SupaTunaGT

Gran Turismo => General Gran Turismo => Topic started by: MX5#98 on December 05, 2012, 04:22:52 PM

Title: The Future Of Gran Turismo
Post by: MX5#98 on December 05, 2012, 04:22:52 PM
I saw some comments about this in another thread and feel it deserves it's own topic.

Let me begin by saying that I love this game. It is a game after all. And as games go, this one is downright spectacular despite all it's blemishes. The part that really shines for me is the physics engine. It's the little things. It's how they thought to make cars top end higher with hard tires vs. soft tires. It's how the car behaves when the springs are too tight or if the car is lowered too much. You know you are dealing with a quality simulator when you can watch videos by Jackie Stewart talking about driving and apply those things in a game and have them help you. The people that wrote the code behind this game love cars. That is clear.

But as others have mentioned, our prom queen is getting some miles on her and she's not the young sexy thing she used to be. So where do we go from here?

Lets face it ... PD isn't making games out of a sense of social responsibility. We get new content when they think they can make some money. That's how this works. They've got a great platform now with GT5. Most of the hard work has been done. For my part, I hope they just start printing money by releasing whatever they can on this platform. Forza Horizons is a really good example of something they could do. They could use Google Earth to map various regions of the world and give us street maps. Then, just use the same cars and physics engine and you've got a new game. I'd buy that. And heck, if they threw in a few new Premium cars too and a track or two, that'd be great too. Their fanbase would support them.

That's my take on it anyways. What do you think?

MX
Title: Re: The Future Of Gran Turismo
Post by: AgentWD40_FL on December 05, 2012, 04:38:13 PM
All they need to do to reinvigorate this game/sim .... is to add new tracks.  Not fantasy tracks .... REAL tracks.  There are so many missing its almost disgusting.  Everything else is there, but please, no more Nissans ... just give us tracks, and I'd be back to playing GT5 like I used to.

Honestly, the only reason I still fire it up is to race and have a good time with fine Tuna-folks.
Title: Re: The Future Of Gran Turismo
Post by: MX5#98 on December 05, 2012, 05:12:31 PM
My point is ... what's their motivation to do anything? How can they justify the time and expense to even model a single car? Who's paying for the electricity to run the servers we play on 24/7?

They need to repackage the game ... add a few bells and whistles and release GT6. IMHO.

MS
Title: Re: The Future Of Gran Turismo
Post by: DudeTuna on December 05, 2012, 05:14:05 PM
All they need to do to reinvigorate this game/sim .... is to add new tracks.  Not fantasy tracks .... REAL tracks.  There are so many missing its almost disgusting.  Everything else is there, but please, no more Nissans ... just give us tracks, and I'd be back to playing GT5 like I used to.

Honestly, the only reason I still fire it up is to race and have a good time with fine Tuna-folks.

this^


GT6 and the PS4 will be out together, either 2013 or 2014. I would be completely happy with more tracks and minor tweaks. There is still plenty of room for improvement in online play.
Title: Re: The Future Of Gran Turismo
Post by: AgentWD40_FL on December 05, 2012, 05:30:13 PM
I keep my eye on Project:Cars .... I'm so damn excited about that game. 

Theres the motivation for PD to step up to the plate .... cause they'll lose racers just like me.  And why would they lose me?  Cause the game has gone stale, and I'm desperate for a shot in the arm to get excited about coming home at night to fire up some racing.

I'm more excited (and currently addicted) to play BF3 ... which is what I'm gonna do right now.
Title: Re: The Future Of Gran Turismo
Post by: MX5#98 on December 05, 2012, 05:38:48 PM
That Project:Cars looks awesome. But I'm confused. Is the game out? How do they have leader boards and such if it's not out yet?
Title: Re: The Future Of Gran Turismo
Post by: BakedTuna on December 05, 2012, 05:55:35 PM
I am trying to piece things together on a tower but still am worried I am not techie at all. That is part of what I like about GT5 and I am in agreement they could update with cars and tracks from now until they can make a huge leap in technology before doing GT6. But those updates first and foremost must include tracks. Cars should be included but they need to narrow their search for what to include. I would never use it myself but the livery editor could be another worthy addition.

I would gladly keep buying dlc with current platform and software for quite a while I believe. The possibilitites with the tools they have given us are many but it looks like they will go under utilized.  :-\
Title: Re: The Future Of Gran Turismo
Post by: AgentWD40_FL on December 05, 2012, 06:19:42 PM
That Project:Cars looks awesome. But I'm confused. Is the game out? How do they have leader boards and such if it's not out yet?

Its available on the PC .... in a testing capacity only.  I believe summer 2013 is the target
Title: Re: The Future Of Gran Turismo
Post by: Boston77Bruins on December 05, 2012, 06:26:28 PM
MX, project cars is a build in progress.  You can buy into it at different money amounts.  It all goes to help the development of the game.

I am VERY excited for Project Cars.  One of the reasons is that they LISTEN to what players are saying about the game.  Development gets better with each voice.  By next year, IMHO, this will be the game that will set the bar for other games to emulate.

For me, GT is on life support and I wanna pull the plug.  PD doesn't care about us (see above)  2 years and minamal updates is pathetic in this day and age of gaming.  I just feel we have been playing the same game for 5-6 years, including GTP.

What would make it relevant again???  Tracks.  Real ones.  Livery editor (should have been in the dang game to begin with) And, a stinking stable online environment.

Agent is spot on.  If it wasn't for the TUNAVERSE, this game would have long been collecting dust.  It is you guys that keep it interesting for me, not the game.
Title: Re: The Future Of Gran Turismo
Post by: ChromeTuna on December 05, 2012, 07:08:27 PM


Agent is spot on.  If it wasn't for the TUNAVERSE, this game would have long been collecting dust.  It is you guys that keep it interesting for me, not the game.

 :stoopid:
Title: Re: The Future Of Gran Turismo
Post by: RickS95 on December 05, 2012, 09:10:32 PM
Do cars really have a higher top speed on shitty tires than on good tires?  The last time I checked, and this is going back at least one update, maybe longer, the car (I only tested one) was actually faster on good tires than shitty tires.
Title: Re: The Future Of Gran Turismo
Post by: CharlieTuna on December 06, 2012, 12:17:23 AM
I fijd the same as Rick.  I am faster on better tire - even topend wise.

Here's an idea.  They could kill two birds with one stone.  

Model new cars and tracks for GT6 - adding bells and whistles to the GAME (e.g better track editor, livery editor, etc...  But gives us the GT6 models as GT5 DLC; we test and complain and they tweak their designs so they are perfectamundo in GT6.  

:dingding

Sounds like a WIN-WIN!!!

Title: Re: The Future Of Gran Turismo
Post by: MasterGT on December 06, 2012, 01:45:16 PM
GT6 and the PS4 will be out together, either 2013 or 2014.

Jordan (from GTPlanet) and I have a bet about this.

He agrees with you (GT6 on a PS4).

I disagree. :D

What I think everyone agrees on is that Project CARS is going to put a big dent in GT5's on-line activity after it releases. I downloaded and installed it last night. Haven't fired it up yet, though.
Title: Re: The Future Of Gran Turismo
Post by: RickS95 on December 06, 2012, 01:49:03 PM
I'm mostly out of the loop these days...what is Project: Cars and why are we going to love it?
Title: Re: The Future Of Gran Turismo
Post by: DudeTuna on December 06, 2012, 01:54:28 PM
I'm mostly out of the loop these days...what is Project: Cars and why are we going to love it?

http://www.supatunagt.com/smf/index.php?topic=1809.0 (http://www.supatunagt.com/smf/index.php?topic=1809.0)
Title: Re: The Future Of Gran Turismo
Post by: LooneyTuna on December 06, 2012, 05:10:30 PM


Agent is spot on.  If it wasn't for the TUNAVERSE, this game would have long been collecting dust.  It is you guys that keep it interesting for me, not the game.

 :stoopid:

 :stoopid: &  :stoopid:
 
However, I still have a lot to do with this game.
Title: Re: The Future Of Gran Turismo
Post by: MX5#98 on December 06, 2012, 05:33:26 PM
Yeah, I think the thing to remember is that the Tunaverse is a racing community. I'm assuming that we'll all gravitate towards the latest and greatest racing simulator that they come out with for the PS3. And if there is an epic game on another platform, many of us will check those out as well. Regardless, the community lives on.

My point initially is that PD and Sony created a pretty great product for the console market. I feel like a lot of love for cars went into the game and a heck of a lot of effort and money too. It sure would be a shame if they just waited until the ps4 to come out with something new. They've got a great physics engine, great cars and a great supporting community. All they need now is some new content.

I would encourage them to place a call over to the folks at Google Earth and work out a deal to get some of that map data and do something like a GT5 Earth. Or maybe release a fully featured track editor? New tracks. New cars. But my point again is that they won't do it out of the kindness of their hearts. We'll have to buy something ... either DLC or something like Prologue.

Anyways, I'm glad to learn about stuff like Project:Cars. Seems like the racing sim world is getting better and better all the time. Can't wait to see what will be next. One thing I know ... if you folks are involved, there will be some really fast drivers out there.   ;)
Title: Re: The Future Of Gran Turismo
Post by: BakedTuna on December 06, 2012, 06:15:26 PM
I like the Google Earth idea but they could just focus on certain roads even.  Give us the routes of some modern road rallies like the Mille Miglia or the Targa Florio. Or look to Top Gear UK for some of the roads they have found.
Title: Re: The Future Of Gran Turismo
Post by: ChromeTuna on December 06, 2012, 09:04:28 PM
What really bugs me is all the tracks they could have brought over from GT4. That game had more tracks than you could shake a stick at, and some damn fine ones too.
Title: Re: The Future Of Gran Turismo
Post by: GrumpyTuna on December 07, 2012, 02:33:17 AM
 :stoopid:


 Less cars more tracks would have been great!
Title: !
Post by: TunahCroonah on December 13, 2012, 10:48:45 AM
"ding, ding, ding, ding!!!!" Ok, so I'm chiming in late (as usual) :)

The future of this game is jeopardized only by its creator's inability to recognize the need to keep in touch with his CUSTOMERS! (what a Maroon)

He JUST doesn't :fucking LISTEN!!  If he had, and taken our suggestions into account, this title would still be thriving today.   I don't expect the next iteration of this game to be released until AFTER THE RELEASE OF THE PS4. By then, I won't care.

And, even then, it will mostly only be a derivative of GT5, not having any "ground breaking" changes.  The next step for this title is to get Multiple screens working with ONE PS Platform and the extensive use of 3D. 

Albeit, we do REALLY NEED MORE TRACKS, the more important factor is getting the developers to listen to their customers suggestions - this has been a problem Since Gran Turismo was released on day one.   
Title: Re: !
Post by: BadBoots on December 13, 2012, 11:00:13 AM
"ding, ding, ding, ding!!!!" Ok, so I'm chiming in late (as usual) :)

The future of this game is jeopardized only by its creator's inability to recognize the need to keep in touch with his CUSTOMERS! (what a Maroon)

He JUST doesn't FUCKING LISTEN!!  If he had, and taken our suggestions into account, this title would still be thriving today.   I don't expect the next iteration of this game to be released until AFTER THE RELEASE OF THE PS4. By then, I won't care.

And, even then, it will mostly only be a derivative of GT5, not having any "ground breaking" changes.  The next step for this title is to get Multiple screens working with ONE PS Platform and the extensive use of 3D. 

Albeit, we do REALLY NEED MORE TRACKS, the more important factor is getting the developers to listen to their customers suggestions - this has been a problem Since Gran Turismo was released on day one.   
I'm sooooo with ya  :stoopid:
Title: Re: The Future Of Gran Turismo
Post by: RickS95 on December 13, 2012, 11:22:51 AM
I really can't see me dropping coin on a PS4 just so I can hate GT6.
Title: Re: The Future Of Gran Turismo
Post by: TunahCroonah on December 13, 2012, 11:25:32 AM
I really can't see me dropping coin on a PS4 just so I can hate GT6.

(http://i.imgur.com/LmjyBgx.gif) , My sentiments 'zactly, buddy.
Title: Re: The Future Of Gran Turismo
Post by: MX5#98 on December 13, 2012, 12:13:16 PM
I really can't see me dropping coin on a PS4 just so I can hate GT6.

Are you playing iRacing instead? Waiting for Project:Cars? Which way are you leaning?
Title: Re: The Future Of Gran Turismo
Post by: dlrws6 on December 13, 2012, 01:00:26 PM
I say PD needs to forget GT6 and the PS4 for now and go old school. Give us an expansion disk for GT5, full of tracks, cars and new events that adds to what we have instead of starting over, plus fixes and updates, price it at 30 to 40 dollars and then move on to GT6 when you get a truly improved and enhanced physics engine built.

I could say more but I gotta go work now.  :(
Title: Re: The Future Of Gran Turismo
Post by: DudeTuna on December 13, 2012, 01:08:49 PM
I say PD needs to forget GT6 and the PS4 for now and go old school. Give us an expansion disk for GT5, full of tracks, cars and new events that adds to what we have instead of starting over, plus fixes and updates, price it at 30 to 40 dollars and then move on to GT6 when you get a truly improved and enhanced physics engine built.

I could say more but I gotta go work now.  :(

This is actually a really good idea.
Title: Re: The Future Of Gran Turismo
Post by: RickS95 on December 13, 2012, 01:16:07 PM
I really can't see me dropping coin on a PS4 just so I can hate GT6.

Are you playing iRacing instead? Waiting for Project:Cars? Which way are you leaning?

I've lost most interest in racing.  To be honest, I've been keeping busy at home and that's helped kill my desire to race.  Plus, I couldn't care less about 975 of the cars in the game or 65 of the tracks.  I have been enjoying Dawson's enduros at Daytona Road Course and look forward to those (wish they were every 3-4 weeks instead of every 6-7 weeks).    

If there was a Corvette series (or some other fun car) or a Daytona Road Course series (or some other fun track), I'd be on the track more.  I don't have much desire to learn something new like iRacing or this Project thing.  

If PD had just given us a few things, I'd never have needed anything other than Prologue.  A handful of new cars every year as new generations of existing cars are produced, a couple tracks every quarter, the ability to create races like we have in GT5...that's all I'd have needed.

I think it was Allstar that said he didn't expect GT6 to bring anything Earth shattering to the table and I totally agree.  This whole franchise is on life support and I'm still not convinced there will be a GT6.  I'm reminded of something I read in the 1980s (yes, I'm an old fart) when I was in grade school.  Someone said they had no idea how they'd fight World War III, but positively knew how they'd fight World War IV...with sticks and stones.  I have similar feelings about GT6.  I don't know if there will be a GT6, but I positively know there won't be a GT7.  
Title: Re: The Future Of Gran Turismo
Post by: MX5#98 on December 13, 2012, 01:19:21 PM
Lets do a Corvette series.    :)
Title: Re: The Future Of Gran Turismo
Post by: Grilled Tuna on December 13, 2012, 01:27:42 PM
...and lets make those corvettes non tuneable. :D possibly change the model from race to race.

also i'm waiting on project cars for my next race game for the ps3, due mid 2013 i believe
Title: Re: The Future Of Gran Turismo
Post by: ChromeTuna on December 13, 2012, 01:28:27 PM
I say PD needs to forget GT6 and the PS4 for now and go old school. Give us an expansion disk for GT5, full of tracks, cars and new events that adds to what we have instead of starting over, plus fixes and updates, price it at 30 to 40 dollars and then move on to GT6 when you get a truly improved and enhanced physics engine built.

I could say more but I gotta go work now.  :(

This is actually a really good idea.

 :stoopid:
Title: Re: The Future Of Gran Turismo
Post by: MX5#98 on December 13, 2012, 01:37:11 PM
 :stoopid:
Title: Re: !
Post by: MasterGT on December 13, 2012, 09:30:08 PM
"ding, ding, ding, ding!!!!" Ok, so I'm chiming in late (as usual) :)

The future of this game is jeopardized only by its creator's inability to recognize the need to keep in touch with his CUSTOMERS! (what a Maroon)

He JUST doesn't FUCKING LISTEN!!  If he had, and taken our suggestions into account, this title would still be thriving today.   I don't expect the next iteration of this game to be released until AFTER THE RELEASE OF THE PS4. By then, I won't care.

And, even then, it will mostly only be a derivative of GT5, not having any "ground breaking" changes.  The next step for this title is to get Multiple screens working with ONE PS Platform and the extensive use of 3D. 

Albeit, we do REALLY NEED MORE TRACKS, the more important factor is getting the developers to listen to their customers suggestions - this has been a problem Since Gran Turismo was released on day one. 

Actually, they do listen pretty good now. At least that has been my experience. The franchise is still thriving, as you say. I don't see it stalling until maybe after Project CARS comes out. It will be really interesting to see how PD reacts to that one.

You may not realise it, but the recent revision of the tire and wear models seems to be entirely based on a compiled write-up from a few players that I sent in about problems with them. There have been other improvements and corrections from other player's suggestions, too. The US Director also made a point that they are trying hard to listen to players, but he qualified that with saying that they look for things that affect the majority.

Coincidentally, I got a chance to speak with a different part of SONY, a couple of weeks ago, and gave them the exact same suggestion about supporting three monitors from the one console. I felt this was something that might set the PS4 apart from the other consoles, since the original PS3 choked on supporting three HDMI ports and two were removed before release.

Yes, we need more tracks, but we did get Spa and Motegi, recently, too.  ;)
Title: Re: The Future Of Gran Turismo
Post by: TunahCroonah on December 17, 2012, 09:12:15 PM
Seriously, they've been dicking around with the Physics for 2 years...and still find the need to change them.   I don't mind them fixing the tire traction, but at least make them realistic. 

As far as the tracks are concerned.....That's one of the BIGGEST complaints that has been brought to PD's attention.  If the Director of the U.S. Division of Sony (Taku Imasaki - Yes we know who he is) cannot influence PD and SCEI into providing more tracks, then they (SCEA) are either not listening to their fanbase, or they just don't give a shit. 

From what I have seen so far, this title will starve, stagnate and DIE when Project Cars is released. 

PD NEEDS to realize that the tracks that we had in GT4 are wanted in GT5.  They have them modeled..so what if they are a bit grainy...send 'em out and let us race on them.
Title: Re: The Future Of Gran Turismo
Post by: GoesTuna11 on December 17, 2012, 11:07:17 PM
Seriously, they've been dicking around with the Physics for 2 years...and still find the need to change them.   I don't mind them fixing the tire traction, but at least make them realistic. 

As far as the tracks are concerned.....That's one of the BIGGEST complaints that has been brought to PD's attention.  If the Director of the U.S. Division of Sony (Taku Imasaki - Yes we know who he is) cannot influence PD and SCEI into providing more tracks, then they (SCEA) are either not listening to their fanbase, or they just don't give a shit. 

From what I have seen so far, this title will starve, stagnate and DIE when Project Cars is released. 

PD NEEDS to realize that the tracks that we had in GT4 are wanted in GT5.  They have them modeled..so what if they are a bit grainy...send 'em out and let us race on them.

They did that with the cars and we know how well that turned out.
Title: Re: The Future Of Gran Turismo
Post by: TunahCroonah on December 18, 2012, 09:38:52 AM
And so, GT11, what are you saying?  Don't drive any "standard cars" because they won't photograph well?

So what you are saying is why bother?  Well then, why bother with ANY OF THIS? Just forget the game, turn off the PS3, shut down the Computer and sit in the corner and mope.

My point is that MGT Posted that they (PD and Sony - SCEA) Listen to our issues and take the ones most list as an issue and address them.  I say - Bullcrap.  How many of us have complained about the engine rebuilds and frame restorations being put in the online lobbies? How about something as simple as FUCKING oil changes?  Did we get any results - I'll leave the answer to you.  

What I'm saying is that they are choosing what they feel is important to the game and THEM - the "easy fixes" that they can make good, that will get them some "brownie points".  This is called "treadng water" in my dictionary.  

They are finished with GT5 and are working on 6 and will ONLY put minimal effort into keeping us "strung along" until their New Title is released - most likely as Sony announces the release of the new PS4 - for about $500.  

We who supported the GT series from the beginning, who put up with the "soons" and the delays, yet again get shit on.  How many times does this have to happen before people realize that they don't care?

Sorry boys, but I'm not buying into their bullcrap.  They have the technology, they have the tracks modeled, they have DLC, they have ALL OF those capabilities...."where's the beef"?  Seems to me they could provide this request with "Minimal" effort - which is what they are looking for anyway. Seems like a "natural" recourse to me.

I don't want a hamburger roll with the pickles, onions, ketchup and mustard WITHOUT the BEEF.
Title: Re: The Future Of Gran Turismo
Post by: MX5#98 on December 18, 2012, 10:13:41 AM
I understand all the gripes. I really do. But as I've pointed out before, the gaming industry is not a charity, they don't do things for free. What we are seeing is the product of their revenue model. With a game like this, they make a return on their initial investment in the first few months. Then the revenue begins to slow as the newness wears off. They release some new DLC and it props up revenue for a while. But before long, most people have moved on to the next big blockbuster that is getting all the marketing attention. Those of us that truly love the game stick around and keep playing it and get disappointed when there's no new DLC. They can look at their numbers and know ... if we give them more DLC, how many will buy it? If they charged a monthly fee to play the game, then things would be different. We'd have every right to complain and they'd most likely keep improving the game.

Back when I played WoW, I would justify my monthly costs by how much time I played the game and the amount of entertainment it provided. If I pay $9 to see a movie in a theater, how does that compare to $15/month for a game? Stuff like that.

When I think about the amount of money I've paid for GT5 ($60 + DLC) and the number of hours I've had a blast racing online (thousands?), I find it hard to believe what a great value this is. It's really unbelievable that we get to play for free at this point. Yes, the game has little annoyances that I'd like to see fixed. But I can't wait for GT6 to come out. Rather than patching this game, I hope they are taking all of our feedback and trying to make the next version even better.

Just my humble opinion.

MX
Title: Re: The Future Of Gran Turismo
Post by: RickS95 on December 18, 2012, 10:25:59 AM
Good point, MX5.  But if they wanted revenue, how about they put out a new game more frequently than every 5 and a half years?

I'm with Steve.  They suck.
Title: Re: The Future Of Gran Turismo
Post by: MX5#98 on December 18, 2012, 11:41:39 AM
Not sure if these numbers are correct, but if they are ... it explains a lot:

http://www.polyphony.co.jp/english/list.html (http://www.polyphony.co.jp/english/list.html)

9,190 units sold in the US? Does that sound right? At $60/copy, that's $551,400 of revenue in the US? And then, if you take out all the costs associated with distribution and packaging, then what you're looking at is a lot less than that.

Maybe we don't get updates because they lost money on this title? I would have expected revenue to be in the millions.

MX
Title: Re: The Future Of Gran Turismo
Post by: DudeTuna on December 18, 2012, 12:03:59 PM
Not sure if these numbers are correct, but if they are ... it explains a lot:

http://www.polyphony.co.jp/english/list.html (http://www.polyphony.co.jp/english/list.html)

9,190 units sold in the US? Does that sound right? At $60/copy, that's $551,400 of revenue in the US? And then, if you take out all the costs associated with distribution and packaging, then what you're looking at is a lot less than that.

Maybe we don't get updates because they lost money on this title? I would have expected revenue to be in the millions.

MX

From the site you linked. 9,190 is world wide, US 2,410. But it is units (K). So isn't it 2,410 x 1000 = 2,410,000 units sold in US? World wide sales 9,190,000.

http://en.wikipedia.org/wiki/Gran_Turismo_5#Sales (http://en.wikipedia.org/wiki/Gran_Turismo_5#Sales)


I love this game and as you mentioned before it is a great value. Time spent enjoying game/$.  :)






Title: Re: The Future Of Gran Turismo
Post by: Brindle on December 18, 2012, 12:05:34 PM
Not sure if these numbers are correct, but if they are ... it explains a lot:

http://www.polyphony.co.jp/english/list.html (http://www.polyphony.co.jp/english/list.html)

9,190 units sold in the US? Does that sound right? At $60/copy, that's $551,400 of revenue in the US? And then, if you take out all the costs associated with distribution and packaging, then what you're looking at is a lot less than that.

Maybe we don't get updates because they lost money on this title? I would have expected revenue to be in the millions.

MX

It is more...  At the top of each region, there is a "K" in parentheses meaning 9,190 x 1000 = 9,190,000.  There has been 68 million copies sold world wide.  :)
Title: Re: The Future Of Gran Turismo
Post by: MX5#98 on December 18, 2012, 12:15:30 PM
LOL. Ok, that explains it. I'm an idiot.
Title: Re: The Future Of Gran Turismo
Post by: MX5#98 on December 18, 2012, 12:15:54 PM
 :stoopid:
Title: Re: The Future Of Gran Turismo
Post by: Feldynn on December 18, 2012, 12:25:53 PM
LOL. Ok, that explains it. I'm an idiot.

Nah not an idiot, but I think you do qualify for membuhship to..

(http://i277.photobucket.com/albums/kk57/Feldynn/Dolt.gif)

;D
Title: Re: The Future Of Gran Turismo
Post by: DudeTuna on December 18, 2012, 12:33:38 PM
LOL. Ok, that explains it. I'm an idiot.

Nah not an idiot, but I think you do qualify for membuhship to..

(http://i277.photobucket.com/albums/kk57/Feldynn/Dolt.gif)

;D

Hey now. I resemble that remark.  ^-^
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on December 18, 2012, 12:42:10 PM
Over 9 million GT5 copies. The grand total is for every version and release, since they started.

I think we can all agree that PD is comfortable with the way things are and the way they do business, but they are slowly changing and opening up. They will have to do more. The new tire modelling was released fairly quickly after I sent in the player observations, but most players would never know what the source of the new model was - other players, just like us.

I can't explain a lot of their reasoning behind other things they don't change that would improve GT for everyone, but the marketplace still is pretty efficient at straightening out these kinds of problems.
Title: Re: The Future Of Gran Turismo
Post by: TunahCroonah on December 18, 2012, 01:07:30 PM
MGT, as you say, "I can't explain a lot of their reasoning behind other things they don't change that would improve GT for everyone, but the marketplace still is pretty efficient at straightening out these kinds of problems.", but I can't find any evidence to the fact that the BIGGEST GRIPE has repeatedly been "NOT ENOUGH TRACKS" - This has been since the very release of this title in November, 2010.

Since that time we have gotten:

Spa, Track "X", AND 4 Motegi Tracks.  They have at a minimum 15 other tracks that they could've released from GT4 (we've already requested them in other posts) ....This has been a bone of contention since a week after the game was released - "where's the tracks?"  Don't you think it time to REMIND PD and SCEA that the major issue is TRACKS?

Over 9 million copies sold, huh?  Let's see.....at roughly $45.00 U.S./copy that would mean that the gross profit would be $405,000,000.00 or 405 Million.  Even at 20%, they made $81,000,000.  Wasn't that enough money for their customers to get their ATTENTON??

I don't know, it's just a thought that entered my mind - but not recently.  :D

Just sayin'........ (sic)
Title: Re: The Future Of Gran Turismo
Post by: TunahCroonah on December 18, 2012, 01:20:00 PM
Oh, and BTW, MX5: Thanks for posting this, it has really been a thorn in my side for a couple of years now.  I'm glad to see this generated so many responses, both positive and negative here, by our fellow TUNA!  

Nice to see we still all have opinions (even if mine are so verbal, (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/zLOL.gif) ). I'm Sending $100.00 to all who agree with me....................................................................................























PSYCHE!

Just kidding. :D
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on December 18, 2012, 02:58:48 PM
 Don't you think it time to REMIND PD and SCEA that the major issue is TRACKS?

...

I don't know, it's just a thought that entered my mind - but not recently.  :D

It has also been on my mind, plus it is my biggest gripe with GT5, too.
I will see what more I can do.

One thing that I could do is post a new pole asking about up to ten things that GT desperately needs now, such as more tracks, more cars, more race cars, better on-line hosts controls, oil change in the pits, whatever. (The trouble with their polls is that you can only select one item from the list, not multi-select.)

If you all can come to an agreement on the ten criteria, I will make the poll. Deal?
Title: Re: The Future Of Gran Turismo
Post by: DudeTuna on December 18, 2012, 03:13:00 PM
 Don't you think it time to REMIND PD and SCEA that the major issue is TRACKS?

...

I don't know, it's just a thought that entered my mind - but not recently.  :D

It has also been on my mind, plus it is my biggest gripe with GT5, too.
I will see what more I can do.

One thing that I could do is post a new pole asking about up to ten things that GT desperately needs now, such as more tracks, more cars, more race cars, better on-line hosts controls, oil change in the pits, whatever. (The trouble with their polls is that you can only select one item from the list, not multi-select.)

If you all can come to an agreement on the ten criteria, I will make the poll. Deal?

All of those are excellent ideas.
Title: Re: The Future Of Gran Turismo
Post by: MX5#98 on December 18, 2012, 03:27:47 PM
 Don't you think it time to REMIND PD and SCEA that the major issue is TRACKS?

...

I don't know, it's just a thought that entered my mind - but not recently.  :D

It has also been on my mind, plus it is my biggest gripe with GT5, too.
I will see what more I can do.

One thing that I could do is post a new pole asking about up to ten things that GT desperately needs now, such as more tracks, more cars, more race cars, better on-line hosts controls, oil change in the pits, whatever. (The trouble with their polls is that you can only select one item from the list, not multi-select.)

If you all can come to an agreement on the ten criteria, I will make the poll. Deal?

Deal.

#1. Exact same physics in Practice Lounge as online. Please.
#2. Moar tracks.
#3. More premium cars.
#4. Online Rooms that are only visible to Friends (and possibly Friends of Friends (like the Facebook concept)). IOW, make it easier to setup a room and race with friends online without the worry of the general pubic showing up. (pun intended) Just set room to "Friends Only" and you're done.
#5. Better custom track builder (see idea mentioned for Strava like app that generates data for tracks from real life). (dream request).
#6. Full tuning access in Lounge.
#7. More DLC. Help us help you by buying more stuff.

That's all I have for now.
Title: Re: The Future Of Gran Turismo
Post by: ChromeTuna on December 18, 2012, 03:38:17 PM


#4. Online Rooms that are only visible to Friends (and possibly Friends of Friends (like the Facebook concept)). IOW, make it easier to setup a room and race with friends online without the worry of the general pubic showing up. (pun intended) Just set room to "Friends Only" and you're done.


We already have that. When a person's lounge is being used, only friends of that lounge can get in, no matter who is hosting.

More tracks is the only thing that'll help this game at this point, IMO.
Title: Re: The Future Of Gran Turismo
Post by: Feldynn on December 18, 2012, 03:39:55 PM
Regarding tracks I think there are 3 options for PD:

A)  Real World tracks
b:  In-house created tracks
3 - Proper track creator program

The "Real world" option would probably be the most expensive because it involves scanning tracks, getting equipment / personnel shipped all over the world, and everything else involved in getting that data into the game.

The "in-house" option should be less expensive and time consuming for them (less world travelling), they already have some data especially if they're bringing tracks forward from previous GT games but there is always a chance that their in-house tracks could turn out to be uninspiring.  Sure they did have some really nice ones like El Capitan or Red Rock Canyon (do those city tracks like New York, Seattle, that chinatown fish market one and others count as in-house?) but there's always the chance of them making some lame ones like the Track Generator does.

The "proper track creator" for us would be an awesome investment I think if it's done properly to give us enough control to make some good tracks (not the lame generator garbage we mostly get right now) and is forwards compatible with GT6, so stuff we'd make now can be imported / updated into GT6 whenever it comes out.  (I've outlined a slot car style "connect the track segments" track creator before I think)

I think it's fair to say that any tracks that are "new to GT5" would be a good thing at this point, even old tracks updated and released would be better than nothing, and I think everyone would be willing to pay for some decent track packs and maybe even a good creator program too.
Title: Re: The Future Of Gran Turismo
Post by: MX5#98 on December 18, 2012, 03:45:28 PM


#4. Online Rooms that are only visible to Friends (and possibly Friends of Friends (like the Facebook concept)). IOW, make it easier to setup a room and race with friends online without the worry of the general pubic showing up. (pun intended) Just set room to "Friends Only" and you're done.


We already have that. When a person's lounge is being used, only friends of that lounge can get in, no matter who is hosting.

More tracks is the only thing that'll help this game at this point, IMO.

I've always thought that the Online Lounge needed this capability as well. The way it works today, you have to know which of your friends (like HostTuna for example) is hosting a race or follow the orange dot. I'd love to go into the Online Lounge and click a checkbox that says (show only rooms with friends) or something like that. It would make hooking up a lot easier, I think.
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on December 18, 2012, 03:50:17 PM


Deal.

#1. Exact same physics in Practice Lounge as online. Please.
#2. Moar tracks.
#3. More premium cars.
#4. Online Rooms that are only visible to Friends (and possibly Friends of Friends (like the Facebook concept)). IOW, make it easier to setup a room and race with friends online without the worry of the general pubic showing up. (pun intended) Just set room to "Friends Only" and you're done.
#5. Better custom track builder (see idea mentioned for Strava like app that generates data for tracks from real life). (dream request).
#6. Full tuning access in Lounge.
#7. More DLC. Help us help you by buying more stuff.

That's all I have for now.

Those were just some quick suggestions which could easily be improved upon.

For example, your #6 covers a lot of things without getting bogged down by specifics. The same can be done for, say, cars (more classic muscle cars or historically significant cars).

I believe the last update should have taken care of your first suggestion. If you have specific examples of something not being the same now, please describe it.
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on December 18, 2012, 04:03:09 PM
For those wanting more tracks:

Yes, more tracks is an important issue, but the real question is how will they arrive? We don't know PD's timetable for GT6, so if it is not too far off, then we are unlikely to get many GT5 tracks any time soon. GT6 probably will likely contain the bulk of what they have in store for us. If they drag out the GT6 release, then I would expect a few more GT5 tracks, but not many.

PD can see what we use on-line, so keep using what you prefer and what interests you.
Title: Re: The Future Of Gran Turismo
Post by: Feldynn on December 18, 2012, 04:11:44 PM

Deal.

#1. Exact same physics in Practice Lounge as online. Please.


I believe the last update should have taken care of your first suggestion. If you have specific examples of something not being the same now, please describe it.

The last patch actually did go a long way to closing the gap between online and offline physics, I haven't tried actual Practice Mode Vs. online Free Run specifically but I do know running a car in a seasonal event then running it on the same track online in Free Run does produce mostly similar results.

There is one major difference between offline and online physics though, simply put you can roll / flip a car completely over offline but NOT online.  There's some sort of limit for online physics that prevents cars from passing beyond certain degree of horizontal / vertical rotation that would result in it ending up on the roof or side.
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on December 18, 2012, 04:20:59 PM
PD may be controlling roll-overs for "psychological" reasons, though, for want of a better term.
Title: Re: The Future Of Gran Turismo
Post by: GoesTuna11 on December 18, 2012, 04:21:54 PM
MGT, as you say, "I can't explain a lot of their reasoning behind other things they don't change that would improve GT for everyone, but the marketplace still is pretty efficient at straightening out these kinds of problems.", but I can't find any evidence to the fact that the BIGGEST GRIPE has repeatedly been "NOT ENOUGH TRACKS" - This has been since the very release of this title in November, 2010.

Since that time we have gotten:

Spa, Track "X", AND 4 Motegi Tracks.  They have at a minimum 15 other tracks that they could've released from GT4 (we've already requested them in other posts) ....This has been a bone of contention since a week after the game was released - "where's the tracks?"  Don't you think it time to REMIND PD and SCEA that the major issue is TRACKS?

Over 9 million copies sold, huh?  Let's see.....at roughly $45.00 U.S./copy that would mean that the gross profit would be $405,000,000.00 or 405 Million.  Even at 20%, they made $81,000,000.  Wasn't that enough money for their customers to get their ATTENTON??

I don't know, it's just a thought that entered my mind - but not recently.  :D

Just sayin'........ (sic)


The biggest gripe since the release of GT5 has not been the lack of tracks but has been the standard cars.  This has been the far most vocal gripe that I have seen.  Now after the incredible flack that PD got for standard cars, do you really think that they are going to release "standard tracks?".  I bet they had plans to release them but changed their minds after the uproar that the standard cars got.  PD listened to "us".

Most of the gripes about PD come are due to one of these major flaws of PD.

1. PD is way to slow in modelling cars and tracks.  It just takes them way to long for them to model.  That's a major reason why GT took too long, why we had standard cars, why we don't have enough tracks, why the DLC sucks for the most part.

2. PD has a complete lack of vision of what a racing game should be.  They have lots of great ideas but not how they should form a game.  That's why we have chase the rabbit races, AI that backs completely off when you get close to passing them, horrible aero, different physics in offline and online, worthless b spec and a spec races etc, etc, etc.  They have a bunch of different projects going at once, then they just throw them together to make a game.  So we get half-assed weather, no point to point rally or navigator instructions except in the special event, etc, etc., etc.

Title: Re: The Future Of Gran Turismo
Post by: MasterGT on December 18, 2012, 04:26:53 PM
I've always thought that the Online Lounge needed this capability as well. The way it works today, you have to know which of your friends (like HostTuna for example) is hosting a race or follow the orange dot. I'd love to go into the Online Lounge and click a checkbox that says (show only rooms with friends) or something like that. It would make hooking up a lot easier, I think.

If they did this, they would have to label which ones were "open" and which ones were "personal".
Title: Re: The Future Of Gran Turismo
Post by: TunahCroonah on December 18, 2012, 04:34:54 PM
All of these Ideas are Great!  Keep in mind that what we need to ask for are things THAT CAN EASILY PROVIDED BY PD/SCEA.  My suggestion for tracks is taking the ones that we got in GT4 and expanding them to GT5, Not creating New tracks - that will come in GT6.  We don't want to "tax" the PD staff with things that will involve their full time attention - let them work on six.  Just add to GT5 what they have from GT4 in the way of tracks.  It can be done.  And yes, Virginia, let them provide us with duplicate Online/Offline Physics, oil changes, engine rebuilds, and frame restorations.   So, right there are 5 suggestions that wouldn't take a lot of effort or work by PD to accommodate in the game.  Just keep in mind that we want our requests to be in the order of PRIORITY that we wish PD to address.

And Thanks, MGT...You read my mind, (http://i.imgur.com/LmjyBgx.gif)
Title: Re: The Future Of Gran Turismo
Post by: MX5#98 on December 18, 2012, 05:11:49 PM
I've always thought that the Online Lounge needed this capability as well. The way it works today, you have to know which of your friends (like HostTuna for example) is hosting a race or follow the orange dot. I'd love to go into the Online Lounge and click a checkbox that says (show only rooms with friends) or something like that. It would make hooking up a lot easier, I think.

If they did this, they would have to label which ones were "open" and which ones were "personal".

Yeah, you are right. But the more I think about it, the more I think they could simplify the interface. Why do we need two ways to find online races (public and private)? It's kind of dumb and clumsy.

Imagine this. You get the itch to race online so you click "Race Online" or whatever. It shows you the ugly cruel world of public rooms. You decide, no, today I'd like some sanity. You click the "Show Me Friends" option in the drop down. The same Open Lounge screen then filters the list of races to only those that you are eligible for based on your friends list. You see one called "Ferrari Seasonal" hosted by some dude named MastrGT and decide, yeah, that sounds like fun. Click. Race. Repeat.

Now, lets decide I want to organize a race, say of MX5s. I've got friends in my friends list from work, some Tunas, some TPRA folks and some folks over at the death star. I tell my friends about the event, give them an approximate time and fire up the room. Anyone that is interested in racing that night only has to fire up the PS3, filter by Friends and join. Simple. And to keep out the riff raff, I mark the room as private and it never appears to anyone other than a friend.

See what I'm talking about?
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on December 18, 2012, 05:46:20 PM
Yes, I do. I will pass on your idea, too.

[Edit] done
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on December 18, 2012, 06:04:54 PM
Updated... I will give this some more time, so that more players can comment.


What is the one thing that GT5 needs now?

1: more tracks (real-world, fantasy or from previous releases)
2: a good livery editor
3: a more stable on-line environment
4: a fully developed custom track editor
5: new cars targeting important missing cars (quality over quantity)
6: full access to our garages, settings, GT Auto, and upgrades while on-line
7: a more complete set of on-line host controls and options
8: better AI & real races against the AI, not always just "chasing the rabbit"
9:
10:


This poll is for all of you, so are these how you want them worded in the poll, esp #8?

Any missing important items to add / should any be removed?

Depending on which one receives the highest number of votes, maybe a follow-up poll can expand upon its terms, but one thing at a time.
Title: Re: The Future Of Gran Turismo
Post by: MX5#98 on December 18, 2012, 06:52:38 PM
Great. Please also share this idea with them for GT6:

http://www.supatunagt.com/smf/index.php?topic=1809.msg53108#msg53108 (http://www.supatunagt.com/smf/index.php?topic=1809.msg53108#msg53108)

I realize this is a big ticket item, will require a fair amount of work. But I'm convinced it would be a "Blow Their Minds" kind of feature and would make all the track editors in the world look like children's toys.

Think of it this way ... you drive your favorite route around your neighborhood, upload the data, pick a road type and a setting (mountains, beach, racetrack, whatever) and it builds a track off of your data (distance, turns, elevation change, everything). It would not look exactly like the route you take, but it would be fun to see what you could create. Heck, I'd love to map my drive to work and then drive it as a race track when I get home. Would help me alleviate the stress of driving in traffic if I could come home and do it at 200 mph later, lol.

Thanks for passing this stuff along. They can count on me to buy a copy of GT6 when it comes out.

MX
Title: Re: The Future Of Gran Turismo
Post by: RickS95 on December 18, 2012, 07:06:36 PM
Why is a livery editor so important to most people?
Title: Re: The Future Of Gran Turismo
Post by: dlrws6 on December 18, 2012, 07:11:56 PM
In response to MasterGT

I don't feel number 8 belongs at all.  Its too broad and arbitrary. It basically just says "give us something/anything to spend our money on.  I believe all other items in your list are better examples of specifics that the community would like to have in GT5 and/or GT6.  If the PD were to provide any of the listed items, it would be up to them to determin how to provide it. (ie. freebie, DLC, expansion disk, etc.)  Or perhaps a second poll to ask how we would like our content.



sigh... Some day I should really take the time to write down and truly articulate my opinions and thoughts on the state of Gran Turismo.  Looking over the past 5 GT games I do feel and fear that GT as a franchise is in or heading to decline. I admit it would probably categorized as a typical nerd rant and fall on deaf ears (blind eyes  :-\) but perhaps it allow me to get past my frustrations with this game.  What can I say? I've been passionate about all forms of racing since I was a kid. GT is just another extension of that passion.
Title: Re: The Future Of Gran Turismo
Post by: DudeTuna on December 18, 2012, 07:15:04 PM
Why is a livery editor so important to most people?

Not most, but important to some. This game has something for everyone. I only need the racing to have fun.  :)
Title: Re: The Future Of Gran Turismo
Post by: dlrws6 on December 18, 2012, 07:16:46 PM
Why is a livery editor so important to most people?

Sorry for double posting.

I'd say its the same reason I race mostly black cars and when available always use the number 27.  Its a combination of self expressionism, a way to identify oneself from all the other faceless people online.  It also adds variety to the replays and photos that we take.  Its also a form of artistic expression or a way to support a real world team or drive by decorating a car to match a real world race car.
Title: Re: The Future Of Gran Turismo
Post by: BakedTuna on December 18, 2012, 07:45:45 PM
1: more tracks (real-world, fantasy or from previous releases)
2A. Online details from full access garages, better hosting controls/options and stability to get 16 into a race without issue.
2B. More DLC cars would not have to be bunches but a few packs of 4 or 5 quality drivers cars once a season. Maybe like a new model, something older and a race car with the fourth always being a wild card.

Track builder and livery editor do not make my abbreviated list as I would like to see them introduced as a sort of piggy back games. I do not want to start over on GT6. I favor evolution of a quality game over starting my cyber driving career over every few years.
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on December 18, 2012, 08:13:14 PM
I thought that it was editing a quoted post, but I ended up editing the original, above.

I deleted the suggestion for more DLC.
Title: Re: The Future Of Gran Turismo
Post by: Wiz on December 18, 2012, 08:25:01 PM
I like what you have there at 1-8.  I'm finding it difficult to come up with 2 more good ones.  

I'll go with better car/engine sounds for one.  I know that one is going to fall on deaf ears though, as Kaz apparently thinks the sound is "perfect".

Another would be better qualifying procedures.  
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on December 18, 2012, 08:29:08 PM
Great. Please also share this idea with them for GT6:

http://www.supatunagt.com/smf/index.php?topic=1809.msg53108#msg53108 (http://www.supatunagt.com/smf/index.php?topic=1809.msg53108#msg53108)

I realize this is a big ticket item, will require a fair amount of work. But I'm convinced it would be a "Blow Their Minds" kind of feature and would make all the track editors in the world look like children's toys.

Think of it this way ... you drive your favorite route around your neighborhood, upload the data, pick a road type and a setting (mountains, beach, racetrack, whatever) and it builds a track off of your data (distance, turns, elevation change, everything). It would not look exactly like the route you take, but it would be fun to see what you could create. Heck, I'd love to map my drive to work and then drive it as a race track when I get home. Would help me alleviate the stress of driving in traffic if I could come home and do it at 200 mph later, lol.

Thanks for passing this stuff along. They can count on me to buy a copy of GT6 when it comes out.

MX

I don't think it is necessary to request this one, for two reasons.

As mentioned before, it is doubtful that the technology is "there" yet.

Also, PD is already working with GPS related products and have been for a few years, now. What they are researching, though, is how to get real-world driving data into GT. They were actually working on the second-gen link to GT this year. I am pretty certain that if we can think of inputting tracks for GT from player-generated data, then they could, too. This idea has been around for a few years.
Title: Re: The Future Of Gran Turismo
Post by: Wiz on December 18, 2012, 08:35:24 PM
Oh another for me would be better/more tuning options.

Caster, tire pressure, brake duct, radiator duct, etc.  

Also, explain in better detail what the tuning numbers represent, not just arbitrary numbers from 0 to 20 or whatever.  Use real life numbers.  For example, instead of using -20 to +20 for ride height, use say 5cm to 20 cm with say 12cm as the default.  On a related note, don't have every single car in the game start with the same exact tune.  An example is the fact that every car starts with +.20 rear toe.  Take real life car data and have that be the default tune.  I realize this is quite the task with 1000+ cars, but even some attempt at this would be nice.
Title: Re: The Future Of Gran Turismo
Post by: dlrws6 on December 18, 2012, 08:42:06 PM
I like what you have there at 1-8.  I'm finding it difficult to come up with 2 more good ones.  

I'll go with better car/engine sounds for one.  I know that one is going to fall on deaf ears though, as Kaz apparently thinks the sound is "perfect".

Another would be better qualifying procedures.   

I'll second this.  Some sort of qualifying session for online would be great. Or let us turn off draft in freerun.
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on December 18, 2012, 08:45:08 PM
I like what you have there at 1-8.  I'm finding it difficult to come up with 2 more good ones.  

I'll go with better car/engine sounds for one.  I know that one is going to fall on deaf ears though, as Kaz apparently thinks the sound is "perfect".

Another would be better qualifying procedures.

Thank you for mentioning sound, TunaWiz!

I just got SONY's second-gen PS3 stereo chat headset, the "Pulse Elite Edition". It is a better product than the first one.

People complain about the car engine sounds and I have always had a poor opinion of it myself. After using the new headset for the first time, yesterday, I am shocked as to just how bad it really is. It's pretty disgusting, actually. I also think that they tried to do too much with it, too. When sitting in the pits, the POV will swing around the car giving you a different tone through the 360* circle. Each of the four driving views gives us a different tone or sound quality. The only two that sound any good at all are the one from the showroom (which isn't even a driving view) and the one from the trailing third-person view. So far, the distortion used is just unbelievable.
Title: Re: The Future Of Gran Turismo
Post by: Wiz on December 18, 2012, 08:49:13 PM
Oh I go another...  Drag racing.

I can't imagine it would be all that hard to implement and wouldn't take up a lot of disc space.  

If you click on open lobbies, half of them are drag rooms already.  Why not give us a proper way to do it?
Title: Re: The Future Of Gran Turismo
Post by: Wiz on December 18, 2012, 08:56:22 PM
I am shocked as to just how bad it really is. It's pretty disgusting, actually.

I agree. 

I've always thought the sounds in Gran Turismo were subpar, but after playing some PC sims recently, they made me realize just how bad GT5 sounds truly are.

Side note: I use Turtle Beach PX21's, which are fairly decent.
Title: Re: The Future Of Gran Turismo
Post by: ChromeTuna on December 18, 2012, 09:41:11 PM
Why is a livery editor so important to most people?

Sorry for double posting.

I'd say its the same reason I race mostly black cars and when available always use the number 27.  Its a combination of self expressionism, a way to identify oneself from all the other faceless people online.  It also adds variety to the replays and photos that we take.  Its also a form of artistic expression or a way to support a real world team or drive by decorating a car to match a real world race car.

 :stoopid:

Although, more tracks is really all I care about. Sorry to sound like a broken record, but does PD think we would just forget about all the cool/fun tracks GT4 had? Not to mention the few here and there throughout GT's history, that were in only 1 game.
Title: Re: The Future Of Gran Turismo
Post by: Feldynn on December 18, 2012, 10:43:42 PM
Why is a livery editor so important to most people?

For me I'd only want to see a full livery editor available for race cars, I could live with some basic / generic decal options for road cars too like racing stripes or something but I've never really cared for the crazy "art car" themed stuff on street cars.  Not that there's anything wrong with epic dragons or busty wenches on cars, I guess I just prefer my street cars to be relatively clean :).

Granted these examples are from PC racing games where you have much more freedom with the livery in terms of how you put it together (software wise I mean, copy / pasting external images and stuff) but this is why I'd want some sort of livery option available at least for race cars..

My iRacing MX-5 race car
(http://i277.photobucket.com/albums/kk57/Feldynn/iRacing/TunacoMX-5Cup01.jpg)

The Race07 "Big Rek Towing" 70s Camaro race car I did for BigREK
(http://i277.photobucket.com/albums/kk57/Feldynn/Race07/BigREKTowingCamaro70.jpg)

I'd love to be able to do stuff like that in Gran Turismo, for my own cars and for you guys to use too.
Title: Re: The Future Of Gran Turismo
Post by: MX5#98 on December 19, 2012, 09:58:50 AM
I don't think it is necessary to request this one, for two reasons.

As mentioned before, it is doubtful that the technology is "there" yet.

Also, PD is already working with GPS related products and have been for a few years, now. What they are researching, though, is how to get real-world driving data into GT. They were actually working on the second-gen link to GT this year. I am pretty certain that if we can think of inputting tracks for GT from player-generated data, then they could, too. This idea has been around for a few years.

Ok, I just want to say a couple things about this. I think the reason that I'm so excited about this is that:

1. The technology IS there. Checkout: http://www.strava.com (http://www.strava.com)
2. The technology is ubiquitous. Every single human being over the age of 12 now owns a smart phone capable of recording the GPS data.
3. The technology is mature and proven. Over 10,000 cyclists use Strava regularly to record their rides and analyze the data.
4. It's somewhat easy to implement. All you need to do is define the data format and give the developer community an API to upload the data. There are hundreds of thousands of smart phone applications on the market, proving that developers will WRITE IT FOR YOU if you let them!!! I am personally volunteering to write the iPhone app for Kaz for free.

The points that have been raised are all valid, if the expectation is that the end result would be a close approximate to the real world. My only expectation is that the track would be the same distance, have a similar amount of elevation change and then be completely different than the real world otherwise. The technology doesn't need to be able to reproduce everything, just distance, elevation, changes in direction. And all of that is completely possible with today's technology using the common cell phone. Doing this would give the community a never ending supply of custom tracks and the game would literally never get boring. More than that, it would completely change the gaming industry by bringing the real world to gaming. It would change everything.

Just my humble opinion.
Title: Re: The Future Of Gran Turismo
Post by: Brindle on December 19, 2012, 12:10:04 PM
I would like to see more detailed information in the transmission and engine setup screen.  I don't think it to be that hard to put a graph behind the torque and hp lines.  Also I miss the speed numbers like in prologue next to the transmission graph.

Those 2 alone can help one set up a trans and give vital information on shift points/powerband.
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on December 19, 2012, 12:50:18 PM

Ok, I just want to say a couple things about this. I think the reason that I'm so excited about this is that:

1. The technology IS there. Checkout: http://www.strava.com (http://www.strava.com)
2. The technology is ubiquitous. Every single human being over the age of 12 now owns a smart phone capable of recording the GPS data.
3. The technology is mature and proven. Over 10,000 cyclists use Strava regularly to record their rides and analyze the data.
4. It's somewhat easy to implement. All you need to do is define the data format and give the developer community an API to upload the data. There are hundreds of thousands of smart phone applications on the market, proving that developers will WRITE IT FOR YOU if you let them!!! I am personally volunteering to write the iPhone app for Kaz for free.

The points that have been raised are all valid, if the expectation is that the end result would be a close approximate to the real world. My only expectation is that the track would be the same distance, have a similar amount of elevation change and then be completely different than the real world otherwise. The technology doesn't need to be able to reproduce everything, just distance, elevation, changes in direction. And all of that is completely possible with today's technology using the common cell phone. Doing this would give the community a never ending supply of custom tracks and the game would literally never get boring. More than that, it would completely change the gaming industry by bringing the real world to gaming. It would change everything.

Just my humble opinion.

Yes, I can suggest that they take a look at Strava, but it isn't something that would be added to GT5, which is the focus here. I looked for examples of Strava maps, but the site doesn't show what their data looks like (just a tiny elevation graph).

I don't have or want need a phone capable of doing this nor do most people I know have one. A few do.
Title: Re: The Future Of Gran Turismo
Post by: TheHotstepper on December 19, 2012, 12:58:11 PM
This has kind of become the "Hey Kaz" thread but I'll post it here since this one is more active...

With recent talk among people about the pros/cons of tuning/tuneless racing I thought:

What about a "Crew Chief" function? Most race car drivers (pros, generally) don't hop under the car and adjust toe, camber, etc. They tell some engineers what the car is doing and then the mechanics go to work. I'm not a mechanic. I thought the purpose of the game was to drive. It's not the "Real Tuning Simulator."

So what if you could hit a "Crew Chief" button and this would come up (imagine them as sliders):

Corner Entry
Understeer . . . . . . . . . . Oversteer

Corner Exit
Understeer . . . . . . . . . . Oversteer

Tire Wear
Slow. . . . . . . . . .  Too Fast

ETC.
1. . . . . . . . . . 10


You slide to a specific value for each and the game automatically spits out a tune that you could adjust any way you want. Or you could leave it be or reset to default. By no means would you have to use it - for those of you that are Self-Tuning Demigods. But for those of us who aren't, it would make a great jumping-off point.
Title: Re: The Future Of Gran Turismo
Post by: DudeTuna on December 19, 2012, 01:03:46 PM
This has kind of become the "Hey Kaz" thread but I'll post it here since this one is more active...

With recent talk among people about the pros/cons of tuning/tuneless racing I thought:

What about a "Crew Chief" function? Most race car drivers (pros, generally) don't hop under the car and adjust toe, camber, etc. They tell some engineers what the car is doing and then the mechanics go to work. I'm not a mechanic. I thought the purpose of the game was to drive. It's not the "Real Tuning Simulator."

So what if you could hit a "Crew Chief" button and this would come up (imagine them as sliders):

Corner Entry
Understeer . . . . . . . . . . Oversteer

Corner Exit
Understeer . . . . . . . . . . Oversteer

Tire Wear
Slow. . . . . . . . . .  Too Fast

ETC.
1. . . . . . . . . . 10


You slide to a specific value for each and the game automatically spits out a tune that you could adjust any way you want. Or you could leave it be or reset to default. By no means would you have to use it - for those of you that are Self-Tuning Demigods. But for those of us who aren't, it would make a great jumping-off point.


This would be nice.
Title: Re: The Future Of Gran Turismo
Post by: RickS95 on December 19, 2012, 01:21:45 PM
This has kind of become the "Hey Kaz" thread but I'll post it here since this one is more active...

With recent talk among people about the pros/cons of tuning/tuneless racing I thought:

What about a "Crew Chief" function? Most race car drivers (pros, generally) don't hop under the car and adjust toe, camber, etc. They tell some engineers what the car is doing and then the mechanics go to work. I'm not a mechanic. I thought the purpose of the game was to drive. It's not the "Real Tuning Simulator."

So what if you could hit a "Crew Chief" button and this would come up (imagine them as sliders):

Corner Entry
Understeer . . . . . . . . . . Oversteer

Corner Exit
Understeer . . . . . . . . . . Oversteer

Tire Wear
Slow. . . . . . . . . .  Too Fast

ETC.
1. . . . . . . . . . 10


You slide to a specific value for each and the game automatically spits out a tune that you could adjust any way you want. Or you could leave it be or reset to default. By no means would you have to use it - for those of you that are Self-Tuning Demigods. But for those of us who aren't, it would make a great jumping-off point.


This would be nice.

Haven't we decided that the adjustments made to the tuning of a car in the game are sometimes the opposite of what should happen in real life? 
Title: Re: The Future Of Gran Turismo
Post by: DudeTuna on December 19, 2012, 01:24:59 PM
This has kind of become the "Hey Kaz" thread but I'll post it here since this one is more active...

With recent talk among people about the pros/cons of tuning/tuneless racing I thought:

What about a "Crew Chief" function? Most race car drivers (pros, generally) don't hop under the car and adjust toe, camber, etc. They tell some engineers what the car is doing and then the mechanics go to work. I'm not a mechanic. I thought the purpose of the game was to drive. It's not the "Real Tuning Simulator."

So what if you could hit a "Crew Chief" button and this would come up (imagine them as sliders):

Corner Entry
Understeer . . . . . . . . . . Oversteer

Corner Exit
Understeer . . . . . . . . . . Oversteer

Tire Wear
Slow. . . . . . . . . .  Too Fast

ETC.
1. . . . . . . . . . 10


You slide to a specific value for each and the game automatically spits out a tune that you could adjust any way you want. Or you could leave it be or reset to default. By no means would you have to use it - for those of you that are Self-Tuning Demigods. But for those of us who aren't, it would make a great jumping-off point.


This would be nice.

Haven't we decided that the adjustments made to the tuning of a car in the game are sometimes the opposite of what should happen in real life? 

So long as the game crew chief fixes the oversteer/understeer it doesn't really matter. It would be nice if real life adjustments and in game adjustments had the same effect though.
Title: Re: The Future Of Gran Turismo
Post by: GoesTuna11 on December 19, 2012, 01:39:29 PM
Updated... I will give this some more time, so that more players can comment.


What is the one thing that GT5 needs now?

1: more tracks (real-world, fantasy or from previous releases)
2: a good livery editor
3: a more stable on-line environment
4: a fully developed custom track editor
5: new cars targeting important missing cars (quality over quantity)
6: full access to our garages, settings, GT Auto, and upgrades while on-line
7: a more complete set of on-line host controls and options
8: better AI & real races against the AI, not always just "chasing the rabbit"
9:
10:


This poll is for all of you, so are these how you want them worded in the poll, esp #8?

Any missing important items to add / should any be removed?

Depending on which one receives the highest number of votes, maybe a follow-up poll can expand upon its terms, but one thing at a time.

Maybe change the question a little.  maybe: What does GT5 need to maintain your interest until the release of GT6?
maybe add an option: Nothing, GT5 is great the way it is.
Title: Re: The Future Of Gran Turismo
Post by: MX5#98 on December 19, 2012, 02:22:24 PM
Yes, I can suggest that they take a look at Strava, but it isn't something that would be added to GT5, which is the focus here. I looked for examples of Strava maps, but the site doesn't show what their data looks like (just a tiny elevation graph).

I don't have or want need a phone capable of doing this nor do most people I know have one. A few do.

Here are some of the routes I've recorded.

1. Hiking Mt. Charleston in Las Vegas:
http://app.strava.com/activities/26925602 (http://app.strava.com/activities/26925602)

2. Red River Bike Rally
http://app.strava.com/activities/17871005 (http://app.strava.com/activities/17871005)

Maps are provided on both pages. I'm using an old beat up run down TMobile MyTouch Android phone that will be 4 years old in February. I think I'm using version Android version 2.2.3. I'm kind of surprised that you don't know more people with these phones. You almost can't buy the old flip phones anymore. All the new phones are touch screen smart phones.

Here is a pretty compelling reason to own one if you're into racing:

http://trackmaster.trackaroo.com/welcome (http://trackmaster.trackaroo.com/welcome)

Hey wait a minute .... if GT6 could read the data from Trackmaster with an "Import Trackmaster" button that you could point to a url online that had the data ... holy shit Batman, you're done.

MX
Title: Re: The Future Of Gran Turismo
Post by: MX5#98 on December 19, 2012, 03:21:00 PM
This thread got me thinking ... how many apps are already on the market that record track times for stuff like Autox? Turns out, there are lots of them. Since I'm thinking of getting an iPhone when my contract runs out, I found this one pretty interesting:

It's called Harry's Lap Timer. Here's a video using it from Laguna Seca:

Harry's Lap Timer Pro - Laguna Seca (http://www.youtube.com/watch?v=JBrvEroV0ZE#ws)

Title: Re: The Future Of Gran Turismo
Post by: RickS95 on December 19, 2012, 04:59:12 PM
The biggest issues I've found with GPS-enabled apps is their accuracy.  Currently on my iPhone I've got one GPS app for when I ride my bike and three for when I walk/jog/run.  The bike app is by far the most accurate (I've got a trip computer on my bike as well, and the trip computer and the bike app are almost always within a few hundredths of a mile of each other--and that's after 30 miles of riding).  The running apps aren't even close.  They all read a bit to the optimistic side. 

On a quick route I've got, the house farthest from mine is one mile (ok, it's 1.02 miles).  So a round trip should be roughly 2.04 miles.  It never is.  The GPS apps typically register anywhere from 2.18-2.26 miles. 

Great in concept, but execution is slightly lacking.
Title: Re: The Future Of Gran Turismo
Post by: MX5#98 on December 19, 2012, 06:05:52 PM
The biggest issues I've found with GPS-enabled apps is their accuracy.  Currently on my iPhone I've got one GPS app for when I ride my bike and three for when I walk/jog/run.  The bike app is by far the most accurate (I've got a trip computer on my bike as well, and the trip computer and the bike app are almost always within a few hundredths of a mile of each other--and that's after 30 miles of riding).  The running apps aren't even close.  They all read a bit to the optimistic side. 

On a quick route I've got, the house farthest from mine is one mile (ok, it's 1.02 miles).  So a round trip should be roughly 2.04 miles.  It never is.  The GPS apps typically register anywhere from 2.18-2.26 miles. 

Great in concept, but execution is slightly lacking.

What's your rig? I've been reading about several external GPS tools that help with the accuracy. The Trackmaster app boasts accuracy up to 0.05 seconds per lap as compared with fixed track lap timers. But that aside, does it really matter if it's off by a tenth of a mile? The real point is to create new tracks. And if they are off by a little, who really cares? We have a new track to drive.
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on December 19, 2012, 08:13:14 PM
What does GT5 need to maintain your interest until the release of GT6?

1: more tracks (real-world, fantasy or from previous releases)
2: a good livery editor
3: a more stable on-line environment
4: a fully developed custom track editor
5: new cars targeting important missing cars (quality over quantity)
6: full access to our garages, settings, GT Auto, and upgrades while on-line
7: a more complete set of on-line host controls and options
8: better AI & real races against the AI, not always just "chasing the rabbit"
9:
10: Nothing much. It's fine the way it is until GT6 is out.


The main question is updated. I am going to remove the livery editor and not add the real-world suspension numbers, since they would both require a large interface and other changes.

Any missing important items to add / should any be removed?


I'd like to add "more grid starts", if that is OK. It's a specific host control. It used to be requested a lot, but it is related to some of the other requests. It's something that they should be able to manage now.
Title: Re: The Future Of Gran Turismo
Post by: ChromeTuna on December 19, 2012, 08:38:54 PM
Thanks for your efforts on this MGT. Hopefully it will payoff.  :)
Title: Re: The Future Of Gran Turismo
Post by: BakedTuna on December 19, 2012, 08:43:23 PM
 :stoopid:
Title: Re: The Future Of Gran Turismo
Post by: Turbo-Tuna on December 19, 2012, 09:08:27 PM
What does GT5 need to maintain your interest until the release of GT6?

1: more tracks (real-world, fantasy or from previous releases)
2: a good livery editor
3: a more stable on-line environment
4: a fully developed custom track editor
5: new cars targeting important missing cars
6: full access to our garages, settings, GT Auto, and upgrades while on-line
7: a more complete set of on-line host controls and options
8: better AI & real races against the AI, not always just "chasing the rabbit"
9:
10: Nothing much. It's fine the way it is until GT6 is out.


All these things should be included in GT6.

Parts 1 and 5 take time, and they give us them whenever they feel like it. Hopefully big steps will be made for GT6...200_300 (fully finished) cars sounds like a lot but seems small by some comparisons. More tracks are absolutely needed.

Parts 2, 4, and 8 are probably unlikely for GT5. They seem like a lot of work and almost completely new. They can wait until the next release.

Part 3 might be tough. If they haven't figured it out by now, will they?

Parts 6 and 7 should be done, because it probably can be done easier than he others.

I would be very happy if we got parts 1, 3, 6, and 7 in GT5...I think the rest can wait. I'd like them, but I can be slightly reasonable sometimes.

That may not contribute to the conversation MasterGT, but there are some of my thoughts. Actual contribution? Others have covered things very well. Your wording looks good to me.

All I got is ...more RM cars (or TC, whatever they want to call them)
Title: Re: The Future Of Gran Turismo
Post by: Boston77Bruins on December 20, 2012, 12:48:22 AM
What does GT5 need to maintain your interest until the release of GT6?

1: more tracks (real-world, fantasy or from previous releases)
2: a good livery editor
3: a more stable on-line environment
4: a fully developed custom track editor
5: new cars targeting important missing cars (quality over quantity)
6: full access to our garages, settings, GT Auto, and upgrades while on-line
7: a more complete set of on-line host controls and options
8: better AI & real races against the AI, not always just "chasing the rabbit"
9:
10: Nothing much. It's fine the way it is until GT6 is out.


The main question is updated. I am going to remove the livery editor and not add the real-world suspension numbers, since they would both require a large interface and other changes.

Any missing important items to add / should any be removed?


I'd like to add "more grid starts", if that is OK. It's a specific host control. It used to be requested a lot, but it is related to some of the other requests. It's something that they should be able to manage now.


I can understand the reason for scratching out the livery editor, as Turbo has explained.  What the hell is the point of it at this time in GT5?

I just find it odd that they have EXCLUDED it while most have included it.  It has nothing to do with speed, or how best to clip the apex, but it does allow me to take my favorite cars (not the 1000's of them) and transform them into art.  Granted my skills are of birdhouse nature, but I would love to fuck around with seeing what I could come up with on a car.  It's not for everyone, I get that.  But when you PASS a beautifully painted car, you'll take notice.

Thank you MGT for all your efforts!!!
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on December 20, 2012, 08:39:48 AM
It has nothing to do with speed, or how best to clip the apex

No, but neither did Photo Mode. and that kept a lot of players off the track, too.


Should I add in more grid starts?
Title: Re: The Future Of Gran Turismo
Post by: GoesTuna11 on December 20, 2012, 08:49:03 AM
I was going to suggest adding more special events but PD can't fucking get those right anyways.  Remember when you got to race in the SLS at the top gear track live against David Coulthard running the real SLS at the real Top Gear track.  No it didn't work as planned but it would have been fucking cool.  I remember when PD had three 15min time trials spaced throughout the day (GT5P).  Each at a different track and with a different car.  You didn't know what combo until the 15min started and you only had 15min to get your best time in.  That was fucking cool.
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on December 20, 2012, 11:11:02 AM
Improving Seasonals like that might help boost interest (the theme for the poll) and they could certainly do that without fiddling with GT5 much.

I also reworded the custom track editor line.

Besides disconnects, what other major problems do you see most often while on-line, or is that the only major one?

Anything to improve the off-line play or are you going to focus mainly on on-line?

Anything else missing?


What does GT5 need to maintain your interest until the release of GT6?

1: more tracks (real-world, fantasy or from previous releases)
2: more variation in Seasonals, such as the 15-minute-warning time trials
3: a more stable on-line environment
4: a more versatile custom track editor
5: new cars targeting important missing cars (quality over quantity)
6: full access to our garages, settings, GT Auto, and upgrades while on-line
7: a more complete set of on-line host controls and options
8: better AI & real races against the AI, not always just "chasing the rabbit"
9:
10: Nothing much. It's fine the way it is until GT6 is released.
Title: Re: The Future Of Gran Turismo
Post by: DudeTuna on December 20, 2012, 11:16:04 AM
Make it easy to share Tunes.

Make it easy to share ghosts.



I thought I had another one, but seem to have forgotten what it was.
Title: Re: The Future Of Gran Turismo
Post by: Feldynn on December 20, 2012, 11:39:33 AM
A "Recommended Tune" list, the ability to tag a handful of cars / tuning sheets to be used in an online lounge.  Racers have to own the cars listed but can simply pick the appropriate "tune" from the list and it automagically and temporarily apply the settings / upgrades to their car while they're in the lounge.

That way if someone has the car but has weight reductions or engine stages that may not be allowed for an event they can still use the car by using a Recommended Tune that temporarily resets the car and applies the new tune.  If it's also set to work with the "Tuning Prohibited" option then an Event Host can set predefined tunes for certain cars (like different power / weight / pp to balance different cars) those tunes can be used but not altered.
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on December 20, 2012, 11:43:12 AM
So, since there is only one empty line left, combined you would like a way to easily share tunes and ghosts? ^-^

The Recommended Tune idea sounds a bit beyond the scope of this poll and what PD is likely to change.
Please add it to the "Hey Kaz" thread.
Title: Re: The Future Of Gran Turismo
Post by: DudeTuna on December 20, 2012, 11:43:18 AM
Improving Seasonals like that might help boost interest (the theme for the poll) and they could certainly do that without fiddling with GT5 much.

I also reworded the custom track editor line.

Besides disconnects, what other major problems do you see most often while on-line, or is that the only major one?

Anything to improve the off-line play or are you going to focus mainly on on-line?

Anything else missing?


What does GT5 need to maintain your interest until the release of GT6?

1: more tracks (real-world, fantasy or from previous releases)
2: more variation in Seasonals, such as the 15-minute-warning time trials
3: a more stable on-line environment
4: a more versatile custom track editor
5: new cars targeting important missing cars (quality over quantity)
6: full access to our garages, settings, GT Auto, and upgrades while on-line
7: a more complete set of on-line host controls and options
8: better AI & real races against the AI, not always just "chasing the rabbit"
9:
10: Nothing much. It's fine the way it is until GT6 is released.



In the middle of a race if a player joins the room it seems to cause lag spike. Add to host options lock room at race start.

Would it be possible for Sony to sell dedicated game server space?
Similar to what's done here. http://www.multiplaygameservers.com/game-servers/ (http://www.multiplaygameservers.com/game-servers/)
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on December 20, 2012, 11:50:55 AM
In the middle of a race if a player joins the room it seems to cause lag spike. Add to host options lock room at race start.

I've not heard of this problem before. So you are saying that if a race has started and someone joins the lobby that it causes lag for the drivers? I would like to observe this, sometime.

However, locking the lobby would handcuff their "Watch Race" mode, so I am not sure they would do this willingly.
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on December 20, 2012, 11:58:09 AM
Would it be possible for Sony to sell dedicated game server space?
Similar to what's done here. http://www.multiplaygameservers.com/game-servers/ (http://www.multiplaygameservers.com/game-servers/)

Hmmm, curious.

Mostly all shooters or war games there, no racing. I don't know the PC game world all that well, but I kind of doubt SONY/PD would relinquish control over the environment like that. GameSpy is set up to support on-line services for some console games. We used them for some PS2 titles, such as ToCA, but they had the whole on-line environment in their hands, not Codemasters.
Title: Re: The Future Of Gran Turismo
Post by: DudeTuna on December 20, 2012, 12:13:30 PM
Would it be possible for Sony to sell dedicated game server space?
Similar to what's done here. http://www.multiplaygameservers.com/game-servers/ (http://www.multiplaygameservers.com/game-servers/)

Hmmm, curious.

Mostly all shooters or war games there, no racing. I don't know the PC game world all that well, but I kind of doubt SONY/PD would relinquish control over the environment like that. GameSpy is set up to support on-line services for some console games. We used them for some PS2 titles, such as ToCA, but they had the whole on-line environment in their hands, not Codemasters.

It would allow for fixed host status. Server space could be purchased in the middle of the country players would have a nice average ping to server and all players could exit and change oil while the server continues to serve. :)


Also, I get the watch race gig. That's why a host option to lock room at race start might be better.
Title: Re: The Future Of Gran Turismo
Post by: dlrws6 on December 20, 2012, 12:21:11 PM
It's small, insignificant and probably not worth putting on the list, but...  The game is two years old now. How about dropping the 1 million credit car trade cap.  Just leave the DLC and special prize cars (GT academy, etc.) on the trade block list.  It just seems to me to be kind of useless now.

Title: Re: The Future Of Gran Turismo
Post by: Boston77Bruins on December 20, 2012, 01:57:54 PM
As dlrws just said, the game is old now.  in addition to dropping the cap, they could/should also cease giving out museum cards, helmets and uniforms.  Truly pointless imo.
Title: Re: The Future Of Gran Turismo
Post by: GoesTuna11 on December 20, 2012, 05:44:51 PM
Improving Seasonals like that might help boost interest (the theme for the poll) and they could certainly do that without fiddling with GT5 much.

I also reworded the custom track editor line.

Besides disconnects, what other major problems do you see most often while on-line, or is that the only major one?

Anything to improve the off-line play or are you going to focus mainly on on-line?

Anything else missing?


What does GT5 need to maintain your interest until the release of GT6?

1: more tracks (real-world, fantasy or from previous releases)
2: more variation in Seasonals, such as the 15-minute-warning time trials
3: a more stable on-line environment
4: a more versatile custom track editor
5: new cars targeting important missing cars (quality over quantity)
6: full access to our garages, settings, GT Auto, and upgrades while on-line
7: a more complete set of on-line host controls and options
8: better AI & real races against the AI, not always just "chasing the rabbit"
9:
10: Nothing much. It's fine the way it is until GT6 is released.

I'd reword number 2.  I'm not sure that many people would remember those time trials back in GT5P (anyone here actually remember it?).  As I recall, it was a one off event.  Maybe use the Coulthard example:
2. More innovation in seasonals such as the "Race a virtual SLS against a real life SLS driven by David Coulthard" event.

As far as offline racing, as long as the AI sucks as bad as it does, offline racing will be a lost cause. 
Title: Re: The Future Of Gran Turismo
Post by: AgentWD40_FL on December 20, 2012, 05:55:58 PM
Xbox's Saturday event brings an idea ...... get rid of the dust and snow clouds on rally tracks.  I know it takes away from the realism, and I dont mind it at all .... but I am the minority in that regard.  Nobody wants to race off road because of it and with that said .... a big part of racing is being missed.  I love the slip sliding around, but rarely ever do it because I cant find any rooms.

Should be an easy code change, or maybe give a setup choice of ON or OFF.
Title: Re: The Future Of Gran Turismo
Post by: CharlieTuna on December 20, 2012, 08:27:56 PM
I still think a livery editor could breathe some life into this game.

And as someone mentioned, most other games have it already, so it should be pretty easy to find folks who could build the add-in with great speed. 

Just use the Microsoft methods, it's been tried, tested and proven to work for years.  "Steal the code, modify it slightly, and call it your own..."

(http://i.imgur.com/hcqc0vy.gif)
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on December 20, 2012, 11:43:13 PM
I'm not sure of the character count in a poll line. I will try to find out and condense the long one, if necessary. It should be kept short, overall, though.

Dropping the high-value cap is possible to add, so long as there is still room, and #10 can be dropped if there isn't room.

While a lot of players clamour for one, a livery editor is a huge item to add at this time in GT5's life.
In the poll, it would just take up a line for another possible change.

I raced on a snow track today. The cloud is so thick that, since there was no way I could get through it to the front with all of the cars playing ping-pong with each other on the narrow track, I just went to the back and stayed out of trouble there. None of the other cars even had doors.
Title: Re: The Future Of Gran Turismo
Post by: Feldynn on December 21, 2012, 12:26:42 AM
While a lot of players clamour for one, a livery editor is a huge item to add at this time in GT5's life.
In the poll, it would just take up a line for another possible change.

True, a full livery editor would likely be out of the realms of GT5 at least in terms of this poll thing.  I did start thinking about it from an alternative angle and while this might not be something to fit on the poll I thought it worth at least bringing up.

Perhaps a possibility for GT5 would be a Decal Applicator rather than a Livery Editor, I mean there is already some sort of framework for coloured decals built into the game at least with certain premium cars.  Take the Ford GT and Chevy Camaro SS as examples of that framework, they each have basic decals on them at time of purchase and even have a (very) limited range of options:

The Camaro has racing stripes or hockey stripes.
The Ford GT has full racing stripes or just side stripes.

Those decals also change colour depending on the paint colour of the car itself (e.g. light stripes on a dark body or dark stripes on a light body), the same is also true for all the Race Mods and TC cars we have. 

So there's obviously some sort of decal related framework built into the game currently, maybe that's something they could build on just a little bit to give us the ability to add similar prefitted decals to other premium cars, manually select the decal colours or even have a few preset decal styles to choose from for the RMs and TCs.  Nothing we actually edit or design ourselves (beyond colour choice), just pick from a handful of presets for any premium car like when you go through the colour choices on the Ford GT / Chevy Camaro when you buy a new one.
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on December 21, 2012, 12:54:53 AM
I changed the main question, a bit. Let's not get a head of ourselves. :laugh

It seems the poll widget will take long lines, such as #2.

Dose #2 actually need the examples?
What if they didn't get a good reception?

Added two more items at the bottom.

Feedback?


What does GT5 need to maintain your interest throughout 2013?

1: more tracks (real-world, fantasy or from previous releases)
2: more variation & excitement in Seasonals (including surprise 15-minute-warning time trials, pro-driver challenges)
3: a more stable on-line environment
4: a more versatile custom track editor
5: new cars targeting important missing cars (quality over quantity)
6: full access to our garages, settings, GT Auto, and upgrades while on-line
7: a more complete set of on-line host controls and options
8: better AI & real races against the AI, not always just "chasing the rabbit"
9: discard the maximum trading limitation
10: improve rally playability by making dust/snow clouds more transparent
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on December 21, 2012, 01:39:27 AM
Also, a few of you have recently mentioned that they would like "Expert" races to actually be set up as real "expert" races, but nobody has suggested it for the poll.
Title: Re: The Future Of Gran Turismo
Post by: Feldynn on December 21, 2012, 10:57:36 AM
I can't speak for everyone but I think having a significantly better AI and actual races is more important, actually it might even be part of the process of making races and events properly "expert" too by means of an adjustable AI strength setting (though might just become another setting of PD to screw up like SRF :lolz).
Title: Re: The Future Of Gran Turismo
Post by: GoesTuna11 on December 21, 2012, 11:36:42 AM
I can't speak for everyone but I think having a significantly better AI and actual races is more important, actually it might even be part of the process of making races and events properly "expert" too by means of an adjustable AI strength setting (though might just become another setting of PD to screw up like SRF (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/zLOL.gif)).

The problem with this exercise is we keep coming up with things that PD should have gotten right in the first place and they are still not fixed 2 years later.

For me to maintain my current level in GT (which isn't much) PD just needs to maintain online.  If we get lag like we had a few weeks ago, I don't think I'll play much.

To increase my participation, something special needs to be done.  The AI is a huge issue.  Having the AI give up completely when you are passing them just ruins things for me.  No amount of adjusting the AI strength can fix that.  It's baffling that the adjustable AI strength thing was taken out of the game.  It was much more fun racing the AI in GT5P than in GT5.

Fixing rally would go a long way.  Less dust kickback so you can race with others.  Point to point track creation with the Navigator.  Releasing Pikes peak would be great.  That would get me playing GT5 a lot.
Title: Re: The Future Of Gran Turismo
Post by: DudeTuna on December 21, 2012, 11:44:55 AM
PD has given us the tools to make us better racers. The goal is to be more competitive online. With rabbit AI racers we are forced to run better and better lap times while still making passes.
Title: Re: The Future Of Gran Turismo
Post by: MX5#98 on December 21, 2012, 12:14:26 PM
Yeah, to me it call all be summarized as:

1. Online Racing - address issues with stability, speed, controlling access to races (keeping out the riff raft) and promoting equal competition. The more options here the better. Would love to see more options to allow customization of rooms including finer grained control of car modifications allowed.

2. More Tracks - this can be accomplished in a number of ways: PD can do the work and implement the tracks, they can also improve the track editor and third, find a way to import existing tracks from third party systems (387 tracks (including my favorite local tracks) are available from TrackMaster here: http://www.mytrackmaster.com/#BrowseTracksPlace: (http://www.mytrackmaster.com/#BrowseTracksPlace:)).

3. Better AI - just a little bit of adjustment here would make them very hard to race against. Would also be nice if I could race against my Bobs.

Title: Re: The Future Of Gran Turismo
Post by: MX5#98 on December 21, 2012, 12:43:37 PM
Oh, and I just had another idea. One of my biggest gripes is the hoops we have to jump through to get a decent online racing experience. The biggest problem is that it only takes one person to ruin a race. And we all know that the internet is full of idiots who like to be that one guy.

To combat this, we've formed several online communities to allow series sim racing fans to organize and race in hidden, private lounges (like HostTuna and TuTuTuna). Basically, we've found a workaround for the biggest flaw in the game ... online play.

We shouldn't have to jump through these hoops to setup a room that is open to the public but we are able to control. I've mentioned the "Only Friends" option for the public lounges. Another way to combat the problems online would be ... Racer Ratings. What if we could view people we've raced with recently and give them a rating for a: Driving Clean b: Being Courteous c: Skill. Then, what if you could also set room requirements for these attributes to filter out the reckless, f-bomb dropping pole huggers? That'd be a nice feature. Just an idea.

Title: Re: The Future Of Gran Turismo
Post by: DudeTuna on December 21, 2012, 12:57:01 PM
Oh, and I just had another idea. One of my biggest gripes is the hoops we have to jump through to get a decent online racing experience. The biggest problem is that it only takes one person to ruin a race. And we all know that the internet is full of idiots who like to be that one guy.

To combat this, we've formed several online communities to allow series sim racing fans to organize and race in hidden, private lounges (like HostTuna and TuTuTuna). Basically, we've found a workaround for the biggest flaw in the game ... online play.

We shouldn't have to jump through these hoops to setup a room that is open to the public but we are able to control. I've mentioned the "Only Friends" option for the public lounges. Another way to combat the problems online would be ... Racer Ratings. What if we could view people we've raced with recently and give them a rating for a: Driving Clean b: Being Courteous c: Skill. Then, what if you could also set room requirements for these attributes to filter out the reckless, f-bomb dropping pole huggers? That'd be a nice feature. Just an idea.




Try the orange dots with friends. Use the mute button on jibber jabberers. Even just a couple of friends joining an open online room together can make for some great clean racing.
Title: Re: The Future Of Gran Turismo
Post by: GoesTuna11 on December 21, 2012, 01:09:31 PM
PD has given us the tools to make us better racers. The goal is to be more competitive online. With rabbit AI racers we are forced to run better and better lap times while still making passes.

I disagree.  Passing AI cars is like passing lapped traffic in a real race.  Unfortunately, I'm not passing lapped traffic too often online.  Rabbit races are a way that PD can make challenging events with subpar AI.  Fun at times but when it's your sole way of racing offline, it gets boring quickly.
Title: Re: The Future Of Gran Turismo
Post by: DudeTuna on December 21, 2012, 01:44:53 PM
PD has given us the tools to make us better racers. The goal is to be more competitive online. With rabbit AI racers we are forced to run better and better lap times while still making passes.

I disagree.  Passing AI cars is like passing lapped traffic in a real race.  Unfortunately, I'm not passing lapped traffic too often online.  Rabbit races are a way that PD can make challenging events with subpar AI.  Fun at times but when it's your sole way of racing offline, it gets boring quickly.

It seems to me the AI are on the racing line and going at a pace that is decent for the cars they are in. Most of time the AI are in stock cars with stock tires, while we usually have the advantage of tuning and tire upgrades.

I'm just not sure better AI is such a simple fix. Then we still have a world of GT players, whose lap times can be 10 or more seconds different to each other.  
Title: Re: The Future Of Gran Turismo
Post by: MX5#98 on December 21, 2012, 02:15:28 PM
Oh, and I just had another idea. One of my biggest gripes is the hoops we have to jump through to get a decent online racing experience. The biggest problem is that it only takes one person to ruin a race. And we all know that the internet is full of idiots who like to be that one guy.

To combat this, we've formed several online communities to allow series sim racing fans to organize and race in hidden, private lounges (like HostTuna and TuTuTuna). Basically, we've found a workaround for the biggest flaw in the game ... online play.

We shouldn't have to jump through these hoops to setup a room that is open to the public but we are able to control. I've mentioned the "Only Friends" option for the public lounges. Another way to combat the problems online would be ... Racer Ratings. What if we could view people we've raced with recently and give them a rating for a: Driving Clean b: Being Courteous c: Skill. Then, what if you could also set room requirements for these attributes to filter out the reckless, f-bomb dropping pole huggers? That'd be a nice feature. Just an idea.




Try the orange dots with friends. Use the mute button on jibber jabberers. Even just a couple of friends joining an open online room together can make for some great clean racing.

Good point. I guess you could boil all of this down to an even more simple request: keep pace with the PC sims. See what they are doing to attract racers and keep them. People pay to play those games. Why? What is it about them that is better than what we have here? If you can nail that down, you can make a great game, imho.
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on December 28, 2012, 01:40:45 AM
I would like to finish this poll set off by New Year's, if possible.

#4 and #8 were updated, and the maximum number of lines are now filled.


What does GT5 need to maintain your interest throughout 2013?

1: more tracks (real-world, fantasy or from previous releases)
2: more variation & excitement in Seasonals (including surprise 15-minute-warning time trials, pro-driver challenges)
3: a more stable on-line environment
4: a more versatile custom track editor, including allowing new point-to-point layouts
5: new cars targeting important missing cars (quality over quantity)
6: full access to our garages, settings, GT Auto, and upgrades while on-line
7: a more complete set of on-line host controls and options
8: better AI & real races against the AI, not always just "chasing the rabbit"
9: discard the maximum trading limitation (it has served its purpose)
10: improve rally playability by making dust/snow clouds more transparent
Title: Re: The Future Of Gran Turismo
Post by: ChromeTuna on December 28, 2012, 06:18:59 AM
Looks like a winner MGT.
Title: Re: The Future Of Gran Turismo
Post by: AgentWD40_FL on December 28, 2012, 06:29:53 AM
 :stoopid:
Title: Re: The Future Of Gran Turismo
Post by: DudeTuna on December 28, 2012, 09:37:10 AM
this^
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on December 28, 2012, 02:07:33 PM
OK.

I will check the wording of a couple of the ideas to improve the intent of what is suggested, then create the poll.

Happy New Year!  :-*
Title: Re: The Future Of Gran Turismo
Post by: BakedTuna on December 28, 2012, 03:59:19 PM
May be a little late but streamlining buying everything. Let me check off what to buy then give me a bill at the end.
Title: Re: The Future Of Gran Turismo
Post by: DudeTuna on December 28, 2012, 04:07:08 PM
May be a little late but streamlining buying everything. Let me check off what to buy then give me a bill at the end.

Ah yes, refilling a garage could take days. Literally.
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on December 31, 2012, 12:05:54 PM
The poll has been created. Find it in the right-side column, plus there is a discussion thread.

Thank you for your ideas and thoughts. Now, let's see what everyone thinks is important to them.

Oh, it seems that they have made it possible to use more than 10 lines, now, too. Having more would distribute votes over more items, however, so I thought it was best to limit it to what you already had. Still no multiple selections, though.
Title: Re: The Future Of Gran Turismo
Post by: Feldynn on December 31, 2012, 12:16:09 PM
I was just over there and voted all over your poll, MastrGT, thanks for taking the time to put that all together :).
Title: Re: The Future Of Gran Turismo
Post by: dlrws6 on December 31, 2012, 12:23:18 PM
10-4, will vote as soon as I find my IDs and passwords.  ^-^
Title: Re: The Future Of Gran Turismo
Post by: CharlieTuna on December 31, 2012, 12:36:37 PM
MasterGt,
Have they (PD) already started to "fix" online?  Because we've been having "magic starts" since at least Friday.  By magic I mean no countdown clock; hit start and next thing you know the race has started.

Kinda weird it getting "fixed" like that without an upgrade, but you never know with PD...

thanks!
Title: Re: The Future Of Gran Turismo
Post by: DudeTuna on December 31, 2012, 12:55:51 PM
10-4, will vote as soon as I find my IDs and passwords.  ^-^

this^
Title: Re: The Future Of Gran Turismo
Post by: DudeTuna on December 31, 2012, 12:56:48 PM
MasterGt,
Have they (PD) already started to "fix" online?  Because we've been having "magic starts" since at least Friday.  By magic I mean no countdown clock; hit start and next thing you know the race has started.

Kinda weird it getting "fixed" like that without an upgrade, but you never know with PD...

thanks!

They fixed the disco issue too. I never got them before, but now I do. Oh boy!
Title: Re: The Future Of Gran Turismo
Post by: Boston77Bruins on December 31, 2012, 01:03:59 PM
In addition to what Charlie has explained, other things are happening. 

Disco's happening to people that never get discoed (me for one), Other racers information showing up on my screen when I shift up or down, black screens, etc.  Just little weird stuff.

New features for 2013???
Title: Re: The Future Of Gran Turismo
Post by: DudeTuna on December 31, 2012, 01:18:13 PM
In addition to what Charlie has explained, other things are happening.  

Disco's happening to people that never get discoed (me for one), Other racers information showing up on my screen when I shift up or down, black screens, etc.  Just little weird stuff.

New features for 2013???

New features indeed. Why yesterday I was in a room ready to enter the track when GT5 crashed out to the XMB screen. I went ahead and rebooted and rejoined the room with out further issue.
Title: Re: The Future Of Gran Turismo
Post by: Revengel on December 31, 2012, 07:37:45 PM
Had a thought on the Magic Start.
(Zoom-baa - Magic Start!)
Only happens in someone else's lobby, Bart.
(Zoom-baa - Magic Start!)
If the lobby owner isn't there
(Zoom-baa - Magic Start!)
You get Magic Start, so beware.
(Zoom-baa - Magic Start!)


Anyone test it out?  Hop in someone else's lobby when they aren't there & start a race?
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on January 01, 2013, 05:03:42 AM
MasterGt,
Have they (PD) already started to "fix" online?  Because we've been having "magic starts" since at least Friday.  By magic I mean no countdown clock; hit start and next thing you know the race has started.

Kinda weird it getting "fixed" like that without an upgrade, but you never know with PD...

thanks!

I never got on-line for a few days (got down to seven museum cards), so this is the first that I have heard about recent problems. However, I backed out of the Seasonals and they were doing some sort of over-night maintenance, so they wouldn't list the events.

If anyone can document what causes the problem, let me know, please. I not sure what you think is fixed.  :-\
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on January 01, 2013, 06:02:03 PM
Your poll is got most commentor's approval and, so far, is getting a reasonable number of votes, so nice going guys.
Title: Re: The Future Of Gran Turismo
Post by: LooneyTuna on January 01, 2013, 06:26:40 PM
Your poll is got most commentor's approval and, so far, is getting a reasonable number of votes, so nice going guys.

So what does that mean, IE what happens to the list?
Title: Re: The Future Of Gran Turismo
Post by: BakedTuna on January 01, 2013, 07:07:56 PM
Sounds like our little pond is a insightful group of avid players with their finger on what this game is in its current state. Along with a vision of what potential is still there to be mined. Look at how long we got so much out of so little I speak of gt5p. We know how to squeeze every last bit out of our gaming passions.
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on January 01, 2013, 11:05:17 PM
Your poll is got most commentor's approval and, so far, is getting a reasonable number of votes, so nice going guys.

So what does that mean, IE what happens to the list?

I'm a practical kind of guy and wouldn't like to see your efforts go to waste, so when it gets more votes, I'll make sure that the GT team hears about it. I'm hoping for at least one hundred votes (~40 now), so that would be a good goal for a poll, the way these things go there. It's really tough getting the many thousands of lurkers to do anything.
Title: Re: The Future Of Gran Turismo
Post by: TunahCroonah on January 02, 2013, 09:12:33 AM
The poll has been created. Find it in the right-side column, plus there is a discussion thread.

Thank you for your ideas and thoughts. Now, let's see what everyone thinks is important to them.

Oh, it seems that they have made it possible to use more than 10 lines, now, too. Having more would distribute votes over more items, however, so I thought it was best to limit it to what you already had. Still no multiple selections, though.

Ahem,  Excuse me, ah, gentlemen, can ANYONE TELL ME WHERE THE HELL THIS POLE IS? (oh, uhm, I didn't mean to say "THE"..... I meant "IN")

Right side column? I don't see no stinkin' right hand column.

I KNOW I'm challenged, but I'm NOT BLIND!   ANY help would be appreciated greatly - thank you for your assistance in advance.
Title: Re: The Future Of Gran Turismo
Post by: no_affiliations on January 02, 2013, 09:51:17 AM
I had the same problem, Croonah, - you have to choose the 'Gran Turismo General' subforum, then it should show up in the top right (at least, that's where i finally found it)
Title: Re: The Future Of Gran Turismo
Post by: ChromeTuna on January 02, 2013, 10:41:29 AM
I had the same problem, Croonah, - you have to choose the 'Gran Turismo General' subforum, then it should show up in the top right (at least, that's where i finally found it)

This.

It's easy to miss.
Title: Re: The Future Of Gran Turismo
Post by: TunahCroonah on January 02, 2013, 10:55:37 AM
I had the same problem, Croonah, - you have to choose the 'Gran Turismo General' subforum, then it should show up in the top right (at least, that's where i finally found it)

According to my map, I'm already in the General Gran Turismo Subforum....I still don't see any Poll.   Perhaps I don't have the site settings set up properly.  I don't know.

I'm here already:

Supa Tuna GT > Gran Turismo > General Gran Turismo

Title: Re: The Future Of Gran Turismo
Post by: DudeTuna on January 02, 2013, 10:59:45 AM
I had the same problem, Croonah, - you have to choose the 'Gran Turismo General' subforum, then it should show up in the top right (at least, that's where i finally found it)

According to my map, I'm already in the General Gran Turismo Subforum....I still don't see any Poll.   Perhaps I don't have the site settings set up properly.  I don't know.

I'm here already:

Supa Tuna GT > Gran Turismo > General Gran Turismo



It is at PSN.

http://community.us.playstation.com/t5/Gran-Turismo-Series-General/bd-p/22128 (http://community.us.playstation.com/t5/Gran-Turismo-Series-General/bd-p/22128)

look to the right (you need to sign in too)
Title: Re: The Future Of Gran Turismo
Post by: TunahCroonah on January 02, 2013, 11:09:36 AM
Thank you DUDE!  I  also didn't notice that it was placed on the PSN notwork.

Perhaps MGT could've pt a LINK in his post like you just did, LOL. 

Thanks man!  and thank you  :-X afilliations....although you had me going in circles for a while, lol. ;) :D
Title: Re: The Future Of Gran Turismo
Post by: no_affiliations on January 02, 2013, 11:53:42 AM
Oh, now I see! sorry, miscommunication: the actual poll is over at the Deathstar / PSN (SEO?) community GT5 page

EDIT: lol, already sorted, sorry 'bout that
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on January 02, 2013, 12:29:44 PM
Thank you DUDE!  I  also didn't notice that it was placed on the PSN notwork.

Perhaps MGT could've pt a LINK in his post like you just did, LOL.  

Thanks man!  and thank you  :-X afilliations....although you had me going in circles for a while, lol. ;) :D

Sorry, TunahCroonah! I forgot to put one in and I thought it was mentioned earlier about putting up a poll over there. :laugh (Sorry, it was just assumed.)

I noticed that the poll shows up in all three GT sub-forums, too, but you need to see the full page, not a mobile page. I am learning as I go along, too.

Thanks for voting, and Happy New Year!
Title: Re: The Future Of Gran Turismo
Post by: Feldynn on January 02, 2013, 12:56:07 PM
You need to use the Schwartz, Dark Croonah.. the poll you seek is on the Deathstar!

http://community.us.playstation.com/t5/Gran-Turismo-Series-General/bd-p/22128?view=discussions (http://community.us.playstation.com/t5/Gran-Turismo-Series-General/bd-p/22128?view=discussions)

probably will show up as a round cornered box on the top right somewhere titled "Polls" wherein you mostly likely must click to expand to your poll to it's full size.. err :).
Title: Re: The Future Of Gran Turismo
Post by: GrumpyTuna on January 02, 2013, 01:16:09 PM



 Just voted!
Title: Re: The Future Of Gran Turismo
Post by: DudeTuna on January 02, 2013, 06:11:59 PM
voted.


At this point it seems more people want more tracks. :)
Title: Re: The Future Of Gran Turismo
Post by: BakedTuna on January 02, 2013, 07:13:45 PM
Probably only my second visit to the Deathstar in the last year and a half but I went and voted.
Title: Re: The Future Of Gran Turismo
Post by: TunahCroonah on January 02, 2013, 10:25:07 PM
See?  Soon as U unlock the "implied code" and get through the "Maze", you can vote! 

O.k.,o.k., just how many didn't know to go there?  :P (Johnny can we do a poll on this") :laugh  ^-^ :D
Title: Re: The Future Of Gran Turismo
Post by: GoesTuna11 on January 02, 2013, 11:31:50 PM
Probably only my second visit to the Deathstar in the last year and a half but I went and voted.

 :stoopid:

and thanks MasterGT
Title: Re: The Future Of Gran Turismo
Post by: Boston77Bruins on January 02, 2013, 11:47:57 PM
Damn, I haven't been to the Death Star since the implosion.  I don't think I remember my name or password.

I want to vote. I really do.  I just don't want to create another ID that I'll forget in 6 months.  I just never visit the place anymore.  What was a hot bed of racing info has moved to a greater, easier accessible place.  Here.

I can only thank you for your efforts MGT.  Thank you!!!  And, thanks to all who did go over and vote!!!

Sorry
Title: Re: The Future Of Gran Turismo
Post by: GoesTuna11 on January 03, 2013, 12:46:57 AM
Damn, I haven't been to the Death Star since the implosion.  I don't think I remember my name or password.

I want to vote. I really do.  I just don't want to create another ID that I'll forget in 6 months.  I just never visit the place anymore.  What was a hot bed of racing info has moved to a greater, easier accessible place.  Here.

I can only thank you for your efforts MGT.  Thank you!!!  And, thanks to all who did go over and vote!!!

Sorry

Your sign in is your psn id and psn password.  You don't need a separate one now.
Title: Re: The Future Of Gran Turismo
Post by: RickS95 on January 03, 2013, 09:09:46 AM
See?  Soon as U unlock the "implied code" and get through the "Maze", you can vote! 

O.k.,o.k., just how many didn't know to go there?  :P (Johnny can we do a poll on this") :laugh  ^-^ :D

I looked all over this site and almost gave up.  Then I saw someone said to look at the top right.  So I looked all over this site in the top right and almost gave up.  Then I saw someone said go to the Death Star and look at the top right.  So I went there and looked in the top right and almost gave up.  Then I realized I probably had to sign in.  So I spent the next 10 minutes trying to remember the password of a place I haven't been to in forever and almost gave up.

I finally found my password and logged in.  Then I saw I could only vote for one item and almost gave up.  But I'm a warrior and I voted for whatever most everyone else is already asking for.
Title: Re: The Future Of Gran Turismo
Post by: GoesTuna11 on January 03, 2013, 09:27:22 AM
Never give up, never surrender!

http://www.youtube.com/watch?v=9fdcIwHKd_s
Title: Re: The Future Of Gran Turismo
Post by: Boston77Bruins on January 03, 2013, 11:37:33 AM
Damn, I haven't been to the Death Star since the implosion.  I don't think I remember my name or password.

I want to vote. I really do.  I just don't want to create another ID that I'll forget in 6 months.  I just never visit the place anymore.  What was a hot bed of racing info has moved to a greater, easier accessible place.  Here.

I can only thank you for your efforts MGT.  Thank you!!!  And, thanks to all who did go over and vote!!!

Sorry

Your sign in is your psn id and psn password.  You don't need a separate one now.


Thanks Doc.
I didn't know things had changed up.  I went and voted.
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on January 03, 2013, 09:54:54 PM
Can I make a suggestion, guys?

Make a list of all of the necessary login info and keep it up-to-date and safe.  ::)

I made a web page to do it through my browsers, but a simple text page will do it, too.
Title: Re: The Future Of Gran Turismo
Post by: ChromeTuna on January 03, 2013, 09:58:31 PM
Can I make a suggestion, guys?

Make a list of all of the necessary login info and keep it up-to-date and safe.  ::)

I made a web page to do it through my browsers, but a simple text page will do it, too.

 (http://i.imgur.com/LmjyBgx.gif)

I recently wrote all my usernames and passwords in a notebook, so I could keep up with them. I'm on way too many car/truck forums.  ^-^
Title: Re: The Future Of Gran Turismo
Post by: DudeTuna on January 04, 2013, 10:19:13 AM
Can I make a suggestion, guys?

Make a list of all of the necessary login info and keep it up-to-date and safe.  ::)

I made a web page to do it through my browsers, but a simple text page will do it, too.

 (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)

I recently wrote all my usernames and passwords in a notebook, so I could keep up with them. I'm on way too many car/truck forums.  ^-^

I've had a note book for a long time now. It is however starting to look like this...
(http://static.guim.co.uk/sys-images/Arts/Arts_/Pictures/2012/12/19/1355935545255/Russell-Crowe-in-A-Beauti-009.jpg)
Title: Re: The Future Of Gran Turismo
Post by: GoesTuna11 on January 05, 2013, 11:16:07 AM
(http://media-cache-lt0.pinterest.com/upload/235876099203489148_TTF8k92H_b.jpg)
Title: Re: The Future Of Gran Turismo
Post by: TunahCroonah on January 05, 2013, 05:17:30 PM
 (http://i.imgur.com/LmjyBgx.gif)  You AGAIN!  Vert da Furk INDEED! :laugh :laugh :laugh :laugh
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on January 16, 2013, 01:06:06 AM
The link to the poll has now been sent to Taku Imasaki, the US Director of GT.

I also asked for feedback from him, but that usually is not forthcoming.

Thanks for your ideas, support and participation, but the poll is open for a long time still, so you might want to keep an eye on it.
Title: Re: The Future Of Gran Turismo
Post by: Boston77Bruins on January 16, 2013, 03:52:16 PM
The link to the poll has now been sent to Taku Imasaki, the US Director of GT.

I also asked for feedback from him, but that usually is not forthcoming.

Thanks for your ideas, support and participation, but the poll is open for a long time still, so you might want to keep an eye on it.




Thanks for all your efforts MGT,

I hope they listen.
Title: Re: The Future Of Gran Turismo
Post by: ChromeTuna on January 16, 2013, 08:29:30 PM
The link to the poll has now been sent to Taku Imasaki, the US Director of GT.

I also asked for feedback from him, but that usually is not forthcoming.

Thanks for your ideas, support and participation, but the poll is open for a long time still, so you might want to keep an eye on it.




Thanks for all your efforts MGT,

I hope they listen.

I concur
Title: Re: The Future Of Gran Turismo
Post by: CharlieTuna on January 16, 2013, 10:19:03 PM
(http://i.imgur.com/yH7eigp.jpg)

Why after all this time are they fucking with PP ratings vs fixing hangs and discos and shit?  We figure out how something works and they :fucking change it...

Asshats...
Title: Re: The Future Of Gran Turismo
Post by: Feldynn on January 17, 2013, 01:35:21 AM
(http://i.imgur.com/ATfY0.jpg)


Asshats...

(http://www.shedfire.com/wp-content/uploads/2009/08/asshat_conventi_2.jpg)  (http://blog.forthmetrics.com/wp-content/uploads/2011/06/asshat.jpg)

(http://i96.photobucket.com/albums/l186/calkeefer/asshat.jpg)  (http://img440.imageshack.us/img440/3576/asshat1.jpg)

(http://4.bp.blogspot.com/_4Ep8REe0vxk/TQgBlx3dBhI/AAAAAAAAAC0/tyJmHmJ9-t4/s1600/IMG_0246.JPG)

Title: Re: The Future Of Gran Turismo
Post by: MasterGT on March 13, 2013, 10:04:58 AM
The GTP pictures show that at least some Standard cars are getting digitized.
Title: Re: The Future Of Gran Turismo
Post by: TheHotstepper on March 13, 2013, 12:10:49 PM
That would be such a cool job... pulling these cars in and photographing the hell out of them.

But I have to wonder... what's the obsession with that car? Yeah, it's cool - but its' from the early 1990s. Can they not get their hands on a more recent touring car?
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on March 13, 2013, 03:37:26 PM
If Kaz is going to included every car ever made, then he can't throw out the old ones.  :angel:
Title: Re: The Future Of Gran Turismo
Post by: Turbo-Tuna on March 13, 2013, 06:44:25 PM
It happened to be sharing a garage with a Ferrari P4/5 Competizione, so there's more involved with that picture than what we see here.

For those who don't know, a few pictures were leaked from facebook and then deleted from Facebook from the garage they were at.
Title: Re: The Future Of Gran Turismo
Post by: Feldynn on March 13, 2013, 07:05:36 PM
There was also a news article on GTPlanet about the P4/5 being scanned, that has now disappeared presumably for the same reason the FarceBork stuff did.
Title: Re: The Future Of Gran Turismo
Post by: TunahCroonah on March 14, 2013, 05:02:55 AM
oooooooooooooooooooooooooooooo!

Secrets!

Just some more of the smoke they try to blow up our ass. 

All of a sudden, I feel like I'm from Missouri - "Show Me!"
Title: Re: The Future Of Gran Turismo
Post by: LooneyTuna on March 14, 2013, 05:33:14 AM
oooooooooooooooooooooooooooooo!

Secrets!

Just some more of the smoke they try to blow up our ass. 

All of a sudden, I feel like I'm from Missouri - "Show Me!"


Don't worry folks, he'll be here all week! Try the veal.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: The Future Of Gran Turismo
Post by: CharlieTuna on March 14, 2013, 05:53:01 AM
Oooh, stop blowing smoke up my ass.  It tickles...
Title: Re: The Future Of Gran Turismo
Post by: DudeTuna on April 05, 2013, 09:56:24 AM
Why yes, it is a smokin hot ass.

(http://farm1.staticflickr.com/101/272375837_8a4ebfffb7_z.jpg?zz=1)
Title: Re: The Future Of Gran Turismo
Post by: LastLeafFan on April 05, 2013, 09:58:20 AM
:drool
Title: Re: The Future Of Gran Turismo
Post by: AgentWD40_FL on April 05, 2013, 02:23:56 PM
 :stoopid:
Title: Re: The Future Of Gran Turismo
Post by: TunaPhreak on April 17, 2013, 08:30:32 AM
I'm sure I'm not the only one who's heard the confirmed/unconfirmed/confirmed rumors?

http://www.lazygamer.net/ps3/gran-turismo-6-hitting-the-ps3-in-november/ (http://www.lazygamer.net/ps3/gran-turismo-6-hitting-the-ps3-in-november/)
http://www.computerandvideogames.com/401434/retailer-lists-gran-turismo-6-for-ps3/ (http://www.computerandvideogames.com/401434/retailer-lists-gran-turismo-6-for-ps3/)

 :-\
Title: Re: The Future Of Gran Turismo
Post by: DudeTuna on April 17, 2013, 08:38:31 AM
I'm sure I'm not the only one who's heard the confirmed/unconfirmed/confirmed rumors?

http://www.lazygamer.net/ps3/gran-turismo-6-hitting-the-ps3-in-november/ (http://www.lazygamer.net/ps3/gran-turismo-6-hitting-the-ps3-in-november/)
http://www.computerandvideogames.com/401434/retailer-lists-gran-turismo-6-for-ps3/ (http://www.computerandvideogames.com/401434/retailer-lists-gran-turismo-6-for-ps3/)

 :-\

:kd
Title: Re: The Future Of Gran Turismo
Post by: MX5#98 on April 17, 2013, 09:28:10 AM
I'm sure I'm not the only one who's heard the confirmed/unconfirmed/confirmed rumors?

http://www.lazygamer.net/ps3/gran-turismo-6-hitting-the-ps3-in-november/ (http://www.lazygamer.net/ps3/gran-turismo-6-hitting-the-ps3-in-november/)
http://www.computerandvideogames.com/401434/retailer-lists-gran-turismo-6-for-ps3/ (http://www.computerandvideogames.com/401434/retailer-lists-gran-turismo-6-for-ps3/)

 :-\

Hope so. Why? Because I'm naive enough to hope that they will improve their product to make us want to buy it. Stuff I'd like to see:

1. When looking for a race online ... HIGHLIGHT THE ONES MY FRIENDS ARE IN, please? Just provide a checkbox that says "only show rooms with friends in them." I hate having to scroll through my list of friends trying to find the orange dot, then go into their room and find out they are driving cars or tracks that I'm not interested in. Show me the list of available races, filter by friend. Simple.

2. Support the clutch on my Fantatec pedals.   :D

3. Moar tracks!!!

4. Easier maintenance of online races.

5. Finer grain controls of what's allowed on a car in a race. Be able to specify which parts are allowed.

6. Update the cars to 2013.

etc.
Title: Re: The Future Of Gran Turismo
Post by: no_affiliations on April 17, 2013, 09:39:22 AM
total agreement, mx5, if they do those things (and maybe add back in practice & qualifying for A-spec races, and improve the ai, and....), another GT on PS3 would be quite alright with me.

You have a better set of pedals than I, however, my fanatec CSR pedals' clutch does work, it just takes a little getting used to with GTs pickiness about clutch engagement, and it is also picky about calibration with the shifter (the exact moment it goes into gear seems to be pretty important) - obviously it may be a compatibility issue with the Clubsports, which i would not know, but maybe there's hope.  Good luck, let us know if you figure it out or have questions - I'm sure those of us using Fanatec hardware would happily share what has worked for us.
Title: Re: The Future Of Gran Turismo
Post by: GoesTuna11 on April 17, 2013, 10:07:45 AM

1. When looking for a race online ... HIGHLIGHT THE ONES MY FRIENDS ARE IN, please? Just provide a checkbox that says "only show rooms with friends in them." I hate having to scroll through my list of friends trying to find the orange dot, then go into their room and find out they are driving cars or tracks that I'm not interested in. Show me the list of available races, filter by friend. Simple.


You know that you can filter your friends list to put the ones that are playing gt5 first?  Makes it much easier to find orange dots.
Title: Re: The Future Of Gran Turismo
Post by: RickS95 on April 17, 2013, 10:10:47 AM
I'm sure I'm not the only one who's heard the confirmed/unconfirmed/confirmed rumors?

http://www.lazygamer.net/ps3/gran-turismo-6-hitting-the-ps3-in-november/ (http://www.lazygamer.net/ps3/gran-turismo-6-hitting-the-ps3-in-november/)
http://www.computerandvideogames.com/401434/retailer-lists-gran-turismo-6-for-ps3/ (http://www.computerandvideogames.com/401434/retailer-lists-gran-turismo-6-for-ps3/)

 :-\

That would be around the 3 year birthday of GT5 if I remember right.  Couple schools of thought on this.  First, great, we get a new game that we're all going to run out and buy and play til the wee hours of the night.  Second, they had 5-6 years to put out GT5 and we still hate a lot of things about it.  Can you imagine how shitty the game is going to be with just 3 years between games?
Title: Re: The Future Of Gran Turismo
Post by: ChromeTuna on April 17, 2013, 10:16:24 AM


That would be around the 3 year birthday of GT5 if I remember right.  Couple schools of thought on this.  First, great, we get a new game that we're all going to run out and buy and play til the wee hours of the night.  Second, they had 5-6 years to put out GT5 and we still hate a lot of things about it.  Can you imagine how shitty the game is going to be with just 3 years between games?

 (http://i.imgur.com/LmjyBgx.gif)
Title: Re: The Future Of Gran Turismo
Post by: RickS95 on April 17, 2013, 10:17:42 AM
If it comes out November 28, I can't wait to see the bitch thread, or any posts from Steve/Allstar, on November 29.   :lolz
Title: Re: The Future Of Gran Turismo
Post by: MX5#98 on April 17, 2013, 10:50:19 AM
That would be around the 3 year birthday of GT5 if I remember right.  Couple schools of thought on this.  First, great, we get a new game that we're all going to run out and buy and play til the wee hours of the night.  Second, they had 5-6 years to put out GT5 and we still hate a lot of things about it.  Can you imagine how shitty the game is going to be with just 3 years between games?

Well, I have to remember to be thankful for all the stuff they got right. The physics is good. The cars look great. Racing is fun when you get it setup right with the right bunch of folks. The photo stuff is really nice. All they have to do is fix a few things and this game becomes unbelievable. That sounds doable in 3 years time.
Title: Re: The Future Of Gran Turismo
Post by: RickS95 on April 17, 2013, 11:46:01 AM
Is this release date to steal thunder from Project CARS?
Title: Re: The Future Of Gran Turismo
Post by: TheHotstepper on April 17, 2013, 11:47:54 AM
That would be around the 3 year birthday of GT5 if I remember right.  Couple schools of thought on this.  First, great, we get a new game that we're all going to run out and buy and play til the wee hours of the night.  Second, they had 5-6 years to put out GT5 and we still hate a lot of things about it.  Can you imagine how shitty the game is going to be with just 3 years between games?

Well, I have to remember to be thankful for all the stuff they got right. The physics is good. The cars look great. Racing is fun when you get it setup right with the right bunch of folks. The photo stuff is really nice. All they have to do is fix a few things and this game becomes unbelievable. That sounds doable in 3 years time.

What about the grammar?  (http://i.imgur.com/LmjyBgx.gif) Just kidding!
Title: Re: The Future Of Gran Turismo
Post by: MX5#98 on April 17, 2013, 12:29:54 PM
What about the grammar?  (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif) Just kidding!

LOL. I was thinking physics as in "physics model".
Title: Re: The Future Of Gran Turismo
Post by: LooneyTuna on April 17, 2013, 04:22:19 PM
I'm sure I'm not the only one who's heard the confirmed/unconfirmed/confirmed rumors?

http://www.lazygamer.net/ps3/gran-turismo-6-hitting-the-ps3-in-november/ (http://www.lazygamer.net/ps3/gran-turismo-6-hitting-the-ps3-in-november/)
http://www.computerandvideogames.com/401434/retailer-lists-gran-turismo-6-for-ps3/ (http://www.computerandvideogames.com/401434/retailer-lists-gran-turismo-6-for-ps3/)

 :-\

SgtNatino on 16 Apr '13 said:

YEEESSSSSSSSSSSSS!!!!!!!!!
I predict an October / early November release date, just right before the PS4 comes out!
Can't wait for this, I've clocked at least 100 hours into GT5, hopefully this one is what GT4 was to GT3; a massive step up, and reworking of the previous entry!
CANNOT WAIT!

That much?  Noob. (http://i.imgur.com/LmjyBgx.gif)

Don't fret everyone. The game will be out soon after.  ::)
Title: Re: The Future Of Gran Turismo
Post by: RickS95 on April 17, 2013, 04:33:45 PM
I noticed that too, Looney.  That's a slow month for some guys.
Title: Re: The Future Of Gran Turismo
Post by: DudeTuna on April 17, 2013, 05:12:32 PM
Oh gee, a hundred hours. I do that in a day.  :)
Title: Re: The Future Of Gran Turismo
Post by: nosoks on April 17, 2013, 06:02:26 PM
Oh gee, a hundred hours. I do that in a day.  :)




you gotta do those hours awake Dude... (http://i.imgur.com/LmjyBgx.gif)  j/k
Title: Re: The Future Of Gran Turismo
Post by: TunahCroonah on April 18, 2013, 04:20:05 AM
If it comes out November 28, I can't wait to see the bitch thread, or any posts from Steve/Allstar, on November 29.   (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/zLOL.gif)

(http://i.imgur.com/LmjyBgx.gif)  And you're really worried what I might say?  Hell, they didn't get 5 right, what makes you think they'll get 6 right?.  The best way that I can put it is what the Pennsylvania Dutch say, "The hurrieder you go, the behinder you get".

And for Sony, the worse job you do, the greater the reward.   If they're given less time to develop the game, then we MUST be satisfied with the end result, right? (sic).

Yeah, Rick, you KNOW I'll have a field day with the initial release, (http://i.imgur.com/LmjyBgx.gif)  :D
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on April 18, 2013, 08:52:06 AM
Is this release date to steal thunder from Project CARS?

Naa, pCARS won't be out until some time next year, and the NewEgg thing was just a web site mistake.
Title: Re: The Future Of Gran Turismo
Post by: RickS95 on April 18, 2013, 09:14:29 AM
If it comes out November 28, I can't wait to see the bitch thread, or any posts from Steve/Allstar, on November 29.   (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/zLOL.gif)

(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)  And you're really worried what I might say?  Hell, they didn't get 5 right, what makes you think they'll get 6 right?.  The best way that I can put it is what the Pennsylvania Dutch say, "The hurrieder you go, the behinder you get".

And for Sony, the worse job you do, the greater the reward.   If they're given less time to develop the game, then we MUST be satisfied with the end result, right? (sic).

Yeah, Rick, you KNOW I'll have a field day with the initial release, (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)  :D

I'm with Allstar.  I expect this to be a debacle.  Hope I'm wrong, but PD hasn't given me any reason to think otherwise.  After this disaster is released, I see the end of the road for the GT franchise and I'm reminded of a post I made at the Death Star some 5 years ago:

http://community.us.playstation.com/t5/Gran-Turismo-Series-General/Farewell-Aquarius-and-we-thank-you/m-p/30519032/highlight/true#M518786 (http://community.us.playstation.com/t5/Gran-Turismo-Series-General/Farewell-Aquarius-and-we-thank-you/m-p/30519032/highlight/true#M518786)

It applied then to Prologue, but as we get closer and closer to November and the final release of a GT title, it will apply.
Title: Re: The Future Of Gran Turismo
Post by: TunahCroonah on April 27, 2013, 07:57:25 AM
That post at the deathstar was very moving,  :'(  But,yeah, it will be sad (maybe?) to see FIVE go....As always, progress (even in Sony's case) happens.  But never look back...move forward.  The progress of time happens......in spite of us.

Reminds me of the greatest watch ever made...forget the manufacturer, It doesn't run on batteries, nor is it an "autowind".  It keeps perfect time, and has no hour, minute and second hands.   All it says on the face of the watch is.....................wait for it...........

"Now".     

How can THAT NOT be accurate? 
Title: Re: The Future Of Gran Turismo
Post by: RickS95 on April 29, 2013, 08:43:53 AM
Is Amar hinting at shit again on the Planet?  Like no GT6 til PS4, while GT5 gets DLC for PS3???
Title: Re: The Future Of Gran Turismo
Post by: DudeTuna on April 29, 2013, 09:02:50 AM
Is Amar hinting at shit again on the Planet?  Like no GT6 til PS4, while GT5 gets DLC for PS3???

do you have a link?
Title: Re: The Future Of Gran Turismo
Post by: RickS95 on April 29, 2013, 09:20:56 AM
This was posted on Dave The Stalkers Facebook page last night.

(http://i981.photobucket.com/albums/ae297/RickS95/Amar_zps7b645919.jpg) (http://s981.photobucket.com/user/RickS95/media/Amar_zps7b645919.jpg.html)

I haven't talked with him about it so I don't know where he got it.
Title: Re: The Future Of Gran Turismo
Post by: ChromeTuna on April 29, 2013, 10:11:42 AM
It would make more sense to have GT6 on the ps4, but that means I won't get to play it for a long time.  ::)

DLC for GT5 would probably be so so at best. I don't play it much now anyway, so whatever.

I'm looking forward GTA V, so to hell with GT6.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: The Future Of Gran Turismo
Post by: GoesTuna11 on April 29, 2013, 10:12:42 AM
This was posted on Dave The Stalkers Facebook page last night.

(http://i981.photobucket.com/albums/ae297/RickS95/Amar_zps7b645919.jpg) (http://s981.photobucket.com/user/RickS95/media/Amar_zps7b645919.jpg.html)

I haven't talked with him about it so I don't know where he got it.

Looks like he got it at NEOGAF.  It doesn't say much.  Just that they are doing their best to hide GT6 until they are ready to announce it and that it will come out on the ps4.  The  ps3 will probably get something like another gt academy.  Nothing really groundbreaking there.  If someone told me all the features that were in GT5 before it came out, I would be pretty darn pleased.  It was the execution of those features that was severely lacking.  We won't know how impressive GT6 is or isn't until it actually comes out.
Title: Re: The Future Of Gran Turismo
Post by: DudeTuna on May 15, 2013, 04:24:18 PM
This was posted on Dave The Stalkers Facebook page last night.

(http://i981.photobucket.com/albums/ae297/RickS95/Amar_zps7b645919.jpg) (http://s981.photobucket.com/user/RickS95/media/Amar_zps7b645919.jpg.html)

I haven't talked with him about it so I don't know where he got it.


Knowing what we know today this would appear to be incorrect.
Title: Re: The Future Of Gran Turismo
Post by: RickS95 on May 15, 2013, 05:47:16 PM
This was posted on Dave The Stalkers Facebook page last night.

(http://i981.photobucket.com/albums/ae297/RickS95/Amar_zps7b645919.jpg) (http://s981.photobucket.com/user/RickS95/media/Amar_zps7b645919.jpg.html)

I haven't talked with him about it so I don't know where he got it.


Knowing what we know today this would appear to be incorrect.

I would have to agree, except for the fact that the only thing that happened today was talk.
Title: Re: The Future Of Gran Turismo
Post by: MasterGT on August 16, 2013, 03:38:54 PM
If you remember, at the beginning of 2013, I posted a poll asking what players needed to keep up their interest in GT5. The poll stayed open for 6 months and has quietly closed and the results have been sent in to SCEA's GT team. I will let you know if I get any feedback from them about the poll, although I am not expecting any.

Because of the limitations of the Lithium poll module, some of which were only learned after it was created, the results are not exactly accurate, but the main concerns of somewhere over 100 people were collected and made obvious. Significantly, the top three items are all likely to be addressed in some manner by GT6, which was announced after the poll started. We just need to learn the details.
 
Thanks to all who participated, and thanks to all of the Tunas who helped create it.


"What does GT5 need the most for you to maintain your interest throughout 2013?"
 
"Top Choice: more tracks (real-world, fantasy or from previous releases) (39%)"

All Poll results:
 
Title: Re: The Future Of Gran Turismo
Post by: DudeTuna on August 16, 2013, 03:50:41 PM
(http://t.qkme.me/3vip9h.jpg)