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Author Topic: Project CARS General Discussion  (Read 74717 times)

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GoesTuna11

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Re: Project CARS
« Reply #615 on: April 17, 2014, 10:46:36 AM »

Have they implemented proper triple screen support yet?
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Wiz

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Re: Project CARS
« Reply #616 on: April 17, 2014, 11:24:34 AM »

Have they implemented proper triple screen support yet?

Not sure. 

As a single screen user, it's not something I keep an eye on, sorry.

I don't remember.... what issues were/are you having?
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GoesTuna11

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Re: Project CARS
« Reply #617 on: April 18, 2014, 10:22:20 AM »

Have they implemented proper triple screen support yet?

Not sure. 

As a single screen user, it's not something I keep an eye on, sorry.

I don't remember.... what issues were/are you having?

The big problem has been that pCars doesn't take into account screen geometry such as what angles your side monitors are at.  Instead they render the scene assuming that all of your monitors are arranged straight across.  If you have your monitors angled, which most people do, the images in the side monitors are warped.  Some people don't care but many people find it very annoying and you can't really judge distances with a warped view.  The proper way to do it is to take into account the angle of the monitors, size of the monitors, bezel size and driver position and to render each monitor separately.  LFS, iRacing and AC all have proper multimonitor support.  rFactor based games such as GSC and rF2 partly get it right.  They have a multiview mode that assumes a specific geometry such as monitors at 45 degrees.  Luckily my monitors were close to 45 degrees and with a little fiddling with FOV settings, I could get both games to look decent.  One issue with proper multimonitor support is that rendering for three different monitors is hard on performance.  That was always the main issue with rF2 and I could see that being a huge issue with pcars.
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JoshTuna

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Re: Project CARS
« Reply #618 on: April 26, 2014, 10:52:55 AM »

a trailer for project cars has been released today all I can is wow I want it
https://www.youtube.com/watch?v=BDIXSouz5LA
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keep the racing HARD,FAST and CLEAN never hold back and always give it your best shot

Boston77Bruins

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Re: Project CARS
« Reply #619 on: April 26, 2014, 11:00:19 AM »

Insta boner watching that.

My anticipation for this game is reaching a boiling point!
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BakedTuna

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Re: Project CARS
« Reply #620 on: April 26, 2014, 11:04:14 AM »

Insta boner watching that.

My anticipation for this game is reaching a boiling point!

liked it a lot but not quite Viagra liked it.  :D
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Feldynn

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Re: Project CARS
« Reply #621 on: April 26, 2014, 11:11:34 AM »

Wow, that is certainly a powerful trailer!

I may have to try out my old basic level early access version and see if there's anything new to try out, haven't looked at it for ages probably because it was the cheapest buy in point with very limited access lol.
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Wiz

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Re: Project CARS
« Reply #622 on: April 26, 2014, 07:39:35 PM »

I may have to try out my old basic level early access version and see if there's anything new to try out,

Do it.  I'm sure there's quite a bit of new stuff for you to play around with.  Latest Junior build is 698.
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AgentWD40_FL

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Re: Project CARS
« Reply #623 on: April 26, 2014, 08:23:07 PM »

I've been wanting in on this in what seems like forever, and P-Cars probably has alot to do with losing my appeal of GT6.  I will buy a PS4 because of this game ... it will be EPIC.
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BakedTuna

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Re: Project CARS
« Reply #624 on: April 26, 2014, 08:40:06 PM »

I've been wanting in on this in what seems like forever, and P-Cars probably has alot to do with losing my appeal of GT6.  I will buy a PS4 because of this game ... it will be EPIC.
I think everyone but PD hope your predictions are right. The more quality choices available to us the better.
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GrumpyTuna

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Re: Project CARS
« Reply #625 on: April 26, 2014, 11:41:04 PM »

I've been wanting in on this in what seems like forever, and P-Cars probably has alot to do with losing my appeal of GT6.  I will buy a PS4 because of this game ... it will be EPIC.
I think everyone but PD hope your predictions are right. The more quality choices available to us the better.


    :stoopid:
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Feldynn

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Re: Project CARS
« Reply #626 on: April 27, 2014, 02:09:48 AM »

I may have to try out my old basic level early access version and see if there's anything new to try out,

Do it.  I'm sure there's quite a bit of new stuff for you to play around with.  Latest Junior build is 698.

I had a quick rummage around earlier and was impressed with the new intro and UI changes, managed to find a couple of new cars I can access too but I only had a controller hooked up so didn't spend any time driving (it doesn't play well on a cheap knockoff Xbox controller for me).

I still find their whole menu system confusing as fuck though, especially since half of it is dummy stuff that isn't available yet like Career mode.  I'd sooner it just say "Coming soon!" instead of leading you on a merry dance through some dummy pages of how it may look once complete.

But other than that minor grumble it is definitely looking very good!
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Wiz

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Re: Project CARS
« Reply #627 on: May 01, 2014, 04:01:48 PM »

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MasterGT

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Re: Project CARS
« Reply #628 on: May 08, 2014, 11:15:44 PM »

Identical times both on the track and in pCARS.

https://www.youtube.com/watch?v=HCU0z25Gzto
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EX_stream_tuna

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Re: Project CARS
« Reply #629 on: May 09, 2014, 11:08:13 AM »

how are the physics coming along?

Also, their success on the ps4 version may split us up on different platforms... any idea if it's even possible for them to set up servers that both the PS4 and PC could connect to same races?

I suppose it might be technically possible, but not attractive for SONY to allow it.
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