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Author Topic: Assetto Corsa  (Read 98439 times)

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Wiz

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Re: Assetto Corsa
« Reply #690 on: March 08, 2015, 02:48:19 AM »

This you will understand!

Here's the head Kunos dude playing some Andy James

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Rek

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Re: Assetto Corsa
« Reply #691 on: March 11, 2015, 09:03:35 AM »

Its DLC day :) laser scanned Green Hell :D
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Wiz

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Re: Assetto Corsa
« Reply #692 on: March 11, 2015, 09:06:40 AM »

Its DLC day :) laser scanned Green Hell :D

and I won't be home to play until late.  :adam:
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GoesTuna11

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Re: Assetto Corsa
« Reply #693 on: March 11, 2015, 09:48:51 AM »

Its DLC day :) laser scanned Green Hell :D

and I won't be home to play until late.  :adam:

I kept forgetting to preorder this.  It looks like I made it with only a couple hours to spare.  Not that $5 makes a huge difference. 
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Rek

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Re: Assetto Corsa
« Reply #694 on: March 11, 2015, 09:53:01 AM »

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Rek

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Re: Assetto Corsa
« Reply #695 on: March 11, 2015, 09:54:33 AM »

Its DLC day :) laser scanned Green Hell :D

and I won't be home to play until late.  :adam:
Whatever man. I have a hunch you took the day off LOL
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EX_stream_tuna

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Re: Assetto Corsa
« Reply #696 on: March 11, 2015, 10:05:43 AM »

I pre-ordered last night too  8)

Last night it said 17hrs till available, and I think if I did my late-night math correctly puts me at around 3pm Eastern, correct?

Is that like a normal time for Steam to update? (i'm still sort of a steam newb)
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Wiz

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Re: Assetto Corsa
« Reply #697 on: March 11, 2015, 10:35:51 AM »

I believe it unlocks at 2:00 Eastern.  Not sure if that's a normal time for Steam.

And no REK, I didn't take the whole day off.  ;)
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Brindle

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Re: Assetto Corsa
« Reply #698 on: March 11, 2015, 10:40:48 AM »

Its DLC day :) laser scanned Green Hell :D

and I won't be home to play until late.  :adam:

 :P :P :P :P :P :P :P :P
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Wiz

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Re: Assetto Corsa
« Reply #699 on: March 11, 2015, 11:25:47 AM »

It's out!  Downloading now. :)

Quote
1.1 Changelog:

- Added ai-hints
- New penalty system
- Added Kick Quorum to the server
- Fixed sound pops and clicks for some cars engines
- Fixed traction control sound events
- Fixed Tatuus FA01 limiter sound
- Improved sound dynamics under load for some cars
- Launcher: more graceful handling of missing/problematic content
- Launcher default theme: personal best time grid filtering by car/track added
- Fixed blank resolution box
- Fixed missing sound events
- Fixed crashes volume
- Reworked envelopment for interior and exterior sounds
- Higher exterior volume for surround speaker configurations
- Fixed tyre fake shadows in slowmo replay
- Improved AI
- Added custom head movements per car (driver3d.ini)
- Driver helmet/head now cast shadows in onboard camera
- Added custom weather selection
- Improved Pedals App
- Rendering performance optimizations
- Particle rendering optimiziations
- Render Stats form now features units
- Added "final" damage for high speed impacts
- Added quality settings to replay that allow up to 4x longer replays
- Fixed driver shift preload animation at race start
- Fixed camera car not using FOV value
- Fixed AI choosing wrong (slow) tyres
- Updated FMod to 1.05.13
- Updated Fmod SDK project (minor envelopment improvements)
- Tweaked exterior reverb parameters
- Tweaked envelopment values for some sound events
- Improved positional surface sounds
- Fixed wind and tyre rolling noise
- Fixed doppler effect for rev limiter and horn
- Fixed FOV in mirrors, now editable in system/cfg/assetto_corsa.ini
- AI race starts greatly improved
- Fixed wrong shadow resolution when moving through F6 camera car cameras
- Fixed graphics not following dynamic track grip levels in Multiplayer
- Fixed "fast" height evaluation for validating setup ignoring tyre pressure
- FPS caps is now compatible with the new 1ms resolution timer
- Suicidal server admins are now a protected species and not allowed to kick themselves anymore
- Adjusted fuel consumption for most of the cars
- UI now understand fuel range relative to car and track and adjust maximum race lap count automatically for quick races and race weekends against the AI
- Added 4WD simulation in drivetrain.ini
- Added live axle suspension geometry
- [DATA] section in aero.ini is now obsolete and must be eliminated. HEADER=2 is mandatory if damage is used.
- AC now support multiple configurations on circuits
- A to B gameplay options for hillclimb tracks and specific circuits that support.
- Tyre pressures can now be shown in digital_instruments.ini
- Limited static weather situations can now be selected from the UI. Weather is also moddable.
- Time Attack now has a global multiplier that controls the amount of time available for the first checkpoint.
- Customizable TrackIR rotation range.
- Chat window now supports full Unicode charset
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EX_stream_tuna

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Re: Assetto Corsa
« Reply #700 on: March 11, 2015, 12:06:06 PM »

glad I didn't take the day off...

I tried to fire it up to have the AI run a race and then watch a replay of the new cars on the new track.  It wouldn't load the track...

http://www.assettocorsa.net/forum/index.php?threads/1-1-dlc-big-trouble.21450/#post-411691
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Wiz

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Re: Assetto Corsa
« Reply #701 on: March 11, 2015, 12:08:51 PM »

Switch back to the default theme and it'll work.

I know because I just did it and am running around the Green Hell now. :)
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Wiz

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Re: Assetto Corsa
« Reply #702 on: March 11, 2015, 12:13:51 PM »

am running around the Green Hell now. :)

and it's fucking awesome!!!!

C7R is awesome too.
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EX_stream_tuna

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Re: Assetto Corsa
« Reply #703 on: March 11, 2015, 12:15:20 PM »

sweet.  some of the commenters said they did not have mods...  :-\

This worked.  Thanks!
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Wiz

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Re: Assetto Corsa
« Reply #704 on: March 11, 2015, 01:50:23 PM »

Bye bye dumb fucking 5 second penalty.  You won't be missed!
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