I think the ability to add 16 user-defined groupings would suffice.How many classes of cars are in GT5, anyway?
USER-DEFINED GARAGES
The ability to designate a garage and add cars to it. For example, Muscle Cars; GT500, Rally, Race-Modified, etc.. A place where you could group like cars up for easy access.
I think the ability to add 16 user-defined groupings would suffice.
I'd like to be able to change the wheels on standard cars. Might seem trivial to most, but I'm a car guy first, racer second. I like to personalize my rides.
Have the garage list the cars in order of last driven, like GT4.
I also like the user defined grouping idea.
More RMable cars would be nice.
More tracks. Bring back some of the oldies. Midfield, El Capitan, Red Rock Valley, Tahiti Maze, many others.
I'm sure I can come up with more.
Have the garage list the cars in order of last driven, like GT4.
This was added in the last patch
Have the garage list the cars in order of last driven, like GT4.
This was added in the last patch
No shit? Is it in the sorting drop down?
Store multiple tune setups. Like 5p had
Another, either more RM cars, or more race cars, real or otherwise. Example: I'm sure A LOT of people want a Miata RM, or, a Miata race car, whether it is a copy of a real life race ready Miata or one PD set up for racing in the game (they've done it with other cars, I think)
Spa.
One thing I would like to have is a save progress in the a-spec endurance races. As all I have are the two 24-hr races left to reach 100% in the game progress. For me 24 hours is a long time, time moves slowly around here, I can't put in more than a few hours at a time so these two races could take days to complete. I would like to be able to save my progress and turn off my old fat boy, I know someday she will pass away, but I would like her to last a little longer.
I've been trying to get it together to start the first one for weeks now. I may just do it today as I have a three day weekend with the holiday, but I still don't think I can complete the full 24 hours in three days.
A couple of days ago, I was thinking that it is only a few months away from the first anniversary of GT5's initial release.
That would be a good time, just before Christmas, to release of new DLC.
At this stage, having heard nothing from SONY, my fingers are crossed.
15. Give us historic race tracks that no longer exist in the real world. Even if they are not 100% accurate.
I'd love to see some different cars in the Recommended List.
I'd love to see some different cars in the Recommended List.
:stoopid:
They should rotate the stock every month or so.
Weird, I could've sworn I'd followed Dude to someone's lounge who isn't on my list but maybe it was just an open room with a lounge-esque name. While I guess I can understand not allowing "friends of friends" to see / join a lounge they're not directly friendly with I'm sure it could've been dealt with better.
I like the idea of sending out invitations or allowing your direct friends to invite their friends to join, another way might be to allow people to see when their friends are in non-friend lounges but instead of a "Join" button have a "request access" button. A message pops up in the room chat saying something like "Feldynn (friend of Chrome) is requesting access" with the option to Grant / Deny access for the host.
I would kinda like to be able to name my cars.
Not sure if I mentioned this before, probably have but meh :).. an option to "select default view" for the garage would be nice, so instead of always having to load "All" my 1000+ standard cars I can set it to start at a specific manufacturer or drive train or whatever as the default opening view.
also have a car selector for each seasonal and other events in A-spec to narrow down choices....
also have a car selector for each seasonal and other events in A-spec to narrow down choices....
It already works that way.
also have a car selector for each seasonal and other events in A-spec to narrow down choices....
It already works that way.
also have a car selector for each seasonal and other events in A-spec to narrow down choices....
It already works that way.
It's not perfect though, there are at least two requirements I know of (probably more) that aren't filtered correctly when you go to the Garage through the "Restrictions" clipboard, those being "Length" and "Normal Car".
"Length" is most noticeable on the "World Compact Car" seasonal that requires cars of 4200mm or less, the restricted list shows any car that meets the other requirements but also shows cars that are over 4200mm so you can pick a car that it actually too long and subsequently be denied entry.
"Normal Cars" can be seen failing in multiple A-spec seasonals and the Time Trials too, it'll say "Normal Car" in the restrictions then when you move to the garage to see which cars are allowed it can still show up some RM'd, rally cars and other race cars (and concepts, which may be improperly tagged "normal car") so long as they meet the other requirements even though you actually can't use them.
But I don't want to go off into a full blown rant, so I'll stop while I'm behind ;D.
I think Kaz should negotiate a deal with GT Auto to allow for a "jiffy GT lube" between races. A new ICON for the race, options, tune, replay, exit options at racetime...
Recently I have noticed my car losing hp rather rapidly before an evening of racing as finished - even though I got an oil change before starting the day.
Leaving a lobby/lounge is a PITA just to change oil an return.
I am not asking for a full featured GT Auto - though that would be totally awesome - just asking for an option to change oil between races without exiting to GT Life...
I just reviewed this topic and smiled at its history.
What I was looking for was comments about adding more (optional) split times to the display, especially for on-line. Is this about right?
1) how much difference to the leader: L1 +15.324 (won't display if you are the leader?)
2) how much difference to the car ahead of you: L2 +3.535
3) how much ahead of the car following you: F1 -10.656
4) maybe a second car behind you?: F2 -11.041
Zandvoort please.
(http://i.imgur.com/jmQ7N.gif)
Zandvoort please.
(http://i.imgur.com/jmQ7N.gif)
This looks similar to the circuit that I ran on the F1 simulator. where is it?
There is the leaderboard at screen right. Why can't the splits just show up there?
I mean, maybe the split between you and car directly ahead/behind showing up on screen (red and blue denote that easily enough, just put them side by side). But if you want the info of every car on track, can't it just flash between driver name and time ahead/behind? Like when you're sitting in the pit of a lounge and it bounces back and forth between car type and driver name, just do that but with time differences. I know the game can calculate them (they're all there in B-Spec).
Hey Kaz,
Can't you please come to some sort of partnership with GT Auto and let them open small satellite shops inside lounges and lobbies... It's bad enough to have to leave your own lounge to get an oil change or add aero, but it really sucks in open lobbies. (Especially if you are the host...)
Sincerely,
CharlieTuna
I want actual porches and especially the 924 and the 944 and i want a subaru impreza wrx sti from 1999 that is premium and the abiltiy to change oil in lounges and a vinyl/livery editor to create some cool looking cars
I want actual porches
I want actual porches
(http://blog.timesunion.com/vinoteca/files/2011/05/porch.jpg)
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif) I think the Aventador has one, no?
I want actual porches
(http://blog.timesunion.com/vinoteca/files/2011/05/porch.jpg)
Also, I would love to pay $1.99 for a wheel pack on DLC. How sweet would that be? :)
OK, so I was thinking.......
(allstar: oh shit - there he goes again)
What if we could look into our online garage and see if our cars were tuned or not? A little red light next to the tuned car would be great, don"tcha think?
And, and how about giving us the MPH peak speed of each of the gears on our custom transmissions like we had in PROLOGUE??? C'mon, PD it's only a coding issue that has already been solved.
And and and how about listing our garage car filters by LEVELS and Std vs. Race cars. I mean who in the FUCK needs the number of times you have FUCKING used the "Switched Cars" Filter? That's what we have a "Favorites" List for anyway.
I would like it if I didn't have to reset the sort option on my list of friends all the time. I don't wanna sort it by anyone's A spec rank and certainly not by anyone's B spec rank.
Come on Kaz, this should be an easy one.
If PD knew what they were doing they would release their updates to a small communitty of avid players to test and give them feedback after a months worth of real world testing. A group of racers that run points, non points events and time trials. :-) I might even know of some volunteers.
Also, also, I want a toggle switch for tire wear that allows me to use the old tire wear model or the shitty new one. How about an option just to get rid of the shitty new one and go back to the old one, which even though it was unrealistic, sucked less than the new one.
I would really Like PD to fix the lags and the dropped network issues that everyone has been having (including me). I would like PD to fix the private lounge entry issues. Sometimes we can get in, and sometimes we cannot. This is what I would like from PD.
That is all.
Some sort of "quick save" in between online races so if your game locks up you don't lose all your shit.
Some sort of "quick save" in between online races so if your game locks up you don't lose all your shit.
Some sort of "quick save" in between online races so if your game locks up you don't lose all your shit.
Even that is inconsistent. Sometimes you loose it, sometimes it's all still there. :-\
I'm not entirely sure how playing GT5 friends refreshes in game.
I'm not entirely sure how playing GT5 friends refreshes in game.
I'm not 100% sure what you're asking here but if you're asking how to refresh the community tab you have to exit out of the GT Life page, back to the main menu. Then re-enter GT Life.
I'm not entirely sure how playing GT5 friends refreshes in game.
I'm not 100% sure what you're asking here but if you're asking how to ref :stoopid:resh the community tab you have to exit out of the GT Life page, back to the main menu. Then re-enter GT Life.
WHY CAN'T WE CHANGE THE FUCKING OIL?? >:(
Dear Mr. Kaz
Could you please me everyone slower than me, i would appreciate greatly! I know it will be a lot of work, but i know you can do it.
P.S. (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)
Dear Mr. Kaz
Could you please me everyone slower than me, i would appreciate greatly! I know it will be a lot of work, but i know you can do it.
P.S. (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)
Don't fix this shit Kaz, I already am slower than him. (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)
And I want to share more persnal "skyways" with my friends... (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/icon_beuj-1.gif) Why only ONE?
And I want to share more persnal "skyways" with my friends... (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/icon_beuj-1.gif) Why only ONE?
Speaking of which, I got Diamondback downloaded the other day. Thanks for helping me get it back home. :)
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT/DSC_0010.jpg)
Farging Bastages!!!
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT/DSC_0010.jpg)
Farging Bastages!!!
Isn't that LIBERACE?
Dear Kaz,
please, please, please could you add "successful loading" into your game? I'd gladly be willing to give up full console lockups if you want to replace those with successful loading.
It'd be great to actually load into an online lounge on every try and not keep having to quit to the XMB and reload the game
It'd be great for the game to actually finish loading out of a Seasonal or offline A-Spec race, change screens in an online lounge (say from Garage to main menu to Tuning) without the game periodically freezing, not loading or generally locking up the entire console requiring a hard reset.
(http://i277.photobucket.com/albums/kk57/Feldynn/wonkameme.jpg)
Dear Kaz,
please, please, please could you add "successful loading" into your game? I'd gladly be willing to give up full console lockups if you want to replace those with successful loading.
It'd be great to actually load into an online lounge on every try and not keep having to quit to the XMB and reload the game
It'd be great for the game to actually finish loading out of a Seasonal or offline A-Spec race, change screens in an online lounge (say from Garage to main menu to Tuning) without the game periodically freezing, not loading or generally locking up the entire console requiring a hard reset.
(http://i277.photobucket.com/albums/kk57/Feldynn/wonkameme.jpg)
(http://i.imgur.com/mRruN.png)
How about being able to buy multiple cars at one time instead of having to see them "drive into the garage" with each purchase.
Here's a novel idea Kaz and crew. How about you quit rendering another FUCKING Skyline and give a proper online environment.Me Too!!!!!!!!!!!!!!!!!
Kaz and Co, fix the Goddamn servers and the online stability. Ever other company seems to have figured this out. Why is it so FUCKING hard for these fuckers?
How many of us would be willing to pay for some kind of livery editor?
How many of us would be willing to pay for some kind of livery editor?
I would!A livery editor is my 2st most wanted thing in this game. New tracks being the 1nd.
I've said it before and I'll say it again...
Citta di Aria please!
GT4 Citta di Aria 1'25.506 (Good Quality) (http://www.youtube.com/watch?v=UBgsnYHzaRo#)
I've said it before and I'll say it again...
Citta di Aria please!
I've said it before and I'll say it again...
Citta di Aria please!
GT4 Citta di Aria 1'25.506 (Good Quality) (http://www.youtube.com/watch?v=UBgsnYHzaRo#)
I fucking hated that track....
Did you know the archways at the bottom of the hill are as wide as a Dodge Ram is long....Trust me on this one, I once got one stuck sideways in one.
I've said it before and I'll say it again...
Citta di Aria please!
:stoopid:
Also, Tahiti Maze and Pikes Peak.
...
...
and rims.
What I would like to see is something they did in GT-4 and that is have factory rims from other vehicles available in a used rims section. If they took the rims from all of the premium cars already in the game......Excellent selection with reasonable quality with minimal work, that could be possibly be done in an update.
Then further on down the line perhaps remodeling some of the rarer PD rims from GT-4 into the high rez quality we have now along with some new ones and make them available for DLC possibly, that'd be nice, I'd pay for a rims pack in a heart beat.
I'd love to be able to set up my own "Academy" or "License" tests.
I'm thinking something along the lines of being able to place 3 markers anywhere, on any track. Perhaps in a way similar to walking around a track when in picture mode.
Walk around and place markers for...
1. start point for the car.
2. start point for the timer.
3. finishing point.
Added bonus would be to be able to choose the speed at which the car starts.
There's certain corners I suck at so it'd be nice to set up a test to be able to practice those corners over and over again in a timely fashion.
Edit: It would also be cool if you could share the created tests with your friends and have leaderboards.
I'd love to be able to set up my own "Academy" or "License" tests.
I'm thinking something along the lines of being able to place 3 markers anywhere, on any track. Perhaps in a way similar to walking around a track when in picture mode.
Walk around and place markers for...
1. start point for the car.
2. start point for the timer.
3. finishing point.
Added bonus would be to be able to choose the speed at which the car starts.
There's certain corners I suck at so it'd be nice to set up a test to be able to practice those corners over and over again in a timely fashion.
Edit: It would also be cool if you could share the created tests with your friends and have leaderboards.
Fixed to be appropriate for me. If gt had rewind capability, I was going to use that to practice corners.I'd love to be able to set up my own "Academy" or "License" tests.
I'm thinking something along the lines of being able to place 3 markers anywhere, on any track. Perhaps in a way similar to walking around a track when in picture mode.
Walk around and place markers for...
1. start point for the car.
2. start point for the timer.
3. finishing point.
Added bonus would be to be able to choose the speed at which the car starts.
There'scertainmany corners I suck at so it'd be nice to set up a test to be able to practice those corners over and over again in a timely fashion.
Edit: It would also be cool if you could share the created tests with your friends and have leaderboards.
Same here and it's an excellent idea.
Hmmm. Wonder where this stemmed from. Have anything to do with the wasted hours last night? (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)
You know what I'm talking about. :D
I'd like a race setting that would allow me to limit the amount of fuel each driver has available to them and limit the number of tires available to them. For example if I wanted for a 500 mile race I could limit each driver to only 3 sets of tires and 200 liters of fuel. This would encourage tire conservation and fuel conservation strategies.
Can you conserve fuel in this game? I know you can conserve tires... but fuel... i've never tried.
I won the first Undy 500 due to fuel mileage. I did enough drafting to need one less stop :-)
I want lots more DLC so i can spend the 130 bucks or so that i have in my account! So Kaz bring on the DLC!!!!!
Dear Kaz
This request has to do with DLC. I would like the ability to buy DLC for any person on my friends list if i want!
Because that won't work for everyone. Foreign currency exchange rate bullshit. But if I pay for it I should be able to give it to a friend, even if they are in Brazil or Canada... (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/2cents.gif). YMMV.
Somethin to take on the Veyron? (http://autos.yahoo.com/blogs/motoramic/1-200-hp-hennessey-cadillac-cts-v-coupe-190832135.html)
Somethin to take on the Veyron? (http://autos.yahoo.com/blogs/motoramic/1-200-hp-hennessey-cadillac-cts-v-coupe-190832135.html)
Ugh, I've seen this thing elsewhere. I love the CTS-V (sedan). But for them to call it a Veyron challenger is just plain dumb.
The Veyron is one of the most over-engineered cars ever built. They didn't take some V-Dub and strap some turbos on it.
If these two cars lined up side by side for a 5-mile drag race or whatever, at the drop of the green flag, the Bugatti owner would have to get out, check his tire pressures and then turn the key that allows for top speed. The car would hunker down and take off.
And after about 1 mile, he would roar past this Cadillac, which is sitting on the side of the road smoking with pieces of its splintered transmission, rear end, and driveshaft littering the road.
Cool novelty car to impress your friends. Not a Veyron challenger. And I bet more of them end up broken than working.
/rant.
I know I've posted an idea like this before but I think this is a more refined and polished version that hopefully makes more sense, so I figure I'd post it again here first before I make myself look like a massive idiot when I post it over at the Deathstar 2.0 :).GT Amateur Touring Car Race Modification Creator
Basically the idea is, rather than PD creating many RMs in-house, they give us a tool to create and customise our own basic RMs for GT5 cars without needing any new 3D modeling, i.e. using existing visual bodykit parts with a custom skin and some unseen mechanical modifications. It could work on an Import / Export basis for creating the new RMs that are then "installed" into the game itself like DLC content.
How It Works
- Choose a car (only normal production cars should be eligible, no concepts or race cars).
- Apply basic Race Modification
This could include:
a complete chassis and engine restore to original 0 mile specs
a 4th stage of weight reduction beyond the 3 normally available
basic adjustable Front and Rear downforce (e.g. 0-10 front, 5-20 rear)
fully adjustable transmission and drivetrain parts
height-adjuistable suspension and other semi-racing parts
basic gloss white paint respray
- Select visual accessories
For Standard cars you have the usual 3 spoilers and wheels currently available, Premium cars have whatever wheels / bodykit accessories would normally be available including carbon / coloured hoods.
NOTE: You will still have the basic Front / Rear downforce upgrade even if you choose no extra aero parts.
- Create custom livery
There will be some required decals such as:
Gran Turismo windshield decal (front / rear)
3 PD number decals (one on each side and one on the hood or roof)*
Gran Turismo Logo side skirt stripe
*NOTE: Standard cars must use "exact number" decals, Premium cars have the dynamic decal so the number can be changed in game.
So the basic livery should be something like the Stealth model cars or current RMs, other decals to use could be as simple or complex as PD will allow (from simple racing stripes to complex patterns) and colours for the base car and decals should be adjustable at this stage too using simple paint tools and generic colours with Matte / Gloss / Metallic type finishes.
Once complete the livery and Race Mod can be saved individually and shared with friends for download and use with this programme, the livery can be reused on other cars (though decals may need rearranging to fit different size / shaped cars). To use the complete RM / livery in the actual game it must be exported and then installed in GT5 as other DLC is. RMs could either be exported as individual items or multiples as a single pack.
Once installed in the game the player would then apply the RM to the appropriate car at a price as they do with the existing 17 RMs we have. Standard cars would likely be unpaintable as with most existing Standard race cars but Premium cars could allow a repaint if we have dynamic decals that change with the colour (light stripes on dark car and vice versa).
Future Developement and Profit
Perhaps something like this should have been included in the game from the beginning, but if it means we can get something like this added then I'd be willing to pay a nominal fee to help cover production costs.
This also opens up an avenue for special DLC packs to be released down the line containing new decal designs, licensed manufacturer / product decals or even official race / team liveries too, maybe even new bodykit parts and wheels specifically for these custom RMs, new paint and colour options too. If done properly it could even be a bridge product for GT6, so liveries created in this programme for GT5 could be imported for use in GT6 assuming it comes with some sort of livery editor.
A better Performance Points system that takes into account things that ACTUALLY affect the performance of a car, you know things like tires and transmissions and suspension and wotnot. Comfort: Hard tires tend to perform differently to Racing: Soft last time I checked, and oh look this 500hp muscle car tops out at 115mph due to crappy stock gearing but giving it a custom transmission that's geared better couldn't possibly make it perform better..
Yep. I thinl that many words requires that a consise synopsis be provided for Dude...
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/rulez-1.gif)
Oooh, I think I can do it Bullet-Style!
- I think "Performance Points" is a flawed system as it only seems to count power and weight.
- "Performance" should include handling, cornering, acceleration and stuff too to better balance cars.
- If adding parts makes a car better (by fixed settings or user adjustments) it should count to the overall Performance.
- Let's not get started on tires!
- The whole thing needs to be revamped, cars given more accurate PP numbers.
- I use too many words!
Tada? ;D
. I beg to differ with this ronin as I have a bright yellow tvr speed 12 that laps dela sarthe in 3.23 charlie and fisherrat have seen this car in action tooSomethin to take on the Veyron? (http://autos.yahoo.com/blogs/motoramic/1-200-hp-hennessey-cadillac-cts-v-coupe-190832135.html)
Ugh, I've seen this thing elsewhere. I love the CTS-V (sedan). But for them to call it a Veyron challenger is just plain dumb.
The Veyron is one of the most over-engineered cars ever built. They didn't take some V-Dub and strap some turbos on it.
If these two cars lined up side by side for a 5-mile drag race or whatever, at the drop of the green flag, the Bugatti owner would have to get out, check his tire pressures and then turn the key that allows for top speed. The car would hunker down and take off.
And after about 1 mile, he would roar past this Cadillac, which is sitting on the side of the road smoking with pieces of its splintered transmission, rear end, and driveshaft littering the road.
Cool novelty car to impress your friends. Not a Veyron challenger. And I bet more of them end up broken than working.
/rant.
That may be....But there is still only the two 1000+ HP capable cars in the game that have little to nothing to do. The Bugatti and the TVR are not racecars and lack handling characteristics to be able to compete with race cars. At the same time they sure as hell are not fair to pit against other production cars, Why not add another car to the list of ridiculous beasts? Give us a reason or at least a more valid excuse to take them out and play with them?
. I beg to differ with this ronin as I have a bright yellow tvr speed 12 that laps dela sarthe in 3.23 charlie and fisherrat have seen this car in action tooSomethin to take on the Veyron? (http://autos.yahoo.com/blogs/motoramic/1-200-hp-hennessey-cadillac-cts-v-coupe-190832135.html)
Ugh, I've seen this thing elsewhere. I love the CTS-V (sedan). But for them to call it a Veyron challenger is just plain dumb.
The Veyron is one of the most over-engineered cars ever built. They didn't take some V-Dub and strap some turbos on it.
If these two cars lined up side by side for a 5-mile drag race or whatever, at the drop of the green flag, the Bugatti owner would have to get out, check his tire pressures and then turn the key that allows for top speed. The car would hunker down and take off.
And after about 1 mile, he would roar past this Cadillac, which is sitting on the side of the road smoking with pieces of its splintered transmission, rear end, and driveshaft littering the road.
Cool novelty car to impress your friends. Not a Veyron challenger. And I bet more of them end up broken than working.
/rant.
That may be....But there is still only the two 1000+ HP capable cars in the game that have little to nothing to do. The Bugatti and the TVR are not racecars and lack handling characteristics to be able to compete with race cars. At the same time they sure as hell are not fair to pit against other production cars, Why not add another car to the list of ridiculous beasts? Give us a reason or at least a more valid excuse to take them out and play with them?
Quote
Oooh, I think I can do it Bullet-Style!
- I think "Performance Points" is a flawed system as it only seems to count power and weight.
- "Performance" should include handling, cornering, acceleration and stuff too to better balance cars.
- If adding parts makes a car better (by fixed settings or user adjustments) it should count to the overall Performance.
- Let's not get started on tires!
- The whole thing needs to be revamped, cars given more accurate PP numbers.
- I use too many words!
Tada? ;D
Well done. I think any upgrades should affect PP rating, as they are upgrades. They should be small fixed amounts due to the skill aspect of tuning cars though. This should apply to LSD and other drive train parts, trannies, suspension and gearing. That's my twisted thoughts.
Quote
Oooh, I think I can do it Bullet-Style!
- I think "Performance Points" is a flawed system as it only seems to count power and weight.
- "Performance" should include handling, cornering, acceleration and stuff too to better balance cars.
- If adding parts makes a car better (by fixed settings or user adjustments) it should count to the overall Performance.
- Let's not get started on tires!
- The whole thing needs to be revamped, cars given more accurate PP numbers.
- I use too many words!
Tada? ;D
Well done. I think any upgrades should affect PP rating, as they are upgrades. They should be small fixed amounts due to the skill aspect of tuning cars though. This should apply to LSD and other drive train parts, trannies, suspension and gearing. That's my twisted thoughts.
I agree with Turbo. Any changes should affect PP.
So unless the PP system is variable based on EVERY parameter available, which is, to me, incredibly complicated, it is guaranteed to be flawed.
Without expecting perfection, I'll say that it should be better than it is, and take into account a few more variables.
wow i can reaaly see the diffrence in what you mean ronin and i see what you meant by what you said and it seems weird that otwo cars that are effectively the same can be so different. I beg to differ with this ronin as I have a bright yellow tvr speed 12 that laps dela sarthe in 3.23 charlie and fisherrat have seen this car in action tooSomethin to take on the Veyron? (http://autos.yahoo.com/blogs/motoramic/1-200-hp-hennessey-cadillac-cts-v-coupe-190832135.html)
Ugh, I've seen this thing elsewhere. I love the CTS-V (sedan). But for them to call it a Veyron challenger is just plain dumb.
The Veyron is one of the most over-engineered cars ever built. They didn't take some V-Dub and strap some turbos on it.
If these two cars lined up side by side for a 5-mile drag race or whatever, at the drop of the green flag, the Bugatti owner would have to get out, check his tire pressures and then turn the key that allows for top speed. The car would hunker down and take off.
And after about 1 mile, he would roar past this Cadillac, which is sitting on the side of the road smoking with pieces of its splintered transmission, rear end, and driveshaft littering the road.
Cool novelty car to impress your friends. Not a Veyron challenger. And I bet more of them end up broken than working.
/rant.
That may be....But there is still only the two 1000+ HP capable cars in the game that have little to nothing to do. The Bugatti and the TVR are not racecars and lack handling characteristics to be able to compete with race cars. At the same time they sure as hell are not fair to pit against other production cars, Why not add another car to the list of ridiculous beasts? Give us a reason or at least a more valid excuse to take them out and play with them?
I've seen it in action too, but just because one can run it fast does not mean it has the handling characteristics to be able to compete with race cars. I guarantee you, that if you take that car out and try to compete with race cars you will find it has significant short comings in handling that will result in strong disadvantages in tire and fuel longevity. Short sprint races they may hold their own but in the long haul they will fail.
All right, here is what I want you to do so you can experience what I am talking about the difference between tuned production cars and race cars.
Get two of the Cappuccino (EA21R) '95. RM one of them. Tune both to the hilt and match the settings between the two, Power, weight, suspension, everything you can make the same. Then drive the two cars for long stints with the same number of laps say fifteen to twenty laps back to back. Note the difference in the way the car feels and the difference in lap times, lap time consistency, tire ware and fuel consumption. After that I want you to take the Jaguar XJ220 and the Jaguar XJ220 LM Race Car and do the same. That difference should become clear as day to you after this then you will truly understand what I was getting at with that.
The ability to change a car's set up should affect PP. Whether or not the driver is smart enough to use the enhanced parts should be irrelevant. When I add aero to a car, it should jump the PP some number. That part may be beneficial or detrimental, but the fact remains, I can control the characteristics of the car and thus my PP should be higher.
wow i can reaaly see the diffrence in what you mean ronin and i see what you meant by what you said and it seems weird that otwo cars that are effectively the same can be so different
While most want to see "uniformity' in this title, it is unlikely that it will occur. We, as human beings, (for the most part) like uniformity and simplicity in design. But we are torn between the desire to feel comfortable with simplicity, and yet desire individuality (or complexity).
Yes, that's right Virginia, I had just enough psychology in college to FUCK me up for the rest of my life. :D
Problem is, that we are each conflicted with what we feel is a "comfortable level" of "familiarity". While some welcome more complexity in the development of "Performance Point" effects based on the "degree" or "magnitude" of the modifications, others disdain the need for the added complexity. If each vehicle has to be analyzed to effect the modifications used in combination or individually, as Dr. 11 pointed out, it would become impossibly complex. moreover, it would be impossible to develop for as many different varieties of vehicles that *cough* "Grace" *cough* this game.
I, for one would be perfectly happy to see PD settle for a "FINAL" adjustment to the physics, and the installment of MORE TRACKS. The fact that the PP is slightly flawed, and the fact that we have too many cars that don't have really accurate performance characteristics shouldn't be the biggest gripe
WE NEED MOAR TRACKS! Let's start with the basics and work towards the more complex issues. God knows, PD has difficulties as it is listening to its customers.
Cannot see anything but it looks big.
Cannot see anything but it looks big.
Big in Japan, yes.
Bilster Berg (opened earlier this year)
4.2km.
70m of elevation changes (!)
something like 19 corners, many of which are blind and/or off-camber
Bilster Berg
No more chase the rabbitplease. Real world style standing/rolling starts would be preferred.
On second thought I'm begging no more chasing/catch up style racing. For the sake of all that is good and decent in the world please ditch the chase and give us back traditional starts/races please...
Seriously if its because the AI is too slow just force a 25 to 50pp difference between what we drive and what the AI drives.
for sure! The current system isn't great, but I just find that it's often missed that the GT5 a-spec and seasonal way of doing races is part of training newbie racers to be able to pass, and to work for wins rather than just be granted a win by choosing the right car/tire combo...
a system that could certainly use some improvement, but I feel there was reasoning behind it, and not just a blind decision.
Oh, and I agree the AI has seen enough debate, for now ;)
18-wheelers. (I can picture them in London ^-^ )
And maybe a new kart; how about a golf one?
;badair
18-wheelers. (I can picture them in London ^-^ )
And maybe a new kart; how about a golf one?
;badair
Maximum Overdrive was on the other night too.