1st wk | smaller street cars |
2nd wk | bigger street cars |
3rd wk | smaller race cars |
4th wk | bigger race cars |
5th wk | something random or specific, including some DLC |
What is the room set up like? Draft hi or low, track edge, tire wear, electronic aids so on so forth.
MGT...I am still having problems finding the right spot for the complete specs for the races.
:-[
Can you post a Link to find the PP limit and so-on
I'm going to try to join this tonight (all the other times I have joined were goos times)
also, the calendar thingies seem to be working great, both the small one linked here and the large one in the op of the PSN thread.
Mine felt slow all night. I imagine that you have to tune the transmission or you will get left behind.
A new solution to an old problem.
Although I have brought the effects of abusing the power limiter to PDI's attention, I have no idea when they may allow better host control over using it, therefore, I have started requesting using 100% during races that have one car in them, since that is its intended purpose. With over 1200 cars, there has to be a way of leveling performance between different cars, but with only one car, that isn't necessary, so use 100%, to create more fun.
MNR uses one car, normally, so if someone limits the power more after making high power changes, the car ends up with more torque than ones which have the power limiter at 100%. As host, all I can do is ask for co-operation and ask for PDI top give hosts more control. It is something that could be added to GT6, as they did with separating tire settings.
Just a thought. Has it been tested with limiter differences? It's been a while, but I always tried to use above 95% as the car's handling seem to deteriorate below that, basically washing each other out. This may not be the case anymore however, idk.