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Author Topic: Assetto Corsa  (Read 98456 times)

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Feldynn

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Re: Assetto Corsa
« Reply #195 on: May 02, 2014, 02:20:44 PM »

Need a hug? 

Yes please.



Is more funny if you remember the old arcade / video game called Gauntlet from days gone by :).
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Wiz

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Re: Assetto Corsa
« Reply #196 on: May 02, 2014, 05:55:24 PM »

I don't remember that game but that's awesome  

Where's my hug Brindle?!?!?
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Rek

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Re: Assetto Corsa
« Reply #197 on: May 02, 2014, 09:40:43 PM »

That's awesome feldynn. It's a keeper to go along with good boy pat on the head.
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Wiz

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Re: Assetto Corsa
« Reply #198 on: May 02, 2014, 09:46:05 PM »

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GoesTuna11

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Re: Assetto Corsa
« Reply #199 on: May 02, 2014, 11:21:14 PM »

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Wiz

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Re: Assetto Corsa
« Reply #200 on: May 06, 2014, 07:05:59 AM »

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Wiz

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Re: Assetto Corsa
« Reply #201 on: May 07, 2014, 06:53:53 AM »

Montreal WIP

AC , Montreal Alpha Track , + RSR World Record 1,24,2 - T125

Long way to go but it looks like a nice start.
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Wiz

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Re: Assetto Corsa
« Reply #202 on: May 07, 2014, 06:59:43 AM »

Straight port of Com8's Green Hell for rFactor.   It has issues, but it's still really fun to drive.  Main issue is the track surface is really bumpy due to the low fidelity of the track mesh.

Mp4-12c gt3 Hotlap Nordschleife the Ring 2007 Mod (0.9) |Assetto Corsa
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EX_stream_tuna

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Re: Assetto Corsa
« Reply #203 on: May 07, 2014, 08:36:46 AM »

cool!

we're supposed to get the Nordschliefe for this game upon release, correct?
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Wiz

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Re: Assetto Corsa
« Reply #204 on: May 07, 2014, 08:41:38 AM »

we're supposed to get the Nordschliefe for this game upon release, correct?

Correct. 

This one isn't anywhere near the quality that the official track will be, but it's fun to play around with while we wait. :)
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Wiz

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Re: Assetto Corsa
« Reply #205 on: May 09, 2014, 06:54:36 AM »

Multiplayer is out!!!

Quote
First of all, thank you for your patience and your kind support about the delay occured with the last release of Assetto Corsa 0.9.
The unexpected issue (a random black screen occured when playing single-player races) that caused the delay of the release on May 2nd, has been finally recognized and fixed.
Meanwhile, the guys involved with the multiplayer mode took advantage of this delay to improve the netcode and the communication with the servers, focusing on the core networking systems and stripping it from most of its advanced features.

Multiplayer mode is such a feature that needs massive tests that can't be brought to completion only by a private betatesting team. Now that the basic functions have been completed and are available for public testing, we are confident that our devteam will be able to monitor the online activities with the aim to fix unforeseen bugs and improve the online experience, as well adding all the big and small features that will make AC multiplayer a great online experience. Starting from the basics and improving step by step is part of the Early Access program.

For your consideration, please note that the multiplayer feature that will be released is still in ALPHA phase: using the support forum to report any issue you might encounter will help our devteam to improve the netcode and its related features.

Here's following the list of features and known issues:

Working Features:
- Booking system
- Pre-booked clients from server admins
- Password protected server for booking
- Password saving for different servers
- Multi class races
- Race weekend (practice, qualifying, race) with configurable duration and number of laps
- Select penalty system or not.
- Track cycling
- Loop mode
- Maximum client limit, determined by circuit pit boxes
- Clients may re-join at any session if booked.
- Dedicated server available.
- 10 public official servers

Known Issues - Please check and report unknown issues at our official support forums http://www.assettocorsa.net/forum
- Official server are set to 15 clients and we will gradually increase the clients number with testing. Dedicated server is not limited.
- Wheels remain always connected on the ground, even if cars flies, jumps of flips
- Steering wheels angles might be exaggerated, or inverted
- Extended characters in player names, are not supported yet
- Graphical active aero animations do not work on multiplayer clients yet
- Opponents skidmarks are not visible yet
- Opponents windshield are not visible in player’s mirrors yet
- Opponents suspension movements are vertical, wheels might compenetrate cars body on some occasions
- "Multiplayer options” option from the menu does not work yet (containing voting for skip session, restart servers, kick users, chats etc)
- Switching between sessions dirt on the car doesn’t disappear
- Race session ends some seconds after the leader finishes the race
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EX_stream_tuna

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Re: Assetto Corsa
« Reply #206 on: May 09, 2014, 10:50:15 AM »

sweet!  Going to go trigger a DL of that update.

When we racing there?
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Wiz

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Re: Assetto Corsa
« Reply #207 on: May 09, 2014, 12:14:47 PM »

I'm betting the public servers will be a zoo, so when I get home I'm going to do some research on how to get my own server running.

If I can get one going, we'll be able to do some private racing.  :)
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Wiz

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Re: Assetto Corsa
« Reply #208 on: May 09, 2014, 10:48:45 PM »

Ok I have a server set up and running.  I can connect to it, but I need someone else to help me test, to see if others can connect to it.

Will anyone be around Saturday evening to help me test?  I should be available between the hours of 6 and 10 eastern.  I probably (hopefully) wouldn't need more than 5 to 10 minutes of your time.

I have a teamspeak server setup so we can chat our way through it.  Should make things go a lot smoother.

If you can help, please make sure you have the latest (3.0.14) teamspeak 3 client installed.  I'll walk you through how to connect to that here on the forum when ready.

Thanks.
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GoesTuna11

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Re: Assetto Corsa
« Reply #209 on: May 10, 2014, 12:47:12 AM »

Ok I have a server set up and running.  I can connect to it, but I need someone else to help me test, to see if others can connect to it.

Will anyone be around Saturday evening to help me test?  I should be available between the hours of 6 and 10 eastern.  I probably (hopefully) wouldn't need more than 5 to 10 minutes of your time.

I have a teamspeak server setup so we can chat our way through it.  Should make things go a lot smoother.

If you can help, please make sure you have the latest (3.0.14) teamspeak 3 client installed.  I'll walk you through how to connect to that here on the forum when ready.

Thanks.

My wife should be home from work around 4ish (7eastern).  I could probably help out then for a bit.
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