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Author Topic: Project CARS General Discussion  (Read 74719 times)

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EX_stream_tuna

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Re: Project CARS
« Reply #525 on: August 01, 2013, 04:32:00 PM »

yea, grilled.  I realized the irony of the price difference once i typed that last post! LOL

but I justified it in my head by realizing I need a new PC for a lot of reasons, not just gaming.

mine was built in 2002, for instance ;)
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GoesTuna11

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Re: Project CARS
« Reply #526 on: August 01, 2013, 05:18:32 PM »

And of course some of the best sims are on (or will be) PC including iRacing, rFactor2, Assetto Corsa and LFS.  A lot of other advantages to running sims on PC such as being able to use multiple controllers which allows you to run different brands pedals, wheels and shifters or use a button box etc.
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GoesTuna11

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Re: Project CARS
« Reply #527 on: August 13, 2013, 11:01:38 PM »

For some reason, I'm getting uncontrollable shaking with my csr in this game.  Any ideas how to fix it?
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Rek

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Re: Project CARS
« Reply #528 on: August 14, 2013, 06:35:21 AM »

First thing you can check is tire force and feed back strength. Also maybe look in the F1 settings. With all the tire work going on many are having issues with all three brands and the shaking. And it seems to vary between the 500, CSR and logitech wheels. Have a look at the CSR threads also. People are posting highly rated FFB tweekers that some are saying totally get rid of that issue.  I cant keep up with all the shit I'm supposed to overwrite and or delete this profile but not that one stuff.  :-\
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Rek

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Re: Project CARS
« Reply #529 on: August 14, 2013, 07:29:58 AM »

And this
 FFB:
 * Disabled adaptive FFB in default tweaker until we get it working better (i.e. varying less during a session)

 They are deep in physics testing so different car and tire combos are going to be wacky for the time being. And I gave up trying to adjust my FFB tweeker file. They do have a Fanatec thread going. http://forum.wmdportal.com/showthread.php?2087-The-Fanatec-Support-Thread

 Maybe you can find better answers there?
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GoesTuna11

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Re: Project CARS
« Reply #530 on: August 14, 2013, 04:59:05 PM »

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GoesTuna11

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Re: Project CARS
« Reply #531 on: August 14, 2013, 07:45:38 PM »

I figured it out.  The calibration process was screwing me up.  The first step is to turn your wheel all the way one direction but there are no directions to the second step.  If you return the wheel to neutral, you fuck everything up.
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GoesTuna11

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Re: Project CARS
« Reply #532 on: August 15, 2013, 09:51:50 AM »

I got pCARS running for the first time in a long time.  I finally got the Steam version running.  After the crap that I went through getting the wheel to work, I was actually quite impressed.  Performance is much better.  I didn't turn off most of the effects like usual and I was getting 58fps with triples.  Even better, I wasn't getting that horrible microstuttering that I used to get.  Performance isn't perfect but it is much better.  The game is looking much better.  Tracks still have accuracy issues.  I get the impression that they are being overzealous with the tracks like they did with Shift.  There are also track inaccuracy issues but that is par for the course if your not laser scanning.  Physics still don't feel quite right to me but it is quite playable.  Overall I'm feeling much more positive about this game.
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Wiz

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Re: Project CARS
« Reply #533 on: August 17, 2013, 09:56:19 PM »

Overall I'm feeling much more positive about this game.

I played a little last night and tonight and I have to agree.  It was the first time I played in probably 2 months or so.  Still a long way to go but it's definitely getting better.

I'm in the process of recording/uploading some videos so folks can see the progress.
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Wiz

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Re: Project CARS
« Reply #534 on: August 17, 2013, 10:30:30 PM »

Here's a quick race that shows the AI a little. The AI is still not what I would call particularly good, but it's miles better than it was.

Z4 at Mugello
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Wiz

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Re: Project CARS
« Reply #535 on: August 17, 2013, 11:40:21 PM »

Here's what the Green Hell looked like about a year ago...

Project CARS - Racer L4-RS @ Eifelwald


And here's what it looks like now...

Palmer Jag at Green Hell
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Wiz

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Re: Project CARS
« Reply #536 on: August 18, 2013, 12:13:08 AM »

Laguna Seca is really nice.  The car is the Formula Rookie.  Goos times.

Formula Rookie at Laguna Seca
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Wiz

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Re: Project CARS
« Reply #537 on: August 18, 2013, 12:17:40 AM »

Saved the best one for last.  This 1980 Ford Capri Zakspeed Group 5 is the best car in the game right now in my opinion.  Once the tires heat up a little and you can thrash it around, it's a shitload of fun.

Y'all can get a good comparison of Silverstone with this one too.  It's just as good as the one in the GTA demo in my opinion.

First half of the vid is the TV cameras, which are a WIP on this track and they kinda suck.  Second half is cockpit cam.


Crank up the volume on this one, as it's one of the better sounding cars right now too.


Ford Capri at Silverstone
« Last Edit: August 18, 2013, 12:20:26 AM by TunaWiz »
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Wiz

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Re: Project CARS
« Reply #538 on: August 18, 2013, 12:19:13 AM »

Also, recommend setting these vids to 720P.
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MasterGT

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Re: Project CARS
« Reply #539 on: September 24, 2013, 10:25:47 AM »

I am now updating to Steam, my first attempt.

Still don't know what I will do with it.
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