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Author Topic: Project CARS General Discussion  (Read 74716 times)

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TheHotstepper

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Re: Project CARS
« Reply #210 on: October 19, 2012, 09:20:06 AM »

How's the wheel feedback feel on this game? That dude seemed to need a death grip (which I consider a good thing)

GoesTuna11

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Re: Project CARS
« Reply #211 on: October 19, 2012, 09:48:05 AM »

Triple screen is pretty nice, especially in races with other cars around.  I need to get a proper third monitor so I can set mine up properly.
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Wiz

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Re: Project CARS
« Reply #212 on: October 19, 2012, 10:21:11 AM »

How's the wheel feedback feel on this game? That dude seemed to need a death grip (which I consider a good thing)

It's already very good and getting better all the time.  It's also highly adjustable, both in game and with file tweaking.   Not sure how adjustable it will be on the consoles though.
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EX_stream_tuna

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Re: Project CARS
« Reply #213 on: October 19, 2012, 11:15:03 AM »

that video is amazing

agree it makes one want to use a triple mon setup

first things first though, a computer that can run it at THAT graphics level.

I noticed the default lighting angle in their version of the Nordschiefe is similar to the angle used in GT4.

I remembered when GT5 came out I thought to myself "this is the same nurb?"  Then I did a race in GT5 with the time change on.  When it was AM the angle looked more like what is used in PCars, which is more like GT4's.

for my anyway, the memorization of corners on a track is apparently very dependent on the lighting.  Switching back and forth between games must be interesting for some of you who are doign that now.

Thanks for the updates Wiz!  I'll be out there in Pcars eventually... might just be a while.
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GoesTuna11

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Re: Project CARS
« Reply #214 on: October 19, 2012, 01:09:40 PM »


for my anyway, the memorization of corners on a track is apparently very dependent on the lighting.  Switching back and forth between games must be interesting for some of you who are doign that now.


Funny you should say that.  I just bought a few tracks in iRacing that I've driven in one or more of Forza, Ferrari Challenge or GT.  I was doing laps around Silverstone in iRacing and my first thought was that I barely recognize anything even after running it in F4 and FC.  I started up my xbox and checked out Silverstone.  It actually was quite similar just the field of view in Forza (a 40" TV) was much different than iRacing (a triple monitor setup).  I also tried Road Atlanta on iRacing and was blown away by the blind dropoffs and corners.  Forza just didn't have the elevation changes so the course was much easier.

It's hard to compare DRC between GT and iRacing since iRAcing did their laser scanning after the track was resurfaced.  But the shadow in GT that I use as a braking point is missing.  Serves me right for using shadows as braking points.  Earlier, I was racing at laguna seca in iRacing and was thinking that some of the camber changes and bumps were missing in GT.  I booted up GT and the camber changes and bumps were there just like in iRacing but just didn't have as much effect on the car.

It really strikes me how small changes in track accuracy or physics can have such a drastic affect on how you perceive a course.  Part of the fun of driving real world courses is when you watch a race on TV, you have a better idea of what the drivers are experiencing.  It's neat seeing a car go off track and thinking, I have troubles with the part of the track as well.  This is ruined if the track isn't accurate.  This is what bugs me with development of pCars tracks.  I'm not convinced that they are very accurate.
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Wiz

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Re: Project CARS
« Reply #215 on: October 19, 2012, 01:18:57 PM »

I noticed the default lighting angle in their version of the Nordschiefe is similar to the angle used in GT4.

Using your post here just to make a point about pCARS...  there really is no "default lighting" in this game.  All tracks have a full 24 hour cycle that you can set to start whatever time you want to at the start of your session.  You can also set the date and the lighting will look a little different depending on what time of year you choose.

Also, all tracks will have weather as well.  Ranging from "clear skies" to "partly cloudy" to "hazy/foggy" to "rain" to "thunderstorm".

The weather is looking really good already and getting better all the time.  The lighting in this game is incredible as well.




« Last Edit: October 19, 2012, 01:22:18 PM by TunaWiz »
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EX_stream_tuna

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Re: Project CARS
« Reply #216 on: October 19, 2012, 02:13:16 PM »

@ Wiz, that really does seal the deal for me to make me find a way to start playing around w/ this.  24hr effects on any course?  Magical.  And that sunlight effect coming through the trees.  That does a lot for the emersion of the game.

Do you know if there will be anything advanced like a photo mode in this game?  I know you can take a screen shot whenever you wish, but what about photographic techniques like in GT?

@GT11, about the visual recognition of corners via lighting.

I think what I'm finding, at least for me, is that the Nurburgring in particular is all about memorizing the way things look from corner to corner.  The eye helps store the data in your memory so that when you see the pattern, including the road, sidelines, clouds and trees, of a particular corner, you know what to do there.

When the lighting changes, especially on Nurb, there are problems recognizing the corners because there are so few other visual ques, because there are so many frikkin corners in the first place, and many of them do look similar to one another.

So while I say I have a pretty good handle on Nurb in GT5, that goes out the window partially when I change the time on the track away from the default.  Nevermind pitch black!  LOL
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Wiz

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Re: Project CARS
« Reply #217 on: October 19, 2012, 03:48:34 PM »

@ Wiz, that really does seal the deal for me to make me find a way to start playing around w/ this.  24hr effects on any course?  Magical.  And that sunlight effect coming through the trees.  That does a lot for the emersion of the game.

There are better videos out there but this was the first one I found I liked on youtube...

Project CARS Suzuka Time Lapse - 24 Hours in 1 Minute

Do you know if there will be anything advanced like a photo mode in this game?  I know you can take a screen shot whenever you wish, but what about photographic techniques like in GT?

I'm not sure.  I assume the answer will be yes, simply because they know they have something special in regards to graphics... I'm willing to bet they'll give us tools to show it off.
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Rek

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Re: Project CARS
« Reply #218 on: October 26, 2012, 11:06:13 AM »


They just opened Sonoma up so I ran a couple laps in the BMW GT3.  The off I had on lap one was from ummm....thinking....Oh yeah, cat jumped in my lap :laugh

pCARS_BMW GT3 Infineon Raceway
« Last Edit: October 26, 2012, 11:40:20 AM by BallisticTuna »
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DudeTuna

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Re: Project CARS
« Reply #219 on: October 28, 2012, 06:05:02 PM »

Very nice.
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MX5#98

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Re: Project CARS
« Reply #220 on: December 06, 2012, 04:41:51 PM »

Just read 15 pages of posts on this and I'm seriously jonesing for this game. Wonder if it would run on the new Macbook Pro running Parallels or VMWare? Guess I'll have to find out.

Anyone seen any touring cars in the game? Saw someone mentioned SCCA racing? What cars? Obviously I'm hoping they include Spec Miata racing. That'd be awesome.

MX

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AgentWD40_FL

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Re: Project CARS
« Reply #221 on: December 06, 2012, 04:56:27 PM »

I think its TunaWiz that will be able to give us the latest and greatest.  He was pretty active for awhile
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GoesTuna11

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Re: Project CARS
« Reply #222 on: December 06, 2012, 05:09:33 PM »

Just read 15 pages of posts on this and I'm seriously jonesing for this game. Wonder if it would run on the new Macbook Pro running Parallels or VMWare? Guess I'll have to find out.

Anyone seen any touring cars in the game? Saw someone mentioned SCCA racing? What cars? Obviously I'm hoping they include Spec Miata racing. That'd be awesome.

MX



You would be much much better off running it through bootcamp.
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Wiz

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Re: Project CARS
« Reply #223 on: December 06, 2012, 09:57:55 PM »

Anyone seen any touring cars in the game? Saw someone mentioned SCCA racing? What cars? Obviously I'm hoping they include Spec Miata racing. That'd be awesome.

Here is an updated list of cars...  I've heard no mention of Mazda yet, so don't get your hopes up for Miatas.

 - Asano LM11 TDX (Audi R18 TDI)
 - Asano X4 Touring (Audi A4 DTM 2011)
 - Formula B (Generic GP2)
 - Lotus 49 Cosworth V8
 - Lotus 78 Cosworth
 - Lotus 98T Renault Turbo
 - Ariel Atom 300 supercharged
 - Ariel Atom 500 V8 2011
 - Ariel Atom Mugen
 - BAC Mono 2011
 - Caterham SP/300.R
 - Caterham Superlight R500
 - Formula A (Formula 1 2011)
 - Gumpert Apollo S
 - Pagani Zonda R
 - Palmer Jaguar JP-LM
 - Racer L4-RS (Radical SR-3)
 - Racer V8-RS (Radical SR-8)
 - Caper Stock Car (Oval 1990)
 - Caper Stock Car (Road 1990)
 - Pagani Huayra
 - Caterham Classic
 - Formula Rookie (Formula Ford 1600 2011)
 - Kart
 - SuperKart
 - BMW M1 Procar 1981
 - BMW Z4 GT3 2012
 - Ford Capri Zakspeed Group 5 1980

Work in progress

 - 1991 BMW M3 E30 GroupA
 - Ford GT40 MK IV 1967
 - Mitsubishi Evo X FQ 400

Confirmed, but not started yet

 - BMW 1M Coupe 2012
 - BMW 320 Turbo Group 5 1978
 - BMW 328 Touring Coupe 1940
 - BMW BTCC 3-series Touring Car 2012
 - BMW F1.08 2008
 - BMW M3 E92 GT 2012
 - BMW V12 LMR 1999
 - Ford Escort RS1600 1972
 - Ford Falcon FG Australian V8 Supercar of the Future 2013
 - Ford Focus ST 2012
 - Ford Focus ST BTCC 2012
 - Ford Fusion NASCAR Stock Car 2012
 - Ford Mustang 2+2 Fastback 1966
 - Ford Mustang Cobra SCCA Trans-Am 1997
 - Ford Shelby GT500 2013
 - Ford Sierra RS500 Cosworth Group A 1988
 - Formula Gulf 1000 2012
 - Ginetta G40 Junior
 - Ginetta G50
 - Ginetta G55 GT3
 - Lotus 25 Formula 1 1962
 - Lotus 38 Indy 500 1965
 - Lotus 40 1965
 - Lotus 49C Formula 1 1970
 - Lotus 51 Formula Ford 1967
 - Lotus 56 Indy Car 1968
 - Lotus 72 Formula 1 1970
 - Mitsubishi Evo IX FQ 360
 - Mitsubishi Evo VI Tommi Mäkinen Edition
 - Pagani Zonda Cinque
 - RUF CTR Yellowbird 1987
 - RUF CTR3 2012
 - RUF RGT-8 2012
 - RUF Rt 12R 2012



I think its TunaWiz that will be able to give us the latest and greatest.  He was pretty active for awhile

Yup, I'll try to answer any questions that any of you have about this game.  :)

I took a 3ish week break from pretty much all gaming, planned to get back in it this week but a 102 fever kept me away yet again.  I've barely been able to move for the last 3 days.  :(
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Boston77Bruins

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Re: Project CARS
« Reply #224 on: December 06, 2012, 10:01:52 PM »

Oh my!  That Ford Falcon V8 supercar is one sexy mofo.

Thanks for the list wizard.
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