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PC Sims & Other Games => Other PC Sims => Topic started by: Wiz on June 08, 2012, 09:20:28 AM

Title: rFactor 2
Post by: Wiz on June 08, 2012, 09:20:28 AM
Looking good...

Tire wear...

rFactor 2 Tire Wear and Flatspotting (http://www.youtube.com/watch?v=0ZWeEoOxKKw#ws)

Old Monaco...

rFactor 2 - Grand Prix (http://www.youtube.com/watch?v=O_bq51EDmWc#ws)

Old Spa...

rFactor 2 Beta - Spa - '68 F1 (Max Settings @ 1080p) (http://www.youtube.com/watch?v=FPIgX8T66ac#ws)

They have old Monza too but I've yet to find a video.

Title: Re: rFactor 2
Post by: ChromeTuna on June 08, 2012, 09:27:23 AM
Wow, that tire wear looks cool. This is a PC game, right?
Title: Re: rFactor 2
Post by: Boston77Bruins on June 08, 2012, 09:35:29 AM
WOW!  Old Spa looks effing great.
Title: Re: rFactor 2
Post by: Wiz on June 08, 2012, 09:47:51 AM
This is a PC game, right?

Correct.
Title: Re: rFactor 2
Post by: GoesTuna11 on June 08, 2012, 10:19:46 AM
Any word on when this is coming out?
Title: Re: rFactor 2
Post by: Wiz on June 08, 2012, 10:28:47 AM
Any word on when this is coming out?

No, nothing official yet.  I've heard rumblings of this Fall.
Title: Re: rFactor 2
Post by: Lonestar on June 08, 2012, 07:01:45 PM
You can play the beta now. The catch is you have to buy the game to play the beta. It was 3 cars and a couple tracks. My pc isnt good enough to run it so my experience was terrible. But its looking like its gonna be very good when it comes out. It's a prologue nightmare all over IMO. 
Title: Re: rFactor 2
Post by: Wiz on June 28, 2012, 06:59:18 PM
Nissan GTR at Mid Ohio [rF2] (http://www.youtube.com/watch?v=m9xNdkdcPQg#ws)

rFactor2 Beta: Nissan GTR @ Sebring (http://www.youtube.com/watch?v=Ia6qZvNHfvA#ws)
Title: Re: rFactor 2
Post by: Wiz on July 28, 2012, 03:42:21 PM
From rFactor 1.  I thought this was a really coo vidl....

rFactor McLaren M23 onboard superfov (http://www.youtube.com/watch?v=Ev7cFzgpJ7s#ws)
Title: Re: rFactor 2
Post by: TheHotstepper on July 29, 2012, 07:55:53 AM
I have a projector sitting upstairs... it never occurred to me that I could make it so I'm actually in the car... off to find an empty wall...
Title: Re: rFactor 2
Post by: Lonestar on July 31, 2012, 03:39:49 PM
I have a projector sitting upstairs... it never occurred to me that I could make it so I'm actually in the car... off to find an empty wall...

 (http://i.imgur.com/LmjyBgx.gif) :stoopid:
Title: Re: rFactor 2
Post by: nosoks on July 31, 2012, 03:44:17 PM
I have a projector sitting upstairs... it never occurred to me that I could make it so I'm actually in the car... off to find an empty wall...


 :stoopid: :stoopid:

I use a projector.... will be trying it out tonight...
Title: Re: rFactor 2
Post by: MX5#98 on December 19, 2012, 06:12:54 PM
So is anyone playing this? Some of the folks on the Miata forums are. Think I might give it a try. Nothing would be more fun than Spec Miata racing, imho. Check this out:

http://www.youtube.com/watch?feature=player_embedded&v=YCfbPkJ93lc# (http://www.youtube.com/watch?feature=player_embedded&v=YCfbPkJ93lc#)!

Almost like being there. And if the graphics get better in 2.0, awesome.

MX
Title: Re: rFactor 2
Post by: Wiz on December 19, 2012, 07:06:28 PM
So is anyone playing this?

I'm not... yet.

I may buy it once it's fully released.
Title: Re: rFactor 2
Post by: Wiz on February 16, 2013, 03:30:59 PM
Ran my first online races today...

Corvette C6.R @ Croft.  Two, 30 minute races.

1st race took 4th out of 13

2nd race had a good pace going for 3rd but got taken out.

Overall I had a blast and can't wait to try again.  I'm really enjoying this game!   :)
Title: Re: rFactor 2
Post by: LooneyTuna on February 16, 2013, 06:35:28 PM
From rFactor 1.  I thought this was a really coo vidl....

rFactor McLaren M23 onboard superfov (http://www.youtube.com/watch?v=Ev7cFzgpJ7s#ws)

He has a good lean going.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: rFactor 2
Post by: GoesTuna11 on February 17, 2013, 12:25:22 PM
I picked this up last night.  My first impressions were (http://i.imgur.com/yH7eigp.jpg) How do I get this stupid game to work?

The update/install system sounds easy but when something goes wrong, it doesn't really tell you why.  You download the game and the tracks/cars separately. But it's not as easy as a single download for each track or car.  Some tracks and cars are lumped together.  Some packages rely on other packages.  I installed the game and downloaded some packages.  Nothing would work.  Turns out that the installer link on the purchase page was outdated so I downloaded the update and put it in the correct folder.  But it wouldn't install.  Had to install the full installer for the new build rather than the update and reinstall.  Finally I got it to work.  Took out one of the classic F1 cars to classic Monaco.

(http://i.imgur.com/yH7eigp.jpg)

Do the brakes for this car come in a different package? Or are my brakes not working in the sim?  I download some more packages and run the skippy at limerock.  Spin out around turn one.  Talk about lift-off oversteer.  Next time around the rear end starts coming out again but I resist the urge to lift-off more and put the pedal down.  The rear end settles and off I go.  Next, I take the corvette out to the old classic Spa track.  That's a pretty cool track and the corvette feels great.

My overall first impression is that the physics are great.  The atmosphere for some reason is better than iRacing and pcars.  Graphics aren't as fancy as pcars but work much better on my system so the game ends up looking better and runs much smoother.  Triple screen support needs some work, it's not up to par with iracing yet.
Title: Re: rFactor 2
Post by: Wiz on February 17, 2013, 12:52:45 PM
Here's a good place for tracks...  http://trippteam.servegame.com:100/RFACTOR2/ (http://trippteam.servegame.com:100/RFACTOR2/)
Title: Re: rFactor 2
Post by: Wiz on February 17, 2013, 01:00:57 PM
Really good HUD & track map plugin - http://isiforums.net/f/showthread.php/6156-Released-TrackMap-0-91beta-for-rFactor2 (http://isiforums.net/f/showthread.php/6156-Released-TrackMap-0-91beta-for-rFactor2)

Make sure to read the pdf manual.

Also, fun car here - http://isiforums.net/f/showthread.php/7929-Lola-T280-by-PIXSIM-WIP (http://isiforums.net/f/showthread.php/7929-Lola-T280-by-PIXSIM-WIP)  (needs certain tracks to be installed, see page 4 of the tracks link in the post above)

Also also, DashMeterPro is working great with rF2 on my 7" Nook
Title: Re: rFactor 2
Post by: Wiz on February 21, 2013, 08:23:48 PM
Camaro coming soon? 

(http://i.imgur.com/1yU0ddt.jpg)
Title: Re: rFactor 2
Post by: GoesTuna11 on February 22, 2013, 09:18:20 AM
Camaro coming soon? 

(http://i.imgur.com/1yU0ddt.jpg)

It looks good for a camaro but on a race track with Porches and Ferrari's and even RX-8s, it looks big and lumbering and out of place.
Title: Re: rFactor 2
Post by: Wiz on February 24, 2013, 06:40:48 PM
New track "Blackwood" from LFS - http://isiforums.net/f/showthread.php/10735-Blackwood-track-conversion (http://isiforums.net/f/showthread.php/10735-Blackwood-track-conversion)
Title: Re: rFactor 2
Post by: GoesTuna11 on February 24, 2013, 07:04:25 PM
New track "Blackwood" from LFS - http://isiforums.net/f/showthread.php/10735-Blackwood-track-conversion (http://isiforums.net/f/showthread.php/10735-Blackwood-track-conversion)

Awesome, a track with rallycross.  Have to try this out.  Cool that the developers of LFS gave them permission to do the track.

edit: Are there any cars suitable to run on a dirt track?
Title: Re: rFactor 2
Post by: Wiz on February 24, 2013, 07:10:33 PM


edit: Are there any cars suitable to run on a dirt track?

Not that I know of. 
Title: Re: rFactor 2
Post by: Wiz on February 24, 2013, 07:15:11 PM
I guess I didn't realize that track had dirt.  Looking at this pic, it looks like there's just some dirt on the infield, correct?  If so, it looks like he has it blocked off.

(http://isiforums.net/f/attachment.php?attachmentid=6418&d=1361704481)
Title: Re: rFactor 2
Post by: GoesTuna11 on February 24, 2013, 07:20:53 PM
I guess I didn't realize that track had dirt.  Looking at this pic, it looks like there's just some dirt on the infield, correct?  If so, it looks like he has it blocked off.

(http://isiforums.net/f/attachment.php?attachmentid=6418&d=1361704481)

I believe the rallycross track is that short inside portion with the two dirt sections.  He does state that there is grass and gravel in the conversion.  I heard that rFactor2 was going to include dirt.  has he not included it yet?
Title: Re: rFactor 2
Post by: GoesTuna11 on February 24, 2013, 07:51:46 PM
I don't remember the names for the tracks in LFS so I wasn't sure what track this was until I had a look at the layout.  This is probably the only track that I actually now in LFS.  I used to do time trials on this track.  It'll be fun to try it in rfactor.  That chicane at the beginning of the long stretch is important for a good time.  The curbs there can really unsettle your car (it could flip your car onto it's side in LFS).
Title: Re: rFactor 2
Post by: GoesTuna11 on February 25, 2013, 12:45:34 AM
They did a pretty good job of the track.  You can do the rallycross version.  I wouldn't recommend it in the gtr with slicks.  with the clio and rain tires it was kind of fun.  Blackwood comes with the demo for lfs so you can try it out for free if you want.
Title: Re: rFactor 2
Post by: Wiz on February 25, 2013, 11:45:16 AM
So the guys I've been racing with on Saturdays have a pretty kick ass website that outputs race info/results.

I'm not sure if non members can see this page but I'll post it here anyway.   This is from the Megane Trophy car race at Essington Park (38 laps)

http://www.finelineracing.net/rFactor2/index.php?eventid=8 (http://www.finelineracing.net/rFactor2/index.php?eventid=8)

There's a bunch of gray tab buttons in the middle of the chart that will give you different info.  It's pretty damn cool.

I was doing pretty decent until it was pitstop time.  It was my first time pitting in this game so I had no idea what to do and ended up taking fresh tires each time when I didn't need them.  This cost me about 50 seconds.  Plus it adds time to fix any damage you may have too.  And I had minor damage both stops.

Overall though it was really fun and I learned a quite a bit and now know how to pitstop.   I can't complain with a 5th place finish.

This is the group that will be putting on a fun run every Saturday at around 3 eastern.   There's some really fast dudes there. 
Title: Re: rFactor 2
Post by: Wiz on February 25, 2013, 03:37:05 PM
Fun run tonight.  Practice starts at 9 eastern.  I know that's probably way too early for you but I thought I'd post it anyway.  

It's going to be the Lola @ Melbourne.  Three, 20 minute races.

Server name is -  Monday night rF2
Title: Re: rFactor 2
Post by: Rek on March 01, 2013, 11:37:05 AM
I finally picked this game up. Like a lot of the new upcoming racers it still has a ways to go. Still has many bugs just like all do, so I ain't to critical on that aspect. Graphics are OK. Not nearly as clean as Pcars but I have read that should improve. Where it shins for me is the ffb. Its the best I have ever felt with my 500rs. I think it also has very good AI. Probably because its the first PC game that I was competitive with against the AI at 95%  :laugh what cars they do have seem to have nice handling physics. With the exception of a couple. I haven't really gotten into the tuning part yet. As it seems very limited so far.  Do I think it was worth the $44.00 (yes) On a side note: you cant kill the dudes with the flags.
Title: Re: rFactor 2
Post by: Wiz on March 01, 2013, 12:16:11 PM
I haven't really gotten into the tuning part yet. As it seems very limited so far. 

 ???
Title: Re: rFactor 2
Post by: Wiz on March 01, 2013, 12:53:30 PM
Fun run tomorrow @ 3 eastern.

370Z & Vette C6.R @ the newly released Poznan Circuit.

If anyone is interested let me know and I'll post more details.
Title: Re: rFactor 2
Post by: GoesTuna11 on March 01, 2013, 01:51:42 PM
What I like is that they are focusing on physics and dynamic tracks first and then content and graphics.  Since the physics on pcars isn't really settled, it can get broken from build to build.  If they don't get content out though, it could get boring.

There appeared to be far more tuning options than I knew what to do with.  Tires were limited on the two cars I checked.  Limited to a choice of slicks or rain.
Title: Re: rFactor 2
Post by: Wiz on March 01, 2013, 02:23:08 PM

Car Pack 1 - https://docs.google.com/file/d/0B3ALa5FN3_dYNlNtMUtGQk9oaDA/edit?usp=sharing
Title: Re: rFactor 2
Post by: Wiz on March 01, 2013, 02:51:41 PM
Track Pack 2 - https://docs.google.com/file/d/0B3ALa5FN3_dYeHdoU3lrQ25fYlE/edit?usp=sharing

700ish MB
Title: Re: rFactor 2
Post by: Rek on March 01, 2013, 04:58:37 PM
I haven't really gotten into the tuning part yet. As it seems very limited so far. 

 ???
I was on the wrong screen  :-\
Title: Re: rFactor 2
Post by: Rek on March 01, 2013, 05:08:00 PM
I haven't really gotten into the tuning part yet. As it seems very limited so far. 

 ???
WOW! how did I miss them tabs  :laugh tuning "check" (http://i.imgur.com/LmjyBgx.gif)
Title: Re: rFactor 2
Post by: Wiz on March 02, 2013, 02:05:14 AM
Get tracks here -   http://trippteam.servegame.com:100/RFACTOR2/ (http://trippteam.servegame.com:100/RFACTOR2/)
Title: Re: rFactor 2
Post by: Wiz on March 05, 2013, 08:33:59 PM
This weeks Saturday fun run - http://isiforums.net/f/showthread.php/10912-FLR-Fun-Run-3-370z-at-Putnam-Saturday-March-9-(20-00-GMT) (http://isiforums.net/f/showthread.php/10912-FLR-Fun-Run-3-370z-at-Putnam-Saturday-March-9-(20-00-GMT))

There was 27 people last week and it went surprisingly well and was tons of fun.

I don't know this track at all and will be looking to practice before Saturday.  If anyone is interested, let me know and we can try to schedule a practice of some sort.
Title: Re: rFactor 2
Post by: GoesTuna11 on March 06, 2013, 11:30:38 AM
This weeks Saturday fun run - http://isiforums.net/f/showthread.php/10912-FLR-Fun-Run-3-370z-at-Putnam-Saturday-March-9-(20-00-GMT) (http://isiforums.net/f/showthread.php/10912-FLR-Fun-Run-3-370z-at-Putnam-Saturday-March-9-(20-00-GMT))

There was 27 people last week and it went surprisingly well and was tons of fun.

I don't know this track at all and will be looking to practice before Saturday.  If anyone is interested, let me know and we can try to schedule a practice of some sort.

I won't be able to run on Sat but if you want to practice after pcars (or instead of pcars) on Friday, I'm up for it.
Title: Re: rFactor 2
Post by: Rek on March 06, 2013, 12:48:14 PM
been running RF2 every night this week. Let me know.
Title: Re: rFactor 2
Post by: Wiz on March 08, 2013, 04:14:21 PM
Click here for all the content for this particular combo, which I'd like to run tonight...

http://isiforums.net/f/showthread.php/10912-FLR-Fun-Run-3-370z-at-Putnam-Saturday-March-9-(20-00-GMT) (http://isiforums.net/f/showthread.php/10912-FLR-Fun-Run-3-370z-at-Putnam-Saturday-March-9-(20-00-GMT))

We will be invading the FLR server for a while.  Then, I'll have my server running for a change of pace.

Here is what you'll need for my server...

http://simracing.pl/panel/index.php?mod=downloadcenter&Download=1176 (http://simracing.pl/panel/index.php?mod=downloadcenter&Download=1176)

and

http://www.mediafire.com/?n613zr4kks8yl5n (http://www.mediafire.com/?n613zr4kks8yl5n)
Title: Re: rFactor 2
Post by: Wiz on March 09, 2013, 08:48:11 PM
Really cool editing on this original rFactor vid...

One day in Mid-Ohio - rFactor (http://www.youtube.com/watch?v=3wllT5KzPuw#ws)
Title: Re: rFactor 2
Post by: Wiz on March 10, 2013, 01:13:48 AM
Ok here is track pack #1.  This is the big one.  It's about 4 gigs.

There may be a track or two in this pack that are now outdated.  I'll take a look soon and figure out which ones.

https://docs.google.com/file/d/0B3ALa5FN3_dYb042RHgxMEM2b0U/edit?usp=sharing
Title: Re: rFactor 2
Post by: GoesTuna11 on March 10, 2013, 10:56:31 AM
Cool video.  My son liked it.
Title: Re: rFactor 2
Post by: Wiz on March 14, 2013, 06:10:53 AM
Didn't have time this week to put a combo together... let's do pCARS tomorrow.
Title: Re: rFactor 2
Post by: Brindle on March 15, 2013, 04:22:40 PM
Didn't have time this week to put a combo together... let's do pCARS tomorrow.

This needs to be changed for full game release!  It can really limit what, where and WHEN you can run online.   Needing a DS to run online is absurd!
Title: Re: rFactor 2
Post by: Rek on March 15, 2013, 06:46:19 PM
Didn't have time this week to put a combo together... let's do pCARS tomorrow.

This needs to be changed for full game release!  It can really limit what, where and WHEN you can run online.   Needing a DS to run online is absurd!
WORD!
Title: Re: rFactor 2
Post by: Wiz on March 17, 2013, 09:22:58 PM
I have a new server setup and ready to go.  It's the Skippy @ Lime Rock. 

I switched the server over to a new PC so if anyone has time to test it during the week to make sure it's working properly I would appreciate it.  The server name is Good Times and the password is goos

I also installed a live timing monitor and want to test that as well.

Not sure yet but I may go public with this one for some Friday night racing. 
Title: Re: rFactor 2
Post by: Rek on March 18, 2013, 03:58:16 PM
I get server connection failed
Title: Re: rFactor 2
Post by: Wiz on March 18, 2013, 07:26:31 PM
Thanks for the help today fellas.  Server is working great and the live timing is working good too.

Probably won't run the Skippys now on Friday.  I'll try to get another server going with something else tomorrow.
Title: Re: rFactor 2
Post by: Rek on March 19, 2013, 05:31:27 AM
Thanks for the help today fellas.  Server is working great and the live timing is working good too.

Probably won't run the Skippys now on Friday.  I'll try to get another server going with something else tomorrow.

Damn Skippy!
Title: Re: rFactor 2
Post by: GoesTuna11 on March 19, 2013, 07:03:41 AM
Thanks for the help today fellas.  Server is working great and the live timing is working good too.

Probably won't run the Skippys now on Friday.  I'll try to get another server going with something else tomorrow.

It was down when I tried last night.

You guys don't like the Skippy?  I love the skippy at Limerock.

Have you guys tried the Marussia?  The one that rFactor gave to me appears to be flawed.  It apparently thinks that it is either an offroad car or a ballerina (it keeps doing spins).
Title: Re: rFactor 2
Post by: Rek on March 19, 2013, 10:54:08 AM
Thanks for the help today fellas.  Server is working great and the live timing is working good too.

Probably won't run the Skippys now on Friday.  I'll try to get another server going with something else tomorrow.

It was down when I tried last night.

You guys don't like the Skippy?  I love the skippy at Limerock.

Have you guys tried the Marussia?  The one that rFactor gave to me appears to be flawed.  It apparently thinks that it is either an offroad car or a ballerina (it keeps doing spins).
I didn't mind it. just couldn't put in a decent lap time. We weren't on long and I think I put in only 2 mistake free laps  (http://i.imgur.com/LmjyBgx.gif) Brindle was pulling 102's i think. Wizard was down there close as well as long as he kept it on track :D
Title: Re: rFactor 2
Post by: MX5#98 on March 19, 2013, 12:25:04 PM
How many tracks to they have now? I found this link:

http://rfactor.net/web/rf2/rf2dl/#tracks (http://rfactor.net/web/rf2/rf2dl/#tracks)

Lists only 8 tracks? That right?

MX
Title: Re: rFactor 2
Post by: Rek on March 19, 2013, 02:05:47 PM
shit load of mod track as well. Some with names I never heard of. One of my favorites is the old Monza/Brianza track with the oval. Wizard probably has a complete track list. Or it may have already been in a previous post? Another mod track is Putnamville. Located right here in Indiana. It's a really nice track for being a mod. I dont think ISI did it anyway?
Title: Re: rFactor 2
Post by: MX5#98 on March 19, 2013, 02:33:13 PM
What I'm really trying to figure out is if they have my local track (the one I'm driving on Saturday) in the game as a mod or otherwise. If anyone is able to look this up, I'd appreciate it.

Name of the track is: Eagles Canyon Raceway (ECR)

I know it's in rFactor 1. But if this track is in rF2, well that would be a huge motivation for me to get the game.

Thanks,

MX
Title: Re: rFactor 2
Post by: MX5#98 on March 19, 2013, 02:35:10 PM
Nevermind, I think I found the link and it's not in the list. Is this the list?

http://www.internationalsimracing.com/forum/index.php?board=67.0 (http://www.internationalsimracing.com/forum/index.php?board=67.0)

Oh, and here is the link to the 1.0 version of the track:

http://www.rfactorcentral.com/detail.cfm?ID=Eagles%20Canyon%20Raceway (http://www.rfactorcentral.com/detail.cfm?ID=Eagles%20Canyon%20Raceway)
Title: Re: rFactor 2
Post by: Wiz on March 19, 2013, 03:50:51 PM


It was down when I tried last night.

Yeah sorry about that.  After we left for the night I shut it down.

You guys don't like the Skippy?  I love the skippy at Limerock.

I wouldn't say I don't like it...  I just need a little more seat time in it before I run it for a full night.  It's a tricky car for sure.  Once the tires get warmed up it's not too bad.  We ran both versions and I think I'd rather run the version with the slicks for an event.  The street tire version is a bitch.  :laugh

Have you guys tried the Marussia?  The one that rFactor gave to me appears to be flawed.  It apparently thinks that it is either an offroad car or a ballerina (it keeps doing spins).

Haven't tried it yet.  I'm reading mixed reviews on the official forums.  Some guys love it, some guys hate it.  I'll probably try it over the weekend.
Title: Re: rFactor 2
Post by: Wiz on March 19, 2013, 03:54:41 PM
MX5,

I haven't seen the track you're looking for yet.  I doubt anyone will convert it for quite a while.  Everyone is working on the more well known tracks at this time.  I'll keep an eye out for it.

And there really isn't an official list anywhere as tracks are scattered all across the internet.

Here is my best effort at a complete list of tracks available....

Bahrain; v0.80
 Black Hole Ring v1.20
 Blackwood v1.0
 Botniaring v0.6
 Brianza1966 v1.0
 British GP v0.89
 Canberra 400 v1.0
 Canyelles54 v1.01
 Carolina Motorsports Park v0.7
 Croft v0.91
 Deuna City Circuit v1.04
DTM BrandsHatch v0.7
DTM Eurospeedway v0.8
DTM Norisring v0.8
DTM Nurburgring v1.0
DTM Oschersleben v0.8
DTM RedBullRing v0.8
DTM Zandvoort v0.7
 Dunsfold v0.90b
 Dunsfold v0.90
 Essington Park v1.03
 Fuji 2012 v1.02
 Hockenheim v0.77
 Hockenheim 1960 v0.85
 HP Topeka v1.01
 Imola 2006 v1.01
 Indianapolis v0.1
 Istanbul Park v0.75
 Jarama 1979 v0.8
 Kyalami 1975 v0.8
LagunaSeca ALMS v0.1
 Lienz v0.91
 Long Beach 2011 v0.91
 Lutzland Circuit v1.01
 Melbourne v0.55
Melbourne GP 2013 beta v0.01
 Mid Ohio v1.91
 Montreal 2008 v1.6
 Montreal DRS v1.0
 Monza v1.1
 Motor Sport Ranch v0.92
 Mountain Forest v0.5
 Nazareth Speedway v1.00
 Nordschleife 1975 v0.86
 Oran Park v1.1
 Orchard Lake v1.02
 Pembrey v1.0
 Pocoyo Park v1.06
 Poznan Circuit v1.0
 Pukekohe Park v0.5
 Putnam Park v1.0
 Salem Valley v1.10
 Searspoint RW v1.35
 Sebring v1.90
 Silverstone 1970 v0.2
 Silverstone DRS v1.0
 Snetterton 300 v0.71
 Spa-Francorchamps 2011 v0.86
 Toban v0.78
 Toronto 2007 v0.9
Valencia v0.7
Watkins Glen v0.2
Watkins Glen 1970 v0.8




These are just all the community mod tracks, none from the ISI guys.

Some of these in this list are better than others.  In fact, some of them flat out suck.
Title: Re: rFactor 2
Post by: MX5#98 on March 19, 2013, 04:01:42 PM
How are they creating the tracks? Is there a track editor? The rF1 version of the track is pretty accurate. Again, I wish I could go drive the track with some sort of app running on my phone, export the data and then import it into some kind of track editor with these games. That would open up unlimited tracks and would be so cool. Then I could just go drive the thing this weekend and be done.

Another good one down here in Texas is COTA:

http://circuitoftheamericas.com (http://circuitoftheamericas.com)

I'd love to drive that one some day (both in person and in a sim).

MX
Title: Re: rFactor 2
Post by: MX5#98 on March 19, 2013, 04:06:57 PM
Oh, and here is why you want to drive it in a sim, costs $50,000/day to rent for the day:

http://circuitoftheamericas.com/visit/track-rental (http://circuitoftheamericas.com/visit/track-rental)

Also, if you hit one of the high speed barriers, it costs $3000 per foot of damage to fix. LOL. Yikes.

MX
Title: Re: rFactor 2
Post by: GoesTuna11 on March 19, 2013, 05:04:21 PM


It was down when I tried last night.

Yeah sorry about that.  After we left for the night I shut it down.

You guys don't like the Skippy?  I love the skippy at Limerock.

I wouldn't say I don't like it...  I just need a little more seat time in it before I run it for a full night.  It's a tricky car for sure.  Once the tires get warmed up it's not too bad.  We ran both versions and I think I'd rather run the version with the slicks for an event.  The street tire version is a bitch.  :laugh

Have you guys tried the Marussia?  The one that rFactor gave to me appears to be flawed.  It apparently thinks that it is either an offroad car or a ballerina (it keeps doing spins).

Haven't tried it yet.  I'm reading mixed reviews on the official forums.  Some guys love it, some guys hate it.  I'll probably try it over the weekend.

I figured that you shut it down.

Which tire does the skippy have by default?

F1 cars are tricky in that I suspect that no one who comments on them have actually driven one.  Therefore, I don't trust anyone on a forum that says that they got it right or got it wrong.  The only thing that I know, is that Hammond on Top Gear had a heck of a time driving one in real life.  I just want them to get it right.  Don't dumb it down for people.  It's supposed to be a sim after all.
Title: Re: rFactor 2
Post by: Wiz on March 19, 2013, 05:47:50 PM
How are they creating the tracks? Is there a track editor? The rF1 version of the track is pretty accurate. Again, I wish I could go drive the track with some sort of app running on my phone, export the data and then import it into some kind of track editor with these games. That would open up unlimited tracks and would be so cool. Then I could just go drive the thing this weekend and be done.

Most of the modders use GPS data, Google Earth (Pro) & the like to get the general layout mapped.  Then, using a program like 3DSMax, layout the framework (mesh) for the track and the surrounding area.  Then they need to apply textures to said mesh.  Then they need to program the AI to go around the track.  Then they need to do a bunch of other stuff too.

I remember your phone app idea.  While neat, it will probably never work.  It may be able to get the basic layout someday, but you still need to create the mesh, apply textures, create AI, animations, etc. 


Another good one down here in Texas is COTA:

http://circuitoftheamericas.com (http://circuitoftheamericas.com)

I'd love to drive that one some day (both in person and in a sim).

MX

Circuit of the Americas is already available in Simraceway & Game Stock Car.  Simraceway isn't my favorite game, but Game Stock Car is fantastic.  It's only $20 too.
Title: Re: rFactor 2
Post by: Wiz on March 19, 2013, 05:54:34 PM


Which tire does the skippy have by default?

The believe the default tire is the street tire.

F1 cars are tricky in that I suspect that no one who comments on them have actually driven one.  Therefore, I don't trust anyone on a forum that says that they got it right or got it wrong.  The only thing that I know, is that Hammond on Top Gear had a heck of a time driving one in real life.  I just want them to get it right.  Don't dumb it down for people.  It's supposed to be a sim after all.

Appartently Marussia gave them the all access pass and the main ISI dude says the car is accurate according to the data they received.  That's all that matters to me.  I agree that most forums users don't know shit, myself included.
Title: Re: rFactor 2
Post by: GoesTuna11 on March 19, 2013, 10:23:59 PM


Which tire does the skippy have by default?

The believe the default tire is the street tire.

It's the street tire if you take the default series and slick if you take the national series.  Learned something new tonight.
Quote
Quote
F1 cars are tricky in that I suspect that no one who comments on them have actually driven one.  Therefore, I don't trust anyone on a forum that says that they got it right or got it wrong.  The only thing that I know, is that Hammond on Top Gear had a heck of a time driving one in real life.  I just want them to get it right.  Don't dumb it down for people.  It's supposed to be a sim after all.

Appartently Marussia gave them the all access pass and the main ISI dude says the car is accurate according to the data they received.  That's all that matters to me.  I agree that most forums users don't know shit, myself included.

Having very accurate data can actually make it feel worse.  With estimates for data you can fudge either the car settings or the physics until the car feels right.  With accurate data, if it doesn't behave properly, then the physics are wrong.  This was the problem that LFS ran into.  They've always done fake cars.  When they got data for a real car, their tire model fell apart.  Thus started their ten year quest to get a new tire model.  I joke about the ten years but LFS takes "soon" to a whole new level from PD.  I think this is also the problem that iRacing is running into with the classic Lotus F1 car.  Their tire model isn't up to snuff so they can't get the car to behave properly.

Long term, this is a good thing because it stresses your physics engine so you can test it better and improve it.
Title: Re: rFactor 2
Post by: MX5#98 on March 20, 2013, 07:06:46 AM
How are they creating the tracks? Is there a track editor? The rF1 version of the track is pretty accurate. Again, I wish I could go drive the track with some sort of app running on my phone, export the data and then import it into some kind of track editor with these games. That would open up unlimited tracks and would be so cool. Then I could just go drive the thing this weekend and be done.

Most of the modders use GPS data, Google Earth (Pro) & the like to get the general layout mapped.  Then, using a program like 3DSMax, layout the framework (mesh) for the track and the surrounding area.  Then they need to apply textures to said mesh.  Then they need to program the AI to go around the track.  Then they need to do a bunch of other stuff too.

I remember your phone app idea.  While neat, it will probably never work.  It may be able to get the basic layout someday, but you still need to create the mesh, apply textures, create AI, animations, etc. 


Another good one down here in Texas is COTA:

http://circuitoftheamericas.com (http://circuitoftheamericas.com)

I'd love to drive that one some day (both in person and in a sim).

MX

Circuit of the Americas is already available in Simraceway & Game Stock Car.  Simraceway isn't my favorite game, but Game Stock Car is fantastic.  It's only $20 too.

Thanks for the info on COTA. I may pick Stock Car just for that. And cool to know how the modders are doing it. Sounds like that could be fun to do sometime. If I was building a track for the purpose of practicing before a track day, I wouldn't care about AI or textures or any of that. I'd just care about the general layout of the track, the sequence of left and right turns and any elevation changes. All the rest is just gravy.

MX
Title: Re: rFactor 2
Post by: Wiz on March 20, 2013, 08:20:19 AM

Thanks for the info on COTA. I may pick Stock Car just for that. And cool to know how the modders are doing it.

Just so you know, the COTA track for Game Stock Car is a mod track and it's not one of the better tracks I've seen.  It's ok though and pretty fun to drive.  Here is the best video I could find of it...

Game Stock Car 2012 - Race! Formula 3 @ Circuit of The Americas (http://www.youtube.com/watch?v=WpBPNiR_P24#ws)

If I was building a track for the purpose of practicing before a track day, I wouldn't care about AI or textures or any of that. I'd just care about the general layout of the track, the sequence of left and right turns and any elevation changes. All the rest is just gravy.

MX

Well, you have to care about textures.  Without textures, the track you'd be racing on would look like this...

(http://i.imgur.com/f43l1YD.jpg)
Title: Re: rFactor 2
Post by: MX5#98 on March 20, 2013, 09:09:49 AM
Regarding textures ... you know what I mean.  :)

So long as it auto-textures the road surface (cement gray would be fine) and the curbing (red and white would be fine by default) then it would be fine. You could auto texture the non-road surfaces as grass or a solid color, doesn't matter. Even the GT5 course designer is able to handle this simple task of auto generating the backgrounds and road textures. So it's been done before. We don't have to make this harder than it needs to be.

:)

MX

Title: Re: rFactor 2
Post by: Wiz on March 20, 2013, 08:46:10 PM
The mod for this Friday can be downloaded HERE (http://goodtimesracing.net/index.php?action=downloads;sa=downfile&id=7)

Put this mod in your packages folder and install it with mod manager.

Server name is Good Times and the password is goos

It's Meganes at Lime Rock no chicanes.

Races will start around 9 eastern.  I'll probably run it until 2 or 3 am.

Server is currently up and will run from now until Saturday.

I'll probably post it at official ISI forum and maybe at GTP as well.  I doubt we'll get many people with this time slot but we'll give it a shot.
Title: Re: rFactor 2
Post by: Rek on March 21, 2013, 05:52:45 AM
I will be running a few laps this evening if anyone wants to stop by.
Title: Re: rFactor 2
Post by: Wiz on March 21, 2013, 07:50:46 AM
Forgot to mention....  

LiveMonitor  HERE (http://goodtimesracing.net/livemonitor/)

Hotlap tracker  HERE (http://goodtimesracing.net/livemonitor/hotlaps.php)

Title: Re: rFactor 2
Post by: Wiz on March 21, 2013, 03:58:49 PM
Even the GT5 course designer is able to handle this simple task of auto generating the backgrounds and road textures.

We'll just have to agree to disagree on this.  I don't think that's how the GT5 course maker works.

So it's been done before.

We'll just have to agree to disagree here I think as well.
Title: Re: rFactor 2
Post by: Wiz on March 25, 2013, 03:07:40 PM
This week we'll be in the 370Z racing around Blackwood GP.

I'll post downloads and details soon.
Title: Re: rFactor 2
Post by: Wiz on March 25, 2013, 03:38:41 PM
Actually, I lied.  With both Michigan teams playing in the NCAA tournament on Friday night, I probably won't be racing at all.

I'll hold the 370Z @ Blackwood for the following week.
Title: Re: rFactor 2
Post by: MX5#98 on March 25, 2013, 03:42:19 PM
Even the GT5 course designer is able to handle this simple task of auto generating the backgrounds and road textures.

We'll just have to agree to disagree on this.  I don't think that's how the GT5 course maker works.

So it's been done before.

We'll just have to agree to disagree here I think as well.

Well I don't claim to know much about this stuff. If you say it can't be done, or that it's extremely hard, I'll have to take your word for it. Sounds like you've done more of the modeling than I have. As a software engineer, it doesn't seem like it would be that hard to designate polygons as either road surface, background / grass and background / sky. But if you say it's hard, I'll believe you. To me, the only really hard bit would be translating GPS numbers into the actual polygons. That bit might actually be very hard, especially when you consider that the road surface will be changing elevation and camber all the time. Having the background match up ... yeah, that'd be something. But still, I think it's certainly doable by someone. I bet we see this technology soon.
Title: Re: rFactor 2
Post by: Wiz on March 28, 2013, 07:09:16 AM
I'll hold the 370Z @ Blackwood for the following week.

I'm reading that Blackwood has some issues online.  I'll probably switch the track to Mid-Ohio.  If someone has another suggestion for a track I'm all ears.
Title: Re: rFactor 2
Post by: GoesTuna11 on March 28, 2013, 03:23:55 PM
I'll hold the 370Z @ Blackwood for the following week.

I'm reading that Blackwood has some issues online.  I'll probably switch the track to Mid-Ohio.  If someone has another suggestion for a track I'm all ears.

What issues does blackwood have?  I actually know that track.
Title: Re: rFactor 2
Post by: Wiz on March 28, 2013, 03:43:54 PM
I read that some folks have really shitty framerates and there was another that had problems with pitting.

One other guy said he had no problems at all running a server with this track.

I'm just being extremely cautious about which tracks to pick if it's going to be a public lobby.  I'd hate to be the guy that puts together an event that doesn't work.

That said, if some of us here could get together before next Friday and test this track ourselves, I'd be happy to run it if it works.  It's a nice track.
Title: Re: rFactor 2
Post by: Wiz on April 02, 2013, 03:04:13 PM
RC Cars!

http://rfactor.net/web/rf2/rf2dl/isi-formula-rc/ (http://rfactor.net/web/rf2/rf2dl/isi-formula-rc/)


RC RFactor 2 FormulaRC @ Campfire (http://www.youtube.com/watch?v=pP6q6H7WO4M#ws)
Title: Re: rFactor 2
Post by: Wiz on April 02, 2013, 03:04:40 PM
First LMP that I know of...

http://www.racedepartment.com/2013/04/rfactor-2-open-source-lmp1-lmp2-released/ (http://www.racedepartment.com/2013/04/rfactor-2-open-source-lmp1-lmp2-released/)
Title: Re: rFactor 2
Post by: GoesTuna11 on April 02, 2013, 11:00:56 PM
Pretty cool stuff.  The lmp mod is open source.  Apparently he started it in Blender (a free open source 3D modelling program) but I'm not sure that he finished it in blender.  I've been meaning to play around with Blender for a while.  I may check this out.
Title: Re: rFactor 2
Post by: Wiz on April 03, 2013, 06:20:48 AM
I've been meaning to play around with Blender for a while.

I downloaded it a month or so ago and played around with it a bit.  The only thing I learned is that I'm way too stupid to use it.  (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)
Title: Re: rFactor 2
Post by: GoesTuna11 on April 04, 2013, 08:52:19 AM
Blender is pretty intimidating at first.  A long time ago I did some of the simple tutorials (made gingerbread man).  And managed to make a simple 3D model and an animation for a powerpoint presentation.  It was enough to impress the people watching the animation but was pretty rudimentary otherwise.
Title: Re: rFactor 2
Post by: GoesTuna11 on April 04, 2013, 08:54:20 AM
Actually, I lied.  With both Michigan teams playing in the NCAA tournament on Friday night, I probably won't be racing at all.

I'll hold the 370Z @ Blackwood for the following week.

Are you still doing this event this Friday?
Title: Re: rFactor 2
Post by: Wiz on April 04, 2013, 09:11:48 AM
Actually, I lied.  With both Michigan teams playing in the NCAA tournament on Friday night, I probably won't be racing at all.

I'll hold the 370Z @ Blackwood for the following week.

Are you still doing this event this Friday?

I wasn't able to test Blackwood so to be safe I'm going with Mid-Ohio.  rfMod can be downloaded Here (http://goodtimesracing.net/index.php?action=downloads;sa=downfile&id=8)

Title: Re: rFactor 2
Post by: Wiz on April 05, 2013, 03:55:26 PM
(http://i.imgur.com/VSvPPoD.jpg)
Title: Re: rFactor 2
Post by: Feldynn on April 05, 2013, 04:34:27 PM
best of fainting goats (http://www.youtube.com/watch?v=AnVv0RkiG4U#ws)
Title: Re: rFactor 2
Post by: Wiz on April 10, 2013, 03:21:47 PM
GT-R @ Essington Park & Blackwood this Friday.

Essington Park can be found here - http://isiforums.net/f/showthread.ph...on-Park-by-IsR (http://isiforums.net/f/showthread.ph...on-Park-by-IsR)

Blackwood here - http://isiforums.net/f/showthread.ph...ack-conversion (http://isiforums.net/f/showthread.ph...ack-conversion)

rFmod  HERE (http://goodtimesracing.net/index.php?action=downloads;sa=downfile&id=14)
Title: Re: rFactor 2
Post by: Rek on April 12, 2013, 08:45:27 AM
First LMP that I know of...

http://www.racedepartment.com/2013/04/rfactor-2-open-source-lmp1-lmp2-released/ (http://www.racedepartment.com/2013/04/rfactor-2-open-source-lmp1-lmp2-released/)

Still not finding the download for this car :-\
Title: Re: rFactor 2
Post by: Rek on April 12, 2013, 08:51:14 AM
I would also like to see an open wheel evnet @ the old Monza with the oval incorporated in it.
Title: Re: rFactor 2
Post by: GoesTuna11 on April 12, 2013, 10:54:36 AM
First LMP that I know of...

http://www.racedepartment.com/2013/04/rfactor-2-open-source-lmp1-lmp2-released/ (http://www.racedepartment.com/2013/04/rfactor-2-open-source-lmp1-lmp2-released/)

Still not finding the download for this car :-\

I suspect that you need to be a member.  Maybe Wiz can put up a link for it for us.  I'd like to get my hands on the source as well.

On another note, I probably won't be able to make it tonight.
Title: Re: rFactor 2
Post by: Wiz on April 12, 2013, 12:11:52 PM
Maybe Wiz can put up a link for it for us.  I'd like to get my hands on the source as well.

Mod only - https://docs.google.com/file/d/0B3ALa5FN3_dYUllBUUhFOUFIWTg/edit?usp=sharing

Source code - https://docs.google.com/file/d/0B3ALa5FN3_dYQUhWWDh3enhNdTQ/edit?usp=sharing

On another note, I probably won't be able to make it tonight.

Bummer, I know you were looking forward to racing at Blackwood.  I'll schedule it again for ya soon. :)
Title: Re: rFactor 2
Post by: Rek on April 12, 2013, 12:32:19 PM
Maybe Wiz can put up a link for it for us.  I'd like to get my hands on the source as well.

Mod only - https://docs.google.com/file/d/0B3ALa5FN3_dYUllBUUhFOUFIWTg/edit?usp=sharing

Source code - https://docs.google.com/file/d/0B3ALa5FN3_dYQUhWWDh3enhNdTQ/edit?usp=sharing

On another note, I probably won't be able to make it tonight.

Bummer, I know you were looking forward to racing at Blackwood.  I'll schedule it again for ya soon. :)
Thought you had Essex Park something loaded?
Title: Re: rFactor 2
Post by: GoesTuna11 on April 12, 2013, 01:04:20 PM
Maybe Wiz can put up a link for it for us.  I'd like to get my hands on the source as well.

Mod only - https://docs.google.com/file/d/0B3ALa5FN3_dYUllBUUhFOUFIWTg/edit?usp=sharing

Source code - https://docs.google.com/file/d/0B3ALa5FN3_dYQUhWWDh3enhNdTQ/edit?usp=sharing

On another note, I probably won't be able to make it tonight.

Bummer, I know you were looking forward to racing at Blackwood.  I'll schedule it again for ya soon. :)

Thanks on both counts.
Title: Re: rFactor 2
Post by: Wiz on April 12, 2013, 01:27:57 PM

Thought you had Essex Park something loaded?

I do.  There are 2 tracks this week.  :)
Title: Re: rFactor 2
Post by: Wiz on April 15, 2013, 11:39:32 AM
Historic Grand Prix @ Brianza (Old Monaco) this week.
Title: Re: rFactor 2
Post by: GoesTuna11 on April 15, 2013, 05:17:15 PM
Sounds like fun but count me out for the foreseeable future.  I've decided that if I'm ever going to be able to race with spec and mx5#98 in real life, I'm going to need to get my own business off the ground.  I've had some ideas percolating for some time.  Now I just need to spend a bunch of time learning some new skills and getting things off the ground.
Title: Re: rFactor 2
Post by: Rek on April 16, 2013, 12:21:21 PM
Historic Grand Prix @ Brianza (Old Monaco) this week.
(http://i.imgur.com/i9lTnm7.jpg)
Title: Re: rFactor 2
Post by: Wiz on April 18, 2013, 08:11:08 AM
This weeks Friday night fun run will be the Historic F2 cars @ Brianza 10K & Old Hockenheim.

Old Hockenheim can be found here - http://isiforums.net/f/showthread.php/8164-Released-Hockenheim-1960-0-85-by-motorfx?highlight=hockenheim (http://isiforums.net/f/showthread.php/8164-Released-Hockenheim-1960-0-85-by-motorfx?highlight=hockenheim)

rFmod can be downloaded here HERE (http://goodtimesracing.net/index.php?action=downloads;sa=downfile&id=15)

Live Monitor HERE (http://goodtimesracing.net/livemonitor/) & Hotlaps HERE (http://goodtimesracing.net/livemonitor/hotlaps.php)

Server is not live yet, but will be later today.

Sorry again for not getting it posted sooner.
Title: Re: rFactor 2
Post by: Rek on April 18, 2013, 10:52:34 AM
Hope my new modem is here by tomorrow. It's very shocking to think about what lighting can do to things (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)
Title: Re: rFactor 2
Post by: Wiz on April 22, 2013, 07:01:25 PM
A feature I've been waiting for is finally working!

:yay

 See if you can guess what it is.   Set for at least 720P and go full screen if you can. 


It works! (http://www.youtube.com/watch?v=HpjCzWgjePw#ws)
Title: Re: rFactor 2
Post by: GoesTuna11 on April 22, 2013, 09:13:45 PM
A feature I've been waiting for is finally working!

(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/YAY.gif)

 See if you can guess what it is.   Set for at least 720P and go full screen if you can. 


It works! (http://www.youtube.com/watch?v=HpjCzWgjePw#ws)

That's awesome but driver changes are kind of boring if you only have a couple of people in the race to begin with.

:drwho
Title: Re: rFactor 2
Post by: Wiz on April 23, 2013, 05:53:54 AM

That's awesome but driver changes are kind of boring if you only have a couple of people in the race to begin with.

So true. :bummer

Although there is a race being organized at the ISI forum that has 10 teams already.  Should be a good time. :)
Title: Re: rFactor 2
Post by: DudeTuna on April 23, 2013, 09:58:53 AM
A feature I've been waiting for is finally working!

(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/YAY.gif)

 See if you can guess what it is.   Set for at least 720P and go full screen if you can. 


It works! (http://www.youtube.com/watch?v=HpjCzWgjePw#ws)

It looked like you lost control in the pits and Salma Hayek took over.
Title: Re: rFactor 2
Post by: Feldynn on April 23, 2013, 11:11:11 AM
I noticed that message pop up in the bottom left corner of the video and thought it worth making an inappropriate comment / joke about Brindle jumping onto Wizard's lap halfway around the track :D. 
Title: Re: rFactor 2
Post by: MX5#98 on April 23, 2013, 12:32:55 PM
Does Brindle have enough mirrors going on there? The inside must look like a disco ball from the outside.

Very cool. Hey GT6, you paying attention?   ;)

MX
Title: Re: rFactor 2
Post by: Rek on April 23, 2013, 12:51:31 PM
The C6.R looked to be much improved. Did it seem that way driving it?
Title: Re: rFactor 2
Post by: Wiz on April 23, 2013, 02:32:56 PM
The C6.R looked to be much improved. Did it seem that way driving it?

Honestly doesn't feel much different to me.  It still begs for a good tune.
Title: Re: rFactor 2
Post by: Brindle on April 26, 2013, 07:47:29 AM
Does Brindle have enough mirrors going on there? The inside must look like a disco ball from the outside.

Very cool. Hey GT6, you paying attention?   ;)

MX

That's Wizards view settings.  I have only a single center mirror like GT5.  I couldn't stand having that much screen space taken up.
Title: Re: rFactor 2
Post by: GoesTuna11 on June 28, 2013, 12:59:26 PM
Silverstone released!!
Title: Re: rFactor 2
Post by: GoesTuna11 on July 01, 2013, 08:07:36 PM
Anyone else still playing this?  I was kind of disappointed with Silverstone.  The track itself seems fine but it just seams kind of sterile.  Not too much detail.
Title: Re: rFactor 2
Post by: Wiz on July 01, 2013, 09:35:09 PM
Anyone else still playing this? 

Not lately.  I had some problems with the game a while back.... and just never got back into it.  There's some good car mods in the works over at F1Classic though.  Once they're complete, I will probably start playing again.
Title: Re: rFactor 2
Post by: Wiz on August 05, 2013, 08:29:55 AM
Finally, a reason to start playing this game again.

Nordschleife released!  It is a mod track conversion from rF1, but it looks pretty damn good for a first release and it'll only get better....

http://www.youtube.com/watch?v=TP544lENdH0#at=28 (http://www.youtube.com/watch?v=TP544lENdH0#at=28)
Title: Re: rFactor 2
Post by: Wiz on August 05, 2013, 08:40:14 AM
Oh and these don't hurt either...

(http://i.imgur.com/A832bMS.jpg)
(http://i.imgur.com/OkiaE0k.jpg)

especially this one...

(http://i.imgur.com/cFTdyWv.jpg)

 :) :)
Title: Re: rFactor 2
Post by: BakedTuna on August 05, 2013, 09:05:50 AM
This is computer based right,  is the feel light years ahead of consoles?

Is it out yet? Or still beta?

Sorry did not want to scan 7 or 8 pages for the answers.
Title: Re: rFactor 2
Post by: Wiz on August 05, 2013, 09:25:42 AM
This is computer based right,  is the feel light years ahead of consoles?

Is it out yet? Or still beta?

Sorry did not want to scan 7 or 8 pages for the answers.


PC only.

The feel is amazing... I don't know if it's light years, but it's way ahead no doubt.  The FFB is probably the best I've tried.

I think the latest versions are 1.0x, so it's technically out.  Though it's still going to be updated with tweaks and new content all the time.
Title: Re: rFactor 2
Post by: BakedTuna on August 05, 2013, 09:28:59 AM
Thanks Wiz
Title: Re: rFactor 2
Post by: GoesTuna11 on August 05, 2013, 10:14:45 AM
I thought that the Nordschleife got cancelled.  Or is this from a different group?

The biggest problem with rF2 is that it doesn't appear to be catching on.  pcars and assetto corsa appear to be getting much more hype even though they are missing a lot of the features that rf2 has already.

Thats why I've decided to concentrate on iRacing.  The new tire model is quite good.  They are starting to add weather (no rain yet).  And I can find a race when I have time.
Title: Re: rFactor 2
Post by: Wiz on August 05, 2013, 10:32:05 AM
Or is this from a different group?

Yup, different mod.  It's just one guy working on it and he just started it 5 days ago.  And on top of that, he's never done it (converted a track) before.  Really impressive.
Title: Re: rFactor 2
Post by: Wiz on August 05, 2013, 10:36:04 AM
I just found this site too -  http://www.rsrf.de/ (http://www.rsrf.de/)    Finally, a one stop shop for all car & track downloads.
Title: Re: rFactor 2
Post by: Wiz on August 05, 2013, 06:15:42 PM
The Green Hell is a :fucking workout! :)
Title: Re: rFactor 2
Post by: Rek on August 05, 2013, 08:27:39 PM
The Green Hell is a FUCKING workout! :)

As it should be.

No other track has held my interest like Nuremburg ring has. I know it's not a fan favorite by many but it's the track that holds most of my most bestest GT memories. And the track I'm most competitive on.some sectors screem to be walked on a moonlit night in October.
Title: Re: rFactor 2
Post by: Rek on August 05, 2013, 08:30:21 PM
I just found this site too -  http://www.rsrf.de/ (http://www.rsrf.de/)    Finally, a one stop shop for all car & track downloads.
My German needs brushing up on :(
Title: Re: rFactor 2
Post by: Wiz on August 05, 2013, 08:34:16 PM
Hey I remember you.
Title: Re: rFactor 2
Post by: Wiz on August 06, 2013, 06:12:24 AM
If anyone is interested in trying the ring, I uploaded it here - https://docs.google.com/file/d/0B3ALa5FN3_dYd2xVMUtJZEJzMFU/edit?usp=sharing
Title: Re: rFactor 2
Post by: Rek on August 06, 2013, 10:10:39 AM
going to update RF2 this evening and will give it a try. Thanks for the link Wiz :)
Title: Re: rFactor 2
Post by: Wiz on August 17, 2013, 06:01:22 PM
Oculus Rift plugins & tools released  -  http://isiforums.net/f/showthread.php/14441-Rf2Rift-rFactor2-Oculus-Rift-Plugin-and-Tools (http://isiforums.net/f/showthread.php/14441-Rf2Rift-rFactor2-Oculus-Rift-Plugin-and-Tools)
Title: Re: rFactor 2
Post by: GoesTuna11 on August 17, 2013, 07:59:03 PM
Oculus Rift plugins & tools released  -  http://isiforums.net/f/showthread.php/14441-Rf2Rift-rFactor2-Oculus-Rift-Plugin-and-Tools (http://isiforums.net/f/showthread.php/14441-Rf2Rift-rFactor2-Oculus-Rift-Plugin-and-Tools)

Thanks, I saw this.  I've hesitated to install things that required 3rd party drivers so far.  Superbike (GTP, rfactor forum, iRacing and other forums) is a bit of a rift fanatic.  He was going to try this and I was planning to wait to see what he thought of it.
Title: Re: rFactor 2
Post by: GoesTuna11 on August 18, 2013, 04:38:58 PM
Superbike couldn't get it working so I gave it a shot.  The directions aren't really clear.  They say to change settings but I can't find those settings anywhere.  You need to use tridefs drivers which aren't free ($49) but you do get a 14 day trial.  I still managed to get it working but the field of view isn't correct yet.  The performance is really bad.  I tried a race against the ai and it was like a slideshow.  I'll give it another shot later.
Title: Re: rFactor 2
Post by: Wiz on August 23, 2013, 06:25:52 AM
There's a nice Blancpain Endurance Series mod being put together over at F1Classic by PetraGTC.  She's got most of the cars already with a good variety of skins too.  She is well known in the modding/conversion world and puts out quality conversions on a regular basis.  I used a lot of her mods in Race 07 though she recently stopped doing Race 07 mods and is now a full time rF2 modder/converter.

It's still a work in progress (v0.9) and has some issues/bugs to be worked out but it's progressing nicely.  One issue you'll see in the video is there are no hand animations yet.  From what I understand hand animation is one of the more difficult things to accomplish when modding/converting.

Once the car list is complete (no Vantage or GT-R yet) and the bugs are worked out, this will be a must have for any rF2 player.

Last night I raced and recorded a 5 lapper at Silverstone.  The audio in the vid didn't come through very good for some reason.  InGame audio is much better than what you'll hear in the video!  I think FRAPS was struggling a bit too as the video came out a little choppy. The vid is quite long but well worth the watch in my opinion.


BES at Silverstone (http://www.youtube.com/watch?v=lK65TTqG4io#)
Title: Re: rFactor 2
Post by: Wiz on August 23, 2013, 01:07:31 PM
She added the Vantage today.   I uploaded the full mod if anyone wants it....   https://docs.google.com/file/d/0B3ALa5FN3_dYTW1CeVQ4enVJMUE/edit?usp=sharing
Title: Re: rFactor 2
Post by: GoesTuna11 on October 04, 2013, 02:24:42 PM
I did a short race against the AI in the rain last night.  Looks like the rf2 ai is taking lessons from gt.  In a 5 lap race all the cars pitted at the end of lap one to put on rain tires.
Title: Re: rFactor 2
Post by: GoesTuna11 on November 07, 2013, 01:08:44 PM
Apparently ISI has put up official servers: http://isiofficial.liveracers.com/Live?server=ISI%20Special (http://isiofficial.liveracers.com/Live?server=ISI%20Special)
Title: Re: rFactor 2
Post by: GoesTuna11 on December 31, 2013, 06:29:27 PM
Honda Civic NGTC released.
Title: Re: rFactor 2
Post by: Wiz on December 31, 2013, 07:06:18 PM
Haven't played this in months.

Have you still been playing, Doc?  If so, thoughts?  Is it getting better?
Title: Re: rFactor 2
Post by: GoesTuna11 on January 01, 2014, 04:27:19 PM
Haven't played this in months.

Have you still been playing, Doc?  If so, thoughts?  Is it getting better?

I wouldn't say that I've been playing it.  Every now and then, I load it up and see if anything has changed.  Performance has improved and graphics have improved to the point where it is playable with triple screens. 

I really want to like the game.  It has all the important features that I want in a sim but it is still lacking polish and graphical performance.  I get 40-50fps in rF2 and it still doesn't look as good as the 80-100fps that I get in AC.  AC now has dynamic track conditions even if they are canned.  But even without AI or multiplayer, AC is just more fun.
Title: Re: rFactor 2
Post by: Wiz on March 01, 2014, 10:23:13 AM
I updated for the first time in months.

I forgot how satisfying this game is/can be.  The FFB is incredible.  Graphics on some tracks seem better.  Physics are great.

I hear the latest build improved performance again, Doc.  You may want to update and check it out.
Title: Re: rFactor 2
Post by: GoesTuna11 on March 01, 2014, 03:43:05 PM
I updated for the first time in months.

I forgot how satisfying this game is/can be.  The FFB is incredible.  Graphics on some tracks seem better.  Physics are great.

I hear the latest build improved performance again, Doc.  You may want to update and check it out.


I tried it out again recently.  Now that I'm using a single screen, performance is much better.  Still doesn't look great but I haven't upgraded to the latest version.  I only originally paid for the one year subscription and my subscription has expired.  I know that it isn't much to renew but things are tight right now so I don't think that the wife would appreciate seeing it on the visa bill.  There are rumours that devkit 2 for the Rift is going to be announced soon and I absolutely need to buy that.
Title: Re: rFactor 2
Post by: Wiz on March 01, 2014, 05:06:34 PM
Perhaps I've misunderstood the payment structure, but I think the yearly subscription fee is to only access the online potion of the game.  You should still be able to update and play offline/single player.
Title: Re: rFactor 2
Post by: GoesTuna11 on March 01, 2014, 05:21:37 PM
Perhaps I've misunderstood the payment structure, but I think the yearly subscription fee is to only access the online potion of the game.  You should still be able to update and play offline/single player.

You're right.  I just updated.  Thanks.  I knew you could still play offline but I thought they stopped you playing online and updating.  No need to rush to resubscribe then since no one is playing online anyway.
Title: Re: rFactor 2
Post by: Wiz on March 11, 2014, 09:09:56 PM
I like this - http://www.racedepartment.com/new-rfactor-2-user-interface-preview/ (http://www.racedepartment.com/new-rfactor-2-user-interface-preview/)
Title: Re: rFactor 2
Post by: MX5#98 on March 12, 2014, 01:43:34 PM
I like this - http://www.racedepartment.com/new-rfactor-2-user-interface-preview/ (http://www.racedepartment.com/new-rfactor-2-user-interface-preview/)

(http://i0.wp.com/www.racedepartment.com/wp-content/uploads/2014/03/rf2-ui-2.jpg)

The thing that jumped out at me? AI strength and AI aggression. Man, I wish GT had that.
Title: Re: rFactor 2
Post by: Wiz on March 15, 2014, 07:50:45 PM
This is from rF1.  I thought it was a pretty unique perspective and I've never seen one like this before....

rFactor - NSX Nordschleife Lap (Virtual/Real Experiment) (http://www.youtube.com/watch?v=JftlF1MY73U#ws)
Title: Re: rFactor 2
Post by: Wiz on March 20, 2014, 04:07:07 PM
New car coming soon.  Panoz AIV Roadster.  Looks like it could be fun!

(http://i.imgur.com/PX3ApoS.jpg)
Title: Re: rFactor 2
Post by: Wiz on March 27, 2014, 05:24:23 PM
rFactor 2 Junior Kart Race - Quebec Long (http://www.youtube.com/watch?v=cuLJLVIEklY#ws)
Title: Re: rFactor 2
Post by: GoesTuna11 on March 31, 2014, 03:50:41 PM
That looks like Mont Saint-Hilaire just outside of Montreal.  The Panoz roadster has been released as well.

I'm still waiting for another sim to release Mont Tremblant.  That was one of my favourite tracks in Ferrari Challenge.
Title: Re: rFactor 2
Post by: Wiz on April 04, 2014, 09:22:43 PM
That new UI from RaceDepartment is out.   Get it here - http://www.racedepartment.com/forum/resources/rfactor-2-minimalist-hd-ui.2019/ (http://www.racedepartment.com/forum/resources/rfactor-2-minimalist-hd-ui.2019/)

I dig it.

You'll hate it at first, but stick with it for a bit and you'll start to like it I think.  Just takes some time to get used to.
Title: Re: rFactor 2
Post by: Wiz on April 05, 2014, 08:30:24 AM
This one is quite long but I had to post it, as it was probably the best AI race I've ever had, in any game.

A few notes about some bugs you might see...

1.  The driver animations are pretty bad.  This is not official ISI content and I believe the animations are a work in progress.
2.  Any glass you see on the cars is going to look weird.  This is a bug (or wrong setting somewhere?) that has plagued me for a while.  I fixed it once, but now it's back and I can't remember how to fix it.
3.  The leaderboard looking thing in the top left doesn't work in replay mode.

Watch in HD for best viewing experience.


URD EGT5 Series at Mid-Ohio (http://www.youtube.com/watch?v=438LnaSZCgs#ws)
Title: Re: rFactor 2
Post by: PeyePete on April 05, 2014, 10:35:08 AM
Nice race Wiz.
Title: Re: rFactor 2
Post by: BakedTuna on April 05, 2014, 05:36:15 PM
 :o Mid Ohio effin fantastic, makes me jealous
Title: Re: rFactor 2
Post by: Wiz on April 19, 2014, 09:50:32 PM
Green Hell v1.5 released by pleclair.  The download is in the middle of this post - http://isiforums.net/f/showthread.php/14150-RELEASE-Nordschleife-Tourist-v0-97n-beta?p=266718&viewfull=1#post266718 (http://isiforums.net/f/showthread.php/14150-RELEASE-Nordschleife-Tourist-v0-97n-beta?p=266718&viewfull=1#post266718)

Here's a vid...

Rfactor 2 Build 660 CR6 GT2 Vette @ Plecair's updated Nordschleife Tourist 1.5, green track. (http://www.youtube.com/watch?v=Mx6leseeEEs#ws)


And then some pretty neat shots of the track in 3DSmax...

(http://i.imgur.com/ywUDxP9.png)

(http://i.imgur.com/7ONvVB6.png)

(http://i.imgur.com/vyWIntw.png)

(http://i.imgur.com/xajlllq.png)
Title: Re: rFactor 2
Post by: Wiz on April 21, 2014, 12:37:58 PM
rFactor 2 : Spine Snappin' Good Fun! (Quads @ Lost Valley - WTF?) (http://www.youtube.com/watch?v=Yi0suvJq60s#ws)
Title: Re: rFactor 2
Post by: Rek on April 22, 2014, 08:17:04 AM
Green Hell v1.5 released by pleclair.  The download is in the middle of this post - http://isiforums.net/f/showthread.php/14150-RELEASE-Nordschleife-Tourist-v0-97n-beta?p=266718&viewfull=1#post266718 (http://isiforums.net/f/showthread.php/14150-RELEASE-Nordschleife-Tourist-v0-97n-beta?p=266718&viewfull=1#post266718)

Here's a vid...

Rfactor 2 Build 660 CR6 GT2 Vette @ Plecair's updated Nordschleife Tourist 1.5, green track. (http://www.youtube.com/watch?v=Mx6leseeEEs#ws)











That lights a fire under my ass to get my rig put back together.
Title: Re: rFactor 2
Post by: Wiz on May 13, 2014, 09:04:17 AM
rFactor 2 - Monaco Vintage (http://www.youtube.com/watch?v=m6D-u5zsrPM#ws)
Title: Re: rFactor 2
Post by: GoesTuna11 on May 24, 2014, 05:01:50 PM
The new Indy car and track have been released: http://rfactor.net/web/2014/05/24/indy-car-and-indy-now-available/ (http://rfactor.net/web/2014/05/24/indy-car-and-indy-now-available/)
Title: Re: rFactor 2
Post by: Rek on July 22, 2014, 12:36:56 PM
Anyone fired this game up recently?
Title: Re: rFactor 2
Post by: Wiz on July 22, 2014, 12:41:27 PM
I finally got it installed on my new PC recently, but haven't had a chance to fire it up yet.  There's been some good mods that have been released lately that I'd like to try.

What's crazy to me is that this is probably the most complete sim out right now(good physics & FFB, day/night, weather, driver swaps, full pits & full flag system, etc.), and nobody is playing it, myself included.
Title: Re: rFactor 2
Post by: Rek on July 22, 2014, 12:55:57 PM
I finally got it installed on my new PC recently, but haven't had a chance to fire it up yet.  There's been some good mods that have been released lately that I'd like to try.

What's crazy to me is that this is probably the most complete sim out right now(good physics & FFB, day/night, weather, driver swaps, full pits & full flag system, etc.), and nobody is playing it, myself included.


That is a shame. I think I will look into it this evening. I all but forgot about it while my rig was down. If I understand it correctly I cant play online any longer due to the content package I purchased. I really want to download the Indy pack Doc had posted about. 
Title: Re: rFactor 2
Post by: GoesTuna11 on July 22, 2014, 09:08:08 PM
I finally got it installed on my new PC recently, but haven't had a chance to fire it up yet.  There's been some good mods that have been released lately that I'd like to try.

What's crazy to me is that this is probably the most complete sim out right now(good physics & FFB, day/night, weather, driver swaps, full pits & full flag system, etc.), and nobody is playing it, myself included.


That is a shame. I think I will look into it this evening. I all but forgot about it while my rig was down. If I understand it correctly I cant play online any longer due to the content package I purchased. I really want to download the Indy pack Doc had posted about. 

I only bought the one year subscription too.  I thought that we couldn't download stuff after it expired but thankfully I was wrong (thanks Wiz).  I actually started this up the other day but I got some error and didn't bother trying to figure it out.

rF2 does so many things right but messes up just enough to be really annoying.  It has legacy rF1 triple screen support so some of the UI gets hidden behind a bezel.  Performance has been an issue especially for triple screens but graphics aren't really that great.  UI in general sucks bad.  I just don't get many of the choices they make.  The last time I gave it a spin with a single monitor it was actually pretty good.
Title: Re: rFactor 2
Post by: GoesTuna11 on July 23, 2014, 12:18:39 PM
New build available: http://rfactor.net/web/2014/07/22/rfactor-2-build-798-now-available/ (http://rfactor.net/web/2014/07/22/rfactor-2-build-798-now-available/)
Title: Re: rFactor 2
Post by: Wiz on July 25, 2014, 07:50:22 AM
"The Stinker Cup" mod...

(http://i.imgur.com/N7gmepU.jpg)


 (http://i.imgur.com/LmjyBgx.gif)
Title: Re: rFactor 2
Post by: TheHotstepper on September 07, 2014, 01:05:19 PM
I just found what appears to be a copy of rFactor (the first one?) in my box of spare Obutto/G25 parts.

I'm planning on getting a new laptop in the next few weeks... is the game worth it to install?
Title: Re: rFactor 2
Post by: Wiz on September 07, 2014, 01:14:37 PM
I just found what appears to be a copy of rFactor (the first one?) in my box of spare Obutto/G25 parts.

I'm planning on getting a new laptop in the next few weeks... is the game worth it to install?

Absolutely.

There's more mod content for rFactor than probably all others combined.  Name a track and it probably exists.  Tons of cars too.

Graphics will obviously be a little dated.  Physics and FFB are good.

It's worth an install just to play with the DRM Revival mod...

rFactor Trailer - DRM Revival 2.0 (http://www.youtube.com/watch?v=rvvFXL2_HIk#ws)
Title: Re: rFactor 2
Post by: Wiz on September 07, 2014, 01:20:14 PM
Forgot to add the AI is pretty decent.

Oh and HistorX mod..

rFactor - HistorX 1.9 - 51 AI @ The Schliefe (http://www.youtube.com/watch?v=QdWW0Ts7yMY#)


Oh and Group C

rFactor: Group C - Circuit de la Sarthe 1979 - 1986 - Race (http://www.youtube.com/watch?v=A866coeseaQ#ws)
Title: Re: rFactor 2
Post by: BakedTuna on September 07, 2014, 01:20:48 PM
WTF is the deal every video or pic you show from these other games has so many iconic "drivers cars" and recognizable and important race models that PD have neglected for all of these years. You are killing me man.
Title: Re: rFactor 2
Post by: TheHotstepper on September 07, 2014, 02:01:24 PM
Oh boy! Looks like I'll have to give it a go for sure.
Title: Re: rFactor 2
Post by: Wiz on September 07, 2014, 07:27:19 PM
that PD have neglected for all of these years.

Always remember that PD has to play by the rules.  Licensing.   No license, no car.

Joe Modmaker from Timbuktu doesn't need a license so he is free to make the cars everyone wants.
Title: Re: rFactor 2
Post by: BakedTuna on September 07, 2014, 07:35:25 PM
that PD have neglected for all of these years.

Always remember that PD has to play by the rules.  Licensing.   No license, no car.

Joe Modmaker from Timbuktu doesn't need a license so he is free to make the cars everyone wants.

I will give ya that point but you have to concede in some cases PD's lack of inclusion of some models almost seems as if they are being deliberately obtuse. First and easiest example that comes to mind is the e30 generation of 3 series BMW's.
Title: Re: rFactor 2
Post by: Wiz on September 07, 2014, 08:21:50 PM
but you have to concede in some cases PD's lack of inclusion of some models almost seems as if they are being deliberately obtuse.

Agreed.



Title: Re: rFactor 2
Post by: Rek on September 09, 2014, 02:09:34 PM
that PD have neglected for all of these years.

Always remember that PD has to play by the rules.  Licensing.   No license, no car.

Joe Modmaker from Timbuktu doesn't need a license so he is free to make the cars everyone wants.

I will give ya that point but you have to concede in some cases PD's lack of inclusion of some models almost seems as if they are being deliberately obtuse. First and easiest example that comes to mind is the e30 generation of 3 series BMW's.

haven't heard that word since the last time I watched Shaw Shank redemption (http://i.imgur.com/LmjyBgx.gif)
Title: Re: rFactor 2
Post by: Wiz on September 09, 2014, 03:54:21 PM


haven't heard that word since the last time I watched Shaw Shank redemption (http://i.imgur.com/LmjyBgx.gif)


Family Guy - Shawshank scene (http://www.youtube.com/watch?v=nG4NYnQ4Q_M#)
Title: Re: rFactor 2
Post by: Wiz on November 07, 2014, 01:27:13 PM
If anyone is interested rFactor2 is 20% off this weekend. Use promo code RF2BRAZIL20
Title: Re: rFactor 2
Post by: Wiz on May 29, 2015, 12:58:18 PM
Title: Re: rFactor 2
Post by: EX_stream_tuna on May 29, 2015, 03:43:09 PM
that's awesome!  is that on your PC?
Title: Re: rFactor 2
Post by: PeyePete on November 15, 2015, 09:08:26 PM
rFactor2 is now available on Steam, 40% discount until Nov 19.
Lifetime subscription $50.99.

I tried the demo, now I have 4 days to decide.
Title: Re: rFactor 2
Post by: Wiz on November 15, 2015, 09:44:45 PM
The subscription models are basically an access fee for online play.  If you only wanted to play offline, buy the $19.19 option and you can play it offline forever.  There are very few places that run rf2 online so this might be the way to go.

It's a good game and definitely worth it at that price.  In my opinion it has the best AI of all the sims.  Weather, night, great physics & FFB.  Lots of good mod cars/tracks too.  Honestly it's a steal at $19.19
Title: Re: rFactor 2
Post by: PeyePete on November 15, 2015, 09:55:45 PM
The subscription models are basically an access fee for online play.  If you only wanted to play offline, buy the $19.19 option and you can play it offline forever.  There are very few places that run rf2 online so this might be the way to go.

It's a good game and definitely worth it at that price.  In my opinion it has the best AI of all the sims.  Weather, night, great physics & FFB.  Lots of good mod cars/tracks too.  Honestly it's a steal at $19.19

Thanks Wiz, the offline is all I need.
Title: Re: rFactor 2
Post by: PeyePete on November 17, 2015, 08:06:36 PM
Hey Wiz, can you suggest anything for the Non Start Up problem I'm having.

D/L'd the off-line game, 9.9GB.
On the main page I click on the "Helmet" for single player.
The track listed is Eagle Creek Speedway, click on Tracks, but nothing shows in the L/H panel.
The car listed is the Clio Pace Car, click on Cars, but nothing shows in the L/H panel.
If I click on RACE, I get the message "No cars and / or tracks installed.
I've checked the folders, Steam/rFactor2/installed/vehicles, and it only shows the Clio and Vette Pace Cars.

Could it just be a bad install, and I need to re-install.

I checked the FAQ but couldn't find this problem listed.

Added. All my other Steam games work fine.
Title: Re: rFactor 2
Post by: Wiz on November 17, 2015, 08:40:06 PM
I'm a little out of the loop in regards to rf2 now, especially the Steam version.

Quick round of research tells me you have to "Subscribe" to content in the Steam Workshop.  When you subscribe, the content downloads to your rf2 folders and then should be usable.  There are also user created mods in the Steam Workshop, so to guarantee that you're getting content made by ISI, only subscribe to content marked as such (XXX car/track by Image Space Inc.)

https://steamcommunity.com/workshop/browse/?appid=365960&browsesort=trend&section=readytouseitems

Hope this helps. :)
Title: Re: rFactor 2
Post by: Wiz on November 17, 2015, 08:42:56 PM
My first thoughts on that system is that it sounds like a complete pain in the ass.  The only positive I can think of is that every time that each piece of content is updated, it should automatically update/install.  ISI likes to update only certain cars/tracks at random times, so for them this isn't a bad system.  Just a bit of a nuisance at first.
Title: Re: rFactor 2
Post by: PeyePete on November 17, 2015, 10:22:44 PM
I'm a little out of the loop in regards to rf2 now, especially the Steam version.

Quick round of research tells me you have to "Subscribe" to content in the Steam Workshop.  When you subscribe, the content downloads to your rf2 folders and then should be usable.  There are also user created mods in the Steam Workshop, so to guarantee that you're getting content made by ISI, only subscribe to content marked as such (XXX car/track by Image Space Inc.)

https://steamcommunity.com/workshop/browse/?appid=365960&browsesort=trend&section=readytouseitems

Hope this helps. :)

Thanks Wiz, worked like a charm..... up and running.
Title: Re: rFactor 2
Post by: GoesTuna11 on November 18, 2015, 12:03:24 AM
This game is so frustrating.  It does some things so amazingly well and other things are complete crap. 
Title: Re: rFactor 2
Post by: Wiz on January 19, 2016, 08:13:24 AM
So I reinstalled this game last night after not playing for about a year.  The main reason was that I was hearing good things about the Enduracers Flat6 mod and I wanted to check it out.  Well everyone was right, what a great car!

http://www.enduracers.com/flat6rf2.html

I ran a 10 lapper against the AI at Barber Motorsports Park (one of my favorite tracks ever) and had an absolute blast.  All the other devs could learn a thing or two studying ISI's AI, it's the best around in my opinion.
Title: Re: rFactor 2
Post by: Brindle on January 19, 2016, 02:43:21 PM
Now I see why you race AI often...  You win!    :P