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Author Topic: Project CARS General Discussion  (Read 74716 times)

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Boston77Bruins

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Re: Project CARS
« Reply #795 on: February 17, 2015, 03:29:12 PM »

Some news and footage of PS4 gameplay




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Wiz

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Re: Project CARS
« Reply #796 on: February 18, 2015, 05:50:25 PM »

Now we'll have to wait a little bit longer.  Delayed again to April 2nd.
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DudeTuna

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Re: Project CARS
« Reply #797 on: February 18, 2015, 06:03:09 PM »

Now we'll have to wait a little bit longer.  Delayed again to April 2nd.


Well, it does have project in the title. So many projects started and never finished.
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GoesTuna11

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Re: Project CARS
« Reply #798 on: February 18, 2015, 10:06:58 PM »

Now we'll have to wait a little bit longer.  Delayed again to April 2nd.

I'm shocked! Shocked I tell you!  What major release did they delay the game for this time?

What is the state of this game?  I haven't played in ages.  I bet it still doesn't have proper triple screen support.  any word on the rift support in the menus?
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EX_stream_tuna

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Re: Project CARS
« Reply #799 on: February 19, 2015, 08:13:51 AM »

Rek's been loving it, so I guess it's okay ???   

I guess this gives Kaz a couple more weeks to get that big new update ready!  lol  j/k  Who the fuck knows what they're doing.  At least SMS tells people what's up!

Speaking of projects, it seems like SMS is trying not to pull a PDI and put something out when it's not ready, which is commendable.  But, perhaps they should learn something from the kaz-meister and realize that these things are never really ever finished.  However, if they are fixing a game-breaking bug, then I'm ALL for that.
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Rek

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Re: Project CARS
« Reply #800 on: February 19, 2015, 11:27:44 AM »

it still has its problems for sure. Last time I played it the FFB was much improved. I can only run graphics at low to medium. They have a few laser scanned tracks and a hell of a selection of nice cars. Some have been pulled and probably will be DLC as with a few tracks? Don't know about the rift or triple screens because I don't follow that area. I'm being patient because if I wasn't I would be a nervous REK :) Last I seen they was claiming PS4 at 60FPS with 54 cars on track :o
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EX_stream_tuna

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Re: Project CARS
« Reply #801 on: February 20, 2015, 09:19:52 AM »

that's an insane number of cars (though I would take it in a heartbeat)

I do get a 95% CPU warning when I run around 20-24 Cars in AC (depends on which cars), which I assume is from the CPU needing to do physics calcs for all of them (AC does phys on the CPU, not GPU side. I don't know how typical that is.)

I wonder how many of pCARS' career races will feature that many cars?  Hopefully at least a couple endurances :D
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Rek

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Re: Project CARS
« Reply #802 on: February 20, 2015, 10:32:26 AM »

I haven't seen the 95% CPU warning in weeks. Are you running the latest update.
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EX_stream_tuna

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Re: Project CARS
« Reply #803 on: February 23, 2015, 11:37:50 AM »

yes, but as I said, it only has appeared when pushing too many cars of a particular type (I think 20+ 458's as I recall)

I think it was a legit message, and not a bug
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Wiz

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Re: Project CARS
« Reply #804 on: February 23, 2015, 08:25:32 PM »

Finally, the FFB is coming around for me.  Feels miles better than before.

Before it was all "Force" and no "Feedback" but now it's both and I like it.

YMMV.
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DudeTuna

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Re: Project CARS
« Reply #805 on: February 23, 2015, 09:33:30 PM »

PS4 please open your HID inputs to all wheels.
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Rek

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Re: Project CARS
« Reply #806 on: February 24, 2015, 06:50:17 AM »

Finally, the FFB is coming around for me.  Feels miles better than before.

Before it was all "Force" and no "Feedback" but now it's both and I like it.

YMMV.

Now if they can fix the view master type graphics they may have something.  and my YMMV seems about the same as your.
« Last Edit: February 24, 2015, 06:53:24 AM by Rek »
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Rek

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Re: Project CARS
« Reply #807 on: February 24, 2015, 06:57:20 AM »

Let me know when you get a chance to try out the AI. I'm interested in your thoughts. Last night I think we didn't have auto engine start enabled nor did we preset the ignition or start button. I think?
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Wiz

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Re: Project CARS
« Reply #808 on: February 28, 2015, 01:45:59 AM »

Took the Radical out for a spin.  Not bad, not bad at all.

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EX_stream_tuna

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Re: Project CARS
« Reply #809 on: March 01, 2015, 09:15:11 AM »

looked like a fun drive.

I like that they've added that alternate course layout at Sarthe.  We could always see it over the fence... now we can have it :)
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