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Author Topic: Project CARS General Discussion  (Read 74718 times)

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Wiz

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Re: Project CARS
« Reply #540 on: September 24, 2013, 10:38:26 AM »

I am now updating to Steam, my first attempt.

Still don't know what I will do with it.

This thread may help you - http://forum.wmdportal.com/showthread.php?15159-Steamworks-builds-now-available
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MasterGT

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Re: Project CARS
« Reply #541 on: September 24, 2013, 10:48:40 AM »

Yes, I am referring to that page. The two-hour download has started.

However, I can't seem to find an answer to the one question that I want to ask:

Can it run on Linux/Steam and, if so, am I allowed to use both versions (or switch to Linux only)?
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Wiz

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Re: Project CARS
« Reply #542 on: September 24, 2013, 10:52:43 AM »

Yes, I am referring to that page. The two-hour download has started.

However, I can't seem to find an answer to the one question that I want to ask:

Can it run on Linux/Steam and, if so, am I allowed to use both versions (or switch to Linux only)?

I'm not 100% certain, but I think I read it will be available on Linux "soon".   

Whether that's a "real" soon or a "Kaz" soon, I don't know. 
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MasterGT

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Re: Project CARS
« Reply #543 on: September 24, 2013, 11:09:36 AM »

OK, thanks. I will continue to search their forums, but right now the download is making net things slow.
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GoesTuna11

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Re: Project CARS
« Reply #544 on: September 24, 2013, 11:49:50 AM »

Yes, I am referring to that page. The two-hour download has started.

However, I can't seem to find an answer to the one question that I want to ask:

Can it run on Linux/Steam and, if so, am I allowed to use both versions (or switch to Linux only)?

I'm pretty sure that Steam follows the same rules for all games.  You can install all your games on all the computers you have.  If there was a Linux version of pcars, you would be able to install pcars on windows and Linux.
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MasterGT

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Re: Project CARS
« Reply #545 on: September 24, 2013, 12:15:05 PM »

"We offer a catalog of PC, Mac, and Linux games, many of which support Steam Play so you can buy once and play anywhere, and Cross-Platform Multiplayer so you can play with all your friends, no matter where they log in"

I see. I am learning slowly. So, I presume for it to work, pCARS would have to support Steam Play.
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MasterGT

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Re: Project CARS
« Reply #546 on: September 24, 2013, 12:23:24 PM »

Got a reply:

"There are no plans for a Linux version of Pcars."
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Rek

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Re: Project CARS
« Reply #547 on: October 31, 2013, 01:23:10 PM »

Project CARS Welcomes McLaren Automotive

2013 Mclaren P1
2013 Mclaren 12C GT3
2013 Mclaren 12C
1997 Mclaren F1 GTR "long tail"
1994 Mclaren F1
« Last Edit: October 31, 2013, 01:55:59 PM by BigRek »
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Rek

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Re: Project CARS
« Reply #548 on: October 31, 2013, 02:14:16 PM »

One of my favorite Mclarens

1997 F1 GTR

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Feldynn

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Re: Project CARS
« Reply #549 on: October 31, 2013, 02:52:52 PM »

Project CARS Welcomes McLaren Automotive

2013 Mclaren P1

2013 Mclaren 12C GT3
2013 Mclaren 12C
1997 Mclaren F1 GTR "long tail"
1994 Mclaren F1

Ahh everyone's favourite car that grins like a Cheshire Cat..



;D
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EX_stream_tuna

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Re: Project CARS
« Reply #550 on: October 31, 2013, 03:06:09 PM »

or Dr. FLox from Star Trek: Enterprise

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GoesTuna11

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Re: Project CARS
« Reply #551 on: December 30, 2013, 06:07:21 PM »

Complain about the continued lack of proper triple screen support and get attacked by fanboys.  So this is what community development is all about.  I'm seriously considering getting a refund.
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Rek

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Re: Project CARS
« Reply #552 on: December 31, 2013, 10:32:17 AM »

Yeah, they dont like compaints of any kind over there. I will still wait for my copy. Triple screens are out of the question for me but I am still very interested in the Oculus Rift. Whats the lates info on that Doc?
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GoesTuna11

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Re: Project CARS
« Reply #553 on: December 31, 2013, 03:28:26 PM »

Yeah, they dont like compaints of any kind over there. I will still wait for my copy. Triple screens are out of the question for me but I am still very interested in the Oculus Rift. Whats the lates info on that Doc?

As for the Oculus Rift release, as I understand it, they are still planning to release the consumer version this year.  They have announced a second dev kit which is supposed to come out a month or two before the consumer model.

As for pcars support, I believe they are working on it but since they don't model the rear of the car, it will never be perfect.

rFactor 2 has OR support through a third party driver that costs $49 and a plugin.  It sucks and is unusable.

AC now has native OR support and it appears to be quite good.  I haven't explored it much because the resolution on the developer kit rift isn't good enough.

iRacing has had native support which is pretty good.  It sounds like it took them a couple of days to get it working and it was released within weeks.

I got a warning from my comments on the pcars forum.  What a joke.
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Rek

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Re: Project CARS
« Reply #554 on: January 01, 2014, 12:35:22 PM »

I don't understand what you mean by not modeling the back of the car? Is it something with the rift only?
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