and the Ferrari was like riding a roadrunner with its balls on fire. Fast!
Good luck. If I can do it, I know you can!
Additional force feedback updates are coming very soon - stay tuned, guys.
What's this car # on the door business? Can it be done to any car?
Basically, any car that they allow you to do it. There is little rhyme or reason to it, as far as I can see.
I ran a few QMs, tonight, checking out a problem. I can't really say that they are any fun. I won't be going looking for any real racing there. A bit of a waste of time, really.
Bring on the missing stuff!
Another small “hotfix” update has been released this morning, firmly aimed at the force feedback issue once again. The release notes say:
The following issue has been addressed:
- An issue wherein the force feedback when steering was not working as intended for some vehicles. As a consequence of this change, the intensity of the force feedback for the following cars has been adjusted:
Formula Gran Turismo
Lotus 97T ’85
Red Bull X2010, X2011, X2014 series (except X2014 Junior)
All racing karts
What's this car # on the door business? Can it be done to any car?
Basically, any car that they allow you to do it. There is little rhyme or reason to it, as far as I can see.
I ran a few QMs, tonight, checking out a problem. I can't really say that they are any fun. I won't be going looking for any real racing there. A bit of a waste of time, really.
Bring on the missing stuff!
I tried out QM tonight and for sure I am not a fan. I did the GT500 race @ trial Mountain. I was run into the mountain, off the track and purposely blocked for over a lap on one occasion. If I was not hit or blocked someone would cut the track to pass, because while the penalty system is in effect, the cars are only ghosted and coasted for a few seconds. I did manage to come from 9th and finish 5th, mostly due to blockers and bashers crashing. I did come across some racers trying and perhaps we could do an old school ogogogo on a set time. Although it seems you get built into a room and so I actually don't believe we can do it like before.
I am not sure why they spent time on this. And I know I will piss people off, but I don't think they need to spend time on a track creator or livery stuff either. They need to address net code for online and possibly a larger room of racers. If you have a broadband connection you should not be getting discoed. I know the SNAILS (check GTPlanet Leagues (http://www.gtplanet.net/forum/board/gt6-clubs-leagues/)) are asking racers to check connection speeds, though I am not sure anyone that can do anything is looking at it.
In the old days with games like Counter Strike you wanted a server that was close and fast. If you found yourself at something over a 100 milliseconds you were going to die a lot. A decent server was around 50 and anything 25 or below was excellent. With a game like GT6 we do not have servers. We can not buy rack space. There are two server choices FIXED and Not FIXED HOST, the first everyone needs to communicate to a single player the second requires all information flow between all players.
I need a break. More later if desired.
QM = Meh for now. :)
http://www.gtplanet.net/pikes-peak-hill-climb-gran-turismo/ (http://www.gtplanet.net/pikes-peak-hill-climb-gran-turismo/)
I doubt we'll see it this generation, but it would be nice to do some virtual runs up Pike's Peak again.
http://www.gtplanet.net/pikes-peak-hill-climb-gran-turismo/ (http://www.gtplanet.net/pikes-peak-hill-climb-gran-turismo/)
I doubt we'll see it this generation, but it would be nice to do some virtual runs up Pike's Peak again.
It's all paved now Chrome.
Be nice if these areas would get opened up...
http://www.gtplanet.net/forum/threads/ssrx-alternate-route-found.319561/ (http://www.gtplanet.net/forum/threads/ssrx-alternate-route-found.319561/)
Not sure if there's any new info in here - http://www.eurogamer.net/articles/2014-11-05-whats-the-deal-with-ps4-and-xbox-one-steering-wheels (http://www.eurogamer.net/articles/2014-11-05-whats-the-deal-with-ps4-and-xbox-one-steering-wheels)
Not sure if there's any new info in here - http://www.eurogamer.net/articles/2014-11-05-whats-the-deal-with-ps4-and-xbox-one-steering-wheels (http://www.eurogamer.net/articles/2014-11-05-whats-the-deal-with-ps4-and-xbox-one-steering-wheels)
One paragraph in that whole article really shines a light onto the security chip BULLSHIT!
"The T-500 obviously doesn't have a security chip. So how does it work with Drive Club when other manufacture's PS3 wheels do not??? Unfortunately Thrustmaster declined our request for an interview."
What gives Sony? You money grubbing pieces of shit!
http://www.gtplanet.net/pikes-peak-hill-climb-gran-turismo/ (http://www.gtplanet.net/pikes-peak-hill-climb-gran-turismo/)
I doubt we'll see it this generation, but it would be nice to do some virtual runs up Pike's Peak again.
It's all paved now Chrome.
I know, and that's fine too. Good road is good, no matter the surface.
My first thought after skimming through the info was "Meh, another limited use one-off car" butI read a little deeper and found this nugget of info in Chrome's Pitstop blog link..
"Also in this update, tuning and customization parts for the M4 will also be unlocked."
I can't say as I really car that much about the BMW Safety Car (unless they're adding a flags / cautions system) but unlocking the tuning parts for the regular M4 is a good thing in my book!
That was my issue last night at TuTu. I could not see Charlie.
In my experience both parties have to leave and come back. Just me exiting and coming back will not allow me to see the invisible person.
It is strange.
I'm guessing GM's Chaparral VGT will be in it as well? A modern car with input from an old school race car designer has certainly grabbed my attention.
I'm told the 1.14 should clear up the connection problems.
I was in an open lobby and the room was nearly full. Two of us saw each other, but there was no indication of anyone else being on the track. I couldn't hear chatter nor felt any other cars. That was weird.
I'm told the 1.14 should clear up the connection problems.
I was in an open lobby and the room was nearly full. Two of us saw each other, but there was no indication of anyone else being on the track. I couldn't hear chatter nor felt any other cars. That was weird.
You didn't happen to here when we can expect to see this 1.14 update?
My lawn chair will be beside Feldynns with a cooler of tasty beverages in between. 8)
Soon is good. I am hopeful of stable rooms and tasty buds. I must say, even if the rooms and racing connections improve. My gaming hours have shifted. :'(
Soon is good. I am hopeful of stable rooms and tasty buds. I must say, even if the rooms and racing connections improve. My gaming hours have shifted. :'(
Everything alright Dude? Just a change in work schedule? Still hope we get to see you on Saturdays.
You didn't happen to here when we can expect to see this 1.14 update?
You didn't happen to here when we can expect to see this 1.14 update?
I am waiting to hear exactly (heard back: looks good), but one of the big missing parts should be included.
If it all happens as planned, then the Tunas should be happy with it.
Let them know, Master, that if they were timing release of some of this stuff to help compete with pCARS, that it would (IMO) be wise to stick with the plan and release it now-ish (original release timeframe for pCARS was almost to hit by now).
If they wait to give us the goods until pCARS is out, I'm afraid most will have gotten too frustrated and left by then... All the "candy" in the world might not change that.... food for thought.
whats a MoTec
ANTHRAX - Antisocial
whats a MoTec
Data analysis and telemetry software.
Sample pic...
(http://i.imgur.com/ACHXGio.jpg)
All this data stuff is funny to me. I understand what it is for and how useful it can be, but I don't even sign my name the same way twice.
All this data stuff is funny to me. I understand what it is for and how useful it can be, but I don't even sign my name the same way twice.
We could probably analyze that too and find out what's wrong with you... I mean, what makes you special Ed :) :-*
I was hoping for more, at least more needed things.
PDI needs to prioritise host controls, for setting up events. Getting people together is one thing, but then you have to deal with them.
There is a GTPlanet Club, but I don't see a Tuna club yet. Hint, hint. (http://i.imgur.com/LmjyBgx.gif)
There is a GTPlanet Club, but I don't see a Tuna club yet. Hint, hint. (http://i.imgur.com/LmjyBgx.gif)
There is a GTPlanet Club, but I don't see a Tuna club yet. Hint, hint. (http://i.imgur.com/LmjyBgx.gif)
I joined Baked's Tuna club last night.
Does this mean we can unfriend Host and Tutu Tuna now???
My update took 2 trys, first time errored out with 5 min to go, 2rd try smooth and 50 min
Dude you have been sent an invite.
Dude you have been sent an invite.
Cool. I did get something from you, but it seemed to just be a message not an invite.
Anyway, thanks. :)
Doing the update now. Baked, did you send this grouchy Tuna an invite? :)
Baked, do you know what the club number is?
also there is a Playstation system update in case no one noticed
The whole message / invite thing foxed me at first, Dude :). I'm not certain if it came at the same time but I replied to a message from Baked earlier today on the Gran-Turismo community thingum then happened to go back and look at it, scrolling down the message history thing showed an Invite button at the bottom.. not sure if I just didn't scroll down far enough to see it the first time or it appeared later and tacked onto the same message line though.
I personally don't like the look and feel of the website community interface thing right now, reminds me of some kind of Facebook / Twitter social media thing with "conversations" and "activity walls" and all that jazz. It'll probably grow on me over time, I'm just outdated and untrendy when it comes that kind of thing :D.
I know nothing about fartbook, adspace, tweety or any of those other social groups but it's a nice set up, especially given its their first attempt. I just don't know how to use it. I was able to join the club but that's as far as I got. I also saw people in the timeline sharing cars... or maybe it was car pictures ??? I'm not sure what was going on.
I also discovered that I've forgotten how to drive. "OK I'm going fast, this is cool, oh look there's a turn... oh wait... brake, BRAKE!, BLAM! into a wall." (http://i.imgur.com/LmjyBgx.gif)
I'm not entirely sure how I feel about the new sound effects, I mean I do kind of like the direction they're going because I think I'm hearing some things I like regarding engine / gear change noises and such but I'm not sure I like the new cockpit sound effects. I know many tend to drive in bumper cam so I'd urge you give cockpit view a shot to hear the difference, to me it sort of sounds better now but also like I'm driving in a bath tub or with a bucket on my head.
I may simply need to adjust the audio settings in the menu to fix the muffled / bucket effect though, I didn't think to do that yesterday :).
I know nothing about fartbook, adspace, tweety or any of those other social groups but it's a nice set up, especially given its their first attempt. I just don't know how to use it. I was able to join the club but that's as far as I got. I also saw people in the timeline sharing cars... or maybe it was car pictures ??? I'm not sure what was going on.
I also discovered that I've forgotten how to drive. "OK I'm going fast, this is cool, oh look there's a turn... oh wait... brake, BRAKE!, BLAM! into a wall." (http://i.imgur.com/LmjyBgx.gif)
I see you did some running in the BMW TT. (http://i.imgur.com/LmjyBgx.gif)
I'm not entirely sure how I feel about the new sound effects, I mean I do kind of like the direction they're going because I think I'm hearing some things I like regarding engine / gear change noises and such but I'm not sure I like the new cockpit sound effects. I know many tend to drive in bumper cam so I'd urge you give cockpit view a shot to hear the difference, to me it sort of sounds better now but also like I'm driving in a bath tub or with a bucket on my head.
I may simply need to adjust the audio settings in the menu to fix the muffled / bucket effect though, I didn't think to do that yesterday :).
You can change where the sound comes from.
Other improvements and adjustments
- A new [Onboard Mic Position] setting has been added to the [Sound Volume] category of the [Sound] page within the [Options] screen in the [MENU] (accessible by pressing the START button).
I'm curious to find out what data channels will be output in to MoTeC. If someone could find out for me I'd appreciate it.
I assume you'll have to wait for someone to configure a MoTeC Project though.
Here you go Wiz.
http://www.gtplanet.net/forum/threads/example-of-motec-data-analysis.320038/ (http://www.gtplanet.net/forum/threads/example-of-motec-data-analysis.320038/)
re: new Suzuka
feels very narrow and more slick. 21rd century asphalt I guess. Not complaining though.
Does it seem to anyone else that the physics changed a bit? My FFB feels .......more......heavy, again, not a complaint
:laugh
:stoopid:
on a lighter note, saw a guy fall off his scooter today...why?........ because he was busy putting on his helmet. true story
friends list in game only shows top 70The list of people to invite is limited to show around 70 friends, alphabetically, and so you cannot send invites to anyone farther down the list.
OzDaddy reported having to delete some people in order to invite some others, for this reason. Kind of screwy.
Also, when you send 65 messages, they all show as new messages for you to view, but only in-game. Website does not show them as new messages to review. Also kinda screwy.
But most of the stuff appears to work rather well, so far :)
friends list in game only shows top 70The list of people to invite is limited to show around 70 friends, alphabetically, and so you cannot send invites to anyone farther down the list.
OzDaddy reported having to delete some people in order to invite some others, for this reason. Kind of screwy.
Also, when you send 65 messages, they all show as new messages for you to view, but only in-game. Website does not show them as new messages to review. Also kinda screwy.
But most of the stuff appears to work rather well, so far :)
Before I figured out where to accept a Club invite, I tried using the search function. It is not so much a search as a type in the exact name of the club. GT Saturday could not be found.
anyone else having sound issues in the seasonals? My car sounds electric for the first couple of laps then becomes normal. Does it via sound system and through my headset.
friends list in game only shows top 70The list of people to invite is limited to show around 70 friends, alphabetically, and so you cannot send invites to anyone farther down the list.
OzDaddy reported having to delete some people in order to invite some others, for this reason. Kind of screwy.
Also, when you send 65 messages, they all show as new messages for you to view, but only in-game. Website does not show them as new messages to review. Also kinda screwy.
But most of the stuff appears to work rather well, so far :)
Before I figured out where to accept a Club invite, I tried using the search function. It is not so much a search as a type in the exact name of the club. GT Saturday could not be found.
Since I saw a comment that you raced with us (them) on saturday, I'm thinking you got this sorted out. But just in case, it is listed as "GT Saturdays" with an "s".
The cool thing about this new community stuff is that we don't have to pass around a game-save file between hosts and use a shared account to physically host each room. Now, a host can use his/her own account, and create a room inside the club lobby. Pretty cool, though admitedly, yes, it should have been this way from the start. But I'm still glad we finally have it.
The only problem that I have seen, so far, is that anyone who is not the club's owner can also start an event before the host arrives. Then the host has no control over running the event.
I have mentioned this to PDI, but I doubt that it will change.
I've been so busy recently and have no played much GT6 since I took part in the NERD Nurburgring V 4 Hour enduro a few weeks ago...
I have no clue how these invites work still. I open the message...and there's nothing. What. In. The. Fuck? ???
The only problem that I have seen, so far, is that anyone who is not the club's owner can also start an event before the host arrives. Then the host has no control over running the event.
I have mentioned this to PDI, but I doubt that it will change.
I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.
Hours later:
I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.
More hours later:
I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.
Only 220mins left until I have to install the next update!
Why did I replace my dead PS3? :-\
Whatever happened to a current update covering all past updates?
That was the solution that I thought of, too. It's just that probably most clubs will be run by one member, the owner, and not be part of a management group. If they had some sort of optional switch that could lock to only the host opening lobbies, that would work.
Well guys, i never had any news to bring, but now i have a story to share with you guys...
I went to the SEMA auto show last month, and only now i´m back home and with free time to write and stuff.
Going past the BMW booth i noticed the M4 pace car with Gran Turismo logos and stoped by to check it. Then i saw a couple of GT booths, and since they had the Thurstmaster 500 i decided to wait in line to drive it.
There was a guy playing it, so i had to wait. As i look to the side i see some guys in black shirts and their credentials read "Sony Santa Monica". A closer look and... TRANSLATOR SAN!!!
He´s an awesome guy, he even said to me "do you want me to bring out my notepad?" and we chatted for a few minutes. I asked where Kaz was because of the awards and his response was "he´s here, actually he´s playing right in front of us".
Really?
Taking a closer look the "guy" i was waiting to finish his demo run was Kazunori Yamauchi himself, and i finally had a chance to meet him and ask a few questions.
I said i was ready to buy the wheel, if i should do it. Before Translator san even translated the phrase he was already nodding his head saying no, that it didn´t make sense since i already had a G25.
1- There will be a new wheel to go along GT7
2 - The G25 will work on PS4, they didn´t told me how, but they assured me it is going to work.
3 - GT7 is one or two years away.
4 - GT Academy is almost certain for Brazil
5 - They know people are asking for more hardcore features and they will implement some of those in GT7
6 - He knows that car leaderboards are missing. I asked about it, he laughed at it and assured me it´s coming, it´s not forgotten.
Overall it was a great day, i never expected to meet him in person and be able to ask a few questions... i regret not getting Translator san´s email so i could bother him with more questions in the future, but hey, it was nice.
So i ended up not buying the wheel and feeling a bit more confident that my beloved leaderboards will one day be back.
I´m not gonna spread this info all over the web because they were nice to me to talk about the wheel and stuff and it might not be a good thing to post things that are not yet open to the general public.
There is a new maintenance notice in their GT6 news section. Hmmm...
Supposedly the 2 HD videos are taking up the rest of that 589mb.
Supposedly the 2 HD videos are taking up the rest of that 589mb.
In a previous update (1.12?), PDI was supposed to let us ignore large video files, such as that, but I wasn't offered a way to ignore them.
Thank you very much MGT!
I do use a timer for races. I'll experiment with everyone syncing up/ staying in the pits before I start the race.
Fingers crossed the maintenance on Christmas Eve is to fix this BS.
Thanks again,
Frustrated in Portland.
Thanks for putting up with the syncing problem so that I could record it, nosocks. PDI wanted a video and I've sent it off to them. Tanker taught me a couple of things about lobbies, too.
Thanks, guys!
I know Chrome tried a low shelf wheel, not that there is anything wrong with that. I am curious as to which wheel everyone else uses? Presently I use a Fanatec Porsche GT2 wheel, although it is way worn and needs an RMA.) I received my CSW V2 wheel base a month ago, but it was a defect yet oddly still felt way better than the GT2 even new. I must add that my RMA on my CSW V2 has yet to return, although some of the time can be attributed to holiday.
Wheels seem to be making a big difference, I believe. (When I get my CSW V2 back perhaps I can send my porsche wheel (give me time on this because I am still using it now) and need time for Famatec to repair before I can send it to you Chrome) (I would ask you to send it along to my brother in PA after you have tested it though)
Master GT, when you have your PS4. Please let us know if any wheels work. Thank you.
Where is our bouncy bouncy machine for tuning cars?
MGT, what's this endurance module you are referring to?
Where is our bouncy bouncy machine for tuning cars?
AS far as I know, the suspension testing is done at the German site, then the data gets applied to GT. How many cars have been tested, how GT applies the new knowledge or how it helps us, I have no idea.
MGT was endurance races ever mentioned for GT6 by PD beyond the 20 and 24 minutes races already in the game? I'm under the impression that PD decided people do not want long races and that all the endurance speculation was fan created.
http://www.gtplanet.net/midfield-raceway-coming-to-gran-turismo-6/
Pretty cool. Might be reason enough for me to turn this game on for 5 minutes to reminisce a little.
http://www.gtplanet.net/midfield-raceway-coming-to-gran-turismo-6/
Pretty cool. Might be reason enough for me to turn this game on for 5 minutes to reminisce a little.
new track = good:stoopid:
B spec = meh
painted wings = who gives a fuck
MHO only
new track = good:stoopid:
B spec = meh
painted wings = who gives a fuck
MHO only
The drawings at the Planet of the Mini look nice. For me, it's the best looking Vision car we've got so far. This one may not be immediately shelved.
Not a fan of the Alpine at all.
B-Spec is late. Rarely used it in GT5. I don't think I bother with it in 6.
I do like that we can paint spoilers. Like dlrws, it's one step closer to a full livery/full customization. But, it should have been in from the start.
I could have read it wrong. Sorry if I did. I heard it was called the John Cooper Works Vision GT.
Okay... this might be a stupid question but...
does anyone else have brightness issues with this game? Ever since I moved into my new house I've had issues where the brightness is almost unbearable. Like the track is almost completely white and sand traps basically disappear and if you don't know the track you're screwed because with the in-game lighting, the track is mostly invisible in the sun.
I've tried adjusting the brightness on my tv but it doesn't do anything - strangely, there are times where the game sort of "flashes" back to reality where the colors become crisper and deeper and it's not a problem... but it doesn't last.
It's driving me insane. Any insights?
Okay... this might be a stupid question but...
does anyone else have brightness issues with this game? Ever since I moved into my new house I've had issues where the brightness is almost unbearable. Like the track is almost completely white and sand traps basically disappear and if you don't know the track you're screwed because with the in-game lighting, the track is mostly invisible in the sun.
I've tried adjusting the brightness on my tv but it doesn't do anything - strangely, there are times where the game sort of "flashes" back to reality where the colors become crisper and deeper and it's not a problem... but it doesn't last.
It's driving me insane. Any insights?
Okay... this might be a stupid question but...
does anyone else have brightness issues with this game? Ever since I moved into my new house I've had issues where the brightness is almost unbearable. Like the track is almost completely white and sand traps basically disappear and if you don't know the track you're screwed because with the in-game lighting, the track is mostly invisible in the sun.
I've tried adjusting the brightness on my tv but it doesn't do anything - strangely, there are times where the game sort of "flashes" back to reality where the colors become crisper and deeper and it's not a problem... but it doesn't last.
It's driving me insane. Any insights?
You just moved. Was the disc in the console during the move? Do you have ANY circular rings scratched into the surface of the disc or dust/fingerprints on it?
https://www.gtplanet.net/gt6-update-1-16-now-available-midfield-raceway-b-spec-mini-vision-gt/ (https://www.gtplanet.net/gt6-update-1-16-now-available-midfield-raceway-b-spec-mini-vision-gt/)
Guess I'll give GT a dusting, and check out this update.
https://www.gtplanet.net/gt6-update-1-16-now-available-midfield-raceway-b-spec-mini-vision-gt/ (https://www.gtplanet.net/gt6-update-1-16-now-available-midfield-raceway-b-spec-mini-vision-gt/)
Guess I'll give GT a dusting, and check out this update.
And come back to TuTu while you're at it! It misses you.
Is it just me or is b-spec mode even worse than in GT5? I just tried it for a few minutes but it looked like I had to tell the guy when to break, accelerate, slipstream, overtake. Basically, I had to do everything except steer. Seriously stupid.
Is it just me or is b-spec mode even worse than in GT5? I just tried it for a few minutes but it looked like I had to tell the guy when to break, accelerate, slipstream, overtake. Basically, I had to do everything except steer. Seriously stupid.
Is it just me or is b-spec mode even worse than in GT5? I just tried it for a few minutes but it looked like I had to tell the guy when to break, accelerate, slipstream, overtake. Basically, I had to do everything except steer. Seriously stupid.
There seems to be a spate of bad on-line disconnections and slow syncing, recently, so PDI/Japan is now aware of our concerns.
Monday night was really rough. It took 4 lobbies just to run 6 races, plus syncing was unusually slow. :P
it is very likely one of those things where, if you tweak one knob to fix a problem for some connections, it can actually just redirect the problem to another set of users.
And, I still think the network learns how to connect people better who race more often with one another. When new combinations of users appear, there are usually new problems for people who normally don't have them, and stuff like that.
https://www.gtplanet.net/design-lucas-ordonezs-helmet-for-the-24-hours-of-le-mans/
I think Chrome should enter a design, maybe with a few hidden tuna fish? (he wouldn't even have to know that the luck of the tuna were with him)
(http://i.imgur.com/Aeb21hr.jpg)
(http://i.imgur.com/Aeb21hr.jpg)
FUGLY!
I hate these Vision cars. Hate 'em. What a waste of time and resources. Plus, they are being delivered at lightening speed ::). One a month, yeah right.
Chrome, As much as I bitch, it's still the only racing game out there for me. The only one where I can catch up with old racing buds. I miss the battles. But, I understand why GT is a waste land. It is stale.
Missing you and the rest of the Tunas on track.
There is a Final Gearbugfeature now, but I don't know the details yet.
Not sure if its been mentioned here, but this bug only seems to affect (me at least) online seasonal events. If I go into an open lobby with a car utilizing custom gear ratios they aren't reset to default when I drive on the track.
So if you enter using "A" it will not affect "B" or "C".
So if you enter using "A" it will not affect "B" or "C".
Which allows you to copy&paste sheets. ;)
Maybe every race isn't supposed to be winnable? That would make it more realistic...
Maybe every race isn't supposed to be winnable? That would make it more realistic...
Maybe every race isn't supposed to be winnable? That would make it more realistic...
Right, but think of the logical side.
The Seasonal is set up for cars with a maximum of 600 PP, but 600 PP cars can be left sucking in what's left of the lead car's dust after most of it has settled or blown away while you try to catch up.
If that's the case, then the PP system obviously isn't working in a consistent, reliable manner.
GT6 is ahead of the curve again. The true driving simulator, driving on the moon shall soon be. Today in a press conference (http://www.pitpass.com/53588/Ecclestone-reveals-out-of-this-world-plans-for-F1) with Bernie E. and Sir Richard Branson.
An excerpt:
With a flourish, Bernie points to Sir Richard, and Branson, turning slowly and raising his arms above his head, stands tall as a massive curtain floats to the ground, revealing a Virgin Galactic ship larger than a jumbo jet.
"Yes ladies and gentlemen. Our 2022 season will open with the first ever race on another astral body. We will be running a three heavenly bodies, nine race series on the Moon, Mars, and Venus!"
GT6 is ahead of the curve again. The true driving simulator, driving on the moon shall soon be. Today in a press conference (http://www.pitpass.com/53588/Ecclestone-reveals-out-of-this-world-plans-for-F1) with Bernie E. and Sir Richard Branson.
An excerpt:
With a flourish, Bernie points to Sir Richard, and Branson, turning slowly and raising his arms above his head, stands tall as a massive curtain floats to the ground, revealing a Virgin Galactic ship larger than a jumbo jet.
"Yes ladies and gentlemen. Our 2022 season will open with the first ever race on another astral body. We will be running a three heavenly bodies, nine race series on the Moon, Mars, and Venus!"
They were/are hi, they had to be. They need to finish fucking up the current series before venturing to other planets to create fucked up series.
GT6 is ahead of the curve again. The true driving simulator, driving on the moon shall soon be. Today in a press conference (http://www.pitpass.com/53588/Ecclestone-reveals-out-of-this-world-plans-for-F1) with Bernie E. and Sir Richard Branson.
An excerpt:
With a flourish, Bernie points to Sir Richard, and Branson, turning slowly and raising his arms above his head, stands tall as a massive curtain floats to the ground, revealing a Virgin Galactic ship larger than a jumbo jet.
"Yes ladies and gentlemen. Our 2022 season will open with the first ever race on another astral body. We will be running a three heavenly bodies, nine race series on the Moon, Mars, and Venus!"
They were/are hi, they had to be. They need to finish fucking up the current series before venturing to other planets to create fucked up series.
Cheers April 1st happens sooner some places. (http://i.imgur.com/LmjyBgx.gif)
They were that pissed that they didn't realise it wasn't April 1st yet.
GT6 Update 1.19 Now Available, Brings Nissan GT-R LM, Peugeot Vision GT (https://www.gtplanet.net/gt6-update-1-19-now-available-brings-nissan-gt-r-lm-peugeot-vision-gt/)
Too bad that Nissan is over 20 seconds off the pace @ Le Mans testing. Granted it was only testing. Hopefully they can find some time.
27 LMP1-H H.Tincknell, M.Krumm, A.Buncombe (set the time I believe) Nissan Motorsports Nissan 3m50.713s
http://www.autosport.com/news/report.php/id/119253
GT6 Update 1.19 Now Available, Brings Nissan GT-R LM, Peugeot Vision GT (https://www.gtplanet.net/gt6-update-1-19-now-available-brings-nissan-gt-r-lm-peugeot-vision-gt/)
Too bad that Nissan is over 20 seconds off the pace @ Le Mans testing. Granted it was only testing. Hopefully they can find some time.
27 LMP1-H H.Tincknell, M.Krumm, A.Buncombe (set the time I believe) Nissan Motorsports Nissan 3m50.713s
http://www.autosport.com/news/report.php/id/119253
I expect to be 20 sec off the pace too when the final round opens up (http://i.imgur.com/LmjyBgx.gif)
I just hope to get along with it, better than I did with that new Pug
I just hope to get along with it, better than I did with that new Pug
Thursday, after the maintenance should be interesting, so dust some cobwebs off of your console. :-X
Thursday, after the maintenance should be interesting, so dust some cobwebs off of your console. :-X
Mine does not have cobwebs it does have a fan that likes to run on high more often now though.
Thursday, after the maintenance should be interesting, so dust some cobwebs off of your console. :-X
Thursday, after the maintenance should be interesting, so dust some cobwebs off of your console. :-X
There's some kind of update coming on Thursday I take it?
Thursday, after the maintenance should be interesting, so dust some cobwebs off of your console. :-X
There's some kind of update coming on Thursday I take it?
Seems like MGT is insinuating that he has info he is not really supposed to leak, which is nice to know ;)
maybe the "big one"? Course Creator would be very very nice. If it is what it is, then that would validate the speculation people held that they really did want to release it around pCARS' release - but probably found some additional bugs that they didn't feel comfortable about - and then had to take some time to work on.
WIth many people unsatisfied with the massive amount of tweaking in pCARS to get it customized to your personal tastes, this may actually bring a lot of people back to GT, if only for a short time.
Thursday, after the maintenance should be interesting, so dust some cobwebs off of your console. :-X
There's some kind of update coming on Thursday I take it?
Seems like MGT is insinuating that he has info he is not really supposed to leak, which is nice to know ;)
maybe the "big one"? Course Creator would be very very nice. If it is what it is, then that would validate the speculation people held that they really did want to release it around pCARS' release - but probably found some additional bugs that they didn't feel comfortable about - and then had to take some time to work on.
WIth many people unsatisfied with the massive amount of tweaking in pCARS to get it customized to your personal tastes, this may actually bring a lot of people back to GT, if only for a short time.
Maybe they will simply make online stable. :-\
For the last two days, now, when I turn on GT6, it indicates that a new QM is available, but I don't see any.
Does anyone else see this?
Thursday, after the maintenance should be interesting, so dust some cobwebs off of your console. :-X
There's another maintenance July 1rd. Unusual in two respects. A week after a "maintenance", and 3.5 hours long. :-\
If you use a DS3, then good luck with the new cars.
I have no idea how you are going to control these cars.
It is bad enough using a wheel.
Don't feel bad. After 6+ hours of attempts, I have yet to complete a full lap of the Ring in the car. (http://i.imgur.com/LmjyBgx.gif)
However, what I can do, I can do fast. ;)
Don't feel bad. After 6+ hours of attempts, I have yet to complete a full lap of the Ring in the car. (http://i.imgur.com/LmjyBgx.gif)
However, what I can do, I can do fast. ;)
OK...this is what I did with the event settings to actually drive around the track once and get 5:44 (tried again after completing alt account, and got 4:55) on my main account, then 5:27 on my secondary account:
Traction Control = 3
ASM = On
ABS = 1
FF Max Torque = 1
FF Sensitivity = 3
I tried various combo and found I get to be a bit more relax when setting the Torque = 1 & Sensitivity = 3. The car still skips, but it felt a bit more manageable with my G27 wheel. About the 5th or 6th tries, clean lap.
Only accelerate on straights, coast or gently ride the brake for the turns.
And 2 very long periods of time. Each 8 hours. They really must have effed something up (http://i.imgur.com/LmjyBgx.gif)
https://www.gtplanet.net/gran-turismo-6-course-maker/ (https://www.gtplanet.net/gran-turismo-6-course-maker/)
Course Maker coming, but got to have a smart phone or tablet to use it. Seems to be an unusual thing to do, but from the way it sounds, maybe the ps3 was to confining to use all the features. :-\
Either way, I'll be checking it out.
Also, GT servers are having maintenance tomorrow as well.
https://www.gtplanet.net/gran-turismo-6-course-maker/ (https://www.gtplanet.net/gran-turismo-6-course-maker/)
Course Maker coming, but got to have a smart phone or tablet to use it. Seems to be an unusual thing to do, but from the way it sounds, maybe the ps3 was to confining to use all the features. :-\
Either way, I'll be checking it out.
Also, GT servers are having maintenance tomorrow as well.
And the app comes out tomorrow.
On the Apple side of things, I can confirm the app will only be available on iPads. For Android, I'm not so sure, as the line between phones, phablets, and tablets is a bit more blurry, but I would expect similar limitations.
A possible wrench in the works for some, including myself.
From Jordan at GTPQuoteOn the Apple side of things, I can confirm the app will only be available on iPads. For Android, I'm not so sure, as the line between phones, phablets, and tablets is a bit more blurry, but I would expect similar limitations.
I'm not ready to break out the pitchfork, and flaming stick yet. PD has always been criptic as hell. One phrase that someone pointed out on GTP, this news is just about the "Course Maker companion app". Suggesting that it may be in addition to controls that will be in game as well. I hope.
There's a Russian guy posting screenshots that already has the app, and showed you could download a map, and draw on it. So at least in shape, you'll be able to recreate any track you can locate a layout of.
Dumb question. Would a Kindle Fire be a usable device? I know nothing about tablets. I may have to go the emulator route.
Unsupported Devices
iOS: The Track Path Editor cannot be used on first generation iPad devices, because they do not support iOS 7.0 or later. Please note that stable performance cannot be guaranteed on iPad 2 devices.
Android™: The Track Path Editor cannot be used on certain devices, even if they have a version 4.1 or later operating system installed.
We thank you for your understanding."
Just tried it on my Samsung S5, and got "this app is incompatible with your device." So as of right now, I can't do anything with it. :P
There are two tablets I can use in my house, but I'm still not impressed by this. It really should be part of GT6, or perhaps a separate 'game' you can download and play on PS3. If not it should be readily available on any computer platform - windows, mac, ipad, andoid, etc. If I didn't have two tablets, I would be royally pissed off.
It looks really good for those with the tools to use it. People are posting pictures (and a video) on the planet already. I look forward to using it. There will be some good tracks that come from this.
Just tried it on my Samsung S5, and got "this app is incompatible with your device." So as of right now, I can't do anything with it. :P
because it is not a tablet. Same phone here, btw. My tablet appears to be compatible, but it says not available in my country, thus far.
I can't complain about PDs choice of platform. With the way Xbox live and Windows 10 are integrated, I suspect we'll never see this released for Windows, unless PD were to separate from Sony.
I'll hold off on the Fire, I was reading Amazons description and it may be roughly android based but it is their own proprietary OS.
I hope it works well, its less than what I was hoping for, but what I wanted was a full fledged program that would accept traditional survey and geodetic data and could understand and interpret conventional metes and bounds legal descriptions. With that I could fairly accurately recreate any real world road or track. It would also completely stump a large portion of the population.
By the looks of it though this should/could be a happy medium between what we got in GT5 and what I want.
Not sure what an apk is, but apparently it makes the app work on your phone. Guy posted a link to it here...
https://www.gtplanet.net/forum/threads/course-maker-apk.335149/#post-11002723 (https://www.gtplanet.net/forum/threads/course-maker-apk.335149/#post-11002723)
I'm reading people having success with an emulator for PC called BlueStacks.
I can't try any of this until I get off work.
I used the apk file linked above, on my phone, and just finished making my first track. Upload seem to go off without a hitch. Updating ps3 now, GT6 update next. :)
Track shared on my community page...."Captain Hook" :D
It seems you're limited to how tight the turns can be, no hard 90 or 180.
I'm not disappointed as the course creator isn't really my bag, but my confusement in trying to get it sorted is immense. What the fuck ever happened to plug and play (http://i.imgur.com/LmjyBgx.gif)
I've tried to get Andy, and BlueStacks emulators for PC to work, but ran into problems on both, and couldn't figure out how to fix either.
I've tried to get Andy, and BlueStacks emulators for PC to work, but ran into problems on both, and couldn't figure out how to fix either.
I used the apk file linked above, on my phone, and just finished making my first track. Upload seem to go off without a hitch. Updating ps3 now, GT6 update next. :)
Quick questions for those that can use it.
1.Can a track overlap itself, like a figure 8 or Suzuka?
2.Can you change the elevation or in other words put a hill where you want it?
3.Has any one tried making an oval track?
Guess I'm the minority, but this creator is ridiculous. I am still trying (working on Mid-Ohio), but it is an utter pain in the arse as to how delicate/sensitive it is with the movement of my finger, which is ALWAYS in the way, not to mention how the nature of a curve changes from the first time you make it, to ANY later adjustments to that same corner.
Anywho, good luck on your tracks fellow Tuna. :)
Although I didn't post over at GTPlanet, I guess you can lump me into one of those "whining babies", as we've been called.
Almost two years late and this is how it appears? Only In certain outside periferals which many, many people don't own? Is that how you expected the course creator, err, path editor, to come?
I think the folks have a small right to be "whining babies". We all dropped 60.00 on the game. An important, MISSING feature that was advertised, has been delayed or in BETA for a very long time. When it finally drops its not in the effing game they payed for. Instead you have to have an outside compatible device. I understand them.
I have an IPad. I downloaded this last night. I have yet to use it.
From: the other side of the fence. :)
Baked, I don't know if you'll get to make that karting track. Each track has to start with a straight of either 300m - 600m in length. It doesn't look like that track has a straight that long. I could be wrong. For your sake, I hope I am.
Quick questions for those that can use it.
1.Can a track overlap itself, like a figure 8 or Suzuka?
2.Can you change the elevation or in other words put a hill where you want it?
3.Has any one tried making an oval track?
1. No
2. No. You load a map that has terrain - hills, valleys whatever - and you build the track around it. It shows elevation changes in the design screen, but I don't have the patience to deal with this. If I could make hills, I would use elevation, at least a bit.
3. Basically, yes. Two straights connected by two corners. I didn't save it. I don't know how banking works yet. Other than banking, you will be able to go crazy with ovals, though they will require a defined length of one straight (either 300m or 600m, I think it depends on the map you choose) Maybe I will do a few ovals and save them tonight.
They could have just as easily made it web based,
They could have just as easily made it web based, from their OWN website. Hmm, that's too easy, let's just assume everyone has, or will buy the needed peripheral to use this supposedly in-game feature.
I like what somebody on GTP said. It was a good idea, that was executed poorly, or something to that affect. I couldn't agree more. Won't keep me from trying to make a few tracks.
Anyone notice that Turn 10 is releasing its third version of Forza (including Horizon) for the XBone and we still don't have any release date for a PS4 version of GT?
I shared a few tracks. Two road courses and an oval. The corners for the oval have minimal banking and it's 1.7 miles.
so, if you're online on a homemade track, and want to change to a different homemade track you need to make a whole new room. ???
Cannot use this on my tablet or my phone thanks for nothing PD you are a bunch of fucking assholes.
It isn't really advertised as the "create your favorite local track" app, so being let down in this area is really only due to perhaps some of our expectations being inflated.
We also have a tendency, as racing gamers, to watch the news feeds like hawks, and rush to judgement. This is still very new and some of the limitations people thought they had on day 1 and 2, have already been lifted. Hopefully things continue to improve.
Cannot use this on my tablet or my phone thanks for nothing PD you are a bunch of fucking assholes.
Are either of them Android?
Cannot use this on my tablet or my phone thanks for nothing PD you are a bunch of fucking assholes.
Are either of them Android?
The phone is a Samsung Galaxy S5 I am relatively certain that is Android or am I mistaken? The tablet is a Samsung Galaxy Tab Plus 7.0. I think it is Android as well but when I look at the page for the app on either one it says the app is not compatible. ::) It would seem as just being an Android device is not enough it needs to be one the newer devices.
Cannot use this on my tablet or my phone thanks for nothing PD you are a bunch of fucking assholes.
Are either of them Android?
The phone is a Samsung Galaxy S5 I am relatively certain that is Android or am I mistaken? The tablet is a Samsung Galaxy Tab Plus 7.0. I think it is Android as well but when I look at the page for the app on either one it says the app is not compatible. ::) It would seem as just being an Android device is not enough it needs to be one the newer devices.
a few tips after getting a chance to make a couple of them.
Tight corners
there is a feature where holding a piece of track in the editor brings up a sub-menu. choosing "decrease turn radius" makes the piece thinner, and can then be manipulated with nearby pieces to go into tighter turns. Using this on several neighbor pieces makes tighter hairpins possible.
Placing extra anchors lets you manipulate more points to try and get control over the shape of a corner. It lets you maximize the space the editor lets you use, which is the limit at which the pieces and their run-off areas would start to overlap, it seems.
I too used curbing very liberally. :)
I managed to make one that has some 90deg turns and a rather tight hairpin, and still at average width (Shared). It might be worth checking out.
Tablet is really great for this, sorry no offense to anyone left out. But it really is extremely intuitive and fast to be sitting in your rig, tablet on lap, and go through each corner making changes. A simple exit to race menu lets you reload your very latest tweaks.
I definitely agree that there are a lot of frustrating limitations to it though. Would be nice if they weren't there...
- very limited placement of scenery
- no individual corner banking (global for whole track)
- track width is global
- limited control over elevation / random elevation on "flat" Eifel.
- scenery doesn't look very good
...but it does make some fairly good tracks so far in my opinion.
(https://www.gran-turismo.com/gt6/photo/image/di4UHVNTtrWo4OetrO_0.png)
Carolina Motorsports Park.....Road Course
The have a kart track as well, but the editor isn't capable of making it, with the forced long straight.
Cannot use this on my tablet or my phone thanks for nothing PD you are a bunch of fucking assholes.
Are either of them Android?
The phone is a Samsung Galaxy S5 I am relatively certain that is Android or am I mistaken? The tablet is a Samsung Galaxy Tab Plus 7.0. I think it is Android as well but when I look at the page for the app on either one it says the app is not compatible. ::) It would seem as just being an Android device is not enough it needs to be one the newer devices.
Baked, that's the same phone I have.
Go to this link from your phone or the tablet, and download the apk file in the OP.
https://www.gtplanet.net/forum/threads/course-maker-apk.335149/#post-11002723 (https://www.gtplanet.net/forum/threads/course-maker-apk.335149/#post-11002723)
I had trouble getting the track app to work directly from the store. What did work was accessing it from the playstation/gran turismo site. There's a goople play button there, that'll take you to the app. Worked with no fuss.
GT site link...
http://www.gran-turismo.com/us/products/gt6/trackpatheditor/ (http://www.gran-turismo.com/us/products/gt6/trackpatheditor/)
That should be all you need to get it going.
Go to the GTP link and download the apk file in the opening post.
Do it on your tablet.
It's virus free. I've done it on both my phone and my tablet.
Tree'd by 30 seconds. Chrome and I must have the same work schedule. (http://i.imgur.com/LmjyBgx.gif)That neither of you work :-\
Well I may get to join the track building crowd. I think I've found a tablet. The Nextbook Ares 8" Tablet. Its at Wally World for $78. According to GT planet it works with the app and I think the screen is big enough I can use it for more things than the track app. At least hopefully the WEC app. :)
I'm going to go check it out tonight after work.
Maybe I can start building my version of Limerock Park, Road Atlanta, and a few of my own personal creations like Tuna Park.
Maybe I can start building my version of Limerock Park, Road Atlanta, and a few of my own personal creations like Tuna Park.
Maybe I can start building my version of Limerock Park, Road Atlanta, and a few of my own personal creations like Tuna Park.
I can save you some time.... someone already did Lime Rock https://www.gtplanet.net/forum/threads/lime-rock-park-100-percent-scale.335355/#post-11007895
So no COTA due to creator restrictions. Oh well.
Hmmm, last night I transferred a track and test ran it today. Saved it and thought I was good to go.
Tried to transfer another track today and I repeatedly get "Transfer failed". What am I doing wrong here? What step or steps am I missing.
Worked flawlessly the first time. I don't get it.
Thanks.
Hmmm, last night I transferred a track and test ran it today. Saved it and thought I was good to go.
Tried to transfer another track today and I repeatedly get "Transfer failed". What am I doing wrong here? What step or steps am I missing.
Worked flawlessly the first time. I don't get it.
Thanks.
Here is what I do when I get transfer failed:
1. Restart the iPad(or whatever device)
2. Start the app.
3. Log on inside the app (if I'm already logged on I log out first).
That usually does the trick, but if it still doesn't work, just wait for a while and try again later.
Gotta love this place!
Ask and ye shall receive. Thanks Chrome. It worked.
When I get a chance, I do Quick Matches to earn the credits necessary to buy all cars. There are about a third left to buy and store.
The latest QM at GVS is really good, since all of the people driving above their pay grade are in the other QMes. You can use a lot of very good cars, even ringer cars, and earn lots of credits. Some of the drivers are really, really good, too, or you will drop the slow ones driving Hudsons and they are not an issue on the track. Hardly any crashing or bashing, in my experience.
I am trying to get GT fixed, to deal with a bug, but there has been little said by them, so far.
Unless you do Quick Matches, you probably can't experience it.
There is a SRF bug that allows some to cheat. It probably is just a non-clearing of a variable, but it is bothersome to some.