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Author Topic: Let's talk about Six, baby.  (Read 148416 times)

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GoesTuna11

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Feldynn

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Re: Let's talk about Six, baby.
« Reply #361 on: June 13, 2013, 07:52:34 AM »

Haven't seen anything from Jordan yet, but did run across this...

http://www.destructoid.com/kazunori-yamauchi-on-gran-turismo-6-and-beyond-256119.phtml

Really the only thing worth noting, is more info at Gamescon, with the rest filled with the usual Kaz bs.

Saw a note from Jordan regarding that Destructoid piece this morning...

Quote from: Jordan;8565836
Those quotes didn't come from my interview session.  I was also thankful to have about 15 minutes with him one-on-one before the "round table" started.  We covered some important questions, and his answers contained some pleasant surprises.  :)

I'll begin the transcription process tomorrow.  :tup:

Hopefully he has something less vague to share later on.
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Feldynn

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Re: Let's talk about Six, baby.
« Reply #362 on: June 13, 2013, 12:28:52 PM »

GT Academy Demo to be released on July 2nd according to the bloke hosting the Racer X finals at E3 today.  Not long now fellas!
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MX5#98

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Re: Let's talk about Six, baby.
« Reply #363 on: June 13, 2013, 12:31:39 PM »

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ChromeTuna

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Re: Let's talk about Six, baby.
« Reply #364 on: June 13, 2013, 07:25:10 PM »

I'm going to go out on a limb here, and speculate that we will be able to change the numbers on these race cars. If you'll notice in this video, the four race cars in it, are numbered 0-3, and the Deltawing's plate looks a lot like the RM's number plates.

GT6 cars E3 2013 1/2 coches Gran Turismo 6 demo PS3 :: E3M13
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Wiz

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Re: Let's talk about Six, baby.
« Reply #365 on: June 13, 2013, 07:55:20 PM »

While I certainly hope that turns out to be true, I'm not so sure it will be.

I did a quick google search and it seems the numbers seen in the video correspond with the numbers commonly used in real life...







Sorry for being...
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ChromeTuna

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Re: Let's talk about Six, baby.
« Reply #366 on: June 13, 2013, 07:59:26 PM »

  at Buzz Killington.

I didn't bother to research it, so thanks for doing so, Wiz.

Sure is a heck of a coincidence, or maybe not, that those car's numbers are in order though.
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Wiz

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Re: Let's talk about Six, baby.
« Reply #367 on: June 14, 2013, 10:45:58 AM »

Post yer damn interview, Jordan!
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GrumpyTuna

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Re: Let's talk about Six, baby.
« Reply #368 on: June 14, 2013, 10:56:26 AM »

Post yer damn interview, Jordan!


    :stoopid:
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EX_stream_tuna

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Re: Let's talk about Six, baby.
« Reply #369 on: June 14, 2013, 12:58:13 PM »

yea, I doubt the numbers on team race cars will be changable, because it's sorta part of the branding of the car.  if not a legal obligation to keep them 'as is' then a self-imposed obligation for PD to be "purists" probably will keep them from being changed.

I hope we do get the ability to add numbers to any other car we like, though.  It would help some race series', even if not RM variety cars.
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CharlieTuna

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Re: Let's talk about Six, baby.
« Reply #370 on: June 14, 2013, 02:28:51 PM »

:ditto

I'd put a black 5 on an orange charger; a 53 on a bug and it's off to the drive-in...

Also also put 3 on the side of an SUV and do our first rerun of a movie...
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Feldynn

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Re: Let's talk about Six, baby.
« Reply #371 on: June 14, 2013, 05:47:16 PM »

I guess this is kind of Sixy so should go in this thread, anyways I found this here article linked over on GTP and thought it might be of interest, since it was short I thought I'd copy / paste it for everything's viewing pleasure!





AIRBORNE GT-R RECREATED IN GT6

With all the buzz around E3 the past few days, we thought we would share these images provided to us by our good friend Kazunori Yamauchi, the creator of the Gran Tursimo driving game series. The top photo is of his racecar at the Nürburgring, which went airborne on a fast straight on the Nordschleife. The image below is after his team of GT6 engineers adjusted the wings and other aerodynamics of the virtual car in the game as they were set on the real racecar. As you can see, almost exactly the same thing happened. It just goes to show the amazing accuracy of the GT6 physics engine

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Feldynn

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Re: Let's talk about Six, baby.
« Reply #372 on: June 14, 2013, 08:28:35 PM »

First part of Jordan's interview is up on GTP

http://www.gtplanet.net/gran-turismo-6-engine-sounds/

Quick summary of the juicy bits:

Sounds in the demos currently are place holder sounds, new / better sounds hopefully ready in time for launch!
AI is being worked on and should be improved eventually.
Willow and Silverstone have Time / Weather change, not all tracks do yet but hopefully in time.


Essentially Kaz is saying they're going back to basics and rebuilding just about everything in the game, the new graphics and physics stuff we've seen but they're also working on better AI, Sounds and time / weather for more tracks.
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"Not visualising the equine bestowment via it's verbilisation aperture!"

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GrumpyTuna

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Re: Let's talk about Six, baby.
« Reply #373 on: June 14, 2013, 11:33:38 PM »



 Hopefully they can get that stuff fixed in time for GT6. But i really think it will only show up on GT7. Hope i'm wrong though!
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CharlieTuna

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Re: Let's talk about Six, baby.
« Reply #374 on: June 15, 2013, 12:38:09 AM »

:huh. Makes me wonder if they would have launched it with the PS4 would they have called it maybe GT6P?  :laugh
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