PC Sims & Other Games > Project CARS

Force Feedback

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EX_stream_tuna:
I thought I would start a page for Force Feedback related advice, suggestions, and discussion, like we have for other games.

Chasing down the right settings for pCARS is at the moment, the most important thing to me.

I'll post what I think is a good setup for the T300RS when I feel like I have it, but for now I'll just post the links I'm finding for some good info:

Edit:Jack Spade's FFB Tweaker - Files for PC only, but console users should still read this post.
(this is probably the #1 thing that has made my FFB feel more realistic.  A lot closer to AC

General Force Feedback Setup

Settings for my T500RS with Kurb Effects

EDIT:
Hints & Tips (Sim HQ)

A good base car setup and car force feedback settings?
"Every car is different so you'll need to adjust and save setups for each car/track combo. There is no one size fits all.
FWIW the default setups are pretty good and a great place to start tweaking from if you find a particular car to not be handling as best you think it can. Regular tuning methodologies apply so any suspension tuning tutorial around the net will help you.

One setting that all cars benefit from adjusting in the Setup pages if you're using a FFB wheel is to turn up Spindle Master Scale. It put more road feel into the FFB. Defualt is 26 for all cars. Experiment with what feels best to you by turning it up 5 steps at a time. Oh and the best part of that is you can make adjustments to it while in the Pit Garage screen while on track and sitting in the garage."

NumbSkuld:
I am not going to get the hardware to play pCars.  However, I have read a lot of discussions on FFB.  Not sure if this has been posted:  Froogle on YouTube has posted a config tutorial.  Not sure how close it is with the config tool that was posted by EX.

EX_stream_tuna:
thanks! I have not actually written up anything comprehensive.  Maybe this guy just saved me having to do that  :-\

will watch!

EX_stream_tuna:
after watching it, it definitely is helpful, but I think he still misses some critical points, namely how to avoid clipping and which items actually do interfere with one another.

For instance, the Lateral force for the front wheels and the lateral force for the rear wheels are both translated to similar forces in the wheel (they feel different, but same motors), so when they are both on, they conflict and can cause clipping.

You will get sensation of road feel while you are going down straights, but not when you corner.  I do not believe anyone has really looked at the "full" picture yet...

Wiz:
Perhaps this will be useful?

http://www.mediafire.com/view/0n84npxm49mx767/pCarsFFBGuideTopology3.pdf

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