SupaTunaGT

PC Sims & Other Games => Assetto Corsa => Topic started by: Wiz on February 20, 2013, 08:38:44 AM

Title: Assetto Corsa
Post by: Wiz on February 20, 2013, 08:38:44 AM
(http://i.imgur.com/GAmaI3Q.jpg)


Here I will compile all the useful info from the entire thread.  Keep checking back here as I'll be adding stuff as I find it.

Assetto Corsa is available on Steam for $39.99

Let's start with system requirements.
Quote
Minimum PC requirements:
OS: Windows Vista, 7, 8, 8.1
Processor: AMD Athlon X2 2.8 GHZ, Intel Core 2 Duo 2.4 GHZ
Memory: 2 GB RAM
Graphics: DirectX 10.1 (AMD Radeon HD 6450, Nvidia GeForce GT 460)
DirectX: Version 11
Network: Broadband Internet connection
Hard Drive: 15 GB available space
Sound Card: Integrated

Recommended PC requirements:
OS: Windows Vista, 7, 8, 8.1
Processor: AMD Six-Core CPU, Intel Quad-Core CPU
Memory: 6 GB RAM
Graphics: DirectX 11 (AMD Radeon HD 7870, Nvidia GeForce GTX 660)
DirectX: Version 11
Network: Broadband Internet connection
Hard Drive: 30 GB available space
Sound Card: Integrated

Keyboard shortcuts:
Quote
MENU SHORTCUTS:
F11: toggle fullscreen/windowed

******************************************
IN-GAME SHORTCUTS:
CTRL+R : replay
CTRL+S : slow motion (replay)
CTRL+A : ABS on/off
CTRL+T : traction control modes on/off
CTRL+H : show/hide apps
CTRL+O : restart session
CTRL+L : disable names
CTRL+M : toggle mouse steering
CTRL+G: gearbox Auto
CTRL+I : racing line on/off
F11 : toggle virtual mirror
+/- : adjust FOV in-car
PageUp/Down : adjust exposure
\ : Open/close console

******************************************
MULTIPLAYER SHORCUTS:
CTRL+1: switch to previous opponent car
CTRL+3: switch to next opponent car
CTRL+2: switch to player car
CTRL+L: toggle opponents name

******************************************
SHOWROOM SHORTCUTS:
ENTER : enter/exit the car
SPACE : open/close doors
NUMPAD_7 : lights on
NUMPAD_8 : stop lights on
NUMPAD_0 : animate wing 0 (if present)
NUMPAD_1 : animate wing 1 (if present)
NUMPAD_2 : animate wing 2 (if present)
NUMPAD_3 : animate wing 3 (if present)
W : whiper
I : car gearbox animation
arrows : move the car
, and . : rotate wheels/ steer
F7 : FPS mode
TAB : track camera
pag up : previous skin
pag down : next skin
+ : exposure up
- : exposure down
F : roll left
G : roll right
Q : Azimuth +
E : Azimuth -
A : Zenith +
D : Zenith -

Official cars & tracks list.
Quote
Current Cars:

Abarth 500 SS
-
BMW 1M
BMW M3 E92
BMW M3 GT2
BMW M3 E30 EVO
BMW M3 E30 DTM - DLC
BMW Z4 E89
BMW Z4 GT3
BMW 1M Safety Car - DLC
-
Ferrari 458 Italia
Ferrari 458 Italia GT2
Ferrari F40
Ferrari 599XX Evoluzione
Ferrari P4/5 Competizione by Pininfarina
-
KTM X-bow R
-
Lotus Elan
Lotus EVORA GTE
Lotus EVORA S
Lotus 2-ELEVEN
Lotus 2-ELEVEN GT4
Lotus Exige S ´12
Lotus Elise SC
Lotus 25
Lotus 33
Lotus 49
Lotus 49C
Lotus 72
Lotus 98T
Lotus T125
-
Mclaren MP4-12C
Mclaren MP4-12C GT3
-
Pagani Zonda R
Pagani Huayra
-
Tatuus FA01
Tatuus Prototype PY 012

Current Tracks:

Imola
Monza
Magione
Mugello
Nurburgring GP
Silverstone
Vallelunga

General information.


A good article with info on all available settings and what they do.  http://simhqmotorsports.com/assetto-corsa-hints-tips-part-1/ (http://simhqmotorsports.com/assetto-corsa-hints-tips-part-1/)



Wheel Settings:
Quote
Threads for wheel settings on the official forum:
Logitech (http://www.assettocorsa.net/forum/index.php?threads/logitech-wheels-official-thread.3295/)
Thrustmaster (http://www.assettocorsa.net/forum/index.php?threads/thrustmaster-wheels-official-thread.3296/)
Fanatec (http://www.assettocorsa.net/forum/index.php?threads/fanatec-wheels-official-thread.3294/page-12#post-75362)


Leaderboard System:
Quote
If you're interested in a leaderboard system, RSR LiveTiming is the way to go.  Note that laps must be run in either Hotlap mode or Race mode in order to register.

Download app here - http://www.radiators-champ.com/RSRLiveTiming/RsrLiveTime_ACv2.0.013.rar (http://www.radiators-champ.com/RSRLiveTiming/RsrLiveTime_ACv2.0.013.rar)

Installation instructions here - http://nkpro.radiators-champ.com/index.php?option=com_content&view=article&id=257&Itemid=115 (http://nkpro.radiators-champ.com/index.php?option=com_content&view=article&id=257&Itemid=115)

Example leaderboard here - http://www.radiators-champ.com/RSRLiveTiming/index.php?page=rank&car=45&track=15&controller_type=all&tyre_type=all&rank_type=all&community=all&friends=all&p=1 (http://www.radiators-champ.com/RSRLiveTiming/index.php?page=rank&car=45&track=15&controller_type=all&tyre_type=all&rank_type=all&community=all&friends=all&p=1)

Enable Dev Apps:
Quote
You can enable the Dev Apps by doing the following...
On your install drive, navigate to "Program files (x86)\Steam\SteamApps\common\assettocorsa\system\cfg" and open the assetto_corsa.ini.
There you have to change ENABLE_DEV_APPS=0 from 0 to 1 and then just save it.
When its activated you get alot more default apps to play with.  For example a photomode app, seat position app, downforce app, suspension app, and a few more.

One (free) way of recording videos to post to Youtube:
Quote
It's a program called MSI Afterburner, which can be downloaded from here - http://event.msi.com/vga/afterburner/images/download-bt1.gif (http://event.msi.com/vga/afterburner/images/download-bt1.gif)

MSI Afterburner is 100% free!

Once installed, there's a few settings that need to be tweaked if you want to capture in HD.

Click on "Settings"
(http://i.imgur.com/t090sJ6.jpg)

Then click on the Video Capture tab.
(http://i.imgur.com/rQqi3VN.jpg)

The settings that I use and/or need to be changed are circled in yellow.

Some of the settings are user preference, but I'd recommend these and here's why....

1.  The difference when watching youtube vids in 720 vs. 1080 is negligible in my opinion.  Recording in 1080 would increase the size of the capture considerably.  It'll also make your hardware work harder and possibly cause stuttering if it can't keep up.  Not worth it.  It'll also take a long time to upload due to the huge file size.  I highly recommend sticking with 720P.

2.  Youtube videos are only capable of playing at 30 FPS, so recording at anything higher is kind of a waste of time/resources.

3.  Going higher than 85% quality will also cause the same concerns as seen in point #1.  Possible stuttering, huge file size, etc.

The other settings (gamma, decoder) I'm not 100% sure what they are/do.  I found a tutorial online and they recommend those settings.

Set the hotkey to whatever you want.

I recommend using a destination folder on a separate drive if you have one.  It'll help performance as well.


How to install skins:
Quote
A lot of skins can be found here - http://www.assettocorsa.net/forum/index.php?forums/car-models-and-skins-modding.24/ (http://www.assettocorsa.net/forum/index.php?forums/car-models-and-skins-modding.24/)

Once downloaded, copy the skin folder and navigate to "Program Files (x86)\Steam\steamapps\common\assettocorsa\content\cars", find the car folder you need to add the skin to, open it, then open that cars "Skins" folder.  Then paste the skin folder in there.

Most skins you find will likely be in zip or rar format.  If zip, just unzip the file into the correct skin folder.  If rar, you'll need a program called winrar. Find it here - http://www.rarlab.com/download.htm (http://www.rarlab.com/download.htm)   When going through the winrar setup, make sure to uncheck "ZIP" on the "Use this program to open these file types" screen.  If you don't, winrar will become your default zip extractor which you don't want.

Sharpen the graphics of the game:
Quote
(Warning: this will cause your FPS to take a minor hit):
If you're on Windows 7 and have a card that supports dx11, go to this page on the official forum and follow the directions.  

http://www.assettocorsa.net/forum/index.php?threads/sweetfx-sharper-ac-for-win-7-dx11-full-program-preset.6104/ (http://www.assettocorsa.net/forum/index.php?threads/sweetfx-sharper-ac-for-win-7-dx11-full-program-preset.6104/)

SweetFX is a tool used to mess around with how your games look.  This particular file doesn't do much except sharpen the image.

Cockpit sounds (which are better than all other views) for bumper cam and/or hood cam:
Quote
I'm probably one of few that doesn't use cockpit view, but in case I'm not, I found a way to get cockpit sounds on either bumper or hood cam.

Make sure you're in cockpit view:

- press the "Home" key on your keyboard, which will enable a Dev menu
- write "set driverEye.z n" (without the quotes.  where n is a numeric value, i.e. 1.  Pay attention, case sensitive!)
- press Enter
- press Home key again to exit Dev menu

That's it!

I've found 1.5 to be a decent value to enter for bumper cam.  This was only tested on one car though.  Other cars may need a different value.

Basically what's happening is it's moving the view forward.  So for hood cam, the value would need to be less or else you'd end up in bumper.  If you put in a negative number, you'd be in the back seat.

You'll need to do this every time.  It doesn't save.

Track installation:
Quote
- Navigate to the drive where your Steam install is.

- Drill down to the following folder....

- Program Files(x86)\Steam\Steamapps\common\assettocorsa*\content\tracks

- Once you've reached the tracks folder, you should see the tracks that come with the game.  If you see those, you're in the right place.

- Minimize this window if necessary and go open the zip file for the track you want to install.  

- Copy the folder contained in the zip.  Paste it into the tracks folder.

That's it!


Side note:  this is the exact same way you install skins, apps, cars, everything.  I can write up specific tutorials for those things, but it should be fairly easy to figure out once you got the tracks installation down pat.

*I recommend putting a shortcut to this folder somewhere easily accessible.  I have mine on my desktop.  This way you won't have to drill down like that every time you want to install a track.

APPS:

Quote
App info coming soon.









Title: Re: Assetto Corsa
Post by: Wiz on February 20, 2013, 08:43:15 AM
removed
Title: Re: Assetto Corsa
Post by: Rek on February 20, 2013, 10:57:39 AM
Removed.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on February 20, 2013, 02:18:22 PM
Initial reports on iRacings forum appear to be quite positive.
Title: Re: Assetto Corsa
Post by: Wiz on February 20, 2013, 02:56:44 PM
First video I've found...

Fanaleds Assetto Corsa technology preview (http://www.youtube.com/watch?v=XpnR1X8Roz0#ws)
Title: Re: Assetto Corsa
Post by: Wiz on February 21, 2013, 04:31:21 PM
Assetto Corsa Tech Preview : Lotus Elise @ Magione (http://www.youtube.com/watch?v=5N9EfbmUpA0#ws)



The track is Magione...


(http://i.imgur.com/V2XoSfq.jpg)


And it is laser scanned.
Title: Re: Assetto Corsa
Post by: Wiz on February 21, 2013, 04:31:51 PM
(http://i.imgur.com/8HcGqdr.png)

(http://i.imgur.com/jupDcnZ.png)

(http://i.imgur.com/8AQz8kz.png)

(http://i.imgur.com/zyBXVPg.png)
Title: Re: Assetto Corsa
Post by: TheHotstepper on February 21, 2013, 05:58:40 PM

The track is Magione...


(http://i.imgur.com/V2XoSfq.jpg)


And it is laser scanned.

I didn't read closely and got excited...

Feels So Good - Chuck Mangione (1977) (http://www.youtube.com/watch?v=v5PMqt6J0gw#)
Title: Re: Assetto Corsa
Post by: GoesTuna11 on February 22, 2013, 09:15:51 AM
Tech preview is now out if you have netkar pro or want to buy it for 5euro.
Title: Re: Assetto Corsa
Post by: Wiz on February 22, 2013, 09:20:56 AM
Tech preview is now out if you have netkar pro or want to buy it for 5euro.

I bought netkar pro the other day and will be downloading as soon as I get home.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on February 22, 2013, 09:56:14 AM
Downloading now.  Only 262.2MB but progress is slow.  Not sure if I'll get netkar pro yet.  I think that i have a few bucks on paypal just sitting there so I may do it.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on February 22, 2013, 11:03:08 AM
Download finished.  I won't be able to try it out until after tonights racing or tomorrow though.
Title: Re: Assetto Corsa
Post by: Wiz on February 22, 2013, 01:14:44 PM
Everything I'm reading seems really positive so far.  Can't wait to try it out myself.
Title: Re: Assetto Corsa
Post by: Wiz on February 22, 2013, 07:17:25 PM
Only had time to run a few laps just now before TunaCup. 

Feels pretty damn good. 

More later.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on February 23, 2013, 11:35:36 AM
I ran a few laps (10 or so) last night.  Managed to get around 127.5.  I may have been expecting too much with all the praise it's been getting and I don't think my wheel was set up quite right.  That said it was very good.  In the same ballpark as rFactor2 and iRacing.  Somethings better some things not as good.  Took me a few laps to figure out that I had to blip the throttle on downshifting.  I don't remember having to do that with pcars and the mclaren in iracing has an autoblip.  I'll write more after I've set up my wheel better.
Title: Re: Assetto Corsa
Post by: Wiz on February 23, 2013, 01:50:50 PM
Finally cracked into the 25's with a 25.8.

Also, do this - http://www.racedepartment.com/forum/threads/assetto-corsa-technology-preview-released.65014/page-6#post-1375333 (http://www.racedepartment.com/forum/threads/assetto-corsa-technology-preview-released.65014/page-6#post-1375333)
Title: Re: Assetto Corsa
Post by: GoesTuna11 on February 23, 2013, 02:00:57 PM
Finally cracked into the 25's with a 25.8.

Also, do this - http://www.racedepartment.com/forum/threads/assetto-corsa-technology-preview-released.65014/page-6#post-1375333 (http://www.racedepartment.com/forum/threads/assetto-corsa-technology-preview-released.65014/page-6#post-1375333)

Change the logo?
Title: Re: Assetto Corsa
Post by: Wiz on February 23, 2013, 02:21:25 PM
Yeah.  It gets rid of that huge logo on the bottom left.
Title: Re: Assetto Corsa
Post by: Wiz on February 23, 2013, 05:41:48 PM
Took me a few laps to figure out that I had to blip the throttle on downshifting. 

There's an autoblip setting in the menus somewhere... I can't remember where right now.

Also, so far my only complaint is in the FFB department.  I feel a lot of "force" but not much "feedback", if you know what I mean.  I may also not have my wheel setup properly yet though.  Still, it feels pretty darn good and I'm enjoying it overall.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on February 23, 2013, 07:05:31 PM
Took me a few laps to figure out that I had to blip the throttle on downshifting. 

There's an autoblip setting in the menus somewhere... I can't remember where right now.

Also, so far my only complaint is in the FFB department.  I feel a lot of "force" but not much "feedback", if you know what I mean.  I may also not have my wheel setup properly yet though.  Still, it feels pretty darn good and I'm enjoying it overall.

blipping the throttle is easy enough to do (I left foot brake).  I'd just been driving cars or sims that didn't require it.  That said, I wish more sims were like LFS in telling you exactly what each car had for the transmission i.e. h-pattern, vs. sequential, autoblip, auto-throttle cut etc.  LFS was neat that way.  Additionally, if you set the shifter to h-pattern, it would automatically use it for cars with h-pattern and use the paddles with cars with sequential shifters.  Some cars you had to lift the throttle when shifting while others had an autothrottle cut so you didn't.  With other sims,  I'm never sure if I should be lifting off the throttle when up-shifting or not.
Title: Re: Assetto Corsa
Post by: Wiz on February 23, 2013, 07:32:18 PM
Down to a 24.897   Hit the 720P button.....

AC 1:24.897 (http://www.youtube.com/watch?v=3TTnm2sCgig#ws)


There's 21's being reported.  There's no fucking way I'll get a 21.  If I get into the 23's I'll be happy.
Title: Re: Assetto Corsa
Post by: Wiz on February 24, 2013, 03:02:55 AM
If I get into the 23's I'll be happy.

I'm happy.

1:23.685 due to Banana Power (http://www.youtube.com/watch?v=oae3n1CrBbM#ws)


I think a 22 is possible.  I was up a half a second on this lap but borked the last two corners.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on February 24, 2013, 12:35:37 PM
I'm about 2s off that pace.  Last night I tried it out a bit but also tried NetKar pro, rFactor2 and iRacing.  I reduced the FFB strength on AC and the feel was much better.  I think that I'd place AC just behind rFactor2 and ahead of iRacing.  After trying NetKar pro, I'm not sure that I wouldn't put it first.  It felt really, really good.  LFS would be in the mix with all of them but I haven't tried it in a while.  Some thoughts:

iRacing:  I don't really get a sense of oversteer through the ffb or sound of tires.  I don't get a great sense of slip angle.  The advantage that ffb reacts to small fluctuations on the road like you would feel in a real car.  This might be do to more detailed tracks.  Maybe a little hard to prevent a spin.  I'm not sure if that is a tire model issue or because you can't sense the slip angle until it is too late.

AC:  Not sure what to say specifically.  Everything just feels a little better than iRacing (except track detail).  A little more sense of slip angle, and little more sense of understeer through ffb.  Easier to prevent spins.  Just feels really good.

rFactor2: this just clicks for me.  I like the tire sounds, really informative.  ffb through understeer isn't any better than AC maybe a little less but with the tire sounds and visual sense of slip angle, I really feel like I can control the throttle to keep the car at the proper slip angle.

NetKar pro: just did a few laps in this but wow.  It was really good.  The best sense of oversteer through ffb out of any sim.  You could feel the car skip across the surface in a slide.  My only thought was that the formula car that I tested was a little more biased towards understeer than what I would think.  Not sure if it had lift off oversteer or not.  But it sure did feel good.

LFS: it's been a while since I've played this but from what I remember, LFS didn't give you a great sense of oversteer through ffb.  What it was really really good at was giving you a good sense of slip angle visually so you could control it with the throttle.

pCARS: Depending on the build and car, a significant step down from all of the above but it is pre-alpha and fluctuates a lot.  It does give feedback with oversteer through ffb but it seems a little exaggerated.  pCars is developing everything at once (graphics, content, physics) with maybe more emphasis on graphics while rFactor2 went with physics first.

This is mostly just about feel.  There are a lot of other physics features that are different throughout the games.  For example, in LFS and rFactor2 you can flat spot the tires, while in iRacing you can't (not sure of the others). rFactor has track rubber in and weather.  AC won't have weather till future releases.  NetKar pro has weather.  It also has thunder and lightning which is pretty cool though I think they'd stop any race in a thunder storm.

After reading all this, please realize that I probably don't know what the hell I'm talking about.

 
Title: Re: Assetto Corsa
Post by: Wiz on February 24, 2013, 06:58:54 PM
Sounds like the tech demo has the same problem pCARS had a while back.  Better tick/frame rate = better lap times.  Lower tick/frame rate = possible stuttering = loss of time.

I think this is the same type of issue that GT5 suffered from when there was that timing bug with more than 12 people in a room.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on February 24, 2013, 07:02:54 PM
Sounds like the tech demo has the same problem pCARS had a while back.  Better tick/frame rate = better lap times.  Lower tick/frame rate = possible stuttering = loss of time.

I think this is the same type of issue that GT5 suffered from when there was that timing bug with more than 12 people in a room.

That makes sense.  That's why I'm slower than you.    ;D
Title: Re: Assetto Corsa
Post by: Wiz on February 24, 2013, 07:09:53 PM
I'm about 2s off that pace. 

Sounds like you need some banana power.  ;D

AC: <snip>  Just feels really good.

I agree.  The more I play the more I like.  Still wish there was a little more "feedback" going over bumps and kerbs, but I just read that this was done by design and the final release will have a setting to weaken/strenghen some FFB effects.

rFactor2: this just clicks for me. 

Me too.  It's probably the main game I'll be playing for the forseeable future.  There are several events that people are planning elsewhere.  One of them will be starting this Saturday in the afternoon time frame (eastern).  The others are a few weeks away but one will be Monday nights and the other either Friday or Saturday nights.


NetKar pro: just did a few laps in this but wow.  It was really good. 

Haven't even tried it yet.  Bought it just for AC demo.  Will try it soon.  There's a bunch of tracks for it available here - http://www.drivingitalia.net/forum/index.php?app=downloads&showcat=19 (http://www.drivingitalia.net/forum/index.php?app=downloads&showcat=19)


Title: Re: Assetto Corsa
Post by: Wiz on February 26, 2013, 08:44:11 AM
I don't know who this guy is, but I HATE him.  :laugh :laugh

(http://i.imgur.com/6mQkN2T.jpg)
Title: Re: Assetto Corsa
Post by: TheHotstepper on February 26, 2013, 09:05:30 AM
LAN party!
Title: Re: Assetto Corsa
Post by: ChromeTuna on February 26, 2013, 05:43:01 PM
Ran across this thread on a Miata site...

http://forum.miata.net/vb/showthread.php?t=490687 (http://forum.miata.net/vb/showthread.php?t=490687)
Title: Re: Assetto Corsa
Post by: Wiz on February 26, 2013, 06:37:38 PM
Ran across this thread on a Miata site...

http://forum.miata.net/vb/showthread.php?t=490687 (http://forum.miata.net/vb/showthread.php?t=490687)

Good idea on their part.  I've been following his Miata model over on a thread at GTP.  Looks like they're doing a really nice job.

Thanks for the link, Chrome.  :)
Title: Re: Assetto Corsa
Post by: Wiz on March 25, 2013, 07:31:43 AM
Some renders for an upcoming SuperGT mod pack....

(http://i.imgur.com/HSoN4QJ.jpg)

(http://i.imgur.com/CVpwg8p.jpg)
Title: Re: Assetto Corsa
Post by: Lonestar on March 27, 2013, 09:59:01 PM
The new gran turismo. Ill be shocked if it comes out this year. The sim racing community is not where the money is. I cant wait till it does but im done listening to these game developers.
Title: Re: Assetto Corsa
Post by: Wiz on April 18, 2013, 06:35:44 AM
Ferrari F500 preview....

http://www.virtualr.net/assetto-corsa-first-ferrari-f500-previews (http://www.virtualr.net/assetto-corsa-first-ferrari-f500-previews)
Title: Re: Assetto Corsa
Post by: Wiz on May 22, 2013, 05:40:04 AM
(http://i.imgur.com/Js3Hibw.jpg)
Title: Re: Assetto Corsa
Post by: Rek on May 22, 2013, 07:51:57 AM
That's beautiful.
Title: Re: Assetto Corsa
Post by: Wiz on May 22, 2013, 05:28:39 PM
More...

(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/923348_653118934714428_797317543_n.jpg)

(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-frc1/580308_653117578047897_2017762805_n.jpg)

(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn1/936702_653117991381189_1568994559_n.jpg)
Title: Re: Assetto Corsa
Post by: Rek on May 22, 2013, 06:43:27 PM
man them is nice screen shots. Not GT6 nice but nice non the less.
Title: Re: Assetto Corsa
Post by: Wiz on July 10, 2013, 02:23:33 PM
Assetto Corsa - Dev2 (http://www.youtube.com/watch?v=uqTaKGfeBE0#ws)
Title: Re: Assetto Corsa
Post by: GrumpyTuna on July 11, 2013, 10:36:36 PM



  Would really love to see the game make it to the next gen consoles!
Title: Re: Assetto Corsa
Post by: Wiz on July 12, 2013, 05:23:10 PM
Would really love to see the game make it to the next gen consoles!

It'd be nice, but I don't see it happening unfortunately.
Title: Re: Assetto Corsa
Post by: Wiz on July 12, 2013, 05:23:53 PM
Now here's the road going version on a laser scanned Imola...

Assetto Corsa -Dev03 (http://www.youtube.com/watch?v=z-L2KuoeyWQ#ws)
Title: Re: Assetto Corsa
Post by: Wiz on July 30, 2013, 06:44:50 AM
"Laserscanning the Classic Course (Malmedy)"

(http://i.imgur.com/esqBhVp.jpg)
Title: Re: Assetto Corsa
Post by: Wiz on August 23, 2013, 12:52:51 PM
Assetto Corsa - Dev07 (http://www.youtube.com/watch?v=U-NbmcWeSe0#)
Title: Re: Assetto Corsa
Post by: GoesTuna11 on September 04, 2013, 08:57:04 PM
Apparently preorder is going to be in September.  If you preorder you get the first DLC for free which includes Spa and cars.  Game is supposed to be released in 2013.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on September 25, 2013, 10:29:28 AM
Preorder delayed: http://www.virtualr.net/assetto-corsa-pre-order-delayed (http://www.virtualr.net/assetto-corsa-pre-order-delayed)
Still supposed to be released this year.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on November 05, 2013, 01:39:29 PM
AC site is down. http://www.assettocorsa.net/en/ (http://www.assettocorsa.net/en/)
Preorder imminent?
Title: Re: Assetto Corsa
Post by: Wiz on November 06, 2013, 09:37:12 AM
Quote from Devs...


Quote
Dear followers, finally the AC release is very close.

The Assetto Corsa's official site, www.assettocorsa.net (http://www.assettocorsa.net) is under maintenance: when it will come back online, all the information about the game, its contents and features, the hardware requirements and much more, will be finally available.

More importantly, the release of Assetto Corsa is imminent. Because of some issues (you can read about that here:

https://www.facebook.com/Assetto.Corsa/posts/726358147390506 (https://www.facebook.com/Assetto.Corsa/posts/726358147390506)), we have had to change some assets of our strategy, finding the solution that will make you happy and will let the development team complete its job as soon as possible, and at its best.

Assetto Corsa will be available on Steam Early Access very, very soon. The game will cost 34,99 Eur (allowing to save 22% of the retail price!) and will give you access to the beta version, including its updates, plus the final version.

The latest news is that we have decided to include the Spa-Francorchamps track and three additional GT cars (Mercedes-Benz SLS AMG, Mercedes-Benz SLS GT3 and Lotus Evora GTC) in the main build of the game, to offer to you the best selection of cars and tracks that we are able to deliver, without any additional cost. We hope you appreciate it. Thanks to this addition, Assetto Corsa will include in total 35 cars, 16 vehicle classes, 11 circuits and 3 additional scenarios. Other extra contents will be added in 2014, in order to guarantee a long-life to this simulation.

The first build of Assetto Corsa includes the main structure of the game and 8 classes of cars for a total number of 11 vehicles, with the aim to guarantee just from the beginning the chance to enjoy the dynamic model of the game racing with different kind of vehicles.

As part of the early access program, an update with new cars, tracks and features will be available every two weeks, adding new contents and improving the existing ones. All the vehicles and tracks will be released in a level of completion close to the final one, with the aim to deliver, starting by the first version, an enjoyable and satisfying simulation, featuring cars and tracks reproduced at their best, with the exception of unknown minor bugs that will be fixed and polished in time for Assetto Corsa 1.0.

During the whole process, the AI, Multiplayer and damage model features will be progressively added in the scheduled time, in order to close in short time the final release, that will include the career mode and other exclusive contents.

Gentlemen, start your modems!
Title: Re: Assetto Corsa
Post by: GoesTuna11 on November 06, 2013, 10:25:01 AM
Quote from Devs...


Quote
Dear followers, finally the AC release is very close.

The Assetto Corsa's official site, www.assettocorsa.net (http://www.assettocorsa.net) is under maintenance: when it will come back online, all the information about the game, its contents and features, the hardware requirements and much more, will be finally available.

More importantly, the release of Assetto Corsa is imminent. Because of some issues (you can read about that here:

https://www.facebook.com/Assetto.Corsa/posts/726358147390506 (https://www.facebook.com/Assetto.Corsa/posts/726358147390506)), we have had to change some assets of our strategy, finding the solution that will make you happy and will let the development team complete its job as soon as possible, and at its best.

Assetto Corsa will be available on Steam Early Access very, very soon. The game will cost 34,99 Eur (allowing to save 22% of the retail price!) and will give you access to the beta version, including its updates, plus the final version.

The latest news is that we have decided to include the Spa-Francorchamps track and three additional GT cars (Mercedes-Benz SLS AMG, Mercedes-Benz SLS GT3 and Lotus Evora GTC) in the main build of the game, to offer to you the best selection of cars and tracks that we are able to deliver, without any additional cost. We hope you appreciate it. Thanks to this addition, Assetto Corsa will include in total 35 cars, 16 vehicle classes, 11 circuits and 3 additional scenarios. Other extra contents will be added in 2014, in order to guarantee a long-life to this simulation.

The first build of Assetto Corsa includes the main structure of the game and 8 classes of cars for a total number of 11 vehicles, with the aim to guarantee just from the beginning the chance to enjoy the dynamic model of the game racing with different kind of vehicles.

As part of the early access program, an update with new cars, tracks and features will be available every two weeks, adding new contents and improving the existing ones. All the vehicles and tracks will be released in a level of completion close to the final one, with the aim to deliver, starting by the first version, an enjoyable and satisfying simulation, featuring cars and tracks reproduced at their best, with the exception of unknown minor bugs that will be fixed and polished in time for Assetto Corsa 1.0.

During the whole process, the AI, Multiplayer and damage model features will be progressively added in the scheduled time, in order to close in short time the final release, that will include the career mode and other exclusive contents.

Gentlemen, start your modems!

Welcome to the new wonderful world of sim development.  Allow people to pay for a partly-finished game and slowly develop it.  Even PD is getting in on the act (although they may be the pioneers with prologues and GT5).  Part of me is disappointed that it sounds like it is not really close to finished (even the full 1.0 version will be missing important features).  Part of me is excited that we'll finally get to play it. 
Title: Re: Assetto Corsa
Post by: GoesTuna11 on November 08, 2013, 10:12:47 AM
It's out!
Title: Re: Assetto Corsa
Post by: Wiz on November 08, 2013, 11:55:04 AM
:fucking finally!

If I only had time to play it.  :bummer
Title: Re: Assetto Corsa
Post by: GoesTuna11 on November 08, 2013, 04:08:51 PM
FUCKING finally!

If I only had time to play it.  (http://i.imgur.com/D46FG.gif)

My workstation is my cockpit.  Kind of dangerous.

My initial impression is that at this point it is basically another techdemo with a few more tracks and cars.  There are some challenges that I haven't checked out yet but no AI or multiplayer.  It has native rift support but it is currently broken (some things aren't rendered for the right eye).  The cars and tracks that I've tried are pretty good.  The x-bow is a lot of fun.  The 458 italia was a little dissapointing.
Title: Re: Assetto Corsa
Post by: Wiz on November 09, 2013, 12:32:47 PM
There are some challenges that I haven't checked out yet

Hey Doc have you had a chance to check these out yet?

If so, can you give me a short description of what they are?   I'm mainly curious if they're time trials and if so, are there leaderboards?

Thanks.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on November 09, 2013, 05:41:12 PM
There are some challenges that I haven't checked out yet

Hey Doc have you had a chance to check these out yet?

If so, can you give me a short description of what they are?   I'm mainly curious if they're time trials and if so, are there leaderboards?

Thanks.

There are two types of event, time attack and something else.  I think that I tried time attack last night.  Basically just hotlapping but no leaderboards yet.  I take a look at it again tonight.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on November 11, 2013, 02:51:02 AM
I wrote something more yesterday but for some reason it didn't go up. 

You can choose either practice or challenges.  Challenges is further broken down into hotlap, special events and time attack.  In time attack you have a certain amount of time to start with.  Each time you hit a checkpoint you gain points and a little more time.  You lose points by crashing.  Kind of gimicky.  Special events look like they are divided into test drive and time attack but the time attack isn't the same as the time attack that I mentioned above.  Basically special events, hotlaps, and practice are all just hotlapping.  Depending on which one you choose, you may start in the pits or a couple of corners before the start line.  IF you choose hotlaping you get a ghost car but otherwise they are basically the same.

GTPlanet now has a dedicated AC section.  Someone started a hot lap thread there.  A lot of talk on the different forums including iRacing.  A lot of positive and negative talk.  People are calling it everything from obviously simcade to the best sim ever.  Really to me, iRacing on NTMv5, rF2, GSC 2013, AC and even LFS feel close enough to the real thing to be believable.  I couldn't tell you which one was more realistic though there are many people who are certain that they can. 
Title: Re: Assetto Corsa
Post by: GoesTuna11 on November 19, 2013, 11:54:14 AM
Apparently Steam has reduced the price to $19.99usd.  If you have a PC that can play this, go buy it now.





















Why are you still reading this?  Go buy the game.  Seriously.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on November 22, 2013, 12:52:36 PM
New update as detailed below.  The drift track is kind of cool.  Maybe I'll have to learn to drift.  But the P4/5 Competizione at Mugello is absolutely :fucking awesome.  Having a laser scanned Mugello is :fucking awesome.

V0.2 Live

New content

The new version includes; new features, new drift mode, three new cars and two new tracks! Furthermore this free update also features several improvements. A new enhanced force feedback mode, new environments for showroom mode and several predefined profiles for gamepad and steering wheels. Also included are German and Spanish localisations.

New Tracks

Mugello Circuit. The awesome Italian circuit has been meticulously reproduced using laser scanning technology, allowing race fans to feel every bump, kerb and detail with the maximum fidelity.
Assetto Dorifto. This fictional environment has been designed to appeal not just to drift fans, but to all car-control fans: Featuring multiple layouts allowing you to showcase your sideways skills.
New Cars

Lotus 2 Eleven
P4/5 Competizione – Scuderia Cameron-Glickenaus
Pagani Zonda R
New Features

New car liveries
New showroom – Industrial
New showroom selection
New controller profiles
New car mode selection: Default, Step1
Game Modes

Drift. With racing game fans raving about Assetto Corsa’s authenticity, drift mode takes advantage of the flexible ultra realistic physics model, to seamlessly recreate the experience of drifting. No physics tweaks, no strange tyre calculations, just pure driving joy.
Enter Drift mode! Gain points by drifting to the extreme! Drift at outrageous angles, create smoke and receive bonus points for style and combos. Get enough points before the countdown ends and level up!

It’s addictive, thrilling and fun and it’s all made possible by Assetto Corsa advanced physics engine. Just think of the replays!

Six new special events, featuring new content are included in this first update, we look forward to providing more compelling cars, tracks and features over the following weeks.
Title: Re: Assetto Corsa
Post by: Wiz on November 22, 2013, 06:26:30 PM
Finally bought it! :)

Now I just need to find some time to play it.  :bummer
Title: Re: Assetto Corsa
Post by: GoesTuna11 on November 22, 2013, 06:38:33 PM
Finally bought it! :)

Now I just need to find some time to play it.  (http://i.imgur.com/D46FG.gif)

Did you get the $19.99 deal?  I thought that I read somewhere that it didn't work unless you were in the Ukraine or something stupid like that.

This new patch is really good.  Performance is better.  Graphics are better.  Mugello is awesome.  Imola is very good.  Unfortunately, the version of Silverstone isn't the GP track only the version that you could unlock in GT academy.

The new patch has added canned ffb effects on by default.  You can turn those off in the options.
Title: Re: Assetto Corsa
Post by: Wiz on November 23, 2013, 07:19:15 AM
Did you get the $19.99 deal? 

No.  Paid $40

Are you happy with the way the game feels with your CSR?
Title: Re: Assetto Corsa
Post by: GoesTuna11 on November 23, 2013, 11:17:51 AM
Did you get the $19.99 deal? 

No.  Paid $40

Are you happy with the way the game feels with your CSR?

The game feels great to me.  Even without the canned ffb in the new build, I can still feel the curbs and stuff.  What do you think?  The ffb in the first build was so polarizing that I wonder if there was something wrong with some people's setups.
Title: Re: Assetto Corsa
Post by: Wiz on November 24, 2013, 10:30:06 AM
Finally found some time to play.

So far I'm liking it a lot.  I don't know if it's the greatest sim of all time like some are already saying, but it's got tons of potential and I really like the way my wheel feels in my hands.  I don't mind the canned FFB effects, in fact I quite enjoy them.  I prefer the wheel to be "alive" or "active" in my hands.  FFB feels really good to me.

Graphics are pretty good.  Single screen here and with most things turned up fairly high I'm still getting around 90 fps with my GTX 660.

I really like how each car feels unique.

Physics seem good.  Countersteering feels "right".   Smashing the gas coming out of a corner and getting the rear end loose feels really, really awesome.  First time I did that put a huge smile on my face.

You're absolutely right in regards to the P4/5 at Mugello.  Absolute blast of a combo!

I think by the time this game reaches v1.0, it's going to be a force to be reckoned with.


In other news, last night was the first time I turned on my wheel in probably 2+ months and holy shit am I rusty.  I'm so far behind the guys on that GTP leaderboard it's not even funny.  :bummer

I did manage a best of 1:50.188 @ Mugello with the P4/5.

My life will be settling down here pretty soon and I'm really looking forward to putting some serious time in with this game.

Title: Re: Assetto Corsa
Post by: GoesTuna11 on November 24, 2013, 11:43:19 AM
Try without the canned effects to see what you think. 

Your rusty is faster than me.  I had a 1:53.xx running the P4/5 at Mugello on super softs (default) but later got a 1:53.9xx running on hard or super hard.

It really amazes me how many people have such strong opinions about how this and other sims are.  Even people who apparently have real race car experience have wildly different opinions.  Some think that it is way too easy.  While the grip does seam a bit more than iRacing or rF2, I'm not any faster compared to others.  What I think we need is some sort of sim test suite. Put each sim through a series of objective tests and measure the results and see what comes closest and under what conditions.

It is amazing how popular this sim is overall.  Each day there are several new pages in the AC thread on the iRacing forum.  Compared to rF2 this game is missing so many important features and will be even when 1.0 releases.  But rF2 has a crap user interface, not so hot graphics, and really poor graphic performance even with the not so good graphics.

The real test for this game will be the the netcode  and the AI along with the single player mode.  If either of these are good, I see myself playing this game a lot.
Title: Re: Assetto Corsa
Post by: Wiz on November 24, 2013, 09:02:36 PM
Neat comparison video I just found.  I've never seen one like this before....

Assetto Corsa: Lotus 2 Eleven at Silverstone International VS. Real (http://www.youtube.com/watch?v=9jQouH8oCGo#ws)
Title: Re: Assetto Corsa
Post by: GoesTuna11 on November 25, 2013, 12:41:29 AM
I saw that.  Pretty cool.  Not sure how he drives with two steering wheels.  :-\  ^-^  :laugh
Title: Re: Assetto Corsa
Post by: GoesTuna11 on December 05, 2013, 11:13:53 AM
Anyone know what this car is:
(https://scontent-b-ord.xx.fbcdn.net/hphotos-ash4/1454990_775313652494955_284941262_n.jpg)

Apparently we are getting that car along with the MP4 and Silverstone GP this friday.  If my GT copy doesn't arrive tomorrow, I'm going to have a lot of fun with this.
Title: Re: Assetto Corsa
Post by: Wiz on December 05, 2013, 12:56:49 PM
Lotus Exige Roadster
Title: Re: Assetto Corsa
Post by: GoesTuna11 on December 19, 2013, 01:04:01 PM
25% off on Steam winter sale for the next 46 hours. http://store.steampowered.com/app/244210/ (http://store.steampowered.com/app/244210/)
Title: Re: Assetto Corsa
Post by: GoesTuna11 on December 20, 2013, 11:27:24 AM
Today's patch:

Changelog

- New Special Events Mode with medals and achievements implemented – Shared memory struct updated
- Drag Race mode implemented
- Camera on board :: resets far plane
- Replay :: fixed leaderboard app in replay mode
- Fixed triple screen change gear animations going too fast
- Improved all change gear animations
- Screen capture (F8) allows to select screenshot between PNG,JPG,BMP – Time Attack checkpoints hidden in replays
- Mouse steering implemented
- Fixed Triple Screen in Track cameras (F3)
- Fixed large replay loading
- Camera Random (F2) improvements
- Fixed Tyre Tester app in replay mode

Cars

- Ferrari F40
- Ferrari 599XX EVO
- BMW Z4 GT3
- BMW M3 E30 TOURING

Tracks

- Autodromo di Monza
- Drag Strip
Title: Re: Assetto Corsa
Post by: GoesTuna11 on December 21, 2013, 01:38:31 AM
Apparently, there is going to be a big announcement on Dec 24.
Title: Re: Assetto Corsa
Post by: Wiz on December 21, 2013, 09:55:53 AM
Apparently, there is going to be a big announcement on Dec 24.

My guess....  Green Hell
Title: Re: Assetto Corsa
Post by: GoesTuna11 on December 21, 2013, 10:21:15 AM
Apparently, there is going to be a big announcement on Dec 24.

My guess....  Green Hell

That would be cool although I heard that negotiating rights to the track is almost impossible with it's current state of ownership.  I've heard thoughts that it could be multiplayer or an F1 deal with Ferrari.  The Ferrari deal was from a more reliable source.
Title: Re: Assetto Corsa
Post by: Wiz on December 21, 2013, 11:15:02 AM
That would be cool although I heard that negotiating rights to the track is almost impossible with it's current state of ownership.

Yeah I forgot about that.  I've read that as well.   Though I wonder if they could/would release it in a similar fashion to what pCARS is doing right now.  Call it EifelHell or something.  It would sell a lot of copies of the game, that's for sure.

I've heard thoughts that it could be multiplayer or an F1 deal with Ferrari.  The Ferrari deal was from a more reliable source.

Multiplayer would be nice.  That would probably get me to turn the game on again.  Haven't played since GT6 came out.

Ferrari F1.... meh.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on December 21, 2013, 11:28:55 AM
That would be cool although I heard that negotiating rights to the track is almost impossible with it's current state of ownership.

Yeah I forgot about that.  I've read that as well.   Though I wonder if they could/would release it in a similar fashion to what pCARS is doing right now.  Call it EifelHell or something.  It would sell a lot of copies of the game, that's for sure.



Ferrari Challenge sold their game with Montreal being called Redwood Park so that is possible.  I don't understand the legalities of all that.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on December 23, 2013, 11:00:36 AM
Apparently the big announcement is tomorrow at 6:00am PST.

The challenges in the current build now have gold, silver and bronze levels.  They are pretty tough.  I could only get bronze on the 599xx at Monza.
Title: Re: Assetto Corsa
Post by: Wiz on December 24, 2013, 09:45:14 AM
What a shitty announcement....

It's just a LASER SCANNED FUCKING GREEN HELL!!!
Title: Re: Assetto Corsa
Post by: GoesTuna11 on December 24, 2013, 10:53:34 AM
What a shitty announcement....

It's just a LASER SCANNED FUCKING GREEN HELL!!!

Laser scanned green hell is great.  A hyped announcement for next September is a little disappointing.  Offering to let us pay for it now is a little concerning.  Combine that with the early release of the game and offering it on the steam sale, I hope they aren't having money difficulties.

After Charlie's event ended last night, I broke out AC and tried the Z4 GT3 at Imola special event.  Driving with the triple screens in AC sure brought a smile to my face.  It was pretty intense trying to get the bronze medal time.  I ended the night still over .1s away.
Title: Re: Assetto Corsa
Post by: Wiz on December 24, 2013, 06:28:28 PM
I find this game difficult to be fast at.

I find this game awesome.

I can't wait for more content.

Z4 GT3 at Imola is fun as hell.
Title: Re: Assetto Corsa
Post by: Wiz on December 24, 2013, 06:35:20 PM
I find this game difficult to be fast at.

I find the difficulty of getting medals to vary by a wide margin.

At Imola, I can't even get bronze.
At Magione, I got gold on lap 2.

 :-\
Title: Re: Assetto Corsa
Post by: GoesTuna11 on December 24, 2013, 07:44:06 PM
I find this game difficult to be fast at.

I find the difficulty of getting medals to vary by a wide margin.

At Imola, I can't even get bronze.
At Magione, I got gold on lap 2.

 :-\

Someone has a site somewhere where you can post times.  I'll have to try and find the link.  anyway apparently the times for the GT3 at Imola range from 43s to 58s so I don't feel as bad with my 48.1
Title: Re: Assetto Corsa
Post by: Wiz on December 24, 2013, 08:06:53 PM

Someone has a site somewhere where you can post times. 

This one?  http://rank.gtr-masters.hu/rankpage/acbeta (http://rank.gtr-masters.hu/rankpage/acbeta)
Title: Re: Assetto Corsa
Post by: Wiz on December 24, 2013, 10:38:26 PM
The more I play it, the more I like it.

The BMW M3 E39 Group A @ Silverstone event is insanely fun.

The 599XX EVO is a fucking monster, but fun as well.

I think I said this before, but the way each car feels very unique is what will keep me coming back.

And we're still at v0.4.   I think once v1.0 hits this game will be bloody brilliant.
Title: Re: Assetto Corsa
Post by: Rek on December 24, 2013, 11:44:27 PM
What a shitty announcement....

It's just a LASER SCANNED FUCKING GREEN HELL!!!
(http://i.imgur.com/LmjyBgx.gif)
Title: Re: Assetto Corsa
Post by: Wiz on December 24, 2013, 11:54:33 PM
http://www.youtube.com/watch?v=C1uHVSnbVhs#ws (http://www.youtube.com/watch?v=C1uHVSnbVhs#ws)



I don't know why the embed isn't working. :-\

It's me driving the BMW M3 E39 Group A @ Silverstone.  Watch it!  :)
Title: Re: Assetto Corsa
Post by: Feldynn on December 25, 2013, 12:20:39 AM
Did your pit crew run out of windex or something?  Good grief that windshield was smeary, it's a wonder you could see the corners coming up when the sun shone on it :lolz
Title: Re: Assetto Corsa
Post by: GoesTuna11 on December 25, 2013, 12:05:19 PM
Finally got bronze with the Z4 GT3 at Imola. I'm still trying to get bronze with the E39 at silverstone but I'm using the stick shift and heel-toe shifting so that is my excuse.

Some sort of gift for the community is supposed to be coming Dec 31.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on December 25, 2013, 01:30:33 PM

Someone has a site somewhere where you can post times. 

This one?  http://rank.gtr-masters.hu/rankpage/acbeta (http://rank.gtr-masters.hu/rankpage/acbeta)

I think that this was the one that I was thinking of: http://www.radiators-champ.com (http://www.radiators-champ.com)
They also have a live timing app to collect your times.  Looks like my time is pretty well what it would be for any game: 30th percentile.  Above average but not fast.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on December 27, 2013, 03:41:04 PM
Magione was super easy.  I golded that on my first lap even with going off once.  I'm not sure what to think about drag racing against AI.  Bronze, Silver, Gold is measured by number of wins but if you can win once, winning any number is easy.  There also seems to be a bug with measuring reaction time.  I'm getting times over 1000ms.  I know I'm getting old but I'm pretty sure that it doesn't take me over a second to drop the clutch.
Title: Re: Assetto Corsa
Post by: Wiz on December 27, 2013, 05:30:50 PM
Finally got silver at Silverstone.

Besides the one @ Magione, these challenges are hard as fuck.  But I'm enjoying them tremendously!
Title: Re: Assetto Corsa
Post by: Wiz on December 27, 2013, 06:45:33 PM
Got silver @ old Monza in the Lotus 49 with the setup attached to this post.

Edit:  copy the setup file into your   My Documents-Assetto Corsa-Setups folder.   Add them to whatever car/track combo folder you're using it for.
Title: Re: Assetto Corsa
Post by: Wiz on December 27, 2013, 06:46:11 PM
Doc,

does the game recognize the directional stick on your wheel?
Title: Re: Assetto Corsa
Post by: Wiz on December 27, 2013, 08:25:21 PM
Finally got bronze with the Z4 GT3 at Imola.

Didn't see this before.  Nice job!

I'm still stuck in the 49's.  :bummer
Title: Re: Assetto Corsa
Post by: GoesTuna11 on December 28, 2013, 01:43:30 AM
Doc,

does the game recognize the directional stick on your wheel?

It doesn't look like the game recognizes my direction stick.

Thanks for the setup.  I managed to get silver at Monza.
Title: Re: Assetto Corsa
Post by: Wiz on December 28, 2013, 06:13:20 PM
One of my favorite things to do in Race 07 was run cars around this...

http://www.youtube.com/watch?v=ZYXoC_rd95Q#ws (http://www.youtube.com/watch?v=ZYXoC_rd95Q#ws)



I was super happy to find out it's been ported to AC!

Get it here! - http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=6075 (http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=6075)
Title: Re: Assetto Corsa
Post by: GoesTuna11 on December 29, 2013, 12:08:09 PM
I was just perusing the AC forums for the first time in a long time and came across this comment from Niels Heusinkveld:

"The reason AC is a good sim is largely because Aris knows the 'grip vs slip angle curves' on the internet are mostly hoopla. ;)"

Niels seems to be well respected on the iRacing forum.  He makes his own very high end pedal systems and is one of the physics guys for Game Stock Car.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on December 30, 2013, 06:16:48 PM
La Ferrari is going to be included with the 1.0 release.
Title: Re: Assetto Corsa
Post by: Wiz on December 30, 2013, 08:58:00 PM
I guess I can't complain about a free car. A free car that's not available in any other game (at least not that I know of).

That said, meh.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on December 30, 2013, 10:42:38 PM
I guess I can't complain about a free car. A free car that's not available in any other game (at least not that I know of).

That said, meh.

I thought that I heard that it was going to be in Forza5 but that might have been a rumour or wishful thinking.

I'm not really a car guy but more of a driving experience guy.  I'd rather see something we don't have yet like an LMP car or modern F1/F2.  But I'm not going to complain about the La Ferrari and I'm sure it will sell more copies of AC.
Title: Re: Assetto Corsa
Post by: Wiz on January 05, 2014, 12:31:36 PM
Looks like someone figured out how to access telemetry using software I've never heard of before.  Not Motec, but looks fairly similar.

Thread is here - http://www.assettocorsa.net/forum/index.php?threads/data-analysis-with-aim-analysis.2254/ (http://www.assettocorsa.net/forum/index.php?threads/data-analysis-with-aim-analysis.2254/)

Software here - http://www.aimsports.com/products/race-studio/downloads.html (http://www.aimsports.com/products/race-studio/downloads.html)

I'm going to hopefully try this out today.  I'll let you know how it is.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on January 05, 2014, 07:17:23 PM
Looks like someone figured out how to access telemetry using software I've never heard of before.  Not Motec, but looks fairly similar.

Thread is here - http://www.assettocorsa.net/forum/index.php?threads/data-analysis-with-aim-analysis.2254/ (http://www.assettocorsa.net/forum/index.php?threads/data-analysis-with-aim-analysis.2254/)

Software here - http://www.aimsports.com/products/race-studio/downloads.html (http://www.aimsports.com/products/race-studio/downloads.html)

I'm going to hopefully try this out today.  I'll let you know how it is.

I saw this a few days ago while searching how to import telemetry into Motec but I haven't downloaded it yet though.  Let me know how it is.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on January 16, 2014, 04:09:50 PM
AI confirmed for tomorrow's release.  No mention of new tracks.
Quote
As you've probably have guessed by now, tomorrow update of Assetto Corsa will include the first taste of AI. In order to contain the hype and lower expectations, let's focus on the word "taste".

For this first AI update, we won't give you the complete grid AI enabled. There will only be some special events quick races, with some cars on some tracks that will give you a taste as I said of Ai races.
I know that everybody wants the full monty, but I'm also sure that you understand that we need to test the performance of the AI on various systems, check for bugs, improve it and so on. It is far easier for us to do so on some specific scenarios, than having to control the whole Assetto Corsa grid at once.

We're pretty satisfied with how AI is coming along, but we also want to make it better and that's exactly what we're going to do once the update is out. We will collect your impressions and reports and work our asses for the next update to make them even better and offer you as soon as possible the whole AI functionality. I'm pretty confident you're going to like what you will experience tomorrow and I'm sure you will be hungry for more. Tiny bit of patience and we will deliver, you know already that we are listening and working constantly on this.

As a side note, of course you're going to get a couple of new cars and some new upgrades too, plus a complete rework of our tyre model (yikes!)... it's subtle, nothing too drastic, but we think you'll like it even more.

Ok back to work to put the final touches on tomorrows update, thanks for listening
Title: Re: Assetto Corsa
Post by: GoesTuna11 on January 18, 2014, 02:07:32 PM
On the AI.  Overall I'm a little disappointed.  I kind of figured that things would be a little further along at this point.  The AI has good pace which is nice and once things settle down and you are chasing one of the cars, it feels like a real race.  But the AI does the GT drop back thing when they get passed.  If they catch up from you from behind, it isn't uncommon for them to bump you and send you off the track.  Seams like most contact with the AI will send you off the track.  Contact sounds are horrendous and contact physics are bad.  Still lots of work to do.

I got that AIM program working.  AC dumps a telemetry file in an assetto corsa aim directory after you exit a session.  Aim has a specific menu item to import NetKar files. Eazy peazy lemon squeezy.  AC always uses the same filename for the telemetry dump so you have to import the data into Aim before you start another session or the telemetry will be written over.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on January 18, 2014, 02:44:41 PM
The other big question with AI is how performance would be affected.  Even with a bunch of AI cars framerates are still really good.  Probably drops 20-30fps.  I still get a lot more than rF2 with one car.  However, AC transitions to lower level of detail models probably quicker than it should and it is very obvious.  I find the adaptive tessellation that GT does to be pretty obvious but it is much smoother than the model swaps that AC does.
Title: Re: Assetto Corsa
Post by: Wiz on January 27, 2014, 08:17:11 PM
I knew one of these damn games I played, someone, somewhere, would have this livery made already. :)

Turner Z4 @ Imola (http://www.youtube.com/watch?v=_IFb0ts7fHQ#ws)
Title: Re: Assetto Corsa
Post by: Wiz on February 01, 2014, 06:18:40 PM
Early Access Update 0.6
31 JANUARY - 4THWORLD
- All cars AI enabled
- All tracks AI enabled
- Improvements on track AI lines
- UI quickraces enabled
- Added theme module management interface (see Options/General)
- Fixed position indicator changing in proximity to the finish line
- First lap time in races starts when the starting lights are off
- On screen time difference : (On/Off switch)
- mesh collider system and terrain collision boxes
- Reworked collision stiffness
- Penalty system On/Off switch
- Hide steer option
- Smoke rendering in mirrors improved (also On/Off switch)
- Look back buttons implemented
- fixed some gui issues in endrace mode
- Winning an achievement in special events unlocks the lower achievements
- Fixed ambience sound volume
- Improved positional audio for opponents when driving in cockpit or F1 cameras
- Fixed opponents overall engine volume
- Fixed distance scale volume for opponents engines and related extra sounds (skids, backfires etc...)
- Fixed backfires exterior volume
- Maximum exterior engine volume is 1.0 to prevent sample clipping and/or distorsion
- Lotus Evora GTE physics bug fixes and updates
- KTM X-Bow R aero modifications and setup fixes
Title: Re: Assetto Corsa
Post by: GoesTuna11 on February 01, 2014, 06:45:04 PM
I'm looking forward to trying out the AI again.  Hopefully it is a lot better.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on February 02, 2014, 03:14:23 AM
AI is much better overall.  they look drunk sometimes weaving around but they are less likely to crash into you.  They are also pretty aggressive and make some pretty good passes.  As long as you take the first few corners easy, they are now fairly fun to race.  Better than GT anyway.

I did a quick test looking at Silverstone in the Formula Abarth in AC and the Formula Renault 3.5 in rF2.  15 car grid sunny weather 29C.  rF2 at mostly medium settings, AC at relatively high settings.  At the start fps dipped into the 30s in rF2 while the lowest it got in AC was 58.  For the first lap or so while the cars were close, I was getting low 40s in rF2 and 60s in AC.  Once the cars got some space I was getting low 50s in rF2 and 80s in AC.  The numbers for rF2 were probably the bare minimum that I'd accept, however, at those graphical settings, the game looked like ass.  AC at the settings raced looked really good.  rF2 still has a lot of work to do.
Title: Re: Assetto Corsa
Post by: Wiz on February 13, 2014, 07:55:14 AM
Coming tomorrow...

(http://i.imgur.com/QY8O6Kr.jpg)




And the rumor is Multiplayer will be ready sometime in March.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on February 13, 2014, 05:07:18 PM
I'm going to have to figure out a way to get a wheel set up in my office.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on February 14, 2014, 12:22:45 PM
(http://i872.photobucket.com/albums/ab286/Goes_To_11/Showroom_mclaren_mp412c_gt3_14-2-2014-10-15-28_zps573e46ee.png)
Title: Re: Assetto Corsa
Post by: GoesTuna11 on March 01, 2014, 12:46:43 AM
Build 0.7 released today.  The Lotus Exos 125 is a formula 1 like car that normal people can buy. http://www.lotuscars.com/gb/racing/type-125 (http://www.lotuscars.com/gb/racing/type-125)

0.7
- New car Lotus Exos 125
- New upgrade Lotus Exos 125 S1
- New track Nurburgring GP
- Less noisy bodywork sound for GT cars
- Fixed hotlap penalties always on
- Friends Leaderboard :: filters lap for hotlap mode
- Some performance improvements
- Replay size reduced by 25%
- Gui now restoring hidden apps on exit
- Fixed Gui issues on apps
- Fixed smoke issues on replay
- Tuned low-level settings for smoke
- Fixed time attack start
- Some texture update for Autodromo di Monza
- Anticipated pit limiter when entering pitlane for Silverstone and Silverstone International race circuits
- "New" badge in UI cars thumbnails
- New "special tags" filtering. When you select a player car, the AI opponents selection is now suggesting similar cars. You can of course dismiss the special tag and choose more
- New "add visible" and "clear grid" buttons in custom opponents panel UI
- Launcher theme optimizations.
- Personal best lap is now recorded if penalties are off - steam achievements and online leaderboard times are not.
Title: Re: Assetto Corsa
Post by: Wiz on March 07, 2014, 11:12:05 AM
(http://i.imgur.com/lsXwNxt.jpg)
Title: Re: Assetto Corsa
Post by: GoesTuna11 on March 07, 2014, 05:02:55 PM
(http://i.imgur.com/lsXwNxt.jpg)

I used to love Corvettes when I was a kid.  Since then I've slowly begun to like them less and less.  80s, 90s, 00s, meh.  But these 2014 Stingrays are gorgeous.  If I had the money, I'd seriously consider buying one.
Title: Re: Assetto Corsa
Post by: Wiz on March 08, 2014, 12:27:09 AM
If anyone has been thinking about buying this, now is the time to do it.  It's on sale right now until the 10th of March.  33% off.  $26.65

I highly recommend it!
Title: Re: Assetto Corsa
Post by: PeyePete on March 08, 2014, 01:07:27 PM
Just bought it, it is awesome.
The handling feels great, but I need to do some adjustments to get rid of a bit of wheel shake at high speed.

The sound is unbelievable, the exhaust is so real, especially when lifting off the gas, and when using a headset, you can even hear the tire squeal from the tire that is starting to lose grip, front, back, left or right. I cant say that I have noticed that difference in GT5-6.

Only did 5 practice laps at Monza in the M3 and Lotus, but it feels fantastic, even before making any adjustments to the car or steering wheel.

Thanks for the reco Tuna.
Title: Re: Assetto Corsa
Post by: Wiz on March 08, 2014, 04:05:14 PM
Excellent!  Glad you're enjoying it so far Pete.

Not sure what wheel you have, but you might get some good setup info over at the official forum.  They have dedicated threads for Fanatec, Logitech & Thrustmaster wheels.

Logitech (http://www.assettocorsa.net/forum/index.php?threads/logitech-wheels-official-thread.3295/)

Thrustmaster (http://www.assettocorsa.net/forum/index.php?threads/thrustmaster-wheels-official-thread.3296/)

Fanatec (http://www.assettocorsa.net/forum/index.php?threads/fanatec-wheels-official-thread.3294/page-12#post-75362)
Title: Re: Assetto Corsa
Post by: PeyePete on March 08, 2014, 04:18:50 PM
Thanks Tuna, I have the T500RS, so I'll check out the set-ups.
Title: Re: Assetto Corsa
Post by: Wiz on March 08, 2014, 10:24:19 PM
Drifting isn't really my thing, but I thought this video was pretty sweet...

Assetto Corsa BMW 1 Series M Coupe Drift Park (http://www.youtube.com/watch?v=_OksN5Mgjy0#ws)
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on March 10, 2014, 11:37:01 AM
It's still the 10th... I may pick it up too.  I was looking at the site a couple days ago, thanks to this thread.  I think it's time to see what a PC racing game feels like :D
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on March 14, 2014, 08:04:01 AM
I got this the other night, but sadly after the sale was over.  But 39.99 for a game that will probably be great when it's done, and getting to play a good PC sim while I wait for it and pCARS to be finished, is a good deal in my book.

So far the physics seem pretty darn good, and the graphics are brilliant in a lot of ways.  Just having a better ability to see clearly at a distance, is the biggest difference from GT so far IMO.  That, and the grass area and off track stuff is more detailed.

I'm getting used to it and setting up the game.  I have a few questions:

Why when I start a race is there no good indication of when to shift into 1st and hit the gas?  I see the lights -- I get that, but after the lights are all lit up, it seems like it's making me guess when the race will actually start?  I always start many car lengths back because of this.

Can I map my DFGT buttons to do more than just drive?  Like bring up menus and start/stop races?  Do I use the logitech profiler for that, and make it map buttons to the keyboard defaults?

The AI is kind of drunk as Doc said.  But they do show some skill and I guess it is a WIP...

Going back to GT6 after driving this did show me how the FFB in GT is a little less sophisticated (or a lot) but the cars also felt more "direct" and "intuitive" in GT.  That's not just because I'm used to it -- I don't think.  I think in AC you have to slow down way too much to make corners... but I could be mistaken.  I'm also still trying to get the feel for how much brake pressure to apply and when, so that's part of it I"m sure.

I think i'm going to comlpetely disable the feature to have "g-effects" because personally I like how GT shakes the screen as if you're IN The car rather than shaking the car on the screen, making it seem like you are not part of it.  That makes me feel disconnected and immersion goes way down.

Overall I'm happy and I look forward to what is to come.  If there end up being two or three great PC sims, I'll play them all!  (not iRacing just because I hate subscriptions)

Lastly, any DFGT settings advice?  (or settings that translate well across wheels?)
Title: Re: Assetto Corsa
Post by: Wiz on March 14, 2014, 10:18:40 AM
Ex,

I can better answer some of your question later, but for now, give this article a good read - http://simhqmotorsports.com/assetto-corsa-hints-tips-part-1/ (http://simhqmotorsports.com/assetto-corsa-hints-tips-part-1/)
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on March 14, 2014, 11:27:52 AM
Thanks!  A few of the explanations of features have already given me an idea of what to change later when I get home!  :thumbs

The following answers my gripe about the perspective during the shaking of the car... though I can't remember actually seeing this setting in my copy... will have to double-check.
Quote
Lock Onboard Camera to Horizon

Changes the way your view reacts to bumps on the track. When checked, your viewpoint will stay fixed but the car will bounce.

When unchecked the car stays fixed but your viewpoint will bounce. Ideally you’d probably want some combination of the two.  We slightly prefer the immersion from leaving this unchecked, but some of the movements can be a bit harsh.

Some people have reported that turning this off can help with blurriness.
Title: Re: Assetto Corsa
Post by: PeyePete on March 14, 2014, 12:22:36 PM
Ex,

I can better answer some of your question later, but for now, give this article a good read - http://simhqmotorsports.com/assetto-corsa-hints-tips-part-1/ (http://simhqmotorsports.com/assetto-corsa-hints-tips-part-1/)

Thanks for the link Tuna. Hope to find some time over the weekend to try some settings and runs.
Title: Re: Assetto Corsa
Post by: Wiz on March 14, 2014, 12:32:04 PM
New update today...


Quote
Assetto Corsa - Development Update 0.7.5
Hello from the Assetto Corsa development team.
Assetto Corsa Early Access v.0.7.5 has been released today. This version includes the new Pagani Huayra Model Year 2013: this awesome hypercar has been modeled and reproduced in cooperation with the R&D department at Pagani Automobili, that also provided the algorithms needed to feature the active aero system performed by the Huayra: seven aerodynamic devices simulate drag and downforce, four of them are movable, controlled by sixteen telemetry channels.
All of this, plus the precise suspension kinematics taken from official Pagani IGES data, the engine twin turbo simulation and the advanced tyre model, makes for an exciting driving
experience, second only to the real counterpart.
This new version of Assetto Corsa includes minor improvements and optimizations to the UI functionalities, AI driving lines and performances, as well as some workaround for AI collisions
that guarantee a better race experience while our development team continue to work on bigger and complex tasks with the aim to reach the 1.0 version of the game soon enough.
This week our development team had the pleasure to meet Aaron Davies, Head of Developer Relations at Oculus VR, working closely with him and his staff at our R&D office to improve compatibility and performance of Assetto Corsa with the Oculus Rift technology, in order to provide the best support to Oculus VR for future updates.
Changelog Early Access 0.7.5
- Pagani Huayra new car (turbo related sounds still wip)
- TC now does not engadge until a car specific speed when launching from stand still
- Aero fixes for Lotus Exos T125, corrects nose up excessive top speed
- Option for player selective collisions. A small workaround until we properly fix the AI.
Collisions only occur around a small distance from the player. All other cars do not collide,
limiting CPU occupation
- Fixed replay audio bug
- Fixed GUI on some apps
- Fixed race output
- New APP :: Track Description
- New APP :: Real Time X360 car controls debug
- Damage OFF option
- Fixed some glitches in mirror rendering
- Improved CPU performance on Monza
- Reduced launcher RAM and VRAM consumption while the simulator is active.
- Added French translation.
- Collision fixes at Monza and Silverstone gp
- Physical mesh at Silverstone gp more detailed.
- Fixed Concrete size at S-Schumacher, Nurburgring GP
- The launcher now keeps a rotating backup store of the local database (found in
Documents\Assetto Corsa\launcherdata\backups)
Title: Re: Assetto Corsa
Post by: GoesTuna11 on March 14, 2014, 11:57:34 PM

Why when I start a race is there no good indication of when to shift into 1st and hit the gas?  I see the lights -- I get that, but after the lights are all lit up, it seems like it's making me guess when the race will actually start?  I always start many car lengths back because of this.


You start when the lights go out.  You can't shift until then.  With an h-shifter, press the clutch, put the car in gear, when the lights go out drop the clutch and go.  With sequential, I don't think you need the clutch, just shift when the lights out and go.  Unless they have fixed it, drag racing is different, if you go on the lights you will get a horrible reaction time and lose.  You time it based on when the car beside you starts reving its engine.  I think its a split second after.  Kind of stupid.
Title: Re: Assetto Corsa
Post by: no_affiliations on March 15, 2014, 08:13:11 AM
Is it a 'pro' drag tree (all yellows change at the same time?) or do the yellows count down the sequence?  If the latter, IRL the advice is usually to launch when on the last yellow, if it's a pro tree you have to learn the timing a little more, I'd start a mental countdown when the yellows activate - wait for green and it's over before it started. 

I missed the sale(by like 15 min., damnit), waiting for the next one or an influx of cash.. really cool that A/C uses proper starting for races.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on March 15, 2014, 03:58:20 PM
it seems to be a random, undetermined amount of time before the lights start to turn red, (there are only several reds, no yellows or greens) and then a random amount of time after before the cars start.  I just have to keep hitting upshift until the actual time comes.  Hopefully they come up with something a little more intuitive

on the clutch... I have a DFGT so no clutch, but there is an "auto-clutch" setting.  I see that some cars get mad if you don't let of the gas though, and some shift smooth no matter what.

Is this supposed to be modeling a difference between the cars?
Elise: if you hold gas and shift up, it screams at you for a second, then shifts.
z4: same action results in ultra smooth fast shift.


BTW: I'm getting this game set up enough to really start enjoying it :D
Title: Re: Assetto Corsa
Post by: GoesTuna11 on March 15, 2014, 04:22:10 PM
it seems to be a random, undetermined amount of time before the lights start to turn red, (there are only several reds, no yellows or greens) and then a random amount of time after before the cars start.  I just have to keep hitting upshift until the actual time comes.  Hopefully they come up with something a little more intuitive

on the clutch... I have a DFGT so no clutch, but there is an "auto-clutch" setting.  I see that some cars get mad if you don't let of the gas though, and some shift smooth no matter what.

Is this supposed to be modeling a difference between the cars?
Elise: if you hold gas and shift up, it screams at you for a second, then shifts.
z4: same action results in ultra smooth fast shift.


BTW: I'm getting this game set up enough to really start enjoying it :D

Even the drag racing has (or at least had) random duration between the last light and start.

Cars that have a sequential shifter shift smoothly even when you don't lift the throttle.  Cars that do have an h-pattern scream at you if you don't lift when using autoclutch and sequential shifter.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on March 17, 2014, 08:17:28 AM
Okay thanks That helps.

I guess I'll know that when a transmission screams at me that it doesn't have flappy paddels

Had some good fun in the two formula cars this weekend.

I really like the sounds in this game!  I can see various ways that PD have things "mixed" wrong by comparison.  We need LOTS more bass in general in GT games.  We also need a sound mix that is more uniform in the various viewpoints.  Not as much drastic changes... anyway BOT, this is a good game with good sounds, and they don't even have full 5.1 support yet.  I can't wait for that!
Title: Re: Assetto Corsa
Post by: MasterGT on March 18, 2014, 10:59:07 AM
If a sale comes up for this again, I'd like to buy in.
Title: Re: Assetto Corsa
Post by: Wiz on March 22, 2014, 09:40:37 AM
If a sale comes up for this again, I'd like to buy in.

I'll keep an eye out for it and let you know.  I'm sure it'll go on sale again at some point.
Title: Re: Assetto Corsa
Post by: Wiz on March 22, 2014, 09:43:58 AM
If anyone is interested in leaderboards, RSR LiveTiming is the way to go.  Note that laps must be run in either Hotlap mode or Race mode in order to register.

Download app here - http://www.radiators-champ.com/RSRLiveTiming/RsrLiveTime_ACv2.0.013.rar (http://www.radiators-champ.com/RSRLiveTiming/RsrLiveTime_ACv2.0.013.rar)

Installation instructions here - http://nkpro.radiators-champ.com/index.php?option=com_content&view=article&id=257&Itemid=115 (http://nkpro.radiators-champ.com/index.php?option=com_content&view=article&id=257&Itemid=115)

Example leaderboard here - http://www.radiators-champ.com/RSRLiveTiming/index.php?page=rank&car=45&track=15&controller_type=all&tyre_type=all&rank_type=all&community=all&friends=all&p=1 (http://www.radiators-champ.com/RSRLiveTiming/index.php?page=rank&car=45&track=15&controller_type=all&tyre_type=all&rank_type=all&community=all&friends=all&p=1)
Title: Re: Assetto Corsa
Post by: Wiz on March 22, 2014, 09:50:40 AM
There's a boatload of cool apps to play around with here - http://www.assettocorsa.net/forum/index.php?forums/programming-language-apps-gui-themes.22/ (http://www.assettocorsa.net/forum/index.php?forums/programming-language-apps-gui-themes.22/)

You can find tire temp apps, telemetry/lap analysis apps, better timing/delta apps... all kinds of stuff.
Title: Re: Assetto Corsa
Post by: Wiz on March 22, 2014, 09:52:49 AM
There's a group over at the official forum that's working on a United Sportscar Championship Mod.  Looks like it's going to be pretty awesome!

Check out some WIP shots here - http://acusccmod.weebly.com/wip-cars.html (http://acusccmod.weebly.com/wip-cars.html)
Title: Re: Assetto Corsa
Post by: Wiz on March 22, 2014, 10:14:10 AM
Another tip -  You can enable the Dev Apps by doing the following...


On your install drive, navigate to "Program files (x86)\Steam\SteamApps\common\assettocorsa\system\cfg" and open the assetto_corsa.ini.

There you have to change ENABLE_DEV_APPS=0 from 0 to 1 and then just save it.

When its activated you get alot more default apps to play with.  For example a photomode app, seat position app, downforce app, suspension app, and a few more.

Enjoy.

Title: Re: Assetto Corsa
Post by: Wiz on March 22, 2014, 10:18:18 AM
A potentially useful app is the FFB Graph app found here - http://evosys.free.fr/AC/FFBDisp.zip (http://evosys.free.fr/AC/FFBDisp.zip)

(http://i.imgur.com/gTRwf4z.png)



Using this in conjunction with the default FFB app, it'll tell you if your FFB is clipping.  I've been doing a lot of reading about FFB and clipping is a big no-no. Spend some time to get rid of clipping and you'll get a lot more detail in your FFB.  

A little clipping may be necessary though, at least it is for me.  When you get rid of clipping altogether, FFB seems a little weak to me.  I like a stronger FFB so I have some minor clipping.  Play around with these apps a bit and find what you like. :)
Title: Re: Assetto Corsa
Post by: GoesTuna11 on March 22, 2014, 02:07:11 PM
Great info.  Thanks.  I haven't had a chance to play for a while.

If anyone is interested in leaderboards, RSR LiveTiming is the way to go.  Note that laps must be run in either Hotlap mode or Race mode in order to register.

Download app here - http://www.radiators-champ.com/RSRLiveTiming/RsrLiveTime_ACv2.0.013.rar (http://www.radiators-champ.com/RSRLiveTiming/RsrLiveTime_ACv2.0.013.rar)

Installation instructions here - http://nkpro.radiators-champ.com/index.php?option=com_content&view=article&id=257&Itemid=115 (http://nkpro.radiators-champ.com/index.php?option=com_content&view=article&id=257&Itemid=115)

Example leaderboard here - http://www.radiators-champ.com/RSRLiveTiming/index.php?page=rank&car=45&track=15&controller_type=all&tyre_type=all&rank_type=all&community=all&friends=all&p=1 (http://www.radiators-champ.com/RSRLiveTiming/index.php?page=rank&car=45&track=15&controller_type=all&tyre_type=all&rank_type=all&community=all&friends=all&p=1)

Is this the one that Gregor Huttu is on?  Gregor is one of, if not the top iRacing driver.  A few of the iRacing aliens have been dominating the top of one of the leaderboards.
Title: Re: Assetto Corsa
Post by: Wiz on March 22, 2014, 02:23:50 PM
Is this the one that Gregor Huttu is on?  

Yes.  And he dominates here in AC as well....

(http://i.imgur.com/LbCglJd.jpg)
Title: Re: Assetto Corsa
Post by: Wiz on March 22, 2014, 04:21:47 PM
We need to do a quick round of Steam friend requests.....

My Steam ID - TunaWiz
Title: Re: Assetto Corsa
Post by: GoesTuna11 on March 22, 2014, 05:26:04 PM
We need to do a quick round of Steam friend requests.....

My Steam ID - TunaWiz

I sent a request.  Is TunaWizard you as well?

Mine is smyert_shpionam from my old FPS days.
Title: Re: Assetto Corsa
Post by: Wiz on March 22, 2014, 06:56:36 PM
Is TunaWizard you as well?

Probably.  I seem to recall installing Steam a long time ago but never really used it. 

Then when we all bought Race 07 I most likely created a new account.
Title: Re: Assetto Corsa
Post by: Rek on March 22, 2014, 09:29:08 PM
Mine is The_Wizards-Apprentice
Title: Re: Assetto Corsa
Post by: Wiz on March 22, 2014, 10:38:46 PM
I've been bouncing around between this, GSC & rF2.  For me, out of all the sims I'm playing at this time nothing else compares to those 3 right now.  I'm really enjoying them.

I think for me it's the FFB.  I know some folks don't like the "canned FFB effects", but I love em.  Every other sim I've played feels dull/lifeless to me in comparison.


Here's my hotlap @ Nurb in the MP4-12C GT3

Nurb GP Hotlap MP4-12C GT3 (http://www.youtube.com/watch?v=eAvMfPhOUXY#ws)
Title: Re: Assetto Corsa
Post by: PeyePete on March 22, 2014, 10:59:58 PM
I have to agree with you Wiz, I have been running the BMW M3 GT2 and Z4 GT3 at Silverstone and Nurburgring all evening, and I cant believe how real it feels ( that's what I would imagine it felt like if I had ever raced for real ).

Sitting in the rig, with the T500RS, in cockpit view is just awesome. The sounds, car movement and feedback is beyond belief for an unfinished game that cost $26.00.

I can see me running this most of the time when there's no Tuna events going on.
Title: Re: Assetto Corsa
Post by: Wiz on March 22, 2014, 11:27:42 PM
I can see me running this most of the time when there's no Tuna events going on.

Agreed.  And when multiplayer comes, I'll most likely play it even more! :)
Title: Re: Assetto Corsa
Post by: Wiz on March 22, 2014, 11:45:57 PM
I've been meaning to let y'all know what I'm using to post the videos....

It's a program called MSI Afterburner, which can be downloaded from here - http://event.msi.com/vga/afterburner/images/download-bt1.gif (http://event.msi.com/vga/afterburner/images/download-bt1.gif)

MSI Afterburner is 100% free!


Once installed, there's a few settings that need to be tweaked if you want to capture in HD.

Click on "Settings"
(http://i.imgur.com/t090sJ6.jpg)

Then click on the Video Capture tab.
(http://i.imgur.com/rQqi3VN.jpg)

The settings that I use and/or need to be changed are circled in yellow.

Some of the settings are user preference, but I'd recommend these and here's why....

1.  The difference when watching youtube vids in 720 vs. 1080 is negligible in my opinion.  Recording in 1080 would increase the size of the capture considerably.  It'll also make your hardware work harder and possibly cause stuttering if it can't keep up.  Not worth it.  It'll also take a long time to upload due to the huge file size.  I highly recommend sticking with 720P.

2.  Youtube videos are only capable of playing at 30 FPS, so recording at anything higher is kind of a waste of time/resources.

3.  Going higher than 85% quality will also cause the same concerns as seen in point #1.  Possible stuttering, huge file size, etc.


The other settings (gamma, decoder) I'm not 100% sure what they are/do.  I found a tutorial online and they recommend those settings.

Set the hotkey to whatever you want.

I recommend using a destination folder on a separate drive if you have one.  It'll help performance as well.

If anyone has any questions let me know and I'll try to answer as best I can.


Now get to work and post some vids!! :)



Title: Re: Assetto Corsa
Post by: Wiz on March 23, 2014, 12:04:04 AM
Another thing I wanted to mention is skins/liveries...  if anyone wants to add some, you can find them here - http://www.assettocorsa.net/forum/index.php?forums/car-models-and-skins-modding.24/ (http://www.assettocorsa.net/forum/index.php?forums/car-models-and-skins-modding.24/)

Once downloaded, copy the skin folder and navigate to "Program Files (x86)\Steam\steamapps\common\assettocorsa\content\cars", find the car folder you need to add the skin to, open it, then open that cars "Skins" folder.  Then paste the skin folder in there.

Most skins you find will likely be in zip or rar format.  If zip, just unzip the file into the correct skin folder.  If rar, you'll need a program called winrar.  Find it here - http://www.rarlab.com/download.htm (http://www.rarlab.com/download.htm)   When going through the winrar setup, make sure to uncheck "ZIP" on the "Use this program to open these file types" screen.  If you don't, winrar will become your default zip extractor which you don't want.
Title: Re: Assetto Corsa
Post by: Wiz on March 23, 2014, 12:48:39 AM
Also wanted to chime in on the start procedure but didn't want to until I went back and tried it in game to see how it was working.  I couldn't remember as I don't race much in AC, just hotlaps mainly.


As far as I'm concerned, it's accurate to most real life standing start procedures that I've seen.

Skip to about 1:20 on this vid....

Standing 5 meters from the start of a Formula One race (http://www.youtube.com/watch?v=1Z7PqJ0oVGc#ws)


And skip to about 3:54 on this one...

DTM 2011 Hockenheim Start (http://www.youtube.com/watch?v=wP_Bg6ByRAI#ws)



Text version of this rule I found online....

Quote
A five-second declaration will be made via radio by the Race Director prior to the start of the light sequence. The starting sequence will begin when the first two rows of red lights on the lighting panel illuminate. The red lights will continue to fill from the bottom of the light panel two rows at a time, for a total of six steps (12 rows).  Once the panel is filled with red lights, there will be a delay between .5 and 3 seconds and the panel will switch to all green lights (or lights off) and the race will begin.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on March 23, 2014, 10:30:40 AM

As far as I'm concerned, it's accurate to most real life standing start procedures that I've seen.



Except not being able to put the car in gear until the lights go out.  That's kind of annoying.  And the drag racing starts are wrong.

Did you notice that GSC will let you do the formation lap?  That's kind of cool.
Title: Re: Assetto Corsa
Post by: Wiz on March 23, 2014, 12:03:26 PM

As far as I'm concerned, it's accurate to most real life standing start procedures that I've seen.

Except not being able to put the car in gear until the lights go out.  That's kind of annoying. 

True enough. 

My bad, I should have been more specific.... I was mainly commenting on the random amount of time in regards to when the lights go out on race start.


Did you notice that GSC will let you do the formation lap?  That's kind of cool.

Yup.  rF2 has this and I think Race 07 has it as well. 

I ran a few league races a while back in rF2 and they used the formation lap.  It was neat, but believe it or not some folks had a hard time with it.  Hitting other cars, going off track, not lining up properly.  Stupids.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on March 28, 2014, 12:22:54 AM
Mine is The_Wizards-Apprentice
 

Nothing shows up when I try to add that name.
Title: Re: Assetto Corsa
Post by: Rek on March 28, 2014, 11:59:50 AM
Mine is The_Wizards-Apprentice
 

Nothing shows up when I try to add that name.

If your serious I apologize. I was being a smart ass in the direction of TunaWiz. I have wanted to be like him for so long.  (http://i.imgur.com/LmjyBgx.gif)

Please feel free to add my Steam account name, BallisticTuna
Title: Re: Assetto Corsa
Post by: GoesTuna11 on March 28, 2014, 03:09:48 PM
Mine is The_Wizards-Apprentice
 

Nothing shows up when I try to add that name.

If your serious I apologize. I was being a smart ass in the direction of TunaWiz. I have wanted to be like him for so long.  (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)

Please feel free to add my Steam account name, BallisticTuna

I was wondering if you were joking but I thought I'd try to add you anyway.
Title: Re: Assetto Corsa
Post by: Wiz on March 28, 2014, 05:14:34 PM
0.8
- Lotus Exige 240
- Ferrari 312T F1
- Revised AI behavior
- Collisions performance improvements
- New sky box with clouds
- Fixed gui issue with spinner
- Improved x360 controller support at low speed
- Fixed gearshift sound on BMW M3 e92 Drift
- Improved rearview mirrors & added more rendering options in the launcher
- Default launcher theme: opponent skins are randomized from all available skins
- Default launcher theme: opponent setups are now set on a per-track basis
- Launcher: control configuration's Xbox360 section revised
- Fixed end race chart display bug

When an update comes out, we strongly suggest to REMOVE all addon apps and 3rd party software profiles (nvidia inspector is a killer if you set something wrong).
Title: Re: Assetto Corsa
Post by: GoesTuna11 on March 28, 2014, 06:02:14 PM
You know, I tried this last night but forgot to take out the exige or the Ferrari.  I just took the Huuuareryaaa for a spin.  I hadn't played since that was released.
Title: Re: Assetto Corsa
Post by: Wiz on March 28, 2014, 06:25:35 PM
Lots of reports of poor frame rates with the new update.

If you experience this, ask here about some possible workarounds. 

The devs are looking into it so hopefully a small hotfix can be issued if they find what's causing it.
Title: Re: Assetto Corsa
Post by: Wiz on March 28, 2014, 09:47:30 PM
https://sketchfab.com/models/41007cbada004d3ca73b1f6d4b7eba21


If it isn't on by default, click on the little cube and then pick a color to show the wireframe.  Pretty cool view of how cars are modeled.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on March 29, 2014, 07:43:11 AM
https://sketchfab.com/models/41007cbada004d3ca73b1f6d4b7eba21


If it isn't on by default, click on the little cube and then pick a color to show the wireframe.  Pretty cool view of how cars are modeled.

It says "model loading has failed" for me.
Title: Re: Assetto Corsa
Post by: Wiz on March 29, 2014, 08:57:45 AM
https://sketchfab.com/models/41007cbada004d3ca73b1f6d4b7eba21


If it isn't on by default, click on the little cube and then pick a color to show the wireframe.  Pretty cool view of how cars are modeled.

It says "model loading has failed" for me.

Hmmm...   that's strange.  I clicked through just now and it's working for me.  Perhaps try a different browser?
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on April 01, 2014, 09:25:10 AM
I can't wait to try the new update .8

A few of those enhancements are things I had been thinking should be done.

I definitely felt that graphically, the skies left the most to be desired.
Title: Re: Assetto Corsa
Post by: Wiz on April 04, 2014, 07:08:34 AM
Quote
Kunos Simulazioni is pleased to announce a new Licensing Agreement for Assetto Corsa with the NISSAN Brand!
In a recent poll we asked to gamers which car Brands they would like to get in Assetto Corsa: a special place in the collective imaginary is occupied by Nissan, also thanks to NISMO®, the
official in-house racing arm of Nissan. The vehicles it creates have one goal in mind: that every time you see a NISMO® badge, you’ll know it’s something extraordinary. The flagship of GTR. That's why we are so proud to announce the addition of the Nissan GT-R Nismo 2014 and Nissan GT-R Nismo GT3 for Assetto Corsa: the Nissan GT-R Nismo 2014 will be included in future as upgrade of the game, while the Nissan GT-R Nismo GT3 will perfectly match the Nurburgring Nordschleife circuit, scheduled to be completed and released for Assetto Corsa on September 2014.
We are pretty confident that this new agreement with NISSAN will satisfy both the street car enthusiasts, and the simracing drivers who, with this addition, will get an amazing line-up for
their GTR races in Assetto Corsa!
Title: Re: Assetto Corsa
Post by: Wiz on April 11, 2014, 02:03:01 PM
Changelog 0.8.5
- Introducing Race Weekend
- AI improvements
- Fuel lap prediction
- Improved mouse with ingame gui
- Gui fixes and improvements
- Animations on secondary elements of the track
- Enable/disable keyboard commands with wheel or gamepad
- Skybox graphical improvements
- Tweaked kerbs volume
- New Lotus Evora GTC
- New Lotus Evora GX
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on April 11, 2014, 03:15:50 PM

- Enable/disable keyboard commands with wheel or gamepad

I hope that gives me the ability to navigate the menus with my wheel, rather than having to have a keyboard nearby at all times.  ???
Title: Re: Assetto Corsa
Post by: Wiz on April 12, 2014, 07:34:50 PM
Started playing around with skinning today.  Here's my WIP STGT skin in both blue and then orange...


STGT Blue (http://www.youtube.com/watch?v=QViwL4soloI#ws)


STGT Orange (http://www.youtube.com/watch?v=zJnKePe8moo#ws)
Title: Re: Assetto Corsa
Post by: BakedTuna on April 12, 2014, 09:33:05 PM
nice very nice
Title: Re: Assetto Corsa
Post by: ChromeTuna on April 13, 2014, 12:04:17 PM
nice very nice

 :stoopid:
Title: Re: Assetto Corsa
Post by: GoesTuna11 on April 13, 2014, 11:01:59 PM
Has anyone tried out the race weekend?  If so, how is it?
Title: Re: Assetto Corsa
Post by: Rek on April 14, 2014, 06:58:26 AM
Dig the skins Wizard. especially the right side door. Great touch with the Tuna motto.

 Also...also Boston is one of my favorite bands.
Title: Re: Assetto Corsa
Post by: PeyePete on April 14, 2014, 07:06:33 AM
Has anyone tried out the race weekend?  If so, how is it?

Not had chance yet, but a lot of the replies in the link below seem to like it, with some recommendations for future updates. Some glitches are also listed.

http://www.assettocorsa.net/forum/index.php?threads/update-0-8-5-official-thread.8417/page-10 (http://www.assettocorsa.net/forum/index.php?threads/update-0-8-5-official-thread.8417/page-10)
Title: Re: Assetto Corsa
Post by: Wiz on April 14, 2014, 08:11:32 PM
I just tried race weekend.  It's ok.  Nothing spectacular, but not bad for a first effort.  I'm sure it will improve over time.

You can set practice length, Q length, and lap count.  As far as I could tell though, that's about it.  You can also set the AI field pretty much however you want.  Up to 23 AI on Mugello, didn't try anywhere else yet.

I run a quick 5 min Q followed by a 5 lap race.  I enjoyed it.

I'll save everyone some confusion....  after each session has ended (practice, Q) a flag appears in the top left corner of your screen.  To advance to the next session, click on this flag.  I stared at my screen for a good 5 minutes wondering what the hell I was supposed to do after the Q session until I finally realized I needed to click that flag.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on April 14, 2014, 08:35:56 PM
I just tried race weekend.  It's ok.  Nothing spectacular, but not bad for a first effort.  I'm sure it will improve over time.

You can set practice length, Q length, and lap count.  As far as I could tell though, that's about it.  You can also set the AI field pretty much however you want.  Up to 23 AI on Mugello, didn't try anywhere else yet.

I run a quick 5 min Q followed by a 5 lap race.  I enjoyed it.

I'll save everyone some confusion....  after each session has ended (practice, Q) a flag appears in the top left corner of your screen.  To advance to the next session, click on this flag.  I stared at my screen for a good 5 minutes wondering what the hell I was supposed to do after the Q session until I finally realized I needed to click that flag.

Thanks, how is the AI these days?
Title: Re: Assetto Corsa
Post by: Wiz on April 14, 2014, 08:42:14 PM
Thanks, how is the AI these days?

A lot better than what it was based on my short test today.

The start of the race was much better in particular.  No huge pile up at turn 1 like there was before.

Still a long way to go, but I think it's at least an enjoyable experience now.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on April 14, 2014, 08:54:02 PM
Thanks, how is the AI these days?

A lot better than what it was based on my short test today.

The start of the race was much better in particular.  No huge pile up at turn 1 like there was before.

Still a long way to go, but I think it's at least an enjoyable experience now.

So not nearly as good as GSC yet?
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on April 15, 2014, 08:17:08 AM
Thanks, how is the AI these days?

A lot better than what it was based on my short test today.

The start of the race was much better in particular.  No huge pile up at turn 1 like there was before.

Still a long way to go, but I think it's at least an enjoyable experience now.

 :stoopid:
Title: Re: Assetto Corsa
Post by: Wiz on April 15, 2014, 10:23:03 AM
So not nearly as good as GSC yet?

No not yet.

Looks like there was another update today though with some further AI improvements...


0.8.7
- Fixed Race weekend output
- Improved AI
- Improved AI Fuel evaluation
- Fixed FF vibration with stationary car (Mclaren GT3)
- Graphics optimizations


Looking forward to trying it out.  If I get a good race, I'll post a video showing off the AI.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on April 15, 2014, 12:03:34 PM
- Fixed FF vibration with stationary car (Mclaren GT3)

haha... yea that was CRAZY the other day when I tried to drive that for the first time.

Holding the brake down fixed it, but it was still annoying as shit.
Title: Re: Assetto Corsa
Post by: Wiz on April 19, 2014, 10:41:37 AM
There's a dude over at the official forums that has started work on the Corvette Daytona Prototype...

(http://i.imgur.com/EAk4jo6.jpg)


To my knowledge, it'll be the first Gen3 DP in any sim.  I'm pretty stoked about this one.
Title: Re: Assetto Corsa
Post by: Wiz on April 20, 2014, 02:34:19 AM
Some minor changes.  Added black outline around the white stripes.  Added Tunaco Race Fuels logo and a couple other logos not visible here.

It's pretty basic but I'm learning quite a bit.  Some of the lines are difficult to get lined up properly as you can see on the roof near the top of the front windshield.

If I were to start over from scratch I'd follow the lines/curves of the car a bit better.  Maybe for v2.  

Suggestions welcome. :)

(http://i.imgur.com/gVmbRiC.jpg)
Title: Re: Assetto Corsa
Post by: BakedTuna on April 20, 2014, 08:40:39 AM
Motuna would like to be a cosponsor on a future car  :D
Title: Re: Assetto Corsa
Post by: Wiz on April 20, 2014, 11:35:36 AM
Motuna would like to be a cosponsor on a future car  :D

I don't remember this one.. is it a play on Motul?

(http://i.imgur.com/Pcc1DWf.jpg)
Title: Re: Assetto Corsa
Post by: BakedTuna on April 20, 2014, 02:13:21 PM
Motuna would like to be a cosponsor on a future car  :D

I don't remember this one.. is it a play on Motul?

(http://i.imgur.com/Pcc1DWf.jpg)

Actually it is what I have been calling my racing rigs, and I think Chrome had used it before although to be fair I am unsure of what his was referencing. My cockpit is the Motuna YF-1.
Title: Re: Assetto Corsa
Post by: ChromeTuna on April 21, 2014, 05:32:12 AM
Motuna would like to be a cosponsor on a future car  :D

I don't remember this one.. is it a play on Motul?

(http://i.imgur.com/Pcc1DWf.jpg)

Actually it is what I have been calling my racing rigs, and I think Chrome had used it before although to be fair I am unsure of what his was referencing. My cockpit is the Motuna YF-1.

Yeah, I had photoshopped a car in GT5, and changed the MOTUL to MOTUNA. I tried to find it, but it was a good while back. It was the Tuna Weider fossil fish search.  :)

Also, awesome job on the livery, Wiz. (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/thumbsup-1.gif)
Title: Re: Assetto Corsa
Post by: Wiz on April 22, 2014, 04:52:23 PM
This dude that's making this DP is a friggin machine....

(http://i.imgur.com/YG7xZki.jpg)
Title: Re: Assetto Corsa
Post by: Wiz on April 24, 2014, 09:21:16 AM
Multiplayer coming May 2nd!!


:yay
Title: Re: Assetto Corsa
Post by: Rek on April 24, 2014, 09:58:25 AM
Multiplayer coming May 2nd!!


(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/YAY.gif)

I'm running off to check out their site.
Title: Re: Assetto Corsa
Post by: Wiz on April 24, 2014, 10:08:51 AM
(http://i.imgur.com/lJ2dZyb.gif) (http://i.imgur.com/lJ2dZyb.gif) (http://i.imgur.com/lJ2dZyb.gif) (http://i.imgur.com/lJ2dZyb.gif) (http://i.imgur.com/lJ2dZyb.gif) (http://i.imgur.com/lJ2dZyb.gif) (http://i.imgur.com/lJ2dZyb.gif) (http://i.imgur.com/lJ2dZyb.gif) (http://i.imgur.com/lJ2dZyb.gif) (http://i.imgur.com/lJ2dZyb.gif) (http://i.imgur.com/lJ2dZyb.gif) (http://i.imgur.com/lJ2dZyb.gif) (http://i.imgur.com/lJ2dZyb.gif) (http://i.imgur.com/lJ2dZyb.gif)
Title: Re: Assetto Corsa
Post by: GoesTuna11 on April 24, 2014, 03:19:11 PM
Cool.  I don't really have time to play but cool anyway.
Title: Re: Assetto Corsa
Post by: Wiz on April 25, 2014, 09:25:43 AM
Looks like someone else figured out how to get tracks into the game.

Warning -  from the screenshots I've seen, these are very, very basic looking tracks.  It's more or less just something to play around with.

Top Gear Test Track - http://download1326.mediafire.com/poia6r6n1w7g/67imwd439rlz725/topgear052.rar (http://download1326.mediafire.com/poia6r6n1w7g/67imwd439rlz725/topgear052.rar)

Eastern Creek - http://download1489.mediafire.com/xu8987a8jfvg/1cjp7474wx515qy/easterncreek05.rar (http://download1489.mediafire.com/xu8987a8jfvg/1cjp7474wx515qy/easterncreek05.rar)

Desert Roads -  http://download1339.mediafire.com/1xwh85lw3afg/lwjts7raao29mbj/desertroad03.rar (http://download1339.mediafire.com/1xwh85lw3afg/lwjts7raao29mbj/desertroad03.rar)

Enjoy!
Title: Re: Assetto Corsa
Post by: Wiz on April 26, 2014, 11:51:30 PM
First footage of any mod car that I've seen.  It's the Corvette DP I posted about earlier.  It's a very early WIP, you'll notice much of the car is missing.

Assetto Corsa Daytona Prototype In-game Test #1 (http://www.youtube.com/watch?v=97_khHmSLEY#ws)
Title: Re: Assetto Corsa
Post by: Wiz on April 27, 2014, 12:07:41 AM
If you're on Windows 7 and have a card that supports dx11, go to this page on the official forum and follow the directions. 

http://www.assettocorsa.net/forum/index.php?threads/sweetfx-sharper-ac-for-win-7-dx11-full-program-preset.6104/ (http://www.assettocorsa.net/forum/index.php?threads/sweetfx-sharper-ac-for-win-7-dx11-full-program-preset.6104/)


SweetFX is a tool used to mess around with how your games look.  This particular file doesn't do much except sharpen the image.


Even though imgur kills the quality, here are some previews with it both on and off. 

(http://i.imgur.com/c97H1Cr.jpg) (http://imgur.com/c97H1Cr)
(http://i.imgur.com/hUsM6oY.jpg) (http://imgur.com/hUsM6oY)

(http://i.imgur.com/473Gnaq.jpg) (http://imgur.com/473Gnaq)
(http://i.imgur.com/j08wkWj.jpg) (http://imgur.com/j08wkWj)

(http://i.imgur.com/W1pdvYn.jpg) (http://imgur.com/W1pdvYn)
(http://i.imgur.com/I4fRV0X.jpg) (http://imgur.com/I4fRV0X)

(http://i.imgur.com/hRal84g.jpg) (http://imgur.com/hRal84g)
(http://i.imgur.com/Teu7yxS.jpg) (http://imgur.com/Teu7yxS)



It's a bit easier to tell the differences if you open each pic in a new tab and rapidly switch back and forth.  To make that easier, here are the direct links...

http://i.imgur.com/c97H1Cr.jpg (http://i.imgur.com/c97H1Cr.jpg)
http://i.imgur.com/hUsM6oY.jpg (http://i.imgur.com/hUsM6oY.jpg)

http://i.imgur.com/473Gnaq.jpg (http://i.imgur.com/473Gnaq.jpg)
http://i.imgur.com/j08wkWj.jpg (http://i.imgur.com/j08wkWj.jpg)

http://i.imgur.com/W1pdvYn.jpg (http://i.imgur.com/W1pdvYn.jpg)
http://i.imgur.com/I4fRV0X.jpg (http://i.imgur.com/I4fRV0X.jpg)

http://i.imgur.com/hRal84g.jpg (http://i.imgur.com/hRal84g.jpg)
http://i.imgur.com/Teu7yxS.jpg (http://i.imgur.com/Teu7yxS.jpg)


In game it looks incredible to me.   Though I must warn the you may take a bit of a hit on your FPS by doing this.


Title: Re: Assetto Corsa
Post by: Wiz on April 27, 2014, 09:56:55 AM
Vintage test in Assetto Corsa (http://www.youtube.com/watch?v=DCYJOcKLuWk#ws)
Title: Re: Assetto Corsa
Post by: Wiz on April 29, 2014, 06:08:34 PM
(http://i.imgur.com/IIJzBaF.jpg)

(http://i.imgur.com/HEfnpfC.jpg)
Title: Re: Assetto Corsa
Post by: Wiz on May 02, 2014, 11:46:25 AM
No multiplayer today.   :'(
Title: Re: Assetto Corsa
Post by: Brindle on May 02, 2014, 11:50:57 AM
Need a hug? 
Title: Re: Assetto Corsa
Post by: Wiz on May 02, 2014, 12:17:44 PM
Need a hug? 

Yes please.
Title: Re: Assetto Corsa
Post by: PeyePete on May 02, 2014, 12:41:29 PM

Posted around 2:00pm E.


Dear AC followers, we are encountering an unknown and unpredictable issue that causes random crashes with single-player race events, probably due to some additional implementations that single-player thread shares with the multiplayer build. We are working to identify the cause and to solve it, but we can't commit the new build within today. We apologise for this inconvenient, we'll keep you informed as soon as our development team will be able to make the new build available, hopefully within tomorrow.

 Thank you for your patience and your kind support.
Title: Re: Assetto Corsa
Post by: Feldynn on May 02, 2014, 02:20:44 PM
Need a hug? 

Yes please.

(http://media-cache-ec0.pinimg.com/originals/34/28/1e/34281e91f684c9b9297826b00e6794b1.jpg)

Is more funny if you remember the old arcade / video game called Gauntlet from days gone by :).
Title: Re: Assetto Corsa
Post by: Wiz on May 02, 2014, 05:55:24 PM
I don't remember that game but that's awesome (http://i.imgur.com/LmjyBgx.gif) 

Where's my hug Brindle?!?!?
Title: Re: Assetto Corsa
Post by: Rek on May 02, 2014, 09:40:43 PM
That's awesome feldynn. It's a keeper to go along with good boy pat on the head.
Title: Re: Assetto Corsa
Post by: Wiz on May 02, 2014, 09:46:05 PM
(http://i.imgur.com/zES1xg2.png)
Title: Re: Assetto Corsa
Post by: GoesTuna11 on May 02, 2014, 11:21:14 PM
(http://i.imgur.com/zES1xg2.png)

That's looking pretty awesome.
Title: Re: Assetto Corsa
Post by: Wiz on May 06, 2014, 07:05:59 AM
(http://i.imgur.com/jtmzH8S.jpg)
Title: Re: Assetto Corsa
Post by: Wiz on May 07, 2014, 06:53:53 AM
Montreal WIP

AC , Montreal Alpha Track , + RSR World Record 1,24,2 - T125 (http://www.youtube.com/watch?v=ty1gOWdxd8k#ws)

Long way to go but it looks like a nice start.
Title: Re: Assetto Corsa
Post by: Wiz on May 07, 2014, 06:59:43 AM
Straight port of Com8's Green Hell for rFactor.   It has issues, but it's still really fun to drive.  Main issue is the track surface is really bumpy due to the low fidelity of the track mesh.

Mp4-12c gt3 Hotlap Nordschleife the Ring 2007 Mod (0.9) |Assetto Corsa (http://www.youtube.com/watch?v=Jkat-Nf3EnA#ws)
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on May 07, 2014, 08:36:46 AM
cool!

we're supposed to get the Nordschliefe for this game upon release, correct?
Title: Re: Assetto Corsa
Post by: Wiz on May 07, 2014, 08:41:38 AM
we're supposed to get the Nordschliefe for this game upon release, correct?

Correct. 

This one isn't anywhere near the quality that the official track will be, but it's fun to play around with while we wait. :)
Title: Re: Assetto Corsa
Post by: Wiz on May 09, 2014, 06:54:36 AM
Multiplayer is out!!!

Quote
First of all, thank you for your patience and your kind support about the delay occured with the last release of Assetto Corsa 0.9.
The unexpected issue (a random black screen occured when playing single-player races) that caused the delay of the release on May 2nd, has been finally recognized and fixed.
Meanwhile, the guys involved with the multiplayer mode took advantage of this delay to improve the netcode and the communication with the servers, focusing on the core networking systems and stripping it from most of its advanced features.

Multiplayer mode is such a feature that needs massive tests that can't be brought to completion only by a private betatesting team. Now that the basic functions have been completed and are available for public testing, we are confident that our devteam will be able to monitor the online activities with the aim to fix unforeseen bugs and improve the online experience, as well adding all the big and small features that will make AC multiplayer a great online experience. Starting from the basics and improving step by step is part of the Early Access program.

For your consideration, please note that the multiplayer feature that will be released is still in ALPHA phase: using the support forum to report any issue you might encounter will help our devteam to improve the netcode and its related features.

Here's following the list of features and known issues:

Working Features:
- Booking system
- Pre-booked clients from server admins
- Password protected server for booking
- Password saving for different servers
- Multi class races
- Race weekend (practice, qualifying, race) with configurable duration and number of laps
- Select penalty system or not.
- Track cycling
- Loop mode
- Maximum client limit, determined by circuit pit boxes
- Clients may re-join at any session if booked.
- Dedicated server available.
- 10 public official servers

Known Issues - Please check and report unknown issues at our official support forums http://www.assettocorsa.net/forum (http://www.assettocorsa.net/forum)
- Official server are set to 15 clients and we will gradually increase the clients number with testing. Dedicated server is not limited.
- Wheels remain always connected on the ground, even if cars flies, jumps of flips
- Steering wheels angles might be exaggerated, or inverted
- Extended characters in player names, are not supported yet
- Graphical active aero animations do not work on multiplayer clients yet
- Opponents skidmarks are not visible yet
- Opponents windshield are not visible in player’s mirrors yet
- Opponents suspension movements are vertical, wheels might compenetrate cars body on some occasions
- "Multiplayer options” option from the menu does not work yet (containing voting for skip session, restart servers, kick users, chats etc)
- Switching between sessions dirt on the car doesn’t disappear
- Race session ends some seconds after the leader finishes the race
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on May 09, 2014, 10:50:15 AM
sweet!  Going to go trigger a DL of that update.

When we racing there?
Title: Re: Assetto Corsa
Post by: Wiz on May 09, 2014, 12:14:47 PM
I'm betting the public servers will be a zoo, so when I get home I'm going to do some research on how to get my own server running.

If I can get one going, we'll be able to do some private racing.  :)
Title: Re: Assetto Corsa
Post by: Wiz on May 09, 2014, 10:48:45 PM
Ok I have a server set up and running.  I can connect to it, but I need someone else to help me test, to see if others can connect to it.

Will anyone be around Saturday evening to help me test?  I should be available between the hours of 6 and 10 eastern.  I probably (hopefully) wouldn't need more than 5 to 10 minutes of your time.

I have a teamspeak server setup so we can chat our way through it.  Should make things go a lot smoother.

If you can help, please make sure you have the latest (3.0.14) teamspeak 3 client installed.  I'll walk you through how to connect to that here on the forum when ready.

Thanks.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on May 10, 2014, 12:47:12 AM
Ok I have a server set up and running.  I can connect to it, but I need someone else to help me test, to see if others can connect to it.

Will anyone be around Saturday evening to help me test?  I should be available between the hours of 6 and 10 eastern.  I probably (hopefully) wouldn't need more than 5 to 10 minutes of your time.

I have a teamspeak server setup so we can chat our way through it.  Should make things go a lot smoother.

If you can help, please make sure you have the latest (3.0.14) teamspeak 3 client installed.  I'll walk you through how to connect to that here on the forum when ready.

Thanks.

My wife should be home from work around 4ish (7eastern).  I could probably help out then for a bit.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on May 10, 2014, 02:24:34 PM
If you need my help, let me know. Otherwise I'll work on getting my hackintosh running.
edit: my wife just had another client book in so I can't make it.
Title: Re: Assetto Corsa
Post by: Wiz on May 10, 2014, 05:24:40 PM
No worries, Doc.

What I'm going to do is leave the server running all night tonight and most of tomorrow.  It runs on a loop (2 minute booking time, 2 minute practice, followed by 1 lap race).

What I'll need someone to do is the following....

1.  In game, go to the online section.
2.  There is a search box just above the lobby list.  Search for STGT.  Click on it.
3.  You'll need to enter the password, which is stgt123
4.  Click "Request Booking"
5.  Wait for the timer to get to zero.
6.  Click join


Notes:  If the server is in the middle of a practice session or race, you may not be able to request a booking.  Wait for a little bit and try again.  Once you're able to book a spot, wait for the timer to get to zero.  There are then 2 different "Join" buttons.  I've found that you can click either one, but you may have to wait about 15 seconds after the booking timer gets to zero in order to join.  It will give a "cannot join server" error.  Just keep clicking until it works.

If you can get on track, that will mean success.

If you have any questions let me know.

Thanks.
Title: Re: Assetto Corsa
Post by: Wiz on May 10, 2014, 05:33:14 PM
I made this real quick.  It may or may not help.  Stupid recording software removes mouse pointer for some reason.

Make sure to watch full screen and in HD.  You can skip about 30 seconds in the middle when the timer is counting down.

AC Server (http://www.youtube.com/watch?v=K9VpDQvE-S4#ws)
Title: Re: Assetto Corsa
Post by: GoesTuna11 on May 10, 2014, 11:48:27 PM
It seems to work fine.
Title: Re: Assetto Corsa
Post by: Wiz on May 10, 2014, 11:52:59 PM
It seems to work fine.

Excellent!

Thanks for checking it out.

Now we'll have to attempt to get some races going.  I know there are only a few of us here that have the game, so I may post elsewhere as well to see if we can get some decent sized rooms going.

Stay tuned.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on May 12, 2014, 08:03:07 AM
what is it, like us three and pete?  That would be a good start, then if any more could join that'd be even merrier...

I fired up this game last night and after looking at the long list of server names, was overwhelmed and did some special events instead.  Seemed to complicated to just find a room that was open and join.  I'm not sure it's even set up for randoms to join ???
Title: Re: Assetto Corsa
Post by: Brindle on May 12, 2014, 08:22:25 AM
Possibly Brindle too.  Been looking at this game for a while now and will most likely take the plunge.
Title: Re: Assetto Corsa
Post by: Wiz on May 12, 2014, 07:07:20 PM
Possibly Brindle too.  Been looking at this game for a while now and will most likely take the plunge.

Do it.
Title: Re: Assetto Corsa
Post by: Wiz on May 12, 2014, 07:46:39 PM
Dammit this game is really making me want to look into getting triple screens going again.

I really need to win the lottery.   :P
Title: Re: Assetto Corsa
Post by: TheHotstepper on May 12, 2014, 07:57:18 PM

I really need to win the lottery.   :P

Hey! Me too!
Title: Re: Assetto Corsa
Post by: GoesTuna11 on May 12, 2014, 10:05:06 PM

I really need to win the lottery.   :P

Hey! Me too!

Mee Three.

I wish I still had my triple monitors setup.  On a related note, I finally got my hackintosh up and running.  Everything seems to be working well.
Title: Re: Assetto Corsa
Post by: Wiz on May 14, 2014, 07:02:43 PM
Lime Rock mod released.  Looks like a decent start.

Assetto Corsa - Lime Rock Park 1.2 (http://www.youtube.com/watch?v=Ee2DTbYNC8U#ws)
Title: Re: Assetto Corsa
Post by: Rek on May 15, 2014, 07:52:23 AM
Dang. Been removed.
Title: Re: Assetto Corsa
Post by: Wiz on May 15, 2014, 08:27:04 AM
Dang. Been removed.

I see he uploaded a new version of the track, so new video too. :)
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on May 15, 2014, 08:57:46 AM
Dang. Been removed.

I see he uploaded a new version of the track, so new video too. :)

I've not gotten into the mods out there yet... can someone remind me of b est place to find them and which ones are most awesome?

thanks
Title: Re: Assetto Corsa
Post by: Wiz on May 15, 2014, 09:28:26 AM
I've not gotten into the mods out there yet... can someone remind me of b est place to find them and which ones are most awesome?

thanks

The best place to find the good mods will be right here.  Soon.

I'm working on an idea that will allow us to have a central place for all mod content.  It will include a comment system, a rating system, etc.

It should also work as a direct download system.  And by that I mean no mediafire, zippyshare, 4share type bullshit.  You click on the link, your save dialog pops up.  Simple and easy and worry free.

I hope to have it up and running sometime this weekend.
Title: Re: Assetto Corsa
Post by: DudeTuna on May 15, 2014, 10:00:16 AM
I've not gotten into the mods out there yet... can someone remind me of b est place to find them and which ones are most awesome?

thanks

The best place to find the good mods will be right here.  Soon.

I'm working on an idea that will allow us to have a central place for all mod content.  It will include a comment system, a rating system, etc.

It should also work as a direct download system.  And by that I mean no mediafire, zippyshare, 4share type bullshit.  You click on the link, your save dialog pops up.  Simple and easy and worry free.

I hope to have it up and running sometime this weekend.

Now that is downright cool, even if I don't have Asshata Corsa.  :)
Title: Re: Assetto Corsa
Post by: BakedTuna on May 15, 2014, 03:01:36 PM
You da Man Wiz.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on May 15, 2014, 03:04:28 PM
You da Man Wiz.

 :stoopid:

Yes that does sound stoopid cool!
Title: Re: Assetto Corsa
Post by: Wiz on May 15, 2014, 05:23:56 PM
Ok so that was much easier than I thought.  The downloads system is active.  There is a new button on the main menu.

Click it and it will take you to the downloads page.

This page will contain several categories (not all are there yet).

Click the category you want and download away.


Right now I have it set so that only admins can add a download.  I'll most likely keep it this way for a while.  I keep up to date with mods quite a bit so I'll most likely be doing the lions share of the work anyway, so it may stay this way.   Look at it this way.... you'll have to do nothing except download to your hearts content. :)


If you find a mod that isn't there, let me know about it and I'll add it asap.

I was somewhat wrong on one thing.... the SMF system didn't allow for any files over 5mb.  This obviously wouldn't work for tracks and stuff as some tracks are as big as 100mb.   Therefore I had to use an external link system.  Mediafire, dropbox, etc.  The nice thing for you guys is that it will still be a direct download system.  All the mediafire, dropbox type work will be done on my end.  It's more work for me, less for you.  That's fine though.  It actually works out better when I really think about it, as this way it will not be using up Baked's bandwidth. 

I'll keep it up to date as best I can. :)


You'll notice there isn't much there yet.  Now that I got this far today, I'll have plenty of time over the weekend to populate the system.


Any questions, just ask. :)
Title: Re: Assetto Corsa
Post by: Wiz on May 15, 2014, 05:27:28 PM
I just put Lime Rock in there... can someone test it for me please to make sure it's working as intended?

Thanks.
Title: Re: Assetto Corsa
Post by: Wiz on May 15, 2014, 05:33:12 PM
Also, I plan to create a new thread somewhere (or perhaps a new sub-forum) so we have some place to talk about this stuff.

Yes, there is a comment system within the downloads system, but I think it will be easier to discuss things in a thread or sub-forum.

Plus this way we will be able to make new posts when we update or upload something, making it easier to know if something new has been added.  This will be especially useful for those that use the "unread posts" or "recent topics" features of the forum.
Title: Re: Assetto Corsa
Post by: BakedTuna on May 15, 2014, 09:31:21 PM
Things like this might make me have to reconsider the idea of going to PC based software. Nice job Wiz.
Title: Re: Assetto Corsa
Post by: Wiz on May 16, 2014, 10:01:14 PM
I'm probably one of few that doesn't use cockpit view, but in case I'm not, I found a way to get cockpit sounds on either bumper or hood cam.


Make sure you're in cockpit view:

- press the "Home" key on your keyboard, which will enable a Dev menu
- write "set driverEye.z n" (without the quotes.  where n is a numeric value, i.e. 1.  Pay attention, case sensitive!)
- press Enter
- press Home key again to exit Dev menu

That's it!

I've found 1.5 to be a decent value to enter for bumper cam.  This was only tested on one car though.  Other cars may need a different value.

Basically what's happening is it's moving the view forward.  So for hood cam, the value would need to be less or else you'd end up in bumper.  If you put in a negative number, you'd be in the back seat.

Hope that makes sense.

For me it's been a massive improvement as the cockpit sounds are much better.

Enjoy! :)

Edit:  forgot to mention that you'll need to do this every time.  It doesn't save.

Title: Re: Assetto Corsa
Post by: Wiz on May 16, 2014, 11:35:39 PM
ok so this is some of the most fun I've had solo simracing in a while.  KTM Xbow at a track called simply "Hillclimb".  It's in the downloads area.  I highly recommend grabbing this one.


As always, make sure to watch in HD.



KTM (http://www.youtube.com/watch?v=7A73obcxyqM#ws)
Title: Re: Assetto Corsa
Post by: Wiz on May 16, 2014, 11:49:06 PM
Can't remember if I posted these before.  Keyboard shortcuts...



MENU SHORTCUTS:
F11: toggle fullscreen/windowed

******************************************
IN-GAME SHORTCUTS:
CTRL+R : replay
CTRL+S : slow motion (replay)
CTRL+A : ABS on/off
CTRL+T : traction control modes on/off
CTRL+H : show/hide apps
CTRL+O : restart session
CTRL+L : disable names
CTRL+M : toggle mouse steering
CTRL+G: gearbox Auto
CTRL+I : racing line on/off
F11 : toggle virtual mirror
+/- : adjust FOV in-car
PageUp/Down : adjust exposure
\ : Open/close console

******************************************
MULTIPLAYER SHORCUTS:
CTRL+1: switch to previous opponent car
CTRL+3: switch to next opponent car
CTRL+2: switch to player car
CTRL+L: toggle opponents name

******************************************
SHOWROOM SHORTCUTS:
ENTER : enter/exit the car
SPACE : open/close doors
NUMPAD_7 : lights on
NUMPAD_8 : stop lights on
NUMPAD_0 : animate wing 0 (if present)
NUMPAD_1 : animate wing 1 (if present)
NUMPAD_2 : animate wing 2 (if present)
NUMPAD_3 : animate wing 3 (if present)
W : whiper
I : car gearbox animation
arrows : move the car
, and . : rotate wheels/ steer
F7 : FPS mode
TAB : track camera
pag up : previous skin
pag down : next skin
+ : exposure up
- : exposure down
F : roll left
G : roll right
Q : Azimuth +
E : Azimuth -
A : Zenith +
D : Zenith -
Title: Re: Assetto Corsa
Post by: GoesTuna11 on May 17, 2014, 10:32:34 AM
Thanks Wiz.  I haven't had much of a chance to play at all these days.  I'm really looking forward to Trento Bondone coming to AC.  Any word on how close that is to being released?
Title: Re: Assetto Corsa
Post by: PeyePete on May 17, 2014, 10:50:29 AM
Thanks for all the info Wiz.

How does the downloading of the tracks work, do I save them in the AC folder. Never done PC sim before.
Title: Re: Assetto Corsa
Post by: Wiz on May 17, 2014, 11:08:34 AM
I'm really looking forward to Trento Bondone coming to AC.  Any word on how close that is to being released?

Having heard anything recently.  I'm assuming it's coming with version 1.0 but don't know when that will be either.
Title: Re: Assetto Corsa
Post by: Wiz on May 17, 2014, 11:22:04 AM
I'm going to re-upload some of the current content, plus add a couple new tracks too.

So don't download anything until I give the ok.

I'm going to make it so it's a little easier for you guys to install stuff.

I'll whip up a quick tutorial on how to install everything in a bit. :)
Title: Re: Assetto Corsa
Post by: PeyePete on May 17, 2014, 11:53:10 AM
^ Awesome.
Title: Re: Assetto Corsa
Post by: Wiz on May 17, 2014, 03:53:41 PM
Ok everything is up to date.  Go ahead and start downloading again.

I had some stuff in .rar format and some .7z stuff too.  Those can be a little confusing as they don't open natively in Windows.

All are now regular zip files.

Tutorial coming very soon.
Title: Re: Assetto Corsa
Post by: Wiz on May 17, 2014, 04:07:15 PM
Track installation

- Navigate to the drive where your Steam install is.

- Drill down to the following folder....

- Program Files(x86)\Steam\Steamapps\common\assettocorsa*\content\tracks

- Once you've reached the tracks folder, you should see the tracks that come with the game.  If you see those, you're in the right place.

- Minimize this window if necessary and go open the zip file for the track you want to install.  

- Copy the folder contained in the zip.  Paste it into the tracks folder.

That's it!


Side note:  this is the exact same way you install skins, apps, cars, everything.  I can write up specific tutorials for those things, but it should be fairly easy to figure out once you got the tracks installation down pat.

Any questions, just ask.


*I recommend putting a shortcut to this folder somewhere easily accessible.  I have mine on my desktop.  This way you won't have to drill down like that every time you want to install a track.
Title: Re: Assetto Corsa
Post by: PeyePete on May 17, 2014, 04:39:59 PM
^ Thanks Wiz.
Even I managed to do it first time, :laugh and the track shows up in the selection.

Now to book some serious time to try out these tracks.
Title: Re: Assetto Corsa
Post by: Wiz on May 17, 2014, 04:56:46 PM
Please note that since the official modding tools have not yet been released from Kunos, some of these mod tracks will have some bugs/issues you may have to deal with.

I'm trying to weed out the ones with big problems and only post ones that I know are working ok.

Most of them do not have AI yet.  Some do.  There is a guy over at the official forums that just made an AI creator app, so more and more will include AI going forward.

If you have trouble getting a particular track to work, try it in either practice or hotlap mode.

Any other questions feel free to ask.  :)

 
Title: Re: Assetto Corsa
Post by: Wiz on May 17, 2014, 04:59:40 PM
Also, there is a lot of good info scattered all throughout this thread.  At some point in the near future I will gather all the important stuff and add it to the opening post of this thread so it's easy to find.

Coming "soon".
Title: Re: Assetto Corsa
Post by: Wiz on May 17, 2014, 06:01:02 PM
1rd lap fun at old Monza...

P4 5 at old Monza (http://www.youtube.com/watch?v=hzXuMyMrvGk#ws)
Title: Re: Assetto Corsa
Post by: Wiz on May 17, 2014, 10:52:52 PM
Helmet template found! :)

(http://i.imgur.com/3s7b7bu.jpg)
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on May 19, 2014, 09:21:04 AM
^ Awesome.

thanks very much, wiz.  this will be helpful for those who don't have time to research a lot and just want to grab some files, install and go!
Title: Re: Assetto Corsa
Post by: Wiz on May 21, 2014, 09:09:34 AM
There's a dude over at the official forums with this setup.  He's calling it SuperFOV.

It's downright awesome.

(http://i.imgur.com/BpvEHZC.png)

(http://i.imgur.com/tXnH60a.png)

(http://i.imgur.com/Q7NpJZd.png)

(http://i.imgur.com/v3llyzH.png)
Title: Re: Assetto Corsa
Post by: GoesTuna11 on May 21, 2014, 09:22:36 AM
There's a dude over at the official forums with this setup.  He's calling it SuperFOV.

It's downright awesome.

(http://i.imgur.com/BpvEHZC.png)



That is awesome.  The issue with it though is that the scene needs to be rendered to compensate for the curved screen or things will be distorted.  How does he get around that?
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on May 21, 2014, 09:41:53 AM
It looks like he hasn't.  Looks distorted to me.  But a very great idea and well-executed.  I also wonder if using a projector is taking away some of the fidelity of the images, but I think you'd have to see it in person to know for sure.

Either way, it is amazing just how well he's simulated the feel of being inside the car.
Title: Re: Assetto Corsa
Post by: Wiz on May 21, 2014, 12:33:31 PM
The issue with it though is that the scene needs to be rendered to compensate for the curved screen or things will be distorted.  How does he get around that?

He is using some software called Nthusim. 

http://www.forums.nthusim.com/page.php?p=store (http://www.forums.nthusim.com/page.php?p=store)
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on May 21, 2014, 02:33:13 PM
The issue with it though is that the scene needs to be rendered to compensate for the curved screen or things will be distorted.  How does he get around that?

He is using some software called Nthusim. 

http://www.forums.nthusim.com/page.php?p=store (http://www.forums.nthusim.com/page.php?p=store)

Does that work with porn too?

 :lolz :lolz :lolz
Title: Re: Assetto Corsa
Post by: GoesTuna11 on May 21, 2014, 02:59:12 PM
The issue with it though is that the scene needs to be rendered to compensate for the curved screen or things will be distorted.  How does he get around that?

He is using some software called Nthusim. 

http://www.forums.nthusim.com/page.php?p=store (http://www.forums.nthusim.com/page.php?p=store)

Thanks.  That's expensive software but it's also a very hard thing to do.  I couldn't see how it actually works with a quick visit so I'm not sure if it is just approximating proper warping or if it can get the video card to render the scene properly.  If it works it makes for a really cool setup although I think the rift will be better and at a much cheaper price.

Title: Re: Assetto Corsa
Post by: Feldynn on May 21, 2014, 03:12:38 PM
I seem to remember seeing a similar setup to that that was being sold by one of a simulation equipment specialist website, but it was more of a canopy rather than a curved screen like this one.  I forget the website but I think it was one posted on the Tuna forum somewhere, the company did a lot of high end specialised equipment for sims like F1 style wheels, aeroplane yokes / pedals and other stuff.

If I remember or find it I'll post the link here :).
Title: Re: Assetto Corsa
Post by: BakedTuna on May 21, 2014, 03:54:13 PM
I seem to remember seeing a similar setup to that that was being sold by one of a simulation equipment specialist website, but it was more of a canopy rather than a curved screen like this one.  I forget the website but I think it was one posted on the Tuna forum somewhere, the company did a lot of high end specialised equipment for sims like F1 style wheels, aeroplane yokes / pedals and other stuff.

If I remember or find it I'll post the link here :).

Home for a pit stop in between work. Noticed this I think you are looking for a Frex Canopy.
Title: Re: Assetto Corsa
Post by: Feldynn on May 21, 2014, 04:07:50 PM
I seem to remember seeing a similar setup to that that was being sold by one of a simulation equipment specialist website, but it was more of a canopy rather than a curved screen like this one.  I forget the website but I think it was one posted on the Tuna forum somewhere, the company did a lot of high end specialised equipment for sims like F1 style wheels, aeroplane yokes / pedals and other stuff.

If I remember or find it I'll post the link here :).

Home for a pit stop in between work. Noticed this I think you are looking for a Frex Canopy.

(http://myfrugaladventures.com/wp-content/uploads/2010/08/winner-sign.jpg)

Baked, you are correct :).

http://www.frex.com/gp/canopy/canopy_en.html (http://www.frex.com/gp/canopy/canopy_en.html)
Title: Re: Assetto Corsa
Post by: Wiz on May 21, 2014, 07:38:53 PM
This Green Hell mod is coming along very nicely.  Definitely enough to hold me over until the Kunos versions drops.

http://www.youtube.com/watch?v=-CTUxKEbJaA#t=66 (http://www.youtube.com/watch?v=-CTUxKEbJaA#t=66)



There's a new version out that I'll be uploading soon.
Title: Re: Assetto Corsa
Post by: Rek on May 22, 2014, 07:28:43 AM
Looks great!
Title: Re: Assetto Corsa
Post by: Wiz on May 22, 2014, 08:16:02 AM
Green Hell mod has been updated to 0.6.1 in the download area.

I recommend deleting the old versions folder first (in your tracks folder) before copy/pasting the new one in.
Title: Re: Assetto Corsa
Post by: Rek on May 22, 2014, 10:25:07 AM
Green Hell mod has been updated to 0.6.1 in the download area.

I recommend deleting the old versions folder first (in your tracks folder) before copy/pasting the new one in.

 Must be why it didn't work for me :-\ Thanks for the tip TunaWiz.
Title: Re: Assetto Corsa
Post by: DudeTuna on May 23, 2014, 05:17:15 PM
The issue with it though is that the scene needs to be rendered to compensate for the curved screen or things will be distorted.  How does he get around that?

He is using some software called Nthusim. 

http://www.forums.nthusim.com/page.php?p=store (http://www.forums.nthusim.com/page.php?p=store)

Thanks.  That's expensive software but it's also a very hard thing to do.  I couldn't see how it actually works with a quick visit so I'm not sure if it is just approximating proper warping or if it can get the video card to render the scene properly.  If it works it makes for a really cool setup although I think the rift will be better and at a much cheaper price.



It looks like they have something for 24.95 for your Rift. http://www.forums.nthusim.com/page.php?p=store (http://www.forums.nthusim.com/page.php?p=store)
Title: Re: Assetto Corsa
Post by: Wiz on May 24, 2014, 02:00:13 PM
New track added  "Grand Targhee"

Fictional track.  Not bad.

New Green Hell coming soon too.
Title: Re: Assetto Corsa
Post by: Wiz on May 24, 2014, 09:49:03 PM
New Green Hell v0.7.0

It's really starting to come together.  Lots of fun.  A few issues still (Karussell is really bumpy, for instance).

Took a vid earlier today...

STGT Z4 @ Green Hell (http://www.youtube.com/watch?v=eKvbbnbGFGk#ws)


Download area updated with new version.  This version has a lot more going on in terms of trackside objects and stuff, so your FPS might take a bit of a hit.
Title: Re: Assetto Corsa
Post by: Wiz on May 24, 2014, 10:36:33 PM
Updated the opening post of this thread with useful info.

Let me know if you have something you think I should add.  Or if you have any questions about anything, ask and I'll answer to the best of my ability.

I'll be periodically adding stuff to the OP, so check back every once in a while.
Title: Re: Assetto Corsa
Post by: PeyePete on May 24, 2014, 11:06:32 PM
Thanks Wiz, for putting all that info in the OP, gotta get me some racing, and reading time.
Title: Re: Assetto Corsa
Post by: Wiz on May 25, 2014, 09:19:55 PM
Not my vid.  This is from the guy with that curved screen I posted earlier.

http://www.youtube.com/watch?v=xSgvmB2t8g4#t=171 (http://www.youtube.com/watch?v=xSgvmB2t8g4#t=171)
Title: Re: Assetto Corsa
Post by: Wiz on May 26, 2014, 04:31:20 PM
(http://i.imgur.com/J8JFLTk.jpg)
Title: Re: Assetto Corsa
Post by: Wiz on May 28, 2014, 07:36:05 PM
Finally, after many, many tries... I got bronze on that Z4 at Imola Special Evnet.

1:47.877

There's tons of new challenges that I didn't even know existed.  Time to get to work.  :)

I love this game!
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on May 28, 2014, 08:33:21 PM
Finally, after many, many tries... I got bronze on that Z4 at Imola Special Evnet.

1:47.877

There's tons of new challenges that I didn't even know existed.  Time to get to work.  :)

I love this game!

Nice.  I found it quite shocking how difficult the Golds are on this game so far... GT has us spoiled!  I'd have to go check to see if I've gotten any better than bronze on any of them.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on May 29, 2014, 03:32:38 PM
Finally, after many, many tries... I got bronze on that Z4 at Imola Special Evnet.

1:47.877

There's tons of new challenges that I didn't even know existed.  Time to get to work.  :)

I love this game!

1:47.292
somethings wrong there.
Title: Re: Assetto Corsa
Post by: Wiz on May 29, 2014, 07:04:55 PM
I just found out that some of the events that give you the "numbers" for goals aren't drift trials.  I thought they all were, so I've avoided them up to this point.  

If the gold number is under 10,000 it's likely a time attack challenge.  And they're pretty darn fun.

If the top goal is 100,000 it's a drift trial.  For shits and giggles, I tried a drift trial.  Gold is 100,000.  I got 422.   (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Assetto Corsa
Post by: Wiz on May 29, 2014, 07:07:53 PM
Finally, after many, many tries... I got bronze on that Z4 at Imola Special Evnet.

1:47.877

There's tons of new challenges that I didn't even know existed.  Time to get to work.  :)

I love this game!

1:47.292
somethings wrong there.

I doubt it.

You're faster than you give yourself credit for.  I still remember trying to catch you way back when in the first GT300 series at Nordschleife.  Hell of a race/series that was.
Title: Re: Assetto Corsa
Post by: Wiz on May 29, 2014, 08:08:03 PM
MoTeC plugin.  Finally.

http://www.assettocorsa.net/forum/index.php?threads/acti-ac-telemetry-interface-tool-motec-output.10198/ (http://www.assettocorsa.net/forum/index.php?threads/acti-ac-telemetry-interface-tool-motec-output.10198/)

Haven't tried it yet.  I'll give it a go over the weekend hopefully.  From what I understand it's somewhat limited due to Kunos not having all the data channels available yet.
Title: Re: Assetto Corsa
Post by: Wiz on May 30, 2014, 08:24:25 AM
Added a nice tuning tutorial to the 2nd post of this thread.
Title: Re: Assetto Corsa
Post by: PeyePete on May 30, 2014, 09:09:17 AM
Added a nice tuning tutorial to the 2nd post of this thread.

Awesome job Wiz, a lot of helpful info I need to read up on, thanks.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on May 30, 2014, 09:19:10 AM
ooh, I forgot I had a question after doing some AC'ing last night

I have cars giving too much steering input into the game when I have it set to 900deg for some reason.

What setting/value would help make my DFGT result in a 1:1 real/virtual wheel movement?
Title: Re: Assetto Corsa
Post by: Wiz on May 30, 2014, 09:50:48 AM
All credit for the tuning tutorial goes to a guy over at RaceDepartment.
Title: Re: Assetto Corsa
Post by: Wiz on May 30, 2014, 09:52:28 AM
ooh, I forgot I had a question after doing some AC'ing last night

I have cars giving too much steering input into the game when I have it set to 900deg for some reason.

What setting/value would help make my DFGT result in a 1:1 real/virtual wheel movement?

My first guess would be to re-calibrate your wheel.  Perhaps one of the updates borked your calibration.

Try that first then we'll go from there if it doesn't work.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on May 30, 2014, 11:54:52 AM
With the logitech profiler, thingy?  I haven't been turning that on.  I wonder if this game really requires it?  That could be my problem right there...
Title: Re: Assetto Corsa
Post by: Brindle on May 30, 2014, 12:07:22 PM
I thought the profiler was necessary for Logitec on PC?
Title: Re: Assetto Corsa
Post by: Wiz on May 30, 2014, 12:23:09 PM
With the logitech profiler, thingy?  I haven't been turning that on.  I wonder if this game really requires it?  That could be my problem right there...

Yes. 

You should always have your profiler on while running PC sims.

Title: Re: Assetto Corsa
Post by: Wiz on May 30, 2014, 12:24:31 PM
I thought the profiler was necessary for Logitec on PC?

I've never plugged any of my Logitech wheels into a PC so this is strictly a guess... but I'd bet that as soon as you plug it in and turn it on, the profiler launches itself.

In other words, Ex is probably using the profiler without knowing it.

Ex....  If you have some time, give this thread a good read - http://www.assettocorsa.net/forum/index.php?threads/logitech-wheels-official-thread.3295/ (http://www.assettocorsa.net/forum/index.php?threads/logitech-wheels-official-thread.3295/)  There's a shitload of good info scattered throughout the thread.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on May 30, 2014, 01:46:38 PM
Thanks I will read it.

Regarding the profiler... I am an app nazi, who doesn't let things I'm not using continue to run in the background even with a new more powerful PC.  So, I have a little shortcut for the profiler next to my game icons... Need to remember to open it when I'm about to launch the game.
Title: Re: Assetto Corsa
Post by: Wiz on May 30, 2014, 05:14:58 PM
Thanks I will read it.

Regarding the profiler... I am an app nazi, who doesn't let things I'm not using continue to run in the background even with a new more powerful PC.  So, I have a little shortcut for the profiler next to my game icons... Need to remember to open it when I'm about to launch the game.

I'm the same way.

Definitely make sure you launch the profiler first, before launching the game.

I'm guessing that was the problem.  But if it isn't, let me know and we'll explore further.
Title: Re: Assetto Corsa
Post by: Wiz on May 30, 2014, 11:51:16 PM
Here's another thread with some info about wheels and wheel setups.

It's a RaceDepartment link.  Not sure if you have to be a member to view it.

http://www.racedepartment.com/forum/threads/assetto-corsa-wheel-settings-list.77446/ (http://www.racedepartment.com/forum/threads/assetto-corsa-wheel-settings-list.77446/)
Title: Re: Assetto Corsa
Post by: GoesTuna11 on May 31, 2014, 09:55:43 AM
MoTeC plugin.  Finally.

http://www.assettocorsa.net/forum/index.php?threads/acti-ac-telemetry-interface-tool-motec-output.10198/ (http://www.assettocorsa.net/forum/index.php?threads/acti-ac-telemetry-interface-tool-motec-output.10198/)

Haven't tried it yet.  I'll give it a go over the weekend hopefully.  From what I understand it's somewhat limited due to Kunos not having all the data channels available yet.

Finally,  I've never made more than a half hearted attempt to learn these programs since AC was using AIM or something, iRacing was using Atlas while rFactor games usually had MoTeC plugins.  Now all these games have MoTeC plugins.  I wanted to learn telemetry through AC but didn't really want to spend the time learning aim.

As an aside, maybe the Doctor's office should be changed to the Wizards tower.  It's going to be a while before I can put significant seat time in.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on May 31, 2014, 10:34:57 AM
Finally, after many, many tries... I got bronze on that Z4 at Imola Special Evnet.

1:47.877

There's tons of new challenges that I didn't even know existed.  Time to get to work.  :)

I love this game!

1:47.292
somethings wrong there.

I doubt it.

You're faster than you give yourself credit for.  I still remember trying to catch you way back when in the first GT300 series at Nordschleife.  Hell of a race/series that was.

That series and in particular that race is the highlight of my sim racing career.  It is the race that I'll be telling my grand kids about.  The day that everything clicked.  I just don't get the seat time to be that quick these days.
Title: Re: Assetto Corsa
Post by: Wiz on May 31, 2014, 10:47:26 AM
I'm not positive but I think I still have the replay for that race on my old fatty.  I really should take the time to see if it's there, record it, and put it up on youtube.
Title: Re: Assetto Corsa
Post by: Rek on June 02, 2014, 08:31:02 AM
I'm not positive but I think I still have the replay for that race on my old fatty.  I really should take the time to see if it's there, record it, and put it up on youtube.

That would be awesome!  :)
Title: Re: Assetto Corsa
Post by: GoesTuna11 on June 02, 2014, 05:00:25 PM
I'm not positive but I think I still have the replay for that race on my old fatty.  I really should take the time to see if it's there, record it, and put it up on youtube.

That would be awesome!  :)

 :stoopid:

I checked my GT5 replays and found a few of those races including Nurburgring.  I watched the first lap.  Brings back good memories.
Title: Re: Assetto Corsa
Post by: Wiz on June 18, 2014, 07:49:14 PM
GT Academy put me way behind on adding some new/updated tracks to the downloads area.  There's quite a bit of new stuff to add.

I also plan to start putting the good/useful apps in there as well.

Expect a big update soon. :)
Title: Re: Assetto Corsa
Post by: Wiz on June 19, 2014, 05:57:34 PM
Game is on sale again right now...   $28

Do it.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on June 20, 2014, 07:46:23 AM
Game is on sale again right now...   $28

Do it.

word.
Title: Re: Assetto Corsa
Post by: Wiz on June 22, 2014, 11:29:52 AM
The first wave of car modding tools have been released.

Shouldn't be too long before we start seeing some new cars in game. :)
Title: Re: Assetto Corsa
Post by: Wiz on June 23, 2014, 10:51:37 AM
Coming soon to an AC track near you...

(http://i.imgur.com/S599G94.jpg)
Title: Re: Assetto Corsa
Post by: Wiz on June 23, 2014, 10:53:37 AM
That Corvette DP is going to be released soon too. :)
Title: Re: Assetto Corsa
Post by: Wiz on June 26, 2014, 05:16:51 AM
Z4's @ Melbourne (http://www.youtube.com/watch?v=FA3p7Xdk-78#ws)


I need to get this track uploaded for you guys.  It's one of the better tracks available right now.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on June 26, 2014, 09:05:43 AM
Nice!

Quite impressive with the skyline and everything

Is that AI driving most of the cars and do you know if track creators need to define things in the track for the AI or whether they just sort of know what to do on these new tracks?
Title: Re: Assetto Corsa
Post by: Wiz on June 26, 2014, 10:26:58 AM
Is that AI driving most of the cars and do you know if track creators need to define things in the track for the AI or whether they just sort of know what to do on these new tracks?

This is a shortened version of how it's done....

As far as I know, every game we play only has what I call the "actual intelligence" hard coded into the game itself.  And by that I mean it's basically just how the AI avoid you and the other AI on the track.

Then, they create what I call the "AI Path".

The "AI Path" is track specific and coded after the track is finished.

Basically, they load up the track in a special "AI Editor".  Then, they hop in a car and drive around the track.  The editor creates waypoints based on the path taken.  Save the path/waypoints.  Start again and take a slightly different path, save.  Repeat until there are enough paths for the AI to take.

In other words, the paths are created by people.  I believe this is why some tracks (mostly the mod tracks) have better AI speeds/braking points/etc. than others.  As the person creating the track might be really good at modelling said track, but can't drive for shit when it's time to create the paths.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on June 26, 2014, 07:08:30 PM
that makes sense.  Knowing PD, they're trying to do something entirely more "purist" and that's why theirs seems weird.

thanks for the explain
Title: Re: Assetto Corsa
Post by: Feldynn on June 27, 2014, 11:48:09 AM
For anyone still on the fence Assetto Corso just went on sale for 50% off and is now only $19.99 (USD) for the next 48 hours or so, this sale will end at 1pm Eastern time on Sunday.

Title: Re: Assetto Corsa
Post by: Wiz on June 27, 2014, 02:33:53 PM
Quote
Hello AC followers,
gradually we are getting closer to the release candidate version of Assetto Corsa: the next update should already include some changes to the graphics engine that will allow us to test the overall compatibility, although you might not see any new effects until the new algorithms will prove to be stable. More details will follow soon.
The next update of Assetto Corsa Early Access is scheduled for 18th July and it should include the long awaited Lotus 98T. As already known, Assetto Corsa AI, utilizes the same physics model used by the player. With more than 1000 horse power and tons of downforce produced by this amazing grand prix car, the AI finds it very challenging keeping a proper racing line. The reasons will be clear to you too, when you will try staying on track while driving this unbelievably fast and “raw” racing car. We are working to improve AI interactions and hopefully we'll be able to include the Lotus 98T in next update and include AI enhancements to the sim.
A big "thank you" to all those people who join the Early Access program every day. You help us to constantly improve Assetto Corsa : Your support is amazing and we really want to thank you, so we are investing in new content, new licenses and even more importantly, new people, hiring developers able to cover strategic positions in our company that will allow us KUNOS Simulazioni and Assetto Corsa, grow stronger and more efficient and capable.
Title: Re: Assetto Corsa
Post by: Rek on June 27, 2014, 05:25:45 PM
Tried it out.

Turn left< turn right> go faster ^ stop. I don't  have a down arrow
Title: Re: Assetto Corsa
Post by: Wiz on June 28, 2014, 03:16:17 AM
This Corvette DP is going to be pretty bad ass.  They released their first version yesterday.

Didn't have a lot of time to play around with it, but here's my first laps with it at Mid Ohio...

DP Mid Ohio (http://www.youtube.com/watch?v=_oFLe1jc5oo#ws)
Title: Re: Assetto Corsa
Post by: Wiz on June 30, 2014, 04:55:08 PM
50 tracks uploading now.  Hopefully will have them all posted here by tomorrow night.

1 car too.

Apps still to come.

Latest Nordschleife already in the downloads area.  Go grab it now.  It's good.
Title: Re: Assetto Corsa
Post by: Wiz on June 30, 2014, 05:05:52 PM
Corvette Daytona Prototype added.

Do it.
Title: Re: Assetto Corsa
Post by: Rek on July 02, 2014, 11:25:50 AM
I like how your adding video to the downloads when available. I'm going to put my internet to the test this evening. See what all the hoopla is about having 30 + down I used t5o have 1.2 MB down  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Assetto Corsa
Post by: Wiz on July 02, 2014, 04:54:02 PM
Ok I didn't have time to put all the tracks I have uploaded in there, but most of the good ones are there now.

Happy downloading!
Title: Re: Assetto Corsa
Post by: Wiz on July 02, 2014, 04:57:04 PM
I initiated the rating system in the downloads area.

Nothing is worth 5 stars yet.

4 stars are highly recommended.

3 stars are hit or miss.  Might have a few bugs or have some graphical bugs.

2 stars I'll put in there, as it'll be easier to edit if/when they get an update.  But I wouldn't download them just yet unless you're really bored.

For the most part, I'm basing the rating on graphics, if it has AI or not, major/minor bugs, things like that.
Title: Re: Assetto Corsa
Post by: Wiz on July 05, 2014, 12:56:05 AM
Quick Race at Brno (http://www.youtube.com/watch?v=kX9vq5f0hVI#ws)
Title: Re: Assetto Corsa
Post by: Wiz on July 05, 2014, 01:46:11 AM
Porsche!

Nurb (http://www.youtube.com/watch?v=BuDJFBcrBpE#ws)
Title: Re: Assetto Corsa
Post by: Wiz on July 07, 2014, 06:41:47 AM
Some good cars are getting close to release.  Really looking forward to these....

(http://i.imgur.com/qTVJ8ye.jpg)

(http://i.imgur.com/ceaOUvD.jpg)

(http://i.imgur.com/anrHFrC.jpg)

(http://i.imgur.com/F1gSWjm.jpg)

(http://i.imgur.com/W9F3Dkm.jpg)
Title: Re: Assetto Corsa
Post by: Wiz on July 09, 2014, 08:39:34 AM
Moo.


Assetto Corsa - Salzburgring - WIP (http://www.youtube.com/watch?v=eizWMgBNbN0#)
Title: Re: Assetto Corsa
Post by: Rek on July 09, 2014, 09:47:28 AM
 (http://i.imgur.com/LmjyBgx.gif) @ the bovine.
Title: Re: Assetto Corsa
Post by: Feldynn on July 09, 2014, 10:03:06 AM
I wonder if he has a beef with all the noisy race cars  :laugh
Title: Re: Assetto Corsa
Post by: Wiz on July 11, 2014, 09:16:17 PM
I'm really digging this Porsche.  I need to get my ass in gear and get it posted in the downloads area.

Here's me taking it for a spin on one of my favorite fantasy tracks I've ever driven...  Blackwood!

Blackwood (http://www.youtube.com/watch?v=11hdTlrvKiA#ws)
Title: Re: Assetto Corsa
Post by: GoesTuna11 on July 11, 2014, 10:23:47 PM
I'm really digging this Porsche.  I need to get my ass in gear and get it posted in the downloads area.

Here's me taking it for a spin on one of my favorite fantasy tracks I've ever driven...  Blackwood!


So again, why haven't you downloaded LFS?  I'm pretty sure that Blackwood is one of (the only?) free track(s).  Is this done by the same people who did the rF2 version?  The curbing on the first couple of corners is still wrong.  Too flat. 
Title: Re: Assetto Corsa
Post by: Wiz on July 12, 2014, 06:32:39 AM
So again, why haven't you downloaded LFS? 

I probably still will at some point down the road.   If I bought it now though, I think it'd be a waste of $40.  I'd probably play it for a day or two and then go straight back to AC.  I can't get enough of AC right now.  It's pretty much the only game I load up anymore.


Is this done by the same people who did the rF2 version?  The curbing on the first couple of corners is still wrong.  Too flat. 

Not the same guys, but I believe it is a port/conversion of the rF2 version.
Title: Re: Assetto Corsa
Post by: Wiz on July 12, 2014, 07:55:10 AM
Oh and plus I just bought Richard Burns Rally.  I've heard so many good things about it over the years that I finally had to break down and buy it.   Found it for $7 on Amazon.

It will probably burn most of my non AC free time for a while.
Title: Re: Assetto Corsa
Post by: Rek on July 12, 2014, 09:36:28 AM
Oh and plus I just bought Richard Burns Rally.  I've heard so many good things about it over the years that I finally had to break down and buy it.   Found it for $7 on Amazon.

It will probably burn most of my non AC free time for a while.
I didn't know you even liked rally. Brindle and I used to play a shit load of dirt 2
Title: Re: Assetto Corsa
Post by: GoesTuna11 on July 12, 2014, 09:54:59 AM
So again, why haven't you downloaded LFS?  

I probably still will at some point down the road.   If I bought it now though, I think it'd be a waste of $40.  I'd probably play it for a day or two and then go straight back to AC.  I can't get enough of AC right now.  It's pretty much the only game I load up anymore.



I'm not suggesting you buy it.  $20 for the S1 license or $40 for the S2 license isn't great value these days but the demo gives you three cars and Blackwood.  That is definitely worth a download and a spin around the track.  Blackwood has a rally cross layout which is pretty fun too.  The demo is fully functioning and doesn't have a time limit.  The only difference between the license levels is cars and tracks.

I've been wanting to try RBR for a while.  I really like rally.

I suspect that AC will be my game of choice pretty soon if the new version of the rift is acceptable.  Of course that doesn't mean much considering how much I play these days.

edit: here is the link to the LFS download page so you don't have any excuses: http://www.lfs.net/?page=downloads (http://www.lfs.net/?page=downloads)
Title: Re: Assetto Corsa
Post by: Wiz on July 12, 2014, 08:47:19 PM

edit: here is the link to the LFS download page so you don't have any excuses: http://www.lfs.net/?page=downloads (http://www.lfs.net/?page=downloads)

 (http://i.imgur.com/LmjyBgx.gif)

The demo download is sitting on my desktop. :)
Title: Re: Assetto Corsa
Post by: Wiz on July 12, 2014, 08:49:43 PM
I didn't know you even liked rally. Brindle and I used to play a shit load of dirt 2

Love it.  But just the point to point, narrow twisty stuff.  Does Dirt 2 have any of that?
Title: Re: Assetto Corsa
Post by: Brindle on July 13, 2014, 10:15:51 AM
Yup, lots of them.  :)
Title: Re: Assetto Corsa
Post by: Wiz on July 13, 2014, 03:39:29 PM
Cobra scheduled to be released tomorrow.  Probably still the best scratch made model I've seen for AC.  Guy is doing a fantastic job.

Assetto Corsa - Shelby Cobra 427 S/C (http://www.youtube.com/watch?v=C4W-VZZKtJo#ws)
Title: Re: Assetto Corsa
Post by: Wiz on July 14, 2014, 07:58:28 PM
Cobra was released today.  There's 3 different versions of it and they're all pretty damn fun!

If you're in a hurry to try it, you can get it from here - http://download1869.mediafire.com/akbfibqngyrg/rf5cd8twuadohoz/ShelbyCobra_0.1.rar (http://download1869.mediafire.com/akbfibqngyrg/rf5cd8twuadohoz/ShelbyCobra_0.1.rar)

It's in .rar format.  If you have trouble with the rar file, let me know and I can help you through it.

(http://i.imgur.com/zcvkeTN.jpg)
Title: Re: Assetto Corsa
Post by: Wiz on July 15, 2014, 09:46:13 PM
Not the best mod track around, but I like the track and wanted to test this car there.

This car is pretty great, but still needs some physics tweaks and better hand/arm animations (which they're working on)

Highly recommended.

Cobra S/C @ Catalunya (http://www.youtube.com/watch?v=HrbjfmRhk1U#ws)
Title: Re: Assetto Corsa
Post by: MasterGT on July 16, 2014, 12:11:27 AM
I missed the 50% sale again.  :'(
Title: Re: Assetto Corsa
Post by: Wiz on July 16, 2014, 12:25:03 PM
Just found this track last night.  Instant favorite!

Here's my 2nd attempt in the KTM Xbow...

xbow @ Shomaru Pass (http://www.youtube.com/watch?v=byb8MRnJlgQ#ws)
Title: Re: Assetto Corsa
Post by: Brindle on July 16, 2014, 12:26:36 PM
Are there any plans for different HUD's while driving, or do I have to mod it myself?
Title: Re: Assetto Corsa
Post by: Wiz on July 16, 2014, 12:59:10 PM
Are there any plans for different HUD's while driving, or do I have to mod it myself?

There's dozens of different huds floating around.

Have you not checked out the official forums yet?   There's a shitload of apps there that I'm quite confident you would find useful.

Some stuff off the top of my head....

Huds (huds for tablets too)
voice spotter
voice info (lap times, fuel left, things like that)
timing info like you wouldn't believe
head motion/head tracking
telemetry
tire temp/brake temp apps
all kinds of other shit

Pretty much all the cool stuff we had for Race 07, but more of it, better and more customizable.
Title: Re: Assetto Corsa
Post by: Wiz on July 16, 2014, 01:12:04 PM
Oh and check the first post of this thread, you may find some useful shit there as well.  :)

I wish I had more time to upload shit right now (I have a boatload more tracks, a few cars and a bunch of apps), but life is still pretty crazy.

Wife should be out of the hospital today or tomorrow so things will settle down soon and I can get back to business.

Title: Re: Assetto Corsa
Post by: Wiz on July 16, 2014, 01:37:03 PM
This is probably one of the better HUD apps around right now - http://www.assettocorsa.net/forum/index.php?threads/rivali-ov1-info-app-v3-1-new.3219/ (http://www.assettocorsa.net/forum/index.php?threads/rivali-ov1-info-app-v3-1-new.3219/)

Some screens...

(http://i.imgur.com/Ywnd8Mt.jpg)

(http://i.imgur.com/Im2Ek9z.jpg)

(http://i.imgur.com/tz9G5ZR.jpg)



Title: Re: Assetto Corsa
Post by: PeyePete on July 16, 2014, 01:46:39 PM
Oh and check the first post of this thread, you may find some useful shit there as well.  :)

I wish I had more time to upload shit right now (I have a boatload more tracks, a few cars and a bunch of apps), but life is still pretty crazy.

Wife should be out of the hospital today or tomorrow so things will settle down soon and I can get back to business.


It's good to know your wife is coming home, take things easy though, look after her first.

I cant even find the time to get some of the D/L done, but must find time to get some of those great tracks.

A big thanks for keeping this novice up to date with what can be done on the PC... mind blowing, after only racing GT on PS3.
Title: Re: Assetto Corsa
Post by: Brindle on July 16, 2014, 01:58:00 PM
Thanks, but I already have all those Wiz.  I don't like the colors, so am going to continue modding the looks to fit my taste.  Remember RF2?   ;)
Title: Re: Assetto Corsa
Post by: Wiz on July 16, 2014, 02:31:42 PM
so am going to continue modding the looks to fit my taste.

Pretty much the way to go then yeah.

When I had that app installed I changed some colors around myself.  In fact, I removed the colors all together so it was just white letters/numbers on my screen.  I liked that best.  Changed some font sizes too.

It's fairly easy to mess around with most of these apps to get them to our liking.  I just wish I knew some Python so I could start making my own apps.
Title: Re: Assetto Corsa
Post by: Brindle on July 17, 2014, 08:57:20 AM
Anyone know if I can use my pc monitor with my ps3 via dvi-hdmi connector?
Title: Re: Assetto Corsa
Post by: GoesTuna11 on July 17, 2014, 09:06:12 AM
Anyone know if I can use my pc monitor with my ps3 via dvi-hdmi connector?

Shouldn't be an issue. My old HDTV is dvi only. Worked fine with an adaptor.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on July 17, 2014, 10:40:40 AM
Anyone know if I can use my pc monitor with my ps3 via dvi-hdmi connector?

Shouldn't be an issue. My old HDTV is dvi only. Worked fine with an adaptor.

Your monitor may have to be hdcp compliant
Title: Re: Assetto Corsa
Post by: Rek on July 18, 2014, 06:15:24 AM
Are those apps able to run on your tablet using shared memory whatever? Or is it those ones you click open on the side tool bar? I hate any clutter on my screen while driving.
Title: Re: Assetto Corsa
Post by: Rek on July 18, 2014, 06:19:52 AM
Also have you read anything about when they will implement button mapping?
 
Title: Re: Assetto Corsa
Post by: Wiz on July 18, 2014, 07:13:32 AM
Are those apps able to run on your tablet using shared memory whatever? Or is it those ones you click open on the side tool bar? I hate any clutter on my screen while driving.

There are both styles.

There are some HUD apps for tablets, which will allow you to remove most things from your main screen. 

Then there are other apps that will not work on tablets.

Depends on what you want and/or find necessary.
Title: Re: Assetto Corsa
Post by: Wiz on July 18, 2014, 07:15:07 AM
Also have you read anything about when they will implement button mapping?
 

Button mapping is already somewhat implemented.

The only thing that isn't mappable yet for some reason is directional pads.

I can map all of the other buttons on my wheel (and there are 10 of them)  and I can also map to my DSD button box.
Title: Re: Assetto Corsa
Post by: Rek on July 18, 2014, 07:36:07 AM
Also have you read anything about when they will implement button mapping?
 

Button mapping is already somewhat implemented.

The only thing that isn't mappable yet for some reason is directional pads.

I can map all of the other buttons on my wheel (and there are 10 of them)  and I can also map to my DSD button box.

Cool  And very cool
Title: Re: Assetto Corsa
Post by: Rek on July 18, 2014, 07:41:03 AM
I still cant access the AC forums. Do I have to authenticate through Steam on the PC I play on? I mostly on brows forum stuff at work.

 Sorry for all the questions.
Title: Re: Assetto Corsa
Post by: Wiz on July 18, 2014, 08:36:20 AM
Do I have to authenticate through Steam on the PC I play on?

Probably.

But once you authenticate, you can access from any computer.
Title: Re: Assetto Corsa
Post by: Wiz on July 18, 2014, 10:57:13 AM
New update today!  Looks like a good one too. :)



Quote

(http://i.imgur.com/hy1v2li.jpg)


Dear AC followers,


we are glad to introduce you to the0.21 release of Assetto Corsa on Steam Early Access. This version introduces some heavy upgrades and new features that represent a step ahead going to the 1.0 release.

New content: Classic Team Lotus Type 98T
Finally this awesome car is available in the Assetto Corsa's garage: the legendary single seater with which Ayrton Senna has wrote some of the most beatiful pages in the motorsport history is waiting for you: equipped with a small 1.5litres engine that represents the peak of the legendary turbo era, producing over 800bhp at race boost of around 3.5bar and more than 1200bhp at qualifying trim and over 5bar turbo boost! The downforce generated by the big wings and massive diffuser is even more than what modern F1 cars are capable of. Nevertheless, the extreme pitch sensitivity, stalling issues of the diffuser and unbelievably exponential power delivery of the twin turbo's, will challenge your skills not only to try and go fast with this car, but to actually keep it on track! Just a single lap will make you understand why there was just one man on the planet, capable of driving this monster close to its limits and on to pole position!

New Multiplayer
We have worked very hard to improve the multiplayer routines: we have recognized that some of the limits of the previous netcode didn't allow gamers to get the maximum satisfaction, in particular when some gamers was performing high ping values. We are glad to announce that the netcode of the new version doesn't represent an improvement of the previous one, but it has been rewrote from scratch. The results of our private betatesting gave us an excellent feedback, and we are confident you will get a very improved multiplayer experience. Please notice that this new version, Assetto Corsa requires increased server bandwidth. Professional dedicated servers shouldn't have any problems at all, but users that wish to host session on their local home connection, should start with a very low client number and slowly raise the number until they find the limits of their connection.
The following bandwidth requirements are a conservative guideline, your results may vary:

Clients = Kilobytes /sec upstream

5 = 23KB/s
8 = 66KB/s
10 = 106KB/s
15 = 247KB/s
20 = 448KB/s25 = 708KB/s
30 = 1026KB/s

New Multiplayer features
New multiplayer mode without booking request. The number of servers and users wishing to easily join pickup servers has caught us by surprise. We never immagined such a big success of casual multiplayer sessions with Assetto Corsa. As such, it was evident that the actual booking system, specifically thought for leagues and organized racing, was not doing a good job. We’re introducing a new “pickup” multiplayer mode without booking sessions.
The new “pickup” system, permits a server to be configured without booking sessions. An entry list must be configured properly, with only the cars that will be present in the server.
Clients can filter from the UI and search just for non booking servers. Then simply select a car and join the server at whatever session (practice, qualifying or race), at any time as many times as they wish.
At the current state the “pickup” system does not permit a specific skin selection from the client and we’re pretty sure that needs more testing in order to iron out possible bugs. Please help us by pointing out bugs at our official support forums. We are looking to have multiple hotfixes during the following week, in order to deliver a stable version for August vacations.

AI
Working on the Lotus Type 98T, we have had also the chance to analyze some issues related to the stability of some of the most performing cars that feature a active aero system: the Lotus Type 98T produces very high drag and downforce values, that change costantly and dynamically with pitch, speed and throttle position. All of that, together with the incredible power and speed that this car is capable of, resulted in multiple critical situations for our AI. The new AI improvements, not only manages to mantain the Lotus 98T on track, but also improve the AI behaviour of the other cars. More improvements are on the way, following optimizations of the new code.

Graphics engine
As anticipated some weeks ago, this build performs some new graphics libraries: you will notice some improved post-processing effects, including DOF (depth of field), bloom, tone mapping, FXAA and more. There are some additional features included in the graphics option menu that will allow users to choose different scenarios. This version does not include most of the effects that will be included in future and that will represent a huge step ahead: before to introduce other features, we want to be sure about stability and performance of this upgrade.

Next updates
As always, we'll monitor all the forum activities in order to find and resolve eventual issues and bugsthat might show up, due to the numerous new features included in this update. We will provide if needed, multiple hotfixes and feature updates in the following days. The next main build is expected to be released on Friday, 29th of August
General news
The implementation of FMOD is going well: as soon as we will be able to provide a comparison video between the current version and the new build featuring FMOD, we'll show you the benefits of this upgrade: this step represents a huge challenge, because it requires a total conversion of old samples and the creation of new ones. Also, new effects will be included in order to create an immersive sound environment that can guarantee an immersive experience. We believe that the final result is well worth the investment requested.

The modeling of Spa-Francorchamps has been almost completed: as you might know, this track will be included in the 1.0 version of Assetto Corsa (and this might suggest you that 1.0 version isn't too far). During this summer we will release some videos and pictures that will give you an idea of what to expect from this awesome and legendary circuit.

Considering the time involved to schedule and manage the production of new contents, we are working in advance to provide you tons of new contents even after 1.0 release, with new car brands licensed and models to be unveiled soon. We recognize that trying to stay focused on the development of the main build and on some new activities, we haven't shared enough work in progress pics and videos for a while: don't worry, we'll surprise you again. Stay tuned on www.facebook.com/Assetto.corsa (http://www.facebook.com/Assetto.corsa) to discover all the incoming news!

The Early Access program has been very successful, exceeding our expectations, and it's about to end. Thanks to this results, KUNOS Simulazioni has welcomed some additional programmers and graphics modellers that are already involved in current and future productions, thanks to their experience matured working on AAA games. We are grateful of the amazing response of the community towards Assetto Corsa and we try our best to give you the best racing game we are able to make. Thank you very much for your incredible support: see you on track!

CHANGELOG

- Multiplayer Improvements : New server version available
- Multiplayer Gameplay improvements
- New Post Processing Effects engine implemented
- Implemented booking-less server joining
- Physical Dynamic track implemented
- Shader fixes and improvements
- Time Attack fixed start with too much time
- Fixed AI starting at the same time in qualify
- AI improvements, better gas control and understeer detection
- New Car : Lotus 98T
- lotus elise sc, exige 240R, scura, exige s roadster speedometers corrections
- changes in speedometers visualization depending on UI options and car design
- Tyre damping modifications for all cars
- Ideal Line improvements
- Improved Python Apps error handling on loading
- Dynamic wing controller now use setup value as initial angle value.
- Localization fixes
- Time Difference displayer improved
- Fixed camera triple screen & driver names
- Fixes in Replay for cars with animated suspensions
- Fixed "You have been sent to pits" issue
- GUI forms default position not overlapping with system messages anymore & GUI Improvements
- Showroom updated with the latest graphic engine improvements
- ksEditor updated with the latest graphic engine improvements
- Per-Car New setup option to customize Force Feedback
- Disabled AI in multiplayer events
- Replay size reduced by half
- Fixed crew placement in multiplayer events
- Virtual mirror remembers its last state & virtual mirror improvements on triple screen cfg
- Fixed mirror rendering bug
- Adjustable brake balance while driving, for cars that support the feature
- Adjustable brake balance in the physics brakes.ini file
- Brake balance working with all the control configurations
- Fixed wrong time reported after Booking
Title: Re: Assetto Corsa
Post by: Wiz on July 18, 2014, 12:16:19 PM
Rek,  this is the only ios hud I could find.  https://itunes.apple.com/us/app/ac-dashboard/id808283778?mt=8&ign-mpt=uo%3D2

It's kinda ugly.

There may be more in development, I don't know.
Title: Re: Assetto Corsa
Post by: Rek on July 18, 2014, 08:12:39 PM
Rek,  this is the only ios hud I could find.  https://itunes.apple.com/us/app/ac-dashboard/id808283778?mt=8&ign-mpt=uo%3D2

It's kinda ugly.

There may be more in development, I don't know.
Thanks wiz. I see it's stand alone. My pcars dash meter uses a client program on my PC. The guy did a great job with it. I will look into this one for AC also.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on July 19, 2014, 10:32:15 AM
It's kind of cool that they are using fmod for their sound engine.  I downloaded it recently for my project.  Apparently it's free for projects of my size.  I don't really need great sound for most of my project though so I haven't gotten around to trying it out.
Title: Re: Assetto Corsa
Post by: Wiz on July 20, 2014, 09:37:06 AM
Ok guys I'm starting to feel bad playing around with all this content by myself.  I just haven't had a lot of time to populate the downloads area.  I do have some free time, but I'd rather use it finding new stuff and then playing around with it.

So I'm going to do something a little bit different for now.  The link below will take you to my shared Assetto Corsa folder on MediaFire.  Contained in this folder will be every mod that I have, and I will add new mods (and updates) in here as well.  I will notify you when something new is added or updated.

This is really easy to do on my end.  Much easier than adding stuff to the downloads area here.  Eventually, I will add this stuff to the downloads area, but in the meantime this is a quick way for y'all to be able to download stuff and enjoy the game like I am able to.

Then only downfall is I won't be able to post info/previews/videos, so you'll have to decide/guess on what you think you'll want to play around with.

To make it a little bit easier for you to decide what you might want, I've separated cars & tracks into separate folders, based on how good I believe the car or track is.  4 star content is must have, 3 star is decent and probably worth getting, while 2 star is stuff that has some bugs or defects or are works in progress that may get move up the ladder at some point.  2 star stuff is if you're bored and just want to mess around.

When you click the link, you'll notice some other folders in there as well.  Skins and apps folders are pretty much self explanatory.  The MISC folder will mostly contain things like camera files, hotfixes and things like that.

Now, I still want to make it as easy as possible, so I will attempt to put everything in there in .zip format.   The occasional .rar file might find it's way in there though.  .rar files aren't much different from .zip, but you need specific software to open them called winrar.   winrar can be downloaded from here - http://www.rarlab.com/download.htm (http://www.rarlab.com/download.htm)   You'll want one of the top 2 downloads on that page, based on what type of operating system you have... either 32bit or 64bit.

****when installing winrar, make sure that when you reach the window that asks what file types you want to associate with winrar, UNCHECK ZIP****

Super quick tutorial for winrar....

winrar (http://www.youtube.com/watch?v=JQuS3V2Ew2E#ws)


Once you extract the file to wherever you want it (I go with desktop cuz it's easy), right click the extracted folder, cut and paste into the appropriate AC folder.  Hopefully you're all familiar now with where stuff goes in your AC directory.



So here's the link -   https://www.mediafire.com/folder/kobpgmt91yvtt/AC (https://www.mediafire.com/folder/kobpgmt91yvtt/AC)



Any questions, just ask.

Enjoy! :)
Title: Re: Assetto Corsa
Post by: Wiz on July 20, 2014, 09:38:07 AM
Quick note on the above.....   so far I've only populated the skins and cars folders.  I'll be uploading all my tracks throughout the day today.

Some are already uploading, but it's taking a long time for some reason.
Title: Re: Assetto Corsa
Post by: Brindle on July 20, 2014, 10:17:03 AM
Not everyone waits for you.   :P
Title: Re: Assetto Corsa
Post by: Rek on July 21, 2014, 08:01:17 AM
 I deleted the WinRAR thing. I thought that was for race07 outdated shit?
Title: Re: Assetto Corsa
Post by: Rek on July 21, 2014, 08:02:47 AM
The 98T is a fucking monster. I am also fond of the Pcars one as well.
Title: Re: Assetto Corsa
Post by: Wiz on July 21, 2014, 08:15:46 AM
I deleted the WinRAR thing. I thought that was for race07 outdated shit?

.rar files will be around forever.  Had nothing to do with Race07.

Download it again.

Title: Re: Assetto Corsa
Post by: Rek on July 21, 2014, 09:59:30 AM
I deleted the WinRAR thing. I thought that was for race07 outdated shit?

.rar files will be around forever.  Had nothing to do with Race07.

Download it again.



 Word!
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on July 22, 2014, 07:40:49 AM
Wife should be out of the hospital today or tomorrow so things will settle down soon and I can get back to business.

Good news!!
Title: Re: Assetto Corsa
Post by: Wiz on July 22, 2014, 01:09:15 PM
The HistorX guys are considering adding all their stuff to AC.  

Here's some pics of their first imports.

(http://i.imgur.com/pFTHAXV.jpg)
(http://i.imgur.com/gcOVgJQ.jpg)
(http://i.imgur.com/wlFAKJv.jpg)


And the complete car list....

- Abarth 1000TCR*

- Alfa Romeo 200 GT Am*

- Alpine A110 (wide body version)*

- Alpine A310

- AMC Javelin

- Aston Martin DB4 Zagato

- Austin Healey Sprite

- Chevrolet Camaro '68

- Chevrolet Camaro Chaparral '70

- BMW 2002 Ti & Tii

- Dodge Challenger '70

- Ferrari 250 GTO

- Ferrari Dino 246GT

- Ferrari 330 P4

- Ford GT40 (X1 and other variants)*

- Ford Mustang Boss 302

- Maserati Tipo 60 & 61 "Birdcage"

- Mercedes-Benz 300 SLR Coupe

- Mercedes-Benz 300 SLR (Racing version)

- Plymouth Barracuda

- Pontiac Firebird

- Porsche 904 GTS

- Porsche 911 2.0 (and other variants)

- Renault 8 Gordini

- Simca Abarth & Rallye


This would be amazing!
Title: Re: Assetto Corsa
Post by: Brindle on July 22, 2014, 01:48:29 PM
Is it me, or does the porsche seem to have a ride height issue?  Was running it on Blackwood over the weekend and the car would just flip out at about 115+ mph.  I turned down the aero and raised the ride height all the way (got really awful real time numbers), but it didn't help much, as I made it up to only 130 before the car started flipping out. 

With a stock ride height, I can hear the chassis scraping the ground when leaving the garage at under 25 mph! :o
Title: Re: Assetto Corsa
Post by: Rek on July 22, 2014, 02:14:02 PM
Is it me, or does the porsche seem to have a ride height issue?  Was running it on Blackwood over the weekend and the car would just flip out at about 115+ mph.  I turned down the aero and raised the ride height all the way (got really awful real time numbers), but it didn't help much, as I made it up to only 130 before the car started flipping out. 

With a stock ride height, I can hear the chassis scraping the ground when leaving the garage at under 25 mph! :o

What Porsche? I don't have no Porsche.
Title: Re: Assetto Corsa
Post by: Wiz on July 22, 2014, 03:41:38 PM
I don't recall having that problem with the Porsche at high speeds, and I've done quite a few laps with it at Blackwood.

But I do have that scraping problem at Blackwood in the pit lane.  Same thing happens in the Cobra.  I think it's the track.


Title: Re: Assetto Corsa
Post by: Wiz on July 22, 2014, 03:42:10 PM
What Porsche? I don't have no Porsche.

It's in my Mediafire folders for download. :)
Title: Re: Assetto Corsa
Post by: Brindle on July 23, 2014, 05:49:52 AM
I don't recall having that problem with the Porsche at high speeds, and I've done quite a few laps with it at Blackwood.

But I do have that scraping problem at Blackwood in the pit lane.  Same thing happens in the Cobra.  I think it's the track.




That's because your slower than me.  Drive faster dumbass.   ;D
Title: Re: Assetto Corsa
Post by: Rek on July 23, 2014, 06:53:23 AM
I don't recall having that problem with the Porsche at high speeds, and I've done quite a few laps with it at Blackwood.

But I do have that scraping problem at Blackwood in the pit lane.  Same thing happens in the Cobra.  I think it's the track.




That's because your slower than me.  Drive faster dumbass.   ;D
Ouch :-[
Title: Re: Assetto Corsa
Post by: Wiz on July 24, 2014, 06:53:46 AM
That's because your slower than me.  Drive faster dumbass.   ;D

(http://i.imgur.com/a33633c.gif)
Title: Re: Assetto Corsa
Post by: Feldynn on July 24, 2014, 08:13:17 AM
(http://i.imgur.com/5Hu2r44.jpg)
Title: Re: Assetto Corsa
Post by: Rek on July 24, 2014, 11:28:37 AM
(http://i283.photobucket.com/albums/kk285/deadonat500yards/wizard_zpsf19294eb.jpg) (http://s283.photobucket.com/user/deadonat500yards/media/wizard_zpsf19294eb.jpg.html)
Title: Re: Assetto Corsa
Post by: Rek on July 24, 2014, 05:47:40 PM
So they are considering adding? Are there stipulations that have to be agreed upon or something? Would be a very cool addition for sure.
Title: Re: Assetto Corsa
Post by: Wiz on July 24, 2014, 06:20:44 PM
So they are considering adding? Are there stipulations that have to be agreed upon or something? Would be a very cool addition for sure.

No stipulations.

Just a matter of whether or not they want to dedicate the time to port them over.  Not sure how many guys that modding group has, but I'll take a wild guess and say that's at least 6 months worth of work, to convert all those cars over to AC.
Title: Re: Assetto Corsa
Post by: PeyePete on July 24, 2014, 09:10:16 PM
Inside sim Racing are going to do a weekly update on the latest track and car mods in the works.

http://www.isrtv.com/assetto-corsa/assetto-corsa-weekly-mod-update/ (http://www.isrtv.com/assetto-corsa/assetto-corsa-weekly-mod-update/)
Title: Re: Assetto Corsa
Post by: Brindle on July 25, 2014, 06:13:37 AM
I plan on firing this up tonight after CiaY tonight.  Any chance we can try to get a group together for some racing?
Title: Re: Assetto Corsa
Post by: Wiz on July 25, 2014, 07:21:50 AM
Inside sim Racing are going to do a weekly update on the latest track and car mods in the works.

http://www.isrtv.com/assetto-corsa/assetto-corsa-weekly-mod-update/ (http://www.isrtv.com/assetto-corsa/assetto-corsa-weekly-mod-update/)

That's pretty cool!

Side note:  I'm starting to see some of the older mod groups migrating away from rF2 and towards AC.  This is great news.

I'm really hoping to see the guys over at VirtuaLM migrate over to AC.  If they do, expect to see some really high quality tracks.
Title: Re: Assetto Corsa
Post by: Wiz on July 25, 2014, 07:22:52 AM
I plan on firing this up tonight after CiaY tonight.  Any chance we can try to get a group together for some racing?

I'll try.  It's usually around 11:00 when CiaY gets over, correct?

Do you have a server going?  Or is it all on me?
Title: Re: Assetto Corsa
Post by: Rek on July 25, 2014, 08:18:26 AM
I plan on firing this up tonight after CiaY tonight.  Any chance we can try to get a group together for some racing?

I'll try.  It's usually around 11:00 when CiaY gets over, correct?

Do you have a server going?  Or is it all on me?

I would be more than happy to bring you a beer :)
Title: Re: Assetto Corsa
Post by: Brindle on July 25, 2014, 08:22:25 AM
I plan on firing this up tonight after CiaY tonight.  Any chance we can try to get a group together for some racing?

I'll try.  It's usually around 11:00 when CiaY gets over, correct?

Do you have a server going?  Or is it all on me?
Um...  Like i know how to set that up.  Guess I'll be doing some reading.  :(
Title: Re: Assetto Corsa
Post by: Wiz on July 25, 2014, 08:30:04 AM
Um...  Like i know how to set that up.  Guess I'll be doing some reading.  :(

No don't do that.  I should be around.

Besides it's recommended to use a secondary PC to host the server, and I don't think you have one IIRC.

I'll set it up, just give me some ideas of what car/track combos you'd like to see. :)

If others are interested, let me know and I'll provide the details for the AC server, and also for the TeamSpeak server.
Title: Re: Assetto Corsa
Post by: Wiz on July 25, 2014, 08:41:17 AM
I would be more than happy to bring you a beer :)

Vodka please.
Title: Re: Assetto Corsa
Post by: Rek on July 25, 2014, 08:48:52 AM
I would be more than happy to bring you a beer :)

Vodka please.
I knew that. What was I thinking :-[
Title: Re: Assetto Corsa
Post by: Brindle on July 25, 2014, 09:45:45 AM
I'll drive anything anywhere.  The civic was fun @ Blackwood last night, although it needs to be fixed under 3k rpm. 
Title: Re: Assetto Corsa
Post by: Wiz on July 25, 2014, 09:56:13 AM
I would be more than happy to bring you a beer :)

Vodka please.
I knew that. What was I thinking :-[

Don't let it happen again.
Title: Re: Assetto Corsa
Post by: Wiz on July 25, 2014, 10:25:03 AM
The civic was fun @ Blackwood last night, although it needs to be fixed under 3k rpm.  

Yeah we need to see if we can fix that.  It's a pretty fun car otherwise.

I'll put a few different combos together and we'll rotate.

I don't mind going with mod stuff, but we have to make sure everyone has them and has the correct versions.

The server config changed with the latest update so I'll need to do a bit of research myself.

I'll try to have the room open by 10:30.
Title: Re: Assetto Corsa
Post by: Brindle on July 25, 2014, 10:42:27 AM
I do have an idea already.  Most engine.ini's that have a turbo section, seem to have a gamma of around 1.0 to 1.5   The civic has a gamma of 2.5  The gamma is described as "turbo pressure sensitivity".  Not sure what it means, but it may have to do with the boost pressure at low rpm's being too great, or not enough.   :-\

Will test it tonight when I get home.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on July 25, 2014, 10:53:44 AM
I plan on firing this up tonight after CiaY tonight.  Any chance we can try to get a group together for some racing?

I'll try.  It's usually around 11:00 when CiaY gets over, correct?

Do you have a server going?  Or is it all on me?

I would be more than happy to bring you a beer :)

If you guys are going after 11 I might be able to join up for a bit.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on July 25, 2014, 10:54:56 AM
Has there been any news on DK2 rift compatibility?  When is the next release supposed to come out?
Title: Re: Assetto Corsa
Post by: Brindle on July 25, 2014, 11:07:27 AM
I plan on firing this up tonight after CiaY tonight.  Any chance we can try to get a group together for some racing?

I'll try.  It's usually around 11:00 when CiaY gets over, correct?

Do you have a server going?  Or is it all on me?

I would be more than happy to bring you a beer :)

If you guys are going after 11 I might be able to join up for a bit.

Would be awesome!  haven't raced with you in a long, long time.  CiaY gets out around 10:30 and I will be on shortly after.  Hope to see you tonight.  :)
Title: Re: Assetto Corsa
Post by: Wiz on July 25, 2014, 11:09:00 AM
Has there been any news on DK2 rift compatibility? 

Nothing specific that I've seen from Kunos.   I do believe they'll implement support asap.


When is the next release supposed to come out?

I heard late August.
Title: Re: Assetto Corsa
Post by: Wiz on July 25, 2014, 11:09:26 AM
Will test it tonight when I get home.

Might not have to.  He just released an update so perhaps it's fixed?

Grab it here - http://www.mediafire.com/download/dno1m6j6d88uwu8/honda_civic_vti_030.rar (http://www.mediafire.com/download/dno1m6j6d88uwu8/honda_civic_vti_030.rar)


He also just released a VW Golf mk3 - http://www.mediafire.com/download/8ljmm38d7e2e1k7/vw_golf_mk3_020_s1.rar (http://www.mediafire.com/download/8ljmm38d7e2e1k7/vw_golf_mk3_020_s1.rar)
Title: Re: Assetto Corsa
Post by: Wiz on July 25, 2014, 11:22:32 AM
So the guy who modeled the Cobra decided to have a little fun...


http://www.youtube.com/watch?v=DzeuOJXiQHk#t=19 (http://www.youtube.com/watch?v=DzeuOJXiQHk#t=19)
Title: Re: Assetto Corsa
Post by: GoesTuna11 on July 25, 2014, 12:03:16 PM
Anything that I should download for tonight?  I don't think that I've actually installed anything.  I've downloaded a few things.
Title: Re: Assetto Corsa
Post by: Brindle on July 25, 2014, 12:22:46 PM
It's probably better we stick to AC content for the short notice? 
Title: Re: Assetto Corsa
Post by: Wiz on July 25, 2014, 12:24:26 PM
Anything that I should download for tonight?  I don't think that I've actually installed anything.  I've downloaded a few things.

Blackwood for sure - http://www.racedepartment.com/downloads/blackwood.2639/download?version=4116 (http://www.racedepartment.com/downloads/blackwood.2639/download?version=4116)

Not sure about anything else.  Maybe that Civic if it's fixed.
Title: Re: Assetto Corsa
Post by: Wiz on July 25, 2014, 12:26:18 PM
I'm tempted to just do one car, one track.

That way we can mess about with tuning and learning the track really well.

If that Civic is fixed, let's do that.  If it isn't, let's still do Blackwood, but with a Kunos car.


Sound good?
Title: Re: Assetto Corsa
Post by: Brindle on July 25, 2014, 12:40:52 PM
Sounds good to me.  I think the civic is fine, you just can't get off the line to well.   (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Assetto Corsa
Post by: Rek on July 25, 2014, 12:46:53 PM
What time? I may have to take a nap. I aint as young as I once was (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Assetto Corsa
Post by: Wiz on July 25, 2014, 01:08:37 PM
What time? I may have to take a nap. I aint as young as I once was (http://i.imgur.com/LmjyBgx.gif)

10:30ish
Title: Re: Assetto Corsa
Post by: GoesTuna11 on July 25, 2014, 06:01:14 PM
where do I find this civic again?
Title: Re: Assetto Corsa
Post by: Wiz on July 25, 2014, 06:09:52 PM
where do I find this civic again?

http://www.supatunagt.com/smf/index.php?topic=2295.msg77746#msg77746 (http://www.supatunagt.com/smf/index.php?topic=2295.msg77746#msg77746)
Title: Re: Assetto Corsa
Post by: Wiz on July 26, 2014, 01:30:17 AM
Doc,

I found that setting I was looking for...  go to your steam/steamapps/common/assettocorsa/system/cfg folder and open the graphics.ini

Change max frame latency to 1 and save. 

Post results.
Title: Re: Assetto Corsa
Post by: Rek on July 27, 2014, 12:38:01 PM
Doc,

I found that setting I was looking for...  go to your steam/steamapps/common/assettocorsa/system/cfg folder and open the graphics.ini

Change max frame latency to 1 and save. 

Post results.
When running an AI race I keep getting a WARNING CPU running at 95%  I had 20 AI 5 lap race in the Abarth F1. The race went well and I had a steady 50-60 FPS I ran a second race with only 12 AI And FPS dropped to 25? Im running my 7850 at stock clock settings. I will attach a screen capture of some shit below.
Title: Re: Assetto Corsa
Post by: Wiz on July 27, 2014, 07:15:31 PM
That's a known bug.  No reason to post pics or anything.

As long as the game isn't acting strange, you can ignore that warning.
Title: Re: Assetto Corsa
Post by: Wiz on July 28, 2014, 06:50:33 AM
(http://i.imgur.com/UQa6UQp.jpg)
(http://i.imgur.com/sslsSln.jpg)


This Friday we'll be racing the Formula Abarth at GenTrack1.

GenTrack1 is a really good fantasy track made by a guy named Sneer.

rek and I tested this combo a bit the other day and it's really enjoyable.

Get GenTrack1 here - http://www.mediafire.com/download/zb6ddq5xditjpp1/gentrack1.zip (http://www.mediafire.com/download/zb6ddq5xditjpp1/gentrack1.zip)

Like last Friday, I'll start the festivities around 10:30
Title: Re: Assetto Corsa
Post by: Rek on July 28, 2014, 10:08:33 AM
Wild Willie is a bit of a bitch.
Title: Re: Assetto Corsa
Post by: Wiz on July 28, 2014, 10:29:16 AM
Wild Willie is a bit of a bitch.

(http://i.imgur.com/aDLBV2Y.png)
Title: Re: Assetto Corsa
Post by: Wiz on August 01, 2014, 06:44:37 AM
There's a good chance there will be more than the 3 or 4 of us racing tonight. :)
Title: Re: Assetto Corsa
Post by: Rek on August 01, 2014, 11:21:58 AM
There's a good chance there will be more than the 3 or 4 of us racing tonight. :)
Nice. I was going to ask but didn't want to bother you.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on August 01, 2014, 11:42:50 AM
I know steam gets a bad rap but I really like it.  I reinstalled steam after my windows re-install, pointed it to my games folder, and all my games were installed (including AC).
Title: Re: Assetto Corsa
Post by: Wiz on August 01, 2014, 12:18:29 PM
There's a good chance there will be more than the 3 or 4 of us racing tonight. :)
Nice. I was going to ask but didn't want to bother you.

Yeah we got at least 2 more for sure, possibly more. 

Met the guy over at GTP.  Seems like a good dude so far.

He has a kick ass server setup so we may switch over to his after this week.  The only issue is he's west coast so timing might be a problem for everyone except GT11.
Title: Re: Assetto Corsa
Post by: Wiz on August 01, 2014, 12:20:14 PM
I know steam gets a bad rap but I really like it.  I reinstalled steam after my windows re-install, pointed it to my games folder, and all my games were installed (including AC).

I have a similar story.  When I got my SSD, I installed windows on it, then steam.  Installed my old hard drive, pointed Steam to it....  good to go.

I love Steam.
Title: Re: Assetto Corsa
Post by: Wiz on August 01, 2014, 06:30:48 PM
URD Corvette released...

(http://i.imgur.com/SLGYqAM.jpg)


Get it here - http://www.mediafire.com/download/14eabt6uakdfsv4/corvette_c6r_beta_by_urd.rar (http://www.mediafire.com/download/14eabt6uakdfsv4/corvette_c6r_beta_by_urd.rar)
Title: Re: Assetto Corsa
Post by: Wiz on August 02, 2014, 09:42:20 AM
A little recap for those that left early last night.  The west coast guys hopped on right around the time you guys left.

First thing I'll say is that it seems like a pretty good group of guys.  Everyone was friendly and helpful.  Seems like a bunch of guys just looking to have a good time.  No loudmouths or kids.

Had a group of 7 or 8 going almost all night.

The racing was pretty decent.  Everyone seemed to drive clean and fair.  Not many accidents that I can remember.

We ran 1 race at Hungaroring and a couple at Mid-Ohio.  All GT3 cars.

Coxis and I had a really great race at Mid-Ohio.  We qualified 1 & 2 and stayed together pretty much the entire race, never any more than 2 seconds apart, and usually much closer than that.  Was good fun.  He's pretty quick.

Overall had a really good time and I can't wait for next week! :)

Title: Re: Assetto Corsa
Post by: GoesTuna11 on August 02, 2014, 10:06:25 AM


Coxis and I had a really great race at Mid-Ohio.  We qualified 1 & 2 and stayed together pretty much the entire race, never any more than 2 seconds apart, and usually much closer than that.  Was good fun.  He's pretty quick.




I've seen Coxis on the GTPlanet(iRacing section) and iRacing forums.  He seems like a good guy.

I tried to get on but I started having wheel and brake issues again.  My USB hub died before I got on last night so figured that was the issue, but no.  I tried to figure it out this morning and the problems were gone.
Title: Re: Assetto Corsa
Post by: Wiz on August 02, 2014, 11:54:49 PM
Believe it or not, I just drove the 98T for the first time tonight.

100% turbo HOLY SHIT.
Title: Re: Assetto Corsa
Post by: Rek on August 03, 2014, 08:29:22 AM
It's a beast for sure. Why is the word (tonight) highlighted? And I hope your SSD is better now.

 And nevermind. It ain't blue anymore.
Title: Re: Assetto Corsa
Post by: Rek on August 03, 2014, 08:40:50 AM
And after driving this C6R I can see why a company imploys so many modders. This car is defiantly game quality material. Need a wiper though. Driving in car can get difficult with the dirty windshield.
Title: Re: Assetto Corsa
Post by: Wiz on August 04, 2014, 06:37:34 AM
Coming soon....

Assetto Corsa - Transfagarasan North Hill Climb - Preview - Alpha 0.2b - Ferrari 458 S3 (http://www.youtube.com/watch?v=8QP1dQ3ds74#ws)
Title: Re: Assetto Corsa
Post by: Wiz on August 04, 2014, 08:44:51 AM
I'm having a hard time keeping all the mods up to date in my Mediafire AC folder.  My goal was to make sure they were all in zip format, and organized by quality.

Too much work.  Sorry.

So here are the links to my other AC folders, which are more up to date, but highly unorganized.

https://www.mediafire.com/folder/vjfx0s91t96ov/AC_Cars (https://www.mediafire.com/folder/vjfx0s91t96ov/AC_Cars)

https://www.mediafire.com/folder/3mauusx0c9z93/AC_Tracks (https://www.mediafire.com/folder/3mauusx0c9z93/AC_Tracks)


HEY REK, BOOKMARK THESE LINKS!!!!
Title: Re: Assetto Corsa
Post by: Wiz on August 04, 2014, 08:57:08 AM
Trucks anyone?

Assetto Corsa - European Truck Racing v7 @ Mugello (http://www.youtube.com/watch?v=M2DZE6jk5Oc#)
Title: Re: Assetto Corsa
Post by: Rek on August 04, 2014, 09:09:04 AM
I'm having a hard time keeping all the mods up to date in my Mediafire AC folder.  My goal was to make sure they were all in zip format, and organized by quality.

Too much work.  Sorry.

So here are the links to my other AC folders, which are more up to date, but highly unorganized.

https://www.mediafire.com/folder/vjfx0s91t96ov/AC_Cars (https://www.mediafire.com/folder/vjfx0s91t96ov/AC_Cars)

https://www.mediafire.com/folder/3mauusx0c9z93/AC_Tracks (https://www.mediafire.com/folder/3mauusx0c9z93/AC_Tracks)


HEY REK, BOOKMARK THESE LINKS!!!!
Im at work. How would I access them at home?
Title: Re: Assetto Corsa
Post by: Wiz on August 04, 2014, 09:10:58 AM
Im at work. How would I access them at home?

Just wait and bookmark them at home.
Title: Re: Assetto Corsa
Post by: Wiz on August 04, 2014, 10:04:07 AM
Best bet to keep up to date is to click on the little triangle thing pointed out below.  This will sort by upload date.

(http://i.imgur.com/Zy0ZKOi.jpg)
Title: Re: Assetto Corsa
Post by: Brindle on August 04, 2014, 05:33:39 PM
Hmm...  I guess I'd want v0.94 over v0.60?   (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Assetto Corsa
Post by: Wiz on August 04, 2014, 06:59:15 PM
I'd like to pick the combo again for this Friday, but want to let someone else pick it for the following Friday.

This week we'll be running the URD C6R Corvette (v0.2) vs the BMW M3 GT2 (Kunos).

Track is Donington GP.

Get C6R here - http://www.mediafire.com/download/k5gxqv38823o9wt/corvette_c6r_beta_v2_by_urd.rar (http://www.mediafire.com/download/k5gxqv38823o9wt/corvette_c6r_beta_v2_by_urd.rar)

Donington here - http://www.mediafire.com/download/p1lj27988xxo377/donington.zip (http://www.mediafire.com/download/p1lj27988xxo377/donington.zip)
Title: Re: Assetto Corsa
Post by: Rek on August 05, 2014, 06:46:07 AM
that's quite the decision to make. The C6R is a very nice car. At the same time the M3 GT2 rocks.
Title: Re: Assetto Corsa
Post by: Wiz on August 05, 2014, 07:12:49 AM
The C6R is a very nice car.

Are you running v2?  It's quite a bit better I think, but still needs some work.
Title: Re: Assetto Corsa
Post by: Wiz on August 05, 2014, 07:16:30 AM
someone else pick it for the following Friday.

Before I forget, I need to mention that I will not run ripped content on the server for this Friday night thing.

Unfortunately, this will exclude quite a few cars and tracks.
Title: Re: Assetto Corsa
Post by: Rek on August 05, 2014, 08:43:54 AM
someone else pick it for the following Friday.

Before I forget, I need to mention that I will not run ripped content on the server for this Friday night thing.

Unfortunately, this will exclude quite a few cars and tracks.
Guess I'm ok? No idea what ripped content is:)
Title: Re: Assetto Corsa
Post by: Rek on August 05, 2014, 08:45:59 AM
not sure the Version? I download it Friday.
Title: Re: Assetto Corsa
Post by: Wiz on August 05, 2014, 09:08:19 AM

Guess I'm ok? No idea what ripped content is:)

Ripped content is content stolen from other games, or conversions without permission from the original creator.

For example, the Porsche that's floating around is ripped from Forza 4.  There are a few other cars from Forza 4 as well.

A lot of the tracks have been converted without permission too.

Title: Re: Assetto Corsa
Post by: Wiz on August 05, 2014, 09:09:21 AM
not sure the Version? I download it Friday.

Yeah you're on v1 then, grab v2 here - http://www.mediafire.com/download/64908z058814oas/corvette_c6r_beta_v2_by_urd.rar (http://www.mediafire.com/download/64908z058814oas/corvette_c6r_beta_v2_by_urd.rar)
Title: Re: Assetto Corsa
Post by: Rek on August 05, 2014, 11:40:04 AM
Will update this evening. I seen it bit figured it was the one I already had.
Title: Re: Assetto Corsa
Post by: Wiz on August 05, 2014, 10:47:40 PM
Should be pretty close racing between the two cars now.

Ran 10 laps in each

Vette - 1:31.555
BMW -  1:32. 057

I've been driving the Vette a lot so I'm a little more used to it.  I think the BMW could get in the 31's no problem.

Here's my Vette lap...

Vette @ Donington 1:31.555 (http://www.youtube.com/watch?v=k9W1Llwhd6U#ws)
Title: Re: Assetto Corsa
Post by: Brindle on August 06, 2014, 05:56:51 AM
Thank god!  After last week, I thought my laps last night were slow in the Vette.
Title: Re: Assetto Corsa
Post by: Rek on August 07, 2014, 02:02:08 PM
Now this game is performing really well so far. I am still getting this weird .5 second frame stutter seems like every 30 or 40 seconds or a bouts. Can really fuck with me in a turn. Happens off or while on line.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on August 09, 2014, 10:21:02 AM
Sorry, I didn't make it last night.  I just had to try out the rift.  On the plus side, I think that I've worked out my usb issues.  I just don't have a single thing plugged into the USB ports hooked up to the via chips.  Apparently a lot of people with my motherboard and Gigabyte boards in general have problems with the USB.  Too bad, my first pc (a 486SX) had a gigabyte motherboard with it's own proprietary vesa local bus video card(before pci).  It was great.
Title: Re: Assetto Corsa
Post by: Wiz on August 10, 2014, 10:47:13 AM
The Transfagarasan mod is pretty sweet.  Still needs some texture work as you can see, but it's coming along nicely.

(http://i.imgur.com/5OrIy9s.jpg)

Title: Re: Assetto Corsa
Post by: BakedTuna on August 10, 2014, 12:36:32 PM
The Transfagarasan mod is pretty sweet.  Still needs some texture work as you can see, but it's coming along nicely.

(http://i.imgur.com/5OrIy9s.jpg)



FUCK I want to drive that!
Title: Re: Assetto Corsa
Post by: ChromeTuna on August 10, 2014, 01:35:40 PM

FUCK I want to drive that!

 :stoopid:
Title: Re: Assetto Corsa
Post by: Wiz on August 11, 2014, 11:59:47 AM
Anyone else want to pick a combo for this week?

If so, do it soon please.
Title: Re: Assetto Corsa
Post by: Rek on August 11, 2014, 12:19:49 PM
Anyone else want to pick a combo for this week?

If so, do it soon please.

Cant remember if I told you. Think I did thought. Hand surgery is Thursday. I will miss this week. Down the road though we should run Snoop's Green Hell. Its just a cool track is all I'm saying.
Title: Re: Assetto Corsa
Post by: Rek on August 11, 2014, 12:21:08 PM
The Transfagarasan mod is pretty sweet.  Still needs some texture work as you can see, but it's coming along nicely.

(http://i.imgur.com/5OrIy9s.jpg)



FUCK I want to drive that!

But you can :)
Title: Re: Assetto Corsa
Post by: Wiz on August 11, 2014, 01:11:49 PM
Snoop's Green Hell.

Yeah cool.  What cars?

I'll take your combo idea and save it for another week.
Title: Re: Assetto Corsa
Post by: Rek on August 11, 2014, 01:27:37 PM
Snoop's Green Hell.

Yeah cool.  What cars?

I'll take your combo idea and save it for another week.

Z4 GT3
SLS GT3  this is not in game yet is it?
12C GT3
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on August 11, 2014, 02:40:15 PM
regarding this friday, I'm hoping I can figure out how to educate myself on how to connect with you guys before then and try out the online with this game.  Whatever combo you want to use, I'll try to download it if that is required.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on August 11, 2014, 05:33:32 PM
How about the Formula BMW at Blackwood? :laugh  It's in the LFS demo "mod"  You don't even need AC!  :lolz
Title: Re: Assetto Corsa
Post by: Wiz on August 12, 2014, 12:21:08 PM
It's not much, but here's the first screenshots of the Green Hell.

(http://i.imgur.com/NxTucIK.jpg)

(http://i.imgur.com/HbQImZl.jpg)

(http://i.imgur.com/iqtdy3c.jpg)

(http://i.imgur.com/hlHSxMh.jpg)
Title: Re: Assetto Corsa
Post by: Wiz on August 12, 2014, 12:22:23 PM
regarding this friday, I'm hoping I can figure out how to educate myself on how to connect with you guys before then and try out the online with this game.  Whatever combo you want to use, I'll try to download it if that is required.

It's really easy.

Once we get the combo picked out, I'll send you a PM with all the info you'll need.
Title: Re: Assetto Corsa
Post by: Wiz on August 12, 2014, 12:23:34 PM
What cars?


Z4 GT3
12C GT3

How about both?
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on August 12, 2014, 12:50:17 PM
regarding this friday, I'm hoping I can figure out how to educate myself on how to connect with you guys before then and try out the online with this game.  Whatever combo you want to use, I'll try to download it if that is required.

It's really easy.

Once we get the combo picked out, I'll send you a PM with all the info you'll need.

awesome!  That would be appreciated.

Also, those screens look really good!  Is that the official Nurburgring then?
Title: Re: Assetto Corsa
Post by: Wiz on August 12, 2014, 12:54:26 PM
Since nobody else chimed in with a combo pick for this Friday, we're going to go with the Ford Escort MK2 at Salzburgring.

Title: Re: Assetto Corsa
Post by: Wiz on August 12, 2014, 12:55:12 PM
Is that the official Nurburgring then?

Yes.
Title: Re: Assetto Corsa
Post by: Wiz on August 12, 2014, 12:57:28 PM
Forgot the links...

Escort here - http://www.mediafire.com/download/t2k9jhmq2kceu1t/ (http://www.mediafire.com/download/t2k9jhmq2kceu1t/)

Salzburgring here - http://www.mediafire.com/download/atn4zdux44hnr4i/Salzburgring_v1.01.rar (http://www.mediafire.com/download/atn4zdux44hnr4i/Salzburgring_v1.01.rar)
Title: Re: Assetto Corsa
Post by: GoesTuna11 on August 12, 2014, 06:56:03 PM
Since nobody else chimed in with a combo pick for this Friday, we're going to go with the Ford Escort MK2 at Salzburgring.



So you just didn't take me seriously, I'm hurt.  :'(

My second choice would be some sort of open wheeler at Imola.
Title: Re: Assetto Corsa
Post by: Wiz on August 12, 2014, 07:50:15 PM
So you just didn't take me seriously, I'm hurt.  :'(

You're not wrong.

The laughing smilies threw me off maybe. I figured it was a funny jab at me for (still) not installing the LFS demo yet.  (http://i.imgur.com/LmjyBgx.gif)   My bad.

Formula Abarth?

I'm game for Blackwood anytime.  Such a great track!


My second choice would be some sort of open wheeler at Imola.

Sounds good.   How about the GP2 mod?  It's a decent mod, if you haven't checked it out yet.

Title: Re: Assetto Corsa
Post by: GoesTuna11 on August 12, 2014, 08:19:32 PM
So you just didn't take me seriously, I'm hurt.  :'(

You're not wrong.

The laughing smilies threw me off maybe. I figured it was a funny jab at me for (still) not installing the LFS demo yet.  (http://i.imgur.com/LmjyBgx.gif)   My bad.

Formula Abarth?

I'm game for Blackwood anytime.  Such a great track!


My second choice would be some sort of open wheeler at Imola.

Sounds good.   How about the GP2 mod?  It's a decent mod, if you haven't checked it out yet.



No you were right not to taking me seriously but I'm still hurt.  It wasn't a joke about you  not playing LFS yet, more a fruitless attempt to switch to LFS for the week so I could do some more rift racing.  It is pretty frickin awesome.

I haven't tried the GP2 mod.  Whatever works for you.  I'm still not bored of the stock content.  I bet switching between the various F1 cars would be pretty fun and of course the Formula Abarth is always fun.
Title: Re: Assetto Corsa
Post by: Rek on August 13, 2014, 07:36:50 AM
What cars?


Z4 GT3
12C GT3

How about both?
Figured it was a given. sounds great.
Title: Re: Assetto Corsa
Post by: Rek on August 13, 2014, 07:42:50 AM
I was just telling Brindle last night how cool the MK11 was. Nice choice!
Title: Re: Assetto Corsa
Post by: DudeTuna on August 13, 2014, 09:40:55 AM
Sorry, I didn't make it last night.  I just had to try out the rift.  On the plus side, I think that I've worked out my usb issues.  I just don't have a single thing plugged into the USB ports hooked up to the via chips.  Apparently a lot of people with my motherboard and Gigabyte boards in general have problems with the USB.  Too bad, my first pc (a 486SX) had a gigabyte motherboard with it's own proprietary vesa local bus video card(before pci).  It was great.

I used to swear by ASUS, then I got some crap from them too. :(
Title: Re: Assetto Corsa
Post by: Wiz on August 13, 2014, 01:39:31 PM
Another shot from Transfagarasan...

(http://i.imgur.com/7ode1xv.jpg)




This is the whole thing....

(http://i.imgur.com/jTMmr1Y.jpg)
Title: Re: Assetto Corsa
Post by: Rek on August 15, 2014, 12:40:43 PM
I cant wait to try that out.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on August 15, 2014, 02:26:05 PM
I'll probably miss tonight.  My dad is getting ablation heart surgery tonight so we will be heading over to visit.
Title: Re: Assetto Corsa
Post by: Rek on August 18, 2014, 10:37:23 AM
Is the drag racing set up to be used online yet. That could be fun.
Title: Re: Assetto Corsa
Post by: Rek on August 18, 2014, 01:39:51 PM
The HistorX guys are considering adding all their stuff to AC.

 Have you heard anything else on this?
Title: Re: Assetto Corsa
Post by: Wiz on August 18, 2014, 01:43:45 PM
Is the drag racing set up to be used online yet. That could be fun.

I don't think it's working yet.
Title: Re: Assetto Corsa
Post by: Wiz on August 18, 2014, 01:44:01 PM
The HistorX guys are considering adding all their stuff to AC.

 Have you heard anything else on this?

No sir.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on August 18, 2014, 03:40:49 PM
Is the drag racing set up to be used online yet. That could be fun.

I don't think it's working yet.

Have they fixed it offline.  It used to be that you didn't wait for the lights to change, you waited for the car beside you to rev its engine.  If you waited until the lights turned, you'd end up with close to a second reaction time.  I know I'm old but I'm not that old.
Title: Re: Assetto Corsa
Post by: Wiz on August 18, 2014, 04:01:28 PM
Have they fixed it offline.  It used to be that you didn't wait for the lights to change, you waited for the car beside you to rev its engine.  If you waited until the lights turned, you'd end up with close to a second reaction time.  I know I'm old but I'm not that old.

Not sure.  I tried it once or twice when I first started playing the game and haven't gone back to it since.

I do hope it gets fixed.   I'm not a huge drag racing fan, but it'd be fun for a change of pace one night.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on August 18, 2014, 09:09:33 PM
Have they fixed it offline.  It used to be that you didn't wait for the lights to change, you waited for the car beside you to rev its engine.  If you waited until the lights turned, you'd end up with close to a second reaction time.  I know I'm old but I'm not that old.

Not sure.  I tried it once or twice when I first started playing the game and haven't gone back to it since.

I do hope it gets fixed.   I'm not a huge drag racing fan, but it'd be fun for a change of pace one night.

I'm not a drag racing fan either but I thought it was cool that they included it.  however if they include it they should do it right.  AC has a random interval between the last lights and  start where in real life it is apparently a set time so you can anticipate when to go.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on August 19, 2014, 09:10:09 AM
AC has a random interval between the last lights and  start where in real life it is apparently a set time so you can anticipate when to go.

I concur!
Title: Re: Assetto Corsa
Post by: BakedTuna on August 19, 2014, 09:34:38 AM
I thought the NHRA changed the starting procedure this year at the driver's requests to make things more random on the lights. I thought it was being done to get rid of those who were anticipating the start rather than reacting to the green. Maybe I am not remembering what I had seen correctly though.
Title: Re: Assetto Corsa
Post by: BakedTuna on August 19, 2014, 09:38:55 AM
http://www.competitionplus.com/featured-stories/9326-why-the-nhra-needed-to-change-the-christmas-tree-routine (http://www.competitionplus.com/featured-stories/9326-why-the-nhra-needed-to-change-the-christmas-tree-routine)
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on August 19, 2014, 11:03:15 AM
personally I think that's dumb... the whole point of having a "tree" at all is so you can see that the green is coming at a certain expected time.  Otherwise, why not just have a green light that comes on at random, with no yellows?  It makes no sense for drag, where you want to see how fast a car can get to the 1/4 mile line, not test someone's reaction time (though I know at certain levels of the sport, that is part of the competition)
Title: Re: Assetto Corsa
Post by: ChromeTuna on August 19, 2014, 11:21:04 AM
http://www.competitionplus.com/featured-stories/9326-why-the-nhra-needed-to-change-the-christmas-tree-routine (http://www.competitionplus.com/featured-stories/9326-why-the-nhra-needed-to-change-the-christmas-tree-routine)

They didn't change the interval between the yellows, and green. They changed it between the staging lights, and the yellows. Big difference, and does not affect what the tree has been doing all along.

Not that many years ago, there was a guy that always initiated the tree, sounds like they're getting back to that kind of feel.

Also, I'm a huge NHRA/drag racing in general fan. Been to more events than I can count, and even drag raced my on car for a while in my 20's.
Title: Re: Assetto Corsa
Post by: BakedTuna on August 19, 2014, 11:24:21 AM
personally I think that's dumb... the whole point of having a "tree" at all is so you can see that the green is coming at a certain expected time.  Otherwise, why not just have a green light that comes on at random, with no yellows?  It makes no sense for drag, where you want to see how fast a car can get to the 1/4 mile line, not test someone's reaction time (though I know at certain levels of the sport, that is part of the competition)

Did you read the article? The drivers wanted the change. I think i am with the pro drivers on this one. I want the driver to play as much of a role as possible. If not there is less of a contest going on.
Title: Re: Assetto Corsa
Post by: BakedTuna on August 19, 2014, 11:26:58 AM
http://www.competitionplus.com/featured-stories/9326-why-the-nhra-needed-to-change-the-christmas-tree-routine (http://www.competitionplus.com/featured-stories/9326-why-the-nhra-needed-to-change-the-christmas-tree-routine)

They didn't change the interval between the yellows, and green. They changed it between the staging lights, and the yellows. Big difference, and does not affect what the tree has been doing all along.

Not that many years ago, there was a guy that always initiated the tree, sounds like they're getting back to that kind of feel.

Also, I'm a huge NHRA/drag racing in general fan. Been to more events than I can count, and even drag raced my on car for a while in my 20's.

But my understanding is it makes the lighting have some variances not allowing the driver to merely make a calculated guess at a start but rather having to react to the lights themselves.
Title: Re: Assetto Corsa
Post by: ChromeTuna on August 19, 2014, 11:33:17 AM


But my understanding is it makes the lighting have some variances not allowing the driver to merely make a calculated guess at a start but rather having to react to the lights themselves.

Correct. The problem they are pointing out is. In the now old way, the yellows would light a pre-determined amount of time, after the last car staged. Knowing that, a driver could inticipate when the start was going to be, before the yellows even lit. This new way will make the time between the last car staging, and the yellows random, and gets it more like it use to be when Buster Couch ran the tree manually. I remember those days very well.

From the bottom of the article. I almost missed it...
Quote
Essentially this new feature allows the computer to work the tree in much the same fashion as the tough-as-nails but fair legendary chief starter Buster Couch did in the early years of NHRA drag racing.

If you’ve ever heard tales of Buster dealing with game-playing drivers, and they seem unbelievable, don’t discount them.

Buster didn't allow the drivers to play head games with each other. He'd let them know right quick, who was running the show.
Title: Re: Assetto Corsa
Post by: ChromeTuna on August 19, 2014, 11:50:25 AM
http://www.hemmings.com/mus/stories/2013/03/01/hmn_feature13.html (http://www.hemmings.com/mus/stories/2013/03/01/hmn_feature13.html)

Quote
For more than 30 years, Buster Couch stood between the lanes at national events as the NHRA's chief starter. Tough but fair, Couch had his finger on the button of the Christmas tree some half a million times, a finger whose movements every driver tried to anticipate in an attempt to nail the holeshot. If you look at almost any photo of a national starting line between 1963 and 1995, there is a good chance Couch's imposing, linebacker-sized frame is in the picture.
Title: Re: Assetto Corsa
Post by: BakedTuna on August 19, 2014, 11:54:40 AM
Some of the stories I have read about him are effin hilarious. Those days are gone when colorful characters could exist in racing, now it has become so corporitized that we just get varying shades of the same color, for sanctioning body officials, team owners, crew chiefs and drivers.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on August 20, 2014, 07:34:39 AM
personally I think that's dumb... the whole point of having a "tree" at all is so you can see that the green is coming at a certain expected time.  Otherwise, why not just have a green light that comes on at random, with no yellows?  It makes no sense for drag, where you want to see how fast a car can get to the 1/4 mile line, not test someone's reaction time (though I know at certain levels of the sport, that is part of the competition)

Did you read the article? The drivers wanted the change. I think i am with the pro drivers on this one. I want the driver to play as much of a role as possible. If not there is less of a contest going on.

pro-drivers? Sure, that's why I said that at "certain levels of the sport that is part of the competition", but when I go to a strip, getting off the line and reaction time is going to taint the results of a speed test which would be the only reason I'd go.  HOpefully this isn't something that all strips will be converting to... just sayin'
Title: Re: Assetto Corsa
Post by: BakedTuna on August 20, 2014, 07:42:13 AM
if it is just a speed test that must be where we are not seeing eye to eye, as I am thinking of this in terms of racing, I want a contest between the drivers
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on August 20, 2014, 11:40:51 AM
if it is just a speed test that must be where we are not seeing eye to eye, as I am thinking of this in terms of racing, I want a contest between the drivers
exactly.  when a pro races a pro, he wants to beat the driver, not just the car.

when a local takes their car to the strip to see how fast it is, he/she is going to want to have a way to know when to drop the clutch.
Title: Re: Assetto Corsa
Post by: ChromeTuna on August 20, 2014, 11:53:32 AM
if it is just a speed test that must be where we are not seeing eye to eye, as I am thinking of this in terms of racing, I want a contest between the drivers
exactly.  when a pro races a pro, he wants to beat the driver, not just the car.

when a local takes their car to the strip to see how fast it is, he/she is going to want to have a way to know when to drop the clutch.

Ex, I don't think you understand what they're doing with the tree. They are not changing the yellow to green sequence, just the initial start of the yellows. It has no effect on the "countdown" that they have been using for years.

Which reminds me of a change they made a while back. The tree lights use to be incandecent bulbs, they are now LEDs. Just switching from bulbs to LEDs, made the perfect reaction time change, from .400, to .000 just because of the delay an incandecent bulb has before it's fully lit. LEDs light instantly.
Title: Re: Assetto Corsa
Post by: DudeTuna on August 20, 2014, 12:40:40 PM
Aaaaaaaaaaannnnnnnndddddddddd  GO!
(https://c1.staticflickr.com/9/8185/8076545389_a395c2c1a4_z.jpg)
Title: Re: Assetto Corsa
Post by: Rek on August 21, 2014, 07:26:45 AM
Aaaaaaaaaaannnnnnnndddddddddd  GO!
(https://c1.staticflickr.com/9/8185/8076545389_a395c2c1a4_z.jpg)

 (http://i.imgur.com/LmjyBgx.gif) :lolz :laugh :D
Title: Re: Assetto Corsa
Post by: Wiz on August 21, 2014, 01:06:27 PM
Game is on sale again for $20!


Best $20 you'll ever spend!

Seriously, what are you waiting for?

Go buy it!
Title: Re: Assetto Corsa
Post by: BakedTuna on August 21, 2014, 01:26:02 PM
Game is on sale again for $20!


Best $20 you'll ever spend!

Seriously, what are you waiting for?

Go buy it!

Well I am kinda waiting til I get a tower.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on August 21, 2014, 01:35:42 PM
if it is just a speed test that must be where we are not seeing eye to eye, as I am thinking of this in terms of racing, I want a contest between the drivers
exactly.  when a pro races a pro, he wants to beat the driver, not just the car.

when a local takes their car to the strip to see how fast it is, he/she is going to want to have a way to know when to drop the clutch.

Ex, I don't think you understand what they're doing with the tree. They are not changing the yellow to green sequence, just the initial start of the yellows. It has no effect on the "countdown" that they have been using for years.

Thanks Chrome.  That makes more sense.
Title: Re: Assetto Corsa
Post by: Wiz on August 21, 2014, 01:40:51 PM
Well I am kinda waiting til I get a tower.

Not necessary.

If you're seriously considering putting a tower together, now is the perfect time to buy.   You don't need a PC to buy the game at this discounted price.


Step 1 - Go to https://store.steampowered.com/join/? (https://store.steampowered.com/join/?) and create your account.

Step 2 - Go to http://store.steampowered.com/app/244210/ (http://store.steampowered.com/app/244210/) and buy the game.

Step 3 - Wait until your PC is ready

Step 4 - Once your PC is up and going, install the Steam Client and it will download the game for you.

Step 5 - Enjoy the game :)
Title: Re: Assetto Corsa
Post by: Wiz on August 21, 2014, 08:05:36 PM
I know this car is in pretty much every sim around, but this mod, being done by 1 guy, is absolutely fantastic.  It'll be nice to finally drive it with good sounds and good physics.

(http://i.imgur.com/r7JIbQK.jpg)

(http://i.imgur.com/1vHARtW.jpg)
Title: Re: Assetto Corsa
Post by: Wiz on August 21, 2014, 08:06:31 PM
Oh and DrDoom updated the mountain textures.  Much better!!!

http://www.youtube.com/watch?v=LtUqzy_ntuc#t=31 (http://www.youtube.com/watch?v=LtUqzy_ntuc#t=31)
Title: Re: Assetto Corsa
Post by: Rek on August 22, 2014, 07:59:13 AM
Cool video. Obviously not yours. Unless................. :-\ your using cockpit view now.
Title: Re: Assetto Corsa
Post by: Wiz on August 22, 2014, 07:58:05 PM
There's a few of us on right now.  Hop on!
Title: Re: Assetto Corsa
Post by: Rek on August 23, 2014, 09:07:40 AM
There's a few of us on right now.  Hop on!
What a fucking great combo. green hell with the 49 Lotus  :o Sorry my hand gave out guys. Was super fun while it lasted. I actually lasted longer than I thought I could. Thanks for hosting again Wiz :)
Title: Re: Assetto Corsa
Post by: Wiz on August 23, 2014, 09:46:55 AM
After I shut down last night I hopped on the forum only to find out DrDoom released his newest version.  Had to fire the game back up to try it out.

I didn't think the Cobra would be a great car here but decided to try it anyway.  Turned out to be my favorite car I've tried here so far.

If you have a spare 15 minutes, here's my first run with this combo.  Make sure to turn on the HD.

Cobra @ Transfagarasan (http://www.youtube.com/watch?v=l2tYTdz93e0#ws)


Seriously, this combo alone is worth $20.  Had a smile on my face the entire run. :)
Title: Re: Assetto Corsa
Post by: Rek on August 23, 2014, 01:24:13 PM
 Do it!!!

http://store.steampowered.com/app/244210/?snr=1_4_4__40 (http://store.steampowered.com/app/244210/?snr=1_4_4__40)
Title: Re: Assetto Corsa
Post by: nosoks on August 24, 2014, 03:47:09 AM
nice Wiz looked like fun. Just curious.... your guy was pretty busy with the wheel, did you have to make those big wheel movements?
Title: Re: Assetto Corsa
Post by: Wiz on August 24, 2014, 09:36:49 AM
nice Wiz looked like fun. Just curious.... your guy was pretty busy with the wheel, did you have to make those big wheel movements?

No.  When the animation is around 360 I'm probably doing around 180 or so.

I think I read that there's a setting somewhere that you can match the animation to your wheel input, I just keep forgetting to check into it.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on August 25, 2014, 08:18:28 AM
After I shut down last night I hopped on the forum only to find out DrDoom released his newest version.  Had to fire the game back up to try it out.

I didn't think the Cobra would be a great car here but decided to try it anyway.  Turned out to be my favorite car I've tried here so far.

If you have a spare 15 minutes, here's my first run with this combo.  Make sure to turn on the HD.

Cobra @ Transfagarasan (http://www.youtube.com/watch?v=l2tYTdz93e0#ws)


Seriously, this combo alone is worth $20.  Had a smile on my face the entire run. :)

is that track one you have in your downloads page?  I didn't see it.

Thanks
Title: Re: Assetto Corsa
Post by: Wiz on August 25, 2014, 10:40:40 AM
is that track one you have in your downloads page?  I didn't see it.


No sorry.   You can find that track here -  http://www.mediafire.com/download/r7xclm3poam80a7/tn_th-drdoomslab_v0.4k.rar (http://www.mediafire.com/download/r7xclm3poam80a7/tn_th-drdoomslab_v0.4k.rar)


I don't want to say I've given up on the Downloads page, but it's kind of a PITA to put everything in there so I'm looking for alternative ways to distribute content.  I really want to use BTSync and may do so in the near future.

In the meantime, almost everything I have (I scour the net almost daily, so there's a lot) can be found at the following links...

Cars - https://www.mediafire.com/folder/vjfx0s91t96ov/AC_Cars (https://www.mediafire.com/folder/vjfx0s91t96ov/AC_Cars)

Tracks - https://www.mediafire.com/folder/3mauusx0c9z93/AC_Tracks (https://www.mediafire.com/folder/3mauusx0c9z93/AC_Tracks)

Title: Re: Assetto Corsa
Post by: EX_stream_tuna on August 25, 2014, 10:46:20 AM
thanks.  I've been using your mediafire page and it's been useful.

question.  some of the cars I downloaded didn't work at all.  The Lancer Evo and one other would not even go off the line.  they would launch into air when pressing throttle... are those ones just 3D models with no driving physics yet?
Title: Re: Assetto Corsa
Post by: Wiz on August 25, 2014, 10:51:37 AM
Toyota license acquired!

Production:
GT-86
Supra MK IV
Celica
AE-86

Racing:
GT-86 GT4
TS040 Hybrid LMP1
Title: Re: Assetto Corsa
Post by: Wiz on August 25, 2014, 11:07:35 AM


question.  some of the cars I downloaded didn't work at all.  The Lancer Evo and one other would not even go off the line.  they would launch into air when pressing throttle... are those ones just 3D models with no driving physics yet?

The physics files are there, they're just very poorly done. 

What you mention is strange though, as I've driven the Evo and didn't have the problem you describe.  It drove like shit, but it was driveable.  Weird.

Side note:  Kunos has not implemented 4WD physics yet.  Therefore any car out there that should be 4WD, isn't. 






Title: Re: Assetto Corsa
Post by: MasterGT on August 26, 2014, 01:10:48 AM
Game is on sale again for $20!


Best $20 you'll ever spend!

Seriously, what are you waiting for?

Go buy it!

Thanks for the heads-up on this, but I will have to wait for the next sale (it's full price again). I also don't have a PC near my racing station, so I don't know how soon I would be able to make use of it. I've got a spare motherboard, but it is pretty basic.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on August 26, 2014, 10:15:57 PM
After I shut down last night I hopped on the forum only to find out DrDoom released his newest version.  Had to fire the game back up to try it out.

I didn't think the Cobra would be a great car here but decided to try it anyway.  Turned out to be my favorite car I've tried here so far.

If you have a spare 15 minutes, here's my first run with this combo.  Make sure to turn on the HD.

Cobra @ Transfagarasan (http://www.youtube.com/watch?v=l2tYTdz93e0#ws)


Seriously, this combo alone is worth $20.  Had a smile on my face the entire run. :)

tried this in the x-bow, and it was amazing.  This is one of those best road................................ in the world, loca tions from Top Gear.  The one from Romania as  Irecall.  I wonder if anyone will do the one they featured in one of the middle-eastern countries.  Looked similar to this but with no trees.

anyway, I agree with Wiz's statement above that this is worth the money of the game, just this one drive.  It's a LOT longer than you think.!

He needs to work on the boundaries a bit, or have it reset you (does AC do that ?)
Title: Re: Assetto Corsa
Post by: Wiz on August 27, 2014, 05:13:29 AM
New Kunos car to play with in this Friday's update.

Assetto Corsa - Mercedes-Benz SLS AMG (http://www.youtube.com/watch?v=sVSiMQ5Fnvw#ws)
Title: Re: Assetto Corsa
Post by: Wiz on August 27, 2014, 05:14:05 AM
Anyone got $500 I can borrow?

http://www.fanatec.com/forum/discussion/137/the-clubsport-wheel-base-v2-servo-power-and-multi-platform (http://www.fanatec.com/forum/discussion/137/the-clubsport-wheel-base-v2-servo-power-and-multi-platform)
Title: Re: Assetto Corsa
Post by: Wiz on August 27, 2014, 05:37:46 AM
tried this in the x-bow, and it was amazing.  This is one of those best road................................ in the world, loca tions from Top Gear.  The one from Romania as  Irecall.  I wonder if anyone will do the one they featured in one of the middle-eastern countries.  Looked similar to this but with no trees.

anyway, I agree with Wiz's statement above that this is worth the money of the game, just this one drive.  It's a LOT longer than you think.!

He needs to work on the boundaries a bit, or have it reset you (does AC do that ?)

Yup, this is the Romanian road.  This is only a small portion of it too.  There's another guy working on the other half.  Unfortunately Kunos only supports maps that are 16km x 16km (or 8km in any direction from center point) so I doubt we'll ever see the whole thing in one mod.

I could be wrong, but I think the other road you're thinking of is Stelvio Pass, which is located in northern Italy.


As for resetting after falling out of the map, that's a Kunos thing.   And it's something they need to fix in my opinion, or at least have it as an option that can be turned on & off.   The way it is now, if you fall out of a track and/or flip your car upside down, it resets you to the pits.   I'd like it to be like other sims, where if you fall out it puts you back on track somewhat close to where you fell off.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on August 27, 2014, 07:16:12 AM
Here is a little video I made....  enjoy

Reliant Robin tackles Transfagarasan Pt1 Assetto Corsa (http://www.youtube.com/watch?v=20iGjkehQAw#ws)

why the hell am I still having trouble embedding... wierd.
Title: Re: Assetto Corsa
Post by: jastamos on August 27, 2014, 07:23:57 AM
Hi, anyone knows were to find the AI editor, please?
Title: Re: Assetto Corsa
Post by: Wiz on August 27, 2014, 09:39:45 AM
why the hell am I still having trouble embedding... wierd.

In this instance you copied the short url (youtu.be) which won't work.


Our forum software does not have native youtube support so we had to install a plugin.  The plugin isn't great and doesn't pick up on some of the goofy links youtube spits out. 

If it doesn't look exactly like this (I left the "s" in so it didn't show the vid)   https://www.youtube.com/watch?v=FA3p7Xdk-78 (https://www.youtube.com/watch?v=FA3p7Xdk-78)  expect to have trouble.
Title: Re: Assetto Corsa
Post by: Wiz on August 27, 2014, 09:41:34 AM
Hi, anyone knows were to find the AI editor, please?

I believe the AI editor can be found by enabling the Dev Apps.

To activate Dev Apps go to xxx\SteamApps\common\assettocorsa\system\cfg and open the assetto_corsa.ini.

There you have to change ENABLE_DEV_APPS=0 from 0 to 1 and then just save it.
Title: Re: Assetto Corsa
Post by: Rek on August 27, 2014, 10:36:22 AM
When did they release the SLS AMG? I didn't have any updates last night.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on August 27, 2014, 10:38:52 AM
why the hell am I still having trouble embedding... wierd.

In this instance you copied the short url (youtu.be) which won't work.


Our forum software does not have native youtube support so we had to install a plugin.  The plugin isn't great and doesn't pick up on some of the goofy links youtube spits out. 

If it doesn't look exactly like this (I left the "s" in so it didn't show the vid)   https://www.youtube.com/watch?v=FA3p7Xdk-78 (https://www.youtube.com/watch?v=FA3p7Xdk-78)  expect to have trouble.

thanks... I'll need to figure out how to find the longer URLs... still a you-noob I guess :D
Title: Re: Assetto Corsa
Post by: Wiz on August 27, 2014, 11:08:04 AM
When did they release the SLS AMG? I didn't have any updates last night.

It's not out yet.  It will come with Fridays update.
Title: Re: Assetto Corsa
Post by: Wiz on August 27, 2014, 11:15:12 AM
thanks... I'll need to figure out how to find the longer URLs... still a you-noob I guess :D

This is what I do...

- Click on Creator Studio
- Click on Video Manager
- Find the video I want to post, right click the title (or the thumbnail) of it, copy and paste the URL, remove the 's'.

Done.

Title: Re: Assetto Corsa
Post by: Rek on August 27, 2014, 11:44:16 AM
When did they release the SLS AMG? I didn't have any updates last night.

It's not out yet.  It will come with Fridays update.

Thanks TunaWiz.

Is that the only Merc they are letting go of so far?
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on August 27, 2014, 11:45:53 AM
thanks again, Wiz, for compiling this info for us here so that us lazier tunas don't have to keep up on it ourselves... it helps to make the leap to a new game.
Title: Re: Assetto Corsa
Post by: Wiz on August 27, 2014, 12:01:11 PM
Is that the only Merc they are letting go of so far?

So far, yes. 

I would assume the GT3 version won't be too far behind.
Title: Re: Assetto Corsa
Post by: Wiz on August 28, 2014, 05:37:32 AM
So this thing was just released.   It's a fictional car, but it looks pretty cool and I hear it's a blast to drive.  Can't wait to try it out.

(http://i.imgur.com/DO2uE3u.jpg)


Get it here - http://www.mediafire.com/download/xf2hqx8hhhyd96t/kutch_2ksl_V0.7.zip (http://www.mediafire.com/download/xf2hqx8hhhyd96t/kutch_2ksl_V0.7.zip)


Title: Re: Assetto Corsa
Post by: Wiz on August 28, 2014, 05:38:48 AM
Somebody started work on the Tyrell 6 wheeler too...

(http://i.imgur.com/PV18mga.jpg)
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on August 28, 2014, 07:19:18 AM
let's try this again... reliant tries to get around a different turn on the "T-pass"

Reliant Robin tackles Transfagarasan Pt2 Assetto Corsa (http://www.youtube.com/watch?v=EZPE9gTowHo#ws)
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on August 28, 2014, 07:22:32 AM
So this thing was just released.   It's a fictional car, but it looks pretty cool and I hear it's a blast to drive.  Can't wait to try it out.

Get it here - http://www.mediafire.com/download/xf2hqx8hhhyd96t/kutch_2ksl_V0.7.zip (http://www.mediafire.com/download/xf2hqx8hhhyd96t/kutch_2ksl_V0.7.zip)




downloading... THANKS!
Title: Re: Assetto Corsa
Post by: Wiz on August 28, 2014, 08:30:30 PM
Coming soon from the guys who brought us the Cobra...

(http://i.imgur.com/bHplsGO.png)
Title: Re: Assetto Corsa
Post by: BakedTuna on August 28, 2014, 08:33:48 PM
Now this is tooo effin much man!!  >:(
Title: Re: Assetto Corsa
Post by: Rek on August 29, 2014, 06:38:17 AM
Now this is tooo effin much man!!  >:(

Hang in there Baked. I am still holding out hope to see you down the road. Still plenty of time.
Title: Re: Assetto Corsa
Post by: Wiz on August 29, 2014, 07:04:19 AM
Release notes for todays update...

0.22
- In-game apps must now be enabled in the game's launcher under Options > General
- Added new car Mercedes SLS
- Added new track Nurburgring Sprint
- Tyre model modifications, more direct and "alive" FFB on all cars. We advice less FF "effects"
- AI modifications for Mercedes SLS AMG & McLaren MP4 12C street
- fixed drag race
- all cars with H pattern manual gearbox, when used with paddles, can now enable autocut-off autoblip assist properly. The timings are slower than what you can achieve with an H shifter hardware.
- Fixed multiplayer leaderboard logic
- Fixeg bugs in multiplayer GUI
- Overlay leaderboard implemented (Press F9 to cycle between 4 different modes)
- Fixed horn & lights in multiplayer
- Graphics & CPU Performance improvements
- Multiplayer Blacklist system improved
- Intro video at first launch, possible to disable it from options
- Replay Size reduced
- Replay frame interpolation improved
- Time Attack : fixed crash when trying to load open tracks & lap estimation formula improved
- Setup Force Feedback setting page improved
- ksEditor : notify when skinned mesh is imported with a wrong scale
- ksEditor : fixed IN/OUT camera normalized start-end position not rendering on spline during camera editing
- Fixed small random flashes during gameplay
- Added dedicated leaderboard APP
- Updated TAB key ingame leaderboard with a new look and functions
- Skidmarks start shape fixed and rendering is now faster
- Python apps can be enabled / disabled from the launcher
- Fixed bug "return to pits and lap counting in some special cases"
- Added Python camera control
- Fixed tyres jittering at low speeds
- Fixed missing wheels when AI car brake its engine and goes to pits
- Physics related rules : now cars must respect their defined set of rules in order to run on the track
- Track cameras now place the car in the middle of the screen
- Post Process App selector : fixed loading of default ppEffects.ini
- AI improvements
- Improved Drag AI
- Skidmarks are now disabled when setting World Detail to minimum
- Dynamic track randomness now less pronounced
Title: Re: Assetto Corsa
Post by: Wiz on August 29, 2014, 09:12:31 AM
Apparently something in the update borked some mods.

Doing the following will fix at least some of the errors....  Go to your assettocorsa/system/cfg folder and open assettocorsa.ini    Change WARNINGS_AS_ERRORS=1 to WARNINGS_AS_ERRORS=0


That should fix some stuff, but not all.   I hear some cars need a change in the tire file in order to work.  We'll have to wait until everyone updates their car mods with this fix.   :P
Title: Re: Assetto Corsa
Post by: Rek on August 29, 2014, 02:03:28 PM
Release notes for todays update...

0.22
- In-game apps must now be enabled in the game's launcher under Options > General
- Added new car Mercedes SLS
- Added new track Nurburgring Sprint
- Tyre model modifications, more direct and "alive" FFB on all cars. We advice less FF "effects"
- AI modifications for Mercedes SLS AMG & McLaren MP4 12C street
- fixed drag race
- all cars with H pattern manual gearbox, when used with paddles, can now enable autocut-off autoblip assist properly. The timings are slower than what you can achieve with an H shifter hardware.
- Fixed multiplayer leaderboard logic
- Fixeg bugs in multiplayer GUI
- Overlay leaderboard implemented (Press F9 to cycle between 4 different modes)
- Fixed horn & lights in multiplayer
- Graphics & CPU Performance improvements
- Multiplayer Blacklist system improved
- Intro video at first launch, possible to disable it from options
- Replay Size reduced
- Replay frame interpolation improved
- Time Attack : fixed crash when trying to load open tracks & lap estimation formula improved
- Setup Force Feedback setting page improved
- ksEditor : notify when skinned mesh is imported with a wrong scale
- ksEditor : fixed IN/OUT camera normalized start-end position not rendering on spline during camera editing
- Fixed small random flashes during gameplay
- Added dedicated leaderboard APP
- Updated TAB key ingame leaderboard with a new look and functions
- Skidmarks start shape fixed and rendering is now faster
- Python apps can be enabled / disabled from the launcher
- Fixed bug "return to pits and lap counting in some special cases"
- Added Python camera control
- Fixed tyres jittering at low speeds
- Fixed missing wheels when AI car brake its engine and goes to pits
- Physics related rules : now cars must respect their defined set of rules in order to run on the track
- Track cameras now place the car in the middle of the screen
- Post Process App selector : fixed loading of default ppEffects.ini
- AI improvements
- Improved Drag AI
- Skidmarks are now disabled when setting World Detail to minimum
- Dynamic track randomness now less pronounced

Someone didnt read the ULA
Title: Re: Assetto Corsa
Post by: Wiz on August 30, 2014, 08:50:48 AM
This game was already well on it's way to being my favorite racing game ever....  3 things have happened in the last 48 hours that pretty much solidify that.

- The new physics/tire model/FFB in the lastest update are fantastic.  Driving the Cobra last night up Transfagarasan was just absolutely amazing.

- I read somewhere that Fanatec users should always have the FFB setting on 100.  I had mine on 60.  Setting it to 100 made such a massive difference in the FFB (which I already loved at 60) I couldn't believe it.  I feel everything so much better now and again I go with.... amazing.

- Brindle turned us on to the Real Head Motion Plugin last night.  It's kinda like TrackIR without the camera.  The screen moves in a very natural way when you turn your wheel.  To describe it in a different way, it's kinda like the "look to apex" feature that some other games have, but it feels much more natural to me.  And highly configurable.   A huge bonus feature of this software, at least for me, is that I can finally bind "look left" and "look right" to my directional stick.  Amazing for the 3st time.

Title: Re: Assetto Corsa
Post by: Wiz on August 30, 2014, 08:55:03 AM
URD updated the C6R today.  Grab it here - http://download1580.mediafire.com/5m2psrbi6plg/dgijr21f9vvjbzc/corvette_c6r_beta_v4_by_urd.rar (http://download1580.mediafire.com/5m2psrbi6plg/dgijr21f9vvjbzc/corvette_c6r_beta_v4_by_urd.rar)

Also, here is a pic they posted recently which shows that their Aston may be close to being ready. :)

(http://i.imgur.com/sk5OndW.jpg)
Title: Re: Assetto Corsa
Post by: Rek on September 01, 2014, 11:44:35 AM
Release notes for todays update...

0.22
- In-game apps must now be enabled in the game's launcher under Options > General
- Added new car Mercedes SLS
- Added new track Nurburgring Sprint
- Tyre model modifications, more direct and "alive" FFB on all cars. We advice less FF "effects"
- AI modifications for Mercedes SLS AMG & McLaren MP4 12C street
- fixed drag race
- all cars with H pattern manual gearbox, when used with paddles, can now enable autocut-off autoblip assist properly. The timings are slower than what you can achieve with an H shifter hardware.
- Fixed multiplayer leaderboard logic
- Fixeg bugs in multiplayer GUI
- Overlay leaderboard implemented (Press F9 to cycle between 4 different modes)
- Fixed horn & lights in multiplayer
- Graphics & CPU Performance improvements
- Multiplayer Blacklist system improved
- Intro video at first launch, possible to disable it from options
- Replay Size reduced
- Replay frame interpolation improved
- Time Attack : fixed crash when trying to load open tracks & lap estimation formula improved
- Setup Force Feedback setting page improved
- ksEditor : notify when skinned mesh is imported with a wrong scale
- ksEditor : fixed IN/OUT camera normalized start-end position not rendering on spline during camera editing
- Fixed small random flashes during gameplay
- Added dedicated leaderboard APP
- Updated TAB key ingame leaderboard with a new look and functions
- Skidmarks start shape fixed and rendering is now faster
- Python apps can be enabled / disabled from the launcher
- Fixed bug "return to pits and lap counting in some special cases"
- Added Python camera control
- Fixed tyres jittering at low speeds
- Fixed missing wheels when AI car brake its engine and goes to pits
- Physics related rules : now cars must respect their defined set of rules in order to run on the track
- Track cameras now place the car in the middle of the screen
- Post Process App selector : fixed loading of default ppEffects.ini
- AI improvements
- Improved Drag AI
- Skidmarks are now disabled when setting World Detail to minimum
- Dynamic track randomness now less pronounced
Ah ha!
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on September 02, 2014, 01:47:29 PM

- The new physics/tire model/FFB in the lastest update are fantastic.  Driving the Cobra last night up Transfagarasan was just absolutely amazing.

- Brindle turned us on to the Real Head Motion Plugin last night.

I forgot to come here and post those exact same thoughts.  Because I'm trying out modded/add-on cars, and still haven't driven all of the Kunos cars, I wasn't sure if it was just a new car that I downloaded, or if the update's touting of better physics was what I was noticing.  Or lastly, was it a placebo effect?  I think it really is the physics, and I agree they are ... amazing!

I think I'd like to check that out.  Sounds good for this game where you can of course change your FOV (and POV) which sometimes results in small degrees of visible world around you.  Side-to-side movement might be a solution for that.  (I am also making a modification to my computer/ps3 desk to let me put my rig 6-8 inches closer, so that will change my FOV settings right there.)
Title: Re: Assetto Corsa
Post by: Rek on September 03, 2014, 05:06:26 AM

- The new physics/tire model/FFB in the lastest update are fantastic.  Driving the Cobra last night up Transfagarasan was just absolutely amazing.

- Brindle turned us on to the Real Head Motion Plugin last night.

I forgot to come here and post those exact same thoughts.  Because I'm trying out modded/add-on cars, and still haven't driven all of the Kunos cars, I wasn't sure if it was just a new car that I downloaded, or if the update's touting of better physics was what I was noticing.  Or lastly, was it a placebo effect?  I think it really is the physics, and I agree they are ... amazing!

I think I'd like to check that out.  Sounds good for this game where you can of course change your FOV (and POV) which sometimes results in small degrees of visible world around you.  Side-to-side movement might be a solution for that.  (I am also making a modification to my computer/ps3 desk to let me put my rig 6-8 inches closer, so that will change my FOV settings right there.)

When the fuck you going to join us for a Friday race? Friday should be a very fun evening. I need a few more people to follow (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Assetto Corsa
Post by: Wiz on September 03, 2014, 05:16:04 AM
Hey Doc!   Kunos finally received their DK2.

I'd expect support to follow soon. :)
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on September 03, 2014, 12:40:01 PM

- The new physics/tire model/FFB in the lastest update are fantastic.  Driving the Cobra last night up Transfagarasan was just absolutely amazing.

- Brindle turned us on to the Real Head Motion Plugin last night.

I forgot to come here and post those exact same thoughts.  Because I'm trying out modded/add-on cars, and still haven't driven all of the Kunos cars, I wasn't sure if it was just a new car that I downloaded, or if the update's touting of better physics was what I was noticing.  Or lastly, was it a placebo effect?  I think it really is the physics, and I agree they are ... amazing!

I think I'd like to check that out.  Sounds good for this game where you can of course change your FOV (and POV) which sometimes results in small degrees of visible world around you.  Side-to-side movement might be a solution for that.  (I am also making a modification to my computer/ps3 desk to let me put my rig 6-8 inches closer, so that will change my FOV settings right there.)

When the fuck you going to join us for a Friday race? Friday should be a very fun evening. I need a few more people to follow (http://i.imgur.com/LmjyBgx.gif)

I think I'd be the one to be following for a while... I'm not very fast in this game.  But, yes I do plan to join you guys soon for a Friday session.  I added Wiz to my FL last night (did he get it yet?) and will add you if you tell me what your name is.

my account id is jk_addict but I think the steam community name is what you guys see, correct?  If so, it is Ex_Stream_Tuna just like here...

I downloaded teamspeak (for the 1rd time) and would like to get that configured soon for in-game chat.

However, I am going camping this weekend so this friday is likely a no go.  I'll give it a kaz "soon" for now :D
Title: Re: Assetto Corsa
Post by: Wiz on September 03, 2014, 08:09:45 PM
I hope REK doesn't mind....  I did a hostile takeover of the 3rd post in this thread on page 1.

I used it for a TeamSpeak tutorial.

Here - http://www.supatunagt.com/smf/index.php?topic=2295.msg56512#msg56512 (http://www.supatunagt.com/smf/index.php?topic=2295.msg56512#msg56512)
Title: Re: Assetto Corsa
Post by: Wiz on September 03, 2014, 08:21:30 PM
Hey Doc, do you mind if I take over your first post on page 1?

I'd like to use if for another tutorial in the near future.  Thanks.
Title: Re: Assetto Corsa
Post by: Wiz on September 03, 2014, 08:27:52 PM
I think I'd like to check that out.  Sounds good for this game where you can of course change your FOV (and POV) which sometimes results in small degrees of visible world around you.  Side-to-side movement might be a solution for that.  (I am also making a modification to my computer/ps3 desk to let me put my rig 6-8 inches closer, so that will change my FOV settings right there.)

It's not terribly difficult to setup the head motion plugin, but it's not cut and dry either.

The official thread for it is here - http://www.assettocorsa.net/forum/index.php?threads/real-head-motion-0-8-0.4755/ (http://www.assettocorsa.net/forum/index.php?threads/real-head-motion-0-8-0.4755/)

He gives a good explanation on how to install it, but it can still be a little confusing.  If you get stuck, post about it here and we'll try to get you up and running.  You'll know it's working if you hop in a car, go to cockpit cam and turn the wheel at a standstill and the screen should move.  Then it's just a matter of binding your wheel buttons to the available functions and setting the movement to your liking.

I may make a tutorial for it soon as well.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on September 03, 2014, 10:07:28 PM
Hey Doc, do you mind if I take over your first post on page 1?

I'd like to use if for another tutorial in the near future.  Thanks.

Go ahead. :'(
Title: Re: Assetto Corsa
Post by: Rek on September 04, 2014, 01:58:05 PM
I hope REK doesn't mind....  I did a hostile takeover of the 3rd post in this thread on page 1.

I used it for a TeamSpeak tutorial.

Here - http://www.supatunagt.com/smf/index.php?topic=2295.msg56512#msg56512 (http://www.supatunagt.com/smf/index.php?topic=2295.msg56512#msg56512)

Would it really fucking matter if I did?
Title: Re: Assetto Corsa
Post by: BakedTuna on September 04, 2014, 02:20:30 PM
I hope REK doesn't mind....  I did a hostile takeover of the 3rd post in this thread on page 1.

I used it for a TeamSpeak tutorial.

Here - http://www.supatunagt.com/smf/index.php?topic=2295.msg56512#msg56512 (http://www.supatunagt.com/smf/index.php?topic=2295.msg56512#msg56512)

Would it really fucking matter if I did?

I know it is still early in the month but this might be my favorite post I will see all month. I can hear you Rek as I read it.
Title: Re: Assetto Corsa
Post by: Wiz on September 04, 2014, 05:25:27 PM
(http://i.imgur.com/5tdQfwd.png)
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on September 04, 2014, 07:23:35 PM
Nice.  Does it drive well?  Any better than the other one?
Title: Re: Assetto Corsa
Post by: Wiz on September 04, 2014, 07:31:50 PM
Nice.  Does it drive well?  Any better than the other one?

Surprisingly it's the same one.  They just finally put a body kit on it.

The update has not been put up for download yet, but I expect we'll see it soon.
Title: Re: Assetto Corsa
Post by: Wiz on September 04, 2014, 07:38:59 PM
This Kutch 2000sl is a lot of fun.

(http://i.imgur.com/zSde5kj.jpg)


Latest version here - http://www.mediafire.com/download/ubvjbmdjahbd8ws/kutch_2ksl_V0.72.zip (http://www.mediafire.com/download/ubvjbmdjahbd8ws/kutch_2ksl_V0.72.zip)
Title: Re: Assetto Corsa
Post by: Wiz on September 04, 2014, 08:30:59 PM
Here is that Kutch at a track that y'all may remember...

Remember this? (http://www.youtube.com/watch?v=xzZoiUypr_g#ws)
Title: Re: Assetto Corsa
Post by: PeyePete on September 04, 2014, 08:36:47 PM
Maybe GT3... was it called Complex String.
Title: Re: Assetto Corsa
Post by: Wiz on September 04, 2014, 09:23:21 PM
Maybe GT3... was it called Complex String.

You got it!
Title: Re: Assetto Corsa
Post by: Rek on September 05, 2014, 06:47:27 AM
 :laugh (http://i.imgur.com/LmjyBgx.gif) :lolz :laugh (http://i.imgur.com/LmjyBgx.gif) :lolz

 You need to put more effort into car skinning.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on September 05, 2014, 01:16:47 PM
Maybe GT3... was it called Complex String.

You got it!

That was my guess too.  I swear I didn't scroll down and read the answer ;)

also, yes I've tried the previous version of that car, so will be sure to DL the new one soon.
Title: Re: Assetto Corsa
Post by: Wiz on September 07, 2014, 10:37:53 AM
Another stunning car coming soon from contributor Patrik Marek.  Turns out this guy works for big movie studios and has done some modelling for big movies like IronMan, Transformers & the new Star Trek flicks.  Pretty cool to have him making AC mods. :)

http://www.youtube.com/watch?v=JQC-S5Gzmh0#t=55 (http://www.youtube.com/watch?v=JQC-S5Gzmh0#t=55)
Title: Re: Assetto Corsa
Post by: Wiz on September 07, 2014, 10:40:27 AM
Oh and a new pic of the Caterham progress :)

(http://i.imgur.com/jT9Pfs5.png)
Title: Re: Assetto Corsa
Post by: Rek on September 07, 2014, 01:19:57 PM
Another stunning car coming soon from contributor Patrik Marek.  Turns out this guy works for big movie studios and has done some modelling for big movies like IronMan, Transformers & the new Star Trek flicks.  Pretty cool to have him making AC mods. :)

He is really big over at Pcars also. has his own car under manufacturers listing. . The merek. Its a proto LMP thing.
Title: Re: Assetto Corsa
Post by: BakedTuna on September 07, 2014, 01:25:18 PM
This might be kind of a rare car but has anyone come across anything from Palatov Motors. http://www.palatov.com/index.html (http://www.palatov.com/index.html)
Title: Re: Assetto Corsa
Post by: BakedTuna on September 07, 2014, 01:27:25 PM
400 HP and 1000 lbs
(http://www.palatov.com/Images/d1/IMG_6638.JPG)
Title: Re: Assetto Corsa
Post by: Wiz on September 07, 2014, 02:38:31 PM
There is a Palatov DP4 mod for rFactor.

(http://i.imgur.com/8hk6wsH.jpg)



Haven't seen one yet for the newer crop of sims.  I'm sure someone will do one later on down the road.
Title: Re: Assetto Corsa
Post by: BakedTuna on September 07, 2014, 02:44:24 PM
man it seems like nearly everything I have ever wanted to drive is available somewhere.
Title: Re: Assetto Corsa
Post by: Wiz on September 07, 2014, 09:31:52 PM
Oh happy days!

I use headphones to play.  Turtle Beach PX21's.  They're USB.  I've searched on and off for some equalizer software that would work on USB.

I finally found it!  The headphones were pretty decent to begin with, but now, holy shit it's great!

http://sourceforge.net/projects/equalizerapo/ (http://sourceforge.net/projects/equalizerapo/)
http://sourceforge.net/projects/peace-equalizer-apo-extension/ (http://sourceforge.net/projects/peace-equalizer-apo-extension/)

I highly recommend anyone playing with headphones to grab this software.  Hell even if you don't use headphones it will still be extremely useful for better in game sound.

Download and install the software from the first link first.  When it asks what inputs and outputs you want to control, just put a checkmark next to the ones you want equalized.  If you're wanting it to work with headphones, make sure they're plugged in first so the program recognizes them.

Download the Peace GUI from the 2nd link, and put that file in your X:Program Files/EquilizerAPO Folder.  Then click on it to install.

Launch Peace GUI

Enjoy.
Title: Re: Assetto Corsa
Post by: Wiz on September 07, 2014, 09:56:34 PM
EquilizerAPO

Playing around with this some more and listening to music on youtube....

(http://i.imgur.com/mBrqe0O.jpg)


I needed this in my life.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on September 08, 2014, 11:31:26 AM
EquilizerAPO

Playing around with this some more and listening to music on youtube....

(http://i.imgur.com/mBrqe0O.jpg)


I needed this in my life.

sounds like a new audiophile has been born?  next step, stop listening to music on youtube :P

seriously though... that EQ software sounds great and I intend to check it out.  too bad we can't use something like this in GT :(
Title: Re: Assetto Corsa
Post by: Wiz on September 08, 2014, 12:58:37 PM

sounds like a new audiophile has been born?  next step, stop listening to music on youtube :P

seriously though... that EQ software sounds great and I intend to check it out.  too bad we can't use something like this in GT :(

I used to have some really nice equipment back in the day for my home & car.   I had to get rid of most of it though and couldn't afford to do anything nice after that.

I never really put much thought into making my PC sound better so I'm super happy I found this software.  I actually came across it by chance, while looking up something completely different.   It's probably not great compared to some of the paid software, but it does what I need and it's free! :)

And yeah Youtube isn't great for music, but it's just so damn easy to hop around from band to band, song to song.  I'm lazy so I like easy.   :D 
Title: Re: Assetto Corsa
Post by: BakedTuna on September 08, 2014, 01:20:24 PM
Mrs. Baked is an Amazon Prime member and showed me how much music I can get for free for my smartphone from their site. So far I have got some Hendrix, Faith No More, Dylan, The Band, Warren Zevon and Gary Clark Jr.. Whole albums free. Then my oldest iPod has about 35 solid days of music on it. Not to mention a couple of other devices. Allows me to bounce around the music styles to fit my mood with decent quality while avoiding commercials.
Title: Re: Assetto Corsa
Post by: Wiz on September 08, 2014, 01:22:11 PM
Faith No More

Don't know if you saw but they just announced they're working on their first album in 19 years.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on September 08, 2014, 02:02:05 PM
Faith No More

Don't know if you saw but they just announced they're working on their first album in 19 years.

are they finally going to tell us what "it" is?  lol
Title: Re: Assetto Corsa
Post by: Wiz on September 08, 2014, 02:30:47 PM
are they finally going to tell us what "it" is?  lol

 (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Assetto Corsa
Post by: BakedTuna on September 08, 2014, 02:41:19 PM
Faith No More

Don't know if you saw but they just announced they're working on their first album in 19 years.

Did see that, those types of situations can be so hit or miss. Not all of it is always on the band either as we go through life our tastes change sometimes what appealed to us earlier does not strike the same chord years later. What is weird though is the stuff from before can still be good with us, probably has something to do with the memories that go with the music forming a soundtrack for when our life flashes before our eyes.

Good buzz on here can ya tell?
Title: Re: Assetto Corsa
Post by: Wiz on September 09, 2014, 05:17:07 AM
(http://i.imgur.com/I3vGhxI.jpg)

(http://i.imgur.com/U7zjjVQ.jpg)
Title: Re: Assetto Corsa
Post by: Wiz on September 09, 2014, 09:11:30 AM
First WIP shot of the C7R

(http://i.imgur.com/HB8VnN3.jpg)
Title: Re: Assetto Corsa
Post by: TheHotstepper on September 09, 2014, 03:57:17 PM
That 458 Italia is PRET-TAY!
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on September 09, 2014, 07:03:43 PM
wow.... SEXXXXXXXY!






Though, it needs a little something...









there... fixed     :lolz


(http://i1266.photobucket.com/albums/jj531/ex-xboxfan/C7_WIP_Jizz_zpse7d69534.jpg) (http://s1266.photobucket.com/user/ex-xboxfan/media/C7_WIP_Jizz_zpse7d69534.jpg.html)
Title: Re: Assetto Corsa
Post by: Wiz on September 09, 2014, 07:57:23 PM
Wow  (http://i.imgur.com/LmjyBgx.gif) (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Assetto Corsa
Post by: Rek on September 10, 2014, 05:58:38 AM
Wow  (http://i.imgur.com/LmjyBgx.gif) (http://i.imgur.com/LmjyBgx.gif)

 :laugh :stoopid: :laugh
Title: Re: Assetto Corsa
Post by: Wiz on September 12, 2014, 06:36:37 AM
First dirt track testing....

Assetto Corsa Pine Hill Rally (http://www.youtube.com/watch?v=8jG83_fJS8M#ws)
Title: Re: Assetto Corsa
Post by: Wiz on September 12, 2014, 09:24:20 AM
Hearing that next release may be v1.0  :)
Title: Re: Assetto Corsa
Post by: Wiz on September 12, 2014, 12:18:31 PM
Don't have nothing specific planned for tonight but a few of us will be on trying some different things. 

Probably do some hillclimb stuff I would imagine.

Stop by!
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on September 12, 2014, 01:02:53 PM
Nice, nice, and Nice!

I wonder if that dirt experimentation means that AWD is nearing completion?

And... sorry I will be at a wedding rehearsal tonight so my first time joining you for AC online might have to be next week (again)
Title: Re: Assetto Corsa
Post by: Wiz on September 12, 2014, 02:47:54 PM
I wonder if that dirt experimentation means that AWD is nearing completion?

To avoid confusion... that dirt track is only a mod track that some dude is making.  Kunos has no plans for dirt that I know of.
Title: Re: Assetto Corsa
Post by: Wiz on September 13, 2014, 08:00:50 AM
First WIP shot of the C7R


Just learned that this car was contracted out by Kunos and is being modeled by the URD Mod Team.  This is the team that made the C6R mod that's already available.  Pretty cool.

This same team is also doing this...

(http://i.imgur.com/z1rEqeQ.jpg)
Title: Re: Assetto Corsa
Post by: Wiz on September 13, 2014, 08:01:44 AM
Also coming soon...

(http://i.imgur.com/87wTgPu.png)
Title: Re: Assetto Corsa
Post by: Wiz on September 13, 2014, 08:02:45 AM
Oh and this too.  This is an extremely well done model.  It amazes me how good some of these modders are.

(http://i.imgur.com/IPQpg3g.jpg)
Title: Re: Assetto Corsa
Post by: Wiz on September 13, 2014, 08:03:36 AM
Real vs. game...

(http://i.imgur.com/qyZLGwc.jpg)
Title: Re: Assetto Corsa
Post by: Wiz on September 13, 2014, 08:18:36 AM
More 787B shots...

(http://i.imgur.com/DclsEGu.jpg)

(http://i.imgur.com/1jt3H64.png)
Title: Re: Assetto Corsa
Post by: Wiz on September 13, 2014, 08:36:27 AM
Transfagarasan, now with AI and TV cams!

Opel Adam Cup @ Transfagarasan (http://www.youtube.com/watch?v=UGWgKggn5VU#ws)
Title: Re: Assetto Corsa
Post by: BakedTuna on September 13, 2014, 11:42:31 AM
Also coming soon...

(http://i.imgur.com/87wTgPu.png)


Beautiful Lancia.

YOU ARE KILLING ME WIZ!!!!
Title: Re: Assetto Corsa
Post by: Wiz on September 14, 2014, 04:58:41 PM
URD EGT Beta released.  Like it is in rF2, it's payware.... about $13 for 5 cars (Viper, 458, 991, Z4 & Aston)   A little pricey maybe but the quality should be really good once they near v1.0

I bought them last night.  A few bugs here and there but overall I'm enjoying them so far.  

First race I did at Imola...

URD EGT @ Imola (http://www.youtube.com/watch?v=JQv-kWfbtVE#ws)
Title: Re: Assetto Corsa
Post by: Wiz on September 14, 2014, 07:35:34 PM
Formula 3 mod released.  Get it here - http://www.mediafire.com/download/l5lnmc829620zj5/MAK-Corp_IFS3-08_Beta_0.9.zip (http://www.mediafire.com/download/l5lnmc829620zj5/MAK-Corp_IFS3-08_Beta_0.9.zip)

(http://i.imgur.com/8sp4tO8.jpg)
Title: Re: Assetto Corsa
Post by: BakedTuna on September 14, 2014, 07:45:29 PM
Those look right up my alley.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on September 15, 2014, 07:47:47 AM
I wonder if that dirt experimentation means that AWD is nearing completion?

To avoid confusion... that dirt track is only a mod track that some dude is making.  Kunos has no plans for dirt that I know of.

Thanks ;)
Title: Re: Assetto Corsa
Post by: Wiz on September 15, 2014, 08:20:38 AM
URD EGT Beta released.  Like it is in rF2, it's payware.... about $13 for 5 cars (Viper, 458, 991, Z4 & Aston)

I was on the fence about this, but I've decided not to share this content.  These guys put out quality work and spend tons of time on it.  I don't mind payware mods if the content is good.  After I purchased the content, they sent me an email with a download link and said they'll continue to send emails when the content is updated.

That said, there are others out there that do not share my views on this.  These folks believe all mod content should be free.  In other words, this content is out there to find and download for free *cough* http://www.reddit.com/r/assettocorsa (http://www.reddit.com/r/assettocorsa) *cough*

Title: Re: Assetto Corsa
Post by: jastamos on September 15, 2014, 01:33:25 PM
Where can we find the AI and cameras for Transfagarasan, please?
Title: Re: Assetto Corsa
Post by: Wiz on September 15, 2014, 01:49:50 PM
Where can we find the AI and cameras for Transfagarasan, please?

Cameras here - http://www.mediafire.com/download/poc5n4dh1zegkaj/cameras.zip (http://www.mediafire.com/download/poc5n4dh1zegkaj/cameras.zip)

AI here - http://www.mediafire.com/download/amjjzjqklsr7cbp/tn-th-drdoomslab_v0.4t_ai_by_MartCerv.rar (http://www.mediafire.com/download/amjjzjqklsr7cbp/tn-th-drdoomslab_v0.4t_ai_by_MartCerv.rar)
Title: Re: Assetto Corsa
Post by: jastamos on September 15, 2014, 03:25:11 PM
Thanks a lot!
Title: Re: Assetto Corsa
Post by: Wiz on September 21, 2014, 01:28:05 AM
Finally got rid of those generic rF2 skins.  Much better. :)

URD EGT Quick Race at Montreal (http://www.youtube.com/watch?v=mGrWmzS4Ydw#ws)
Title: Re: Assetto Corsa
Post by: Wiz on September 21, 2014, 10:20:07 PM
Progress shots of the C7R

(http://i.imgur.com/f83qSkR.jpg)
(http://i.imgur.com/po53jnA.jpg)
Title: Re: Assetto Corsa
Post by: Wiz on September 26, 2014, 06:13:52 AM
Have an iOS or Android tablet?   Want a button box?

Go here - http://acmods.wordpress.com/2014/09/20/ac-virtual-button-box-roccat-power-grid/ (http://acmods.wordpress.com/2014/09/20/ac-virtual-button-box-roccat-power-grid/)
Title: Re: Assetto Corsa
Post by: Wiz on September 30, 2014, 08:36:23 AM
(http://i.imgur.com/MG83zCl.jpg)
Title: Re: Assetto Corsa
Post by: Wiz on September 30, 2014, 08:36:59 AM
1.0 RC due by mid October.

Full release by end of October.
Title: Re: Assetto Corsa
Post by: BakedTuna on September 30, 2014, 02:00:59 PM
What car is that?
Title: Re: Assetto Corsa
Post by: Wiz on September 30, 2014, 04:10:02 PM
What car is that?

It's a fictional Ferrari LMP1.
Title: Re: Assetto Corsa
Post by: BakedTuna on September 30, 2014, 04:17:51 PM
What car is that?

It's a fictional Ferrari LMP1.

Ahh that would explain it. I usually do not have to ask that about a car so I was bewildered. Looks great a fictional car the way they should be done, strongly based in reality,
Title: Re: Assetto Corsa
Post by: Wiz on October 06, 2014, 09:03:16 PM
I believe this is the first official trailer...

Assetto Corsa Teaser Trailer (http://www.youtube.com/watch?v=Uazjh3gCYrM#ws)


Also, I doubt we'll see the 50% off sales like we have in the past again, but right now it's 20% off.  $35, which is still an absolute steal for this game.
Title: Re: Assetto Corsa
Post by: BakedTuna on October 06, 2014, 09:17:53 PM
Not a run of the mill Kia , Daihatsu etc anywhere to be found?
Title: Re: Assetto Corsa
Post by: Wiz on October 07, 2014, 06:17:55 AM
Not a run of the mill Kia , Daihatsu etc anywhere to be found?

This is the most up to date official car list I could find.  They said they're going to make DLC until 2018 so there's lots more coming.  I know they recently picked up Audi but haven't confirmed what cars yet.

This list does not include mods.


Abarth
'08 500 EsseEsse

Alfa Romeo
Alfa Romeo GTA
Alfa Romeo 4C
Alfa Romeo 155 V6 TI DTM

BMW
'86 M3 Sport Evolution
'08 M3 E92
'10 Z4 E89 35is
'11 1 Series M Coupe
'90 M3 E30 Group A
'12 M3 GT2
'13 Z4 GT3

Chevrolet
'14 Corvette
'14 Corvette C7.R

Classic Team Lotus
Lotus Type 49
Lotus 98T
Lotus 25
Lotus 33
Lotus 49C
Lotus 72

Ferrari
'87 F40
'09 458 Italia
'14 LaFerrari
'75 312T
'12 599XX EVO
'12 458 GT2

KTM
'11 X-Bow R

Lotus
'08 Elise SC
'08 Exige 240R
'09 Exige Scura
'09 Evora S
'11 Evora GTE
'12 Exige S
'13 Exige S Roadster
'13 Evora SR
'09 2-11
'09 2-11 GT4
'12 Evora GTC
'XX Evora GX
'12 Exos T125

McLaren
'12 MP4-12C
'14 P1
'13 MP4-12C GT3

Mercedes-Benz
'12 SLS AMG
'12 SLS AMG GT3

Nissan/NISMO
'14 GT-R NISMO
GT-R NISMO GT3

Pagani
'12 Huayra
'09 Zonda R

Ruf-Automobile
'86 CTR-Yellowbird

Scuderia Glickenhaus
'11 P4/5 Competizione

Tatuus
'09 Formula Abarth

Toyota
Toyota GT-86
Toyota Supra Mk IV
Toyota Celica
Toyota Corolla AE-86
Toyota GT-86 GT4
Toyota TS040 HYBRID



Title: Re: Assetto Corsa
Post by: Wiz on October 09, 2014, 03:55:46 PM
Radical SR3 coming soon.  Not official but looks great.

(http://i.imgur.com/Ewn6bZ1.png)
Title: Re: Assetto Corsa
Post by: Wiz on October 15, 2014, 11:06:00 AM
1.0RC is out!  It is recommended to make a backup of all your shit (mods, settings, skins, etc.), then delete the originals before installing 1.0RC.

Changelog:

1.0.0 RC
- Assetto Corsa is now feature complete
- General bugfixing and performance optimizations
- Visual damages enabled
- Aero damage implemented for all cars
- Engine damage implemented for all cars
- Suspension damage implemented for all cars
- Tyre Damage System
- Pit stop implemented for online races
- Multiplayer improvements
- New audio engine implemented
- New post processing effects enabled, heat shimmering, god rays etc
- New car : Alfa Romeo Giulietta Quadrifoglio Verde model 2013
- New car : Ferrari 458 GT2
- New car : Ferrari LaFerrari
- New car : Lotus 2 Eleven GT4
- New car : Lotus Evora GTE Carbon
- New car : Lotus Exige S
- New car : Lotus Exige V6 CUP
- New car : Mercedes AMG SLS GT3
- New car : Shelby Cobra 427SC
- New track : Silverstone National
- New track : Spa Francorchamps
- New track : Trento Bondone hillclimb
- Audio sample improvements and volume balancing
- Added track reverb zones
- Fixed Traction Control always engaged in particular conditions
- TC and ABS factory settings now work properly
- Tuned distance filter and attenuation for exterior sounds
- Balanced performances for GT2/GT3 cars
- Lotus 49, Lotus 98T, Ferrari 312T have lower default rev limiters. Can go over 100% but damage may occur on higher revs
- Improvements on digital instruments cockpits for various cars
- Added track sound reverb
- Added different sounds for car to car, car to objects and car to track collisions
- Improvements on automatic gearbox on various cars
- All the tracks have been improved and updated with collidable objects
- Overall interior samples volume correction and balance
- Overall exterior samples volume correction
- Tuned wind and tyre rolling volumes and curves
- Tuned kerb pitch and volume according with speed
- Tuned ambience(crowd) volume
- Tuned interior and exterior gearshift sounds
- Steer animations for Ferrari 458 S3
- Small fix on the front Pagani Zonda R tyres
- LOD4 implemented to increase framerate performances
- Drivetrain damage for cars with H shifter gearboxes.
- Traction control sound now works for all cars
- Showroom bugfixing and improvements
- Added tyre blankets under realism tab. The setting is global for all cars and pre heats tyres at 80 C
- Career now available
- New 3D driver models
- BMW Z4 GT3 aero balancing, rear wings stalls more on low values
- New TCP/UDP server
- All tyres have graining and blistering enabled
- All tyres have rim radius
- Fixed all F1 cameras for all vehicles
- Fixed all F6 cameras for all vehicles
- GUI improvements
- Driver animations improvements
- Replay now records the current leaderboard
- Oculus DK2 support
- Single player Qualify improved
Title: Re: Assetto Corsa
Post by: GoesTuna11 on October 15, 2014, 11:40:42 AM
1.0RC is out!  It is recommended to make a backup of all your shit (mods, settings, skins, etc.), then delete the originals before installing 1.0RC.

Changelog:

1.0.0 RC
- Assetto Corsa is now feature complete
- General bugfixing and performance optimizations
- Visual damages enabled
- Aero damage implemented for all cars
- Engine damage implemented for all cars
- Suspension damage implemented for all cars
- Tyre Damage System
- Pit stop implemented for online races
- Multiplayer improvements
- New audio engine implemented
- New post processing effects enabled, heat shimmering, god rays etc
- New car : Alfa Romeo Giulietta Quadrifoglio Verde model 2013
- New car : Ferrari 458 GT2
- New car : Ferrari LaFerrari
- New car : Lotus 2 Eleven GT4
- New car : Lotus Evora GTE Carbon
- New car : Lotus Exige S
- New car : Lotus Exige V6 CUP
- New car : Mercedes AMG SLS GT3
- New car : Shelby Cobra 427SC
- New track : Silverstone National
- New track : Spa Francorchamps
- New track : Trento Bondone hillclimb
- Audio sample improvements and volume balancing
- Added track reverb zones
- Fixed Traction Control always engaged in particular conditions
- TC and ABS factory settings now work properly
- Tuned distance filter and attenuation for exterior sounds
- Balanced performances for GT2/GT3 cars
- Lotus 49, Lotus 98T, Ferrari 312T have lower default rev limiters. Can go over 100% but damage may occur on higher revs
- Improvements on digital instruments cockpits for various cars
- Added track sound reverb
- Added different sounds for car to car, car to objects and car to track collisions
- Improvements on automatic gearbox on various cars
- All the tracks have been improved and updated with collidable objects
- Overall interior samples volume correction and balance
- Overall exterior samples volume correction
- Tuned wind and tyre rolling volumes and curves
- Tuned kerb pitch and volume according with speed
- Tuned ambience(crowd) volume
- Tuned interior and exterior gearshift sounds
- Steer animations for Ferrari 458 S3
- Small fix on the front Pagani Zonda R tyres
- LOD4 implemented to increase framerate performances
- Drivetrain damage for cars with H shifter gearboxes.
- Traction control sound now works for all cars
- Showroom bugfixing and improvements
- Added tyre blankets under realism tab. The setting is global for all cars and pre heats tyres at 80 C
- Career now available
- New 3D driver models
- BMW Z4 GT3 aero balancing, rear wings stalls more on low values
- New TCP/UDP server
- All tyres have graining and blistering enabled
- All tyres have rim radius
- Fixed all F1 cameras for all vehicles
- Fixed all F6 cameras for all vehicles
- GUI improvements
- Driver animations improvements
- Replay now records the current leaderboard
- Oculus DK2 support
- Single player Qualify improved

DK2 and Trento Bondone!
Title: Re: Assetto Corsa
Post by: Wiz on October 15, 2014, 12:33:03 PM
Two new mods today too..

(http://i.imgur.com/e0PEy2G.png)

(http://i.imgur.com/fD5ADyw.png)
Title: Re: Assetto Corsa
Post by: Wiz on October 15, 2014, 01:21:01 PM
(http://i.imgur.com/QsPUECS.jpg)
Title: Re: Assetto Corsa
Post by: DudeTuna on October 15, 2014, 01:30:31 PM
The Abarth Hulk Smash version.
Title: Re: Assetto Corsa
Post by: Wiz on October 15, 2014, 06:57:01 PM
DK2

I'm reading dk2 support isn't working as expected.  I'd wait for an update.
Title: Re: Assetto Corsa
Post by: Wiz on October 16, 2014, 06:27:40 PM
DK2

I'm reading dk2 support isn't working as expected.  I'd wait for an update.

Update came today.  I read it's now working as expected.  Give it a go Doc. :)
Title: Re: Assetto Corsa
Post by: Wiz on October 16, 2014, 10:03:05 PM
So FMOD is good.  There's some bugs and I think the sounds can be better but they're definitely headed in the right direction.  First 2 minutes are the new exterior replay sounds, which are much improved.  Cockpit audio is the same as before (no FMOD yet) so you can ignore the last few minutes of this vid.

New sounds in AC (BMW Z4 GT3) (http://www.youtube.com/watch?v=GchcBT74XOk#ws)
Title: Re: Assetto Corsa
Post by: GoesTuna11 on October 17, 2014, 10:52:49 AM
DK2

I'm reading dk2 support isn't working as expected.  I'd wait for an update.

Update came today.  I read it's now working as expected.  Give it a go Doc. :)

It's not as well done as LFS but it works.  Some things are broken like time attack mode.  I need to fiddle with the setting a bit for performance.  If I have cars on the track my framerate stutters which gives me nausea.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on October 21, 2014, 11:27:22 AM
I spent a few hours on this last night and I have to say, I am absolutely amazed.

The game really feels like a solid product now.

I could not figure out which options settings were controlled by which .ini file, so I copied the entire AC/System folder as a backup.  However, I don't think I'll be using it, because when I went in to play, I took the time to truly experiment with every setting the game has to offer and found what I think is a better set of options for me and my wheel than what I had before.

There's no more simple way to say -- that this game really feels exactly like the real thing (aside from obvious shortcomings of virtual vs reality)

Questions...

What is the actual release date for those not getting in on early access, and what is FMOD?

I noticed that the 5.1 surround is noticably better than it ever has been.  I really wish it had adjustments for each speaker's volume, though.  Maybe one of my other apps will give me that ability.
Title: Re: Assetto Corsa
Post by: Wiz on October 21, 2014, 12:30:19 PM
I could not figure out which options settings were controlled by which .ini file, so I copied the entire AC/System folder as a backup.  However, I don't think I'll be using it, because when I went in to play, I took the time to truly experiment with every setting the game has to offer and found what I think is a better set of options for me and my wheel than what I had before.

While that is obviously great news, I'd be willing to bet you could do even better by messing with some of those ini files.   Graphics can be improved quite a bit my messing with ini files as well.


What is the actual release date for those not getting in on early access, and what is FMOD?

No one knows release date.  If I had to guess I'd say mid to late November.  They were shooting for end of October, but I think the RC has more bugs than they anticipated.

FMOD is the new audio engine they implemented for 1.0   Gives the devs (and modders) better tools & effects for audio production.


I noticed that the 5.1 surround is noticably better than it ever has been.  I really wish it had adjustments for each speaker's volume, though.  Maybe one of my other apps will give me that ability.

There were some bugs with 5.1 surround after FMOD implementation that I believe they're still ironing out.  I'm sure you know this but for those that don't you can adjust some volume levels in the (in game) audio options for better balance.  IIRC you can adjust engine, tire, wind, brakes, road noise all independently.

Happy to hear you're enjoying the game more now.

PS...  I have an Evo I'm working on.  :)
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on October 22, 2014, 06:55:06 AM
PS...  I have an Evo I'm working on.  :)

Sweet...

What is the latest on 4wd in this game?

With physics this good, I'm really hoping there will be good dirt tracks and 4wd eventually.
Title: Re: Assetto Corsa
Post by: Wiz on October 22, 2014, 08:53:42 AM
What is the latest on 4wd in this game?

With physics this good, I'm really hoping there will be good dirt tracks and 4wd eventually.

As far I as I know they're waiting on releasing 4wd physics until their Nissan GT-R is ready.

There's a couple of dirt tracks (and a snow track) here - http://actraxx.blogspot.ie/ (http://actraxx.blogspot.ie/)

The snow track is Karlstad Arena
Dirt tracks are Gravel Rally Poland and I think the El Cubilete was dirt as well.
The best track on that page though is the Peyregrosse-Mandagout one.  It's tarmac, but it's great.
All tracks on that page are in beta.  They need a lot of work until they're ready for primetime but there is some fun to be had with them in the meantime.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on October 22, 2014, 12:32:21 PM
cool.  thanks for posting!
Title: Re: Assetto Corsa
Post by: PeyePete on October 22, 2014, 01:16:36 PM
Has anyone tried the Career Mode yet.

I completed N1 with 3 Gold, 1 Silver and 1 Bronze, but when I try N2 all I get is another Arbarth time trial or a Megane time trial, and getting over 2500 points doesn't show as achieving anything.

Any ideas.

Another question, how do I find "Library" in Steam, its referenced in different places, but I cant find the Tab.

UPDATE:

Got it all sorted.

Did a "Steam cache integrity check" and it is working fine. Also got the Library issue found.

All is good in AC land lol.
Title: Re: Assetto Corsa
Post by: GoesTuna11 on October 24, 2014, 10:57:26 PM
Since starting developing, I've been surprised by how much middleware there is out there.  In my naivety I figured that the smaller guys licensed their engines from the bigger guys and that the bigger guys wrote their own engines from scratch.  That's not really the case, even the bigger guys are incorporating middleware into their engines.  Unity licenses fmod and other middleware such as enlighten.  AC also licenses Yebis 2 which is used by Substance Designer.  Substance designer is used by Turn 10, Naughty Dog, Blizzard and a bunch of other companies.  I remember naughty dog talking about how cool it was that Drake got his clothes wet when he entered water; that tech was probably from Substance Designer.  I bet turn 10s damage texturing is from Substance designer as well.  Middleware is all over the place.

I bought the Substance Indie pack.  It is really cool and makes texturing a breeze.  Wiz, if you need any help texturing that Evo, let me know.
Title: Re: Assetto Corsa
Post by: Wiz on November 05, 2014, 12:47:51 PM
Head Dev at Kunos...  not bad!

Deadface (Andy James cover) (http://www.youtube.com/watch?v=NT1mSFYEaac#ws)
Title: Re: Assetto Corsa
Post by: Wiz on November 08, 2014, 10:35:37 AM
Zakspeed Escort MK2 GR.5 DRM (beta) released - http://acmods.wordpress.com/2014/11/07/zakspeed-escort-mk2-gr-5-drm-download-release-v0-2/ (http://acmods.wordpress.com/2014/11/07/zakspeed-escort-mk2-gr-5-drm-download-release-v0-2/)

(http://i.imgur.com/KlfjcDu.jpg)
Title: Re: Assetto Corsa
Post by: Wiz on November 09, 2014, 10:19:41 AM
Zakspeed Escort MK2 GR.5 DRM (beta) released

And it's fun!

Assetto Corsa 11 08 2014 23 54 45 02 (http://www.youtube.com/watch?v=tAbhrSbboH4#ws)
Title: Re: Assetto Corsa
Post by: Wiz on November 09, 2014, 10:20:09 AM
Found a fun 2015 Mustang too...

http://www.youtube.com/watch?v=GdI9f3AO5OU# (http://www.youtube.com/watch?v=GdI9f3AO5OU#)
Title: Re: Assetto Corsa
Post by: BakedTuna on November 09, 2014, 10:32:30 AM
MID FRICKING OHIO gawd I want to drive that place so bad. Mid Ohio and G&J Kartway. I could run those for days without being bored.
Title: Re: Assetto Corsa
Post by: Wiz on November 10, 2014, 11:37:43 AM
Not a big NASCAR fan but thought these old school ones were cool...

nascar (http://www.youtube.com/watch?v=E0nmByEuEFI#ws)
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on November 10, 2014, 12:13:31 PM
You still doing stuff on Friday nigths, Wiz?

I want to do some online stuff now that I actually sorta know how to drive in this game! :)
Title: Re: Assetto Corsa
Post by: Wiz on November 10, 2014, 12:39:57 PM
You still doing stuff on Friday nigths, Wiz?

I want to do some online stuff now that I actually sorta know how to drive in this game! :)

Yup.

Got more news coming soon too.
Title: Re: Assetto Corsa
Post by: BakedTuna on November 28, 2014, 12:27:54 AM
I have ran some online and some offline and can say I am impressed and challenged. Running mainly in an e30 M3 and what is basically a lower teired open wheeled race car. Most of my time has been spent at Mid Ohio with some time spent at some other locales most notable of them being Circuit of the Americas. You have to drive properly and well to be successful from what I have seen. But overall I am liking it quite well so far.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on December 01, 2014, 08:55:23 AM
I have ran some online and some offline and can say I am impressed and challenged. Running mainly in an e30 M3 and what is basically a lower teired open wheeled race car. Most of my time has been spent at Mid Ohio with some time spent at some other locales most notable of them being Circuit of the Americas. You have to drive properly and well to be successful from what I have seen. But overall I am liking it quite well so far.

cool!  Does that mean you put the game on an older machine or have you built your new one yet?

I have shared the track with Wiz, Rek  and Brindle a couple times now, and that was great fun.  HOpe to see you there!
Title: Re: Assetto Corsa
Post by: Wiz on December 19, 2014, 10:26:22 AM
Game is now Gold.  Full 1.0 release was today.

On sale right now too for $35
Title: Re: Assetto Corsa
Post by: Wiz on December 23, 2014, 04:34:49 PM
Now it's 50% off.   $25 for this game is an absolute steal.  Go get it!!!
Title: Re: Assetto Corsa
Post by: Wiz on December 23, 2014, 06:28:22 PM
Now it's 50% off.   $25 for this game is an absolute steal.  Go get it!!!

It's a short sale and only has about 40 hours to go.  

I'm looking at you, certain forum member that said he was probably going to buy it when it went on sale again.  ;)
Title: Re: Assetto Corsa
Post by: PeyePete on December 23, 2014, 06:44:34 PM
Now it's 50% off.   $25 for this game is an absolute steal.  Go get it!!!

It's a short sale and only has about 40 hours to go.  

I'm looking at you, certain forum member that said he was probably going to buy it when it went on sale again.  ;)

The game is friggin awesome, worth the money just to try it out.
Title: Re: Assetto Corsa
Post by: Wiz on December 24, 2014, 09:50:46 PM
This 787B mod is practically worth $25 all by itself.  Amazing mod.

http://www.youtube.com/watch?v=IcE6syh69FM# (http://www.youtube.com/watch?v=IcE6syh69FM#)
Title: Re: Assetto Corsa
Post by: MasterGT on January 09, 2015, 05:46:24 PM
DNF before one lap is done...

https://www.youtube.com/watch?feature=player_embedded&v=y_z_JE3rlBQ (https://www.youtube.com/watch?feature=player_embedded&v=y_z_JE3rlBQ)
Title: Re: Assetto Corsa
Post by: DudeTuna on January 09, 2015, 05:51:04 PM
LOL a track full of Clarksons.
Title: Re: Assetto Corsa
Post by: TheHotstepper on January 09, 2015, 06:33:12 PM
 (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Assetto Corsa
Post by: Rek on February 18, 2015, 11:33:05 AM
Anyone with a decent PC should be able to run this game It works with all wheels and is a fucking blast. I know GT6 is getting stale for a few of you and has been for me for a couple years now. For the guys running anything other than the T500RS you really should look into AC Its a very stable running game and its only been improving. The dream pack that's around the corner even has a laser scanned Green Hell not to mention a shitload of exciting cars. And the game is already full of sweet rides. In the past I seen mention about having to always upgrade your PC but I really haven't seen the necessity to have to do that. Sure a power supply will go bad. and maybe other shit but I have bricked (2) PS 3's so what the hell?
Title: Re: Assetto Corsa
Post by: PeyePete on February 18, 2015, 04:52:37 PM
Anyone with a decent PC should be able to run this game It works with all wheels and is a fucking blast. I know GT6 is getting stale for a few of you and has been for me for a couple years now. For the guys running anything other than the T500RS you really should look into AC Its a very stable running game and its only been improving. The dream pack that's around the corner even has a laser scanned Green Hell not to mention a shitload of exciting cars. And the game is already full of sweet rides. In the past I seen mention about having to always upgrade your PC but I really haven't seen the necessity to have to do that. Sure a power supply will go bad. and maybe other shit but I have bricked (2) PS 3's so what the hell?

Hi Rek, not sure what you meant by that.

I have the game and agree with you, it is a blast, and also have the T500RS... just wondering.
Title: Re: Assetto Corsa
Post by: Rek on February 19, 2015, 06:59:05 AM
Hi Pete. I wasn't clear I reckon. As of right now the only PS4 wheel support is going to be with the T500RS. AC will work with any of them.  So all the Logitec and fanatic users are screwed for now. And plus I'm being a bit selfish. I miss all my old friends and wont get to race with any of them unless we can get some folks to migrate. While I'm at it those of us running AC hit me up on steam if we aint already friends. We would love to see you out there Pete. Ex and Doc, Send me a friend request. And of course Pete.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on February 19, 2015, 08:23:09 AM
I keep forgetting to send you an inite when we are racing!  I will Rektify that soon ;)
(not kaz soon)

Correction:  The T300RS is the only one so far with PS4 support.  The T500 does not, so perhaps if you have a T500 and you want to play something other than PS3, you might consider AC and or pCARS on the PC...

On PC Specs:  This game can be turned down in graphics quality (I have turned down some) and still be fun in some ways look better than GT and other older PC sims.  When its graphics are maxed, I believe it looks better (as in more real) than pCARS, though it isn't finished.  pCars of course has night time and weather, so it's up to a bigger task in that category...

AC seems to do graphics very well, but limited themselves to only doing daytime so that multiple lighting sources would not be necessary, cut back on graphics engine overhead, adn allow for insane amount of physics calculations to be done in the background.

AC is a professional driving sim turned into a game, whereas some others are games attempting to be a driving sim.

Without playing pCARS yet, I can say that the driving experience in terms of realism and pure emersion in Assetto Corsa is going to be very hard for any other game to match in the next couple years at least.

For those of you who are drivers, first and foremost, this is where you want to be ;) (at least some of the time)
Title: Re: Assetto Corsa
Post by: Brindle on February 19, 2015, 10:29:11 AM
And it get's better the longer I/we work at it.  Tuned the FFB last night and OMG!  The feel is incredible!
Title: Re: Assetto Corsa
Post by: Rek on February 19, 2015, 11:02:18 AM
I would have to check again but I thought I read that the following was  confirmed for PS4 support

•Thrustmaster T80
•Thrustmaster T300RS
•Thurstmaster T500

But I have been wrong many times in the past (http://i.imgur.com/LmjyBgx.gif)

 Either way I don't see myself even plugging into the PS4 anyhow. I am only going to play my shooters on it.
Title: Re: Assetto Corsa
Post by: DudeTuna on February 19, 2015, 12:01:03 PM
I built my PC back in 06, it would run it (AC), but not the way I would want. I just purchased a bunch of Fanatec stuff so there is no PS4 in the near future. I took a quick look yesterday and if I was to build a PC today I'm @ around $1,200.

I really liked the simplicity of a console, no hours and hours of firmware updates, driver updates, system optimisations, problems because of some simple setting somewhere. Oh well, I guess I will see if I get a tax refund this year and go from there. 

I guess I should also ask about the hackers in AC? I just remember the old PC days and getting fed up with with wallhax, aimbots and other assorted bull shit.

Title: Re: Assetto Corsa
Post by: Brindle on February 19, 2015, 12:18:04 PM
Well there is modding for the game, meaning you can hack a car to have just about anything.  However...  There are server checksums that compare the car/track on the server to all clients wanting to connect.  If you don't match the server's content (your car is modded/hacked), you CAN'T get in the room.
Title: Re: Assetto Corsa
Post by: DudeTuna on February 19, 2015, 01:07:25 PM
That's good.

You mention wonderful FFB feel and that is what a lot of people are saying.
Title: Re: Assetto Corsa
Post by: Brindle on February 19, 2015, 01:35:16 PM
That's good.

You mention wonderful FFB feel and that is what a lot of people are saying.

There's an awesome thread about setting up proper FFB.  It uses an Iracing program for wheel linearity and an app for setting "game main menu" FFB to eliminate FFB spikes and clipping.
Title: Re: Assetto Corsa
Post by: Wiz on February 19, 2015, 07:38:07 PM
no hours and hours of firmware updates, driver updates, system optimisations

This type of stuff is a lot easier than it used to be.   For example, I can update my graphics drivers in two clicks and it usually only takes about 3 minutes.

problems because of some simple setting somewhere.

I'll give ya this one though.  Sometimes this can be frustrating as fuck.  But usually between me and Brindle we can figure it out pretty quick.
Title: Re: Assetto Corsa
Post by: DudeTuna on February 23, 2015, 09:34:45 PM
Is there any word on console ports?
Title: Re: Assetto Corsa
Post by: Wiz on February 23, 2015, 10:07:29 PM
Is there any word on console ports?

There was some chatter a while back but I don't see it happening.  At least not any time soon.
Title: Re: Assetto Corsa
Post by: Wiz on February 24, 2015, 02:10:43 PM
New promo pic looks awfully familiar doesn't it?

(http://i.imgur.com/qVFFVcb.jpg)


(http://i.imgur.com/DRyVpSK.jpg)
Title: Re: Assetto Corsa
Post by: Rek on February 24, 2015, 03:02:19 PM
Simply awesome!
Title: Re: Assetto Corsa
Post by: TheHotstepper on February 24, 2015, 04:00:13 PM
That's awesome. The Tunas always lead the way!
Title: Re: Assetto Corsa
Post by: DudeTuna on February 24, 2015, 04:42:45 PM
And in this pic, Chrome is not parked on top of my car.  (http://i.imgur.com/LmjyBgx.gif)
(http://i.imgur.com/DRyVpSK.jpg)
Title: Re: Assetto Corsa
Post by: GoesTuna11 on February 24, 2015, 05:18:13 PM
That picture sure brings back good memories.  Good to see Ucan in front.
Title: Re: Assetto Corsa
Post by: Wiz on February 24, 2015, 08:13:48 PM
(http://i872.photobucket.com/albums/ab286/Goes_To_11/NrburgringNordschleife_11.jpg)
Title: Re: Assetto Corsa
Post by: DudeTuna on February 25, 2015, 07:06:34 PM
(http://i872.photobucket.com/albums/ab286/Goes_To_11/NrburgringNordschleife_11.jpg)

That's the one.  (http://i.imgur.com/LmjyBgx.gif)

I'm glad you still have them, because I think mine are lost.
Title: Re: Assetto Corsa
Post by: Wiz on February 25, 2015, 08:23:52 PM
because I think mine are lost.

Not anymore...

(http://i.imgur.com/pj5CoY3.jpg)
(http://i.imgur.com/7rJ9jPL.jpg)
(http://i.imgur.com/eFV5ukf.jpg)
(http://i.imgur.com/dFHTbDG.jpg)
(http://i.imgur.com/C4T13TR.jpg)
(http://i.imgur.com/uGXe4IP.jpg)
(http://i.imgur.com/QbtwHaq.jpg)
(http://i.imgur.com/M00xKou.jpg)
(http://i.imgur.com/5QRLAaR.jpg)
(http://i.imgur.com/alpSHNd.jpg)
(http://i.imgur.com/OeKwJhr.jpg)
(http://i.imgur.com/DRyVpSK.jpg)
Title: Re: Assetto Corsa
Post by: BakedTuna on February 25, 2015, 08:55:50 PM
I consider that series with that season in particular to be a high water mark both for myself and for online racing as a whole. Was fantastic, friendly, competitive and overall great fun with a deep pool of quality competitors and good friends. Still makes me proud to have just been a part of it. 

Title: Re: Assetto Corsa
Post by: Rek on February 26, 2015, 07:32:27 AM
Not to get off topic but that was my best ever online racing experience as well. Well put together and well attended through out the series. I actually practiced for every race  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Assetto Corsa
Post by: Brindle on February 26, 2015, 09:01:07 AM
If only those pictures could describe the comedy in trying to get them.
Title: Re: Assetto Corsa
Post by: Wiz on February 26, 2015, 10:30:58 AM
I want that Garaiya in AC so bad.
Title: Re: Assetto Corsa
Post by: Rek on February 26, 2015, 11:41:47 AM
Build one.
Title: Re: Assetto Corsa
Post by: Wiz on February 26, 2015, 12:44:27 PM
Build one.

No.
Title: Re: Assetto Corsa
Post by: Rek on February 26, 2015, 02:10:25 PM
I want that Garaiya in AC so bad.
You edited your typo. That's awesome (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Assetto Corsa
Post by: Wiz on February 28, 2015, 03:21:44 AM
He did figure out how to get more tracks per page!  THIS GUY IS MY FUCKING HERO!!!!

http://www.assettocorsa.net/forum/index.php?threads/rosso-corsa-theme-new-ui-layout.20763/

(http://i.imgur.com/I7f5ADb.png)
Title: Re: Assetto Corsa
Post by: Wiz on February 28, 2015, 03:42:43 AM
And to make that even better, the same guy made all these kick ass logos for all the tracks, mods included.

http://www.assettocorsa.net/forum/index.php?threads/track-logos-pack.20864/

(http://i.imgur.com/hKH9ocu.png)
Title: Re: Assetto Corsa
Post by: Boston77Bruins on February 28, 2015, 11:57:19 AM
Man, those pictures bring back some fond memories.  Brindle was right.  It was friggin' hilarious trying to set this up.  I remember tears of laughter.

Just last night one of my newer friends says he would like to take a photo of the group.  I instantly went to these memories. 

Gary and Steve would be proud.
Title: Re: Assetto Corsa
Post by: Wiz on February 28, 2015, 03:51:41 PM
I still have a handful of the replays from that 1st TunaCup on my old fatty.

One of these days I'll either post them up so you guys can download them or if I'm feeling really ambitious, I'll record them and put them up on youtube.
Title: Re: Assetto Corsa
Post by: Rek on March 01, 2015, 03:18:35 PM
Remember your last hero?
Title: Re: Assetto Corsa
Post by: Wiz on March 04, 2015, 11:06:59 AM
AC Dream Pack #1 order details finally announced.

$10 with a March 11th release.
Title: Re: Assetto Corsa
Post by: Wiz on March 04, 2015, 01:37:44 PM
$10 for 10 good cars and 3 layouts of a laserscan Green Hell...

(http://i.imgur.com/CGfOkYn.jpg)
Title: Re: Assetto Corsa
Post by: Rek on March 04, 2015, 01:59:51 PM
$10 for 10 good cars and 3 layouts of a laserscan Green Hell...

(http://i.imgur.com/CGfOkYn.jpg)

 :stoopid:
Title: Re: Assetto Corsa
Post by: Wiz on March 04, 2015, 02:55:00 PM


(http://i.imgur.com/SE7xmed.gif)
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on March 04, 2015, 05:37:15 PM
AC Dream Pack #1 order details finally announced.

$10 with a March 11th release.

will somebody please tell my mom that I will be missing her birthday, which is the following day?
Title: Re: Assetto Corsa
Post by: Rek on March 05, 2015, 07:14:33 AM
This at the green hell, This car will be awesome at the Green Hell. yeah I'm pumped. Video is the C7.R running at the Daytona 24hr. 

Title: Re: Assetto Corsa
Post by: Wiz on March 05, 2015, 07:47:01 AM
This at the green hell, yeah I'm pumped.

htt://www.youtube.com/watch?v=pxOl0b8K6FY

???
Title: Re: Assetto Corsa
Post by: Rek on March 05, 2015, 08:39:46 AM
The car C7.R, cant wait to try it on the laser scanned Ring. I couldn't find it at the Green Hell so posted the Daytona 24hr. race drivers eye view.  Its not complicated. Did I confuse you? Sorry :)
Title: Re: Assetto Corsa
Post by: Wiz on March 05, 2015, 08:57:20 AM
The car C7.R, cant wait to try it on the laser scanned Ring. I couldn't find it at the Green Hell so posted the Daytona 24hr. race drivers eye view.  Its not complicated. Did I confuse you? Sorry :)

???
Title: Re: Assetto Corsa
Post by: DudeTuna on March 05, 2015, 11:54:13 AM
It's okay I speak drunk.

Race car go track fun time.
Title: Re: Assetto Corsa
Post by: Wiz on March 05, 2015, 12:20:53 PM
Race car go track fun time.

See now that makes perfect sense.  Why couldn't you say that to begin with REK?  WHY?!?!?
Title: Re: Assetto Corsa
Post by: Rek on March 05, 2015, 12:23:20 PM
Race car go track fun time.

See now that makes perfect sense.  Why couldn't you say that to begin with REK?  WHY?!?!?
This you will understand!
Title: Re: Assetto Corsa
Post by: Wiz on March 05, 2015, 12:49:10 PM
This you will understand!

(http://i.imgur.com/D8XNKVT.gif)

Title: Re: Assetto Corsa
Post by: GoesTuna11 on March 05, 2015, 09:19:32 PM
$10 for 10 good cars and 3 layouts of a laserscan Green Hell...



Yay, a track that I can have fun driving all by myself.  :'(
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on March 06, 2015, 09:36:01 AM
$10 for 10 good cars and 3 layouts of a laserscan Green Hell...



Yay, a track that I can have fun driving all by myself.  :'(

I have a feeling we'll be running this track quite a lot.  You should try to make it out for either the friday or wed night thingies wiz and brindle are doing.
Title: Re: Assetto Corsa
Post by: Brindle on March 06, 2015, 09:53:02 AM
I wasn't planning on running this Wednesday there, but the following week will very likely be a track day.  A car or 2 from different classes (tba).
Title: Re: Assetto Corsa
Post by: Wiz on March 06, 2015, 10:27:26 AM
You should try to make it out for either the friday or wed night thingies wiz and brindle are doing.

He tries every week.  We're just usually done by the time he's able to get on. 

He's
(http://i.imgur.com/CQTaxyF.jpg)
Title: Re: Assetto Corsa
Post by: Wiz on March 08, 2015, 02:48:19 AM
This you will understand!

Here's the head Kunos dude playing some Andy James

Title: Re: Assetto Corsa
Post by: Rek on March 11, 2015, 09:03:35 AM
Its DLC day :) laser scanned Green Hell :D
Title: Re: Assetto Corsa
Post by: Wiz on March 11, 2015, 09:06:40 AM
Its DLC day :) laser scanned Green Hell :D

and I won't be home to play until late.  :adam:
Title: Re: Assetto Corsa
Post by: GoesTuna11 on March 11, 2015, 09:48:51 AM
Its DLC day :) laser scanned Green Hell :D

and I won't be home to play until late.  :adam:

I kept forgetting to preorder this.  It looks like I made it with only a couple hours to spare.  Not that $5 makes a huge difference. 
Title: Re: Assetto Corsa
Post by: Rek on March 11, 2015, 09:53:01 AM
(http://i283.photobucket.com/albums/kk285/deadonat500yards/wizard_zps1ml4xj2l.jpg) (http://s283.photobucket.com/user/deadonat500yards/media/wizard_zps1ml4xj2l.jpg.html)
Title: Re: Assetto Corsa
Post by: Rek on March 11, 2015, 09:54:33 AM
Its DLC day :) laser scanned Green Hell :D

and I won't be home to play until late.  :adam:
Whatever man. I have a hunch you took the day off LOL
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on March 11, 2015, 10:05:43 AM
I pre-ordered last night too  8)

Last night it said 17hrs till available, and I think if I did my late-night math correctly puts me at around 3pm Eastern, correct?

Is that like a normal time for Steam to update? (i'm still sort of a steam newb)
Title: Re: Assetto Corsa
Post by: Wiz on March 11, 2015, 10:35:51 AM
I believe it unlocks at 2:00 Eastern.  Not sure if that's a normal time for Steam.

And no REK, I didn't take the whole day off.  ;)
Title: Re: Assetto Corsa
Post by: Brindle on March 11, 2015, 10:40:48 AM
Its DLC day :) laser scanned Green Hell :D

and I won't be home to play until late.  :adam:

 :P :P :P :P :P :P :P :P
Title: Re: Assetto Corsa
Post by: Wiz on March 11, 2015, 11:25:47 AM
It's out!  Downloading now. :)

Quote
1.1 Changelog:

- Added ai-hints
- New penalty system
- Added Kick Quorum to the server
- Fixed sound pops and clicks for some cars engines
- Fixed traction control sound events
- Fixed Tatuus FA01 limiter sound
- Improved sound dynamics under load for some cars
- Launcher: more graceful handling of missing/problematic content
- Launcher default theme: personal best time grid filtering by car/track added
- Fixed blank resolution box
- Fixed missing sound events
- Fixed crashes volume
- Reworked envelopment for interior and exterior sounds
- Higher exterior volume for surround speaker configurations
- Fixed tyre fake shadows in slowmo replay
- Improved AI
- Added custom head movements per car (driver3d.ini)
- Driver helmet/head now cast shadows in onboard camera
- Added custom weather selection
- Improved Pedals App
- Rendering performance optimizations
- Particle rendering optimiziations
- Render Stats form now features units
- Added "final" damage for high speed impacts
- Added quality settings to replay that allow up to 4x longer replays
- Fixed driver shift preload animation at race start
- Fixed camera car not using FOV value
- Fixed AI choosing wrong (slow) tyres
- Updated FMod to 1.05.13
- Updated Fmod SDK project (minor envelopment improvements)
- Tweaked exterior reverb parameters
- Tweaked envelopment values for some sound events
- Improved positional surface sounds
- Fixed wind and tyre rolling noise
- Fixed doppler effect for rev limiter and horn
- Fixed FOV in mirrors, now editable in system/cfg/assetto_corsa.ini
- AI race starts greatly improved
- Fixed wrong shadow resolution when moving through F6 camera car cameras
- Fixed graphics not following dynamic track grip levels in Multiplayer
- Fixed "fast" height evaluation for validating setup ignoring tyre pressure
- FPS caps is now compatible with the new 1ms resolution timer
- Suicidal server admins are now a protected species and not allowed to kick themselves anymore
- Adjusted fuel consumption for most of the cars
- UI now understand fuel range relative to car and track and adjust maximum race lap count automatically for quick races and race weekends against the AI
- Added 4WD simulation in drivetrain.ini
- Added live axle suspension geometry
- [DATA] section in aero.ini is now obsolete and must be eliminated. HEADER=2 is mandatory if damage is used.
- AC now support multiple configurations on circuits
- A to B gameplay options for hillclimb tracks and specific circuits that support.
- Tyre pressures can now be shown in digital_instruments.ini
- Limited static weather situations can now be selected from the UI. Weather is also moddable.
- Time Attack now has a global multiplier that controls the amount of time available for the first checkpoint.
- Customizable TrackIR rotation range.
- Chat window now supports full Unicode charset
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on March 11, 2015, 12:06:06 PM
glad I didn't take the day off...

I tried to fire it up to have the AI run a race and then watch a replay of the new cars on the new track.  It wouldn't load the track...

http://www.assettocorsa.net/forum/index.php?threads/1-1-dlc-big-trouble.21450/#post-411691
Title: Re: Assetto Corsa
Post by: Wiz on March 11, 2015, 12:08:51 PM
Switch back to the default theme and it'll work.

I know because I just did it and am running around the Green Hell now. :)
Title: Re: Assetto Corsa
Post by: Wiz on March 11, 2015, 12:13:51 PM
am running around the Green Hell now. :)

and it's fucking awesome!!!!

C7R is awesome too.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on March 11, 2015, 12:15:20 PM
sweet.  some of the commenters said they did not have mods...  :-\

This worked.  Thanks!
Title: Re: Assetto Corsa
Post by: Wiz on March 11, 2015, 01:50:23 PM
Bye bye dumb fucking 5 second penalty.  You won't be missed!
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on March 11, 2015, 03:58:31 PM
anyone who has used Real Head Motion App having trouble with it?

I've been making myself sick dizzy trying to figure it out.

It's almost as if AC is now doing by default, some of the settings that RHM/FreePie made possible, even when I have it turned off.  If I have it turned on, it does the same movements, but more like ^2

RHM isn't just good for having your turning motion turn your head slightly, but I find the best benefit of it is to do a better job of simulating how your eyes really adjust to motion.  It makes your game eyes absorb bumps so that your real eyes don't have to do as much.

I have it off now, and tell me if I'm on crack... but I feel like maybe this game is doing some more of that on its own now with this update?  Could that code and the  RHM plug-in be conflicting with one another?

I may find the right thread and let the author know...
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on March 12, 2015, 08:41:59 AM
RHM has been fixed within a couple hours of this update :D  Wow, some people are really awesome

Haven't tried it yet, but hopes are high.

http://www.assettocorsa.net/forum/index.php?threads/real-head-motion-0-8-1.4755/
Title: Re: Assetto Corsa
Post by: Brindle on March 12, 2015, 11:48:12 AM
Lots of things to update in order to run them.  I fixed a few mod cars I like most, but will likely wait on the others.
Title: Re: Assetto Corsa
Post by: Wiz on March 12, 2015, 11:50:19 AM
Some dude over at RaceDepartment put out a fix for a lot of mod cars.

http://www.racedepartment.com/downloads/patches-v1-1-for-modded-cars.5525/
Title: Re: Assetto Corsa
Post by: Brindle on March 12, 2015, 11:51:27 AM
That's only for GUID's.  Still need to edit aero.ini
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on March 12, 2015, 12:03:56 PM
do you think most car modders will keep their cars current or should we go about doing these fixes ourselves (for reasons other than wanting the fixes sooner)?
Title: Re: Assetto Corsa
Post by: Wiz on March 12, 2015, 12:17:03 PM
That's only for GUID's.  Still need to edit aero.ini

No shit?  Well that blows.  I hadn't tried it yet and assumed he fixed both.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on March 12, 2015, 01:36:05 PM
...and... what does that do for the checksums that verify the cars are identical to one another, in online for instance?
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on March 12, 2015, 02:07:00 PM
I finally got a couple full laps, and lots and lots of restarted laps in last night, and boy was it a blast.

I say "blast" but really this version of the Green Hell is far more demanding than any other I've been on.

I think a lot of us love this track because it is relatively easy to drive in GT.  But actually with a more precise physics engine and scanning, it is absolutely hellish!

It's really a good kind of pain... cue "Hurt so good" by who was it... Mellencamp?

But actually, I was surprised by just how much the track wasn't different (yes, I'm doing one of those reversal thingies that every Top Gear car review segment does.. ."this car is great!  but wait, it's actually rubbish!") compared to GT's version.

Even though I think we now know that PDI has not been laser-scanning everything, though some comments have been found that ellude to them using some of this tech, it is amazing that PD was able to get as close as they did without doing a full laser-scan with hi-res detail.

(Kunos' claim is that a 2cm sized bump in the pavement is modelled in the virtual track - that's fucking amazing)
"No, it isn't.  I want to feel the ants squish beneath my tires!  That's not sim enough!"  <-- I've been thinking of starting a YouTube video series called "Are you sim enough?"... that line is from the main character, who hates all things not completely sim, wears a helmet when he races, and puts deodorant on his toes so that his slippers don't make his feet sweaty. :D

Long story short... you've got to try out this version of the Green Hell.  It is absolutely wonderful and terrible simultaneously.  Where can you find such S&M for $10?  Last I checked, and it's been a while, the going rate for a dominatrix is much, much higher!  LOL
Title: Re: Assetto Corsa
Post by: Brindle on March 12, 2015, 02:25:28 PM
I thought PD did a great job on there's.  I can only note 3 spots that seem slightly different.  However...  The bumps, undulations and banking are non existent in GT.

I didn't try a mod car with just the sound fixed.  AC crashed after loading the car and upon checking .log, it gave an error for the aero.ini, but the crash was actually caused by an FMOD error.  I believe it will still crash if .ini is not changed though.
Title: Re: Assetto Corsa
Post by: Brindle on March 12, 2015, 03:07:19 PM
Yup, it crashes with only a sound fix and no aero fix.  So both sound and aero.ini need to be fixed together.  The sounds are a bit involved for me, so I've been using placeholders.  The aero is easy for the mods without a data.acd.

Sound placeholder:
Pick a car you like the sounds of.  Go to your contents\sfx folder and open the GUIDs.txt file.  Copy every "event" that has the name of the car you chose for sound.  Copy every "bus:" and vca:".  Also make sure you copy "bank:common" and "bank:car_name".  Paste all of this in a notepad file, save as GUIDs.txt and copy to your car_folder\sfx..  Now go to the placeholder car_folder\sfx and copy the car_name.bank to your car_folder\sfx.

Aero.ini:
Go to the car_folder\data and open the aero.ini file.  Change the top line to version=2 and delete all of the data section, header included.  It's the lines that say "data is obsolete, but needed to stop acs from crashing".

Happy driving.  :)
Title: Re: Assetto Corsa
Post by: DudeTuna on March 12, 2015, 03:22:26 PM
all over it
(http://images.sodahead.com/polls/001069623/cavemen_xlarge.jpeg)
Title: Re: Assetto Corsa
Post by: GoesTuna11 on March 12, 2015, 03:57:22 PM
I thought PD did a great job on there's.  I can only note 3 spots that seem slightly different.  However...  The bumps, undulations and banking are non existent in GT.


I remember when I first started racing on Laguna Seca on iRacing.  I kept thinking that bump isn't on GTs version nor that banking etc.  I then went back to the GT version and all of it was there.  The car just didn't react the way it did in iRacing and that was the bigger stuff that you could see.  I think that is one of the great things about GSCE.  Even though their tracks aren't laser scanned, they add a lot of little details so the tracks really feel great.  I don't know how accurate they are.
Title: Re: Assetto Corsa
Post by: Wiz on March 12, 2015, 05:43:19 PM
That's only for GUID's.  Still need to edit aero.ini

I opened it up and it's all aero.ini files.  :-\
Title: Re: Assetto Corsa
Post by: Wiz on March 14, 2015, 10:24:44 AM
SoonTM

t=13
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on March 14, 2015, 10:46:41 AM
that would be cool!  Feldyn might fire up the game again :)
Title: Re: Assetto Corsa
Post by: BakedTuna on March 14, 2015, 01:34:58 PM
/\ /\ Somebody at AC likes me I mean really likes me.
Title: Re: Assetto Corsa
Post by: Brindle on March 14, 2015, 07:29:39 PM
Radical SR8 V0.9 is here!

Hit me up if you want it.
Title: Re: Assetto Corsa
Post by: BakedTuna on March 14, 2015, 09:58:41 PM
Radical SR8 V0.9 is here!

Hit me up if you want it.

This is a MUST HAVE CAR so YES I want it.
Title: Re: Assetto Corsa
Post by: Brindle on March 15, 2015, 08:37:48 AM
I plan on running it today at a few places to get a good shakedown of the car.  Join me if you like.  I will be on my the "cerrium TS" and the race server will be "stgt" password "stgt1"

Gonna start with the Nord, as it's fucking orgasmic in this car!  Then I plan to hit Silverstone GP and Bahrain.  After that is user choice.  :)
Title: Re: Assetto Corsa
Post by: BakedTuna on March 15, 2015, 08:39:27 AM
I plan on running it today at a few places to get a good shakedown of the car.  Join me if you like.  I will be on my the "cerrium TS" and the race server will be "stgt" password "stgt1"

Gonna start with the Nord, as it's fucking orgasmic in this car!  Then I plan to hit Silverstone GP and Bahrain.  After that is user choice.  :)
What time is this going on?
Title: Re: Assetto Corsa
Post by: Brindle on March 15, 2015, 08:46:23 AM
Gonna start it up as soon as I get home, between 2-3pm
Title: Re: Assetto Corsa
Post by: Wiz on March 15, 2015, 08:40:32 PM
Ran a 6:31 in the Radical @ regular Green Hell on hard tires/fast track setting.

Real record is 6:48 for LM version and 6:55 in regular SR8.  But both runs were on semi-slicks.  I'd guess the Green track setting would be more true to life as well, so I'd say at least laptime wise, you're pretty damn close.

Speed wise it matches the LM version almost perfectly.  I hit 164 on the main straight on a pretty much default tune.

Could we add some semi-slicks?

Here is LM version real lap record...


And then regular SR8 real lap...

Title: Re: Assetto Corsa
Post by: Wiz on March 15, 2015, 09:03:38 PM
6:40 on hards/green

Edit:  softs/optimal/low downforce/balls to the wall lap - 6:21
Title: Re: Assetto Corsa
Post by: Wiz on March 15, 2015, 09:08:23 PM
Oh and here's a valid ui_skin file for it.
Title: Re: Assetto Corsa
Post by: Brindle on March 16, 2015, 06:29:20 AM
It's V.09 and tires are going to be tweaked. 
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on March 16, 2015, 09:56:55 AM
They tweaked some graphics rendering stuff in the last update.

I wondered if you can turn up a setting or two as a result (for those who are not at max settings), and you can!

I turned up AA to max, which was one level higher.  I was also able to set reflections to max, but had to keep static rendering of those reflections.

It almost let me put AF up one level too, but there were some times with lots of cars on screen where things went south.

A great test track for frame rates is Silverstone (full), where the entrance to the main straight after chicane seems to make my PC drop a couple frames, even when everything else is smooth.  That tells me it's one of the most complex scenes you'll ever need to render.  I accept a few fps drop there from 60fps which is all my TV will take.
Title: Re: Assetto Corsa
Post by: Brindle on March 16, 2015, 10:09:38 AM
I'm more curious about the balance more than the time right now.  The original could run 5:56.  After my geometry change, with original tires 6:08.  Geometry and first set of tires, 6:22.  Second set of tires (your on now) was 6:40.  I was actually using that video to get accurate drag numbers (speed) and amount of slowing for corners to set tires.  Top speed is a tad off as well and I noticed the engine losses a lot of power in the last couple thousand rpm (need to redo torque curve), where the video keeps pulling.  I am also comparing other videos as well to reach a happy medium, road atlanta, cadwell and ascari. 
Title: Re: Assetto Corsa
Post by: Rek on March 16, 2015, 11:51:27 AM
Did I hear him right that the rear wing was set to the lowest position? What an awesome fucking run man.
Title: Re: Assetto Corsa
Post by: Brindle on March 17, 2015, 06:47:00 AM
Did I hear him right that the rear wing was set to the lowest position? What an awesome fucking run man.

Explain please?
Title: Re: Assetto Corsa
Post by: Rek on March 17, 2015, 09:23:58 AM
Did I hear him right that the rear wing was set to the lowest position? What an awesome fucking run man.

Explain please?

Listen at 2:45 I think
Title: Re: Assetto Corsa
Post by: Wiz on March 17, 2015, 11:58:54 AM
I get asked a lot what car/tracks are official and which are mods.  I put car & track stickied topics in here that list all official content.
Title: Re: Assetto Corsa
Post by: Brindle on March 17, 2015, 12:01:40 PM
Did I hear him right that the rear wing was set to the lowest position? What an awesome fucking run man.

Explain please?

Listen at 2:45 I think

Thank you and I will.  :)
Title: Re: Assetto Corsa
Post by: Rek on March 20, 2015, 09:45:58 AM
Anything on for this evening? Not seeing nothing under events.
Title: Re: Assetto Corsa
Post by: Wiz on March 20, 2015, 10:41:02 AM
Anything on for this evening? Not seeing nothing under events.

No, sorry.  I won't be around tonight.
Title: Re: Assetto Corsa
Post by: Rek on March 20, 2015, 11:27:48 AM
No problem.
Title: Re: Assetto Corsa
Post by: Wiz on March 23, 2015, 07:21:56 AM
Title: Re: Assetto Corsa
Post by: Rek on March 23, 2015, 09:07:49 AM
Why you reckon his head was moving so far? seems it was looking a full 80 degrees just in the curves. Ruined the whole video for me. And haven't we ran that in a past game? Or I may be thinking of something else.
Title: Re: Assetto Corsa
Post by: Brindle on March 29, 2015, 07:24:10 AM
Looks like there's an update to RHM.  He is now using angular velocity as a reference instead of the wheel angle.  You can also choose between the 2.

http://www.assettocorsa.net/forum/index.php?threads/real-head-motion-0-9-0.4755/ (http://www.assettocorsa.net/forum/index.php?threads/real-head-motion-0-9-0.4755/)
Title: Re: Assetto Corsa
Post by: Brindle on March 30, 2015, 11:12:09 AM
Hey Ex.  My memory sucks, so its up to you to remind me.  I got the last lap working offline/online for the app I made you. I will pass it along to you.  :)
Title: Re: Assetto Corsa
Post by: Wiz on April 01, 2015, 08:17:58 AM
(http://i.imgur.com/ymOD6qT.png)

#yay!
Title: Re: Assetto Corsa
Post by: Rek on April 01, 2015, 09:22:32 AM
(http://i.imgur.com/ymOD6qT.png)

#yay!
#that'sthewaywedoitnow?
Title: Re: Assetto Corsa
Post by: Brindle on April 01, 2015, 02:30:12 PM
Looks like the Rosso Corsa themes are fixed for 1.1.4

http://www.assettocorsa.net/forum/index.php?threads/rosso-corsa-theme-new-ui-layout.20763/ (http://www.assettocorsa.net/forum/index.php?threads/rosso-corsa-theme-new-ui-layout.20763/)
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on April 02, 2015, 07:53:29 AM
Hey Ex.  My memory sucks, so its up to you to remind me.  I got the last lap working offline/online for the app I made you. I will pass it along to you.  :)

no worries.  Thanks!
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on April 02, 2015, 08:01:03 AM
Looks like there's an update to RHM.  He is now using angular velocity as a reference instead of the wheel angle.  You can also choose between the 2.

http://www.assettocorsa.net/forum/index.php?threads/real-head-motion-0-9-0.4755/ (http://www.assettocorsa.net/forum/index.php?threads/real-head-motion-0-9-0.4755/)

I hope to get a chance to try this later today.

Angular velocity, and G-Accel both seem to be new fetures in this new version.  I had read he was working on the latter, and anticipated it, because that should be a better way to decide on "roll" severity when turning hard.

Should be even more realistic.

(I've been on spring break but should be able to join some races now that it is over.)
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on April 11, 2015, 07:02:13 AM
Looks like there's an update to RHM.  He is now using angular velocity as a reference instead of the wheel angle.  You can also choose between the 2.

http://www.assettocorsa.net/forum/index.php?threads/real-head-motion-0-9-0.4755/ (http://www.assettocorsa.net/forum/index.php?threads/real-head-motion-0-9-0.4755/)

I finally got some time on AC last night, after probably 2-weeks.

The new RHM is awesome, and once you tweak the settings to your liking, I'll bet it's some of the best driving experience you can have.  I'll say it again, the most beneficial aspect of this tool is not the ability to look towards your apex as you turn, but to make your brain feel like it's in a real car, with more realistic motions.  Yes, turning your head toward an apex is part of that, but too severe of a setting on anything can make your head spin.

Anyone with a single-screen setup may like to try these options for themself.  (I would imagine that triples would work too, but you may want to change a few of these settings in that case)

The approach I used was to keep everything somewhat mild.  Else you get sick.

Here are my settings:
(http://i1266.photobucket.com/albums/jj531/ex-xboxfan/RHM_Pg1_zpssebakke0.png) (http://s1266.photobucket.com/user/ex-xboxfan/media/RHM_Pg1_zpssebakke0.png.html)

Note: LookDown button is mapped to brake pedal.
(http://i1266.photobucket.com/albums/jj531/ex-xboxfan/RHM_Pg2_zpsopvi8erv.png) (http://s1266.photobucket.com/user/ex-xboxfan/media/RHM_Pg2_zpsopvi8erv.png.html)

Last night with the Alpha 4C on the Nordeschliefe, I had probably the most realistic driving experience I've ever had (not in a car).  Your settings may vary :D
Title: Re: Assetto Corsa
Post by: BakedTuna on April 11, 2015, 07:08:54 AM
Someone is going to need to tell me where to get this head motion thing the last time I tried it was months ago and could bot get it to work right. Would appreciate the added realism plus the better sight lines for a single screen.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on April 11, 2015, 04:01:55 PM
Someone is going to need to tell me where to get this head motion thing the last time I tried it was months ago and could bot get it to work right. Would appreciate the added realism plus the better sight lines for a single screen.

I'll try to help best I can...

The forum post is in the post above: "the inner hear feels bumps and head motion"  I think this guy is actually a tuna :P

Here is the actual website (http://magicfr.changeip.net/RealHeadMotion/RealHeadMotion.php)

Scroll down to the *Download* part of hte page, and grab both the Real Head Motion, and FreePie files listed there.

Free Pie gets installed to whichever folder it wants to, really.
Drag the files in the Real Head Motion Zip file to a directory such as "C:\Games\RHM_AC" or a name of your choice.  It cannot be placed in Program Files, however.  If you don't have a games folder, just make one and a RHM subfolder and place it there.

Then, right click on the RealHeadMotionAssettoCorsa.exe and choose "send to - desktop create shortcut"

In the first dialog box, choose the location you installed your FreePie to.
In the second box, tell it where to find the realheadmotion.py file, which will be the games/rhm folder.

(refer to screenshots on this page or the official one)

Feel free to use my settings as a starting point.

Open before AC each time you use it.  Leave it open.

Post any quesiotns here or hopefully you'll see one of us on the track who can help you out in real time.

Best of luck!

(a couple notes)
RHM can be changed and tweaked while playing AC.  Use Alt+Tab to switch to another program that is open (pausing first usually helps :) ), and change a setting.  click back on your running AC window (named ACS.exe I think), and resume driving to see how your changes feel.)
Title: Re: Assetto Corsa
Post by: Wiz on April 12, 2015, 12:03:10 PM
Title: Re: Assetto Corsa
Post by: Rek on April 13, 2015, 08:38:36 AM
Hey Baked, maybe we could commandeer one of them fart smellers one evening and get the new RHM version installed.  It really is an awesome app to go along with AC.
Title: Re: Assetto Corsa
Post by: BakedTuna on April 13, 2015, 11:21:24 AM
Lol
Title: Re: Assetto Corsa
Post by: Brindle on April 13, 2015, 04:44:11 PM
 (http://i.imgur.com/LmjyBgx.gif)

I was looking at that mod the other day, but didn't download it.  Guess I may have too.   :D
Title: Re: Assetto Corsa
Post by: DudeTuna on April 13, 2015, 04:46:28 PM
Was that Richard Hammond?  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Assetto Corsa
Post by: BakedTuna on April 13, 2015, 04:52:53 PM
Was that Richard Hammond?  (http://i.imgur.com/LmjyBgx.gif)
:D good reference
Title: Re: Assetto Corsa
Post by: GoesTuna11 on April 17, 2015, 11:55:44 PM
 I spent some time today trying to get my rift up and running again.  The Nordschleife is awesome with the rift.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on April 21, 2015, 07:26:03 AM
I bet it is.  Definitely jealous.

With the RHM mod, it is pretty close to real too.  But tell me, how much do you find yourself bobbing your head as a response to what the rift shows you?  Is the camera totally locked to your skull, or is there some more movement effect given by the game for racing sensation?
Title: Re: Assetto Corsa
Post by: GoesTuna11 on April 24, 2015, 12:36:19 AM
The sense of presence you get with the rift just can't be matched with monitors.  The camera is fixed to your skull just like your eyes are fixed to your skull.  With a poor triple screen setup, you mostly use the center monitor and just check the side monitors to  see if other cars are there.  With a really good triple screen setup, you mostly look at the center monitor and sometimes sort of look in the side monitors to look into a corner.  With the rift you just naturally turn your head like you would in real life.  You turn your head to look in the mirror, to look through corners, to shoulder check.  It's just a night and day difference.
Title: Re: Assetto Corsa
Post by: Rek on April 24, 2015, 08:14:53 AM
The sense of presence you get with the rift just can't be matched with monitors.  The camera is fixed to your skull just like your eyes are fixed to your skull.  With a poor triple screen setup, you mostly use the center monitor and just check the side monitors to  see if other cars are there.  With a really good triple screen setup, you mostly look at the center monitor and sometimes sort of look in the side monitors to look into a corner.  With the rift you just naturally turn your head like you would in real life.  You turn your head to look in the mirror, to look through corners, to shoulder check.  It's just a night and day difference.
And this is why I am patiently awaiting consumer release. They even have a thing now that you stand in and can walk around while using the rift and the like.

Title: Re: Assetto Corsa
Post by: EX_stream_tuna on April 24, 2015, 09:59:10 AM
The sense of presence you get with the rift just can't be matched with monitors.  The camera is fixed to your skull just like your eyes are fixed to your skull.  With a poor triple screen setup, you mostly use the center monitor and just check the side monitors to  see if other cars are there.  With a really good triple screen setup, you mostly look at the center monitor and sometimes sort of look in the side monitors to look into a corner.  With the rift you just naturally turn your head like you would in real life.  You turn your head to look in the mirror, to look through corners, to shoulder check.  It's just a night and day difference.

Thanks!  Part of what I was wondering, though, is if the game does any simulation of bumps and car motions, considering your head isn't really going through those forces.

Tell me, when you use the OR and go over a bumpy part of track, does the car/or track still move appropriately on the screen?

In essesnce, I'm wondering if there are still things that the RHM mod might do better to real life than the OR, in terms of simulating the whole body motion better.  Sure, head motion is going to be better on the Rift, but that is only part of motion.
Title: Re: Assetto Corsa
Post by: BakedTuna on April 24, 2015, 10:05:27 AM
I also wondered how the peripheral vision is? It would seem to me a triple screen setup would give a more natural sense of not having to look the direction of where I might want to see by just using my peripheral vision. Not sure that I am putting my thoughts to words very well on this subject if I figure out a better way I may ask this same thing later on.  :-[
Title: Re: Assetto Corsa
Post by: GoesTuna11 on April 24, 2015, 02:45:43 PM
Valve and HTC have a consumer release VR headset coming out for the holidays.  I haven't delved into the details of the headset but the 3D motion tracking that they are using looks awesome.  Not only will it track your headset but it will also track controllers as well as scan your room.  It opens up the possibility of placing markers on your wheel so that your real wheel can be positioned correctly in the virtual world.  they are giving developer kits away for free so I'm going to try my best to get one.

One of the limitations of the rift is the 90 degree fov.  that is not likely to change a great deal with the consumer release.  so monitors could give you more peripheral vision but in no way would I call it more natural.  It is really hard to explain the presence you get with the rift because it is unlike anything else.  It is miles better than even a 3D movie.  Really, I can't recall if the car moves around you in response to bumps or just the outside world but it feels completely natural.  Put it this way, I find it much easier to save a spin with the rift because you can detect the slide much quicker with the rift on.  I find that when going from a monitor to the rift, I can quickly adapt because you can use all the additional speed and depth cues.  It's like driving in real life.  When I go back to a monitor after the rift for a while, I have to relearn how to determine where to break and I end up going off the track all the time.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on April 24, 2015, 03:34:14 PM
good write up. thanks
Title: Re: Assetto Corsa
Post by: Brindle on April 28, 2015, 03:29:39 PM
Assetto Corsa v1.1.6 update released!


1.1.6 Changelog:

- Fixed no collision bug between first 2 cars in the server list
- Fixed TCP connection getting dropped for timeout
- Fixed Pagani Huayra rear wings animation bug, wrongly connected to the animated suspensions on the last update. Physics unchanged and unaffected
- Updated suspension on LaFerrari, missed on last updated due to time constrains
- Fixed server output for "LAP WITH CUTS"
- Fixed KERS not recharging when car is reset
- Telemetry speed graph is now autoadjusted for max speed
- Fixed animations running at wrong speed during replays
- Fixed CPU time in render stats with negative numbers on PC with timer drifting
- Fixed pitstop automatic controller not pressing the clutch and sometimes leaving the car moving away
- Fixed Essential and RacePosition app wrong values in replay mode
- Fixed Leaderboard in online races
- Added flags, penalties, kers to the shared memory
- Fixed wrong tyre temperature value in the car setup screen
- Fixed crash if a non existent PP effect is selected
- Fixed problem with TAB leaderboard on change session
- Removed invalidation message from drift and time attack modes
- Change camera button can now be assigned properly to another key
- Fixed penalties on time attack
- Fixed bad rear pressure slider placement on Lotus 2-11 setup
- Default launcher theme: skip YouTube device support message
- Ferrari F40 S3 brake bias adjustments in setup
- Mclaren F1 GTR front left Toe-in setup slider value fixed
- Added Fuel pressure (shows fuel quantity) to BMW M3 E30 DTM and Group A
- Fuel indicator working for Alfa Romeo GTA, Lotus 2-11, Lotus Elise SC, Lotus Exige 240, Lotus Exige Scura, Lotus Exige S & Roadster & V6cup, Lotus Evora S & GTE & GTE Carbon, Mercedes SLS, McLaren MP4 12C, Pagani Huayra
- Corrected fuel indicator scale for BMW M235iR, McLaren P1, Shelby Cobra
- Working LCD screens for Mercedes 190 DTM EVO 2, Mercedes C9 LM.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on April 29, 2015, 02:46:00 PM
hopefully no more disco's just cuz you're on a longer track... is that what this should mean?


And...

Are you guys racing tonight?
Title: Re: Assetto Corsa
Post by: BakedTuna on April 29, 2015, 03:46:39 PM
I will be out for a bit. My timing might be sketchy though as I have spent my day putting a roof an outbuilding at my father in law's and my wife might be headed to dentist this evening with a broken tooth, which leave the boys in my charge. So as I said I will be out just not sure quite when yet.
Title: Re: Assetto Corsa
Post by: Brindle on April 29, 2015, 05:53:34 PM
Wizard and I decided to try our hand at mod cars for AC.  We started with the radical and have maybe 1 or 2 more planned.  Wiz did all the model/skins work and I did all the physics files.  All in all, we both have put a large amount of time into learning how how this crap works, but alas, we did.  :)

Here is what we came up with for our first car...

Radical SR8  -  http://www.mediafire.com/download/7bf2hml9go0skc6/radical_sr8rx.rar (http://www.mediafire.com/download/7bf2hml9go0skc6/radical_sr8rx.rar)
(http://i.imgur.com/odvvwgu.gif)
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on April 29, 2015, 07:03:51 PM
A mighty fine car it is, too!

is it changed since the one we DL'd last friday?
Title: Re: Assetto Corsa
Post by: Brindle on April 30, 2015, 06:35:57 AM
A mighty fine car it is, too!

is it changed since the one we DL'd last friday?

Yes, a little.
Title: Re: Assetto Corsa
Post by: Rek on April 30, 2015, 08:39:56 AM
Fixed TCP connection getting dropped for timeout
Hope that is for the longer tracks dropping on me 15 seconds after crossing the start finish line.  :adam:
Title: Re: Assetto Corsa
Post by: DudeTuna on May 01, 2015, 12:11:01 PM
Fixed TCP connection getting dropped for timeout
Hope that is for the longer tracks dropping on me 15 seconds after crossing the start finish line.  :adam:

They fixed Transmission Control Protocol timeout. Here is a picture to help simplify it.   ^-^ ^-^
Title: Re: Assetto Corsa
Post by: Wiz on May 01, 2015, 12:18:36 PM
Fixed TCP connection getting dropped for timeout
Hope that is for the longer tracks dropping on me 15 seconds after crossing the start finish line.  :adam:

I asked on the official forum if that was the fix, but haven't got an answer yet.
Title: Re: Assetto Corsa
Post by: DudeTuna on May 01, 2015, 12:23:12 PM
Fixed TCP connection getting dropped for timeout
Hope that is for the longer tracks dropping on me 15 seconds after crossing the start finish line.  :adam:

I asked on the official forum if that was the fix, but haven't got an answer yet.

Needs more Acks!

(https://yoyodyne.files.wordpress.com/2013/05/bill-the-cat-ack.jpg)

(http://i260.photobucket.com/albums/ii25/LordDragonspyre/562153_2282904208040_727359939_n_zps0c952780.jpg)


Title: Re: Assetto Corsa
Post by: Wiz on May 20, 2015, 05:06:56 AM
50% off on Steam right now.

$25 for this game is an absolute steal!!!
Title: Re: Assetto Corsa
Post by: BakedTuna on May 20, 2015, 06:35:57 AM
50% off on Steam right now.

$25 for this game is an absolute steal!!!
:stoopid:
Title: Re: Assetto Corsa
Post by: Wiz on May 20, 2015, 06:54:36 AM
Dream Pack DLC is on sale too.  30% off.

$10.50 for 10 great cars and a laser scanned Nordschleife is another steal!

Title: Re: Assetto Corsa
Post by: EX_stream_tuna on May 20, 2015, 07:07:05 AM
no excuses... jump on it!

(I saw this too, then came here to post it, and forgot what I was going to post...)
Title: Re: Assetto Corsa
Post by: BakedTuna on May 20, 2015, 07:11:32 AM
This is the only game where I have truly enjoyed Nurb. In GT it is ok but in AC I actually enjoy turning laps there.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on May 20, 2015, 07:15:05 AM
This is the only game where I have truly enjoyed Nurb. In GT it is ok but in AC I actually enjoy turning laps there.

Yep, it's Hellish Fun :)
Title: Re: Assetto Corsa
Post by: Wiz on June 04, 2015, 08:17:18 PM
the_meco (one of the best modders on AC) somehow figured out how to make a fucking airplane fly!

Title: Re: Assetto Corsa
Post by: Brindle on June 05, 2015, 08:33:10 AM
I like the use of negative drag as propulsion.  ^-^
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on June 05, 2015, 02:26:16 PM
that is, pretty amazing.  I love modders who can take what teh game was intended for, and can make it do something very different!

If you're not thinking outside of the box, well then you're not really "thinking" :)
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on June 12, 2015, 02:55:51 PM
anything planned for tonight?  I may be able to jump on.

A few times you've seen me playing something else friday nights, it hasn't been anything personal... just that I've felt too tired to try and do AC lately...

Would like to join you again soon, though.
Title: Re: Assetto Corsa
Post by: Feldynn on June 16, 2015, 11:16:06 AM
AC is now 50% off on Steam for the next 48 hours, only $24.99 now, if anyone was still on the fence or waiting for a discount!
Title: Re: Assetto Corsa
Post by: Wiz on July 21, 2015, 05:37:41 AM
Even though I don't play anymore, I still keep an eye on things a little.

Hearing great things about this Caterham mod - http://www.racedepartment.com/downloads/caterham-academy.6794/

(http://i.imgur.com/0jmIGF7.jpg)
Title: Re: Assetto Corsa
Post by: Rek on July 21, 2015, 09:19:55 AM
I have been thinking maybe ordering the elite pedals. Then I thought why? Nobody on PC anymore. I reckon I will pick them up by fall. Gaming to me is more of a winter thing.

 Oh! and fuck you Wizard. I smite you once again (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on August 20, 2015, 12:39:05 PM
The recent update to AC end of July sounds very cool... though, I have not booted it up yet...

http://www.assettocorsa.net/forum/index.php?threads/assetto-corsa-update-1-2-bonus-pack-available.25309/

The new version provides a considerable update and adds five new cars and one circuit as free bonus content. The free bonus pack does not introduce only new content but, more importantly, new features and sensible improvements, in all sectors: artificial intelligence, physics, multiplayer features, graphics and general performance.
The changelog lists all the updates, fixes and modifications applied to the new build of Assetto Corsa, that now is even more stable, and includes new physics algorithms regarding the tyre model, force feedback and artificial intelligence.
Here is a description of the main areas of fixes, content and features included in the Assetto Corsa v.1.2 update:

General
The updates related to the physics engine and force feedback allows to appreciate even more the new cars included in the bonus pack and rediscover the old ones, since all the previous and existing content available in Assetto Corsa have been updated to take advantage of the latest improvements. Some graphics glitches known since the 1.0 version have been fixed: motion blur feature now works properly on any circuit, tyres “glued” to the road in multiplayer have been corrected, and two new features have been added for the driving view: now the dedicated app allows to find automatically the proper eye position, showing also a visual indication for suggested eyes position and actual eye position for Driver Eyes, in order to help gamers to find the correct match, if they desire to set it manually. All content has been updated in order to set a better driving view position with any car. Also, the limits from Driver Eyes Positioning app have been removed, in order to allow players with dedicated rigs or cockpits, free to set their prefered driving view. A huge operation of fine-tuning has involved all the car values, including lods, instrumentation, 2D/3D details, skins, and so on. Furthermore, continuing the general process of improvement, the game now features glowing brakes for high performance and racing cars.

Physics
Differential were updated with the latest electronic wizardry in order to simulate the intricate torque vectoring system at the base of the Nissan GTR incredible handling. Tyre model was also improved by refining the pneumatic trail math model to generate a more self aligning torque, together with improved relaxation length model it will now feature a much smoother ride and more consistent steer feedback.

Artificial intelligence
Artificial Intelligence is sensibly improved both by making it closer to humans performance in corner exit and in general race craft during the race; AI is now able to choose the proper tyre compound for a given session, better handle turbo strategy during qualify and race, improved DRS usage. Driving lines have been improved, as well as the ability of AI drivers to overtake each other and the player. Now they are more aggressive, and they take advantage of any mistake to take your position.

Multiplayer
The update of multiplayer is the result of the feedback received by the community, that asked for more stability and better tools for a more consistent multiplayer experience and leagues organization.
Amongst the various bug fixes included in this update, like the corrected checksum for circuits that use the new configuration system, better collision samples triggering, tyres that properly jump together with the car and so on, we also get some brand new and highly requested features.

We now offer you the possibility to limit the tyre choice, weather settings on the server side, lock of new players joining races, complete last lap in qualify and practice, add ballast for players and much more. Even more importantly a new complete server side UDP plugin for real time data input/output has been implemented. This particular feature will be of great help to all the league organizers and could bring very important developments in AC multiplayer in the near future.

New content
Regarding the selection of the new cars, the Alfa Romeo Mito Quadrifoglio Verde joins the fight versus the 500 Abarth EsseEsse and can also teach a thing or two against some older RWD machinery; the Audi Quattro is a legendary car so loved by car enthusiasts. The Audi had over 300bhp and 4 wheel drive in the mid 80s. A tuned step1 version with locked differentials and more power has been added to satisfy the hardcore car enthusiasts! The Lamborghini Miura SV is the first Lamborghini model officially added in Assetto Corsa. It defined the term supercar back in the 60s and now we give you the opportunity to drive this million value piece of car history. The Toyota GT86 is a very balanced car, and for this reason, maybe is one of the most wanted model included in the new package. This car has been developed in
cooperation with RSR Nurburg, that knows each single secret of this modern hachi-roku (eighty six), a car that makes every car enthusiast yell with excitement and every tyre tremble with fear. The Nissan GT-R Nismo introduces in Assetto Corsa the active central differential and it's the second 4WD car now available after the Alfa Romeo 155 DTM.

The Circuit of Zandvoort, a well-known motorsport race track located in the dunes north of Zandvoort, Netherlands, is the latest addition of the new build: the circuit gained popularity because of its fast, sweeping corners such as Scheivlak as well as the "Tarzanbocht" (Tarzan corner) hairpin at the end of the start/finish straight. Tarzanbocht is the most famous corner in the circuit. Since there is a camber in the corner, it provides excellent overtaking opportunities. It is possible to pass around the outside as well as the easier inside lane.

Full Changelog:
Changelog 1.2
- Balanced interior and exterior volume for all cars
- Updated Fmod example project
- Updated Fmod pipeline document
- Fixed some rare FMod crashes
- Fixed bodywork sound when stand still for some cars
- Fixed typos for career descriptions
- Fixed Ferrari 458 and Giulia GTA sound pan
- Fixed flags position for triple screens users
- Fixed replay doesn't show smoke
- Fixed sun visible through barriers
- Fixed flying crew at Mugello
- Fixed delay before gear shift recognised
- Fixed keyboard controller and mouse steering
- Fixed rare pit stop repair bug when clutch is pressed
- Fixed wrong player is selected in the drivers list
- Fixed showroom crashes with Motion Blur enabled
- Fixed tyre blankets weird behaviour
- Fixed front wheels size on Lotus Evora
- Fixed Pagani Huayra broken mirror
- Fixed missing BMW M3 Gt2 rear tow
- Fixed cars already damaged starting a gameplay session at Ring
- Fixed BMW M3 e92 red patch on headlights
- Fixed P4/5 Competizione static calipers
- Fixed 599xx Evo weird LOD effect
- Fixed blurred rims missing from LOD C on some cars
- Fixed fuel calculator on Setup UI
- Fixed 500 Abarth skin issues
- Fixed pit crew panels in Chevy C7r and Nissan GT-R GT3.
- Fixed some broken Steam achievements
- BMW 1M has stock liveries; the previous ones are assigned to the S3 version
- Added FOV system message when using +/- to change the value ingame
- Added visual indication for suggested eyes position and actual eye position for Driver Eyes Positioning app
- Added "Auto Pos" button in Driver Eyes Positioning app to automatically move the eyes position to the suggested value
- Added Exposure system message when PGUP/PGDOWN are used to change the value ingame
- Improved AI. AI cars can and will overtake slower cars, lose their stability easier, can oversteer occasionally.
- Tyres now have a short name that is visualized on the classification, so that players can know which tyres the AI is using.
TYRES SHORT NAMES
SV= Street Vintage
ST= Street
SM= Semislicks
SS= Slicks SuperSoft
S= Slicks Soft
M= Slicks Medium
H= Slicks Hard
SH= Slicks SuperHard
HR= Hypercar Road
I= Intermediate
V= Vintage
- Fixed tyre - kerb hard collisions
- Adjusted realigning forces from tyres.
- Active differentials
- New Alfa Romeo Mito Quadrifoglio Verde
- New Audi Sport Quattro
- New Lamborghini Miura SV
- New Nissan GT-R Nismo
- New Toyota GT-86
- New Zandvoort circuit
- New interior soundset for 500 Abarth (shared with Alfa MiTo and Tatuus FA01)
- Added dynamic controllers to drivetrain (Nissan GT-R Nismo)
- Added FF low speed reduction factor to avoid oscillations when the car is stationary (check system/cfg/assetto_corsa.ini [LOW_SPEED_FF] )
- Multiplayer - Added checksum checks for tracks using the new config system
- Multiplayer - Removed "Track List" feature from AC Server
- Multiplayer - Added "IS_OPEN" key to "[RACE]" to lock new players from joining a race. 0=CLOSED, only players coming from the previous sessions are allowed in. 1=OPEN, players can join during a race. 2=OPEN DURING WAIT TIME, players are allowed to join during the wait time only
- Multiplayer - Fixed collision not triggering correct samples
- Multiplayer - Added weather settings to the server side
- Multiplayer - Fixed tyres glued to the road for cars without animated suspensions
- Multiplayer - Added possibility to limit tyre choice
- Multiplayer - Added Server Plugin Auth system to AC Server for customized user authentication. AUTH_PLUGIN_ADDRESS in server_cfg.ini
- Multiplayer - Added Server UDP Plugin for realtime data input/output from AC Server (check example C# application and UDP_PLUGIN_ADDRESS in server_cfg.ini)
- Multiplayer - It is now possible to complete last lap during Qualify & Practice
- Multiplayer - Fixed /client_list not showing local car ID
- Multiplayer - Added first ballast implementation (use /ballast [carid] [kg] in the chat as admin or entry list)
- Multiplayer - At the end of a race now the system goes "Race Control" view with leaderboard and chat
- Multiplayer - Exit button in ESC menu is now at safe distance from the others
- Multiplayer - Added option to force virtual mirror ON from AC Server
- Multiplayer - Added acServerManager into server folder.
- Added realtime "relative" time app
- Added glowing brakes graphics effect. [DISCS_GRAPHICS] in brakes.ini
- DRS can now be turned off with the DRS button and not only by braking
- AI grip on corner exit is now more realistic
- Improved loading time ~1s faster per car
- Game timing is now using high resolution timer unless a drift is detected and the timer is switched to 1ms resolution. This improves FPS CAPS and general fluidity
- Tyres and rims now stay blurred when replay is paused
- Auto shifter has now its own dedicated section in drivetrain.ini [AUTO_SHIFTER] and does not share it with AI any more
- Air density calculation is now using temperature as input
- Proximity indicator now scales with resolution
- AI now properly brakes in time to hit 80Kmh in the pitlane
- Fixed discs object not properly switched with LODS
- Better driver gearshift preload on first gear
- Fixed strong tyre vibration around 40 kmh
- Added EBB (electronic brake balance) support
- Removed user FF damper settings from GUI and setups. FF damping is only used for stationary cars (hard steering wheel feel) and it is controlled by wheel drivers
- Removed limits from Driver Eyes Positioning app
- Kers is now recharged in pits
- AI is not using "Trail Hint" anymore
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on September 01, 2015, 03:01:00 PM
Hi AC'ers...

I'm done with a very busy summer and would like to play this again, as well as pCARS (actually try out the online for the first time and that shit)

Anyone doing anything lately?  I Know, you've probably seen me in a corner playing with by Kerbals quite a bit, but it's satisfying, so what can I say?

But, I do need to get out and socialize a bit, and playing with one's Kerbals isn't always the most socially acceptable activity ;)

If you guys are running in other circles in these PC games and ahve some suggestions for good groups to run with, that do sort of non-competetive stuff like we always did, I'd be interested to hear about that as well.  Or a recommendation for where to look for like-minded folks?

HOpe to see you "soon"...
Title: Re: Assetto Corsa
Post by: Brindle on September 02, 2015, 08:07:47 AM
REK texted me the other day, that I have not been on steam in 50 days.  So two days later I fired up the pc and started the update.  Maybe it's just the 50 days I haven't played, but the 1.2 update feels phenomenal!  I never felt the road like that before from my wheel!

I would like to get back to this though, as I dearly miss the visual real estate over GT.  Unfortunately, I have not found any groups that run more of a casual racing as we do and with friends being busy and distracted, it becomes a bore without a crowd.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on September 03, 2015, 01:41:41 PM
Nice!  I fired it up very briefly, just to check out a problem I was having with audio on my PC (fixed now), but haven't driven the new update yet.

I know you attracted a few folks from elsewhere before (or Wiz?), maybe we could do that some more?  Post about the tuna evnets for AC at other locales?
Title: Re: Assetto Corsa
Post by: Wiz on October 02, 2015, 09:46:26 AM
Assetto Corsa – Dream Pack 2 Details Revealed

Kunos Simulazioni have revealed details on the upcoming “Dream Pack 2″ DLC pack for Assetto Corsa.

The Dream Pack 2 will be available starting October 8th, selling for 7,99€.

The pack will consists of a laser-scanned version of Barcelona’s Circuit de Catalunya, home of the Spanish Formula One Grand Prix.

Furthermore, the pack will introduce the following nine new cars to Assetto Corsa:

Lamborghini Countach 5000 Quattro Valvole
Lamborghini Huracan GT3
Ford GT40 MK1
Scuderia Cameron Glickenhaus SCG003
AUDI R8 ULTRA 2014
RUF RT12R AWD
RUF RT12R FWD
BMW M4 Coupe
BMW M4 Coupe Akrapovic Edition


Alongside the Dream Pack 2, Kunos Simulazioni will also release version 1.3 of Assetto Corsa, featuring the following changes:

Physics
64-bit natively supported and car physics calculated on multi-thread. The physics engine has been reworked to become completely multithreaded: as a result, the driving precision is augmented, the accuracy further improved and the physics solver has enough horsepower to completely resolve any difficult calculations any speed, achieving butter smooth Force Feedback and complete elimination of signal noise and vibrations. We’ll be back with more details on physics updates when the new build will be released next week.

Graphics
2D/3D models, textures and shaders have been updated and improved, in order to keep the standards reached with the latest content. Now windscreens receive shadows, and a new camera facing feature improves the rendering of 2D/3D objects on track. A first basic support for dynamic objects on tracks has been added as well, and it will be improved in future updates, with the aim to get a more immersive environment.

Sfx

Fine tuning and improved algorithms for audio editing: all new cars benefit by use of new techniques of recording and sampling for engines, interiors and exhaust systems, also thanks to the technical cooperation of Akrapovic. This allows to recreate a more detailed audio trace and the exclusive detail of each car, improving the immersion while driving. Content that are available already in Assetto Corsa will be updated during the process, to bring them to a higher level of realism and in line with the latest quality standards.

Multiplayer
Dedicated server has been optimized in order to improve general stability.
New parameters and features have been added to server configuration, in order to please the requests of gamers who are looking for a more comprehensive online experience.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on October 02, 2015, 10:52:48 AM
nice, that sounds great.  Especially, the 64bit stuff.
Title: Re: Assetto Corsa
Post by: Wiz on October 02, 2015, 11:55:00 AM
A first basic support for dynamic objects on tracks has been added as well, and it will be improved in future updates, with the aim to get a more immersive environment.

Not sure but I think this means this will now be possible to play online...

Title: Re: Assetto Corsa
Post by: Rek on October 05, 2015, 09:28:49 AM
A first basic support for dynamic objects on tracks has been added as well, and it will be improved in future updates, with the aim to get a more immersive environment.

Not sure but I think this means this will now be possible to play online...

Coccer
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on October 09, 2015, 03:50:34 PM
Installed the update and Dream Pack 2 last night.

Whoa... Big whoa.  Like... Keanu Reeves in every movie he was ever in, "Whoa".

Can't put my finger on exactly some analytical angle of what is different with the physics and tires, but I'd bet that some of that listed above would explain it.  Either the 64bit, new tire model, or something else has really made everything feel even better, if that was even possible (apparently, it was).

After spewing goo all over barcelona with the new lambo and the RWD RUF (some of the new content), I then took out the Elise SC with a bunch of AI at Nordschlief (release car and Dream Pack 1 track), and probabnly had the best sim driving experience of my life. (That same statement, more or less, is also on one of the previous pages in this thread, which goes to show that saying it again must mean something entirely new.)

The AI is still stupid at times, but mostly just when braking for turns too early or being too cautious.  I took that as a sign that I needed to turn up the AI smarts a few notches, and it did make things a lot better.

Anyway...
Get this game and/or get this update, if you don't completely hate yourself   ^-^  This is the game you've been looking for  :angel:
Title: Re: Assetto Corsa
Post by: Brindle on October 12, 2015, 08:36:06 AM
I updated myself last night and am really impressed!  Anyone want to try and meet up this Friday for some messing about?
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on October 13, 2015, 12:14:24 PM
I sure wouldn't mind getting on track again.

I will have to see about availability, but definitely interested.
Title: Re: Assetto Corsa
Post by: Wiz on October 13, 2015, 05:31:31 PM
What is this thing?

(http://i.imgur.com/MkuUP4z.jpg)
Title: Re: Assetto Corsa
Post by: TheHotstepper on October 13, 2015, 05:43:09 PM
What is this thing?

(http://i.imgur.com/MkuUP4z.jpg)

McLaren M1B
Title: Re: Assetto Corsa
Post by: Wiz on October 13, 2015, 08:32:11 PM
Thanks Stepper!
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on October 14, 2015, 07:35:54 AM
so... does that mean you're going to race on friday then, Wiz?  :-\
Title: Re: Assetto Corsa
Post by: DudeTuna on October 14, 2015, 02:07:05 PM
Neat!

(https://www.simraceway.com/system/photos/833/original/LOGO_Mclaren_M1B_1966_FrontThreeQuarter.jpg)
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on October 16, 2015, 01:14:17 PM
I updated myself last night and am really impressed!  Anyone want to try and meet up this Friday for some messing about?

Bueller?
Title: Re: Assetto Corsa
Post by: Brindle on October 16, 2015, 06:16:51 PM
Didn't hear from anyone, so I didn't plan anything. I could be on around 9 edt. I have to update other pc for server side, so I hope it don't take long
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on October 16, 2015, 06:54:52 PM
I'll look for you
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on October 22, 2015, 12:34:11 PM
any thoughts on doing something this week?  I heard a rumor that Wizard committed 100% to being there, and I raced with Pete on Saturday, and if stoney memory serves, he promised to absolutely, 110% be there :D

I could be exaggerating that a bit... maybe.
Title: Re: Assetto Corsa
Post by: Brindle on October 22, 2015, 12:48:39 PM
I wouldn't mind doing a repeat of last week.  I also wouldn't hold my breath for that 100%. ;D
Title: Re: Assetto Corsa
Post by: Wiz on October 22, 2015, 12:59:37 PM
My rig is finally back together.

Ran some laps the other day.  New tire model is amazing.

I have no server right now so it'd be up to Brindle.

73.88% chance.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on October 22, 2015, 01:46:15 PM
no need for a dedicated server machine, it seems.  brindle reports that doing a server on the same machine as playing works just fine... though, sometime I'd like to host and see if our laptimes reverse  :(
Title: Re: Assetto Corsa
Post by: PeyePete on October 22, 2015, 03:59:06 PM
any thoughts on doing something this week?  I heard a rumor that Wizard committed 100% to being there, and I raced with Pete on Saturday, and if stoney memory serves, he promised to absolutely, 110% be there :D

I could be exaggerating that a bit... maybe.

I'll most likely be able to make it. :o

So.... what time, and how do I hook up with you guys.
Title: Re: Assetto Corsa
Post by: Brindle on October 22, 2015, 08:18:24 PM
any thoughts on doing something this week?  I heard a rumor that Wizard committed 100% to being there, and I raced with Pete on Saturday, and if stoney memory serves, he promised to absolutely, 110% be there :D

I could be exaggerating that a bit... maybe.

I'll most likely be able to make it. :o

So.... what time, and how do I hook up with you guys.
Well, I think we can start by friending up on steam.  We have a ts server available and I will likely be running ac server as well.  Guessing maybe starting around 7 or 8 pm edt.

My steam I'd is "brindletuna" and the ac server name will be "SupaTuna", pass stgt1.  I don't know the ts server name off hand, so I will get it for you tomorrow.
Title: Re: Assetto Corsa
Post by: PeyePete on October 22, 2015, 09:33:53 PM
any thoughts on doing something this week?  I heard a rumor that Wizard committed 100% to being there, and I raced with Pete on Saturday, and if stoney memory serves, he promised to absolutely, 110% be there :D

I could be exaggerating that a bit... maybe.

I'll most likely be able to make it. :o

So.... what time, and how do I hook up with you guys.
Well, I think we can start by friending up on steam.  We have a ts server available and I will likely be running ac server as well.  Guessing maybe starting around 7 or 8 pm edt.

My steam I'd is "brindletuna" and the ac server name will be "SupaTuna", pass stgt1.  I don't know the ts server name off hand, so I will get it for you tomorrow.

Thanks Brindle, I'll check in around 7:00 +
Title: Re: Assetto Corsa
Post by: Wiz on October 23, 2015, 04:32:08 AM
Teamspeak Server: cerium.typefrag.com:4015
Teamspeak password: gtr77
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on October 23, 2015, 02:07:24 PM
i will likely be on a bit later, 8+

the kid just went down for his nap of the day, and it is 4:00, so...
Title: Re: Assetto Corsa
Post by: Wiz on October 24, 2015, 12:09:07 AM
Good times.

It was nice to finally get out on the track again.  Thanks fellas!  :)
Title: Re: Assetto Corsa
Post by: Wiz on October 24, 2015, 12:12:22 AM
Also, if anyone has any interest in doing some time trials, JohnnyPenso over at GTP is running one that'll have some prizes at the end of it.  It's 8 weeks long and this first week ends Sunday at midnight Eastern.

https://www.gtplanet.net/forum/threads/assetto-corsa-time-attack-challenge-2-0.336877/
Title: Re: Assetto Corsa
Post by: Brindle on October 28, 2015, 07:18:06 PM
Here ya go Wiz.  :)

Got high 56's in me, but I fucking hate both of those chicanes!
Title: Re: Assetto Corsa
Post by: Wiz on October 28, 2015, 08:45:21 PM
Thanks!

I ran a few laps today and wasn't even close to where I was the first time out.  I'll be lucky to get into the 57's.  :P
Title: Re: Assetto Corsa
Post by: Wiz on October 30, 2015, 08:45:10 AM
AC is on sale again.  $34.99

Do yourself a favor and get it, if you have a PC that can run it.   The new tire model is worth $34.99 on its own.
Title: Re: Assetto Corsa
Post by: Wiz on October 30, 2015, 09:28:06 AM
Quick look had me thinking this was a real photo...

(https://tunawiz.smugmug.com/photos/i-svCbt4W/0/O/i-svCbt4W.jpg)
Title: Re: Assetto Corsa
Post by: Rek on October 30, 2015, 11:38:37 AM
Wow! the tires do look good.
Title: Re: Assetto Corsa
Post by: Brindle on October 30, 2015, 11:53:26 AM
Wow! the tires do look good.

(http://i.imgur.com/LmjyBgx.gif)

Anyone got something in mind to run tonight?
Title: Re: Assetto Corsa
Post by: Rek on October 30, 2015, 12:36:19 PM
Wow! the tires do look good.

(http://i.imgur.com/LmjyBgx.gif)

Anyone got something in mind to run tonight?
:(
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on October 30, 2015, 07:02:52 PM
i'm available to jump on if anyone else is.
Title: Re: Assetto Corsa
Post by: Wiz on October 30, 2015, 10:35:21 PM
Had a long week and fell asleep on the couch.  Let's plan something for next week.  There's a new Mosport mod that looks pretty good.
Title: Re: Assetto Corsa
Post by: Brindle on October 31, 2015, 08:41:09 AM
Thanks for hanging out last night Ex.  That MP4 and 458 were fun to drive.

This sim is such a joy!  The new physics/tire model can really give you an amazingly accurate sense of connection to the road. Nothing gets away from you without knowing it's happening first. Everything is transferred to the wheel precisely, instantly and smoothly.

I think they have also done some work on the graphics. Or it could just be 64bit, but it is butter smooth at even average fps(55-80).  For me they have amazingly improved triple screen support. At 5004x600 the field of view is HUGE!  I now can line up every car perfectly so my wheel sits right in the hole where the virtual wheel would be. Let me just say that I loose myself in the car and sim environment immensely more often than I used to. 
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on October 31, 2015, 02:46:56 PM
yeah, that was fun.  I picked up a couple brindle driving tips that should prove useful...

Telemetry -  Icould not figure out how to use your files...  I even found the folder you apparently took them from on your PC.  I put them in same folder ,did not show up.  I put them in a subfolder called "Opponent", nothing.  Then "Brindle", nothing.  Could not find any info on the web, just one or two people asking how its done and getting no response...
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on October 31, 2015, 02:53:48 PM
Wow! the tires do look good.

(https://s17-us2.ixquick.com/cgi-bin/serveimage?url=http%3A%2F%2Fwww.outletphotography.com%2Fwp-content%2Fuploads%2F2015%2F04%2FContinental-Tire-Models-717x578.jpg&sp=915dd9b6147d1854c6179585e882cd01)
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on October 31, 2015, 02:54:45 PM
more tire models..

(https://s17-us2.ixquick.com/cgi-bin/serveimage?url=http%3A%2F%2Fimage.eurotuner.com%2Ff%2Fmiscellaneous%2Ftoyo-tires-2010-model-poster%2F27977443%2Fmodel-poster-2010-toyo-tires-models.jpg&sp=666168d794dc59f46d4baf2d7205f7da)
Title: Re: Assetto Corsa
Post by: Wiz on November 24, 2015, 10:35:38 AM
If anyone is gonna be around on Friday, we're probably going to run the BMW M235i Racing at Imola.

Join us. :)
Title: Re: Assetto Corsa
Post by: Rek on November 24, 2015, 10:50:22 AM
If anyone is gonna be around on Friday, we're probably going to run the BMW M235i Racing at Imola.

Join us. :)

Sweet!
Title: Re: Assetto Corsa
Post by: BakedTuna on November 24, 2015, 12:10:35 PM
If anyone is gonna be around on Friday, we're probably going to run the BMW M235i Racing at Imola.

Join us. :)

Might be able to make this one! Work is only paying me for Thursday off though so I need to consider our budget to see if I can afford a no pay/no penalty day. If things are too tight I will go in or if it is borderline maybe I can work a half day and still catch at least part of this.
Title: Re: Assetto Corsa
Post by: Wiz on November 25, 2015, 06:58:39 AM
Note that this car is from the first DLC, Dream Pack 1.  If you have the Nordschleife, you have this car.
Title: Re: Assetto Corsa
Post by: Brindle on November 25, 2015, 02:05:12 PM
How are you doing this week Wiz?  Only have a 202.7 so far. This combo is a crap shoot for me.
Title: Re: Assetto Corsa
Post by: Wiz on November 25, 2015, 03:57:06 PM
Haven't had a chance to get out there yet.  I got 4 days off now so I should find some time soon.
Title: Re: Assetto Corsa
Post by: Wiz on November 27, 2015, 12:49:05 AM
Down to a 2:03.6 and I don't think I'll go much lower unless your tune is awesome, which it probably is.  I'd like to get into the 2's
Title: Re: Assetto Corsa
Post by: Wiz on November 28, 2015, 02:24:49 AM
 :)
Title: Re: Assetto Corsa
Post by: BakedTuna on November 28, 2015, 10:04:00 AM
:)

goos times last night boys, enjoyed myself in the relaxed atmosphere and I learned another track  :)
Title: Re: Assetto Corsa
Post by: Brindle on November 28, 2015, 10:07:42 AM
Twas a great combo!   ;D
Title: Re: Assetto Corsa
Post by: Rek on November 30, 2015, 07:21:14 AM
I did try to catch you guys on Friday. It was late. I think around 1? No TS fired up so I figured you all was gone :-\
Title: Re: Assetto Corsa
Post by: Brindle on November 30, 2015, 02:07:49 PM
I left around 1230, but wiz stayed on to better his time till 2. We was on stgt ts server.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on December 02, 2015, 03:07:10 PM
darn, I should have joined - but I was tired.  I noticed this event at 11:30

I will definitely look for more AC time on any day if you guys are interested.

I am more and more of the opinion that GT is dying and I don't want to bother with it any longer.

That means more of a need to get together with people on AC and pCARS...
Title: Re: Assetto Corsa
Post by: Wiz on December 02, 2015, 03:32:34 PM
This week we'll be driving the Audi R8 V10 Plus @ Spa
Title: Re: Assetto Corsa
Post by: DudeTuna on December 02, 2015, 04:28:55 PM
This week we'll be driving the Audi R8 V10 Plus @ Spa

That sounds like a drink at the Korova Milk Bar.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on December 03, 2015, 08:38:24 AM
This week we'll be driving the Audi R8 V10 Plus @ Spa

Cool!  Thanks
Title: Re: Assetto Corsa
Post by: Wiz on December 04, 2015, 06:12:08 AM
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on December 04, 2015, 08:22:23 AM
Nice!  It looks like this car may come to AC by a modder "soon".

Should be neat to try out.

(http://www.assettocorsa.net/forum/index.php?attachments/rbx2010_00-jpg.78394/)
Title: Re: Assetto Corsa
Post by: Wiz on December 07, 2015, 05:24:52 PM
This week it'll be the McLaren F1 GTR at Mugello
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on December 10, 2015, 08:32:31 AM
So, I officially tried the Virtual Super Resolution option in the AMD driver settings.  And, I am very impressed.  I am typing out 1080 right now and can read it fairly well, whereas before it was too blocky.  Assetto Corsa is able to go to 1080 from 768 with no apparent loss of performance.  They boast that you would have same performance as if your monitor were actually capable of the true resolution, but I'm finding that for AC, it did not really make it take a noticable hit compared to the lower resolution.  pCARS, however, needs to have some things dialed down to make it work - still haven't found the right mix.

Note - on my PC anyway, Alt+Tabbing away from AC while in a race made the resolution get confused.  I found it better to decide make AC the same res as the Desktop, which is why I went back to a 1080 desktop.

Very happy!  This, coupled with the secret option in the video.ini file to force it to 8x anti-aliasing, really brings this game up a notch.

(This actually saved some money short-term, because I was thinking hard about a new monitor.  Still am, but it's harder to justify now that this is better)

Thanks Brindle and Wiz for brining this up on Fri
Title: Re: Assetto Corsa
Post by: Wiz on December 13, 2015, 01:04:26 PM
So Brindle, Ex & I found this gem on Friday...



...and I have to say it's some of the most fun I've had sim racing in a long time.  The car/track combo just puts a smile on your face.

We'll be running this combo this Friday.  I'll post up the event soon in the events section.  The track only allows for 6 people but that's ok since there's only a few of us here playing AC.

I'm calling out Pete and Feldynn to get out on the track Friday!  You'll have a good time, I promise! :)

Car & track can be downloaded here - http://www.racedepartment.com/downloads/rallylegends-mod-citro%C3%ABn-ds3-wrc-3-0-new-rallycross-track-holjesrx-by-ultranew_b.7632/
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on December 14, 2015, 12:49:15 PM
I'm calling out Pete and Feldynn to get out on the track Friday!  You'll have a good time, I promise! :)


Double call out!

Guarenteed you will have fun.  Would love to see you guys there!  We are typically online from 9 until someone starts falling asleep :)
Title: Re: Assetto Corsa
Post by: Rek on December 14, 2015, 03:23:14 PM
Pretty fucking cool.
Title: Re: Assetto Corsa
Post by: Wiz on December 15, 2015, 10:16:19 AM
1.4 Changelog


- New reflection rendering system
- HDR now matches real life photographic references
- Improved AI ability to stick to the intended racing line
- Improved AI braking code (able to understand and use locked inside tyre for FWD)
- Vastly improved multiplayer antilag/antiwarp system
- Fixed missing ksBrakeDisc script in all the remaining cars.
- Tweaked wet volume for reverb on high distance
- Tweaked dynamics for Audi R8 Plus interior sound
- New Bmw M3 e30 DTM and Group A exterior sounds
- Added option in drs.ini to ignore DRS zones (for road cars)
- New font rendering system for dashboards
- Fixed fadeout timing for gravel particles
- Improved digital instruments of all cars
- Fixed some bugged special events
- Tweaked most of the special events to be compatible with tyre model 5/6
- FXAA is now using Kunos' own shader
- Fixed blurred rim/tyres on car with animated suspensions on farther Lods
- ksEditor: added node grid
- Introduced [DRS_ZONES] IGNORE_ZONES in drs.ini to allow road cars to ignore DRS zones (ie. McLaren P1)
- Fixed exaggerate motion blur for some camera modes
- Added serial opponent selection on Options->General: if flagged then opponents skin is not randomly chosen, but alphabetically
- Fixed unrealistic qualify times when session is skipped
- Fixed LaFerrari rear wheels
- Fixed Huracan GT3 model to update it from the pre-season version
- GT3 and GT2 cars tyre heating improvements
- Ferrari 312T Tyre v6
- Audi R8 Plus front torque vectoring and central differential improvements.
- Headlights revised on all cars
- Added missing dashboard lighting to cars where present
- Fixed various LOD issues on a large number of cars
- Car shader overhaul
- Skins fixes and updates on various cars
- Added templates for DP3 cars and Audi R8 Plus
- Optimization across the entire car range (should help with large fields)
- Digital instrument updates
- Fixed collision boxes on various cars
 
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on December 15, 2015, 11:02:28 AM
Note:
http://www.assettocorsa.net/forum/index.php?threads/use-default-ppeffects-with-1-4.29246/

use default Post Processing effects and weather with v1.4, because they would conflict with 3st party mods...  I will need to uninstall sweetfx I think, but hoping this and some of the other improvements cited in that list above will actually allow me to up the graphics settings even more!

(reference to reflections rendering might mean that we can up this setting - will test)

(FYI - I will probably wait until after Christmas to get the new Dream Pack #3)
Title: Re: Assetto Corsa
Post by: Wiz on December 15, 2015, 11:55:30 AM
I will need to uninstall sweetfx I think

I don't think so.  SweetFX isn't really a PP Effect in the AC sense.
Title: Re: Assetto Corsa
Post by: Wiz on December 15, 2015, 03:18:46 PM
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on December 15, 2015, 04:06:44 PM
drool
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on December 16, 2015, 09:19:58 AM
Natural Graphics Mod updated for v1.4 (http://www.assettocorsa.net/forum/index.php?threads/natural-graphics-mod-2-7-1.18635/)

The new PP filters did not stack up, and so this guy was able to quickly update his mod and it works perfectly.  He may still make more tweaks as feedback is received...
Title: Re: Assetto Corsa
Post by: Wiz on December 19, 2015, 04:57:45 PM
Replay of a race from last night.  That was a blast!  We're gonna do this again after the holidays.

Title: Re: Assetto Corsa
Post by: Wiz on December 26, 2015, 10:55:07 AM
Decided to buy myself a christmas gift and got some video editing software.  Still have a lot to learn but this picture in picture stuff was the main reason I got it.  Turned out ok for my first try...

Title: Re: Assetto Corsa
Post by: BakedTuna on December 26, 2015, 02:21:00 PM
Looked good, would not of guessed that to be your first try at it.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on December 27, 2015, 11:42:31 PM
Replay of a race from last night.  That was a blast!  We're gonna do this again after the holidays.

That was a blast, for sure.

Note - that is a modded track and car.  Both of the rally tracks by these modders are nothing but grin on face the entire time  ;D  It really makes this a great platform because there is DLC, AND the free mods out there.  They get made just because someone feels like it.  They're creative, or technically proficient and want to do it or perhaps want to prove they can do it.  We get to be the fortunate beneficiaries of that.  That reminds me, I had "money for Steam" on my Christmas list this year, because I could think of nothing else that isn't expensive.  So I should go buy Dream Pack #3 soon.

I think I was red car, that knocked some people a few times around that track.  That is to point out to anyone else who would join, that just like every other tuna thing, there is no pressure to always drive perfect.


EDIT:  Also, that's a cool video.  Also, also.  Very similar laps = good  That video really showcases the realistic suspension and overall behavior of the cars in AC
Title: Re: Assetto Corsa
Post by: Wiz on December 30, 2015, 09:33:27 AM
REAL HEAD MOTION NOW WORKING IN 64 BIT!!!

http://www.racedepartment.com/downloads/real-head-motion-64-bits.8366/
Title: Re: Assetto Corsa
Post by: Rek on December 30, 2015, 09:39:35 AM
REAL HEAD MOTION NOW WORKING IN 64 BIT!!!

http://www.racedepartment.com/downloads/real-head-motion-64-bits.8366/
had it stopped with the new updates or something?
Title: Re: Assetto Corsa
Post by: Wiz on December 30, 2015, 10:22:06 AM
REAL HEAD MOTION NOW WORKING IN 64 BIT!!!

http://www.racedepartment.com/downloads/real-head-motion-64-bits.8366/
had it stopped with the new updates or something?

Yes, AC went 64 bit a while back but RHM was only 32 bit so they didn't play well together.
Title: Re: Assetto Corsa
Post by: Rek on December 30, 2015, 03:23:02 PM
It's been a while I reckon. Like 7 or 8 months I think since I have been in a virtual car.
Title: Re: Assetto Corsa
Post by: Wiz on December 30, 2015, 08:24:50 PM
It's been a while I reckon. Like 7 or 8 months I think since I have been in a virtual car.

It's been too long man.  :(   Get some fuckin pedals!
Title: Re: Assetto Corsa
Post by: Wiz on December 31, 2015, 03:43:01 AM
READ THIS -  http://www.assettocorsa.net/2015-and-beyond/
Title: Re: Assetto Corsa
Post by: Rek on December 31, 2015, 09:54:40 AM
I read it, no mention about me getting pedals though :-\
Title: Re: Assetto Corsa
Post by: BakedTuna on December 31, 2015, 11:11:21 AM
I read it, no mention about me getting pedals though :-\

LOL
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on December 31, 2015, 01:45:36 PM
Nice to hear about RHM being "up to spec" once again!

on a related note, I just received my 144hz monitor and have a GTX 970 (EVGA) on its way.  Should be up and running with max settings on just about every game with butter smooth FR in just a couple days :D :D :D :D

we just loaded up PC version of Battlefront (SW) and my son instantly went from being a mediocre player to being one of the top players in a match, just from upping the refresh rate and negating the previous input lag we had with the 32" TV.  I think this will make me a little more precise with my braking points and turning etc. in racing games too.  Doubt it will make me an alien, though :P
Title: Re: Assetto Corsa
Post by: Wiz on December 31, 2015, 03:39:22 PM
I read it, no mention about me getting pedals though :-\

Quit breaking shit around your house and get some damn pedals man!!
Title: Re: Assetto Corsa
Post by: DudeTuna on December 31, 2015, 04:14:51 PM
I read it, no mention about me getting pedals though :-\

Quit breaking shit around your house and get some damn pedals man!!

I got you covered, you can thank me later.
(http://cdn.propelbikes.com/image/data/00blackspire.jpg)
Title: Re: Assetto Corsa
Post by: DudeTuna on December 31, 2015, 04:18:04 PM
Maybe something in a wah wah
(http://profile.ultimate-guitar.com/profile_mojo_data/4/3/5/1/435190/pics/_c445846_image_0.gif)
Title: Re: Assetto Corsa
Post by: Wiz on January 01, 2016, 11:09:33 AM
I've been wondering when this thing would show up...

Title: Re: Assetto Corsa
Post by: EX_stream_tuna on January 01, 2016, 01:31:05 PM
yeah, I saw a pic of that a little while ago, posted on a previous page, but then it disappeared.  I assumed that SONY or someone got it pulled, but if it was constructed from scratch, it would fall under fair use, I think.

It might be fun to try out :)
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on January 03, 2016, 11:39:21 AM
Still waiting on the new gpu.  Apparently the Newegg people need a few days a year off :)

But in the meantime I am able to notice the improvements on my new monitor.  It is 1080 over my old 768, 144hz, and very low input latency and response time.  It is only 27" compared to the old 32" tv.  The clarity of image is greatly enhanced due to both the resolution and the smaller size.

No more ghosting pixels, and no more noticeable lag.  I was not sure if I truly had lag before, but trying out ac  and seeing the virtual hands move exactly when mine do, shows that I did in fact have some major lag.

I was more able to catch slides and the game just felt a lot more solid.

If anyone out there on any game really, thinks they may have input latency,, I would highly recommend a switch to a gaming monitor vs a tv.  I never really knew how much of a difference it could make until I saw it myself.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on January 08, 2016, 11:28:54 AM
You guys want to try something tonight then?  I'd say this is officially "after the holidays" :D

got the new setup configured for 120hz on most tracks.  Except, that pesky set of rally course mods are not optimized well.  I may post something over on their  thread about it... IDK.   IMO, modders should always optimize their tracks (FPS game maps etc.) to perform very closely to the stock maps and tracks.  It is annoying to have to turn down detail just so you can run certain tracks.

pCARS for instance, is notorious for this and doesn't even have their own stock tracks optimized similarly to one another.  Azure Circuit (Monoco) is giving me 80-90fps on average, where Silverstone will give me a butter smooth 120 fps.
Title: Re: Assetto Corsa
Post by: Rek on January 08, 2016, 12:25:39 PM
You guys want to try something tonight then?  I'd say this is officially "after the holidays" :D

got the new setup configured for 120hz on most tracks.  Except, that pesky set of rally course mods are not optimized well.  I may post something over on their  thread about it... IDK.   IMO, modders should always optimize their tracks (FPS game maps etc.) to perform very closely to the stock maps and tracks.  It is annoying to have to turn down detail just so you can run certain tracks.

pCARS for instance, is notorious for this and doesn't even have their own stock tracks optimized similarly to one another.  Azure Circuit (Monoco) is giving me 80-90fps on average, where Silverstone will give me a butter smooth 120 fps.

You should try it with my card  (http://i.imgur.com/LmjyBgx.gif) Azure was one location that was out of the question for me on Pcars. Too many buildings and shadows. Even turned down I could hardly make 30FPS
Title: Re: Assetto Corsa
Post by: Rek on January 08, 2016, 12:27:52 PM
I read it, no mention about me getting pedals though :-\

Quit breaking shit around your house and get some damn pedals man!!
It basically falls back to what's a priority. I just spent another $200 stash money last week on ammo  ;)
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on January 08, 2016, 01:49:24 PM
You guys want to try something tonight then?  I'd say this is officially "after the holidays" :D

got the new setup configured for 120hz on most tracks.  Except, that pesky set of rally course mods are not optimized well.  I may post something over on their  thread about it... IDK.   IMO, modders should always optimize their tracks (FPS game maps etc.) to perform very closely to the stock maps and tracks.  It is annoying to have to turn down detail just so you can run certain tracks.

pCARS for instance, is notorious for this and doesn't even have their own stock tracks optimized similarly to one another.  Azure Circuit (Monoco) is giving me 80-90fps on average, where Silverstone will give me a butter smooth 120 fps.

You should try it with my card  (http://i.imgur.com/LmjyBgx.gif) Azure was one location that was out of the question for me on Pcars. Too many buildings and shadows. Even turned down I could hardly make 30FPS

ahh...  see, that is just bad game design.  All they need to do is remove a few yachts, a few signs, fences etc., and it would be good to go.  I don't know why they didn't do this ???

After playing a few other racing games, I can see how the PD-stuff we always hated wasn't quite as bad as it can get :P  We see some framerate problems and small stutters around some tracks in GT6, but nothing that drastically different!
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on January 08, 2016, 01:50:27 PM
I read it, no mention about me getting pedals though :-\

Quit breaking shit around your house and get some damn pedals man!!
It basically falls back to what's a priority. I just spent another $200 stash money last week on ammo  ;)

I think we need to do a chip in campaign for Rek getting some pedals :D  And, in exchange, he will let us hole-up in his house when the shit hits the fan
Title: Re: Assetto Corsa
Post by: Wiz on January 08, 2016, 05:06:53 PM
I won't be around tonight.  Next Friday I should be, let's plan something for then.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on January 11, 2016, 12:01:02 PM
Brindle or Wiz - I think you both made use of Virtual Super Resolution (in AMD terms) for AC, correct?  How did you set that up on your nVidia control panel, exactly?

It looks like it is possible, but more complicated to set up.  If I am correct, I need to create a "custom resolution" under the resolutions tab, and then go to desktop resizing and make sure it will let the GPU do the rescaling.  Does that sound correct?  Missing anything?

Thanks.
Title: Re: Assetto Corsa
Post by: Wiz on January 11, 2016, 12:17:05 PM
Brindle or Wiz - I think you both made use of Virtual Super Resolution (in AMD terms) for AC, correct?  How did you set that up on your nVidia control panel, exactly?

It looks like it is possible, but more complicated to set up.  If I am correct, I need to create a "custom resolution" under the resolutions tab, and then go to desktop resizing and make sure it will let the GPU do the rescaling.  Does that sound correct?  Missing anything?

Thanks.

I followed the instructions outlined here - http://www.neogaf.com/forum/showthread.php?t=509076
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on January 11, 2016, 01:40:28 PM
Brindle or Wiz - I think you both made use of Virtual Super Resolution (in AMD terms) for AC, correct?  How did you set that up on your nVidia control panel, exactly?

It looks like it is possible, but more complicated to set up.  If I am correct, I need to create a "custom resolution" under the resolutions tab, and then go to desktop resizing and make sure it will let the GPU do the rescaling.  Does that sound correct?  Missing anything?

Thanks.

I followed the instructions outlined here - http://www.neogaf.com/forum/showthread.php?t=509076

Thanks!

I did actually figure out most of that myself, but he reinforced most of what I was doing.  I can say that the following statement from the article is definitely not true.  Maybe it was in 2013 ???

Quote
120 Hz and 3D-gaming : due to current bandwidth limitations it isn't feasible to downsample down to a 1920x1080 resolution @ 120 Hz.

I was certainly able to get 120 hz and a smooth 120fps with the right graphics settings.


Helpful Tip if you want to have graphics settings to revert to between resolutions:

1.  Copy your current standard res preferred graphics settings (Video.ini) and rename the copy something like "Video_1080_120_Smooth.bak"
2.  Go in-game and play with other resolutions and find good GFX settings to let you get smooth framerates, whatever they may be.
3.  Do step 1 again, but name it something different :P
4.  Whichever one of these new "schemes" you'd like to use at any given time, simply delete "Video.ini" and copy one of your .bak files and then rename it to "Video.ini" and relaunch AC.
5.  It will unfortunately not remember the resolution you needed for the copied scheme, but that is easy to set when you launch the game, whereas remembering or typing down all of the graphics settings to make that resolution smooth is a pain in the ass.

You've all helped me so much, maybe that little tip will help someone?
Title: Re: Assetto Corsa
Post by: Rek on January 12, 2016, 11:08:19 AM
I prefer the old way of typing everything in like, WWW.exacute:goodersettings'\bestest:FPS,nojaggies{noframestutter;Done = enter while holding down tab and shift while tapping ALT

 ;) :adam: :D :( :o :) :-[ ::) ??? :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\

Don't try this because I don't think it really does anything
Title: Re: Assetto Corsa
Post by: DudeTuna on January 12, 2016, 01:49:49 PM
I prefer the old way of typing everything in like, WWW.exacute:goodersettings'\bestest:FPS,nojaggies{noframestutter;Done = enter while holding down tab and shift while tapping ALT

 ;) :adam: :D :( :o :) :-[ ::) ??? :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\

Don't try this because I don't think it really does anything

For sure be careful with your code REK. You never know what you'll unleash.

Title: Re: Assetto Corsa
Post by: Rek on January 13, 2016, 07:35:42 AM
Ha ha good call Dude. After I posted all that silliness I also thought about that old Mathew Broderick movie.
Title: Re: Assetto Corsa
Post by: Wiz on January 13, 2016, 07:54:37 AM
I prefer the old way of typing everything in like, WWW.exacute:goodersettings'\bestest:FPS,nojaggies{noframestutter;Done = enter while holding down tab and shift while tapping ALT

 ;) :adam: :D :( :o :) :-[ ::) ??? :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\

Don't try this because I don't think it really does anything

I tried this and now look...

(http://i.imgur.com/tuTBPLF.png)

I'm sending you my computer and I expect you to fix it, free of charge.
Title: Re: Assetto Corsa
Post by: Rek on January 13, 2016, 08:22:05 AM
You have my work address. Send it out ASAP and I will fix it (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on January 13, 2016, 01:16:22 PM
I don't even have an "Any" key.  where do I get one  :-\
Title: Re: Assetto Corsa
Post by: DudeTuna on January 13, 2016, 01:25:08 PM
(https://stevengoddard.files.wordpress.com/2010/10/media_httpx86codecombsodbmp_wfrxxxucgecgyea-bmp-scaled1000.jpg)
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on January 13, 2016, 05:00:11 PM
you always come through, Dude  8)

Though, that shirt would make more sense if there was a keyboard on her boobs :D
Title: Re: Assetto Corsa
Post by: DudeTuna on January 13, 2016, 06:46:12 PM
(https://hopkinsduffield.files.wordpress.com/2013/02/working_controller_bra.jpg)
Title: Re: Assetto Corsa
Post by: nosoks on January 13, 2016, 06:57:43 PM
(https://hopkinsduffield.files.wordpress.com/2013/02/working_controller_bra.jpg)




Now, THAT'S a PLAYstation  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Assetto Corsa
Post by: ChromeTuna on January 14, 2016, 09:43:50 AM
:lmao
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on January 15, 2016, 09:29:21 AM
Any ideas for tonight?  I may have a friend or two coming over to see the baby, but would still love to join ya if there's anything going on.

FYI, I did get Dream Pack #3
Title: Re: Assetto Corsa
Post by: Wiz on January 15, 2016, 09:57:58 AM
Any ideas for tonight?

Get drunk.  Or high, if that's your thing.
Title: Re: Assetto Corsa
Post by: Wiz on January 15, 2016, 09:59:55 AM
For real though I'd like to run the RSR Formula 3 - http://www.racedepartment.com/downloads/rsr-formula-3.8040/

I'm not an open-wheel fan at all but this car is fun as fuck.

I don't care what track(s).  Pick one.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on January 15, 2016, 10:22:23 AM
Downloaded and installed!

If you all have Brands Hatch, that might be good for these, otherwise, anything with some turns and some pavement :)

I do like open-wheel, but not my absolute favorite...  The lotus 27D I think it's called, also from DP3, is pretty cool too.  It's hard to drive, but the tires are old classic thinner, less advanced tires by default.  IDK if you can fit more moder ones...
Title: Re: Assetto Corsa
Post by: Wiz on January 15, 2016, 01:05:42 PM
RSR Formula 3 @ Brands Hatch it is. 

Posted at GTP too.  Hopefully we'll get a decent sized grid. - https://www.gtplanet.net/forum/threads/friday-night-fun-jan-15-rsr-f3-brands-hatch.314491/

Server name will be Friday Fun
Password is stgt1
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on January 15, 2016, 04:40:02 PM
Bumped!  (There and obviously, here too   :-* )
Title: Re: Assetto Corsa
Post by: Wiz on January 15, 2016, 08:40:49 PM
Nobody showed up so I shut it down for the night.  Sorry.

I'll most likely run the same thing next week with a little more notice & promotion.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on January 15, 2016, 08:47:32 PM
whu???  I never get on until 9 or so... kids to put to bed 'n all.
Title: Re: Assetto Corsa
Post by: Wiz on January 15, 2016, 08:59:07 PM
Yeah I know.  Brandon did show up for a little bit then left, I got bored and decided to quit for the night.

Sorry. 

Trying to get this going on short notice probably wasn't a good idea anyway.  Hopefully next week we'll get a decent sized crowd.
Title: Re: Assetto Corsa
Post by: Wiz on January 16, 2016, 12:02:59 AM
Server commands...


/help: prints the list of the available commands
/admin: become administrator for the server. ex, if the password is "kunos" the command is "/admin kunos"
/next_session: moves to next session
/restart_session: restart the session
/kick: kick a user using the rules (blacklist etc) of the server. To kick a player named "The Player": /kick The Player
/client_list: show the player list by CAR_ID: name
/kick_id: kick a user using the rules (blacklist etc) of the server. To kick a player using the CAR_ID 2: /kick_id 2
/ban_id: ban a user using the rules (blacklist etc) of the server. To kick a player using the CAR_ID 2: /ban_id 2
/ballast: add ballast (Kg) on the CAR_ID. To add 100Kg to CAR_ID 2: /ballast 2 100
Title: Re: Assetto Corsa
Post by: Wiz on January 16, 2016, 12:17:21 AM
BrandonW77 over at GTP is going to start running some races on Saturdays.  Thread is here - https://www.gtplanet.net/forum/threads/the-gentlemens-virtual-racing-club-all-drivers-welcome.341282/

Good guy to race & chat with.  Should be some good racing there so check it out!
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on January 17, 2016, 05:55:29 PM
Yeah I know.  Brandon did show up for a little bit then left, I got bored and decided to quit for the night.

Sorry. 

Trying to get this going on short notice probably wasn't a good idea anyway.  Hopefully next week we'll get a decent sized crowd.

I'm glad you were able to start another room.  That was fun combo and some good racing moments
Title: Re: Assetto Corsa
Post by: Wiz on January 19, 2016, 11:59:53 AM
We're gonna run the same combo this week!  RSR Formula 3 at Brands Hatch.

Be there!
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on January 19, 2016, 05:28:38 PM
that means Fledynn, GT11 and Pete will need to dust off their digital copy of this game ;)

Seriously guys.  Help us pack the track!   :-*
Title: Re: Assetto Corsa
Post by: Wiz on January 20, 2016, 08:54:24 AM
Console announcement trailer...

Title: Re: Assetto Corsa
Post by: Wiz on January 20, 2016, 10:24:13 AM
PS4 in game footage...

Title: Re: Assetto Corsa
Post by: EX_stream_tuna on January 20, 2016, 10:35:14 AM
Exciting!  (for everyone else to be able to enjoy)

the video for PS4 was acting weird, not sure why it seemed fuzzy at times even thought it said it was at 1080, but I'm sure that's just the upload or render of the video and not the game fucking up.  Though, I did see what seems like skipped frames around the track.  Could also be the rendering of the vid, plus replays with those high reflections are going to slow down a console for sure.

Also good call fot them to display this using Ferrari, since another console game doesn't have them :P
Title: Re: Assetto Corsa
Post by: DudeTuna on January 20, 2016, 12:16:56 PM
PS4 in game footage...



Do you know if this will have Fanatec wheel support?
Title: Re: Assetto Corsa
Post by: Wiz on January 20, 2016, 12:47:46 PM
PS4 in game footage...



Do you know if this will have Fanatec wheel support?

I haven't heard anything yet.  If I do I'll make sure to let you guys know.
Title: Re: Assetto Corsa
Post by: DudeTuna on January 20, 2016, 01:12:23 PM
PS4 in game footage...



Do you know if this will have Fanatec wheel support?

I haven't heard anything yet.  If I do I'll make sure to let you guys know.

I keep looking for a reason to buy a PS4.  ^-^
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on January 21, 2016, 09:29:10 AM
Quote
Boasting an extensive career mode with support for events in disciplines that include Drag and Drift racing, Kunos’ prized racer will also allow players to take part in full race weekends complete with Practice, Qualifying and Races both offline and online.

From the GTplanet article about the announcement for PS4.  What does that mean, exactly?  Will the career component of the PC game get some more content based on what it sounds like they are doing with the consoles?  Anyone know?

Thanks
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on January 21, 2016, 09:31:16 AM
We're gonna run the same combo this week!  RSR Formula 3 at Brands Hatch.

Be there!

was able to get a bit more consistent with this combo last night.  Got into a zone and churned out some laps.  but could only get down to a 1:21.7xx.  Darn you guys getting into the 20's and wiz with his 19!  The above best lap didn't go exactly as planned, so I think I have at leeast a low 21 or maybe a high 20 in me.
Title: Re: Assetto Corsa
Post by: Wiz on January 21, 2016, 09:38:35 AM
Quote
Boasting an extensive career mode with support for events in disciplines that include Drag and Drift racing, Kunos’ prized racer will also allow players to take part in full race weekends complete with Practice, Qualifying and Races both offline and online.

From the GTplanet article about the announcement for PS4.  What does that mean, exactly?  Will the career component of the PC game get some more content based on what it sounds like they are doing with the consoles?  Anyone know?

Thanks

That's how I took it.  1.5 is suppose to come out around the same time as console release and is supposed to bring this added stuff.
Title: Re: Assetto Corsa
Post by: Wiz on January 21, 2016, 09:39:40 AM
Darn you guys getting into the 20's and wiz Brindle with his 19!

Fixed.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on January 21, 2016, 09:45:00 AM
Darn you guys getting into the 20's and wiz Brindle with his 19!

Fixed.

I coulda swore it was him whining about your '19... must been too late in the evening to properly store short term memories :D
Title: Re: Assetto Corsa
Post by: Wiz on January 22, 2016, 07:18:10 AM
If a guy named Timo Koskela shows up tonight do yourself a favor and watch him during practice/qualifying.   He's one of the top aliens out there, always near the top of most leaderboards he puts effort into.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on January 22, 2016, 08:36:58 AM
Nice!
Title: Re: Assetto Corsa
Post by: Rek on January 22, 2016, 11:39:13 AM
If a guy named Timo Koskela shows up tonight do yourself a favor and watch him during practice/qualifying.   He's one of the top aliens out there, always near the top of most leaderboards he puts effort into.

Faster than yourself and Brindle :o :-\ >:( (http://i.imgur.com/LmjyBgx.gif) :stoopid:where :-\ ???
Title: Re: Assetto Corsa
Post by: Wiz on January 25, 2016, 12:16:35 PM
Y'all missed out on Saturday.  We had 10 guys out there which is the biggest crowd I've raced with so far I think.

Was goos times.
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on January 25, 2016, 01:10:28 PM
nice!  Was thinking about it, but my mom came over to watch teh State game on ESPN cuz she doesn't get it.  At least we won this time :)
Title: Re: Assetto Corsa
Post by: Wiz on January 26, 2016, 07:25:48 PM
PS4 in game footage...



Do you know if this will have Fanatec wheel support?

Just found out.... YES!
Title: Re: Assetto Corsa
Post by: Wiz on January 26, 2016, 07:30:24 PM
I thought this one was pretty cool...

Title: Re: Assetto Corsa
Post by: DudeTuna on January 26, 2016, 07:33:25 PM
PS4 in game footage...



Do you know if this will have Fanatec wheel support?

Just found out.... YES!

That's great news and brings me one step closer to a PS4 purchase.  :)
Title: Re: Assetto Corsa
Post by: Wiz on January 26, 2016, 09:07:48 PM
This Friday....

Toyota GT86 @ Vallelunga Club

15 lap races.

Going to try to start a little earlier this week.  Hoping to be on by 8
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on January 27, 2016, 10:40:47 AM
This Friday....

Toyota GT86 @ Vallelunga Club

15 lap races.

Going to try to start a little earlier this week.  Hoping to be on by 8

Sounds good.  I will try to be on earlier as well, but might be closer to 9...
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on January 27, 2016, 10:45:45 AM
I thought this one was pretty cool...


 :stoopid:

There were even points in that video where it seemed to be perfectly sync'd with the real race.
Title: Re: Assetto Corsa
Post by: Wiz on January 30, 2016, 09:07:31 AM
EX here's that MultiLaps app - http://www.racedepartment.com/downloads/multilaps.4997/
Title: Re: Assetto Corsa
Post by: Brindle on February 03, 2016, 03:21:24 PM
Here ya go.  Don't know about the WR, but I'm gonna make it into the 20's
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on February 03, 2016, 04:50:42 PM
EX here's that MultiLaps app - http://www.racedepartment.com/downloads/multilaps.4997/

Thanks!!
Title: Re: Assetto Corsa
Post by: Brindle on February 03, 2016, 04:56:23 PM
Wiz?  Where is this RSR you speak of?
Title: Re: Assetto Corsa
Post by: Wiz on February 03, 2016, 05:43:44 PM
Wiz?  Where is this RSR you speak of?

http://www.radiators-champ.com/RSRLiveTiming/index.php?page=rank
Title: Re: Assetto Corsa
Post by: Wiz on February 04, 2016, 06:00:49 AM
Tomorrow night

Lotus Evora GTE

At this track - http://www.racedepartment.com/downloads/circuit-gilles-villeneuve-montr%C3%A9al-qu%C3%A9bec-canada.4439/
Title: Re: Assetto Corsa
Post by: DudeTuna on February 04, 2016, 11:02:52 AM
Wiz?  Where is this RSR you speak of?

http://www.radiators-champ.com/RSRLiveTiming/index.php?page=rank

I see a Ti-tech
Title: Re: Assetto Corsa
Post by: Wiz on February 05, 2016, 02:31:10 PM
Tomorrow night

Lotus Evora GTE

At this track - http://www.racedepartment.com/downloads/circuit-gilles-villeneuve-montr%C3%A9al-qu%C3%A9bec-canada.4439/

This is supposed to say GTC, not GTE.  Sorry if you practiced with the wrong car.  :adam:
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on February 08, 2016, 12:23:04 PM
no practice here... could ya tell?  lol
Title: Re: Assetto Corsa
Post by: Wiz on February 08, 2016, 10:00:30 PM
BMW M3 E30 DTM @ Red Bull Ring.  Details here - https://www.gtplanet.net/forum/threads/friday-night-fun-feb-12-bmw-m3-e30-dtm-red-bull-ring.314491/

Make sure to read the special details.
Title: Re: Assetto Corsa
Post by: Wiz on June 17, 2016, 07:13:01 AM
Somehow, they got the Porsche license

Title: Re: Assetto Corsa
Post by: Rek on June 17, 2016, 10:18:36 AM
Somehow, they got the Porsche license

They stated welcomes back. Did they lose it once? I don't recall driving one?
Title: Re: Assetto Corsa
Post by: Wiz on June 17, 2016, 02:39:15 PM
They stated welcomes back. Did they lose it once? I don't recall driving one?

I think they meant it as in "Welcomes back (to simracing)", since Porsche has been mostly stuck in arcade racing games for the past 12 years.
Title: Re: Assetto Corsa
Post by: Wiz on June 19, 2016, 12:22:58 AM
Title: Re: Assetto Corsa
Post by: GoesTuna11 on June 20, 2016, 08:06:18 AM
I ran a few laps in AC and iRacing over the weekend in the Rift.  As you can see from my last setup picture, I do not have a monitor close to my wheel.  I bought a program that displays your desktop in the rift.  I ran into a few problems with iRacing and AC crashing but I think that may have been due to the desktop program.  It also had a few other issues with the program so it does not really work well as the main monitor.  Otherwise, AC worked great.  I think that I was using the settings that I had set when I was using my old video card.  I have a little more aliasing than I like but the framerate is pegged to 90Hz.  I don't think that could go back to driving without the rift.  I ran the graphics autoconfigurator on iracing and I think that it chose settings that were too high.  My framerate was around 70-80 which means that Oculus's ATW was kicking in to fill in the missing frames and something did not quite feel right with that.
Title: Re: Assetto Corsa
Post by: Brindle on July 05, 2016, 07:05:04 PM
Hi there guys  ;D

I seem to do a lot of solo driving these days and find myself needing something to go along with it, so modding it is.  Let's me use some of the geek in me anyway.  As of late, I have been working on a weather mod mostly for myself, but wanted to share it as well.  Also made a few tweaks to the UI (i'm picky) to tidy things up a bit.

I made batch files to make my and your lives easy as shit!  Run the batch and away you go.


Weather Pack - download (http://www.mediafire.com/download/e8k10vohw1kw1cx/Weather_pack.rar)
-All files in this pack will NOT overwrite original data, it will be in addition option along WITH all the originals. 
-There are new additional clouds that are added as well. 
-There is a "stars" folder in this pack that contains it's own cloud file and install/uninstall batch.  This will make it very easy to add and remove stars/clouds per session.  Do NOT separate the contents inside the "stars" folder, but you may move the "stars" folder anywhere you wish to store it for use.

UI Pack - download (http://www.mediafire.com/download/w99skw9etg3lwio/UI.rar)
-This pack contains both un/install batch files.  All original files are moved to a "respective" _bkup folder upon install and new folders created with modded ui.  Upon uninstall, all modded ui will be deleted and the _bkup folders renamed to original.


Here's some pics...  (sorry for the pic size)

Clear @ noon
(https://www.mediafire.com/convkey/78fa/393g9hpcq6a2cl26g.jpg)

Clear @ 18:00
(https://www.mediafire.com/convkey/ef93/rnxx05g8afla1886g.jpg)

Mid Clear @ noon
(https://www.mediafire.com/convkey/eefc/55z4x8y31fdkbpu6g.jpg)

Mid Clear @ 18:00
(https://www.mediafire.com/convkey/6907/ds9y1qbn1n16j7p6g.jpg)

Full Moon @ noon
(https://www.mediafire.com/convkey/3986/6xg5h3l834u469r6g.jpg)

Full Moon @ 18:00
(https://www.mediafire.com/convkey/f857/8el5vy28ulhd0mh6g.jpg)

Just after loading of the track (auto camera views).  Full Moon @ 18:00
(https://www.mediafire.com/convkey/c055/02q0tjbt12s433v6g.jpg)
Title: Re: Assetto Corsa
Post by: Brindle on July 06, 2016, 04:04:30 PM
I forgot the UI pics and info.  Only changes are to a slightly darker red, shrunk the main menu buttons, changed the font size and speed up the response time of the button/text dissolve.  Made the cars and tracks list/grid smaller to fit without needing to scroll down.  Also shrunk, rounded and beveled the buttons of the race menu (sitting in pits).


Buttons
(https://www.mediafire.com/convkey/3790/0paqb1omuut0bx86g.jpg)

(https://www.mediafire.com/convkey/c207/too7r7jn8yrx5o16g.jpg)

Cars
(https://www.mediafire.com/convkey/bf2b/ddlo5bspv4iyvfp6g.jpg)

(https://www.mediafire.com/convkey/81f4/whq9xhx538bez7p6g.jpg)

Tracks
(https://www.mediafire.com/convkey/d875/1m0sat4mzcamb5t6g.jpg)
Title: Re: Assetto Corsa
Post by: GoesTuna11 on July 11, 2016, 07:53:41 AM
Thanks Brindle,  I'll give these a go when I get a chance though who knows when that will be.  I have to try Dirt Rally tonight.
Title: Re: Assetto Corsa
Post by: Brindle on July 22, 2016, 07:31:36 PM
Well, I'm at it again with a new damage display.  There's a vertical and horizontal orientation, both with install and remove batch's.  Depending on your screen height, 900/1080/1200 etc. a change in the damage_displayer.ini "Y" is needed. (comes set for 900)

download (http://www.mediafire.com/download/g33fx4809i11i10/Damage_mod.rar)


(https://www.mediafire.com/convkey/28f3/rr67996odvvslk36g.jpg)

(https://www.mediafire.com/convkey/bd05/4vbtydbn3o3a2yp6g.jpg)
Title: Re: Assetto Corsa
Post by: Brindle on August 12, 2016, 12:29:23 PM
Hey Ex...

I will be on tonight practicing with E30 @ Riverside if you want to join me.  Gotta get a 35 before Wiz does.  :P
Title: Re: Assetto Corsa
Post by: Wiz on August 20, 2016, 07:47:26 PM
Fanatec owners may be shit out of luck on PS4 - http://www.console.assettocorsa.net/supported-wheels.php

There's still a chance they may work, but with limited functionality.  Recommend waiting a few days after release before buying the game.
Title: Re: Assetto Corsa
Post by: Brindle on August 21, 2016, 10:50:46 AM
Fanatec owners may be shit out of luck on PS4 - http://www.console.assettocorsa.net/supported-wheels.php

There's still a chance they may work, but with limited functionality.  Recommend waiting a few days after release before buying the game.

Means I can go back to sitting on the couch using my thumbs.   ;D
Title: Re: Assetto Corsa
Post by: Wiz on August 22, 2016, 08:31:21 PM
Fanatec owners may be shit out of luck on PS4

Or not?

Title: Re: Assetto Corsa
Post by: EX_stream_tuna on August 22, 2016, 08:39:36 PM
Hey Ex...

I will be on tonight practicing with E30 @ Riverside if you want to join me.  Gotta get a 35 before Wiz does.  :P

sorry, I didn't see this 'till now.  I'm on now practicing the new combo.

also, I'm using RSR Live Timing with room settings, so if we want to post record laps that way...
Title: Re: Assetto Corsa
Post by: Brindle on September 15, 2016, 04:30:29 PM
Been having some free time to run on PC again and am enjoying the driving.  With all the track mods available, there are plenty of alternatives to race circuits.  I have to say to anyone out there, try Lake Louise again!  The last free version I had only contained the 'lake loop' forward and reverse.  His current free version now contains 3 sections, 2 with forward and reverse and the last a standalone section.

This version was so entertaining, I decided to donate and get the full 50k version.  Well worth the 1 dollar!  There are 13 different variations, containing 6 different sections!  I highly recommend getting this mod, or at least get the newest free version.
Title: Re: Assetto Corsa
Post by: Wiz on September 15, 2016, 06:38:01 PM
The VIR mod is most excellent!

http://www.racedepartment.com/threads/virginia-international-raceway.125986/
Title: Re: Assetto Corsa
Post by: EX_stream_tuna on September 21, 2016, 08:20:05 AM
Been having some free time to run on PC again and am enjoying the driving.  With all the track mods available, there are plenty of alternatives to race circuits.  I have to say to anyone out there, try Lake Louise again!  The last free version I had only contained the 'lake loop' forward and reverse.  His current free version now contains 3 sections, 2 with forward and reverse and the last a standalone section.

This version was so entertaining, I decided to donate and get the full 50k version.  Well worth the 1 dollar!  There are 13 different variations, containing 6 different sections!  I highly recommend getting this mod, or at least get the newest free version.

I'll have to check and see which free version I have.  It may have been updated since I DL'd it.  I do remember it being very fun!  If the donation uses paypal, I probably won't go that far (had a horrible experience with PP and have vowed never to use again... I know)
Title: Re: Assetto Corsa
Post by: nosoks on November 17, 2016, 05:33:42 PM
well, 6 weeks on and the effin dlc, which is available to the rest of the planet is STILL not available in the Indonesian/Asian ps store  >:(
Title: Re: Assetto Corsa
Post by: Wiz on November 18, 2016, 01:32:26 PM
Console launch has been a disaster in general.