SupaTunaGT

PC Sims & Other Games => Project CARS => Topic started by: Wiz on May 26, 2012, 09:05:59 AM

Title: Project CARS General Discussion
Post by: Wiz on May 26, 2012, 09:05:59 AM
Oh my this game is looking good...

Project CARS California Highway Full Lap F77 Cromwell.mp4 (http://www.youtube.com/watch?v=zHA5wh7q7oc#ws)


I've been following this game a little bit and will post more info about it soon.
Title: Re: Project CARS
Post by: DesertSniper72 on May 26, 2012, 11:36:25 AM
Pretty effin sweet. It's like need for speed meets google maps.
Title: Re: Project CARS
Post by: ChromeTuna on May 26, 2012, 12:22:29 PM
I don't recall ever hearing of this game, so I did a little looking around.

Project C.A.R.S. pre-alpha footage (http://www.youtube.com/watch?v=S3tmi8C9SLw#ws)

Shifter karts at the end, and some nasty wrecks.

I like to see better detail of what all kind of cars are in it, seems pretty F1 heavy, and that does nothing for me, in game or real life.
Title: Re: Project CARS
Post by: Rek on May 31, 2012, 10:39:04 AM
http://www.wmdportal.com/projects/cars/ (http://www.wmdportal.com/projects/cars/)
Title: Re: Project CARS
Post by: Rek on May 31, 2012, 11:05:18 AM
•Revolutionary PIT-2-CAR RADIO gives you the strategic advantage

 Am I reading this correct as during a race you can have a private channel between you and a teammate?
Title: Re: Project CARS
Post by: Rek on May 31, 2012, 02:10:26 PM
Project CARS - Azure coast (Ariel Atom 300 supercharged) (http://www.youtube.com/watch?v=52NobMOQers#)
Title: Re: Project CARS
Post by: Boston77Bruins on June 25, 2012, 01:56:56 PM
Hmmm, this is shaping up nicely.

Project C.A.R.S. trailer - Join the Race (http://www.youtube.com/watch?v=5OCHCXxsUAk#ws)
Title: Re: Project CARS
Post by: LooneyTuna on June 25, 2012, 05:33:02 PM
Hmmm, this is shaping up nicely.

Project C.A.R.S. trailer - Join the Race (http://www.youtube.com/watch?v=5OCHCXxsUAk#ws)

Some of that driving toward the end looks familiar.  :laugh

looks awesome!
Title: Re: Project CARS
Post by: Tuna_Girls_n1cup on June 25, 2012, 05:53:02 PM
That looks bad ass!
Title: Re: Project CARS
Post by: MasterGT on June 26, 2012, 11:55:35 AM
Wow, these guys are hitting a lot of important buttons!

Wikipedia suggests that the release date is mid-2013.
Title: Re: Project CARS
Post by: GoesTuna11 on June 26, 2012, 12:40:23 PM
Looks awesome but it's was done by the guys who did shift
Title: Re: Project CARS
Post by: Boston77Bruins on June 26, 2012, 02:52:36 PM
Looks awesome but it's was done by the guys who did shift

True, but Slightly Mad Studio's were under the direction of EA at that time.  This is there own doing.  (so far.  I bet they miss EA's money)  It will be interesting to see how this game evolves. 
Title: Re: Project CARS
Post by: Wiz on June 26, 2012, 03:47:15 PM
I actually bought in and have been playing the releases as they come for a few months now.

I'll post some thoughts 'soon'.  I will say I don't think it's going to be anything like Shift.  From what I've read, EA had their hands all over that game which I'm quite certain is why it sucked.

I also know this, the PC version is going to be more 'Sim' than the console versions due to the limitations of the consoles.  They're aiming to compete with GT5 & Forza on the consoles "simwise" (new word?) and they aim to compete with the big dogs on PC "simwise".

More to come...
Title: Re: Project CARS
Post by: Turbo-Tuna on June 26, 2012, 04:16:23 PM
Wiz, how do GT5 and your Forza compare, as Sims? tuning, car behavior, tire behavior? You've probably mentioned it in that other thread, but it's 16 pages long now. PITA. How about a summary/refresher?
Title: Re: Project CARS
Post by: MasterGT on June 27, 2012, 01:39:20 AM
I actually bought in and have been playing the releases as they come for a few months now.

I haven't seen what their revenue stream will be yet, so will it be a subscription or a retail buy?
Title: Re: Project CARS
Post by: Tuna_Girls_n1cup on June 27, 2012, 05:17:37 AM
Wiz, you race PC too?

Have you given iRacing a shot? I love it and will be switching back mid July. I'm looking forward to getting back in the mix.
Title: Re: Project CARS
Post by: Wiz on June 27, 2012, 08:32:46 AM
Wiz, how do GT5 and your Forza compare, as Sims? tuning, car behavior, tire behavior? You've probably mentioned it in that other thread, but it's 16 pages long now. PITA. How about a summary/refresher?

I never did end up writing my review of the game again.  I had it written out one night only to have my power go out minutes before I was ready to hit the Post button.

I'll try to write something up in the next few days. Just know it will probably end up being rather short.
Title: Re: Project CARS
Post by: Wiz on June 27, 2012, 08:40:45 AM
I actually bought in and have been playing the releases as they come for a few months now.

I haven't seen what their revenue stream will be yet, so will it be a subscription or a retail buy?

I must admit that even though I bought in and having been playing a bit, I've not been paying very close attention to what's going on with this type of information.  I assume the console versions will be retail and PC version may go either way, or possibly a combination of both.

Also, so far they've raised approximately 1.4 million dollars for development from members buying in.
Title: Re: Project CARS
Post by: Wiz on June 27, 2012, 08:56:56 AM
Wiz, you race PC too?

Have you given iRacing a shot? I love it and will be switching back mid July. I'm looking forward to getting back in the mix.

I do play PC sims a little bit but I've yet to find one that holds my interest as much as the console games do.

I have not yet tried iRacing.  I looked into it a while back but the main thing that kept me from trying it was money.  I've spent way too much money recently on this hobby (new wheel/Obutto) and can't justify the cost right now.  It is something I plan to look into again in the near future though.  There's a bunch of tracks that iRacing has that I would like to race on.

Title: Re: Project CARS
Post by: Rek on June 28, 2012, 11:12:25 AM
Wizard

 What's it like looking down from the heavens at mere mortals. :laugh
Title: Re: Project CARS
Post by: Wiz on June 28, 2012, 11:38:00 AM
Wizard

 What's it like looking down from the heavens at mere mortals. :laugh

 ???
Title: Re: Project CARS
Post by: Rek on June 28, 2012, 12:41:44 PM
Wizard

 What's it like looking down from the heavens at mere mortals. :laugh

 ???
Was setting you up for the answer of all you can see is one big asshole. Your better than a simple ??? response
Title: Re: Project CARS
Post by: Wiz on June 28, 2012, 01:44:49 PM
Wizard

 What's it like looking down from the heavens at mere mortals. :laugh

 ???
Your better than a simple ??? response

 (http://i.imgur.com/LmjyBgx.gif)

I know.  I'm slipping. (http://i.imgur.com/Z40f1.gif)
Title: Re: Project CARS
Post by: Wiz on July 30, 2012, 02:03:10 PM
Dynamic clouds/night&day looking good...
 
Project CARS Dynamic Clouds Time Lapse   

Project CARS Dynamic Clouds Time Lapse (http://www.youtube.com/watch?v=IvFt6pn3Knw#ws)
 
Project Cars: Dance Of The Earth Trailer   

Project CARS : Dance Of The Earth Trailer (http://www.youtube.com/watch?v=he8TQn7wEXc#ws)

BMW added:  http://www.wmdportal.com/projectnews/slightly-mad-studios-welcomes-bmw-to-project-cars/ (http://www.wmdportal.com/projectnews/slightly-mad-studios-welcomes-bmw-to-project-cars/)

Track list:

European Circuits

 - Oschersleben
 - Monaco
 - Hockenheim
 - Spa Francorchamps
 - Circuit de Catalunya
 - Imola
 - Donington Park
 - Nordschleife
 - Mugello
 - Zolder
 - Circuit de la Sarthe
 - Bugatti Circuit
 - Monza
 - Brno
 - Silverstone


American Circuits

 - Willow Springs
 - Watkins Glen
 - Laguna Seca
 - Road America


Asian Circuits

 - Zhuhai
 - Suzuka


Oceania Circuits

 - Bathurst - Mount Panorama


Historic Tracks

 - Historic Hockenheim (Pre 2002)
 - Rouen Les Essarts
 - Historic Monza (1967. GPL2.)

Oval Tracks

 - Charlotte Motor Speedway 
 - Dover
 - Indianapolis Speedway
 - Richmond
 - Bristol
 - Daytona

Country Roads

 - California Highway
 - Azure Coast

Fictional Tracks

 - Test Track

Planned/Confirmed Tracks

 - Solitude Rennstrecke
 - Brands Hatch
 - Oulton Park
 - Snetterton
 - Cadwell Park
 - Ruapuna Park
 - Old Spa
 - Milan Oval
 - Macau

In-game Kart Tracks;

 - Chesterfield
 - Glencairn
 - Summerton


I'm really looking forward to this.
Title: Re: Project CARS
Post by: MasterGT on July 31, 2012, 08:55:29 AM
Where're all of the aliasing jaggies?  :D

I wonder how much of that will carry over to the two consoles.

However, I will get this just for the tracks alone, regardless of how good anything else is implemented.
Title: Re: Project CARS
Post by: Grilled Tuna on July 31, 2012, 11:12:01 AM
Looks awesome but it's was done by the guys who did shift

True, but Slightly Mad Studio's were under the direction of EA at that time.  This is there own doing.  (so far.  I bet they miss EA's money)  It will be interesting to see how this game evolves. 

graphics looks amazing hope they start over with their physics ( i havent enjoyed the physics of any EA racing games NFS or nascar, didn't try shift2 cause 1 sucked so bad...).  :-\

looks like there is gonna be alot of tracks to race on and 'stock cars' even got some love it looks like with the oval tracks mentioned(2 4 ovals(if you count the test track) were a disappointment for all nascar wannabes in GT5 ). my fingers are crossed in hopes that the physics don't suck. time will tell and my collection of racing games will grow regardless when this is released. 
Title: Re: Project CARS
Post by: nosoks on July 31, 2012, 04:36:28 PM
I spent some time looking over these "other games" in our forum and have come to the conclusion that Sony/PD better get their head and ass wired together or they could be facing an exodus. These games look freakin' awesome.
Don't get me wrong, I love GT5 and am eagerly anticipating GT6 but....... the bar has been raised!!!!! Hope they can keep up.
Title: Re: Project CARS
Post by: TheHotstepper on July 31, 2012, 04:39:36 PM
This game does look great... the selection of tracks outweighing the selection of cars, which is nice for a change.

But it comes down to physics. If it's arcade-y, no thanks. The one thing I love about GT5 is the weight of the car. I can feel it breaking loose and I can do something about it (or try). I guess it has spoiled me to the point where even iracing is too snappy.

Also: I LOVE the inclusion of early-1990s Chevy Lumina stock cars! COLE TRICKLE HERE I COME!
Title: Re: Project CARS
Post by: Wiz on July 31, 2012, 06:22:48 PM
I'm fairly confident this will be nothing like Shift.  I'm also fairly confident this will not be arcadey.

I think the only way either of those 2 things happen is if they run out of money and need one of the big publishers to chip in.  If that happens, I can see a them getting their hands all over it and ruining it like EA did with Shift.

I downloaded and played the latest release last night and while the physics aren't quite there yet, I think they're already much better than Shift 2's at this point.  I don't feel like I'm floating over the track. 

They released an unfinished Nordschleife and I have to say so far I'm pretty impressed.  I don't know if it will best GT5's version, but it's a metric fuckton better than Forza's already.

Based on what I've experienced so far, this will be a day 1 buy for me.
Title: Re: Project CARS
Post by: Wiz on July 31, 2012, 06:23:50 PM


I also know this, the PC version is going to be more 'Sim' than the console versions due to the limitations of the consoles.  They're aiming to compete with GT5 & Forza on the consoles "simwise" (new word?) and they aim to compete with the big dogs on PC "simwise".


Apparently they scrapped this idea and both PC & console versions will be the same, at least physics wise.
Title: Re: Project CARS
Post by: Wiz on July 31, 2012, 08:38:13 PM
Raced a few laps at Watkins Glen tonight.  First time I've ever put any laps in there on any sim.  Sweet track!   :)
Title: Re: Project CARS
Post by: Rek on August 01, 2012, 07:11:13 AM
Raced a few laps at Watkins Glen tonight.  First time I've ever put any laps in there on any sim.  Sweet track!   :)

Sweet Wiz, your 45st out of the top 84nd @ Belgian Forest.  Very nice man :)
Title: Re: Project CARS
Post by: Turbo-Tuna on August 01, 2012, 09:40:41 AM
I spent some time looking over these "other games" in our forum and have come to the conclusion that Sony/PD better get their head and ass wired together or they could be facing an exodus. These games look freakin' awesome.
Don't get me wrong, I love GT5 and am eagerly anticipating GT6 but....... the bar has been raised!!!!! Hope they can keep up.


If another good semi-sim comes to PS3, PD will have to seriously up their game.
Title: Re: Project CARS
Post by: Lonestar on August 01, 2012, 03:59:31 PM
Are they really planning a GT6 release for the ps3? Seems like it took forever for gt5 how they gonna pull that off? If they could focus on a handful of cars and not 10000000000 cars they would be able to put out a better product
Title: Re: Project CARS
Post by: Turbo-Tuna on August 01, 2012, 04:02:44 PM
With talk already surfacing about a new PS system, and PD's slow development, I'd be a bit surprised to see GT6 on PS3.
Title: Re: Project CARS
Post by: MasterGT on August 02, 2012, 08:17:33 AM
Since Feb/2011, WMD is 60% owned by a Dutch company that makes games for various other platforms, including tablets and phones. I don't think money will be an issue, for quite some time. They are doing the development work in Singapore, too.

This will also be a 1rd-day buy, for me. I led an exodus of willing GT players to ToCA when GT4 didn't get on-line, and I'd gladly consider any better console sim to get away from GT's limitations, especially tracks. These guys are even supporting the WiiU, so there won't be a lot of loyalty concentrated on just the PS3 owners. GT fans could get spread really thinly, if CARS stays remotely good. 2013 can't come soon enough, so I just might have to install the PC demo.

A few days ago, I asked about getting a new sub-forum at the PSU, for new titles, and there should be no real problem. The longevity of it, however, will depend on the number of members who will continue to support it there.
Title: Re: Project CARS
Post by: Rek on August 03, 2012, 11:56:09 AM
Here is one at Brands Hatch in a C6.R  Sweet man.

Race07_race_CorvetteC6R_Brands Hatch (http://www.youtube.com/watch?v=1s5BDjgmSeY#ws)
Title: Re: Project CARS
Post by: Wiz on August 03, 2012, 12:23:21 PM
Wrong game, but sweet vid nonetheless.   :)
Title: Re: Project CARS
Post by: GrumpyTuna on August 03, 2012, 12:30:44 PM


 Really hope this game turns out to be a good one!
Title: Re: Project CARS
Post by: Rek on August 03, 2012, 12:49:47 PM
Wrong game, but sweet vid nonetheless.   :)

No shit?  :-\ I thought it said project cars when I went to u-boob :-\
Title: Re: Project CARS
Post by: nosoks on August 04, 2012, 05:06:22 PM
Not to go off topic but is that a pc or console game?



Back to topic now
Title: Re: Project CARS
Post by: Wiz on August 04, 2012, 06:10:59 PM
Not to go off topic but is that a pc or console game?



Back to topic now

That game (Race 07) is a PC game.
Title: Re: Project CARS
Post by: LooneyTuna on August 05, 2012, 01:37:45 PM
Here is one at Brands Hatch in a C6.R  Sweet man.

Race07_race_CorvetteC6R_Brands Hatch (http://www.youtube.com/watch?v=1s5BDjgmSeY#ws)

I like the sound the rubber makes.
Title: Re: Project CARS
Post by: Wiz on August 06, 2012, 12:21:09 PM
Raced a few laps at Imola last night.  First time I've ever put any laps in there on any sim.  Sweet track!   :)
Title: Re: Project CARS
Post by: Rek on August 06, 2012, 12:31:12 PM
Raced a few laps at Imola last night.  First time I've ever put any laps in there on any sim.  Sweet track!   :)

No doubt I would have already bought into this game if I had a PC that would run it. I am planning on having one before its released.

 Any chance you can capture video Wiz?

Forgot its available on console.
Title: Re: Project CARS
Post by: Wiz on August 06, 2012, 12:48:48 PM

 Any chance you can capture video Wiz?

Funny you mention this as I looked into it last night.  I think I got it figured out and will be posting some videos soon.  :)

Title: Re: Project CARS
Post by: Rek on August 06, 2012, 02:26:51 PM

 Any chance you can capture video Wiz?

Funny you mention this as I looked into it last night.  I think I got it figured out and will be posting some videos soon.  :)


(http://i.imgur.com/5AdG7YL.jpg)
Title: Re: Project CARS
Post by: Wiz on August 08, 2012, 09:51:41 PM
A small taste of the livery editor...

(http://i.imgur.com/MZJ8L.jpg)

(http://i.imgur.com/DMRYr.jpg)

 :) :)
Title: Re: Project CARS
Post by: TheHotstepper on August 08, 2012, 10:11:23 PM
(http://i.imgur.com/i9lTnm7.jpg)
Title: Re: Project CARS
Post by: Wiz on August 09, 2012, 06:13:46 AM
And here's a short race around Watkins Glen...

 (http://www.youtube.com/watch?v=bdS5-iV9tkc#ws)


Keep in mind this game is still in Alpha stage so you might see some goofy stuff.  Like at around 3:19 where some weird shadows that don't belong just disappear.
Title: Re: Project CARS
Post by: Rek on August 09, 2012, 06:21:27 AM
(http://i583.photobucket.com/albums/ss272/james_mikel/STVM_forum/holy.gif)  
thats the coolest car Wizard.

(http://i.imgur.com/kFDI8WD.gif)
Title: Re: Project CARS
Post by: ChromeTuna on August 09, 2012, 07:19:18 AM
 :stoopid:
Title: Re: Project CARS
Post by: Feldynn on August 09, 2012, 08:01:42 AM
(http://i583.photobucket.com/albums/ss272/james_mikel/STVM_forum/holy.gif)  
thats the coolest car Wizard.

(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/standingovation.gif)
:stoopid:

 :stoopid:

Most Excellent jorb Wizard!  I particularly liked when the car went by and I saw the big smiley holding the Holy Shitfuck sign :D. 

Not sure my PC will be able to handle it well enough to play but I'm going to try and get signed up for this today, also where you racing with real people there Wizard or just AI drivers?
Title: Re: Project CARS
Post by: Rek on August 09, 2012, 08:05:34 AM
(http://i583.photobucket.com/albums/ss272/james_mikel/STVM_forum/holy.gif)  
thats the coolest car Wizard.

(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/standingovation.gif)
:stoopid:

 :stoopid:

Most Excellent jorb Wizard!  I particularly liked when the car went by and I saw the big smiley holding the Holy Shitfuck sign :D. 

Not sure my PC will be able to handle it well enough to play but I'm going to try and get signed up for this today, also where you racing with real people there Wizard or just AI drivers?
Great question Feldynn. Wanting to know myself :)
Title: Re: Project CARS
Post by: Rek on August 09, 2012, 08:14:06 AM
And here's a short race around Watkins Glen...

Keep in mind this game is still in Alpha stage so you might see some goofy stuff.  Like at around 3:19 where some weird shadows that don't belong just disappear.

Like at 2:24 :lolz :laugh
Title: Re: Project CARS
Post by: Feldynn on August 09, 2012, 08:56:00 AM
... I'm going to try and get signed up for this today...

So I tried to sign up, found out I have to pay them to help test their product.  I think I'll pass on that for now.
Title: Re: Project CARS
Post by: Wiz on August 09, 2012, 08:59:25 AM
Not sure my PC will be able to handle it well enough to play but I'm going to try and get signed up for this today, also where you racing with real people there Wizard or just AI drivers?

That was AI.  The multiplayer portion of the game isn't available yet.  At this point in development, the AI isn't very intelligent, especially when you get lots of cars on track, which is why you only see a few cars in my vid.  Depending on the track and your graphics settings, you can have up to 64 cars in a race.  I started a race yesterday with 46 cars in an attempt to create a vid to show you guys.  Problem was, the AI was crashing into each other like mad.  There are some AI settings to mess with so I'm going to play around with them today to see if I can make them less "crashy".

you might see some goofy stuff

Like at 2:24 (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/zLOL.gif) :laugh

Exactly.  The crash physics have a long way to go but they are getting better.  On a somewhat related note, I think the damage modeling is looking pretty good.  Parts fly off and shit.  I'll see if I can find a good vid of this on youtube.



Also, a quick note for everyone...  if your PC is struggling running iRacing, you have no chance at being able to run this game with any kind of good graphics settings and maintaining a good FPS.  This game requires quite a bit more power than iRacing does.



Title: Re: Project CARS
Post by: Wiz on August 09, 2012, 09:01:30 AM
... I'm going to try and get signed up for this today...

So I tried to sign up, found out I have to pay them to help test their product.  I think I'll pass on that for now.

Understandable.  Just so you know though, whatever money you put in now, you'll get a voucher for the same amount to put towards the retail version once it's released.  In other words, if you plan to buy the game, it's a wash.
Title: Re: Project CARS
Post by: Wiz on August 09, 2012, 09:18:35 AM
To expand on that a little...

Quote
Project CARS (Community Assisted Racing Simulator)

Funding for the game is raised entirely by the community and the developers themselves. Through the purchase of Tool Packs players can aid the development and gain special perks, depending on their financial contribution. After investing they are able to influence the project through its community portal and also receive a share of the game's profits after its release.
Title: Re: Project CARS
Post by: Feldynn on August 09, 2012, 09:55:31 AM
To expand on that a little...

Quote
Project CARS (Community Assisted Racing Simulator)

Funding for the game is raised entirely by the community and the developers themselves. Through the purchase of Tool Packs players can aid the development and gain special perks, depending on their financial contribution. After investing they are able to influence the project through its community portal and also receive a share of the game's profits after its release.

I did see the discount equal to the tools pack you purchase but that is also interesting, I expect it wouldn't be a terribly big share if all you invest is 10-45 euros but it's interesting nonetheless.  Might be too early but I don't suppose you have any info on the discount voucher Wizard, like is it just a credit to the account you purchased the tools pack with when the game's released or maybe like an Amazon voucher code or something else?

I am interested but I'll probably get it for the PS3 when it's released given my computer is kind of borderline spec wise (3+ year old 2.4Ghz Quad-core, 3Gb ram, 2Gb Nvidia card), so I don't want to drop too much money into it and get stuck with a discount or rebate I can't use :).
Title: Re: Project CARS
Post by: GrumpyTuna on August 09, 2012, 10:22:36 AM

 Very cool vid Wiz! Have any idea when it might be coming out for the consoles?



 P.S. Might have to invest in a G27 or better steering wheel if this game tuns out to be good!
Title: Re: Project CARS
Post by: Wiz on August 09, 2012, 10:42:37 AM
I did see the discount equal to the tools pack you purchase but that is also interesting, I expect it wouldn't be a terribly big share if all you invest is 10-45 euros but it's interesting nonetheless.  Might be too early but I don't suppose you have any info on the discount voucher Wizard, like is it just a credit to the account you purchased the tools pack with when the game's released or maybe like an Amazon voucher code or something else?

I'm not quite sure how the voucher thing is going to work.  I have been spending more and more time over at their forums though so I'll see what I can find and get back to you.  I also expect little to no return on my $25 investment.. and that's ok.

I am interested but I'll probably get it for the PS3 when it's released given my computer is kind of borderline spec wise (3+ year old 2.4Ghz Quad-core, 3Gb ram, 2Gb Nvidia card), so I don't want to drop too much money into it and get stuck with a discount or rebate I can't use :).

You can "buy in" now and play the PC version and still use your voucher towards the PS3 version when it's released.
Title: Re: Project CARS
Post by: Wiz on August 09, 2012, 10:43:13 AM

 Very cool vid Wiz! Have any idea when it might be coming out for the consoles?


I'm hearing middle of 2013.
Title: Re: Project CARS
Post by: Wiz on August 09, 2012, 11:27:52 AM
Below in yellow is why I so, so hope this game turns out great and a good portion of you guys buy it....  29 tracks that I've never raced Tunas on.  29!

Track list:

European Circuits

 - Oschersleben
 - Monaco
 - Hockenheim
 - Spa Francorchamps
 - Circuit de Catalunya
 - Imola
 - Donington Park
 - Nordschleife
 - Mugello
 - Zolder
 - Circuit de la Sarthe
 - Bugatti Circuit
 - Monza
 - Brno
 - Silverstone


American Circuits

 - Willow Springs
 - Watkins Glen
 - Laguna Seca
 - Road America


Asian Circuits

 - Zhuhai
 - Suzuka


Oceania Circuits

 - Bathurst - Mount Panorama


Historic Tracks

 - Historic Hockenheim (Pre 2002)
 - Rouen Les Essarts
 - Historic Monza (1967. GPL2.)

Oval Tracks

 - Charlotte Motor Speedway  
 - Dover
 - Indianapolis Speedway
 - Richmond
 - Bristol
 - Daytona


Planned/Confirmed Tracks

 - Solitude Rennstrecke
 - Brands Hatch
 - Oulton Park
 - Snetterton
 - Cadwell Park
 - Ruapuna Park
 - Old Spa
 - Milan Oval
 - Macau
Title: Re: Project CARS
Post by: Rek on August 09, 2012, 11:39:20 AM
I will be buying into it in a couple weeks I reckon. For the console release. Soon! :laugh
Title: Re: Project CARS
Post by: Feldynn on August 09, 2012, 12:06:00 PM
Wow that track list is pretty epic!  One fun fact, while most race tracks have cool names like "Mazda Laguna Seca" or "Sear's Point / Infineon" I feel obliged to mention that Donnington Park is currently (or was last I heard) sponsored by "Simply Sausages" ;D.

Also another question, is it possible to upgrade your tools pack so if I wanted to drop 10E right now for the basic one could I then upgrade to the 25E one and just pay the 15E difference?
Title: Re: Project CARS
Post by: Rek on August 09, 2012, 12:10:18 PM
Wow that track list is pretty epic!  One fun fact, while most race tracks have cool names like "Mazda Laguna Seca" or "Sear's Point / Infineon" I feel obliged to mention that Donnington Park is currently (or was last I heard) sponsored by "Simply Sausages" ;D.

Also another question, is it possible to upgrade your tools pack so if I wanted to drop 10E right now for the basic one could I then upgrade to the 25E one and just pay the 15E difference?
Yes :laugh
Title: Re: Project CARS
Post by: Wiz on August 09, 2012, 12:11:03 PM
is it possible to upgrade your tools pack so if I wanted to drop 10E right now for the basic one could I then upgrade to the 25E one and just pay the 15E difference?

Yes.

Edit:  Tree'd by REK.
Title: Re: Project CARS
Post by: Wiz on August 09, 2012, 01:02:14 PM
my computer is kind of borderline spec wise (3+ year old 2.4Ghz Quad-core, 3Gb ram, 2Gb Nvidia card),

Here are the minimum specs...

CPU - 3.0GHz Dual-Core, 2.4GHz Quad-Core
GRAPHICS - nVidia 9600 GT 512Mb, ATI Radeon HD 4750 512Mb
MEMORY - 2Gb RAM

So you're close but you should be good I think.  Won't be able to turn up the graphics or anything but it should be playable.  What nvidia card do you have?
Title: Re: Project CARS
Post by: Feldynn on August 09, 2012, 01:12:54 PM
So you're close but you should be good I think.  Won't be able to turn up the graphics or anything but it should be playable.  What nvidia card do you have?

I've got a 2Gb Nvidia GeForce GT 520, not the best and being close to the minimum spec for the rest I'm not expecting to be able to run anything above "medium" type settings at best.  Does it have an auto detect / config for the graphics settings?
Title: Re: Project CARS
Post by: Rek on August 09, 2012, 01:15:08 PM
So you're close but you should be good I think.  Won't be able to turn up the graphics or anything but it should be playable.  What nvidia card do you have?

I've got a 2Gb Nvidia GeForce GT 520, not the best and being close to the minimum spec for the rest I'm not expecting to be able to run anything above "medium" type settings at best.  Does it have an auto detect / config for the graphics settings?
No. I mean yes. I have no idea :laugh
Title: Re: Project CARS
Post by: Wiz on August 09, 2012, 01:23:51 PM
Does it have an auto detect / config for the graphics settings?

I'm not 100% sure but I don't think it does.
Title: Re: Project CARS
Post by: Wiz on August 09, 2012, 06:42:38 PM
The bparty Caterham...

 (http://www.youtube.com/watch?v=U_cZ9yKolb0#ws)


(http://i.imgur.com/MFTHd.jpg)
(http://i.imgur.com/xmARx.jpg)
Title: Re: Project CARS
Post by: Boston77Bruins on August 09, 2012, 08:02:40 PM
 (http://i.imgur.com/LmjyBgx.gif) (http://i.imgur.com/LmjyBgx.gif) (http://i.imgur.com/LmjyBgx.gif)

Nice Wiz
Title: Re: Project CARS
Post by: Lonestar on August 09, 2012, 08:15:32 PM
Is this game out? I need info.
Title: Re: Project CARS
Post by: Wiz on August 09, 2012, 08:23:37 PM
Is this game out? I need info.

Not yet.  I suspect we'll be waiting about a year before this hits the shelves.
Title: Re: Project CARS
Post by: Wiz on August 09, 2012, 08:45:52 PM
I just read this but I'm not sure exactly what it means and how it will be implemented (will it be in multiplayer?) but I'm very intrigued nonetheless...

Quote
DRIVER CHANGES
If playing in a Co-Op event, drivers will also change at the designated time when coming into the pits. This is visually represented by control being taken away from the previous driver and them transitioning to the Session Overview screen whilst simultaneously the next driver is transitioned from the Session Overview screen to the car.
Players will be notified via an onscreen HUD/UI countdown 1 lap in advance of this happening so they can prepare themselves.

If this does indeed end up being included in multiplayer that would be....

(http://i.imgur.com/5AdG7YL.jpg)
Title: Re: Project CARS
Post by: MasterGT on August 10, 2012, 02:49:12 AM
my computer is kind of borderline spec wise (3+ year old 2.4Ghz Quad-core, 3Gb ram, 2Gb Nvidia card),

Here are the minimum specs...

CPU - 3.0GHz Dual-Core, 2.4GHz Quad-Core
GRAPHICS - nVidia 9600 GT 512Mb, ATI Radeon HD 4750 512Mb
MEMORY - 2Gb RAM

So you're close but you should be good I think.  Won't be able to turn up the graphics or anything but it should be playable.  What nvidia card do you have?

My CPU is a 3GHz quad core and there are 8 Gbs or RAM, so I sure hope the graphics card is also up to the task.

I presume that the "ATI Technologies Inc Redwood HDMI Audio [Radeon HD 5600 Series]" 5600 series is better than a 4750.
Title: Re: Project CARS
Post by: Wiz on August 10, 2012, 06:29:16 AM
Here are the minimum specs...

GRAPHICS - nVidia 9600 GT 512Mb, ATI Radeon HD 4750 512Mb

Based on this website - http://www.videocardbenchmark.net/high_end_gpus.html (http://www.videocardbenchmark.net/high_end_gpus.html)   the nvidia 9600 scores a 930.  Y'all need to find your card on that list and see how it compares to that 930 score.  I know this isn't exact science here but it should give you a rough idea of how your card will perform for this game.

MasterGT, yours scores a 999 so you should be good.

Feldynn, unfortunately yours scores a 390 so you may struggle a bit.


Also, looking around the net a little, cards that score around 1000 can be had for about 60 to 70 bucks.


Title: Re: Project CARS
Post by: GoesTuna11 on August 10, 2012, 08:38:05 AM
Here are the minimum specs...

GRAPHICS - nVidia 9600 GT 512Mb, ATI Radeon HD 4750 512Mb

Based on this website - http://www.videocardbenchmark.net/high_end_gpus.html (http://www.videocardbenchmark.net/high_end_gpus.html)   the nvidia 9600 scores a 930.  Y'all need to find your card on that list and see how it compares to that 930 score.  I know this isn't exact science here but it should give you a rough idea of how your card will perform for this game.

MasterGT, yours scores a 999 so you should be good.

Feldynn, unfortunately yours scores a 390 so you may struggle a bit.


Also, looking around the net a little, cards that score around 1000 can be had for about 60 to 70 bucks.





Na na na na na.  My card is better than yours (1131).

What I remember from my PC gaming days is that you don't really want a card that is near the minimum requirements.
Title: Re: Project CARS
Post by: Feldynn on August 10, 2012, 09:47:11 AM
Interesting thing I noticed with that benchmarking site, I used to have an old ATI Radeon x1900 series Crossfire combo (I think had about 1.5Gb combined memory, not sure if I ever got the Crossfire working right though).  I forget the exact model number but according to that website even the lowest ranked Radeon x1900 series should be at least twice as good as the GT 520 I have now but that's not what I found in terms of actual performance.

Could be a number of variables but I did notice a significant improvement with performance when I switched to the GeForce GT 520, my main suspicion is it's a combination of "old vs new" technology (got the PC with ATI cards 3-4 years ago and it was probably old tech even then) and the simple fact that the GeForce has more memory than the Radeon.

I'll likely throw 10 units of that funny European currency at it this in the not too distant future though just to give it a try though, if it turns out to run ok I'll probably upgrade to the 25E pack because it does look like it'll be a very cool game at this stage.
Title: Re: Project CARS
Post by: MasterGT on August 10, 2012, 11:26:08 AM
Thanks, TunaWiz.

So, at almost 1000, is the card going to have any real limitations compared to the minimum? It sounds OK, and I'll be getting the console version to actually use, in the future, so it probably won't bother me much if there are any.
Title: Re: Project CARS
Post by: TheHotstepper on August 10, 2012, 11:59:45 AM
Hmm... I don't even think my graphics card is listed. Maybe that's why I get a migrane playing iracing.

Mobile Intel 965 Express  :-\
Title: Re: Project CARS
Post by: ChromeTuna on August 10, 2012, 12:14:28 PM
Hopefully the console version will be a worth while option.
Title: Re: Project CARS
Post by: Wiz on August 10, 2012, 12:30:33 PM
Hmm... I don't even think my graphics card is listed. Maybe that's why I get a migrane playing iracing.

Mobile Intel 965 Express  :-\

The link I posted was the high-end chart.

Yours is on the low-end chart and scores an 82.  Migraine inducing indeed.
Title: Re: Project CARS
Post by: Wiz on August 10, 2012, 12:42:28 PM
Thanks, TunaWiz.

So, at almost 1000, is the card going to have any real limitations compared to the minimum? It sounds OK, and I'll be getting the console version to actually use, in the future, so it probably won't bother me much if there are any.

I don't think you'll be able to turn the graphics settings way up but you should have no trouble running this game whatsoever.  It should look anywhere from "decent" to "good" depending on what settings you choose.

For reference, my card scores an 1885 and I still can't turn the settings way up and keep a good frame rate. 

I only care about certain things graphics wise so that helps me a bit though.  For instance, I'm a bumper cam user so I couldn't care less how my car looks, so I have my "Car Detail" setting on low.  And even on low the AI cars look good enough for me.  Another one is shadows.  After playing GT5 for so long, I'm used to shitty looking shadows so I have my shadow setting on low as well.  And I gotta say, even on low they're probably on par with GT5's shadows.  Side note: shadows are graphics hogs and will kill your FPS.  If you turn shadows to low it should allow you the resources to turn some other settings up higher.
Title: Re: Project CARS
Post by: TheHotstepper on August 10, 2012, 12:45:36 PM
Hmm... I don't even think my graphics card is listed. Maybe that's why I get a migrane playing iracing.

Mobile Intel 965 Express  :-\

The link I posted was the high-end chart.

Yours is on the low-end chart and scores an 82.  Migraine inducing indeed.

 (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Project CARS
Post by: Wiz on August 10, 2012, 12:51:56 PM
Hopefully the console version will be a worth while option.

I hope so too and at this point I think it will be.

I did little reading on the console versions yesterday and from what I can tell they will not be as robust as the PC version.

Main reasons are the following...

1.  Probably locked to 16 cars on track.  We're used to this anyway so no big deal to me.
2.  Locked to 30 FPS.  Some guys are saying this will be a game killer but I don't agree.  As long as it's a smooth 30 (no tearing, drops, etc.) I think it will be fine.
3.  The PC version is getting a better tire model.  They say the console tire model will still be as "sim" as the consoles will allow.
4.  Graphics will have to be "dumbed down" a little.  I think it's still going to look good though.
Title: Re: Project CARS
Post by: Wiz on August 10, 2012, 12:55:17 PM
BTW, if I'm boring you guys with details feel free to tell me to shut the hell up.  I'm getting more and more excited for this game as the days go by and there's a TON of cool stuff that I'd like to post for y'all to read if you're interested.
Title: Re: Project CARS
Post by: Wiz on August 10, 2012, 01:00:23 PM
Interesting thing I noticed with that benchmarking site, I used to have an old ATI Radeon x1900 series Crossfire combo (I think had about 1.5Gb combined memory, not sure if I ever got the Crossfire working right though).  I forget the exact model number but according to that website even the lowest ranked Radeon x1900 series should be at least twice as good as the GT 520 I have now but that's not what I found in terms of actual performance.

Could be a number of variables but I did notice a significant improvement with performance when I switched to the GeForce GT 520, my main suspicion is it's a combination of "old vs new" technology (got the PC with ATI cards 3-4 years ago and it was probably old tech even then) and the simple fact that the GeForce has more memory than the Radeon.

You could very well be right when you say "old vs new", Feldynn.  Also, I have no idea of the validity/accuracy of that site I posted.  I just typed "video card benchmark" into Google a while back and that was the first site that came up.  I did a little research though and it seems like that site is what a lot of people use.
Title: Re: Project CARS
Post by: Wiz on August 10, 2012, 01:02:07 PM
Ginetta added to the manufacturer list - http://www.wmdportal.com/projectnews/three-ginettas-to-join-project-cars/ (http://www.wmdportal.com/projectnews/three-ginettas-to-join-project-cars/)
Title: Re: Project CARS
Post by: Brindle on August 10, 2012, 01:06:26 PM
Not sure if this will help, but I recently picked up a HD 6670.  Benchmark puts it at 1131 (i think).  Huge, huge difference over onboard which scored a 140.  (http://i.imgur.com/LmjyBgx.gif)

I haven't gone back to iracing, but I did hop on simraceway and can now run everything on full (including shadows) with smooth frame rates.  I think simraceway has the same minimums as iracing.  I am going to buy into the $10 monthly build and can report back for those on a more "budget" minded upgrade.
Title: Re: Project CARS
Post by: Feldynn on August 10, 2012, 01:45:07 PM
BTW, if I'm boring you guys with details feel free to tell me to shut the hell up.  I'm getting more and more excited for this game as the days go by and there's a TON of cool stuff that I'd like to post for y'all to read if you're interested.

It's working for me, sometimes I'm lazy and can't be bothered to trawl through a website (and can't access the forum without buying a Tool Pack I don't think) so it's all good.  If I need answers I can just FAQ you, Wizard ;D.
Title: Re: Project CARS
Post by: MasterGT on August 10, 2012, 03:15:17 PM
Timewise, it is going to be a while before I get going with this, so I don't mind the update info at all.
Title: Re: Project CARS
Post by: Wiz on August 11, 2012, 09:17:30 AM
Sorry for another Watkins Glen replay but this one is a bit different...

DTM Watkins Glen @ night (http://www.youtube.com/watch?v=D4DVxWZjz-0#ws)


I'm really impressed with the night time racing in this game so far. 
Title: Re: Project CARS
Post by: Feldynn on August 11, 2012, 10:12:38 AM
Excellent video Wiz, I can really see why you like the night racing, it looks awesome!  Also it looks like the AI is actually racing pretty fast too, trying to take good lines and run fast through corners rather than default "safe" lines / speeds like we see in GT5.

Something else I noticed too that was cool was leaves on the track, it looked like some of the trees by the wall had just dropped their proverbial load on the side of the track and grass and when the cars blew through they threw the leaves up into the air.

So far it's looking very cool so far!
Title: Re: Project CARS
Post by: GoesTuna11 on August 11, 2012, 12:18:49 PM
Hopefully the console version will be a worth while option.

I hope so too and at this point I think it will be.

I did little reading on the console versions yesterday and from what I can tell they will not be as robust as the PC version.

Main reasons are the following...

1.  Probably locked to 16 cars on track.  We're used to this anyway so no big deal to me.
2.  Locked to 30 FPS.  Some guys are saying this will be a game killer but I don't agree.  As long as it's a smooth 30 (no tearing, drops, etc.) I think it will be fine.
3.  The PC version is getting a better tire model.  They say the console tire model will still be as "sim" as the consoles will allow.
4.  Graphics will have to be "dumbed down" a little.  I think it's still going to look good though.

Lots of cars on track could be fun but 16 cars isn't bad.  8 like forza 3 would be bad.
may or may not be a factor
Not too important to me.  If you bought portal 2 on the ps3 you also got a free pc/mac copy.  The pc copy was definitely better on my computer than the ps3 version but I still played the ps3 version.  More convenient.
This could be the deal breaker for me (for the ps3 version).  I don't know that I could get the console version knowing that the physics are better on the pc especially since I've gotten into iRacing and will probably upgrade my desktop pc in the next 6months.

Title: Re: Project CARS
Post by: Lonestar on August 11, 2012, 06:24:32 PM
So it ends up Shotty has the beta for this already. He said it was like 10 bucks.
Title: Re: Project CARS
Post by: Wiz on August 13, 2012, 02:37:05 PM
Also it looks like the AI is actually racing pretty fast too, trying to take good lines and run fast through corners rather than default "safe" lines / speeds like we see in GT5.

Indeed.  Once they get out of the first few corners (where they bunch up and crash a lot), the AI is quick and fun to race.  I did a 10 lap race the other day in DTM cars and only moved up 2 spots from where I started.  Also the whole group was only a few seconds apart at the end of the race.  It was probably some of the most fun I've had racing against AI in a long, long time.

Something else I noticed too that was cool was leaves on the track, it looked like some of the trees by the wall had just dropped their proverbial load on the side of the track and grass and when the cars blew through they threw the leaves up into the air.

I thought that was a neat little touch too.  I just hope it's somewhat dynamic in the full game (not the same every lap).
Title: Re: Project CARS
Post by: Wiz on August 13, 2012, 02:42:29 PM

This could be the deal breaker for me (for the ps3 version).  I don't know that I could get the console version knowing that the physics are better on the pc especially since I've gotten into iRacing and will probably upgrade my desktop pc in the next 6months.

Yeah, it is a tough pill to swallow though I kinda understand why they're doing it.

My solution for this will be to probably get both versions.  PS3 version to (hopefully) race with some Tuna... fun run type stuff with maybe some series stuff mixed in.  Kinda like what we do now with GT5.  And the PC version to perhaps take it a little more seriously and get really involved with series racing.  I realize this isn't an option for everyone but I think to get the most fun out of this game as possible, it's what I'll have to do.
Title: Re: Project CARS
Post by: Wiz on August 13, 2012, 02:43:46 PM
Quick race @ Oschersleben...  I LOVE the camera that starts @ 51 seconds.

pCARS DTM @ Oschersleben (http://www.youtube.com/watch?v=HIjaTqOn5kw#ws)
Title: Re: Project CARS
Post by: Rek on August 15, 2012, 09:58:10 AM
my computer is kind of borderline spec wise (3+ year old 2.4Ghz Quad-core, 3Gb ram, 2Gb Nvidia card),

Here are the minimum specs...

CPU - 3.0GHz Dual-Core, 2.4GHz Quad-Core
GRAPHICS - nVidia 9600 GT 512Mb, ATI Radeon HD 4750 512Mb
MEMORY - 2Gb RAM

So you're close but you should be good I think.  Won't be able to turn up the graphics or anything but it should be playable.  What nvidia card do you have?
What kind of internet speed would I need as a minimum to run this on PC?
Title: Re: Project CARS
Post by: Wiz on August 15, 2012, 10:03:14 AM
my computer is kind of borderline spec wise (3+ year old 2.4Ghz Quad-core, 3Gb ram, 2Gb Nvidia card),

Here are the minimum specs...

CPU - 3.0GHz Dual-Core, 2.4GHz Quad-Core
GRAPHICS - nVidia 9600 GT 512Mb, ATI Radeon HD 4750 512Mb
MEMORY - 2Gb RAM

So you're close but you should be good I think.  Won't be able to turn up the graphics or anything but it should be playable.  What nvidia card do you have?
What kind of internet speed would I need as a minimum to run this on PC?

If your speed is good enough for GT5, it should be good enough for pCARS.

That said, multiplayer isn't ready yet and probably won't be for a while.
Title: Re: Project CARS
Post by: Grilled Tuna on August 15, 2012, 10:19:45 AM




My solution for this will be to probably get both versions.  PS3 version to (hopefully) race with some Tuna... fun run type stuff with maybe some series stuff mixed in.  Kinda like what we do now with GT5.  And the PC version to perhaps take it a little more seriously and get really involved with series racing.  I realize this isn't an option for everyone but I think to get the most fun out of this game as possible, it's what I'll have to do.

sounds like this was well thought out wizard, im definitely interested in the ps3 version with my ability to sit at a game for hours on end my laptop would either melt catch fire most likely. think gt5 is losing its shine and this seems to be the shiniest thing on the horizon ATM...
Title: Re: Project CARS
Post by: Feldynn on August 15, 2012, 12:44:59 PM
Well I finally decided to drop 10 Europeians on this, from everything Wizard's been posting my initial thoughts are that it looks to be something along the lines of a GT5 / iRacing combo hybrid (perhaps with a bit of GRID thrown in, loved the demo of that but never got the game). 

Seems like it's got a mix of the sim elements of iRacing with the cars and motorsport variety of GT5, I've yet to find a full car list yet but I've been shuffling through some of the news posts and have found some awesome cars / motorsport classes to be included:

FORD (http://www.wmdportal.com/projectnews/eleven-fords-to-be-included-in-project-cars/)
1966 Mustang 2+2 fastback (foundation trade dress for 1966 Shelby GT350)
1967 Ford MK IV
1972 Escort RS1600
1980 Capri (Group 5 – Team Zakspeed)
1988 Sierra RS500 Cosworth (Group A)
1997 Mustang Cobra (SCCA Trans-Am)
2012 Fusion NASCAR Stock Car
2012 Focus ST
2012 Focus ST (BTCC)
2013 Falcon FG (Australian V8 Supercar Car of the Future)
2013 Ford Shelby GT500

BMW (http://www.wmdportal.com/projectnews/slightly-mad-studios-welcomes-bmw-to-project-cars/)
2012 1M
1978 320 Turbo Group 5
1999 V12 LMR
2012 BTCC 3-series
1981 BMW M1 Procar
1991 BMW M3 Group A Touring Car
1940 328 Touring Coupe
2008 F1.08
2012 Z4 GT3
2012 BMW M3 E92 GT

Ginetta (http://www.wmdportal.com/projectnews/three-ginettas-to-join-project-cars/)
Ginetta G40 Junior
Ginetta G50
Ginetta G55 GT3

Classic Lotus Race Cars (http://www.wmdportal.com/projectnews/classic-lotus-race-cars-coming-to-project-cars/)
1962 Lotus 25 (Formula One car)
1965 Lotus 40 (open-top sports car)
1965 Lotus 38 (Indy 500 winner)
1967 Lotus 49 & 1970 Lotus 49C (Formula One car)
1967 Lotus 51 (Formula Ford car)
1968 Lotus 56 (Indy Car)
1970 Lotus 72 (Formula One car)
1977 Lotus 78 (Formula One car)
1986 Lotus 98T (Formula One car)

Pagani (http://www.wmdportal.com/projectnews/slightly-mad-studios-pagani-announce-partnership/)
Zonda R
Cinque
Huayra

Caterham (http://www.wmdportal.com/projectnews/three-caterhams-join-project-cars/)
Caterham Classic
Caterham R500 Superlight
Caterham SP/300.R

And others too that I didn't list, so there's BTCC, DTM, Rally, LMP, Historic and Modern F1, SCCA, some form of Nascar / Stock car type stuff, various open wheel cars and more.  Dunno how many of those are already included in the test builds yet (only seen Wizard in a Stock Car, Caterham and Audi DTM car I think) but that's still looking to be a pretty impressive vehicle selection!

Even with a slightly less complex tire physics model on the consoles this is definitely looking like it'll be a competitor for the likes of GT and Forza, hopefully the folks at PD are taking note of developments like this (and their consumer base) and will make GT6 into an equally good game as this is shaping up to be.

I wish this download would hurry up, still got about 2.5Gb to go!
Title: Re: Project CARS
Post by: Brindle on August 15, 2012, 02:00:58 PM
I wondered about the 10 dollars last night (i bought in too).  Wiz mentioned to me about "The Ring" being bland (not finished yet) but enjoyable.  Noodleburgring is not available for me.  (maybe Feldynn can confirm).  I know Wiz got the 25 buy in, so I wonder if you get more the higher level you buy into?

Either way, this game kicks ass!  The G25 does very well, with a small adjustment for taste.  Definitely worth the 10 bucks.
Title: Re: Project CARS
Post by: Wiz on August 15, 2012, 02:03:29 PM
I wondered about the 10 dollars last night (i bought in too).  Wiz mentioned to me about "The Ring" being bland (not finished yet) but enjoyable.  Noodleburgring is not available for me.  (maybe Feldynn can confirm).  I know Wiz got the 25 buy in, so I wonder if you get more the higher level you buy into?

Either way, this game kicks ass!  The G25 does very well, with a small adjustment for taste.  Definitely worth the 10 bucks.

10 dollar folks only get monthly builds so your build could be up to 4 weeks old.

25 dollar and up folks get weekly builds.
Title: Re: Project CARS
Post by: Grilled Tuna on August 15, 2012, 02:10:03 PM
what platforms are the beta availiable?
Title: Re: Project CARS
Post by: Wiz on August 15, 2012, 02:13:47 PM
what platforms are the beta availiable?

PC only.
Title: Re: Project CARS
Post by: Wiz on August 15, 2012, 02:16:46 PM
I've yet to find a full car list

http://forum.wmdportal.com/showthread.php?2218-List-of-Vehicles-in-Project-CARS (http://forum.wmdportal.com/showthread.php?2218-List-of-Vehicles-in-Project-CARS)
Title: Re: Project CARS
Post by: Feldynn on August 15, 2012, 02:22:35 PM
what platforms are the beta availiable?

Just PC so far as I know, would be cool if they released a PS3 test version later on for those with accounts (maybe when they start testing online functionality) but I haven't seen anything beyond PC so far.

Also what Wiz said about the 10E / 25E (E for Euros, isn't it about $13 or $30 US Dollars or so once converted?) might be why your ring is unavailable, I just started with the cheapest one to see how it works on my PC so I'm not too worried about the currentness of the build.. if it at least runs reasonably well enough (and I can calibrate my PS3 controller to work) then I'll probably upgrade to the 25E pack at least.

P.S. Thanks for the car list Wiz, hadn't been through the forums too much yet lol.
Title: Re: Project CARS
Post by: Rek on August 15, 2012, 02:26:09 PM
I wondered about the 10 dollars last night (i bought in too).  Wiz mentioned to me about "The Ring" being bland (not finished yet) but enjoyable.  Noodleburgring is not available for me.  (maybe Feldynn can confirm).  I know Wiz got the 25 buy in, so I wonder if you get more the higher level you buy into?

Either way, this game kicks ass!  The G25 does very well, with a small adjustment for taste.  Definitely worth the 10 bucks.
Cheap fucker! You spend money on a fancy ass card thing and you only buy in with 10 fucking dollars. You dont deserve to have the ring Ebenezer. (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Project CARS
Post by: ChromeTuna on August 15, 2012, 02:32:59 PM
I've yet to find a full car list

http://forum.wmdportal.com/showthread.php?2218-List-of-Vehicles-in-Project-CARS (http://forum.wmdportal.com/showthread.php?2218-List-of-Vehicles-in-Project-CARS)

Can't see the list without registering.
Title: Re: Project CARS
Post by: Grilled Tuna on August 15, 2012, 02:38:48 PM
what platforms are the beta availiable?

PC only.

anyone got a link to download this from?
Title: Re: Project CARS
Post by: Wiz on August 15, 2012, 02:41:35 PM
what platforms are the beta availiable?

PC only.

anyone got a link to download this from?


http://forum.wmdportal.com/toolpacks.php (http://forum.wmdportal.com/toolpacks.php)

Make sure you have enough PC to run it.  It needs a fairly powerful machine to run good.
Title: Re: Project CARS
Post by: Wiz on August 15, 2012, 02:45:17 PM
I've yet to find a full car list

http://forum.wmdportal.com/showthread.php?2218-List-of-Vehicles-in-Project-CARS (http://forum.wmdportal.com/showthread.php?2218-List-of-Vehicles-in-Project-CARS)

Can't see the list without registering.

In Game Street Cars
- Ariel Atom 300 supercharged - (Beta1)
- Ariel Atom Mugen - (Beta1)
- Ariel Atom 500 V8 '11 - (Beta1)
- 2011 BAC Mono - (Beta1)
- Caterham Classic - (WIP)
- Caterham Superlight R500 - (Beta1)
- Gumpert Apollo S - (Beta1)
- Pagani Huayra - (Alpha2)
- Pagani Zonda R - (Beta1)


In Game Prototype Race Cars
- Asano LM11 TDX - Audi R18 TDI - (Beta2)
- Caterham SP/300.R - (Alpha1)
- 2011 Palmer Jaguar JP-LM - (Beta1)
- Racer L4-RS - Radical SR-3 - (Beta1)
- Racer V8-RS - Radical SR-8 - (Beta1)


In Game Touring Cars
- Asano X4 Touring - Audi A4 DTM '11 - (Beta2)


In Game Stockcars
- 1990 Caper Stock Car (Road) - Generic 1990's NASCAR - (Alpha2)
- 1990 Caper Stock Car (Oval) - Generic 1990's NASCAR - (Alpha2)


In Game Open Wheel Race cars
- 2011 Formula A - Generic Formula 1 - (Beta1)
- Formula B - Generic GP2 - (Beta2)
- 2012 Formula Rookie - 2011 Formula Ford 1600 - (Alpha1)


In Game Historic Open Wheel Race cars
- Lotus 49 Cosworth V8 - Lotus 49 - (Beta2)
- Lotus 78 Cosworth - Lotus 78 - (Beta2)
- Lotus 98T Renault Turbo - Lotus 98T - (Beta2)


In Game Go-Karts
- Kart - (Alpha1)
- SuperKart - (Alpha1)




Title: Re: Project CARS
Post by: Grilled Tuna on August 15, 2012, 02:59:47 PM
what platforms are the beta availiable?

PC only.

anyone got a link to download this from?


http://forum.wmdportal.com/toolpacks.php (http://forum.wmdportal.com/toolpacks.php)

Make sure you have enough PC to run it.  It needs a fairly powerful machine to run good.

i don't think it's the machine that needs the upgrade... ::)

could be wrong not sure about my processor...
processor- Intel(R) Core(TM)2 Duo CPU@2.00GHZ 2.00GHZ
memory 4G ram
oper.sys. 64-bit vista
video card Nvidia 9600M GT (1GB)
thought it said i needed a quad core @ 2.67GHZ(i have no idea what the GHZ's are for...a translation would be greatly appreciated).
Title: Re: Project CARS
Post by: Wiz on August 15, 2012, 03:10:40 PM
what platforms are the beta availiable?

PC only.

anyone got a link to download this from?


http://forum.wmdportal.com/toolpacks.php (http://forum.wmdportal.com/toolpacks.php)

Make sure you have enough PC to run it.  It needs a fairly powerful machine to run good.

i don't think it's the machine that needs the upgrade... ::)

could be wrong not sure about my processor...
processor- Intel(R) Core(TM)2 Duo CPU@2.00GHZ 2.00GHZ
memory 4G ram
oper.sys. 64-bit vista
video card Nvidia 9600M GT (1GB)
thought it said i needed a quad core @ 2.67GHZ(i have no idea what the GHZ's are for...a translation would be greatly appreciated).


You might struggle to run the game smoothly with that setup.  If you're not too concerned about parting with $10, all you can do is give it a shot and see how it goes.
Title: Re: Project CARS
Post by: Grilled Tuna on August 15, 2012, 03:52:31 PM
parted with the 10 euro's($12.50 canadian was expecting $20-25) ill see how it works or if it'll work on my laptop. i should invest in a desktop for gaming just because they are modular and easily upgraded...
Title: Re: Project CARS
Post by: GrumpyTuna on August 15, 2012, 07:29:30 PM

 Wiz how do you think this computer would run?


 HP AMD Six-Core FX Series Processor Computer. Model H8-1234 from Best buy.

  Graphics card AMD Radeon HD 7450
Title: Re: Project CARS
Post by: Wiz on August 15, 2012, 08:13:38 PM

 Wiz how do you think this computer would run?


 HP AMD Six-Core FX Series Processor Computer. Model H8-1234 from Best buy.

  Graphics card AMD Radeon HD 7450

The graphics card could hurt you a bit but other than that, you're golden.  Processor is fine and you got 10GB of memory, which is a lot.

Same deal as Grilled... the best advice I can give you is to give it a shot.

If it doesn't work for you (or anyone else here for that matter), you'll at least be able to put the $10 invested toward the PS3 version once the game launches with the voucher deal they'll have going on.
Title: Re: Project CARS
Post by: Feldynn on August 15, 2012, 11:09:30 PM
Well it's a bust on my system, even on minimum settings it barely runs and using a controller is just about impossible (probably made worse by poor framerate too).  We do have a newer laptop that might handle it a bit better, I may try it on that sometime but the only way to get it to work on my desktop will be to upgrade the graphics card again now I know about that Videobenchmark site and possibly get some more memory too (though I've only got a 32bit Vista so it might not even use more than 3Gb properly).

I guess we'll see but for right now it looks like I'll have to shelve this for now, iRacing works good enough on this system and if I plan on getting the PS3 version of P-Cars then there's probably no need to spend any money on the PC right now.
Title: Re: Project CARS
Post by: Wiz on August 16, 2012, 06:25:00 AM
6 hours in to an upload of a dash cam lap of the Nordschleife....upload failed.

 >:(

Fuck you, Youtube.
Title: Re: Project CARS
Post by: Wiz on August 16, 2012, 06:26:23 AM
That's a bummer, Feldynn.

Grumpy, your video card was in the same realm as the one Feldynn has, so you will probably struggle to run it as well.
Title: Re: Project CARS
Post by: GrumpyTuna on August 16, 2012, 10:29:24 AM


 Thanks for the help Wiz. Will probably wait for the PS3 version then.
Title: Re: Project CARS
Post by: Rek on August 16, 2012, 10:35:19 AM


 Thanks for the help Wiz. Will probably wait for the PS3 version then.
Hell yes. PD got us plenty used to the waiting game (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif) I think I am still going to look at the PC version also.
Title: Re: Project CARS
Post by: Brindle on August 16, 2012, 10:55:18 AM
2 notes.  With most settings on low and 2 on med. I get about 40fps with 10-15fps drop.  It does take quite a bit to run this game smoothly.  I think a minimum of a 1200 card is needed for this game.

Also Wiz, I have to buy the 25 dollar deal to get some tracks you have.  Tracks say "you must be a team member, upgrade now".
Title: Re: Project CARS
Post by: Wiz on August 16, 2012, 11:17:18 AM

Also Wiz, I have to buy the 25 dollar deal to get some tracks you have.  Tracks say "you must be a team member, upgrade now".


Weird.  That doesn't jive with everything I've read.  :-\

Open up your wallet then, mofo.

Title: Re: Project CARS
Post by: DudeTuna on August 16, 2012, 04:42:52 PM
Just add a nice video card
http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-690/buy-online (http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-690/buy-online)
Title: Re: Project CARS
Post by: Grilled Tuna on August 16, 2012, 11:57:44 PM
tried it put but had to run all the the video settings on minimum and even then i was only able to run the ovals with a sensible frame rate. tried suzuka but gave up that idea befor i hit turn 1(a single digit frame rate). :( i might mess with some more oval TT's next week. ::) there is a bug in the low lane at memphis says you are off the track. ??? lots of tracks and variations guess ill have to wait for the PS3 version. :'(

oh and it's a 3.95 gig download. :P

these are the specs of my laptop save your self the trouble if yours isnt better:
processor- Intel(R) Core(TM)2 Duo CPU@2.00GHZ 2.00GHZ
memory 4G ram
oper.sys. 64-bit vista
video card Nvidia 9600M GT (1GB)
thought it said i needed a quad core @ 2.67GHZ
directX 11 is also required

and that concludes MY this weeks lesson in technology(unfortunatly it advances faster than i do).  :(
Title: Re: Project CARS
Post by: Rek on August 17, 2012, 05:56:54 AM
Hey Wiz

 Is this the one I got?

AMD Radeon HD 7750

I didn't see it on the list. But it was a long one  :-\
Title: Re: Project CARS
Post by: GoesTuna11 on August 17, 2012, 07:42:26 AM
tried it put but had to run all the the video settings on minimum and even then i was only able to run the ovals with a sensible frame rate. tried suzuka but gave up that idea befor i hit turn 1(a single digit frame rate). :( i might mess with some more oval TT's next week. ::) there is a bug in the low lane at memphis says you are off the track. ??? lots of tracks and variations guess ill have to wait for the PS3 version. :'(

oh and it's a 3.95 gig download. :P

these are the specs of my laptop save your self the trouble if yours isnt better:
processor- Intel(R) Core(TM)2 Duo CPU@2.00GHZ 2.00GHZ
memory 4G ram
oper.sys. 64-bit vista
video card Nvidia 9600M GT (1GB)
thought it said i needed a quad core @ 2.67GHZ
directX 11 is also required

and that concludes MY this weeks lesson in technology(unfortunatly it advances faster than i do).  :(

That sounds like my old macbook pro.  Not surprised that it doesn't work well on newer games.  My old macbook pro could run LFS fairly well.
Title: Re: Project CARS
Post by: Feldynn on August 17, 2012, 08:22:45 AM
Hey Wiz

 Is this the one I got?

AMD Radeon HD 7750

I didn't see it on the list. But it was a long one  :-\

Assuming I found the right one.. http://www.videocardbenchmark.net/gpu.php?gpu=Radeon+HD+7750 (http://www.videocardbenchmark.net/gpu.php?gpu=Radeon+HD+7750)

Damn, that's like 6x better than the one I've got LOL.
Title: Re: Project CARS
Post by: Wiz on August 17, 2012, 08:27:08 AM
Hey Wiz

 Is this the one I got?

AMD Radeon HD 7750

I didn't see it on the list. But it was a long one  :-\

It's on there and checks in at 1841.  You'll be good to go.

Edit:  Tree'd - That's what I get for leaving tabs open for a long time and not refreshing.   ^-^
Title: Re: Project CARS
Post by: Wiz on August 17, 2012, 08:34:17 AM
In other news, Bathurst...

pCARS - Caterham Classic @ Bathurst Onboard (http://www.youtube.com/watch?v=jRPv4aATNzY#ws)
Title: Re: Project CARS
Post by: Rek on August 17, 2012, 09:08:56 AM
Hey Wiz

 Is this the one I got?

AMD Radeon HD 7750

I didn't see it on the list. But it was a long one  :-\

It's on there and checks in at 1841.  You'll be good to go.

Edit:  Tree'd - That's what I get for leaving tabs open for a long time and not refreshing.   ^-^
Sweet! Will be getting back with you around Tuesday. Thanks again.
Title: Re: Project CARS
Post by: Wiz on August 18, 2012, 05:22:11 PM
Also: I LOVE the inclusion of early-1990s Chevy Lumina stock cars! COLE TRICKLE HERE I COME!

Looks like somebody beat us to it...

(http://i.imgur.com/rWKgJ.jpg)

(http://i.imgur.com/NG7EX.jpg)
Title: Re: Project CARS
Post by: GoesTuna11 on August 22, 2012, 10:38:32 AM
Any word on what kind of card you need to run three screens in project cars with decent detail and fps?
Title: Re: Project CARS
Post by: Rek on August 22, 2012, 11:35:17 AM
Any word on what kind of card you need to run three screens in project cars with decent detail and fps?
This is what one dude is using over there.

4.2GHz, Noctua NH-D14 / ATI Radeon HD 6870 1GB, triple screen 5760x1080x60Hz / 8GB DDR3 1600MHz / SSD OCZ Vertex 500MB/

Hope it helps

Also...also good reading  for you tech minded folk. http://techreport.com/articles.x/23217 (http://techreport.com/articles.x/23217)
Title: Re: Project CARS
Post by: AgentWD40_FL on August 22, 2012, 02:49:21 PM
Very kewl thread, and even better Wiz-Vids! By mid-2013, I'll no doubt be ready for a change from GT5.  It'll be all PS3 for me, as I sold all my game computers.  Too much upkeep.

I'll look forward to more reporting ... Thanks!
Title: Re: Project CARS
Post by: Wiz on August 22, 2012, 03:26:05 PM
Welp, my Nurburgring upload failed again... I give up.  Here's someone else's lap...

Project CARS - Racer L4-RS @ Eifelwald (http://www.youtube.com/watch?v=04mmf4UZIqs#ws)
Title: Re: Project CARS
Post by: Wiz on August 22, 2012, 03:29:44 PM
Keep in mind that the ring is a work in progress.  They know some areas are too wide, too bumpy, too this, too that.  They're fixing it week by week and it gets better with each release.
Title: Re: Project CARS
Post by: GoesTuna11 on August 22, 2012, 04:22:21 PM
Keep in mind that the ring is a work in progress.  They know some areas are too wide, too bumpy, too this, too that.  They're fixing it week by week and it gets better with each release.

Wouldn't it have been easier to do it right the first time and laser scan it?
Title: Re: Project CARS
Post by: GoesTuna11 on August 22, 2012, 04:28:57 PM
Any word on what kind of card you need to run three screens in project cars with decent detail and fps?
This is what one dude is using over there.

4.2GHz, Noctua NH-D14 / ATI Radeon HD 6870 1GB, triple screen 5760x1080x60Hz / 8GB DDR3 1600MHz / SSD OCZ Vertex 500MB/

Hope it helps

Also...also good reading  for you tech minded folk. http://techreport.com/articles.x/23217 (http://techreport.com/articles.x/23217)

Thanks.  That's actually not that powerful of a video card.  I was thinking that I'd have to spend much more.  I got my old desktop out of storage but the power supply was dead.  I found a good deal on a 750W power supply, it even comes with dirt 3.  I'm hoping that when I install the psu, that I'll find out that the motherboard is also fried.  Then I'm hoping that my wife will allow me to upgrade the rest of the system.  then I'll be one monitor away from a triple screen system. 
Title: Re: Project CARS
Post by: Wiz on August 22, 2012, 05:56:59 PM
Keep in mind that the ring is a work in progress.  They know some areas are too wide, too bumpy, too this, too that.  They're fixing it week by week and it gets better with each release.

Wouldn't it have been easier to do it right the first time and laser scan it?

Easier?  Yes. 

Cheaper?  No.

I've read that laser scanning is extremely expensive.  They are using some of their budget to laser scan some tracks though.

An example of the cost...  someone at the forum that is local to the New Zealand track shared a quote for laser scanning the 2.1 mile circuit... cost?  roughly $39,000.   So by doing some rough math that probably isn't very accurate, the cost to scan the Nordschleife would be approximately $240,000 (12.93 miles Nurburgring / 2.1 miles New Zealand track X 39,000)
Title: Re: Project CARS
Post by: Rek on August 23, 2012, 09:59:31 AM
Keep in mind that the ring is a work in progress.  They know some areas are too wide, too bumpy, too this, too that.  They're fixing it week by week and it gets better with each release.

Wouldn't it have been easier to do it right the first time and laser scan it?

Easier?  Yes. 

Cheaper?  No.

I've read that laser scanning is extremely expensive.  They are using some of their budget to laser scan some tracks though.

An example of the cost...  someone at the forum that is local to the New Zealand track shared a quote for laser scanning the 2.1 mile circuit... cost?  roughly $39,000.   So by doing some rough math that probably isn't very accurate, the cost to scan the Nordschleife would be approximately $240,000 (12.93 miles Nurburgring / 2.1 miles New Zealand track X 39,000)

 It ain't like we know every bump and exact width of every inch of any track anyway. They could crawl on their hands and knees with a level and straight edge and measuring the track width every 12". We still wouldn't know what was correct  or not:)
Title: Re: Project CARS
Post by: Rek on August 23, 2012, 10:07:27 AM
Hope I can get my Thrustmaster settings figured out tonight >:(
Title: Re: Project CARS
Post by: Rek on August 23, 2012, 09:05:07 PM
(http://i.imgur.com/kdCxV9H.gif) t500RS is awesomeness on the PC. Pcars is going to be sweet !

Wizard all your help was much appreciated. After the new download for the wheel I can't wait to try it out on GT5 again. When running the new cal after installing new drivers brake and gas was lurching fucking awful. Went through calibration and now smooth as butter. Running pcars and clutch is progressive now. TH8 shifter worked flawlessly. I'm pumped after seeing how this wheel can really perform.
Wizard, once again. Thank you! Friend :)
Title: Re: Project CARS
Post by: Wiz on August 26, 2012, 11:59:08 AM
A couple game vs. real comparo vids....

Comparative Circuit: Real vs Project CARS @ Watkins Glen International [Full HD] (http://www.youtube.com/watch?v=tWtTPGI_n8o#ws)


Project CARS Vs REAL: F1 SILVERSTONE (http://www.youtube.com/watch?v=kUzJYa-4Muw#ws)
Title: Re: Project CARS
Post by: Rek on August 26, 2012, 03:41:10 PM
Had a bit of an accident :D


(http://i283.photobucket.com/albums/kk285/deadonat500yards/pCARS2012-08-2613-23-36-13.jpg)


Couple more. All these where taken at California Raceway something or another.

(http://i283.photobucket.com/albums/kk285/deadonat500yards/pCARS2012-08-2613-29-14-15.jpg)

This is a caterham something?

(http://i283.photobucket.com/albums/kk285/deadonat500yards/pCARS2012-08-2612-52-03-92.jpg)

Title: Re: Project CARS
Post by: TunaPhreak on August 29, 2012, 08:55:05 AM
So all the p-cars talk in the cup thread had me find this thread.  Is this what a lot of you are doing now?  On the PC it seems?  Does it interop with PS3?  I want in on this action, someone sum up the details of the last 10 pages of this thread and give me the cliffs notes version? pretty plz?  :angel:
Title: Re: Project CARS
Post by: Feldynn on August 29, 2012, 09:46:46 AM
1:  Game is currently in development.

2:  Testing packs available only on PC, MINIMUM SPEC:

        CPU - 3.0GHz Dual-Core, 2.4GHz Quad-Core
        GRAPHICS - nVidia 9600 GT 512Mb, ATI Radeon HD 4750 512Mb
        MEMORY - 2Gb RAM (3Gb-4Gb recommended)
        CONNECTION - Continuous Internet

3:  Test packs cost as little as 10 Euros, you have to "buy in" but you get that money back as a discount.

4:  Game is due for release on PC, Wii, XBOX 360 and PS3 hopefully sometime in 2013.

5:  A good selection of tracks, a good variety of cars (but not as many as GT5).

6:  AI actually drives quite fast, not like in GT.

7:  No multiplayer available yet (so far as I know) but will be.

8:  Custom liveries.

9:  Wizard makes great videos!

10:  BigREK breaks race cars.

11:  My PC sucks balls and won't run it well even at lowest detail settings.

12:  Damage model seems good, you can break body parts off your car and even wheels with full damage.

13:  It feels like more of a simulation than GT5 but less than iRacing to me, sort of a mid-point between game and sim.


Probably more stuff that the other guys who can actually play the game can add too, that's about all I recall right now :).
Title: Re: Project CARS
Post by: Rek on August 29, 2012, 10:15:39 AM
1:  Game is currently in development.

2:  Testing packs available only on PC, MINIMUM SPEC:

        CPU - 3.0GHz Dual-Core, 2.4GHz Quad-Core
        GRAPHICS - nVidia 9600 GT 512Mb, ATI Radeon HD 4750 512Mb
        MEMORY - 2Gb RAM (3Gb-4Gb recommended)
        CONNECTION - Continuous Internet

3:  Test packs cost as little as 10 Euros, you have to "buy in" but you get that money back as a discount.

4:  Game is due for release on PC, Wii, XBOX 360 and PS3 hopefully sometime in 2013.

5:  A good selection of tracks, a good variety of cars (but not as many as GT5).

6:  AI actually drives quite fast, not like in GT.

7:  No multiplayer available yet (so far as I know) but will be.

8:  Custom liveries.

9:  Wizard makes great videos!

10:  BigREK breaks race cars.

11:  My PC sucks balls and won't run it well even at lowest detail settings.

12:  Damage model seems good, you can break body parts off your car and even wheels with full damage.

13:  It feels like more of a simulation than GT5 but less than iRacing to me, sort of a mid-point between game and sim.


Probably more stuff that the other guys who can actually play the game can add too, that's about all I recall right now :).

(http://i.imgur.com/kFDI8WD.gif)
Title: Re: Project CARS
Post by: LooneyTuna on August 30, 2012, 04:48:50 PM
 :stoopid:

 (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Project CARS
Post by: DudeTuna on August 30, 2012, 04:51:33 PM
needz moar smileyz
Title: Re: Project CARS
Post by: Lonestar on August 31, 2012, 07:54:05 AM
Is it worth the 10 bucks?
Title: Re: Project CARS
Post by: Wiz on August 31, 2012, 09:53:53 AM
Is it worth the 10 bucks?

I think so.  I bought in at $25 so I could have all the cars, tracks and I get weekly builds to test.

I've been playing this more than I've been playing GT5 lately.
Title: Re: Project CARS
Post by: Lonestar on August 31, 2012, 10:47:57 AM
I have heard the physics are similar to shift. I never played shift but is this true?
Title: Re: Project CARS
Post by: Wiz on August 31, 2012, 11:11:21 AM
I have heard the physics are similar to shift. I never played shift but is this true?

No, I don't think it's anything like Shift was.  Shift was shit, this is not.

Please keep in mind that you will be downloading an Alpha stage game, it's not even beta yet.  It keeps getting better and better.

Also, they're doing a tire model overhaul that isn't released yet and it should make the game even better than it is now.

At this point, I do think some of the cars have too much grip but every car could be on racing softs for all we know, they haven't told us the default tire compound.
Title: Re: Project CARS
Post by: Lonestar on August 31, 2012, 12:26:53 PM
I like your sig. I hate the roll tide
Title: Re: Project CARS
Post by: Wiz on September 06, 2012, 07:21:00 AM
One of my favorite cars IRL is coming to pCARS tomorrow! 

(http://i.imgur.com/GVYPY.jpg)


:hhjj
Title: Re: Project CARS
Post by: EX_stream_tuna on September 06, 2012, 12:53:18 PM
what seems really advantageous about the way this game is being developed, with incremental updates... is that it allows you to actually be inspired to drive the cars one by one and experience them all.

with 1000+ cars dumped inyour lap at once, while  quantity is usually better, what's the point if you never actually drive them?

if only I had the PC to run it.
Title: Re: Project CARS
Post by: Wiz on September 07, 2012, 09:06:41 AM
Just released today....


(http://i.imgur.com/6D881.jpg)



Can't wait to get home from work and drive this thing!!!!  
Title: Re: Project CARS
Post by: Rek on September 07, 2012, 10:16:18 AM
Just released today....


(http://i.imgur.com/6D881.jpg)



Can't wait to get home from work and drive this thing!!!!  

 :stoopid:
Title: Re: Project CARS
Post by: EX_stream_tuna on September 07, 2012, 01:08:36 PM
wow, is that in-game car and road texture?  Really looks nice.
Title: Re: Project CARS
Post by: Wiz on September 07, 2012, 01:13:32 PM
wow, is that in-game car and road texture?  Really looks nice.

Yes.

The graphics in this game are stunning provided you have the PC power to run everything on high.  Even if you don't, it still looks damn good.
Title: Re: Project CARS
Post by: GoesTuna11 on September 07, 2012, 01:54:49 PM
Bought in. Downloading now. Will try it out tonIght.
Title: Re: Project CARS
Post by: Boston77Bruins on September 07, 2012, 03:38:04 PM
Damn, that looks sick.

I wish I didn't live in the stone age as far as computer tech goes.  I've got an 8-10 year old HP dinosaur that just isn't going to cut it and I'm far from knowledgeable about upgrading the thing. I can only hope the PS3 version will be almost as nice as that screen shot.  I've been watching this game for a long time now, and that picture of that car and that track are killing me.

Enjoy yourselves gents. 8)
Title: Re: Project CARS
Post by: GoesTuna11 on September 08, 2012, 09:09:34 AM
Bought in. Downloading now. Will try it out tonIght.

Apparently the servers were down last night.  Maybe I'll have better luck tonight.
Title: Re: Project CARS
Post by: GoesTuna11 on September 08, 2012, 06:54:25 PM
Apparently the download didn't finish and the installer keeps crashing. I'm redownloading now but it is bloody slow.
Title: Re: Project CARS
Post by: GoesTuna11 on September 09, 2012, 12:06:14 PM
Ended up downloading it via torrent and that went much much quicker.  Start up the game and there is a 500mb update which is again very very slow to download.  Late last night the patch finished downloading and I figured I could play for a bit before going to bed but no there was another 400mb patch. I'm sure that I'll get to try it out "soon".
Title: Re: Project CARS
Post by: Wiz on September 09, 2012, 12:16:50 PM
Damn GT11 that's a rough start into the world of pCARS.  I don't recall having to do all that way back when. 

Did any of the other recent downloaders have to go through all what GT11 is going through?

Don't let it deter you though. 

They just had a major revamp of the force feedback and while I didn't like it at first, after a few tweaks I'm now really enjoying it.

What level did you buy in at?  If you want to try the Nordschleife, you need to be at least a $25 member.
Title: Re: Project CARS
Post by: Grilled Tuna on September 09, 2012, 04:32:35 PM
 i also had the 'bonus' updates when i downloaded pCARS.
Title: Re: Project CARS
Post by: GoesTuna11 on September 10, 2012, 08:53:06 AM
finally got a chance to give this game a try.  I don't know why my download speed is so slow with the installer.  Not sure what I think so far.  My first couple of races were a crash fest on eau rouge.  One thing that I do like is that you can feel the loss of grip on understeering with the ffb.  This was one of the things that ferrari challenge did really well. 
Title: Re: Project CARS
Post by: Wiz on September 10, 2012, 08:30:49 PM
Project CARS - Caterham SP300R Race! @ Silverstone Circuit / Build 296 [Full HD] (http://www.youtube.com/watch?v=BD1ah7fx4AE#ws)
Title: Re: Project CARS
Post by: Wiz on September 10, 2012, 08:31:56 PM
G25 & 27 wheel users should  probably read this, especially if you're having dead zone issues...

Specifically post #8

CLICK ME (http://forum.wmdportal.com/showthread.php?9207-Is-there-a-relationship-between-FF-and-TIRE-FORCE)
Title: Re: Project CARS
Post by: Rek on September 12, 2012, 07:17:51 AM
Learning to fly  :)

(http://i283.photobucket.com/albums/kk285/deadonat500yards/pCARS2012-09-1119-16-32-45.jpg)

Random shots.

(http://i283.photobucket.com/albums/kk285/deadonat500yards/pCARS2012-09-1119-15-38-31.jpg)

(http://i283.photobucket.com/albums/kk285/deadonat500yards/pCARS2012-09-1119-16-42-04.jpg)

(http://i283.photobucket.com/albums/kk285/deadonat500yards/db8351bb.jpg)
Title: Re: Project CARS
Post by: Rek on September 12, 2012, 10:15:19 AM
Azure Coast in the Caterham 500 V8

(http://i283.photobucket.com/albums/kk285/deadonat500yards/pCARS2012-09-0217-17-29-20.jpg)

(http://i283.photobucket.com/albums/kk285/deadonat500yards/pCARS2012-09-0217-18-50-58.jpg)

(http://i283.photobucket.com/albums/kk285/deadonat500yards/pCARS2012-09-0217-18-19-49.jpg)
Title: Re: Project CARS
Post by: MasterGT on September 12, 2012, 05:11:43 PM
What is the least expensive package that gets us all of the content?

$25?
Title: Re: Project CARS
Post by: Wiz on September 12, 2012, 05:33:51 PM
What is the least expensive package that gets us all of the content?

$25?

Yes.
Title: Re: Project CARS
Post by: GoesTuna11 on September 12, 2012, 06:08:58 PM
What is the least expensive package that gets us all of the content?

$25?

Yes.

25€ I think which is about 32cdn if I remember correctly.
Title: Re: Project CARS
Post by: Wiz on September 12, 2012, 06:14:50 PM
Have you had more time to play, GT11?
Title: Re: Project CARS
Post by: MasterGT on September 12, 2012, 06:46:13 PM
25 € = (Team Member) Access to exclusive car(s)
100 € = (Senior Member) Access to exclusive track(s)

So have there been any exclusive tracks released yet?
Title: Re: Project CARS
Post by: Wiz on September 12, 2012, 06:54:32 PM
So have there been any exclusive tracks released yet?

Not that I know of.
Title: Re: Project CARS
Post by: GoesTuna11 on September 12, 2012, 09:52:54 PM
Have you had more time to play, GT11?

No, not yet.  I've been trying out a few games on my computer.  Dirt 3 (came with my power supply), Dirt Showdown (came with my video card) and test driving iRacing.  I also got sleeping dogs with my video card but I haven't tried that.  I'll try pcars again this weekend.
Title: Re: Project CARS
Post by: Feldynn on September 12, 2012, 09:57:45 PM
There are some exclusive tracks in there, at least there were when I checked a while back.  I only have the 10E pack and remember seeing a handful of tracks that were unavailable to me at the time, not sure if it was a specific car / track or game mode combo or what but I do remember something that was off limits :).

Of course that may have changed, but I haven't bothered logging in to check since my PC won't run it.. yet.. might end up dropping a little more RAM and a better video card in it in the next couple of months if I can find compatible parts for a 4 year old system that have compatible prices with my wallet.  
Title: Re: Project CARS
Post by: Wiz on September 12, 2012, 10:11:18 PM
Not positive, but I think MasterGT meant exclusive tracks with the 100 € pack.  It's the first pack that says it comes with exclusive tracks...

(http://i.imgur.com/DjrST.png)
Title: Re: Project CARS
Post by: GoesTuna11 on September 16, 2012, 11:04:47 AM
I put some more time into this last night.  Testing out different games on a triple monitor setup.  The default view under triple screens is too narrow but performs pretty well.  You can customize the field of view pretty easily but performance suffers with a wider field of view.  This is understandable considering that they haven't worked on implemented triple screens yet.  Overall it was pretty impressive though it is obvious that they have a lot of work left in front of them.
Title: Re: Project CARS
Post by: Wiz on September 16, 2012, 11:16:36 AM
though it is obvious that they have a lot of work left in front of them.

Yup.

This was reason #1 we looked into Race 07.

True, full featured multiplayer is a long way off for pCARS.
Title: Re: Project CARS
Post by: MasterGT on September 16, 2012, 06:36:54 PM
Not positive, but I think MasterGT meant exclusive tracks with the 100 € pack.  It's the first pack that says it comes with exclusive tracks...

(http://i.imgur.com/DjrST.png)

Bingo!
Title: Re: Project CARS
Post by: EX_stream_tuna on September 21, 2012, 09:05:43 AM
not sure if this was mentioned earlier in the thread... so please forgive.

will the console versions be able to play online w/ the PC version?

I think that is a serious problem if they can't, because our little family here would be split in two.  I hope that doesn't happen. :(
Title: Re: Project CARS
Post by: Wiz on September 21, 2012, 09:12:42 AM
not sure if this was mentioned earlier in the thread... so please forgive.

will the console versions be able to play online w/ the PC version?

I think that is a serious problem if they can't, because our little family here would be split in two.  I hope that doesn't happen. :(

Not gonna happen.  I assume the protocols are entirely different.  Plus, the PC version is getting a more robust tire model so it they wouldn't be comparable/compatible anyway.

Not sure what the others will do, but I plan to get both ps3 and pc versions. 
Title: Re: Project CARS
Post by: EX_stream_tuna on September 21, 2012, 09:18:58 AM
hmm... I was just hoping they were developing them to work together, but I understand why tht would be a huge challenge.

I guess I see a racing game, thanks to GT, as being a hub for a community as well as just a place where some people go to race.  The "community" is going to be much different in one version vs the other I think.

And community is one of the best aspects of racing, so hopefully there's a good way to keep everyone together.

we won't know until both are out, whether we could run a community Time Trial leaderboard  and have the times be comparable for the same person.  I guess if you have two versions, you'd be the test subject!

Change is good, but scary too!   :o
Title: Re: Project CARS
Post by: Turbo-Tuna on September 21, 2012, 09:58:36 AM
I think there will always be lots people not willing to jump through the hoops of PC gaming. I currently have no patience - or funds - for it. Regardless of how the quality compares, I doubt I'd move away from consoles for gaming. I'll likely be running a Sony system until a noticeably better console is available.
Title: Re: Project CARS
Post by: DudeTuna on September 21, 2012, 10:13:45 AM
I think there will always be lots people not willing to jump through the hoops of PC gaming. I currently have no patience - or funds - for it. Regardless of how the quality compares, I doubt I'd move away from consoles for gaming. I'll likely be running a Sony system until a noticeably better console is available.

this^

I'm a former PC gamer. I enjoyed building PC's and tweaking the system for maximum performance. I could not do or afford both PC and Console so I made my choice with a PS3. I purchased my PS3 4 years ago and I think I have another year or 2 before I need to think about buying a ps4.

There are advantages and disadvantages for both. The PC definitely requires more time and money though.

Cheers.
Title: Re: Project CARS
Post by: Feldynn on September 21, 2012, 11:08:42 AM
I think there will always be lots people not willing to jump through the hoops of PC gaming. I currently have no patience - or funds - for it. Regardless of how the quality compares, I doubt I'd move away from consoles for gaming. I'll likely be running a Sony system until a noticeably better console is available.

(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/stoopid.gif)

I'm a former PC gamer. I enjoyed building PC's and tweaking the system for maximum performance. I could not do or afford both PC and Console so I made my choice with a PS3. I purchased my PS3 4 years ago and I think I have another year or 2 before I need to think about buying a ps4.

There are advantages and disadvantages for both. The PC definitely requires more time and money though.

Cheers.

:ditto 

In fact I still am PC gamer to a degree (and have gamed on computers more so than consoles since the early 80s) but I've never had the patience, desire or probably money to be on the bleeding edge of the tech curve with PCs. 

While I am actually considering some "small" upgrades to my system that may result in pCars running on it (though that would be more happy coinkydink than main goal) I'll be getting it on the PS3 for sure unless it turns out to be nothing more than a polished turd, but so far that doesn't seem likely.
Title: Re: Project CARS
Post by: GoesTuna11 on September 21, 2012, 11:23:49 AM
I think there will always be lots people not willing to jump through the hoops of PC gaming. I currently have no patience - or funds - for it. Regardless of how the quality compares, I doubt I'd move away from consoles for gaming. I'll likely be running a Sony system until a noticeably better console is available.

(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/stoopid.gif)

I'm a former PC gamer. I enjoyed building PC's and tweaking the system for maximum performance. I could not do or afford both PC and Console so I made my choice with a PS3. I purchased my PS3 4 years ago and I think I have another year or 2 before I need to think about buying a ps4.

There are advantages and disadvantages for both. The PC definitely requires more time and money though.

Cheers.


I was a former PC gamer but then started buying laptops because of school.  Not the best for gaming.  Bought the ps3 so I could just switch it on and play on my hometheatre system.  iRacing has just been too good and really fills a void for me: organized series racing with a flexible schedule at times that I can play.  So I've updated my computer to play it.  It has been a hassle though.  Stupid problems with usb3, windows activiation, bizarre defaults on pc games.  Even just figuring out what components to buy.  If I bought an equivalent prebuilt system, it would have cost me 50% more.  Luckily with racing games there isn't the constant pressure to upgrade.  My current system should be good to play iracing, pcars and rfactor 2 for a few years at least.  Over all, it has been worth it.  Running triple screens (even my hacked version) is really cool.
Title: Re: Project CARS
Post by: EX_stream_tuna on September 21, 2012, 01:14:32 PM
that's good to hear that many of you will stick with the PS3.

if I had the money, I'd go the PC route though, as mine is already in dire need of replacement, and there are other things I'd like to be able to do with it other than gaming.  video processing, and music recording, namely, though my  current pc has done a fine job of music recording/editing, considering.

But if I don't get a new one in time, I'll probably get the PS3 version.

I have a local friend from High School who was the one who turned me on to GT3, which was my first GT.  He played GT4 but moved to PC gaming before GT5 came out and never owned a PS3.  It would be really nice if pCars for the PC got him into racing.  He was good but probably not good by the standards of online racing.  But he's a killer gamer at whatever he picks up, so I'm sure his learning curve would be a breeze.

Then I'd not only have online friends playing, but local ones too.  Some of you probably know, it sucks when your friends are hanging out and talking about all these great new games and you're like... "ummm I had a race last night between some really awesome guys and we had a blast"... as they just glaze over and lose interest because they "don't like racing games" or "don't do console gaming"... to those who don't own GT, buy a wheel, or have driving rig set up.  we seem a little "crazy".  ANd they're probabyl right ;)


Nuther question for those who have the demos and stuff already.  Are you recording these videos as you play?  Your PC's are capable of doing the recording and running the game at the same time?  Or are you using a replay mode?  I wonder if those two modes tax the system any differently?

That's another huge advantage... not needing any special equipment to do recording of races...
Title: Re: Project CARS
Post by: Wiz on September 21, 2012, 02:00:24 PM


Nuther question for those who have the demos and stuff already.  Are you recording these videos as you play?  Your PC's are capable of doing the recording and running the game at the same time?  Or are you using a replay mode?  I wonder if those two modes tax the system any differently?

That's another huge advantage... not needing any special equipment to do recording of races...

Though I'm sure there are many ways to do it, I use a program called Fraps. http://fraps.com/ (http://fraps.com/)

From the Fraps homepage...

"Fraps is a universal Windows application that can be used with games using DirectX or OpenGL graphic technology.  In its current form Fraps performs many tasks and can best be described as:

Benchmarking Software - Show how many Frames Per Second (FPS) you are getting in a corner of your screen.  Perform custom benchmarks and measure the frame rate between any two points.  Save the statistics out to disk and use them for your own reviews and applications.

Screen Capture Software - Take a screenshot with the press of a key!  There's no need to paste into a paint program every time you want a new shot.  Your screen captures are automatically named and timestamped.

Realtime Video Capture Software - Have you ever wanted to record video while playing your favourite game?  Come join the Machinima revolution!  Throw away the VCR, forget about using a DV cam, game recording has never been this easy!  Fraps can capture audio and video up to 7680x4800 with custom frame rates from 1 to 120 frames per second!"



I literally start fraps, hit F9 to start recording and F9 again when I want the recording to stop.  That's it.  The vids are automatically saved on your hard drive.  I upload to youtube and I'm done.  I can record during gameplay, or start an in-game replay and record that too.  Basically, if the game is launched, fraps will record whatever you're doing with the game, no matter what it may be.
Title: Re: Project CARS
Post by: EX_stream_tuna on September 21, 2012, 02:15:27 PM
sounds easy enough.

Im' just amazed because a few years ago getting a PC to record the on-screen action while a game that was using most of its power was sketchy at best.

glad to hear that we're basically beyond that limitation now.

I just really wish PD would make a PC-based replay viewer so that this would be even easier and inexpensive to do with GT5 replays.
Title: Re: Project CARS
Post by: CharlieTuna on September 21, 2012, 02:27:16 PM
Being a security geek I think PCs are for computing (and pron of course).  If they were for gaming they'd probably be called PGs.  And then I'd wonder if that meant no pron...

(http://i.imgur.com/hcqc0vy.gif). YMMV
Title: Re: Project CARS
Post by: Feldynn on September 21, 2012, 03:26:19 PM
You do know that the PS3 is :boobs2 compatible right?
Title: Re: Project CARS
Post by: CharlieTuna on September 21, 2012, 07:26:40 PM
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT/Chickenteeth_zps54464aec.jpg)
Title: Re: Project CARS
Post by: MasterGT on September 22, 2012, 01:25:03 AM
I can't think of one racing sim that let PC players mix with console players.
There might have been one, but I can't think what it may be.

I do know that when ToCA 3 was out, that the community didn't really mix on Codemaster's forums, either. There was little need or desire to go to the other forum, unless we wanted some sort of hi-res picture or video that they were fond of making. They had problems we didn't have and vice versa.

With pCARS also being available on something like the Wii U, I think this would be even less likely to happen.
Title: Re: Project CARS
Post by: GrumpyTuna on September 25, 2012, 10:11:57 AM


 Just watched a video of shifter karts over at gtplanet.    8)If i don't get a PC to play this game i hope the shifter karts are in the console game!
Title: Re: Project CARS
Post by: Brindle on September 25, 2012, 02:45:43 PM


 Just watched a video of shifter karts over at gtplanet.    8)If i don't get a PC to play this game i hope the shifter karts are in the console game!

My absolute favorite drive right now.  Nothing like doing 150+ mph in a go-kart.  :)
Title: Re: Project CARS
Post by: Wiz on October 03, 2012, 10:51:00 AM
Multiplayer is getting close!  Here's a video of some of the devs & community leaders doing a test run...

http://www.youtube.com/watch?v=hDwhCR85C-I&feature=player_embedded# (http://www.youtube.com/watch?v=hDwhCR85C-I&feature=player_embedded#)
Title: Re: Project CARS
Post by: AgentWD40_FL on October 03, 2012, 10:56:00 AM
Now heres a game that has tracks .... wow, I'd never get bored
Title: Re: Project CARS
Post by: MasterGT on October 07, 2012, 11:51:33 PM
Ha! That was one of the tracks I was running around on the other day, in Superstars V8 NC.  ^-^

I was glad to see that the blind chicane at the top of the hill gave him as much trouble as me. :P
Title: Re: Project CARS
Post by: Wiz on October 19, 2012, 08:13:13 AM
Must. Get. Triple. Screen....


Project CARS Build 325 - Lotus 98T @ Nürburgring Nordschleife (http://www.youtube.com/watch?v=kMe-j9zQJsw#ws)
Title: Re: Project CARS
Post by: TheHotstepper on October 19, 2012, 09:20:06 AM
How's the wheel feedback feel on this game? That dude seemed to need a death grip (which I consider a good thing)
Title: Re: Project CARS
Post by: GoesTuna11 on October 19, 2012, 09:48:05 AM
Triple screen is pretty nice, especially in races with other cars around.  I need to get a proper third monitor so I can set mine up properly.
Title: Re: Project CARS
Post by: Wiz on October 19, 2012, 10:21:11 AM
How's the wheel feedback feel on this game? That dude seemed to need a death grip (which I consider a good thing)

It's already very good and getting better all the time.  It's also highly adjustable, both in game and with file tweaking.   Not sure how adjustable it will be on the consoles though.
Title: Re: Project CARS
Post by: EX_stream_tuna on October 19, 2012, 11:15:03 AM
that video is amazing

agree it makes one want to use a triple mon setup

first things first though, a computer that can run it at THAT graphics level.

I noticed the default lighting angle in their version of the Nordschiefe is similar to the angle used in GT4.

I remembered when GT5 came out I thought to myself "this is the same nurb?"  Then I did a race in GT5 with the time change on.  When it was AM the angle looked more like what is used in PCars, which is more like GT4's.

for my anyway, the memorization of corners on a track is apparently very dependent on the lighting.  Switching back and forth between games must be interesting for some of you who are doign that now.

Thanks for the updates Wiz!  I'll be out there in Pcars eventually... might just be a while.
Title: Re: Project CARS
Post by: GoesTuna11 on October 19, 2012, 01:09:40 PM

for my anyway, the memorization of corners on a track is apparently very dependent on the lighting.  Switching back and forth between games must be interesting for some of you who are doign that now.


Funny you should say that.  I just bought a few tracks in iRacing that I've driven in one or more of Forza, Ferrari Challenge or GT.  I was doing laps around Silverstone in iRacing and my first thought was that I barely recognize anything even after running it in F4 and FC.  I started up my xbox and checked out Silverstone.  It actually was quite similar just the field of view in Forza (a 40" TV) was much different than iRacing (a triple monitor setup).  I also tried Road Atlanta on iRacing and was blown away by the blind dropoffs and corners.  Forza just didn't have the elevation changes so the course was much easier.

It's hard to compare DRC between GT and iRacing since iRAcing did their laser scanning after the track was resurfaced.  But the shadow in GT that I use as a braking point is missing.  Serves me right for using shadows as braking points.  Earlier, I was racing at laguna seca in iRacing and was thinking that some of the camber changes and bumps were missing in GT.  I booted up GT and the camber changes and bumps were there just like in iRacing but just didn't have as much effect on the car.

It really strikes me how small changes in track accuracy or physics can have such a drastic affect on how you perceive a course.  Part of the fun of driving real world courses is when you watch a race on TV, you have a better idea of what the drivers are experiencing.  It's neat seeing a car go off track and thinking, I have troubles with the part of the track as well.  This is ruined if the track isn't accurate.  This is what bugs me with development of pCars tracks.  I'm not convinced that they are very accurate.
Title: Re: Project CARS
Post by: Wiz on October 19, 2012, 01:18:57 PM
I noticed the default lighting angle in their version of the Nordschiefe is similar to the angle used in GT4.

Using your post here just to make a point about pCARS...  there really is no "default lighting" in this game.  All tracks have a full 24 hour cycle that you can set to start whatever time you want to at the start of your session.  You can also set the date and the lighting will look a little different depending on what time of year you choose.

Also, all tracks will have weather as well.  Ranging from "clear skies" to "partly cloudy" to "hazy/foggy" to "rain" to "thunderstorm".

The weather is looking really good already and getting better all the time.  The lighting in this game is incredible as well.




Title: Re: Project CARS
Post by: EX_stream_tuna on October 19, 2012, 02:13:16 PM
@ Wiz, that really does seal the deal for me to make me find a way to start playing around w/ this.  24hr effects on any course?  Magical.  And that sunlight effect coming through the trees.  That does a lot for the emersion of the game.

Do you know if there will be anything advanced like a photo mode in this game?  I know you can take a screen shot whenever you wish, but what about photographic techniques like in GT?

@GT11, about the visual recognition of corners via lighting.

I think what I'm finding, at least for me, is that the Nurburgring in particular is all about memorizing the way things look from corner to corner.  The eye helps store the data in your memory so that when you see the pattern, including the road, sidelines, clouds and trees, of a particular corner, you know what to do there.

When the lighting changes, especially on Nurb, there are problems recognizing the corners because there are so few other visual ques, because there are so many frikkin corners in the first place, and many of them do look similar to one another.

So while I say I have a pretty good handle on Nurb in GT5, that goes out the window partially when I change the time on the track away from the default.  Nevermind pitch black!  LOL
Title: Re: Project CARS
Post by: Wiz on October 19, 2012, 03:48:34 PM
@ Wiz, that really does seal the deal for me to make me find a way to start playing around w/ this.  24hr effects on any course?  Magical.  And that sunlight effect coming through the trees.  That does a lot for the emersion of the game.

There are better videos out there but this was the first one I found I liked on youtube...

Project CARS Suzuka Time Lapse - 24 Hours in 1 Minute (http://www.youtube.com/watch?v=PJUfbzUmQi4#ws)

Do you know if there will be anything advanced like a photo mode in this game?  I know you can take a screen shot whenever you wish, but what about photographic techniques like in GT?

I'm not sure.  I assume the answer will be yes, simply because they know they have something special in regards to graphics... I'm willing to bet they'll give us tools to show it off.
Title: Re: Project CARS
Post by: Rek on October 26, 2012, 11:06:13 AM

They just opened Sonoma up so I ran a couple laps in the BMW GT3.  The off I had on lap one was from ummm....thinking....Oh yeah, cat jumped in my lap :laugh

pCARS_BMW GT3 Infineon Raceway (http://www.youtube.com/watch?v=ldbQinCiz7Y#ws)
Title: Re: Project CARS
Post by: DudeTuna on October 28, 2012, 06:05:02 PM
Very nice.
Title: Re: Project CARS
Post by: MX5#98 on December 06, 2012, 04:41:51 PM
Just read 15 pages of posts on this and I'm seriously jonesing for this game. Wonder if it would run on the new Macbook Pro running Parallels or VMWare? Guess I'll have to find out.

Anyone seen any touring cars in the game? Saw someone mentioned SCCA racing? What cars? Obviously I'm hoping they include Spec Miata racing. That'd be awesome.

MX

Title: Re: Project CARS
Post by: AgentWD40_FL on December 06, 2012, 04:56:27 PM
I think its TunaWiz that will be able to give us the latest and greatest.  He was pretty active for awhile
Title: Re: Project CARS
Post by: GoesTuna11 on December 06, 2012, 05:09:33 PM
Just read 15 pages of posts on this and I'm seriously jonesing for this game. Wonder if it would run on the new Macbook Pro running Parallels or VMWare? Guess I'll have to find out.

Anyone seen any touring cars in the game? Saw someone mentioned SCCA racing? What cars? Obviously I'm hoping they include Spec Miata racing. That'd be awesome.

MX



You would be much much better off running it through bootcamp.
Title: Re: Project CARS
Post by: Wiz on December 06, 2012, 09:57:55 PM
Anyone seen any touring cars in the game? Saw someone mentioned SCCA racing? What cars? Obviously I'm hoping they include Spec Miata racing. That'd be awesome.

Here is an updated list of cars...  I've heard no mention of Mazda yet, so don't get your hopes up for Miatas.

 - Asano LM11 TDX (Audi R18 TDI)
 - Asano X4 Touring (Audi A4 DTM 2011)
 - Formula B (Generic GP2)
 - Lotus 49 Cosworth V8
 - Lotus 78 Cosworth
 - Lotus 98T Renault Turbo
 - Ariel Atom 300 supercharged
 - Ariel Atom 500 V8 2011
 - Ariel Atom Mugen
 - BAC Mono 2011
 - Caterham SP/300.R
 - Caterham Superlight R500
 - Formula A (Formula 1 2011)
 - Gumpert Apollo S
 - Pagani Zonda R
 - Palmer Jaguar JP-LM
 - Racer L4-RS (Radical SR-3)
 - Racer V8-RS (Radical SR-8)
 - Caper Stock Car (Oval 1990)
 - Caper Stock Car (Road 1990)
 - Pagani Huayra
 - Caterham Classic
 - Formula Rookie (Formula Ford 1600 2011)
 - Kart
 - SuperKart
 - BMW M1 Procar 1981
 - BMW Z4 GT3 2012
 - Ford Capri Zakspeed Group 5 1980

Work in progress

 - 1991 BMW M3 E30 GroupA
 - Ford GT40 MK IV 1967
 - Mitsubishi Evo X FQ 400

Confirmed, but not started yet

 - BMW 1M Coupe 2012
 - BMW 320 Turbo Group 5 1978
 - BMW 328 Touring Coupe 1940
 - BMW BTCC 3-series Touring Car 2012
 - BMW F1.08 2008
 - BMW M3 E92 GT 2012
 - BMW V12 LMR 1999
 - Ford Escort RS1600 1972
 - Ford Falcon FG Australian V8 Supercar of the Future 2013
 - Ford Focus ST 2012
 - Ford Focus ST BTCC 2012
 - Ford Fusion NASCAR Stock Car 2012
 - Ford Mustang 2+2 Fastback 1966
 - Ford Mustang Cobra SCCA Trans-Am 1997
 - Ford Shelby GT500 2013
 - Ford Sierra RS500 Cosworth Group A 1988
 - Formula Gulf 1000 2012
 - Ginetta G40 Junior
 - Ginetta G50
 - Ginetta G55 GT3
 - Lotus 25 Formula 1 1962
 - Lotus 38 Indy 500 1965
 - Lotus 40 1965
 - Lotus 49C Formula 1 1970
 - Lotus 51 Formula Ford 1967
 - Lotus 56 Indy Car 1968
 - Lotus 72 Formula 1 1970
 - Mitsubishi Evo IX FQ 360
 - Mitsubishi Evo VI Tommi Mäkinen Edition
 - Pagani Zonda Cinque
 - RUF CTR Yellowbird 1987
 - RUF CTR3 2012
 - RUF RGT-8 2012
 - RUF Rt 12R 2012



I think its TunaWiz that will be able to give us the latest and greatest.  He was pretty active for awhile

Yup, I'll try to answer any questions that any of you have about this game.  :)

I took a 3ish week break from pretty much all gaming, planned to get back in it this week but a 102 fever kept me away yet again.  I've barely been able to move for the last 3 days.  :(
Title: Re: Project CARS
Post by: Boston77Bruins on December 06, 2012, 10:01:52 PM
Oh my!  That Ford Falcon V8 supercar is one sexy mofo.

Thanks for the list wizard.
Title: Re: Project CARS
Post by: Wiz on December 06, 2012, 10:03:06 PM
Here's a quick vid I made the other day...  Kick it up to 720p for best results.

pCARS - BMW Z4 GT3 @ Catalunya (http://www.youtube.com/watch?v=rdJMsZqDRFU#ws)
Title: Re: Project CARS
Post by: AgentWD40_FL on December 07, 2012, 06:00:55 AM
Way too cool TunaWiz .... thanks for sharing!  Things are coming along nicely with the details!!

I found a Wiki last night (unknown of the date) but the track list was bigger than the car list.  Tracks were also broken down into what was fantasy and what was real.

Question?  Is full tuning available to all cars?  What about tire compounds?

Thanks again ... enjoyed it!
Title: Re: Project CARS
Post by: Wiz on December 07, 2012, 06:54:55 AM
track list

List of tracks

European Circuits

- Oschersleben
- Monaco
- Hockenheim
- Spa Francorchamps
- Circuit de Catalunya
- Imola
- Donington Park
- Nordschleife
- Nurburgring GP
- Mugello
- Zolder
- Circuit de la Sarthe
- Bugatti Circuit
- Monza
- Brno
- Silverstone


American Circuits

- Willow Springs
- Watkins Glen
- Sonoma Raceway/Infineon Raceway
- Laguna Seca
- Road America


Asian Circuits

- Zhuhai
- Suzuka
- Dubai


Oceania Circuits

- Bathurst - Mount Panorama


Historic Tracks

- Historic Hockenheim (Pre 2002)
- Rouen Les Essarts
- Historic  Monza (1967. GPL2.)

Oval Tracks

- Charlotte Motor Speedway
- Dover
- Indianapolis Speedway
- Richmond
- Bristol
- Daytona

Kart Tracks

- Spa Francorchamps Karting Circuit
- Chesterfield
- Glencairn
- Summerton

Country Roads

- California Highway
- Azure Coast
- Transfagarasan Highway

Fictional Tracks

- Test Track

Planned/Confirmed Tracks

- Solitude Rennstrecke
- Brands Hatch
- Oulton Park
- Snetterton
- Cadwell Park
- Ruapuna Park
- Old Spa
- Milan Oval
- Macau




Is full tuning available to all cars?  What about tire compounds?

Yes.  There's boatloads of tuning options for all cars.  Some examples of ones you don't normally see...  caster, tire pressure, radiator duct, brake duct.  Plus all the normal stuff.

No.  At least not yet.  They're still working hard on the tire model itself.  I'm sure once it's done they'll implement compounds.
Title: Re: Project CARS
Post by: MX5#98 on December 07, 2012, 09:26:19 AM
Here's a quick vid I made the other day...  Kick it up to 720p for best results.

pCARS - BMW Z4 GT3 @ Catalunya (http://www.youtube.com/watch?v=rdJMsZqDRFU#ws)

Is it just me or does the sound of the car still need some work?
Title: Re: Project CARS
Post by: Rek on December 07, 2012, 10:16:11 AM
Is that one of your custom liveries Wiz?
Title: Re: Project CARS
Post by: Rek on December 07, 2012, 10:17:25 AM
Here's a quick vid I made the other day...  Kick it up to 720p for best results.

pCARS - BMW Z4 GT3 @ Catalunya (http://www.youtube.com/watch?v=rdJMsZqDRFU#ws)

Is it just me or does the sound of the car still need some work?
No idea what a real one sounds like but ingame that car sounds great.
Title: Re: Project CARS
Post by: Wiz on December 07, 2012, 11:04:43 AM
Is that one of your custom liveries Wiz?

It is a custom livery but I didn't create it.  I found it over at NoGrip.
Title: Re: Project CARS
Post by: GrumpyTuna on December 07, 2012, 11:17:30 AM


 Nice video there Wiz! Hope the PS3 version looks this good.
Title: Re: Project CARS
Post by: GoesTuna11 on December 07, 2012, 11:50:03 AM
anyone have good G25 settings for this game?  I took one of the BMWs out to the Nordschleife Eiddel forest last night.  On track details were much improved from what I remember.  Distant scenery still needs lots of work.  But what really struck me was that the wheel was horrible.  I only drove a few corners before I gave up.  I know it's still in alpha stage but the driving still reminds me too much of Shift.
Title: Re: Project CARS
Post by: Wiz on December 07, 2012, 01:32:44 PM
Is it just me or does the sound of the car still need some work?

This particular car is still in alpha stage, meaning it only has a basic, placeholder sound file.  It'll get better.
Title: Re: Project CARS
Post by: Wiz on December 07, 2012, 01:36:59 PM
anyone have good G25 settings for this game?

I have a CSR so I can't help you directly but here is the thread about the G Series wheels...  http://forum.wmdportal.com/showthread.php?141-G25-G27-Settings (http://forum.wmdportal.com/showthread.php?141-G25-G27-Settings)

I think I read somewhere that FFB is being tweaked right now so perhaps today's build will feel a bit better for you.

Game feels pretty good right now on my CSR.  Definitely getting better.  About a month ago there was a few builds that were almost unplayable for me... there was almost no FFB whatsoever.
Title: Re: Project CARS
Post by: Wiz on December 07, 2012, 01:41:15 PM

Hope the PS3 version looks this good.

It won't.

That said, they finally just released some screenshots from PS3 the other day and I must say they look pretty good.  Good enough anyways.
Title: Re: Project CARS
Post by: GoesTuna11 on December 07, 2012, 02:03:46 PM

Hope the PS3 version looks this good.

It won't.

That said, they finally just released some screenshots from PS3 the other day and I must say they look pretty good.  Good enough anyways.

Any news if this is coming out for the new xbox?  Isn't that supposed to be coming out holidays next year?  If this is coming out for the new xbox and forza is released this fall it could take a huge chunk of the market away from the PS4 and GT especially if you can use logitech wheels on the new xbox.  Sony can't afford to be a year late on the PS4 and 5 years late on the next GT.
Title: Re: Project CARS
Post by: Wiz on December 07, 2012, 02:21:24 PM
Any news if this is coming out for the new xbox? 

It is my understanding that SMS is 100% sure they're releasing this game on current consoles, even if the new consoles drop first.

A comment from one of the devs was something along the lines of "There is still a shitload of money to be made on current gen, even after next gen arrives."
Title: Re: Project CARS
Post by: Wiz on December 07, 2012, 02:29:01 PM
especially if you can use logitech wheels on the new xbox.  

Have you read anything to suggest this may be the case?  From everything I've ever read, I'll be pretty surprised if this happens.  

My guess is that they'll get together with Fanatec to come out with an entry level wheel.
Title: Re: Project CARS
Post by: GrumpyTuna on December 07, 2012, 03:11:37 PM


 Mostly i'm just wanting the cars to sound more real, and not like the perfect sound of GT5!
Title: Re: Project CARS
Post by: GoesTuna11 on December 08, 2012, 09:11:19 PM
especially if you can use logitech wheels on the new xbox.  

Have you read anything to suggest this may be the case?  From everything I've ever read, I'll be pretty surprised if this happens.  

My guess is that they'll get together with Fanatec to come out with an entry level wheel.

No, and I doubt it will happen.  Just thinking of a worst case scenario for PD and Sony.  If MS is first to market with next gen console and a next gen racing game AND allows popular racing wheels, it could entice many people to jump ship.  Buying a new console and wheel is a pretty big investment.  Just needing to buy a new console would be easier to take.

Assuming PD is late to market with GT6 and Sony is late with the PS4, the release of pCars may actually be good for them.  It could keep people happy on the PS3 for a little longer and wait to see what Sony and PD come up with before jumping ship.
Title: Re: Project CARS
Post by: Rek on December 11, 2012, 12:37:42 PM
Below is a link to PS3 screen shots running Pcars. A member of WMD posted these without permission to the linked site.

http://forums.n4g.com/Project-cars-PS3-screen-shots-m1100957.aspx (http://forums.n4g.com/Project-cars-PS3-screen-shots-m1100957.aspx)
Title: Re: Project CARS
Post by: ChromeTuna on December 11, 2012, 01:29:27 PM
Those look pretty effin good to me. The rain shots look awesome, with the track debris and all.  8)
Title: Re: Project CARS
Post by: Boston77Bruins on December 11, 2012, 01:56:17 PM
Those look pretty effin good to me. The rain shots look awesome, with the track debris and all.  8)

 :stoopid:

Wow, that is looking good.




Title: Re: Project CARS
Post by: MX5#98 on December 11, 2012, 02:33:17 PM
That is really looking good. Hope they have a nice selection of cars and not all the cars are super cars. I didn't see the Miata in the car list. That would be a major bummer. Guess I should donate so I can voice that concern. At the very least, I would hope they would include the Spec Miata class of cars for the weekend race enthusiasts.
Title: Re: Project CARS
Post by: Wiz on December 11, 2012, 02:53:27 PM
I'll be very surprised if they ink a deal with Mazda at this point.  I think the closest thing we'll get to a weekend racer are these Ginetta G40 Juniors...  http://www.ginetta.com/cars_g40j (http://www.ginetta.com/cars_g40j)

(http://i.imgur.com/LGPqg.jpg)


Title: Re: Project CARS
Post by: MX5#98 on December 11, 2012, 03:24:05 PM
I'll be very surprised if they ink a deal with Mazda at this point.  I think the closest thing we'll get to a weekend racer are these Ginetta G40 Juniors... [/url]

Those look like fun. I could deal with that. Mazda (and all the manufacturers) need to understand that sims like this sell cars. I am a perfect example. I never even thought of buying a Miata until I learned about racing and realized that it was the perfect entry level car to get into racing IRL. Now I'm hanging Mazda banners in my garage and driving a bright shiny red one.   :D

So Mazda ... you know what to do. Love ya.
Title: Re: Project CARS
Post by: Boston77Bruins on December 11, 2012, 03:57:44 PM
I'll be very surprised if they ink a deal with Mazda at this point.  I think the closest thing we'll get to a weekend racer are these Ginetta G40 Juniors...  http://www.ginetta.com/cars_g40j (http://www.ginetta.com/cars_g40j)

(http://i.imgur.com/LGPqg.jpg)





If they all have the same numbers its gonna be a deal breaker. (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Project CARS
Post by: ChromeTuna on December 11, 2012, 08:28:06 PM


If they all have the same numbers its gonna be a deal breaker. (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)

:lmao
Title: Re: Project CARS
Post by: MasterGT on December 11, 2012, 10:05:08 PM
Today, as part of a bigger message, I told the SCEA office that a lot of GT fans and players are watching / waiting for the console version of pCARS and that some are playing with the dev version now, me included.

If they were not aware of pCARS before, they definitely know about it now. ;)
Title: Re: Project CARS
Post by: MX5#98 on December 11, 2012, 11:00:31 PM
They would probably be happy to have some load off their servers since this game is making them zero right now.
Title: Re: Project CARS
Post by: MX5#98 on December 12, 2012, 08:24:59 AM
Ok, I want to throw out an idea, one that I think would make this game the best ever. Anyone here ever hear of an app called "Strava"? It's something that we cyclists use that is like crack cocaine for cyclists. If you haven't seen it before, you can get a preview here: http://www.strava.com (http://www.strava.com).

Here's the basic idea. You take your bike out, fire up the app and hit "Record." Then when you are done, it uploads all the data to a server somewhere. It stores your speed, you GPS location, altitude, acceleration, decelaration, etc. But the part that is really cool is you can create "Segments". When you create a segment, you get to name it. Then, as other riders ride the same segment, it compares their times and creates a leaderboard, aka King of the Mountain (KOM). And if you have any doubts of the crack-like nature of this ... one person has died trying to break someone's record and regain KOM on a segment.

Ok, back to racing. If this game or any game like it allowed you to record segments with your iPhone or Android phone and allowed you to upload them, they could build something into the game to use that data to create personal custom tracks. Ok, I realize that's a lot of work. How's the bang for the buck?

Ok, well, here's where it would get really cool. Us racers could drive out to our local tracks, record it and voila ... we'd have a new race track to race. In a matter of months, every race track in the United States (and most other countries for that matter) could be created, complete with actual distance, changes in altitude, etc. with the accuracy of a GPS. So ... for starters, the hardcore guys would eat this up.

What about the more common average gamer? Well think of the possibilities. A high school student and some of his friends map out the High School parking lot and then battle online for KOM and Fast Times at Ridgemont High!!!

You could setup quarter mile drag tracks. You could ride the loop around DFW and have a Hwy 635 track. Dallas to Austin and back? Obviously there would have to be some limits ... but dang.  

Oh, and one more thing. The guys writing the app would not have to actually build all of this. All they'd have to do is design the interface (the data format, a way to upload that data, and then a process for building tracks from that data). Once they published the API, it would be up to software developers like me to write the app. It'd be fun.

Epic?
Title: Re: Project CARS
Post by: GoesTuna11 on December 12, 2012, 10:20:25 AM
Ok, I want to throw out an idea, one that I think would make this game the best ever. Anyone here ever hear of an app called "Strava"? It's something that we cyclists use that is like crack cocaine for cyclists. If you haven't seen it before, you can get a preview here: http://www.strava.com (http://www.strava.com).

Here's the basic idea. You take your bike out, fire up the app and hit "Record." Then when you are done, it uploads all the data to a server somewhere. It stores your speed, you GPS location, altitude, acceleration, decelaration, etc. But the part that is really cool is you can create "Segments". When you create a segment, you get to name it. Then, as other riders ride the same segment, it compares their times and creates a leaderboard, aka King of the Mountain (KOM). And if you have any doubts of the crack-like nature of this ... one person has died trying to break someone's record and regain KOM on a segment.

Ok, back to racing. If this game or any game like it allowed you to record segments with your iPhone or Android phone and allowed you to upload them, they could build something into the game to use that data to create personal custom tracks. Ok, I realize that's a lot of work. How's the bang for the buck?

Ok, well, here's where it would get really cool. Us racers could drive out to our local tracks, record it and voila ... we'd have a new race track to race. In a matter of months, every race track in the United States (and most other countries for that matter) could be created, complete with actual distance, changes in altitude, etc. with the accuracy of a GPS. So ... for starters, the hardcore guys would eat this up.

What about the more common average gamer? Well think of the possibilities. A high school student and some of his friends map out the High School parking lot and then battle online for KOM and Fast Times at Ridgemont High!!!

You could setup quarter mile drag tracks. You could ride the loop around DFW and have a Hwy 635 track. Dallas to Austin and back? Obviously there would have to be some limits ... but dang.  

Oh, and one more thing. The guys writing the app would not have to actually build all of this. All they'd have to do is design the interface (the data format, a way to upload that data, and then a process for building tracks from that data). Once they published the API, it would be up to software developers like me to write the app. It'd be fun.

Epic?

It's a good idea but it would be tough to implement.  First, I don't think that the GPS data would be accurate enough to map a track.  Adding accelerometer data would help but you have to be careful how the phone was mounted in the car (it couldn't just be on the seat) and the program would have to know the mechanical characteristics of the car suspension.  Also just doing a lap wouldn't be sufficient to map the track.  At the very least you would need to do a lap on the outside border of the track, a lap on the inside of the track and a lap on the racing line.  I had the same idea but using PDs in car telemetry data thingy.  All this will still only give you a rough idea of the track.  You'd need a good track editor and some good modders to refine each track.  This would be much better than how modded tracks are done now but a far cry from the accuracy of laser scanned tracks.
Title: Re: Project CARS
Post by: Wiz on December 12, 2012, 11:06:04 AM
(http://i.imgur.com/eVgIF.jpg)
Title: Re: Project CARS
Post by: MX5#98 on December 12, 2012, 11:14:49 AM
It's a good idea but it would be tough to implement.  First, I don't think that the GPS data would be accurate enough to map a track.  Adding accelerometer data would help but you have to be careful how the phone was mounted in the car (it couldn't just be on the seat) and the program would have to know the mechanical characteristics of the car suspension.  Also just doing a lap wouldn't be sufficient to map the track.  At the very least you would need to do a lap on the outside border of the track, a lap on the inside of the track and a lap on the racing line.  I had the same idea but using PDs in car telemetry data thingy.  All this will still only give you a rough idea of the track.  You'd need a good track editor and some good modders to refine each track.  This would be much better than how modded tracks are done now but a far cry from the accuracy of laser scanned tracks.

I can see why you would think it might be hard to implement, or inaccurate. However, those of us that use Strava regularly have been amazed at the accuracy. Granted, you don't have as much variation in speed on a bicycle, but you still have variation. And there would be nothing to prevent you from driving the route at a semi-constant speed to increase the accuracy. And, if you drive the middle of the track the whole way, it could build the track around you by making it equidistant on either side. This would work. It would not be an exact copy, but it would be very very close.
Title: Re: Project CARS
Post by: MasterGT on December 12, 2012, 11:43:21 AM
Or data from multiple drivers could be merged into a composite.
Title: Re: Project CARS
Post by: GoesTuna11 on December 12, 2012, 11:48:56 AM
It's a good idea but it would be tough to implement.  First, I don't think that the GPS data would be accurate enough to map a track.  Adding accelerometer data would help but you have to be careful how the phone was mounted in the car (it couldn't just be on the seat) and the program would have to know the mechanical characteristics of the car suspension.  Also just doing a lap wouldn't be sufficient to map the track.  At the very least you would need to do a lap on the outside border of the track, a lap on the inside of the track and a lap on the racing line.  I had the same idea but using PDs in car telemetry data thingy.  All this will still only give you a rough idea of the track.  You'd need a good track editor and some good modders to refine each track.  This would be much better than how modded tracks are done now but a far cry from the accuracy of laser scanned tracks.

I can see why you would think it might be hard to implement, or inaccurate. However, those of us that use Strava regularly have been amazed at the accuracy. Granted, you don't have as much variation in speed on a bicycle, but you still have variation. And there would be nothing to prevent you from driving the route at a semi-constant speed to increase the accuracy. And, if you drive the middle of the track the whole way, it could build the track around you by making it equidistant on either side. This would work. It would not be an exact copy, but it would be very very close.

As I said, I've had the same idea using PDs technology (and wrote about it either here, the old STVM site or the deathstar) so I've thought a fair bit about it.  The accuracy that you need for Strava is much less than what you would need to construct a track and model it in a game.  The problem with driving in the middle of the track is that track width is usually not constant.  Another problem is what do you do about curbs and run off?  Going off track on an asphalt runoff is much different than going over a curb which is much different than entering a sand trap.  Then you need to worry about the scenery.  That isn't just eye candy since you often use landmarks for braking points and such.  It also adds to the atmosphere of the track.  Would the Nordschleife be the same if it was in the desert?  Finally, small imperfections like dips and bumps are hugely important for how a track drives.  You can't get camber changes by running the centre of the track.  I doubt that GPS is accurate enough to give you camber changes.  In the end the gps data can give you a huge headstart for modelling the track but it would just be a headstart.
Title: Re: Project CARS
Post by: DudeTuna on December 12, 2012, 12:06:19 PM
Strava Death (http://abcnews.go.com/US/family-suing-website-cyclists-death/story?id=16605785#.UMjGY-Qca3M)
Title: Re: Project CARS
Post by: GoesTuna11 on December 12, 2012, 12:15:00 PM
Or data from multiple drivers could be merged into a composite.

If done properly this could help but could also hurt.  Lets say your phone accuracy is 2m (the best case scenario from what a quick google search brings up).  Now imagine a car on the left side of the track is measured 2m to far to the left and a car on the right is measured 2m too far to the right, now your track is 4m too wide.  With a 10m error your track is 20m too wide.

You'd have to be methodical like:
Step one: car stops at a designated point to calibrate gps offset
Step two: car drives outside border of track
Step three: car drives inside border of track
Step four: car drives the racing line

Step one could be used to reduce some systematic error.

If all drives from each step were averaged together you would get a good representation of the inside border, outside border and racing line.  It would be a bit difficult though to get people to go through these steps properly.
Title: Re: Project CARS
Post by: MX5#98 on December 12, 2012, 01:22:17 PM
As I said, I've had the same idea using PDs technology (and wrote about it either here, the old STVM site or the deathstar) so I've thought a fair bit about it.  The accuracy that you need for Strava is much less than what you would need to construct a track and model it in a game.  The problem with driving in the middle of the track is that track width is usually not constant.  Another problem is what do you do about curbs and run off?  Going off track on an asphalt runoff is much different than going over a curb which is much different than entering a sand trap.  Then you need to worry about the scenery.  That isn't just eye candy since you often use landmarks for braking points and such.  It also adds to the atmosphere of the track.  Would the Nordschleife be the same if it was in the desert?  Finally, small imperfections like dips and bumps are hugely important for how a track drives.  You can't get camber changes by running the centre of the track.  I doubt that GPS is accurate enough to give you camber changes.  In the end the gps data can give you a huge headstart for modelling the track but it would just be a headstart.

Absolutely spot on with all the points listed. What you'd get would be a bland and inaccurate version of the real thing. Still. Think of it this way. How much better would this be than the GT track builder? I agree that this probably won't happen. Just dreamin'.
Title: Re: Project CARS
Post by: TunahCroonah on December 18, 2012, 01:32:18 PM
This is my first post here.....but prolly not the last, LOL. 

After the tirade that I put on MX5's the "Future of GT"  (sorry,bud, but ya hit a nerve, lol), I have to admit that after seeing all of the posts and examples of this title, Project CARS looks to be a GT habit breaker. 

Albeit, we DO need to see a full release of this title, and assess the pros and cons, it appears that  the gauntlet has been thrown down and it is up to PD to rise to the challenge.  for now, we can only hope that this will be the new kid on the block that is the next generation racing sim we all are hoping to try. 

Only time will tell.....but it looks REALLY great! Thanks MX5!
Title: Re: Project CARS
Post by: Wiz on December 18, 2012, 02:50:37 PM
(http://www.abload.de/img/screenshot53322_zps4b62jn7.jpg)
Title: Re: Project CARS
Post by: AgentWD40_FL on December 18, 2012, 02:56:43 PM
Thats awesome Wiz .....   :D
Title: Re: Project CARS
Post by: GoesTuna11 on December 18, 2012, 03:36:20 PM
(http://www.abload.de/img/screenshot53322_zps4b62jn7.jpg)

It's amazing how much detail like this makes a difference.  I thought Spa in GT5 was a pretty great version until I saw Spa in iRacing.  The increased detail makes it feel more real.
Title: Re: Project CARS
Post by: LooneyTuna on December 18, 2012, 07:19:59 PM
(http://www.abload.de/img/screenshot53322_zps4b62jn7.jpg)

Is that a mini golf green?  (http://i.imgur.com/LmjyBgx.gif)

Title: Re: Project CARS
Post by: DudeTuna on December 19, 2012, 12:14:43 PM
(http://www.abload.de/img/screenshot53322_zps4b62jn7.jpg)

Is that a mini golf green?  (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)



Yes.

(http://i.dailymail.co.uk/i/pix/2012/10/14/article-2217550-157F7C15000005DC-40_634x348.jpg)

Title: Re: Project CARS
Post by: Wiz on December 23, 2012, 02:19:01 PM
Project CARS - NEW Ford GT40 Mk IV, 1967 (Review + Test Lap) (http://www.youtube.com/watch?v=wCi6WqP0C6s#ws)
Title: Re: Project CARS
Post by: MasterGT on December 23, 2012, 06:26:05 PM
That track looks like one in Ferrari Challenge.

I haven't driven on many of the tracks yet. Why are they not using real track names?

Any word on when on-line will be available?
Title: Re: Project CARS
Post by: GoesTuna11 on December 23, 2012, 06:41:19 PM
That track looks like one in Ferrari Challenge.

I haven't driven on many of the tracks yet. Why are they not using real track names?

Any word on when on-line will be available?

Interesting that you should say that.  I was thinking that it sounded a lot like FC.
Title: Re: Project CARS
Post by: Wiz on December 23, 2012, 06:47:02 PM
That track looks like one in Ferrari Challenge.

The track in the video is Circuit Zolder.

Why are they not using real track names?

They can't as they haven't signed licensing deals with the circuits yet.  

Any word on when on-line will be available?

It's been available for quite a while now.
Title: Re: Project CARS
Post by: GoesTuna11 on December 23, 2012, 06:56:19 PM
That track looks like one in Ferrari Challenge.

The track in the video is Circuit Zolder.

Why are they not using real track names?

They can't as they haven't signed licensing deals with the circuits yet.  

Any word on when on-line will be available?

It's been available for quite a while now.

What we could use is a list of tracks and what they are called in the game.
Title: Re: Project CARS
Post by: AgentWD40_FL on December 23, 2012, 07:03:35 PM
Maybe these have different names in-game??


track list

List of tracks

European Circuits

- Oschersleben
- Monaco
- Hockenheim
- Spa Francorchamps
- Circuit de Catalunya
- Imola
- Donington Park
- Nordschleife
- Nurburgring GP
- Mugello
- Zolder
- Circuit de la Sarthe
- Bugatti Circuit
- Monza
- Brno
- Silverstone


American Circuits

- Willow Springs
- Watkins Glen
- Sonoma Raceway/Infineon Raceway
- Laguna Seca
- Road America


Asian Circuits

- Zhuhai
- Suzuka
- Dubai


Oceania Circuits

- Bathurst - Mount Panorama


Historic Tracks

- Historic Hockenheim (Pre 2002)
- Rouen Les Essarts
- Historic  Monza (1967. GPL2.)

Oval Tracks

- Charlotte Motor Speedway
- Dover
- Indianapolis Speedway
- Richmond
- Bristol
- Daytona

Kart Tracks

- Spa Francorchamps Karting Circuit
- Chesterfield
- Glencairn
- Summerton

Country Roads

- California Highway
- Azure Coast
- Transfagarasan Highway

Fictional Tracks

- Test Track

Planned/Confirmed Tracks

- Solitude Rennstrecke
- Brands Hatch
- Oulton Park
- Snetterton
- Cadwell Park
- Ruapuna Park
- Old Spa
- Milan Oval
- Macau




Is full tuning available to all cars?  What about tire compounds?

Yes.  There's boatloads of tuning options for all cars.  Some examples of ones you don't normally see...  caster, tire pressure, radiator duct, brake duct.  Plus all the normal stuff.

No.  At least not yet.  They're still working hard on the tire model itself.  I'm sure once it's done they'll implement compounds.
Title: Re: Project CARS
Post by: Wiz on December 23, 2012, 08:28:56 PM
List of tracks

Real name/Fictional name

European Circuits

- Oschersleben - Anhalt
- Monaco - Azure Circuit
- Hockenheim - Badenring
- Spa Francorchamps - Belgian Forest
- Circuit de Catalunya - Besos
- Imola - Bologna
- Donington Park - Derby
- Nordschleife - Eifelwald
- Nurburgring GP - Eifelwald GP
- Mugello - Florence
- Zolder - Heusden
- Circuit de la Sarthe - Loire 24
- Bugatti Circuit - Loire National
- Monza - Milan
- Brno - Moravia
- Silverstone - Northhampton


American Circuits

- Willow Springs - California Raceway
- Watkins Glen - Connecticut Hill
- Sonoma Raceway/Infineon Raceway - Lakeville
- Laguna Seca - Monterrey
- Road America - Wisconsin Raceway


Asian Circuits

- Zhuhai - Jin Ding
- Suzuka - Sakitto
- Dubai - Emirates Raceway


Oceania Circuits

- Bathurst - Mount Panorama


Historic Tracks

- Historic Hockenheim (Pre 2002) - Badenring Historic
- Rouen Les Essarts
- Historic  Monza (1967. GPL2.) - Milan Historic

Oval Tracks

- Charlotte Motor Speedway - Concord
- Dover - Delaware
- Indianapolis Speedway - Harrison Pike
- Richmond - Henrico
- Bristol - Memphis
- Daytona - Volusia

Title: Re: Project CARS
Post by: MasterGT on December 23, 2012, 10:51:42 PM
That track looks like one in Ferrari Challenge.

The track in the video is Circuit Zolder.

Why are they not using real track names?

They can't as they haven't signed licensing deals with the circuits yet.  

Any word on when on-line will be available?

It's been available for quite a while now.

Thanks. I hadn't looked into on-line yet and didn't know it was up.

So, if they haven't signed licencing deals, then I wonder how they got their data.

Hmmm, maybe Circuit Zolder isn't in FC.
Title: Re: Project CARS
Post by: GoesTuna11 on December 23, 2012, 11:53:49 PM
That track looks like one in Ferrari Challenge.

The track in the video is Circuit Zolder.

Why are they not using real track names?

They can't as they haven't signed licensing deals with the circuits yet.  

Any word on when on-line will be available?

It's been available for quite a while now.

Thanks. I hadn't looked into on-line yet and didn't know it was up.

So, if they haven't signed licencing deals, then I wonder how they got their data.

Hmmm, maybe Circuit Zolder isn't in FC.

Nope, Zolder wasnt in FC.  FC did have some really good tracks that I'd like to see.  The two Quebec tracks especially Tremblant.  I like the FC version of Mugello more than Forza4.

FC had a couple of tracks in game that they didn't have the license for.  Gilles Villeneuve was called Redwood park.  There isn't a redwood withing thousands of km of Montreal. 
Title: Re: Project CARS
Post by: GoesTuna11 on December 23, 2012, 11:55:07 PM
Thanks for the list Wiz.  I need to print that out.
Title: Re: Project CARS
Post by: Rek on December 26, 2012, 07:43:52 AM
That track looks like one in Ferrari Challenge.

The track in the video is Circuit Zolder.

Why are they not using real track names?

They can't as they haven't signed licensing deals with the circuits yet.  

Any word on when on-line will be available?

It's been available for quite a while now.

Thanks. I hadn't looked into on-line yet and didn't know it was up.

So, if they haven't signed licencing deals, then I wonder how they got their data.

Hmmm, maybe Circuit Zolder isn't in FC.

And rooms can now be set as private :)
Title: Re: Project CARS
Post by: MX5#98 on December 26, 2012, 12:10:02 PM
And rooms can now be set as private :)

Genius. Who could have thought of that one?
Title: Re: Project CARS
Post by: Rek on December 26, 2012, 12:23:59 PM
And rooms can now be set as private :)

Genius. Who could have thought of that one?
Being in pre-alpha stage I didn't think it would be active yet. I think a lot of the testers complained they couldn't test properly with the general/bashers entering the room before a race started. They have a long way to go but it's looking really good. Biggest problem is some who have bought in are very impatient and think it should be a finished product already. I have already paid for the game @ full member and have nothing but time. It's my understanding that closer to release the game will be optimized requiring less drain on the PC. As well as the consoles.
Title: Re: Project CARS
Post by: MasterGT on December 26, 2012, 02:56:22 PM
And rooms can now be set as private :)

Excellent! I'll have to plan a regular schedule, to make sure I start learning more.

I am thinking of using a long HDMI and USB cable, to span the gap between my newish computer (which has pCARS) and the HDMI screen, in the living room, where the G25 wheel is.
Title: Re: Project CARS
Post by: Rek on December 26, 2012, 05:21:47 PM
And rooms can now be set as private :)

Excellent! I'll have to plan a regular schedule, to make sure I start learning more.

I am thinking of using a long HDMI and USB cable, to span the gap between my newish computer (which has pCARS) and the HDMI screen, in the living room, where the G25 wheel is.
Keep us posted. I will join if you will have me ;D
Title: Re: Project CARS
Post by: MasterGT on December 27, 2012, 01:08:11 AM
I would be honoured to race with you again, BallisticTune.

I think all I need are the cabling to get this working.

What about VoIP? Is it built-in or not?
Title: Re: Project CARS
Post by: Wiz on December 27, 2012, 06:39:31 AM

What about VoIP? Is it built-in or not?

Not yet.

I do have a Teamspeak server setup though so once you get going with the game let me know and I'll pass along the login info.

Title: Re: Project CARS
Post by: MX5#98 on December 27, 2012, 10:07:24 AM

What about VoIP? Is it built-in or not?

Not yet.

I do have a Teamspeak server setup though so once you get going with the game let me know and I'll pass along the login info.



I always felt that using Teamspeak was a better solution anyways.
Title: Re: Project CARS
Post by: Brindle on December 30, 2012, 11:44:01 AM
Since the switch to SETA, which I really didn't like in the begining, the physics have now become freaking superb!  They have been tweaking in the right direction.  :)

Ballistic and I were out last night running some tracks with time change.  What a beautiful moon and sunrise!  We were stopping on the track at places admiring the night views...  As I'm looking up at the stars, I spoted the "little dipper".  And guess what was underneath, in the exact position it should be...  The "big dipper".  That alone is impressive, but it gets better.  We all know the night sky rotates around the "north star" (the handle of the little dipper).  I was blown away to see game recreate the rotation of the sky moving around the "north star".

This game is going to be fantastic!!!
Title: Re: Project CARS
Post by: GoesTuna11 on December 30, 2012, 12:13:36 PM
Since the switch to SETA, which I really didn't like in the begining, the physics have now become freaking superb!  They have been tweaking in the right direction.  :)

Ballistic and I were out last night running some tracks with time change.  What a beautiful moon and sunrise!  We were stopping on the track at places admiring the night views...  As I'm looking up at the stars, I spoted the "little dipper".  And guess what was underneath, in the exact position it should be...  The "big dipper".  That alone is impressive, but it gets better.  We all know the night sky rotates around the "north star" (the handle of the little dipper).  I was blown away to see game recreate the rotation of the sky moving around the "north star".

This game is going to be fantastic!!!

What is SETA?

Is there anyway that we can coordinate online?  Maybe through steam or something.  I'd like to run with you guys if I'm on at the same time.
Title: Re: Project CARS
Post by: Wiz on December 30, 2012, 12:48:50 PM

What is SETA?

SETA is the new tire model they rolled out a while back.

Is there anyway that we can coordinate online? 

I have a Teamspeak server setup.  Download the Teamspeak 3 client from here http://teamspeak.com/?page=downloads (http://teamspeak.com/?page=downloads)   and I'll shoot you a PM with login details.
Title: Re: Project CARS
Post by: GoesTuna11 on December 30, 2012, 12:58:21 PM
Thanks.  anyone get MoTeC to work with pcars?
Title: Re: Project CARS
Post by: Wiz on December 30, 2012, 01:28:31 PM
anyone get MoTeC to work with pcars?

No.  They said they're going to support it but I don't think it's implemented yet.
Title: Re: Project CARS
Post by: Brindle on January 01, 2013, 11:22:19 AM
Found this today...

iRacing vs Project CARS - Comparative @ Infineon Raceway (Full HD) (http://www.youtube.com/watch?v=VFyNTt3YNiU#ws)
Title: Re: Project CARS
Post by: GoesTuna11 on January 01, 2013, 05:09:59 PM
pcars is getting a lot better. still missing a some details and some track inaccuracies but getting there.  The video however was painful to watch.  Why did they pick a bumper cam for replay view?  Also a lot of the track detail that you can see in iRacing, you can't see on the video.
Title: Re: Project CARS
Post by: Rek on January 02, 2013, 07:39:11 AM
I agree Doc.  For me I think it's just to demonstrate that Pcars is coming along nicely. That was also an old build of pcars.(342) They are at 375 now I think? Not that they have done anything on Infineon since that build :-\ People need to remember this is still a pre alpha game. They are rating many of the cars as Beta 1 and Beta 2

  Was fun time with you and Brindle last night. Me and Brindle then ran the Green Hell in the L4 Racer. Goos time :)
Title: Re: Project CARS
Post by: GoesTuna11 on January 02, 2013, 12:30:08 PM

  Was fun time with you and Brindle last night. Me and Brindle then ran the Green Hell in the L4 Racer. Goos time :)

That was fun.  I came down to quickly test my ipad button box and teamspeak and saw you guys on there so I stayed for a race.  I have to get my teamspeak settings better, I could barely hear you guys during the race.  must be a lag issue but it seamed whenever Brindle hit a curb, he popped a wheely.  Once he went flying 10 meters in the air.
Title: Re: Project CARS
Post by: Rek on January 02, 2013, 12:59:49 PM

  Was fun time with you and Brindle last night. Me and Brindle then ran the Green Hell in the L4 Racer. Goos time :)

That was fun.  I came down to quickly test my ipad button box and teamspeak and saw you guys on there so I stayed for a race.  I have to get my teamspeak settings better, I could barely hear you guys during the race.  must be a lag issue but it seamed whenever Brindle hit a curb, he popped a wheely.  Once he went flying 10 meters in the air.

It's a known bug they haven't totally fixed yet. And I think it happens on various cars, not all.  It's only a problem on a few tracks. And although we can see it the driver feels nothing.
( I promise) It is funny looking though.
Title: Re: Project CARS
Post by: MasterGT on January 04, 2013, 12:03:12 PM
I have re-installed TeamSpeak, but I have to figure out how to access my old account info.

I see the pCARS lets us configure our wheel inside the game, but it doesn't control button configurations. The first time I used the wheel, it was fine, but something was different today and I had to shift using my thumb's knuckle, not a paddle, so I still need to figure these two things out.

One thing that I noticed with the PC track layouts is that it displays vertical height differently than GT does. It makes more sense than GT, but it will take a while to acclimatise to this.
Title: Re: Project CARS
Post by: GoesTuna11 on January 04, 2013, 12:08:46 PM
I have re-installed TeamSpeak, but I have to figure out how to access my old account info.

I see the pCARS lets us configure our wheel inside the game, but it doesn't control button configurations. The first time I used the wheel, it was fine, but something was different today and I had to shift using my thumb's knuckle, not a paddle, so I still need to figure these two things out.

One thing that I noticed with the PC track layouts is that it displays vertical height differently than GT does. It makes more sense than GT, but it will take a while to acclimatise to this.

There is a way to control button configurations in game.  I remember it not being very intuitive but forget where exactly to go. 

I usually have to redo my button settings after everygame update.  Probably because I give it permission to delete my profile.
Title: Re: Project CARS
Post by: Wiz on January 04, 2013, 12:49:25 PM
I see the pCARS lets us configure our wheel inside the game, but it doesn't control button configurations. The first time I used the wheel, it was fine, but something was different today and I had to shift using my thumb's knuckle, not a paddle, so I still need to figure these two things out.

When you're in the "Controls" menu, there will be an "Edit" button.  This is where you can map buttons to your wheel.


Probably because I give it permission to delete my profile.

This is a good idea every time you install a new version.  It sucks having to re-calibrate and remap your wheel buttons but they recommend doing it anyway.
Title: Re: Project CARS
Post by: GoesTuna11 on January 04, 2013, 01:50:13 PM
I'm going to set up a pCars room tomorrow (Saturday) at 9pm est.  Name of the lobby will be pTuna with a password of evnet.  Everyone is welcome to join.
Title: Re: Project CARS
Post by: Brindle on January 04, 2013, 02:08:38 PM
I'll be there!  Probably start earlier myself, but will be around for the evening.  :)
Title: Re: Project CARS
Post by: MasterGT on January 04, 2013, 03:33:05 PM
OK, I will keep that in mind. I need to find the Friday night fishing trip here, first.  :laugh
Title: Re: Project CARS
Post by: JoshTuna on January 04, 2013, 04:14:12 PM
ive tried several times to register on the forums and was willing to buy into it too to get the monthly builds but all i get is a message stating new members are currently unable to join ??? ??? ???  and this game is looking awesome    BUT could it be anything to do with being in the uk
Title: Re: Project CARS
Post by: MasterGT on January 04, 2013, 06:00:28 PM
Maybe it has more to do with them reaching their quota.
I don't see why they wouldn't let you join the discussions.

If you can send private messages to admins, then let them know that you have a problem, otherwise maybe other members could forward one on your behalf.
Title: Re: Project CARS
Post by: JoshTuna on January 05, 2013, 06:40:09 AM
Maybe it has more to do with them reaching their quota.
I don't see why they wouldn't let you join the discussions.

If you can send private messages to admins, then let them know that you have a problem, otherwise maybe other members could forward one on your behalf.
i am unable to send any messages or register
Title: Re: Project CARS
Post by: Wiz on January 05, 2013, 11:04:09 AM
Yes, registration has been cut off.  They've met their quota and are not taking any new members at this time.  There may be special occasions where new members can join but it won't be very often, if at all.
Title: Re: Project CARS
Post by: GoesTuna11 on January 05, 2013, 11:13:42 AM
Maybe it has more to do with them reaching their quota.
I don't see why they wouldn't let you join the discussions.

If you can send private messages to admins, then let them know that you have a problem, otherwise maybe other members could forward one on your behalf.
i am unable to send any messages or register

(http://media-cache-lt0.pinterest.com/upload/235876099203489148_TTF8k92H_b.jpg)
Title: Re: Project CARS
Post by: MasterGT on January 05, 2013, 10:10:35 PM
I'm going to set up a pCars room tomorrow (Saturday) at 9pm est.  Name of the lobby will be pTuna with a password of evnet.  Everyone is welcome to join.

Although I checked for the a bit late... "Failed to resolve hostname 'pTuna'".

I want to see if TS still recognises my old IF, which should be MasterGT, but I have to check that, too.
Title: Re: Project CARS
Post by: GoesTuna11 on January 05, 2013, 10:14:50 PM
I'm going to set up a pCars room tomorrow (Saturday) at 9pm est.  Name of the lobby will be pTuna with a password of evnet.  Everyone is welcome to join.

Although I checked for the a bit late... "Failed to resolve hostname 'pTuna'".

I want to see if TS still recognises my old IF, which should be MasterGT, but I have to check that, too.

Sorry meant 12est (9pst).  multiple conversion going on in my head at once.  sorry.  Do you have Wizards teamspeak server and password?
Title: Re: Project CARS
Post by: GoesTuna11 on January 05, 2013, 10:26:08 PM
i'm going to set things up know.  who knows how long it will take me to figure out.
Title: Re: Project CARS
Post by: GoesTuna11 on January 05, 2013, 10:43:54 PM
Looks like you can't name a room so it is under my name GoesTuna11 password: event. It's open now.
Title: Re: Project CARS
Post by: MasterGT on January 05, 2013, 10:49:09 PM
I still get the same error.
Title: Re: Project CARS
Post by: MasterGT on January 05, 2013, 10:54:48 PM
Listing by "own country" should work because you are in BC, but even if I list all, GoesTuna11 does not show up, if that is the proper name for the server.
Title: Re: Project CARS
Post by: GoesTuna11 on January 05, 2013, 10:57:35 PM
Listing by "own country" should work because you are in BC, but even if I list all, GoesTuna11 does not show up, if that is the proper name for the server.

The room just collapsed when I tried to check team speak. Try now

See if you can get on team speak.
Title: Re: Project CARS
Post by: Wiz on January 05, 2013, 11:01:17 PM
MasterGT, I just sent you the Teamspeak login info in a PM.

Also, I see your room GT11, and I'll be there shortly.
Title: Re: Project CARS
Post by: GoesTuna11 on January 05, 2013, 11:19:20 PM
I see you in team speak master gt and can here your mike but you don't seam to be hearing me. The room keeps crashing on pcars. I keep restarting it.
Title: Re: Project CARS
Post by: MasterGT on January 05, 2013, 11:22:10 PM
If I recall correctly, I have to be given permission to speak.

There is a text chat window, as well, so we can do this in TS3.
Title: Re: Project CARS
Post by: MasterGT on January 06, 2013, 02:17:00 AM
Thanks for your help getting up to speed, guys, and thanks for waiting. I appreciated it.

Lots to learn, but I need to get more set up for running it more often.
Title: Re: Project CARS
Post by: Wiz on January 06, 2013, 02:34:59 AM
Thanks for your help getting up to speed, guys, and thanks for waiting. I appreciated it.

Lots to learn, but I need to get more set up for running it more often.

Thanks for coming out, MasterGT.  It's always a pleasure racing with you.

And thanks goes out to GT11 for hosting too.  Always a pleasure as well.

I'm pretty well versed in the world of pCARS so if y'all have any questions fire away.

Glad I could make it.  :)

(http://i.imgur.com/KHrEK.jpg)
Title: Re: Project CARS
Post by: MasterGT on January 06, 2013, 02:58:24 AM
No questions at this time. I just need more practice and to become more familiar with how things work.

Having some sort of regular schedule will help.
Title: Re: Project CARS
Post by: Wiz on January 06, 2013, 03:00:45 AM
Here's a couple vids from an AI (41 AI) race at Bristol I ran today...

42 @ Bristol Speed Cam (http://www.youtube.com/watch?v=NkU2TbZ-raU#ws)

42 @ Bristol Birds Eye View (http://www.youtube.com/watch?v=6yu_s0VlWsY#ws)
Title: Re: Project CARS
Post by: GoesTuna11 on January 06, 2013, 01:14:34 PM
It was good running with you guys.  This game will be worth getting if just for the new version of Silverstone.  I was hoping to do a midnight Sat PC thing since that is one of the few times that I can get on the track with you guys.  Actually I can do midnight any day but most people out east can't. 

I think that I'm going to spend the next two weeks on iRacing.  There are two contests going on and I want to get enough races in to be entered.  I'm going to try to run the stangs at Atlanta this coming week and DRC the week after.  I may also do multiclass at Silverstone in the stang.
Title: Re: Project CARS
Post by: Rek on January 07, 2013, 12:59:41 PM
How are you guys hosting a room? I know about the password but best I can figure you can only restart the same race. Or am I missing something?
Title: Re: Project CARS
Post by: Wiz on January 07, 2013, 07:25:26 PM
How are you guys hosting a room? I know about the password but best I can figure you can only restart the same race. Or am I missing something?

Not really hosting a permanent room.  After each race, we'd start a new room.
Title: Re: Project CARS
Post by: Rek on January 07, 2013, 08:56:36 PM
Thought I read that the room was given a title. Roger, not room name Roger. I understand Roger.
Title: Re: Project CARS
Post by: GoesTuna11 on January 08, 2013, 02:28:26 AM
Thought I read that the room was given a title. Roger, not room name Roger. I understand Roger.

 Silly me assumed that you could just name rooms without ever testing it. Never thought we'd get kicked out after every race either.
Title: Re: Project CARS
Post by: Rek on January 08, 2013, 07:02:22 AM
Thought I read that the room was given a title. Roger, not room name Roger. I understand Roger.

 Silly me assumed that you could just name rooms without ever testing it. Never thought we'd get kicked out after every race either.

Yeah, But it's only temporary. It is a pain in the ass but I'm sure they will have an active lobby soon. You can restart a race, just cant reset a new track and car.
Title: Re: Project CARS
Post by: MasterGT on January 11, 2013, 04:17:42 AM
I have been trying to read some of their forum.
Some people get really upset about passworded rooms.

Is there a good way to know which bugs or problems have already been posted and acknowledged?
Title: Re: Project CARS
Post by: Rek on January 11, 2013, 07:09:35 AM
I have been trying to read some of their forum.
Some people get really upset about passworded rooms.

Is there a good way to know which bugs or problems have already been posted and acknowledged?
http://forum.wmdportal.com/forumdisplay.php?50-pCARS-Bug-Reports (http://forum.wmdportal.com/forumdisplay.php?50-pCARS-Bug-Reports)
Title: Re: Project CARS
Post by: GrumpyTuna on January 11, 2013, 02:32:03 PM


 Any set in stone release date yet!
Title: Re: Project CARS
Post by: Wiz on January 11, 2013, 02:59:25 PM


 Any set in stone release date yet!

Not yet.
Title: Re: Project CARS
Post by: MasterGT on January 11, 2013, 08:13:30 PM
I looked up Shift. There was about an 18-month gap between Shift and Shift 2, so given that they are on their own, no publisher, and taking on a bigger project, I'd guess at about two+ years from when they started.

Does anyone know the inception date?
Title: Re: Project CARS
Post by: Rek on January 11, 2013, 08:26:57 PM
I looked up Shift. There was about an 18-month gap between Shift and Shift 2, so given that they are on their own, no publisher, and taking on a bigger project, I'd guess at about two+ years from when they started.

Does anyone know the inception date?

Seems like it started taking off mid  2011. I'm only going off Devs join date  :laugh Too much searching for me. Last I read October 2013 but they wont confirm :-\
Title: Re: Project CARS
Post by: Wiz on January 11, 2013, 09:09:25 PM


Does anyone know the inception date?

I believe the idea was born in Ian Bell's head in late 2010 or early 2011.  He first brought the idea to the public over at NoGrip Racing forums around April 2011.
Title: Re: Project CARS
Post by: MasterGT on January 12, 2013, 01:24:45 AM
So that means, at the bare minimum, April 2013.
Won't happen.

They are going to need a reasonable amount of time to either find a publisher who will take the project on, or publish it themselves, which eats resources, mainly money for promotion. A year from now looks more reasonable.

Title: Re: Project CARS
Post by: Rek on January 12, 2013, 01:37:38 AM


Does anyone know the inception date?

I believe the idea was born in Ian Bell's head in late 2010 or early 2011.  He first brought the idea to the public over at NoGrip Racing forums around April 2011.
Are you sure? I heard it was during an induced mushroom coma. The ancient elders told him "if you build it they will come" that was June 5st 2011
Title: Re: Project CARS
Post by: MasterGT on January 13, 2013, 12:37:42 PM
Reading their forums is like watching any new group of people trying to feel their way around in the dark with no flashlights.

Some people are confident and willing to work with others, set up races, maybe organised a series, etc.

Others have little confidence, pussyfoot around problems, don't know how to handle problems, don't have a comfortable controller, so they flop around a track, etc.

Some don't want passworded rooms because they are the downfall of civilization, some refuse to recognise the benefits of responsibly using VoIP during racing.

With fewer host controls, some don't know how to deal with crashers and bashers, who they call griefers.

History repeating itself.
Title: Re: Project CARS
Post by: Rek on January 15, 2013, 10:40:46 AM
1991 BMW M3 E30

Expect the car to be driveable in your next build.


(http://i283.photobucket.com/albums/kk285/deadonat500yards/1991BMWM3E30_zps30a8a81f.jpg)
Title: Re: Project CARS
Post by: Rek on January 15, 2013, 11:35:12 AM
Not sure if I was allowed to snag that picture or not? So don't tell anyone  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Project CARS
Post by: DudeTuna on January 15, 2013, 12:35:54 PM
The rear bumper looks askew.
Title: Re: Project CARS
Post by: Wiz on January 15, 2013, 12:36:16 PM
Uh oh...


Quote
CEASE AND DESIST DEMAND
Pursuant to Title 17 of the United States Code
[1/15/13]

Ballistictuna

Dear Mr. Tuna:
This law firm represents Slightly Mad Studio’s. If you are represented by legal counsel, please direct this letter to your attorney immediately and have your attorney notify us of such representation.
We are writing to notify you that your unlawful copying of Project C.A.R.S infringes upon our client’s exclusive copyrights.  Accordingly, you are hereby directed to
CEASE AND DESIST ALL COPYRIGHT INFRINGEMENT.
           Slightly Mad Studio’s is the owner a copyright in various aspects of Project C.A.R.S.  Under United States copyright law, Slightly Mad Studio’s copyrights have been in effect since the date that Project C.A.R.S. was created.  All copyrightable aspects of Project C.A.R.S. are copyrighted under United States copyright law.
It has come to our attention that you have been copying Slightly Mad Studio’s work.  We have copies of your unlawful copies to preserve as evidence. Your actions constitute copyright infringement in violation of United States copyright laws.  Under 17 U.S.C. 504, the consequences of copyright infringement include statutory damages of between $750 and $30,000 per work, at the discretion of the court, and damages of up to $150,000 per work for willful infringement.  If you continue to engage in copyright infringement after receiving this letter, your actions will be evidence of “willful infringement.”
We demand that you immediately (A) cease and desist your unlawful copying of Slightly Mad Studio’s  work and (B) provide us with prompt written assurance within ten (10) days that you will cease and desist from further infringement of Slightly Mad Studio’s copyrighted works.
If you do not comply with this cease and desist demand within this time period, Slightly Mad Studio’s  is entitled to use your failure to comply as evidence of “willful infringement” and seek monetary damages and equitable relief for your copyright infringement. In the event you fail to meet this demand, please be advised that Slightly Mad Studio’s has asked us to communicate to you that it will contemplate pursuing all available legal remedies, including seeking monetary damages, injunctive relief, and an order that you pay court costs and attorney’s fees.  Your liability and exposure under such legal action could be considerable.
Before taking these steps, however, my client wished to give you one opportunity to discontinue your illegal conduct by complying with this demand within ten (10) days.  Accordingly, please sign and return the attached Agreement within ten (10) days.
Robert Villanova
876 Main Street
Topeka, KS  USA

If you or your attorney have any questions, please contact me directly.
Sincerely,

Robert Villanova


Sorry for the formatting, it didn't format correctly when I pasted it here from the pCARS forums.
Title: Re: Project CARS
Post by: DudeTuna on January 15, 2013, 12:44:48 PM
We have copies of the copies of the copies of your unlawful copies.

(http://i283.photobucket.com/albums/kk285/deadonat500yards/1991BMWM3E30_zps30a8a81f.jpg)

 
Title: Re: Project CARS
Post by: MasterGT on January 15, 2013, 01:27:10 PM
Uh oh...


Quote
CEASE AND DESIST DEMAND
Pursuant to Title 17 of the United States Code
[1/15/13]

Ballistictuna

Dear Mr. Tuna:
This law firm represents Slightly Mad Studio’s. If you are represented by legal counsel, please direct this letter to your attorney immediately and have your attorney notify us of such representation.
We are writing to notify you that your unlawful copying of Project C.A.R.S infringes upon our client’s exclusive copyrights.  Accordingly, you are hereby directed to
CEASE AND DESIST ALL COPYRIGHT INFRINGEMENT.
           Slightly Mad Studio’s is the owner a copyright in various aspects of Project C.A.R.S.  Under United States copyright law, Slightly Mad Studio’s copyrights have been in effect since the date that Project C.A.R.S. was created.  All copyrightable aspects of Project C.A.R.S. are copyrighted under United States copyright law.
It has come to our attention that you have been copying Slightly Mad Studio’s work.  We have copies of your unlawful copies to preserve as evidence. Your actions constitute copyright infringement in violation of United States copyright laws.  Under 17 U.S.C. 504, the consequences of copyright infringement include statutory damages of between $750 and $30,000 per work, at the discretion of the court, and damages of up to $150,000 per work for willful infringement.  If you continue to engage in copyright infringement after receiving this letter, your actions will be evidence of “willful infringement.”
We demand that you immediately (A) cease and desist your unlawful copying of Slightly Mad Studio’s  work and (B) provide us with prompt written assurance within ten (10) days that you will cease and desist from further infringement of Slightly Mad Studio’s copyrighted works.
If you do not comply with this cease and desist demand within this time period, Slightly Mad Studio’s  is entitled to use your failure to comply as evidence of “willful infringement” and seek monetary damages and equitable relief for your copyright infringement. In the event you fail to meet this demand, please be advised that Slightly Mad Studio’s has asked us to communicate to you that it will contemplate pursuing all available legal remedies, including seeking monetary damages, injunctive relief, and an order that you pay court costs and attorney’s fees.  Your liability and exposure under such legal action could be considerable.
Before taking these steps, however, my client wished to give you one opportunity to discontinue your illegal conduct by complying with this demand within ten (10) days.  Accordingly, please sign and return the attached Agreement within ten (10) days.
Robert Villanova
876 Main Street
Topeka, KS  USA

If you or your attorney have any questions, please contact me directly.
Sincerely,

Robert Villanova


Sorry for the formatting, it didn't format correctly when I pasted it here from the pCARS forums.

(http://i.imgur.com/yH7eigp.jpg)
Title: Re: Project CARS
Post by: Rek on January 15, 2013, 02:56:45 PM


If you are represented by legal counsel, 

Why yes, yes I am.  See below :D
Title: Re: Project CARS
Post by: Rek on January 15, 2013, 03:08:50 PM
Uh oh...


Quote
CEASE AND DESIST DEMAND
Pursuant to Title 17 of the United States Code
[1/15/13]

Ballistictuna

Dear Mr. Tuna:
This law firm represents Slightly Mad Studio’s. If you are represented by legal counsel, please direct this letter to your attorney immediately and have your attorney notify us of such representation.
We are writing to notify you that your unlawful copying of Project C.A.R.S infringes upon our client’s exclusive copyrights.  Accordingly, you are hereby directed to
CEASE AND DESIST ALL COPYRIGHT INFRINGEMENT.
           Slightly Mad Studio’s is the owner a copyright in various aspects of Project C.A.R.S.  Under United States copyright law, Slightly Mad Studio’s copyrights have been in effect since the date that Project C.A.R.S. was created.  All copyrightable aspects of Project C.A.R.S. are copyrighted under United States copyright law.
It has come to our attention that you have been copying Slightly Mad Studio’s work.  We have copies of your unlawful copies to preserve as evidence. Your actions constitute copyright infringement in violation of United States copyright laws.  Under 17 U.S.C. 504, the consequences of copyright infringement include statutory damages of between $750 and $30,000 per work, at the discretion of the court, and damages of up to $150,000 per work for willful infringement.  If you continue to engage in copyright infringement after receiving this letter, your actions will be evidence of “willful infringement.”
We demand that you immediately (A) cease and desist your unlawful copying of Slightly Mad Studio’s  work and (B) provide us with prompt written assurance within ten (10) days that you will cease and desist from further infringement of Slightly Mad Studio’s copyrighted works.
If you do not comply with this cease and desist demand within this time period, Slightly Mad Studio’s  is entitled to use your failure to comply as evidence of “willful infringement” and seek monetary damages and equitable relief for your copyright infringement. In the event you fail to meet this demand, please be advised that Slightly Mad Studio’s has asked us to communicate to you that it will contemplate pursuing all available legal remedies, including seeking monetary damages, injunctive relief, and an order that you pay court costs and attorney’s fees.  Your liability and exposure under such legal action could be considerable.
Before taking these steps, however, my client wished to give you one opportunity to discontinue your illegal conduct by complying with this demand within ten (10) days.  Accordingly, please sign and return the attached Agreement within ten (10) days.
Robert Villanova
876 Main Street
Topeka, KS  USA

If you or your attorney have any questions, please contact me directly.
Sincerely,

Robert Villanova


Sorry for the formatting, it didn't format correctly when I pasted it here from the pCARS forums.


 (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Project CARS
Post by: Rek on January 15, 2013, 03:12:37 PM
The rear bumper looks askew.

Thats wack!  I didnt catch that  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Project CARS
Post by: Wiz on January 15, 2013, 03:25:11 PM
Eh, it was the best I could do on my 10 minute break.   (http://i.imgur.com/LmjyBgx.gif) (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Project CARS
Post by: Wiz on January 18, 2013, 04:57:36 PM
Mercedes!  :)
Title: Re: Project CARS
Post by: GrumpyTuna on January 18, 2013, 05:16:30 PM


 Like BMW's more! Just hope this game turns out to be a great one on the PS3, because that's all i have!(No PC or Xbox) I will be crossing my fingers! ;)
Title: Re: Project CARS
Post by: Wiz on January 18, 2013, 05:19:20 PM


 Like BMW's more!

We already got those!  :)
Title: Re: Project CARS
Post by: GrumpyTuna on January 18, 2013, 05:27:30 PM
 They just did post some videos of the M3 over at gtplanet. They are new to me. :-[  Sorry!


 PS. Do the have either of these?
Title: Re: Project CARS
Post by: Wiz on January 18, 2013, 07:11:17 PM
PS. Do the have either of these?

No. I wish they did though! :bummer
Title: Re: Project CARS
Post by: Boston77Bruins on January 18, 2013, 10:52:08 PM


If you are represented by legal counsel, 

Why yes, yes I am.  See below :D






BAHAHAHAHAHAHAHA
Title: Re: Project CARS
Post by: Rek on January 19, 2013, 09:51:21 AM
Mercedes!  :)
Did i miss an announcement?
Title: Re: Project CARS
Post by: Wiz on January 19, 2013, 11:03:20 AM
Mercedes!  :)
Did i miss an announcement?

Yes.   http://forum.wmdportal.com/showthread.php?10646-The-unnamed-German-car-manufacturer-license-discussion-(from-Automaniax-thread)&p=358478&viewfull=1#post358478 (http://forum.wmdportal.com/showthread.php?10646-The-unnamed-German-car-manufacturer-license-discussion-(from-Automaniax-thread)&p=358478&viewfull=1#post358478)
Title: Re: Project CARS
Post by: Wiz on January 19, 2013, 05:35:51 PM
Looks like there might be some pCARS action going on tonight.  I'll post more details later.
Title: Re: Project CARS
Post by: MasterGT on January 19, 2013, 06:27:05 PM
Uh, oh. I just dug out my Logitech EX wheel and the steering column is wobbling all over, so it looks as if my wheel choice just got even more limited.
Title: Re: Project CARS
Post by: Rek on January 21, 2013, 03:08:05 PM
Looks like there might be some pCARS action going on tonight.  I'll post more details later.
Goos times running the BMW's Saturday guys. The Procar is bad ass hella fun.  :)
Title: Re: Project CARS
Post by: MasterGT on January 21, 2013, 06:34:00 PM
Anyone using the new update? I hope to update tomorrow.

I asked a video card question on the Tuna board, but didn't see a reply earlier.
Title: Re: Project CARS
Post by: Wiz on January 21, 2013, 06:43:31 PM
Anyone using the new update? I hope to update tomorrow.

Yes.  There are 2 new BMW's in the latest update.  The older one is quite fun.  The newer car (M3 GT2) needs some work.

I asked a video card question on the Tuna board, but didn't see a reply earlier.
 

I didn't see this... can you post it in here?  Nevermind, I see it now.
Title: Re: Project CARS
Post by: Wiz on January 21, 2013, 08:11:02 PM
I asked a video card question on the Tuna board, but didn't see a reply earlier.

What is your current card?
Title: Re: Project CARS
Post by: MasterGT on January 22, 2013, 12:23:32 AM
It is an ATI Radeon 5500 HDMI 1.3 card.
Title: Re: Project CARS
Post by: Wiz on January 22, 2013, 07:46:53 AM
It is an ATI Radeon 5500 HDMI 1.3 card.

For reference, the card you linked to on the other site (the GT 640) scores a 1302.  The minimum recommended card for pCARS scores a 926.

I think 5500 is the base "series" of cards, I don't think there is an actual "5500" card.  The only two I see are a 5550 and a 5570.  The 5550 scores a 424 and the 5570 a 797.

The card you linked should run pCARS ok.  Expect a moderate increase compared to what you're running now.  That said, I think your money could be better spent, though I'm not 100% sure any of the cards I'd recommend have hdmi 1.4  I'd have to do some research.

***Note:  I'm still not 100% sure that these scores are the absolute best way to benchmark performance.  Scores are taken from this page... http://www.videocardbenchmark.net/high_end_gpus.html (http://www.videocardbenchmark.net/high_end_gpus.html)
Title: Re: Project CARS
Post by: MasterGT on January 22, 2013, 10:44:59 AM
If I recall, the card number came from Windows' hardware manager. The current card works and, at the moment, that's all that really matters.
Title: Re: Project CARS
Post by: MasterGT on January 28, 2013, 09:27:39 AM
The Facebook Page has a new notice that (American) Thanksgiving will be the release date, for all platforms.
Title: Re: Project CARS
Post by: CharlieTuna on January 28, 2013, 11:59:25 AM
Ah, so...  It will arrive a little sooner than "soon". 
:jp
Title: Re: Project CARS
Post by: DudeTuna on January 28, 2013, 12:12:31 PM
Thursday November 26 2015

Oh boy!
Title: Re: Project CARS
Post by: MasterGT on January 28, 2013, 12:35:25 PM
Hmmm, that was on the Facebook page, on Saturday. Unfortunately, I didn't realise until now that it is only a fan page. Now there is discussion about what it really means, but as far as I can tell, Thanksgiving is still only a wished for date.

I apologise for any confusion.
Title: Re: Project CARS
Post by: EX_stream_tuna on January 29, 2013, 01:28:28 PM
Reading their forums is like watching any new group of people trying to feel their way around in the dark with no flashlights.

Some people are confident and willing to work with others, set up races, maybe organised a series, etc.

Others have little confidence, pussyfoot around problems, don't know how to handle problems, don't have a comfortable controller, so they flop around a track, etc.

Some don't want passworded rooms because they are the downfall of civilization, some refuse to recognise the benefits of responsibly using VoIP during racing.

With fewer host controls, some don't know how to deal with crashers and bashers, who they call griefers.

History repeating itself.

FYI, Dan_Zitions from the PSN forum is over there but I'm not sure what name he uses in pCARS.  You can probably tell by his posting style, good bad or ugly.  Last I heard he was deeply involved in providing feedback about the game...
Title: Re: Project CARS
Post by: GoesTuna11 on February 03, 2013, 10:50:06 AM
Tried out the Ford Mark IV (or whatever it is) and the Focus this week.  Couldn't keep the Mark IV on the track.  Maybe that's how it's supposed to drive.  Couldn't keep the Focus on track.  I'm pretty sure that cars should be a lot easier to drive.  Everything still feels so disjointed.  It's like every car has its own laws of physics.
Title: Re: Project CARS
Post by: Wiz on February 03, 2013, 11:48:21 AM
Yeah the Focus sucks.

The SLS is fun if you like drifting.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Project CARS
Post by: Wiz on February 04, 2013, 04:00:46 PM
[150] Project CARS - Build 397 | 2012 BMW M3 GT @ Milan GP ( Monza ) (http://www.youtube.com/watch?v=nhGq_g5FvI4#ws)


Make sure to set the vid to 720P.

Even though I think the rain reflections in the road are almost too "perfect" (for lack of a better word), it's still pretty damn impressive.
Title: Re: Project CARS
Post by: LooneyTuna on February 04, 2013, 04:51:50 PM
[150] Project CARS - Build 397 | 2012 BMW M3 GT @ Milan GP ( Monza ) (http://www.youtube.com/watch?v=nhGq_g5FvI4#ws)


Make sure to set the vid to 720P.

Even though I think the rain reflections in the road are almost too "perfect" (for lack of a better word), it's still pretty damn impressive.

Is that back seat driver view? :wat  ^-^

The view is similar to Forza 4 with the interior moving and all.
Title: Re: Project CARS
Post by: Feldynn on February 04, 2013, 08:27:36 PM
Even though I think the rain reflections in the road are almost too "perfect" (for lack of a better word), it's still pretty damn impressive.

It is an impressive video for sure, I think I see what you mean about the reflections.. it looks almost like driving on a glass-like surface rather than just a wet road, like the reflections are too sharp and precise (the difference between still water and rippling water for example).


Is that back seat driver view? (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/icon_beuj.gif)  ^-^

The view is similar to Forza 4 with the interior moving and all.

I think it's in-Helmet view, so you have regular cockpit view like in GT5 then an even more realistic driver's-eye view from inside the helmet.
Title: Re: Project CARS
Post by: GoesTuna11 on February 04, 2013, 10:26:47 PM
Having grown up in Vancouver, I'm pretty well an expert on rain.  Looks like the track is covered in a layer of standing water.  You wouldn't want to drive that at highway speeds with all seasons let alone race a car on it.  It does look impressive though.
Title: Re: Project CARS
Post by: Wiz on February 16, 2013, 02:59:18 PM
Ran this last night...  This car is getting better and better...

Z4 Cockpit Cam @ Nords (http://www.youtube.com/watch?v=XfA9L8Sz8jk#ws)

Z4 Replay @ Nords (http://www.youtube.com/watch?v=pDhteIwgNG4#ws)
Title: Re: Project CARS
Post by: GoesTuna11 on February 16, 2013, 03:11:25 PM
any other cars that are pretty good with this build?
Title: Re: Project CARS
Post by: Wiz on February 16, 2013, 03:27:33 PM
any other cars that are pretty good with this build?

The BMW M3 GT was fun too.  As was the M1 Procar.  The Ford Mk IV was still a handful.

That was all we ran last night I think, didn't try any others.
Title: Re: Project CARS
Post by: Wiz on February 18, 2013, 11:21:27 AM
These were posted by a user over at GTP...

Quote

(http://farm9.staticflickr.com/8372/8482147575_a89642e228_c.jpg)[/url]

(http://farm9.staticflickr.com/8388/8482149023_7d26c32fdc_c.jpg) (http://farm9.staticflickr.com/8388/8482149023_6b4d1ad151_h.jpg)

(http://farm9.staticflickr.com/8231/8483243336_3bce4bdd76_c.jpg) (http://farm9.staticflickr.com/8231/8483243336_97babc6d5e_h.jpg)

(http://farm9.staticflickr.com/8109/8482140001_1d9c1a1e1a_c.jpg) (http://farm9.staticflickr.com/8109/8482140001_51859c021d_h.jpg)

(http://farm9.staticflickr.com/8530/8482144499_30815c36fb_c.jpg) (http://farm9.staticflickr.com/8530/8482144499_9bfb2d86c5_h.jpg)

(http://farm9.staticflickr.com/8367/8483232466_9e22d65314_c.jpg) (http://farm9.staticflickr.com/8367/8483232466_4bf67bb8b0_h.jpg)

(http://farm9.staticflickr.com/8232/8482143039_f7c33bb26c_c.jpg) (http://farm9.staticflickr.com/8232/8482143039_6cd72b3a5b_h.jpg)

(http://farm9.staticflickr.com/8093/8482150599_5d646c0844_c.jpg) (http://farm9.staticflickr.com/8093/8482150599_4318cd5a47_h.jpg)

(http://farm9.staticflickr.com/8517/8483245006_e3a88bca7f_c.jpg) (http://farm9.staticflickr.com/8517/8483245006_7da53bd0b9_h.jpg)

(http://farm9.staticflickr.com/8232/8483246556_d7a85b735a_c.jpg) (http://farm9.staticflickr.com/8232/8483246556_5b1881bbc9_h.jpg)

(http://farm9.staticflickr.com/8099/8483237040_9a9c51469f_c.jpg) (http://farm9.staticflickr.com/8099/8483237040_3d9267c243_h.jpg)

Title: Re: Project CARS
Post by: ChromeTuna on February 18, 2013, 11:56:30 AM
Wow, those look awesome.
Title: Re: Project CARS
Post by: Boston77Bruins on February 18, 2013, 01:08:47 PM
With all that sun and rain together, where's the rainbows? (http://i.imgur.com/LmjyBgx.gif)

That is looking sick!

Chubby? Check.
Title: Re: Project CARS
Post by: GoesTuna11 on February 18, 2013, 01:11:39 PM
Very nice but it doesn't look nearly that good on my computer and I have a pretty powerful video card. I guess I need to take a closer look at my settings.
Title: Re: Project CARS
Post by: Brindle on February 18, 2013, 01:57:34 PM
Very nice but it doesn't look nearly that good on my computer and I have a pretty powerful video card. I guess I need to take a closer look at my settings.

I know what you mean.  Triples are killer on a card.
Title: Re: Project CARS
Post by: Wiz on February 18, 2013, 02:29:39 PM
He has a GTX580.  Not a bad card, but not top of the line either.

I believe he is downsampling like a mofo and is also using a fxaa injector.  As far as I know, their is no post editing being done to his shots.
Title: Re: Project CARS
Post by: Wiz on February 18, 2013, 10:20:26 PM
Ran this tonight...  really liking all the BMW's in the game right now!  Kick it up to 720P for better veiwing.


Turner BMW @ Monza (http://www.youtube.com/watch?v=KuAm2QoP3Lw#ws)
Title: Re: Project CARS
Post by: ChromeTuna on February 18, 2013, 10:34:40 PM
Turner livery! :tu

The leaves are a nice touch.
Title: Re: Project CARS
Post by: GoesTuna11 on February 19, 2013, 12:10:26 AM
how do you get rain to appear on your windshield?
Title: Re: Project CARS
Post by: GoesTuna11 on February 19, 2013, 07:43:10 AM
Are pit stops not implemented yet?  I tried heading into the pits on an ai race and just hit an invisible wall.  On another track, it let me into the pits but gave me a warning for cutting the track.

I played with some of the graphics settings.  I think my biggest problem is that I'm running triple screen.  Second is that I have an ATI card.  Great for iRacing but not as good for pcars.  I've managed to get around 55fps which is a far car from the 100+ sometimes 200 in iracing.  Interestingly, I tried the DX9 version of the game and got almost the same framerate but got horrible microstutters.
Title: Re: Project CARS
Post by: Wiz on February 19, 2013, 07:44:32 AM
how do you get rain to appear on your windshield?

I'm not 100% certain but I think only a few cars have this feature right now.  Not sure which ones.
Title: Re: Project CARS
Post by: Wiz on February 19, 2013, 07:45:10 AM
Are pit stops not implemented yet? 

They are not.
Title: Re: Project CARS
Post by: DudeTuna on February 19, 2013, 10:57:05 AM
Very nice but it doesn't look nearly that good on my computer and I have a pretty powerful video card. I guess I need to take a closer look at my settings.

I know what you mean.  Triples are killer on a card.

Three of these in SLI and there won't be any decrease in frame rate.
GeForce GTX Titan $999.00
(http://img.gawkerassets.com/img/18f4mqnx26c1jjpg/original.jpg)

(http://img.gawkerassets.com/img/18f4mqvsyxddtjpg/original.jpg)
Title: Re: Project CARS
Post by: Wiz on February 19, 2013, 01:18:20 PM
Are pit stops not implemented yet? 

They are not.

Looks like they're doing some pretty cool shit with pitstops though.... http://forum.wmdportal.com/showthread.php?9776-Animation-Pit-stop&highlight=pit+stop (http://forum.wmdportal.com/showthread.php?9776-Animation-Pit-stop&highlight=pit+stop)

Note:  Non pCARS members will not be able to see that link.
Title: Re: Project CARS
Post by: DudeTuna on February 19, 2013, 03:23:13 PM
The link doesn't work, but then I'm not a member so that makes sense. Hey Wizard remember when you mentioned posting results in TunaCup faster than Brindle? Remember?  :laugh
Title: Re: Project CARS
Post by: Wiz on February 19, 2013, 04:40:16 PM
Hey Wizard remember when you mentioned posting results in TunaCup faster than Brindle? Remember?  :laugh

 (http://i.imgur.com/LmjyBgx.gif)  I knew that would come back to bite me in the ass sooner rather than later.  (http://i.imgur.com/LmjyBgx.gif)


Driver   Team   Time   Diff   Laps
N. Rosberg   Mercedes AMG   1:22.616   -   54
K. Raikkonen   Lotus F1 Team   1:22.623   +0.007   44
F. Alonso   Ferrari   1:22.952   +0.336   110
S. Vettel   Red Bull Racing   1:22.965   +0.349   66
P. Maldonado   Williams   1:23.733   +1.117   86
D. Ricciardo   Toro Rosso   1:23.884   +1.268   73
S. Perez   McLaren   1:24.124   +1.508   77
P. Di Resta   Force India   1:24.144   +1.528   82
E. Gutierrez   Sauber   1:25.124   +2.508   68
M. Chilton   Marussia   1:26.747   +4.131   65
Ch. Pic   Caterham   1:27.534   +4.918   49

Here's my pCARS Q lap...

pCARS Barcelona Qualifying (http://www.youtube.com/watch?v=BQMo2rJZ5fQ#ws)

It's a 1:22.940   Take that Alonso!!!
Title: Re: Project CARS
Post by: DudeTuna on February 19, 2013, 04:51:32 PM
Hey Wizard remember when you mentioned posting results in TunaCup faster than Brindle? Remember?  :laugh

 (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)  I knew that would come back to bite me in the ass sooner rather than later.  (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)


Driver   Team   Time   Diff   Laps
N. Rosberg   Mercedes AMG   1:22.616   -   54
K. Raikkonen   Lotus F1 Team   1:22.623   +0.007   44
F. Alonso   Ferrari   1:22.952   +0.336   110
S. Vettel   Red Bull Racing   1:22.965   +0.349   66
P. Maldonado   Williams   1:23.733   +1.117   86
D. Ricciardo   Toro Rosso   1:23.884   +1.268   73
S. Perez   McLaren   1:24.124   +1.508   77
P. Di Resta   Force India   1:24.144   +1.528   82
E. Gutierrez   Sauber   1:25.124   +2.508   68
M. Chilton   Marussia   1:26.747   +4.131   65
Ch. Pic   Caterham   1:27.534   +4.918   49

Here's my pCARS Q lap...

pCARS Barcelona Qualifying (http://www.youtube.com/watch?v=BQMo2rJZ5fQ#ws)

It's a 1:22.940   Take that Alonso!!!


The fast laps were on the Medium tires btw.
Title: Re: Project CARS
Post by: LooneyTuna on February 19, 2013, 05:49:05 PM


Note:  Non pCARS members will not be able to see that link.

:mono

 (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Project CARS
Post by: Wiz on February 20, 2013, 09:11:54 AM
Let's get together this Friday night after the TunaCup race...

Instead of the usual "fuck around with the most recent update",  let's do some actual racing.

Toss out some ideas for combos if you want.  I'd like to run the Asano DTM @ Brno (Moravia) and the BMW M3 GT2 @ Silverstone (NorthHampton)
Title: Re: Project CARS
Post by: GoesTuna11 on February 20, 2013, 10:20:09 AM
Let's get together this Friday night after the TunaCup race...

Instead of the usual "fuck around with the most recent update",  let's do some actual racing.

Toss out some ideas for combos if you want.  I'd like to run the Asano DTM @ Brno (Moravia) and the BMW M3 GT2 @ Silverstone (NorthHampton)

I'm in.  I'll run whatever everyone else wants to run.  What time does the TunaCup race end?
Title: Re: Project CARS
Post by: Wiz on February 20, 2013, 10:53:59 AM
I'm in.  I'll run whatever everyone else wants to run.  What time does the TunaCup race end?

TunaCup is done by around 10 eastern.
Title: Re: Project CARS
Post by: GoesTuna11 on February 20, 2013, 11:22:35 AM
I'm in.  I'll run whatever everyone else wants to run.  What time does the TunaCup race end?

TunaCup is done by around 10 eastern.

I'll hop on when I can.  Depending on how the day goes(work/kids) it might not be until 11:30-12.
Title: Re: Project CARS
Post by: MasterGT on February 20, 2013, 12:12:04 PM
I will try to be there, maybe for both.
Title: Re: Project CARS
Post by: Wiz on February 20, 2013, 01:27:23 PM
I'll just plan on starting at around 11:00.  That'll give us a little break after TunaCup which is good.
Title: Re: Project CARS
Post by: Rek on February 20, 2013, 06:03:51 PM
cool
Title: Re: Project CARS
Post by: Wiz on February 22, 2013, 12:15:03 PM
Tip of the day -  Put a -skipcrowds switch on your launcher to get an FPS increase.
Title: Re: Project CARS
Post by: DudeTuna on February 22, 2013, 12:59:47 PM
Tip of the day -  Put a -skipcrowds switch on your launcher to get an FPS increase.

That's why there was no one in the stands to witness your awesome lap at Barcelona.
Title: Re: Project CARS
Post by: Wiz on February 22, 2013, 01:14:05 PM
Tip of the day -  Put a -skipcrowds switch on your launcher to get an FPS increase.

That's why there was no one in the stands to witness your awesome lap at Barcelona.

Nah, that was just because nobody likes me.  :laugh
Title: Re: Project CARS
Post by: GoesTuna11 on February 22, 2013, 01:50:57 PM

Tip of the day -  Put a -skipcrowds switch on your launcher to get an FPS increase.

I'd hate to deny the little people the pleasure of watching me drive but this may be worth it.
Title: Re: Project CARS
Post by: MasterGT on February 22, 2013, 03:14:57 PM
I want that in GT5!
Title: Re: Project CARS
Post by: Rek on February 22, 2013, 05:41:51 PM
Tip of the day -  Put a -skipcrowds switch on your launcher to get an FPS increase.
Switch what. Where :-\
Title: Re: Project CARS
Post by: DudeTuna on February 22, 2013, 05:57:05 PM
Tip of the day -  Put a -skipcrowds switch on your launcher to get an FPS increase.
Switch what. Where :-\

It might be a text file. search for anime tentacle pron.
Title: Re: Project CARS
Post by: GoesTuna11 on February 23, 2013, 11:28:17 AM
Thanks guys, that was fun.  pcars is still an uneven experience.  Some combos were great.  The Z4 at the ring was a mess.  Looks like they added a bunch of 3D trees to the ring, which look fabulous but it doesn't really look like the ring anymore.
Title: Re: Project CARS
Post by: MasterGT on February 23, 2013, 11:44:29 AM
I wish that I could have made it, but it was at the wrong time for me.

I haven't run it in weeks!
Title: Re: Project CARS
Post by: Wiz on February 23, 2013, 12:07:46 PM
I wish that I could have made it, but it was at the wrong time for me.

Is there a day and/or time that works better for you?  I'd like to make this a weekly thing but would also like it if everyone here that has the game has the opportunity to be involved.
Title: Re: Project CARS
Post by: MasterGT on February 23, 2013, 08:41:09 PM
The only computer that runs it is in the bedroom, so I need it to be relatively early, or on Friday nights. My wife works late that night, so that would help, but it is inconsistent.

It would be better earlier in the day, so weekend days might work, if I don't go out. Week days is best, but then everyone else is working.

It gets a bit complicated...
Title: Re: Project CARS
Post by: Wiz on February 25, 2013, 10:17:04 AM
New car coming in this Fridays build...

(http://i.imgur.com/2W3Cz7V.jpg)

(http://i.imgur.com/DxXWln8.jpg)
Title: Re: Project CARS
Post by: Wiz on February 26, 2013, 10:10:45 AM
Looks like another new car this week.  The RUF RGT8

(http://i.imgur.com/YBC4I9L.jpg)
Title: Re: Project CARS
Post by: Rek on February 26, 2013, 11:22:04 AM
Looks like another new car this week.  The RUF RGT8

(http://i.imgur.com/YBC4I9L.jpg)

Roof Roof
Title: Re: Project CARS
Post by: Rek on February 26, 2013, 11:26:33 AM
Also also :goodboy
Title: Re: Project CARS
Post by: Wiz on February 27, 2013, 08:51:35 AM
So let's play with our 2 new toys this Friday.

I'd like to start with the new BMW @ Bathurst for a few short races and then just pick whatever after that.

If y'all have any suggestions of what you'd like to run, post em up.  :)
Title: Re: Project CARS
Post by: Rek on February 27, 2013, 01:05:47 PM
Seems only fitting to run the Roofs at the Green Hell. And where ever else?
Title: Re: Project CARS
Post by: MasterGT on February 28, 2013, 01:45:42 AM
I'll try to be there.
Title: Re: Project CARS
Post by: Rek on February 28, 2013, 02:56:22 PM
Just some random pics I stole from over there.


(http://i283.photobucket.com/albums/kk285/deadonat500yards/pcarsnightandclouds_zpsacae8882.jpg)

(http://i283.photobucket.com/albums/kk285/deadonat500yards/pcarsf1_zps49ffe546.jpg)

(http://i283.photobucket.com/albums/kk285/deadonat500yards/pcarsbigrek_zps07e8c6d8.jpg)
Title: Re: Project CARS
Post by: ChromeTuna on February 28, 2013, 04:17:03 PM
That damage looks impressive. How does it affect driveability, if at all?
Title: Re: Project CARS
Post by: Rek on March 01, 2013, 07:48:01 AM
That damage looks impressive. How does it affect driveability, if at all?

Good question Chrome. It's been a while since I have tried the damage modeling pysics thing. I will see if some wouldn't mind trying it out this evening.  Last time I ran full damage it was an online race in a formula car and I had my right rear taken off. Didnt realize it was even mine until after it had flew by my head.
Title: Re: Project CARS
Post by: MasterGT on March 03, 2013, 12:07:01 PM
Thanks for your patience with me getting updated, last Friday.

I'm wondering how much of this will get watered down for console players.
Title: Re: Project CARS
Post by: Feldynn on March 03, 2013, 12:23:54 PM
I'm wondering how much of this will get watered down for console players.

I was thinking about this the other day, back when I signed up for pCars they had it slated for release on the PS3 / Xbox360 but I haven't kept up with the chatter on the forum (mostly since my PC can't handle the game on minimum settings :( ) so I was wondering if there's been any official talk about the console release yet. 

Given the news about the PS4 I've been wondering (depending on how far along the PC development is) if they'll actually release it on the PS4 / NextBox instead, given the specs of the PS4 and it's more PC-style architecture it might make it much easier to port pCars from PC to the PS4 (and hopefully Nextbox) than to the current generation ones.

Also, if they did that it might mean they could keep a lot more of the complex stuff the PC version has given the power of the PS4 (graphics, damage system, physics, weather, other little track details), things that might otherwise be lost in a PS3 conversion.
Title: Re: Project CARS
Post by: MasterGT on March 03, 2013, 05:27:48 PM
The graphics and tire modelling are obvious, but I'm thinking a lot more is going to have to be cut, too.

They seem to be committed to the current consoles, so I can understand them wanting to release there, probably first. They can very easily release for the newer platforms when they are ready.
Title: Re: Project CARS
Post by: Wiz on March 06, 2013, 07:56:20 AM
(http://i.imgur.com/b5jwa6y.jpg)

(http://i.imgur.com/wBFCu09.jpg)
Title: Re: Project CARS
Post by: TunaPhreak on March 06, 2013, 09:47:30 AM
I never got in on this because it's impossible for me to setup a wheel/pedal combo where my computer is, but I'm starting to wish I did as registration's been closed forever, and I'd love to try this out even with my joystick.  If reg opens again or anyone knows of anyway to still get in on the action before full release, please do PM me!
Title: Re: Project CARS
Post by: EX_stream_tuna on March 06, 2013, 12:33:26 PM
those screenshots look AMAZING!
Title: Re: Project CARS
Post by: MasterGT on March 08, 2013, 03:58:30 PM
Since I haven't looked at it yet, does tuning actually work yet?
Title: Re: Project CARS
Post by: Wiz on March 08, 2013, 04:00:07 PM
Since I haven't looked at it yet, does tuning actually work yet?

Yes.

Title: Re: Project CARS
Post by: Wiz on March 14, 2013, 06:11:45 AM
Tomorrow night we'll be racing some cars at some tracks.

Come join us!
Title: Re: Project CARS
Post by: MasterGT on March 14, 2013, 11:55:38 AM
I missed it last week, but I will try again tomorrow.
Title: Re: Project CARS
Post by: Wiz on March 14, 2013, 12:15:28 PM
I missed it last week, but I will try again tomorrow.

We ran rFactor 2 last week so you didn't miss out.

As of this writing, I plan to alternate weeks with rF2 & pCARS on Friday nights.
Title: Re: Project CARS
Post by: Wiz on March 14, 2013, 09:48:17 PM
Here's a look at the damage model.  Keep in mind this is still a WIP and I had it set to "Visual Only".

At 0:32 you can see the earth swallow up the rear bumper, this is a known bug.

pCARS damage visual only (WIP) (http://www.youtube.com/watch?v=W6h73XarJlk#ws)
Title: Re: Project CARS
Post by: Wiz on March 15, 2013, 07:19:19 AM
Tomorrow night we'll be racing some cars at some tracks.

Come join us!

Update:  Since today is the birthday of my good friend bigREK, we will be running some races at his favorite track tonight....  the Green Hell.  Car TBD.

We'll probably hit some other tracks too though to mix it up a little.

Title: Re: Project CARS
Post by: Wiz on March 15, 2013, 03:28:35 PM
Latest rumors/news...

Release now looking like it's going to be early 2014

Looks like Nissan is in and they're going to try to get the DeltaWing.

Possibly no license deal with Audi, which kinda sucks.
Title: Re: Project CARS
Post by: Rek on March 15, 2013, 06:53:13 PM
Wizard I know you was probably expecting this so I will come right out and say it. I really FUCKED up my wheel settings in that F1 menu :laugh But them rumble strips sure do have some feedback now (http://i.imgur.com/LmjyBgx.gif) I know they have many things off by default as not to interfere with forum feedback issues. I guess :-\ That and I recon it helped keep wheel setting bugs to a minimum early on.
Title: Re: Project CARS
Post by: MasterGT on March 16, 2013, 09:35:09 AM
Tomorrow night we'll be racing some cars at some tracks.

Come join us!

Update:  Since today is the birthday of my good friend bigREK, we will be running some races at his favorite track tonight....  the Green Hell.  Car TBD.

We'll probably hit some other tracks too though to mix it up a little.

Damn! I've spent the last two days trying to get a networked printer and file shares working, so I haven't updated this one yet. At least I should have been able to stay on the track.
Title: Re: Project CARS
Post by: GoesTuna11 on March 16, 2013, 10:01:24 AM
Tomorrow night we'll be racing some cars at some tracks.

Come join us!

Update:  Since today is the birthday of my good friend bigREK, we will be running some races at his favorite track tonight....  the Green Hell.  Car TBD.

We'll probably hit some other tracks too though to mix it up a little.

Damn! I've spent the last two days trying to get a networked printer and file shares working, so I haven't updated this one yet. At least I should have been able to stay on the track.

The new build really didn't get along with my system.  First I had a hell of a time getting my wheel and pedals to work.  Probably my fault and I do have a new wheel but I did get it running before.  I'd get the pedals to work then the steering wouldn't work and vice versa then it forgot the changes that I made to the button layout.  Worse than that my fps dropped to 35 or so but it looked a lot worse.  I was getting huge microstuttering such that it looked like I was watching a slideshow at times.
Title: Re: Project CARS
Post by: MasterGT on March 16, 2013, 01:33:20 PM
This past week, they went into feature-lockdown mode, which means they should be in the beta stage, so look for a designation change in their updater.

Ian also agreed with someone who suggested that they will do a full release a few months before the end of this year, so it sounds as if Christmas will come early.

They expect a two-year lifespan for updates and DLC before they get more heavy into version 2.

pRally will happen after that, if they feel it is appropriate. There will be no snow in the first version of pCARS. There may even be other road / track new titles, in the meantime. Apparently, they have lots of ideas and plans.

They are planning on concurrent release dates for console / PC versions (efficiency and costs).

No point-to-point courses in the first release.
Title: Re: Project CARS
Post by: GoesTuna11 on March 16, 2013, 02:15:05 PM
Feature lockdown? Does that mean no pit stops for release?
Title: Re: Project CARS
Post by: MasterGT on March 16, 2013, 04:55:56 PM
I believe they were part of the necessary plan. What they meant was that they had to draw the line on anything new. Something about not becoming a GT was mentioned.  ;)
Title: Re: Project CARS
Post by: Wiz on March 16, 2013, 05:27:23 PM


Ian also agreed with someone who suggested that they will do a full release a few months before the end of this year, so it sounds as if Christmas will come early.


He later retracted that statement, saying he misread the post he was replying to.  Release probably in early 2014.
Title: Re: Project CARS
Post by: MasterGT on March 17, 2013, 12:39:16 AM
I looked for that date, but couldn't find it.
Title: Re: Project CARS
Post by: Wiz on March 17, 2013, 02:01:14 AM
I looked for that date, but couldn't find it.

http://forum.wmdportal.com/showthread.php?13424-Latest-Car-Career-Proposal&p=410769&viewfull=1#post410769 (http://forum.wmdportal.com/showthread.php?13424-Latest-Car-Career-Proposal&p=410769&viewfull=1#post410769)

http://forum.wmdportal.com/showthread.php?13424-Latest-Car-Career-Proposal&p=411213&viewfull=1#post411213 (http://forum.wmdportal.com/showthread.php?13424-Latest-Car-Career-Proposal&p=411213&viewfull=1#post411213)

Title: Re: Project CARS
Post by: Wiz on March 17, 2013, 02:29:12 AM
AFR-friendlyD3D 2013-03-16 19-18-38-40 (http://www.youtube.com/watch?v=n1QRKJ6ZLNs#)
Title: Re: Project CARS
Post by: BakedTuna on March 17, 2013, 08:31:14 AM
If that car continued on then this is no more realistic than anything else we have played so far.  ???  :-\  I know there were many other strong points like focus of car choices, read no goofy shit. But was expecting more towards the sim end of things I guess is all.
Title: Re: Project CARS
Post by: GoesTuna11 on March 17, 2013, 10:38:54 AM
If that car continued on then this is no more realistic than anything else we have played so far.  ???  :-\  I know there were many other strong points like focus of car choices, read no goofy shit. But was expecting more towards the sim end of things I guess is all.

I don't think that performance damage has been implemented yet and if it has, you can turn it off.  I think that collision physics is one of the hardest things to model.  To do it properly, you need to properly model car deformation and no one does that.  Partly because it is pretty complex and partly because (apparently) most licenses don't allow it.  Thus games have to come up with clever hacks to make collisions look acceptable.  Mostly, they are not so clever so you get funky physics such as this flip.  In iracing they allow cars to partly enter other cars which looks goofy and doesn't always work.  In one practice, I went right through another car.  pcars currently is really bad with car collisions with the side fences.
Title: Re: Project CARS
Post by: MasterGT on March 17, 2013, 10:48:44 AM
Thanks for the correction links.

I see they have a chart of what is sort of being planned on for cars.
They, apparently, signed Nissan but lost AUDI. Is that right?
Title: Re: Project CARS
Post by: Wiz on March 17, 2013, 12:56:03 PM

They, apparently, signed Nissan but lost AUDI. Is that right?

That's how I read it too...
Title: Re: Project CARS
Post by: Rek on March 21, 2013, 09:32:31 AM
Fridays build will have  SDK/API support for anyone interested.  :)
Title: Re: Project CARS
Post by: Wiz on March 21, 2013, 09:55:54 AM
Fridays build will have  SDK/API support for anyone interested.  :)

And what does that mean REK?
Title: Re: Project CARS
Post by: Wiz on March 21, 2013, 10:20:49 AM
Looks like we get a Mustang and an Evo this week too.
Title: Re: Project CARS
Post by: Rek on March 21, 2013, 12:39:32 PM
Fridays build will have  SDK/API support for anyone interested.  :)

And what does that mean REK?
Unless they was all wrong its that telemetry stuff. You know, the same thing I cant use with RF2. Fucking Motherfucker    (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)

And everyone already knows I lack all the tech stuff you all possess. I just don't understand why you want to make me look bad. To prove a point. One that everyone already knows. :'( All I wanted to do is try to contribute some information. Maybe just try to be part of the gang? Thanks for ripping it away from me. I know I am unable to go into detail like the rest of you but to try and make me look bad is just wrong. I guess next time I want to share something I will make sure to keep quite as to not be called out and ask to explain it.  
Title: Re: Project CARS
Post by: Rek on March 21, 2013, 12:43:33 PM
Looks like we get a Mustang and an Evo this week too.

Been waiting on the Evo some. Not much interested in all the production cars. GT5has that covered really well. I paid in for a racing game. Give me race cars.
Title: Re: Project CARS
Post by: Wiz on March 21, 2013, 02:33:17 PM
Fridays build will have  SDK/API support for anyone interested.  :)

And what does that mean REK?
Unless they was all wrong its that telemetry stuff. You know, the same thing I cant use with RF2. Fucking Motherfucker    (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)

And everyone already knows I lack all the tech stuff you all possess. I just don't understand why you want to make me look bad. To prove a point. One that everyone already knows. :'( All I wanted to do is try to contribute some information. Maybe just try to be part of the gang? Thanks for ripping it away from me. I know I am unable to go into detail like the rest of you but to try and make me look bad is just wrong. I guess next time I want to share something I will make sure to keep quite as to not be called out and ask to explain it.  

(http://i.imgur.com/zGNtMnT.gif)
Title: Re: Project CARS
Post by: Wiz on March 21, 2013, 02:34:09 PM
Give me race cars.

Word.
Title: Re: Project CARS
Post by: Wiz on March 21, 2013, 07:55:37 PM
Been waiting on the Evo some.

I'm also interested in trying the Evo but only becuase it's the first 4WD offering.  I'm curious what their 4WD physics will be like.  I'm not usually a fan of 4WD cars in racing games.
Title: Re: Project CARS
Post by: MasterGT on March 21, 2013, 10:28:13 PM
Fridays build will have  SDK/API support for anyone interested.  :)

And what does that mean REK?

What this means is that pCARS finally is able to make in-game data available to external software or, as the case may be, for hardware. The data can be used, as numbers, for qualification or race tracking, during or after the race finishes, say, for teams. The data can also be used to drive dials/gauges, sim equipment, such as motion seats or to simulate weather conditions. The API allows you to write a program to use the data (numbers) directly or for you to feed the data into equipment that can use it. One of the first applications will probably be something like D-Box or tactile speakers (ButtKickers).
Title: Re: Project CARS
Post by: Rek on March 22, 2013, 06:59:47 AM
Fridays build will have  SDK/API support for anyone interested.  :)

And what does that mean REK?

What this means is that pCARS finally is able to make in-game data available to external software or, as the case may be, for hardware. The data can be used, as numbers, for qualification or race tracking, during or after the race finishes, say, for teams. The data can also be used to drive dials/gauges, sim equipment, such as motion seats or to simulate weather conditions. The API allows you to write a program to use the data (numbers) directly or for you to feed the data into equipment that can use it. One of the first applications will probably be something like D-Box or tactile speakers (ButtKickers).
My bud comes to my rescue. Take that GTP_Wizard (http://i.imgur.com/LmjyBgx.gif)  And thanks MasterGT :)
Title: Re: Project CARS
Post by: MasterGT on March 23, 2013, 11:06:16 AM
Here is a thread about motion software, started in January. It does flight and racing simulation. I haven't looked at the videos yet, and the system is now broken because of the V2 update.

http://forum.wmdportal.com/showthread.php?12489-E69-Motion-2DOF-(motion-cockpit-free-software) (http://forum.wmdportal.com/showthread.php?12489-E69-Motion-2DOF-(motion-cockpit-free-software))

Title: Re: Project CARS
Post by: Wiz on March 23, 2013, 11:16:50 AM
I wish I had more money. :bummer
Title: Re: Project CARS
Post by: Wiz on March 28, 2013, 06:56:34 PM
Apparently Old Spa is in today's build....

Title: Re: Project CARS
Post by: Rek on March 29, 2013, 12:04:54 AM
Apparently Old Spa is in today's build....


Yes it is.
Title: Re: Project CARS
Post by: GoesTuna11 on March 29, 2013, 10:59:10 PM
I'm getting pretty tired of redoing all the settings whenever I play this game.  How does old Spa compare to rF2s version?
Title: Re: Project CARS
Post by: Wiz on March 30, 2013, 04:03:41 PM
Here's a vid of Old Spa...

Old Spa (http://www.youtube.com/watch?v=eAjKrjpVfR8#ws)
Title: Re: Project CARS
Post by: Wiz on March 31, 2013, 09:18:02 AM
Hated this circuit at first.... starting to warm up to it now.

Caterham @ Zolder (http://www.youtube.com/watch?v=R5xtCO_slYk#ws)
Title: Re: Project CARS
Post by: GoesTuna11 on April 07, 2013, 10:12:36 AM
Damn Wizard.  Not so magical.  Followed your advice on the -skipcrowds modifier.  I guess my microstuttering/slideshow problem must have started when I took this advice but I had blamed a new build.  Turns out that when you use the -skipcrowds modifier, the game defaults to DX9 instead of DX11.  DX9 runs like crap on my system.  Everything now works a lot smoother and looks a lot better.
Title: Re: Project CARS
Post by: Rek on April 12, 2013, 08:54:41 AM
I'm getting pretty tired of redoing all the settings whenever I play this game.  How does old Spa compare to rF2s version?

I agree that it's a shame with the weekly builds it wont save but only takes a minute to re map. Not a big deal really. Formula Gulf in todays build also. 
Title: Re: Project CARS
Post by: MX5#98 on April 12, 2013, 12:51:55 PM
Is this game or rFactor2 ever going to be released, or is it vaporware permanently.    :laugh ^-^
Title: Re: Project CARS
Post by: GoesTuna11 on April 12, 2013, 01:09:30 PM
Is this game or rFactor2 ever going to be released, or is it vaporware permanently.    :laugh ^-^

PCars is alpha or pre-alpha or something like that and will have a scheduled release date (early 2014?).  rFactor 2 on the other hand has been "released" but it isn't at a state where they are marketing it.  It is undergoing continued development.  Once the marketing guy is happy enough with the state the game is in, he will start marketing it.  Kind of a strange model.  Personally, I think it is well worth the money as it is right now.
Title: Re: Project CARS
Post by: MX5#98 on April 12, 2013, 01:50:22 PM
Well I'm ready to lay my money down. Release the kraken.
Title: Re: Project CARS
Post by: Wiz on April 22, 2013, 03:36:13 PM
If I'm reading things correctly, they just announced that they're going to release for both current & next gen consoles.
Title: Re: Project CARS
Post by: MX5#98 on April 23, 2013, 12:40:49 PM
Timeframe?
Title: Re: Project CARS
Post by: Wiz on April 23, 2013, 02:29:54 PM
Timeframe?

I assume since it probably won't take much effort to port the game over to the new consoles, the early 2014 time frame is still the goal.
Title: Re: Project CARS
Post by: Rek on April 24, 2013, 01:04:32 PM
Mercedes license

 Is now in place.

Not sure exactly what ones, but some of these will be DLC
 
1952 300 SL W194
 1971 300SEL 6.8 AMG 'Rote Sau'
 1989 Sauber C9
 1990 190E 2.5-16 Evolution 2 (DTM racing version)
 1998 CLK-LM
 2012 SLS AMG GT3
 2012 C-Class Coupe DTM
 2013 A45 AMG
 2010 SLS AMG Coupé
Title: Re: Project CARS
Post by: Wiz on May 04, 2013, 08:54:28 AM
Project C.A.R.S. - TGC-GTS championship event promo (http://www.youtube.com/watch?v=-drjf517tY4#ws)


(http://i.imgur.com/EyPNI9l.jpg)
Title: Re: Project CARS
Post by: Wiz on May 05, 2013, 01:07:21 AM
pCARS has a 240x timer....  So I present to you, the 22ish hours of Spa in 5 minutes and 20 seconds...

22ish Hours of Spa in 5:20 (http://www.youtube.com/watch?v=Vrq7rHFVUL8#ws)
Title: Re: Project CARS
Post by: EX_stream_tuna on May 06, 2013, 02:15:43 PM
Looks like we get a Mustang and an Evo this week too.

eww... and YAY!
Title: Re: Project CARS
Post by: GrumpyTuna on May 06, 2013, 03:31:48 PM


 ^^^^^^^ Hey don't knock my Mustangs! I want one just like this in Project Cars!
Title: Re: Project CARS
Post by: MasterGT on May 09, 2013, 10:22:19 AM
"The new tire swap system is in place now, meaning that the swaps are limited to tires that make sense (we can add more to any car at your request) and tire width is preserved when swapping tires. I think we've got them all working correctly, but it's a pretty big change so do report back if a car is feeling wrong when you pick up the Friday build and we'll look into it."

Casey Ringley, Vehicle Lead.
Title: Re: Project CARS
Post by: EX_stream_tuna on May 09, 2013, 12:47:09 PM


 ^^^^^^^ Hey don't knock my Mustangs! I want one just like this in Project Cars!

no need, Fords knock enough on their own.... lol

no worries, I know they are a historic brand of car I just don't care for them personally, and few of them are considered "sports cars" in my book.. but the one you linked certainly is a beasty variety of stang.
Title: Re: Project CARS
Post by: MX5#98 on May 10, 2013, 07:53:11 AM


 ^^^^^^^ Hey don't knock my Mustangs! I want one just like this in Project Cars!

This is the Mustang you are looking for:

(http://image.motortrend.com/f/features/performance/1108_ford_mustang_boss_302_laguna_seca_2011_best_drivers_car_contender/38379969/2012-ford-mustang-boss-302-laguna-seca-front-end-in-motion.jpg)

The only Mustang lifetime that's ever passed my little 140 hp Miata on the track was a Boss 302 driven by a very capable driver (that needs to be specified because I've passed lots of these driven by not very capable drivers, lol).

MX
Title: Re: Project CARS
Post by: Wiz on May 10, 2013, 10:08:25 PM
Make sure to crank this one up to 720P.

Project CARS Formula A @ Besos (overcast) (http://www.youtube.com/watch?v=_WB1ZsA8GfA#ws)
Title: Re: Project CARS
Post by: EX_stream_tuna on May 13, 2013, 07:57:19 AM
^^^^^^^^^ NIIIIIIIIIIIIIIIIIIIIICE
Title: Re: Project CARS
Post by: MasterGT on May 17, 2013, 01:25:44 PM
Physics thread (17/05/2013)

"BMW M3 GT4: Repositioned tires to correct track width now that the models have been fixed. This is an extra 8cm front and rear, so it has a fairly significant impact on handling. I also revised the front suspension geometry after looking at the CAD again.

 Used this car for testing the brake wear system. I can report that it is all working well when the Full Damage option is turned on. To be honest, it's not something you'll feel on this car until pit stops are added to allow for extremely long sessions. As you get close to the end of their life, though, heat management becomes more difficult and performance diminishes right up to the point that they fail. It's pretty cool. Values are now tuned so that they'll wear out in roughly 8 hours of race-pace driving if you don't abuse them too badly. Run them too hot and that time will drop drastically. We'll need to have an option during pitstops for a brake pad changes. Other cars like the Formula A will probably be a better show of the brake wear as it's just more the nature of those beasts to burn through brakes over a short period.

 Also did some work on engine wear. Set the radiator ducting to a nice, standard 0-100% range and balanced all the values around that. It's basically the road car engine in this one, so it's made to last a long long time between rebuilds when treated nicely. It will die quickly, though, if you constantly over-rev on downshifts or let it run too hot. Power loss from overheating doesn't seem to be enabled right now. Will add that to the list."

 Casey RINGLEY, Vehicle Lead.
Title: Re: Project CARS
Post by: Wiz on June 09, 2013, 01:06:01 AM
There's quite the lengthy thread going on at the official forums about whether or not to scrap the current gen console versions.  Most folks seem to be in favor of dropping current gen.

I'm not sure how I feel about it really.  Part of me was looking forward to only having to spend $60 to play it.  On the other hand, I want the game to be as best as it can be and current gen is going to hold the game back quite a bit.

I have a feeling I'm going to be buying a PS4 sooner than I originally thought.
Title: Re: Project CARS
Post by: GoesTuna11 on June 09, 2013, 02:55:31 PM
There's quite the lengthy thread going on at the official forums about whether or not to scrap the current gen console versions.  Most folks seem to be in favor of dropping current gen.

I'm not sure how I feel about it really.  Part of me was looking forward to only having to spend $60 to play it.  On the other hand, I want the game to be as best as it can be and current gen is going to hold the game back quite a bit.

I have a feeling I'm going to be buying a PS4 sooner than I originally thought.

I'm still not sure what to think of this game.  So far it doesn't scale very well on the pc.  I have a fairly decent system and I have to scale almost everything back to get a decent frame rate.  I hate to think how it would do on current gen consoles.  they've always said that the tire model wouldn't be as complex on consoles but it wouldn't be any less a sim.  I don't get that.  If a less complex tire model is just as good, why doesn't the pc use the less complex one?

I keep hearing about all these neat features that are going to be in the game but I'm not confident that they are going to be implemented properly.  I remember reading one of the developers comments talking about reduced grip levels on wet tracks.  He was talking about reducing the on racing line and off racing line grip factors apparently oblivious that off line would be less affected than on line.


Title: Re: Project CARS
Post by: MasterGT on June 09, 2013, 10:52:27 PM
There's quite the lengthy thread going on at the official forums about whether or not to scrap the current gen console versions.  Most folks seem to be in favor of dropping current gen.

A dev company doesn't just up and change their plan like this. If it happens, I would be very surprised.

As for the accuracy of their tire models, etc., this is one of the reasons that I was skeptical about them releasing this year. If they haven't got major parts of their development settled by now, it can't get released this year. Funny how they are cutting back to make it fit the consoles, but PD is improving tire and suspension models on it.
Title: Re: Project CARS
Post by: MX5#98 on June 10, 2013, 09:29:11 AM
I keep hearing about all these neat features that are going to be in the game but I'm not confident that they are going to be implemented properly.  I remember reading one of the developers comments talking about reduced grip levels on wet tracks.  He was talking about reducing the on racing line and off racing line grip factors apparently oblivious that off line would be less affected than on line.

Just checking that I understand what you are saying. Wet traction on the racing line should be less than wet traction off the racing line right? The racing line tends to get polished pretty good from cars smoothing out the surface.
Title: Re: Project CARS
Post by: GoesTuna11 on June 10, 2013, 02:18:46 PM
I keep hearing about all these neat features that are going to be in the game but I'm not confident that they are going to be implemented properly.  I remember reading one of the developers comments talking about reduced grip levels on wet tracks.  He was talking about reducing the on racing line and off racing line grip factors apparently oblivious that off line would be less affected than on line.

Just checking that I understand what you are saying. Wet traction on the racing line should be less than wet traction off the racing line right? The racing line tends to get polished pretty good from cars smoothing out the surface.

Yes.  One of the things that impressed me about GT5s rain was that in the Nurburgring tutorials they talked about driving off-line and even talked about where the rain tends to accumulate on the track.  Whether or not they actually implemented that, I don't know but at least they were aware of it.
Title: Re: Project CARS
Post by: EX_stream_tuna on June 12, 2013, 01:01:55 PM
There's quite the lengthy thread going on at the official forums about whether or not to scrap the current gen console versions.  Most folks seem to be in favor of dropping current gen.

I'm not sure how I feel about it really.  Part of me was looking forward to only having to spend $60 to play it.  On the other hand, I want the game to be as best as it can be and current gen is going to hold the game back quite a bit.

I have a feeling I'm going to be buying a PS4 sooner than I originally thought.

I would imagine you'd be ge tting the PC version too?

Maybe GT6 is believed to take too much of the cake on the PS3?  That is, that some will choose between the two and those who don't know how awesome pcars is, will pick the game they recognize the most?
Title: Re: Project CARS
Post by: EX_stream_tuna on June 12, 2013, 01:05:05 PM
I keep hearing about all these neat features that are going to be in the game but I'm not confident that they are going to be implemented properly.  I remember reading one of the developers comments talking about reduced grip levels on wet tracks.  He was talking about reducing the on racing line and off racing line grip factors apparently oblivious that off line would be less affected than on line.

Just checking that I understand what you are saying. Wet traction on the racing line should be less than wet traction off the racing line right? The racing line tends to get polished pretty good from cars smoothing out the surface.

Yes.  One of the things that impressed me about GT5s rain was that in the Nurburgring tutorials they talked about driving off-line and even talked about where the rain tends to accumulate on the track.  Whether or not they actually implemented that, I don't know but at least they were aware of it.

spots with more rubber deposited and more oil spilt, should always be more slick, right?
Title: Re: Project CARS
Post by: MX5#98 on June 12, 2013, 01:49:35 PM
spots with more rubber deposited and more oil spilt, should always be more slick, right?

Yes, and what I'm seeing at the track is that the racing line gets polished, as in, the actual surface of asphalt or concrete is worn smooth. Pretty cool when you think about it. Makes for a lot of testing and number crunching when you're trying to find a quick line through a corner. Do you go the shortest path and give up some grip? Or do you swing out more mid corner and try to pick up some of the rougher sections to sink those soft tires into?

The track I go to is divided into two tracks, a 1.7 mile loop and a 1.3 mile loop. The 1.3 is run less often, mostly members only. And so it's widely known that when there is rain, the 1.7 is slicker. It's also older. So more wear.

MX
Title: Re: Project CARS
Post by: GoesTuna11 on June 12, 2013, 01:53:11 PM
I keep hearing about all these neat features that are going to be in the game but I'm not confident that they are going to be implemented properly.  I remember reading one of the developers comments talking about reduced grip levels on wet tracks.  He was talking about reducing the on racing line and off racing line grip factors apparently oblivious that off line would be less affected than on line.

Just checking that I understand what you are saying. Wet traction on the racing line should be less than wet traction off the racing line right? The racing line tends to get polished pretty good from cars smoothing out the surface.



Yes.  One of the things that impressed me about GT5s rain was that in the Nurburgring tutorials they talked about driving off-line and even talked about where the rain tends to accumulate on the track.  Whether or not they actually implemented that, I don't know but at least they were aware of it.

spots with more rubber deposited and more oil spilt, should always be more slick, right?

Oil is always slippery and worse in the rain but rubber is more grippy when dry but probably more slick when wet.  As MX5 said, one of the biggest factors is that the racing line tends to get polished or worn smooth.  That's not so good in the wet since the water has nowhere to go.  One of the issues that Gilles Villeneuve has as a track is that it isn't used as a track year round so it isn't rubbered in when F1 (or NASCAR in the past) gets to it.  That makes it a pretty slippery track until the cars start rubbering it in.  rFactor2 actually has a feature that the track actually gets more rubbered in the more you use it.
Title: Re: Project CARS
Post by: EX_stream_tuna on June 12, 2013, 02:19:57 PM
spots with more rubber deposited and more oil spilt, should always be more slick, right?

Yes, and what I'm seeing at the track is that the racing line gets polished, as in, the actual surface of asphalt or concrete is worn smooth. Pretty cool when you think about it. Makes for a lot of testing and number crunching when you're trying to find a quick line through a corner. Do you go the shortest path and give up some grip? Or do you swing out more mid corner and try to pick up some of the rougher sections to sink those soft tires into?

The track I go to is divided into two tracks, a 1.7 mile loop and a 1.3 mile loop. The 1.3 is run less often, mostly members only. And so it's widely known that when there is rain, the 1.7 is slicker. It's also older. So more wear.

MX

I think some of that polishing is certainly that the small gaps  between bits of asphalt get filled with the rubber ripped off by that asphalt... but you're probably rightthat the surface itself also gets worn.
Title: Re: Project CARS
Post by: Wiz on June 25, 2013, 11:58:46 AM
Found these and thought they were pretty neat...

(http://i.imgur.com/0p4dyQY.jpg)

(http://i.imgur.com/vTB06bq.jpg)

(http://i.imgur.com/NisQ26A.jpg)
Title: Re: Project CARS
Post by: EX_stream_tuna on June 28, 2013, 08:59:06 AM
sweet!  It's a flight sim too!

seriously, those are great pics that illustrate how close to reality they've made the track locations
Title: Re: Project CARS
Post by: Wiz on June 28, 2013, 01:07:05 PM
The low speed physics still need A LOT of work.

A LOT.
Title: Re: Project CARS
Post by: EX_stream_tuna on June 28, 2013, 01:47:58 PM
speaking of low speed physics, is there going to be A LOT for you to set up cones or pre-made auto-x courses as part of the planned game?  I'm still waiting for a game to bring that back and do it really well.  Would like to see good physics applied like pCARS or GT...

I would really like that featuer A LOT
Title: Re: Project CARS
Post by: Wiz on June 28, 2013, 02:28:40 PM
I have not heard or read anything about being able to setup autoX cones/courses.   Though there is a big ass skid pad area they have in the game that would be perfect for it.
Title: Re: Project CARS
Post by: GoesTuna11 on June 28, 2013, 03:13:47 PM
I'm pretty sure you can do it in lfs.
Title: Re: Project CARS
Post by: Wiz on June 28, 2013, 03:49:14 PM
Revised...


The low speed physics still need A LOT of work.  In some cars.

A LOT.   In some cars.



The low speed physics are DECENT in other cars.

DECENT
Title: Re: Project CARS
Post by: GrumpyTuna on June 29, 2013, 12:56:57 AM


 Just watched a video of the GT3 BMW over at gtplanet! The sound was pretty darn good.
Title: Re: Project CARS
Post by: Rek on June 30, 2013, 08:18:08 PM
You should have said something. I would have jumped on with ya. Haven't been on in a while and didn't update this week at all.
Title: Re: Project CARS
Post by: Rek on June 30, 2013, 08:20:25 PM
And what's up with the giant words?
Title: Re: Project CARS
Post by: Wiz on June 30, 2013, 08:53:37 PM
And what's up with the giant words?

Sorry.
Title: Re: Project CARS
Post by: Rek on July 08, 2013, 07:23:01 AM
Latest video being used on Steam.

project C.A.R.S. trailer - Speed and Sound on Vimeo (http://vimeo.com/69691304)
Title: Re: Project CARS
Post by: Rek on July 10, 2013, 02:23:29 PM
Just a friendly reminder to anyone running Pcars. You must go to your My Profile tab and get your Steam Key so as to download the Steam launcher. The Pcars launcher will expire towards the end of the month.
Title: Re: Project CARS
Post by: Feldynn on July 10, 2013, 02:34:13 PM
Thanks Rek!  I accidentaly stumbled on that the other day, downloaded it in Steam and meant to post something but completely forgot LOL.

Also, does anyone know if / when more features (i.e. multiplayer) will be made available on the very basic junior member build?
Title: Re: Project CARS
Post by: MasterGT on July 10, 2013, 02:38:50 PM
Hmmm, I haven't been paying attention to this.

Since this is Steam, will they be charging anything extra?
Title: Re: Project CARS
Post by: CharlieTuna on July 10, 2013, 02:40:43 PM
Is the a PC or PS3 game?
Title: Re: Project CARS
Post by: Wiz on July 10, 2013, 02:43:19 PM
Is the a PC or PS3 game?

Right now it's PC only.   When the game is released it'll also be coming out on the new consoles.
Title: Re: Project CARS
Post by: MasterGT on July 10, 2013, 04:43:36 PM
Is the a PC or PS3 game?

Right now it's PC only.   When the game is released it'll also be coming out on the new consoles.

Oh? I had only heard about the current consoles. Do you have a link for this update?
Title: Re: Project CARS
Post by: Wiz on July 10, 2013, 04:55:38 PM
Is the a PC or PS3 game?

Right now it's PC only.   When the game is released it'll also be coming out on the new consoles.

Oh? I had only heard about the current consoles. Do you have a link for this update?

http://forum.wmdportal.com/showthread.php?14746-pCARS-platforms.&highlight=ps4 (http://forum.wmdportal.com/showthread.php?14746-pCARS-platforms.&highlight=ps4)

It's not a 100% certainty, but it sure looks like that's what they want to do. 
Title: Re: Project CARS
Post by: MasterGT on July 11, 2013, 09:07:16 AM
Thank you. The topic has been running for a month and the director comments are collected in the top post.

Looks as if I will have time get a PS4 a bit earlier than I planned.
Title: Re: Project CARS
Post by: EX_stream_tuna on July 11, 2013, 09:44:06 AM
that latest composit video is very very impressive.
Title: Re: Project CARS
Post by: Grilled Tuna on August 01, 2013, 11:34:34 AM
proably been mentioned a page ago but if/when is a PS3/4 release scheduled?
Title: Re: Project CARS
Post by: Wiz on August 01, 2013, 11:48:21 AM
I believe it's still scheduled for an early 2014 release.

I also believe it will be next gen only, so no PS3.
Title: Re: Project CARS
Post by: GoesTuna11 on August 01, 2013, 11:51:18 AM
I have a hard time believing that a game that is in pre-alpha right now is going to make an early 2014 release.

Tried this again the other day and I couldn't get my wheel calibrated properly.
Title: Re: Project CARS
Post by: EX_stream_tuna on August 01, 2013, 01:22:43 PM
"early" 2014 could just mean, before it is half over! LOL

hearing that it probably won't be on the PS3 gives me mixed feelings... I want to play this, but probably won't get a PS4 right away.

Some of you are already playing this on PC, and I know I need a new one desperately.

So, maybe it will be better to leave my console gaming to GT and PC gaming to pCARS?

We'll see.
Title: Re: Project CARS
Post by: GoesTuna11 on August 01, 2013, 02:05:00 PM
"early" 2014 could just mean, before it is half over! LOL



Even that seams early to me.  I'm betting late 2014 for PC.
Title: Re: Project CARS
Post by: Wiz on August 01, 2013, 02:31:47 PM

So, maybe it will be better to leave my console gaming to GT and PC gaming to pCARS?


If it turns out to be true that it doesn't release for current gen, this is exactly what I'll be doing.

Title: Re: Project CARS
Post by: Grilled Tuna on August 01, 2013, 04:25:52 PM
just found the price to  pre order a PS4 at futureshop is $399 canadian vs 1-2k+ for a decent gaming PC...
Title: Re: Project CARS
Post by: EX_stream_tuna on August 01, 2013, 04:32:00 PM
yea, grilled.  I realized the irony of the price difference once i typed that last post! LOL

but I justified it in my head by realizing I need a new PC for a lot of reasons, not just gaming.

mine was built in 2002, for instance ;)
Title: Re: Project CARS
Post by: GoesTuna11 on August 01, 2013, 05:18:32 PM
And of course some of the best sims are on (or will be) PC including iRacing, rFactor2, Assetto Corsa and LFS.  A lot of other advantages to running sims on PC such as being able to use multiple controllers which allows you to run different brands pedals, wheels and shifters or use a button box etc.
Title: Re: Project CARS
Post by: GoesTuna11 on August 13, 2013, 11:01:38 PM
For some reason, I'm getting uncontrollable shaking with my csr in this game.  Any ideas how to fix it?
Title: Re: Project CARS
Post by: Rek on August 14, 2013, 06:35:21 AM
First thing you can check is tire force and feed back strength. Also maybe look in the F1 settings. With all the tire work going on many are having issues with all three brands and the shaking. And it seems to vary between the 500, CSR and logitech wheels. Have a look at the CSR threads also. People are posting highly rated FFB tweekers that some are saying totally get rid of that issue.  I cant keep up with all the shit I'm supposed to overwrite and or delete this profile but not that one stuff.  :-\
Title: Re: Project CARS
Post by: Rek on August 14, 2013, 07:29:58 AM
And this
 FFB:
 * Disabled adaptive FFB in default tweaker until we get it working better (i.e. varying less during a session)

 They are deep in physics testing so different car and tire combos are going to be wacky for the time being. And I gave up trying to adjust my FFB tweeker file. They do have a Fanatec thread going. http://forum.wmdportal.com/showthread.php?2087-The-Fanatec-Support-Thread (http://forum.wmdportal.com/showthread.php?2087-The-Fanatec-Support-Thread)

 Maybe you can find better answers there?
Title: Re: Project CARS
Post by: GoesTuna11 on August 14, 2013, 04:59:05 PM
(http://i872.photobucket.com/albums/ab286/Goes_To_11/iVCpwgq_zps6574dc73.jpg)
Title: Re: Project CARS
Post by: GoesTuna11 on August 14, 2013, 07:45:38 PM
I figured it out.  The calibration process was screwing me up.  The first step is to turn your wheel all the way one direction but there are no directions to the second step.  If you return the wheel to neutral, you fuck everything up.
Title: Re: Project CARS
Post by: GoesTuna11 on August 15, 2013, 09:51:50 AM
I got pCARS running for the first time in a long time.  I finally got the Steam version running.  After the crap that I went through getting the wheel to work, I was actually quite impressed.  Performance is much better.  I didn't turn off most of the effects like usual and I was getting 58fps with triples.  Even better, I wasn't getting that horrible microstuttering that I used to get.  Performance isn't perfect but it is much better.  The game is looking much better.  Tracks still have accuracy issues.  I get the impression that they are being overzealous with the tracks like they did with Shift.  There are also track inaccuracy issues but that is par for the course if your not laser scanning.  Physics still don't feel quite right to me but it is quite playable.  Overall I'm feeling much more positive about this game.
Title: Re: Project CARS
Post by: Wiz on August 17, 2013, 09:56:19 PM
Overall I'm feeling much more positive about this game.

I played a little last night and tonight and I have to agree.  It was the first time I played in probably 2 months or so.  Still a long way to go but it's definitely getting better.

I'm in the process of recording/uploading some videos so folks can see the progress.
Title: Re: Project CARS
Post by: Wiz on August 17, 2013, 10:30:30 PM
Here's a quick race that shows the AI a little. The AI is still not what I would call particularly good, but it's miles better than it was.

Z4 at Mugello (http://www.youtube.com/watch?v=Uyqn2XuR8kM#)
Title: Re: Project CARS
Post by: Wiz on August 17, 2013, 11:40:21 PM
Here's what the Green Hell looked like about a year ago...

Project CARS - Racer L4-RS @ Eifelwald (http://www.youtube.com/watch?v=04mmf4UZIqs#ws)


And here's what it looks like now...

Palmer Jag at Green Hell (http://www.youtube.com/watch?v=BGJsvWuXwDc#)
Title: Re: Project CARS
Post by: Wiz on August 18, 2013, 12:13:08 AM
Laguna Seca is really nice.  The car is the Formula Rookie.  Goos times.

Formula Rookie at Laguna Seca (http://www.youtube.com/watch?v=3SgHTwpqIx0#)
Title: Re: Project CARS
Post by: Wiz on August 18, 2013, 12:17:40 AM
Saved the best one for last.  This 1980 Ford Capri Zakspeed Group 5 is the best car in the game right now in my opinion.  Once the tires heat up a little and you can thrash it around, it's a shitload of fun.

Y'all can get a good comparison of Silverstone with this one too.  It's just as good as the one in the GTA demo in my opinion.

First half of the vid is the TV cameras, which are a WIP on this track and they kinda suck.  Second half is cockpit cam.


Crank up the volume on this one, as it's one of the better sounding cars right now too.


Ford Capri at Silverstone (http://www.youtube.com/watch?v=lfhBjWQXyMM#)
Title: Re: Project CARS
Post by: Wiz on August 18, 2013, 12:19:13 AM
Also, recommend setting these vids to 720P.
Title: Re: Project CARS
Post by: MasterGT on September 24, 2013, 10:25:47 AM
I am now updating to Steam, my first attempt.

Still don't know what I will do with it.
Title: Re: Project CARS
Post by: Wiz on September 24, 2013, 10:38:26 AM
I am now updating to Steam, my first attempt.

Still don't know what I will do with it.

This thread may help you - http://forum.wmdportal.com/showthread.php?15159-Steamworks-builds-now-available (http://forum.wmdportal.com/showthread.php?15159-Steamworks-builds-now-available)
Title: Re: Project CARS
Post by: MasterGT on September 24, 2013, 10:48:40 AM
Yes, I am referring to that page. The two-hour download has started.

However, I can't seem to find an answer to the one question that I want to ask:

Can it run on Linux/Steam and, if so, am I allowed to use both versions (or switch to Linux only)?
Title: Re: Project CARS
Post by: Wiz on September 24, 2013, 10:52:43 AM
Yes, I am referring to that page. The two-hour download has started.

However, I can't seem to find an answer to the one question that I want to ask:

Can it run on Linux/Steam and, if so, am I allowed to use both versions (or switch to Linux only)?

I'm not 100% certain, but I think I read it will be available on Linux "soon".   

Whether that's a "real" soon or a "Kaz" soon, I don't know. 
Title: Re: Project CARS
Post by: MasterGT on September 24, 2013, 11:09:36 AM
OK, thanks. I will continue to search their forums, but right now the download is making net things slow.
Title: Re: Project CARS
Post by: GoesTuna11 on September 24, 2013, 11:49:50 AM
Yes, I am referring to that page. The two-hour download has started.

However, I can't seem to find an answer to the one question that I want to ask:

Can it run on Linux/Steam and, if so, am I allowed to use both versions (or switch to Linux only)?

I'm pretty sure that Steam follows the same rules for all games.  You can install all your games on all the computers you have.  If there was a Linux version of pcars, you would be able to install pcars on windows and Linux.
Title: Re: Project CARS
Post by: MasterGT on September 24, 2013, 12:15:05 PM
"We offer a catalog of PC, Mac, and Linux games, many of which support Steam Play so you can buy once and play anywhere, and Cross-Platform Multiplayer so you can play with all your friends, no matter where they log in"

I see. I am learning slowly. So, I presume for it to work, pCARS would have to support Steam Play.
Title: Re: Project CARS
Post by: MasterGT on September 24, 2013, 12:23:24 PM
Got a reply:

"There are no plans for a Linux version of Pcars."
Title: Re: Project CARS
Post by: Rek on October 31, 2013, 01:23:10 PM
Project CARS Welcomes McLaren Automotive

2013 Mclaren P1
2013 Mclaren 12C GT3
2013 Mclaren 12C
1997 Mclaren F1 GTR "long tail"
1994 Mclaren F1
Title: Re: Project CARS
Post by: Rek on October 31, 2013, 02:14:16 PM
One of my favorite Mclarens

1997 F1 GTR

(http://i283.photobucket.com/albums/kk285/deadonat500yards/1997F1GTR_zps5fd09100.jpg) (http://s283.photobucket.com/user/deadonat500yards/media/1997F1GTR_zps5fd09100.jpg.html)
Title: Re: Project CARS
Post by: Feldynn on October 31, 2013, 02:52:52 PM
Project CARS Welcomes McLaren Automotive

2013 Mclaren P1
2013 Mclaren 12C GT3
2013 Mclaren 12C
1997 Mclaren F1 GTR "long tail"
1994 Mclaren F1

Ahh everyone's favourite car that grins like a Cheshire Cat..

(http://i277.photobucket.com/albums/kk57/Feldynn/mclaren-p1.jpg) (http://i277.photobucket.com/albums/kk57/Feldynn/mclaren-p1cheshire.jpg)

;D
Title: Re: Project CARS
Post by: EX_stream_tuna on October 31, 2013, 03:06:09 PM
or Dr. FLox from Star Trek: Enterprise

(http://img.trekmovie.com/wp-content/uploads/2011/12/phloxsmile.jpg)
Title: Re: Project CARS
Post by: GoesTuna11 on December 30, 2013, 06:07:21 PM
Complain about the continued lack of proper triple screen support and get attacked by fanboys.  So this is what community development is all about.  I'm seriously considering getting a refund.
Title: Re: Project CARS
Post by: Rek on December 31, 2013, 10:32:17 AM
Yeah, they dont like compaints of any kind over there. I will still wait for my copy. Triple screens are out of the question for me but I am still very interested in the Oculus Rift. Whats the lates info on that Doc?
Title: Re: Project CARS
Post by: GoesTuna11 on December 31, 2013, 03:28:26 PM
Yeah, they dont like compaints of any kind over there. I will still wait for my copy. Triple screens are out of the question for me but I am still very interested in the Oculus Rift. Whats the lates info on that Doc?

As for the Oculus Rift release, as I understand it, they are still planning to release the consumer version this year.  They have announced a second dev kit which is supposed to come out a month or two before the consumer model.

As for pcars support, I believe they are working on it but since they don't model the rear of the car, it will never be perfect.

rFactor 2 has OR support through a third party driver that costs $49 and a plugin.  It sucks and is unusable.

AC now has native OR support and it appears to be quite good.  I haven't explored it much because the resolution on the developer kit rift isn't good enough.

iRacing has had native support which is pretty good.  It sounds like it took them a couple of days to get it working and it was released within weeks.

I got a warning from my comments on the pcars forum.  What a joke.
Title: Re: Project CARS
Post by: Rek on January 01, 2014, 12:35:22 PM
I don't understand what you mean by not modeling the back of the car? Is it something with the rift only?
Title: Re: Project CARS
Post by: GoesTuna11 on January 01, 2014, 04:15:26 PM
I don't understand what you mean by not modeling the back of the car? Is it something with the rift only?

I mean the inside rear of the car.  This is more of an issue with the rift especially when shoulder checking.  If they don't model enough of the rear of the car they either have to restrict how far the camera will move when you turn your head, or it will appear that you are driving in half a car.  Restricting camera motion with the Rift is a big no no.  That can lead to motion sickness.
Title: Re: Project CARS
Post by: Rek on January 02, 2014, 08:24:11 AM
I don't understand what you mean by not modeling the back of the car? Is it something with the rift only?

I mean the inside rear of the car.  This is more of an issue with the rift especially when shoulder checking.  If they don't model enough of the rear of the car they either have to restrict how far the camera will move when you turn your head, or it will appear that you are driving in half a car.  Restricting camera motion with the Rift is a big no no.  That can lead to motion sickness.

I understand now. Thanks.
Title: Re: Project CARS
Post by: Wiz on February 16, 2014, 08:59:20 PM
Updated for the first time in a long time.

It's getting better.  At least some of it.  The Z4 is pretty far along and feels pretty damn good.   FFB is a little weak by default, but could probably be tweaked in the F1 menu.

Here's a lap at Monza, which looks fantastic.  Turn on HD for best viewing experience.

Z4 @ Monza (http://www.youtube.com/watch?v=atPc9WSIadE#ws)


More videos to come. :)
Title: Re: Project CARS
Post by: PeyePete on February 16, 2014, 09:13:45 PM
Thanks Tuna. That's on my "to buy" list for sure.
Title: Re: Project CARS
Post by: Wiz on February 16, 2014, 10:18:47 PM
No problem Pete.  I enjoy doing it.  :)

Here's another.  This one at Laguna Seca...

Z4 @ Laguna Seca (http://www.youtube.com/watch?v=8vDB21mY6F0#ws)
Title: Re: Project CARS
Post by: Wiz on February 16, 2014, 10:19:53 PM
And another at the (somewhat) newly released Brands Hatch.   I'm fairly certain this is one of the laser scanned tracks.

Z4 @ Brands Hatch (http://www.youtube.com/watch?v=ve346V552Xk#ws)
Title: Re: Project CARS
Post by: Wiz on February 17, 2014, 11:05:03 AM
Couple more...

this one with a few AI, which still needs a lot of work.

Hockenheim with AI (http://www.youtube.com/watch?v=jyk-A3XcuL0#ws)



And the last one for now is a night lap at Suzuka...

Suzuka at night (http://www.youtube.com/watch?v=qgJs7UtRPjI#ws)



Sorry for the over abundance of Z4, but it's my favorite race car IRL and it's also one of the more "finished" cars in the game.
Title: Re: Project CARS
Post by: EX_stream_tuna on February 17, 2014, 11:24:41 AM
I don't understand what you mean by not modeling the back of the car? Is it something with the rift only?

I mean the inside rear of the car.  This is more of an issue with the rift especially when shoulder checking.  If they don't model enough of the rear of the car they either have to restrict how far the camera will move when you turn your head, or it will appear that you are driving in half a car.  Restricting camera motion with the Rift is a big no no.  That can lead to motion sickness.

They could do a shortcut like GT has, and provide an all black rear-view of the interiors.  Actually, now that I ponder it, that sounds like a really passable solution.
Title: Re: Project CARS
Post by: EX_stream_tuna on February 17, 2014, 11:33:13 AM
And another at the (somewhat) newly released Brands Hatch.   I'm fairly certain this is one of the laser scanned tracks.

 :stoopid:  That track definitely looks like its dimensions are exactly the same as GT6's track, which I think we can assume from various statements etc. was laser scanned (among other tech).

Monza, on the other hand, has a lot of turns that don't seem exactly the same as GT's, so maybe that one isn't scanned?  IDK.

It would be really nice not to have to adjust too much of one's turn-in technique when going from game to game, as some of us will eventually switch back and forth between these two major titles.
Title: Re: Project CARS
Post by: GoesTuna11 on February 17, 2014, 01:15:38 PM
I don't understand what you mean by not modeling the back of the car? Is it something with the rift only?

I mean the inside rear of the car.  This is more of an issue with the rift especially when shoulder checking.  If they don't model enough of the rear of the car they either have to restrict how far the camera will move when you turn your head, or it will appear that you are driving in half a car.  Restricting camera motion with the Rift is a big no no.  That can lead to motion sickness.

They could do a shortcut like GT has, and provide an all black rear-view of the interiors.  Actually, now that I ponder it, that sounds like a really passable solution.

No, that won't work for the rift.

Speaking of the rift, when I start up pcars, I get a huge Oculus logo showing up but I can't get the rift to work.  Anyone know how to get it working?
Title: Re: Project CARS
Post by: Wiz on February 17, 2014, 01:40:39 PM
Speaking of the rift, when I start up pcars, I get a huge Oculus logo showing up but I can't get the rift to work.  Anyone know how to get it working?

No support yet. 

I saw that logo as well.... perhaps they're just a sponsor of some sort at this point in time?   Seems kinda lame to put that logo there and offer no support for the device yet though.
Title: Re: Project CARS
Post by: GoesTuna11 on February 17, 2014, 02:12:04 PM
Speaking of the rift, when I start up pcars, I get a huge Oculus logo showing up but I can't get the rift to work.  Anyone know how to get it working?

No support yet. 

I saw that logo as well.... perhaps they're just a sponsor of some sort at this point in time?   Seems kinda lame to put that logo there and offer no support for the device yet though.

That's really lame.  iRacing had the rift working within a week or two after getting their devkit and released native support in the following build.
Title: Re: Project CARS
Post by: EX_stream_tuna on February 17, 2014, 02:16:44 PM

They could do a shortcut like GT has, and provide an all black rear-view of the interiors.  Actually, now that I ponder it, that sounds like a really passable solution.

No, that won't work for the rift.

Why not  :-\

Seems like they could render a black rear view for each car, and it would be there to display to the rift when needed.  It would just require more development work to get the rift going in a way that would avoid that "null rear interior" dilemma.
Title: Re: Project CARS
Post by: RickS95 on February 17, 2014, 02:21:58 PM
I know nothing about this game you're talking about, but it sounds a lot better than any of the GT games.
Title: Re: Project CARS
Post by: EX_stream_tuna on February 17, 2014, 02:22:56 PM
it may not have the massive amount of cars as GT games, but in the end hopefully it will be put together better.  That's my hope.
Title: Re: Project CARS
Post by: Rek on February 17, 2014, 02:49:04 PM
I know nothing about this game you're talking about, but it sounds a lot better than any of the GT games.
Its one of those games that will be released "soon"   (http://i.imgur.com/LmjyBgx.gif) will be for PS4, Exbox1 and PC and almost forgot. The WIU. again  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Project CARS
Post by: GoesTuna11 on February 17, 2014, 03:22:51 PM

They could do a shortcut like GT has, and provide an all black rear-view of the interiors.  Actually, now that I ponder it, that sounds like a really passable solution.

No, that won't work for the rift.

Why not  :-\

Seems like they could render a black rear view for each car, and it would be there to display to the rift when needed.  It would just require more development work to get the rift going in a way that would avoid that "null rear interior" dilemma.

First the GT black interiors are 2d.  That wouldn't work since the rift is 3d.  Second, imagine what you see when you turn your head to shoulder check on the right.  First you are looking out the front window then transition to the side, then transition to the rear side where you will also see things like the rear-seat, window pillars etc.  How would you transition the full 3d model into the black model to make it seamless.  I can't think of anyway to do that that would work.  Most would be jarring and a lot more work than it is worth.  The most likely solution will be to not allow people to turn their heads far enough to see out the back of the car.  I hope this is far enough back to be useful otherwise it is a recipe for motion sickness if you are physically turning your head in the real world but the game world in the rift appears to be moving with you. 
Title: Re: Project CARS
Post by: GoesTuna11 on February 17, 2014, 03:24:25 PM
I know nothing about this game you're talking about, but it sounds a lot better than any of the GT games.
Its one of those games that will be released "soon"   (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif) will be for PS4, Exbox1 and PC and almost forgot. The WIU. again  (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)

It was supposed to be a 2013 release and have xbox360 and ps3 versions.
Title: Re: Project CARS
Post by: RickS95 on February 17, 2014, 04:39:10 PM
Not only does it sound good, but the cars sound much better.  Let me know when it comes out.  Not sure I'm willing to pay for a PS4 just to race cars, but if the game is better than GT, who knows.
Title: Re: Project CARS
Post by: Rek on February 18, 2014, 12:26:16 PM
This is the last thing I seen.

Project CARS will be available for the PlayStation 4, Xbox One, Steam OS, PC, and Wii U starting Fall 2014
Title: Re: Project CARS
Post by: EX_stream_tuna on February 18, 2014, 01:05:52 PM
This is the last thing I seen.

Project CARS will be available for the PlayStation 4, Xbox One, Steam OS, PC, and Wii U starting Fall 2014

sounds like PD has a few months to finish their already released game then.  otherwise, they may hear the giant sucking sound that Ross Perot spoke about (and happened to be right :D)
Title: Re: Project CARS
Post by: MasterGT on February 25, 2014, 12:50:16 PM
Projected release date is November 14th, so it looks as if a few PS4 pre-Christmas sales will be made after all.

No released date on GT7 Prologue, but that is also rumoured for this year.
Title: Re: Project CARS
Post by: Boston77Bruins on February 25, 2014, 06:28:53 PM
Projected release date is November 14th, so it looks as if a few PS4 pre-Christmas sales will be made after all.

No released date on GT7 Prologue, but that is also rumoured for this year.


Wait, what???  A GT7 PROLOGUE?  Not even a year from GT6?  Now I see the way in which I have been bent over.  Geez. ::)

November 14th is gonna be a mighty fine day!  If P.C. is all that it looks like it's gonna be, then goodbye PD!
Title: Re: Project CARS
Post by: MasterGT on February 25, 2014, 10:56:33 PM
I'm going to have to hurry up and finish GT6 because it is going to be really tough taking the Project CARS disc out of the console.
Title: Re: Project CARS
Post by: EX_stream_tuna on February 26, 2014, 08:37:41 AM
if nothing else, a lot of purchases for pCARS will finally light a fire under PD's underpants.

sometimes sales is all businessmen care about... let's give 'em some numbers to look at in some pie charts!!
Title: Re: Project CARS
Post by: ChromeTuna on February 26, 2014, 09:09:10 AM
if nothing else, a lot of purchases for pCARS will finally light a fire under PD's underpants.

sometimes sales is all businessmen care about... let's give 'em some numbers to look at in some pie charts!!

The problem is though, it seems PD is oblivious to whats going on around them. That game(GT6) is turning a lot of people off right now, and I don't think PD has any idea how bad they're screwing up.
Title: Re: Project CARS
Post by: EX_stream_tuna on February 26, 2014, 09:31:08 AM
if nothing else, a lot of purchases for pCARS will finally light a fire under PD's underpants.

sometimes sales is all businessmen care about... let's give 'em some numbers to look at in some pie charts!!

The problem is though, it seems PD is oblivious to whats going on around them. That game(GT6) is turning a lot of people off right now, and I don't think PD has any idea how bad they're screwing up.

That's exactly my point.  When their analysts put a pie chart in front of them that says their asses are getting kicked by a crowd-sourced game, I think their going to shit themselves.  If they don't correct the GT6 problems soon (not kaz "soon") then our best option is to vote with our dollars.

Or rather, when the SONY execs see the pie chart, they're going to have some hard questions for their PD staff on the next conference call ;)
Title: Re: Project CARS
Post by: nosoks on February 26, 2014, 05:26:42 PM
if nothing else, a lot of purchases for pCARS will finally light a fire under PD's underpants.

sometimes sales is all businessmen care about... let's give 'em some numbers to look at in some pie charts!!

The problem is though, it seems PD is oblivious to whats going on around them. That game(GT6) is turning a lot of people off right now, and I don't think PD has any idea how bad they're screwing up.





anyone else feel like a rat waiting for somewhere to jump???  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Project CARS
Post by: GrumpyTuna on February 27, 2014, 10:52:47 AM


 Hey soks, are you getting that sinking feeling? (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Project CARS
Post by: nosoks on March 10, 2014, 05:55:04 PM


 Hey soks, are you getting that sinking feeling? (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)




 (http://i.imgur.com/LmjyBgx.gif)
ya, and given that ps4s are 650bucks here, a gaming computer with a solid game is a viable choice for me. Pcars and AC are appealing to me. Will wait a bit to see though
Title: Re: Project CARS
Post by: MX5#98 on March 11, 2014, 08:54:42 AM
My concern is that we are trading one set of issues for another set of issues. This is version one of their software. I don't expect that to go smoothly. I just tried iRacing again this weekend. Oh my God, how fucking awful is that piece of shit? Holy crap. The MX5 is completely un-drivable in that game. Someone in the forums actually recommended using 40% throttle to keep it from spinning. 40% throttle? Those cars have a 124 whp!!!!!!!! They are using a NASCAR sim to simulate an MX5. Holy F. Idiots.

My hope is that the other titles puts pressure for GT to finally fix itself. Geez. Please. I just want one thing ... spec racing. Is that so hard? If pCars gives us that ... then yeah, that will be my game. But I doubt they will. And tracks!!!! With Google data, how hard is it to create tracks these days? Who the f needs a laser scanned track? Ok, maybe for a premium. But get all the tracks out there. All of them. Then worry about creating premium content. For Christ's sake.

/rant
Title: Re: Project CARS
Post by: GoesTuna11 on March 11, 2014, 04:16:02 PM
My concern is that we are trading one set of issues for another set of issues. This is version one of their software. I don't expect that to go smoothly. I just tried iRacing again this weekend. Oh my God, how fucking awful is that piece of shit? Holy crap. The MX5 is completely un-drivable in that game. Someone in the forums actually recommended using 40% throttle to keep it from spinning. 40% throttle? Those cars have a 124 whp!!!!!!!! They are using a NASCAR sim to simulate an MX5. Holy F. Idiots.

My hope is that the other titles puts pressure for GT to finally fix itself. Geez. Please. I just want one thing ... spec racing. Is that so hard? If pCars gives us that ... then yeah, that will be my game. But I doubt they will. And tracks!!!! With Google data, how hard is it to create tracks these days? Who the f needs a laser scanned track? Ok, maybe for a premium. But get all the tracks out there. All of them. Then worry about creating premium content. For Christ's sake.

/rant

:facepalm

So are we supposed to believe you or someone who actually has driven and raced the Cup car like MacKenzie Korince?  The added hyperbole doesn't help your argument.  I don't understand your problem with the car.  It's not perfect but it is a blast to drive and isn't all that difficult.  Remember it is the Cup car with 170 horsepower and a suspension set up to be a lot looser than your car.  In my opinion iRacing NTMv5 is right up there with rF2 and AC as the best tire models out there.
Title: Re: Project CARS
Post by: MX5#98 on March 12, 2014, 10:16:21 AM
Ok, I will admit, I forgot they are Cup cars and not Spec Miatas. So my bad. Face palm accepted.

However, after checking a few facts ... guess what. It's MY G-D car!!! The only difference between my car and a Cup car is that the Cup car is allowed to use racing mf tires. I'm using street tires. (well, and one other notable difference, the roll cage and lack of a heavy ass hard top which raises my COG.)

So, in review, I drive an MX5 cup car (close enough) to work every single day and on the weekends on the track. I have video, posted here, of me flogging the hell out of it with throttle buried to the floor without spinning. I am glad that you find it easy to drive. To me it drives nothing like the car I drive. It's a completely foreign animal. And I will say, that if you take the stock NC in GT6 (not the GT6 MX5 Cup car), bolt on a racing suspension, put on sports soft tires ... the car drives as I would expect it to. You can tune it and it behaves exactly like my car does. The GT6 MX5 Cup car takes that a step further (although, there is something off about it, can't put my finger on it). 

So no, I have not ridden or raced in a completely spec'd MX5 Cup car. However I am following a build over on TrackJunkies .org by the CJ Wilson Racing team. I know what goes into one. You can also read more about it here:

http://www.mx-5cup.com/2012/inside/index.php#car (http://www.mx-5cup.com/2012/inside/index.php#car)
Title: Re: Project CARS
Post by: GoesTuna11 on March 12, 2014, 10:26:49 PM
Ok, I will admit, I forgot they are Cup cars and not Spec Miatas. So my bad. Face palm accepted.

However, after checking a few facts ... guess what. It's MY G-D car!!! The only difference between my car and a Cup car is that the Cup car is allowed to use racing mf tires. I'm using street tires. (well, and one other notable difference, the roll cage and lack of a heavy ass hard top which raises my COG.)

So, in review, I drive an MX5 cup car (close enough) to work every single day and on the weekends on the track. I have video, posted here, of me flogging the hell out of it with throttle buried to the floor without spinning. I am glad that you find it easy to drive. To me it drives nothing like the car I drive. It's a completely foreign animal. And I will say, that if you take the stock NC in GT6 (not the GT6 MX5 Cup car), bolt on a racing suspension, put on sports soft tires ... the car drives as I would expect it to. You can tune it and it behaves exactly like my car does. The GT6 MX5 Cup car takes that a step further (although, there is something off about it, can't put my finger on it). 

So no, I have not ridden or raced in a completely spec'd MX5 Cup car. However I am following a build over on TrackJunkies .org by the CJ Wilson Racing team. I know what goes into one. You can also read more about it here:

http://www.mx-5cup.com/2012/inside/index.php#car (http://www.mx-5cup.com/2012/inside/index.php#car)


Quote
Mackenzie Korince said
Now that I've played with the new tires some more, I've changed my mind, I love the new tires. The consistency is awesome, they behave more like a real tire (not perfect but an improvement for sure) and the MX-5 Cup drives so much closer to it's real life counterpart and I'm sure Chris Beaufait can back me up on that.
Mackenzie Korince said
Nice racing you guys last night, I love the new tire model on all 3 cars, it feels so much more realistic and as a result i'm running some really consistent times. I drive an MX-5 Cup for real and I have to say they're inching closer and closer, it's not perfect yet but it's miles better than it was before the latest build.

I'm sorry but I'm getting tired of people saying that game A is total shit or that game B is simcade.  If I listened to all of you, I wouldn't have a game to play.  Every sim these days has it's pros and cons.  iRacing has the best tracks in simracing by a wide margin, the best online matching bar none, the best netcode in the business all with very good physics and graphical performance.  To say "Oh my God, how fucking awful is that piece of shit?" deserves more than a single facepalm.  sorry.  As for your car, if you are mashing the throttle while tossing the car around, I'd bet that you didn't have the car at the limit before you mashed the throttle.  If you are spinning in iRAcing, you've gone over the limit.  Every sim has different cues to figure out when you are at the limit.
Title: Re: Project CARS
Post by: MX5#98 on March 13, 2014, 12:41:39 PM
This isn't an iRacing thread, but I'll just say, play what you want to play. My point in bitching about the physics is that I want it fixed.

I would agree with this statement:

Quote
I drive an MX-5 Cup for real and I have to say they're inching closer and closer, it's not perfect yet but it's miles better than it was before the latest build.

It is inching along. It's not perfect. It is probably better than the latest build. To me, GT still feels closer. And this is bad because iRacing has the kind of racing I want to do, spec racing with spec racing cars. But it will never get fixed if we continue to tell them it ain't broke. It's broke. I'm happy for you that you've found a driving sim you like and enjoy. I'm not saying this to detract from your fun and diminish your experience in any way. I'm saying it because I find it unplayable. I'm quite happy with the realism of the MX5s in GT6. If they improve their racing sim side of things a bit to allow races like the MX5 Cup in iRacing to occur, great. That's the direction I'll go. If iRacing can fix the physics of their MX5s in their game, great that's the way I'll go. But right now I'm stuck in the middle. So I bitch about the "realism" in iRacing and I bitch about the lack of online racing features I want in GT. Either I will be eternally unhappy, or one of the two will move an inch and all will be well.
Title: Re: Project CARS
Post by: EX_stream_tuna on March 13, 2014, 12:47:41 PM
sorta unrelated... maybe what GT6 needs is someone to run a solid spec MX-5 race series? (not saying no one's done this, I'm just talking about now)  I'm just saying, when people have good ideas and promote it, things can usually turn out okay if not awesome.  GT6 with all of its flaws has the player base right now.
Title: Re: Project CARS
Post by: MX5#98 on March 13, 2014, 09:00:53 PM
It is inching along. It's not perfect. It is probably better than the latest build. To me, GT still feels closer. And this is bad because iRacing has the kind of racing I want to do, spec racing with spec racing cars. But it will never get fixed if we continue to tell them it ain't broke. It's broke. I'm happy for you that you've found a driving sim you like and enjoy. I'm not saying this to detract from your fun and diminish your experience in any way. I'm saying it because I find it unplayable. I'm quite happy with the realism of the MX5s in GT6. If they improve their racing sim side of things a bit to allow races like the MX5 Cup in iRacing to occur, great. That's the direction I'll go. If iRacing can fix the physics of their MX5s in their game, great that's the way I'll go. But right now I'm stuck in the middle. So I bitch about the "realism" in iRacing and I bitch about the lack of online racing features I want in GT. Either I will be eternally unhappy, or one of the two will move an inch and all will be well.

Ok, I just stopped by to say ... I'm an idiot. After some very kind and patient folks on the iRacing forums gave me a few setup suggestions to help me detect the actual slip angle of the car, I was then better able to detect when a tank slapper was about to happen. I did 50 laps of practice tonight and did my first race since going back and it was pretty fun. After all my bitching about the oversteer issues, now that I'm setup properly I'm finding that the fixed setup actually understeers like mad. LOL. Geez, I'm an idiot. Anyways, I'm learning that iRacing wants you to straight line brake and turn in to load the front of the car. Then if you've bled enough speed, the car will rotate and you can roll on the throttle in a way that is consistent with my car. Before I just could not tell how much slip I had so I would spin ever couple of corners and it was frustrating. Ok, enough said. I'm an idiot. You can quote me.
Title: Re: Project CARS
Post by: MX5#98 on March 13, 2014, 09:07:42 PM
sorta unrelated... maybe what GT6 needs is someone to run a solid spec MX-5 race series? (not saying no one's done this, I'm just talking about now)  I'm just saying, when people have good ideas and promote it, things can usually turn out okay if not awesome.  GT6 with all of its flaws has the player base right now.

The GTPlanet guys did one and it was a lot of fun. Some of those guys are crazy fast. I ended up somewhere in the middle. I've asked if they are going to do another and they are working on some other series right now. But to me, the Miata series they did was the most spectacular series possible in GT6 for a number of reasons. Yeah, I'm biased because I love the car. But it's the only car in the game with customizable liveries. The photos of all the cars decked out in racing trim were really cool. And the whole vibe ... it was as close as you can get in GT6 to iRacing. Anyways, I was going to do one for a long time. But several things have happened that prevent that from happening these days. Ever since my kid moved in with me, I just can't predict when I'm going to have free time.

So, in summary, GT does do some things right. People call it a console sim and the physics is dumbed down a bit. But for me it matches what I would expect given the lack of any physical queues of what the car is doing. I've never really had trouble figuring out how close to the limit I was in this game. There's some genius to that.
Title: Re: Project CARS
Post by: EX_stream_tuna on March 17, 2014, 08:29:10 AM
the the "buy-in" option closed for pCARS, is there any way to get ahold of the alpha releases that are out there?
Title: Re: Project CARS
Post by: Rek on March 17, 2014, 12:32:06 PM
the the "buy-in" option closed for pCARS, is there any way to get ahold of the alpha releases that are out there?
Keep an eye out because I thought they said it would open back up for the next gen consoles. Obviously useless unless you own a Xbox One or PS4. I will see what I can find out.
Title: Re: Project CARS
Post by: EX_stream_tuna on March 17, 2014, 01:12:39 PM
the the "buy-in" option closed for pCARS, is there any way to get ahold of the alpha releases that are out there?
Keep an eye out because I thought they said it would open back up for the next gen consoles. Obviously useless unless you own a Xbox One or PS4. I will see what I can find out.

Thanks.  Specifically, I'd be interested in the PC version.  I may not get a PS4 or Xbone.... time will tell
Title: Re: Project CARS
Post by: Rek on March 17, 2014, 01:37:33 PM
the the "buy-in" option closed for pCARS, is there any way to get ahold of the alpha releases that are out there?
Keep an eye out because I thought they said it would open back up for the next gen consoles. Obviously useless unless you own a Xbox One or PS4. I will see what I can find out.

Thanks.  Specifically, I'd be interested in the PC version.  I may not get a PS4 or Xbone.... time will tell
That was closed a long time ago. Just going to have to wait till fall I reckon :-\
Title: Re: Project CARS
Post by: EX_stream_tuna on March 18, 2014, 09:30:14 AM
the the "buy-in" option closed for pCARS, is there any way to get ahold of the alpha releases that are out there?
Keep an eye out because I thought they said it would open back up for the next gen consoles. Obviously useless unless you own a Xbox One or PS4. I will see what I can find out.

Thanks.  Specifically, I'd be interested in the PC version.  I may not get a PS4 or Xbone.... time will tell
That was closed a long time ago. Just going to have to wait till fall I reckon :-\

Yeah, that sucks for me.  I should have purchased months ago when it was open, in anticipation of having a better PC later.
Title: Re: Project CARS
Post by: Rek on March 18, 2014, 11:08:54 AM
Audi In Project CARS

2012 Audi A1 quattro
 2013 Audi R8 V10 Plus
 2002 Audi R8 LMP900
 2011 Audi R18 TDI LMP1
 2014 Audi R18 e-tron quattro
 2013 Audi R8 LMS Ultra GT3
 1989 Audi 90 IMSA GTO
Title: Re: Project CARS
Post by: Wiz on March 18, 2014, 11:18:43 AM
1989 Audi 90 IMSA GTO

I have a feeling I'm going to like this car.....

(http://i.imgur.com/pNZaU3j.jpg)
Title: Re: Project CARS
Post by: Rek on March 18, 2014, 11:21:23 AM
No shit I was just going to post that same picture. At first I was like WTF! how did that auto load  (http://i.imgur.com/LmjyBgx.gif)  And  :stoopid:
Title: Re: Project CARS
Post by: Rek on March 18, 2014, 11:22:21 AM
See :)


(http://i283.photobucket.com/albums/kk285/deadonat500yards/Audi-90-Quattro-IMSA-GTO-1989-Photo-04-800x600_zpsbbcef018.jpg) (http://s283.photobucket.com/user/deadonat500yards/media/Audi-90-Quattro-IMSA-GTO-1989-Photo-04-800x600_zpsbbcef018.jpg.html)
Title: Re: Project CARS
Post by: Rek on March 18, 2014, 09:26:29 PM
is the audi imsa the same class as the BMW Pro car and the ford from that same time period?
Title: Re: Project CARS
Post by: Boston77Bruins on March 18, 2014, 09:34:49 PM
See :)


(http://i283.photobucket.com/albums/kk285/deadonat500yards/Audi-90-Quattro-IMSA-GTO-1989-Photo-04-800x600_zpsbbcef018.jpg) (http://s283.photobucket.com/user/deadonat500yards/media/Audi-90-Quattro-IMSA-GTO-1989-Photo-04-800x600_zpsbbcef018.jpg.html)



Looks like the tip of one of your revolvers is hanging out.
Title: Re: Project CARS
Post by: Rek on March 19, 2014, 06:04:39 AM
Cant wait to hear it in game. its said the turbocharged 5 cylinder is one of the coolest sounding cars ever? I have to say I like it so far as well.

Audi 90 IMSA GTO sound (http://www.youtube.com/watch?v=UsMQRRVPmDw#)

Audi 5 cylinder Turbo engine (Audi 90 IMSA GTO - 720hp 5 cylinder engine from the year 1989) (http://www.youtube.com/watch?v=QHs7ci0aMBo#ws)
Title: Re: Project CARS
Post by: Rek on March 25, 2014, 02:14:41 PM
Project CARS b685 - Oculus Rift Headtracking Test

Project CARS b685 - Oculus Rift Headtracking Test (http://www.youtube.com/watch?v=kXzrpkXLGM8#ws)
Title: Re: Project CARS
Post by: Rek on March 25, 2014, 07:28:29 PM
I am getting very excited about this. I can only imagine how cool it will be with shooters as well as sim racing.cant wait for a CV announced.
Title: Re: Project CARS
Post by: Boston77Bruins on March 25, 2014, 09:20:11 PM
OMG.
That looks amazing.  It also looks like it's gonna take some time to get used to it.
Title: Re: Project CARS
Post by: GoesTuna11 on March 25, 2014, 09:40:55 PM
I am getting very excited about this. I can only imagine how cool it will be with shooters as well as sim racing.cant wait for a CV announced.

That isn't at oculus resolution.  It looks like they were just using the rift for the head tracking.  The range actually looks pretty good for looking around but it appears to be doing funky things at the end of range.  That could be a problem.  You can see the drift later in the video where it looks like he is looking off to the right.  He was probably looking off straight but drift makes the rift think he is looking to the right.  That will be fixed with the next development kit.  The next devkit will be at 1080p.  I'm still skeptical that will be enough.  The CV is rumoured to be better.
Title: Re: Project CARS
Post by: Rek on March 26, 2014, 09:53:01 AM
And The video was before several updates have been added. I'm not interested in the dev kits 1 or 2 but when the CV is ready So will I be ready. I don't have a clue how this shit works. How will it affect graphic cards. Shouldn't it be easier on them. Less demanding? Right now I have a MSI7850 and it seems to work fine mostly on medium and high game settings.
Title: Re: Project CARS
Post by: GoesTuna11 on March 26, 2014, 09:23:37 PM
And The video was before several updates have been added. I'm not interested in the dev kits 1 or 2 but when the CV is ready So will I be ready. I don't have a clue how this shit works. How will it affect graphic cards. Shouldn't it be easier on them. Less demanding? Right now I have a MSI7850 and it seems to work fine mostly on medium and high game settings.

It is harder on the video card for the same resolution of screen because it has to render two different screens.  Also VR really needs high framerates.  Low framerates and stuttering are killers.  Destroys the immersion and can lead to simulator sickness.  however, the low resolution means that you could probably lower some of the video settings and not notice a difference.
Title: Re: Project CARS
Post by: DudeTuna on April 08, 2014, 12:23:10 PM
http://www.virtualr.net/project-cars-morpheus-vr-support-announced (http://www.virtualr.net/project-cars-morpheus-vr-support-announced)
Title: Re: Project CARS
Post by: GoesTuna11 on April 08, 2014, 01:29:03 PM
http://www.virtualr.net/project-cars-morpheus-vr-support-announced (http://www.virtualr.net/project-cars-morpheus-vr-support-announced)

First to announce Oculus Rift support?  Sounds like bullshit to me.  They may have been the first to announce it but iRacing and Assetto Corsa have actually had native support for a long time.  Last time I checked, pcars still didn't have rift support.
Title: Re: Project CARS
Post by: Wiz on April 08, 2014, 07:26:33 PM
Lots of folks reporting huge FPS gains with the new Nvidia beta drivers.  Specifically in DirectX 11.

I'm reading as high as 30% gains.

Apparently this new driver has some pretty radical changes in them.  

Quote
"Performance - Introduces key DirectX optimizations which result in reduced game-loading times and significant performance increases across a wide variety of games. Results will vary depending on your GPU and system configuration."

I'll be downloading soon and I'll let you know what I find.
Title: Re: Project CARS
Post by: Wiz on April 17, 2014, 08:25:18 AM
Video of Rene Rast, lap around Sarthe in an R18...

Full Lap onboard Audi R18 TDI LeMans (http://www.youtube.com/watch?v=uf7-ONreQwI#ws)



Looks like Sarthe is finally starting to take shape.   Last time I ran there I don't think there was a single tree around the track.


Title: Re: Project CARS
Post by: GoesTuna11 on April 17, 2014, 10:46:36 AM
Have they implemented proper triple screen support yet?
Title: Re: Project CARS
Post by: Wiz on April 17, 2014, 11:24:34 AM
Have they implemented proper triple screen support yet?

Not sure. 

As a single screen user, it's not something I keep an eye on, sorry.

I don't remember.... what issues were/are you having?
Title: Re: Project CARS
Post by: GoesTuna11 on April 18, 2014, 10:22:20 AM
Have they implemented proper triple screen support yet?

Not sure. 

As a single screen user, it's not something I keep an eye on, sorry.

I don't remember.... what issues were/are you having?

The big problem has been that pCars doesn't take into account screen geometry such as what angles your side monitors are at.  Instead they render the scene assuming that all of your monitors are arranged straight across.  If you have your monitors angled, which most people do, the images in the side monitors are warped.  Some people don't care but many people find it very annoying and you can't really judge distances with a warped view.  The proper way to do it is to take into account the angle of the monitors, size of the monitors, bezel size and driver position and to render each monitor separately.  LFS, iRacing and AC all have proper multimonitor support.  rFactor based games such as GSC and rF2 partly get it right.  They have a multiview mode that assumes a specific geometry such as monitors at 45 degrees.  Luckily my monitors were close to 45 degrees and with a little fiddling with FOV settings, I could get both games to look decent.  One issue with proper multimonitor support is that rendering for three different monitors is hard on performance.  That was always the main issue with rF2 and I could see that being a huge issue with pcars.
Title: Re: Project CARS
Post by: JoshTuna on April 26, 2014, 10:52:55 AM
a trailer for project cars has been released today all I can is wow I want it
https://www.youtube.com/watch?v=BDIXSouz5LA (https://www.youtube.com/watch?v=BDIXSouz5LA)
Title: Re: Project CARS
Post by: Boston77Bruins on April 26, 2014, 11:00:19 AM
Insta boner watching that.

My anticipation for this game is reaching a boiling point!
Title: Re: Project CARS
Post by: BakedTuna on April 26, 2014, 11:04:14 AM
Insta boner watching that.

My anticipation for this game is reaching a boiling point!

liked it a lot but not quite Viagra liked it.  :D
Title: Re: Project CARS
Post by: Feldynn on April 26, 2014, 11:11:34 AM
Wow, that is certainly a powerful trailer!

I may have to try out my old basic level early access version and see if there's anything new to try out, haven't looked at it for ages probably because it was the cheapest buy in point with very limited access lol.
Title: Re: Project CARS
Post by: Wiz on April 26, 2014, 07:39:35 PM
I may have to try out my old basic level early access version and see if there's anything new to try out,

Do it.  I'm sure there's quite a bit of new stuff for you to play around with.  Latest Junior build is 698.
Title: Re: Project CARS
Post by: AgentWD40_FL on April 26, 2014, 08:23:07 PM
I've been wanting in on this in what seems like forever, and P-Cars probably has alot to do with losing my appeal of GT6.  I will buy a PS4 because of this game ... it will be EPIC.
Title: Re: Project CARS
Post by: BakedTuna on April 26, 2014, 08:40:06 PM
I've been wanting in on this in what seems like forever, and P-Cars probably has alot to do with losing my appeal of GT6.  I will buy a PS4 because of this game ... it will be EPIC.
I think everyone but PD hope your predictions are right. The more quality choices available to us the better.
Title: Re: Project CARS
Post by: GrumpyTuna on April 26, 2014, 11:41:04 PM
I've been wanting in on this in what seems like forever, and P-Cars probably has alot to do with losing my appeal of GT6.  I will buy a PS4 because of this game ... it will be EPIC.
I think everyone but PD hope your predictions are right. The more quality choices available to us the better.


    :stoopid:
Title: Re: Project CARS
Post by: Feldynn on April 27, 2014, 02:09:48 AM
I may have to try out my old basic level early access version and see if there's anything new to try out,

Do it.  I'm sure there's quite a bit of new stuff for you to play around with.  Latest Junior build is 698.

I had a quick rummage around earlier and was impressed with the new intro and UI changes, managed to find a couple of new cars I can access too but I only had a controller hooked up so didn't spend any time driving (it doesn't play well on a cheap knockoff Xbox controller for me).

I still find their whole menu system confusing as fuck though, especially since half of it is dummy stuff that isn't available yet like Career mode.  I'd sooner it just say "Coming soon!" instead of leading you on a merry dance through some dummy pages of how it may look once complete.

But other than that minor grumble it is definitely looking very good!
Title: Re: Project CARS
Post by: Wiz on May 01, 2014, 04:01:48 PM
First batch of PS4 screens - http://www.racedepartment.com/project-cars-first-ps4-game-screenshots/ (http://www.racedepartment.com/project-cars-first-ps4-game-screenshots/)
Title: Re: Project CARS
Post by: MasterGT on May 08, 2014, 11:15:44 PM
Identical times both on the track and in pCARS.

https://www.youtube.com/watch?v=HCU0z25Gzto (https://www.youtube.com/watch?v=HCU0z25Gzto)
Title: Re: Project CARS
Post by: EX_stream_tuna on May 09, 2014, 11:08:13 AM
how are the physics coming along?

Also, their success on the ps4 version may split us up on different platforms... any idea if it's even possible for them to set up servers that both the PS4 and PC could connect to same races?

I suppose it might be technically possible, but not attractive for SONY to allow it.
Title: Re: Project CARS
Post by: Wiz on May 09, 2014, 12:00:21 PM
how are the physics coming along?

They seem to get better every time I load this game up.  Which isn't very often anymore.

Depends on the car too.  Some are a lot farther along than others.

I believe the tire model is going to be very impressive.

Also, their success on the ps4 version may split us up on different platforms... any idea if it's even possible for them to set up servers that both the PS4 and PC could connect to same races?

I suppose it might be technically possible, but not attractive for SONY to allow it.

Anything is possible but I'd be very surprised to see this happen.   

There's a good chance I'll buy it for both PC & PS4.   PC for when I want to race in a more serious manner and PS4 for more of a laid back vibe.
Title: Re: Project CARS
Post by: MasterGT on May 09, 2014, 06:13:37 PM
I guess it depends on the game and who makes it whether SONY will agree.

http://ps4daily.com/2013/07/playstation-4-supports-cross-platform-play-with-pc/ (http://ps4daily.com/2013/07/playstation-4-supports-cross-platform-play-with-pc/)

I don't know the game or even if it is out yet, since this was from nearly a year ago.

I want to know what PS4 compromises there will be, since it is unlikely to do everything the PC version can. There was talk of tire model differences, earlier.
Title: Re: Project CARS
Post by: Wiz on May 09, 2014, 06:27:18 PM
The different tire model talk was back when it was slated for last gen consoles.  Now that it's coming out for the new gen, it'll be the same tire model across all platforms.

The 2 biggest compromises will probably be graphics/AA & less cars on track at one time.
Title: Re: Project CARS
Post by: JoshTuna on May 11, 2014, 06:24:47 AM
 new gameplay trailer https://www.youtube.com/watch?v=Sgck2kBc2RY (https://www.youtube.com/watch?v=Sgck2kBc2RY)
Title: Re: Project CARS
Post by: MasterGT on May 11, 2014, 10:39:32 AM
The different tire model talk was back when it was slated for last gen consoles.  Now that it's coming out for the new gen, it'll be the same tire model across all platforms.

The 2 biggest compromises will probably be graphics/AA & less cars on track at one time.

I have yet to understand this one completely. Is there an on-line number yet?

Thanks for the update.

Title: Re: Project CARS
Post by: Wiz on May 11, 2014, 12:13:36 PM
I have yet to understand this one completely.

Somewhat guessing here but I assume it's most likely due to the fact that on PC, you can turn your graphics settings down to a level that can handle many more cars on track at once.

Edited to add:  Forgot to mention that on most PC games I've played, you can set the amount of cars you can "see".  Meaning that even if there are 64 cars on track, you can set it so that you'll only see, for example, 24 of them at once.  This works great because it'll save on system resources, and really how many cars to you need to see at once anyway?

Plus you'd only ever see that many at the start of the race.  After a lap or so, you'd most likely never be around more than 20 cars or so anyway.


If they lowered graphics on consoles to that level needed, everyone would scream how shitty the game is.

For online, it's most likely the same deal.  Plus dedicated servers.  Lots of leagues rent 100mbps servers from sites like Gameservers.com, which allow for a significant amount of players.  If everyone in the room lowers their game settings a bit, and they have that amount of bandwidth on the server, I can see how that could work.


Is there an on-line number yet?

I think they're shooting for 64 on PC.  That's for both offline & online.

Nothing official that I've seen for consoles yet.

This is another reason I'll likely get both PC and PS4 versions.  Mixed class racing at Green Hell with 64 players is something I've been waiting for for a long, long time. :)
Title: Re: Project CARS
Post by: MasterGT on May 11, 2014, 11:53:37 PM
Hmmm, interesting. I always looked to the network as being the limiter.
Title: Re: Project CARS
Post by: BakedTuna on May 12, 2014, 03:23:00 PM
Honestly 64 is overkill the only times you see fields like that in big time racing is for the 12 plus hours endurance events isn't it? And on some tracks I would think 64 would feel like you never were away from anyone for more than a turn or two. 25-40 would make sense to me. Just throwing out some personal thoughts.
Title: Re: Project CARS
Post by: MasterGT on May 13, 2014, 05:47:52 PM
64? I have trouble enough trying to fill a lobby of 16.   ::)
Title: Re: Project CARS
Post by: BakedTuna on May 13, 2014, 06:13:14 PM
I hear that GT. But I would like to see a game give us one AI driver for every live driver. Of course this could be an option and maybe only available up to a certain number. Even given the AI's limited skills they would be field filler much like rich guys who buy their rides in sports car events. But imagine instead a room with 9 cars on track 18 out there and it starts to really sound good.
Title: Re: Project CARS
Post by: Wiz on May 13, 2014, 06:30:55 PM
We could add AI to online with Race 07.  Rek, brindle and myself would hop online, add about 20 AI, and have a blast.  I could be mistaken, but I seem to recall SMS saying that we would be able to add AI to online races in pCARS.  I tried to find the thread just now to check, but couldn't find it.  I'll look again some more later as now I'm curious.

It's definitely a neat feature.
Title: Re: Project CARS
Post by: Boston77Bruins on May 13, 2014, 09:21:49 PM
I hear that GT. But I would like to see a game give us one AI driver for every live driver. Of course this could be an option and maybe only available up to a certain number. Even given the AI's limited skills they would be field filler much like rich guys who buy their rides in sports car events. But imagine instead a room with 9 cars on track 18 out there and it starts to really sound good.


This would be an amazing feature. I hope we are able to do that.
Title: Re: Project CARS
Post by: BakedTuna on May 13, 2014, 09:51:22 PM
Maybe one day the powers that be at some software company is going to recognize the untapped wealth of quality ideas for features, potential for beta testing and overall direction guidance we have at our little pond here.  :D
Title: Re: Project CARS
Post by: GoesTuna11 on May 13, 2014, 10:00:10 PM
Can't you add AI in GSCE and rF2?

I've been in two online races with grids of 43 cars both at DRC.  Both races had at least 10 splits so at least 430 cars total.  Even on DRC, 43 cars never felt like too many cars.  It can be frustrating when someone takes you out but that happens in real life too.  I'd love to do a long race at the Nurburgring 24h course with weather changes, day/night changes and a large grid.
Title: Re: Project CARS
Post by: MasterGT on May 13, 2014, 10:31:27 PM
Rek, brindle and myself would hop online, add about 20 AI, and have a blast.

That only works if the AI is good enough to actually complete with you.  ;)
Title: Re: Project CARS
Post by: BakedTuna on May 13, 2014, 10:40:45 PM
Rek, brindle and myself would hop online, add about 20 AI, and have a blast.

That only works if the AI is good enough to actually complete with you.  ;)

Could still be effective even if the AI are only to their current standards. Say for example Rek, Brindle and Wiz are close enough to stay fairly close to each other over the time of a race the AI would bring in the element of traffic to their equation.
Title: Re: Project CARS
Post by: Rek on May 14, 2014, 10:07:40 AM
Rek, brindle and myself would hop online, add about 20 AI, and have a blast.

That only works if the AI is good enough to actually complete with you.  ;)

Could still be effective even if the AI are only to their current standards. Say for example Rek, Brindle and Wiz are close enough to stay fairly close to each other over the time of a race the AI would bring in the element of traffic to their equation.

Ha ha I fixed.
Title: Re: Project CARS
Post by: BakedTuna on May 14, 2014, 02:02:47 PM
Rek, brindle and myself would hop online, add about 20 AI, and have a blast.

That only works if the AI is good enough to actually complete with you.  ;)

Could still be effective even if the AI are only to their current standards. Say for example Rek, Brindle and Wiz are close enough to stay fairly close to each other over the time of a race the AI would bring in the element of traffic to their equation.

Ha ha I fixed.

You are better than you give yourself credit for.......................................when you get your seat time in. But hey that's true for most of us.
Title: Re: Project CARS
Post by: Wiz on May 28, 2014, 07:43:03 PM

http://www.youtube.com/watch?v=u-igxPXUhLE#t=33 (http://www.youtube.com/watch?v=u-igxPXUhLE#t=33)
Title: Re: Project CARS
Post by: PeyePete on May 28, 2014, 09:40:16 PM
In a couple of months we're gonna be spoilt for choice. PCars is looking good.
Title: Re: Project CARS
Post by: Rek on May 29, 2014, 07:49:42 AM
I really have to get my rig back together dammit! That BMW is sounding really good. how's the in car sounding?
Title: Re: Project CARS
Post by: Wiz on May 29, 2014, 09:39:56 AM
I really have to get my rig back together dammit!

Hurry up and do it fucker!

My life is empty without you.
Title: Re: Project CARS
Post by: BakedTuna on May 29, 2014, 12:50:27 PM
I really have to get my rig back together dammit!

Hurry up and do it fucker!

My life is empty without you.

Do you two need a moment alone?  :-X
Title: Re: Project CARS
Post by: Rek on May 29, 2014, 01:01:11 PM
I really have to get my rig back together dammit!

Hurry up and do it fucker!

My life is empty without you.

Do you two need a moment alone?  :-X

 (http://i.imgur.com/LmjyBgx.gif) He's such a sarcastic fucker isn't he.
Title: Re: Project CARS
Post by: Feldynn on May 29, 2014, 02:43:14 PM
I really have to get my rig back together dammit!

Hurry up and do it fucker!

My life is empty without you.

Hurry Rek...

(http://i.imgur.com/5Hu2r44.jpg)

;D
Title: Re: Project CARS
Post by: Rek on May 30, 2014, 07:29:54 AM
(http://i283.photobucket.com/albums/kk285/deadonat500yards/shrek_zps30032c43.png) (http://s283.photobucket.com/user/deadonat500yards/media/shrek_zps30032c43.png.html)
Title: Re: Project CARS
Post by: Feldynn on May 30, 2014, 08:07:16 AM
(http://i283.photobucket.com/albums/kk285/deadonat500yards/shrek_zps30032c43.png) (http://s283.photobucket.com/user/deadonat500yards/media/shrek_zps30032c43.png.html)

 (http://i.imgur.com/LmjyBgx.gif) nicely done sir :).
Title: Re: Project CARS
Post by: Rek on June 02, 2014, 09:26:23 AM
Ha ha it's my Big Sh............Rek hug  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Project CARS
Post by: Feldynn on June 02, 2014, 09:53:08 AM
Ha ha it's my Big Sh............Rek hug  (http://i.imgur.com/LmjyBgx.gif)

Oh, I thought it was your clever and subtle way of saying Wiz is a pussy ;D.
Title: Re: Project CARS
Post by: Brindle on June 02, 2014, 11:40:25 AM
Ha ha it's my Big Sh............Rek hug  (http://i.imgur.com/LmjyBgx.gif)

Oh, I thought it was your clever and subtle way of saying Wiz is a pussy ;D.

That's how I read it.   :D
Title: Re: Project CARS
Post by: Wiz on June 02, 2014, 11:51:54 AM
 (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Project CARS
Post by: Rek on June 11, 2014, 10:39:44 AM
Pcars E3 trailer

Project CARS - E3 Trailer (http://www.youtube.com/watch?v=l5o5SmQWlR0#ws)
Title: Re: Project CARS
Post by: EX_stream_tuna on June 11, 2014, 12:39:15 PM
Very awesome trailer.  As Top Gear would say, "I just had a crisis"
Title: Re: Project CARS
Post by: ChromeTuna on June 11, 2014, 03:27:39 PM
Indeed, that looks pretty damn good.

I've already been thinking about getting a ps4, and this is just another reason.
Title: Re: Project CARS
Post by: nosoks on June 11, 2014, 05:54:00 PM
this does look good, i'm also waiting on ps4 till we get something to play and also to hear some news on wheel compatibility. My only concern about pCars is the developer is the same group that gave us Shift.... :-\
Title: Re: Project CARS
Post by: Boston77Bruins on June 11, 2014, 08:27:04 PM
Soks, when Shift was developed by SMS it was under the direction of EA.  This does not have EA's money grubbing paws on any of it.
I've been following it for a near 2 years.  Wizard and a few were able to buy into the beta process and have played numerous builds.  From everything I have seen and from what those guys have said, I think we are in for a big treat.
They put new pictures of PS4 screen shots on there website.  Take a look.  I think you'll be amazed.
Title: Re: Project CARS
Post by: nosoks on June 11, 2014, 09:03:20 PM
thanks Boston, I've been following along but will take a look
Title: Re: Project CARS
Post by: MasterGT on June 24, 2014, 04:15:01 PM
Poll: Which platform will you use?

http://strawpoll.me/1975782/ (http://strawpoll.me/1975782/r)
Title: Re: Project CARS
Post by: EX_stream_tuna on June 25, 2014, 07:33:56 AM
Poll: Which platform will you use?

http://strawpoll.me/1975782/ (http://strawpoll.me/1975782/r)

I'm confused.   How do you vote?

Also, keep in mind that this is going to be skewed by the fact that most of the following of PCARS in alpha/beta versions is going to be PC users.  That number for next gen systems will skyrocket as soon as commercials start hitting the airwaves.
Title: Re: Project CARS
Post by: BakedTuna on June 25, 2014, 07:44:20 AM
Did not vote but will likely stay on a Sony console.
Title: Re: Project CARS
Post by: Wiz on June 25, 2014, 09:35:47 AM
For a long time I was planning on buying for both PC and PS4.   Now I'm not so sure. 

I have a kick ass PC and I'm starting to realize why so many people prefer PC over console.  More options, mods, better FFB, stable network, etc.

I'm struggling now to find a reason to spend $460 to play this game.

With Assetto Corsa shaping up to be my go to sim of choice, and H-Hour coming to PC as well, I'm starting to wonder if I'll buy a PS4 at all.

GT7 could entice me into buying one, but it's going to have to be pretty damn impressive for that to happen.  The FIA announcement has definitely piqued my interest.  I'm cautiously optimistic, waiting to see what it actually brings to the table.
Title: Re: Project CARS
Post by: GrumpyTuna on June 25, 2014, 10:24:43 AM

 I will be playing it on a PS4 only! PC's don't like me and I don't like PC's!
Title: Re: Project CARS
Post by: BakedTuna on June 25, 2014, 10:39:37 AM
The work involved in creating and maintaining a PC is a daunting task to those of us who are technically challenged.
Title: Re: Project CARS
Post by: GrumpyTuna on June 25, 2014, 11:34:05 AM
The work involved in creating and maintaining a PC is a daunting task to those of us who are technically challenged.

 You hit that nail with a big hammer! I'm one of the us! Good post Baked.
Title: Re: Project CARS
Post by: Rek on June 25, 2014, 01:41:36 PM
Its a no brainer...............Wii U all the way.


 Seriously though, I will probably stick with PC. If I do get a PS4 then I will get another copy at that time.
Title: Re: Project CARS
Post by: Wiz on June 25, 2014, 08:02:42 PM
The work involved in creating and maintaining a PC is a daunting task to those of us who are technically challenged.

If Rek can do it, anyone can. 

 (http://i.imgur.com/LmjyBgx.gif)



(sorry Rek)
Title: Re: Project CARS
Post by: nosoks on June 25, 2014, 10:06:59 PM
The work involved in creating and maintaining a PC is a daunting task to those of us who are technically challenged.

 You hit that nail with a big hammer! I'm one of the us! Good post Baked.





 :stoopid: (http://i.imgur.com/LmjyBgx.gif) :stoopid:
oops did i just push the wrong button?
Title: Re: Project CARS
Post by: BakedTuna on June 25, 2014, 10:40:21 PM
The work involved in creating and maintaining a PC is a daunting task to those of us who are technically challenged.

If Rek can do it, anyone can.  

 (http://i.imgur.com/LmjyBgx.gif)



(sorry Rek)


it does not sound very easy for him and others at times but maybe I am off base and just letting my own anxieties color my point of view
Title: Re: Project CARS
Post by: EX_stream_tuna on June 26, 2014, 09:02:22 AM
I personally wouldn't have purchased a new PC if I didn't really need one for many reasons.  IMO PC's should not be built just for gaming, but for everything you might need to do.  If it then only costs a little more to make it an awesome gaming build, I say go for it.

From the looks of GT6's future now, which is starting to look a lot brighter, I'm not so sure we'll need to go out and buy PS4's to enjoy a great console game for a while.

I still say end of 2015 as a good date for seeing a GT7 Prologue and that GT6 will see a lot of support until then.

In that POV, it seems unlikely that I would buy a PS4 just to play PCARS and not much else.  If I can get PCARS on PC and it costs me very little and I can still play PS3 with my GT friends, why would I?
Title: Re: Project CARS
Post by: MasterGT on June 27, 2014, 01:01:17 AM
Poll: Which platform will you use?

http://strawpoll.me/1975782/ (http://strawpoll.me/1975782/r)

I'm confused.   How do you vote?

Sorry, I posted the link after voting. Just remove the "r" at the end and the link works properly.
Title: Re: Project CARS
Post by: EX_stream_tuna on June 27, 2014, 07:14:55 AM
Poll: Which platform will you use?

http://strawpoll.me/1975782/ (http://strawpoll.me/1975782/r)

I'm confused.   How do you vote?

Sorry, I posted the link after voting. Just remove the "r" at the end and the link works properly.

Thanks, that worked.
Title: Re: Project CARS
Post by: Rek on June 27, 2014, 09:08:16 AM
The work involved in creating and maintaining a PC is a daunting task to those of us who are technically challenged.

If Rek can do it, anyone can.  

 (http://i.imgur.com/LmjyBgx.gif)



(sorry Rek)


it does not sound very easy for him and others at times but maybe I am off base and just letting my own anxieties color my point of view

Your not.

Wizard is being a smart ass again. I will never delete my team viewer program. If you also have a good friend with T.V. ( and you do) running a gaming PC is a breeze. The cost is outrageous though. My first purchase was around $650.00 I then had to quickly upgrade the video card. Another $250.00 and that was at the time just a upper level mid range card. I will say Baked for a serious sim racer, I consider you one. You cant go wrong taking the PC route as far as gaming quality and what you can do with your cars and race setup is far beyond the PS3 console.  Racing sims on the PS4 is still up in the air. Who know what options will be available? I don't.
Title: Re: Project CARS
Post by: Brindle on July 06, 2014, 09:00:46 AM
Well, looks like things are coming along immensely!  I haven't played in about two weeks and wow, did I miss a lot.  Looks like they are now in the final stages of setting up the menus, career, online, community, etc.  They have cleaned them up very, very nicely.  It has become much easier to navigate and read stuff.

The options available right now are amazing!  You can control so much for a race weekend, down to the number and lengths of practice, qualifying, warm up and number of main evnet races.  There's even a cool monitor function while in the pits, that gives some timing info about all other drivers in the room.  

Now I know they have no options specific for triple screens, but I must say it looks and feels much, much better than I can get/find in AC.  I didn't even have to change from the default FOV, only had to move the seat around a tad, to get a good in car perspective.  I drove around Le Mans with REK yesterday in an LMP2 car.  OMFG!!!!!  I never felt more like I was in the actual car, doing the actual racing.  The tire model felt spectacular as well.  The slip curves are much more like I would expect than is found in the GT series.  The lift off oversteer of the mid-rear LMP was very predictable and would never bite you unless you almost locked up the fronts, while turning very hard.  During one of the laps, (was trying to put up a good time) I literally forgot I was at home, in a room, on a virtual driving game.  It felt that real to me.  

I believe this will be my game of choice, over all the others.  Originally, I wasn't very thrilled with the menu/navigation system, which is why I was racing other games as well, but now my opinion has changed in favor of PCARS.
Title: Re: Project CARS
Post by: BakedTuna on July 06, 2014, 09:16:08 AM
and your operating system o choice will be the tower and not a console most likely? one of the niceties of the console is the common server space do towers operate the same way? probably does not matter anyhow as I will not be able to update any of my major components for a long time. 
Title: Re: Project CARS
Post by: Brindle on July 06, 2014, 09:33:04 AM
Some do, some don't.  PCARS has a common server, as in you go to online, set up the room, password if necessary, then click "create room" and off you go.
Title: Re: Project CARS
Post by: GoesTuna11 on July 06, 2014, 09:50:09 AM
Have you found the triple screen settings in AC?  They are kind of hidden.  sorry for the triple screen rant but unless the game accounts for monitor distance and angle you just can't get triple screen to look correct.  The straighter your monitors are setup and the further away they are the less of an issue this will be.  I've been spoiled with iRacing's setup.  Once you get used to having them setup correctly, you start using them to look into corners.  Once you start doing that, distortion becomes obvious.  Not that it matters for me, my triple screens haven't been setup on my rig for ages and I just don't have the time these days for sim racing.  I probably have 10hours of seat time over the last four months.  Thanks for the update on PCars.
Title: Re: Project CARS
Post by: Brindle on July 06, 2014, 10:25:19 AM
Oh god have I messed with the triple screen app, distances, angles, screen size and even the .ini camera files.  I've got a pretty decent FOV going right now in AC, but it's just not as good for me as PCARS.  The biggest issue is the difference between side and center screens.  AC is hard for me to get a good combo (can make you dizzy too if wrong).  Center screen feels good, sides become too fast.  Center too fast, sides too slow.  PCARS seems to set the sides properly with the center screen, no matter the FOV chosen.
Title: Re: Project CARS
Post by: Rek on July 07, 2014, 04:40:37 PM
PC wise I just dont know if mine is going to handle it :-\ and i dont have a PS4 either. Seriously i just dont see myself upgrading to bigger and better GPU. I think I would need to upgrade CPU also. They keep saying optimization is still ongoing. As to what level I have no idea :-\ as of right now myself and 10 AI runs OK. brindle cranked that up to I think 16 or 24 and all hell broke loose. cars flipping current position was all wacky and shit. It all could have been on my end and the lack of proper hardware? At one point I was maintaining a solid 60 fps with things set on high. Not anymore. Reckon i will delete the graphics config shit and start over with lower settings. Now I went and fucked with my TV settings and have all kinds of fucked up. I get a copy of the game with my current full member level. It comes out in November and I have no idea what platform I will go with. After reading bakedtuna's post again I cant help but wonder if PS4 is the way to go. I must have $900.00 in my PC and it looks to be under powered right now. I guess I am getting tired of trying to match hardware with power hungry video games. On top of that I had to replace the power supply awhile back. More money! >:(
Title: Re: Project CARS
Post by: Wiz on July 07, 2014, 08:50:31 PM
So being my typical asshole self, I gave Rek some shit via text about his issues.  I figured there were some settings in his graphics config giving him the low FPS he was experiencing.

I was wrong.

This game needs optimization badly.  This isn't really a complaint, because I'm certain it's coming, but right now it seems pretty bad.  They appear to be adding a bunch of new assets/textures right now to their tracks, which isn't helping.  

My FPS wasn't great either.

Brindle, what are you getting on your triples?  With what graphics settings?  Thanks.
Title: Re: Project CARS
Post by: BakedTuna on July 07, 2014, 08:57:18 PM
Oh great in the last 24 hours I had been reconsidering and thinking tower over PS4 this fall. Now I am re thinking my reconsiderations
Title: Re: Project CARS
Post by: Wiz on July 07, 2014, 09:04:15 PM
Oh great in the last 24 hours I had been reconsidering and thinking tower over PS4 this fall. Now I am re thinking my reconsiderations

Why?

If it needs optimization for PC, that means it needs optimization for console as well.
Title: Re: Project CARS
Post by: BakedTuna on July 07, 2014, 09:29:55 PM
Oh great in the last 24 hours I had been reconsidering and thinking tower over PS4 this fall. Now I am re thinking my reconsiderations

Why?

If it needs optimization for PC, that means it needs optimization for console as well.

It just sounded like it has been a struggle to keep things running at times for Rek plus the power source issue. Just makes me wonder.
Title: Re: Project CARS
Post by: Rek on July 07, 2014, 09:50:35 PM
Quote from: TunaWiz link=topic=1809.msg77280#msgv77280 date=1404787831
So being my typical asshole self, I gave Rek some shit via text about his issues.  I figured there were some settings in his graphics config giving him the low FPS he was experiencing.
You called me a mutherfucker and said its quizze time bitch.   (http://i.imgur.com/LmjyBgx.gif). But o'l REK wasn't, to far off was he. :-*

I was wrong.

This game needs optimization badly.  This isn't really a complaint, because I'm certain it's coming, but right now it seems pretty bad.  They appear to be adding a bunch of new assets/textures right now to their tracks, which isn't helping.  

My FPS wasn't great either.

Brindle, what are you getting on your triples?  With what graphics settings?  Thanks.
I cant quote for shit!
Title: Re: Project CARS
Post by: nosoks on July 08, 2014, 08:04:13 AM
I sure appreciate you computer savvy fellas doing all the ground work. I'm sure it will help those of us sans savvy to make a more informed decision when the time comes
Title: Re: Project CARS
Post by: EX_stream_tuna on July 08, 2014, 08:56:50 AM
Oh great in the last 24 hours I had been reconsidering and thinking tower over PS4 this fall. Now I am re thinking my reconsiderations

Why?

If it needs optimization for PC, that means it needs optimization for console as well.

It just sounded like it has been a struggle to keep things running at times for Rek plus the power source issue. Just makes me wonder.

power supplies should be considered a wear 'n tear item compared to most other PC components, and after a few years, will probably need replacing for most owners.  Bigger and beastier ones will handle more (duh) and not wear out as fast, perhaps.  Compare this with the several PS3's some of us have had to purchase, and it puts things into perspective ;)

Also, once the game is optimized, and you build a PC to work with those specs, you should be set for the life of that game.  Getting that computer to work well with another game a couple years later, is a different story.
Title: Re: Project CARS
Post by: Wiz on July 08, 2014, 08:58:54 AM
Last night I decided I'm going to write a detailed post about the pros and cons of both PC & console, to help those on the fence.

Should have something ready in a day or two.
Title: Re: Project CARS
Post by: Rek on July 08, 2014, 09:31:14 AM
I sure appreciate you computer savvy fellas doing all the ground work. I'm sure it will help those of us sans savvy to make a more informed decision when the time comes

That's just it Soks. Plenty of time to figure things out. If you see me ramble your better off looking away (http://i.imgur.com/LmjyBgx.gif) Another big thank you to Brindle and Wizard for the past couple years.
Title: Re: Project CARS
Post by: Rek on July 08, 2014, 09:33:28 AM
Last night I decided I'm going to write a detailed post about the pros and cons of both PC & console, to help those on the fence.

Should have something ready in a day or two.

 If you need some help let me know man.
Title: Re: Project CARS
Post by: BakedTuna on July 08, 2014, 09:50:54 AM
I sure appreciate you computer savvy fellas doing all the ground work. I'm sure it will help those of us sans savvy to make a more informed decision when the time comes

 :stoopid: x10
Title: Re: Project CARS
Post by: BakedTuna on July 08, 2014, 09:52:52 AM
Last night I decided I'm going to write a detailed post about the pros and cons of both PC & console, to help those on the fence.

Should have something ready in a day or two.

Thanks in advance. And I must of been lucky I am on original PS3.
Title: Re: Project CARS
Post by: Rek on July 08, 2014, 10:27:32 AM
Last night I decided I'm going to write a detailed post about the pros and cons of both PC & console, to help those on the fence.

Should have something ready in a day or two.

Thanks in advance. And I must of been lucky I am on original PS3.

My original fatty bricked two times >:(
Title: Re: Project CARS
Post by: Boston77Bruins on July 08, 2014, 12:55:12 PM
I'm not on the fence.  I will be getting the PS4 version.  

I don't have a computer powerful enough, I'm a moron with tech stuff/upgrades and my daughter is now off the age where her computer time rules. (Why did God give women the ability to talk, text, email with the greatest of ease??  Being the only set of balls in the house, it gets nutty and loud)

I don't think I'll be disappointed with the PS4 version.  Plus, whenever GT7 drops, I'll be ready for it.  

The only downside to the PS4 is I lose some friends (and I have lost some) to the PC world.
Title: Re: Project CARS
Post by: ChromeTuna on July 08, 2014, 01:21:46 PM
I'm not on the fence.  I will be getting the PS4 version.  



 :stoopid:

I'll get more use out a ps4.
Title: Re: Project CARS
Post by: Wiz on July 08, 2014, 06:33:41 PM
For various reasons, I've decided to scratch my pros/cons post.
Title: Re: Project CARS
Post by: Rek on July 08, 2014, 07:46:32 PM
For various reasons, I've decided to scratch my pros/cons post.
It was the thought that counts.
Title: Re: Project CARS
Post by: Boston77Bruins on July 08, 2014, 10:29:25 PM
Wiz.,   I hope it wasn't the comments that I made that made you decide not to post.  :-[. I just know my future.

I would still love to hear/read the pros and cons list.

Who knows, with my daughter eating up the computer time and my wife going back for her masters degree online, I may have to bite the bullet and get a second computer anyway. 

Title: Re: Project CARS
Post by: GoesTuna11 on July 09, 2014, 08:45:55 AM
One of my issues with project cars has always been how badly it performs.  It has always been very stuttery for me with triple screens even more than you would expect at the fps that I was getting.  Things are much better now that I only have one screen hooked up but I haven't had time to test it extensively.  It really makes me wonder how it will perform with the oculus rift which needs to have two scenes rendered at once and is very stutter and framerate sensitive.

One of the big issues with going PC is that there just is so much choice.  It's difficult to wade through all of that choice to pick what to buy.  It takes a fair bit of effort while a ps4 is plug and play.  If you don't mind paying a premium, I'd recommend going with www.mainperformancepc.com (http://www.mainperformancepc.com).  Michael Main appears to be a good guy and is pretty active on the iRacing board.  I'd also recommend going with an Nvidia graphics card.  AMD cards work great with iRacing but not nearly as good for pcars and rF2.  Maybe we should put together a couple of recommended Tuna builds that people can pick if they want a pc but don't want to bother choosing components and don't want to pay a premium for a Michael Main PC.

I'd love to get a PS4 but I just don't have the money these days, nor do I have the time to play it.
Title: Re: Project CARS
Post by: Brindle on July 09, 2014, 10:19:22 AM
PC wise I just dont know if mine is going to handle it :-\ and i dont have a PS4 either. Seriously i just dont see myself upgrading to bigger and better GPU. I think I would need to upgrade CPU also. They keep saying optimization is still ongoing. As to what level I have no idea :-\ as of right now myself and 10 AI runs OK. brindle cranked that up to I think 16 or 24 and all hell broke loose. cars flipping current position was all wacky and shit. It all could have been on my end and the lack of proper hardware? At one point I was maintaining a solid 60 fps with things set on high. Not anymore. Reckon i will delete the graphics config shit and start over with lower settings. Now I went and fucked with my TV settings and have all kinds of fucked up. I get a copy of the game with my current full member level. It comes out in November and I have no idea what platform I will go with. After reading bakedtuna's post again I cant help but wonder if PS4 is the way to go. I must have $900.00 in my PC and it looks to be under powered right now. I guess I am getting tired of trying to match hardware with power hungry video games. On top of that I had to replace the power supply awhile back. More money! >:(

It's not you REK.  They DO need to optimize the game.  With three screens, I have always run medium visual settings and get 55-70 fps in cockpit and 75-100 in bumper.  Now, I am running even lower on the visuals (still looks great) and getting 40-55 in cockpit, 65-80 in bumper.  The tracks I ran recently have a lot more detail now than before, so I attribute that to the reason.  I have not ever noticed any stuttering though.  Unless my fps goes below 30, (which it doesn't unless I up the visuals a lot) the rendering looks perfect for me.

Oh and sorry for the large amount of AI REK.  Had I known that was what you meant, I would have turned them off.
Title: Re: Project CARS
Post by: AgentWD40_FL on July 09, 2014, 03:02:52 PM
In addition to the pros/cons info .... once people decide what platform they will go with, they should post their intentions. Theres no doubt going to be a PC crowd, and I expect some form of PS4 crowd.

I would definitely be in the PS4 crowd ... I've been the gaming-PC-route before, sold it all and bought a PS3.  I wont go back to that kind of expense, just to be outdated in a few short weeks. It gets tiring and very expensive.

Come November, If I'm still the only one interested in PS4 PCars ... well, I can save a few hundred dollars and stick with PS3 and scrap my intentions for PCars.  8)
Title: Re: Project CARS
Post by: Feldynn on July 09, 2014, 04:29:05 PM
Since I already have an ok gaming PC and not a PS4 the obvious choice for me would be the PC version, depending on prices and more info on if legacy wheels will / won't be compatible with PS4 games (last I heard it was largely in the hands of the game devs for the most part?) I may or may not get one since there really isn't much on the console that interests me beyond Gran Turismo now.  But on the other hand I would like to get one for when GT7 happens down the road, so if I my wheel will work and I get a PS4 later in the year I'll almost definitely get pCars on console.

Does anyone know if there's been any (more?) talk of cross-platform connectivity for racing?  If they can fix it so PC and console users can race together it would probably make everyone's choices a lot easier :), though I kind of expect probably not given PC games tend to be more open to modding which wouldn't be console compatible but you never know.


Title: Re: Project CARS
Post by: Rek on July 09, 2014, 06:24:58 PM
I don't think Pcars will have any modding. Is it possible to online between console and PC with any game?
Title: Re: Project CARS
Post by: Wiz on July 09, 2014, 08:35:27 PM
Wiz.,   I hope it wasn't the comments that I made that made you decide not to post. 

No, not at all Boston.


Short version of why I didn't.... my wife is in the hospital.

I may still post something later on down the road.
Title: Re: Project CARS
Post by: ChromeTuna on July 09, 2014, 08:46:52 PM
Sorry to hear that Wiz. Hope it's not too serious. Best wishes, and prayers to y'all.
Title: Re: Project CARS
Post by: Rek on July 10, 2014, 07:32:56 AM
I want to send out my most positive thoughts and best wishes to your wife and you.
Title: Re: Project CARS
Post by: EX_stream_tuna on July 10, 2014, 08:42:21 AM
Sorry to hear that Wiz. Hope it's not too serious. Best wishes, and prayers to y'all.

ditto, wizard.  I hope she is or will be okay very soon.
Title: Re: Project CARS
Post by: Feldynn on July 10, 2014, 09:19:04 AM
I'm with all of the aboves, sending good vibes and well wishes to you both Wiz.
Title: Re: Project CARS
Post by: nosoks on July 10, 2014, 02:32:39 PM
get well soon Mrs Wiz
Title: Re: Project CARS
Post by: waverider*tuna on July 10, 2014, 05:07:59 PM
Get Well Soon Mrs. Wiz.
Title: Re: Project CARS
Post by: Wiz on July 10, 2014, 06:02:28 PM
Thanks all. :)
Title: Re: Project CARS
Post by: MX5#98 on July 14, 2014, 04:05:25 PM
Wow, sorry to hear about Mrs. Wiz. I dropped by to see which direction you fellas were headed. I still play iRacing on the PC from time to time. But I have to admit ... they just can't capture the social aspect of the game like you guys were able to on the PS3. I still miss that.

Now that I'm a full time single dad, my gaming time is very limited. So I'm going to have to pick one or the other, like most of you here. I've been eyeing the PS4 more and more lately. There is a new game coming out called Destiny that looks really cool. I just picked up a new 55 inch flat screen TV that supports 1080P. I think the PS4 graphics are going to look stellar on that thing.

So ... in a nutshell, I think there's a PS4 in my future. And I'll get pCars, Drive Club and eventually GT7 most likely. I'm still holding out though to see what they do with the track editor. That could be a game changer. So I'm in a wait and see situation.

By the way, I will mention ... I am teaching my daughter to drive a stick shift in Gran Turismo. It doesn't really simulate the shifter too well. But I can coach her before she sits in my car for real. It's been a pretty good experience.
Title: Re: Project CARS
Post by: Boston77Bruins on July 14, 2014, 05:00:56 PM
MX,
I find it great that you are teaching your daughter the stick shift in GT.  I think it's great education.

My 8 year old has begged me for years to let her drive.  I've crumbled a few times.  For being pint sized, she is terribly violent to my wheel.  And, she loves to race in the snow and dirt.  Even more violence. :laugh

A few weeks ago she asked me to race again.  I made her a deal.  You can drive, but you will have to pass the license tests before you can just play around in the snow and dirt.  She beamed a huge smile and dug in.

She has done very well so far.  She's got a few golds.  She's passed the first tier and is on the second class now.  But more importantly, she is gaining a vital skill that will help her greatly in just a few short years.  Proud poppa.  She's an  :angel:
Title: Re: Project CARS
Post by: BakedTuna on July 14, 2014, 05:21:12 PM
MX,
I find it great that you are teaching your daughter the stick shift in GT.  I think it's great education.

My 8 year old has begged me for years to let her drive.  I've crumbled a few times.  For being pint sized, she is terribly violent to my wheel.  And, she loves to race in the snow and dirt.  Even more violence. :laugh

A few weeks ago she asked me to race again.  I made her a deal.  You can drive, but you will have to pass the license tests before you can just play around in the snow and dirt.  She beamed a huge smile and dug in.

She has done very well so far.  She's got a few golds.  She's passed the first tier and is on the second class now.  But more importantly, she is gaining a vital skill that will help her greatly in just a few short years.  Proud poppa.  She's an  :angel:

As a Dad i cannot tell you strongly enough how good of an idea you are on to there. I mean just fucking way cool man. Much applause your way man. And cool on a few levels to boot.

And Mx nice move on your part too, the game will teach the mechanics and somewhat what to expect in an extremely safe environment. The feel can come when she gets seat time in a real car, but she will go in prepared. Plus you two are sharing something.
Title: Re: Project CARS
Post by: EX_stream_tuna on July 15, 2014, 07:25:49 AM
very nice ideas coming from both you MX and Boston!  My son is 11yo and has shown only a passing interest in racing.  But when he's more into learning driving for real, I think the simulator games will all be more interesting.
Title: Re: Project CARS
Post by: MX5#98 on July 15, 2014, 07:52:47 AM
Yeah, I'll let you guys know how it goes when she tries it on the MX5 for the first time. My hope is that she'll already know intellectually what to do. She'll just have to get used to the feel of it and then the rest is just muscle memory. She doesn't know it yet, but if she takes care of the car I'm giving her as her first car, I **may** give her the MX5 later when she goes off to college. But first I have to make sure she knows how to drive defensively. This is not a car you want to get in an accident with a cement truck.    :o
Title: Re: Project CARS
Post by: Boston77Bruins on July 15, 2014, 09:00:59 PM
I found this in the Project Cars section at GTPlanet.  Not very good news for Logitech users, like myself.  >:( :P :-\

 The fine print at the bottom states that more wheels MAY be introduced closer to game launch.  I have a feeling that is unlikely after what I read about there relationship with another wheel maker.



Please use the handy checklist* below therefore to see if your device is amongst those compatible with the game...

(http://i.imgur.com/vArUPo9.png)

* CHECKLIST ABOVE NOT FINAL, WILL BE UPDATED WITH MORE DEVICES TOWARDS RELEASE

And check out this startingly true-to-life comparison video of Project CARS vs real life by community member DigiProst using the Thrustmaster T500RS...
Title: Re: Project CARS
Post by: Wiz on July 15, 2014, 09:40:38 PM
Boston,

I hope you don't mind but I've taken the liberty of replacing your list with a handy chart I found.



Title: Re: Project CARS
Post by: GoesTuna11 on July 15, 2014, 10:10:48 PM
Yeah, I'll let you guys know how it goes when she tries it on the MX5 for the first time. My hope is that she'll already know intellectually what to do. She'll just have to get used to the feel of it and then the rest is just muscle memory. She doesn't know it yet, but if she takes care of the car I'm giving her as her first car, I **may** give her the MX5 later when she goes off to college. But first I have to make sure she knows how to drive defensively. This is not a car you want to get in an accident with a cement truck.    :o

By far the hardest thing about learning to drive standard for me was starting the car from a standstill.  Unfortunately both GT and iRacing have anti-stall aids.  Get her to try a game like rF2 or GSCE where you can actually stall the car.
Title: Re: Project CARS
Post by: MasterGT on July 16, 2014, 12:07:18 AM
I'm just catching up on the pCARS news.

I was going to post about only running the PS4 version, but if they can't be bothered to support my Logitech wheel on it, then I may be wasting my time even thinking about playing it.

I have to use a wheel; I don't need another wheel just to play it. :P
Title: Re: Project CARS
Post by: AgentWD40_FL on July 16, 2014, 04:46:08 AM
 Not very good news for Logitech users, like myself.  >:( :P :-\

 :stoopid:

Looks like I'll save myself several hundred $$ ... I wont have to buy a PS4.  Disappointing though .... I was hoping to get back into some racing this year.  Maybe I'll try the Dirt Series ...  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Project CARS
Post by: Wiz on July 16, 2014, 05:15:25 AM
but if they can't be bothered to support my Logitech wheel on it

From what I understand, it's the other way around....  Logitech has not yet written drivers for the next gen consoles.

Don't blame SMS, blame Logitech & Fanatec.
Title: Re: Project CARS
Post by: GoesTuna11 on July 16, 2014, 08:46:44 AM
but if they can't be bothered to support my Logitech wheel on it

From what I understand, it's the other way around....  Logitech has not yet written drivers for the next gen consoles.

Don't blame SMS, blame Logitech & Fanatec & Sony?

Something is not quite right.  Here is a quote from Fanatec's FAQ:
Quote
Right now we cannot say if all or some Fanatec Playstation 3 Wheels (ClubSport Wheel, CSR Elite, CSR, GT3, GT3V2 and PWTS) will be compatible to the PlayStation 4 as there is no single (racing) game on the new Playstation which supports any ForceFeedback racing wheel at all. We hope that we can provide some information soon but it lies not in our hands at the moment.

If Fanatec truly doesn't know what it takes to get their wheel working on the PS4, it means that either Fanatec is incompetent for not finding out or Sony is incompetent for not letting them know.  The T500RS is on the list so we know this isn't a hardware compatibility issue like with the XBone.  I suspect that when Fanatec approached Sony, Sony was either going to charge them a license fee for making a driver, or were going to charge a fair bit for their SDK.  Fanatec decided that since their wheels have a G25 compatibility mode that they would just wait for Logitech to write drivers for their wheels.  I'm sure that we've all heard that Logitech is abandoning consoles so they likely aren't even going to write drivers.
Title: Re: Project CARS
Post by: Wiz on July 16, 2014, 03:44:02 PM
So I did some more digging in regards to this whole wheel/drivers thing.

Anyone remember Immersion Co?  The company that Sony went to court with in regards to rumble?  I had completely forgotten that PS3 controllers didn't come with rumble at first.

That patent may be playing a role here.  Apparently the tech/code for rumble is the same tech used in Logitech wheels for FFB.

Sony ponied up the cash last time around for PS3 so Logitech wheels would work.  Sounds like this time Sony is shifting the burden to the wheel makers to pony up the cash.  And with Logitech out of the console wheel market, I'm not so sure it's going to happen.  And Fanatec piggybacked off of Logitechs drivers for PS3, so if Logitech doesn't do it this time, then no Fanatec either.

What a shame.

I was pretty well decided on going PC before, now it's almost a guarantee.

Thrustmaster isn't affected by the patent, as they're written their own code with the help from Sony/Microsoft.

Note:  I got this info from Amar212 (you may remember him from back in the day, somewhat of an "insider" on all things GT), so it may not be 100% accurate, but it makes a lot of sense and it's probably why Logitech are being so coy about this stuff.

Things could change, and I certainly hope they do.  But as of right now it's not looking good I'm afraid.



Title: Re: Project CARS
Post by: Rek on July 17, 2014, 11:07:27 AM
At the bottom of Boston's post was a link. I couldn't click on so here it is. pretty cool man.

Project CARS Vs Real Life - Ariel Atom @ Brands Hatch (http://www.youtube.com/watch?v=stiFsh-1aH4#ws)
Title: Re: Project CARS
Post by: MX5#98 on July 18, 2014, 07:19:27 AM
Wow, thanks Wiz for the answer. Just goes to show, there is usually a rational explanation. Guess I'm selling my Fanatec wheel. Anyone want it?

MS
Title: Re: Project CARS
Post by: Wiz on July 18, 2014, 08:20:21 AM
Wow, thanks Wiz for the answer. Just goes to show, there is usually a rational explanation. Guess I'm selling my Fanatec wheel. Anyone want it?

MS

Nothing is set in stone MX.   I'd wait a little while before getting rid of your gear.

I think once some of these racing games are released (pCARS, Driveclub, etc), the public pressure to get these legacy wheels to work will be massive, and I believe someone will cave and pony up the cash and/or drivers to make it happen.
Title: Re: Project CARS
Post by: nosoks on July 20, 2014, 04:14:25 PM
Wow, thanks Wiz for the answer. Just goes to show, there is usually a rational explanation. Guess I'm selling my Fanatec wheel. Anyone want it?

MS

Nothing is set in stone MX.   I'd wait a little while before getting rid of your gear.

I think once some of these racing games are released (pCARS, Driveclub, etc), the public pressure to get these legacy wheels to work will be massive, and I believe someone will cave and pony up the cash and/or drivers to make it happen.




that's my wish......... I really don't want to go gaming pc, not least because I'm still hooked on GT series
Title: Re: Project CARS
Post by: Rek on July 21, 2014, 08:12:24 AM
I'm good to go with whatever platform I decide to go with PC or PS4



POSTED: July 15, 2014


Slightly Mad Studios and Thrustmaster are proud to announce a close collaboration that will lead to a wide variety of Thrustmaster devices to be supported by Project CARS across all platforms.

Starting with Project CARS’ launch in November, a wide range of Thrustmaster steering wheels, pedals and shifters will be ready to use with the WMD-powered title.



Thanks to an on-going collaboration throughout Project CARS’ development process, the title will fully support the following Thrustmaster products:

- For PlayStation®4 – T300RS, T300FGTE, T100, T80, TH8RS, TH8A, T3PA Pedals and T500RS (legacy
Title: Re: Project CARS
Post by: BakedTuna on July 21, 2014, 08:38:58 AM
I'm good to go with whatever platform I decide to go with PC or PS4



POSTED: July 15, 2014


Slightly Mad Studios and Thrustmaster are proud to announce a close collaboration that will lead to a wide variety of Thrustmaster devices to be supported by Project CARS across all platforms.

Starting with Project CARS’ launch in November, a wide range of Thrustmaster steering wheels, pedals and shifters will be ready to use with the WMD-powered title.



Thanks to an on-going collaboration throughout Project CARS’ development process, the title will fully support the following Thrustmaster products:

- For PlayStation®4 – T300RS, T300FGTE, T100, T80, TH8RS, TH8A, T3PA Pedals and T500RS (legacy


I am guessing more a majority of the folks run Logitech and likely more run Fanatec than Thrustmaster. I am hoping one of the involved parties steps up and makes right by those already established customers. This is not meant as a knock on Thrustmaster but more of a reflection of the amount of time they have been active in the market of steering wheels appealing to the more serious driver.
Title: Re: Project CARS
Post by: BakedTuna on July 21, 2014, 10:12:44 AM
Thank you Rek for the statistical confirmation of my assumptions.
EDIT
That has now been removed after I posted.
Title: Re: Project CARS
Post by: Rek on July 21, 2014, 10:33:30 AM
Thank you Rek for the statistical confirmation of my assumptions.
EDIT
That has now been removed after I posted.

The Purdy graph didn't show up LOL. 


View Poll Results: What controller do you use for C.A.R.S.?
Voters: 3757. You have already voted on this poll .

Fanatec PWTS or GT2




113
3.01%

Fanatec GT3 RS




147
3.91%

Fanatec CSR




74
1.97%

Fanatec Carrera




14
0.37%

Logitech G25




798
21.24%

Logitech G27




770
20.50%

Logitech DF GT / DF Pro




529
14.08%

Logitech Momo




183
4.87%

Microsoft XBox 360 wheel




40
1.06%

Microsoft Sidewinder




33
0.88%

Thrustmaster T500 RS




127
3.38%

Thrustmaster F430




71
1.89%

Thrustmaster RGT




51
1.36%

other wheel




96
2.56%

gamepad




547
14.56%

keyboard




53
1.41%

Fanatec CSR Elite




41
1.09%

ECCI wheel




13
0.35%

Frex wheel




8
0.21%

Thomas Super Wheel (TSW)




3
0.08%

ACT Labs




0
0%

Saitek wheel




9
0.24%

JL-G25




3
0.08%

Mouse




34
0.90%

Title: Re: Project CARS
Post by: Wiz on July 21, 2014, 10:59:46 AM
547 votes for keyboard

How the shit can anyone play a racing sim on a keyboard?
Title: Re: Project CARS
Post by: Rek on July 21, 2014, 11:13:35 AM
547 votes for keyboard

How the shit can anyone play a racing sim on a keyboard?

Totally amazes me. That poll is old as shit so I figure many of them have upgraded to a controller by now  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Project CARS
Post by: ChromeTuna on July 21, 2014, 11:24:28 AM
 (http://i.imgur.com/LmjyBgx.gif) at keyboard votes.
Title: Re: Project CARS
Post by: BakedTuna on August 07, 2014, 08:39:03 AM
http://www.thesimpit.com/en/news/comments/Project-Cars-will-have-the-largest-roster-of-track-of-any-recent-racing-game (http://www.thesimpit.com/en/news/comments/Project-Cars-will-have-the-largest-roster-of-track-of-any-recent-racing-game)

Title: Re: Project CARS
Post by: MX5#98 on August 07, 2014, 09:16:01 AM
http://www.thesimpit.com/en/news/comments/Project-Cars-will-have-the-largest-roster-of-track-of-any-recent-racing-game (http://www.thesimpit.com/en/news/comments/Project-Cars-will-have-the-largest-roster-of-track-of-any-recent-racing-game)

They will fail if GT ever releases the GPS enabled track creator. But since that will never happen ... I need to get this game.   :)

Do they have MX5s?   :D
Title: Re: Project CARS
Post by: Rek on August 07, 2014, 09:53:13 AM
every time I fire this game up I am less impressed. I have less performance with it now than I had 2 years ago. With around 3 plus months to release I just don't get it. The mid range AMD X 1 card guys are all screaming over there. I wont be upgrading my video card for one game so it looks like the PC version will be a no go for me. And I don't own a PS4. I may just get my money back if it is still an option. 
Title: Re: Project CARS
Post by: Brindle on August 07, 2014, 01:28:22 PM
I'm inclined to agree Rek.  Yes I have 3 screens, but it's not even 1080p res. (4986x900).  In order to get playable framerates now, I have to run ALL visuals on low.  Only texture resolution, I have at 4x (quite low) and the game does NOT look as good as it did. 

With only 3 months to go, they better get their asses in gear!  Tracks are nice, cars are even nicer and the physics have improved 10 fold, but if I struggle to get a decent looking environment, with playable FPS, this game is not going to be played much, if at all.
Title: Re: Project CARS
Post by: Rek on August 07, 2014, 02:06:54 PM
Was thinking.  I may just do a complete delete and reinstall of pcars.
Title: Re: Project CARS
Post by: Rek on August 08, 2014, 06:05:33 AM
Was thinking.  I may just do a complete delete and reinstall of pcars.

45 minutes and 10.3GB later I gained 10-15 frames at Azure Cost.
Title: Re: Project CARS
Post by: Wiz on August 08, 2014, 08:32:37 AM
45 minutes and 10.3GB later I gained 10-15 frames at Azure Cost.

Good news.

Perhaps I should do the same.
Title: Re: Project CARS
Post by: GoesTuna11 on August 08, 2014, 10:45:08 AM
Apparently the DK2 support isn't quite right.  Apparently the head tracking is only about half what it is supposed to be.  i.e. turn your head 90 degrees in real life the view turns 45 in game.  I sure hope that wasn't on purpose to hide some of the rendering shortcuts they take.  Half tracking is pretty well useless.
Title: Re: Project CARS
Post by: Rek on August 08, 2014, 12:08:45 PM
Apparently the DK2 support isn't quite right.  Apparently the head tracking is only about half what it is supposed to be.  i.e. turn your head 90 degrees in real life the view turns 45 in game.  I sure hope that wasn't on purpose to hide some of the rendering shortcuts they take.  Half tracking is pretty well useless.
Yeah even if you can only look 90 degrees at least do it at 1:1  Just watched a video and the guy was looking 90 degrees to the left and still not looking past the door post. Very unnatural at the moment. I still want one though :)
Title: Re: Project CARS
Post by: GoesTuna11 on August 08, 2014, 01:38:22 PM
New Oculus Rift DK2 - Project CARS - Test Pagani Huayra (http://www.youtube.com/watch?v=82RtQMOb0Rk#ws)

Holy pop-ups batman!
Title: Re: Project CARS
Post by: GoesTuna11 on August 08, 2014, 11:52:15 PM
Why does SMS have to do everything half-assed?  I finally got the rift sort of working but none of the UI menus are in 3d so you can't navigate anything properly when using the rift.  It is fucking stupid.  When I finally got into the car, my head was where my chest was supposed to be and I was looking through the seatbelt straps and couldn't look over the dash.  I got the height fixed and then tried to reset the car and got another fucking 2D menu on the rift and couldn't figure out what was what.  So I said fuck it.
Title: Re: Project CARS
Post by: Wiz on August 09, 2014, 08:51:31 PM
Played tonight for a bit for the first time in probably a month or more.

In my opinion, in it's current state, this game fucking sucks.

I've never felt so disconnected to a car before in my life.

Is it just me?  Is it my wheel?   Do I have a setting wrong that I'm missing?

 :-\
Title: Re: Project CARS
Post by: Rek on August 11, 2014, 06:48:11 AM
Played tonight for a bit for the first time in probably a month or more.

In my opinion, in it's current state, this game fucking sucks.

I've never felt so disconnected to a car before in my life.

Is it just me?  Is it my wheel?   Do I have a setting wrong that I'm missing?

 :-\
I think your just feeling what I am. Game was better 2 years ago. There is still fun to be had its just that from build to build who knows what will work the same from the last build?  It's now getting to the point of how bad will they fail on release.
Title: Re: Project CARS
Post by: Rek on August 11, 2014, 09:54:25 AM
With that being said I still personally like the game. I don't seem to have that disconnected feeling as much as Wizard. Or it could just be the lack of what I should be feeling and don't know that im not :-\ If anything the FFB felt really well and I felt well connected to the road. Keep in mind I am not a serious sim guy and don't really even know what to look for.

 Here is a run at the Green Hell from the other day. I was recording the lap real time and lost around 20FPS as soon as I started recording. So sorry for the low quality.

 Car is the 3013 Mercedes-AMG  C class coup DTM  default tune.


2013 merc DTM (http://www.youtube.com/watch?v=-kxnntC9mAo#ws)
 
Title: Re: Project CARS
Post by: Rek on August 13, 2014, 09:58:36 AM
Pre-order video

Project CARS - Limited Edition Now Available for Pre-Order! (http://www.youtube.com/watch?v=rRtxhxmcaBI#ws)
Title: Re: Project CARS
Post by: GoesTuna11 on August 13, 2014, 10:43:05 AM
Pre-order video

Project CARS - Limited Edition Now Available for Pre-Order! (http://www.youtube.com/watch?v=rRtxhxmcaBI#ws)

so how does that work for people who already "invested" in pcars?
Title: Re: Project CARS
Post by: Rek on August 13, 2014, 12:31:38 PM
Pre-order video

Project CARS - Limited Edition Now Available for Pre-Order! (http://www.youtube.com/watch?v=rRtxhxmcaBI#ws)

so how does that work for people who already "invested" in pcars?

 :laugh funny you should ask. They don't know yet (http://i.imgur.com/LmjyBgx.gif) Big o'l stink going on right now over that exact subject. I myself am only expecting the entry level game. When I signed up nothing was said about anything that would be DLC (LE) content. But many feel different and think they should be getting everything that they have been testing. Even though many cars were added in updates (for testing purposes) to the alpha game SMS never said the backers would get it all. Not to my knowledge anyway. It may also depend on the tool pack purchased :-\
Title: Re: Project CARS
Post by: Wiz on August 29, 2014, 09:41:31 AM
A New Manufacturer Joins Project CARS (http://www.youtube.com/watch?v=1wI-i-GU_5s#ws)
Title: Re: Project CARS
Post by: Boston77Bruins on August 29, 2014, 03:11:55 PM
Damn, that sounded freakishly good!
Title: Re: Project CARS
Post by: Wiz on September 03, 2014, 09:38:23 PM
Just announced official release date - November 18th
Title: Re: Project CARS
Post by: BakedTuna on September 03, 2014, 09:42:31 PM
But which is "The" game AC or PC?
Title: Re: Project CARS
Post by: EX_stream_tuna on September 04, 2014, 01:16:08 PM
But which is "The" game AC or PC?

since I have a PC built already, I think i'm going to pokemon them :D  (gotta catch 'em all)
Title: Re: Project CARS
Post by: Wiz on September 15, 2014, 10:49:15 AM
Some good footage of how it will look on PS4. 

MAKE SURE TO TURN ON THE HD!

http://www.youtube.com/watch?v=udk_tNmuMAs#t=26 (http://www.youtube.com/watch?v=udk_tNmuMAs#t=26)
Title: Re: Project CARS
Post by: ChromeTuna on September 15, 2014, 11:24:51 AM
Beautiful.

I hope to be getting a PS4, before the year is out.
Title: Re: Project CARS
Post by: DudeTuna on September 30, 2014, 11:44:59 AM
Just announced official release date - November 18th

Will this be released on PS3 also?
Title: Re: Project CARS
Post by: Wiz on September 30, 2014, 12:17:06 PM
Just announced official release date - November 18th

Will this be released on PS3 also?

No.
Title: Re: Project CARS
Post by: DudeTuna on September 30, 2014, 12:42:27 PM
Silent Movie - Marcel Marceau (http://www.youtube.com/watch?v=dwea0LZQe9k#ws)
Title: Re: Project CARS
Post by: Wiz on October 12, 2014, 06:48:45 PM
This might be the most impressive screenshot I've ever seen...

(http://i.imgur.com/vCqD914.png)
Title: Re: Project CARS
Post by: ChromeTuna on October 12, 2014, 07:35:33 PM
*insert Holy Shitfuck smilie here*

Also, could that rear wing be any bigger.  :o
Title: Re: Project CARS
Post by: BakedTuna on October 12, 2014, 07:44:02 PM
I like the shot but cannot get past the spoiler looking out of proportion to the  rest of the car.
Title: Re: Project CARS
Post by: Wiz on October 12, 2014, 08:08:41 PM
Agreed about wing but it's realistic.  The wing on the real car is a monster.

(http://i.imgur.com/0ntuO0L.jpg)
Title: Re: Project CARS
Post by: BakedTuna on October 12, 2014, 08:46:25 PM
looks like you are right, but man that's just too much visually I get the aero need but those Astons are so pretty off the assembly line
Title: Re: Project CARS
Post by: Feldynn on October 13, 2014, 10:54:34 AM
I'm fairly certain I've seen light aircraft with smaller wings than those race cars :laugh.
Title: Re: Project CARS
Post by: Wiz on October 17, 2014, 07:21:55 AM
Delayed until March.

While somewhat disappointing, it's the right move.  The game was nowhere near ready.
Title: Re: Project CARS
Post by: GoesTuna11 on October 17, 2014, 10:46:51 AM
Delayed until March.

While somewhat disappointing, it's the right move.  The game was nowhere near ready.

The only thing surprising about this is that they thought they could have it ready by November in the first place.
Title: Re: Project CARS
Post by: Wiz on October 17, 2014, 11:04:35 AM
What's funny is they're claiming the delay is so the game doesn't launch around the same time as some other AAA games are launching and has nothing to do with not being ready.

Hang on for a second cuz I have to laugh at that....

 (http://i.imgur.com/LmjyBgx.gif) (http://i.imgur.com/LmjyBgx.gif)  :lolz  :laugh  :D  :laugh  :lolz  :D  (http://i.imgur.com/LmjyBgx.gif)


Ok that's better.  Sounds like a line of bullshit to me.
Title: Re: Project CARS
Post by: Boston77Bruins on October 17, 2014, 11:11:14 AM
Im not to terribly upset by is news.

I don't own a PS4,  my wheel is currently not compatible, and if it gives them time to iron out bugs, then I'm all for the delay.

Do we really want another GT5 or GT6 on our hands?  A game full of bugs, glitches and missing features?  Please, SMS, take your time and get it right.

In other news, MS just signed a deal with Fanatec.  Logitech users are still effing screwed!
Title: Re: Project CARS
Post by: nosoks on October 17, 2014, 05:09:49 PM
 :stoopid:
Title: Re: Project CARS
Post by: MasterGT on October 18, 2014, 12:17:57 AM
Press Release
Slightly Mad Studios and BANDAI NAMCO Games Europe S.A.S today announced they will be moving the release of Project CARS for the PlayStation 4, Xbox One and PC to March 20th 2015 in Europe and Australasia.

The move positions the title away from the competitive holiday scene dominated by household names while affording the team at Slightly Mad Studios additional time to extend and polish their ground-breaking and accomplished next-gen racing experience that’s been created alongside a community of over 85,000 racing fans and real-life professional drivers.

“Our goal has always been to deliver a landmark title that encompasses the wishes and desires of racing fans from all around the world; something with features and content powered by the community that provide a truly unforgettable and pioneering experience” said Ian Bell, Head of Studio at Slightly Mad Studios. “Whilst a tough decision to make, the change in release date allows the game the greatest chance of success and visibility, and the opportunity to polish the game even further to the high standards that both ourselves and our community demand and expect. We’re eager for you all to see what we’ve been working on in just a few months.”
Title: Re: Project CARS
Post by: MasterGT on October 18, 2014, 06:28:32 PM
So, after not running this for probably more than a year, I updated it and tried again.

The last time that I used this old DF wheel, it didn't seem to work properly. Maybe it was my assignments... However, now the gas pedal flickers so the engine sounds as if it is misfiring, so it probably needs a good cleaning. Otherwise, after reassigning the buttons and controls, to make it work properly, it seemed OK.

I heard people were complaining about changes made to pCARS, but nothing stood out as being odd, weird or bad. The menus suck. The graphics are meh, considering the age of my computer. The sound is good. I need to adjust my driver position away from middle of the car.

I am way out of practice, though.
Title: Re: Project CARS
Post by: Wiz on October 18, 2014, 07:56:18 PM
The graphics are meh, considering the age of my computer.

To be honest, if you're really using a Radeon 5500 like you mentioned in the other thread, I'm actually surprised you can play this game at all.  The minimum system requirements page for pCARS says Radeon HD 5770.  In other words, you're trying to play with less than the recommended minimum.


Title: Re: Project CARS
Post by: MasterGT on October 18, 2014, 11:06:03 PM
I just updated it, so I will keep an eye on its performance.
It seemed to run OK.
Title: Re: Project CARS
Post by: DudeTuna on October 21, 2014, 02:11:31 PM
Im not to terribly upset by is news.

I don't own a PS4,  my wheel is currently not compatible, and if it gives them time to iron out bugs, then I'm all for the delay.

Do we really want another GT5 or GT6 on our hands?  A game full of bugs, glitches and missing features?  Please, SMS, take your time and get it right.

In other news, MS just signed a deal with Fanatec.  Logitech users are still effing screwed!

I've got my fingers crossed Sony signs a deal with Fanatec. And Logitech for your sake, although as I understand Logitech is exiting the peripheral game. 
Title: Re: Project CARS
Post by: BakedTuna on October 21, 2014, 02:23:44 PM
Im not to terribly upset by is news.

I don't own a PS4,  my wheel is currently not compatible, and if it gives them time to iron out bugs, then I'm all for the delay.

Do we really want another GT5 or GT6 on our hands?  A game full of bugs, glitches and missing features?  Please, SMS, take your time and get it right.

In other news, MS just signed a deal with Fanatec.  Logitech users are still effing screwed!

I've got my fingers crossed Sony signs a deal with Fanatec. And Logitech for your sake, although as I understand Logitech is exiting the peripheral game. 

They may have seen the writing on the wall and got out while the timing was right. From what I have read all parties involved knew what was coming and the expenses might not have made any dollar sense for Logitech, at least when dealing with the Sony stuff.
Title: Re: Project CARS
Post by: Boston77Bruins on November 11, 2014, 04:45:06 PM
https://www.youtube.com/watch?feature=player_detailpage&v=90QITvl3DEo (https://www.youtube.com/watch?feature=player_detailpage&v=90QITvl3DEo)
Title: Re: Project CARS
Post by: nosoks on January 30, 2015, 05:03:33 PM
any new scoops here? For me at this point, just gonna wait till the dust settles before I make any investment
Title: Re: Project CARS
Post by: Wiz on January 30, 2015, 07:47:40 PM
For me at this point, just gonna wait till the dust settles before I make any investment

I think that's wise.

I've kept a pretty close eye on the wheel stuff and at this point I'll be quite surprised if any good news comes along.

Too many red flags. 

Way back when all this shit first started there were some reports of game developers being the ones able to write drivers for the legacy wheels.  This spread around the net and seems to be widely believed.  I don't buy it.

I couldn't find one instance of a game company writing a (console) driver for a peripheral they had no hand in designing/manufacturing.  It just doesn't work that way.

If it were that easy/doable, why hasn't anyone done it yet?  Driveclub hasn't done it, Codemasters hasn't done it, pCARS hasn't done it.  It's not because they aren't capable (they are)..... it's because they can't.

PD can't do it either, but they're the only ones with enough clout to push things in the right direction.  GT is a console seller, no doubt about it.  When GT7 draws near,  Sony may start to realize how much $$$ they'll lose out on by not making this happen, which might be enough to get the ball rolling.  It's our only hope as far as I'm concerned.

Logitech doesn't seem to interested now that they're out of the console market.
Thomas (Fanatec CEO) has come right out and said the ball is in Sony's court.
Driveclub has been out for months.... nothing.
GRID has been out a while.... nothing.
Forza Horizon 2 has been out a while.... nothing.
pCARS forums are quiet about it.

And those dongle/adapter things, I wouldn't get your hopes up for those either.  They've been trying to get FFB to work for years with no luck.

I'd love to be wrong, but I just don't see it happening. 
Title: Re: Project CARS
Post by: EX_stream_tuna on January 31, 2015, 11:23:09 AM
how is the feel of this game shaping up against the other big boys?

I know I read a while back that a few of you were not happy with the physics and/or driving feel of one of the newer builds...
Title: Re: Project CARS
Post by: Brindle on February 17, 2015, 07:42:02 AM
Only a month away now.  I'm interested to see what happens.
Title: Re: Project CARS
Post by: DudeTuna on February 17, 2015, 12:43:26 PM
I'm guessing you'll be playing this on PC?
Title: Re: Project CARS
Post by: Brindle on February 17, 2015, 02:12:03 PM
Yes, but I still will be interested in how the PS4 version is.  Seems to me that is priority at the moment, with PC being finished last.  They keep pumping out updates, but most of all the changes are for PS4, or at least that's what the change log states.
Title: Re: Project CARS
Post by: EX_stream_tuna on February 17, 2015, 02:41:34 PM
I'm torn... I know a lot of people with PS4's and not as many with Gaming PC's...  I'm already somewhat dedicated to Assetto and don't have a PS4, so it stands to reason that I should play pCARS on PC too, but then I'll be missing so many friends!

It sucks that some games go multi-platform, actually!
Title: Re: Project CARS
Post by: Boston77Bruins on February 17, 2015, 03:29:12 PM
Some news and footage of PS4 gameplay




Title: Re: Project CARS
Post by: Wiz on February 18, 2015, 05:50:25 PM
Now we'll have to wait a little bit longer.  Delayed again to April 2nd.
Title: Re: Project CARS
Post by: DudeTuna on February 18, 2015, 06:03:09 PM
Now we'll have to wait a little bit longer.  Delayed again to April 2nd.


Well, it does have project in the title. So many projects started and never finished.
Title: Re: Project CARS
Post by: GoesTuna11 on February 18, 2015, 10:06:58 PM
Now we'll have to wait a little bit longer.  Delayed again to April 2nd.

I'm shocked! Shocked I tell you!  What major release did they delay the game for this time?

What is the state of this game?  I haven't played in ages.  I bet it still doesn't have proper triple screen support.  any word on the rift support in the menus?
Title: Re: Project CARS
Post by: EX_stream_tuna on February 19, 2015, 08:13:51 AM
Rek's been loving it, so I guess it's okay ???    (http://i.imgur.com/LmjyBgx.gif)

I guess this gives Kaz a couple more weeks to get that big new update ready!  lol  j/k  Who the fuck knows what they're doing.  At least SMS tells people what's up!

Speaking of projects, it seems like SMS is trying not to pull a PDI and put something out when it's not ready, which is commendable.  But, perhaps they should learn something from the kaz-meister and realize that these things are never really ever finished.  However, if they are fixing a game-breaking bug, then I'm ALL for that.
Title: Re: Project CARS
Post by: Rek on February 19, 2015, 11:27:44 AM
it still has its problems for sure. Last time I played it the FFB was much improved. I can only run graphics at low to medium. They have a few laser scanned tracks and a hell of a selection of nice cars. Some have been pulled and probably will be DLC as with a few tracks? Don't know about the rift or triple screens because I don't follow that area. I'm being patient because if I wasn't I would be a nervous REK :) Last I seen they was claiming PS4 at 60FPS with 54 cars on track :o
Title: Re: Project CARS
Post by: EX_stream_tuna on February 20, 2015, 09:19:52 AM
that's an insane number of cars (though I would take it in a heartbeat)

I do get a 95% CPU warning when I run around 20-24 Cars in AC (depends on which cars), which I assume is from the CPU needing to do physics calcs for all of them (AC does phys on the CPU, not GPU side. I don't know how typical that is.)

I wonder how many of pCARS' career races will feature that many cars?  Hopefully at least a couple endurances :D
Title: Re: Project CARS
Post by: Rek on February 20, 2015, 10:32:26 AM
I haven't seen the 95% CPU warning in weeks. Are you running the latest update.
Title: Re: Project CARS
Post by: EX_stream_tuna on February 23, 2015, 11:37:50 AM
yes, but as I said, it only has appeared when pushing too many cars of a particular type (I think 20+ 458's as I recall)

I think it was a legit message, and not a bug
Title: Re: Project CARS
Post by: Wiz on February 23, 2015, 08:25:32 PM
Finally, the FFB is coming around for me.  Feels miles better than before.

Before it was all "Force" and no "Feedback" but now it's both and I like it.

YMMV.
Title: Re: Project CARS
Post by: DudeTuna on February 23, 2015, 09:33:30 PM
PS4 please open your HID inputs to all wheels.
Title: Re: Project CARS
Post by: Rek on February 24, 2015, 06:50:17 AM
Finally, the FFB is coming around for me.  Feels miles better than before.

Before it was all "Force" and no "Feedback" but now it's both and I like it.

YMMV.

Now if they can fix the view master type graphics they may have something.  and my YMMV seems about the same as your.
Title: Re: Project CARS
Post by: Rek on February 24, 2015, 06:57:20 AM
Let me know when you get a chance to try out the AI. I'm interested in your thoughts. Last night I think we didn't have auto engine start enabled nor did we preset the ignition or start button. I think?
Title: Re: Project CARS
Post by: Wiz on February 28, 2015, 01:45:59 AM
Took the Radical out for a spin.  Not bad, not bad at all.

Title: Re: Project CARS
Post by: EX_stream_tuna on March 01, 2015, 09:15:11 AM
looked like a fun drive.

I like that they've added that alternate course layout at Sarthe.  We could always see it over the fence... now we can have it :)
Title: Re: Project CARS
Post by: Rek on March 02, 2015, 02:45:04 PM
Nice!
Title: Re: Project CARS
Post by: Wiz on March 08, 2015, 12:35:27 AM
Let me know when you get a chance to try out the AI. I'm interested in your thoughts.

Have to admit it's pretty fucking good.  Did 3 or 4 races tonight and was quite impressed.

Keep in mind it's Saturday night though, and you know what that means.   (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Project CARS
Post by: Wiz on March 08, 2015, 12:39:22 AM
Here's one I did tonight.  55 AI!  Really impressed with 55 AI.  Thought it would be a mess.  They had some troubles in some spots, but overall very good.

As always, watch in HD.

Title: Re: Project CARS
Post by: Rek on March 08, 2015, 04:09:25 PM
55AI (http://i.imgur.com/kdCxV9H.gif) I do good if I get 15  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on March 10, 2015, 07:40:42 AM
that IS pretty impressive, both for your PC and the game

I thought you were worried you'd need to upgrade PC stuff to make this work?  Is this game looking like it will run okay on a machine capable of running AC at sort of medium settings?
Title: Re: Project CARS General Discussion
Post by: Wiz on March 10, 2015, 11:39:37 AM
I thought you were worried you'd need to upgrade PC stuff to make this work? 

I did upgrade.  I got that GTX970 a while back.

Is this game looking like it will run okay on a machine capable of running AC at sort of medium settings?

I think so.  You won't be able to crank the graphics/effects up a lot though.

PS4 is going to run the game at medium settings so as long as you can get to medium on most things it should look/run fine.
Title: Re: Project CARS
Post by: DudeTuna on March 10, 2015, 12:26:04 PM
Here's one I did tonight.  55 AI!  Really impressed with 55 AI.  Thought it would be a mess.  They had some troubles in some spots, but overall very good.

As always, watch in HD.


Now with more real.
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on March 10, 2015, 02:06:54 PM
I thought you were worried you'd need to upgrade PC stuff to make this work? 

I did upgrade.  I got that GTX970 a while back.

Is this game looking like it will run okay on a machine capable of running AC at sort of medium settings?

I think so.  You won't be able to crank the graphics/effects up a lot though.

PS4 is going to run the game at medium settings so as long as you can get to medium on most things it should look/run fine.

one night, Rek and someone else commented they'd need to upgrade.  I guess it was someone else.
Title: Re: Project CARS General Discussion
Post by: Rek on March 10, 2015, 02:29:14 PM
I thought you were worried you'd need to upgrade PC stuff to make this work? 

I did upgrade.  I got that GTX970 a while back.

Is this game looking like it will run okay on a machine capable of running AC at sort of medium settings?

I think so.  You won't be able to crank the graphics/effects up a lot though.

PS4 is going to run the game at medium settings so as long as you can get to medium on most things it should look/run fine.

one night, Rek and someone else commented they'd need to upgrade.  I guess it was someone else.
Currently I will probably be fine also. I don't plan on ever running that amount of cars and its very doubtful I will do much wondering online other than with you guys. 
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on March 10, 2015, 02:56:59 PM
I thought you were worried you'd need to upgrade PC stuff to make this work? 

I did upgrade.  I got that GTX970 a while back.

Is this game looking like it will run okay on a machine capable of running AC at sort of medium settings?

I think so.  You won't be able to crank the graphics/effects up a lot though.

PS4 is going to run the game at medium settings so as long as you can get to medium on most things it should look/run fine.

one night, Rek and someone else commented they'd need to upgrade.  I guess it was someone else.
Currently I will probably be fine also. I don't plan on ever running that amount of cars and its very doubtful I will do much wondering online other than with you guys.

I wager that racing with us online will always leave you wondering :D
Title: Re: Project CARS General Discussion
Post by: Brindle on March 10, 2015, 07:55:35 PM
That "someone else" was me, but that's because of the triples.  I am still waiting on multi monitor support from the game anyway.  As it stands, no good.  I get dizzy after about 10-15 mins. FOV has a fixed max, which is too small for me.   :(

Other than that, I do think the feel has come back to previously better builds, so at least that's something.
Title: Re: Project CARS General Discussion
Post by: Wiz on March 11, 2015, 11:50:14 AM
Delayed AGAIN... did Kaz get a job at SMS or somthing?

http://gematsu.com/2015/03/project-cars-delayed-mid-may
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on March 11, 2015, 12:04:29 PM
Delayed AGAIN... did Kaz get a job at SMS or somthing?

http://gematsu.com/2015/03/project-cars-delayed-mid-may

no, but he is an "enabler".  now, he'll feel even more free to take his time...
Title: Re: Project CARS General Discussion
Post by: DudeTuna on March 11, 2015, 01:33:12 PM
Delayed AGAIN... did Kaz get a job at SMS or somthing?

http://gematsu.com/2015/03/project-cars-delayed-mid-may

Complications with the complications..
(http://i.ytimg.com/vi/KyHilwSRo28/hqdefault.jpg)
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on March 11, 2015, 01:39:42 PM
"Slightly Mad plans to offer “some free content” to all players as compensation for the delay.
Read more at http://gematsu.com/2015/03/project-cars-delayed-mid-may#SPtXWGW2KE0oRCpK.99"

I hope it wasn't pre-order cars that people thought would make them "exclusive" to own :P
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on March 12, 2015, 09:12:36 AM
Here's a "what if" moment I'd like to share:

If anyone has knowledge about whether this would be possible, and whether SMS would allow this sort of comment on their forums, I'd appreciate it.  (if so, I may post there too)

Connecting across platforms might be possible.

Does pCARS have a LAN mode planned?

If so, it might be possible to use a trick that original Halo players used to connect before XBOX Live was created.

A VPN "tunnelling" app is installed on your PC.  It allows the creation of a "virtual private network" and allows you to connect to a network as if in the same building as other computers, even though you are connecting through the web.

Consoles could be set to LAN mode, an IP address and other server info entered, and the same thing done on the PC version games.

I wonder, is the net-code similar enough that this might be possible?

Think of it.  PC, PS4, Xbox, and maybe even Wii, all connected in the same lounge.

Maybe if it wouldn't require a huge rewrite of any game code and cause another delay, maybe they'd be willing to give us a mode where we could voluntarily set up a VPN and force the versions together, completely separate from the console-specific networks?

If nothing else, it might be good to put this idea out there on the developers' radar and get the larger community of sim racers talking about the technicals for this... it's possible and very doable I think, but only if there are no legal or financial roadblocks...
Title: Re: Project CARS General Discussion
Post by: Wiz on March 12, 2015, 11:25:25 AM
They've said that Microsoft/Sony/Nintendo will now allow them to write any code that would make this possible.

It would be up to the userbase to write code/hacks/software in order for this to work.  Since that hasn't been done (that I know of) for any other game up until this point, I don't see it happening.  The new security measures on the new consoles makes it even less likely, in my opinion.

I assume the VPN you're thinking of is called Hamachi.  It's widely used for playing games online that no longer have servers running for online play.  We're actually in the middle of trying to figure out how to use it for one of the older flight sims we bought.
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on March 12, 2015, 11:32:13 AM
They've said that Microsoft/Sony/Nintendo will now allow them to write any code that would make this possible.

It would be up to the userbase to write code/hacks/software in order for this to work.  Since that hasn't been done (that I know of) for any other game up until this point, I don't see it happening.  The new security measures on the new consoles makes it even less likely, in my opinion.

I assume the VPN you're thinking of is called Hamachi.  It's widely used for playing games online that no longer have servers running for online play.  We're actually in the middle of trying to figure out how to use it for one of the older flight sims we bought.

I was just thnking of VPN in general, not any specific program.

I wonder if SMS has left the option open for modders or if it is locked out in some way?  If the lobby interface for online is exaclty the same, and no major coding differences were introduced specifically for the LAN mode (obviously connecting to LIVE and PSN are going to work differently and incompatible with one another), then as long as you could make them all connect via VPN, and there's no reason in my mind that it wouldn't work... hmm...

I'm just not an expert in this area.  I only know enough to have very grand ideas that will go nowhere... :(


If there is a protocol that forces the game to check whether other machines on the LAN are also PS4's or whathaveyou, then it might also be possible for someone to eventually learn how to spoof that protocol, so that a PS4 thinks another player is also on one, and vice versa.

Either way, the line between console and PC is being blurred more and more every year.  I still think this may be the final generation of gaming consoles...
Title: Re: Project CARS General Discussion
Post by: dlrws6 on March 12, 2015, 11:39:46 AM
I wonder if the game will support the playstation's analog buttons. I'm done with wheels and am a controller only person. 

The problem I've found with most cross platform racing games is that the PS controller's analog functions are not fully utilized. Grid: Autosport being a good example, I find it to be near impossible for me to play due to how I have to configure the button layout on the controller.  :(

It could affect my purchasing decision.
Title: Re: Project CARS General Discussion
Post by: DudeTuna on March 12, 2015, 12:03:17 PM
They've said that Microsoft/Sony/Nintendo will now allow them to write any code that would make this possible.

It would be up to the userbase to write code/hacks/software in order for this to work.  Since that hasn't been done (that I know of) for any other game up until this point, I don't see it happening.  The new security measures on the new consoles makes it even less likely, in my opinion.

I assume the VPN you're thinking of is called Hamachi.  It's widely used for playing games online that no longer have servers running for online play.  We're actually in the middle of trying to figure out how to use it for one of the older flight sims we bought.

Hamachi, I was trying to remember that as I was reading Ex's post. I had read about it but never actually used it so sorry for not being any help. Re IL2: can't you host a server from your own PC or within game, I seem to recall having to phone my friends and give them my IP address so they could join me.

Would this help with your IL2
http://forums.ubi.com/showthread.php/525619-IL2-1946-dedicated-server-Forums
http://www.mission4today.com/index.php?name=Downloads&get=2417
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on March 12, 2015, 12:06:04 PM
Re IL2: can't you host a server from your own PC or within game, I seem to recall having to phone my friends and give them my IP address so they could join me.

that, and probably some port forwarding for the person hosting, so that the packets coming in from other gamer's PC's will know that it should go to your PC and not something else on your LAN.

But that's just an ASSumption based on other games... I still don't have this...
Title: Re: Project CARS General Discussion
Post by: DudeTuna on March 12, 2015, 12:09:33 PM
I wonder if the game will support the playstation's analog buttons. I'm done with wheels and am a controller only person. 

The problem I've found with most cross platform racing games is that the PS controller's analog functions are not fully utilized. Grid: Autosport being a good example, I find it to be near impossible for me to play due to how I have to configure the button layout on the controller.  :(

It could affect my purchasing decision.

I do not think the PS4 has any analog buttons only the analog sticks.
Title: Re: Project CARS General Discussion
Post by: Wiz on March 12, 2015, 12:15:46 PM
Thanks Dude, but IL-2 is not the game we're struggling with.  We got that one figured out.  It's Blazing Angels, an old Ubisoft game.
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on March 12, 2015, 01:35:08 PM
Thanks Dude, but IL-2 is not the game we're struggling with.  We got that one figured out.  It's Blazing Angels, an old Ubisoft game.

you could always call out hits and misses, like Battleship!?!?
Title: Re: Project CARS General Discussion
Post by: Wiz on March 23, 2015, 09:59:09 AM
Great news for Fanatec owners...

(http://i.imgur.com/iSj72Rd.png)
Title: Re: Project CARS General Discussion
Post by: Rek on March 23, 2015, 10:10:12 AM
Now to hear good news for the Logitec users.
Title: Re: Project CARS General Discussion
Post by: DudeTuna on March 23, 2015, 10:20:33 AM
Great news for Fanatec owners...

(http://i.imgur.com/iSj72Rd.png)

This is great news. It also verifies it is up the developers to provide hardware support. 
Title: Re: Project CARS General Discussion
Post by: Boston77Bruins on March 23, 2015, 10:25:33 AM
Now to hear good news for the Logitec users.

I can only wish!

I had the feeling  the last delay was to get additional wheel support.  As it's been the biggest gripe.  Who knows if that's true, but this news is suspicious.

I very happy for you Fanatec guys.  I think we Logitech users are well and truly screwed.
Title: Re: Project CARS General Discussion
Post by: Wiz on March 23, 2015, 10:31:56 AM
It also verifies it is up the developers to provide hardware support.

Not necessarily.  I cut off a portion of the news blurb that had a quote from Fanatec CEO.

Quote

“The quality of the input devices play an important role in the immersion factor of a simulation and especially our ClubSport series delivers an automotive quality and experience level. We are now bringing this level to PlayStation 4 and Xbox One and Project CARS is the perfect title to make best use of our technology. This combination is a new milestone on gaming consoles.” (Thomas Jackermeier, CEO Endor AG / Fanatec)

The yellow part makes it sound like Fanatec finally got support from Sony/Microsoft.  pCARS just happened to be the first to make an announcement.  I'd bet that Codemasters & the Driveclub guys won't be far behind.
Title: Re: Project CARS General Discussion
Post by: Wiz on March 23, 2015, 11:00:10 AM
While still not great news for Logitech users, at least now there's a much cheaper option to be able to play on the new consoles.

Before today's news, it was around $550 to get a nice wheel/pedal combo for PS4. (Thrustmaster T300RS, Fanatec CSR Pedals, adapter/dongle to make them work together.)

Now, you could buy a CSR for $200 and buy the G25/G27 pedal adapter for $5

Title: Re: Project CARS General Discussion
Post by: DudeTuna on March 23, 2015, 11:53:50 AM
While still not great news for Logitech users, at least now there's a much cheaper option to be able to play on the new consoles.

Before today's news, it was around $550 to get a nice wheel/pedal combo for PS4. (Thrustmaster T300RS, Fanatec CSR Pedals, adapter/dongle to make them work together.)

Now, you could buy a CSR for $200 and buy the G25/G27 pedal adapter for $5

I got my Porsche GT2 wheel back from Fanatec on Saturday. They had to replace the left paddle shifter switch and restitch the steering wheel cover. It looks awesome now. I'm torn between seeing if my brother  wants it to use or sell it. It came with the pedal adapter you mention.
Title: Re: Project CARS General Discussion
Post by: Boston77Bruins on March 23, 2015, 12:31:08 PM
What is this adaptor that you speak of?  This interests me greatly.
Title: Re: Project CARS General Discussion
Post by: Wiz on March 23, 2015, 12:39:58 PM
What is this adaptor that you speak of?  This interests me greatly.

http://www.fanatec.com/us-en/pedals-accessories/g25-g27-pedal-adapter-cabel-for-fanatec-wheels-us.html

I wouldn't pull the trigger quite yet though.  I know this adapter works on PC but not 100% sure if it'll work on PS4.  I don't see why it wouldn't, but might want to wait and let others be the guinea pigs.
Title: Re: Project CARS General Discussion
Post by: DudeTuna on March 23, 2015, 02:30:46 PM
I thought I had that adapter, but I do not.
Title: Re: Project CARS General Discussion
Post by: MasterGT on March 23, 2015, 03:15:19 PM
pCARS just happened to be the first to make an announcement.  I'd bet that Codemasters & the Driveclub guys won't be far behind.

PDI won't talk about wheels until they have a product closer to market.
I've begged them to clarify wheels, but they won't do it now.
Title: Re: Project CARS General Discussion
Post by: DudeTuna on March 23, 2015, 03:54:10 PM
It also verifies it is up the developers to provide hardware support.

Not necessarily.  I cut off a portion of the news blurb that had a quote from Fanatec CEO.

Quote

“The quality of the input devices play an important role in the immersion factor of a simulation and especially our ClubSport series delivers an automotive quality and experience level. We are now bringing this level to PlayStation 4 and Xbox One and Project CARS is the perfect title to make best use of our technology. This combination is a new milestone on gaming consoles.” (Thomas Jackermeier, CEO Endor AG / Fanatec)

The yellow part makes it sound like Fanatec finally got support from Sony/Microsoft.  pCARS just happened to be the first to make an announcement.  I'd bet that Codemasters & the Driveclub guys won't be far behind.

From Thomas Jackermeier on the Fanatec Blog (https://www.fanatec.com/forum/discussion/153/fanatec-on-playstation-4-and-xbox-one)
On PS3 and PS4 there is no generic wheel support within the operating system like it is on Xbox 360 or One.

On PS every game needs to integrate special drivers to make a peripheral work. But it is not difficult to implement those drivers. The challenge for us was to develop those drivers. We now gave the drivers to the game developers and you can expect more compatible games in future.




So it is possible the Logitec wheels would work as did Fanatec before. Sorry I see this will not be the case.
Title: Re: Project CARS General Discussion
Post by: DudeTuna on March 27, 2015, 06:28:04 PM
I thought I had that adapter, but I do not.

Actually I do have that adaptor. DOH
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on April 02, 2015, 08:31:31 AM
It also verifies it is up the developers to provide hardware support.

Not necessarily.  I cut off a portion of the news blurb that had a quote from Fanatec CEO.

Quote

“The quality of the input devices play an important role in the immersion factor of a simulation and especially our ClubSport series delivers an automotive quality and experience level. We are now bringing this level to PlayStation 4 and Xbox One and Project CARS is the perfect title to make best use of our technology. This combination is a new milestone on gaming consoles.” (Thomas Jackermeier, CEO Endor AG / Fanatec)

The yellow part makes it sound like Fanatec finally got support from Sony/Microsoft.  pCARS just happened to be the first to make an announcement.  I'd bet that Codemasters & the Driveclub guys won't be far behind.

and it opens up the likelihood that future GT games on PS4 would also get the same opportunity.  Logitech notwithstanding.
Title: Re: Project CARS General Discussion
Post by: dlrws6 on April 09, 2015, 11:55:25 AM
I wonder if the game will support the playstation's analog buttons. I'm done with wheels and am a controller only person. 

The problem I've found with most cross platform racing games is that the PS controller's analog functions are not fully utilized. Grid: Autosport being a good example, I find it to be near impossible for me to play due to how I have to configure the button layout on the controller.  :(

It could affect my purchasing decision.

I do not think the PS4 has any analog buttons only the analog sticks.

I wanted to bring this back up real quick for us controller users.  I've done some looking and you are correct Dude there are no analog buttons on the DS4, but L2 and R2 from what I've been reading are still analog triggers.  So for those of us who use a controller, if the game supports it, we will have more than one option for gas and brake. We can either use the right stick or L2 and R2.

I've played around with using L2 for gas and R2 for brake in Grid Autosport and to me at least it feels better than using the right stick.  To me at least it feels like using the right stick is about the same as right foot braking and using L2 R2 would equate to left foot braking.

It gives me some hope for the future.  :)
Title: Re: Project CARS General Discussion
Post by: Brindle on April 09, 2015, 12:15:17 PM
I wanted to bring this back up real quick for us controller users.  I've done some looking and you are correct Dude there are no analog buttons on the DS4, but L2 and R2 from what I've been reading are still analog triggers.  So for those of us who use a controller, if the game supports it, we will have more than one option for gas and brake. We can either use the right stick or L2 and R2.

I've played around with using L2 for gas and R2 for brake in Grid Autosport and to me at least it feels better than using the right stick.  To me at least it feels like using the right stick is about the same as right foot braking and using L2 R2 would equate to left foot braking.

It gives me some hope for the future.  :)

Isn't that the same as the what we have now?  You can choose any button to be gas/brake?
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on April 09, 2015, 07:33:59 PM
yes, but with PS4 they will be limited to two analog button types, the triggers and the sticks.  The "buttons" do nothing more than on and off, no in between.
Title: Re: Project CARS General Discussion
Post by: dlrws6 on April 09, 2015, 08:31:40 PM
yes, but with PS4 they will be limited to two analog button types, the triggers and the sticks.  The "buttons" do nothing more than on and off, no in between.

Exactly,  with PS2 and PS3 the X, O, square, triangle buttons were analog with something like 255 states/levels between on and off.  With the PS4 those same buttons are just on and off.

It's a difficult/frustrating change for some one like myself that used X and Square for gas and brake, since the release of the PS2 and same basic button configuration since the days of the Super Nintendo.  Going from Digital to Analog was a treat. Going back to digital makes these type of games almost unplayable.  Which is why I've bought but barely touched games like Grid Autosport and the older Nascar games by EA because they lack analog button support.


Title: Re: Project CARS General Discussion
Post by: Brindle on April 10, 2015, 05:24:11 AM
Sorry, didn't know folks used buttons. Such a tiny analog range, I assumed folk was using sticks or triggers only.  :-[
Title: Re: Project CARS General Discussion
Post by: GoesTuna11 on April 10, 2015, 02:26:25 PM
Sorry, didn't know folks used buttons. Such a tiny analog range, I assumed folk was using sticks or triggers only.  :-[

They are like little tiny load cells.  They work better than you would think but GT was the only game that I know of that actually used them.
Title: Re: Project CARS General Discussion
Post by: ChromeTuna on April 12, 2015, 10:31:47 AM
yes, but with PS4 they will be limited to two analog button types, the triggers and the sticks.  The "buttons" do nothing more than on and off, no in between.

Exactly,  with PS2 and PS3 the X, O, square, triangle buttons were analog with something like 255 states/levels between on and off.  With the PS4 those same buttons are just on and off.

It's a difficult/frustrating change for some one like myself that used X and Square for gas and brake, since the release of the PS2 and same basic button configuration since the days of the Super Nintendo.  Going from Digital to Analog was a treat. Going back to digital makes these type of games almost unplayable.  Which is why I've bought but barely touched games like Grid Autosport and the older Nascar games by EA because they lack analog button support.

Same here dlr. I've been using X and square since GT1, making the transition to another configuration will be tough. GTA V forces you to use L2/R2 for gas and brake, but you don't have to shift gears. Throw that into the mix, and being even close to competitive will be tough.

The old school guys are getting left behind, and there's no way in hell, I can justify spending hundreds of dollars for a wheel rig, just to play a game. For 5-600 bucks, I can do some cool shit to a real car.
Title: Re: Project CARS General Discussion
Post by: Boston77Bruins on April 12, 2015, 08:38:49 PM
yes, but with PS4 they will be limited to two analog button types, the triggers and the sticks.  The "buttons" do nothing more than on and off, no in between.

Exactly,  with PS2 and PS3 the X, O, square, triangle buttons were analog with something like 255 states/levels between on and off.  With the PS4 those same buttons are just on and off.

It's a difficult/frustrating change for some one like myself that used X and Square for gas and brake, since the release of the PS2 and same basic button configuration since the days of the Super Nintendo.  Going from Digital to Analog was a treat. Going back to digital makes these type of games almost unplayable.  Which is why I've bought but barely touched games like Grid Autosport and the older Nascar games by EA because they lack analog button support.

Same here dlr. I've been using X and square since GT1, making the transition to another configuration will be tough. GTA V forces you to use L2/R2 for gas and brake, but you don't have to shift gears. Throw that into the mix, and being even close to competitive will be tough.

The old school guys are getting left behind, and there's no way in hell, I can justify spending hundreds of dollars for a wheel rig, just to play a game. For 5-600 bucks, I can do some cool shit to a real car.



I've been taking a lot of odd jobs (gutter cleaning, tree trimming, etc.) in addition to my regular full time job, just to make some extra money.  I need to find a few thousand this summer.  I cannot justify buying a compatible/cheap wheel (cheap being 4 bills) right now or in the foreseeable future.
I'm with ya Chrome, that extra 5-6 hundred makes a huge difference to me.  Except, I'm not going to be doing anything cool to my cars. :jimi:
Title: Re: Project CARS General Discussion
Post by: dlrws6 on April 13, 2015, 11:59:32 AM
yes, but with PS4 they will be limited to two analog button types, the triggers and the sticks.  The "buttons" do nothing more than on and off, no in between.

Exactly,  with PS2 and PS3 the X, O, square, triangle buttons were analog with something like 255 states/levels between on and off.  With the PS4 those same buttons are just on and off.

It's a difficult/frustrating change for some one like myself that used X and Square for gas and brake, since the release of the PS2 and same basic button configuration since the days of the Super Nintendo.  Going from Digital to Analog was a treat. Going back to digital makes these type of games almost unplayable.  Which is why I've bought but barely touched games like Grid Autosport and the older Nascar games by EA because they lack analog button support.

Same here dlr. I've been using X and square since GT1, making the transition to another configuration will be tough. GTA V forces you to use L2/R2 for gas and brake, but you don't have to shift gears. Throw that into the mix, and being even close to competitive will be tough.

The old school guys are getting left behind, and there's no way in hell, I can justify spending hundreds of dollars for a wheel rig, just to play a game. For 5-600 bucks, I can do some cool shit to a real car.



I've been taking a lot of odd jobs (gutter cleaning, tree trimming, etc.) in addition to my regular full time job, just to make some extra money.  I need to find a few thousand this summer.  I cannot justify buying a compatible/cheap wheel (cheap being 4 bills) right now or in the foreseeable future.
I'm with ya Chrome, that extra 5-6 hundred makes a huge difference to me.  Except, I'm not going to be doing anything cool to my cars. :jimi:


That is where I basically at as well.  I'm to the point I can almost justify a PS4 between PCars, GT and a few other games that look promising. But add in a compatible wheel and rig, the price of the games and PS+ to go online, that $400 investment easily jumps to a $1,000 or more.  I can think of several things related to my house or my cars that I could use that money on.
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on April 13, 2015, 06:28:44 PM
yes, but with PS4 they will be limited to two analog button types, the triggers and the sticks.  The "buttons" do nothing more than on and off, no in between.

Exactly,  with PS2 and PS3 the X, O, square, triangle buttons were analog with something like 255 states/levels between on and off.  With the PS4 those same buttons are just on and off.

It's a difficult/frustrating change for some one like myself that used X and Square for gas and brake, since the release of the PS2 and same basic button configuration since the days of the Super Nintendo.  Going from Digital to Analog was a treat. Going back to digital makes these type of games almost unplayable.  Which is why I've bought but barely touched games like Grid Autosport and the older Nascar games by EA because they lack analog button support.

Same here dlr. I've been using X and square since GT1, making the transition to another configuration will be tough. GTA V forces you to use L2/R2 for gas and brake, but you don't have to shift gears. Throw that into the mix, and being even close to competitive will be tough.

The old school guys are getting left behind, and there's no way in hell, I can justify spending hundreds of dollars for a wheel rig, just to play a game. For 5-600 bucks, I can do some cool shit to a real car.

When I was a controller user (GT4) I used square and triangle as down and up shift, respectively.  You might like it.
Title: Re: Project CARS General Discussion
Post by: dlrws6 on April 17, 2015, 11:56:59 AM
So according to IGN Project cars has gone gold.  So there should be no more delays.

http://www.ign.com/articles/2015/04/17/project-cars-goes-gold-reveals-110-different-courses


So now the question is, is it worth $460 plus tax?  :-\

 I like the track list...
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on April 17, 2015, 02:45:36 PM
looks like Steam release is May 7th.
Title: Re: Project CARS General Discussion
Post by: Rek on April 28, 2015, 07:41:55 AM
t=32
Title: Re: Project CARS General Discussion
Post by: DudeTuna on April 28, 2015, 11:14:37 AM
Is anyone here going to be picking this up for the PS4?
Title: Re: Project CARS General Discussion
Post by: ChromeTuna on April 28, 2015, 11:27:10 AM
Is anyone here going to be picking this up for the PS4?

I'll be getting it for the 4, but not sure when.
Title: Re: Project CARS General Discussion
Post by: DudeTuna on April 28, 2015, 11:59:45 AM
Is anyone here going to be picking this up for the PS4?

I'll be getting it for the 4, but not sure when.

I'll check in with you then Chrome, cause I'm not sure when I'll be getting a PS$.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Project CARS General Discussion
Post by: dlrws6 on April 28, 2015, 12:00:35 PM
Is anyone here going to be picking this up for the PS4?

I'll be getting it for the 4, but not sure when.

Same here, I think.  I'm floundering like a tuna out of water.
Title: Re: Project CARS General Discussion
Post by: Rek on April 28, 2015, 12:09:32 PM
My buy in a few years ago was supposed to be my platform of choice. They have since changed that and I get the full game with the first car pack on Steam only. So, PC here ::)
Title: Re: Project CARS General Discussion
Post by: Boston77Bruins on April 28, 2015, 12:16:54 PM
Someday I'll get it for the PS4.  Someday.
Title: Re: Project CARS General Discussion
Post by: Rek on April 28, 2015, 12:26:52 PM
Here's a PS4 video just a couple weeks old for you console guys to ponder. They are still claiming 60FPS in all conditions and I think he mentioned 40 cars? Keep in mind this dude is using a controller. So when you see the wheel flicking back and forth he says that's why. 
Title: Re: Project CARS General Discussion
Post by: PeyePete on April 28, 2015, 02:36:59 PM
Is anyone here going to be picking this up for the PS4?

Got mine on order at Best Buy.
Title: Re: Project CARS General Discussion
Post by: Wiz on April 30, 2015, 02:55:40 PM
Official car list...

Standard Edition
Alpine A450
Ariel Atom 300 Supercharged
Ariel Atom 500 V8
Aston Martin Rapide S Hydrogen Hybrid
Aston Martin Vantage GT3
Aston Martin Vantage GT4
Audi R18 TDI LMP1
Audi R8 LMS Ultra
Audi R8 V10 Plus
BAC Mono
BMW 1 M CoupÈ (E82)
BMW 320 Turbo Gr.5 (E21)
BMW M3 Gr.A (E30)
BMW M3 GT (E92)
BMW M3 GT4 (E92)
BMW Z4 GT3
Caper Monterey Stockcar
Caterham Seven Classic
Caterham Superlight R500
Caterham SP/300R
Ford Capri Zakspeed Gr.5
Ford Escort RS1600
Ford Focus RS
Ford Mustang Boss 302R1
Ford Mustang Cobra SCCA TransAm
Ford Sierra RS500 Cosworth Gr.A
Formula Gulf 1000
Ginetta G40 Junior
Ginetta G55 GT3
Ginetta G55 GT4
Gumpert Apollo S
Lotus 49 Cosworth
Lotus 72D Cosworth
Lotus 78 Cosworth
Lotus 98T Renault
Marek RP219D LMP2
Marek RP339h (PM 06a) LMP1
McLaren 12C
McLaren 12C GT3
McLaren P1
Mercedes-Benz 190E 2.5-16 Evo2 DTM
Mercedes-Benz 300SEL 6.8 AMG
Mercedes-Benz A45 AMG
Mercedes-Benz SLS AMG
Mercedes-Benz SLS AMG GT
Mitsubishi Lancer Evo X FQ400
Oreca 03 Nissan
Pagani Huayra
Pagani Zonda R
Palmer Jaguar JP-LM
Radical SR3 RS
Radical SR8 RX
Renault Clio Cup
Renault MÈgane R.S. 265
Ruf CTR3
Ruf RGT-8
Ruf RGT-8 GT3
RWD P20 LMP2
RWD P30 LMP1
SMS Formula A
SMS Formula B
SMS Formula C
SMS Formula Rookie
SMS Kart 125cc (Kart01)
SMS Superkart 250cc (Kart02)

Limited Edition Car Pack
Sauber C9 Mercedes
Mercedes-Benz C-Class Coupe DTM
McLaren F1
Ford Mk. IV
BMW M1 Procar (E26/1)

Modified Car Pack
Ariel Atom Mugen
Ruf CTR3 SMS-R
Pagani Zonda Cinque Roadster

Free Car
W Motors Lykan HyperSport – Free Car #1
Title: Re: Project CARS General Discussion
Post by: BakedTuna on April 30, 2015, 03:44:49 PM
that is a damn fine lookin' list there
Title: Re: Project CARS General Discussion
Post by: ChromeTuna on May 01, 2015, 05:12:56 AM
I thought this was an American created game, where's GM, and Dodge/Chrysler. Camaro, and Challenger TransAm cars would go nicely with that Mustang.

You'd think there'd at least be a Corvette in that list.
Title: Re: Project CARS General Discussion
Post by: PeyePete on May 01, 2015, 06:03:11 AM
I thought this was an American created game, where's GM, and Dodge/Chrysler. Camaro, and Challenger TransAm cars would go nicely with that Mustang.

You'd think there'd at least be a Corvette in that list.

Slightly Mad Studios is based in the UK.
Title: Re: Project CARS General Discussion
Post by: Rek on May 01, 2015, 06:07:07 AM
No mention of the CLK? Must be a DLC car down the road I reckon.
Title: Re: Project CARS General Discussion
Post by: BakedTuna on May 01, 2015, 06:24:52 AM
Not a single Nissan? Where do I line up to get this game?
Title: Re: Project CARS General Discussion
Post by: ChromeTuna on May 01, 2015, 07:44:57 AM
I thought this was an American created game, where's GM, and Dodge/Chrysler. Camaro, and Challenger TransAm cars would go nicely with that Mustang.

You'd think there'd at least be a Corvette in that list.

Slightly Mad Studios is based in the UK.

Makes sense, Ford is big in the UK, the other two, not so much.
Title: Re: Project CARS General Discussion
Post by: Wiz on May 01, 2015, 10:01:27 AM
Part of me regrets getting in on the early access...  I'm not excited for the actual release whatsoever.
Title: Re: Project CARS General Discussion
Post by: Rek on May 01, 2015, 10:49:18 AM
Part of me regrets getting in on the early access...  I'm not excited for the actual release whatsoever.
The release of what?  Anyone up for some flying (http://i.imgur.com/LmjyBgx.gif)    Pcars, another PC game I wont be playing with anyone.
Title: Re: Project CARS General Discussion
Post by: nosoks on May 02, 2015, 09:25:15 PM
looking forward to the release so I can hear the reviews and then make a decision on platform and equipment..... this fence is hurting my ass
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on May 04, 2015, 11:55:01 AM
looking forward to the release so I can hear the reviews and then make a decision on platform and equipment..... this fence is hurting my ass


 (http://i.imgur.com/LmjyBgx.gif) (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on May 07, 2015, 02:41:03 PM
the PC version is out on Steam.  30min for me to download, then I'll let ya'll know about my first impressions, which will be interesting because I was not in on the early access program...

I'm slightly more excited that Wiz ;)
Title: Re: Project CARS General Discussion
Post by: GoesTuna11 on May 07, 2015, 04:04:44 PM
I just paid the $29.99 to get my copy.  I hope it is worthwhile and I'm not just wasting more of my money.
Title: Re: Project CARS General Discussion
Post by: DudeTuna on May 07, 2015, 04:28:43 PM
I'm holding out for PS4 price drop before I pick up both.   

Seems just as well as there are complaints already for the PS4 version.

From Fanatec forum https://www.fanatec.com/forum/discussion/153/fanatec-on-playstation-4-and-xbox-one/p6

"Ok guys I got the wheel to work! Everything wors like a charm! (even though I would prefer a liitle more force feedback strength, but there are a million options in the game menu for this which I have no idea how to set yet)

I have csw base eu and clubsport pedals v2 and m3 gt2 rim updated to latest 205 drivers.
You need to intiate the game and then at the first page of the game and before you press anyting on the gamepad you need to power up the wheel in pc mode and press the purple button! The game will start with the wheel in full operational form (gamepad will not work inside the game) and all buttons are working. Then in the options menu you see under controls the CSW as contol choice and you can configure it and calibrate it in a million ways!!!
Inside the game I played for a couple of hours and everyting worked perfect.
Game is fantastic and tracks and very detailed. Control is really good and very realistic and actual times are pretty accurate for the 2-3 tracks that I tried last night with some cars that I have raced there in real life as well!
So far my only complaint is the "weak" force feedback but I am sure this can somehow be fixed.

Thanks"
Title: Re: Project CARS General Discussion
Post by: Boston77Bruins on May 07, 2015, 05:47:35 PM
The game, so far, has been reviewing well.  It has several 8-9 ratings.

I'm still a long way from picking is up.  Got my money for the PS4.  Just need to get that wheel money.  Anyone need there gutters cleaned, anything pressure washed? (http://i.imgur.com/LmjyBgx.gif)

Maybe by the end of summer :adam:

Title: Re: Project CARS General Discussion
Post by: DudeTuna on May 07, 2015, 07:51:30 PM
I'm holding out for deep price cuts on the PS4, although I noticed at Costco tonight it is $369.95.

Maybe they get PCars dialed in and I'll give it some serious thought. I noticed it is not just Fanatec with PCar problems on PS4. Folks with Thrustmaster wheels have issues too. It's a new title released across multiple platforms, that has to be difficult.
Title: Re: Project CARS General Discussion
Post by: dlrws6 on May 08, 2015, 07:43:03 AM
At least for wanting the game, I'm off the fence.  I want it.  I've seen enough to feel its worth a shot.  It seems to do all the things I wished GT would do.  The question is what system. PS4 or PC seems to me to be the best options but both would require investment in new hardware. Or I can go the cheap route and patiently wait for the Wii U version, if it ever happens.  I've heard that the Wii U version may take advantage of the controllers motion control for the steering which is far more sensitive and accurate than the old Wii. 
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on May 08, 2015, 08:40:55 AM
Initial Comments:

I set the game to "Pro", which set assists to off, and AI to challenging

Forcefeedback is a global setting (might be able to be changed per car), but is by default probably too weak for most players.  I think it was set at 80-85% by default.  Turn it up a bit.

There are many FFB settings that I don't yet know what to do with, so I'm sure the perfect blend is out there, and after I tweak this a bit I'll be able to compare to Assetto Corsa, which is the standard for FFB ATM.

Overall, the menus need better tips and explanation.

Presentation is really good in this game.  From menu to menu, it makes you feel special and like you are on a real mission to be a race driver.  Some of the menus are confusing, and on the PC verison, there is only a little "Back" arrow to exit a screen, which can be hard to click and hard to find.  Some menu items are burried or in strange places, like GT used to be.

The handling does not feel as sharp or easy to "feel" compared to AC, but that might have something to do with not having FFB configured right just yet, which may be causing me to give improper inputs to the wheels...

The sounds on the one car I tried were not amazing (Evo X FQ400), but more like it was trying really hard to sound right.  Not sure I can explain that very well, but you'll see.  Sounds are very "tinny", which some EQ might cure.  I end up using some EQ on most of the PC games I've been playing...

The surround sound needs a complete overhaul.  I can't believe they didn't get this figured out in the time allotted.  There is no presence of other cars around you, and no track echo at all.  You hear other engine sounds, to be sure, but do not hear a car pass you as it does so.  That is kind of critical.  GTA V does a much better job at this.  (FWIW, AC is still working on getting this right too, but has recently made a big improvement in this area)

AI is really good at certain things, and really bad at others.  I think this is where the franchise sets itself apart from the other 3.  The AI really do try to race you, but if I'm honest, they are a bit dirty and if real drivers did the things they did to me last night, there would be a fistfight!  (diving to your inside when it should be clear you are already turning in)

The race radio isn't as annoying as it seemed in one of the videos I watched.  It is more subdued, and you can turn it Off or just down a bit.

Graphics - I can't say much except that it should look really good if your PC can handle it.  Mine can't.  Not even on medium settings.  I am a bit dissappointed that they couldn't optimize this aspect of the game better so that people who have the recommended specs can't even get a smooth frame rate.  (My PC meets the recommended, so I take it they didn't want to scare people away?)

It is annoying that one must restart the entire game to make a graphics setting change, rather than have a launcher that does not load the whole game, Like AC.

There were some bugs and glitches, including some crashes just from trying to change a setting or something...

Overall, I think there is a lot of promise with this, but if it doesn't look at least as good as GT or AC when I play it, I probably won't.  There are a few games now, that I'd like to turn up the graphics settings for, and can't, so this might push be towards a stronger card.  Though,  Ireally don't see why this game is pushing it so hard.  The fucking trees are far too complex, and cars even on low detail cause frame-rate drops with only a few cars visible at any time.

My 3.6ghz quad-core i5 is showing it is over 70% used (all cores) when running just 12 cars...

Are they really doing that many calculations per second that this is all necessary?


One thing I will say, now that I've played a few other similar games to GT, is that no game is without it's ridiculous faults, and we will always be left scratching or banging our heads about bonehead decisions that developers make.  It's not just a PD thing...
Title: Re: Project CARS General Discussion
Post by: Brindle on May 08, 2015, 10:06:49 AM

My 3.6ghz quad-core i5 is showing it is over 70% used (all cores) when running just 12 cars...

Are they really doing that many calculations per second that this is all necessary?


With AI absolutely!  My i5 @ 4.2 runs consistently 65% plus when racing with you guys online.  Probably around 50% by myself.  PC sims are becoming increasingly heavy on physics calcs.  Just from the files I know, there has to be at least 1000+ numbers to be crunched for a single car.


One thing I will say about PCars... It is a big step up from GT, both visually and feeling wise.  Anyone and I literally mean anyone who buys the game will NOT be disappointing, compared to the GT series.  Is it my go to sim?  No.  Does it make playing GT6 feel like your playing a NFS title?  ABSOFUCKINGLUTELY!!!

Enjoy all.   8)
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on May 08, 2015, 11:50:09 AM

My 3.6ghz quad-core i5 is showing it is over 70% used (all cores) when running just 12 cars...

Are they really doing that many calculations per second that this is all necessary?


With AI absolutely!  My i5 @ 4.2 runs consistently 65% plus when racing with you guys online.  Probably around 50% by myself.  PC sims are becoming increasingly heavy on physics calcs.  Just from the files I know, there has to be at least 1000+ numbers to be crunched for a single car.



What I meant by that, really, was that it is weird that AC feels so good and gets by with less strain on my CPU...  I mean, there seems to be more sim-like driving going on in AC, so wouldn't it have more calculations happening?  Perhaps Kunoz are just better at optimizing it all?  That's sort of what I meant... that it seems like the extreme overhead isn't necessary if another game can do something that feels even better without overtaxing the CPU.
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on May 08, 2015, 08:26:03 PM
I figured out some graphics settings for PC version of this game.

I believe if you are having trouble displaying this game at 1080 60fps, then trying 1360x768x60 may be the trick for you

It is strange, but this game on 768 does not look like it is less than 1080, especially when smoothed out with plenty of AA.  (that's not anti-aircraft, Rek)

Brindle - on your tripples... have your tried 768 or something less than 1080?  I think you may be surprised at the smoothness

I was finally able to find a nice blend of high-ish settings on graphics, but with res turned down a notch.  The game was amazingly smooth this way, even with a dozen cars (CPU is still running rather high).  It remained smooth even in the heavy rain at night with other cars.

Overall, after spending some more time getting acquainted with this game, (no online ventures yet) I can say that I am falling in love with this game.

That surround sound still needs serious work, though :P
Title: Re: Project CARS General Discussion
Post by: Rek on May 09, 2015, 09:38:31 PM
You guys are killing me  (http://i.imgur.com/LmjyBgx.gif) And roger on the AA Ex. I hope to have a set of pedals "soon" wheel good. Pedals bad.
Title: Re: Project CARS General Discussion
Post by: Brindle on May 13, 2015, 10:51:13 AM
So did anyone get this for ps4 yet?  Curious as to your opinions.
Title: Re: Project CARS General Discussion
Post by: Rek on May 13, 2015, 11:16:00 AM
What about your experience so far on PC? Last I heard you was enjoying the career in carts. Did they do anything for your triple screen yet.
Title: Re: Project CARS General Discussion
Post by: MasterGT on May 13, 2015, 11:18:30 AM
I bought a PS4 a few months ago just for pCARS, but finally set it up last night, since there was no pre-release version of the sim for it.

I only have a controller to use, so don't get near me on any track until I get a wheel.
Don't worry, I don't plan on joining on-line races any time soon.  ::)
Title: Re: Project CARS General Discussion
Post by: DudeTuna on May 13, 2015, 12:24:28 PM
I bought a PS4 a few months ago just for pCARS, but finally set it up last night, since there was no pre-release version of the sim for it.

I only have a controller to use, so don't get near me on any track until I get a wheel.
Don't worry, I don't plan on joining on-line races any time soon.  ::)

What wheel are you planning on picking up?

I'm going to park this link here. http://forum.projectcarsgame.com/archive/index.php/t-22495.html

Fanatec issues: http://forum.projectcarsgame.com/showthread.php?21978-Fanatec-Wheel-support

Thrustmaster issues: http://forum.projectcarsgame.com/showthread.php?21993-T500RS-going-nuts-after-the-races

Title: Re: Project CARS General Discussion
Post by: ChromeTuna on May 13, 2015, 12:26:05 PM
The wife is going to see if Wally World has it Friday. If they do, I'll have then, but I'll be a controller user.
Title: Re: Project CARS General Discussion
Post by: MasterGT on May 13, 2015, 09:40:05 PM
What wheel are you planning on picking up?

I got busy and missed the Fanatec discount, so it is likely to be a T300.

Not sure about the pedals.
Title: Re: Project CARS General Discussion
Post by: DudeTuna on May 14, 2015, 10:57:51 AM

I got busy and missed the Fanatec discount, so it is likely to be a T300.

Not sure about the pedals.

Here's a planet thread for PS4 T300 settings.
https://www.gtplanet.net/forum/threads/wheel-settings-ps4-from-jack-spades.328426/
Title: Re: Project CARS General Discussion
Post by: badaboya1 on May 14, 2015, 12:03:18 PM
I don't have a ton of play time with it yet, but did get into a room with grumpy & no affiliations last night.
We are still trying to get used to navigating all the different menus which seems pretty complicated so far but I'm sure will get better with time.

There is no free roam online but the host can set the time for a practice session and then choose to start a race whenever he wants.

For a brand new game it seems pretty good as far as connection issues go. We had no problems at all last night.

Haven't played with car settings much yet but there are lots of them. Each wheel and tire pressures can be adjusted individually.

In offline races you can have up to 36 cars on track and AI abilities can be adjusted, (very cool).

Car and ambient sounds seem really good.

Graphics and detail are very good but the game does have a more 'drawn' look than GT6 IMO.

I have a G27 wheel so I cant say much about how the other wheels perform on the game. I do like that the controller can be set to use the analog stick for gas and brakes which is how I prefer to use it.

So far not many of us have the game yet but I did notice some of the old 'pit' guys do. I might try getting on with some of them tonight just to try the online with more players. Haven't tried the open lobbies yet so I can't say much about that.

For a new game, I really can't say anything bad about the product they have released. No freezing or disco issues at all so far. Very cool for a new product.

All we really need now is for more guys to get a copy of the game and I think we could turn it into some really goose times!

Title: Re: Project CARS General Discussion
Post by: DudeTuna on May 14, 2015, 12:20:11 PM
I don't have a ton of play time with it yet, but did get into a room with grumpy & no affiliations last night.
We are still trying to get used to navigating all the different menus which seems pretty complicated so far but I'm sure will get better with time.

There is no free roam online but the host can set the time for a practice session and then choose to start a race whenever he wants.

For a brand new game it seems pretty good as far as connection issues go. We had no problems at all last night.

Haven't played with car settings much yet but there are lots of them. Each wheel and tire pressures can be adjusted individually.

In offline races you can have up to 36 cars on track and AI abilities can be adjusted, (very cool).

Car and ambient sounds seem really good.

Graphics and detail are very good but the game does have a more 'drawn' look than GT6 IMO.

I have a G27 wheel so I cant say much about how the other wheels perform on the game. I do like that the controller can be set to use the analog stick for gas and brakes which is how I prefer to use it.

So far not many of us have the game yet but I did notice some of the old 'pit' guys do. I might try getting on with some of them tonight just to try the online with more players. Haven't tried the open lobbies yet so I can't say much about that.

For a new game, I really can't say anything bad about the product they have released. No freezing or disco issues at all so far. Very cool for a new product.

All we really need now is for more guys to get a copy of the game and I think we could turn it into some really goose times!

Nice write up. Do you have any of the visual screen issues some have. Like this below.
Title: Re: Project CARS General Discussion
Post by: badaboya1 on May 14, 2015, 01:33:26 PM
I don't have a ton of play time with it yet, but did get into a room with grumpy & no affiliations last night.
We are still trying to get used to navigating all the different menus which seems pretty complicated so far but I'm sure will get better with time.

There is no free roam online but the host can set the time for a practice session and then choose to start a race whenever he wants.

For a brand new game it seems pretty good as far as connection issues go. We had no problems at all last night.

Haven't played with car settings much yet but there are lots of them. Each wheel and tire pressures can be adjusted individually.

In offline races you can have up to 36 cars on track and AI abilities can be adjusted, (very cool).

Car and ambient sounds seem really good.

Graphics and detail are very good but the game does have a more 'drawn' look than GT6 IMO.

I have a G27 wheel so I cant say much about how the other wheels perform on the game. I do like that the controller can be set to use the analog stick for gas and brakes which is how I prefer to use it.

So far not many of us have the game yet but I did notice some of the old 'pit' guys do. I might try getting on with some of them tonight just to try the online with more players. Haven't tried the open lobbies yet so I can't say much about that.

For a new game, I really can't say anything bad about the product they have released. No freezing or disco issues at all so far. Very cool for a new product.

All we really need now is for more guys to get a copy of the game and I think we could turn it into some really goose times!

Nice write up. Do you have any of the visual screen issues some have. Like this below.

I don't have a ton of play time with it yet, but did get into a room with grumpy & no affiliations last night.
We are still trying to get used to navigating all the different menus which seems pretty complicated so far but I'm sure will get better with time.

There is no free roam online but the host can set the time for a practice session and then choose to start a race whenever he wants.

For a brand new game it seems pretty good as far as connection issues go. We had no problems at all last night.

Haven't played with car settings much yet but there are lots of them. Each wheel and tire pressures can be adjusted individually.

In offline races you can have up to 36 cars on track and AI abilities can be adjusted, (very cool).

Car and ambient sounds seem really good.

Graphics and detail are very good but the game does have a more 'drawn' look than GT6 IMO.

I have a G27 wheel so I cant say much about how the other wheels perform on the game. I do like that the controller can be set to use the analog stick for gas and brakes which is how I prefer to use it.

So far not many of us have the game yet but I did notice some of the old 'pit' guys do. I might try getting on with some of them tonight just to try the online with more players. Haven't tried the open lobbies yet so I can't say much about that.

For a new game, I really can't say anything bad about the product they have released. No freezing or disco issues at all so far. Very cool for a new product.

All we really need now is for more guys to get a copy of the game and I think we could turn it into some really goose times!

Nice write up. Do you have any of the visual screen issues some have. Like this below.

I had a couple of issues like that when i was spectating no affiliations but during the racing it was fine.
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on May 14, 2015, 01:50:00 PM
Here's a planet thread for PS4 T300 settings.
https://www.gtplanet.net/forum/threads/wheel-settings-ps4-from-jack-spades.328426/

a wheel's settings should be the same across all platforms, so this should work for PC settings too.  However, I noticed this guy has his FFB turned down (the global setting), which every thing else I've read says to keep that at 100 (75 on ps4 by default = turn it up, not down)

That one of the 30+ settings in this game just for FFB is easy to figure out ;)
Title: Re: Project CARS General Discussion
Post by: dlrws6 on May 15, 2015, 11:55:13 AM
I think its just going to take some time and evidence that the game is good and has staying power.  I got a feeling it might bring back some of the old racers that got fed up with GT.  From the bits I've seen I hope this game and developer thrive and continue to build upon what they've created.   

I may be getting it tonight.  I think I've talked myself into a PS4.  Don't know when/if I'll get online, I'm still not a fan of PS+.  I'll probably stick with PS- for a while.  PS-, pay nothing, get nothing.  :D
Title: Re: Project CARS General Discussion
Post by: ChromeTuna on May 15, 2015, 12:19:19 PM
PS+ isn't so bad, it's $50 a year, which is less than the price of a game, and with the discounts on the store, and some times completely free games/stuff, it's been totally worth it to me.

Also, if you use the same ID as on ps3, then PS+ covers both consoles. I haven't really taken advantage of that, but it's there.
Title: Re: Project CARS General Discussion
Post by: Mondo_Tuna on May 16, 2015, 09:23:16 AM
So, the reluctance for me is, do i spend $400 on a PS4, $60 for the game and somewhere around $400 for another wheel...or just use the stick?

Or do I get the PC version and hope my workstation is good enough to run it, my G27 is supported on the PC version...

But how many of my fellow Tunas/Tuna Associates are going to be on the PS4 and how many on the PC version?

Would it be worth while to start a three in here so ppl can post what version they are going to  or have gotten?

Is there any chance that we will be able to race cross-platform, (able to race with friends no matter what version they have)?
Title: Re: Project CARS General Discussion
Post by: GoesTuna11 on May 16, 2015, 11:52:41 AM
I would like a PS4 but I can't justify it right now.  I'd rather put the money into a new graphics card, and I will probably need to before the next wave of VR headsets come out.

I doubt that we will be able to race cross platform.
Title: Re: Project CARS General Discussion
Post by: ChromeTuna on May 16, 2015, 12:55:42 PM
The wife picked up my copy of this for the ps4. Haven't played yet, but I'll be checking it out here soon, and not Kaz soon. :)
Title: Re: Project CARS General Discussion
Post by: Boston77Bruins on May 16, 2015, 01:51:28 PM
I just got the PS4.  Just waiting on wheel money.  Perhaps by end of summer.
Title: Re: Project CARS General Discussion
Post by: BakedTuna on May 16, 2015, 02:05:37 PM
I will be going the PC route with a few minor stipulations. First I have GT6 and A Corsa keeping me amused for the time being so I am kinda holding out until they work through the early bird issues that are inevitable with every game that comes out now and when it goes on sale probably will be close to the same time. It is just a $50 game I gotta buy right now as opposed to new console plus the game.

Second I will possibly also get it for the PS4 if the larger crowds are found there but only after the price of a PS4 comes down to possibly somewhere closer to $300. I am not entirely sold on the PS4 yet but as it gets cheaper and GT7 gets closer I can see being in the market for one but like I said I am quite amused with what is already here.

Speaking of which was running A Corsa last night and with some, read a lot, of help got the Real Head motion working. Nice very nice indeed. But also discovered Watkins Glen short course is great fun in particular with the Radical I was in. So you can see why I am in no real big rush.
Title: Re: Project CARS General Discussion
Post by: ChromeTuna on May 16, 2015, 03:47:41 PM
Oh boy, the learning curve is going to be a bitch with this one. I look like a caveman trying to program a vcr.  :o

Having to use L2/R2 for brake and gas just screws everything up. I can not get comfortable.
Title: Re: Project CARS General Discussion
Post by: DudeTuna on May 16, 2015, 04:43:15 PM
Oh boy, the learning curve is going to be a bitch with this one. I look like a caveman trying to program a vcr.  :o

Having to use L2/R2 for brake and gas just screws everything up. I can not get comfortable.

I thought I read you could change that to the sticks.
Title: Re: Project CARS General Discussion
Post by: DudeTuna on May 16, 2015, 04:56:04 PM
@Mondo, From what I have read PCars will require a serious gaming PC to run well.

I too am waiting for a price drop in PS4, release of GT7 and I feel confident PCars for PS4 will be sorted by then.

I don't believe we will ever see cross platform online compatibility. I went to the PS3 console because of PC hacks and cheaters. Unfortunately geohot fucked up the PS3, or you could say the PS3 designers fucked that up. At any rate I feel confident the PS4 is secure and I will go that route when it is right for me.

It is unfortunate the consoles are so tight with hardware, perhaps it is a USB security issue. As in there is no security, see Iran centrifuges.
Title: Re: Project CARS General Discussion
Post by: Mondo_Tuna on May 16, 2015, 05:40:15 PM
Thanx guys, I will prolly just hold off for a while also...I don't seem to be able to get much seat time in anyways with GT6...they are just working the piss out if me...that is good compared to the alturnitive...but I am usually wiped out by early evening and by the weekend, all I want to do is rest for the next bout.  So I guess we will see how thing pan out.
Title: Re: Project CARS General Discussion
Post by: ChromeTuna on May 16, 2015, 08:59:48 PM
Oh boy, the learning curve is going to be a bitch with this one. I look like a caveman trying to program a vcr.  :o

Having to use L2/R2 for brake and gas just screws everything up. I can not get comfortable.

I thought I read you could change that to the sticks.
You can, you can even put them on X and square, but that doesn't work to good. Those buttons are all or nothing.  :o

I'm getting more use to it, and actually like having the shifter set on the right stick. I'm sick of the damn karts though, ready to get past those and get in some more cars. Have had a few invitational car races that have been very fun. The Ruf RGT was a blast at Brands Hatch, believe it or not.  :)
Title: Re: Project CARS General Discussion
Post by: Brindle on May 17, 2015, 07:43:14 AM
I'm getting confused now as to who has/is getting which version.  I'm on PC.  I may follow Baked's route as well because I want Uncharted when that comes out, but it won't be anytime soon.

They did optimize the game quite well, so I don't think you need a power house, but you won't get away with a Wally "Roll Back".  (http://i.imgur.com/LmjyBgx.gif) 
Title: Re: Project CARS General Discussion
Post by: dlrws6 on May 17, 2015, 09:35:17 AM
I picked up a PS4 and the game on Friday night.  Set it up and played with it on Saturday and a little today, while sitting through the mess that is Indy qualifying right now.  ::)


I'm very happy with it. Pcars is certainly different than GT.   I've spent some time trying to find a controller configuration that suits me.  So far I'm happiest with R2 gas, L2 brake, Left stick steering, right stick shift.  I have not done any career races I've stuck with solo until I get use to the controls.  I've played with the Mustang Trans Am car at Le Mans (I blew the engine  :D ) and the Ford Focus at Monza and Nurburg Sprint Short Course (I really like this one).

The sound is great except I think tire noise should be a little louder.  And I sort of understand now why PD has their tire noise set so loud. I think it does help with sensing grip limits.


ALSO:  My PS4 was the Last of Us bundle, it also came with a code for $10 PSN cash. So in my opinion $400 for the PS4 with supposedly a great game and PSN credit is not too bad.

Title: Re: Project CARS General Discussion
Post by: ChromeTuna on May 17, 2015, 10:13:09 AM


The sound is great except I think tire noise should be a little louder.  And I sort of understand now why PD has their tire noise set so loud. I think it does help with sensing grip limits.


ALSO:  My PS4 was the Last of Us bundle, it also came with a code for $10 PSN cash. So in my opinion $400 for the PS4 with supposedly a great game and PSN credit is not too bad.

I kept thinking the same thing. Got in trouble numerous times, because I had no idea I had went well beyond the limit.
Also the pops and burbles from the exhaust is pretty cool. I found myself letting off the throttle, just so I could hear it.

Definitely worth checking out. One of my all time favorite games.
Title: Re: Project CARS General Discussion
Post by: Brindle on May 17, 2015, 10:44:50 AM
Wizard is deaf and can't hear ANY tire noise.  It is there, it's very quiet and very low pitched.  All those things make for a lot of grip guessing.   ;)
Title: Re: Project CARS General Discussion
Post by: Wiz on May 17, 2015, 03:16:25 PM
Wizard is deaf

What?
Title: Re: Project CARS General Discussion
Post by: GoesTuna11 on May 17, 2015, 04:26:38 PM
Wizard is deaf

What?

WIZARD IS DEAF
Title: Re: Project CARS General Discussion
Post by: Rek on May 18, 2015, 06:24:57 AM
I reckon its time to pull the old driving force pro out of storage and give the PC version a go.
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on May 18, 2015, 07:47:21 AM
They did optimize the game quite well, so I don't think you need a power house, but you won't get away with a Wally "Roll Back".  (http://i.imgur.com/LmjyBgx.gif)

Yes, some of the poor performance issues I stated earlier are due to AMD having some inefficient drivers right now... they are working with SMS to improve.  Users with Windows 10 are actually reporting that their issues are gone, so it is just he drivers for the older versions of windows.

You do not need a powerhouse, as Brindled said.  You just need something fairlyi capable.  The more capable, the more cars you'll be able to put in a race and higher the graphics settings.

However, your budget gaming PC will probably still cost a little more than a PS4, unless wheel compatibility makes the price more like buying a PC anyway.

Brindle... I am on PC ;)
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on May 18, 2015, 07:56:37 AM
The capturing and presentation of most of the sounds in the game are very good.  There is still a time when it sounds more like GT's sounds, with tinny, digitized sounds.  However, I think that is mostly in higher-pitch engines that don't have as much "growl" to them.  When you digitize (segmenting each RPM into chunks of RPM range and then associating a spot on the Tach to them) you always lose some fidelity in this area.  The only possible fix for this is to use smaller and smaller chunks of RPM, which means more pieces to process every second for all of the engine sounds.  This game seems to do a better job of that than GT6, but then again, bigger hardware specs.

Surround sound is still (apparently, not officially) a work in progress.  There is no 3D presence to any of the sounds, but there are sounds in all speakers.  You will not hear a car pan from rear to front, you will only hear it disappear from rear and then suddenly pan up in the front, as if it is not in the 3D space around you.

Compared to other things, that is minor, though.  I do hope they improve it.
Title: Re: Project CARS General Discussion
Post by: GoesTuna11 on May 18, 2015, 01:59:03 PM
I finally got a chance to try the game out for a bit last night.  Overall, I am pleasantly surprised.  Performance and graphics on the default settings really aren't too bad although I was a little nauseous after playing with only a single screen so something might not be quite right.  Sound localization wasn't very good.  The tweets and emails during the career mode are kind of corny but they do add atmosphere to the race series which is really important.  Horizon's career mode was pretty corny but the atmosphere made it one of the best games that I have played even with the dumbed down physics.

Does anyone know if the career mode has weather by default?  I haven't had any rain in 5 or 6 kart races.
Title: Re: Project CARS General Discussion
Post by: DudeTuna on May 18, 2015, 03:02:54 PM
I finally got a chance to try the game out for a bit last night.  Overall, I am pleasantly surprised.  Performance and graphics on the default settings really aren't too bad although I was a little nauseous after playing with only a single screen so something might not be quite right.  Sound localization wasn't very good.  The tweets and emails during the career mode are kind of corny but they do add atmosphere to the race series which is really important.  Horizon's career mode was pretty corny but the atmosphere made it one of the best games that I have played even with the dumbed down physics.

Does anyone know if the career mode has weather by default?  I haven't had any rain in 5 or 6 kart races.

To the best of my knowledge karts do not race in the rain.
Title: Re: Project CARS General Discussion
Post by: GoesTuna11 on May 18, 2015, 03:27:01 PM
I finally got a chance to try the game out for a bit last night.  Overall, I am pleasantly surprised.  Performance and graphics on the default settings really aren't too bad although I was a little nauseous after playing with only a single screen so something might not be quite right.  Sound localization wasn't very good.  The tweets and emails during the career mode are kind of corny but they do add atmosphere to the race series which is really important.  Horizon's career mode was pretty corny but the atmosphere made it one of the best games that I have played even with the dumbed down physics.

Does anyone know if the career mode has weather by default?  I haven't had any rain in 5 or 6 kart races.

To the best of my knowledge karts do not race in the rain.

How can I ever expect to be as fast as Ayrton if I don't race my kart in the rain?
Title: Re: Project CARS General Discussion
Post by: Brindle on May 18, 2015, 03:33:30 PM
 (http://i.imgur.com/LmjyBgx.gif)

I haven't seen any weather either yet, but I'm only halfway through.  Did you by chance feel the difference in grip levels between heats?
Title: Re: Project CARS General Discussion
Post by: BakedTuna on May 18, 2015, 03:45:11 PM
Karts do race in the rain. Some local clubs choose not to for varying reasons but most national events will.
Title: Re: Project CARS General Discussion
Post by: DudeTuna on May 18, 2015, 03:47:23 PM
Karts do race in the rain. Some local clubs choose not to for varying reasons but most national events will.

Sorry, I had no idea they made rain tires for karts. I learned something new.
Title: Re: Project CARS General Discussion
Post by: BakedTuna on May 18, 2015, 04:43:50 PM
Karts do race in the rain. Some local clubs choose not to for varying reasons but most national events will.

Sorry, I had no idea they made rain tires for karts. I learned something new.

I have ran on a wet track before, downright scary. The wheelbase is so short on those things that they could spin so fast you did not have time to process what had happened. I never ran in falling rain never sounded appealing to me, I even went so far as to decline to, even when it would have meant I would lose points in the series.
Title: Re: Project CARS General Discussion
Post by: ChromeTuna on May 18, 2015, 07:17:33 PM
I ran in some rain during a couple of the invitational qualifiers, and races. It's definitely slippery.

I've already ran across a track/location I do not care for, Oulton Park. It's kinda narrow, hilly, and bumpy as hell. There's a Super Kart race there, and a car race. I had major troubles with both. Finished a distant last in the Kart, but continued on, won the next 2 races, and took the championship, by 1 point.  :D
Title: Re: Project CARS General Discussion
Post by: GoesTuna11 on May 18, 2015, 07:27:14 PM
I ran in some rain during a couple of the invitational qualifiers, and races. It's definitely slippery.

I've already ran across a track/location I do not care for, Oulton Park. It's kinda narrow, hilly, and bumpy as hell. There's a Super Kart race there, and a car race. I had major troubles with both. Finished a distant last in the Kart, but continued on, won the next 2 races, and took the championship, by 1 point.  :D

Are you talking about Kart tracks?  I wasn't really paying attention to what the courses were called but I think I know which one you were talking about.  IIRC, the Oulton Park road course is a pretty good track going by the iRacing version.
Title: Re: Project CARS General Discussion
Post by: GoesTuna11 on May 18, 2015, 07:31:11 PM
I ran in some rain during a couple of the invitational qualifiers, and races. It's definitely slippery.

I've already ran across a track/location I do not care for, Oulton Park. It's kinda narrow, hilly, and bumpy as hell. There's a Super Kart race there, and a car race. I had major troubles with both. Finished a distant last in the Kart, but continued on, won the next 2 races, and took the championship, by 1 point.  :D

Are you talking about Kart tracks?  I wasn't really paying attention to what the courses were called but I think I know which one you were talking about.  IIRC, the Oulton Park road course is a pretty good track going by the iRacing version.

Maybe I should learn to read.
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on May 19, 2015, 07:18:42 AM
Sound localization wasn't very good.

You're right.  I hope more people notice and say something about this, so that it becomes one of their priorities.  3D aural awareness is actually a huge part of the emmersion...

FWIW, I started a thread over there...
http://forum.projectcarsgame.com/showthread.php?24164-Is-Surround-Sound-a-WIP&highlight=surround
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on May 19, 2015, 07:56:35 AM
AMD users may get some relief as early as next week today, when new drivers should vastly improve framerates:
https://twitter.com/amd_roy/status/599565425597288449
Title: Re: Project CARS General Discussion
Post by: GoesTuna11 on May 30, 2015, 09:13:50 AM
The new AMD beta drivers specifically for Project Cars and The Witcher are out: http://support.amd.com/en-us/kb-articles/Pages/latest-catalyst-windows-beta.aspx
Title: Re: Project CARS General Discussion
Post by: ChromeTuna on May 31, 2015, 06:20:12 AM
Career mode has gotten boring already. The game has this huge list of tracks, but the career seems to use the same handful over and over. I realize this is a UK game, but damn, how about running some races outside of that country, please.
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on June 01, 2015, 08:06:28 AM
The new AMD beta drivers specifically for Project Cars and The Witcher are out: http://support.amd.com/en-us/kb-articles/Pages/latest-catalyst-windows-beta.aspx

Unfortunately, these are worse for most people, including myself.  If I wasn't spending a bunch of money on more important stuff, I would be jumping ship to NVIDIA...
Title: Re: Project CARS General Discussion
Post by: DudeTuna on June 02, 2015, 09:17:14 AM
http://forum.projectcarsgame.com/showthread.php?29158-Project-CARS-All-Platforms-Upcoming-Patch-1-4-Release-notes&p=960164&viewfull=1#post960164
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on June 02, 2015, 11:17:00 AM
Of note is a new FFB default for all wheels, so the stock settings may be a lot better.  I really applaud that they did something so massive to try and respond to community complaints.
Title: Re: Project CARS General Discussion
Post by: Rek on June 02, 2015, 01:30:12 PM

Controls – PS4
 * Fixed an issue where the player got stuck on the career screen when entering driver name using a wheel controller.
 * Improved the support implementation of several older Fanatec wheels, such as the GT2, GT3, and CSR.
 * Fixed the Fanatec CSS so that it works correctly in sequential mode.
 * Fixed the Fanatec CSP pedals to save the calibration correctly if player calibrated only pedals.
 * Fixed the Fanatec CSP ABS rumble.
 * Fixed the Fanatec CSW handbrake.
 * Game Pad - Tilt Control support implemented to allow controller tilt to be used to control the vehicles.
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on June 04, 2015, 07:06:06 AM
I've decided that until a new AMD driver helps my PC perform with pCARS better, and the FFB defaults are changed in the new patch, I won't be bothering to play this.  When those two things come together, however, I feel this will be a really great experience
Title: Re: Project CARS General Discussion
Post by: dlrws6 on June 04, 2015, 11:24:18 AM

Controls – PS4
 * Fixed an issue where the player got stuck on the career screen when entering driver name using a wheel controller.
 * Improved the support implementation of several older Fanatec wheels, such as the GT2, GT3, and CSR.
 * Fixed the Fanatec CSS so that it works correctly in sequential mode.
 * Fixed the Fanatec CSP pedals to save the calibration correctly if player calibrated only pedals.
 * Fixed the Fanatec CSP ABS rumble.
 * Fixed the Fanatec CSW handbrake.
 * Game Pad - Tilt Control support implemented to allow controller tilt to be used to control the vehicles.

I'm curious to try this.  I don't see it being a preferred method of controlling the car but it may be an interesting experience.
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on June 04, 2015, 11:25:25 AM
it will be similar to mario-kart, except when you turn the wheel too far, you'll just keep going straight!

(and no banana peels)
Title: Re: Project CARS General Discussion
Post by: dlrws6 on June 04, 2015, 11:30:37 AM
it will be similar to mario-kart, except when you turn the wheel too far, you'll just keep going straight!

(and no banana peels)

Does not help much I've only played the original Mario Cart.  Still I suspect it will be better than the control afforded by the Wii-mote.  The motion censor in the DS3 and 4 is better based my experience with Metroid Prime on the Wii. On the other hand the Wii U pad is a different story its too sensitive for my taste.
Title: Re: Project CARS General Discussion
Post by: GoesTuna11 on June 18, 2015, 08:48:22 AM
Has PCars been handing out money to beta testers yet?  Someone on iRacing is claiming to have made a lot of money.
Title: Re: Project CARS General Discussion
Post by: DudeTuna on June 18, 2015, 10:51:24 AM
Has PCars been handing out money to beta testers yet?  Someone on iRacing is claiming to have made a lot of money.

(http://i.telegraph.co.uk/multimedia/archive/00780/Gillian-Anderson-Da_780723i.jpg)
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on June 23, 2015, 01:41:15 PM
Project Cars 2 FAQ (http://forum.projectcarsgame.com/showthread.php?32673-%28FAQ%29-PCars2-quot-For-Dummies-quot)
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on June 23, 2015, 01:42:44 PM
BTW, I have found it much easier to dial-in the FFB since the 1.4 patch was introduced.

If anyone is having trouble, please post about it and I'll see if I can help!
Title: Re: Project CARS General Discussion
Post by: ChromeTuna on June 23, 2015, 01:59:31 PM
I haven't played this game in 2-3 weeks. It was just so repetitive, and boring. No chance of them getting money from me for PC2.
Title: Re: Project CARS General Discussion
Post by: GoesTuna11 on June 23, 2015, 02:24:34 PM
Has PCars been handing out money to beta testers yet?  Someone on iRacing is claiming to have made a lot of money.

(http://i.telegraph.co.uk/multimedia/archive/00780/Gillian-Anderson-Da_780723i.jpg)

Not sure what that's supposed to mean.  To answer my own question, they are expecting to start paying out at 3 months past release.  They estimated a 296% return on 1.5 million sales and they have already hit over 1 million.
Title: Re: Project CARS General Discussion
Post by: DudeTuna on June 23, 2015, 02:54:31 PM
Has PCars been handing out money to beta testers yet?  Someone on iRacing is claiming to have made a lot of money.

(http://i.telegraph.co.uk/multimedia/archive/00780/Gillian-Anderson-Da_780723i.jpg)

Not sure what that's supposed to mean.  To answer my own question, they are expecting to start paying out at 3 months past release.  They estimated a 296% return on 1.5 million sales and they have already hit over 1 million.

Jokingly in reference to payments. "I want to believe"
Title: Re: Project CARS General Discussion
Post by: dlrws6 on June 24, 2015, 12:01:54 PM
Well way to early for me to begin thinking about Project Cars 2.  I'm enjoying the game, but its slow going.  I admit is mostly due to the fact that I'm running all the races at !00% distance and difficulty.  So it requires me to commit more time to play it compared to GT.  Still, at this point the only negative I have so far is how I have to use the controller.  I really want analog buttons back.  :'(
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on June 24, 2015, 02:27:11 PM
In the pCARS2 FAQ, they point out that they aren't really releasing it soon, it's just that they are ready to begin the next production cycle, and looking for public funding again like last time.  Keeping true to their past patterns... not that you have said as much, but it is important for people to understand that this does not mean they are jumping right into the new game and abandoning support for pCARS1.

Think of this as a similar pattern to how we hear that one GT has begun some production even before the previous one is released.  That alone doesn't signify that a company is quickly moving to take more of your money, but that it really does take several years to produce games like these, and they need to get started as soon as they can.  SMS did, at least, wait until v1.4 was patched to even begin production on "2".  That shows their dedication to making things right before they move to the next thing.
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on June 25, 2015, 09:33:29 AM
Patch 2.0 notes (http://forum.projectcarsgame.com/showthread.php?32776-Project-CARS-All-Platforms-Upcoming-Patch-2-0-Release-notes)

Pretty impressive.  Though, I must say, that about 50% of Ian Bell's posts (Studio Lead) make me want to stop playing the game and supporting what they are doing.  He's very dismissive, sarcastic, and unwelcoming.  Yes, there are a lot of whiny brats who play racing games.  We are typically act too entitled and far too demanding with studio expectations. Sometimes, people really do deserve harsh responses to their complaints.   But damn, I now know why Kaz doesn't directly post on the PS forum, for instance.  It's just not a good idea for a studio lead to tell you what he thinks of your comments.  It's only going to alienate your fans even more, when they might already be frustrated with some action or inaction on your part.

I was going to post something back to him, but figured I'd get banned and will not be able to post questions to try and figure out his needlessly complex game...

SMS are all hands-on with their community approach, which seemed like a good idea.  But now, we are seeing the ugly side of that coin.  Careful what you wish for ???  me thinks so.
Title: Re: Project CARS General Discussion
Post by: ChromeTuna on June 25, 2015, 10:04:48 AM
No mention of toning down the steering for controller users, that's as twitchy as a crackhead, that just won the lottery.
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on July 01, 2015, 12:15:37 PM
wow... Ian Bell just gets more and more childish with each passing day.

I'll say it again, game developers should not communicate directly with a forum full of their fans.  Communication is a two-edged s-word :D

http://forum.projectcarsgame.com/showthread.php?33642-Ian-Bell-you-can-t-be-this-immature
Title: Re: Project CARS General Discussion
Post by: dlrws6 on July 02, 2015, 11:36:26 AM
wow... Ian Bell just gets more and more childish with each passing day.

I'll say it again, game developers should not communicate directly with a forum full of their fans.  Communication is a two-edged s-word :D

http://forum.projectcarsgame.com/showthread.php?33642-Ian-Bell-you-can-t-be-this-immature

Wow that is just awesome, and extremely professional... and I'm being sarcastic.  :P.  I never go over there. I try and just stick to one or two forums that are remotely civil, with people that share common interests and/or attitudes.

I've seen good community/developer communication over the years, though.  Boss Game Studios back in the late 90s was probably my best personal experience.  You could hop on their forum and game physics, programming, even car design and they'd pretty much share anything they could without violating trade secretes or corporate agreements.  It was sad when they went under.  They focused their development on racing games with the intent of beating PD at their own game.  Given their past games they might could have done it to if things had not gone south.
 
Title: Re: Project CARS General Discussion
Post by: GoesTuna11 on July 02, 2015, 05:03:50 PM
I get the impression that all the mods are encouraged to act like that.
Title: Re: Project CARS General Discussion
Post by: DudeTuna on July 02, 2015, 05:18:55 PM
I get the impression that all the mods are encouraged to act like that.

Ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban, ban.

Okay all moderation done. Also, no one left to mod so job done.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Project CARS General Discussion
Post by: Wiz on September 14, 2015, 03:35:52 PM
Anyone else get paid?  I got ~$50 deposited into my paypal account the other day. :)
Title: Re: Project CARS General Discussion
Post by: Feldynn on September 14, 2015, 03:38:08 PM
I did too, 11 Euros which I think is about $10 or there abouts.
Title: Re: Project CARS General Discussion
Post by: GoesTuna11 on September 14, 2015, 04:09:06 PM
Anyone else get paid?  I got ~$50 deposited into my paypal account the other day. :)

I got my 27 euros or something like that.  That basically pays for my original "investment"
Title: Re: Project CARS General Discussion
Post by: ChromeTuna on September 14, 2015, 04:12:39 PM
I'd like to get my $59.95 back.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Project CARS General Discussion
Post by: Brindle on September 15, 2015, 11:36:36 AM
Anyone else get paid?  I got ~$50 deposited into my paypal account the other day. :)

I got my 27 euros or something like that.  That basically pays for my original "investment"

 :stoopid:
Title: Re: Project CARS General Discussion
Post by: Rek on September 15, 2015, 11:36:50 AM
I got $54.52 and still haven't even tried the game since its release (http://i.imgur.com/LmjyBgx.gif) I am still planning on picking up a set of pedals this fall.
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on September 15, 2015, 12:36:21 PM
it's worth playing, but I've been frustrated wit hthe lack of proper surround sound coding... really hoping they eventually finish what is apparently a patched together "good enough for release" item...  but they havne't publicly acknowledged further work on it or that there is anything left to work on, so we'll see.  It really does take away from the emersion in an annoying way...
Title: Re: Project CARS General Discussion
Post by: Rek on September 15, 2015, 01:04:04 PM
I always figured the poor surround was on my end. I upgraded my sound card to an asus  with an optical out to my 5.1 system. I don't think I ever did configure it correctly. Doesn't seem to work nearly as good as the PS3 games do :-\
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on September 15, 2015, 01:08:12 PM
Assetto Corsa is amazing for the surround, try that one.

I found a thread where someone is stating the problem with pCARS' audio a bit better than I did :)

http://forum.projectcarsgame.com/showthread.php?37885-Implement-positional-sound-on-surround-systems
Title: Re: Project CARS General Discussion
Post by: DudeTuna on September 15, 2015, 01:11:34 PM
I always figured the poor surround was on my end. I upgraded my sound card to an anus  with an optical out to my 5.1 system. I don't think I ever did configure it correctly. Doesn't seem to work nearly as good as the PS3 games do :-\

Fixed  :D
Title: Re: Project CARS General Discussion
Post by: Brindle on September 16, 2015, 07:31:35 AM
I always figured the poor surround was on my end. I upgraded my sound card to an anus  with an optical out to my 5.1 system. I don't think I ever did configure it correctly. Doesn't seem to work nearly as good as the PS3 games do :-\

Fixed  :D

(http://i.imgur.com/LmjyBgx.gif)
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on September 16, 2015, 07:52:49 AM
I have the ASUS Essence STX - guess that is not so great when you change up the spelling :P
Title: Re: Project CARS General Discussion
Post by: DudeTuna on September 16, 2015, 10:48:25 AM
I have the ASUS Essence STX - guess that is not so great when you change up the spelling :P

Oh I wouldn't say that. Does yours have an Optical Out?
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on September 16, 2015, 11:26:53 AM
I have the ASUS Essence STX - guess that is not so great when you change up the spelling :P

Oh I wouldn't say that. Does yours have an Optical Out?

why yes, yes it does.  But out only, no "in"   ^-^
Title: Re: Project CARS General Discussion
Post by: DudeTuna on September 18, 2015, 03:27:44 PM
(http://i.imgur.com/qc7ITlb.jpg)
Title: Re: Project CARS General Discussion
Post by: LooneyTuna on December 01, 2015, 09:32:26 PM
What about the PS4 version?
Title: Re: Project CARS General Discussion
Post by: dlrws6 on December 02, 2015, 08:01:26 AM
What would you like to know?
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on December 02, 2015, 08:32:27 AM
FYI... I went back to Bmaniac's universal FFB suggestions and found they are a lot better than last time I tried.  It might have something to do with the note in the thread below, that s tates he accidentally set some things wrong originally.

Pay close attention to the note about "Per wheel movement" being incorrect in the supplied graphic, and needing to reverse the numbers.

Once you do, all you need to do going forward is apply a particular philosphy to how you tune each car's FFB individually.

http://forum.projectcarsgame.com/showthread.php?25046-bManic-s-latest-FFB-experiments-possibly-working-universally-for-all-wheels&highlight=bmaniac+ffb

You'll want to lower the car's FFB (via the master spindle) to a very low number, and rebalance some of the individual forces for each car.  Once you get a handle on what that should be, it's fairly easy to replicate for the other cars you'll drive.  We all have some "go to" settings to change in GT, and this would be no different.

Using these settiings, you do not necessarily need any SOP on the cars' FFB, and can still feel the road and curbs through your hands.
Title: Re: Project CARS General Discussion
Post by: Rek on December 02, 2015, 10:38:46 AM
Still looking forward to this game if and when I get a new set of pedals.
Title: Re: Project CARS General Discussion
Post by: dlrws6 on December 02, 2015, 12:12:09 PM
Still to date my biggest complaint is the play control.  I like that it has plenty of options to tweak, but the general performance with a PS4 controller is poor.  I've tried several posted configurations at the planet and none of them perform well for me.  regardless of setting all the controls feel very digital. Very on or off, not like past games that have at least an ok analog range for steering.
Title: Re: Project CARS General Discussion
Post by: ChromeTuna on December 02, 2015, 01:30:51 PM
 :stoopid: Controller usage could be better. The career mode gets boring pretty quick too. Seems like you're doing the same thing over and over.

I haven't played it in a long time, and see no reason to fire it back up.
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on December 02, 2015, 03:00:13 PM
I don't play this for the career so much as just for the driving experience and stunning visuals.  It's just fun to drive.  WIth that said, this career is a lot more involved than AC's...

setting up your own races against AI in both games is probably the best thing, just for passing time and having fun driving.  Otherwise, racing against ppl is where it's at, but I have no people on pCARS :(

Now that I have FFB worked out, and graphics settings I am happy with, I'll be playing it a lot more I think.  I have not tried yet with a controller...
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on December 03, 2015, 11:49:06 PM
had a bit of luck with the current time trial, which is for the BAC Mono at Road America.  I got a Praiano tune actually, and then finally realized I needed the SS tires to start to get close to the leader times.  Once I did lots of laps beating my ghosts, I found myself here...

... there are fewer people on this board than GT, I assume (though I don't know the count), so this might be like in GT being in the top 100 - 250.

(EDIT: I should add that it says we are all 2:00 down on the leader because the top time is an obvious hack/cheat.  >:( )
(http://i1266.photobucket.com/albums/jj531/ex-xboxfan/ss233054_zpstndi8ymz.png) (http://s1266.photobucket.com/user/ex-xboxfan/media/ss233054_zpstndi8ymz.png.html)
Title: Re: Project CARS General Discussion
Post by: Rek on December 04, 2015, 07:27:13 AM
Nice Ex!
Title: Re: Project CARS General Discussion
Post by: LooneyTuna on December 05, 2015, 12:18:48 PM
What about the PS4 version?

Is anyone playing that version? If so, is it worth the $30? Looks like you have to pay for lots of add-ons?
Title: Re: Project CARS General Discussion
Post by: ChromeTuna on December 05, 2015, 03:00:34 PM
What about the PS4 version?

Is anyone playing that version? If so, is it worth the $30? Looks like you have to pay for lots of add-ons?
As far as I know dlr and myself are the only ones with the ps4 version. See comments above.  :)

It's probably worth $30, there was, maybe still some free dlc on psn, but I might be thinking about Drive Club. I haven't touched either game in a long time.
Title: Re: Project CARS General Discussion
Post by: LooneyTuna on December 05, 2015, 09:25:14 PM
What about the PS4 version?

Is anyone playing that version? If so, is it worth the $30? Looks like you have to pay for lots of add-ons?
As far as I know dlr and myself are the only ones with the ps4 version. See comments above.  :)

It's probably worth $30, there was, maybe still some free dlc on psn, but I might be thinking about Drive Club. I haven't touched either game in a long time.

 (http://i.imgur.com/LmjyBgx.gif)

Ok, I'll stick with Real Racing 3. Loving it!
Title: Re: Project CARS General Discussion
Post by: dlrws6 on December 06, 2015, 04:26:46 PM
What about the PS4 version?

Is anyone playing that version? If so, is it worth the $30? Looks like you have to pay for lots of add-ons?
As far as I know dlr and myself are the only ones with the ps4 version. See comments above.  :)

It's probably worth $30, there was, maybe still some free dlc on psn, but I might be thinking about Drive Club. I haven't touched either game in a long time.

 (http://i.imgur.com/LmjyBgx.gif)

Ok, I'll stick with Real Racing 3. Loving it!

It may be worth it if you have a compatible wheel.  Its got paid dlc and free dlc.  Just be prepared to spend a lot of time setting the game up to feel right.

I may end up giving it a second/third shot.  As of a week ago my PS3 refuses to play GT6.  So I think its time to just move on completely to the PS4 and box up the PS3.
Title: Re: Project CARS General Discussion
Post by: EX_stream_tuna on December 07, 2015, 09:34:59 AM
bmaniac's FFB settings are pretty good.  That would be my highest suggestion to help you get started in pCARS, as the FFB is the most difficult setup.  If you don't like 100% of his settings, at least it would get you something decent instead of spending dozens (at a min) of hours figuring it our yourself.

I think some of the fact that people don't like this as much is because they find it hard to get the FFB correct.  Now that I have it pretty close to what I'd want, I've found that this game does have some unique physics characteristics which are realistic, that others don't have.  Overall, the FFB and physics in AC feel more realistic and less forgiving (physics doesn't care if you die, IRL).  But, pCARS does have some nuances to their physics that even AC doesn't have.  Feeling the rotation and twist of the cars through the wheels and tires, is how I would describe it.
Title: Re: Project CARS General Discussion
Post by: nosoks on January 17, 2016, 02:26:21 PM
$15 for this with ps+, couldn't say no
Title: Re: Project CARS General Discussion
Post by: AgentWD40_FL on January 18, 2016, 04:49:23 PM
$15 for this with ps+, couldn't say no

Thanks for this nosoks .... couldn't say no either .... and  I got it for $12.00

Probably won't play it much, but for this price, and 'maybe' wheel support at some future date .... well, it will be in my download library.

Good score ... thanks again!
Title: Re: Project CARS General Discussion
Post by: nosoks on January 18, 2016, 05:38:24 PM
no worries
hope you have better luck with the download than me...... it keeps fucking corrupting.... I am at a loss  >:(

edit: Mrs soks says just buy the disc so that's wha will happen.
Seems I just took a $15 shit in the PSN crapper  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Project CARS General Discussion
Post by: GoesTuna11 on January 18, 2016, 08:23:29 PM
no worries
hope you have better luck with the download than me...... it keeps fucking corrupting.... I am at a loss  >:(

edit: Mrs soks says just buy the disc so that's wha will happen.
Seems I just took a $15 shit in the PSN crapper  (http://i.imgur.com/LmjyBgx.gif)

I'm having the same problem with one of my old games that I was trying to install on my new(er) ps3.  The error told me to contact Sony I think.  Have you tried that?
Title: Re: Project CARS General Discussion
Post by: nosoks on January 18, 2016, 11:24:52 PM
no I didn't call them. The error just tells me to delete and download again.
 It was suggested by a friend that it could be a NAmerican version(My account is still Cdn) going on my Asian ps4 so regional issue and/or PAL/NTSC could be causing the problem. I could make an Indonesian account, but then I'd need to buy PS+ and the game in ps store (no guarantee it will be on same sale in Asia).
Anyway I have the disc on the way
Title: Re: Project CARS General Discussion
Post by: AgentWD40_FL on January 19, 2016, 05:57:22 AM
I didn't have any issues DL'ing .... that sux that you are having problems.

I've only done a couple of things, but the game seem's ok.  I setup a  character, and jumped right into a GT300 career ... one of my favorite classes.  Yeah, I'm really not good with a controller, but I'm pretty amazed with the sounds and graphics.  I've only done one GT300 race .... and it started out at Laguna Seca. Not my favorite track ... but what a great job they did on it.  The detail is amazing.  Practice, qualifying, and the race where at all different times of the day ... the end of the main race had the headlights on.  Pretty cool, and that simple effect of day time changes kept it fresh and at a different perspective.

Lots of folks seem to get tired of career mode .... will probably happen to me too.  But for now, it has me wanting to go back for some more.  Some of that is probably because I haven't raced a sim game in like 2 years .... the only downer .... damn controller.  I guess I have no choice but to get better at it .... LOL
Title: Re: Project CARS General Discussion
Post by: Wiz on January 19, 2016, 07:08:50 AM
the only downer .... damn controller.  I guess I have no choice but to get better at it .... LOL

Actually, you do have a choice.  It'll take a bit of effort and a little bit of money (around $25), but this adapter is working 100% with G Series wheels and PS4.  Full FFB and everything from what I understand.

http://blog.gimx.fr/
http://gimx.fr/wiki/index.php?title=DIY_USB_adapter_for_dummies
Title: Re: Project CARS General Discussion
Post by: AgentWD40_FL on January 19, 2016, 07:48:42 AM
Thanks for that Wiz ... I've heard alittle about it, but didn't know any details.  Pretty simple, it seems ... :)
Title: Re: Project CARS General Discussion
Post by: Wiz on January 19, 2016, 07:54:38 AM
Agreed it doesn't look too bad.  I've heard getting all the software configured can be a bit of a pain in the ass, but once you get it right, that's it.... every use after that is a piece of cake.  The only downfall is you need a PC close to your PS4, which might not be feasible for some folks.

I was going to get a PS4 with christmas money and be the GIMX guinea pig here, but decided against it for now.  Once GT Sport drops I'll probably pick one up.
Title: Re: Project CARS General Discussion
Post by: AgentWD40_FL on January 19, 2016, 08:12:46 AM
Yeah, maybe if I find time and ambition ... I'll give this a go. My seat and wheel are all packed in the garage .... not a big deal to dig them out, but I'm so involved with [TUNA] Battlefield, and the Platoon is alot of fun out on the field.  I don't even know if I'm willing to find the time to get back into racing, but I do miss it to a large degree, which makes it a distinct future possibility.

PCars will get my attention, even with a controller.  I've had my eye on the game for what seems years, and yesterday, nosoks pointed out how cheap it was .... so, had to have it.  I've only done a couple of career races in GT300, but I really like what I see. 

Thanks for the links again ... nice to see options for my old GT Force wheel ....
Title: Re: Project CARS General Discussion
Post by: nosoks on January 25, 2016, 05:20:50 PM
just gonna say I'm enjoying this. Haven't done online yet. Level of immersion feels very good to me. It does give me high expectations for the next itteration of GT,
Title: Re: Project CARS General Discussion
Post by: AgentWD40_FL on January 26, 2016, 06:25:31 AM
just gonna say I'm enjoying this. Haven't done online yet.

Out in the wild, your not missing anything.  The amount of players with the priority of causing havoc is incredible.

I look forward to catching up with some friends for some impromptu racing.
Title: Re: Project CARS General Discussion
Post by: DudeTuna on January 26, 2016, 12:19:58 PM
just gonna say I'm enjoying this. Haven't done online yet.

Out in the wild, your not missing anything.  The amount of players with the priority of causing havoc is incredible.

I look forward to catching up with some friends for some impromptu racing.

That sounds like they got this game confused with that other title Projectile Cars.
Title: Re: Project CARS General Discussion
Post by: Rek on April 11, 2016, 12:14:32 PM
Have any of you PC guys tried this out lately?
Title: Re: Project CARS General Discussion
Post by: Wiz on April 11, 2016, 12:45:25 PM
Have any of you PC guys tried this out lately?

Ex, Brindle & I did some laps a few weeks ago.  I still think it sucks.
Title: Re: Project CARS General Discussion
Post by: Rek on April 12, 2016, 09:04:39 AM
Have any of you PC guys tried this out lately?

Ex, Brindle & I did some laps a few weeks ago.  I still think it sucks.
That really is a shame. After following the game and enjoying it early on even with the issues they had then. But it sounds as if they didn't really finish it? And with all the delays :adam: But even early on I thought it was a playable game. Do you find that its just unfinished? Or they just plain couldn't get the physics down?
Title: Re: Project CARS General Discussion
Post by: nosoks on April 12, 2016, 04:11:50 PM
I kinda like the physics on ps4,but thats me. I've found playing and enjoying this , like GT depends on the company you keep
Title: Re: Project CARS General Discussion
Post by: Rek on April 12, 2016, 05:51:48 PM
I kinda like the physics on ps4,but thats me. I've found playing and enjoying this , like GT depends on the company you keep
Apperently Wiz don't think much of Brindle or Ex then
Title: Re: Project CARS General Discussion
Post by: Wiz on April 13, 2016, 07:55:45 AM
That really is a shame. After following the game and enjoying it early on even with the issues they had then. But it sounds as if they didn't really finish it? And with all the delays :adam: But even early on I thought it was a playable game. Do you find that its just unfinished? Or they just plain couldn't get the physics down?

I think they tried to do too much and didn't have enough time to finish any of it.  Jack of all trades, master of none.

If they finish these features and also learn from some of the mistakes they made (like FFB being too convoluted), I actually think pCARS 2 has the chance to be something really special.
Title: Re: Project CARS General Discussion
Post by: Rek on April 13, 2016, 08:00:28 AM
That really is a shame. After following the game and enjoying it early on even with the issues they had then. But it sounds as if they didn't really finish it? And with all the delays :adam: But even early on I thought it was a playable game. Do you find that its just unfinished? Or they just plain couldn't get the physics down?

I think they tried to do too much and didn't have enough time to finish any of it.  Jack of all trades, master of none.

If they finish these features and also learn from some of the mistakes they made (like FFB being too convoluted), I actually think pCARS 2 has the chance to be something really special.
Did you get in on the early beta buy in for Pcars2 as well?
Title: Re: Project CARS General Discussion
Post by: Wiz on April 13, 2016, 08:34:13 AM
Did you get in on the early beta buy in for Pcars2 as well?

No sir.
Title: Re: Project CARS General Discussion
Post by: nosoks on April 16, 2016, 06:10:41 PM
I kinda like the physics on ps4,but thats me. I've found playing and enjoying this , like GT depends on the company you keep
Apperently Wiz don't think much of Brindle or Ex then


 (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Project CARS General Discussion
Post by: Brindle on May 31, 2016, 11:09:05 AM
Anyone know a good DS4 setting for this game?  I wish my wheel worked with a ps4.  :(
Title: Re: Project CARS General Discussion
Post by: dlrws6 on May 31, 2016, 11:25:29 AM
I like using the triggers for brake and accelerator and the two sticks for steering and shifting.  This to me feels the closest to using a proper wheel and pedals.

The more detailed settings I can't help with.  I have pretty much given up.  It seems with all the analog controls I always end up with too much dead space or too little.  I don't know if it's me, the controller or the game. 
Title: Re: Project CARS General Discussion
Post by: nosoks on June 05, 2016, 04:57:53 PM
hese settings are from my friend JohnSchoonsBeard, good luck