SupaTunaGT

Gran Turismo => General Gran Turismo => Topic started by: Wiz on May 14, 2013, 07:14:17 AM

Title: Let's talk about Six, baby.
Post by: Wiz on May 14, 2013, 07:14:17 AM
(http://i.imgur.com/N8PmTXz.jpg)


If it turns out that GT6 is revealed tomorrow, what are you hoping to see?

I think we all know that more tracks and more cars is a given.  So strike them off the list.  What else are you hoping for?

I'd say my two biggies are a livery editor & more than 16 cars on track.

Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 14, 2013, 07:27:35 AM
The big one for me is complete control over what's allowed and not allowed in a race on a part by part basis. That way you can simulate spec races. Spec Miata ftw. I'd also like to see support for the higher end wheels and pedals.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on May 14, 2013, 08:36:21 AM
Here's a list of things I'd like to see, in order of me writing them down not like a 1-10 scale of "most wanted" or anything:

01:  Better AI (no more chase the rabbit please and thankyou!)
02:  Better singleplayer (see above), maybe a Career mode and licenses with more meaning (at least like previous GTs
03:  Better groupings of cars (specifically race cars) perhaps similar to real world race series'
04:  Spec / class specific race mods (family cars = BTCC, sports cars = FIA GT1 / 2 / 3, etc), could tie in to 02 / 03
05:  Proper track builder (random shape generators don't count)
06:  Livery editor of some sort, even a simple one with a selection of fixed designs
07:  More / better online host controls (way too much to expand on here)
08:  Better penalty system (Warnings, DQs, drive-thru pit time penalties, etc)
09:  Some sort of internal driver rating system (maybe like iRacing's Safety Rating or something), part of Career mode?
10:  Better main menu, I liked GT2 / 4's map view much better
11:  Used and New car dealerships (not standard / premium) (see 10)
12:  Manufacturer / car specific races (see 10 and 02)
13:  More visual car mods (more wing / wheel / paint options, part of 06 maybe)
14:  NO FUCKING SKID RECOVERY FORCE forced on for "Expert Seasonal Events"!
15:  Driver training school / tutorials (maybe tied to 02, 08 and 09)

Also I'd like Kaz to bring about World Peace, failing that I would accept Whirled Peas!


Realistic things I expect from GT6 (no particular order again):

01:  New (hopefully more) tracks, some from previous games, some new to GT
02:  Less / no standard cars (some conversion to premium, some model variations deleted, etc)
03:  A selection of randomly chosen new features we're not unhappy with
04:  Some changes we weren't even thinking about
05:  Some useless crap and / or weird features and changes that make us go..
      (http://i.imgur.com/ATfY0.jpg)

Ok, stopping now :).
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 14, 2013, 09:04:39 AM
Here's a list of things I'd like to see, in order of me writing them down not like a 1-10 scale of "most wanted" or anything:

01:  Better AI (no more chase the rabbit please and thankyou!)
02:  Better singleplayer (see above), maybe a Career mode and licenses with more meaning (at least like previous GTs
03:  Better groupings of cars (specifically race cars) perhaps similar to real world race series'
04:  Spec / class specific race mods (family cars = BTCC, sports cars = FIA GT1 / 2 / 3, etc), could tie in to 02 / 03
05:  Proper track builder (random shape generators don't count)
06:  Livery editor of some sort, even a simple one with a selection of fixed designs
07:  More / better online host controls (way too much to expand on here)
08:  Better penalty system (Warnings, DQs, drive-thru pit time penalties, etc)
09:  Some sort of internal driver rating system (maybe like iRacing's Safety Rating or something), part of Career mode?
10:  Better main menu, I liked GT2 / 4's map view much better
11:  Used and New car dealerships (not standard / premium) (see 10)
12:  Manufacturer / car specific races (see 10 and 02)
13:  More visual car mods (more wing / wheel / paint options, part of 06 maybe)
14:  NO FUCKING SKID RECOVERY FORCE forced on for "Expert Seasonal Events"!
15:  Driver training school / tutorials (maybe tied to 02, 08 and 09)

Also I'd like Kaz to bring about World Peace, failing that I would accept Whirled Peas!


Realistic things I expect from GT6 (no particular order again):

01:  New (hopefully more) tracks, some from previous games, some new to GT
02:  Less / no standard cars (some conversion to premium, some model variations deleted, etc)
03:  A selection of randomly chosen new features we're not unhappy with
04:  Some changes we weren't even thinking about
05:  Some useless crap and / or weird features and changes that make us go..
      (http://i.imgur.com/ATfY0.jpg)

Ok, stopping now :).

I like all of these, but I highlighted a few that are most important to me.

Also, I concur with MX and Wiz. Improved online experience.
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on May 14, 2013, 09:44:26 AM
The big one for me is complete control over what's allowed and not allowed in a race on a part by part basis. That way you can simulate spec races. Spec Miata ftw. -- even car specific limits -- ability to limit car choice to more than just those on recommended list -- perhaps expand car that restriction at least to any in new car dealerships.

Copy-paste ftw

03: Better groupingsofcars(specificallyracecars) perhaps similar to real world race series'
04: Spec / class specific race mods (family cars = BTCC, sports cars = FIA GT1 /2 / 3,etc), could tie in to 02 / 03
05: Proper track builder (random shapegeneratorsdon'tcount)
06: Livery editor ofsomesort, even a simple one with a selection offixed designs
07: More /better online host controls(waytoo much to expand on here)

Unless we see a lot more premium race cars - other than SuperGT and NASCAR rides - more RM/TC cars like in GT5.
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on May 14, 2013, 10:19:12 AM



 The thing that would ring my bell is BETTER SOUND! If they fix that i don't really care what else they do to the game!
Title: Re: Let's talk about Six, baby.
Post by: Brindle on May 14, 2013, 10:44:05 AM
*More /better online host controls(waytoo much to expand on here)*

Seen a lot of this and don't get it one single bit.  I'm pretty sure we can run any way we please in an online room.  Many races before have had restrictions applied by us that are not available in the game.  It seems as though the "honor system" is a problem for many, as they must not trust it, or why else question it?   :-\

It's also funny to me that none of the "i'd like to see" include a fix/improvement of physics (especially low speed), drafting, tire wear, more pit/caution options, just to get started.

I really hope the Tuna group isn't loosing focus.  :(

Then again, it could be me...  Cya
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on May 14, 2013, 11:18:15 AM
*More /better online host controls(waytoo much to expand on here)*

Seen a lot of this and don't get it one single bit.  I'm pretty sure we can run any way we please in an online room.  Many races before have had restrictions applied by us that are not available in the game.  It seems as though the "honor system" is a problem for many, as they must not trust it, or why else question it?   :-\

It's also funny to me that none of the "i'd like to see" include a fix/improvement of physics (especially low speed), drafting, tire wear, more pit/caution options, just to get started.

I really hope the Tuna group isn't loosing focus.  :(

Then again, it could be me...  Cya


There we go! I don't know what the eff "liters of fuel" are/is...... old NASCAR games let you adjust things like aero parts and tire pressure in the pits. An improvement (well, a "change" at least - hopefully for the better) in physics will definitely come - GT5 was HARD when I first played it compared to Prologue... the cars were all over the place. I take it that this is "more real"... I hope there's more where that came from.

I think things like "better online experience" are important and would cover a lot of ground, you're right too Brindle: we need more of the nitty gritty. From where I stand, it seems like GT has lost a lot of people to iracing and I don't know if they view them as a direct competitor or not (maybe just Forza, idk) but they should... especially for a game that touts itself as "The Real Driving Simulator"
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 14, 2013, 12:12:28 PM



 The thing that would ring my bell is BETTER SOUND! If they fix that i don't really care what else they do to the game!

I think the sound is fine. I wonder if you might benefit from the addition of surround sound or some adjustments.
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on May 14, 2013, 12:39:35 PM



 The thing that would ring my bell is BETTER SOUND! If they fix that i don't really care what else they do to the game!

I think the sound is fine. I wonder if you might benefit from the addition of surround sound or some adjustments.


 I listen to racing, like V8 SuperCars, ALMS on just tv speakers and the sound is awesome!! Why do you need 7.1 or 5.1 to make GT5 sound good? Not everybody can afford surround sound.


PS. I do have a 2.1 Klipsch set up in my game room. Still sounds like crap to me, but movie and music sound great!
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on May 14, 2013, 12:49:45 PM
*More /better online host controls(waytoo much to expand on here)*

Seen a lot of this and don't get it one single bit.  I'm pretty sure we can run any way we please in an online room.  Many races before have had restrictions applied by us that are not available in the game.  It seems as though the "honor system" is a problem for many, as they must not trust it, or why else question it?   :-\

It's also funny to me that none of the "i'd like to see" include a fix/improvement of physics (especially low speed), drafting, tire wear, more pit/caution options, just to get started.

I really hope the Tuna group isn't loosing focus.  :(

Then again, it could be me...  Cya


The honor system works fine for groups like us when we race internally (evnets like TuTu, ToC, Tuna Cup and even the adhoc ones folks put up) but with what we've got right now there's not as much control as there could be for public rooms.  One part of "more / better online host controls" would be to give us the options to set up more varied public races where you can't rely on the honor system, example being if I wanted to do a TOC one week in an open room then having the ability to say limit car choices beyond PD's set classes by setting my own "recommended list" for the room that filters our garages accordingly would be awesome :).

Similarly with the "tuning on / off" option, for open lobbies, it might be nice to be able to allow certain upgrades but not allow them to be adjusted (i.e. you can have a wing / custom suspension, etc but they must be default settings) so effectively setting a limited-parts spec race or something.  Again it makes no odds for us internally because we know we can set our own rules here and trust in eachother, the only reason I'd want more control in that respect is for open lobby use :).

Another side to "host controls" could also be things like the default lounge settings, there just aren't enough of them!  Sure it's not a huge pain to go through each menu and set real grip, tire / fuel use ON, driving adds ON / OFF and such, but it would be much nicer to be able to set most of what we'd all consider "default settings" once and be done with it.  And even then it could be expanded to having our own list of presets, so you can set in advance the track / lap count / cars / specs before hand then just launch the room with whichever preset.  Also if they're shareable too then Evnet planners could set up a "lounge preset" and share it so whoever gets there first can start the room with the settings automagically set up.

Oooh ooh also an extra room hosting option that's sort of between the fixed / non-fixed ones we have right now, where the room acts like a Fixed Host room in terms of imploding when the current host leaves but with the option to pass host control to another before you leave.. so like if Stepper was running a public TuTu he could set the room to "Transferable Host" (or some better name), if he needs / wants to leave earlier than planned he could then transfer control to say Charlie and leave without crashing the room.  Transferring host control would be manual and optional but would give us a bit more control again for hosting.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 14, 2013, 12:54:03 PM



 The thing that would ring my bell is BETTER SOUND! If they fix that i don't really care what else they do to the game!

I think the sound is fine. I wonder if you might benefit from the addition of surround sound or some adjustments.


 I listen to racing, like V8 SuperCars, ALMS on just tv speakers and the sound is awesome!! Why do you need 7.1 or 5.1 to make GT5 sound good? Not everybody can afford surround sound.


PS. I do have a 2.1 Klipsch set up in my game room. Still sounds like crap to me, but movie and music sound great!

Have you tried adjusting the Audio settings in GT5. Options/Settings/Audio. Maybe change the room setting (living room, theater or I forget what else).
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on May 14, 2013, 02:54:49 PM
NEAREST OPPONENT TIME INTERVALS!!!  Who gives a fuck if the first place car is 35 seconds ahead of me when I'm fighting for 4th place?

And how about a reliable system/format for pre-race qualifying?  Talk about a glaring omission.

Most everything else said in this thread I also agree with, but the two things I just mentioned weren't touched on yet and drive me craaaaaazy  ^-^
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 14, 2013, 03:04:57 PM
NEAREST OPPONENT TIME INTERVALS!!!  Who gives a fuck if the first place car is 35 seconds ahead of me when I'm fighting for 4th place?

And how about a reliable system/format for pre-race qualifying?  Talk about a glaring omission.

Most everything else said in this thread I also agree with, but the two things I just mentioned weren't touched on yet and drive me craaaaaazy  ^-^

You can ask for an option of time intervals, but I prefer knowing if I'm losing or gaining time on the leader.
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on May 14, 2013, 04:38:43 PM
Focus is on fun racing. The current physics provide that. I agree with Feldynn on host controls. Even in 'private' rooms they can help people come in and get on track without being prepared before hand, and without asking 10 times what the room setup is.

However, I'd like to see better tire setups than how it is now. This includes wear. Whether it's the physics or the options available, something Should change there.

Weird, answering the question about Six, I seem to be thinking more about that features should be added to Five than an actual new game.

Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 14, 2013, 04:42:10 PM
Focus is on fun racing. The current physics provide that. I agree with Feldynn on host controls. Even in 'private' rooms they can help people come in and get on track without being prepared before hand, and without asking 10 times what the room setup is.

However, I'd like to see better tire setups than how it is now. This includes wear. Whether it's the physics or the options available, something Should change there.

Weird, answering the question about Six, I seem to be thinking more about that features should be added to Five than an actual new game.



I feel like if it comes out on PS3 it will just be GT5 in a new dress.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on May 14, 2013, 04:42:31 PM
1. I want more control over my cars.
     I want to spend hours painting them.  Give us a good livery editor.
     I want to be able to adjust EACH tires pressures.  Oval/NASCAR races need this badly.
     I want aero packages available for all cars.
     I want more rim options.
    
2. I want 24hr time for all tracks.  I want to race DRC and DSS at night.
     -I want a proper track creator, including city area's.

3. The weather engine has got to be better.  
     -Interior rain shots looks horrible right now.
     -Calm the FREAKING dust and snow storms behind cars in Rally.

4.  Speaking of rally.  I want proper rally races.  Point to point, timed stages.  I want to be able to set a time delay between racers starts.  ie:10 second to 30 seconds.  PD's idea of rally equals racing people and not the track itself.

5.  I want a solid grouping of street cars and race cars.  I don't need 1200 of them.  Just give us a solid PREMIUM grouping.  I would also like to see some Aussie V-8 touring cars included in the global groupings of racing affiliates.

6.  Tracks.  It's why we come out and play.  We sure are missing some big ones in GT5 that I would like to see in GT6.

Title: Re: Let's talk about Six, baby.
Post by: LooneyTuna on May 14, 2013, 06:41:51 PM
1. I want more control over my cars.
     I want to spend hours painting them.  Give us a good livery editor.
     I want to be able to adjust EACH tires pressures.  Oval/NASCAR races need this badly.
     I want aero packages available for all cars.
     I want more rim options.
    
2. I want 24hr time for all tracks.  I want to race DRC and DSS at night.
     -I want a proper track creator, including city area's.

3. The weather engine has got to be better.  
     -Interior rain shots looks horrible right now.
     -Calm the FREAKING dust and snow storms behind cars in Rally.

4.  Speaking of rally.  I want proper rally races.  Point to point, timed stages.  I want to be able to set a time delay between racers starts.  ie:10 second to 30 seconds.  PD's idea of rally equals racing people and not the track itself.

5.  I want a solid grouping of street cars and race cars.  I don't need 1200 of them.  Just give us a solid PREMIUM grouping.  I would also like to see some Aussie V-8 touring cars included in the global groupings of racing affiliates.

6.  Tracks.  It's why we come out and play.  We sure are missing some big ones in GT5 that I would like to see in GT6.



Is that all?  (http://i.imgur.com/LmjyBgx.gif)

I would like one white letter tire option, and more tracks, and livery editor.  :)

Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 14, 2013, 07:22:38 PM
1. I want more control over my cars.
     I want to spend hours painting them.  Give us a good livery editor.
     I want to be able to adjust EACH tires pressures.  Oval/NASCAR races need this badly.
     I want aero packages available for all cars.
     I want more rim options.
    
2. I want 24hr time for all tracks.  I want to race DRC and DSS at night.
     -I want a proper track creator, including city area's.

3. The weather engine has got to be better.  
     -Interior rain shots looks horrible right now.
     -Calm the FREAKING dust and snow storms behind cars in Rally.

4.  Speaking of rally.  I want proper rally races.  Point to point, timed stages.  I want to be able to set a time delay between racers starts.  ie:10 second to 30 seconds.  PD's idea of rally equals racing people and not the track itself.

5.  I want a solid grouping of street cars and race cars.  I don't need 1200 of them.  Just give us a solid PREMIUM grouping.  I would also like to see some Aussie V-8 touring cars included in the global groupings of racing affiliates.

6.  Tracks.  It's why we come out and play.  We sure are missing some big ones in GT5 that I would like to see in GT6.


(http://i.imgur.com/gCMTdqz.png)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 15, 2013, 06:02:59 AM
Well,

(http://i.imgur.com/mPXjgtQ.jpg)
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on May 15, 2013, 06:05:16 AM
GT6 for PS3 this Christmas.

"All of the cars and tracks from Gran Turismo 5 will be retained in GT6. But notable additions to the line-up of historic cars, road cars and the latest race cars, brings the total car list to 1200 at launch, with new cars set to be continually added online.

Several thousand aerodynamic parts and custom wheels will be available for almost all cars, and players can personalise their own custom cars in-game as well.

The UK's Silverstone Circuit will be one of seven new locations in Gran Turismo 6, taking the total to 33, with 71 different layouts available, 19 of them being new."
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on May 15, 2013, 07:16:00 AM
GT6 for PS3 this Christmas.

"All of the cars and tracks from Gran Turismo 5 will be retained in GT6. But notable additions to the line-up of historic cars, road cars and the latest race cars, brings the total car list to 1200 at launch, with new cars set to be continually added online.

Several thousand aerodynamic parts and custom wheels will be available for almost all cars, and players can personalise their own custom cars in-game as well.

The UK's Silverstone Circuit will be one of seven new locations in Gran Turismo 6, taking the total to 33, with 71 different layouts available, 19 of them being new."

^Unconfirmed

No official info has been released. GTP's Jordan says he doesn't know any more now than he did a week ago, and he's at the event, which doesn't start for another 2 hours.
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on May 15, 2013, 07:37:49 AM
GT6 for PS3 this Christmas.

"All of the cars and tracks from Gran Turismo 5 will be retained in GT6. But notable additions to the line-up of historic cars, road cars and the latest race cars, brings the total car list to 1200 at launch, with new cars set to be continually added online.

Several thousand aerodynamic parts and custom wheels will be available for almost all cars, and players can personalise their own custom cars in-game as well.

The UK's Silverstone Circuit will be one of seven new locations in Gran Turismo 6, taking the total to 33, with 71 different layouts available, 19 of them being new."

^Unconfirmed

No official info has been released. GTP's Jordan says he doesn't know any more now than he did a week ago, and he's at the event, which doesn't start for another 2 hours.

That info was from a Sony press release (not PD), which was published by an online news outlet prior to their learning of an embargo on said release. It has since been taken down until after today's "official press conference."
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on May 15, 2013, 08:02:45 AM
Quote from: Marky264;8469867
(http://i249.photobucket.com/albums/gg209/Marky264/770486141_zps147b9ef5.jpg)

Via Jordan GTPlanet Twitter
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 15, 2013, 08:20:47 AM
(http://i.imgur.com/mrnG0Aw.jpg)
(http://i.imgur.com/0qhiieI.jpg)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on May 15, 2013, 08:25:45 AM
RM Merc?

(http://d3j5vwomefv46c.cloudfront.net/photos/large/770496399.jpg?1368627699)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 15, 2013, 08:33:19 AM
RM Merc?


Pretty much.  Merc SLS AMG GT3
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 15, 2013, 08:36:59 AM
Jordan from GTP has a liveblog starting soon.    http://www.gtplanet.net/gran-turismo-15th-anniversary-announcements-live-blog/#comment-149984 (http://www.gtplanet.net/gran-turismo-15th-anniversary-announcements-live-blog/#comment-149984)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on May 15, 2013, 09:00:41 AM
GTP site overload, can't get back in the GT6 thread.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 15, 2013, 09:02:03 AM
GTP is broke.  (http://i.imgur.com/LmjyBgx.gif)

:bummer
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 15, 2013, 09:04:39 AM
This webpage is not available
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 15, 2013, 09:08:47 AM
504 Gateway Time-out
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on May 15, 2013, 09:11:53 AM
7 new tracks, 1200 cars
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 15, 2013, 09:13:37 AM
Alternate link for GTP liveblog - http://embed.scribblelive.com/Embed/v5.aspx?Id=105099 (http://embed.scribblelive.com/Embed/v5.aspx?Id=105099)

No longer working
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 15, 2013, 09:21:13 AM
https://twitter.com/gtplanetnews
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on May 15, 2013, 09:30:51 AM
http://www.gran-turismo.com/us/15th/ (http://www.gran-turismo.com/us/15th/)

has everyones tweets using #15YearsofGT
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on May 15, 2013, 09:33:35 AM
make your own gps tracks
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on May 15, 2013, 09:35:28 AM
http://www.gran-turismo.com/us/15th/ (http://www.gran-turismo.com/us/15th/)

has everyones tweets using #15YearsofGT

Under maintenance. I guess this title is kind of popular.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on May 15, 2013, 09:39:29 AM
It's still working for me.  You could probably just search that hashtag on twitter.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 15, 2013, 09:40:59 AM
https://twitter.com/gtplanetnews


GT6 on PS3 from Kaz
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on May 15, 2013, 09:48:01 AM
trying an attached screen shot
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on May 15, 2013, 09:48:59 AM
GTPlanet ‏@GTPlanetNews 1m

wow, just saw a comparison of gt6 and gt5 physics. car moves much more naturally through the corner.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on May 15, 2013, 09:50:44 AM
Users can create their own cars.  :o
(http://d3j5vwomefv46c.cloudfront.net/photos/large/770532905.jpg?1368632952)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on May 15, 2013, 09:53:14 AM
GTPlanet ‏@GTPlanetNews 39s

new tracks every month by dlc


33 locations, 71 layouts, more tracks will be provided online


more custom parts coming in gt6, several thousand pieces of aero parts will be available. more wheels too

new course maker coming, scenery can expand several tens of square kilometers, new course generation algorithm <------ :)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 15, 2013, 09:55:10 AM
GTPlanetNews 54s
more control over player’s online events.

GTPlanet ‏@GTPlanetNews 1m
create your own racing series and championships to compete online
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on May 15, 2013, 09:57:21 AM
attach
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on May 15, 2013, 09:58:07 AM
Andalucia in track maker:
https://twitter.com/gianrocco/status/334698160507195392/photo/1
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on May 15, 2013, 09:59:40 AM
Andalucia in track maker:
https://twitter.com/gianrocco/status/334698160507195392/photo/1

[potentially] (http://i.imgur.com/i9lTnm7.jpg).

I hope that means a track maker through the town. Citta di Aria - it has been too long.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 15, 2013, 10:03:58 AM
If all this shit is implemented into the game, and implemented well, then....



(http://i.imgur.com/qq6uvmf.jpg)
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on May 15, 2013, 10:04:35 AM
GT 6 Announcement | Gran Turismo 6 is coming | #GT6isComing (http://www.youtube.com/watch?v=5-LILLcpO88#ws)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on May 15, 2013, 10:04:41 AM
 (http://i.imgur.com/LmjyBgx.gif)

&


 :stoopid:
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on May 15, 2013, 10:05:36 AM
impressive (darth vader) (http://www.youtube.com/watch?v=TLeOSOe4GmQ#)
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 15, 2013, 10:08:57 AM
make your own gps tracks

DID THEY SAY THIS??? IS THIS FOR REAL???

Please say yes. I've been dreaming of this for years. Please tell me we're getting this. If so ... yep, gonna need some Windex for the computer screen. Holy s.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on May 15, 2013, 10:13:00 AM
New aero model, new suspension model from working with industry, new tire model from working with Yokohama.  Does PD finally get it?
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 15, 2013, 10:13:07 AM
This will be great. GT6 on the PS3 will mean not having to purchase a PS4 for a couple of years.  :)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on May 15, 2013, 10:20:41 AM
This will be great. GT6 on the PS3 will mean not having to purchase a PS4 for a couple of years.  :)

 :stoopid:

Also...
http://us.playstation.com/games/gran-turismo-6-ps3.html (http://us.playstation.com/games/gran-turismo-6-ps3.html)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 15, 2013, 10:27:05 AM
This will be great. GT6 on the PS3 will mean not having to purchase a PS4 for a couple of years.  :)

 :stoopid:

Also...
http://us.playstation.com/games/gran-turismo-6-ps3.html (http://us.playstation.com/games/gran-turismo-6-ps3.html)

I was the second person to review it already. :)
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 15, 2013, 10:34:44 AM
What was Grumpy saying about a GPS track builder?
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on May 15, 2013, 11:19:50 AM
make your own gps tracks

DID THEY SAY THIS??? IS THIS FOR REAL???

Please say yes. I've been dreaming of this for years. Please tell me we're getting this. If so ... yep, gonna need some Windex for the computer screen. Holy s.

if I can recreate the regional race tracks near me in this game I might lose my shit! :o


On the whole though, while I'm looking forward to this game if NO PORSCHE then I'll still be disappointed.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 15, 2013, 11:53:01 AM
if I can recreate the regional race tracks near me in this game I might lose my shit! :o

Dude, I'll be happy if it's just an approximation of the real thing. It could be completely flat with no banking and no elevation changes. There could be no buildings, just grass. But if I had the ability to create a track with the same sequence of left and right turns and the approximate real distance ... I'll lose my shit.

If they don't have Miatas, then I won't play. Wait, they have Miatas. Yay.     :D
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on May 15, 2013, 11:54:49 AM
Soooo glad it's not on PS4.  
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 15, 2013, 11:58:02 AM
Ok, here we go, GPS Data Analyzer:

(http://cdn2-b.examiner.com/sites/default/files/styles/image_full_width_scaled/hash/88/79/8879f6c8ac35e98a68adc8c9ae76f69e.jpg)

So basically, this is the equivalent of iSpeed in iRacing. Not a big deal. Dang. Someday, one of these sims is going to figure out what a game changer it is to be able to build a replica, easily, using GPS data of our local tracks. Ain't rocket science.

MX
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on May 15, 2013, 02:50:17 PM

04:  Some changes we weren't even thinking about


Ok so I totally wasn't expecting most any of the stuff they're announcing! 

Mind = blown

I really hope they can deliver on all this cool stuff too, even if it's not perfect right away (these days what game is) it's still one hell of an announcement.  WAY better than I was expecting!
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on May 15, 2013, 03:02:05 PM

04:  Some changes we weren't even thinking about


Ok so I totally wasn't expecting most any of the stuff they're announcing! 

Mind = blown

I really hope they can deliver on all this cool stuff too, even if it's not perfect right away (these days what game is) it's still one hell of an announcement.  WAY better than I was expecting!

It's gone from "I'll probably get it sometime" to "I'll probably preorder and get the collector's edition if they have one."
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on May 15, 2013, 03:22:20 PM
Satisfied.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 15, 2013, 03:23:56 PM
I really like the idea of the racing clubs. Hope to see a Tuna one.

That said ... I started off pretty excited about this, but everything I've seen so far seems to be a repackaging of GT5 with a few added bells and whistles. The cars look the same. The tracks look the same. Don't get me wrong, I'll probably buy it the day it comes out if for no other reason than to start my Spec Miata Monday's back up and have the ability to control exactly what car and what options are allowed. That would be absolutely fantastic.

But ... something tells me that what they release still won't do what I need to be able to do to run a true Spec race. I'll get frustrated and come right back to running Spec Miatas on iRacing, which is what I'm doing now.

I know some have suggested you can do that with this version if you trust everyone will setup their cars exactly as spec'd. I have little faith that this is actually always done correctly. I'm not suggesting there is any cheating. I think honest mistakes get made. It gives me peace of mind to know that a race has rules and the game enforces those rules. On iRacing, if I jump in a Miata, I know you've got the exact same Miata. No excuses. Driver vs. driver. And that's all I'm looking for from a sim.

We'll see.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 15, 2013, 03:37:46 PM
My thoughts on the GTP/Jordan tweets...

Quote
gt6 compatible with multiple devices. playstation 3, smart phone, tablet, and pc

new user interface, focuses on quick response and short load times. balances directional key operation and touch operation

If this is anything like DashMeterPro or iHud, fucking awesome.

Quote
create your own racing series and championships to compete online

more control over player’s online events.

Good news.

Quote
new course maker features coming. new course maker coming, scenery can expand several tens of square kilometers, new course generation algorithm

Couldn't care less.

Quote
community and race clubs coming online.

Could be cool.  Will have to wait and see how this is implemented.  STGT Club?  Fuck yeah!

Quote
new tracks every month by dlc

I'll believe it when I see it.

Quote
33 locations, 71 layouts, more tracks will be provided online

A while ago, someone mentioned that GT6 would have a boatload of new tracks.  I want to say it was Lucas Ordonez that said it.  I think GT5 has 26.  7 new tracks isn't a boatload to me.  Hopefully the "new tracks every month" thing is true.

Quote
more custom parts coming in gt6, several thousand pieces of aero parts will be available. more wheels too

I'm eagerly awaiting more info on this one.  Knowing PD, it wouldn't surprise me if this means each of the 1200 cars only gets one or two pieces.  That would be an epic fail.  If each cars is highly customizable, that would be ok.  Also, I did not see any mention of a livery editor.  No livery editor would be a huge letdown for me.


Quote
1200 cars, on-going DLC, latest reading cars, histories,

If my numbers are correct, that means there's about 50 new cars.  That's plenty for me, as long as it's not 50 more fucking skylines and/or miatas.

Quote
players can create their own personalized cars

This is interesting if it means what I hope it means.  And what I hope it means is being able to swap parts.  Engines, drivetrains, etc.

Quote
wow, just saw a comparison of gt6 and gt5 physics. car moves much more naturally through the corner.

Awesome news!

Quote
gt academy has helped polyphony get new data to build gt6

Good.

Quote
suspension companies have helped significantly in dev of new physics model.

Awesome news!

Quote
totally new physics engine, new suspension and tyre model. new aero model. tech partnership with yokohama and kw auto.

Awesome news!

Quote
lots of single leaves floating and flying on the track

Little touches like this are cool.  Makes the racing more immersive/alive.

Quote
GT6 to use adaptive tessalation

Not 100% sure what this is but I'm sure it's good news.

Quote
allows great expandability of system

new rendering engine, flexible, compact and nimble

code has been completely refactored

Basics of the GT6 core is new

All good news I'm assuming
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on May 15, 2013, 03:55:59 PM
Wiz I am taking the players can create custom cars as a livery editor. Doubt they will delve into actually making an entirely new vehicle. Most would not be able to engineer a vehicle even in the cyber world with help.

Neither mean much to me I am not an engineer nor do I want to be I am a driver. And I am not artsy fartsy enough to make use of a livery editor
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 15, 2013, 04:09:50 PM
Wiz I am taking the players can create custom cars as a livery editor.

Hmmm.. good call, Baked.  I didn't think of it that way.  If you're correct I'll be a happy camper.

To me this...

(http://i.imgur.com/VYX94U5.jpg)

Is better than this...

(http://i.imgur.com/7eI9G4u.jpg)


For me, the first pic just has more of a "race" feel to it, which is what I'm looking for.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on May 15, 2013, 04:24:31 PM
Then you are going to be disappointed in my cars in 6 as the biggest change I will likely make is the choice of a different color than the current fleet from the BakedTuna Scuderia.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on May 15, 2013, 04:29:43 PM
I'm sure y'all have seen this video by now, but just want to post it here...

Gran Turismo 6 - Full Announcement Presentation - VG247.com (http://www.youtube.com/watch?v=dxnAffMHu-Y#ws)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 15, 2013, 05:02:40 PM
http://www.thesixthaxis.com/2013/05/15/polyphony-do-have-a-playstation-4-version-of-gt6-in-mind/ (http://www.thesixthaxis.com/2013/05/15/polyphony-do-have-a-playstation-4-version-of-gt6-in-mind/)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 15, 2013, 05:23:07 PM
The real question is...   WILL IT HAVE AMERICAN TORQ THRUSTS?!?!?!?!?
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 15, 2013, 05:27:36 PM
The real question is...   WILL IT HAVE AMERICAN TORQ THRUSTS?!?!?!?!?

(http://www.americanracingwheelsinfo.com/images/105mbclose.jpg)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 15, 2013, 05:33:19 PM
 :jimi:
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 15, 2013, 05:46:30 PM
Some decent comparison shots...

GT5:
(http://i.imgur.com/UrznThx.jpg)

GT6:
(http://i.imgur.com/gbgA9Yy.jpg)



GT5:
(http://i.imgur.com/YjdD9ja.jpg)

GT6:
(http://i.imgur.com/h2U4T3r.jpg)
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on May 15, 2013, 05:53:10 PM
Then you are going to be disappointed in my cars in 6 as the biggest change I will likely make is the choice of a different color than the current fleet from the BakedTuna Scuderia.

I'm with Baked, a livery editor is something I've never been interested in.  Most of the time I don't even know what color I'm in and while I liked Cip's car in the Euro Trip races, most of the time I don't remember after the race what any of you were driving or what color it was. 

My biggest concern is them "pushing the limits of the PS3." I don't take this as good news.  I can see system crashes galore. 
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on May 15, 2013, 05:56:16 PM
The real question is...   WILL IT HAVE AMERICAN TORQ THRUSTS?!?!?!?!?

Those are Cragars if you are older.

Edit those are Cragars if you are younger too you just don't know it.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on May 15, 2013, 06:37:12 PM
This is what my state was before watching the video

Satisfied.
Now post video
I saw a X-bow, Dino,  an original Quattro rally car and a LCC Rocket. HOLY FUCKING SHIT, I AM EXCITED. If you are not yet watch the video Chrome posted. If thats not enough check your pulse.

Edit if those cars are an indicator PD is going to cater to the entusiast drivers and not just putting more cars in without much focus.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on May 15, 2013, 08:23:20 PM
Quote
GT6 to use adaptive tessalation

Not 100% sure what this is but I'm sure it's good news.

Adaptive tessalation is just a graphic chip way of smoothing objects, rather than wasting the CPU's valuable time.

(http://http.developer.nvidia.com/GPUGems2/elementLinks/07_tessellation_01.jpg)
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on May 15, 2013, 08:34:59 PM
This is what my state was before watching the video

Satisfied.
Now post video
I saw a X-bow, Dino,  an original Quattro rally car and a LCC Rocket. HOLY FUCKING SHIT, I AM EXCITED. If you are not yet watch the video Chrome posted. If thats not enough check your pulse.

Edit if those cars are an indicator PD is going to cater to the entusiast drivers and not just putting more cars in without much focus.

From their website: http://www.gran-turismo.com/us/news/00_1910783.html (http://www.gran-turismo.com/us/news/00_1910783.html)

Cars featured on the GT6 Silverstone demo (* denotes new to Gran Turismo):
Acura NSX ’91
*Alfa Romeo TZ3 Stradale ’11
*Alpine A110 1600S ’68
*Audi Sport quattro S1 Rally Car ’86
Ferrari 458 Italia ’09
*Ferrari Dino 246 GT ’71
Ford GT ’06
*KTM X-BOW R ’12
Lamborghini Countach LP400 ’74
*Light Car Company Rocket ’07
McLaren MP4-12C ’10
*Mercedes-Benz SLS AMG GT3 ’11
Nissan 370Z (Z34) (GT Academy Version) ’08
Nissan 370Z Tuned Car (GT Academy Version) ’08
Nissan GT-R Black edition (GT Academy Version) ’12
*Nissan GT-R Nismo GT3 N24 Schulze Motorsport
Nissan Leaf G (GT Academy Version)
*Tesla Motors Model S Signature Performance ’12
Toyota 86 GT ‘12

And the Alpine is a new to GT one, my first thought was "hey we've got an Alpine 1600S already!" to which my quick check revealed that we have the 1973 Alpine 1600S and the one in the demo (and on that list) is the 1968 version of the same car..

:facepalm

.. I hope that isn't an indication of how they're going to make the majority of the extra "new to GT" cars.

Also for a quick example of the new rear wings and new wheels watch that video Chrome posted on Page 5, around 12:20 to 13:15 shows two screen images with a small example of the selection of wings and wheels they're planning.  Even from that small selection of wings it looks like there should be some less "obnoxious" choices than what we're stuck with right now which is great news, same goes for wheels too.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on May 15, 2013, 08:47:10 PM
If there is anyone from PE reading this NO MORE Nissans. There are too many other cars that deserve our attention more than anything you can bring us from Nissan. We have plenty of examples already available to us.
Title: Re: Let's talk about Six, baby.
Post by: nosoks on May 15, 2013, 08:56:56 PM
first though..........WOW!!! something for everyone
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on May 15, 2013, 09:07:58 PM
Jordan just post this gameplay video.

Gran Turismo 6 Gameplay Video: KTM X-Bow R at Silverstone International Circuit (http://www.youtube.com/watch?v=2WZxx4XTzFI#ws)

I had to laugh when I seen SFR in the options menu, and it's on.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on May 15, 2013, 09:11:03 PM
If there is anyone from PE reading this NO MORE Nissans. There are too many other cars that deserve our attention more than anything you can bring us from Nissan. We have plenty of examples already available to us.

I'd add one caveat to that, and I think it might possibly be one you'd be ok with Baked :). 

No more Nissans "unless they're part of a class group".

I only say it like that becaues I just noticed that although we appear to be getting yet another Nismo Schulze GT-R it's the GT3 car AND we're also getting the SLS AMG GT3 car.. so if if the odd extra Nissan comes as part of a race car class group like that then it might be tolerable :).
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on May 16, 2013, 07:50:31 AM
I just thought to myself over here...


How Awesome would Gran Turismo ___ be if all Nissans were substituted with Porsches.


hehehehehe :'(
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on May 16, 2013, 08:57:13 AM
Future tracks and cars will become available in DLC.  Hmmmm, where have I heard that before.  Here have another Nissan. ::)

While I'm excited that we are gonna get a new GT, I have this sick feeling in my gut that it's just a polished GT5 with some new bells and whistles.  I hope I'm wrong.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 16, 2013, 09:29:24 AM
Jordan just post this gameplay video.

Gran Turismo 6 Gameplay Video: KTM X-Bow R at Silverstone International Circuit (http://www.youtube.com/watch?v=2WZxx4XTzFI#ws)

I had to laugh when I seen SFR in the options menu, and it's on.

ASSIST:

Driving Line   (was on, but I saw no line)
Active Steering
Traction Control
ABS
Skid Recovery Force  (Chrome is correct this was on and it still looked a bit slick on sport hard tires)

DRIVING PHYSICS:

unknown
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 16, 2013, 09:37:49 AM
Future tracks and cars will become available in DLC.  Hmmmm, where have I heard that before.  Here have another Nissan. ::)

While I'm excited that we are gonna get a new GT, I have this sick feeling in my gut that it's just a polished GT5 with some new bells and whistles.  I hope I'm wrong.

It probably is what 5 for the PS3 should have been. The code is optimized for it's cell processors and over all game play should be more cohesive.

I will be happy if we have left the RPG aspects behind and I will be pissed if it turns in to a grind for money to buy shit thing agin. Other than that, I am really looking forward to this.   
Title: Re: Let's talk about Six, baby.
Post by: Rek on May 16, 2013, 11:30:24 AM
Yep! just a polished GT5 as far as I can tell so far.  :-\ Not impressed one bit.  Like has already been said. I will purchase only because its GT. And that will be the PS4 version. Wow! look! Leaves. That's new. And the screen comparisons are different sky conditions. More clouds on the 5 shots with less clouds and brighter screen with the GT6 ones. Just haven't seen anything to make me go (http://i.imgur.com/kdCxV9H.gif) this is going to be great! :-\ I must be missing something.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on May 16, 2013, 11:52:18 AM
Jordan just post this gameplay video.

Gran Turismo 6 Gameplay Video: KTM X-Bow R at Silverstone International Circuit (http://www.youtube.com/watch?v=2WZxx4XTzFI#ws)

I had to laugh when I seen SFR in the options menu, and it's on.

ASSIST:

Skid Recovery Force  (Chrome is correct this was on and it still looked a bit slick on sport hard tires)

To have SRF on it didn't seem as bad as the GT5 version, but the one obvious sign I thought that it was on was just after Jordan spun out at that corner.  It looked like he was trying to spin the wheels and flick the car around but it seemed to me that SRF prevented the manoeuver and so the only option was to just make a wide / slow turn to get back around.

Also I'm now starting to wonder about the standard cars, I had really hoped the general number of cars would have been reduced with a much higher proportion being premium cars and all the unnecessary alternate models removed.  There's just no need for a Premium R33 Skyline and 15 Standard variations, the same goes for Mazdas, Hondas and so on.  

Sure it's only one car right now but what's the point of including a premium '68 Alpine 1600S when we already have the '73 as a standard car, I had originally thought they'd just upgraded it to a premium car but they're billing it as a "new to GT" car.  Then there's the Lambo Countach LP400, it seems to have been upgraded to premium so can we assume the standard version will be removed?  

What about the rest of the standard cars in the game, are they going to be the same standard car 3D models from GT5 or since they've changed the game engine does this mean we're going to get better quality standard cars that are remodeled for the new engine and not just low quality imports from the previous game?
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 16, 2013, 12:20:59 PM
I hate to be a cynic, but I suspect much of what you're asking for will be in the PS4 version of the game. If I'm in their shoes and I'm scanning a bunch of cars, I do it for the next gen graphics engine. That way, when you roll out GT7 on the PS4, there is new and exciting eye candy for everyone to "ohh" and "ahh" about. Just my suspicion.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 16, 2013, 12:24:13 PM
Yep! just a polished GT5 as far as I can tell so far.  :-\ Not impressed one bit.  Like has already been said. I will purchase only because its GT. And that will be the PS4 version. Wow! look! Leaves. That's new. And the screen comparisons are different sky conditions. More clouds on the 5 shots with less clouds and brighter screen with the GT6 ones. Just haven't seen anything to make me go (http://i583.photobucket.com/albums/ss272/james_mikel/STVM_forum/holy.gif) this is going to be great! :-\ I must be missing something.

Yeah, same here. But I'll definitely buy just to have more control of the online races. And I think it will be cool to have a STGT club/team/whatever. We could challenge the four letter kids across the street to a rumble.
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on May 16, 2013, 12:29:14 PM
I like a lot of what I've read, though I've certainly not read everything you guys have. Of course I'd like more tracks. Hopefully the new track creator is better than Five's. I also question the cars. 1200 sounds like the ~1050 we have now plus some additional premiums...do we still get the ~800 standards?  Basically, what Feldynn said.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 16, 2013, 01:03:11 PM
I'm curious about the car count.  Right now, GT5 has 1,141 cars, which includes all DLC, Academy cars, etc.  So does this mean we're only getting ~60 new ones?

Or are they going by what GT5 started out with (which was 1,088), which means there's ~110 new cars?


Title: Re: Let's talk about Six, baby.
Post by: Feldynn on May 16, 2013, 01:28:46 PM
That's sort of what got me thinking MX5, if the engine is going to have the "flexible expandability" I'm hoping it is then it might even be like a "prologue" version of the PS4 engine so things they do with it on a relatively simple level for the PS3 can be converted easily to the PS4 and jacked up to 11.

I don't mean so much that they might have gone out and scanned all 800+ standard cars to premium, rather that for the new engine they might have produced a better quality of "standard car" because they had to make new 3D meshes with better quality textures instread of simply importing the crappy ones from GT4.  Then come time for the PS4 version those better quality standard cars would be much more easily jacked up to 11 with new PS4 technology for carpet pile, carbonfiber weave, metallic flake paint and even shaped better by plugging in manufacturer specs / dimensions for size and shape.

If I were to make a real world analogy it might be like trim levels of cars:

Old Standard Cars = base model
New Standard Cars = sport package
Premium Cars = special edition / in-house tuned version

But I could just be talking the world's most impressive bullshit and we'll probably end up with the same crappy standard cars we've already got :D.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on May 16, 2013, 01:42:32 PM
Seems that Bathurst is confirmed for GT6...
http://uk.playstation.com/gt6news/ (http://uk.playstation.com/gt6news/)

"The UK's Silverstone Circuit and legendary Australian circuit Mount Panorama, Bathurst are among the seven new locations from a total of 33 available to speed through, with 71 different layouts and more to be added via PlayStation Store at a later date."
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 16, 2013, 01:49:13 PM
I've heard some rumblings about Hockenheim & Brands Hatch as well.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 16, 2013, 02:03:39 PM
I'll take all the real world tracks they can put in.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on May 16, 2013, 02:16:59 PM
Had a feeling MT. Panorama would be a new track, as it was scanned a couple of years ago.  I finally have something to be excited about.  I freaking love that track!

But, am I alone in thinking that I excepted more than 7 new tracks?  What of older tracks we had in previous games that are still missing (Seattle anyone)?

From the screen shots I see they kept the same flat featured people in the stands.  I'm with REK on this one.  Not blown away, YET.

With the demo being released in July and E3 around the corner, we'll have a better idea of how this game has progressed and what it's features are.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 16, 2013, 02:56:17 PM
Sounds like the new physics will be used for this years GT Academy as well.  Looking forward to that! :)
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 16, 2013, 03:00:23 PM
Any chance they'll let us transfer our GT5 cars over?    ;)
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on May 16, 2013, 03:10:46 PM
For anyone complaining already heres a question are you wanting them to start over with a clean sheet of paper each time? Think of the time and money issues this mode of action would take. For me i have said for a long time that I am ok with 5 but the details need refined. There are issues with 5 dont get me wrong but focus on getting the details right. Years of sticking with the same approach but constantly improving the details with each version works. Dont believe me look at the Porsche 911 they continued refining a concept for a sports car that most in the begining thought was ridiculous and potentially dangerous. Greatness is in the details.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 16, 2013, 03:12:06 PM
Any chance they'll let us transfer our GT5 cars over?    ;)


So long as they have something like the seasonal races (large pay out small amount of time) we have now I'd be happy to purchase again. With new physics they will need a new tune anyway.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on May 16, 2013, 03:21:57 PM
Its been one day barley 24 hours the complaining seems pretty heavy for having just been announced there are approximately 222 days til xmas. The release will be, guessing here, 210 days dont know if I can take it or if we will have to declare another war on negativity.

Edit: don't wnt anyone taking my words the wrong way. Everyone here is free and encouraged to speak your mind. But I will likely take an opposing point of view or will start avoiding the negativity altogether.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on May 16, 2013, 03:22:12 PM
7 more tracks is around 25% more.  That's not too bad especially if they do really regularly add more.  Hopefully those are mostly real tracks.  The only company that does tracks better than PD is iRacing.  Don't really care about more cars.  GT5s cars are fine.

Looks like amar was way off this time.  GT6 is on PS3.  He also stated that everyone would be happy.  Last I checked there was some heavy crying going on GTPlanet.

I think that what PD has announced so far is a nice step forward but the devil is in the details so we will have to wait to see how things turn out.
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on May 16, 2013, 04:00:49 PM
Quote
players can create their own personalized cars

This is interesting if it means what I hope it means.  And what I hope it means is being able to swap parts.  Engines, drivetrains, etc.

:huh   I read it as a livery editor...   They'll probably just let us customize our license plate.   :D
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on May 16, 2013, 04:06:09 PM
For all the people crying over at the planet I can remember that some people could shit money and still not be happy.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 16, 2013, 04:07:49 PM
Life of Brian - Alms for an ex Leper (http://www.youtube.com/watch?v=U74s8nFE7No#)
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on May 16, 2013, 04:20:49 PM
Bloody do-gooder!
Title: Re: Let's talk about Six, baby.
Post by: BadBoots on May 16, 2013, 05:47:55 PM
For all the people crying over at the planet I can remember that some people could shit money and still not be happy.
(http://i.imgur.com/LmjyBgx.gif)  :lolz
We will see how good 6 will be, just hope it's not as long as 5 to come out to the public. (http://i.imgur.com/hcqc0vy.gif)
More tracks that's good, but do we need more shit box cars. No a few good cars. yes
Regardless I'll still get it.  ;)
Title: Re: Let's talk about Six, baby.
Post by: nosoks on May 16, 2013, 06:08:55 PM
complainers will always complain. From my point of view its a very nice step forward. A polished GT5? maybe, but wtf....look how much enjoyment we've all had from the "unpolished" version here. PD seems to have addressed a LOT of the issues people have been complaining about for 2 years plus, so I will happily accept this version, especially since it means I don't need to buy a PS4 yet.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 16, 2013, 06:18:06 PM
complainers will always complain. From my point of view its a very nice step forward. A polished GT5? maybe, but wtf....look how much enjoyment we've all had from the "unpolished" version here. PD seems to have addressed a LOT of the issues people have been complaining about for 2 years plus, so I will happily accept this version, especially since it means I don't need to buy a PS4 yet.

this^
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on May 16, 2013, 06:27:42 PM
complainers will always complain. From my point of view its a very nice step forward. A polished GT5? maybe, but wtf....look how much enjoyment we've all had from the "unpolished" version here. PD seems to have addressed a LOT of the issues people have been complaining about for 2 years plus, so I will happily accept this version, especially since it means I don't need to buy a PS4 yet.

(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/stoopid.gif)

 :stoopid:  :stoopid:
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on May 16, 2013, 06:43:39 PM
We had lots of fun with prologue and it's content was evwn less than 5 and we had less control. But thats where the Tunas got their start in race promotion and in creating our little community.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on May 16, 2013, 06:45:03 PM
OK, FINE.  I'll keep my fucking mouth shut until waaaaaaay after release.  Then, can I point out things that I DONT LIKE?  I wasn't even that hard on the damn game.  Yes, a polished GT5.  I said it.  And, why do you care?

I can pull a fuck ton of threads that bash/criticize/complain about GT5 right on this site, but that's OK.  Hmmmm.

BOSTON OUT!
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on May 16, 2013, 07:13:45 PM


Edit: don't want anyone taking my words the wrong way. Everyone here is free and encouraged to speak your mind. But I will likely take an opposing point of view or will start avoiding the negativity altogether.

So you are free to bitch all you want.  And others are free to bitch about the bitching. Its a two way street.

Edited to highlight what I believe to have been overlooked.
Title: Re: Let's talk about Six, baby.
Post by: Tuna_Girls_n1cup on May 16, 2013, 07:58:53 PM
There are a few Nissan's that we haven't received in GT5 yet that I wouldn't complain about having in my GT6 garage. See below and complain if you wouldn't be interested in driving them in 'Premium' trim:

Seriously, how bad ass is this thing? I'd grow a mustache just to drive it in anger. (http://i285.photobucket.com/albums/ll78/johnwilding/Random%20Cars/SS110-7_zpsa4a279d2.jpg)

I'm sure PLN would approve of Kaz scanning it for our pleasure. (http://i285.photobucket.com/albums/ll78/johnwilding/Random%20Cars/Newman-Sharp-Nissan-300ZX-Race-Car_zps0673890a.jpg)

This thing has more flair than a waitress at Fridays.
(http://i285.photobucket.com/albums/ll78/johnwilding/Random%20Cars/imsa-nissan-200sx_zpsa5f1c52f.jpg)

I'm actually shocked we haven't had one of these in race trim in the most recent GT releases.
(http://i285.photobucket.com/albums/ll78/johnwilding/Random%20Cars/kpgc10-797044_zps065d9071.jpg)

Okay....not the coolest Nissan yet, but who doesn't love low horsepower RWD crap cars in factory livery? (http://i285.photobucket.com/albums/ll78/johnwilding/Random%20Cars/IMSA83-21_zpsd7dd1519.jpg)

Honestly? Who wouldn't want to make love to his fine piece of machinery when no one was watching?
(http://i285.photobucket.com/albums/ll78/johnwilding/Random%20Cars/IMG_2074_zps4f06566d.jpg)

IMSA GTU - Nuff said.
(http://i285.photobucket.com/albums/ll78/johnwilding/Random%20Cars/5149888179_c38e335991_z_zps31dc2350.jpg)

I'm only curious to see if it drives as shitty as the Ford does in iRacing. If these cars truly drive as shitty as iRacing wants us to believe they do, then Aussie V8 drivers are by far the best pilots in the world. No debate. Either iRacing is lying or they got the old Ford way wrong. Still curious.
(http://i285.photobucket.com/albums/ll78/johnwilding/Random%20Cars/2013-nissan-altima-v8-supercars-race-car_100407593_m_zps5298fb4c.jpg)

In 2011 I wasn't as good as Bryan H. but I still want to drive the Conti car he got to drive after he won the Academy. It's a shame they didn't give him a better shot. I still want to drive his car, if even just virtually.
(http://i285.photobucket.com/albums/ll78/johnwilding/Random%20Cars/Heitkotter_MO_zpsd47bf333.jpg)

Not sure what this car is, but I want it in my garage. BADLY. Look at that chin...so bauce.
(http://i285.photobucket.com/albums/ll78/johnwilding/Random%20Cars/imsa-2531_zps61dc8242.jpg)

We've driven it before, but not in Premium. Sorry, I'm a sucker for flairs and a splitter you can serve dinner and drinks on.
(http://i285.photobucket.com/albums/ll78/johnwilding/Random%20Cars/race1_ECKu_0_zpsa95acd6a.jpg)

Last but not least the Delta Dong. Look, I'm as straight as it gets......but I'm still curious as to how it drives. Even if I enjoy driving it, I won't admit it.
(http://i285.photobucket.com/albums/ll78/johnwilding/Random%20Cars/DeltawingSmash_01_zps499b017e.jpg)

That is all.

I'm psyched, but I'm also one of the biggest GT geeks around and as my wife can tell you; I'm easy to please.

Later dudes.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on May 16, 2013, 08:03:21 PM
I know i said no more Nissans. What I should have said was no more of the nissans we already have and i would like to see more balance and better focus to PD's vehicle choices.
Title: Re: Let's talk about Six, baby.
Post by: Rek on May 16, 2013, 08:11:00 PM
I think what Boston read is the same thing i read. but you didn't highlight it. We are free to state our dislikes but you won't be around to hear it? So, are we not to express our lack of enthusiasm even though we are free men ? Or if we do you will ignore all wd say? Don't take it so serious baked. Its just a GT5.1 game and that's ok. Some are thrilled and some are meh!  I fall in the pfff category. If  and when I purchase GT5.1 it won't be for an outdated PS3 that's for sure.
Title: Re: Let's talk about Six, baby.
Post by: Tuna_Girls_n1cup on May 16, 2013, 08:16:06 PM
I know i said no more Nissans. What I should have said was no more of the nissans we already have and i would like to see more balance and better focus to PD's vehicle choices.

Not busting balls man; just an excuse to post gratuitous pics of sick Nissan race cars the past and PD may have forgotten. Or have they, we'll see in a few months time.  8)
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on May 16, 2013, 08:30:08 PM
REK just like we are all free to type what we want we are also free to read what we want. If a thread doesnt interest me i dont read it. Nothing personal to anyone around here but most of the time I am not reading a lot of what goes on around here. If people can complain the subject is not just limited to the game it can be about the complaining too. Before five came out I wrote Ucan a pm about all the negativity and feciously said we should declare a war on it. I am still not a fan of it am I not allowed to say so. Like I said two way street people dont want to read what I have to say then oh well they dont have to. They can even voice like you are doing. I have no problems with that.
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on May 16, 2013, 08:35:47 PM

Seriously, how bad ass is this thing? I'd grow a mustache just to drive it in anger.

But I thought you already had a mustache...

(http://i1228.photobucket.com/albums/ee453/ac427dc/InternetThievery/ScreenHunter_14_zpsa0d06faf.jpg)


(http://i1228.photobucket.com/albums/ee453/ac427dc/InternetThievery/ScreenHunter_15_zps8a4784f0.jpg~original)


(http://i1228.photobucket.com/albums/ee453/ac427dc/InternetThievery/ScreenHunter_16_zpsf8eef49c.jpg)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on May 16, 2013, 08:44:13 PM
I almost forgot about the SEMA and Pebble Beach cars we should be getting.

Known car list for GT6 at GTP...
http://www.gtplanet.net/forum/showthread.php?t=260943 (http://www.gtplanet.net/forum/showthread.php?t=260943)

I have always liked early 70s Camaros.  :)
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on May 16, 2013, 09:40:14 PM

BOSTON OUT!

Wouldn't that be great! (meaning the team of course).
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on May 16, 2013, 10:58:14 PM
I almost forgot about the SEMA and Pebble Beach cars we should be getting.

Known car list for GT6 at GTP...
http://www.gtplanet.net/forum/showthread.php?t=260943 (http://www.gtplanet.net/forum/showthread.php?t=260943)

I have always liked early 70s Camaros.  :)

I like the 70s Camaro too Chrome, it'll be nice to have in the game but.. you knew I had to get a but in there somehow :).. I'd much prefer we could actually get regular production or race car versions and not all these one-off SEMA custom hotrods.  Not that they aren't cool in their own right, I'd just personally like to have proper ones if that makes sense.

Also regarding the whole GT5.1 / GT5 Spec 3.0 thing, honestly that's what I was expecting we'd get too.  Basically the same GT5 game engine with a few tweaks to the physics and stuff like in that Spec 2.0 update, some new features and a bit more content but not much more than a glorified Spec 3.0 update + DLC content wrapped up in a neat GT6 box.. like in my first post in this thread, I'd love to have a bunch of awesome new stuff but I realistically expected to get very little.

What surprised me initially is that PD is giving us a completely new game engine with that funny tessalation stuff as well as a new physics model for the tires, suspension and aero.  Granted the end result may not look drastically different from GT5 but I assume it will make better use of the limited hardware capacity than GT5 does and allow them to perhaps do more "behind the scenes" stuff.  PD could have taken the easy route and just refined the GT5 core game engine but they turned around and built a whole new one for GT6.

Also thousands of new aero parts and wheels will be available for "almost all cars", on one hand that sounds like an excessively ridiculous amount (heck 100 wings of varying obnoxiousness would have been plenty for me) but on the other hand there's the "almost all cars" point.  Discounting race cars for obvious and acceptable reasons that still sounds like the majority of what we currently call "standard cars" are going to have many aero parts / wheels available to them, this intrigues me.

Also, also does anyone want to start a betting pool on how long it takes me to grumble about Autosave in GT6? :D.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on May 17, 2013, 04:49:48 AM
Let me see if i can explain at work Iam paid three dollars less than the avg worker doing the same job at other companies in my region. The owner claims he dpesnt believe in people asking for raises yet we have no review system to get a raise given without asking. In my last three years of employment I have missed two days, both revolved around my grandson being born and have been late once. I keep putting in apps and getting interviews but they always seem to be able to hire in the young guy, probably cheaper. So in summary professional life sucks.
 
Financially when Honda forced me out it put me behind the eight ball on bills last fall I had to file for bankruptcy and at some point I am going to lose my house that I have been at for 14 years.

At home with money tight thats an extra burden on me and Mrs Baked and at one point recently it looked as though we were headee for a divorce. We love each other but life has been kicking our asses for a while now ane it has put an enormous strain on the relationship.

So when it comes to my hobby, my escape whatever it is you call racing and being a Tuna well then I want to avoid negative stuff. My life loads me up with that already. And I never made anything personal claiming I would ignore anyone but rather I would avoid the negative stuff altogether. I have had to give up everything else mostly cause I cannot afford it. I even gave up my smoke, which has been free for the last several years by the way, as I try to better my professsional situation.

This is supposed to be fun for folks if doesnt look like fun fine they can complain but if it was me I think my time would be better spent finding a better game and bragging on it instead of ragging on something that isnt even here yet.

There maybe y'all know too much about me now for your comfort zone but I wanted it understood why I feel the way I feel.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 17, 2013, 07:17:22 AM
I'm only curious to see if it drives as shitty as the Ford does in iRacing. If these cars truly drive as shitty as iRacing wants us to believe they do, then Aussie V8 drivers are by far the best pilots in the world. No debate. Either iRacing is lying or they got the old Ford way wrong. Still curious.
(http://i285.photobucket.com/albums/ll78/johnwilding/Random%20Cars/2013-nissan-altima-v8-supercars-race-car_100407593_m_zps5298fb4c.jpg)

Yeah, that's a really good point. I dig iRacing because it fully utilizes my rig. And since it's like driving on ice most of the time, it's really good practice for things like trail braking, etc, because it forces you to really hone your technique. But that said, holy shitfuck batman, those cars are twitchy. I look at iRacing as practice time. I look at GT5 as fun time. Bring on teh sex, I mean 6.

Oh, and I meant to add, while we're bitching about cars ... Kia Optima iRacing, really? I'd take a Nissan over that anyday. Who the f woke up this morning dreaming of driving a Kia?

(http://farm4.static.flickr.com/3004/2749551019_9158fd4943.jpg)
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 17, 2013, 07:38:09 AM
Let me see if i can explain ...

December 8th, 2010 was my wedding anniversary. I came home that day to tell my wife I'd been laid off. Two weeks later she asked me for a divorce. A week and a half later, the police were dragging her ass to jail for domestic violence (she punched me in the face, I called the cops). Two days later I came home to find the locks changed on the house and I was homeless.

Sorry to hear about all your troubles my man. I found inner peace and a whole shitload of friends and family who mean the absolute world to me through all of this. And I've learned to take shit in stride. Ain't nuthin' but a thing, chicken wing. I pray you find peace and happiness in this life or the next. 

Meanwhile I'm with ya, lets keep things positive around here.    8)
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 17, 2013, 07:40:29 AM
P.S. More Miatas, not less. Need the PRHT. Should be able to push a button on my wheel and retract the hard top. That would be banging. LOL.
Title: Re: Let's talk about Six, baby.
Post by: Tuna_Girls_n1cup on May 17, 2013, 08:06:29 AM

Seriously, how bad ass is this thing? I'd grow a mustache just to drive it in anger.

But I thought you already had a mustache...

(http://i1228.photobucket.com/albums/ee453/ac427dc/InternetThievery/ScreenHunter_14_zpsa0d06faf.jpg)


(http://i1228.photobucket.com/albums/ee453/ac427dc/InternetThievery/ScreenHunter_15_zps8a4784f0.jpg~original)


(http://i1228.photobucket.com/albums/ee453/ac427dc/InternetThievery/ScreenHunter_16_zpsf8eef49c.jpg)

Hahaha!! Excellent post my friend.

MX-5, one car I'd kill for in GT6 is a true spec'd out Spec Miata, preferrably a 2nd gen, or even a Playboy MX-5 cup car like we have in iRacing. The races would be epic.  ;D
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 17, 2013, 08:44:10 AM
MX-5, one car I'd kill for in GT6 is a true spec'd out Spec Miata, preferrably a 2nd gen, or even a Playboy MX-5 cup car like we have in iRacing. The races would be epic.  ;D

(http://cdn.memegenerator.net/instances/400x/25495019.jpg)

Dang right brothah. I'd like to invite the guys from PD out to our local track. Bring a notepad and pen, take notes. Give us THOSE cars. Let us simulate REAL races. What a concept.   :)
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on May 17, 2013, 10:33:09 AM
Did I ever tell you the one where my supervisor went out of his way to ruin my career?  Or that my son needed multiple surgeries including open heart surgery?  Or my life threatening medical condition?  Seems like lots of people going through lots of crap around here these days.  UCan lost his life.

I don't get to play GT or any game much these days because I've decided to take matters into my own hands and create my own job.  That's the only way that I'm going to be able to do what I want for a living.

I prefer to be cautiously optimistic about GT6 but considering PDs track record I can see why people might not.  What I don't like are those people who complain about stupid things.  One guy over at the planet thought pd was the worst company ever because they announced GT6 at a close event.  Seriously?  Or those who compare GT to Forza as if Forza was the end all be all of racing games.  Forza has some pretty big flaws and isn't really that great of a game.  All racing games these days have their flaws including iRacing, rFactor2 and Assetto Corsa.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 17, 2013, 11:52:09 AM
Did I ever tell you the one where my supervisor went out of his way to ruin my career?  Or that my son needed multiple surgeries including open heart surgery?  Or my life threatening medical condition?  Seems like lots of people going through lots of crap around here these days.  UCan lost his life.

Good point. Well said. I would wager that there's a lot we don't know about everyone here. But this has been a great community for a long time. I hope it keeps going for a very long time. Every day won't be a great day, but it'll be a Tuna day. Long line Tunas.
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on May 17, 2013, 11:57:59 AM
I think we need some of these around here (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/grouphugg.gif)

also, GoesTuna11, did you know the volume control in the new Tesla Model S goes up to 11? (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on May 17, 2013, 12:01:04 PM
:drunk2 :grphug :drunk3
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on May 17, 2013, 12:03:15 PM
:gtimes


I'll be drinking tonight!
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 17, 2013, 12:29:18 PM
:fishlick
:fishlick
:fishlick
:fishlick
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on May 17, 2013, 03:50:15 PM
Sorry about your son's health issues 11 with that certainly you can see the benefit to a fun healthy escape to help keep your sanity.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on May 18, 2013, 01:16:57 AM
In case anyone hasn't seen this yet, here's a link to GT Planet's transcript of an interview with Kaz from the 15th year event (Thanks MasterGT for posting this at the PSN)!:  http://www.gtplanet.net/kazunori-yamauchi-on-gran-turismo-6-standardpremium-cars/ (http://www.gtplanet.net/kazunori-yamauchi-on-gran-turismo-6-standardpremium-cars/)

Some of his answers are a touch evasive but understandably so because at this point because we don't know what will come to light at the next game convention thing but they are interesting answers nonetheless.  Here's a few points I thought were interesting / pertinent (though it's worth reading the whole thing)


Interesting stuff, hopefully we'll hear more soon.. well sooner than "SoonTM" anyway ;D, should be interesting to try out that Academy / demo thing in July.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 18, 2013, 07:08:01 AM
Quote
Are there other plans to bring the game’s GPS functionality to more real-world cars?

He's talking about this like it already exists. What GPS functionality is he talking about. I'm cornfused.   :-\
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 19, 2013, 02:12:46 PM
Shown during the 24 hours of Nurb.  Bilstein Audi R8 LMS in GT6.  I love this car and am happy it's in the game!

Gran turismo 6 Bilstein Audi R8 LMS ultra 24h Nürburgring (http://www.youtube.com/watch?v=5DmAwnzOuBs#ws)
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on May 19, 2013, 03:39:32 PM
I found a link to some more footage over at GTP the other day and meant to post it.

http://www.eurogamer.net/videos/gran-turismo-720p-concept-footage-at-60fps (http://www.eurogamer.net/videos/gran-turismo-720p-concept-footage-at-60fps)

One interesting thing that is really hard to see around 1:35, there's a few seconds of the Alpine going around a corner and you ever so briefly see the back wheel lift up.  Someone had grabbed a still and posted it in a GTP thread but I can't find it now, it's possible that the new physics engine / models may actually allow cars to cock that back wheel up like you see on some of those Top Gear and other car tests particularly with the hot hatchback type cars.

Oh duh I found the thread, obviously enough it's the one discussing the physics and had the link to the video in it LOL, anyway here's the still I mentioned..

(http://imageshack.us/a/img689/3946/immaginevld.jpg)

from page 2 of this thread:  http://www.gtplanet.net/forum/showthread.php?t=282389 (http://www.gtplanet.net/forum/showthread.php?t=282389)

Should be interesting to see how this new physics stuff develops!
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on May 19, 2013, 03:53:28 PM
Also from that same thread is this video that I just now watched..

Gran Turismo 6 Demo Tutorial, Track and Car Selection - Nissan 370Z (http://www.youtube.com/watch?v=lbwbxBeqL6Q#ws)

some sort of driving school / tutorial thing I guess, maybe just a demo feature, but unfortunately seeing Lucas Ordonez pop up with "helpful tips" reminded me of Microsoft's infamous Mr Clippy..

(http://meish.org/wp-content/uploads/2008/02/clippyhelp.png)

Hi, it appears you're trying to do a hotlap around Silverstone!  Would you like me to:

A)  Turn on your driving aids to really screw you up?
B)  Pop up in random locations on the screen to block your view at crucial moments?

;D
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 19, 2013, 05:57:39 PM
Here it is in motion...

(http://i.minus.com/ibonOa46QreObq.gif)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 19, 2013, 06:03:44 PM
(http://abload.de/img/azflmb.gif)

(http://abload.de/img/a56u8l.gif)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on May 19, 2013, 06:58:10 PM
The movement of the Audi in the 2rd gif is pretty damn realistic.
Title: Re: Let's talk about Six, baby.
Post by: Rek on May 19, 2013, 09:34:27 PM
Shown during the 24 hours of Nurb.  Bilstein Audi R8 LMS in GT6.  I love this car and am happy it's in the game!

Gran turismo 6 Bilstein Audi R8 LMS ultra 24h Nürburgring (http://www.youtube.com/watch?v=5DmAwnzOuBs#ws)
that was some fine racing. Until the rain came. Then darkness fell. Headlights where like laze beams
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on May 20, 2013, 08:48:16 AM



 The thing that would ring my bell is BETTER SOUND! If they fix that i don't really care what else they do to the game!

I think the sound is fine. I wonder if you might benefit from the addition of surround sound or some adjustments.


 I listen to racing, like V8 SuperCars, ALMS on just tv speakers and the sound is awesome!! Why do you need 7.1 or 5.1 to make GT5 sound good? Not everybody can afford surround sound.


PS. I do have a 2.1 Klipsch set up in my game room. Still sounds like crap to me, but movie and music sound great!

APparently PD took the raw sounds and didn't adjust them at all and had to map them against a digital repersentation of a tach, which is what digitizes the sounds.  Basically, they didn't optimize the raw sounds for a good audio experience, but the sounds are pure and genuine in most cases.

In other words, you have to use a different Equalizer setting and dynamic adjustments to make the GT5 engines etc. sound like what you hear on your TV during real races.

It's a complicated topic, but sufficing to say, you could use some adjustments to your setup, but hopefully GT6 will just be more "optimized" in the sound department so people won't have to be experts to tune their audio.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on May 20, 2013, 09:17:27 AM
I hate to be a cynic, but I suspect much of what you're asking for will be in the PS4 version of the game. If I'm in their shoes and I'm scanning a bunch of cars, I do it for the next gen graphics engine. That way, when you roll out GT7 on the PS4, there is new and exciting eye candy for everyone to "ohh" and "ahh" about. Just my suspicion.

not really true.  If you scan a car at any given time (year) you use the tech available to you at that time.  If they are scanning any car right now, they are using the best possible tech, rest assured.  They are even innovating new ways of producing digital versions of real things (cars, tracks etc.).

Then, you scale down the wireframes to fit the platform you care developing it for.  They could scan car "X" right now and put it into GT6 with one level of quality, and scale it down less or not at all, for GT7 on the PS4.

It saves a lot of work, and the only reason there are standard  cars in GT5 with lower quality models is because the scanning methods back in GT4 days weren't nearly as good as today's.  They would have needed to scan the cars again to make them premium, and faced with the monumental task, had to face the decision of "do we not include them or include them like this just polished a little?"

I for one am glad that the standards have been in GT5 because that is hundreds of cars we would not have had.

It's the "more of less" approach rather than the "Less of more".  The way people tend to view the standards is with a baffled reaction like "why did they make them look this bad for a new generation game?"  But they just gave you extra cars at the price of the premiums they had to develop for GT5.  A huge bonus that has largely been misunderstood IMO.

Now, I'm really glad to hear that the standards in GT6 will look a lot better and that many of them have been made fully premie.

Again, fans asked for all cars to be premium, but that is a really short-sighted request because all they ahve to do to answer the request is to remove the standards leaving you with fewwer cars.

With that said, I would ahve been upset if the standards didn't look a lot better in GT6 (we have yet to see screenies of these, so maybe they aren't that good?  IDK)
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on May 20, 2013, 09:39:49 AM



 The thing that would ring my bell is BETTER SOUND! If they fix that i don't really care what else they do to the game!

I think the sound is fine. I wonder if you might benefit from the addition of surround sound or some adjustments.



 I listen to racing, like V8 SuperCars, ALMS on just tv speakers and the sound is awesome!! Why do you need 7.1 or 5.1 to make GT5 sound good? Not everybody can afford surround sound.


PS. I do have a 2.1 Klipsch set up in my game room. Still sounds like crap to me, but movie and music sound great!

APparently PD took the raw sounds and didn't adjust them at all and had to map them against a digital repersentation of a tach, which is what digitizes the sounds.  Basically, they didn't optimize the raw sounds for a good audio experience, but the sounds are pure and genuine in most cases.

In other words, you have to use a different Equalizer setting and dynamic adjustments to make the GT5 engines etc. sound like what you hear on your TV during real races.

It's a complicated topic, but sufficing to say, you could use some adjustments to your setup, but hopefully GT6 will just be more "optimized" in the sound department so people won't have to be experts to tune their audio.

I'm not a big sound person.  For the most part GT sounds are fine to me.   However, its not too uncommon to hear youtube videos of real cars on track that sound completely different from the GT cars (ex that new Honda race car).  If the speakers on my laptop sound better than my stereo downstairs, something is wrong.  I suspect it's because they are just measuring on a dynometer and not under real life loads.  Interestingly, iRacing has the same issues.  They started modelling things like drive train flexibility and people are claiming that it sounds much better.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 20, 2013, 10:09:01 AM
Shown during the 24 hours of Nurb.  Bilstein Audi R8 LMS in GT6.  I love this car and am happy it's in the game!

Gran turismo 6 Bilstein Audi R8 LMS ultra 24h Nürburgring (http://www.youtube.com/watch?v=5DmAwnzOuBs#ws)

I had to watch this a couple of times to convince myself this was a sim and not the real thing. That's amazing. I know these videos are supposed to get us excited about the new release. But I'm afraid it's working, lol.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on May 20, 2013, 10:23:58 AM
I hate to be a cynic, but I suspect much of what you're asking for will be in the PS4 version of the game. If I'm in their shoes and I'm scanning a bunch of cars, I do it for the next gen graphics engine. That way, when you roll out GT7 on the PS4, there is new and exciting eye candy for everyone to "ohh" and "ahh" about. Just my suspicion.

not really true.  If you scan a car at any given time (year) you use the tech available to you at that time.  If they are scanning any car right now, they are using the best possible tech, rest assured.  They are even innovating new ways of producing digital versions of real things (cars, tracks etc.).

Then, you scale down the wireframes to fit the platform you care developing it for.  They could scan car "X" right now and put it into GT6 with one level of quality, and scale it down less or not at all, for GT7 on the PS4.

It saves a lot of work, and the only reason there are standard  cars in GT5 with lower quality models is because the scanning methods back in GT4 days weren't nearly as good as today's.  They would have needed to scan the cars again to make them premium, and faced with the monumental task, had to face the decision of "do we not include them or include them like this just polished a little?"

I for one am glad that the standards have been in GT5 because that is hundreds of cars we would not have had.



not really true.  I'm pretty sure that most of the GT4 models were not done by laser scanning but instead done by taking pictures from different angles and manually creating the model.  To improve the current standards they could go back to the original pictures.  For things like round headlights it doesn't take a picture to realize that it shouldn't be modelled with a hexagon so some things could be improved without going back to pictures.  I suspect that the adaptive tessallation is a way to smooth out some of the imperfections on the standard models.

Now current tech is way beyond what computers can do in real time for a video game.  I'm pretty sure that PD has stated that for GT5 they created more detailed models and scaled them back for the game.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on May 20, 2013, 01:23:24 PM
I know, but you misunderstood I said "scanning" but I guess I just meant "capturing" not necessarily using lasers and space beams and all that fancy stuff :D

The point is that with the current tech they are getting bazzilions of polygons that will never end up in the game's wireframes.  So for the next iteration, they just remove less.

But with the adaptive tesselation (or whatev the fuk it's called) you could use fewer and fewer polygons and as that tech improves I expect that this sort of thing will matter less and less.

So I don't know for a fact, but I highly suspect that if PD scans a car say, today, they store an immensely complex wireframe and fully intend to use it in both GT6 and GT7.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on May 20, 2013, 01:27:58 PM
re: about the skepticism about monthly DLC (especially for tracks) consider the two following qualifying items that even if not mentioned, are a very likely reality...

1.  We asked for it, and we seem to be eager to spend more money on the same amount of new content.  PD were bigger than that.  They wanted to give us a full game and maybe add stuff later (though, they DID promise).  But we have asked to be nickled and dimed.  Now, all they have to do is withold content and release it monthly.  That doesn't requier all the dev of the new cars we've seen added in DLC since GT5's debut.  It saves them headaches AND makes more money than they othewise would have made with GT6.  remember, we asked for it.

2.  "Montly" was never qualified with a term-length.  "Monthly" could merely be for the first several months post-release and then go down to "quarterly" after that.

#1 above also lets them have a little more time to finish some things not quite ready for GT6's release.  So as long as they get the full core game finished, the amount of content finished doesn't stop them from releasing.

It's almost an incentive to not work as fast... but again, we asked for it... :-\
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on May 20, 2013, 01:40:19 PM
Trying to sift through some of the stuff at GTP, here's a link to a Screenshots / videos thread (http://www.gtplanet.net/forum/showthread.php?t=282212 (http://www.gtplanet.net/forum/showthread.php?t=282212)) but it does contain some BIG images on some pages too so expect it to bog down somewhat. 

I found this interesting little video..

Gran Turismo 6 - Preview - Eurogamer (http://www.youtube.com/watch?v=xP5VxWwGT2k#ws)

Interesting partly because just after 1'10 they mention that the new UI "works with touch screen too" and this worries me, I really don't like this "touch screen compatible" design trend and have a horrible feeling it might turn out to be an ugly sack of crap for a UI with a bunch of big giant childish buttons and wotnot.. not unlike the way PD ruined the official Gran Turismo website with it's latest redesign.

Also I found another link to a French video piece:  Click here for JeuxVideo piece (http://www.jeuxvideo.com/reportages-videos-jeux/0003/00034855/gran-turismo-6-playstation-3-ps3-nos-impressions-sur-gran-turismo-6-00112977.htm)

Here's a bunch of stills from that video that were posted in the GTP thread.

The menu looks good quality wise but I really don't like the design / style of it that much right now :(.  Mind you I still like the old GT2 / GT4 map style of interface too so that's probably why I don't care for this fancy new modern crap, it could be worse though and it is only a UI after all so I'll probably be able to tolerate it.

(http://i.imgur.com/uIA3dpu.jpg)

(http://i.imgur.com/ceBES6O.jpg)

(http://i.imgur.com/7WdVdt7.jpg)

(http://i.imgur.com/0eWYdbQ.jpg)

(http://i.imgur.com/zKSnRuy.jpg)


Car selection / dealership view thing looks pretty snazzy even if it is a GT-R :).
(http://i.imgur.com/DPfnREY.jpg)

Another example of that wheel cock thingy.
(http://i.imgur.com/pVUGHL8.jpg)


Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 20, 2013, 02:04:08 PM
Two questions:

1.) What exactly is the GPS feature? Has anyone seen any documentation of that?

2.) Are they going to start supporting more wheels and pedals with config options like the Fanatec hardware?

MX
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on May 20, 2013, 02:42:35 PM
Mind you I still like the old GT2 / GT4 map style of interface too so that's probably why I don't care for this fancy new modern crap, it could be worse though and it is only a UI after all so I'll probably be able to tolerate it.




I really liked just about everything about GT4. They could just update that same format to today's standards, and I'd be cool with it, not to mention the buttload of tracks that game had, and better dirt/snow physics. Now I'm rambling.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on May 20, 2013, 03:21:37 PM
Two questions:

1.) What exactly is the GPS feature? Has anyone seen any documentation of that?

2.) Are they going to start supporting more wheels and pedals with config options like the Fanatec hardware?

MX

1:  Quoting from Playstation Blog GT6 (http://blog.us.playstation.com/2013/05/15/gran-turismo-6-unveiled-out-this-holiday-on-ps3/) article..

"The course maker will also include a new GPS data feature, which will increase the freedom of track creation in the game."

I haven't found any proper details yet though it appears there might be more info coming in July, from what I think / assume it's effectively going to allow you to take GPS data from driving your car around a track then plug it into the course maker and get a "reasonable facsimile" at least for the basic shape (and hopefully height) of the track based on the data. 

So technically you might be able to drive around your local track recording GPS data, plug it into the GT6 course maker and have something halfway similar but with a Mt. Asshole or Toscana scenery.

2:  Don't think anyone knows yet, I would assume if it works with GT5 it should at least work with GT6 but beyond that I haven't seen anything official yet.   
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 20, 2013, 03:33:50 PM
"The course maker will also include a new GPS data feature, which will increase the freedom of track creation in the game."

I haven't found any proper details yet though it appears there might be more info coming in July, from what I think / assume it's effectively going to allow you to take GPS data from driving your car around a track then plug it into the course maker and get a "reasonable facsimile" at least for the basic shape (and hopefully height) of the track based on the data.  

So technically you might be able to drive around your local track recording GPS data, plug it into the GT6 course maker and have something halfway similar but with a Mt. Asshole or Toscana scenery.

2:  Don't think anyone knows yet, I would assume if it works with GT5 it should at least work with GT6 but beyond that I haven't seen anything official yet.  

See, that's what's causing so much confusion for me. That would make sense. If I can import real GPS data and create a track with the track maker, both nuts are going to simultaneously explode. Based on the pics I've seen so far, it looks much more like a telemetry tool similar to iSpeed in iRacing. This will give you detailed lap by lap data on things like G-forces, speed, braking, throttle position, acceleration, pitch, yaw, slip angle, etc.

But if it's the ability to use real life GPS data to create custom tracks, I'm going to fly to Japan and have Yamaguchi's baby (whatever his name is, baby momma don't care).
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on May 20, 2013, 04:14:41 PM
I think part of the confusion might have something to do wtih the Toyota GT86 CAN-ECU thing, I haven't read much on that but apparently it records all kinds of stuff (GPS, telemetry, etc) and can be imported into GT6 to create a real virtual replay of your run.

But that Playstation Blog reads like the course maker has some kind of GPS feature that may allow us to import data into it and generate some type of track based on that data.  Of course it could mean that only cars with special GPS tech or that CAN ECU thing will record data that's compatible with the GT6 Course Maker.  Even then there's no guarantee it'd be anything more than a rough recreation, unless perhaps you can record a GPS lap while puttering around the dead center of the track and not following a racing line of any kind.

On the whole I think it's probably best to wait til E3 or at least the GT Academy / Demo thing before your nuts explode :D.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on May 20, 2013, 04:34:54 PM
I think part of the confusion might have something to do wtih the Toyota GT86 CAN-ECU thing, I haven't read much on that but apparently it records all kinds of stuff (GPS, telemetry, etc) and can be imported into GT6 to create a real virtual replay of your run.

But that Playstation Blog reads like the course maker has some kind of GPS feature that may allow us to import data into it and generate some type of track based on that data.  Of course it could mean that only cars with special GPS tech or that CAN ECU thing will record data that's compatible with the GT6 Course Maker.  Even then there's no guarantee it'd be anything more than a rough recreation, unless perhaps you can record a GPS lap while puttering around the dead center of the track and not following a racing line of any kind.

On the whole I think it's probably best to wait til E3 or at least the GT Academy / Demo thing before your nuts explode :D.

i read on a couple of different sites that the GPS feature will allow you to import GPS data into the track maker but the presentation didn't mention anything about it.  I figured most sites were confused about the GPS telemetry thing in the GT86.  But that is nearly useless unless you both own a car with that telemetry system AND live near one of the real life tracks in GT.  If that's the way it is, it won't be useful for most people.  That wouldn't stop PD from doing it.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 20, 2013, 05:14:34 PM
I think part of the confusion might have something to do wtih the Toyota GT86 CAN-ECU thing, I haven't read much on that but apparently it records all kinds of stuff (GPS, telemetry, etc) and can be imported into GT6 to create a real virtual replay of your run.

But that Playstation Blog reads like the course maker has some kind of GPS feature that may allow us to import data into it and generate some type of track based on that data.  Of course it could mean that only cars with special GPS tech or that CAN ECU thing will record data that's compatible with the GT6 Course Maker.  Even then there's no guarantee it'd be anything more than a rough recreation, unless perhaps you can record a GPS lap while puttering around the dead center of the track and not following a racing line of any kind.

On the whole I think it's probably best to wait til E3 or at least the GT Academy / Demo thing before your nuts explode :D.

Gotcha. Yeah, might be some partnership with Toyota or something lame like that. Although, I would certainly rent a GT86 for a weekend just to record the data. Or maybe you can compare your online times with your realworld times, but you can only do this on one of GT6's tracks? That'd be lame.

There are third party GPS tools you can buy that will record this data in any format you like. They should support that. That would be awesome.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on May 20, 2013, 06:26:26 PM
All cars manufactured after 2008 have to have a CAN ECU. I found this out when I went to get a OBD II code reader for my 2006 MX5. Mazda started using it in 2006.

Also found this...
http://www.race-technology.com/can_interface_2_7534.html (http://www.race-technology.com/can_interface_2_7534.html)
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 20, 2013, 06:45:03 PM
All cars manufactured after 2008 have to have a CAN ECU. I found this out when I went to get a OBD II code reader for my 2006 MX5. Mazda started using it in 2006.

Also found this...
http://www.race-technology.com/can_interface_2_7534.html (http://www.race-technology.com/can_interface_2_7534.html)

I have a BlueTooth ODBII sensor in my 2012 Miata. But a lot of the guys I race with are using a crowd sourced Telemetry system here:

http://www.indiegogo.com/projects/race-capture-pro-data-that-drives-you (http://www.indiegogo.com/projects/race-capture-pro-data-that-drives-you)

This thing just came out. And it supports the CAN interface (I think). So in a nutshell, if GT6 supports this, I'll buy the device and record any track you want (or any random stretch of road).

MS
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on May 21, 2013, 10:39:48 AM
Mind you I still like the old GT2 / GT4 map style of interface too so that's probably why I don't care for this fancy new modern crap, it could be worse though and it is only a UI after all so I'll probably be able to tolerate it.




I really liked just about everything about GT4. They could just update that same format to today's standards, and I'd be cool with it, not to mention the buttload of tracks that game had, and better dirt/snow physics. Now I'm rambling.

 :stoopid:
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 21, 2013, 11:36:06 AM
Why do I keep reading this thread as "Let's talk about Sex, baby" in an Austin Powers voice.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 21, 2013, 11:53:44 AM
Why do I keep reading this thread as "Let's talk about Sex, baby" in an Austin Powers voice.

Then we need to change the title to:

Let's Talk About Sex. Baby?
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 21, 2013, 12:15:46 PM
Salt-N-Pepa - Let's Talk About Sex (http://www.youtube.com/watch?v=ydrtF45-y-g#)
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on May 21, 2013, 12:18:00 PM
Salt-N-Pepa - Let's Talk About Sex (http://www.youtube.com/watch?v=ydrtF45-y-g#)

Tree'd! (I can't remember the giblet code thing)

That's what I keep thinking of and was about to post :).
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 21, 2013, 12:32:41 PM


That's what I keep thinking of and was about to post :).

Well you're the winner then as it's what I had in mind when I created the thread. :)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on May 21, 2013, 12:48:42 PM
maybe some of you are just old farts and don't know "modern" (i.e. 90s) music?

LOL
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 21, 2013, 01:01:54 PM
maybe some of you are just old farts and don't know "modern" (i.e. 90s) music?

LOL

(http://4.bp.blogspot.com/_Pfx43YzCDdI/TAaU90EILyI/AAAAAAAAAb0/tKENZarPq2o/s1600/Mr+Old+Fart_350.jpg)

;)
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on May 21, 2013, 03:41:36 PM
maybe some of you are just old farts and don't know "modern" (i.e. 90s) music?

LOL

Not surprisingly, I don't think I had ever heard that track before, either.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on May 21, 2013, 03:56:14 PM
Some songs just get ingrained in your memory no matter how much you wish they didn't :).  I seem to remember seeing / hearing it a lot whenever I went out or turned on the radio while it was "popular", that's probably why I remembered it because I've tried to forget a lot of the 90s :D.
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on May 21, 2013, 04:19:42 PM


That's what I keep thinking of and was about to post :).

Well you're the winner then as it's what I had in mind when I created the thread. :)

You devious bastard. I get that damned song stuck in my head every time I open this thread! :old

It's been weeks and Spinderella won't get out of my head!
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 21, 2013, 06:58:56 PM
80's drum machines == shoot me now.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on May 21, 2013, 07:11:56 PM
80's drum machines == shoot me now.

So now's probably not a good time to bring up ZZ Top's Eliminator album which was recorded with, among other electronical things, an 80s drum machine? ;D
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on May 21, 2013, 07:14:06 PM
80's drum machines == shoot me now.

So now's probably not a good time to bring up ZZ Top's Eliminator album which was recorded with, among other electronical things, an 80s drum machine? ;D


Phil Collins is only famous today because of his use of an 80s drum machine.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on May 21, 2013, 09:47:14 PM
From drum machines to smoke machines, found this on GTP (http://www.gtplanet.net/forum/showthread.php?p=8495861#post8495861) and thought it was worth posting here..

Quote from: Jordan
Edit:  Oh, and I did some smoke tests - there was no pixelation.  :tup:
I think that's what we're going to see most of with the new engine, not so much a huge leap in overall quality but a lot of subtle improvements like with the smoke and hopefully shadows too among other things.
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on May 22, 2013, 07:47:30 AM
From drum machines to smoke machines, found this on GTP (http://www.gtplanet.net/forum/showthread.php?p=8495861#post8495861) and thought it was worth posting here..

Quote from: Jordan
Edit:  Oh, and I did some smoke tests - there was no pixelation.  :tup:
I think that's what we're going to see most of with the new engine, not so much a huge leap in overall quality but a lot of subtle improvements like with the smoke and hopefully shadows too among other things.

Basically fixing the things that shouldn't have been wrong with 5?
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on May 22, 2013, 08:59:52 AM
it's easy to criticize the shadows, but there were other things that wouldn't be possible if the shadows looked like they did in prologue and the GT HD Concept game...

it was one of those difficult choices of what to nerf and what not to..

now, is suspect that the tesselation thingy they got in GT6 allows for the processors to work harder on displaying gooder shadows, whereas before it was working on smoothing out the cars' shapes.

Totally unrelated, I forge maps on Halo 4 and that forge system has numerous limitations.  Often times, people will ask "why didn't you do this or that?" and the answer is often, "well if I did that I'd have to remove this, and making this thing not suck would make this other thing suck".  That gives me some perspective about what PD had to deal w/ while programming and optimizing GT5.

It's not really that they got lazy and forgot to finish the shadow tech, but more that they made a sacrifice for something that overall doesn't matter too much, for something that matters more.  And, in photo mode the shadows were always much better anyways, so screenshots of the game usually didn't call attention to any pixelation.
Title: Re: Let's talk about Six, baby.
Post by: Rek on May 22, 2013, 09:07:38 AM
The Light Car Comany MR Rocket looks cool :)
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on May 22, 2013, 09:30:01 AM
Basically fixing the things that shouldn't have been wrong with 5?

Essentially yes, but also basically what Ex said.

It sounds like they've created this new graphics engine in such a way that it can now do all the little things the wanted to do with GT5 and still have enough power left over to do all the other important things as well, where before they had to compromise on some visual effects to provide smoother overall gameplay before now they can do both.  Kind of like how car engines used to have to compromise on fuel efficiency in favour of power but now they can be both powerful and much more efficient than previously, maybe?

It does sound like PD is at least learning from (some of) their previous choices / mistakes / experiences and are trying to improve things, I won't deny that seeing what appears to be coming now for GT6 on the PS3 I don't wish they'd done it like this in the first place but I guess that's the benefit of hindsight :).

Title: Re: Let's talk about Six, baby.
Post by: MasterGT on May 22, 2013, 11:28:34 AM
It takes time to learn how to use the power available in new hardware and to build the tools required to use it properly.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 24, 2013, 10:14:06 AM
Maybe the GPS data is used like this.

http://kotaku.com/gran-turismo-boss-enters-car-race-quietly-uses-video-g-509628299 (http://kotaku.com/gran-turismo-boss-enters-car-race-quietly-uses-video-g-509628299)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 24, 2013, 10:58:11 AM
Maybe the GPS data is used like this.

http://kotaku.com/gran-turismo-boss-enters-car-race-quietly-uses-video-g-509628299 (http://kotaku.com/gran-turismo-boss-enters-car-race-quietly-uses-video-g-509628299)

The photo in this article is I think just as interesting as the article itself...

(http://i.imgur.com/2sLHkNa.jpg)


1.  Obviously tires, but what are the characters next to each tire?  Tire pressure, perhaps?
2.  A much better looking fuel gauge.
3.  Can't quite make it out.  Possibly oil pressure?  Any idea what else it could be?
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 24, 2013, 11:17:09 AM
3 = boost pressure?

Check these pics out.
http://www.gtplanet.net/forum/showthread.php?t=282212 (http://www.gtplanet.net/forum/showthread.php?t=282212)
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 24, 2013, 11:57:24 AM
Ok, I see what this is. If you have GPS telemetry data (of a certain type, currently undisclosed), you can load that data into the sim and see a replay of your real life lap. Pretty cool. But the problem is ... when am I going to get a chance to put a lap down in Tsukuba or Nurburgring? Never. So ... it isn't a feature I'd ever get to use. Bummer.

Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 24, 2013, 01:11:25 PM
Ok, I see what this is. If you have GPS telemetry data (of a certain type, currently undisclosed), you can load that data into the sim and see a replay of your real life lap. Pretty cool. But the problem is ... when am I going to get a chance to put a lap down in Tsukuba or Nurburgring? Never. So ... it isn't a feature I'd ever get to use. Bummer.

I think the original idea was to have real racing drivers upload their best laps so us players could download them and compete against the real drivers ghost.

There was talk of this feature before GT5 came out.  I think Kaz scrapped it last minute as it wasn't quite ready.  Sounds like it's ready this time around.  
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 24, 2013, 02:08:21 PM
Ok, I see what this is. If you have GPS telemetry data (of a certain type, currently undisclosed), you can load that data into the sim and see a replay of your real life lap. Pretty cool. But the problem is ... when am I going to get a chance to put a lap down in Tsukuba or Nurburgring? Never. So ... it isn't a feature I'd ever get to use. Bummer.

I think the original idea was to have real racing drivers upload their best laps so us players could download them and compete against the real drivers ghost.

There was talk of this feature before GT5 came out.  I think Kaz scrapped it last minute as it wasn't quite ready.  Sounds like it's ready this time around.  

i concur
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on May 24, 2013, 08:15:18 PM
Maybe the GPS data is used like this.

http://kotaku.com/gran-turismo-boss-enters-car-race-quietly-uses-video-g-509628299 (http://kotaku.com/gran-turismo-boss-enters-car-race-quietly-uses-video-g-509628299)

The photo in this article is I think just as interesting as the article itself...

(http://i.imgur.com/2sLHkNa.jpg)

Did you see that controller? It has coloured PS buttons. With the blue streak on the front of it, at first, I thought it might be on a PS4, but that seems unlikely for a number of reasons.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 24, 2013, 11:58:40 PM


Did you see that controller? It has coloured PS buttons. With the blue streak on the front of it, at first, I thought it might be on a PS4, but that seems unlikely for a number of reasons.

Perhaps I'm just misunderstanding your post here, but it's definitely a PS3 controller.  All PS3 controllers that I've seen have the "blue streak"

(http://i.imgur.com/4EAO8TL.jpg)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 25, 2013, 12:00:16 AM
This was posted by Gar529 over at the official PSN forums.   It's a quote from one of the RadioLeMans guys, that was apparently at the Silverstone event, as well as the 24 hours of Nurburgring.  I don't know whether he heard this stuff from someone in the know, or if he's just making shit up.  But being at both those events, it seems likely this info could be legit.  

Good news all around, but perhaps the best news to me in yellow...

Quote
"(Polyphony) are really moving ever more into the hardcore sim environment... They are actually now modeling things like sidewall flex and actually looking at the way different tires would grip the road; be they old fashion cross plys; be they modern radials; be they slicks... If you've got a car that's running on old fashion high-sidewall tires, even if it's got the same amount of grip, it's not going to handle the same way. And they've modeled all of that... They've remodeled the tracks. They've taken 10 billion [laughs] photographs, so when it comes out it will be photo realistic -- as much as it can being on the (Playstation 3), and I'm sure on the 4 they will be almost photo realistic...You can get new wheels for (a car). You get the new wheels, it's not to make it look different, it will make it handle different with the new wheels...  (adding larger diameter wheels) will change the way it handles."
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on May 25, 2013, 02:53:35 AM
(http://i583.photobucket.com/albums/ss272/james_mikel/jeep_dubs_zps43e98b60.jpg)
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on May 25, 2013, 11:37:47 AM


 My eye balls hurt Charlie! Should have a warning up about that picture! VTF!!!!!! :o
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on May 25, 2013, 01:27:57 PM
(http://i583.photobucket.com/albums/ss272/james_mikel/jeep_dubs_zps43e98b60.jpg)

Hitch some horses to that "thing" and you've got yourself a wagon.. old West style!
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on May 25, 2013, 01:42:58 PM
Just found this from GTP:  http://www.gtplanet.net/gran-turismo-6-gameplay-video-at-autumn-ring/ (http://www.gtplanet.net/gran-turismo-6-gameplay-video-at-autumn-ring/)

GT6 footage..
Gran Turismo 6 Gameplay Video - Autumn Ring (Reverse) (http://www.youtube.com/watch?v=9HHK2LxlNS0#ws)

..compared to this GT5 footage..
GT5 Ferrari F40 Autumn Ring Reverse Road View (http://www.youtube.com/watch?v=l2TiudOSeOA#)

Granted it's a different car, but putting that aside for a second that is certainly an interesting video especially considering it's on the PS3.  Everything from how the car appears to handle to the actual graphics and visual effects themselves, I'm still trying not to get too excited but I am definitely really interested to see what else will be revealed at E3 and with the GT Academy demo.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on May 25, 2013, 02:29:55 PM
I tried posting that this morning, but couldn't get on the site.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on May 26, 2013, 12:21:19 AM


Did you see that controller? It has coloured PS buttons. With the blue streak on the front of it, at first, I thought it might be on a PS4, but that seems unlikely for a number of reasons.

Perhaps I'm just misunderstanding your post here, but it's definitely a PS3 controller.  All PS3 controllers that I've seen have the "blue streak"

(http://i.imgur.com/4EAO8TL.jpg)

My bad. I never look at a controller from the front and my DS3 only has one small line of blue text on it, not two, so I had no recollection of what that was.

Forest for the trees...
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 26, 2013, 01:00:19 PM
Quote from: some dude from CVG
With a wheel and pedals, GT6 demands as much from you as hardcore PC sims GTR 2 and rFactor.


If this turns out to be true, I'll be a happy, happy man.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on May 26, 2013, 01:25:28 PM
Quote from: some dude from CVG
With a wheel and pedals, GT6 demands as much from you as hardcore PC sims GTR 2 and rFactor.


If this turns out to be true, I'll be a happy, happy man.
:stoopid:
Title: Re: Let's talk about Six, baby.
Post by: Brindle on May 28, 2013, 05:15:27 AM
Hmm, I may start using my wheel then?   ;D
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 28, 2013, 06:12:42 AM
I wonder if they'll put full clutch support in the game.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on May 28, 2013, 09:36:36 AM
until I can feel the clutch engagement I'll personally stick with the mano-matic that we currently have.

or do the better wheels start to offer you some feedback in the clutch pedal to let you know whne engaged?
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on May 28, 2013, 11:22:38 PM
In the past, Gar has said that the clutch works better than most of us believe.

I don't use the clutch, so don't mind me.
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on May 29, 2013, 06:05:17 AM
I hope GT6 has moar suits and helmets. That's all that really matters anyway. And I hope there are museum cards for every manufacturer.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on May 29, 2013, 06:55:46 AM
 (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: AgentWD40_FL on May 29, 2013, 07:00:28 AM
And I hope there are museum cards for every manufacturer.

Great .... and I'm sure you'll see to it that I have 5 of every one.  :P :P :P
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on May 29, 2013, 09:16:23 AM
And I hope there are museum cards for every manufacturer.

Great .... and I'm sure you'll see to it that I have 5 of every one.  :P :P :P

 (http://i.imgur.com/LmjyBgx.gif)

I told you! - I'm not used to seeing you as alphabetically first on my friends list... it has always been Baked and Baked is the one that I inundate with museum cards.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 29, 2013, 09:27:54 AM
I hope GT6 has moar suits and helmets. That's all that really matters anyway. And I hope there are museum cards for every manufacturer.

I just achieved that GT5 trophy for too much crap and I will be happy to send you suits and helmets.  :)

Also, museum cards, why can't we delete them?
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 29, 2013, 09:30:27 AM
until I can feel the clutch engagement I'll personally stick with the mano-matic that we currently have.

or do the better wheels start to offer you some feedback in the clutch pedal to let you know whne engaged?

I'll experiment with it some more. But I swear I tried it the other day in GT5. I put in the clutch, hit the gas, car moved. That was the last time I tried it in GT5.

In iRacing, there really isn't any "feel" for the engagement other than when the clutch is in and you hit the gas, the rpms go up and the car does not accelerate. I would really like to see GT6 support this fully for the simulation factor. I know it makes me slower to use it, but it's great practice. I'd rather be slow in the sim but fast on the track.   ;)
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on May 29, 2013, 10:37:48 AM
iRacing has an anti-stall feature so you can't stall the car by leaving it stationary and releasing the clutch with the car in gear.  You can turn that off in rFactor2.  iRacing also has a flaw where you can "preselect" a gear then tap the clutch to change gear.

The CSP V2s have a degressive clutch so it feels like it is engaging/disengaging but that doesn't guaranty that the bite point is the same as in the game.  But does it matter so much in a racing game?  You are never easing the clutch out while racing.  Don't you just drop it when starting and just quickly on and off while changing gears?
Title: Re: Let's talk about Six, baby.
Post by: PKR_Cipriani99 on May 29, 2013, 10:54:36 AM


I just achieved that GT5 trophy for too much crap and I will be happy to send you suits and helmets.  :)

Also, museum cards, why can't we delete them?
[/quote]

The museum cards don`t count against the item count, so just ignore them. dm over at ps forum tested this.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 29, 2013, 11:02:26 AM


I just achieved that GT5 trophy for too much crap and I will be happy to send you suits and helmets.  :)

Also, museum cards, why can't we delete them?

The museum cards don`t count against the item count, so just ignore them. dm over at ps forum tested this.
[/quote]

Very good to know. Thank you dm and Cip.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on May 29, 2013, 11:23:52 AM
Though I don't have much experience with it game wise I kind of felt the clutch in GT5 was a bit "digital" compared to the PC games I've tried it on and that some effects, while there, aren't necessarily presented well in GT5.  Like for example I'm sure you can actually stall the car in GT5 especially at low speeds but it's not easy to notice.  Other games seem to do a better job of presenting the "bite" mechanic of a clutch compared to GT5, that's sort of what I mean by it feels a bit "digital" so it seems like there's not the same progression / modulation between clutch and throttle so the clutch is either ON or OFF in GT5.

Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 29, 2013, 11:33:28 AM
iRacing has an anti-stall feature so you can't stall the car by leaving it stationary and releasing the clutch with the car in gear.  You can turn that off in rFactor2.  iRacing also has a flaw where you can "preselect" a gear then tap the clutch to change gear.

The CSP V2s have a degressive clutch so it feels like it is engaging/disengaging but that doesn't guaranty that the bite point is the same as in the game.  But does it matter so much in a racing game?  You are never easing the clutch out while racing.  Don't you just drop it when starting and just quickly on and off while changing gears?

Yeah, on-off is fine. I use it during braking a lot in iRacing. Need to be able to blip the accelerator and downshift.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on May 29, 2013, 02:59:12 PM
You can delete museum cards that are gifted to you if you delte instead of accepting the gift.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on May 29, 2013, 04:25:37 PM
You can delete museum cards that are gifted to you if you delte instead of accepting the gift.

^This

Which is what I do when Stepper insist on sending me cards.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: AgentWD40_FL on May 29, 2013, 05:15:25 PM
I havent accepted any of the damn things that 'Stepper has sent me ...  :laugh :laugh :laugh :laugh .... except paint of course!

I'll look for a delete button next time I log in.

Or I could start a new account so I'm not tops of everyones list .... maybe  ZenGentWD40_FL ....  ^-^ ^-^ ^-^
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on May 29, 2013, 07:36:21 PM
Ingrates. All of y'all.  :lolz

Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on May 29, 2013, 07:54:35 PM
:tiphat
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 30, 2013, 09:04:16 AM
I've always appreciated the gifts. Thank you Step.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 30, 2013, 09:09:22 AM
I havent accepted any of the damn things that 'Stepper has sent me ...  :laugh :laugh :laugh :laugh .... except paint of course!

I'll look for a delete button next time I log in.

Or I could start a new account so I'm not tops of everyones list .... maybe  ZenGentWD40_FL ....  ^-^ ^-^ ^-^

ZAgentWD40_FL has a nice ring to it.  :)
Title: Re: Let's talk about Six, baby.
Post by: AgentWD40_FL on May 30, 2013, 12:33:47 PM

ZAgentWD40_FL has a nice ring to it.  :)


I had thought of that ... doesnt it sound too much like the candy bar?  What is it? Zagnut? Sounds too crazy, which I'm not ... maybe anal, but not nutts.

I wouldnt do that to 'Stepper anyways ... he enjoys the new recipient too much. :)  Besides, its too much work to reestablish a garage.  I did it once .... maybe, just maybe, if I've earned a Tuna_name, I'll come up with something for GT6
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 30, 2013, 12:43:15 PM

ZAgentWD40_FL has a nice ring to it.  :)


I had thought of that ... doesnt it sound too much like the candy bar?  What is it? Zagnut? Sounds too crazy, which I'm not ... maybe anal, but not nutts.

I wouldnt do that to 'Stepper anyways ... he enjoys the new recipient too much. :)  Besides, its too much work to reestablish a garage.  I did it once .... maybe, just maybe, if I've earned a Tuna_name, I'll come up with something for GT6

LubeTuna
SteeleDickTuna
WD40Tuna  (which reminds me I need to WD 40 my brake pedal again)

Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 30, 2013, 12:45:19 PM
Quote
I wouldnt do that to 'Stepper anyways ... he enjoys the new recipient too much. :)  Besides, its too much work to reestablish a garage.  I did it once .... maybe, just maybe, if I've earned a Tuna_name, I'll come up with something for GT6

TunaTaco
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on May 30, 2013, 01:25:10 PM
Uh...  The Tuna Name is your call - not required.  But you are one of us, so Tuna up a name for yourself if you like.


SlipperyTuna
TunAgent
Agent_2NA
NutherEffinTuna

16-character limit...
Title: Re: Let's talk about Six, baby.
Post by: AgentWD40_FL on May 30, 2013, 01:58:16 PM
Hey, theres some pretty cool names in there!

Dont know about 'SteeleDick Tuna' Dude ... that just doesnt sound right  .... LOLOL

What have I got, 6 months to decide?  My money is on longer .... no way are they gonna make the 1st date for release of GT6    :(
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on May 30, 2013, 02:48:04 PM
I think they will. Anything not finished is just released as dlc later

Also I reserve tuna_ex_trackd once there is a reason to make a new garage
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 30, 2013, 02:53:52 PM
I might go with:

iTunaMiata
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 30, 2013, 02:59:46 PM
Good ones.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on May 30, 2013, 03:05:15 PM
I'd pondered another more Tunafied ID too for when GT6 arrives (and in the past too) but I couldn't come up with anything that great, I got to thinking though while you can't always "Tuna_Feldynn" you can at least "GeFeld-A-Fish" ;D.  (I know, bad joke and I've used it before, oh well :P)

But seriously it might be worth waiting a bit until we know a little more about some of the new online / community features coming with GT6.  If we can set up our own clubs / communities then there's a chance we might also get some sort of Club name tag thing not dissimilar to how some FPS games have Clan tags.
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on May 30, 2013, 03:12:02 PM
I might go with:

iTunaMiata

Goos juan!!!

(http://i583.photobucket.com/albums/ss272/james_mikel/LionKing01_zps820cdd03.jpg)
Title: Re: Let's talk about Six, baby.
Post by: Tuna_Girls_n1cup on May 30, 2013, 03:12:37 PM

TunaTaco
[/quote]

TunaTaco. LOL

^ Whoa. Epic quote fail. Surely something I did.  ^-^
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 30, 2013, 03:29:29 PM

TunaTaco

TunaTaco. LOL

^ Whoa. Epic quote fail. Surely something I did.  ^-^
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 30, 2013, 03:35:04 PM

TunaTaco

TunaTaco. LOL

^ Whoa. Epic quote fail. Surely something I did.  ^-^
Quote
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Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 30, 2013, 03:36:29 PM
Agent_2na or Agent_Tuna for sure.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 30, 2013, 03:39:38 PM
I'll use my TunaWiz account for GT6 so when the time comes y'all can delete my GTP account.  That GTP guy is more of a dickhead anyway.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 30, 2013, 03:44:30 PM
(http://4.bp.blogspot.com/-Pty9SwyCO7c/UHLoSGKkr9I/AAAAAAAABwk/dLy5nTjIq-0/s1600/tumblr_mamrepJahU1rrpus1o1_1280.jpg)
Title: Re: Let's talk about Six, baby.
Post by: AgentWD40_FL on May 30, 2013, 04:07:53 PM
Agent_2na or Agent_Tuna for sure.

Yup, yuppers ... I like 'em too.

The Agent_2na is similar to my BF3 name .... as mentioned above RE: Clan tag .....

[2na]AgentWD40
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on May 30, 2013, 04:13:23 PM
There are still some clan type tags around here but I am simply BakedTuna.
Title: Re: Let's talk about Six, baby.
Post by: AgentWD40_FL on May 30, 2013, 04:15:43 PM
There are still some clan type tags around here but I am simply BakedTuna.

And an awesome name it is ....  :D
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 30, 2013, 05:43:22 PM
If the racing club thing allows a (hopefully 4 letter) tag, do we go with [STGT] or [TUNA]?
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on May 31, 2013, 09:19:09 AM
I would say TUNA because it's recognizable, and everyone is going to be using stupid acronyms.

I can't wait to see all of the stupid clubs people come up with.

and, hopefully we can be affiliated with multiple clubs...

and hopefully No_Affiliations can still be in the TUNA club even if he doesn't want to show a Clan tag :D
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 31, 2013, 09:57:35 AM
So back on the topic of what I'm hoping they give us in v6.0, I'd like to see a better AI ... or ... more ability to customize offline races. For example, the AI is fine as it is if I can give them much faster cars. I'd like to go out on the track in my little Miata and then see if I can pass the AI   running higher PP cars. Maybe there could be a trophy for the greatest PP difference victory without an accident (prevent just dive bombing the AI in the corners and punting them into the stands, which currently works really well.)   ;)

Would be kind of fun to see what kind of crazy races you could run ... Samba bus vs. Elise, Miata vs. Ruf, you name it.

MX
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on May 31, 2013, 10:27:11 AM
I can't wait to see all of the stupid clubs people come up with.

I think we should open the Tunaversal Institute for Technical Supremacy, of course it would have to be big and "in your face" but it could work ;D.
Title: Re: Let's talk about Six, baby.
Post by: LastLeafFan on May 31, 2013, 10:30:30 AM
I would definitely want to be a member of TITS  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on May 31, 2013, 10:33:04 AM

  :stoopid:  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 31, 2013, 10:47:51 AM
Bring on the TITS!
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 31, 2013, 10:48:56 AM
So back on the topic of what I'm hoping they give us in v6.0, I'd like to see a better AI ... or ... more ability to customize offline races. For example, the AI is fine as it is if I can give them much faster cars. I'd like to go out on the track in my little Miata and then see if I can pass the AI   running higher PP cars. Maybe there could be a trophy for the greatest PP difference victory without an accident (prevent just dive bombing the AI in the corners and punting them into the stands, which currently works really well.)   ;)

Would be kind of fun to see what kind of crazy races you could run ... Samba bus vs. Elise, Miata vs. Ruf, you name it.

MX

I can't seem to find a link, but there was a group of folks at the planet that used Arcade mode to setup close racing with the AI.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 31, 2013, 11:23:57 AM
So back on the topic of what I'm hoping they give us in v6.0, I'd like to see a better AI ... or ... more ability to customize offline races. For example, the AI is fine as it is if I can give them much faster cars. I'd like to go out on the track in my little Miata and then see if I can pass the AI   running higher PP cars. Maybe there could be a trophy for the greatest PP difference victory without an accident (prevent just dive bombing the AI in the corners and punting them into the stands, which currently works really well.)   ;)

Would be kind of fun to see what kind of crazy races you could run ... Samba bus vs. Elise, Miata vs. Ruf, you name it.

MX

I can't seem to find a link, but there was a group of folks at the planet that used Arcade mode to setup close racing with the AI.

Well, that would be cool to know how to do. But isn't the physics different in Arcade mode? I'd want it as real as possible.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on May 31, 2013, 12:16:58 PM
So back on the topic of what I'm hoping they give us in v6.0, I'd like to see a better AI ... or ... more ability to customize offline races. For example, the AI is fine as it is if I can give them much faster cars. I'd like to go out on the track in my little Miata and then see if I can pass the AI   running higher PP cars. Maybe there could be a trophy for the greatest PP difference victory without an accident (prevent just dive bombing the AI in the corners and punting them into the stands, which currently works really well.)   ;)

Would be kind of fun to see what kind of crazy races you could run ... Samba bus vs. Elise, Miata vs. Ruf, you name it.

MX

I can't seem to find a link, but there was a group of folks at the planet that used Arcade mode to setup close racing with the AI.

Well, that would be cool to know how to do. But isn't the physics different in Arcade mode? I'd want it as real as possible.

Arcade mode doesn't mean arcade physics. 
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on May 31, 2013, 01:24:24 PM
that's right... arcade mode is same physics as other offline A-spec stuff.  turning up the AI aggressiveness to 10 makes the racing much closer.

over at the PSN Deathstar, we are debating the choice between:

adaptive AI that learn how good you are and respond, either within a single race or over several races (<-my choice, because it would be harder to cheat that system)

AI difficulty slider (should probably go to 11 just to be safe)

it's a lively debate but in the end no one at PD will probably read any of it and will just do their thing as they see fit.  We'll probably like it better than GT5 I think, but maybe not as much as we had hoped and dreamed.  Such is life.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 31, 2013, 01:41:10 PM
Well, I think it would be really hard to get the programming right for the AI to be really competitive. That's why I like the idea of being able to give the AI more powerful and better handling cars. Easy way to adjust the difficulty without really making any code changes. But if time and effort aren't a factor, then I'd like PD to study Team Dumbass and program the AI to drive like those guys.    ;)
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on May 31, 2013, 02:14:52 PM
Well, I think it would be really hard to get the programming right for the AI to be really competitive. That's why I like the idea of being able to give the AI more powerful and better handling cars. Easy way to adjust the difficulty without really making any code changes. But if time and effort aren't a factor, then I'd like PD to study Team Dumbass and program the AI to drive like those guys.    ;)


AI is super hard to program but giving the AI more powerful cars only helps so much.  You end up with a race where the AI takes off on the straights and you catch up in the corners.  I'd rather have it where you are following closely behind for long periods trying to find a way to pass.

One of the biggest problems with the AI right now is that they give up way too easy.  You go into a corner neck and neck and when you exit you look in the mirror and see the other car already a few car lengths behind.  That really ruins offline racing for me.  GT5P was better that way.  I think that PD changed it to prevent the AI from turning into you and crashing in the corner but it's too conservative now.  Arcade racing in general was much better in GT5P.  It was much easier to get a competitive race.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on May 31, 2013, 02:34:10 PM
You end up with a race where the AI takes off on the straights and you catch up in the corners. 

That pretty much describes my experience every time I'm at the track, lol. Would not bother me a bit, so long as I have to fight to get past them in the corner and then fight to stay ahead of them. Heck, they could even pass me again on the next straight. I think that would be a lot of fun.

Again, ideally, they'd drive like the best drivers we have here. But I'd also rather get the product sooner rather than later.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on May 31, 2013, 02:42:54 PM
yea, PD nerfed the AI's ballziness when your car is near partially in response to complaints that they would turn into you... that was their fix.  DOH!

I'm not sure if I like it better this way or not.   :-\

but, I'm sure they are a bit wiser about such things since the last release and hearing lots of criticism about the AI.

that is to say, there is going to be SOMETHING better about it, but what that is, and how much better, is anyone's guess.

We won't see much of a hint in the GT Academy demo either, because those challenges will be of the "Chase the rabbit" variety (phrase coined by Feldynn) where you start out last and have to pass all cars by the end.  The cars will likely react very little as you pass them, but they probably won't give as much ground as the typical GT5 race because I recall the 2012 Academy demo being okay in that area... they'd probaly keep it similar.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 02, 2013, 05:22:37 PM
Some interesting feedback from other Academy bods that were at the Silverstone presentation:

http://www.gtplanet.net/gran-turismo-6-more-hands-on-driving-impressions/ (http://www.gtplanet.net/gran-turismo-6-more-hands-on-driving-impressions/)

It's an interesting read and I think it basically boils down to "new physics are great!" and generally positive impressions.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on June 03, 2013, 07:09:59 AM
There is some sort of ID tag system coming, both in GT and with the update to the PSN (I call it PSN 2). What, exactly, the changes will be, I hope to hear from E3.

PD didn't say anything about AI at their Silverstone conference, but I expect improvements in GT6.

With adaptive tessellation and if we get adaptive AI, we will have to call GT the adaptive driving simulator.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on June 03, 2013, 07:49:42 AM
Some interesting feedback from other Academy bods that were at the Silverstone presentation:

http://www.gtplanet.net/gran-turismo-6-more-hands-on-driving-impressions/ (http://www.gtplanet.net/gran-turismo-6-more-hands-on-driving-impressions/)

It's an interesting read and I think it basically boils down to "new physics are great!" and generally positive impressions.

One of the comments mentioned a "July Demo?" Will that be open to everyone?
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 03, 2013, 08:16:04 AM


One of the comments mentioned a "July Demo?" Will that be open to everyone?

This years GT Academy is supposedly running on the GT6 platform.  My guess is this "demo" is actually the GT Academy.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 04, 2013, 06:13:22 AM
New footage...

Gran Turismo 6 Video: Mercedes-Benz SLS AMG GT3 at Silverstone GP Circuit (http://www.youtube.com/watch?v=ioRsgvlzQ7g#ws)
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on June 04, 2013, 09:12:30 AM
Tesselation is just the pretty assistant designed to divert your attention...  But Displacement Mapping is the real magician, making the illusion seem real.   

Tesselation is like a high-resolution color printer and displacement mapping is more like a "3D printer". 

Without displacement mapping, tesselation can leave you flat...  ;)
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on June 04, 2013, 09:28:48 AM
Looks like the Demo will be downloadable from the Playstation Store in July:

http://www.gtplanet.net/gran-turismo-6-demo-coming-july-2013/ (http://www.gtplanet.net/gran-turismo-6-demo-coming-july-2013/)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 06, 2013, 09:42:18 AM
New footage...

Gran Turismo 6 Video: Mercedes-Benz SLS AMG GT3 at Silverstone GP Circuit (http://www.youtube.com/watch?v=ioRsgvlzQ7g#ws)

to me it looks like the driving line is a lot close to what you would want to take to get a fast lap than the typical dr iving line in GT5...

when someone in a race lounge says "stupid d riving line" I think to myself, "okay, that's why they were way over there!"

all in all, some good tidbits in the above article and video.  has me slightly wet for that July demo!!!!
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 06, 2013, 02:01:47 PM
I keep thinking it would be nice to have more favorite cars. One hundred cars is too small a percentage of so many cars. The favorite cars should encompass all cars we may now or in the future wish to race online, which I suppose is what we have, but at over 1000 cars a mere 100 does not cover it for me. No sooner do I have a multiple set of cars in my favorites for an evnet race then I have to remove them for the next gig or open online race I'm attempting to join at the time. Then when something comes up that is close to something prior it is lost and I know I already tuned and (oil change/chassis refresh....it goes on) prepped it. 

I love choices, I love all the cars. I don't mind much that there are premium and standard. I do mind I can not find what I have adjusted and modded. Sometimes the online race filters require unadulterated cars, it would be nice to filter that way too, instead of showing me all the cars I have that do not meet spec.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 06, 2013, 02:08:15 PM
Dude, I think the Favorites list just needs to go away.  What we really need is the ability to set up our own tabs within the garage screens, and to label things as "don't show me these unless I click this other tab of mothballed cars"

or or... just give us the full garage and make it load faster.

and and, each car needs to be able to have labels attached to them like we can now do with our tuning sheets.  I need to be able to hover over my 10 different Ford GT's and see which one is labelled "Time Trial car" etc...

Having to go into each duplicate car and look at three tuning sheets each before knowing whether it's the one you really wanted to drive, is horrendous.
Title: Re: Let's talk about Six, baby.
Post by: Tuna_Girls_n1cup on June 07, 2013, 11:04:12 AM

TunaTaco

TunaTaco. LOL

^ Whoa. Epic quote fail. Surely something I did.  ^-^
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 (http://i.imgur.com/LmjyBgx.gif)

Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on June 08, 2013, 07:25:16 PM
You know what would be super? Being able to check a box next to x number of cars and then hit "change oil" and not have to sit through some Scott Joplin (as nice as it is) and a lengthy cut scene. Batch oil changes and chassis/engine rebuilds. And the ability to do it in-lobby. Puh-lease.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on June 08, 2013, 09:27:39 PM
You know what would be super? Being able to check a box next to x number of cars and then hit "change oil" and not have to sit through some Scott Joplin (as nice as it is) and a lengthy cut scene. Batch oil changes and chassis/engine rebuilds. And the ability to do it in-lobby. Puh-lease.

But you don't get the same sense of car ownership if you don't sit through the same cut scene for each and every oil change and have to leave an online lobby to change oil.  Of course most race tracks aren't equipped to let you change the oil so it is realistic to make you leave the lobby.  ^-^
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 10, 2013, 07:34:40 PM
DeltaWing in.

BMW Z4 GT3 in.  Really happy about this one, probably my favorite race car right now.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 10, 2013, 07:48:08 PM
I was wondering how long it'd take you to spot that BMW, Wizard :).  Some interesting looking tracks too or at least fancy camera panning that made it look like there were some long windy roads and such, I also think I caught a glimpse of that Corvette Stingray hard top in it's new "non-standard" model form and it looked pretty good (unless I'm incorrect and it's just the soft top premium one).

There is more to come besides that one trailer though right, if not tonight but later in the week?
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 10, 2013, 07:51:12 PM


There is more to come besides that one trailer though right, if not tonight but later in the week?

I'd guess that's all for tonight.  I'm sure we'll find out more tomorrow.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 10, 2013, 07:52:46 PM
E3 trailer...

Gran Turismo 6 - E3 2013 Trailer HD (http://www.youtube.com/watch?v=I8rrB8-FH1I#ws)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 10, 2013, 08:06:32 PM
Some new stuff here - http://www.gran-turismo.com/gb/news/00_4937863.html (http://www.gran-turismo.com/gb/news/00_4937863.html)

New track - "Matterhorn"

(http://i.imgur.com/CvBWpQe.jpg)
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 10, 2013, 08:10:44 PM
I think I was right on the Stingray..

(http://i277.photobucket.com/albums/kk57/Feldynn/GT669Stingray.jpg~original)

If so and other standards look like that :holyshitfuck!
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 10, 2013, 08:14:47 PM
That's the Ferrari Dino, Feldynn.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 10, 2013, 08:15:01 PM
(http://i.imgur.com/biKCF9G.jpg)




(http://i.imgur.com/qNygqY3.gif)
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 10, 2013, 08:21:22 PM
That's the Ferrari Dino, Feldynn.

Damn, oh well, thanks for clearing that up Wizard :)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 10, 2013, 08:21:47 PM
More Matterhorn...



(http://www.gran-turismo.com/images/us/news/00_4937863/matterhorn_02.jpg)

(http://www.gran-turismo.com/images/us/news/00_4937863/matterhorn_03.jpg)

(http://www.gran-turismo.com/images/us/news/00_4937863/matterhorn_04.jpg)

(http://www.gran-turismo.com/images/us/news/00_4937863/matterhorn_05.jpg)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on June 10, 2013, 09:14:03 PM
I hope all the tracks at the Willow Springs complex are usable. Look like some good drifting tracks in there.  :)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 10, 2013, 09:17:47 PM
I hope all the tracks at the Willow Springs complex are usable. Look like some good drifting tracks in there.  :)

Doesn't sound like it, unfortunately...

"Of its many layouts, the circuit we are introducing this time is the main course, the “Big Willow”. At 2.5 miles per lap, it is known for its high speed corners and undulating terrain."
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 10, 2013, 09:19:07 PM
84 screens here - http://www.gtplanet.net/gran-turismo-6-e3-trailer-84-screenshots-reveal-new-cars-tracks-locations/ (http://www.gtplanet.net/gran-turismo-6-e3-trailer-84-screenshots-reveal-new-cars-tracks-locations/)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 10, 2013, 09:20:31 PM
This one intrigues me....


(http://www.gtpla.net/wp-content/uploads/2013/06/i1BPTcETtDkQVSH-640x360.jpg)


I usually don't like to speculate, but possible hint at weather/time of day at all (or at least more than what we have) tracks?
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on June 10, 2013, 09:23:31 PM
I hope all the tracks at the Willow Springs complex are usable. Look like some good drifting tracks in there.  :)

Doesn't sound like it, unfortunately...

"Of its many layouts, the circuit we are introducing this time is the main course, the “Big Willow”. At 2.5 miles per lap, it is known for its high speed corners and undulating terrain."

I just seen that.  :(
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on June 10, 2013, 09:27:11 PM
This one intrigues me....




I usually don't like to speculate, but possible hint at weather/time of day at all (or at least more than what we have) tracks?

I wouldn't be surprised if a lot of tracks get weather and day/night added. I don't care about driving in the rain, but hitting Grand Valley at night would be cool. I love that track.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on June 10, 2013, 10:37:48 PM
This one intrigues me....


(http://www.gtpla.net/wp-content/uploads/2013/06/i1BPTcETtDkQVSH-640x360.jpg)


I usually don't like to speculate, but possible hint at weather/time of day at all (or at least more than what we have) tracks?

Let's hope that temp actually affects performance in gt6.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on June 10, 2013, 11:10:22 PM
That's the Ferrari Dino, Feldynn.

Damn, oh well, thanks for clearing that up Wizard :)


Damn? It's a Ferrari Dino.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 11, 2013, 12:29:25 AM
That's the Ferrari Dino, Feldynn.

Damn, oh well, thanks for clearing that up Wizard :)


Damn? It's a Ferrari Dino.

No no, Ferrari Dino is good :) .. the damn was because I thought we were seeing an example of the new GT6 quality upgrade for GT5s "Standard cars", where they're supposed to be beautifying most of them as part of the whole graphics engine update and wotnot, and it was then it would have meant the "standard cars" were getting a significant quality boost but I was mistaken and it was simply the back end of an already "premium" quality car :D.
Title: Re: Let's talk about Six, baby.
Post by: Brindle on June 11, 2013, 04:21:33 AM
E3 trailer...

Gran Turismo 6 - E3 2013 Trailer HD (http://www.youtube.com/watch?v=I8rrB8-FH1I#ws)

I'm interested in the over view shot of a possible test track/s?  At around 1:38/39 there is a shot of a track facility, but it contains multiple tracks that don't seem to connect to each other, except for access roads.  Am I just dreaming?  Are we getting a real test facility like I've seen on PC sims?
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on June 11, 2013, 04:29:09 AM
I will have to rewatch but I thought that it was Willow Springs.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on June 11, 2013, 04:42:41 AM
I am nearly 100% certain what you are speaking of is willow springs raceway. And from what i read somewhere i think in this thread we only get the big track at the introduction of the game. Hopefully the other will be added some of the magazines do their testing on one of the smaller tracks known as the streets of willow springs. PD needs to do this for all the tracks we have give us the ancillary tracks as well. In 5 there are at least three tracks we have that have kart trqcks at them Fuji Daytona and Spa. C'mon PD think a bit your people were there gather ALL the info and relay it back in pur software.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on June 11, 2013, 04:58:26 AM
Has anyone elwe come across Koeniggsegg being in the game? I have seen a few different images but I am not sure if they are faked or not.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 11, 2013, 05:48:08 AM
Has anyone elwe come across Koeniggsegg being in the game? I have seen a few different images but I am not sure if they are faked or not.

I haven't heard any mention of Koeniggsegg yet.

Forza has them so it's possible you're seeing Forza images faked to be GT6 images...
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 11, 2013, 05:58:06 AM
Those little Rocket cars are gonna be goos times I think.
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on June 11, 2013, 06:11:47 AM
I'm looking forward to those too Wiz, as well as the KTM and the DeltaWing, as odd as it may look. I'm also liking the GT3 cars...and the Ferrari. Wondering how much driver learning/adjustment will be needed for all this new physics stuff.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on June 11, 2013, 06:39:32 AM
Those little Rocket cars are gonna be goos times I think.
You betchya ass they willl!!
Title: Re: Let's talk about Six, baby.
Post by: Rek on June 11, 2013, 07:23:56 AM
The Light Car Comany MR Rocket looks cool :)
(http://i.imgur.com/LmjyBgx.gif)  And I still think it does. Will have fun with it for sure.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 11, 2013, 07:41:32 AM
If that LCC Rocket is anything close to the Formula Rookie car from pCars then it's going to be really really awesome!
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on June 11, 2013, 10:24:42 AM
A spot of info for those interested enough to read it you will understand why I am so excited to have this in GT6.


Light Car Company's Rocket rewrote all the golden rules for supercars. It proved that optimum handling and driving fun could be achieved without a 500-horsepower engine, 2-meter wide body and 335-section tyres. A motorcycle engine and a kart-like chassis are what you need.

The part-time sports car specialist was founded by former racing driver Chris Craft in the early 1990s, and the Rocket was his first (and only) project. The car was not designed by Craft himself, but by his good friend Gordon Murray - yes, the famed Gordon Murray. Having retired from Formula One racing, in which his cars had won five world championships, Murray started devoting himself to road car design. Rocket was one of his first designs put to production. Another was the mighty McLaren F1 supercar.

Interestingly, the philosophy of Rocket was even closer to Formula One race cars than McLaren F1 was. Not only looked like a Formula race car - with a tubular body, exposed wheels and suspension linkages, open cockpit and no windscreen - its chassis structure was also inspired by Formula race cars. The engine was used as stressed member to support the rear suspensions like F1 race cars. The narrow, cigar-shaped chassis was spaceframe made of nickel-bronze, covered with light alloy inner panels and glass-fiber outer panels.

Power came from a motorcycle engine, i.e. Yamaha FZR1000's 1002 c.c. straight-4, with 5 valves per cylinder. Like the superbike, maximum power of 143 hp arrived at sky-high 10,500 rpm, and 77 lbft torque at 8,500 rpm. The engine mated to a 5-speed sequential Yamaha gearbox, and then to a bespoke final drive which incorporated limited-slip differential as well as a reverse gear, since the motorcycle gearbox had no reverse.

As you might have predicted, Rocket was extremely light - only 400 kg. This gave it a very good power-to-weight ratio. But most important is that the ultra-lightweight benefited handling and braking. As commented by Autocar magazine, Rocket rewrote any experience of sports car driving with its extremely agile handling. The unassisted steering was ultra-quick and very communicative. The double-wishbones suspensions provided stability yet good ride. It was very quick in corners yet easy to handle. Excluding formula race cars, nothing could compare with it, not even a Caterham Seven.


Part of the handling excellence was contributed by the brakes. You won't predict such a flyweight to use such high-specification brakes - front ventilated and cross-drilled discs with 4-piston Brembo calipers, rear cross-drilled discs with 2-piston calipers, also by Brembo. As described by Gordon Murray, "It is the only car I know that you can thrash round a circuit all day without so much as a wisp of smoke from the brakes, and then jump in and drive it home".

Rocket was available to special order until 1998. Around 46 cars were built. In 2007, Chris Craft and his son introduced the series 2 car, which came with a 171hp Yamaha engine and fine tuning to eveyrthing. No matter series 1 or 2, their prices were very high, about the same as a Porsche 911 Carrera. The car was virtually impractical in any sense. It had no weather protection, no boot and no equipment. Its 1+1 seating was designed to punish adult passenger. Still, driving the Rocket was a worthy experience to car enthusiasts. It was never intended to serve for transportation. Intead, it was designed to be driven purely for fun.

Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 11, 2013, 12:23:33 PM
That's the Ferrari Dino, Feldynn.

Damn, oh well, thanks for clearing that up Wizard :)


(http://www.gran-turismo.com/images/c/i1BHPqgM6bviK8E.jpg)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 11, 2013, 12:26:21 PM
(http://www.gran-turismo.com/images/c/i1D44cs5h33iTSB.jpg)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 11, 2013, 12:36:44 PM
Go Rocket!
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on June 11, 2013, 12:58:34 PM
Technically I'm not sure you can call the Dino a Ferrari.  It shared nothing with contemporary Ferraris of the time and was not marketed as a Ferrari.  It has a "lowly" V6 engine and there isn't a single prancing horse or Ferrari lettering anywhere on the car :P


I'm definitely intrigued that more and more GT3 spec race cars are being revealed  ;D
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on June 11, 2013, 12:59:34 PM
(http://i.imgur.com/biKCF9G.jpg)




(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/nanaparty.gif)


 Like this race car alot!  8) Watched a few videos of some practices laps at Monza! Awesome sounding race car!!!
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on June 11, 2013, 01:12:29 PM
What engine does the GT3 Z4 use?  Is it a variation of the M3's high revving V8?

EDIT:  Indeed it is.  Thanks Wikipedia! :laugh
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on June 11, 2013, 01:17:59 PM
Wolf is correct at the time of its intro Ferrari made high end twelve cylinder cars and Dino was planned to be a brand unto itself. When the brand ended up not panning out it was kind of n adopted Ferrari afterall it was named after Enzo's son.. With the inability to bring it to market as its own brand they were originally sold as Fiat Dinos. But in the years since even the most die hard Ferraristi accepts them as true Ferraris.

Since that time Ferrari got away from the thinking that all their cars muwt be twelce cylinder models.

My ¢.02.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 11, 2013, 02:12:55 PM
Matterhorn reminds me of one of the tracks we have now, just different scenery.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on June 11, 2013, 03:31:25 PM
Jordon of GTP posted this video. He had an audio malfunction, so no sound.

Gran Turismo 6 Video: Matterhorn Circuit, Audi S1 Quattro (http://www.youtube.com/watch?v=sPBY_bnShn8#ws)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on June 11, 2013, 03:32:21 PM
Looks like that track may have multiple variations.
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on June 11, 2013, 03:37:19 PM

 Not a bad looking track! Also noticed the blocked of road Chrome.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on June 11, 2013, 03:57:26 PM
Matterhorn reminds me of one of the tracks we have now, just different scenery.

Kind of odd having two different tracks in the Swiss alps.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 11, 2013, 04:19:21 PM
I hope there are some more layouts, the scenery and everythign looked pretty good and the track itself didn't seem bad either thought there is one small detail missing.. where's the pit lane? 
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 11, 2013, 04:56:50 PM
I have never been a big fan of their original tracks. I have gotten used to them over time and enjoy racing on them, but I will always take a real circuit over the others.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 11, 2013, 07:56:32 PM
Some shitty footage (and poor driving) of Willow Springs...

Gran Turismo 6 Gameplay Footage E3 2013 (http://www.youtube.com/watch?v=x6J-7WbAOAk#ws)
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 11, 2013, 09:32:57 PM
Shitty footage and crappy driving aside the course looks pretty good at least, the scenery and wotnot, also according to Jordan at GTP while there aren't any invisible walls (at least that he found) at Willow if you go too far "out of bounds" the car resets but it is a mighty generous area before that happens (more so than expected). 

Hopefully that's a sign that other tracks may get a similar update, only one that actually comes to mind is the TGTT (though it's hardly used) but I wonder also if it may have implications for Course Maker tracks so there aren't as many of those pesky invisible walls on certain corners especially coming onto the start / finish straight.  And it might be a new "anti-glitch" method even, the car gets reset if you go too far off / under track maybe.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 11, 2013, 10:17:43 PM
(http://i.imgur.com/biKCF9G.jpg)




(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/nanaparty.gif)

That shop, in the background.. is that a Spanish "Cheese and Bacon" shop?

:bacon
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on June 11, 2013, 10:28:55 PM
(http://i.imgur.com/biKCF9G.jpg)




(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/nanaparty.gif)

That shop, in the background.. is that a Spanish "Cheese and Bacon" shop?

(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/bacon1.png)

Jamon is a dry cured ham. Pretty good.  I remember Spanish bacon being particularly good.  And Spanish cafe con leche is amazing.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on June 11, 2013, 10:39:51 PM
Eiger and Matterhorn are less than 150km away from each other:

http://goo.gl/maps/3fapp (http://goo.gl/maps/3fapp)

That should count as one location.   :D
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on June 12, 2013, 06:09:41 AM
(http://i.imgur.com/biKCF9G.jpg)




(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/nanaparty.gif)

That shop, in the background.. is that a Spanish "Cheese and Bacon" shop?

(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/bacon1.png)

Jamon is a dry cured ham. Pretty good.  I remember Spanish bacon being particularly good.  And Spanish cafe con leche is amazing.

In Spain there are "Museo del Jamon"s that are esstentially just ham-covered stores:

(http://www.vivereamadrid.it/wp-content/uploads/2011/03/ricette-spagnole.jpg)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 12, 2013, 06:25:13 AM
Silverstone gameplay...

Gran Turismo 6 - Nissan 370z at Silverstone gameplay, E3 Floor from Gamersyde (http://www.youtube.com/watch?v=NJVzDjRDjQo#ws)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 12, 2013, 06:25:51 AM
Jordan from GTP @ Willow Springs...

Gran Turismo 6 Video: Bilstein Audi R8 LMS at Willow Springs (http://www.youtube.com/watch?v=oqmIAyn-72w#ws)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 12, 2013, 06:41:57 AM
Deltawing gameplay...

GT6 Gameplay Nissan Delta Wing Willow Springs E3 2013 Gran Turismo 6 : E3M13 (http://www.youtube.com/watch?v=hHA9lPK4SY4#ws)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 12, 2013, 06:50:51 AM
Is it me or is the reflection quality in the rearview mirror improved?

(http://www.gran-turismo.com/images/c/i1ERuromCOQ6mRH.jpg)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 12, 2013, 06:52:53 AM
[E3 2013速報] 直攝 Gran Turismo 6 (http://www.youtube.com/watch?v=GnQAsAiMu00#)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on June 12, 2013, 07:00:57 AM
Is it me or is the reflection quality in the rearview mirror improved?



Definitely.
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on June 12, 2013, 07:15:00 AM
Yay! The odometer is back!
Title: Re: Let's talk about Six, baby.
Post by: AgentWD40_FL on June 12, 2013, 07:19:13 AM
Yay! The odometer is back!

 :stoopid:  I just noticed that ...  NOICE!!
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 12, 2013, 07:44:58 AM
All the Willow Springs footage looks really good, considering how old the PS3 actually is it sure didn't look it on the replays!  I don't know the real track at all but it's nice to see something that isn't smooth and flat, like going off track you really see how uneven the dirt / sand and how it falls away when the track's a little banked / cambered.

Silverstone looks good too but kind of has a look of "existing tracks" about it, I don't mean that in a bad way just that it has that sort of familiar look with the buildings and grass and such though it's probably because it's not as wildly different as Willow Springs is scenery wise.  Good to see a little more of the smoke effects too, that definitely seems to have improved quite a bit and should make those Drift Trial photo shoots look even more awesome.

I do like what we're seeing of the new UI too, like the tire indicators going yellow is much nicer than the pink stuff we have right now.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 12, 2013, 09:55:59 AM
This just in, should be of interest to everyone but especially Baked :)..

Gran Turismo 6 Gameplay Video: Lightweight Car Company Rocket at Autumn Ring Mini (http://www.youtube.com/watch?v=ibNXf0UlADI#ws)

.. definitely going to be an awesome fun car!!
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on June 12, 2013, 10:06:45 AM
That looks perfect for what I want. I dug that when showing a new car that did so on a familiar track. Brilliant find thank you very much Feldynn.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 12, 2013, 11:20:19 AM
Also there was this posted on GTP which I didn't notice until just now and should be reposted here just because it's Top Gear from 20 years ago and still full of awesomeness :).

Old Top Gear 1992 - Lightweight Car Company Rocket (http://www.youtube.com/watch?v=5JFOyBbyWjs#ws)
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on June 12, 2013, 11:27:54 AM
All the Willow Springs footage looks really good, considering how old the PS3 actually is it sure didn't look it on the replays!  I don't know the real track at all but it's nice to see something that isn't smooth and flat, like going off track you really see how uneven the dirt / sand and how it falls away when the track's a little banked / cambered.

My only complaint about this is that it appears when a car goes off track it's super forgiving. With that uneven terrain, if you hit one of those uneven sections sliding off the track, you'd be in a world of hurt. They probably don't have the crash physics fully implemented yet or something.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on June 12, 2013, 11:36:40 AM
I would be willing to use that to commute in 9 months out of the year. To and from work 95% of the time I am alone anyhow. And before anyone calls bullshit on my claim it is no less practical than a motorcycle and people use those as an accepable commuter vehicle quite often.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on June 12, 2013, 11:42:08 AM
I'm under the impression that could be a future Tuna Cup car.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 12, 2013, 11:47:30 AM
I'm under the impression that could be a future Tuna Cup car.

 :stoopid:
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 12, 2013, 11:47:57 AM
All the Willow Springs footage looks really good, considering how old the PS3 actually is it sure didn't look it on the replays!  I don't know the real track at all but it's nice to see something that isn't smooth and flat, like going off track you really see how uneven the dirt / sand and how it falls away when the track's a little banked / cambered.

My only complaint about this is that it appears when a car goes off track it's super forgiving. With that uneven terrain, if you hit one of those uneven sections sliding off the track, you'd be in a world of hurt. They probably don't have the crash physics fully implemented yet or something.

Maybe they did not have off track surface set to real?
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 12, 2013, 12:13:38 PM
You know what would be super? Being able to check a box next to x number of cars and then hit "change oil" and not have to sit through some Scott Joplin (as nice as it is) and a lengthy cut scene. Batch oil changes and chassis/engine rebuilds. And the ability to do it in-lobby. Puh-lease.

yea, no shit.  We're already pretending to be Jay Leno with the car collection, and he has a full time mechanic who I'm just guessing, also keeps up with oil changes????
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on June 12, 2013, 12:20:46 PM
I have been saying for a while we need "fleet maintenence" and itemized billing at the end of shopping at the dealerships. Dont make us buy them one at a time go through all the animations each and every fucking time.  Let me buy eight cars tell me what the total is and move on from there.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 12, 2013, 12:29:44 PM
84 screens here - http://www.gtplanet.net/gran-turismo-6-e3-trailer-84-screenshots-reveal-new-cars-tracks-locations/ (http://www.gtplanet.net/gran-turismo-6-e3-trailer-84-screenshots-reveal-new-cars-tracks-locations/)

many of those screens show a shift in demonstration of the cars with respect to even a few weeks ago at the 15th anniversary announcement.  They are rendering the cars with reflections from one of the more scenic locations, probably a photo mode location, and then removing the location and placing the car on a blank showcase area (whitish grey)

that shows the car's reflective beauty much better than the bland shots we received previously, and that inspired people like myself to say that the paint jobs looked more dull.  I now have to retract that statement ;)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 12, 2013, 12:34:14 PM

I'm definitely intrigued that more and more GT3 spec race cars are being revealed  ;D

hopefully the PP system is enhanced to allow all of these class cars to truly be competetive depending on the driver more than the car... as it is now, there is one ringer car in each pp range that dominates with equal-ish drivers.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 12, 2013, 12:41:59 PM

I'm definitely intrigued that more and more GT3 spec race cars are being revealed  ;D

hopefully the PP system is enhanced to allow all of these class cars to truly be competetive depending on the driver more than the car... as it is now, there is one ringer car in each pp range that dominates with equal-ish drivers.

And in the real series these cars are equaled by added weight or decreased horsepower. So we end up going back to asking for improved room host controls. Let's select a list of cars and be able to adjust each with it's own PP or HP and WT.  :)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 12, 2013, 12:44:01 PM
Silverstone gameplay...

Gran Turismo 6 - Nissan 370z at Silverstone gameplay, E3 Floor from Gamersyde (http://www.youtube.com/watch?v=NJVzDjRDjQo#ws)

He spun in the middle of the straight part? :o
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 12, 2013, 12:50:59 PM
This just in, should be of interest to everyone but especially Baked :)..

Gran Turismo 6 Gameplay Video: Lightweight Car Company Rocket at Autumn Ring Mini (http://www.youtube.com/watch?v=ibNXf0UlADI#ws)

.. definitely going to be an awesome fun car!!

from that footage, it looks like two wheels off is now called a "left the track" penalty... hopefully not because that is usually legal in racing.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on June 12, 2013, 01:20:21 PM
This just in, should be of interest to everyone but especially Baked :)..

Gran Turismo 6 Gameplay Video: Lightweight Car Company Rocket at Autumn Ring Mini (http://www.youtube.com/watch?v=ibNXf0UlADI#ws)

.. definitely going to be an awesome fun car!!

from that footage, it looks like two wheels off is now called a "left the track" penalty... hopefully not because that is usually legal in racing.

Well the odd thing is, I've seen guys going way off track, and not get "invalid lap".  :-\
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 12, 2013, 01:23:15 PM
yea, that inconsistency, now that you mention it, probably points to a not-so-optimized or finalized boundary system... should be closer to perfect for the release... and certainly Academy will have very strict and consistent boundaries, even if some people disagree with them.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 12, 2013, 01:40:51 PM
Inconsistency is always a big problem for penatlies with PD it seems, at least in GT5 it has been.  No doubt there will be some tweaking between now and release but I wouldn't be surprised if there were legitimate issues with the Academy demo thing when it arrives, in fact I almost wouldn't be surprised if they use the Academy as a bit of a testing ground and maybe make adjustments on the fly like they did with some events last year.

I can live with strict penalties (particularly in the Academy) so long as they're consistent.  If you're going to get DQ'd for car contact then it needs to be ALL car contact and not the vague way it was done before where you could barely graze a car and get DQ'd on one hand but on the other you could slam them in the door while cornering without remorse, or if putting 2 wheels "off the track" is a penalty it should be the same for any part of the track not just on "this corner" or "that corner" :).
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on June 12, 2013, 01:42:46 PM
84 screens here - http://www.gtplanet.net/gran-turismo-6-e3-trailer-84-screenshots-reveal-new-cars-tracks-locations/ (http://www.gtplanet.net/gran-turismo-6-e3-trailer-84-screenshots-reveal-new-cars-tracks-locations/)

many of those screens show a shift in demonstration of the cars with respect to even a few weeks ago at the 15th anniversary announcement.  They are rendering the cars with reflections from one of the more scenic locations, probably a photo mode location, and then removing the location and placing the car on a blank showcase area (whitish grey)

that shows the car's reflective beauty much better than the bland shots we received previously, and that inspired people like myself to say that the paint jobs looked more dull.  I now have to retract that statement ;)

I think the reflections are a bit over done.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 12, 2013, 02:25:56 PM
Inconsistency is always a big problem for penatlies with PD it seems, at least in GT5 it has been.  No doubt there will be some tweaking between now and release but I wouldn't be surprised if there were legitimate issues with the Academy demo thing when it arrives, in fact I almost wouldn't be surprised if they use the Academy as a bit of a testing ground and maybe make adjustments on the fly like they did with some events last year.

I can live with strict penalties (particularly in the Academy) so long as they're consistent.  If you're going to get DQ'd for car contact then it needs to be ALL car contact and not the vague way it was done before where you could barely graze a car and get DQ'd on one hand but on the other you could slam them in the door while cornering without remorse, or if putting 2 wheels "off the track" is a penalty it should be the same for any part of the track not just on "this corner" or "that corner" :).

the car contact with the earlier rounds of Academy were definitely an issue... but what I was referring to was more of the fact that Academy 2012 had a very tight cone boundary which was consistent for everyone.  They didn't want you to put two wheels off in this or that area, then the cones told you what they expected.  The cones were the way that we knew what was okay and what was not.  On the outside edge of some corners, there were no cones, and that let us know we could go way out to the endge and keep two wheels on.

I'm fine with getting 90% of a car off track and calling it clean, so long as it's not an exploit as such or inconsistent for subsequent runs or different drivers.  In that respect, Academy 2012 was very consistent because the cones were in the same spot for everyone ;)
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on June 12, 2013, 02:35:59 PM
Could the penalty setting in the different videos be set differently. I.E. High low and off.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 12, 2013, 02:46:18 PM
I think were discussing vids of different tracks????

as in, Autumn Ring Mini had some really strict ones, but Silverstone had some areas that looked off, but weren't calld off.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 12, 2013, 03:34:54 PM
The Autumn Ring one did seem a bit strict but I also saw some inconsistencies there, around 1'13 he goes through that right / left / left  the last corner.  First right it looks like maybe 2 wheels over the apex strip but no penalty, then the left kerb he does what looks like almost the same thing but does get a penalty.  Later around 3'01 he goes off on the outside with maybe half a car width or more onto the grass but gets no penalty, same again coming onto the main straight around 3'18 where he drops 2 tires over the rumble strip and proceeds down the straight with half a car off track but without a penalty.

It just seems inconsistent, two wheels off track here is a penalty but two wheels off track there isn't.  At least where time trials and Academy events are concerned, even if we might not agree with where they are or what they are it's much easier to deal with if they're at least consistent :).
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on June 12, 2013, 03:51:19 PM
Quote from: Jordan;8564159
Kazunori Yamauchi will be doing a round table interview at 4pm local time.  I have been told I will be participating.  :tup:

Just over an hour from now.
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on June 12, 2013, 04:24:06 PM


 Hope Jordan can get some juicy info on GT6!
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 12, 2013, 05:12:36 PM
Quote from: Jordan;8564159
Kazunori Yamauchi will be doing a round table interview at 4pm local time.  I have been told I will be participating.  :tup:

Just over an hour from now.

(http://bluraymedia.ign.com/bluray/image/article/999/999621/spaceballs-20090629062338944-000.jpg)
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on June 12, 2013, 07:35:51 PM
Quote from: Jordan;8564159
Kazunori Yamauchi will be doing a round table interview at 4pm local time.  I have been told I will be participating.  :tup:

Just over an hour from now.

(http://bluraymedia.ign.com/bluray/image/article/999/999621/spaceballs-20090629062338944-000.jpg)

When will then be now?
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on June 12, 2013, 07:46:02 PM
Quote from: Jordan;8564159
Kazunori Yamauchi will be doing a round table interview at 4pm local time.  I have been told I will be participating.  :tup:

Just over an hour from now.

(http://bluraymedia.ign.com/bluray/image/article/999/999621/spaceballs-20090629062338944-000.jpg)

When will then be now?

Soon.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on June 12, 2013, 07:52:56 PM
Quote from: Jordan;8564159
Kazunori Yamauchi will be doing a round table interview at 4pm local time.  I have been told I will be participating.  :tup:

Just over an hour from now.

(http://bluraymedia.ign.com/bluray/image/article/999/999621/spaceballs-20090629062338944-000.jpg)

When will then be now?

Soon.

How soon?
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on June 12, 2013, 08:04:46 PM
Haven't seen anything from Jordan yet, but did run across this...

http://www.destructoid.com/kazunori-yamauchi-on-gran-turismo-6-and-beyond-256119.phtml (http://www.destructoid.com/kazunori-yamauchi-on-gran-turismo-6-and-beyond-256119.phtml)

Really the only thing worth noting, is more info at Gamescon, with the rest filled with the usual Kaz bs.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on June 13, 2013, 12:03:10 AM
At least 1 dlc track per month: http://n4g.com/news/1275105/gt6-producer-taku-imasaki-talks-evolution-of-gran-turismo-franchise-gamerhubtv (http://n4g.com/news/1275105/gt6-producer-taku-imasaki-talks-evolution-of-gran-turismo-franchise-gamerhubtv)
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 13, 2013, 07:52:34 AM
Haven't seen anything from Jordan yet, but did run across this...

http://www.destructoid.com/kazunori-yamauchi-on-gran-turismo-6-and-beyond-256119.phtml (http://www.destructoid.com/kazunori-yamauchi-on-gran-turismo-6-and-beyond-256119.phtml)

Really the only thing worth noting, is more info at Gamescon, with the rest filled with the usual Kaz bs.

Saw a note from Jordan regarding that Destructoid piece this morning...

Quote from: Jordan;8565836
Those quotes didn't come from my interview session.  I was also thankful to have about 15 minutes with him one-on-one before the "round table" started.  We covered some important questions, and his answers contained some pleasant surprises.  :)

I'll begin the transcription process tomorrow.  :tup:

Hopefully he has something less vague to share later on.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 13, 2013, 12:28:52 PM
GT Academy Demo to be released on July 2nd according to the bloke hosting the Racer X finals at E3 today.  Not long now fellas!
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on June 13, 2013, 12:31:39 PM
(http://www.reactiongifs.com/wp-content/uploads/2013/03/oh-boy.gif)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on June 13, 2013, 07:25:10 PM
I'm going to go out on a limb here, and speculate that we will be able to change the numbers on these race cars. If you'll notice in this video, the four race cars in it, are numbered 0-3, and the Deltawing's plate looks a lot like the RM's number plates.

GT6 cars E3 2013 1/2 coches Gran Turismo 6 demo PS3 :: E3M13 (http://www.youtube.com/watch?v=RtySq767j3Y#ws)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 13, 2013, 07:55:20 PM
While I certainly hope that turns out to be true, I'm not so sure it will be.

I did a quick google search and it seems the numbers seen in the video correspond with the numbers commonly used in real life...

(http://i.imgur.com/MggbYZy.jpg)
(http://i.imgur.com/aLcO5xl.jpg)
(http://i.imgur.com/ZSd5xCi.jpg)



Sorry for being...
(http://i.imgur.com/BGsIwXc.jpg)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on June 13, 2013, 07:59:26 PM
 (http://i.imgur.com/LmjyBgx.gif) at Buzz Killington.

I didn't bother to research it, so thanks for doing so, Wiz.

Sure is a heck of a coincidence, or maybe not, that those car's numbers are in order though.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 14, 2013, 10:45:58 AM
Post yer damn interview, Jordan!
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on June 14, 2013, 10:56:26 AM
Post yer damn interview, Jordan!


    :stoopid:
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 14, 2013, 12:58:13 PM
yea, I doubt the numbers on team race cars will be changable, because it's sorta part of the branding of the car.  if not a legal obligation to keep them 'as is' then a self-imposed obligation for PD to be "purists" probably will keep them from being changed.

I hope we do get the ability to add numbers to any other car we like, though.  It would help some race series', even if not RM variety cars.
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on June 14, 2013, 02:28:51 PM
:ditto

I'd put a black 5 on an orange charger; a 53 on a bug and it's off to the drive-in...

Also also put 3 on the side of an SUV and do our first rerun of a movie...
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 14, 2013, 05:47:16 PM
I guess this is kind of Sixy so should go in this thread, anyways I found this here article (http://www.gtchannel.com/blog/airborne-gt-r-recreated-gt6) linked over on GTP and thought it might be of interest, since it was short I thought I'd copy / paste it for everything's viewing pleasure!



(http://www.gtchannel.com/sites/default/files/styles/620x370_gallery_large/public/947343_10200618210390514_926080306_n.jpg)

AIRBORNE GT-R RECREATED IN GT6

With all the buzz around E3 the past few days, we thought we would share these images provided to us by our good friend Kazunori Yamauchi, the creator of the Gran Tursimo driving game series. The top photo is of his racecar at the Nürburgring, which went airborne on a fast straight on the Nordschleife. The image below is after his team of GT6 engineers adjusted the wings and other aerodynamics of the virtual car in the game as they were set on the real racecar. As you can see, almost exactly the same thing happened. It just goes to show the amazing accuracy of the GT6 physics engine

(http://www.gtchannel.com/sites/default/files/983868_10200618211110532_2140438009_n.jpg)
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 14, 2013, 08:28:35 PM
First part of Jordan's interview is up on GTP

http://www.gtplanet.net/gran-turismo-6-engine-sounds/ (http://www.gtplanet.net/gran-turismo-6-engine-sounds/)

Quick summary of the juicy bits:

Sounds in the demos currently are place holder sounds, new / better sounds hopefully ready in time for launch!
AI is being worked on and should be improved eventually.
Willow and Silverstone have Time / Weather change, not all tracks do yet but hopefully in time.


Essentially Kaz is saying they're going back to basics and rebuilding just about everything in the game, the new graphics and physics stuff we've seen but they're also working on better AI, Sounds and time / weather for more tracks.
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on June 14, 2013, 11:33:38 PM


 Hopefully they can get that stuff fixed in time for GT6. But i really think it will only show up on GT7. Hope i'm wrong though!
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on June 15, 2013, 12:38:09 AM
:huh. Makes me wonder if they would have launched it with the PS4 would they have called it maybe GT6P?  :laugh
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on June 15, 2013, 06:10:54 AM
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/icon_beuj-1.gif). Makes me wonder if they would have launched it with the PS4 would they have called it maybe GT6P?  :laugh


Makes me wonder if they're gonna do the same thing and release it before they really want to without all the features they promise really worked out and as I sit here and read everyone geeking out about this game I can't help but think that GT6 is gonna need it's own bitch thread about a year from now when everyone is "disappointed" than x and y features aren't in the game.
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on June 15, 2013, 08:24:54 AM
I think they're being careful about promises, though I forget specifics about most of what I've read. There are things they've redone as the core of the game....suspension, graphics, tires, aero?, new tracks, new cars....then there are things they are very specifically saying may not be ready for release. I hope people pay attention to this note, weather, time changes, new AI, sounds, maybe some other things (again, I forget), he's specifically saying may not be ready. Don't get too hopeful.

Honestly, if everything they've already done (which I think is ready for July's demo) works as advertised and is kept for full release, I will be happy. Sounds, weather, time, AI....these things don't really concern me.

Also, some need to remember that this is a console 'sim' meant for the masses, not just dedicated sim racers. I believe this will always be the case for the GT series. There are real life based aspects of racing and tuning that PC sims will have and GT won't. Just like Project Cars...it's already suggested (in some posts in 'Other Games') that the PC version will be more 'sim' than the console version. This is just the way it is, IMO.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 15, 2013, 10:36:56 AM
At least it looks like most important core parts are already done or at least in very final stages of completedness, that being the physics and graphics engines and basic game functionality.  Of all the things that "might not be ready" for the main release I kind of hope they concentrate on the AI to get that done because that at least could provide a decent offline testing ground and some fun single player racing in the event that servers are down, and it would be nice to actually have fun races instead of chasing the rabbit :).

I'm with Turbo when it comes to Sound and time / weather, it really isn't something I'm hugely worried about either (nor is the AI really) though it will be a nice addition whenever it does arrive.

Still got to play that waiting game but it does at least look promising I think. 
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on June 15, 2013, 12:28:24 PM
GT is rated 3+ and I presume it will stay that way.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on June 15, 2013, 12:31:39 PM
Sorry, double post.
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on June 16, 2013, 04:45:54 PM
Has anyone noted that the GT6 Demo is scheduled for July 2? It will be the academy game and contain Only Nissan cars.

http://www.gtplanet.net/gran-turismo-6-demo-coming-july-2-with-gt-academy-2013/ (http://www.gtplanet.net/gran-turismo-6-demo-coming-july-2-with-gt-academy-2013/)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 17, 2013, 10:41:52 AM
http://www.gtplanet.net/forum/showthread.php?p=8575240#post8575240 (http://www.gtplanet.net/forum/showthread.php?p=8575240#post8575240)
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on June 17, 2013, 12:29:51 PM
http://www.gtplanet.net/forum/showthread.php?p=8575240#post8575240 (http://www.gtplanet.net/forum/showthread.php?p=8575240#post8575240)

I disagree that GT isn't a social game.  Not so much like The Sims, but it's clearly a social game. 
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 17, 2013, 12:47:18 PM
yea, I was perplexed by that comment, too.

I just wonder if he meant like compared to DriveClub and some other games where the main focus is on the social stuff.

So long as the online options are better, and we can share with each other easier, I think it will end up being one of the MOST social games, ever.

 But then again, the majority of GT'ers don't play in leagues or join forums such as this one... so for the masses, perhaps the social aspect isn't the most important one.  But for us, I know it will be very crucial for them to get these aspects right.

I have a good feeling we'll be happy with most of what we get, though the game will still feel unfinished in some respects.

But when you're pursuring perfection of an artistic venture (which is hugely what PD does with GT) how can you ever say you are "finished"?

Rather, each GT just gets us closer to the day when there is no difference driving on a virtual vs real car.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 17, 2013, 12:50:13 PM
I think the social comment / answer might have lost a bit in translation because obviously GT is a social game up to a point.  I took Kaz's response to mean something more along of the lines of that GT6 isn't going to be like DriveClub, meaning we'll get our share of online features and improvements (which are social by nature since it involves interacting with other people) but without all the social media sharing viral network bullshit that DriveClub is doing.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on June 17, 2013, 12:53:05 PM
 :stoopid:
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 17, 2013, 01:00:30 PM
there's a guy at the PSN Forum (troll) who would argue that Kaz just announced that in fact there will be no online social capability to the game, becvause he didn't tell us exactly what it is...

I feel vindicated somewhat, because we were arguing about whether the 15th Anniversary non-mention of AI improvements meant that there would be none.  I argued that the initial announcement and not hearing something about a feature, is far too early to get your knickers in a knot.  But I guess his were already wound too tight.

It was funny that I got accused of telling him what he can and cannot say, just because I said it was too early to start complaining about GT6's AI.. you know, since we know NOTHING about it?!?!!

Now, Kaz makes specific statements that the AI wil not be the same as GT5's and that they are aiming for massive improvements, but don't know how much will be ready.  But the key here is that it will be different.  And that info came from E3 which is what I suggested this fellow should wait for before sounding any alarms.  And, we'll hear more at Gamescom and Tokyo.  He just keeps digging his hole deeper and deeper, and looking more and more foolish.
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on June 17, 2013, 04:31:49 PM
Yeah, GT5 is a racing game that incorporates some social features...which is what I want. The game isn't built around them, but they add a lot to the game, especially for those (us) who try to take advantage of them. I'm optimistic about what we will get this winter.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on June 18, 2013, 12:38:32 AM
"And in regards to the rendering engine to the game, what we’ve attempted in Gran Turismo 6 for the PS3 is to really bring in the graphics that is equivalent to the PS4. The features like the adaptive tessellation that we introduced in the trailer will be a feature that’s actually a next-generation type of rendering technology but there’s meaning in bringing that into the PS3."

Well, um, yeah... because adaptive tessellation is built into the graphic chips, so why wouldn't they use it?


"We’ll import what is required for racing in terms of social interactions."

As far as I remember, not all of the social aspects pegged for GT5 made it into that version, so they would just be catching up with what they already had planned earlier.


"Once the players have actually played [out] the game on the PS3 platform, that would be the timing when the next Gran Turismo would come out."

He repeated this in another interview, but this one left out a word which makes what he meant more clear.
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on June 18, 2013, 06:42:34 AM
"And in regards to the rendering engine to the game, what we’ve attempted in Gran Turismo 6 for the PS3 is to really bring in the graphics that is equivalent to the PS4. The features like the adaptive tessellation that we introduced in the trailer will be a feature that’s actually a next-generation type of rendering technology but there’s meaning in bringing that into the PS3."

Well, um, yeah... because adaptive tessellation is built into the graphic chips, so why wouldn't they use it?


"We’ll import what is required for racing in terms of social interactions."

As far as I remember, not all of the social aspects pegged for GT5 made it into that version, so they would just be catching up with what they already had planned earlier.


"Once the players have actually played [out] the game on the PS3 platform, that would be the timing when the next Gran Turismo would come out."

He repeated this in another interview, but this one left out a word which makes what he meant more clear.

Maybe I'm not paying attention to context, but I interpret this as implying that GT for PS4 won't be released for quite some time. We'll have been playing GT5 for 3 years when GT6 is supposed to be released. Even if 'playing it out' ended a year ago, I can't imagine PD having any urgency to release the next one for two years after GT6. (Except perhaps pressure from Sony)
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on June 18, 2013, 06:46:58 AM
They are simply trying to maximize their sales of GT6. PD doesn't give a damn about the PS4. They want to sell product. And so, in case anyone was considering staying on GT5 until GT7 comes out, they are saying ... get ready for a long wait. So put your money down now.

Then, when they've made enough money and sales start to tail off ... hey, it's time for a new version of GT7. And guess what ... this is REALLY the version we've wanted to release, taking advantage of all the hardware available on the PS4. Yada yada.

No big deal. It's business.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 18, 2013, 08:48:58 AM
yea, I think it's their way of saying "we're not going to tell you that GT7 for the PS4 will be out by x year because that might undercut sales of our newest game".

they'll very likely begin on GTx for the PS4 immediately upon release of GT6.

then, if people completely stop playing GT6, they'll be more eapt to release the next iteration for the PS4 sooner so that they can stay in the game, so to speak.  If we keep playing it, that probably means that GT for the ps4 will be even better... because they'd have had more time to mess with the new hardware.

all the while, our experiences in GT6 will feed their knowledge of what to do with the next gen.
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on June 18, 2013, 09:03:44 AM
I was under the impression (can't remember why) that PD has already been working with the PS4. I question - even though it may not be very productive for current and immediate (soon) products - whether or not they're been working on two products at the same time. Or, just maybe, some of their development for GT6 is actually done in a way that could be used for 'GT7' on PS4. I know they're different systems, but Project Cars is doing it, in a manner of speaking... PC -> PS.

Well, enough of my bullshit speculation for now. I guess some of us are in agreement then: Once PS4 is released, 'GT7' probably won't appear as soon as some would like, though we suspect PD is ready to attack a new game to be ready for the PS3/GT6 decline. Which is fine. I'm still looking forward to GT6 and a summer fling with Nissan.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 18, 2013, 09:11:26 AM
"And in regards to the rendering engine to the game, what we’ve attempted in Gran Turismo 6 for the PS3 is to really bring in the graphics that is equivalent to the PS4. The features like the adaptive tessellation that we introduced in the trailer will be a feature that’s actually a next-generation type of rendering technology but there’s meaning in bringing that into the PS3."

Well, um, yeah... because adaptive tessellation is built into the graphic chips, so why wouldn't they use it?


"We’ll import what is required for racing in terms of social interactions."

As far as I remember, not all of the social aspects pegged for GT5 made it into that version, so they would just be catching up with what they already had planned earlier.


"Once the players have actually played [out] the game on the PS3 platform, that would be the timing when the next Gran Turismo would come out."

He repeated this in another interview, but this one left out a word which makes what he meant more clear.

Maybe I'm not paying attention to context, but I interpret this as implying that GT for PS4 won't be released for quite some time. We'll have been playing GT5 for 3 years when GT6 is supposed to be released. Even if 'playing it out' ended a year ago, I can't imagine PD having any urgency to release the next one for two years after GT6. (Except perhaps pressure from Sony)

I totally agree. It sounds like I may not have to purchase a PS4 for a few years.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 18, 2013, 09:22:15 AM
Some thoughts from a big lengthy post I made over at the PSN forum that sort of relate to the discussion:

Part of what I think Kaz is doing with GT6 on the PS3 is laying the groundwork for what they're going to use on the PS4 version when the time comes.  Things like the new graphics engine with it's adaptive tessellation and the significantly more realistic physics engines I think should help make the jump to the new hardware much smoother when the time comes, and in some ways I think Kaz might have made a very smart and tactical move by sticking to the current gen hardware and not taking the easy route of jumping straight to the PS4.

I haven't read a great deal on Forza 5 (since I don't have an xbox so generally don't pay that much attention to the games) but one thing that did stick out to me is that it will have no day / night time change, considering it's coming out on the next gen console you'd think a feature like that would be available by default.  I think that T10 jumped to the new console too soon (or perhaps were incentivized to go there by MS) and are rushing to get F5 out as a launch title without the proper development time, I'm glad Kaz and PD don't appear to be in that same situation with the PS4.

In some ways I can kind of see the first PS4 version of GT only being a couple of years away but also not being that much different from GT6, not in a bad way but I think that a lot of what they're doing now will cross over to the PS4 more so than have to be completely redesigned / developed.  If the physics are that good now they probably won't need much extra development, the GT6 graphics engine should be a good base for the PS4 (isn't adaptive tessellation technology built right into the graphics hardware now?) and I imagine they're already scanning in way more data for cars / tracks than they can use on the PS3 so they'll be very well prepared when the time is right.

Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on June 18, 2013, 09:50:14 AM
I think KY alluded to the fact that scanning is being done to PS4 type standards (probably so they can migrate easier).
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 18, 2013, 01:44:05 PM
that all fits with what I've been saying for a while about car scanning -- that they scan to the umteen-millionth degree of detail, store all that data, and then downscale it for whatever platform they are currently working on.

current tech is pretty amazing at capturing detail, and I'm not so sure that in a couple years, the tech will be 10x more accurate, for instance, requiring PD to re-scan everything they ever touched.

It used to be that way, but not any longer.  We're  getting into the era of not being able to add more polygons to a shape because it's already basically perfectly curvy or round when appropriate.

Heck, I thought the GT4 wireframes for the cars were impressive, and now look at it!  Gt6 looks even better, so I think they will just downscale their massive scans of cars slightly less for the PS4 version and save time and money.

Regarding how long... if we get 2 years out of GT6 I don't think that's too short or too long.  What other games (other than GT) do you really play for a solid 2 years?
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on June 18, 2013, 04:06:59 PM
For some cars, whatever historical record they have of the car, that's it. The car doesn't exist any more, or at least not in the same form that we would recognise it. They have to make it the best that they can now, so that they can always use it, if needed or wanted. There will be no going back for a second chance.
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on June 18, 2013, 05:50:44 PM
4K editing tools are on the horizon but we're not there yet.  We can barely edit 2K.  Which is why tessallation is so important.  As we move up the scale to 2K and 4K this will allow for even greater (and far better) use of displacement mapping.  If we do ever make it to well beyond that (16K, 33K, etc...) we should be able to trick our brain into seeing "3D" without glasses or special "stereo" cameras.





:huh   Wonder if that's why folks (tuna) didn't seem to care so much for "After Earth".  Though shot in 4K, it is a buttload of CGI that could only be editing in HD.  (That's right, 2K editing tools aren't there yet either though much closer than 4K.)  But watch it again and take a look at the pebbles in the drive river bed.  You can see thousands of them, distinctly...  You can see grey stubble on Will Smith.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 18, 2013, 06:53:01 PM
"Bewbsgatti Veyron"

(http://i.imgur.com/2XrTFia.jpg)
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 18, 2013, 08:14:14 PM
"Bewbsgatti Veyron"

(http://i.imgur.com/2XrTFia.jpg)

And we don't even have a livery editor yet, I swear kids today :P
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 19, 2013, 08:19:11 AM
4K editing tools are on the horizon but we're not there yet.  We can barely edit 2K.  Which is why tessallation is so important.  As we move up the scale to 2K and 4K this will allow for even greater (and far better) use of displacement mapping.  If we do ever make it to well beyond that (16K, 33K, etc...) we should be able to trick our brain into seeing "3D" without glasses or special "stereo" cameras.

(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/icon_beuj-1.gif)   Wonder if that's why folks (tuna) didn't seem to care so much for "After Earth".  Though shot in 4K, it is a buttload of CGI that could only be editing in HD.  (That's right, 2K editing tools aren't there yet either though much closer than 4K.)  But watch it again and take a look at the pebbles in the drive river bed.  You can see thousands of them, distinctly...  You can see grey stubble on Will Smith.

interesting... I can't say I understood all of it, but still.

Here's my thought about the current 3D models of the cars being almost as good as possible.  That when you zoom in currently in GT5 you don't hardly ever see polygons, you soon curves.  That means the detail is almost as high as it needs to go IMO.  Are they going to add 10x the detail and then give us not only a camera lense to zoom in with, but a microscope to look at specs of dirt?

And, when the car is in motion, should we really expect to see much more detail than we already see in GT5?

Now, great strides have been made in lighting and with tesselation in GT6.  I think that is what is going to make it look more realistic, but theactual shape of the car isn't going to be much more complex on most cars. (standards not withstanding)

Won't we soon be to a point where if the tech exists to make a car with 2 trillion polygons, that we might ask "so what?  Why do we need that?"

Instead, eventually, and possibly on the PS4, I'd expect the scale and scope of games to increase as the complexity of the game's assets reaches terminal velocity. Surely, GT7 on the PS4 will have nicer looking cars, but not by leaps and bounds, I suspect.  We mayh instead get twice as many cars on the track at once, and much more detailed crowds, blades of grass, dirt that kicks up (not just sprites but actual particles) and grass/sand/gravel that gets deep grooves dug into it as we drive over it, intentionally or unintentionally.  You might see an airplane fly by and be able to zoom in with photo mode and get stunning detail.

In other words, I suspect games will soon come to a point that they can't actually look any better, but they will be bigger games with more content and larger areas to explore and more detail in every single area you look at.  dirt, snow, and weather will not simply be an "effect" , but part of the physical world in the game.  You step on some snow?  It doesn't simply put a temporary footpring in it, but actually compresses it as if it were real snow.

I've predicted for a long time that one day people may get bored with all the awesome graphics of games, because they've made them look so real.  Gamers who actually do go outside will remark "Wow, look at how detailed the world actually is!.  Awesome graphics!"  and actually do something productive with their lives...
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on June 20, 2013, 09:40:53 AM
Need and want are two different things. It seems PD's want to always show greater graphic detail doesn't jive with our need for greater host controls, for example. So long as the car ahead of me looks a bit better than a brick, I am OK with that. (Photo Mode is a different storey.) Hell, most of the time a car is so far ahead of me that it may as well be a brick anyway.

As for an environment that actually deforms, there was an early arcade racing game revived on the PS3 (it's name escapes me...) that had that feature. Instead of just leaving tires marks in the snow, it depressed under the tires. The whole driving area was composed of something like octagons that changed their height.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 20, 2013, 01:04:52 PM
something like that would be really cool for rally in future GT games, or just racing in general.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on June 20, 2013, 01:39:24 PM
The game I was thinking of was SEGA Rally/PS3, but Motorstorm also has environmental deformation, although I don't know a lot about that game.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 20, 2013, 02:29:16 PM
the snowboarding games and ATV games have had deformed snow for a while, too.

speaking of deformations... I wonder if we'll ever be able to break through that tape protecting us from the cliffs at Eiger!?  I doubt it.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 20, 2013, 02:35:10 PM
the snowboarding games and ATV games have had deformed snow for a while, too.

speaking of deformations... I wonder if we'll ever be able to break through that tape protecting us from the cliffs at Eiger!?  I doubt it.

That is just what I need. A 5 minute cut scene of my car tumbling down the mountain side.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 20, 2013, 04:10:47 PM
KY's round table interview. (mostly useless iyam)
http://www.gtplanet.net/kazunori-yamauchi-interview-track-design-bad-piggies/ (http://www.gtplanet.net/kazunori-yamauchi-interview-track-design-bad-piggies/)


Title: Re: Let's talk about Six, baby.
Post by: nosoks on June 21, 2013, 12:51:50 AM
the snowboarding games and ATV games have had deformed snow for a while, too.

speaking of deformations... I wonder if we'll ever be able to break through that tape protecting us from the cliffs at Eiger!?  I doubt it.

That is just what I need. A 5 minute cut scene of my car tumbling down the mountain side.  (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)




One of the NFS games (after Most Wanted) had some races where you flew off a cliff if you messed up during canyon race........... first time I almost pee'd in a video game
Title: Re: Let's talk about Six, baby.
Post by: TunahCroonah on June 24, 2013, 07:44:38 AM
the snowboarding games and ATV games have had deformed snow for a while, too.

speaking of deformations... I wonder if we'll ever be able to break through that tape protecting us from the cliffs at Eiger!?  I doubt it.

That is just what I need. A 5 minute cut scene of my car tumbling down the mountain side.  (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)

One of the NFS games (after Most Wanted) had some races where you flew off a cliff if you messed up during canyon race........... first time I almost pee'd in a video game

I believe that was Need For Speed - San Andreas (or something like that) It had mostly downhill winding roads with closing curves and really weird apexes.  Wasn't as much fun as Most Wanted (which, IMHO, was the best of the NFS Series).  My Nephew has the latest version of NFS and it is really fun for an Arcade game.   

Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on June 24, 2013, 10:25:26 AM


 This is what i want with my copy of GT6! :D
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 24, 2013, 10:26:38 AM
New Preorder info is up on the US website:  http://www.gran-turismo.com/us/news/00_1064876.html (http://www.gran-turismo.com/us/news/00_1064876.html)

If I'm reading it right then the basic preorder pack is:

4-Car Pack
- BMW Z4 GT3 '11
- Nissan NISMO GT-R GT3 N24 Schulze Motorsport '13
- Tesla Model S Signature Performance '13
- Chevrolet Corvette Stingray (C7) '14


Then there's the 1 million Cr. Amazon preorder bonus:

Amazon Exclusive - $1 Million In-Game Credit
Want to customize and build your own dream Gran Turismo garage? We're confident a $1 Million In-Game Credit will do just that. In addition to getting the mentioned 4-Car pack, Amazon is offering our GT fans $1 Million In-Game Credit directly at start up, allowing you to buy, build, and race your own line-up of cars. Get a jump start in racing against your competitors online by reserving at Amazon.

Gamestop appears to have the best bundle, some kind of 15th Anniversary exclusive edition but I'm not sure if that's just preorder bonuses or like a separate "Special Edition" game that's more expensive (sounds like it's probably the latter):

GameStop Exclusive - 15th Anniversary Edition Upgrade
How would you like to start your Gran Turismo 6 experience this Holiday with 20 unique vehicles? To properly celebrate the 15-year legacy of Gran Turismo, the Gamestop Exclusive 15th Anniversary Edition includes 16 additional cars as well as your own customized paint chips, race suit, helmet, PSN Avatar, and a copy of Beyond the Apex II app. Each of the combined 20 vehicles will have their own unique enhancements, either visually or performance upgrades.

We'll have more information on the 15th Anniversary Edition at a later date. For now, check out the entire line-up of 20 vehicles when you pre-order through GameStop.

I won't copy the full car list (just click the link above) but I think Grumpy's going to be interested in the Gamestop pack mainly because it appears we're getting the 2013 Ford Mustang Shelby GT500!!  I'd already preordered with my Local Gamestop because that's just where I get my games from these days, but I'm definitely going to ask them about this when I go in tomorrow to pick up something for Mrs F.



Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 24, 2013, 10:37:20 AM
Seems like this news must have just recently broken as I'm finding more stuff up on other sites now, mroe about the Anniversary Edition here:

http://blog.eu.playstation.com/2013/06/24/gran-turismo-6-anniversary-edition-pre-order-extras-detailed/ (http://blog.eu.playstation.com/2013/06/24/gran-turismo-6-anniversary-edition-pre-order-extras-detailed/)

Basically it seems like everyone preordering gets 4 free starter cars, Gamestop gets those 4 and another 16 cars, Amazon gets the 4 plus a 1mil credits booster and the Anniversary Edition gets all of that plus Anniversary liveries on the cars (I assume like Chrome lines were for GT5) and all the other fluff.
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on June 24, 2013, 10:43:26 AM


 Thanks Feldynn!

 Spotted this news over at the gtplanet! Guess i will be getting the Anniversary Edition!
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on June 24, 2013, 11:06:12 AM
Awesome! Paint chips!!!!!  I'm getting the anniversary edition for sure now!!!!!
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 24, 2013, 11:08:39 AM
Quote
Renault Sport Megane Trophy V6 Race Car (2011)
Volkswagen Scirocco GT24 Race Car (2008)


More race cars makes me happy!


(http://www.caradvice.com.au/wp-content/uploads/2010/10/MeganeTrophyBaker0374-625x375.jpg)

(http://www.autoguide.com/gallery/gallery.php/d/183279-4/volkswagen-scirocco-gt24.jpg)


Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on June 24, 2013, 12:33:11 PM


 This is what i want with my copy of GT6! :D

Clearly that leg has been photoshopped. That's not real. Holy cow. (kidding, but dang)
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on June 24, 2013, 12:37:49 PM
New Preorder info is up on the US website:  http://www.gran-turismo.com/us/news/00_1064876.html (http://www.gran-turismo.com/us/news/00_1064876.html)

If I'm reading it right then the basic preorder pack is:

4-Car Pack
- BMW Z4 GT3 '11
- Nissan NISMO GT-R GT3 N24 Schulze Motorsport '13
- Tesla Model S Signature Performance '13
- Chevrolet Corvette Stingray (C7) '14


Then there's the 1 million Cr. Amazon preorder bonus:

Amazon Exclusive - $1 Million In-Game Credit
Want to customize and build your own dream Gran Turismo garage? We're confident a $1 Million In-Game Credit will do just that. In addition to getting the mentioned 4-Car pack, Amazon is offering our GT fans $1 Million In-Game Credit directly at start up, allowing you to buy, build, and race your own line-up of cars. Get a jump start in racing against your competitors online by reserving at Amazon.

Gamestop appears to have the best bundle, some kind of 15th Anniversary exclusive edition but I'm not sure if that's just preorder bonuses or like a separate "Special Edition" game that's more expensive (sounds like it's probably the latter):

GameStop Exclusive - 15th Anniversary Edition Upgrade
How would you like to start your Gran Turismo 6 experience this Holiday with 20 unique vehicles? To properly celebrate the 15-year legacy of Gran Turismo, the Gamestop Exclusive 15th Anniversary Edition includes 16 additional cars as well as your own customized paint chips, race suit, helmet, PSN Avatar, and a copy of Beyond the Apex II app. Each of the combined 20 vehicles will have their own unique enhancements, either visually or performance upgrades.

We'll have more information on the 15th Anniversary Edition at a later date. For now, check out the entire line-up of 20 vehicles when you pre-order through GameStop.

I won't copy the full car list (just click the link above) but I think Grumpy's going to be interested in the Gamestop pack mainly because it appears we're getting the 2013 Ford Mustang Shelby GT500!!  I'd already preordered with my Local Gamestop because that's just where I get my games from these days, but I'm definitely going to ask them about this when I go in tomorrow to pick up something for Mrs F.

(http://daviddemar.files.wordpress.com/2012/03/i20got20wood.jpg)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 24, 2013, 12:53:25 PM


 This is what i want with my copy of GT6! :D

Clearly that leg has been photoshopped. That's not real. Holy cow. (kidding, but dang)

here... I thought he was talking about the shoes!   (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 24, 2013, 02:29:35 PM
PS FOrum poll for most anticipated game of the year...

http://www.community.us.playstation.com/t5/Gran-Turismo-Series/ct-p/12128 (http://www.community.us.playstation.com/t5/Gran-Turismo-Series/ct-p/12128)

while it doesn't really make much of a difference to any real bottom line, it might be cool if GT6 beats GTA V handily, which looks like its main competitor.

by DaletonaDave posting this on the GT PSN page, it brought GT6 up from a huge deficit and now has a good lead, but let's try to keep it there!
Title: Re: Let's talk about Six, baby.
Post by: TunahCroonah on June 24, 2013, 09:44:17 PM


 This is what i want with my copy of GT6! :D

Clearly that leg has been photoshopped. That's not real. Holy cow. (kidding, but dang)

here... I thought he was talking about the shoes!   (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)

:stoopid: My thoughts 'zactly...The shoes!
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on June 25, 2013, 07:36:32 AM


 This is what i want with my copy of GT6! :D

Clearly that leg has been photoshopped. That's not real. Holy cow. (kidding, but dang)

here... I thought he was talking about the shoes!   (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)

:stoopid: My thoughts 'zactly...The shoes!

I question the manhood of both of you. LOL.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 25, 2013, 07:54:34 AM
no need, she was at that little competition playing a demo b ecause she heard a "racer" named "ex" would be there...

she went home unsatisfied, unfortunately :(
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on June 25, 2013, 08:24:57 AM
no need, she was at that little competition playing a demo b ecause she heard a "racer" named "ex" would be there...

she went home unsatisfied, unfortunately :(

Don't let it get you down, a lot of men have that problem.  :-X
Title: Re: Let's talk about Six, baby.
Post by: TunahCroonah on June 25, 2013, 08:52:54 AM


 This is what i want with my copy of GT6! :D

Clearly that leg has been photoshopped. That's not real. Holy cow. (kidding, but dang)

here... I thought he was talking about the shoes!   (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)

:stoopid: My thoughts 'zactly...The shoes!

I question the manhood of both of you. LOL.

Now I prefer to DRIVE THIS:

(http://i.imgur.com/N9IqtsM.jpg)  

"NUFF SAID! (http://i.imgur.com/LmjyBgx.gif)   Now, THAT'S a set of legs!
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on June 25, 2013, 09:05:21 AM


 This is what i want with my copy of GT6! :D

I love the look of concentration, and the cap, and the wheelstand. I hadn't seen a good picture if the wheelstand yet.
Title: Re: Let's talk about Six, baby.
Post by: TunahCroonah on June 25, 2013, 09:12:01 AM


 This is what i want with my copy of GT6! :D

I love the look of concentration, and the cap, and the wheelstand. I hadn't seen a good picture if the wheelstand yet.
   


You ARE Talking about the pic of MY Girl, aren't you?

On a serious note:  You don't really believe that PD/Sony would ever put together a package like that for retail sale, do you? (SANS the girl - of course, LOL)
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on June 25, 2013, 11:31:52 AM
no need, she was at that little competition playing a demo b ecause she heard a "racer" named "ex" would be there...

she went home unsatisfied, unfortunately :(

Don't let it get you down, a lot of men have that problem.  :-X

  Ex went up in flames! :D Nice one Chrome! (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on June 25, 2013, 11:36:48 AM


 This is what i want with my copy of GT6! :D

I love the look of concentration, and the cap, and the wheelstand. I hadn't seen a good picture if the wheelstand yet.
   


You ARE Talking about the pic of MY Girl, aren't you?

On a serious note:  You don't really believe that PD/Sony would ever put together a package like that for retail sale, do you? (SANS the girl - of course, LOL)

Of course.  :D

Sadly, I doubt that the airlines would let me bring one of these stands home as carry-on luggage from Vegas. If they bring any, I will try, however.
Title: Re: Let's talk about Six, baby.
Post by: TunaPhreak on June 25, 2013, 11:37:38 AM
she went home unsatisfied, unfortunately :(
Is that a usual occurrence for women leaving your place Ex?  :D
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on June 25, 2013, 12:00:55 PM
The demo will be out next week, July 2nd.

The Academy will finish at the end of that month, and the demo will expire at the end of August, so I am not sure how the prizes will carry over to 6. Probably the same as last year, so don't delete anything until we know.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on June 25, 2013, 12:37:27 PM
Screwed yet again: http://www.gtplanet.net/gt-academy-2013-dates-regions-details-announced/ (http://www.gtplanet.net/gt-academy-2013-dates-regions-details-announced/)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 25, 2013, 12:50:49 PM
Screwed yet again: http://www.gtplanet.net/gt-academy-2013-dates-regions-details-announced/ (http://www.gtplanet.net/gt-academy-2013-dates-regions-details-announced/)

Yep, looks like you need to move to Russia.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 25, 2013, 01:11:42 PM
Maybe there's hope, if Germany can escape the clutches of "Europe" then maybe Canada can get voted off of "North America" and get their own Academy too! :)

Seriously though, that really sucks :(.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on June 25, 2013, 01:37:07 PM
I think it's time to add Canada as our biggest state.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on June 25, 2013, 03:00:22 PM
I think it's time to add Canada as our biggest state.

no thank you.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on June 25, 2013, 03:25:48 PM
I think it's time to add Canada as our biggest state.

no thank you.
Could see that coming from a mile away. In my eyes mx might have had it backwards. Maybe the US is ripe for an invasion from our friends to the north.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on June 25, 2013, 03:39:04 PM
I think it's time to add Canada as our biggest state.

no thank you.
Could see that coming from a mile away. In my eyes mx might have had it backwards. Maybe the US is ripe for an invasion from our friends to the north.

http://www.youtube.com/watch?v=J0R5DTHcmGU
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on June 25, 2013, 05:08:37 PM
Anyone know which version gives you the most stickers?  Maybe as a preorder bonus?
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on June 25, 2013, 05:12:21 PM

:zomg2   WHAT!!!   You mean there's paint chips but NO stickers?!    How :fucking cheap is that?!   
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 25, 2013, 05:14:22 PM
Anyone know which version gives you the most stickers?  Maybe as a preorder bonus?

(http://cdn0.meme.li/instances/300x300/39130735.jpg)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 25, 2013, 05:20:06 PM
(http://cdn0.meme.li/instances/300x300/39130927.jpg)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 26, 2013, 04:58:21 PM
KY interview. http://venturebeat.com/2013/06/14/how-dangerous-race-driving-helped-sonys-kazunori-yamauchi-design-gran-turismo-6-interview/ (http://venturebeat.com/2013/06/14/how-dangerous-race-driving-helped-sonys-kazunori-yamauchi-design-gran-turismo-6-interview/)


I'm sorry, but they still do not understand. Hopefully someone at PD does understand the importance of online.

GamesBeat: Thinking forward, so many games have online interactions, but at least for me, GT has been a very single-player-focused experience. How important is online play for you moving forward?

Yamauchi: Online play is a feature that all games are going to have automatically now. Of course, Gran Turismo is going to have that as a feature. But when you think about it, what’s really important to a Real Driving Simulator isn’t that kind of competition. Online features are something that we have to have, but that’s not going to be the part of the game that will be the deciding factor for most people. The basic simulation is still the core of the game.

Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 26, 2013, 05:39:12 PM
There was another interview like that not so long ago where Kaz was reported as saying "Gran Turismo is not a social game.." or something very similar to that.  I think with both interviews it's a case of something being lost in translation a bit, with this one specifically I think Kaz just means that online isn't going to be the sole focus of the game and the main reason for buying it.

 It's a necessary part of the game experience as a whole but not the driving force behind it per se, from our point of view would we all be here on this board if GT wasn't the simulation type game that it is?  I don't think we would be because I think that simulation aspect is one of the biggest draws for us, of course we'd probably all still be here but at the Supa Tuna Forza Universe (STFU, haha!) discussing a different simulation type game instead :).

I think that's more likely what Kaz is getting at, not that online isn't important to the game but that the big draw is the simulation aspect of it. 
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 26, 2013, 06:14:31 PM
There was another interview like that not so long ago where Kaz was reported as saying "Gran Turismo is not a social game.." or something very similar to that.  I think with both interviews it's a case of something being lost in translation a bit, with this one specifically I think Kaz just means that online isn't going to be the sole focus of the game and the main reason for buying it.

 It's a necessary part of the game experience as a whole but not the driving force behind it per se, from our point of view would we all be here on this board if GT wasn't the simulation type game that it is?  I don't think we would be because I think that simulation aspect is one of the biggest draws for us, of course we'd probably all still be here but at the Supa Tuna Forza Universe (STFU, haha!) discussing a different simulation type game instead :).

I think that's more likely what Kaz is getting at, not that online isn't important to the game but that the big draw is the simulation aspect of it. 

I read it like they were forced to do it and not something they themselves cared too much about. It is probably why the games online net code is such crap. Where sometimes you wind up feeling like your driving through syrup.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 26, 2013, 06:31:38 PM
Hmm good point Dude, it does kind of sound like that too now you mention it.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on June 26, 2013, 07:50:08 PM
There was another interview like that not so long ago where Kaz was reported as saying "Gran Turismo is not a social game.." or something very similar to that.  I think with both interviews it's a case of something being lost in translation a bit, with this one specifically I think Kaz just means that online isn't going to be the sole focus of the game and the main reason for buying it.

 It's a necessary part of the game experience as a whole but not the driving force behind it per se, from our point of view would we all be here on this board if GT wasn't the simulation type game that it is?  I don't think we would be because I think that simulation aspect is one of the biggest draws for us, of course we'd probably all still be here but at the
Supa Tuna Forza Universe (STFU, haha!) discussing a different simulation type game instead :).

I think that's more likely what Kaz is getting at, not that online isn't important to the game but that the big draw is the simulation aspect of it. 

I think this is what he means as well.

Also  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 27, 2013, 09:54:00 AM
I think he's talking about the massive numbers of people who buy his games who do not end up at sites like this one or others where people actually get to know each other.

we are what, perhaps .00001% of the people who bought the game disc?

Lucky for us, their infatuation with buying the newest bestest game that comeeth outeth funds our precious hobby.  He's got to attract those types to the game or we'd have no game, or much less of one.

So basically, I think Kaz was referring to the fact that most people don't end up spending all their time playing GT online.  Only a portion of purchasers go online more than a few times.  Many of those who do drop off as soon as a new game is bought by their mommies.  What is left is the serious racer and serious community member.

For our subset of gamers, which is rather small by comparison, online is probably 75% or more of what we are interested in for future GTs, but if they made it JUST for us, they'd sell a lot less copies, and PD would not have the funds to build out the next game which admitedly our sub-set of gamer benefits from more than the casual ones.

LOL @ STFU!!!!!
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 29, 2013, 09:52:10 AM
So I'm mercilessly stealing this post from GT Planet and just copy / pasting it here because I'm lazy like that :).


http://simhqmotorsports.com/wp/feature-e3-2013-recap-part-i-gran-turismo-6/ (http://simhqmotorsports.com/wp/feature-e3-2013-recap-part-i-gran-turismo-6/)

This is a part the section with Sony producer
....

Taku Imasaki Interview

The two motorsports equipment companies, KW Suspension and Yokohama racing tires, are providing Polyphony Digital some critical real-world data for GT6.
That data is being used to refine the suspension and tire models of the GT6 game engine’s chassis physics algorithm, improving the way the game models suspension geometry changes during gameplay.
Likewise, new and more detailed aerodynamics data has also been gathered to help remodel the aero portion of the game engine. In fact, Taku told us that after E3 the team was headed north to Willow Springs Raceway with some vehicles and data logging gear to capture even more car telemetry data.

While waiting for one of his turns at the GT6 cockpit sleds, Chunx noticed the tire temperature and wear graphic overlay for GT6 would heat up when cars were sliding through hard corners, but cool off to normal in only a few seconds. It was reminiscent of how critical injuries in games like Call of Duty recover in only a few seconds − certainly not realistic from a simulation perspective. Taku addressed that, saying that tire wear in GT6′s “Hard Core” mode will allow the player to adjust wear rates and how they respond to abuse.

On the subject of multiplayer, Chunx mentioned that one inhibitor to sim racing groups hosting online events on consoles was the lack of options in setting up races. Taku told us that this is being addressed in GT6, where it will be easier to set up hosting races with more host options, allowing hosts to customize races to suit their needs. We asked about Multi-Class racing, and were told that while there will be multi-class racing in GT6, there won’t be a way for the game itself to conduct multi-class race scoring (i.e. class winners).

When asked about supported wheels, Taku listed off the usual suspects from Logitech and Thrustmaster.
When asked about Fanatec wheels, Taku reminded us that sadly Fanatec doesn’t have an SDK, so that company’s wheels are interpreted by the game in a generic manner similar to a game pad. Fanatec wheels will work, but not as well as they could if specifically tailored to the game.

Regarding AI, the new suspension model (mentioned above) is applied to the AI cars, so Taku tells us you’ll see more AI car suspension movement and they’ll react accordingly. AI will race with each other, and will get aggressive with you if you get aggressive with them. To quote Taku, you won’t see any “ducks in a row” AI racing in GT6.

To our surprise, Taku then started to reverse-interview Chunx and SeanManly, asking the SimHQ Motorsports team what tracks they might want to see developed for GT6. The two offered up some US tracks that appeal to amateur racers and pros alike, such as Buttonwillow, Mid Ohio, Road Atlanta,
and Mosport. We’ll see where that goes, but Taku was clearly interested in the discussion.


Some interesting points there.

Edit:  Fixed the link.
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on June 29, 2013, 12:03:55 PM
Hard core mode?

(http://i.imgur.com/i9lTnm7.jpg)
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on July 01, 2013, 12:13:33 PM
What time does the demo come out? 12:01 AM JSP (Japan Standard Time)???

Current time in Japan: Tuesday, July 2, 2013 at 3:13:26 AM JST
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on July 01, 2013, 12:28:05 PM
According to the Official EU Playstation Blog (http://blog.eu.playstation.com/2013/06/25/gran-turismo-6-demo-launches-next-week/) it's supposed to be available on July 2nd from 9am BST which I think is 4am Eastern.  So the PSN will probably be slow as mole asses tomorrow :).
Title: Re: Let's talk about Six, baby.
Post by: Wiz on July 01, 2013, 12:29:51 PM
Mole ass?

(http://i2.bebo.com/041/2/mediuml/2007/12/24/18/4499876568a6448140803ml.jpg)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on July 01, 2013, 12:36:33 PM
I pre-ordered my copy of 6 yesterday.  :)
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on July 01, 2013, 12:38:13 PM
I feel the flu coming on.

(http://cdn.memegenerator.net/instances/400x/36988764.jpg)
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on July 01, 2013, 01:04:22 PM
On vacation and looking forward to the demo.

Also, still debating about pre-ordering GT6, I want the 15th anniversary package but ugh... gamestop exclusive really? They suck around here and I could go to wally world and pick it up at midnight.  :-\
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on July 01, 2013, 01:11:07 PM
Mole ass?

(http://i2.bebo.com/041/2/mediuml/2007/12/24/18/4499876568a6448140803ml.jpg)

It's one of them Southern phrases I guess, I think it's a reference to that thick, black, sugary, tar-like syrup often used in cooking.. mole asses ;D
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on July 08, 2013, 07:56:14 AM
So ... when is 6 coming out?     :laugh
Title: Re: Let's talk about Six, baby.
Post by: Wiz on July 08, 2013, 08:43:39 AM
Soon.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on July 08, 2013, 01:15:26 PM
Soon.

So seriously. How long should we expect to wait? Christmas?
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on July 08, 2013, 01:37:04 PM
Gamestop list the drop date as 12/31...

Happy New Year!
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on July 08, 2013, 01:39:43 PM
Gamestop list the drop date as 12/31...

Happy New Year!

this^

My Amazon pre-order shows the same release date.
Title: Re: Let's talk about Six, baby.
Post by: no_affiliations on July 08, 2013, 01:50:54 PM
I would say TUNA because it's recognizable, and everyone is going to be using stupid acronyms.

I can't wait to see all of the stupid clubs people come up with.

and, hopefully we can be affiliated with multiple clubs...

and hopefully No_Affiliations can still be in the TUNA club even if he doesn't want to show a Clan tag :D

LOL, ran across this whilst looking for one of the Kaz interviews.. actually, I intend to start GT6 as unschooled_tuna
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on July 09, 2013, 06:23:11 AM
I would say TUNA because it's recognizable, and everyone is going to be using stupid acronyms.

I can't wait to see all of the stupid clubs people come up with.

and, hopefully we can be affiliated with multiple clubs...

and hopefully No_Affiliations can still be in the TUNA club even if he doesn't want to show a Clan tag :D

LOL, ran across this whilst looking for one of the Kaz interviews.. actually, I intend to start GT6 as unschooled_tuna

I'm considering iTunaMiata.

(http://fc01.deviantart.net/fs71/i/2012/208/c/6/timon_and_pumbaa_circus_afros_by_bennythebeast-d58t8n6.png)
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on July 09, 2013, 07:01:40 AM
Great name, Simba...
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on July 09, 2013, 07:06:33 AM
LOL. Yeah, kind of rolls off the tongue doesn't it?    ;)
Title: Re: Let's talk about Six, baby.
Post by: nosoks on July 09, 2013, 08:06:19 AM
I would say TUNA because it's recognizable, and everyone is going to be using stupid acronyms.

I can't wait to see all of the stupid clubs people come up with.

and, hopefully we can be affiliated with multiple clubs...

and hopefully No_Affiliations can still be in the TUNA club even if he doesn't want to show a Clan tag :D

LOL, ran across this whilst looking for one of the Kaz interviews.. actually, I intend to start GT6 as unschooled_tuna

I'm considering iTunaMiata.

(http://fc01.deviantart.net/fs71/i/2012/208/c/6/timon_and_pumbaa_circus_afros_by_bennythebeast-d58t8n6.png)





does this mean i need to change my soks?
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on July 09, 2013, 09:27:18 AM
I think some of us are just doing it for the fun of it. I've never seen a requirement.
Title: Re: Let's talk about Six, baby.
Post by: no_affiliations on July 09, 2013, 09:40:18 AM
I don't think there's any requirement, I've felt pretty welcome here and wanted to return the gesture, and no_affiliations is an account made specifically to bring online so I have no qualms about putting it into semi-retirement (i'll likely still use it at the deathstar).  Also, iTunaMiata seems quite fitting, MX5.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on July 09, 2013, 03:38:32 PM
Gateways to Greatness Exclusive Content Gran Turismo 6 (http://www.youtube.com/watch?v=JQFUXGpZpeU#ws)
Title: Re: Let's talk about Six, baby.
Post by: LooneyTuna on July 09, 2013, 03:43:40 PM
Gateways to Greatness Exclusive Content Gran Turismo 6 (http://www.youtube.com/watch?v=JQFUXGpZpeU#ws)

Wait, they have Nissan's in this game? :wat
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on July 09, 2013, 04:03:42 PM
Gamestop list the drop date as 12/31...

Happy New Year!

(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/stoopid.gif)

My Amazon pre-order shows the same release date.

This is obviously some sort of placeholder date, so be pleasantly surprised when it comes out earlier.
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on July 09, 2013, 04:15:50 PM
This is obviously some sort of placeholder date, so be pleasantly surprised when it comes out earlier.

And if it lingers like Prolong and is "soon"?  Can I getz sarcastic (and mad) then?  Can I, huh, can I?   :copz:





 :-\   they've kinda lost a little credibility based upon the last few years of history... 
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on July 09, 2013, 04:45:41 PM
This is obviously some sort of placeholder date, so be pleasantly surprised when it comes out earlier.

And if it lingers like Prolong and is "soon"?  Can I getz sarcastic (and mad) then?  Can I, huh, can I?   :copz:





 :-\   they've kinda lost a little credibility based upon the last few years of history... 


I have lots of patience...........................12/31/13 where the fuck is the game you fuckers.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on July 10, 2013, 10:17:35 AM
Goodwood Hill Climb confirmed for GT6...

http://www.gran-turismo.com/gb/news/00_3833505.html (http://www.gran-turismo.com/gb/news/00_3833505.html)

In the demo at Goodwood this week...

Quote from above link
"Festival-goers will also be able to race or cruise up the Hill Climb on special demo version of Gran Turismo 6 installed on PlayStation "race pods" at The Goodwood Road Racing Club."
Title: Re: Let's talk about Six, baby.
Post by: Wiz on July 10, 2013, 10:43:51 AM
Goodwood Hill Climb confirmed for GT6...

That's gonna be awesome!

Could be my Citta di Aria replacement.

Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on July 10, 2013, 11:02:12 AM
Its a short climb I think its is just over a mile.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on July 10, 2013, 11:04:19 AM
Its a short climb I think its is just over a mile.

Ah I didn't know that.  That's kind of a bummer I wish it was longer.  Still should be fun though!  :)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on July 10, 2013, 11:15:19 AM
Its a short climb I think its is just over a mile.

Ah I didn't know that.  That's kind of a bummer I wish it was longer.  Still should be fun though!  :)

I think it is more like just enough so the crowd can see and hear the cars.  :)

Also, you have to dress all old-timey.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on July 10, 2013, 11:43:02 AM
Its a short climb I think its is just over a mile.

Ah I didn't know that.  That's kind of a bummer I wish it was longer.  Still should be fun though!  :)

I think it is more like just enough so the crowd can see and hear the cars.  :)

Also, you have to dress all old-timey.

I don't think you have to dress old-timey its just an option.  ^-^

Who knows with a little luck we may also get the Goodwood road course.  Which if I recall correctly was a F1 circuit back in the 50s and is still used for historic races.

I just hope all these tracks are utilized better in A-Spec. GT5s A-spec mode was, at least to me, a disappointment.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on July 10, 2013, 12:09:26 PM
A hill climb? WTF? Can we get more race tracks? Please?
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on July 10, 2013, 12:15:04 PM
A hill climb? WTF? Can we get more race tracks? Please?

Pike's Peak Please, Paved and Partially Paved Preferably.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on July 10, 2013, 12:19:53 PM
Not GT related but I did a quick U-toob search to find a video of a real car doing the hill climb:

Porsche 911 Carrera S Goodwood Hill Climb 2012 (http://www.youtube.com/watch?v=OFFbqmPXgcs#ws)

Looks like an interesting course, I suspect it'll probably end up getting used for something like the Rally "Special Events" we have in GT5 and not much else given how short it is though :(.  But maybe it'll turn out to be a sign of possible new features like more point to point / hillclimb type tracks and events in the game as well as the ability to use them online somehow, kind of like we did our own 1 lap rally stage timed event not that long ago.

Maybe we ought to do one of those again but perhaps on some course maker tracks, maybe some kind of tight Toscana and Mt. Asshol tracks in stock / lower powered / older cars.


A hill climb? WTF? Can we get more race tracks? Please?

It could be a prelude to announcing the actual Goodwood circuit, since they had the team there to scan the hill climb track one would hope that they'd have the good sense to do the circuit as well given it's history.  They're probably specifically announcing the hill climb track right now since I think that's the one the Festival of Speed is centered on.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on July 10, 2013, 12:20:24 PM
Ok, I'd be down with Pikes Peak, especially if it lets me drive my Evo off a cliff.     :laugh
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on July 10, 2013, 12:26:59 PM
I was thinking of a Goodwood festival of speed special event if they included the road course.  That would be freaking awesome.  I remember watching a race on TV that had a hundred million of dollars worth of old Ferraris racing.  These guys race hard enough that they do crash sometimes.  Imagine crashing your $10 million Ferrari.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on July 10, 2013, 12:27:58 PM
Ok, the video of the 911 on the hill climb looks like fun ... but ... how would you race on this track? It's kind of a single car, do it once, kind of thing.

I'd be much happier to hear that they took all that track scanning gear down to COTA or any of the tracks they've skipped across the US, Europe, Asia, South America, you name it.

And here's a hot sports opinion for you ... when was the last time anyone drove a rally car / track in GT5? I'd rather see them release a dedicated rally game, myself. More high speed / wide tracks please. More historic F1 tracks please (the Goodwood one sounds interesting). Etc. Don't need snow, ice, dirt, mud, manure, gravel, surface of the moon  / low gravity, or any other tricked up nonsense. IMHO.

MX
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on July 10, 2013, 12:34:31 PM
Goodwood FoS is more a rolling car show than anything else. I did read somewhere about an old F1 car holding a time record there of about 41 seconds.

In game, I'm seeing it as being a good photo location.
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on July 10, 2013, 12:42:44 PM
Personally I'd rather have a drag strip (maybe even with the option of "pink slip" races) than a hill to climb...  IMHO.  YMMV.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on July 10, 2013, 01:36:38 PM
A pinks idea sounds fun, although it would be a pretty obvious way around trading the high value cars.
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on July 10, 2013, 07:55:07 PM
Shhhhh...  Hush your mouth!  ;)
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on July 11, 2013, 08:03:03 AM
I done foudn this on the GTPLanet:

GT6 Concept Movie #3 2013 Goodwood - Extended Version (http://www.youtube.com/watch?v=33XHZ0A51ck#ws)

Neat looking Goodwood video, Wizard will like their choice of car :D.  As videos go it sort of has that "pre-rendered" quality rather than direct gameplay footage and the sound is suspiciously good, but it's still a nice little video :).
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on July 11, 2013, 08:16:54 AM
Thanks for the video!
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on July 11, 2013, 08:52:43 AM
I think a lot of what I see in GT6 Academy Demo is shaping up to be a great game released later (or soon, as it were)

there are things not so great about the demo, but sufficing to say, it is not meant to showcase the future game so much as it is meant to showcase Nissan and Academy...

Maybe we'll get another demo before release?  Or maybe this demo with transform into a better one?

But man, the driving physics, crash physics (not damage), presentation of the menus, and so much more is really a welcome change.

Last night on Academy, I found myself just driving without thinking about being in a game.

In other words, it felt so real that it might as well have been!
Title: Re: Let's talk about Six, baby.
Post by: Wiz on July 11, 2013, 10:46:48 AM
Man I really wish that hill climb was longer.  If it was, it's all I'd ever do. 

Still looking forward to it anyway.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on July 11, 2013, 10:47:33 AM
Here's another GT6 Goodwood video, someone recording someone else doing the Hill Climb TT thing in a Deltawing:

gt6 demo goodwood fos 2013 deltawing (http://www.youtube.com/watch?v=trKlVlcyPvw#ws)

Looks interest, probably be fun in a Triumph Spitfire or something :).
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on July 11, 2013, 11:56:13 AM
to those concerned that this venue can't offer actual "racing" for us, I think what they've done here is partially to say thanks and strengthen the partnership between Kazanori and the organizers of the Goodwood events, and partially to provide more of a glorified photo mode location.

It's sort of a hybrid between a photo location and a track location.

That might mean it's counted among the 37 locations figure we've heard about, but I don't think it was a mistake to do this.  As MastrGT said, it "brings class" to the release and was a very natural fit and easy to reproduce because PD staff very likely follow Kaz to these events and were walking around taking pictures anyway.

In other words, I don't think that including this small location (relatively speaking) kept them from including another thing we'd want more.

On the possibility of Pikes Peak at release -- I'd say not likely because there is a guy at the PSN forum who lives near there and would spot the white vans of Japanese taking pics of the area.  He has yet to report anything worthwhile...

But I would LOVE to see a fully paved Pikes, and one partially paved and one with full dirt, to preserve what history has now erased.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on July 11, 2013, 12:54:15 PM
On the possibility of Pikes Peak at release -- I'd say not likely because there is a guy at the PSN forum who lives near there and would spot the white vans of Japanese taking pics of the area.  He has yet to report anything worthwhile...

But I would LOVE to see a fully paved Pikes, and one partially paved and one with full dirt, to preserve what history has now erased.

Ah but you forget the mysterious Red Bull web page that was quickly removed.  They talked about actually going up Pike's Peak in GT5.  Who knows why they never released it.
Title: Re: Let's talk about Six, baby.
Post by: Grilled Tuna on July 11, 2013, 01:39:01 PM
i would be down right delighted it there was a track builder that would let you adjust everything on the racing surface from camber to width to where the bumps are at let alone the turns straights and hills even the surface. then bitching about lack of specific tracks missing from game would be extinguished slightly.
KAZ, I WANT MORE CIRCLE TRACKS.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on July 11, 2013, 01:52:43 PM
Yeah, that Motegi oval track is pretty awesome. I use it for all my tune testing.   ;)
Title: Re: Let's talk about Six, baby.
Post by: Tuna_Girls_n1cup on July 11, 2013, 02:54:55 PM
Yeah, that Motegi oval track is pretty awesome. I use it for all my tune testing.   ;)

They have an oval at Motegi? 

 ;D

Title: Re: Let's talk about Six, baby.
Post by: Feldynn on July 11, 2013, 04:18:13 PM
Couple more vids from the GFoS:

Goodwood GT6 (http://www.youtube.com/watch?v=plF6mcv4xhg#ws)

Goodwood GT6 - vid2 (http://www.youtube.com/watch?v=L3BMcViaTK0#)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on July 11, 2013, 05:12:06 PM
Cool, I'm pretty good with 3 point turns too.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on July 11, 2013, 05:48:43 PM
I think from the GT Planet post those videos were in the Delta Wing was being driven by an 8 year old :), what I notice was how the cockpit view in that particular car can lull you into a false sense of width because the front of the car is that much thinner than the rear is.  You could see at the end where they tried to get really tight to the wall / hay bales on that right hander that they forgot about that and were using the nose as the width guage, snagged that big butt on the wall and spun around.. right round.. like a record baby, round, round, right round :lolz
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on July 12, 2013, 08:20:51 AM
On the possibility of Pikes Peak at release -- I'd say not likely because there is a guy at the PSN forum who lives near there and would spot the white vans of Japanese taking pics of the area.  He has yet to report anything worthwhile...

But I would LOVE to see a fully paved Pikes, and one partially paved and one with full dirt, to preserve what history has now erased.

Ah but you forget the mysterious Red Bull web page that was quickly removed.  They talked about actually going up Pike's Peak in GT5.  Who knows why they never released it.

I didn't know about that.  Maybe there is hope?

I think from the GT Planet post those videos were in the Delta Wing was being driven by an 8 year old :), what I notice was how the cockpit view in that particular car can lull you into a false sense of width because the front of the car is that much thinner than the rear is.  You could see at the end where they tried to get really tight to the wall / hay bales on that right hander that they forgot about that and were using the nose as the width guage, snagged that big butt on the wall and spun around.. right round.. like a record baby, round, round, right round (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/zLOL.gif)

I hadn't thought of that... it WILL be hard to use the whole road and always stay off the grassy stuff.  If we drive it a lot then we should get a feel of where it is, but it will take some getting used to, I'm sure.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on July 12, 2013, 09:42:16 AM
I think from the GT Planet post those videos were in the Delta Wing was being driven by an 8 year old :), what I notice was how the cockpit view in that particular car can lull you into a false sense of width because the front of the car is that much thinner than the rear is.  You could see at the end where they tried to get really tight to the wall / hay bales on that right hander that they forgot about that and were using the nose as the width guage, snagged that big butt on the wall and spun around.. right round.. like a record baby, round, round, right round (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/zLOL.gif)

I had to keep the same thing in mind when I had a crew cab, longbed dually. Gotta watch out for that big caboose.

(http://i174.photobucket.com/albums/w96/BAJAZR2/duallyds.jpg)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on July 12, 2013, 11:46:22 AM
at least now we'll have an excuse for bumping cabooses all over the track
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on July 12, 2013, 12:02:12 PM
at least now we'll have an excuse for bumping cabooses all over the track

I smell an evnet.  ;D
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on July 14, 2013, 11:15:39 AM
Well, somebody had to spin the wheel. I hope SCEA doesn't get mad at me.

I was in my local EB Games and discussed not seeing any new copies of GT5 on the shelves since last year. I was told they had some new copies in recently, but that the SKU had just been marked as discontinued, so only used copies from now on.

Then the conversation turned to GT6 and I was told the order system had just been updated for a bunch of titles for October 31st, including GT6. That is just two weeks before the European revealed date in mid-November, which would make sense for pushing PS3 titles before people get distracted.

So, right or wrong, that's what I learned today. The timing aspects of this feel good.
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on July 14, 2013, 12:04:06 PM
How dare you share information that was given to you on the floor of a games dealer! You're a bad man!

You're not the leak here, EB Games is.

Quote
the order system had just been updated for a bunch of titles for October 31st

Does this refer to release dates or something else?
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on July 14, 2013, 12:47:49 PM
The problem with the 31st is that it isn't a Tuesday. How likely is SONY going to release a bunch of titles on the wrong day? I should have consulted a calendar first.  :-[

However, I do like to idea of getting 6 in October.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on July 14, 2013, 01:19:52 PM
I could be wrong but I believe The Last of Us was released on a Friday,  at least my receipt says 6/14 on it and I'm pretty sure I picked it up the day since I had it preordered.

Could be they plan to release GT6 on Thursday night / Friday morning since Oct 31rd is a Thursday, I certainly wouldn't be opposed to picking it up on a Friday :D.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on July 14, 2013, 03:10:16 PM
I'm all for a Thursday or Friday release.  It would make it easier for me to take time off work.  Still personally, I'm expecting a Thanksgivingish release date similar to GT5.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on July 15, 2013, 07:53:45 AM
perhaps kaz is trying to do the opposite of what he did last time?  Tell us it's coming "soon" and it actually arrives "sooner"?

a boy can dream...
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on July 16, 2013, 10:51:16 AM
Not exactly GT6, but it is a neat video of the real Nissan GT-R GT3 doing the Goodwood Hill Climb..

Gran Turismo 6 - Goodwood Hill Climb Race Track - Festival of Speed (http://www.youtube.com/watch?v=JKoi706-vTs#ws)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on July 16, 2013, 11:01:26 AM
Not exactly GT6, but it is a neat video of the real Nissan GT-R GT3 doing the Goodwood Hill Climb..



Looks like it's as much a bitch to drive as KY's Nurb car.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on July 16, 2013, 11:26:53 AM

Looks like it's as much a bitch to drive as KY's Nurb car.

yea, might be.  at the very least, that hill climb in GT6 should demonstrate the same type of need to constantly correct the car as we see in that video.  meaning... that it has a much less smooth surface than it appears to have.

on the Nurb car we had a recent TT in, I know a lot of us commented on how the front and rear tires were different.  That might have been a way for the team to try and map the old system to the new one.  They were probably trying to mimick some characteristic that GT6's physics, by then already decided upon, will include.

That does not mean that GT6 will d rive that horribly.  I think what it means is that they failed miserably at making GT5 drive more like GT6.  That's what we get when PD abandons the "purist" aproach.  Rue the day!  PD seem to have the best success when they just make any one thing be exactly what it should be, and then in tandem, lock all of those things together into a system and do some tweaking.  WHen they try to make a thing some other thing, they fail.
Title: Re: Let's talk about Six, baby.
Post by: TunahCroonah on July 16, 2013, 12:23:35 PM
Am I as surprised as everyone else that Ronin hasn't "critiqued" this video yet?  We need an expert in GT-AAAARRRRRRRS to shed some light.  :D

C'mon, Ronin, Step up to the plate, son, don't be bashful!   No "DIG" intended.

(I HONESTLY WANT to hear what he has to say - He's such a BIG BTR  GTR fan). 8)

Title: Re: Let's talk about Six, baby.
Post by: JoshTuna on July 18, 2013, 05:26:14 AM
just found this on youtube boys this however is gt6 or what gt6 will look like at goodwood GT6 Concept Movie #3 2013 Goodwood - Extended Version (http://www.youtube.com/watch?v=33XHZ0A51ck#ws)
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on August 08, 2013, 04:21:53 PM
Now that the Academy is over, is anyone else concerned by the drifting occurring in the top times?  I have a hard time believing that is realistic.  I hope it is something that they are working on.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on August 08, 2013, 05:29:32 PM
Now that the Academy is over, is anyone else concerned by the drifting occurring in the top times?  I have a hard time believing that is realistic.  I hope it is something that they are working on.

or this
GT Academy 2013 370Z 360 degree flip (http://www.youtube.com/watch?v=ksTxiVq4ka0#ws)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on August 09, 2013, 07:36:12 AM
Now that the Academy is over, is anyone else concerned by the drifting occurring in the top times?  I have a hard time believing that is realistic.  I hope it is something that they are working on.

not really, as most of it was a 4 wheel drift not really what you would call "drifting" which helped merely to lose traction for a moment and change the attitude of your vehicle so that you can exit the corner sooner.

there were some unrealistic drifty kinds of maneuvers on the very high speed corners, Abbey and Coppes I think?

Wizard could explain better I think.  But it is a realistic physics trick that real cars can do too.  They just usually don't because you have to be so precise and the margin for error and its consequences are more "real" in real life.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on August 09, 2013, 10:33:32 AM
If I ever implied that what I thought was going on in the GTA TT was realistic, that was certainly not my intent.  The point I was trying to make was that it simply wasn't "drifting" as some people were calling it.  To me, drifting is more about throttle control, "power on", powering through corners.  The technique that was being used in the TT was more about brake control, "power off", diving into corners.  I'd call it a "trail brake slide".

I seriously doubt that "trail brake slide" is a real thing so I don't think that technique was very realistic, and it does worry me a bit.  To add to that, the fact that the top guys in the new bonus event with the Schulze GT-R are using the handbrake, worries me even more.  Using the handbrake is the fastest way around a track?  In a race car with racing tires?  No way.

All that being said, it only worries me for the future of time trialing.  If that technique was used during a race with tire wear on, you'd be pitting every 3 laps as you'd be scrubbing off rubber like crazy.

The tire model is and has seemingly always been the weak point of GT's physics model as a whole.  I hope it changes, but from what I've seen so far I'm not getting my hopes up.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on August 09, 2013, 11:34:50 AM
BTW, I'm not arguing against "calling" it drifting, as I understand that it's just easier to do so and everyone knows what you're talking about.  I've been calling it drifting sometimes myself.

I'm arguing against that it actually is drifting, as some people (not here) were saying it was.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on August 09, 2013, 12:23:57 PM
ditto on the hand-brake, though I did use it for one of my runs (probably not my best one) to save from going into the illegal zone at the end of the track.

on the power-off drift, if a car has enough momentum to be carried forward, and you use steering and trail braking to get the car moved, a very tiny amount of throttle to help rotate, and lose a small amount of traction, does not seem unrealistic to me.  But I am no racer and have no physics degree.

But at the same time I do have a very good layperson's understanding of physics, and it seems that  there is a very small window of grip where losing it for just a moment at just the right moment, would be beneficial.  Those top time-racer seemed to know how to hit that more often than the rest of us, and string a few of them into one lap better than the rest of us.

That takes a high degree of skill so I'm okay with it.  If it were more of the typical and highly animated "drift" that we usually think of such as in the drift trials, then I would be the first to say it isn't realistic.

I was actually arguing the opposite until Rated-M3, who lately has probably been in real cars more than GT cars within the past year or so, was insisting it is something he and others may do to get around very tight corners.

In a race, just like the hand-brake "aid", it would not be a good idea to do.  But on a time trial, the phsysics seem sound.

I still maintain that overall, GT6 penalizes loss of grip more severely than GT5 does, so I think we're in for a big improvement.

And since neither of us has final say in the physics realism of that pseudo-slide technique, I wonder if PD will simply gather all of the feedback from this demo, and some feedback post-release, to improve upon the tire model.

Don't get your hopes up, as you said, but don't count it out either ;)
Title: Re: Let's talk about Six, baby.
Post by: Brindle on August 09, 2013, 01:22:01 PM
All I will add is did anyone notice the tire icons of the top guys.  Red was all I saw.  Guess I'm a noob, but every pc sim I have played (only 3 different ones) will penalize you hard if you run your car like that.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on August 09, 2013, 01:35:43 PM
In a high speed corner, what you are trying to do is convert your momentum from going one direction, to another.  To do that you need a force which is provided by the tires.  The tires produce the most force when they are at the optimal temperature and the optimal slip angle.  When you light them up in a slide, they are neither at the optimal slip angle nor the optimal temperature so they should not be as effective.
Title: Re: Let's talk about Six, baby.
Post by: Brindle on August 09, 2013, 01:38:35 PM
In a high speed corner, what you are trying to do is convert your momentum from going one direction, to another.  To do that you need a force which is provided by the tires.  The tires produce the most force when they are at the optimal temperature and the optimal slip angle.  When you light them up in a slide, they are neither at the optimal slip angle nor the optimal temperature so they should not be as effective.

My point exactly.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on August 09, 2013, 02:39:35 PM
Red was all I saw.

Word.  That's pretty much what I was trying to get at but probably didn't get my point across.

I could get on board with a little slip/slide being an effective way to get around a track as quickly as possible.  But it's the amount of slip/slide/red tire that seemed to work well in the TT that is concerning.

Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on August 09, 2013, 02:40:00 PM
that is correct, but what is missing is the occasional need to rotate a car beyond its turning radius.  it seems like there might be a time when a very brief loss of traction, which is usually undesirable for fast times, might be outweighed by a car's ability to then get around the corner only a little bit faster (by effectively making the corner smaller) and  then begin moving straight again, sooner.

perhaps what they don't have modeled correctly in GT is the tire's loss of performance when heated too much?  Maybe if they did model it correclty this "outweighing effect" wouldn't be beneficial to use?

and... maybe Yokohama gave them bad data to make their tires seem more badass?  LOL maybe.

I guess maybe wht I'm really getting at here is that in game time trials, people are trying their darndest to find little physics tricks to use, some considered "legal" and some not.  Even the legal ones may or may not be realistic, but that still isn't the point -- which is that in real life we simply don't have the time, money or any other variable at our disposal in order to find those physics tricks.  And if we did, they'd be extremely difficult to execute, so we wouldn't count on it working for us.  If we gained a 10th coming out of a corner by using a small slide like this, our team manager might instruct us not to use it because it was detrimental as an overall strategy, and we'd avoid it.

Even a racing team with a very high budget couldn't do hundreds of runs with the same driver on a track for weeks on end to find all of the tricks.  But that doesn't necessarily mean that said trick wouldn't work in a limited fashion.

I say there might be a middle ground where the loss of traction is outweighed by one's ability to get around and going quicker, because even though I tried my best to mimick what those top drivers were doing, I found that the loss of traction usually worked against me.  The ability to nail that perfect balancing act is what I really respect about what they were able to do.

Either way, I'm not really trying to say I'm right and you guys are wrong.  I'm just arguing that we perhaps shouldn't insist that a momentary loss of traction will ALWAYS be detrimental, but rather almost always impractical and not worth the risk.

Perhaps the tire model, if it actually is realistic, should be made less-so, in order to make this impracticality something sim-racers intentionally avoid?
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on August 09, 2013, 02:43:32 PM
Red was all I saw.

Word.  That's pretty much what I was trying to get at but probably didn't get my point across.

I could get on board with a little slip/slide being an effective way to get around a track as quickly as possible.  But it's the amount of slip/slide/red tire that seemed to work well in the TT that is concerning.

Okay that sounds more like what I'd feel is reasonable.  Perhaps the heat factor really does need to be modeled better, in terms of performance loss.

also, we have no idea yet if GT6 will have the two grip levels for offroad, which we all know has some effect on the pavement at these grip threashold scenarios.  If we get GT6 and there is an Real setting, we should see how this debate ensues after that.  Though, if there is a "non-real" setting I'm sure it will be that way for all of the TT's, because that appeears to be how PD wants it, much to our shagrin.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on August 09, 2013, 06:05:55 PM
Even if you don't consider tire heat, I don't think that it is possible that the sliding that you see in Copse, Maggott's and Beckett's can be faster than taking the corners at the optimal slip angle (which will look like a little bit of sliding.)  In slow speed corners there might be some advantage to sliding the car a little to get the car pointed in the right direction but high speed corners are different.  You are just going to scrub off speed doing this.  I could be missing something.  Tire physics are crazy complicated.  But I'm pretty good with physics and I can't see where I would be wrong.

Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on August 09, 2013, 06:52:58 PM
Even if you don't consider tire heat, I don't think that it is possible that the sliding that you see in Copse, Maggott's and Beckett's can be faster than taking the corners at the optimal slip angle (which will look like a little bit of sliding.)  In slow speed corners there might be some advantage to sliding the car a little to get the car pointed in the right direction but high speed corners are different.  You are just going to scrub off speed doing this.  I could be missing something.  Tire physics are crazy complicated.  But I'm pretty good with physics and I can't see where I would be wrong.



I'm pretty good with physics too

(http://gifs.gifbin.com/092010/1283941777_watermelon-slingshot-to-the-face.gif)
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on August 09, 2013, 07:41:18 PM
Even if you don't consider tire heat, I don't think that it is possible that the sliding that you see in Copse, Maggott's and Beckett's can be faster than taking the corners at the optimal slip angle (which will look like a little bit of sliding.)  In slow speed corners there might be some advantage to sliding the car a little to get the car pointed in the right direction but high speed corners are different.  You are just going to scrub off speed doing this.  I could be missing something.  Tire physics are crazy complicated.  But I'm pretty good with physics and I can't see where I would be wrong.



I'm pretty good with physics too

(http://gifs.gifbin.com/092010/1283941777_watermelon-slingshot-to-the-face.gif)

Ouch.  I know my post sounded stupid but I didn't want to pull the PhD in biomechanics card.
Title: Re: Let's talk about Six, baby.
Post by: no_affiliations on August 09, 2013, 08:25:22 PM
I could easily be wrong, and I'm decidedly undereducated for the argument, but I think the answer lies somewhere in between 'scrubbing off speed' and 'tire degradation' -- specifically, I think the lack of penalty for tire abuse allows someone with a precise enough style to use the slide to scrub off a little bit of speed, instead of scrubbing  it off by braking.  this slight abuse could provide some advantage in the usual less braking, more accelerating way - with the lack of wear/grip loss making it work where it maybe shouldn't.  Just my $0.02.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on August 10, 2013, 10:52:23 AM
I could easily be wrong, and I'm decidedly undereducated for the argument, but I think the answer lies somewhere in between 'scrubbing off speed' and 'tire degradation' -- specifically, I think the lack of penalty for tire abuse allows someone with a precise enough style to use the slide to scrub off a little bit of speed, instead of scrubbing  it off by braking.  this slight abuse could provide some advantage in the usual less braking, more accelerating way - with the lack of wear/grip loss making it work where it maybe shouldn't.  Just my $0.02.

A perfectly logical argument and if we were talking about slow speed corners I'd agree with you but fast corners shouldn't work that way because the acceleration component isn't as important.

Think of it this way.  Say we have a car going due north at 100mph and wants to turn due east.  Now we are going to turn the car two different ways.  First we magically, instantaneously pick the car up, turn it 90 degrees and put it down.  Sounds awesome, we turned 90 degrees instantaneously but lets take a closer look.  The instant you turn the car 90 degrees the car is still going 100mph north and 0mph east.  That sucks.  Worse that 100mph N is going to rapidly decrease as the tires scrub off the speed (we'll assume the car won't flip).  The only way you will pick up east speed is by accelerating with your engine but since your tires are skidding, you have very little grip and little acceleration.

For the second turn, the car will use a magical grappling hook to hook on a magical pole at the side of the road and spin the car through an arc until it faces east.  At first this method doesn't sound as good since it takes some time for the car to get turned by the grappling hook but lets take a closer look.  At the beginning of the turn, the car was going due north at 100mph.  At the end of the turn the car was doing 100mph due east.  All the speed that you were carrying north was converted to the east.  A perfect turn.

In real life you want the tires to act like a grappling hook as much as possible.  To do that, the tires need to be able to produce their maximal force.  They do that at a certain slip angle.  Go over that angle you lose grip and the potential to convert the momentum going in one direction to momentum going in another direction.  Tires are never going to be as good as a magical grappling hook so invariably you will have to slow down to get the maximal forces.  You may think, why not skid the car to slow down rather than use the brakes?  The problem with that is that the skidding tire produces less force so you won't be able to convert as much momentum going from one direction to another.  That's why I don't think that the skidding we see in Copse, Maggott's and Beckett's is realistic.  Then you add in the effect of overheating the tires and tire degradation and things get even worse.  I hope that explains better what I'm thinking.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on August 13, 2013, 06:01:47 PM
GT11, yea I was mostly concerned with low speed corners too.  I agree that the two highest speed corners in the academy top times were unrealistic and way too dangerous to try in a real car anyway.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on August 14, 2013, 09:53:18 AM
Found this link over at GTP, Countdown to GamesCom:

http://gamescom.eu.playstation.com/ (http://gamescom.eu.playstation.com/)

Be interesting to see what new things we learn, though I'm not holding my breath for any groundbreaking announcements.  Not that I wouldn't appreciate finding out something groundbreaking, I'm just not going to get all giddy with expectation because we'll probably just get some new screenshots / videos and maybe some hints about what'll come out at the next "big show".
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on August 14, 2013, 10:28:51 AM
Found this link over at GTP, Countdown to GamesCom:

http://gamescom.eu.playstation.com/ (http://gamescom.eu.playstation.com/)

Be interesting to see what new things we learn, though I'm not holding my breath for any groundbreaking announcements.  Not that I wouldn't appreciate finding out something groundbreaking, I'm just not going to get all giddy with expectation because we'll probably just get some new screenshots / videos and maybe some hints about what'll come out at the next "big show".

This reminds me of this (http://sniffpetrol.com/2013/08/13/car-company-to-announce-something/)

Just announcing the announcement of an announcement.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on August 14, 2013, 04:57:41 PM
(http://i872.photobucket.com/albums/ab286/Goes_To_11/iVCpwgq_zps6574dc73.jpg)
Title: Re: Let's talk about Six, baby.
Post by: TunahCroonah on August 14, 2013, 09:29:25 PM
(http://i.imgur.com/tRdZNIg.jpg)
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on August 17, 2013, 12:21:57 PM
Here is a reply from Scaff over at GTPlanet.  Scaff seams to know quite a bit about auto physics.

05XR8 
If you get the chance to watch Best Motoring videos, you will see some drivers using the handbrake in slow corners and slides to point the nose.

Scaff
On touge runs yes you would be right, in a very tight hairpin then the handbrake can be quicker, on a circuit however its not going to be.

05XR8 
These are drivers that race in Super GT, Le Mans, F3.

Scaff
Yet when they race in Super GT, Le Mans and F3 your not going to see them using the handbrake (and most of these racing classes don't even have handbrakes) or deliberately initiating slides (which would get you black-flagged).

The quickest way around a corner is to have all four tyres right on their slip angle limit and the use of a handbrake or slide will always take you over that limit.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on August 20, 2013, 11:43:19 AM
New trailer...

Gran Turismo 6 'GamesCom 2013 Trailer' December 06, 2013 TRUE-HD QUALITY (http://www.youtube.com/watch?v=TU2oErFAh3Y#)



Few things I saw...

Brands Hatch (love this track!)
Audi R18
Pagani Huayra
BMW Z8
Scirocco race cars
Megane racs cars
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on August 20, 2013, 11:46:32 AM
And a release date of Dec 6th worldwide per GTplanet.   I guess its time to sign up for vacation.


It also looked like there is some form of livery editor/modifier type thing going on.  I noticed two three different cars in blue with some funky non-production strips.  One was a viper, ford focus and a Zitza or however you spell it.  The one with the 4 flip up head lights.

Oh and just noticed Shelby Daytona :)


Edited stuff.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on August 20, 2013, 11:52:26 AM
And a release date of Dec 6th worldwide per GTplanet. 

This is perfect for me.  Gives me plenty of time to play Grand Theft Auto 5.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on August 20, 2013, 11:55:12 AM

It also looked like there is some form of livery editor/modifier type thing going on.  

I really hope this is true but you're more optimistic than I am I think.

I think what we see is what we'll get and we won't be able to "paint" them like that ourselves.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on August 20, 2013, 12:04:01 PM

It also looked like there is some form of livery editor/modifier type thing going on. 

I really hope this is true but you're more optimistic than I am I think.

I think what we see is what we'll get and we won't be able to "paint" them like that ourselves.

If you look carefully at those stripes, it's the 15rd anniversary thing. I bet those are the pre-order cars, and not from a livery editor.


Also, lots of sweet looking cars.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on August 20, 2013, 12:05:53 PM
I hope that there is some new features to the game.  I don't think we have heard any new features yet.  I hope these concept cars aren't what PD considers a major new feature.  A concept car or two is kind of cool.  I liked how the X2010 kind of showed what a car could do if we didn't have to worry about rules.  Concept cars that were in actual auto shows is kind of neat.  But a whole slew of concept cars that was specifically designed for GT6 is kind of dumb.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on August 20, 2013, 12:08:29 PM
At least it's coming out December 6th and not the 7th.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on August 20, 2013, 12:16:24 PM
If you look carefully at those stripes, it's the 15rd anniversary thing.  I bet those are the pre-order cars, and not from a livery editor.


Good call.

I'm pretty much convinced that there won't be a livery editor and that makes me a sad panda. 

(http://tehgeek.com/storage/post-images/sad-panda.jpg)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on August 20, 2013, 12:29:49 PM
Somebody at GTP said they spotted a BMW 507.   Beautiful car!!!

(http://upload.wikimedia.org/wikipedia/commons/7/7f/BMW_507_1958_black_vr_TCE.jpg)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on August 20, 2013, 12:33:24 PM
Apricot Hill at night!

(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn2/1075842_590735537645820_789070861_n.jpg)

(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn2/1157660_590735527645821_1835946610_n.jpg)
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on August 20, 2013, 12:44:09 PM
Sifting through the mass of posts over at GTP I found this one from CarBastard:

Quote from: CarBastard
Alfa 6C Biposto
Zagato unnamed concept.
Peugeot unnamed concept.
Alpine concept.
Nike unnamed concept.
BMW concept I think I've seen before
Guigiaro
Mercedes Benz
Bertone SRT
Aston Martin
Audi

Classic cars grid:

Shelby Daytona Coupe
Corvette C2
Ferrari 250 Spyder (?)
The Bertone Pebble Beach winner
Alpine A110

Shelby GT500 Mustang

Fisker Karma
BMW Z8
Megane Cup
Jaguar F-Type (?)
Pagani Huayra
Ford GT40 MkII (?)
Premium Cizeta Moroder
Scirocco N24

AUDI R18 FOR CRYING OUT LOUD!!! YES YES YES!!!!!

(?) denotes I'm not quite certain either of the specific name of the car or if it was indeed the car depicted in the trailer. I think that covers it all. In terms of tracks, we can confirm Brands Hatch and maybe Apricot Hill as someone said.

And this post with some interesting pictures in it:

Quote from: Conquerer;8755072
(http://puu.sh/46xQR.png)

(http://puu.sh/46xXU.png)

(http://puu.sh/46xTU.png)

(http://puu.sh/46xSh.png)

(http://puu.sh/46xZT.png)

So we get a brief glimpse of a new and old track and some more cars, possibly some standard made premium cars too.  Looks interesting so far.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on August 20, 2013, 01:20:05 PM

(http://puu.sh/46xXU.png)


What track is that?

Something new?  Perhaps a course creator location?
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on August 20, 2013, 01:55:07 PM




What track is that?

Something new?  Perhaps a course creator location?

I think it's the same one they showed at E3...
http://www.youtube.com/watch?v=_X4FCyI1SlM#at=50 (http://www.youtube.com/watch?v=_X4FCyI1SlM#at=50)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on August 20, 2013, 02:01:23 PM
Found this link over at GTP, Countdown to GamesCom:

http://gamescom.eu.playstation.com/ (http://gamescom.eu.playstation.com/)

Be interesting to see what new things we learn, though I'm not holding my breath for any groundbreaking announcements.  Not that I wouldn't appreciate finding out something groundbreaking, I'm just not going to get all giddy with expectation because we'll probably just get some new screenshots / videos and maybe some hints about what'll come out at the next "big show".

This reminds me of this (http://sniffpetrol.com/2013/08/13/car-company-to-announce-something/)

Just announcing the announcement of an announcement.

Linking to announcements of announcements and then quoting those links is pretty cool, too :P
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on August 20, 2013, 02:08:02 PM

(http://puu.sh/46xXU.png)


What track is that?

Something new?  Perhaps a course creator location?

Looks Matterhorny to me, but I could be wrong.  Might be an alternate layout Matterhorn track or just a funny angle or something completely different :).
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on August 20, 2013, 02:12:28 PM
At least it's coming out December 6th and not the 7th.

yea that was probably a good idea... hpefully GT6 is really awesome so it won't be two days back to back that shall forever live in infamy.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on August 20, 2013, 02:15:46 PM
Classic
Quote from: Conquerer;8755072
(http://puu.sh/46xQR.png)

that pic could depict AI drivers following more than one or two lines around a turn, and thus a huge improvement to their behavior.  I don't see how it could be humans because that manny people racing closely usually does not work, except for maybe here.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on August 20, 2013, 02:37:44 PM
Looks Matterhorny to me, but I could be wrong.  

I thought the same but wasn't Matterhorn all snowy?    

Based on that, here's some wild speculation for ya...   could that mean there's seasons?
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on August 20, 2013, 02:39:49 PM
Found this link over at GTP, Countdown to GamesCom:

http://gamescom.eu.playstation.com/ (http://gamescom.eu.playstation.com/)

Be interesting to see what new things we learn, though I'm not holding my breath for any groundbreaking announcements.  Not that I wouldn't appreciate finding out something groundbreaking, I'm just not going to get all giddy with expectation because we'll probably just get some new screenshots / videos and maybe some hints about what'll come out at the next "big show".

This reminds me of this (http://sniffpetrol.com/2013/08/13/car-company-to-announce-something/)

Just announcing the announcement of an announcement.

Linking to announcements of announcements and then quoting those links is pretty cool, too :P


Why yes, yes it is.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on August 20, 2013, 03:04:32 PM


Looks Matterhorny to me, but I could be wrong.  Might be an alternate layout Matterhorn track or just a funny angle or something completely different :).

I couldn't think of the name, but that the track I think it is.

And from previous videos, that track had multiple sections blocked off, for multiple variations.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on August 20, 2013, 03:26:24 PM
http://www.gran-turismo.com/us/products/gt6/tracks/ (http://www.gran-turismo.com/us/products/gt6/tracks/)

Some track info, and a list at the bottom of all the tracks being carried over from GT5. Top Gear is not on the list.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on August 20, 2013, 03:29:32 PM
http://www.gran-turismo.com/us/products/gt6/cars/ (http://www.gran-turismo.com/us/products/gt6/cars/)

Cars

Online lobbies getting an overhaul as well...
http://www.gran-turismo.com/us/products/gt6/online/ (http://www.gran-turismo.com/us/products/gt6/online/)
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on August 20, 2013, 03:46:48 PM
http://www.gran-turismo.com/us/products/gt6/cars/ (http://www.gran-turismo.com/us/products/gt6/cars/)

Cars

Online lobbies getting an overhaul as well...
http://www.gran-turismo.com/us/products/gt6/online/ (http://www.gran-turismo.com/us/products/gt6/online/)

Standard cars ho!
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on August 20, 2013, 03:47:36 PM
That online / lobby GUI looks a whole lot nicer than the current one does, also while there's still not a great deal of detail about all the individual features themselves yet but it does look like it may be heading in the right direction at least.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on August 20, 2013, 04:06:44 PM
From the "Online Lobby" article...  

Quote
races with qualifying rounds

Oh thank fuck.  I just hope it works as it should.  But it sounds like no more "reset the track" shit.  (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/YAY.gif)


Also, the last screenshot gave me a chuckle...

In pCARS, weather options are the following,

Clear
Cloudy
Cloudy 2
Heavy clouds
Heavy clouds 2
Foggy
Light rain
Heavy rain
Thunderstorm

In GT6, apparently it's...

Good
Bad

 (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on August 20, 2013, 04:34:42 PM
http://www.gran-turismo.com/us/products/gt6/tracks/ (http://www.gran-turismo.com/us/products/gt6/tracks/)

Some track info, and a list at the bottom of all the tracks being carried over from GT5. Top Gear is not on the list.

Too bad Top Gear is not listed. It may have just been over looked or yes not carried over.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on August 20, 2013, 06:27:18 PM
Yep I see it now 15th anniversary cars have 15th anniversary paint and 15th anniversary stripe.

I'm glad to see the return of Apricot Hill, I used it for a test and tune track for years.
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on August 20, 2013, 06:58:12 PM

 Yes i also like apricots, wait i ment Apricot Hill! ;D Remeber a race there where i got one of the AI cars hung up on the entry on to pit row, he stayed there for the whole race!
Title: Re: Let's talk about Six, baby.
Post by: Wiz on August 20, 2013, 07:13:38 PM


Too bad Top Gear is not listed. It may have just been over looked or yes not carried over.


I think Forza scooped up the exclusive license for Top Gear.  I don't think we'll see it in GT6.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on August 20, 2013, 07:21:33 PM
Pretty cool shot of the 15th Anniversary cars...

(http://www.gtpla.net/wp-content/uploads/2013/08/all_25_cars.jpg)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on August 20, 2013, 08:12:23 PM
Pretty cool shot of the 15th Anniversary cars...


Indeed.

Be nice if that was a photomode location.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on August 20, 2013, 11:54:33 PM
Trailer in 1080p

http://www.youtube.com/watch?v=fcKt5gm1C44
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on August 21, 2013, 12:05:41 AM
Looks Matterhorny to me, but I could be wrong.  

I thought the same but wasn't Matterhorn all snowy?    

Based on that, here's some wild speculation for ya...   could that mean there's seasons?

On a related note, the online screenshot shows autumn ring at 15C while I'm pretty sure there was a previous screenshot showed either 6 or 8 degrees.  So at least we could be getting temperature changes on the track.
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on August 21, 2013, 04:39:48 AM
Looks Matterhorny to me, but I could be wrong.  

I thought the same but wasn't Matterhorn all snowy?    

Based on that, here's some wild speculation for ya...   could that mean there's seasons?

On a related note, the online screenshot shows autumn ring at 15C while I'm pretty sure there was a previous screenshot showed either 6 or 8 degrees.  So at least we could be getting temperature changes on the track.

Hopefully that means we get changes in grip levels based on aforementioned temperatures. That would be critical, especially at a place like Apricot Hill. ;)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on August 21, 2013, 07:42:36 AM
Stole from GTP. Pics were taken by a guy at Gamescon.


Notice the time change, and weather icons on some of the tracks.
(http://i174.photobucket.com/albums/w96/BAJAZR2/STVM_ChromeTuna/WP_20130821_001_zpse672bb4a.jpg)

Cars we've seen already...
(http://i174.photobucket.com/albums/w96/BAJAZR2/STVM_ChromeTuna/WP_20130821_003_zps84fe37c5.jpg)

(http://i174.photobucket.com/albums/w96/BAJAZR2/STVM_ChromeTuna/WP_20130821_002_zps5173bad9.jpg)

(http://i174.photobucket.com/albums/w96/BAJAZR2/STVM_ChromeTuna/WP_20130821_004_zpsd159792b.jpg)

Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on August 21, 2013, 07:48:59 AM
Gameplay video at Matterhorn...

http://www.gamersyde.com/stream_gran_turismo_6_gc_gameplay-30594_en.html (http://www.gamersyde.com/stream_gran_turismo_6_gc_gameplay-30594_en.html)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on August 21, 2013, 07:53:55 AM
More videos

http://www.youtube.com/watch?feature=player_embedded&v=nbl-6Z2-_nI#t=26 (http://www.youtube.com/watch?feature=player_embedded&v=nbl-6Z2-_nI#t=26)

Gran Turismo 6 - Matterhorn HD Gameplay Gamescom (http://www.youtube.com/watch?v=BgZUAz4O23c#)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on August 21, 2013, 08:35:40 AM
this is exactly the kind of update most of us really wanted.  Not just more sexy videos (but who can deny they got the lotion out?).

 
(http://us.gran-turismo.com/images/c/i1fx3EPmfvTaREc.png)
Some thoughts about what we can see from these screenshots:

 

We can apparently now text message only 1 person or the entire room.

Room host is not listed at the top of the list.  Could indicate that person in charge can be handed off, because the list isn't alpha-sorted.

Checkered Flag icon usually means "Start Race" in GT5.  There doesn't appear to be an inter Enter Course button, so this checkered button must be to enter the course, which might confuse players who will accidentally click the next checkered flag they see upon entering the pits.  In open lobbies it will likely still be grey for non-hosts, but in Private Lobbies confusion could ensue.

Watch Race.  Can't tell more than just what it is.

Car Inspections???  That third button on the left seems to be something new, and being that it is separated from the rest of the menu, along with start and watch, probably indicates it has something to do with starting the race, which checking peoples' cars would fit with.  That would be a very welcome addition.

Chat button.  Self-explanatory.  See comment #1.

People button?  Is that to decide who you're going to chat with or maybe invite people more easily?  Or maybe to boot people?  Can't really tell much from the screenshot.  It's too bad the little hint bubble didn't get captured with the cursor in this pic!

Save Replay and View Race Results appear to now be separate buttons.

Slider button - One can only guess, but it could be a place where ALL lounge settings are housed in one location, making it one stop insead of three, to set up a lobby. (actually, examining the 2nd screenshot makes me believe that's exactly what this is.)

Garage.  Obviously.

Driver settings, probably what we've seen in the past.  Aids and tires and such.

Tuning button.  Can't wait to see what's under THAT hood :)

And a guy running away from the race.  Button is now on the right like many GT menus.

Access to START button menu.  This indicates that many of the game's functions will be available while in the lounge.  Hopefully controller options can be changed while in the lounge.

Viewing the player's name and car simultaneously is now built in.  A player's car appears blank until they've picked one.

It is not clear whether track conditions such as weather will be choosable for all tracks, or whether a default setting is just displayed for those tracks we cannot set it for.  Actually 2nd screenshot proves this option is going to be available for Autumn Ring at the very least.



(http://us.gran-turismo.com/images/c/i1cAPXuRSpktQC.png)

Time Trials, Drift Trials, and qualifying rounds !!!!

Create custom races and SAVE SETTINGS and share with others!!!!!

Left Pane - it is not clear whether this is being done prior to the st art of the lobby, or whether things like chat quality, # max players, etc. will be able to be changed during the session with participants already present.  That would be really nice though.

This screen actually confirms that time change will be available for Autumn Ring and makes it more likely that all tracks will have the feature.  Perhaps not full 24hr cycle, but time change nonetheless.  (Progression x2 means there is time change)

Also confirms that Autumn ring will feature weather, otherwise it couldn't have a Good/Bad wether setting at around 50%.  A track without the feature would have a Good setting only.

The L1 R1 button indication on the top of the screen lends us to believe that these two panes are only two of many.  That bodes well for those of us who want a LOT of control over our lobbies.
 

Conclusion:  Getting the lotion back out for a bit ;)
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on August 21, 2013, 11:47:35 AM
Naturally its just speculation but regarding that third button Ex.  I suspect it would a way to confirm your car matches/meets the rules of the race and similar to trying to enter a seasonal in GT5 with an illegal car it would more or less identify the part/options that are out of compliance.

If so that would be pretty handy.  How many times have we all tried to enter a non-tuning race with a car that we thought was unmodded only to find it won't let you. Leaving a person with no choice but to try another car of search through all the options to try and find what setting the game doe snot like.


Also is that a active track map on the room home page?  Kinda would be nice to see where people are at on the track before jumping in. 
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on August 21, 2013, 12:56:52 PM
Naturally its just speculation but regarding that third button Ex.  I suspect it would a way to confirm your car matches/meets the rules of the race and similar to trying to enter a seasonal in GT5 with an illegal car it would more or less identify the part/options that are out of compliance.

If so that would be pretty handy.  How many times have we all tried to enter a non-tuning race with a car that we thought was unmodded only to find it won't let you. Leaving a person with no choice but to try another car of search through all the options to try and find what setting the game doe snot like.

That could be, but I'd rather hope it is a way to referee the cars and see what people have equiped etc.  I'd be okay with just entering the course rejecting you like it does now.  If they give you an option to just pick "reset car to default settings" just for that one race, it would also solve the problem of not knowing what on your car is causing you to be rejected.  Heck, those of us who run events and race regularly still have trouble figuring it out, so a noob would just be turned away by that p roblem.

Also is that a active track map on the room home page?  Kinda would be nice to see where people are at on the track before jumping in. 

I do not know, but I think it is just a smaller version of the screen we have in GT5 so that more screen real estate can be used for more buttons.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on August 21, 2013, 05:33:55 PM
From some dude that had a press pass at Gamescom...

"Not all tracks will have day/night and weather, only a few infact (those already known)

Livery editor not confirmed but something is in store for Tokyo Game Show, wait till then for an announcement.

Track editor will allow a track on a 100 km by 100 km area."



That last one seems a little hard to believe.  That's 62 miles x 62 miles.   However the guy said he checked his tape again and translator guy did indeed say 100 km x 100 km

Title: Re: Let's talk about Six, baby.
Post by: Wiz on August 21, 2013, 07:38:17 PM
That's gotta be 10²   I think translation or communication error.


Meanwhile, I really, really wish Circuit Ricardo Tormo (Valencia) would make a comeback to the series. :bummer

Such a great track.  Loved it in Tourist Trophy, GT PSP, Race 07, etc.

(http://i.imgur.com/9dzHU9r.jpg)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on August 21, 2013, 08:21:06 PM
See if I can get this broke up correctly, by the quotes.

Quote
Quote
eran0004 View Post
Any chance that's 10x10 instead of 100x100? Because 100x100 km is huge. I mean, if you drive in 200 km/h it would take half an hour to get from one end to the other. The straights on Route X are 10 km long, for comparison.
gNNY---I checked the audio and here's what was said:
Quote
Translator-San
An area of 100 km by 100 km will be available for the users to layout their tracks freely on
gNNY---Now of course I don't know if something got lost in translation there but that's what Translator-San said.

As for customizing the car, Kaz said that they haved worked something out which they will most likely reveal at Tokyo Game Show. It will most likely not go to the full extend that most requesters want it to go so don't get your hopes up high. But I'm pretty sure it's going to be more than what we have right now. However, we'll have to wait until later for an official answer on that.

Title: Re: Let's talk about Six, baby.
Post by: Wiz on August 22, 2013, 02:26:31 PM
Some notes from a new interview posted over at GTP...


- Although Kazunori would like for all of the tracks to have day/night changes, it’s not possible to bring that feature to all of them.

- Spa Francorchamps, Daytona, and the updated Apricot Hill course will all have day/night transitions.

- The Course Maker in GT6 is “fundamentally different” from GT5.

- Users will be able to “lay out their [custom] tracks freely” in an area of over 100 square kilometers.

"When asked (in somewhat broken English) if players will be able to customize cars with their own “photos”, “beyond just colors”, in GT6, Kazunori confirmed this is “something they are working on right now,” and mentions that more information on the feature will be revealed at the Tokyo Game Show. Kazunori wisely tempers expectations, however, noting that he “does not think a full livery editor be available”.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on August 22, 2013, 02:41:07 PM
Preorder details appear to have changed slightly:

http://www.gran-turismo.com/us/products/gt6/preorder/ (http://www.gran-turismo.com/us/products/gt6/preorder/)

It seems like they changed around the pre-order bonus cars a little, now everyone gets a 5-car pack of 15th Anniversary cars with the Gamestop Anniversary Upgrade getting 25 cars (5 everyone gets plus 20 additional).  Also I notice the BMW Z4 GT3 car is no longer on the preorder list, hopefully it's still in the game and was just removed from the preorder bundle because PD went with a 15th Anniversary livery on all cars but BMW wouldn't allow it on theirs or something.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on August 22, 2013, 05:06:50 PM
Interesting interview with Kaz I stumbled on over at GTP:

http://www.gameinformer.com/b/features/archive/2013/08/22/gran-turismo-6s-director-talks.aspx?PostPageIndex=2 (http://www.gameinformer.com/b/features/archive/2013/08/22/gran-turismo-6s-director-talks.aspx?PostPageIndex=2)

Official championships and special championships orgranised by Community Managers.. I really enjoyed the officialness and structure of iRacing but as cool as this sounds my initial thought is that it'll turn into a massive clusterfuck of whiney console kids causing unnecessary drama and generally spoiling it for the rest of us. 

Hopefully I'm wrong.

Maybe this means there will be some kind of driver rating system that tracks progress and keeps score of how safely we drive both on and offline.
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on August 22, 2013, 05:21:56 PM
Interesting interview with Kaz I stumbled on over at GTP:

http://www.gameinformer.com/b/features/archive/2013/08/22/gran-turismo-6s-director-talks.aspx?PostPageIndex=2 (http://www.gameinformer.com/b/features/archive/2013/08/22/gran-turismo-6s-director-talks.aspx?PostPageIndex=2)

Official championships and special championships orgranised by Community Managers.. I really enjoyed the officialness and structure of iRacing but as cool as this sounds my initial thought is that it'll turn into a massive clusterfuck of whiney console kids causing unnecessary drama and generally spoiling it for the rest of us. 

Hopefully I'm wrong.

Maybe this means there will be some kind of driver rating system that tracks progress and keeps score of how safely we drive both on and offline.

Hmm.... i have a couple of ideas for using that feature but those are closely gaurded secrets.... until further R&D is done. ;)
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on August 22, 2013, 05:38:02 PM
Interesting interview:

Will Tourist Trophy return for GT 6?

I can't say no. [Laughter]

DLC? Not that I would be too interested.

The online championships are going to be very very hard to pull off.  To do it properly you either need stewards watching the races to enforce rules or some sort of safety rating system in place like iRacing.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on August 22, 2013, 05:53:34 PM
The experience system doesn't exist in GT 6,

Yay!
Title: Re: Let's talk about Six, baby.
Post by: Wiz on August 22, 2013, 06:31:42 PM
I'm hoping the championships thing is just like TunaCup.  But instead of one of us having to spend shitloads of time watching replays, writing shit down, calculating timing and scores, the game will do all of that for us.  

That would be a very welcome addition.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 05, 2013, 12:29:40 PM
yea, wiz, that's how I read it too.  I think there will be customizable championships AND official contests of some sort.  I agree there is reason for pause when thinking of how whiney kids will participate.


new article on GTP

http://www.gtplanet.net/toyota-yaris-hybrid-r-feat​ures-gt6s-gps-data-logger/ (http://www.gtplanet.net/toyota-yaris-hybrid-r-feat​ures-gt6s-gps-data-logger/)
 

Quote
“Also borrowed from the GT 86 is the CAN-Gateway ECU system that allows drivers to download onto a USB or smartphone racing data collected while driving on the track. The driver can then transfer this to the upcoming Gran Turismo 6 Playstation video game. GPS data, longitudinal accelerations, steering angles, gear changes, engine speed, vehicle speed and even water temperature are used to reproduce a real lap of the track inside the game and which can then be played virtually.”

I Find that very interesting, and something that seems to be missed as a take-away from this blurb is that water temp factors into GT6 in some way.

I'm asking myself "how would a real car's water temp affect how a virtual car goes around the virtual track?" and the only answer I can come up with is that they decided to put engine temp (water temp is essentially the same thing) into the game's car performance model.  They could have just forced the car in the recreated lap to make all of the same maneuvers that the real GPS data indicates, but instead they felt there was a reason to use the water temp, and I can't think of any reason other than that there will be engine heat factoring into your car's performance.  At least under the hood.  Hopefully it will be a guage too!
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on September 05, 2013, 05:27:57 PM
yea, wiz, that's how I read it too.  I think there will be customizable championships AND official contests of some sort.  I agree there is reason for pause when thinking of how whiney kids will participate.


new article on GTP

http://www.gtplanet.net/toyota-yaris-hybrid-r-feat​ures-gt6s-gps-data-logger/ (http://www.gtplanet.net/toyota-yaris-hybrid-r-feat​ures-gt6s-gps-data-logger/)
 

Quote
“Also borrowed from the GT 86 is the CAN-Gateway ECU system that allows drivers to download onto a USB or smartphone racing data collected while driving on the track. The driver can then transfer this to the upcoming Gran Turismo 6 Playstation video game. GPS data, longitudinal accelerations, steering angles, gear changes, engine speed, vehicle speed and even water temperature are used to reproduce a real lap of the track inside the game and which can then be played virtually.”

I Find that very interesting, and something that seems to be missed as a take-away from this blurb is that water temp factors into GT6 in some way.

I'm asking myself "how would a real car's water temp affect how a virtual car goes around the virtual track?" and the only answer I can come up with is that they decided to put engine temp (water temp is essentially the same thing) into the game's car performance model.  They could have just forced the car in the recreated lap to make all of the same maneuvers that the real GPS data indicates, but instead they felt there was a reason to use the water temp, and I can't think of any reason other than that there will be engine heat factoring into your car's performance.  At least under the hood.  Hopefully it will be a guage too!

iRacing uses water temperature.  If your engine gets too hot it can blow, as I've found out.  I think in races with close drafting like Nascar, temperatures can be an issue as well.

This gps logger would be a great idea if GT had more than a handful of real life tracks.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 06, 2013, 08:36:38 AM
I hear ya... on content, at least they are starting somewhere.  I'd imagine this is a feature which will evolve over several GT's... also, there is a remote (very remote IMO) possibility that this could feed into the track editor.

I never considered Draft affecting temps, but that makes sense as there is less new clean air being forced into the engine bay when drafting.  There's negative pressure so an engine could even lose some air pressure and not run as well.
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on September 06, 2013, 09:07:23 AM
I wish they'd give us fewer Skylines, more real tracks and a more stable online experience than worrying about water temperature.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 06, 2013, 10:17:28 AM
I wish they'd give us fewer Skylines, more real tracks and a more stable online experience than worrying about water temperature.

this^
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on September 06, 2013, 10:48:14 AM
I'm starting to wonder sometimes if PD is getting a little sidetracked with the whole "real world integration" project and maybe not concentrating on the whole "videogame" side of things as much as they could / should be.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 06, 2013, 11:33:57 AM
I'm starting to wonder sometimes if PD is getting a little sidetracked with the whole "real world integration" project and maybe not concentrating on the whole "videogame" side of things as much as they could / should be.

They do seem out of touch. The one thing that gives this game a long life span is online. This allows them to sell their precious and profitable DLC. Yet online was not even included with GT5 initial release.   
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on September 06, 2013, 11:36:25 AM
It is like some sort of OCD. They get hung up on details while failing to see the big picture.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 06, 2013, 11:56:48 AM
It is like some sort of OCD. They get hung up on details while failing to see the big picture.

that's it exactly... I can't tell you how many wise people in the world of GT have said exactly that.

However, I would point out that this GPS integration thingy has been in production for years and only is reportedly now being implemented.  That couldn't have been one of their highest priorities compared to other stuff, if it took so long and is a "peripheral" type of feature.

Along with each iteration of GT, comes some new "edge" technology as they call it.  After many GT's have come and gone, they will have completely bridged the gap between real and virtual.  Baby steps, of course.

On the larger point, though, I agree that PD doesn't see the forest through the trees on many issues.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on September 10, 2013, 06:41:31 AM
They did announce that they are improving on-line, so don't go throwing out the baby with the bathwater just yet.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 10, 2013, 07:46:37 AM
right, because if they've improved online AT ALL, just imagine what we can do with it when you'all did so much with Prologue which barely even had online, and GT5 and all of the thousands of races we've all done.

And from the screenshots (pictured earlier in this thread I believe) of the online lounge and its buttons, it appears we can assume and deduce many things about online which will be better than before.

How well will it function on release?  My guess is a lot better than GT5's worst times, but maybe not perfect.

We'll very likely still be beta testors of sorts and help PD figure out how to optimize the service over the first few months.

There WILL be growing pains, but I'd be very surprised if we didn't get somethign a lot better than what we have now in terms of online racing capabilities.
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on September 10, 2013, 08:12:12 AM
Pre-ordered on Amazon AND Gamestop (wanted the $1M startup cash TOO)


Also also, for those with friends interested in GT; Amazon has a 500GB GT5 bundle for $369.99...
Title: Re: Let's talk about Six, baby.
Post by: TunahCroonah on September 10, 2013, 12:43:52 PM
Pre-ordered on Amazon AND Gamestop (wanted the $1M startup cash TOO)


Also also, for those with friends interested in GT; Amazon has a 500GB GT5 bundle for $369.99...

Thanks, Charlie.... Wow! what a bargain, eh? A new/old platform with a game for under 400 bucks

Does anybody remember the cost of a PS2? (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif) (Which, BTW, My ORIGINAL PS2 STILL works, whereas I've been though 3 PS3's) >:(
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on September 10, 2013, 12:47:19 PM
I think I paid $299 for an original PS2.  I was working for a Blockbuster Video franchise at the time and our first order of 50 brand new PS2s managed to never make it to our offices.  It seems the shipper misplaced them after the truck left the dock.    (http://i.imgur.com/LmjyBgx.gif)  So I had to settle for the second shipment.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on September 10, 2013, 12:57:18 PM
I think I paid $299 for an original PS2. 

 :stoopid:

I got one of the first 33 that were sold from my local walmart, thanks to my wife. It's still hooked up, and fully functional.
Title: Re: Let's talk about Six, baby.
Post by: TunahCroonah on September 10, 2013, 04:40:51 PM
I think I paid $299 for an original PS2.  I was working for a Blockbuster Video franchise at the time and our first order of 50 brand new PS2s managed to never make it to our offices.  It seems the shipper misplaced them after the truck left the dock.    (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)  So I had to settle for the second shipment.

It's really hard for me to believe that I paid over $249 for mine (PS2).  It worked fine (still does) for the last 8 (?) years.  The PS3's are notoriously UNRELIABLE P.O.S. and Sony should have done a better job of supporting their engineering/manufacturing shortcomings.  I mean, what the FUCK ?  All the money they have made since the advent of the "Walkman" and they couldn't work out a solution to the PS3 solder issue? (Horse shit).  I guess once you make a boatload of money, you don't want to spend any, eh?  Cheap Corksoakers.  :D :D :D
Title: Re: Let's talk about Six, baby.
Post by: TunahCroonah on September 10, 2013, 04:44:15 PM
I think I paid $299 for an original PS2. 

 :stoopid:

I got one of the first 33 that were sold from my local walmart, thanks to my wife. It's still hooked up, and fully functional.

I guess that proves the theory that they should have stuck with the manufacturers of the PS2 to build the PS3, Instead of "John's tool works and window washing company". :laugh :laugh :laugh :laugh :laugh
Title: Re: Let's talk about Six, baby.
Post by: yvesf on September 11, 2013, 06:57:34 AM
Pre-ordered on Amazon AND Gamestop (wanted the $1M startup cash TOO)

Ummm.  You're sure you can get both bonuses ?

If not, you can probably create two save games and apply one bonus to each.

Yves
Title: Re: Let's talk about Six, baby.
Post by: yvesf on September 11, 2013, 07:17:22 AM
Pre-ordered on Amazon AND Gamestop (wanted the $1M startup cash TOO)

The 1M startup bonus is useful at the beginning where races don't pay much, but with the bonus cars you get at GameStop you can use these cars until money is not a problem anymore.

Except if you're not allowed to use your bonus Lamborghini against 300 PP opponents  :D

Yves
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on September 11, 2013, 10:05:48 AM
Being that they are codes that need to be entered, it shoild allow accumulation of bonuses.

We'll see...

Bottomline is I have four PS3's so I need multiple copies anyway. 
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on September 11, 2013, 10:24:34 AM
It's weird how things happen for strange reasons.  If I remember right, the PS2s were first released in the States around the holidays in 2000.  I had just started working for the Blockbuster franchise in October 2000.  We had access to the machines before most of the retail stores so we advertised the shit out of them...when we'd be getting them, what games were available for rent and how much, shit like that.  Back then, I had no desire to play games.

One day my friend called and asked if he could actually purchase one.  I checked with the product lady (who I now sleep with every night...my wife) and learned we'd ordered 50 to put into our roughly 25 stores.  The idea was to put 2 into each store.  That seemed fair, but it was hardly equitable since some of our stores were 3-4 times the size of others.  So after I ran some numbers, we decided we'd put more into the larger stores and fewer into the smaller stores and that would leave a handful of consoles to use at our discretion.

So, yes, I could get one for my friend.  Due to him wanting one, and only because he wanted one, did I bother to get one for myself.

I learned to enjoy the Tiger Woods golf games, the Madden football games, and GT3.  As it turns out, I really loved GT3.  New to the game, I played it for hours upon hours using the controller.  When GT4 came out, I told our receptionist I was leaving for lunch and while I was away, I was picking up both GT4 and a wheel to go with it, and not to expect me back for a couple days.

Fast forward a few years.  I still wasn't a gamer and had never heard of GT4 Prologue, nor was I aware of anything called GT5 Prologue.  For Christmas one year, I'd received a gift card from Best Buy.  I happened into the store one day and saw this thing called GT5 Prologue.  It was $39.99 and I had a $40 gift card.  I bought it.

After little time, I was through all the offline stuff and the game got stale.  I didn't have any intentions of going online because my previous online experiences with the Tiger Woods games weren't all that positive.  Only out of complete boredom did I venture online.  It was 'different,' to say the least.

In one of my first races, some asswipe in a red car put me into the chicane at Fuji.  After a few laps I caught up to another red car to return the favor.  Before the race had finished, I had a love letter in my inbox with 4 characters...there was a 'W', a 'T', an 'F' and a '?.'  Apparently, there were TWO red cars in that race and it's possible I picked the wrong one.  Some dick named "FatLeadFoot" had sent me the love letter to explain what he thought of my driving (he wasn't impressed).

I apologized for my faux pas and we exchanged a few more messages before becoming friends and eventually partners in crime on the track.  He brought me to the 4-letter before it was called the 4-letter and to the Death Star, places where I eventually ran into most of you.

And to think, none of you would have the amazing pleasure of knowing me had it not been for my friend wanting a PS2 some 13 years ago.  
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on September 11, 2013, 11:15:00 AM
Here is a wish probably far too late but hoping one of those pages in the room setup screen is a simple parts checklist of what is allowed in the room.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on September 11, 2013, 11:16:28 AM
Or for some asswipe knocking you off the track in the right coloured car.  :D
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on September 11, 2013, 11:20:12 AM
Or for some asswipe knocking you off the track in the right coloured car.  :D

While sitting here reminiscing about the good old days, I think I'm going to send Foot a message and tell him just what I think of him.   (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on September 11, 2013, 01:07:33 PM
Don't forget to tell him how much we miss FatLeadFin in our starting grids.

I miss him!
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on September 11, 2013, 01:10:38 PM
Don't forget to tell him how much we miss FatLeadFin in our starting grids.

I miss him!

I sent him an e-mail and told him what a dick he is, but he hasn't replied.  Been a while since I've talked with him, so I'm not even sure if the e-mail address is still valid.  I'm sure if I don't hear from him GT_AllTalker can get a hold of him.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 11, 2013, 01:31:11 PM
Here is a wish probably far too late but hoping one of those pages in the room setup screen is a simple parts checklist of what is allowed in the room.

I think one of them is, and there is clearly a lot that they didn't show, based on the fact that the race settings screen has several pages to go through, based on what we can glean from the screens they showed.

Maybe it won't be everything we want, but it will be a lot more than what we have...
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on September 17, 2013, 11:42:58 AM


 The new engine sounds my or my not be in GT6! That is what Kaz is saying in a new inert view. Seen this over at the planet!
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 17, 2013, 12:20:03 PM


 The new engine sounds my or my not be in GT6! That is what Kaz is saying in a new inert view. Seen this over at the planet!

Don't hold your breath.


Also, from the same article.

Kazunori also confirmed to EuroGamer that game save data from GT5 would not transfer over to GT6, citing that GT5‘s data has already been “cracked” and could lead to further compromises in GT6.



My understanding is it is because the PS3 was cracked which allows crackers to open all these game files. So whats to stop them from cracking 6 right after it comes out?
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 17, 2013, 01:18:28 PM
interesting...

some thoughts... it does look like PD want to include the new engine sounds, just that Kaz's businessman side of him doesn't quite expect the miracle of having them finished by the time thye need to start pressing the discs.

but that would be a HUGE game update in terms of file size.  It would probably be a Gig or more like the GT5 2.0 update was...

Here's to hoping they can figure something out.


On the game save data not "transfering" that could be taken different ways.  To me it doesn't mean that there won't be some sort of recognition in GT6 of your accomplishments or loyalty to the franchise, but it does mean that you're whole garage won't just copy over.  Will they give us a little bonus?  Maybe.

Then again, we'll have (most of us) those bonus cars and a real desire to start doing the races with the appropriate level of cars at first too.  It's a new game afterall.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on September 17, 2013, 01:25:03 PM
PD has options.

If GT5 used some sort of standard encryption system universally used on the PS3 and presumed to be good at that time, then crack one, crack them all. (I think that is what happened to GT5...)

If they go their own way, it will be much more difficult to crack. The question is just how far do they really need to go to stop cracking GT6 and how willing is PD to go there?

PD / Kaz is good at obfuscation around details, so I will wait for real news about the sounds. They know it bugs us, so maybe he's just pushing some of our buttons.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 17, 2013, 01:36:03 PM
or they could start write-protecting the save files again so we can't restore them... but then it would really suck for a lot of other reasons...

the fact that they let us restore saves in the face of this cracking issue, really says that they care about the core audience type gamer that most of us falls into.

it's tricky to try and please all of us and make it all secure and crack-proof at the same time.
Title: Re: Let's talk about Six, baby.
Post by: yvesf on September 18, 2013, 07:38:06 PM
or they could start write-protecting the save files again so we can't restore them... but then it would really suck for a lot of other reasons...

the fact that they let us restore saves in the face of this cracking issue, really says that they care about the core audience type gamer that most of us falls into.

it's tricky to try and please all of us and make it all secure and crack-proof at the same time.

I've seen somewhere that the save operation will be made much faster in GT6. GT5 save was not bad at the beginning, but with the save file growing in size the save became much slower.

[Technical stuff here] my understanding is that instead of using an XML file where they need to rewrite the whole file for each save, they would use something like SqLite that allows SQL-like statements without a SQL server running.  This would allow them to update specific records 100 times faster than now.

Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on September 18, 2013, 07:38:36 PM
“It’s the same every time,” said Yamauchi. “Everything’s very tight. It’s an incredibly tight schedule. As to being able to include everything we want to on day one, we probably won’t be able to. I think for the 12 months following the release we’ll continue to update the software. Because in Gran Turismo 6 we’re preparing a lot of different things we haven’t even touched on yet.”

So it's going to be an unfinished mess like GT5.
Title: Re: Let's talk about Six, baby.
Post by: yvesf on September 18, 2013, 07:44:44 PM
Someone was complaining about the (small) number of "real" tracks in GT5 and GT6.

If they provide a track editor with control over the result, I promise I'll build and share Montreal's F1 track (also known as Jacques Villereuve track)

Yves
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on September 19, 2013, 01:21:58 AM
Someone was complaining about the (small) number of "real" tracks in GT5 and GT6.

If they provide a track editor with control over the result, I promise I'll build and share Montreal's F1 track (also known as Jacques Villereuve track)

Yves


I think you mean Gilles Villeneuve.  iRacing has a great version.  I didn't like the track when I first tried it in Ferrari Challenge but I really like it now.  That could be partly because I think of Montreal as my second home.
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on September 19, 2013, 07:03:55 AM
It doesn't really matter about it being "unfinished" does it...

When we get lemons, we make lemonade.

Think of all the :fucking fun we had in Prolong - and we had no real event controls.  Look at how much fun we've had with GT5 - even when they've thrown us radical curves (remember the hp/pp flip flop?)

You just wait...

We're going to have even more fun with GT6.

Trust me...  We have some really talented and creative fish swimming in these waters.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 19, 2013, 08:15:45 AM
“It’s the same every time,” said Yamauchi. “Everything’s very tight. It’s an incredibly tight schedule. As to being able to include everything we want to on day one, we probably won’t be able to. I think for the 12 months following the release we’ll continue to update the software. Because in Gran Turismo 6 we’re preparing a lot of different things we haven’t even touched on yet.”

So it's going to be an unfinished mess like GT5.

there was another quote about kaz saying that at the TGS it was "80% complete" vs the statements above which to me are a different issue entirely.

Here's what I typed up for the conversation at the PSN about this info:

Quote
I think these are two separate points.

What was quoted before was that the game is 80% complete right now.  That seems very unlikely to be true based on my gut interpretation of what people could mean by such a statement.

It could mean:

1.That only 80% of the work to complete the game in terms of man hours have been performed.
2.That of the different "buckets" of features in the game, they are all at 80% and that nothing is complete.
3.That the game is expected to contain 80% of its content and features upon release and that 20% is DLC and additional features to be released later.
4.That 80% of the features and contet in the game are 100% complete and that 20% remains to be completed, with no statement about how far each feature is from being complete.

With the last interpretation, it is possible that the remaining 20% are all at 99% completion.  However, I don't think that's true either.

Putting my businessman hat on and trying to think about what Kaz might have meant, I'd venture a guess that he really meant #4 to be true because he would go through his head and count (probably a huge estimation) the things complete vs incomplete and come up with an 80% figure.

I take that to mean that if the game were released on teh day he made the statement, that it would feel like 80% of a game, and altogether incomplete and in need of serious improvements.  Luckily for us, he has a few more months, though.

Now, whether a huge patch will release on day 1 and how much content and features will release and be polished after the fact, is to me a separate issue.  I guess the best way to know how to interpret whether that fits into the missing 20% is to really just get our hands on the game (plus it's release day patch if there is one) and decide for ourselves how complete the game seems to be.  If the game feels like a complete game, and there are no glaring missing features or severely broken features, it is likely that the #4 definition was correct.  However, if everything feels rushed, broken, or missing and it takes an additional 20% of fixing to get it complete, then we'll know that #1 or #2 are more likley to be correct.

All this to say, that none of us knows what he really meant at this juncture.
....
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on September 19, 2013, 09:31:02 AM
:huh.  Or it could be somewhat cliche' as in the 80/20 rule that permeates Life...

Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on September 19, 2013, 11:57:11 AM
Or Kaz thought to himself... "Good grief not this question again. Lets see carry the one... add ten...  of forget it.  Ok its September, game release date is December.  Ah, 80 percent sounds believable."   ^-^
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 19, 2013, 11:58:55 AM
what, like 20% of the GT Fans do 80% of the bitching ?  lol j/k
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on September 25, 2013, 06:45:59 PM
Now this would be awesome: http://www.gtplanet.net/kw-7-post-rig-gt6/ (http://www.gtplanet.net/kw-7-post-rig-gt6/)
Hopefully it isn't as dumbed down as the data logger in GT5.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 26, 2013, 07:40:56 AM
Now this would be awesome: http://www.gtplanet.net/kw-7-post-rig-gt6/ (http://www.gtplanet.net/kw-7-post-rig-gt6/)
Hopefully it isn't as dumbed down as the data logger in GT5.

Actually it sounds to me (we'll see if they deliver) that they are trying to greatly enhance the function that the data logger was supposed to perform.  Or more specifically that function they added much later that allowed us to see a red circle on the four corners of the car which was supp;osed to translate something to us, but most of us weren't sure exactly what it was trying to say.

They could just as easily screw this up too, but it does sound like a great idea that very well could work, and if the tuning mechanics work better in GT6 than 5, as in teh adjustments doing what they are supposed to do IRL as opposed to being backwards and non-intuitive, it could work out wonderfully.

But usually with PD the first time thye introduce a feature it isn't well fleshed out and doesn't work exactly as hyped.

Here's to hoping that a colaboration with an outside company would provide the much needed insight into making it work the FIRST time.  I'm hopefull that it has.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on September 26, 2013, 08:12:38 AM
For people like me, that is a useless feature, and I'd prefer their time spent on something else.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 26, 2013, 08:18:24 AM
For people like me, that is a useless feature, and I'd prefer their time spent on something else.

I hear ya.  From my perspective this isn't an addition so much as a cross-connecting of several features that you probably do want, such as improved suspension mechanics and improved tuning functionality.  This is just a visualization of what is already going on with the physics of the car.  But yes I see what you mean by if this really took them a long time to produce and something else more fundamental is missing, that would be a shame.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on September 26, 2013, 09:55:50 AM
For people like me, that is a useless feature, and I'd prefer their time spent on something else.

I hear ya.  From my perspective this isn't an addition so much as a cross-connecting of several features that you probably do want, such as improved suspension mechanics and improved tuning functionality.  This is just a visualization of what is already going on with the physics of the car.  But yes I see what you mean by if this really took them a long time to produce and something else more fundamental is missing, that would be a shame.

This is not just a visualization of what is going on with the physics.  This is a tuning tool.  This is what the big guys use in real life to tune their cars.  If done well it will be great for people me who can't run consistent laps for tuning.  It will take a lot of time and guesswork out of tuning.  And to include something like this means that they have to get the physics right.  This is infinitely more useful than photo mode or a livery editor, or b-spec.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 26, 2013, 10:05:24 AM
For people like me, that is a useless feature, and I'd prefer their time spent on something else.

this^

Unless it comes with an engineer to tell me where to improve my time.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on September 26, 2013, 10:09:16 AM
For people like me, that is a useless feature, and I'd prefer their time spent on something else.

I hear ya.  From my perspective this isn't an addition so much as a cross-connecting of several features that you probably do want, such as improved suspension mechanics and improved tuning functionality.  This is just a visualization of what is already going on with the physics of the car.  But yes I see what you mean by if this really took them a long time to produce and something else more fundamental is missing, that would be a shame.

This is not just a visualization of what is going on with the physics.  This is a tuning tool.  This is what the big guys use in real life to tune their cars.  If done well it will be great for people me who can't run consistent laps for tuning.  It will take a lot of time and guesswork out of tuning.  And to include something like this means that they have to get the physics right.  This is infinitely more useful than photo mode or a livery editor, or b-spec.

Which is why I added this part.

I'm sure a lot of people will use that feature, but I'd be willing to bet, only a very small percentage of all GT players will even care it's there. Photo mode is useful in the way of documenting good races, and sharing them with others. A livery editor would be nice, but not hugely important to me, and B-spec could never return for all I care. I want content, ie tracks, and a buttload of them. GT4 had way more tracks than 5, and in a lot of ways, 5 was a huge down grade in the series. I fear 6 isn't going to deliver like I want it too, but I'm not going to worry about it beforehand.
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on September 26, 2013, 11:53:18 AM
I'm with Chrome and Dozer.  I'm not smart enough to use it, so it's worthless for me.  I'd prefer they fix the damned clocks.  Last night, as I was falling farther and farther behind, I watched the clock that shows just how poorly I was doing.  At one checkpoint, I'm 41 seconds behind, then I'm 39 seconds behind and then 42 seconds behind.  Sometimes it got tired of showing how badly I was doing and didn't show anything at all. 

I don't recall this being a problem with GT3, GT4 or Prologue, but it happens frequently to me in GT5. 
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 26, 2013, 12:30:31 PM
We have yet to see how intuitive and easy to use this new feature will be.  Yes it's a tooning tule but is accomplished by showing you what happened in parts of the track via the replay (hence, a visualization).  How that all connects and whether they make it easy to undertand, and whether any knowledgable people make guides for it, will ultimately decide who can make good use of it.

What I meant before is that it isn't really a new stand-alone feature so much as a way of connecting a few features together so that they can compliment each other.

A lot of the mystery about how to tune suspension may be lifted by this tool, OR it could confuse the hell out of us and make it that much more mysterious.

Only time will tell...
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on September 26, 2013, 12:48:11 PM
Yes it's a tooning tule but is accomplished by showing you what happened in parts of the track via the replay (hence, a visualization). 

No, it doesn't work that way.  It is a testing system that is driven by on track data.  You put the car on the tester, it "shakes" the car based on the track data and you measure what the suspension does.  You can change whatever tuning parameters you want and then immediately test it on the shaker again with the same lap data.  It allows you to quickly test a bunch of different configurations with standardized input and see what works best then you can take it too the track and fine tune it.  I've been wanting this feature in a sim for a long time.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 26, 2013, 01:05:30 PM
I think you just said the same thing as me with more knowledge of the correct terms, that's all.

It uses the replay to feed the shaking device, is my point.

The only thing they had to do was create a virtual device to fit the car to, and then insert the mechanics of what the car did from the replay into the device.  So, there isn't much extra development beyond what they already did to produce the more accurate physics for suspension in  collaboration with KW...

My point is that they already have the simulation of the shaking effect in the game because of the collaboration.  They already have the data from the replay, and then it is just a matter of tying everything together in a different visual representation (3D model of the shaker device and car and a room and maybe some people who appear to be working on laptops etc.)

That's not much more work than creating that NASCAR pit lane photo location, IMO.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on September 26, 2013, 01:47:53 PM
I think you just said the same thing as me with more knowledge of the correct terms, that's all.

It uses the replay to feed the shaking device, is my point.

The only thing they had to do was create a virtual device to fit the car to, and then insert the mechanics of what the car did from the replay into the device.  So, there isn't much extra development beyond what they already did to produce the more accurate physics for suspension in  collaboration with KW...

My point is that they already have the simulation of the shaking effect in the game because of the collaboration.  They already have the data from the replay, and then it is just a matter of tying everything together in a different visual representation (3D model of the shaker device and car and a room and maybe some people who appear to be working on laptops etc.)

That's not much more work than creating that NASCAR pit lane photo location, IMO.

The way you were wording it made it sound like it was a visualization of the replay data.  That would mean to test different suspension configurations, you would take the car out of the track then bring it to the shaker see how it worked, then make changes, take it out to the track, bring it back check it out again.  That's not how it works.  You take the car out to the track and record the telemetry.  From the telemetry, the software calculates the forces acting on the car.  Those forces are fed into the shaker.  That allows you to check many, many configurations with exactly the same force data without having to take it to the track in between.  That is a huge difference.  The first is essentially just a telemetry tool, the second is much more powerful.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 26, 2013, 02:47:11 PM
I think you just said the same thing as me with more knowledge of the correct terms, that's all.

It uses the replay to feed the shaking device, is my point.

The only thing they had to do was create a virtual device to fit the car to, and then insert the mechanics of what the car did from the replay into the device.  So, there isn't much extra development beyond what they already did to produce the more accurate physics for suspension in  collaboration with KW...

My point is that they already have the simulation of the shaking effect in the game because of the collaboration.  They already have the data from the replay, and then it is just a matter of tying everything together in a different visual representation (3D model of the shaker device and car and a room and maybe some people who appear to be working on laptops etc.)

That's not much more work than creating that NASCAR pit lane photo location, IMO.

The way you were wording it made it sound like it was a visualization of the replay data.  That would mean to test different suspension configurations, you would take the car out of the track then bring it to the shaker see how it worked, then make changes, take it out to the track, bring it back check it out again.  That's not how it works.  You take the car out to the track and record the telemetry.  From the telemetry, the software calculates the forces acting on the car.  Those forces are fed into the shaker.  That allows you to check many, many configurations with exactly the same force data without having to take it to the track in between.  That is a huge difference.  The first is essentially just a telemetry tool, the second is much more powerful.

indeed that is a better way of wording it ;)

do you think this feature will show a track map to correlate the shaking forces with a particular section/corner?  I would kind of hope so.
Title: Re: Let's talk about Six, baby.
Post by: yvesf on September 28, 2013, 07:25:46 AM
Someone was complaining about the (small) number of "real" tracks in GT5 and GT6.

If they provide a track editor with control over the result, I promise I'll build and share Montreal's F1 track (also known as Jacques Villereuve track)

Yves


I think you mean Gilles Villeneuve.  iRacing has a great version.  I didn't like the track when I first tried it in Ferrari Challenge but I really like it now.  That could be partly because I think of Montreal as my second home.

Yes, the track is named after Gilles Villeneuve.  Oops...

Yves
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on October 02, 2013, 08:53:01 PM
Trying to post links showing Bathurst has been confirmed for GT6, but I keep getting a :fucking error.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on October 02, 2013, 08:57:29 PM
Well then put it back in and take shorter strokes. Oh wait you probably meant another type of fucking error. Nevermind.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on October 02, 2013, 09:01:01 PM
 (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)


Bathurst speculation confirmed...

http://www.youtube.com/watch?v=DA8bgld5sU8#t=96 (http://www.youtube.com/watch?v=DA8bgld5sU8#t=96)


The GT website link was screwing it up.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on October 03, 2013, 05:58:34 AM
Oooh I forgot about them Rocket car thingamabobs.   Really looking forward to those.
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on October 03, 2013, 10:44:43 AM
I have a feeling this is going to be the go-to track.  It's a hell of a lot of fun, has some crazy fast sections and other very technical sections.  To me, it's similar to Spa in that you can go fast, but need some skill for the technical spots.

For anyone not familiar, spend a buck or two and download RealRacing 3 on your smart phone to put in some laps.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on October 03, 2013, 11:24:40 AM
Can you say DTM? I knew you could.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on October 03, 2013, 11:42:11 AM
Can you say DTM? I knew you could.


dddddttttmmmm...ddttmmm...  No I can't.  It sounds like my mouth is full of cereal and milk.


Looking forward to the new track.  I hope I can learn it.  It's getting harder to learn things these days... and remember... it seems like I can barely remember how to drive at times.

Also, my request has timed out.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on October 24, 2013, 08:16:03 PM
http://www.gran-turismo.com/us/news/00_5354623.html (http://www.gran-turismo.com/us/news/00_5354623.html)
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on October 25, 2013, 10:35:42 AM
http://www.gran-turismo.com/us/news/00_5354623.html (http://www.gran-turismo.com/us/news/00_5354623.html)

This has the potential to be really cool.  Unfortunately PD doesn't have a track record of taking full advantage of these things.  What I expect is a special event modelled along the lines of the GT5 special events with three levels.  One for karting, one for Formula 3 and one for Formula 1.  That would mean PD would have to release a Formula 3 car and a classic F1 car.  That would be really cool.  It sounds like it will be DLC so I'm going to speculate that PD will include Interlagos as a track.  That would be awesome.  PD could make it better by having a full karting/F3/F1 career path but I doubt that they will go that far.  They could also screw it up by only having a karting and FGT special event.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on October 25, 2013, 11:54:38 AM
Or and this is totally wishfull thinking on my part.  It may signal the return of the F cars from GT3.  There were at least two of those cars that were modeled after some of Senna Cars.  The F090S and F094S both come to mind. The F090S even had a sort cockpit view, only catch was it was only visible in replays.


FYI: For those those who don't remember the way to ID the car is from the name.  ie F090S = F = formula, 0 = number of engine cylinders a/k/a v10, 90 = model year (1990), S = drivers name a/k/a Senna.




Anyways its all just mindless rambling of a crazed duck, and now back to your regularly scheduled Tuna programing.

Also, Solent Silver is Cars!
Title: Re: Let's talk about Six, baby.
Post by: Wiz on October 25, 2013, 12:33:46 PM
speculate that PD will include Interlagos as a track.  That would be awesome. 

Oh hell yes that would be awesome.  Another favorite track of mine.  The version in GSC is fun as :fuck
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on November 04, 2013, 05:29:18 PM
Lunar Roving Vehicle.

Really?

 (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on November 04, 2013, 06:02:51 PM
We got a long way to go, and a short time to get there!

(http://i.imgur.com/E19kEGJ.jpg)


(http://i.imgur.com/qNygqY3.gif)
(http://i.imgur.com/qNygqY3.gif)
(http://i.imgur.com/qNygqY3.gif)
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on November 04, 2013, 06:13:31 PM
We got a long way to go, and a short time to get there!

(http://i.imgur.com/E19kEGJ.jpg)


(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/nanaparty.gif)
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/nanaparty.gif)
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/nanaparty.gif)


YES YES YES...

"Scanners" Head Explosion (http://www.youtube.com/watch?v=pjnZO5ZgWE8#ws)
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on November 04, 2013, 09:31:47 PM
Link to the 6th GT6 trailer: GT6 Concept Movie #6 "Start your Engines" (http://www.youtube.com/watch?v=IRKbIXb9ShE#ws)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on November 04, 2013, 09:48:52 PM
FUCKING awesome


I seen lots of cool stuff there, including a track I've never seen in game before, maybe Abu Dabi GT Arena at 2:07.

1970 Nova at 1:25!!!!!!!!!
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on November 04, 2013, 09:52:11 PM
FUCKING awesome


I seen lots of cool stuff there, including a track I've never seen in game before, maybe Abu Dabi at 2:07.

1970 Nova at 1:25!!!!!!!!!

Erm i think that is the final turn of Willow Springs at sunrise/sunset.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on November 04, 2013, 09:55:18 PM
FUCKING awesome


I seen lots of cool stuff there, including a track I've never seen in game before, maybe Abu Dabi at 2:07.

1970 Nova at 1:25!!!!!!!!!

Erm i think that is the final turn of Willow Springs at sunrise/sunset.

No, the one inside the stadium.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on November 04, 2013, 09:56:58 PM
Also, DSS at night.  8)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on November 04, 2013, 10:08:36 PM
Jordan from GTP has an official car list.

http://www.gtplanet.net/gt6-car-list/ (http://www.gtplanet.net/gt6-car-list/)

 8)
24    Cadillac CTS-V Coupe ’11
33    Chevrolet El Camino SS 396 ’67
34    Chevrolet Nova SS ’70
59    Jay Leno 1966 Oldsmobile Toronado
103    SRT Charger SRT8 ’11

Also, a couple new Pike's Peak cars. Could that be a hint? I sure as hell hope so.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on November 04, 2013, 11:09:12 PM
Jordan from GTP has an official car list.

http://www.gtplanet.net/gt6-car-list/ (http://www.gtplanet.net/gt6-car-list/)

 8)
24    Cadillac CTS-V Coupe ’11
33    Chevrolet El Camino SS 396 ’67
34    Chevrolet Nova SS ’70
59    Jay Leno 1966 Oldsmobile Toronado
103    SRT Charger SRT8 ’11

Also, a couple new Pike's Peak cars. Could that be a hint? I sure as hell hope so.

What about the 60's 'vette
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on November 04, 2013, 11:23:07 PM
Now THAT is the kind of epic info update I've been wanting to see since the beginning, there is some really nice looking stuff coming it seems!
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on November 05, 2013, 12:06:46 AM
One of the prettiest front engine cars ever the 250 GTO!!!!
Title: Re: Let's talk about Six, baby.
Post by: nosoks on November 05, 2013, 04:50:06 AM
Now THAT is the kind of epic info update I've been wanting to see since the beginning, there is some really nice looking stuff coming it seems!




see............ goos things come to those that wait.
It does look awesome
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on November 05, 2013, 08:33:46 AM
Gran Turismo 6 - Over 50 New Screenshots November 2013 [1080p HD] (http://www.youtube.com/watch?v=31xi0nomWtI#ws)
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on November 05, 2013, 08:52:49 AM
Now THAT is the kind of epic info update I've been wanting to see since the beginning, there is some really nice looking stuff coming it seems!




see............ goos things come to those that wait.
It does look awesome

And some of that stuff you are still going to have to wait for.  A lot of stuff pushed to future updates.

No mention of a livery editor and it looks like the old paint chip system is still in place.  I don't car that much about the livery editor but some people will be disappointed.  While I think the paint chip system is stupid, but it doesn't really affect me too much.

I'm a little concerned with the career mode.  No mention about license tests so we could be forced to go through A spec.  If the AI isn't improved, it could make for a boring game.  On the other hand, it sounds like the star system rewards skill so we might be able to avoid grinding.  I guess we'll have to wait and see. 

Overall it does look really good though.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on November 05, 2013, 09:11:39 AM
I think the PDI Racing Kart S120 means shifter... most likely???  :-\

all in all, this set of updates is really really exciting

and, I don't mind the lunar rover.  I think it's cool that they went outside of the "sphere" to show us another amazing four-wheeled machine.

on the official GT site, there are a lot of tabs there with screenshots and tidbits of info not found in some of these other articles...
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on November 05, 2013, 09:23:58 AM

And some of that stuff you are still going to have to wait for.  A lot of stuff pushed to future updates.

No mention of a livery editor and it looks like the old paint chip system is still in place.  I don't car that much about the livery editor but some people will be disappointed.  While I think the paint chip system is stupid, but it doesn't really affect me too much.

not exactly, as the pics show that you will have to purchase paint chips, so at least it seems that we'll have access to colors when we want them vs having to search and trade for them.  whether some chips will unlock as we progress, is still unknown.

also, it seems there is nothing shown about gifting of items/cars... that worries me a little.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on November 05, 2013, 10:23:23 AM

And some of that stuff you are still going to have to wait for.  A lot of stuff pushed to future updates.

No mention of a livery editor and it looks like the old paint chip system is still in place.  I don't car that much about the livery editor but some people will be disappointed.  While I think the paint chip system is stupid, but it doesn't really affect me too much.

not exactly, as the pics show that you will have to purchase paint chips, so at least it seems that we'll have access to colors when we want them vs having to search and trade for them.  whether some chips will unlock as we progress, is still unknown.

also, it seems there is nothing shown about gifting of items/cars... that worries me a little.

I don't see anywhere where it says that you can buy paintchips.  The screenshot suggests that you have to pay to paint your car not that you can buy paint chips.
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on November 05, 2013, 12:38:45 PM
There is only one thing that worries me about GT6's offline mode. The licence tests have seemed to have been removed. Ugh.... I loved those licence tests too.... :( Oh well.... at least we regain the coffee breaks.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on November 05, 2013, 01:01:32 PM
I think we should still have the license tests, Zilla :).  2 screenshots show the events with similar names to license tests:

(http://www.gran-turismo.com/images/c/i1SRxdCbPMhWXEc.jpg)

(http://www.gran-turismo.com/images/c/i1PoIlakekuS5uB.jpg)

And this one shows an actual event requirement that's locked and needs a license test completed :)..

(http://www.gran-turismo.com/images/c/i1nzTYgPfahWKEE.jpg)

I have a feeling it may not be layed out in quite the same way we're used to, in terms of having a section just for license tests we can simply blast through and unlock everything.  It seems more like it's going to be a natural progression so we start as a beginner and probably do some basic driving course / license test and race through the Novice series then have to take another license test before we're eligible for the next tier of racing.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 05, 2013, 03:29:31 PM
I see there are stars required to pass a license test. In the last photo it shows 15 stars required to pass National B.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on November 05, 2013, 03:48:19 PM
I see there are stars required to pass a license test. In the last photo it shows 15 stars required to pass National B.

It sounds like you complete the events to get stars and you need a certain number of stars to move up to the next license but I don't see anything about license tests as they are in GT5 or past GTs.  I was hoping that we'd get license tests with leaderboards like in the GTAcademies.  Now we might not even get license tests.  No mention of leaderboards either from what I saw.  I would have also liked to have seen the GT5P style leaderboards return.
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on November 05, 2013, 07:18:11 PM
The Deltawing just got removed from the official GT6 car list... WTF.

EDIT: Apparently this lawsuit between Panoz & Nissan is the cause of the removal, but that theory is unconfirmed: http://www.autoblog.com/2013/09/17/panoz-suing-nissan-over-zeod-rc-deltawing-likeness/ (http://www.autoblog.com/2013/09/17/panoz-suing-nissan-over-zeod-rc-deltawing-likeness/)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on November 06, 2013, 08:49:25 AM

And some of that stuff you are still going to have to wait for.  A lot of stuff pushed to future updates.

No mention of a livery editor and it looks like the old paint chip system is still in place.  I don't car that much about the livery editor but some people will be disappointed.  While I think the paint chip system is stupid, but it doesn't really affect me too much.

not exactly, as the pics show that you will have to purchase paint chips, so at least it seems that we'll have access to colors when we want them vs having to search and trade for them.  whether some chips will unlock as we progress, is still unknown.

also, it seems there is nothing shown about gifting of items/cars... that worries me a little.

I don't see anywhere where it says that you can buy paintchips.  The screenshot suggests that you have to pay to paint your car not that you can buy paint chips.

You know, that could be the right interpretation.  IDK  :-\
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on November 06, 2013, 08:54:02 AM
The Deltawing just got removed from the official GT6 car list... WTF.

EDIT: Apparently this lawsuit between Panoz & Nissan is the cause of the removal, but that theory is unconfirmed: http://www.autoblog.com/2013/09/17/panoz-suing-nissan-over-zeod-rc-deltawing-likeness/ (http://www.autoblog.com/2013/09/17/panoz-suing-nissan-over-zeod-rc-deltawing-likeness/)

Wow... I hope that doesn't end up keeping the car out of the gaem.

I read part of that article, and it's really convincing with its "they bear a striking resemblence as you can see" but when I looked at the pictures I was like WTF? No they don't!!!!

They both have three corners instead of four.  Big whoop.  They look totally different except for that.  The wheel arches, the front, the spoilers/wings/fins all look completley unique.  What the fuck is the problem exactly?
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on November 06, 2013, 09:38:14 AM
This part is freaking awesome! (yes, I just felt like saying freaking this time)

Quote
Garage:
Organizing and managing the cars you own in your Garage is now much more straightforward. You can also try out your cars on Free runs and change racing gear directly from this location. You can also store cars you don’t normally use in a Stockyard, and transfer to your Garage when required.


This part, not so awesome.  I can't believe they brought Nitros back :( :( :(  Thanks kiddies for whining incessantly!!

Quote
Tuning Parts:
Here you can purchase a variety of parts including tyres, suspension and brake kits, transmission, clutch and flywheels, exhausts, superchargers, nitrous and others using in-game credits and you can also tune engines and car bodies.


Two cars in photo-travel at once!!!!

Quote
Photo Travel:
Photograph your favourite cars with a realistic SLR camera in such locations as Ronda, the Valencia City of Arts and Sciences, Gemasolar in Spain, and Siracusa in Italy. It is now possible to simultaneously place 2 cars in locations to photograph.


This will be really cool for us I think.  Might provide a way out of just 100 people friended to "hosttuna" and "tututuna".
Quote
Community:
Players can create their own clubs, communicate with one another in the forums and organise race events for their members. It is possible to select from a private racing club, and a public racing club that is open to everyone.


B-Spec to be released later.  This is actually good news because it virtually guarantees that it will be a lot more comprehensive and integrated than previous B-specs have been.  Should mean they are living up to the words below "precision instructions".

Quote
B Spec:
The B spec mode is a mode where you give precision instructions to your driver as a race director. This popular feature from previous versions of GT will be added in a future update. Look forward to the new, more powerful B Spec mode.


Unfortunately, it looks like a lot of promised features will not be included on Dec. 6th, but we will have a lot to do either way:

Quote
Course Maker:
This feature, available at a later stage through an update, will allow you to create your own custom tracks that can be driven in the game. Additionally, in another update we will add the possibility to generate a track by capturing the GPS coordinate data of a mobile app while you are driving that course. This GPS-generated tracks will be available in the game as playable content.

Data Logger:
This feature allows you to analyse your saved replay data to show Speed, Engine RPM, Throttle Input, Gear Position, Steering Angle, etc. in a graphical format. This feature will be added in a future update.

GPS Visualiser:
In a future update, we will add the GPS Visualiser. This is a feature that allows you to import Controller Area Network (CAN), used to regulate automobile systems, and GPS coordinate data from a real life car into Gran Turismo 6, and visualise the data as a replay in the game. The feature is planned to be compatible with the Toyota Motor Corporation’s CAN-Gateway ECU.

Mobile Devices:
Online community features can be accessed through the iOS Safari and standard Android browsers. In addition, a future update will provide linked features through a specialised mobile device app.

3D Compatibility:
Compatibility with 3D TV’s will be added in a future update.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on November 06, 2013, 09:46:37 AM
The first time I saw something about the Zeod RC (I forget where / when) I actually thought it was simply a new / hybrid version of the Deltawing, I didn't realise it was supposed to be a completely separate vehicle (http://i.imgur.com/LmjyBgx.gif).  If I'm reading correctly between the lines of the article it sounds like the Zeod may have been built with parts / design components that Panoz holds the patents to and didn't necessarily give Nissan the rights to use to create a new vehicle, I don't think there's anything Panoz could do to stop Nissan creating their own unique delta wing styled car design though as that's basically just a generic triangular shaped wing platform used in aviation.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on November 06, 2013, 10:09:27 AM
The first time I saw something about the Zeod RC (I forget where / when) I actually thought it was simply a new / hybrid version of the Deltawing, I didn't realise it was supposed to be a completely separate vehicle (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif).  If I'm reading correctly between the lines of the article it sounds like the Zeod may have been built with parts / design components that Panoz holds the patents to and didn't necessarily give Nissan the rights to use to create a new vehicle, I don't think there's anything Panoz could do to stop Nissan creating their own unique delta wing styled car design though as that's basically just a generic triangular shaped wing platform used in aviation.

sure, if there are mechanical or electronic components patented that might be an issue.  But can you really imagine a company as big as Nissan not passing those ideas past their own legal team first before approximating those components?
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on November 06, 2013, 10:19:01 AM
Looks like the new stadium "track" will allow you to arrange cones how you want for autocross.  That would be really cool.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 06, 2013, 11:54:39 AM
Looks like the new stadium "track" will allow you to arrange cones how you want for autocross.  That would be really cool.

The Stadium track is very short and the GT website mentions good for Karts. So perhaps Kartocross. :)
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on November 06, 2013, 12:05:52 PM
Not a fan of the nitrous  :-\ but the other stuff I have read looks promising.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on November 06, 2013, 12:52:35 PM
Looks like the new stadium "track" will allow you to arrange cones how you want for autocross.  That would be really cool.

The Stadium track is very short and the GT website mentions good for Karts. So perhaps Kartocross. :)

Kartocross would be cool or Abarthocross.

In GT5, I worked it out that at Tokyo, you could set up a car hockey game using a tire for a puck.  This stadium would be perfect for that.  You could even set up cones for the goals.  That could be fun.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on November 07, 2013, 08:30:28 AM
or, x-bow auto-x?

I'm weary of assuming that the stadium thingy is capable of customizing the conage, because the wording was describing something else.

They mentioned cones, and they mentioned a preset track, but they didn't mention customizing the layout, which is weird because that would be a relatively big feature add that they should spotlight.  That you can create auto-x courses.

But maybe that is part of the Course Creator release later, so they are saving that announcement for then?
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on November 07, 2013, 10:55:51 AM
or, x-bow auto-x?

I'm weary of assuming that the stadium thingy is capable of customizing the conage, because the wording was describing something else.

They mentioned cones, and they mentioned a preset track, but they didn't mention customizing the layout, which is weird because that would be a relatively big feature add that they should spotlight.  That you can create auto-x courses.

But maybe that is part of the Course Creator release later, so they are saving that announcement for then?

"This is a multipurpose arena used to accommodate tens of thousands of spectators, with a special circuit set up on its field. The total length of the course is short at 668 metres, but the variety of corners in its layout is equal to a large scale circuit. This is a great stage for Karts and small displacement cars. You can also remove the cornerstones and corner barriers to set up a variety of attractions using cones."

That suggests some customization of cones.  Maybe not free reign but some customization.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on November 07, 2013, 11:13:01 AM
ahh... you're right it does heavily suggest it could be used for that.

You're among the greatest correcter'ers :D
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on November 08, 2013, 02:24:33 PM
(http://i40.tinypic.com/s3lr7n.png)

Any idea what this track is? It looks like Ascari, but I'm starting to agree with Feldynn said last night and think its the Goodwood Circuit.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on November 08, 2013, 03:13:41 PM
Here's a slightly clearer image..

(http://imageshack.com/a/img689/9844/smeq.jpg)

.. now I'm not sure now if it is the Goodwood circuit or not, seems like you might be right Zilla and it is Ascari lol.  I guess we'll find out in a few weeks :).
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on November 08, 2013, 03:20:08 PM
We shall see indeed. I mean it could be Goodwood, but the trees just look too similar to ones I saw at Ascari. I could be wrong... i don't know what trees are native to europe.

EDIT: I looked at the Goodwood Circuit and there isn't a corner on that track that looks like that screenshot... unless GT6 features that track in reverse.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on November 08, 2013, 03:26:30 PM
Goodwood runs clockwise and those two cars appear to be running counter-clockwise, which is what Ascari runs.

My guess...  Ascari.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 08, 2013, 05:07:46 PM
Wow, look at the intake horns on the white one. LOL





I know, fence.
Title: Re: Let's talk about Six, baby.
Post by: waverider*tuna on November 08, 2013, 11:33:07 PM
Bathhurst kinda looks like that goin up the hill?? ???
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on November 09, 2013, 09:50:13 AM
Bathhurst kinda looks like that goin up the hill?? ???

True but do you see any huge walls right next to the track? :p Bathurst doesn't have a single area that is that open.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on November 09, 2013, 03:49:38 PM
Ascari is my guess.  It is not Bathurst .  I have put hundreds of miles on that track to know just about every foot of it.  I am so excited for it to be included in GT6.


Quick question.  Does anyone know if there is a "Collectors Edition" GT6?  I bought the CE for GT5 but I have not heard any news about a CE this time around for GT6.

My copy of GT6 has been paid off since E3 but wanted to know if a CE copy is coming out.  I'll need to pay more if so!

Thanks guys!
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on November 09, 2013, 04:01:24 PM
Ascari is my guess.  It is not Bathurst .  I have put hundreds of miles on that track to know just about every foot of it.  I am so excited for it to be included in GT6.


Quick question.  Does anyone know if there is a "Collectors Edition" GT6?  I bought the CE for GT5 but I have not heard any news about a CE this time around for GT6.

My copy of GT6 has been paid off since E3 but wanted to know if a CE copy is coming out.  I'll need to pay more if so!

Thanks guys!


There is only the GT6 15 anniversary edition. :)
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on November 09, 2013, 04:16:52 PM
So no cool die cast, key chain and Apex book?  Damn!  I wanted another die cast, my key chain broke and the book is fantastic.
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on November 09, 2013, 04:20:27 PM
So no cool die cast, key chain and Apex book?  Damn!  I wanted another die cast, my key chain broke and the book is fantastic.

I believe those are only in Asia this time around.... :(
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on November 11, 2013, 11:13:20 AM
Somebody posted these screenshots at GTP, I went in and magnified the interesting bits...
(http://i174.photobucket.com/albums/w96/BAJAZR2/HSRGT6_zps5f26f03f.jpg)

Possible time change at HSR. Both screens are for the same race.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 11, 2013, 12:11:57 PM
Somebody posted these screenshots at GTP, I went in and magnified the interesting bits...
(http://i174.photobucket.com/albums/w96/BAJAZR2/HSRGT6_zps5f26f03f.jpg)

Possible time change at HSR. Both screens are for the same race.

Cool Chrome.


Also, they are all listed here http://www.gran-turismo.com/us/products/gt6/tracks/ (http://www.gran-turismo.com/us/products/gt6/tracks/)

They've add time and weather changes to some others too. :)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on November 11, 2013, 12:31:39 PM


Cool Chrome.


Also, they are all listed here http://www.gran-turismo.com/us/products/gt6/tracks/ (http://www.gran-turismo.com/us/products/gt6/tracks/)

They've add time and weather changes to some others too. :)

Yeah, that's what makes me wonder, about the above image. It suggest time change, but GT's website doesn't state it.  :-\
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on November 11, 2013, 12:42:09 PM


Cool Chrome.


Also, they are all listed here http://www.gran-turismo.com/us/products/gt6/tracks/ (http://www.gran-turismo.com/us/products/gt6/tracks/)

They've add time and weather changes to some others too. :)

Yeah, that's what makes me wonder, about the above image. It suggest time change, but GT's website doesn't state it.  :-\

I think the same might be true with Cape Ring. GTPlanet's track list suggested time change there with the red text but the site never said it. I personally hope Grand Valley Speedway gets time change too.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on November 11, 2013, 12:42:35 PM


Cool Chrome.


Also, they are all listed here http://www.gran-turismo.com/us/products/gt6/tracks/ (http://www.gran-turismo.com/us/products/gt6/tracks/)

They've add time and weather changes to some others too. :)

Yeah, that's what makes me wonder, about the above image. It suggest time change, but GT's website doesn't state it.  :-\

I'll take the optimistic approach and say the list is wrong.  It may have been discussed before but Eiger is also shown as not having weather.  Why remove the weather from a track that had it in GT5???
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on November 11, 2013, 01:04:16 PM


Cool Chrome.


Also, they are all listed here http://www.gran-turismo.com/us/products/gt6/tracks/ (http://www.gran-turismo.com/us/products/gt6/tracks/)

They've add time and weather changes to some others too. :)

Yeah, that's what makes me wonder, about the above image. It suggest time change, but GT's website doesn't state it.  :-\

it could be that there is a day version and a night version, although that would be rather dumb when they could just make a 24hr version of it.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 11, 2013, 01:08:51 PM


Cool Chrome.


Also, they are all listed here http://www.gran-turismo.com/us/products/gt6/tracks/ (http://www.gran-turismo.com/us/products/gt6/tracks/)

They've add time and weather changes to some others too. :)

Yeah, that's what makes me wonder, about the above image. It suggest time change, but GT's website doesn't state it.  :-\

I'll take the optimistic approach and say the list is wrong.  It may have been discussed before but Eiger is also shown as not having weather.  Why remove the weather from a track that had it in GT5???


Very true. Probably just an oversight.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on November 11, 2013, 01:19:28 PM
If anyone hasn't read this yet it's well worth reading!

Gran Turismo 6 Hands-On Impressions: Smarter AI, Better Sound, & Lots of Fun (http://www.gtplanet.net/gt6-hands-on/)

Title: Re: Let's talk about Six, baby.
Post by: PeyePete on November 11, 2013, 01:23:08 PM
That's great to see the Brands Hatch Grand Prix circuit has been included.
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on November 11, 2013, 01:31:16 PM
That's great to see the Brands Hatch Grand Prix circuit has been included.

I find the Streets of Willow sub track @ Willow Springs Raceway quite the interesting inclusion seeing as to my recollection, its never been in a racing game
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on November 11, 2013, 01:41:20 PM
That's great to see the Brands Hatch Grand Prix circuit has been included.

 :stoopid:

I know it's been rumoured for a while but it's nice to see proper confirmation of it's inclusion.  Depending on what other as yet unrevealed cars and how the whole tuning / customization thing finally turns out I'm seriously thinking of running a WTCC / BTCC type "Touring Car" series, or at the very least remodelling the ToC "Build-A-Touring Car" class a bit :D.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 11, 2013, 03:16:23 PM
If anyone hasn't read this yet it's well worth reading!

Gran Turismo 6 Hands-On Impressions: Smarter AI, Better Sound, & Lots of Fun (http://www.gtplanet.net/gt6-hands-on/)



MasterGT mentioned they had a playable GT6 demo setup at SEMA. His main comment was "It will be fun learning Willow Springs".
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 11, 2013, 03:28:23 PM
I still dislike the blue tint GT6 has. There is a similar issue in 5 with weather on.
(http://www.gtpla.net/wp-content/uploads/2013/11/brands-gt6-ai.jpg)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on November 11, 2013, 03:42:04 PM
I still dislike the blue tint GT6 has. There is a similar issue in 5 with weather on.
(http://www.gtpla.net/wp-content/uploads/2013/11/brands-gt6-ai.jpg)

that, and other more bluish screens appear to be taken from a phone or camera rather than a capture of the screen.  Officially produced screens do not have this issue.  Notice how the lighting effects are also not captured very well by whatever device took that screen.  Contrast is way too high, etc.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on November 11, 2013, 04:08:22 PM
If anyone hasn't read this yet it's well worth reading!

Gran Turismo 6 Hands-On Impressions: Smarter AI, Better Sound, & Lots of Fun (http://www.gtplanet.net/gt6-hands-on/)



With the revamped single player and the apparent lack of license tests, an improved AI is going to be extremely important.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 11, 2013, 04:09:09 PM
I still dislike the blue tint GT6 has. There is a similar issue in 5 with weather on.
(http://www.gtpla.net/wp-content/uploads/2013/11/brands-gt6-ai.jpg)

that, and other more bluish screens appear to be taken from a phone or camera rather than a capture of the screen.  Officially produced screens do not have this issue.  Notice how the lighting effects are also not captured very well by whatever device took that screen.  Contrast is way too high, etc.

I agree, but only to a point. The tint / brightness is off even if taken with a proper capture device.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 11, 2013, 04:09:49 PM
If anyone hasn't read this yet it's well worth reading!

Gran Turismo 6 Hands-On Impressions: Smarter AI, Better Sound, & Lots of Fun (http://www.gtplanet.net/gt6-hands-on/)



With the revamped single player and the apparent lack of license tests, an improved AI is going to be extremely important.

Also, there's the I'm gonna blindside you monitor. LOL
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on November 11, 2013, 05:00:38 PM
If you read the GT6 hands on story on GTPlanet, you saw a picture showing the track list and on it being Stowe Circuit. My guess is its a karting track @ Silverstone since it is only a mile long
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on November 13, 2013, 06:21:29 PM
I'm starting to get excited about this. Can't wait to run a new GT. Really looking forward to new cars and tracks. Interesting I haven't seen anyone specifically mentioning their pleasure at seeing the Ferrari GTO '84 and the Diablo. Also, there's a Toyota 86GT race car.

Anyone know why some cars say 'Base Model' in their names? Apparently people at the Planet think it's paintable race cars with no real liveries - kind of like the TC/RM from GT5.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on November 13, 2013, 07:26:33 PM
I'm starting to get excited about this. Can't wait to run a new GT. Really looking forward to new cars and tracks. Interesting I haven't seen anyone specifically mentioning their pleasure at seeing the Ferrari GTO '84 and the Diablo. Also, there's a Toyota 86GT race car.

Anyone know why some cars say 'Base Model' in their names? Apparently people at the Planet think it's paintable race cars with no real liveries - kind of like the TC/RM from GT5.

I'm more generally excited for a number of new cars rather than specifically excited for a few if that makes sense, but that '84 Ferrari GTO is definitely one I'm interested in (as is the Trans-Am, the SRT Viper GTS and Charger SRT8, LCC Rocket, and probably about half the roster of new additions LOL).  I'm glad we finally get another Diablo besides the GT500 one though I think I'd have preferred an earlier model that's just a super car (but not an SV or VT with the 4WD) rather than the heavily race-oriented GT models, though I'm not going to complain too much because I really am glad to see them :D.

I did wonder about that "Base Model" too, I was kind of thinking they would be "generic livery" models myself though I haven't been paying too much attention to the GTPlanet forums lately, just the news.  Would be interesting if that is the case for sure though.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on November 13, 2013, 07:35:51 PM
The other night in a lounge was the first I had heard of the GTO, still have yet to see a screen shot with one. But I am thrilled for it being included. Arguably one of the prettiest mid engine cars in the modern era possibly ever.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on November 14, 2013, 07:55:48 AM
I'm starting to get excited about this. Can't wait to run a new GT. Really looking forward to new cars and tracks. Interesting I haven't seen anyone specifically mentioning their pleasure at seeing the Ferrari GTO '84 and the Diablo. Also, there's a Toyota 86GT race car.

Anyone know why some cars say 'Base Model' in their names? Apparently people at the Planet think it's paintable race cars with no real liveries - kind of like the TC/RM from GT5.


I've seen no official comments but my thoughts run in the same direction.  Basically instead of going after/paying for a team's livery. PD has gone to the manufactures and acquired the rights to the spec model that is sold to race teams/customers.  That way we can essentially create our own unique race cars. Which I think has been a popular request since GT5 came out.  Its also probably cheaper and easier for PD as well.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on November 14, 2013, 08:37:06 AM
guys we probably need to beat that horse if we really want it.

we know that PD has something in the works for a paint/livery editor but it will probably be very very basic.  it may not actually end up being useful at all.

so after GT6 is released, lets get really really loud about wanting a very functional and useful editor, because I think we have heard that will come lat er anyway.  They'll be paying attention to feedback about the new game, especially at Death Star PSN forum.

I'd recommend going there and joining the thread(s) that are asking for more control over car designs.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on November 14, 2013, 10:47:13 AM
sort of related to the previous post:

Check out this PSN Thread where I've compiled what I believe to be a complete list comparing what we nominated in the Essential GT Cars list which was also posted here, and ended up appearing in GT6's car list!

I think this shows PD listens, and that a bit of organization to show our strength in numbers goes a long way.

http://community.us.playstation.com/t5/Gran-Turismo-Series-General/New-Cars-to-GT6-that-We-the-fans-asked-for/td-p/42109827/jump-to/first-unread-message (http://community.us.playstation.com/t5/Gran-Turismo-Series-General/New-Cars-to-GT6-that-We-the-fans-asked-for/td-p/42109827/jump-to/first-unread-message)

6 "Winner's Circle" choices added (means that they topped the list of votes by fans)
6 cars that come close to something in the Winner's Circle
10 more that either match or come close to a nominated car, not from the Winner's Circle

Thanks go mostly to OzDaddy62 and MastrGT for making the process a success! (as well as anyone who voted or nominated, of course!)
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on November 14, 2013, 03:25:51 PM
I am not so sure the list had anything to do with what made it into the game. Not trying to be a douche and downplay anyone's efforts. But when was that list that was voted on finalized? And from that date until the release date they scanned those vehicles and wrote the code tout them in the game, this seems unlikely to me personally.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on November 14, 2013, 04:35:29 PM
Has there been any more coverage on the improved race controls at all? For example ... specifying which cars are eligible and with what upgrades on a car by car basis?

Thx,

MS
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on November 15, 2013, 04:53:05 PM
I am not so sure the list had anything to do with what made it into the game. Not trying to be a douche and downplay anyone's efforts. But when was that list that was voted on finalized? And from that date until the release date they scanned those vehicles and wrote the code tout them in the game, this seems unlikely to me personally.

well mastetgt did organize and submit them.  i knpw you arent teying to be rude but that sounds exactly like the skepticism ppl had when they said the votes wouldnt matter.  just look at the uncanny correllation of the two lists.  its kind of hard to deny we at least had some impact on choices.  the list is around a year old i think.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on November 15, 2013, 06:09:38 PM
I am not so sure the list had anything to do with what made it into the game. Not trying to be a douche and downplay anyone's efforts. But when was that list that was voted on finalized? And from that date until the release date they scanned those vehicles and wrote the code tout them in the game, this seems unlikely to me personally.

well mastetgt did organize and submit them.  i know you aren't tying to be rude but that sounds exactly like the skepticism people had when they said the votes wouldn't matter.  just look at the uncanny correllation of the two lists.  its kind of hard to deny we at least had some impact on choices.  the list is around a year old i think.


When people said the votes would not matter that was pessimistic from how much PD seemed to listen in the past. But my personal skepticism is more related to how long it would take PD to take the list when it was submitted and turn it into working vehicles for the game. I just don't believe there was ample time for this. And while the initial list is possibly a year old what matters is when they, PD, got the info of the final choices from the list.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on November 15, 2013, 06:48:23 PM
yea.  im not really saying that correllation is causation, but 6 out of fifteen winners is a very good percentage.  if it were 6 out of 100 i would lean more towards a coincidence.  on whether there was time to do them, i dont see why a year wouldnt suffice.  also, notice that pd have definitely heard fans' complaints about too many versions of the same car.  there arwnt tons of new miatas and skylines...
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on November 17, 2013, 09:35:12 AM
I just read the newest news post on GTPlanet and apparently all of the Willow Springs courses have been "digitized" (Seriously? I feel like I'm watching Digimon again....)
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on November 17, 2013, 10:49:40 AM

I'm more generally excited for a number of new cars rather than specifically excited for a few if that makes sense, but that '84 Ferrari GTO is definitely one I'm interested in (as is the Trans-Am, the SRT Viper GTS and Charger SRT8, LCC Rocket, and probably about half the roster of new additions LOL).  I'm glad we finally get another Diablo besides the GT500 one though I think I'd have preferred an earlier model that's just a super car (but not an SV or VT with the 4WD) rather than the heavily race-oriented GT models, though I'm not going to complain too much because I really am glad to see them :D.


There are a bunch of new cars that are cool. I like the Rocket and XBow. The CTS-V is not my style, but a cool addition. Good to see some new Mustangs. New Kart, new Elise, the Daytona Coupe is back,  I would also prefer a more 'regular' Diablo. I don't know a lot about them, but apparently both of these well beyond the base models. At least they're not 4WD - that's my main problem with Lamborghinis.

I'm looking forward to tracks and other improvements as well. I don't know exactly what they are or how well they'll work, or how easy I adapt to them, but something new is nice once in a while.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on November 18, 2013, 12:47:33 PM
http://www.gtplanet.net/gt6-digital-download/ (http://www.gtplanet.net/gt6-digital-download/)

So how much would you pay for 7 million credits?    ::)

It says for Europe but I would guess this would end up world wide.
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on November 18, 2013, 01:22:11 PM
http://www.gtplanet.net/gt6-digital-download/ (http://www.gtplanet.net/gt6-digital-download/)

So how much would you pay for 7 million credits?    ::)

It says for Europe but I would guess this would end up world wide.

Doesn't matter, the only RL money i'll be spending on this game is for DLC. The way i see it, if you need to buy GT credits with RL money you're either lazy, you're never going to fully appreciate Gran Turismo, or you think money grows on trees.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on November 18, 2013, 03:22:17 PM
I actually like that they are doing this. How many times have we had to duplicate cars for an event? End of problem.
Title: Re: Let's talk about Six, baby.
Post by: AgentWD40_FL on November 18, 2013, 03:44:51 PM


Doesn't matter, the only RL money i'll be spending on this game is for DLC. The way i see it, if you need to buy GT credits with RL money you're either lazy, you're never going to fully appreciate Gran Turismo, or you think money grows on trees.

 :P :P .... some of us dont have enough hours in the day to contribute to a game. Alittle GT credit would go along way in keeping up with the GT purists. If you see it that those people that have a life/family/home/job will be frowned upon because they used GT credits to get a car for an upcoming evnet, well thats .....  :-X
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on November 18, 2013, 04:23:19 PM


Doesn't matter, the only RL money i'll be spending on this game is for DLC. The way i see it, if you need to buy GT credits with RL money you're either lazy, you're never going to fully appreciate Gran Turismo, or you think money grows on trees.

 :P :P .... some of us dont have enough hours in the day to contribute to a game. Alittle GT credit would go along way in keeping up with the GT purists. If you see it that those people that have a life/family/home/job will be frowned upon because they used GT credits to get a car for an upcoming evnet, well thats .....  :-X

Well i didn't see it that way. I guess i was aggravated by the posts about this from GTP. I'm sorry if i offended you.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on November 18, 2013, 05:00:21 PM
I actually like that they are doing this. How many times have we had to duplicate cars for an event? End of problem.
I have not duped a single car. Just sayin'. And have started mt GT5 career 3 times now.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on November 18, 2013, 05:04:09 PM
I will not look down at someone if they chose to "buy" their GT credits. But if it is like 5 I can make between 1.5 and 2 million credits in ten minutes in a few different seasonals.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on November 18, 2013, 05:37:06 PM
I will not look down at someone if they chose to "buy" their GT credits. But if it is like 5 I can make between 1.5 and 2 million credits in ten minutes in a few different seasonals.

Yeah, me too. But there have been two occasions in the last three or four years where I needed a 20mil car to participate and didn't have the funds (because I had just started a new account). Problem solved.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on November 19, 2013, 09:07:41 AM
Gran Turismo 6 (Replay): BMW M3 GT at Brands Hatch (http://www.youtube.com/watch?v=HKRcaimr5ZA#ws)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on November 19, 2013, 09:15:25 AM
I don't have anything against someone who does so either, except that I hate the trend of using real fake money to buy fake fake money :D :D
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on November 19, 2013, 12:58:39 PM
I don't have anything against someone who does so either, except that I hate the trend of using real fake money to buy fake fake money :D :D


Agreeded.  Actually this is leading me to believe that at least for awhile it may not be as easy to "earn" credits as it currently is in GT5.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on November 19, 2013, 01:09:18 PM
I don't have anything against someone who does so either, except that I hate the trend of using real fake money to buy fake fake money :D :D


Agreeded.  Actually this is leading me to believe that at least for awhile it may not be as easy to "earn" credits as it currently is in GT5.

I'm sure y'all remember, credits in GT5 were a bit tough in the beginning, before the high paying seasonals. Bring it on.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on November 19, 2013, 01:12:38 PM
yes, but we've also been promised a more "balanced" progression through GT6 than 5.  That should mean that we don't have to grind as much, but if a race is fun, then repeating it won't feel like "grinding" at all.
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on November 19, 2013, 02:42:43 PM
It's funny.  I've likely raced my last GT5 race, but I'm excited about my first GT6 race. 

I've been gone for a while now keeping busy at home.  A few months back, I decided I wanted a German Shepherd.  I've wanted one forever and not exactly sure why I never got one.  I've had Beagles for 15 years but wanted a Shepherd.  However, I was busy remodeling my rental property and I told my wife and son I wasn't going to get one til I finished the house. 

A few weeks ago the house was completed and a tenant moved in.  A week later, I brought home an almost 9-week old female German Shepherd I named Monty.  For now, I'm keeping very busy with her.  This will likely last til 6 comes out.

One of the first things Monty did was eat through my controller cable (damned animals and their chewing habits...our cat went through 3 shifter cables and now the pup has her first cable).  So, I'm in need of a new cable and I have a question about purchasing 6. 

I don't expect any of the local game places to offer a midnight release of 6, but I can likely pick it up at Wally World like I did with 5.  However, if I don't prepay, I don't get any of the extras.  The key chain and the little car mean nothing to me.  I read the GT5 book and it didn't do anything for me either, so I don't care about not getting the junk with the giveaway.  But, I might be interested in some of the cars or whatever else some places are offering.

Can someone please bring me up to speed on the different editions out there?  Thanks
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on November 19, 2013, 02:53:41 PM
I have a beable named "Porthos"... love those dogs (and no mine barely barks or yelps at all... the key is making them an inside dog)

on the game editions, the pre-orders MAY not all sell so you could very easily get the pre-orderdeals even if you don't litterally pre-order, but if you want the deals, you had better not take the risk.  (for instance, I got my GTAV at Meijer, didn't pre-order, but got the blimp code with mine anyway.)

The deals are $1,000,000 in-game credits for Amazon.com, and 15 Anniversary edition cars for the Gamestop pre-order.  Those 15 cars have different livery and tune than the stock models of the cars.

No key-chain or book this time, for the US anyways.
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on November 19, 2013, 03:00:57 PM
I have a beable named "Porthos"... love those dogs (and no mine barely barks or yelps at all... the key is making them an inside dog)

on the game editions, the pre-orders MAY not all sell so you could very easily get the pre-orderdeals even if you don't litterally pre-order, but if you want the deals, you had better not take the risk.  (for instance, I got my GTAV at Meijer, didn't pre-order, but got the blimp code with mine anyway.)

The deals are $1,000,000 in-game credits for Amazon.com, and 15 Anniversary edition cars for the Gamestop pre-order.  Those 15 cars have different livery and tune than the stock models of the cars.

No key-chain or book this time, for the US anyways.

All our animals are inside animals.  Never had it any other way, they're part of the family as far as we're concerned.  The Beagle, Memphis, sleeps with my son and so far, Monty has been sleeping with my wife and I on the bed (no accidents on the bed yet, which shocks the hell out of me).

Regarding the game, I could use the million credits, but it's not a deal breaker and the different livery and tune doesn't matter either.  I'm assuming I can eventually tune the car to match how the others receive it, so I think you've helped me make up my mind. 

Thanks for the quick reply.
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on November 19, 2013, 04:33:33 PM
Unless my wife surprises me by giving a copy that was pre-ordered, I'm not doing it. I want to start with 'nothing' and build my garage. (Not that I will complain if she gives me GT6 with extras. I'm sure I'd enjoy the cars) That's what Gran Turismo has always been to me...so I hope there are good prize cars and good cash cows this time around.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on November 19, 2013, 09:14:27 PM
Still no pre-order cards at Wally World, and I refuse to give gamestop any of my money. I guess I'm winging it for now.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 20, 2013, 09:54:32 AM
Still no pre-order cards at Wally World, and I refuse to give gamestop any of my money. I guess I'm winging it for now.

Amazon man. :)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on November 20, 2013, 11:15:50 AM
Still no pre-order cards at Wally World, and I refuse to give gamestop any of my money. I guess I'm winging it for now.

Amazon man. :)

I'd be worried about getting it on day one, and I'm very impatient. I'd just feel better about it, knowing I can walk in some where and get it, instead of depending on somebody else to bring it to me.
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on November 20, 2013, 11:19:09 AM

 @ ChromeTuna


  Don't really think you will need to pre-order to get a copy of GT6! Unless you are wanting some DLC that Wally World gives out with the pre-order.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on November 20, 2013, 11:31:04 AM

 @ ChromeTuna


  Don't really think you will need to pre-order to get a copy of GT6! Unless you are wanting some DLC that Wally World gives out with the pre-order.

You're probably right, but hate to take the chance. We'll see.
Title: Re: Let's talk about Six, baby.
Post by: LooneyTuna on November 20, 2013, 08:33:57 PM
I've lost my Gran Turismo mojo.  :( I don't know when I will get it.  :-\
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on November 21, 2013, 12:03:11 AM
I've lost my Gran Turismo mojo.  :( I don't know when I will get it.  :-\


 Hopefully you find your Gran Tursimo mojo when GT6 gets here!!
Title: Re: Let's talk about Six, baby.
Post by: nosoks on November 21, 2013, 12:21:16 AM
I've lost my Gran Turismo mojo.  :( I don't know when I will get it.  :-\


 Hopefully you find your Gran Tursimo mojo when GT6 gets here!!




rumour has it that "mojo" is included in all versions of the game. You heard it here first  :D
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on November 21, 2013, 01:40:47 AM
I've lost my Gran Turismo mojo.  :( I don't know when I will get it.  :-\

I've lost my GT mojo as well but I'll pick it up at launch.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on November 21, 2013, 02:03:17 PM
Jordan posted these at GTP...

Gran Turismo 6 (Replay): Ascari Race Resort, VW Scirocco GT24 (http://www.youtube.com/watch?v=rA34w2jkrU0#ws)
Check out the FTO Touring car, not giving up. I like that.^


Gran Turismo 6 Gameplay: Ascari Race Resort, VW Scirocco GT24 (http://www.youtube.com/watch?v=jNMKi_o9luA#ws)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on November 21, 2013, 02:22:17 PM
dat Red AI car!  LOL it was aggressive!

Some of these videos really do display some improved AI :D :D :D
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on November 21, 2013, 04:01:37 PM
That Scirocco looks like a fun little race car especially on the Ascari track!  The AI is definitely looking different / better too though it's hard to be sure with all the different cars in those races, but they do seem be acting different from GT5 at least.  And even  given the general quality (camera recording a TV playing a game) that FTO and the C-West Silvia are both "unPremium" cars but they don't look glaring awful next to the Scirocco, it is hard to really see for sure given the recording quality but it should be interesting to see how they've changed too.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on November 21, 2013, 04:34:26 PM
So, I have mixed feelings about the AI right now. In every one of these videos, the driver takes off at the start and passes 3 or 4 cars right from the beginning. Why wouldn't the AI also put the hammer down? Then the field gets going and it's much harder to catch them ... good. Finally, I know it's Arcade mode, but there should be some sort of consequence to dive bombing cars in the corner, even in Arcade mode, imho.

If you're going to do an A-Spec race, here is how it should work. You should first have to do two laps to set a qualifying time. That should put you somewhere in the field from front to back based on your time. Then, make the AI race you. They have the advantage of knowing the fastest line and they don't make mistakes. Make it a race.

I really liked the fact that they have a new arrow indicator that tells you when there is a car at three o'clock or nine o'clock. Very simple and clear. Well done.

MX
Title: Re: Let's talk about Six, baby.
Post by: Revengel on November 21, 2013, 09:24:04 PM
EHRMAGHHRD!

Sorry - been away folks. Work & writing and all that jazz. Mostly life. Should be able to be back on the track soon.

Now back to the EHMAGHHRD!!!


I have been waiting for the Ferrari 1984 288 GTO since Gran Turismo. Along with the '63 Sting Ray it is my all time favorite car. Every time one of those "what car do you want" lists came up, that was the car I put on the list.

I'm in Vegas for work on December 6th and get back that Sunday. After that it's non-stop craziness until I have both the new Stingray and the 288 GTO.

All this, and Archer starts back up in January? Happy holidaze!
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on November 22, 2013, 08:38:52 AM
So, I have mixed feelings about the AI right now. In every one of these videos, the driver takes off at the start and passes 3 or 4 cars right from the beginning. Why wouldn't the AI also put the hammer down? Then the field gets going and it's much harder to catch them ... good. Finally, I know it's Arcade mode, but there should be some sort of consequence to dive bombing cars in the corner, even in Arcade mode, imho.

If you're going to do an A-Spec race, here is how it should work. You should first have to do two laps to set a qualifying time. That should put you somewhere in the field from front to back based on your time. Then, make the AI race you. They have the advantage of knowing the fastest line and they don't make mistakes. Make it a race.

I really liked the fact that they have a new arrow indicator that tells you when there is a car at three o'clock or nine o'clock. Very simple and clear. Well done.

MX

That's how all races happen.... if you don't have faster drivers start in front, then some shifting always happens right at the start (racing against other gamers, I mean)  Then, it is harder to catch the faster guys.

Qualifying was self-defeating as a gameplay option.  It allowed and almost encouraged players to beef up their cars until they qualify first, then the actual race wasn't really a race.  GT5 and 6 appear to want you to HAVE to pass all the cars before the finish, to give players with less racing knowledge to learn how to pass.  In the long run, I think I like this philosophy better than the qualifying.

The AI look a bit more challenging, but probably not so challenging that skilled racers won't be able to get into 1st by the final lap.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on November 26, 2013, 08:27:13 PM
There was a short "ad" video posted at GTP, but it's marked private now. Someone however, made a gif of some of it's imagery.

(http://i.minus.com/iLkSUoefm2gSJ.gif)

Andretti's first race car.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on November 27, 2013, 07:01:25 AM
Interesting find Chrome.

Here's the last frame so everyone doesn't have to do what I did and watch it 93 times to figure out what it says.   (http://i.imgur.com/LmjyBgx.gif)

(http://i.imgur.com/kcP58Vn.jpg)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on November 27, 2013, 07:33:26 AM
Thanks Wiz.

Also, this is just the kind of thing PD does. Adding Andretti's first car to GT, and telling his history sounds like a good idea, but look at it. Does anybody really want to drive that car in game? I'd rather have a Hudson that's all there. Don't get me wrong, I like Mario, and his story is cool, but this is just weird.  :-\
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on November 27, 2013, 07:40:24 AM
Thanks Wiz.

Also, this is just the kind of thing PD does. Adding Andretti's first car to GT, and telling his history sounds like a good idea, but look at it. Does anybody really want to drive that car in game? I'd rather have a Hudson that's all there. Don't get me wrong, I like Mario, and his story is cool, but this is just weird.  :-\

I don't think this is weird at all. I think its neat that PD is willing to reach out to historically important car people and put their cars in a GT game. Then again I suppose my stance on weirdness is biased for obvious reasons soo.... *Shrugs*
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on November 27, 2013, 08:53:14 AM
As long as they give us a car or two to run with it and a course that would be fitting for that ride I think it woule be ok.
Title: Re: Let's talk about Six, baby.
Post by: Tuna_Girls_n1cup on November 27, 2013, 09:20:52 AM
I am looking forward to all aspects of this game. I've been so busy I haven't had time to be excited about it, but now that we are just over a week away from release I am in total GT Geek mode.

It's funny to think of the funny tingles a full GT release does to this upper 30 year old man. It's like I'm 5 and Christmas is just around the corner again....it's a great feeling!

Cheers!
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on November 27, 2013, 03:02:08 PM
Thanks Wiz.

Also, this is just the kind of thing PD does. Adding Andretti's first car to GT, and telling his history sounds like a good idea, but look at it. Does anybody really want to drive that car in game? I'd rather have a Hudson that's all there. Don't get me wrong, I like Mario, and his story is cool, but this is just weird.  :-\

The thing that I am really concerned about with GT6 the single player.  It looks like you really have to go through A spec to progress in the game.  In GT5, I mostly did the special events and license tests at first.  I was working at home at the time so it was easy for me to put on b-spec while working and make lots of money.  I'm going to be disappointed if GT6 turns out to have a lot of grinding that I can't avoid.

While the car might not be one that I would choose to run, events like these and the Senna events have the potential to add a lot of interest to the game that may be missing from A-spec.  I find just going from race to race like in FM5 or GT5 A-spec and seasonals to be boring.  I like having a little bit of a story behind the racing.  I'm looking forward to seeing what GT6 does with these events.
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on November 28, 2013, 12:47:58 PM


 Need to have a look over at gtplanet! Some one has a copy of GT6!
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on November 29, 2013, 03:56:14 AM
Yay the GT6 intro video!!!!

http://www.youtube.com/watch?v=OEZ847XzAlg

Um..... ok. My first impressions (keep in mind i've been up all night testing for next weeks enduro) are that... well it's been stitched together. Song is quite cool though!
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on November 29, 2013, 01:16:03 PM
Yippee, paint chips are back. :'(
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on November 29, 2013, 01:38:35 PM


 @ Boston!

 You really where dreaming huh! The livery editor will probably show up in GT7, maybe!
Title: Re: Let's talk about Six, baby.
Post by: LooneyTuna on November 29, 2013, 03:01:02 PM
Just added to my Christmas list.  ;D
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on November 29, 2013, 03:02:36 PM
I've been wanting a livery editor for several years.  

I just don't get why it continues to be excluded.  Especially when they have the time to create the movement of the stars and moon.  FOR ME, a livery editor is more in line with "the real driving simulator" than astronomy can possible be.

Also, contrary to the pictures we saw a few months back, it looks like we cannot change tire sizes either.  

I'm not bitching, god forbid I do that.  I am excited about many things, but a tad disappointed with others.

Also, also, sorry Zilla, I can't watch that video.  Its a spoiler for me.  It's one of those moments in GT that is exciting for me.   I get pumped loading the disc the first time in anticipation of the intro.
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on November 29, 2013, 03:05:42 PM
Code: [Select]
I've been wanting a livery editor for several years.  

I just don't get why it continues to be excluded.  Especially when they have the time to create the movement of the stars and moon.  FOR ME, a livery editor is more in line with "the real driving simulator" than astronomy can possible be.

Also, contrary to the pictures we saw a few months back, it looks like we cannot change tire sizes either.  

I'm not bitching, god forbid I do that.  I am excited about many things, but a tad disappointed with others.

Also, also, sorry Zilla, I can't watch that video.  Its a spoiler for me.  It's one of those moments in GT that is exciting for me.   I get pumped loading the disc the first time in anticipation of the intro.

Its fine, everyone has their own decisions. Besides, you're not missing out on much. Its just a combo of the other trailers in a bite size portion.
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on November 29, 2013, 03:34:51 PM

 Not saying you were bitching, but i guess you have the right Boston! ;) As for me i would rather have cars sound more real, because i probably wouldn't use a livery editor. I'm not creative enough to make any decent liverys! But for you Boston i hope they come up with one in a GT6 update.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on November 29, 2013, 06:04:42 PM
Feel free to bitch Boston. There can even be a thread of "How has GT6 disappointed me" Have just hoped we could wait til we had product in hand first, before going negative.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on November 29, 2013, 07:10:57 PM
Who's going negative?  I said, I like some things and others things I don't like.

I made that disclaimer because some folks here, hmmm, who could that be, will see it that way.

I don't need the game in hand to know a livery editor is not in it!  People have copies and are relaying information/details of GT6 as I type this.

I stayed away from here for months because of this exact reason.  The more things change the more they stay the exactly the effin same.   ::)

Thanks for the warm welcome Baked. :(



Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on November 29, 2013, 07:15:17 PM
Who's going negative?  I said, I like some things and others things I don't like.

I made that disclaimer because some folks here, hmmm, who could that be, will see it that way.

I don't need the game in hand to know a livery editor is not in it!  People have copies and are relaying information/details of GT6 as I type this.

I stayed away from here for months because of this exact reason.  The more things change the more they stay the exactly the effin same.   ::)

Thanks for the warm welcome Baked. :(





*Sighs and hugs Boston*
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on November 30, 2013, 12:39:20 AM
Sorry Boston I seem to keep saying things the wrong way.
Title: Re: Let's talk about Six, baby.
Post by: Brindle on December 01, 2013, 09:20:55 AM
You're not out of line Boston.  I too really dislike the no livery editor.  Even something basic is fine, but a single tone paint chip?  Really?
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on December 01, 2013, 10:30:30 AM
I would like something more, even the ability to put sponsor decals on cars, or numbers. Maybe choose different colors for hood, roof, other panels. Oh well. At least we get a preview now, right?

One thing I learned (that I like) is that some (maybe all, I didn't feel like watching the whole video of a guy looking through the dealerships or search the car list for 30 specific cars) of the RM and TC cars will be available as cars in dealerships for purchase. Examples are the NSX LM Race Car, Elise 111R Race Car '04, Tuscan Speed 6 Touring Car, SRT Challenger SRT8 Touring Car, and Mazda RX-7 Touring Car.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 01, 2013, 11:28:14 AM

I stayed away from here for months because of this exact reason.  The more things change the more they stay the exactly the effin same.   ::)


I'm much more concerned about this comment than a livery editor.  I thought this was a place where we should all be comfortable speaking our minds.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 01, 2013, 11:31:04 AM
As for the livery editor, I would put the chances that PD are PLANNING to put it in GT6 as 80%.  Maybe as early as a day one patch maybe later in the year.  However, I put the chances of a livery editor being actually put into GT6 as much lower.  Maybe 25%.
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on December 01, 2013, 05:27:17 PM
Daytona Road Course @ Night:

https://www.youtube.com/watch?v=p9ZrGnLPqs4

Apricot Hill reverse @ Night w/ Ferrari 356 GTB4
https://www.youtube.com/watch?v=Y5HFr_X5rWE
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on December 01, 2013, 07:52:51 PM
You're not out of line Boston.  I too really dislike the no livery editor.  Even something basic is fine, but a single tone paint chip?  Really?

I've just spent my entire Thanksgiving Holiday living over at GTPlanet to get the latest news. I came back over here to see what you guys thought of what's leaking out. I have mixed feelings. But regarding the livery editor, I'm in the same boat as Boston. I guess I expected version 1.0 to be released, something simple. I'm beginning to wonder if PD is taking "The Real Driving Simulator" too seriously. I don't care about driving. I care about racing. I think if PD thought of their product as "The Real Racing Simulator", then many of the things we want would make complete sense. But I've also watched with interest at how few people over at GTPlanet care about some of the things we care about. I guess what I'm lamenting is that it appears that iRacing is the only racing simulator on the market. That saddens me, because I'm not a big fan of their product.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on December 01, 2013, 07:56:49 PM

I stayed away from here for months because of this exact reason.  The more things change the more they stay the exactly the effin same.   ::)


I'm much more concerned about this comment than a livery editor.  I thought this was a place where we should all be comfortable speaking our minds.

Agreed. And more than that, I thought everyone here was friends. We are about to start the GT6 era. We can argue about the game, but lets stay positive with one another. That's what makes this place great ... the camaraderie.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 01, 2013, 08:47:33 PM
You're not out of line Boston.  I too really dislike the no livery editor.  Even something basic is fine, but a single tone paint chip?  Really?

I've just spent my entire Thanksgiving Holiday living over at GTPlanet to get the latest news. I came back over here to see what you guys thought of what's leaking out. I have mixed feelings. But regarding the livery editor, I'm in the same boat as Boston. I guess I expected version 1.0 to be released, something simple. I'm beginning to wonder if PD is taking "The Real Driving Simulator" too seriously. I don't care about driving. I care about racing. I think if PD thought of their product as "The Real Racing Simulator", then many of the things we want would make complete sense. But I've also watched with interest at how few people over at GTPlanet care about some of the things we care about. I guess what I'm lamenting is that it appears that iRacing is the only racing simulator on the market. That saddens me, because I'm not a big fan of their product.

I was following a little but I mostly stopped.  I want to experience the game for myself.

Why do you think that iRacing is the only racing simulator and what don't you like about their product?
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on December 01, 2013, 08:59:13 PM
Why do you think that iRacing is the only racing simulator and what don't you like about their product?

Well, it appears to be the accepted standard in racing simulators. And what I don't like ... that's a long discussion. It's a lot of things. The short version is that it's not Gran Turismo.

To me, GT is an almost perfect product for doing what we do. It's so freaking close to perfect. I've had more fun racing in GT5 than in any other game I've played. And after it appeared that Wiz was passing on our suggestions, I guess I let my expectations get too high. We just needed a few things ... more control over the online races and a simple livery editor. Given those two things, would we even need iRacing? I doubt it. I'm actually kind of bummed right now.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 02, 2013, 11:30:07 AM
Why do you think that iRacing is the only racing simulator and what don't you like about their product?

Well, it appears to be the accepted standard in racing simulators. And what I don't like ... that's a long discussion. It's a lot of things. The short version is that it's not Gran Turismo.

To me, GT is an almost perfect product for doing what we do. It's so freaking close to perfect. I've had more fun racing in GT5 than in any other game I've played. And after it appeared that Wiz was passing on our suggestions, I guess I let my expectations get too high. We just needed a few things ... more control over the online races and a simple livery editor. Given those two things, would we even need iRacing? I doubt it. I'm actually kind of bummed right now.

What iRacing has that no one else has is organized, somewhat clean, drop in racing.  I don't foresee anyone even trying to compete with iRacing on this.  Since no one here is generally racing when I do, I doubt I will be leaving iRacing anytime soon.

GT does a lot of cool things but almost perfect is not a word that I would use.  One key limitation that GT has is that it is a sim paid for by gamers.  As such there will always be little aids to make things easier that can't be disabled (eg. there seams to be an autoblip and cars don't unsettle properly over curbs.)  Some things are just hard to do on a console like a proper data logger and proper data analysis.

The things that excite me about GT are some of the innovative things they do.  I like the live events like the 15minute time trial competition they had during GT5P or when they had Coulthard driving the SLS SMG at the top gear track.  The data collection stuff they are doing is very cool even if it isn't very useful.  But maybe it will lead to more events like racing a pro-racer live.  The shaker thingy is really cool and not something that I have seen anyone else do.

I'm not really expecting a lot from GT6.  Mostly a mishmash of cool ideas.  I'm hoping that the game part is a little more fun and that the physics are a little better but I'm not really expecting it.  Between GT6, Assetto Corsa, Game Stock Car 2013, and iRacing, I'll have a lot to keep me occupied for a long time and when I start getting irritated by one, I can switch to another.
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on December 02, 2013, 12:56:28 PM
I just checked the official GT6 car list and...

WE ARE GETTING 2 Deltawings!!!! OMG!!!
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on December 02, 2013, 01:06:59 PM
A livery editor was something mentioned a few months back as "yes we're working on something that will be more than just paint chips, but not sure when it will be ready"

I don't think it's a definite NO for GT6... yet.  I think it's just not very high on their to do list.  :-\
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on December 02, 2013, 01:12:59 PM
I just checked the official GT6 car list and...

WE ARE GETTING 2 Deltawings!!!! OMG!!!

Looks like the black / white Nissan sponsored 2012 Deltawing and the chrome / red 2013 Deltawing, I wonder if they have different performance specs in real life and if this has been carried through into the game.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on December 02, 2013, 01:33:00 PM
Also poking around GTPlanet for some basic info on the GT6 launch party thing in Ronda this week, from this article (http://www.gtplanet.net/gt6-launch-event-reveals-x2014-intro-movie-january-update-deltawing-more/):

“Simulating Everything” feature theme detailing atmospheric changes: time, temperature, humidity, clouds, dispersion of the atmosphere.

Interesting, does this actually mean temperature and humidity will play a part in how the car / tires handle?
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on December 02, 2013, 01:43:27 PM
Is it Friday yet?
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on December 02, 2013, 01:57:09 PM

Interesting, does this actually mean temperature and humidity will play a part in how the car / tires handle?

Possibly, and that's the only reason I can see why a track temp would matter and be shown on the screen.  But PD doesn't always complete all of their thoughts out to their natural conclusion!

Another thing I wonder is if places like the Eiger Nordwand or Matterhorn tracks, which are mountainous, have drizzle at one temperature, could they be freezing rain or snow at another temperature?

Don't look for PD to answer these things, especially the track surface "weather" and how it affects your car's performance -- it will likely take a good deal of testing and consensus before we really know.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 02, 2013, 01:58:42 PM
Is it Friday yet?

"soon"
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on December 02, 2013, 02:00:25 PM
Is it Friday yet?

"soon"

:downs some Niquil

"sooner"  8)
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on December 02, 2013, 03:30:19 PM
GT does a lot of cool things but almost perfect is not a word that I would use.  One key limitation that GT has is that it is a sim paid for by gamers.  As such there will always be little aids to make things easier that can't be disabled (eg. there seams to be an autoblip and cars don't unsettle properly over curbs.)  Some things are just hard to do on a console like a proper data logger and proper data analysis.

Well, can't argue with you there. I guess I'm coming to grips with this fact now.

But to backup my claim of "almost perfect", consider this. We all know racing isn't fun when you get a tool in the room driving the wrong way. iRacing solves this problem with software. They detect contact and assign blame universally. It's a non-optimum solution, but it works out in the long run because good drivers are able to avoid incidents, most of the time. The problem for me, however, is it changes the nature of the race. I found myself just trying to survive, being extremely defensive and celebrating when I finished a race on the lead lap, rather than when I won a race.

GT does not try to fix this problem. Instead, we have a community like this one that encourages clean driving through camaraderie and the spirit of the Tuna. And I enjoy that environment a lot more. Obviously, iRacing has similar communities. But they often choose a more authoritarian stance on these kinds of things that I find unappealing.

Combine that with a physics model that I think is overrated ... and a fixed racing schedule ... and well, if it were free I would consider it equal to GT. But if I have to pay for it? Who knows, I may go back someday, especially if they fix the physics simulation on the MX5. But GT6 would have to really get it wrong. We will see.

Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on December 02, 2013, 03:45:05 PM
a few of us will be able to drive our cars in GT6, so we'll know pretty soon how accurate the modelling of the driving characteristics of those cars are, very quickly.

We should post about our MX-5, Evo, and BR-Z experiences once we find those cars! (there are a few others here who have cars in GT too, I just can't remember which ones)
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on December 02, 2013, 03:47:04 PM
Ok, I'm getting a little more excited today. Checkout the elevation changes on Laguna Seca!!!

http://www.youtube.com/watch?v=wS6PxPniBVg
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 02, 2013, 04:50:58 PM
Ok, I'm getting a little more excited today. Checkout the elevation changes on Laguna Seca!!!

http://www.youtube.com/watch?v=wS6PxPniBVg

I spent a lot of time going back and forth between iRacing's Laguna Seca and GT5's version.  All of the elevation changes, cambers changes, and bumps were in the GT5 version.  A combination of the road texture and field of view makes it look a little flatter but if you look closely, everything is still there.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on December 02, 2013, 08:14:47 PM
And after it appeared that Wiz was passing on our suggestions, I guess I let my expectations get too high.


Sorry.  I'm a jerk. 

^-^
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on December 02, 2013, 09:44:29 PM
And after it appeared that Wiz was passing on our suggestions, I guess I let my expectations get too high.


Sorry.  I'm a jerk. 

^-^

I may overreacted a little. Let's see what we see when the Online Lobbies are enabled. You're not a jerk, anything but.   :)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 03, 2013, 09:37:58 AM
Qualifing in online lounges.  :)

http://www.gran-turismo.com/us/products/gt6/online/ (http://www.gran-turismo.com/us/products/gt6/online/)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on December 03, 2013, 09:46:50 AM
Qualifing in online lounges.  :)

http://www.gran-turismo.com/us/products/gt6/online/ (http://www.gran-turismo.com/us/products/gt6/online/)

they may have just changed the name of the "free run" mode to "qualifying".  Hopefully that change signifies that the functionality of setting a qualifying time is more ... better. ;)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 03, 2013, 09:56:27 AM
The tabs at the upper left, P, Q, R. Look like Practice, Qualifing, and Race to me. I don't think they renamed free run, I believe it to be legit.
The article talks about other new tools being added, that the "fans asked for." The online racing is looking to have a lot more control than before, but we'll see.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on December 03, 2013, 10:08:08 AM
The tabs at the upper left, P, Q, R. Look like Practice, Qualifing, and Race to me. I don't think they renamed free run, I believe it to be legit.
The article talks about other new tools being added, that the "fans asked for." The online racing is looking to have a lot more control than before, but we'll see.

this is the type of thing that has me most curious and excited, but if not done properly, could be a huge let down, but let's wait like you said ;)
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on December 03, 2013, 10:41:34 AM
So a thread over at the PSN got me to thinking, in GT6 it seems we have to give out driver a name as we did in the GT Academy demo.  Seems like it's just like a character / driver name that will show up on the screen when racing and in the results (like you name him John Smith and you see J. Smith on screen like the AI drivers), I've been trying to avoid reading too much in terms of spoilers for GT6 but does anyone know if this is going to just be for offline or online too? 

Has anyone thought about what they'll name their driver? 

My PSN ID is actually based off a character name I created many years ago and have used in many RPGs over the years so I do have a surname I could use, but I got to thinking maybe (especially if it's online too) I might go with something a little more Tunatastic.  Maybe Feldynn von Tuna, Feldynn DelTuna or "Something" Feldmann (the something being maybe a fish name).. anyone have any thoughts about the whole "Name Your Driver" thing? 
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on December 03, 2013, 11:55:58 AM
So a thread over at the PSN got me to thinking, in GT6 it seems we have to give out driver a name as we did in the GT Academy demo.  Seems like it's just like a character / driver name that will show up on the screen when racing and in the results (like you name him John Smith and you see J. Smith on screen like the AI drivers), I've been trying to avoid reading too much in terms of spoilers for GT6 but does anyone know if this is going to just be for offline or online too? 

Has anyone thought about what they'll name their driver? 

My PSN ID is actually based off a character name I created many years ago and have used in many RPGs over the years so I do have a surname I could use, but I got to thinking maybe (especially if it's online too) I might go with something a little more Tunatastic.  Maybe Feldynn von Tuna, Feldynn DelTuna or "Something" Feldmann (the something being maybe a fish name).. anyone have any thoughts about the whole "Name Your Driver" thing? 

I have thought about it. I am leaning, very heavily, towards using my real name. Why? I find that I act a little less a-hole-ish when I'm not some anonymous person on teh internets. But that's just me. I realize that it could create other problems. So I'm still giving it some thought. We should be able to change them if we want right?
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 03, 2013, 12:02:20 PM
I have a few candidates...

Jack Hoff
Ben Dover
Emerson Bigguns

Just to name a few.  :D
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 03, 2013, 12:06:06 PM
Nigel Tufnel of course.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on December 03, 2013, 12:30:05 PM
I have a few candidates...

Jack Hoff
Ben Dover
Emerson Bigguns

Just to name a few.  :D

Amanda Hug'n'kiss
Hugh Jazz
Hugh G. Rection
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on December 03, 2013, 12:32:30 PM
dlrws6 is almost as much me as my real name considering I've used it for 13 years now, but I'll probably use my real name.

also,

Is it Friday yet?
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on December 03, 2013, 06:51:50 PM
I have a few candidates...

Jack Hoff
Ben Dover
Emerson Bigguns

Just to name a few.  :D

Emerson Bigguns. You did it. I've been searching FOR YEARS for a good noun last name to go with first name Emerson and the best I've ever been able to come up with is "Hotdogs"

(http://i.imgur.com/kFDI8WD.gif)


ALSO: Hey guys, remember when GT5 came out and all of the preview shit showed first names too (like in an A-Spec race where all your opponents are from a name generator ala E. Bigguns? Even Player One had a generated name. I would bet cash mo-nay that your PSN ID is gonna be in that place.
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on December 03, 2013, 06:55:57 PM
Also also: is anyone here even remotely excited for this game? The amount of negativity around here is retarded.

Just wait till the fucker comes out then find the bitch thread and go to town. Guess what? No one is going to be 100% satisfied, but who cares? Have fun and stop worrying about stupid shit. It's $60 fucking dollars.

Christ.

/rant
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 03, 2013, 07:08:44 PM
Also also: is anyone here even remotely excited for this game? The amount of negativity around here is retarded.

Just wait till the fucker comes out then find the bitch thread and go to town. Guess what? No one is going to be 100% satisfied, but who cares? Have fun and stop worrying about stupid shit. It's $60 fucking dollars.

Christ.

/rant

Congratulations on the most negative post in the entire thread.  Would you like a prize?
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on December 03, 2013, 08:45:18 PM
Also also: is anyone here even remotely excited for this game? The amount of negativity around here is retarded.

Just wait till the fucker comes out then find the bitch thread and go to town. Guess what? No one is going to be 100% satisfied, but who cares? Have fun and stop worrying about stupid shit. It's $60 fucking dollars.

Christ.

/rant

My furry friends & I are very excited for the game.
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on December 04, 2013, 05:55:27 AM
Also also: is anyone here even remotely excited for this game? The amount of negativity around here is retarded.

Just wait till the fucker comes out then find the bitch thread and go to town. Guess what? No one is going to be 100% satisfied, but who cares? Have fun and stop worrying about stupid shit. It's $60 fucking dollars.

Christ.

/rant

My furry friends & I are very excited for the game.

Glad to hear it, Zilla!
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on December 04, 2013, 09:31:29 AM
I'm trying not to get too outwardly exciting so I don't end up getting caught up in all the interweb hype and spoilers, that and these days too much excitement for me is like getting bad gas.  I swell up and accidentally let it out in small bursts, sometimes by accident and usually at inappropriate times :D.

However, that being said..

(http://i.imgur.com/XG2AXM2.jpg)

!!!
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 04, 2013, 11:05:21 AM
"standard" Yellowbird looking pretty dang good.

(http://imageshack.us/a/img191/7272/uhvw.jpg)

(http://imageshack.us/a/img17/9189/g1qu.jpg)

(http://imageshack.us/a/img41/6476/n5sk.jpg)
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on December 04, 2013, 11:54:02 AM
That Yellowbird does look very nice!  I was browsing GTP and found a comparison thread of GT5 "standard" vs GT6 "unPremium" cars (click here (http://www.gtplanet.net/forum/threads/gt6-standard-cars-comparison-photos-thread.291377/)) that has some interesting pictures, here's a few:

(http://users.gtpla.net/forum/attachments/img_r390lm_011-jpg.85401/)

(http://users.gtpla.net/forum/attachments/bltz_021-jpg.85861/)

(http://users.gtpla.net/forum/attachments/slk_011-jpg.85898/)

(http://users.gtpla.net/forum/attachments/superbird_s011-jpg.85982/)

(http://users.gtpla.net/forum/attachments/caterham_s021-jpg.85980/)

Some have improved more than others and some apparently have been barely touched, there are some issues with the window texture on that Mercedes DTM car and a couple of spots on the Caterham too.  It looks like there are more properly modeled exterior features now though instead of just painted on textures, like hood vent on the Caterham and wheel arch vents on the Merc DTM.

This is kind of what I was expecting / hoping PD would be able to do (or even would have had to do to work properly with the new game engine) in terms of upgrading the old GT4 assets, I'm not expecting all 900 odd standards to be fully upgraded to the maximum "unPremium" quality that some seem to be but I am really liking what I'm seeing so far! 
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on December 04, 2013, 11:57:53 AM
Hotstepper, if it makes you feel any better, I'm like an addict waiting for the next hit. I cannot stop reading post on GTPlanet. I don't know if I can take it much longer. I'm super excited. And I have a gut feeling about the online play. I think it's going to be an improvement. Here's hoping.

I will be very interested to see what this group does with the new club feature. Ideas?
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on December 04, 2013, 12:10:20 PM
Honestly MX5, I think it depends entirely on what new and improved options / features we get for online :).  I've been trying to avoid looking at too much stuff in case of spoilers so I don't know if there's any decent info out there yet about new online stuff, though I do think I read somewhere we're not getting all the proper community features until a patch in January.  At the very least I'm hoping it's going to be something not unlike GTA5 is in terms of we can set up a club and have a community hub maybe with some proper event planning stuff that's both web-based and also links directly into the game, hopefully we'll get some useful stuff to play with.

Oh also on the "unPremium" note, here's another one that may be of interest to one or two folks :)..

(http://i.imgur.com/DOR6ZBN.jpg)

(http://i.imgur.com/0yQb0T6.jpg)

(http://i.imgur.com/busT8po.jpg)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 04, 2013, 12:16:57 PM
Feldynn, I just ran across that thread too. Good stuff. The standards do look a lot better, and that's cool.

I'm pretty excited to play this game as well, I'm just trying to not get overly hyped.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on December 04, 2013, 12:28:18 PM
Yay! Camaro picks. I had been wondering since the 00 Camaro SS is about my favorite car in GT and its as close as I can get to my real life 02 Trans Am.  :D


What negativity?  I thought we were still at war against negativity?

Is it Friday yet?



Edit: Yes I know the above picks are not the 00 Camaro but are the 97 Camaro Z28 and actually what happened to the Chrome wheels?  I believe Chrome 5 spokes were correct for that model and year?  I guess I'll have to go back and check.  :-\
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on December 04, 2013, 01:15:23 PM
I'm trying not to get too outwardly exciting so I don't end up getting caught up in all the interweb hype and spoilers, that and these days too much excitement for me is like getting bad gas.  I swell up and accidentally let it out in small bursts, sometimes by accident and usually at inappropriate times :D.

However, that being said..

(http://i.imgur.com/Gxoe0.jpg)

!!!

Word... brotha!!!!!!!!

On related notes... who here is kind of sad to be saying goodbye to GT5?

With all of its flaws and shortcomings, it has been our home for three years and as I was doing a seasonal TT last night, I realized it may actually (not likely, but possible) be my last time looking at those screens, as cumbersome as they are ;)

I'll say this -- that GT5 (among great people around me at home) got me through the most difficult time of my life.

Right before GT5 landed, I got hit wit ha legal case that I did not deserve, as a means of my son's mom (not my new son's mom :D) trying to put me in jail so she could have our kid to herself.  I won't go into a lot of detail here, but it is accurate to say I don't know if I would have made it without such a massive game and great community  to take my mind off of what was happening.

My brain couldn't handle the stress of processing what was going on in the real world, and I desperately needed a virtual reality to insert myself into until it passed.

I still feel very broken inside and out, from what happened to me, but GT5 was a great thing that kept me engaged with the outside world.

For many others it has been therapeutic as well.  I know a guy with Cerebral Palsy, used to know a guy with a very serious head injury, a few guys with other ailments and limitations, but in GT5, they found ways to connect to people and actually improve their conditions as a result of using their hand-eye coordination and having to problem solve to get the darn game to work!

Maybe it's all just a coincidence, or maybe it was a blessing.  But either way, I'm sad to say goodbye to GT5...   :'(  :-*
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on December 04, 2013, 01:56:38 PM
Cool story X. For me ... I have mixed feelings about GT5. I suspect I'll have quite the opposite reaction to it as you. My addiction to GT5 was somewhat to blame for the divorce, or so she says. Everything in moderation, right? GT6 is a new chapter for me. Couldn't come soon enough.

Checkout this video:

http://www.youtube.com/watch?v=rI1kfYhX5qc

It appears to me that the AI uses the draft @1:44 and tries to make a pass. Pretty cool.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on December 04, 2013, 02:24:56 PM
yes, that does look like the AI was trying to use the draft.  Might have worked in another situation...

also, those new camera angles are looking pretty sweet!
Title: Re: Let's talk about Six, baby.
Post by: Tuna_Girls_n1cup on December 04, 2013, 04:14:51 PM
Those Standards look pretty awesome, I'm excited to see them with some aftermarket wheels.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on December 04, 2013, 04:36:59 PM
You guys have probably all seen this video already, but it's worth a second look. We get this in two days:

http://www.youtube.com/watch?v=_X4FCyI1SlM
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 04, 2013, 05:41:20 PM
You guys have probably all seen this video already, but it's worth a second look. We get this in two days:

http://www.youtube.com/watch?v=_X4FCyI1SlM

The PS store has a few of the videos on there now.  Much better quality than the youtube versions.
Title: Re: Let's talk about Six, baby.
Post by: LooneyTuna on December 04, 2013, 06:16:31 PM
Cool video MX.

 I am getting a new living room tv tomorrow so I can put the old 50 inch in the kids playroom to replace the 40 that got zapped.  :D I'll be ready to play on Christmas day, I hope.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on December 04, 2013, 06:50:57 PM
More Info on the GT6 Online Feature:

http://www.gran-turismo.com/gb/gt6/manual/# (http://www.gran-turismo.com/gb/gt6/manual/#)!/online/openlobby

Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on December 04, 2013, 07:04:31 PM
Watching Wardez from GTPlanet playing the game live on Twitch here:

http://www.twitch.tv/wardezgo (http://www.twitch.tv/wardezgo)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 04, 2013, 07:51:01 PM
Watching Wardez from GTPlanet playing the game live on Twitch here:

http://www.twitch.tv/wardezgo (http://www.twitch.tv/wardezgo)

That was cool. Thanks.
Title: Re: Let's talk about Six, baby.
Post by: LooneyTuna on December 04, 2013, 08:09:30 PM
More Info on the GT6 Online Feature:

http://www.gran-turismo.com/gb/gt6/manual/# (http://www.gran-turismo.com/gb/gt6/manual/#)!/online/openlobby



Career Mode
    Deterioration and damage incurred while racing remains once a race is complete. If you cancel a race before it is finished, your car's condition will deteriorate, but damage will be reset.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on December 04, 2013, 10:03:46 PM
Ok, so here is my plan.

1. Head up to Walmart tomorrow night, around 10pm, talk to the dude, ask nicely, "hey man, will you sell me a copy at 12am?" See how that goes.
2. Take game, pop it in, start download. Finish bag of cheesy poofs from Walmart. Go to bed.
3. Get up, look outside, decide it looks too icy to drive to work. Fire up GT6.
4. Complete one race with Honda Fit. Sell it. Shower. Never think of Honda Fit again. It's dead to me.
5. Buy 90's era Mazda Miata. Finish as many races with that as I can, adding performance parts as needed.
6. Start grinding License Tests (least favorite part of the game). Look at drivers license in wallet. Wonder why.
7. Finish National A Career Mode (required to unlock online play).
8. Take first look at online play.
9. Report back here what I find.

Sound good?
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 04, 2013, 10:23:20 PM
(http://farm6.staticflickr.com/5527/11205871056_3987b2f33a_b.jpg)

Looks like i'll be taking a lot of pics, if they're going to look this good. Wow!
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on December 04, 2013, 10:48:46 PM
Here is my plan:

1. Put the game in the PS3.
2. Do the tutorial, buy the Fit, & grind back to 30,000.
3. Sell the Fit
4. Buy a new car.
5. Have real fun.

Sound like a good plan?
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on December 04, 2013, 11:32:43 PM
(http://farm6.staticflickr.com/5527/11205871056_3987b2f33a_b.jpg)

Looks like i'll be taking a lot of pics, if they're going to look this good. Wow!

You and me both Chrome, even the basic "this or that standard car" type snapshots I've been looking at over on GTP look pretty slick so I can't wait to see what we can do.  That Genesis actually looks like it might be a fun ride too :D.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on December 05, 2013, 01:36:12 AM
Let me just repost these GTP images here..

(http://www.gtplanet.net/forum/attachments/syracuse_1-jpg.86145)

(http://imageshack.us/a/img43/8159/7shj.jpg)

(http://imageshack.us/a/img29/8809/ecxr.jpg)

(http://imageshack.us/a/img191/5893/5w6z.jpg)

(http://abload.de/img/granturismo6_35ntx4u.jpg)

(http://imageshack.us/a/img856/4083/00vz.jpg)

(http://imageshack.us/a/img560/111/qhj3.jpg)

(http://imageshack.us/a/img17/686/1l6u.jpg)

(http://imageshack.us/a/img46/5937/wx48.jpg)

.. while I deploy my Emergency Pants...  :lolz
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on December 05, 2013, 09:13:39 AM
(http://farm6.staticflickr.com/5527/11205871056_3987b2f33a_b.jpg)

Looks like i'll be taking a lot of pics, if they're going to look this good. Wow!

Chrome, you and I both are going to have a lot of fun with the photo mode, me thinks. (EDIT: and Feldynn too lol )
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on December 05, 2013, 09:16:14 AM
(http://abload.de/img/granturismo6_35ntx4u.jpg)

Is it just me, or are those NEW formula GT cars?
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on December 05, 2013, 09:33:25 AM
More info on the online room settings:

http://us.gran-turismo.com/hk/gt6/manual/# (http://us.gran-turismo.com/hk/gt6/manual/#)!/onlinerace/room
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on December 05, 2013, 09:53:51 AM
I read the manual and there is a bit that concerns me:

"Once you've reached the highest-level Super Class, there are no more licence tests to take."

Is it just me or is there no Super license in GT6? :(
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on December 05, 2013, 12:12:23 PM
I read the manual and there is a bit that concerns me:

"Once you've reached the highest-level Super Class, there are no more licence tests to take."

Is it just me or is there no Super license in GT6? :(

I think the license test in the International A Class screen would be Super license test, available once you've earned a bunch of stars in International A Class events.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on December 05, 2013, 01:42:42 PM
I was worried that using host accounts won't work any more, and that someone with the name "GT Saturday" or "Host Tuna" would have to start a room, then race under that account, BUT

from the manual thingy:

Speaking of people with a NAT type of 3
"・They cannot enter friends' rooms if there is no one else there (they cannot become the room owner)."

I think that means we can join a friend's room even if they are not there, provided we have an okay connection.
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on December 05, 2013, 02:10:00 PM
Finally excited about racing again.  Looking forward to heading out tonight at midnight to pick up the game.  Just looked at the weather forecast (we're supposed to get something like 9 inches of snow tomorrow) and the freezing rate is expected to start at 11 tonight.

Here's hoping the storm doesn't arrive too early.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on December 05, 2013, 02:15:44 PM
Finally excited about racing again.  Looking forward to heading out tonight at midnight to pick up the game.  Just looked at the weather forecast (we're supposed to get something like 9 inches of snow tomorrow) and the freezing rate is expected to start at 11 tonight.

Here's hoping the storm doesn't arrive too early.

 :stoopid:  I hope so too.  You might want to pick up some eggs, milk, and most importantly, beer, while you're out!
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on December 05, 2013, 02:18:33 PM
I was worried that using host accounts won't work any more, and that someone with the name "GT Saturday" or "Host Tuna" would have to start a room, then race under that account, BUT

from the manual thingy:

Speaking of people with a NAT type of 3
"・They cannot enter friends' rooms if there is no one else there (they cannot become the room owner)."

I think that means we can join a friend's room even if they are not there, provided we have an okay connection.

Okay I'm starting to get a bit skeptical here...  I read somewhere that the day one patch will remove the "community" button within the online menu.  I'm sure that has something to do with some of the community features not being ready for launch, which we expected.  But that may also mean we can't select a friend from a list and join their little teacup (if they are even teacups anymore).  It MAY mean we will have to use the Open Lobby as the only means of racing online until January sometime.

I really hope that's not the case, because it will put a logistical wrench in a lot of groups...
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on December 05, 2013, 02:46:50 PM
"Open Lobby is a mode in which you can join rooms that have been created online, compete in online races, and communicate with other players. Choose your preferred room based on race type, difficulty level, track, regulations, and so on. You can also create your own room, either making it open to everyone or just inviting your friends. In order to enjoy Open Lobby mode, you must be signed in to PlayStation®Network."

You can also filter the list of open lobby rooms to just those that your friends are in
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on December 05, 2013, 03:07:15 PM
"Open Lobby is a mode in which you can join rooms that have been created online, compete in online races, and communicate with other players. Choose your preferred room based on race type, difficulty level, track, regulations, and so on. You can also create your own room, either making it open to everyone or just inviting your friends. In order to enjoy Open Lobby mode, you must be signed in to PlayStation®Network."

You can also filter the list of open lobby rooms to just those that your friends are in

Yes, I saw that.  That was the basis for my worrying.  That you have to first go to Open Lobby, create a room and then either stay there or leave and have the host transfer to someone else.

In other words, you'd have to be friends with the host.  If a race organizer doesn't wish to race as the host account, such as HostTuna, they might run into limitations.

At the very least it isn't clear yet, but will be soon enough ;)
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on December 05, 2013, 03:12:40 PM
Regarding the whole Open Lobby / Community button going away thing, so long as we can still create private rooms we should be good and reading this page of the online manual (http://us.gran-turismo.com/hk/gt6/manual/#!/onlinerace/room) it sounds like we should be able to do so through the "Open Lobby" button. 

So fingers crossed it should be business mostly as usual, though without community features we may not have access to our own personal lounges like before so it'll be a case of someone (or the event host in some cases) to start a private room with transferable host and we all find them that way rather than looking for directly in Host Tuna's lounge.

Also..

Here is my plan:

1. Put the game in the PS3.
2. Do the tutorial, buy the Fit, & grind back to 30,000.
3. Sell the Fit
4. Buy a new car.
5. Have real fun.

Sound like a good plan?

It might be worth holding on to that Fit, Zilla (et. all), unless it's pretty easy to win enough cash to rebuy one next week.  Not saying it will for sure be what we'll be running for ToC on Thursday but it "might" be involved depending on what I find out in the next couple of days :), I will do my best to get something up as quick as possible though so peeps know what car(s) to aim for and it should at least be something that may be useful in Career mode and not just random oddball turds :D.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on December 05, 2013, 03:26:46 PM
I know there are workarounds, it's just about figuring out if the workarounds will be ideal, or close enough to what we had before.

What GT Saturdays needs probably a little more than the Tuna hosted events, is the ability to have newcomers sign up without being friends with the participants.  Having a host account, as you all know, is ideal for that situation.

That way, there is a larger pool of potential racers compared to just the 100 friends of the host-player -- not all of which would be interested in that one event.  Instead, we get a full 100 players for any one event.

Though, maybe this feature was taken away because they have something even better in store for us?  Like the ability to have a standing Event Room that exists as soon as someone from a list of participants opens it?  That would be more ideal than the current Host-Account scenario, because it wouldn't necessarily be limited to just 100 people.

As with many things, it may depend on our feedback about the current features and how we hope the new features will work.

Let's play around with the possibilities and offer lots of feedback, just in case ;)
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 05, 2013, 03:55:21 PM
I have never understood what PD has against password protected rooms.  It is so much more flexible than only being able to restrict rooms to friends only or open rooms.
Title: Re: Let's talk about Six, baby.
Post by: LooneyTuna on December 05, 2013, 04:35:01 PM
Finally excited about racing again.  Looking forward to heading out tonight at midnight to pick up the game.  Just looked at the weather forecast (we're supposed to get something like 9 inches of snow tomorrow) and the freezing rate is expected to start at 11 tonight.

Here's hoping the storm doesn't arrive too early.

 :stoopid:  I hope so too.  You might want to pick up some eggs, milk, and most importantly, beer, while you're out!

Don't forget the ice cream. It could be months before you can get out of the driveway. :pigs
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on December 05, 2013, 04:46:35 PM
Finally excited about racing again.  Looking forward to heading out tonight at midnight to pick up the game.  Just looked at the weather forecast (we're supposed to get something like 9 inches of snow tomorrow) and the freezing rate is expected to start at 11 tonight.

Here's hoping the storm doesn't arrive too early.

It looks doubtful, but there's the possibility I could get called off work tomorrow, which would be swell.

Come on...

(http://i.walmartimages.com/i/p/00/07/56/79/22/0007567922072_500X500.jpg)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 05, 2013, 05:35:19 PM
The guy at my local Wally World is an idiot. Just called to see if they got GT6 in, and he doesn't know. WTF?! I told him it's suppose to release tomorrow, and he says, "Oh, call back at midnight, they may know then."  ::)
Gamestop has it, but they don't open til 10am. I'm ready to play this muthafucker NOW!!!
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 05, 2013, 06:20:23 PM
The guy at my local Wally World is an idiot. Just called to see if they got GT6 in, and he doesn't know. WTF?! I told him it's suppose to release tomorrow, and he says, "Oh, call back at midnight, they may know then."  ::)
Gamestop has it, but they don't open til 10am. I'm ready to play this muthafucker NOW!!!

You could buy it off of psn and download it right now.  I don't know when they unlock it though.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on December 05, 2013, 06:44:46 PM
Finally excited about racing again.  Looking forward to heading out tonight at midnight to pick up the game.  Just looked at the weather forecast (we're supposed to get something like 9 inches of snow tomorrow) and the freezing rate is expected to start at 11 tonight.

Here's hoping the storm doesn't arrive too early.

 :stoopid:  I hope so too.  You might want to pick up some eggs, milk, and most importantly, beer, while you're out!



I know for fact that Ricks got plenty of beer.  288 bottles was the last count.   He should stay warm and happy.
Seriously, for those who are getting hammered by the weather, be careful and drive safe.
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on December 05, 2013, 06:52:28 PM
Finally excited about racing again.  Looking forward to heading out tonight at midnight to pick up the game.  Just looked at the weather forecast (we're supposed to get something like 9 inches of snow tomorrow) and the freezing rate is expected to start at 11 tonight.

Here's hoping the storm doesn't arrive too early.

 :stoopid:  I hope so too.  You might want to pick up some eggs, milk, and most importantly, beer, while you're out!



I know for fact that Ricks got plenty of beer.  288 bottles was the last count.   He should stay warm and happy.
Seriously, for those who are getting hammered by the weather, be careful and drive safe.

I have no plans to be out. I plan on staying in & playing GT6 to get ready for tomorrow night's drive in. ;)
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on December 05, 2013, 08:03:50 PM
Well, I struck out tonight. Bummed. Hit two Gamestops, Walmart and Best Buy. Nobody would sell early. Sadness. My Walmart is saying that they didn't even get a shipment, so I can't pickup a copy at midnight. That means I have to drive in the ice tomorrow morning or do the digital download.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on December 05, 2013, 09:06:55 PM
To keep everyone going another few hours I just found this on GT Planet!

(http://users.gtpla.net/forum/attachments/citroen_2cv_s021-jpg.86297)

Who's have thought the Citroen 2CV would actually look pretty good :D.

Also this looks good..

(http://imageshack.us/a/img856/2035/h6po.jpg)

But especially this!

(http://imageshack.us/a/img833/9916/bir5.jpg)

I know I'm in the minority when it comes to liking the C4 Vettes but man does that scrub up nicely in GT6 :D.
Title: Re: Let's talk about Six, baby.
Post by: yvesf on December 05, 2013, 09:22:05 PM
In the "Basic menu controls" page from the online manual, it says button "O" is used to select an option, and "X" is used to cancel.

It is the opposite of what we had in GT5, and also the opposite of what we have in XMB, so I hope it's a mistake in the manual.

Yves
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on December 06, 2013, 01:10:11 AM
I've got plenty of beer but no game.  I left home at 10:45 PM and drove thru freezing rain to pick up the game.  Got there an hour too early and they wouldn't let me have it.  I shopped around because St. Nick comes tonight and I picked up some stuff for Hayden and a few grocery items.  Went back to pick up the game and learned no copies showed up on the truck. 

I had the idiot ( I had to give her the name of the game four times in about 30 seconds and then simply wrote it down for her ) call the other store and found out they didn't receive any either.  Finally I asked her to call a store in the next city over, and no dice.  I asked her if she could find out when it would arrive and ten minutes later she came back and said, "well, it should be here now, maybe in a few days."

I'm so pissed right now.  We've got frozen roads and looking at 6-9 inches of snow tomorrow.  Not sure if I can get out if I can find someone  who does have the flicking game.  Already I hate the game and it's not even PD's fault.

Not happy.
Title: Re: Let's talk about Six, baby.
Post by: Tuna-Tank on December 06, 2013, 03:11:07 AM
It is in the psn store  for download. I'll be giving my router a work out in the morning.
 8)
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on December 06, 2013, 06:08:08 AM
I've got plenty of beer but no game.  I left home at 10:45 PM and drove thru freezing rain to pick up the game.  Got there an hour too early and they wouldn't let me have it.  I shopped around because St. Nick comes tonight and I picked up some stuff for Hayden and a few grocery items.  Went back to pick up the game and learned no copies showed up on the truck. 

I had the idiot ( I had to give her the name of the game four times in about 30 seconds and then simply wrote it down for her ) call the other store and found out they didn't receive any either.  Finally I asked her to call a store in the next city over, and no dice.  I asked her if she could find out when it would arrive and ten minutes later she came back and said, "well, it should be here now, maybe in a few days."

I'm so pissed right now.  We've got frozen roads and looking at 6-9 inches of snow tomorrow.  Not sure if I can get out if I can find someone  who does have the flicking game.  Already I hate the game and it's not even PD's fault.
Not happy.

The irony....PD actually released a GT title on the originally announced date, and we can't get it. I honestly don't recall them saying the release has been delayed, or suggesting an earlier release than today. (and I'm not talking about idiot execs spreading rumors) I'm not sure that has happened before.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 06, 2013, 06:12:11 AM
I've got plenty of beer but no game.  I left home at 10:45 PM and drove thru freezing rain to pick up the game.  Got there an hour too early and they wouldn't let me have it.  I shopped around because St. Nick comes tonight and I picked up some stuff for Hayden and a few grocery items.  Went back to pick up the game and learned no copies showed up on the truck. 

I had the idiot ( I had to give her the name of the game four times in about 30 seconds and then simply wrote it down for her ) call the other store and found out they didn't receive any either.  Finally I asked her to call a store in the next city over, and no dice.  I asked her if she could find out when it would arrive and ten minutes later she came back and said, "well, it should be here now, maybe in a few days."

I'm so pissed right now.  We've got frozen roads and looking at 6-9 inches of snow tomorrow.  Not sure if I can get out if I can find someone  who does have the flicking game.  Already I hate the game and it's not even PD's fault.
Not happy.

The irony....PD actually released a GT title on the originally announced date, and we can't get it. I honestly don't recall them saying the release has been delayed, or suggesting an earlier release than today. (and I'm not talking about idiot execs spreading rumors) I'm not sure that has happened before.

It is kinda funny. I mean, I'm not laughing now, but I will later.  ^-^
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on December 06, 2013, 06:28:40 AM
So I've found a thread from the Planet about prize cars. Not having the game, I can't comment on it's authenticity, but I'll trust it until it fails me. It looks like it's worth getting all possible stars in each category and gold in licence tests.

http://www.gtplanet.net/forum/threads/gt6-prize-cars-v-1-01.291615/ (http://www.gtplanet.net/forum/threads/gt6-prize-cars-v-1-01.291615/)
Title: Re: Let's talk about Six, baby.
Post by: Tuna_Girls_n1cup on December 06, 2013, 09:18:38 AM
GT6. It's fucking epic, I got to download it last night and woke up early. I can't stop thinking about it.  ^-^

I can't believe I'm at work and I have to be a dad at home the next two days while my PS3 sits there waiting for me to make love to it.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on December 06, 2013, 09:28:19 AM
Happy GT6 Day guys.

(http://i475.photobucket.com/albums/rr115/justin1776/brofist.jpg)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 06, 2013, 09:28:52 AM
GT6. It's fucking epic, I got to download it last night and woke up early. I can't stop thinking about it.  ^-^

I can't believe I'm at work and I have to be a dad at home the next two days while my PS3 sits there waiting for me to make love to it.

 (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on December 06, 2013, 10:13:19 AM
Has anyone had trouble downloading their free cars?
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on December 06, 2013, 10:48:58 AM
Sony customer service said codes will be recognized at some point in this first day.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 06, 2013, 10:55:57 AM
Has anyone had trouble downloading their free cars?

Having the same trouble, as are a lot of others, from what I have read.

Sony customer service said codes will be recognized at some point in this first day.

Good to know.
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on December 06, 2013, 11:04:59 AM
No luck at Wally World last night so my son and I fought the snowy roads and went to GameStop this morning.  Got an error on my first load and 26% thru the second try.  Another error and I will officially hate the game.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on December 06, 2013, 11:58:24 AM
Not sure if anyone has tried again yet but I just successfully redeemed my code for the Anniversary pack (cars, avatars, suit / helmet and paint pack), hopefully it's fixed now or I just got weirdly lucky.  Haven't loaded the game properly yet beyond the auto load it does after the patch / install so I watched the intro guff, got to the "insert name here" and quit out to try the code.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 06, 2013, 12:30:38 PM
The friends thing in the license tests is pretty cool. I see you Brindle, Boots, and Josh.  :laugh
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on December 06, 2013, 12:54:17 PM
Yay its Friday!!!  But I'm stuck at work.  :'( :'( :( :( :( :( >:( >:( >:( >:( >:( :'( :'( :'( :'( :'(


Come on 5 o'clock... then a 1 hour drive to get the game... then a 45 minute drive home... oh and food somewhere in between along with a mountain dew for tonight... and download the patch... and get free car code to work.

sigh... I hope the servers are not bogged down like they were on GT5 day 1.

I WANT TO GO HOME AND PLAY GT6.

 :'( :'( :'( :'( :'( :'( :'( :'( :'(
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on December 06, 2013, 02:41:57 PM


 Slow internet, going to be a little over an hour before I get to start playing! Tried the code first thing and just hangs up at the continue screen.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 06, 2013, 03:39:15 PM
intro spoiler

Interlagos and interlagos kart track in the intro.  It has to be in the game eventually
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on December 06, 2013, 03:47:58 PM
The friends thing in the license tests is pretty cool. I see you Brindle, Boots, and Josh.  :laugh

Unfortunately, I've only seen it in one area (only two events?) and not since.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on December 06, 2013, 05:28:49 PM
Besides the Fit, what's your first car?
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on December 06, 2013, 05:47:59 PM
I haven't actually brought one yet, been through the the novice set of races with the Fit but need to do the license test before I can see what's on the board for the next set of races.  The Trans-Am looks rather tempting since it's only 30k, or maybe the Boss 302 Mustang, maybe a better FF car since I don't want to throw money at the Fit, or something weird like that Hyundai Click Race Car thing for 10k.

Now we have access to all 1200 odd cars it's kind of daunting trying to pick the first one to buy LOL.
Title: Re: Let's talk about Six, baby.
Post by: RoninTuna on December 06, 2013, 05:54:56 PM
78 Trans Am, Black/Gold, production decal set.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 06, 2013, 06:09:26 PM
Besides the Fit, what's your first car?

I haven't bought one yet.  I've been using one of the prize cars
clio
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on December 06, 2013, 07:31:20 PM
I don't remember my first one whether it was the Evo or not, but that was one of the first. I had 125K to spend, so I went to town buying what I could.

I also got a Clio V6 Sport and the Trans Am.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on December 06, 2013, 07:35:44 PM
Is anyone in a lobby?  I feel like I'm missing out cuz TunaWiz doesn't have as many friends as GTP_Wizard did.
Title: Re: Let's talk about Six, baby.
Post by: waverider*tuna on December 06, 2013, 08:20:22 PM
I'll be on in an hr. anyone online yet? GT6 is a blast so far! 8)No Problems here at all :)
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on December 06, 2013, 08:28:10 PM
No cars yet...  Only used the FIT so far...

But  (http://i583.photobucket.com/albums/ss272/james_mikel/STVM_forum/holy.gif)  would you look at all my little ponies  (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/FERRARI.jpg)

:drool2
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on December 06, 2013, 08:32:26 PM
No cars yet...  Only used the FIT so far...

But  (http://i583.photobucket.com/albums/ss272/james_mikel/STVM_forum/holy.gif)  would you look at all my little ponies  (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/FERRARI.jpg)

(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/sp_drool2.gif)

I see what you did there.
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on December 06, 2013, 08:57:27 PM
There's a Goodwood (love the name) test kind of thing somewhere in the second level where you get to drive a BMW 507.  It's a gorgeous car.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on December 06, 2013, 09:04:18 PM
Man, the tracks look epic.  Willow Springs is gonna be a shit ton of fun with a group of us.

Haven't bought a car yet.  Using prize cars as I go along.

The wheel selection is a HUGE upgrade to what we had.  Nice!!!!!

Looking at the dealerships is staggering.  So many goodies to be had!
Title: Re: Let's talk about Six, baby.
Post by: yvesf on December 06, 2013, 09:06:59 PM
I bought the pre-release version at GameStop.  Anyone known how to redeem the bonus ?

There's a standard PSN redeem code inside the box, looking like XXXX-YYYY-ZZZZ .  No problem here.

But the guy at GameStop told me there's something to do with the "DLC promo code" that appears on the receipt.  It's a 16 characters code all together (no spaces, no dashes), made of letters and numbers.  What do we need to do with it ?

Thanks !

Yves
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 06, 2013, 10:24:25 PM
I bought the pre-release version at GameStop.  Anyone known how to redeem the bonus ?

There's a standard PSN redeem code inside the box, looking like XXXX-YYYY-ZZZZ .  No problem here.

But the guy at GameStop told me there's something to do with the "DLC promo code" that appears on the receipt.  It's a 16 characters code all together (no spaces, no dashes), made of letters and numbers.  What do we need to do with it ?

Thanks !

Yves


If you got the Anniversary Edition, the number on the receipt is nothing, all your free goodies come from the code with the game.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 06, 2013, 10:40:56 PM
I breifly joined an online room, and quickly realized I didn't know who the hell was in there, even though I knew it was a "friends lounge". This new name thing is kinda screwed up. I used Chrome Tuna, but it shows up as C. Tuna, so when I was coming in, I could hear people saying, "Here comes either Charlie, or Chrome."

I have since changed it to # for the first name, and  ChromeTuna for the last, and that's pretty much how it will display in the room, so no confusion. There's a 12 character limit, and you can only change your name twice.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on December 06, 2013, 11:54:58 PM
Goodwood....

(http://i.imgur.com/Ke51BLr.jpg)
Title: Re: Let's talk about Six, baby.
Post by: Tuna_Girls_n1cup on December 07, 2013, 12:07:34 AM
Lord March reached out to you too I see.  8)

Goodwood is the bee's knees isn't it? I am really enjoying how the game keeps things interesting, and slowly opens stuff up, and before you know it; you've got more things to do than you have time for.

I'm digging it so far!
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on December 07, 2013, 01:33:30 AM
There's a 12 character limit, and you can only change your name twice.

Oh? Where did you find the rules?

If that is the case, then I'm going for @MasterGT.  ^-^
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on December 07, 2013, 06:06:47 AM
I'm impressed. Can't say too much though, as it will be some fanboy foolishness I'm sure. It's nice that a number of things we've asked for, we got. Buying stage engine mods and weight reduction in an online lobby is good, and I'm told those two mods can be turned on and off like bolt ons. Lounges didn't get every restriction available, but country and make have been added to the list. Visually, it's a noticeable step up from 5. Physics are more challenging too.

I like the 86 GT race car base model. Same weight and power as the road car, but with full downforce and adjustable tranny. It's my only purchase so far. I think I'm going to be on a Toyota spree, as I think my next cars will be the normal 86GT and the Supra RZ. Too many choices.

AI has improved, but so far they still show some of the weaknesses from GT5, just less pronounced.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 07, 2013, 07:02:56 AM
There's a 12 character limit, and you can only change your name twice.

Oh? Where did you find the rules?

If that is the case, then I'm going for @MasterGT.  ^-^

The 12 limit is displayed beside each box, and when you change your name, it tells you how many more times you can change it.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on December 07, 2013, 07:12:53 AM
I didn't think to check, can you change oil in an online lobby?
Title: Re: Let's talk about Six, baby.
Post by: AgentWD40_FL on December 07, 2013, 07:16:00 AM
I didn't think to check, can you change oil in an online lobby?

There's a good question ....
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on December 07, 2013, 07:47:30 AM
I thought about that when I got in that lounge...but forgot to check.

Changing oil does increase power of new cars.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 07, 2013, 11:09:31 AM
The friends thing in the license tests is pretty cool. I see you Brindle, Boots, and Josh.  :laugh

Unfortunately, I've only seen it in one area (only two events?) and not since.

Go back to any Seasonal or License test as more have run them now. It is totally cool. :)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 07, 2013, 11:11:21 AM
Lord March reached out to you too I see.  8)

Goodwood is the bee's knees isn't it? I am really enjoying how the game keeps things interesting, and slowly opens stuff up, and before you know it; you've got more things to do than you have time for.

I'm digging it so far!

And the prize cars are awesome. Don't skip out on Goodwood.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 07, 2013, 11:18:15 AM
A few initial impressions.  Overall, it is much more of an integrated game than GT5 was.  GT5 felt like a missmash of stuff thrown together of different qualities.  GT6 is a much better put together package.

The graphics are not as sharp as GT5 at 1080p.  It looks like they are applying something like FXAA which blurs things a little.  On the plus side, I don't notice the bad tearing that GT5 had and overall performance seams better.  Standards don't stick out like a sore thumb as badly.  Definitely better overall.

UI overall is much better and simpler.  I did like the friend's profile pages in GT5 though.

AI.  On the plus side, they take defensive lines and race each other.  On the minus side they are freakishly slow.  Maybe I'm not far enough yet but early on they suck.

Which brings me to my next point: I didn't really like having to start in A spec.  Without AI, the races are kind of boring.  There almost appears to be some sort of rubber banding in the AI.  It wasn't uncommon being 8s down going into the final lap and making that all up in 3/4 of a lap and then having to defend to finish off the lap cause the AI seemed to find some speed again. 

Things get much better once you open up national b.  Special events open up.  The moon thing is cool but Goodwood is tons of fun.  Goodwood needs to have rankings like some of the other events.  There is much more variety in the A spec events later on.  In some of the events you can see lines on the track showing where all your friends were at the same point.  It's really depressing seeing how fast they are motivating trying to chase them.

Physics.  Better than GT5 but something is still missing.  Of course the autoblipping and stuff is still there.  I was impressed with how unweighting the car by going over a hill destabilised the car.  Materhorn is a freakish track that way.  I was worried that Materhorn was just going to be another Eiger but no.  The X-bow on Materhorn is pretty fucking scary.

This brings me to the new tracks.  In a word awesome.  I love all of them so far.  Good to see Brands Hatch in GT.  Bathurst is epic.  I'm looking forward to seeing Interlagos and Interlagos kart track in GT.
Title: Re: Let's talk about Six, baby.
Post by: RoninTuna on December 07, 2013, 11:32:20 AM
I actually don't care much for the friends trails in the license tests. They cover the track and make visibility poor, I can't see my apexes if I'm a fraction of a second off the pace.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 07, 2013, 11:33:03 AM
Lord March reached out to you too I see.  8)

Goodwood is the bee's knees isn't it? I am really enjoying how the game keeps things interesting, and slowly opens stuff up, and before you know it; you've got more things to do than you have time for.

I'm digging it so far!

And the prize cars are awesome. Don't skip out on Goodwood.

With the prize cars, you don't really even need to buy anything.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on December 07, 2013, 11:36:33 AM
I actually don't care much for the friends trails in the license tests. They cover the track and make visibility poor, I can't see my apexes if I'm a fraction of a second off the pace.

Yeah, I found that odd as well. Should be able to turn it on and turn it off. If it had that option, I would like it. I spend way too much time chasing Goes_To_11, lol.
Title: Re: Let's talk about Six, baby.
Post by: RoninTuna on December 07, 2013, 11:52:46 AM
I actually don't care much for the friends trails in the license tests. They cover the track and make visibility poor, I can't see my apexes if I'm a fraction of a second off the pace.

Yeah, I found that odd as well. Should be able to turn it on and turn it off. If it had that option, I would like it. I spend way too much time chasing Goes_To_11, lol.

I spent too much time bitching about not being able to see my marks, at this point I am only looking to gold the test and move on. interestingly enough though the one test it was a massive problem on so far, I managed to gold it through muscle memory. Odd considering it was Apricot Hill and I haven't been on that track in over a decade. The fact still remains that the only reason it took more than one attempt was due to inability to see my marks. I do agree, it is a feature with potential but an on/off switch would make it worth having.
Title: Re: Let's talk about Six, baby.
Post by: RoninTuna on December 07, 2013, 12:01:39 PM
Ok, we have our first real attention to details failure. Apparently the Trans Am is 416' 7" long, 155' 4" wide and 104' 9" tall
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 07, 2013, 12:23:00 PM
I actually don't care much for the friends trails in the license tests. They cover the track and make visibility poor, I can't see my apexes if I'm a fraction of a second off the pace.

They go away if you turn off your ghost. I happen to like them though.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on December 07, 2013, 12:28:48 PM
I actually don't care much for the friends trails in the license tests. They cover the track and make visibility poor, I can't see my apexes if I'm a fraction of a second off the pace.

They go away if you turn off your ghost. I happen to like them though.

I concur

I actually like the Tron-esque light cycle lines much more than the regular Ghost car we usually get (you can set your personal ghost to either car or line too) though it would be nice to have an option for just Personal Ghost or Friend Ghosts and No Ghosts.

Also what did you guys think of the AI on the B-5 mission, 1 lap of Silverstone in a GT-R?  Maybe I was just slow or perhaps it was faster or had some rubber band keep-up mechanism but I really felt it breathing down my neck, or in some cases tapping me on the bumper, which was interesting :).
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 07, 2013, 12:30:35 PM
Also, 1.4 miles is how far I can travel on a liter of fuel. Man I suck.
Title: Re: Let's talk about Six, baby.
Post by: RoninTuna on December 07, 2013, 12:33:55 PM
Also, 1.4 miles is how far I can travel on a liter of fuel. Man I suck.

lol at 2.2 miles I purposefully terminated the test by punching the gas.
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on December 07, 2013, 01:18:57 PM
I actually don't care much for the friends trails in the license tests. They cover the track and make visibility poor, I can't see my apexes if I'm a fraction of a second off the pace.

They go away if you turn off your ghost. I happen to like them though.

 :stoopid:

Way better than trying to see through a semi-invisible car.
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on December 07, 2013, 01:44:43 PM


 Just managed to roll my car on Bathhurst, but no damage to the car.
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on December 07, 2013, 01:54:45 PM
So what do we know of online rooms? I take it the lounge feature has vanished and we have the ability to create private rooms that are "friends only"... so TuTuTuna isn't really gonna work? FYI, anyone who wants to run TuTu this week, make sure I'm on your friends list!
Title: Re: Let's talk about Six, baby.
Post by: RoninTuna on December 07, 2013, 02:12:43 PM
So what do we know of online rooms? I take it the lounge feature has vanished and we have the ability to create private rooms that are "friends only"... so TuTuTuna isn't really gonna work? FYI, anyone who wants to run TuTu this week, make sure I'm on your friends list!

That seems to be the case. I have some thinking to do on how to conduct the endurance races. Was never fond to the revolving door friends list bull shit.
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on December 07, 2013, 02:19:19 PM
So what do we know of online rooms? I take it the lounge feature has vanished and we have the ability to create private rooms that are "friends only"... so TuTuTuna isn't really gonna work? FYI, anyone who wants to run TuTu this week, make sure I'm on your friends list!

That seems to be the case. I have some thinking to do on how to conduct the endurance races. Was never fond to the revolving door friends list bull shit.

Me neither. I guess I *HAVE* to make a Tuna account now. Ugh...
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on December 07, 2013, 03:34:51 PM
I actually don't care much for the friends trails in the license tests. They cover the track and make visibility poor, I can't see my apexes if I'm a fraction of a second off the pace.

They go away if you turn off your ghost. I happen to like them though.

(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/Concur.jpg)

I actually like the Tron-esque light cycle lines much more than the regular Ghost car we usually get (you can set your personal ghost to either car or line too) though it would be nice to have an option for just Personal Ghost or Friend Ghosts and No Ghosts.

Also what did you guys think of the AI on the B-5 mission, 1 lap of Silverstone in a GT-R?  Maybe I was just slow or perhaps it was faster or had some rubber band keep-up mechanism but I really felt it breathing down my neck, or in some cases tapping me on the bumper, which was interesting :).

I thought the same thing of that GT-R.  However, I ran some later test in a Corvette at Willow Springs.  My first clean lap, the fucking car was right on my ass the whole time.  Next time I ran it I was a couple seconds ahead of my ghost, yet the AI car was still right on my ass.  Looks like in some of the races we're going to learn to drive under heat. 
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on December 07, 2013, 03:52:54 PM
"Car under the blanket"

Get your free chrome AMG concept...

Watch movie.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on December 07, 2013, 04:17:29 PM
Did so a few hours ago.
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on December 07, 2013, 04:40:46 PM


 Also done that last night!
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 07, 2013, 04:48:54 PM
"Car under the blanket"

Get your free chrome AMG concept...

Watch movie.

Then take it to its own special evnet. :)

Also, mine's matte black. :)
Title: Re: Let's talk about Six, baby.
Post by: LooneyTuna on December 07, 2013, 04:58:51 PM

 Don't skip out on Goodwood.

They have pornos now?? Way to go GT6!  ^-^

Title: Re: Let's talk about Six, baby.
Post by: RickS95 on December 07, 2013, 05:09:41 PM
National A test--Night masters.  Night races at Mt. Panorama, Willow Springs, and Matterhorn.  Holy Shit.
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on December 07, 2013, 05:52:27 PM
Second car purchased - other than Fit - Dino 246 Get. Love it
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 07, 2013, 05:54:31 PM
Has anybody checked their paint inventory? I have a shit ton of GT paints, including chromes, and don't know where they came from. Not complaining by no means, just was surprised to see all those pretty colors.  :)
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on December 07, 2013, 06:14:12 PM
They were a part of the anniversary pack
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on December 07, 2013, 07:31:54 PM
:wtf

Gornergrat League: Race 1.

I'm in a Viper (one of the DLC cars). I take the lead with half a lap to go (after a few accidents... this track is insane!). I pass the finish line on lap 3/3 in first place. No "Finish" graphic or anything. Instead, it says "Lap 3/3" in the corner still and it bumps me back to 10th place. Say what? I run the 3th lap for the 2st time and then the race completes. Weird!
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 07, 2013, 07:50:32 PM
They were a part of the anniversary pack

I've been going through the anniversary cars.  It's a really nice mix.  Everything from a fwd Focus all the way to an Audi prototype.  At first, I wasn't going to use the anniversary cars for the single player for the added challenge but I found that I could just use the prize cars so there wasn't much of a challenge anyway.  That new Pagani is pretty darn fast.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on December 07, 2013, 08:52:56 PM
Here is my little mini review, after completing the National A license ...

The Pros:

1. The physics engine is a big step up. Love the way the cars handle now. The Miata drives like a Miata. The S2000 drives like an S2000. Very happy.
2. As mentioned before, I'm a fan of the tire squeal. I first noticed it in the Fit. It appears that depending on your slip angle you hear a different squeal.
3. Progression in A-Spec seems more linear and follows a pattern that seems more natural.
4. The AI gets progressively stronger. My favorite race so far was Race Mission B5 - GTR Battle at Silverstone. In this one vs. one battle, they really show what the AI can do when it wants to race hard.
5. Tuning is way more involved than it used to be. I tuned a car as best I could for a smooth track and it was fast. But on a mountain pass, that same tune was almost useless. Tuning is going to be way more involved from here on out. I'm excited about this.

The Cons:

1. The first half of the races were not much of a challenge. I golded all but two without plugging in my wheel and without trying too hard. The only two I got a silver on were due to massive mistakes on my part. I guess it has to be that way. But I'd love to see an option to make them harder on purpose.  
2. I saw a handful of bugs in the game. Should be ironed out soon, I guess.
3. None of the online options I was hoping for showed up.
4. As was already mentioned, the game is basically the GT5 we should have gotten originally.
5. I've experienced some weirdness in the mountain roads, especially on steep downhill sections. At first, I was just taking them too fast. But later I tried it at reasonable speeds and the backend would still come around on me without touching brakes or gas. Very weird.
6. The online option for one make races ... way too few cars listed. I don't get why they don't offer everything in the dealer. Would make up for the lack of real online controls.
7. Clutch is still broken.

MX
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 07, 2013, 09:49:35 PM
They were a part of the anniversary pack

Thanks Baked. I've only been in the paint shop twice, and the 1rd time I hadn't DLed the DLC.

Also, the Goodwood thing isn't bad, but I will be unable to complete it, unfortunately. I can't :fucking drive the X2010, hate that damn car. So what is the last prize car, I won't be getting? Golded all evnets, except the last, can't keep the SOB on the road.
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on December 07, 2013, 10:02:22 PM
They were a part of the anniversary pack

Thanks Baked. I've only been in the paint shop twice, and the 1rd time I hadn't DLed the DLC.

Also, the Goodwood thing isn't bad, but I will be unable to complete it, unfortunately. I can't FUCKING drive the X2010, hate that damn car. So what is the last prize car, I won't be getting? Golded all evnets, except the last, can't keep the SOB on the road.

GT by Citroen road car according to: http://www.gtplanet.net/forum/threads/gt6-prize-cars-v-1-01-save-credits-win-cars.291615/ (http://www.gtplanet.net/forum/threads/gt6-prize-cars-v-1-01-save-credits-win-cars.291615/)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 07, 2013, 10:12:43 PM
They were a part of the anniversary pack

Thanks Baked. I've only been in the paint shop twice, and the 1rd time I hadn't DLed the DLC.

Also, the Goodwood thing isn't bad, but I will be unable to complete it, unfortunately. I can't FUCKING drive the X2010, hate that damn car. So what is the last prize car, I won't be getting? Golded all evnets, except the last, can't keep the SOB on the road.

GT by Citroen road car according to: http://www.gtplanet.net/forum/threads/gt6-prize-cars-v-1-01-save-credits-win-cars.291615/ (http://www.gtplanet.net/forum/threads/gt6-prize-cars-v-1-01-save-credits-win-cars.291615/)

Cool, not a huge loss. Thanks.
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on December 07, 2013, 10:18:23 PM
You're welcome!
Title: Re: Let's talk about Six, baby.
Post by: Tuna_Girls_n1cup on December 07, 2013, 11:57:24 PM
Hey Dudes, has anyone done any testing to see if the physics are the same offline and online? I haven't made it online yet and was curious. Thanks in advance!

Off to bed.  :-*
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 08, 2013, 01:30:40 AM
Hey Dudes, has anyone done any testing to see if the physics are the same offline and online? I haven't made it online yet and was curious. Thanks in advance!

Off to bed.  :-*

I tried to get into a lobby last night but I kept getting kicked out.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on December 08, 2013, 01:45:47 AM
Fuckin' A Rick, your license test times were tough to beat.   But, you're up. :)
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 08, 2013, 02:03:33 AM

5. I've experienced some weirdness in the mountain roads, especially on steep downhill sections. At first, I was just taking them too fast. But later I tried it at reasonable speeds and the backend would still come around on me without touching brakes or gas. Very weird.


If you are going down a steep incline all the weight of the car is forward unweighting the back making it easy to spin.  Seemingly odd things can happen on inclines.  For example, Limerock park has a hill when you crest the hill weight comes off the front wheels if your wheels aren't straight when the weight comes back down, your can lose control of the car.  This happens in both iRacing and rF2.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on December 08, 2013, 02:17:50 AM
If you are going down a steep incline all the weight of the car is forward unweighting the back making it easy to spin.  Seemingly odd things can happen on inclines.  For example, Limerock park has a hill when you crest the hill weight comes off the front wheels if your wheels aren't straight when the weight comes back down, your can lose control of the car.  This happens in both iRacing and rF2.

I know exactly the place at Limerock you're talking about GT11, used to give me fits until I learned to let off the gas just a touch as the back wheels came down :), I think it did the same thing in Race 07 too depending on the car but wasn't quite as severe as in iRacing. 

Some of the corners at Matterhorn and Bathrust have been giving me fits too, I think it's mostly me going in too fast and causing myself problems with spins or just understeering into walls because I'm just unfamiliar with the nuances of the tracks yet.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 08, 2013, 11:01:23 AM

Some of the corners at Matterhorn and Bathrust have been giving me fits too, I think it's mostly me going in too fast and causing myself problems with spins or just understeering into walls because I'm just unfamiliar with the nuances of the tracks yet.

And the track maintenance crew at Bathurst forgot to polish and grease the walls so if you hit the wall you actually have to back up.  then of course everyone behind you hits you on the way through and by the time you get going, your dead last again.  I did that at least twice one race.  I still managed to get 4rd.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on December 08, 2013, 11:27:30 AM
Some of the corners at Matterhorn and Bathrust have been giving me fits too, I think it's mostly me going in too fast and causing myself problems with spins or just understeering into walls because I'm just unfamiliar with the nuances of the tracks yet.

Yeah, that's exactly what I'm talking about. Matterhorn. I swear on one of the steep downhill sections, I spun and hit the wall no all three laps. Still managed to win the race, lol. But I swear, after that, I tried slowing down significantly before the hill and I still spun it. Not very fun. But I guess in time I'll learn how to do it properly.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on December 08, 2013, 11:28:24 AM
Hey Dudes, has anyone done any testing to see if the physics are the same offline and online? I haven't made it online yet and was curious. Thanks in advance!

Off to bed.  :-*

I'll try it sometime today.
Title: Re: Let's talk about Six, baby.
Post by: RoninTuna on December 08, 2013, 11:40:57 AM
Jay-Zee and I were playing around with the stomach dislodging spots on Matterhorn last night  (http://i.imgur.com/LmjyBgx.gif)



While doing that I noticed something, there is gaps on the tailgate of the El Camino that you can see through, meaning it's a separate part. This leads me to believe there may be the ability to do damage to the point of loosing parts on production parts now but I can't say for sure until I see it happen.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on December 08, 2013, 12:01:28 PM
Went to sign in today and wheel is acting all wonky. Will be on the phone with Fanarec in the morning it is only nine months old or so. The way it is now if I turn the wheel right at all the camera looks that way. Makes it undriveable. I may be back out there some point soon we will have to wait and see. Hopefully everyone else is having a better time of it.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 08, 2013, 12:22:12 PM
National A test--Night masters.  Night races at Mt. Panorama, Willow Springs, and Matterhorn.  Holy Shit.

I over powered them with car and tire and used the driving line. Oh well, it was better then the frustration of crashing on the second turn.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 08, 2013, 12:25:44 PM
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/dunno.gif)

Gornergrat League: Race 1.

I'm in a Viper (one of the DLC cars). I take the lead with half a lap to go (after a few accidents... this track is insane!). I pass the finish line on lap 3/3 in first place. No "Finish" graphic or anything. Instead, it says "Lap 3/3" in the corner still and it bumps me back to 10th place. Say what? I run the 3th lap for the 2st time and then the race completes. Weird!

I had a sound glitch on one of the mountain tracks. I was able to finish the race, but I had to exit out of the game to correct the sound issue.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on December 08, 2013, 12:28:17 PM
The one make races in the B section require a Prius and a BRZ/Scion.  Does anybody know if we are going to win these cars?  I don't mind buying the BRZ, but I do not want to buy the Prius.

I have not bought any other car beside the Honda Fit.  I'm really trying to push through with what I have in my garage.

Thank you
Title: Re: Let's talk about Six, baby.
Post by: Wiz on December 08, 2013, 12:37:21 PM
Went to sign in today and wheel is acting all wonky. Will be on the phone with Fanarec in the morning it is only nine months old or so. The way it is now if I turn the wheel right at all the camera looks that way. Makes it undriveable. I may be back out there some point soon we will have to wait and see. Hopefully everyone else is having a better time of it.

The button mapping for Fanatec wheels is the G25 settings...  have you checked those?   Perhaps something got screwed up in there.
Title: Re: Let's talk about Six, baby.
Post by: Tuna_Girls_n1cup on December 08, 2013, 12:44:22 PM
The one make races in the B section require a Prius and a BRZ/Scion.  Does anybody know if we are going to win these cars?  I don't mind buying the BRZ, but I do not want to buy the Prius.

I have not bought any other car beside the Honda Fit.  I'm really trying to push through with what I have in my garage.

Thank you

Nope. I hoped to win something by winning these two races, but it looks like I bought both cars to enter the races and win a few bucks; there is no prize car. It looks like we don't get anything for golding the coffee breaks either.

I'm glad I have a cool 86 with a roll cage and a tow hook now though!
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on December 08, 2013, 12:46:48 PM
Paint chips are re-usable!!!  :hhjj


Now, if we just had a limited editor I could turn my '70 Nova into a lightless cop car.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 08, 2013, 12:47:35 PM
The one make races in the B section require a Prius and a BRZ/Scion.  Does anybody know if we are going to win these cars?  I don't mind buying the BRZ, but I do not want to buy the Prius.

I have not bought any other car beside the Honda Fit.  I'm really trying to push through with what I have in my garage.

Thank you

I skipped those for now.  You can't even use the AE version of the 86. Here are the prize cars: http://www.gtplanet.net/forum/threads/gt6-prize-cars-v-1-01-save-credits-win-cars.291615/ (http://www.gtplanet.net/forum/threads/gt6-prize-cars-v-1-01-save-credits-win-cars.291615/)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on December 08, 2013, 01:20:20 PM
I wish the Goodwood events had leaderboards.  :bummer
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on December 08, 2013, 01:25:36 PM
I wish the Goodwood events had leaderboards.  (http://i.imgur.com/D46FG.gif)

I was thinking the same thing Wiz!  Maybe we need to make our own Goodwood thread here and post times, if I can ever unlock the track for test drives I plan on taking other cars there eventually.

Oh also regarding the Prius, if you buy it for the 1 make race you can also use it for the Electric Circuit race a bit later on, though you can at least detune the Anniversary Tesla for that I think.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 08, 2013, 01:28:00 PM
Paint chips are re-usable!!! (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/hapydancsmil.gif)


Now, if we just had a limited editor I could turn my '70 Nova into a lightless cop car.

Good news, indeed.

I don't like the white top on the Nova, and we're stuck with it.  :(
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 08, 2013, 01:29:48 PM
There are a few interesting online options.  You can force pit stops and/or tire compound changes.  Qualifying can be with other cars or alone on the track.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 08, 2013, 01:34:41 PM
I wish the Goodwood events had leaderboards.  (http://i.imgur.com/D46FG.gif)

I was thinking the same thing Wiz!  Maybe we need to make our own Goodwood thread here and post times, if I can ever unlock the track for test drives I plan on taking other cars there eventually.

Oh also regarding the Prius, if you buy it for the 1 make race you can also use it for the Electric Circuit race a bit later on, though you can at least detune the Anniversary Tesla for that I think.

i concur
Title: Re: Let's talk about Six, baby.
Post by: Wiz on December 08, 2013, 01:36:13 PM
Also, the Goodwood thing isn't bad, but I will be unable to complete it, unfortunately. I can't FUCKING drive the X2010, hate that damn car. So what is the last prize car, I won't be getting? Golded all evnets, except the last, can't keep the SOB on the road.

I just did the X2010 event....  keep at it Chrome.  Get the car in 3rd gear before the countdown starts if you can.  And you don't really need a balls to the wall run to get gold.  I took it "slow", had a minor fuck up, and still managed a 29.8
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 08, 2013, 01:38:01 PM
There are a few interesting online options.  You can force pit stops and/or tire compound changes.  Qualifying can be with other cars or alone on the track.

I found dlrws6 online last night and the forced pit stops are kind of cool. If you do not pit it gives you a 50 second penalty.

Also, it is easy to find friends online hosting a race, just check the box. :)

Also, also, I hope to find a few more online today. :) :)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 08, 2013, 01:40:48 PM
Also, the Goodwood thing isn't bad, but I will be unable to complete it, unfortunately. I can't FUCKING drive the X2010, hate that damn car. So what is the last prize car, I won't be getting? Golded all evnets, except the last, can't keep the SOB on the road.

I just did the X2010 event....  keep at it Chrome.  Get the car in 3rd gear before the countdown starts if you can.  And you don't really need a balls to the wall run to get gold.  I took it "slow", had a minor fuck up, and still managed a 29.8

I totally concur. I managed a 30.319 on my third attempt, the first two went off track. If I can u can. :)
Get back out there Chrome.  ^-^
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 08, 2013, 01:42:44 PM
Also, the Goodwood thing isn't bad, but I will be unable to complete it, unfortunately. I can't FUCKING drive the X2010, hate that damn car. So what is the last prize car, I won't be getting? Golded all evnets, except the last, can't keep the SOB on the road.

I just did the X2010 event....  keep at it Chrome.  Get the car in 3rd gear before the countdown starts if you can.  And you don't really need a balls to the wall run to get gold.  I took it "slow", had a minor fuck up, and still managed a 29.8

I totally concur. I managed a 30.319 on my third attempt, the first two went off track. If I can u can. :)
Get back out there Chrome.  ^-^

Thanks for the encouragement.  :)
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 08, 2013, 01:44:55 PM
Fuck.  I'm supposed to be working.  My parents are here watching the kids for me.  I'd rather be playing.  GT is sitting here in front of me and I'm just exploring things.  Not racing, not working.

edit: managed to turn my stupid ps3 off.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on December 08, 2013, 01:58:47 PM
Thanks gents!

Looks like I'm going to pass on the Prius race for now.

And, the coffee brake cone tests are a ......  Well, lets just say that I don't think I'm ever gonna get a gold on them. ;D
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 08, 2013, 02:08:30 PM
Thanks gents!

Looks like I'm going to pass on the Prius race for now.

And, the coffee brake cone tests are a ......  Well, lets just say that I don't think I'm ever gonna get a gold on them. ;D

I am with you Boston. These cone tests are ......! On the lighter side though you can save a ghost and I don't know, follow it or something. I saw my ghost once and it was going in the opposite direction. LOL
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on December 08, 2013, 02:12:42 PM
:fucking cones!  That's all I have to say about that :).
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on December 08, 2013, 03:07:45 PM
FUCKING cones!  That's all I have to say about that :).


 Double!!!!!!!! And :stoopid:
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on December 08, 2013, 04:18:33 PM
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/dunno.gif)

Gornergrat League: Race 1.

I'm in a Viper (one of the DLC cars). I take the lead with half a lap to go (after a few accidents... this track is insane!). I pass the finish line on lap 3/3 in first place. No "Finish" graphic or anything. Instead, it says "Lap 3/3" in the corner still and it bumps me back to 10th place. Say what? I run the 3th lap for the 2st time and then the race completes. Weird!

after I took lead of this race, maybe on lap 2, I looked at display and noticed I was in tenth...weird. I restarted the race and I was fine. I think I used the KTM prize car.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 08, 2013, 04:23:43 PM
You don't get a free pair of racing wet and intermediates with your purchase of racing slicks anymore.
Title: Re: Let's talk about Six, baby.
Post by: RoninTuna on December 08, 2013, 06:11:08 PM
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/dunno.gif)

Gornergrat League: Race 1.

I'm in a Viper (one of the DLC cars). I take the lead with half a lap to go (after a few accidents... this track is insane!). I pass the finish line on lap 3/3 in first place. No "Finish" graphic or anything. Instead, it says "Lap 3/3" in the corner still and it bumps me back to 10th place. Say what? I run the 3th lap for the 2st time and then the race completes. Weird!

after I took lead of this race, maybe on lap 2, I looked at display and noticed I was in tenth...weird. I restarted the race and I was fine. I think I used the KTM prize car.

That was the result of a big off track excursion I believe, it happened to me in my lambo at Ascari during the European tour. I missed that hard left and went so far off track it wasn't funny. It was going to be less of a pain in the ass to just straighline it from where I ended up, so I did. I came back on track in the same position I offed from, turns out that due to the epicnisity of my shortcut I was docked a full lap. Also, had to restart the race.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 08, 2013, 07:00:35 PM
A few thoughts on the AI.  First, it is vastly better than GT5.  Cars race each other.  Cars race you.  If you overcook a corner passing them, they will retake the position by cutting underneath you.  They aren't perfect though, they will drop off at times like GT5 rather than trying to keep up with you and are often way to slow especially at the beginning.  Their defensive moves are sometimes bad enough to be blocking or actually take you out.  They will sometimes try to push you off track.  There is some definite rubber banding going on.  If you take a very overpowered car and take the lead early, the AI tends to drive in a line close to each other with maybe one or two rabbits that are a little faster.  If you crash or are slow, they appear to space themselves out more giving you a chance to pass some cars.  The lead car tends to keep a relative constant distance until later in the race then allows you to catch up, then goes faster again once you've passed.  I wiped out on the final lap after just passing the AI, the AI was kind enough to slow down again to allow me to catch up.  On the plus side, the rubber banding makes for more fun races when you are trying to learn a track.  If you wipe out, you still aren't out of the race.  On the minus side, you can't have a really competitive race; you don't know if you win a race because the AI lets you are because you were fast.  I'm not sure if the AI genuinely lacks overall pace or if most of the AI's characteristics are mostly decisions PD made to make the game fun for most people.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on December 08, 2013, 08:02:23 PM
Posted my first GT6 tune here:

http://www.gtplanet.net/forum/threads/mazda-miata-owners-club-mmoc-tuning-guide.291109/ (http://www.gtplanet.net/forum/threads/mazda-miata-owners-club-mmoc-tuning-guide.291109/)

MX
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 08, 2013, 09:31:12 PM
Posted my first GT6 tune here:

http://www.gtplanet.net/forum/threads/mazda-miata-owners-club-mmoc-tuning-guide.291109/ (http://www.gtplanet.net/forum/threads/mazda-miata-owners-club-mmoc-tuning-guide.291109/)

MX

I'm running my suspension, as close to what I had on my real MX5, as I can get it...

Suspension--2006 NC Sport--this year only, Sport was the 2rd highest trim level. 6spd manual had LSD from factory.

Ride Height: 20 from lowest, I think
Spring Rate: 8.0F/6.0R-----DGR coilovers
Dampers (Comp): 6F/5R---
Dampers (Ext): 6F/5R----my real shocks were 30 position adjustable, they were 10F, 5R from the softest setting. Still fairly firm though.
Anti-Roll: 3F/3R----I had the stock "Sport" bars
Camber: 1.5F/1.5R
Toe: .03F/.03R

The game still makes the car a tad tighter than my real one was. Mine only understeered once, and that was when I really over cooked a turn in the mountains. It snuck up on me, and didn't have time to set up for it.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 08, 2013, 09:37:55 PM
A few thoughts on the AI.  First, it is vastly better than GT5.  Cars race each other.  Cars race you.  If you overcook a corner passing them, they will retake the position by cutting underneath you.  They aren't perfect though, they will drop off at times like GT5 rather than trying to keep up with you and are often way to slow especially at the beginning.  Their defensive moves are sometimes bad enough to be blocking or actually take you out.  They will sometimes try to push you off track.  There is some definite rubber banding going on.  If you take a very overpowered car and take the lead early, the AI tends to drive in a line close to each other with maybe one or two rabbits that are a little faster.  If you crash or are slow, they appear to space themselves out more giving you a chance to pass some cars.  The lead car tends to keep a relative constant distance until later in the race then allows you to catch up, then goes faster again once you've passed.  I wiped out on the final lap after just passing the AI, the AI was kind enough to slow down again to allow me to catch up.  On the plus side, the rubber banding makes for more fun races when you are trying to learn a track.  If you wipe out, you still aren't out of the race.  On the minus side, you can't have a really competitive race; you don't know if you win a race because the AI lets you are because you were fast.  I'm not sure if the AI genuinely lacks overall pace or if most of the AI's characteristics are mostly decisions PD made to make the game fun for most people.

The best race I've had with the AI yet, is at Nurb in the 15 minutes race. I battled with an Oreca Viper for almost a full lap. I was in the AE Honda HSV at 600PP. I think the PP limit is 650. I didn't know if I was going to win that race or not. It was pretty cool.

Also, some of the AI needs the blind spot indicator. I've had a couple take me out, during some heated racing.

Also, also, the I-A Championship at the bottom, in the license position, is a beast. I can't handle a LMP car for too long, so I grabbed the trusty HSV(love that car), and tried it out. Finished 6th at Bathurst, but I still don't know the track, and for this series I needed to. I carried on anyway. Won the next 3 races, barely. The last one is at Nurb 24hr in the evening. Really like the track, but I figured I had to win the race, to win the Championship. Fought hard for the 2 laps, but only managed a 4rd, had a couple mishaps. But to my surprised, I still won the Championship by 10 points. What a relief. It was fun and very stressful at the same time.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on December 08, 2013, 09:48:05 PM
Spring Rate: 8.0F/6.0R-----DGR coilovers

Very cool. How do you come up with your Spring Rate equivalents? I get the damper settings. But I've always heard the spring rates given in pounds.

(p.s. I'm saving up for the AST coilovers myself  :)  )
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 08, 2013, 09:55:35 PM
Spring Rate: 8.0F/6.0R-----DGR coilovers

Very cool. How do you come up with your Spring Rate equivalents? I get the damper settings. But I've always heard the spring rates given in pounds.

(p.s. I'm saving up for the AST coilovers myself  :)  )

DGR, and some others use kg instead of pounds, so I didn't have to guess on that.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on December 08, 2013, 09:59:28 PM
DGR, and some others use kg instead of pounds, so I didn't have to guess on that.

Ahh, I was just searching for that info and found it. Was going to edit my original post. But that makes sense. So you had 8kg in the front and 6kg in the rear? Cool. I haven't figured out what springs I'm going to use front and back. I have to come up with a setting that I can use on a daily driver.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 08, 2013, 10:03:32 PM
DGR, and some others use kg instead of pounds, so I didn't have to guess on that.

Ahh, I was just searching for that info and found it. Was going to edit my original post. But that makes sense. So you had 8kg in the front and 6kg in the rear? Cool. I haven't figured out what springs I'm going to use front and back. I have to come up with a setting that I can use on a daily driver.

I daily drove mine, and while it was by far firmer than stock, it didn't beat you to death. Infact, those are the springs for the "street" kit. They had 10/8, and 15/12 setups too.
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on December 09, 2013, 05:20:49 AM
AI....huge rubber band effect.  Improved overall, but still backs off at times when you pass. You only get a really good race if you have a weaker car and take the lead, then they might give you a good fight. Whatever, I'm still earning money and working my way toward more cars.

Mercedes Vision GT car...holy shit, turbo charge, engine tune, bolt ons, adjustable tranny, go to Like the Wind race. I only changed the top speed setting - 278mph on flat ground
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on December 09, 2013, 03:25:20 PM
Went to sign in today and wheel is acting all wonky. Will be on the phone with Fanarec in the morning it is only nine months old or so. The way it is now if I turn the wheel right at all the camera looks that way. Makes it undriveable. I may be back out there some point soon we will have to wait and see. Hopefully everyone else is having a better time of it.

Fantec office is west coast doing what I can to be patient. But just in case mounted the backup but wow I am in for huge adjustments. Pedals and wheel are a let down and to think how much I was impressed when I first got them.
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on December 09, 2013, 04:45:20 PM
It seems the sand is much different than past versions.  You don't lose nearly the same amount of speed as before.  Sadly, this makes cheating much easier on certain tracks, particularly Apricot Hill (glad to have this track back) and one place I raced last night after drinking too many beers so I don't recall the name of it.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 09, 2013, 07:36:25 PM
I hate the 24min of La Sarthe.  I'm not sure if it is kind of fun or just terribly frustrating.  One time, I was having a great race and then got spun out by the AI (well more than one time).  One time, I ran out of tires.  Another time, I thought I had everything worked out and was over a minute in the lead on the last lap only to run out of fuel.  The AI is insanely aggressive.  Combine that with the insane draft, the insane speeds on the Mulsanne straight and the fact that the AI can't time pulling out of the draft, and you have a recipe for disaster.

Some tips:
My race started with about 50% ground water.  I went with Racing Softs on my Anniversary edition Audi prototype equipped with a turbo.  The key to the first lap is to keep things close.  It doesn't matter if you are first or last at the end of the lap but you have to be fast enough to keep the pack close together.  This first lap is the tricky point.  Your tires start off cold and wet so are a little slippery to start with and the AI is dangerous.  If you make it to the end of the first lap, the AI will pit to change tires and leave you in the lead.  The wet road and then the cool temperature at night will keep the Racing softs in good condition until the end of you first stint at about the halfway point.  As the road dries and temperature increases, tire wear and fuel consumption go up.  I find that the car gets really squirrely when the rear tires are about halfway worn,  you don't want to be halfway around the track when your tires go.  You will need to pit one more time for both tires and fuel so you might as well go with softs again.  Mediums on the rear would last a little longer but I don't think will decrease the number of pit stops you need.  The last couple of laps it will look close but the AI will pit again before the last lap giving you some breathing space.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 09, 2013, 08:43:55 PM
Ran a couple of the Super License tests, I like them, but not something I'm going to knock out real quick. That Stradale at Willow Springs is a sweet ass ride. Got to pick up one of those.

Also, you can back up your GT6 game save. I've started doing so, on a 4gb thumbdrive. You never know.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on December 09, 2013, 08:47:53 PM
Some interesting discoveries over at GT Planet: http://www.gtplanet.net/forum/threads/hidden-liveries-in-standard-cars.292722/ (http://www.gtplanet.net/forum/threads/hidden-liveries-in-standard-cars.292722/)

A selection of the unPremium (the upgraded standard) MX-5s appear to have some kind of hidden livery component, I wonder if this is a sign of things to come?

Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 09, 2013, 09:23:24 PM
Some interesting discoveries over at GT Planet: http://www.gtplanet.net/forum/threads/hidden-liveries-in-standard-cars.292722/ (http://www.gtplanet.net/forum/threads/hidden-liveries-in-standard-cars.292722/)

A selection of the unPremium (the upgraded standard) MX-5s appear to have some kind of hidden livery component, I wonder if this is a sign of things to come?



Doing some reading over there, and I had to laugh. One of the biggest complaints over there, was there's too many Miatas, now they're wanting to buy them all, to see the different paint jobs. Well played PD, you sneaky bastards.  :D
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 09, 2013, 10:12:55 PM
Ran a couple of the Super License tests, I like them, but not something I'm going to knock out real quick. That Stradale at Willow Springs is a sweet ass ride. Got to pick up one of those.



I didn't even bother trying to gold these.  I think that I got bronze on most.
Title: Re: Let's talk about Six, baby.
Post by: Metal on December 09, 2013, 11:58:17 PM
i've been enjoying the game, i've found that the Subie S206 NBR Challenge Package is a smart buy for completing the National B events. it qualifies for 4 or 5 events, and does very well.

also, dunno if this will help, but i recorded my Goodwood run with the X2010: http://www.youtube.com/watch?v=Wr2l9bmEk0g&feature=youtu.be (sound is on full, so check your volume, this car screams)
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on December 10, 2013, 09:18:07 AM
So I was online for a while last night. Many thanks to MastrGT for letting me join his event, that little Rocket is a fun car to race. I also ran with some Tunas for a while. And to top off the night, I dropped into Moose's room to see what those guys were up to.

It's kind of weird how the night transitioned for me. At first, I was super excited to be online with the new game and new physics. But race after race, my enthusiasm slowly waned. And at the end of the night I was left with the feeling that not much had changed in 4 years. I will say that I did like the qualifying procedure, although it threw me for a loop at the start not seeing the other cars on the track. But it was cool that it tells you where you currently stand as you are driving (and weird that it flashes the proximity alerts at you when you're by yourself on the track).

And for that reason, as I go up and down in my bipolar response to all things GT, today I'm feeling a bit bummed out. For years, I've wanted to see true spec racing in the game. I've wanted to simulate what those guys do around here on the weekends because I'm dying to do it for real someday. And having a simulator that allows me to pretend to race helps me get through the mid week doldrums. I even ran to iRacing for a while thinking that would be the ticket. And maybe it is. Maybe to experience a true racing simulation, you have to go completely the opposite direction and just deal with it. I don't know.

But I'm extremely frustrated right now. First of all, the one-make races ... why so few cars PD? What in the name of all that is holy prevents you from just displaying the same dealership car chooser and letting people choose a car from any that came with the game (not DLC)? What possible reason could you have for restricting it? Bimmer club wants to run Bimmers. Mazda club wants to run Mazdas. And they want to run specific cars. Why not allow them to do that? That's step one. Step two is realizing that in a one-make race, the cars from the dealer drive like ass. Allow everyone to tune the cars. I realize this is harder to work out. But it's doable. Then there's the racing liveries. I was hoping we could at least number the cars. But I guess that's not that big of a deal.

I keep coming back to the realization that this is not a racing simulator. I think I have to change my expectations. It's a driving simulator and a pretty good one. It's a car collecting game. And we can make it a racing simulator through communities like this using the same old techniques that we've used for years. It's just a shame that after all this time ... our racing options have not changed much, if at all.

End of rant. Better get back to work. I'm sure tomorrow I'll swing the other way and proclaim the game "nearly perfect" again. Meds. I need meds.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on December 10, 2013, 09:30:36 AM
Oh, and I also wanted to bring this up:

http://www.gtplanet.net/forum/threads/gt6-money-glitch-earn-20-mill-in-minutes.292831/ (http://www.gtplanet.net/forum/threads/gt6-money-glitch-earn-20-mill-in-minutes.292831/)

A guy came into one of the last rooms I was in last night and basically told us how to do this. I realize there have been money glitches before. And no, I'm not interested in cheating myself the enjoyment of earning my own cars. However, I just want to ask, does PD do this on purpose? It seems odd to me that this is out on YouTube and all the GT Forums for all to see ... and they haven't shut it down, immediately? Ok, so maybe it's not that easy. Maybe a patch takes a couple of days due to the need for QA. Still, what if they do this on purpose? What if they know that a certain percent of their users need this sort of thing to get excited about the game? What if they know that without it, the epic crying will continue forever? And how do people find them so fast? I don't believe in coincidence.

Anyways, just a thought.

Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 10, 2013, 09:54:02 AM
Oh, and I also wanted to bring this up:

http://www.gtplanet.net/forum/threads/gt6-money-glitch-earn-20-mill-in-minutes.292831/ (http://www.gtplanet.net/forum/threads/gt6-money-glitch-earn-20-mill-in-minutes.292831/)

A guy came into one of the last rooms I was in last night and basically told us how to do this. I realize there have been money glitches before. And no, I'm not interested in cheating myself the enjoyment of earning my own cars. However, I just want to ask, does PD do this on purpose? It seems odd to me that this is out on YouTube and all the GT Forums for all to see ... and they haven't shut it down, immediately? Ok, so maybe it's not that easy. Maybe a patch takes a couple of days due to the need for QA. Still, what if they do this on purpose? What if they know that a certain percent of their users need this sort of thing to get excited about the game? What if they know that without it, the epic crying will continue forever? And how do people find them so fast? I don't believe in coincidence.

Anyways, just a thought.

It'll get squashed with an update. There was a similar glitch in GT5 very early on, and it too, was done away with.
I'm not really hurting for money, so I'm staying away from the glitching.


Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on December 10, 2013, 10:38:53 AM
There's another way too, I'll probably use one to get some extra cash. The (non cheating) way to get extra cash is take the Mercedes Vision GT to Route X. Basically a guaranteed win = $43,000 (in 4 minutes). If you want a ton of cars, get the cash anyway you can (short of cheating against people online). I've bought 5 or 6 cars now and am almost broke (I bought the Mazda Furai to compete against the LMP cars)
Title: Re: Let's talk about Six, baby.
Post by: RoninTuna on December 10, 2013, 11:23:04 AM
There's another way too, I'll probably use one to get some extra cash. The (non cheating) way to get extra cash is take the Mercedes Vision GT to Route X. Basically a guaranteed win = $43,000 (in 4 minutes). If you want a ton of cars, get the cash anyway you can (short of cheating against people online). I've bought 5 or 6 cars now and am almost broke (I bought the Mazda Furai to compete against the LMP cars)

Yeah, I encountered one of them last night, ran two races and went to Home. People don't beat me at Laguna Seca by 30 seconds without some sort of "Advantage" with the laps I was turning.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on December 10, 2013, 11:57:19 AM
Anyone know how they are cheating?
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on December 10, 2013, 12:49:54 PM
I have no idea how these guys find these glitches so damn fast.

Just racing will net you plenty of cash.  I have bought only 1 car, a Subaru BRZ, and have completed a lot of the missions/tests with what I have won.  Bank account is holding over a million credits.

Also, I'll say it again, F*CK those cones.  And, I cannot drift to save my friggin' life. :-\
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 10, 2013, 12:57:44 PM
I hate the 24min of La Sarthe.  I'm not sure if it is kind of fun or just terribly frustrating.  One time, I was having a great race and then got spun out by the AI (well more than one time).  One time, I ran out of tires.  Another time, I thought I had everything worked out and was over a minute in the lead on the last lap only to run out of fuel.  The AI is insanely aggressive.  Combine that with the insane draft, the insane speeds on the Mulsanne straight and the fact that the AI can't time pulling out of the draft, and you have a recipe for disaster.

Some tips:
My race started with about 50% ground water.  I went with Racing Softs on my Anniversary edition Audi prototype equipped with a turbo.  The key to the first lap is to keep things close.  It doesn't matter if you are first or last at the end of the lap but you have to be fast enough to keep the pack close together.  This first lap is the tricky point.  Your tires start off cold and wet so are a little slippery to start with and the AI is dangerous.  If you make it to the end of the first lap, the AI will pit to change tires and leave you in the lead.  The wet road and then the cool temperature at night will keep the Racing softs in good condition until the end of you first stint at about the halfway point.  As the road dries and temperature increases, tire wear and fuel consumption go up.  I find that the car gets really squirrely when the rear tires are about halfway worn,  you don't want to be halfway around the track when your tires go.  You will need to pit one more time for both tires and fuel so you might as well go with softs again.  Mediums on the rear would last a little longer but I don't think will decrease the number of pit stops you need.  The last couple of laps it will look close but the AI will pit again before the last lap giving you some breathing space.

Great tips 11. Spoilers LOL! The AI will push you out of the racing line for sure. So when I brake way too early I get nailed, or out of Ricks way as they say. Wait, what? No it's hit Ricks95, that's it. Sounds like the one liter of fuel and use the AI as draft partners deal? 8)


Also, is this a Mission Race where there are no car alterations? If it is I understand the frustration. I,m stuck at Silverstone with a GT R.
Title: Re: Let's talk about Six, baby.
Post by: Rek on December 10, 2013, 01:01:00 PM
There's another way too, I'll probably use one to get some extra cash. The (non cheating) way to get extra cash is take the Mercedes Vision GT to Route X. Basically a guaranteed win = $43,000 (in 4 minutes). If you want a ton of cars, get the cash anyway you can (short of cheating against people online). I've bought 5 or 6 cars now and am almost broke (I bought the Mazda Furai to compete against the LMP cars)

Yeah, I encountered one of them last night, ran two races and went to Home. People don't beat me at Laguna Seca by 30 seconds without some sort of "Advantage" with the laps I was turning.
30 seconds :o Thats your track man. Had to be some kind of cheating for sure.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 10, 2013, 01:15:03 PM
  And, I cannot drift to save my friggin' life. :-\

I went back and ran some of the coffee breaks I skipped over, last night. There's something up with those 2 drifts events. I was having trouble with them too, and didn't think I should've been. I did some drifting in single player Arcade, and had no trouble at all.  :-\

Also, while we're on the drifting subject, until they do something about the tire noise, I don't see me doing a whole lot of it. I can't take that shit. Grip tire noise isn't too bad, but once you go beyond the grip level, the noise is just too much. I had my volume turned WAY down, but then you can't hear the engine.  :(
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 10, 2013, 03:34:57 PM
  And, I cannot drift to save my friggin' life. :-\

I went back and ran some of the coffee breaks I skipped over, last night. There's something up with those 2 drifts events. I was having trouble with them too, and didn't think I should've been. I did some drifting in single player Arcade, and had no trouble at all.  :-\

Also, while we're on the drifting subject, until they do something about the tire noise, I don't see me doing a whole lot of it. I can't take that shit. Grip tire noise isn't too bad, but once you go beyond the grip level, the noise is just too much. I had my volume turned WAY down, but then you can't hear the engine.  :(

Grip is quiet i concur I have never been able to slide on porpoise anyway.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 10, 2013, 05:36:59 PM


Also, is this a Mission Race where there are no car alterations? If it is I understand the frustration. I,m stuck at Silverstone with a GT R.

This is the very last S race.  It is a 750pp race and I was in a 680pp car.  In many ways it is pretty neat. 24hour time cycle with weather and pit stops.  When you come into the pits, you see some of the other crews already waiting for the other cars, some are running out to get ready for a car, if someone else pitted just before you, you can see the crew heading back into the garage carrying the old tires.  While 24 minutes is too short, it does give you the feeling that you are in a long race.

It might be interesting to try intermediates to see how fast they are but grip reduction is set to low apparently.  I didn't check but I was racing in the 24min of Nurburger on Racing Hards with 100% water on track.  It was slippery but not as brutal as you would expect.

The S races as a whole are kind of cool because pit strategies come into to play.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 10, 2013, 08:18:47 PM
So I was online for a while last night. Many thanks to MastrGT for letting me join his event, that little Rocket is a fun car to race. I also ran with some Tunas for a while. And to top off the night, I dropped into Moose's room to see what those guys were up to.

It's kind of weird how the night transitioned for me. At first, I was super excited to be online with the new game and new physics. But race after race, my enthusiasm slowly waned. And at the end of the night I was left with the feeling that not much had changed in 4 years. I will say that I did like the qualifying procedure, although it threw me for a loop at the start not seeing the other cars on the track. But it was cool that it tells you where you currently stand as you are driving (and weird that it flashes the proximity alerts at you when you're by yourself on the track).

And for that reason, as I go up and down in my bipolar response to all things GT, today I'm feeling a bit bummed out. For years, I've wanted to see true spec racing in the game. I've wanted to simulate what those guys do around here on the weekends because I'm dying to do it for real someday. And having a simulator that allows me to pretend to race helps me get through the mid week doldrums. I even ran to iRacing for a while thinking that would be the ticket. And maybe it is. Maybe to experience a true racing simulation, you have to go completely the opposite direction and just deal with it. I don't know.

But I'm extremely frustrated right now. First of all, the one-make races ... why so few cars PD? What in the name of all that is holy prevents you from just displaying the same dealership car chooser and letting people choose a car from any that came with the game (not DLC)? What possible reason could you have for restricting it? Bimmer club wants to run Bimmers. Mazda club wants to run Mazdas. And they want to run specific cars. Why not allow them to do that? That's step one. Step two is realizing that in a one-make race, the cars from the dealer drive like ass. Allow everyone to tune the cars. I realize this is harder to work out. But it's doable. Then there's the racing liveries. I was hoping we could at least number the cars. But I guess that's not that big of a deal.

I keep coming back to the realization that this is not a racing simulator. I think I have to change my expectations. It's a driving simulator and a pretty good one. It's a car collecting game. And we can make it a racing simulator through communities like this using the same old techniques that we've used for years. It's just a shame that after all this time ... our racing options have not changed much, if at all.

End of rant. Better get back to work. I'm sure tomorrow I'll swing the other way and proclaim the game "nearly perfect" again. Meds. I need meds.

The game is typical PD.  Lots of things that are really cool and lots of things that make you wonder what the fuck they were thinking.  I've come to appreciate that PD is either unable or unwilling to make the game that I really want.  That is fine.  There is enough to like in this game that I will continue to play it but I probably won't be playing it as much as I did with GT5.  I've unlocked the S events and ran the glitch so that I have more cars than I will ever need.  Now I don't have to worry about money or finishing events or grinding and can play how I want to.
Title: Re: Let's talk about Six, baby.
Post by: Metal on December 10, 2013, 09:07:34 PM
good lord that rocket car is a blast to drive. just turn off the hud and turn laps!
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on December 10, 2013, 09:25:23 PM
I'm with you doc. We don't have the exact same expectations or wants from PD/GT, but I think we end up at the same place.

It has its strengths and weaknesses. I'm glad to get a new set of toys after GT5 and prologue for so long. I'm sure I'll enjoy it as my only racing game, probably as much as I'd enjoy just about any other race game.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 11, 2013, 02:08:02 AM
Wow the pp system is screwed up.  I guess that is no surprise.  I took that GT-R (shultz?) GT3 car pp609 or something to the 10 laps at Suzuka S class race against GT500 cars.  The first time, I tried Racing soft tires and blew through my first set after lap 3 so I had to pit twice.  I lost by over a minute.  I tried again with racing hard tires.  This time I only had to pit once but I still lost by over 30s.  I was wondering if I would have to break out the R18 but bringing a gun to a knife fight felt like cheating.  I decided to try a HSV at 600pp.  I ended up winning by over 30s.  That's an average of 6s a lap faster with less pp.
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on December 11, 2013, 05:57:39 AM
Definitely weird, doc. Also questionable, the Toyota 86 GT Race car (a near stock nurb race car) has less PP than the regular road going 86 GT. Same engine and weight, but with down force levels close to low end touring cars/race cars (BMW 320i for example). Man does that car feel gutless until you throw more HP in to it. (Or lighten it)

Also, I bought a brand new Miata (2007) and did oil change. 398 PP. Added flat floor. 416PP. I haven't tested it yet, but I really want to see how it drives with that one 18PP mod.
Title: Re: Let's talk about Six, baby.
Post by: no_affiliations on December 11, 2013, 07:04:59 AM
No idea about the race cars, but the 86 pp rating could be due to acceleration and top speed potential  - as you said, it feels slow, and it's trying to push through whatever extra resistance it gets from all of that downforce (PD says they changed the way that works, didn't they?).  Could be one of those 'modifying it made it slower' things.   Just my $.02.  PP system is definitely a little goofy anyway, just hoping we can figure out how so we can use it properly.

Added the 'flat floor' to an fc rx7, haven't run comparative tests but it seems to work as advertised; seems like a large amount of PP though (added nearly 20 for me as well).
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on December 11, 2013, 09:01:30 AM
The game is typical PD.  Lots of things that are really cool and lots of things that make you wonder what the fuck they were thinking.  I've come to appreciate that PD is either unable or unwilling to make the game that I really want.  That is fine.  There is enough to like in this game that I will continue to play it but I probably won't be playing it as much as I did with GT5.  I've unlocked the S events and ran the glitch so that I have more cars than I will ever need.  Now I don't have to worry about money or finishing events or grinding and can play how I want to.

Agree. I need to adjust my expectations. But this takes an enormous amount of wind out of my sails for online racing. Maybe you were right ... maybe bailed on iRacing too soon. I really ... really expected GT to close the gap and give me a racing option that was more laid back and didn't require that I boot my Mac up into Windows. Plus you have to pay for cars and tracks and ... well everything. I really hoped that GT could do all of that and I wouldn't need a PC to enjoy sim racing.

We can make GT6 work. I'll try to keep a positive attitude about it. Lets see how long that lasts.   :)
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on December 11, 2013, 11:13:49 AM
No idea about the race cars, but the 86 pp rating could be due to acceleration and top speed potential  - as you said, it feels slow, and it's trying to push through whatever extra resistance it gets from all of that downforce (PD says they changed the way that works, didn't they?).  Could be one of those 'modifying it made it slower' things.   Just my $.02.  PP system is definitely a little goofy anyway, just hoping we can figure out how so we can use it properly.

Added the 'flat floor' to an fc rx7, haven't run comparative tests but it seems to work as advertised; seems like a large amount of PP though (added nearly 20 for me as well).

So does the straight line slowness of aero resistance outweigh the benefit of downforce? (rhetorical question)
I think adjusting downforce on a car doesn't affect PP. Anyone confirm?
Title: Re: Let's talk about Six, baby.
Post by: no_affiliations on December 11, 2013, 11:53:09 AM
holy shit, confirmed PP is not affected by downforce.  added a rear wing to a non-wing having standard, gained rear downforce but no change in PP.  took anniversary edition gt-r gt3, changed to max and min d/f, no change in PP.  took gt-r to route x with maxed out trans.. 5th gear good for 200mph at minimum d/f, 184mph at max.  didn't play with it more than that. 

tires not mattering to PP is weird enough, but at least they can be regulated.  This just seems goofy to me.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on December 11, 2013, 12:21:51 PM
PP has always been wonky to me. You're never going to be able to come up with an algorithm that gives you truly even cars with all the different configuration options ... not until you add spec racing. it's pointless.

I wonder if in GT6 you can limit a room to PP, hp and weight? I think if you did those three, you could come up with a handful of cars that could get close that would be fun to race one another. But it would be a lot of work to figure out the cars that work.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on December 11, 2013, 12:39:18 PM
PP has always been wonky to me. You're never going to be able to come up with an algorithm that gives you truly even cars with all the different configuration options ... not until you add spec racing. it's pointless.

I wonder if in GT6 you can limit a room to PP, hp and weight? I think if you did those three, you could come up with a handful of cars that could get close that would be fun to race one another. But it would be a lot of work to figure out the cars that work.

I'm not 100% certain but I was tinkering around with online settings the other day and I "think" that you CAN now set all 3 things, needs to be confirmed though as my memory has more holes in it than a fisherman's net but I'm sort of sure it let me do that lol.  If it so then that should present a much more equal playing field for cars, being able to balance all 3 things will likely remove the advantage certain cars get in their respective similar groupings (such as the Integra vs. most other FF cars).
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on December 11, 2013, 12:40:30 PM
PP has always been wonky to me. You're never going to be able to come up with an algorithm that gives you truly even cars with all the different configuration options ... not until you add spec racing. it's pointless.

I wonder if in GT6 you can limit a room to PP, hp and weight? I think if you did those three, you could come up with a handful of cars that could get close that would be fun to race one another. But it would be a lot of work to figure out the cars that work.

This is why I've always preferred non-tuning events with a one-model car.  We've always known about the go-to cars for a variety of PP.  That will probably never go away.  
Title: Re: Let's talk about Six, baby.
Post by: no_affiliations on December 11, 2013, 12:41:13 PM
You can filter by any combination of PP, weight, power and drivetrain (in addition to tire limitation, disallowing tuning & nitrous).

OR you can filter by country or a group of up to 5 makes.

You were halfway there, PD.  Combining the old performance restrictions is a dramatic improvement; being able to limit car choices is a nice addition.  Not letting you do both seems needlessly, frustratingly limiting.  I hope this gets fixed eventually, so much potential..

Also, even in GT5 there were some great, balanced and diverse races.  It's a huge chore to find all of the cars that compete at a given level, but if you start with a car or concept in mind it's usually possible to build a balanced field around it.  
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 11, 2013, 12:43:43 PM
holy shit, confirmed PP is not affected by downforce.  added a rear wing to a non-wing having standard, gained rear downforce but no change in PP.  took anniversary edition gt-r gt3, changed to max and min d/f, no change in PP.  took gt-r to route x with maxed out trans.. 5th gear good for 200mph at minimum d/f, 184mph at max.  didn't play with it more than that. 

tires not mattering to PP is weird enough, but at least they can be regulated.  This just seems goofy to me.

I actually like it.  I don't know of a real life race series that allows you to increase your horsepower if you choose crappier tires or use less downforce.  Tires should be chosen based on speed and wear.  Wing settings should be chosen based on the tradeoff between drag and downforce.  But yes a car with more downforce in general should have a higher pp than one without so if you add a wing it should increase pp but the exact setting of the wing shouldn't change it.
Title: Re: Let's talk about Six, baby.
Post by: no_affiliations on December 11, 2013, 12:55:39 PM
I actually like it.  I don't know of a real life race series that allows you to increase your horsepower if you choose crappier tires or use less downforce.  Tires should be chosen based on speed and wear.  Wing settings should be chosen based on the tradeoff between drag and downforce.  But yes a car with more downforce in general should have a higher pp than one without so if you add a wing it should increase pp but the exact setting of the wing shouldn't change it.

Makes sense.  Downforce being an entirely separate category for regulation is probably the most reasonable solution.  I'll just hold my breath until it happens..
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 11, 2013, 12:57:10 PM
The game is typical PD.  Lots of things that are really cool and lots of things that make you wonder what the fuck they were thinking.  I've come to appreciate that PD is either unable or unwilling to make the game that I really want.  That is fine.  There is enough to like in this game that I will continue to play it but I probably won't be playing it as much as I did with GT5.  I've unlocked the S events and ran the glitch so that I have more cars than I will ever need.  Now I don't have to worry about money or finishing events or grinding and can play how I want to.

Agree. I need to adjust my expectations. But this takes an enormous amount of wind out of my sails for online racing. Maybe you were right ... maybe bailed on iRacing too soon. I really ... really expected GT to close the gap and give me a racing option that was more laid back and didn't require that I boot my Mac up into Windows. Plus you have to pay for cars and tracks and ... well everything. I really hoped that GT could do all of that and I wouldn't need a PC to enjoy sim racing.

We can make GT6 work. I'll try to keep a positive attitude about it. Lets see how long that lasts.   :)

All these sims these days have their glaring weaknesses and strengths.  It's kind of frustrating (see my simracing crossroads thread).  My two biggest issues with GT online is 1. most events here don't run when I have time. and 2. Even the weakened draft is way too strong which fundamentally changes racing.  PD can't do anything about 1 and they appear to have no intention to do anything about 2.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on December 11, 2013, 02:31:33 PM
GT6. It's fucking epic, I got to download it last night and woke up early. I can't stop thinking about it.  ^-^

I can't believe I'm at work and I have to be a dad at home the next two days while my PS3 sits there waiting for me to make love to it.

I stayed up late on that Thurs night of release, then tried to sleep in (I like many, took the day off :D :D ) but couldn't.  I woke up at like 6:00am and had to go smoke a little pipe-weed for a good sedative :D
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on December 11, 2013, 02:38:04 PM
Is anyone in a lobby?  I feel like I'm missing out cuz TunaWiz doesn't have as many friends as GTP_Wizard did.

to help build up my FL on my Ex_Stream_Tuna account, I went through and sent a message to all of my friends on the ExXboxfan account and asked people to please send a request to the new account to make it easier on me, and if they didn't have room for two of me, to delete the old one.

Worked out really well for me.  I probably got like 10 requests within the first hour that way :D

(Note: Watch out for this error.  It will tell you that you have reached your 100 friends limit when you try to add someone if they have reached their limit.  They have to make room first, but it makes it seem like you've reached your limit.)

also also... use the copy & Paste feature so you can get around the limit on # of ppl a message can be sent to.
Title: Re: Let's talk about Six, baby.
Post by: Rek on December 11, 2013, 02:55:51 PM
I'm sure it's been mentioned but when does on line open?
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on December 11, 2013, 03:05:11 PM
I'm sure it's been mentioned but when does on line open?

When you get your National A License.
Title: Re: Let's talk about Six, baby.
Post by: Lonestar on December 11, 2013, 04:04:10 PM
So I was online for a while last night. Many thanks to MastrGT for letting me join his event, that little Rocket is a fun car to race. I also ran with some Tunas for a while. And to top off the night, I dropped into Moose's room to see what those guys were up to.

It's kind of weird how the night transitioned for me. At first, I was super excited to be online with the new game and new physics. But race after race, my enthusiasm slowly waned. And at the end of the night I was left with the feeling that not much had changed in 4 years. I will say that I did like the qualifying procedure, although it threw me for a loop at the start not seeing the other cars on the track. But it was cool that it tells you where you currently stand as you are driving (and weird that it flashes the proximity alerts at you when you're by yourself on the track).

And for that reason, as I go up and down in my bipolar response to all things GT, today I'm feeling a bit bummed out. For years, I've wanted to see true spec racing in the game. I've wanted to simulate what those guys do around here on the weekends because I'm dying to do it for real someday. And having a simulator that allows me to pretend to race helps me get through the mid week doldrums. I even ran to iRacing for a while thinking that would be the ticket. And maybe it is. Maybe to experience a true racing simulation, you have to go completely the opposite direction and just deal with it. I don't know.

But I'm extremely frustrated right now. First of all, the one-make races ... why so few cars PD? What in the name of all that is holy prevents you from just displaying the same dealership car chooser and letting people choose a car from any that came with the game (not DLC)? What possible reason could you have for restricting it? Bimmer club wants to run Bimmers. Mazda club wants to run Mazdas. And they want to run specific cars. Why not allow them to do that? That's step one. Step two is realizing that in a one-make race, the cars from the dealer drive like ass. Allow everyone to tune the cars. I realize this is harder to work out. But it's doable. Then there's the racing liveries. I was hoping we could at least number the cars. But I guess that's not that big of a deal.

I keep coming back to the realization that this is not a racing simulator. I think I have to change my expectations. It's a driving simulator and a pretty good one. It's a car collecting game. And we can make it a racing simulator through communities like this using the same old techniques that we've used for years. It's just a shame that after all this time ... our racing options have not changed much, if at all.

End of rant. Better get back to work. I'm sure tomorrow I'll swing the other way and proclaim the game "nearly perfect" again. Meds. I need meds.

The game is typical PD.  Lots of things that are really cool and lots of things that make you wonder what the fuck they were thinking.  I've come to appreciate that PD is either unable or unwilling to make the game that I really want.  That is fine.  There is enough to like in this game that I will continue to play it but I probably won't be playing it as much as I did with GT5.  I've unlocked the S events and ran the glitch so that I have more cars than I will ever need.  Now I don't have to worry about money or finishing events or grinding and can play how I want to.
[/color]
Exactly how I feel. I have no desire to run silly time wasting races to run some online. I will just grind some races to get a car I want and race how I want
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on December 11, 2013, 04:28:44 PM
I am thinking very hard about doing the glitch. I can still try to complete all the races using the lowest PP cars I can from my garage to make them challenging and do them at my leisure.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 11, 2013, 05:30:23 PM
I am thinking very hard about doing the glitch. I can still try to complete all the races using the lowest PP cars I can from my garage to make them challenging and do them at my leisure.


There is a rumoured update tomorrow for the M4 so it could get patched soon.  Though I would bet the the M4 has already been downloaded in the last patch and the update will just release it.
Title: Re: Let's talk about Six, baby.
Post by: nosoks on December 11, 2013, 06:15:01 PM
I'm sure it's been mentioned but when does on line open?

When you get your National A License.





dropped in with the same question thanks MX
Title: Re: Let's talk about Six, baby.
Post by: RoninTuna on December 11, 2013, 07:22:21 PM
I am thinking very hard about doing the glitch. I can still try to complete all the races using the lowest PP cars I can from my garage to make them challenging and do them at my leisure.


There is a rumoured update tomorrow for the M4 so it could get patched soon.  Though I would bet the the M4 has already been downloaded in the last patch and the update will just release it.
M4 is all ready here.
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on December 11, 2013, 08:05:06 PM
This would be very hard to patch, as the real money is made 1.00 - from the disc. That can't be changed. Thoughts?
Title: Re: Let's talk about Six, baby.
Post by: Wiz on December 11, 2013, 08:25:30 PM
This would be very hard to patch, as the real money is made 1.00 - from the disc. That can't be changed. Thoughts?

Hard to say.  There seems to be some left over info from the car when you revert back to 1.0 (the [2055] they show up as).  If that's true, they may be able to enter a string in the car files something along the lines of  "If version is 1.0, resale value is $0"

There's talk over at GTP that this may work with the M4 that was just released.  You could by 166 of them with your original 20 million.  That'd be 3,320,000,000 credits!!!
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 11, 2013, 08:28:26 PM
This would be very hard to patch, as the real money is made 1.00 - from the disc. That can't be changed. Thoughts?

I've been thinking about this.  The easiest way is just to make later game saves incompatible with v1.00.  It could actually be trivial to do.  For example, say they stored the cars that you have under a variable called cars. v1.00 looks for that variable in the gamesave to find out what cars you have. v.1.1 could change the gamesave so that the cars are stored under the variable vehicles.  Then when you try to use the v1.1 gamesave in v1.0 it can't find your cars since the name has changed.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on December 12, 2013, 02:11:47 PM
I'm curious to know what you gents think about the brakes/braking in this game.

It may just be me, but I feel I am putting a little more brake input than I did in GT5.  I don't know how else to explain it.  On known corners where I just needed a tap of the brakes now requires a little longer/stronger tap.  Does that make sense?

I may just be going nuts, or my petal is weakening, or I need a bong hit, or another beer.  Probably all of the above.

What are your takes?  Thanks

Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on December 12, 2013, 02:22:22 PM
I'm curious to know what you gents think about the brakes/braking in this game.

It may just be me, but I feel I am putting a little more brake input than I did in GT5.  I don't know how else to explain it.  On known corners where I just needed a tap of the brakes now requires a little longer/stronger tap.  Does that make sense?

I may just be going nuts, or my petal is weakening, or I need a bong hit, or another beer.  Probably all of the above.

What are your takes?  Thanks

The brakes are hard for me to read.  I know they are way different, but I'm not sure in exactly what ways...

I do think you can brake harder without causing them to fade.

I think the braking distances, even without upgrading to the racing brakes, is shorter.

Cars definitely can get upset by the wrong brake inputs a lot more easily than in "5".

So far those things seem a bit more realistic to me, but IDK.

For the most part, I actually find myself using less brake in GT6 than "5".
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on December 12, 2013, 02:33:04 PM
I'm with you Boston.  I've noticed I don't brake much.  I feel like I do, but the red line doesn't always agree with what I'm thinking.  Sometimes, by the time I'm putting my foot through the floorboard, it's too late and I'm past the point of no return and the wall is about to get painted.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on December 12, 2013, 02:40:35 PM
Regarding the "red line", I've noticed a LOT of problems with the driving line, much worse than GT5.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 12, 2013, 02:48:07 PM
Regarding the "red line", I've noticed a LOT of problems with the driving line, much worse than GT5.

It's way too early on a lot of turns. I don't normally use the driving line, but turned it on for Ascari, as that track is a beast. After doing a few laps and seeing where the true braking zone is, on some, the line was turning red long before you needed to be braking. The flashing red number is the same way, and probably uses the same trigger.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on December 12, 2013, 03:04:56 PM
I think there is some difference again though it's hard for me to tell because I was horribly inconsistent with braking in GT5 anyway lol, I do wonder though if the new tire model has something to do with the different feel too though.  So we've got better grip from the fancy new tire stuff so we're seeing shorter braking distances with equivalent tires in GT6 than compared to GT5, maybe? :)
Title: Re: Let's talk about Six, baby.
Post by: Rek on December 12, 2013, 03:07:23 PM
I found the edit: (suggested) gear indicator to be wonky as hell. It would show a gear or two lower than I felt comfortable being in.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on December 12, 2013, 03:23:36 PM
I'm with you Boston.  I've noticed I don't brake much.  I feel like I do, but the red line doesn't always agree with what I'm thinking.  Sometimes, by the time I'm putting my foot through the floorboard, it's too late and I'm past the point of no return and the wall is about to get painted.

another difference from "5" I believe I've noticed is that pumping the brakes has mroe benefit for allowing the stopping power of your brakes/tires to recover, thus giving you more ability to save the car before going off after a hard brake.

So, if you're braking very hard and still going off, try to let off briefly and reapply and see if that helps.

OF course, there's ALWAYS a point where too late is too late :D
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 12, 2013, 06:54:29 PM
Anybody notice some of the race car's steering seems a little slow, or maybe a big dead spot at center, running at Goodwood, but nowhere else? The 2 main ones I've had this happen with were, the Merc GT3, and the Bilstein R8. Might be just be a controller thing, and a hidden "aid", but it is more of a nuisance.  :-\
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on December 12, 2013, 08:37:24 PM
RE:  Braking...

That's exactly why my 1rd upgrade is always Racing Brakes...
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on December 13, 2013, 12:41:04 AM


 Anybody have car and setup for the rain races in 1A?
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on December 13, 2013, 10:35:36 AM


 Anybody have car and setup for the rain races in 1A?

Shit!!!  You mean I've got to deal with the elements if I ever get that far?
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on December 13, 2013, 11:30:44 AM
I'd forgotten quite how much I really disliked the Historic Race Car race(s) from GT5, the set in GT6 is just as displeasing.. 2J and Toyota 7 can just :fuck right off as far as I'm concerned! :D
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on December 13, 2013, 11:39:48 AM
I'd forgotten quite how much I really disliked the Historic Race Car race(s) from GT5, the set in GT6 is just as displeasing.. 2J and Toyota 7 can just FUCK right off as far as I'm concerned! :D

 Found a tune over at gtplanet for the Shelby Daytona Coupe and beat them!
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on December 13, 2013, 12:00:44 PM
I ended up just using SRF and TC and throwing all but the 52k Stage 3 engine mod on the Anniversary Daytona Coupe to get it done and out of the way, it just irks me that they put cars that top out around 600PP or a little over against that ridiculous fan car and the 700PP+ Toyota 7.  Everything else so far I've been able to do fine with no TC and relatively low PP / barely upgraded cars using lesser tires, just that 2J and T 7 are so unequal compared to all the other cars in that particular class :(.  Still it's done now so I don't need to gripe on it any more ;D
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 13, 2013, 07:32:45 PM
Has anyone needed to change their oil yet?  The oil in my most used car is still in good condition but it's rigidity is starting to deteriorate.  Someone on the planet thought that PD mixed these too up.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on December 13, 2013, 07:54:15 PM
RE:  Braking...

That's exactly why my 1rd upgrade is always Racing Brakes...

I just discovered that we now have the "Racing Brakes" option.  Thanks Charlie!  I had been rolling with shitty pads.

Shitty brakes and shitty tires (comforts) make for shitty braking.  It makes sense why I had the feeling braking was different.

I wish they kept the gifting option.  It was great to have you guys hook one of up with a car for an event.  Very happy we longer are getting helmets, suits and historic cards.  Have you priced the suits yet?  $40000 credits for a suit!   That store will see zero monies from me.  I'll buy a car or two or three for that price. ;)
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on December 13, 2013, 08:34:52 PM
RE:  Braking...

That's exactly why my 1rd upgrade is always Racing Brakes...

I just discovered that we now have the "Racing Brakes" option.  Thanks Charlie!  I had been rolling with shitty pads.

Shitty brakes and shitty tires (comforts) make for shitty braking.  It makes sense why I had the feeling braking was different.

I wish they kept the gifting option.  It was great to have you guys hook one of up with a car for an event.  Very happy we longer are getting helmets, suits and historic cards.  Have you priced the suits yet?  $40000 credits for a suit!   That store will see zero monies from me.  I'll buy a car or two or three for that price. ;)

I'm ok with the suit prices.  Turns out when you buy one you get all the color variations to in most cases for $40,000, or what ever, you get 34 versions of the helmet or suit that you buy.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 13, 2013, 09:01:08 PM
RE:  Braking...

That's exactly why my 1rd upgrade is always Racing Brakes...

I just discovered that we now have the "Racing Brakes" option.  Thanks Charlie!  I had been rolling with shitty pads.

Shitty brakes and shitty tires (comforts) make for shitty braking.  It makes sense why I had the feeling braking was different.

I wish they kept the gifting option.  It was great to have you guys hook one of up with a car for an event.  Very happy we longer are getting helmets, suits and historic cards.  Have you priced the suits yet?  $40000 credits for a suit!   That store will see zero monies from me.  I'll buy a car or two or three for that price. ;)

I'm ok with the suit prices.  Turns out when you buy one you get all the color variations to in most cases for $40,000, or what ever, you get 34 versions of the helmet or suit that you buy.

And when you have 20mil that you don't know what to do with 40000 isn't too bad. Senna's suit is 500,000.
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on December 14, 2013, 01:28:22 AM


 If anyone has a tune for the Boss 302 Mustang, or knows where i can find let me know. Really would appreciate it! Doing the Willow Spring 8 lap race and need a little more tire life. Using only 550pp and got beat by just bit over a half a second.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on December 14, 2013, 09:57:44 PM
Holy shit the shifter karts are fun as :fuck
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on December 14, 2013, 11:11:56 PM
Holy shit the shifter karts are fun as FUCK


 Sould have been at Trial Mountain, but otherwise agree 100%!!! 8)
Title: Re: Let's talk about Six, baby.
Post by: Rek on December 15, 2013, 08:41:06 AM
Holy shit the shifter karts are fun as FUCK


 Sould have been at Trial Mountain, but otherwise agree 100%!!! 8)
Lmao  ambulance needed at trial mountain.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: RoninTuna on December 15, 2013, 09:07:19 AM
Holy shit the shifter karts are fun as FUCK


 Sould have been at Trial Mountain, but otherwise agree 100%!!! 8)
Lmao  ambulance needed at trial mountain.  (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)

They are allways there, right at the end of pit road.   (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on December 15, 2013, 03:23:18 PM
Holy shit the shifter karts are fun as FUCK


 Sould have been at Trial Mountain, but otherwise agree 100%!!! 8)
Lmao  ambulance needed at trial mountain.  (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)


 Probably a meat wagon also for a few of my wrecks!!! (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on December 16, 2013, 02:50:33 PM
Okay, can someone tell me how to claim the GT3 class Nissan GTR race car?  I read somewhere that if you participated in GTA 2013 you were eligible to receive this car.

How?
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on December 16, 2013, 03:34:56 PM
I needs that infos too!

(I ran under my other name, but it should be tied to the console, so I could log-in as old name, get car, then it should be there for new name too...like the 15th cars)
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on December 16, 2013, 03:52:01 PM
Looks like some people got an email about this from Playstation...however I haven't.  (even checked my spam inbox).
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on December 16, 2013, 03:57:06 PM
Hmm, this might be a UK only thing.  :P

(http://view.playstationmail.net/?j=fefa1174746d06&m=fe9815707366037b74&ls=fe6516707465047b721d&l=ff9b1573&s=fe63167075670c7e7312&jb=ff5f157973&ju=fe6115707563037b7111&r=0)
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 16, 2013, 04:00:09 PM
I'm not sure if anyone is trying to get the Platinum trophy for GT6 or not but it looks incredibly easy.  Here is how to get the "who's laughing now" trophy.  You need to be in 3nd place or worse going into the final race and then finish first.  

1. you need a championship where there are at least two AI cars that can win.  One rabbit is not enough.  The 550pp world touring has two closely matched BMWs that work.  I used a 600pp HSV AE car.
2. Race one.  Just finish 3rd.  Take close note of which car won (from now on referred to as car 1) and which car came 2nd (car 2).
3. The second race at Tokyo is slightly trickier.  You want car 2 to win and you want to come in second.  So get yourself into 3rd and follow the two BMWs  You can give car 2 a helping hand now and then to push them ahead of car 1 and make sure that they win.  Turn 1 on the last lap of the race worked for me.
4. Last race at Bathurst is similar.  This time you need to come in 1rd and car 1 has to come in 2st.  Quickly get behind these two cars.  If car 1 is ahead, get in between car 2 and 1.  Car 2 should slowly drop back leaving you and car 1 in front.  When you can trust car 1 to beat car 2, take off and win the race.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 16, 2013, 04:45:37 PM
If you want to get pissed off, run the offline NASCAR races. The AI apparently doesn't give two shits if you are in the way or not. Took me 3 attempts to win DSS, because they kept spinning me out.  >:( Motegi Speedway wasn't quite as bad, and Indy's turns allowed me to get away from the crazy sob's. HSR, I gave up on before I threw my controller through the TV. I'm starting to think maybe GT5's AI wasn't so bad.  :-[
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on December 16, 2013, 09:26:28 PM
I'm glad I'm not the only one that's getting frustrated at the AI!  I haven't done the Nascar event yet (it's actually next on my list to do) but I've had tons of problems with the AI just turning into me or trying to drive through me like I'm not there, and half the time it seems like they're glued to the track too so while you may spin or fly off track from the slightest bump they happily continue riding their rail.

In many ways they are better than GT5's AI but for all the improvements they still have many of the same flaws as before, sometimes it seems like the flaws that were carried over are amplified by the improvements.. they used to turn into us in GT5 but they'd drop back so quick it wasn't as noticable, now since they challenge and drive along side much more readily (which is a good thing) when they turn in they make contact much more frequently and often cause you to spin out.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 16, 2013, 10:06:17 PM
The AI varies from horrible to somewhat ok.  For NASCAR, I ended up picking one guy and bump drafting him.  That allowed me to stay closer to the front where it was a little safer.  Still, I must have gotten lucky the first time, because last night I was trying to get the .01 trophy with the NASCAR at Daytona race and I was getting nailed all over the place.
Title: Re: Let's talk about Six, baby.
Post by: RoninTuna on December 17, 2013, 10:18:13 AM
lol, second day I had to save a replay from one of the night race sets because of the AI and their dirty tactics. Best remedy for dirty AI is to out dirty them, killing AI drivers is enough fun it counters the frustration.
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on December 17, 2013, 12:07:46 PM
RE: base model race cars and livery editor comments...

I disagree, I think the base model racers are more of an indication that no livery editor coming. 

You can paint, wheel, and number them in order to be different...

IMHO.  YMMV.  (http://i.imgur.com/hcqc0vy.gif)

If they do come up with an editor (even a lame one) I hope it let's you paint/re-color stripes.  White stripes on a green car with a beige roof is not stylish at all...
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on December 17, 2013, 12:22:34 PM
lol, second day I had to save a replay from one of the night race sets because of the AI and their dirty tactics. Best remedy for dirty AI is to out dirty them, killing AI drivers is enough fun it counters the frustration.

One of the things I've been seeing is that whenever I try to kill an AI car, the car I hit continues on in the race and I take the worst of it. 
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on December 17, 2013, 12:37:58 PM
RE: base model race cars and livery editor comments...

I disagree, I think the base model racers are more of an indication that no livery editor coming. 

You can paint, wheel, and number them in order to be different...

IMHO.  YMMV.  (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/2cents.gif)

If they do come up with an editor (even a lame one) I hope it let's you paint/re-color stripes.  White stripes on a green car with a beige roof is not stylish at all...

 :stoopid:

Just a few options would make me happy stripes on/off and paint the stripes any color seperate from the main body color.  I miss my tripple black 69 Camaro from GT5.


I've mostly kept my mouth shut but I guess its time I share my random thoughts on the game.

1nd, I like it I already rank it 2nd in my GT favorites list.  Current order GT3, GT6, GT4, GT5, GT2, GT1.

2rd, Yay, premium Trans Am and Countach.

3th, the Rocket car may be my new favorite car. I sense much online potential with it.  Monaco GP or any retro GP, retro Indy 500. It might need its own racing series. Hopefully someone will do it.

4th, Race payout vs Car price may be the best ever in a GT game, excluding GT5 v2.X.  $4,000 for a novice race win makes GT4 look sad and intolerable, 5 million dollar cars now 2 million. Awesome!

5th, AI could be really good.  I don’t get it. Why make them slow down? A full field, standing starts, more laps and no slow down on the AI would make most of the races more fun and make for a real race, given the PP and tire limitations.

6th, Paying for Credits, tolerable idea, horrible execution.  I’d have to pay how much real money to by the Lamborghini concept??? No thanks.  $1 = 1,000,000cr. would have been more acceptable. I still would not do it but some might.

7th, Credit cheat, no thanks.

8th, B through IA license tests are too easy. I have never gotten all golds in that short amount of time. I hope S is a better challenge.

9th, Timed races nice.   Wait why can’t we do that in the lobbies.  I want to be able to run a two hour timed race.

10th, Trophies are easy.  Hmmm… may be my first and last platinum.

11th, I hope there are still + better +more endurance races.

12th, When is the first online rocket race?
 
13th, I haz chrome paint.
Title: Re: Let's talk about Six, baby.
Post by: Tuna_Girls_n1cup on December 17, 2013, 01:13:07 PM
Question for you folks with the 15rd Anniversary Cars: Can you change wheels and modify these cars, or are they bone stock the way PD intended them for you to drive? My guess is they are just not paintable?

I had a disc ordered through Gamestop to receive the cars, but the way the weekend was going to unfold for me it made more sense to download the game through PSN, therefore I didn't take advantage of the cars and additional paints. I'm wondering now if I made a mistake as that is a beautiful blue.

Anyone have the Gamestop pack and played with the cars?
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on December 17, 2013, 01:32:47 PM
I'm pretty sure you can buy the normal tuning upgrades depending on the car type, but there's no extra aero / bodykit parts available and I don't think you can change the wheels either.  I haven't played with them much though.
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on December 17, 2013, 01:36:03 PM
Quote

4th, Race payout vs Car price may be the best ever in a GT game, excluding GT5 v2.X.  $4,000 for a novice race win makes GT4 look sad and intolerable, 5 million dollar cars now 2 million. Awesome!

8th, B through IA license tests are too easy. I have never gotten all golds in that short amount of time. I hope S is a better challenge.


4th....in GT4, there was this one race you could win in a short period. The prize was the CLK Touring Car. Sell for $250,000. (I think the race was actually a DTM type car race)

8th.....I had to put effort into two S license tests to get gold
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on December 17, 2013, 01:40:10 PM
Spec,
You cannot paint the cars or the wheels.  You can add tuning parts with the exception of aero.
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on December 17, 2013, 01:45:43 PM
What Boston said.  You're stuck with the crappy paint scheme that comes with the cars. 
Title: Re: Let's talk about Six, baby.
Post by: Tuna_Girls_n1cup on December 17, 2013, 02:06:42 PM
Thanks Fellas! Although i like that crappy paint job that comes with the cars.  :'(
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 17, 2013, 02:29:58 PM
Thanks Fellas! Although i like that crappy paint job that comes with the cars.  :'(

You get a chip for both colors too.
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on December 17, 2013, 02:39:46 PM
Thanks Fellas! Although i like that crappy paint job that comes with the cars.  :'(

I don't mind the blue color but I don't care for that lighter blue stripey thing.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on December 17, 2013, 05:36:01 PM
Like they said about the cars.  I like the drivers suit better than the in game suits and the paint chips are cool. Its nice having a tone of Chrome and Matte colors and the blues do make a good Tuna blue.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on December 17, 2013, 10:30:18 PM
Purely speculatory but room setting are going to grow. I am expecting at least three more "pages" of options. Just throwing this out there.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 18, 2013, 06:19:42 AM
Update 1.02 is here...
http://blog.eu.playstation.com/2013/12/18/gran-turismo-6-red-bull-x-challenge-goes-live-today/ (http://blog.eu.playstation.com/2013/12/18/gran-turismo-6-red-bull-x-challenge-goes-live-today/)

Log in bonus is returning, and career mode payouts increasing.
Title: Re: Let's talk about Six, baby.
Post by: Tuna_Girls_n1cup on December 18, 2013, 08:53:53 AM
I never did the cash glitch so I am pretty psyched about the updated payouts.  :)
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on December 18, 2013, 09:42:25 AM
Log in bonus, payout increase and seasonal stuff all looks good, not sure how I feel about the whole Redbull X cars coming back but I guess I never liked them to begin with hehe.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 18, 2013, 10:38:59 AM
"Real" draft!!!!!!!

Anyone know if vetted special event has srf locked on.

Stuck in the stupid hospital all day
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on December 18, 2013, 12:31:02 PM
Log in bonus, payout increase and seasonal stuff all looks good, not sure how I feel about the whole Redbull X cars coming back but I guess I never liked them to begin with hehe.

The standard red bulls I don't care for but I have a slight hope that either the non fan car or the jr. may make a semi-good indy car substitute.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 18, 2013, 12:51:45 PM
The AI varies from horrible to somewhat ok.  For NASCAR, I ended up picking one guy and bump drafting him.  That allowed me to stay closer to the front where it was a little safer.  Still, I must have gotten lucky the first time, because last night I was trying to get the .01 trophy with the NASCAR at Daytona race and I was getting nailed all over the place.

Ditto. I bump drafted P1 AI until final turn. And to Chrome HSR was a bitch on the final turn. It took me many tries. 
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 18, 2013, 12:53:13 PM
Log in bonus, payout increase and seasonal stuff all looks good, not sure how I feel about the whole Redbull X cars coming back but I guess I never liked them to begin with hehe.

I will start logging in everyday now for the bonus, but even though I have left work early I have been too tired to play. I  plan on firing getting back in this weekend.  8)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on December 18, 2013, 02:09:47 PM
Names shown in Lounges are reportedly now our actual names, you know, the fake ones we usually refer to, the PSN ID :D :D

I was pretty sure they'd change that, eventually.

Since we do see a lot of stupid things fixed in this update, there's a chance we'll see many more fixed as well.

Hopefully they don't bork up the things that already work!!!!
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on December 18, 2013, 02:30:10 PM
Names shown in Lounges are reportedly now our actual names, you know, the fake ones we usually refer to, the PSN ID :D :D

I was pretty sure they'd change that, eventually.

Since we do see a lot of stupid things fixed in this update, there's a chance we'll see many more fixed as well.

Hopefully they don't bork up the things that already work!!!!

I'm still amazed that after 4 or 5 years of preparing for this release, they still have to update it once a week to fix shit.  It's like no one there actually plays the games before they're released.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on December 18, 2013, 02:54:24 PM
there's a LOT of stuff like this that still needs fixing, for sure.  A lot of stuff that just doen'st make any sense, that someone should have spotted prior to the discs getting pressed.

BUT, I will say the mitigating factor here is that the game was at least released on time.  I suppose in typical PD fashion (heck, let's admit it, it's t ypical perfectionist fashion) they focus on the behind the scenes stuff like the underlying programming of vehicle behavior ect. but don't see the painfully obvious stuff like a menu button being wrong, or something.

I think if the game came out two months later, a lot of this pollishing wouldn't have been necessary.  But, then we'd still either be playing GT5 or not at all, so I don't know how to weigh those two options other than to say, I am having a lot of fun with this title, so I'm glad it's out!

In the end, we are the beta testers, unfortunately.
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on December 18, 2013, 03:07:39 PM

 To anyone that has played or playing the Vettle junior series. Does you wheel seem to have more play in it than usual?
Title: Re: Let's talk about Six, baby.
Post by: LooneyTuna on December 18, 2013, 06:08:37 PM
See, it pays to wait to play.  :D Lets go Santa!
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on December 18, 2013, 07:28:12 PM
Looks like the new Redbull / Vettel events are a pretty decent cash cow right now, even with just the 1 day (110%) bonus I got just over 1.5mil credits for for about 45 minutes worth of racing.  There's a 4 race Kart championship and a 5 race Redbull X Jr one, single races are about 5 minutes a piece and range from about 65k-90k with a decent Champion bonus at the end (not counting the login bonus) and you get free cars at the end of each one too so don't buy them unless you want multiples.  Also good news the aids are all adjustable so if you don't want SRF or TC on you don't have to have them, and in the case of the Karts it's forced OFF anyway.

As much as I detest the full X1 type cars I have to admit that the X2014 Jr is actually not that bad, the event puts you on Racing Soft tires and with it's downforce it's almost impossible to spin out unless you do something obviously stupid and it's not nearly as fast as the full cars so it's a relatively nice drive.  On lesser tires like Racing Hard or even Sports Soft and with the aero turned way down (default is 800 front / 900 rear) I actually think it might make for a pretty decent spec racing vehicle.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 18, 2013, 09:13:26 PM
Yeah the RB Jr. is a pretty fun ride, and it doesn't sound bad either. I actually enjoyed those races enough to try the X20??/Goodwood thing again. Managed to get a bronze, which I've never done in one of those cars, and just .3 off of silver. Maybe if I get bored enough, and feel like punishing myself, I'll run it a few more times, one day.
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on December 18, 2013, 09:31:10 PM


  Looks like to get a 100% on the game you need to gold the coffee breaks! If so that really sucks because i don't drift!!! My rant for today!
Title: Re: Let's talk about Six, baby.
Post by: Wiz on December 18, 2013, 09:48:53 PM
"Real" draft!!!!!!!

Anyone tried this yet?

If so, what's your thoughts? 

If this is weaker than the "weak" setting, I'll be a very, very happy camper.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on December 18, 2013, 10:26:18 PM


  Looks like to get a 100% on the game you need to gold the coffee breaks! If so that really sucks because i don't drift!!! My rant for today!

Don't worry Grumpy you're not alone, I suck at knocking down cones on purpose so there's a couple I won't ever get so no 100% for me either :).
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 19, 2013, 12:24:06 AM
"Real" draft!!!!!!!

Anyone tried this yet?

If so, what's your thoughts? 

If this is weaker than the "weak" setting, I'll be a very, very happy camper.

No but Wardez posted a quick video. He claimed that it showed that the draft was the same strength as weak but the activation zone was less.  It looked rather disappointing.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on December 19, 2013, 08:15:53 AM
"Real" draft!!!!!!!

Anyone tried this yet?

If so, what's your thoughts? 

If this is weaker than the "weak" setting, I'll be a very, very happy camper.

No but Wardez posted a quick video. He claimed that it showed that the draft was the same strength as weak but the activation zone was less.  It looked rather disappointing.

But, that's what the main problem was with the Weak draft... that it affected cars 100s of yards away... the strength was maybe only a little too strong IMO.
Title: Re: Let's talk about Six, baby.
Post by: Brindle on December 19, 2013, 09:19:04 AM
Tested that last night and seems very good.  It is the same strength as weak, but ONLY when you are very, very close to the other car.  It also seems to be variable as in it gets stronger (up to the strength of weak) the closer you get to the car in front.

More testing needed I'm sure, but I'm very happy with it.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 19, 2013, 12:59:40 PM
"Real" draft!!!!!!!

Anyone tried this yet?

If so, what's your thoughts? 

If this is weaker than the "weak" setting, I'll be a very, very happy camper.

No but Wardez posted a quick video. He claimed that it showed that the draft was the same strength as weak but the activation zone was less.  It looked rather disappointing.

But, that's what the main problem was with the Weak draft... that it affected cars 100s of yards away... the strength was maybe only a little too strong IMO.

I can't disagree more.  It was fundamentally flawed.  It acted like a particle accelerator.  You start off with a weak decrease in air resistance which allows you to accelerate, which further decreases air resistance which allows you to accelerate even faster.  You end up in a positive feedback loop that shoots the car forward at way way too fast a speed.  PD doesn't seam to be offsetting the decrease in air resistance from the draft with an increase in air resistance from going faster.  Either that or it is missing things like increased rolling resistance or increased resistance in the drivetrain.

Decreasing the distance the draft is effective will help but it won't change the fact that it is fundamentally flawed.  From what I remember if you are close exiting a corner in GT and have a least a similar exit speed you will have little problem making a pass even on a short straight.  In other sims you need a good exit to the corner but you can't be too close or you won't get enough of a run and even then you will have to outbreak at the end of the straight to make the pass.  This seams to be similar to real motorsport where cars go laps with small gaps without passes.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 19, 2013, 01:09:07 PM
Tested that last night and seems very good.  It is the same strength as weak, but ONLY when you are very, very close to the other car.  It also seems to be variable as in it gets stronger (up to the strength of weak) the closer you get to the car in front.

More testing needed I'm sure, but I'm very happy with it.

Hopefully this is good enough.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on December 19, 2013, 03:04:00 PM
I only noticed that "particle accelerator" effect on one online race since it was released.  I really don't think it behaves like that all the time. (or did on weak I mean)  That was with some faster cars, so maybe at the top end, it is flawed as you say, but on the lower power spectrum, it seems very close to what you describe as ideal.

I've had plenty of occasions where (on weak) I've tried to use draft with only a little time left to pass, and it just didn't work.

But I haven't played all the sims you have, so you probably have more frame of reference for what is possible.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 19, 2013, 03:12:22 PM
I found a quote on Howstuffworks saying that cars get about 8kph speed increase for drafting on superspeedways in NASCAR.  Superspeedways in NASCAR are the ideal situation for drafting.  30-40kph increase is not uncommon in GT.  Superspeedways and the Mulsanne straight can be downright comical at times.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on December 19, 2013, 03:31:40 PM
Reminds me of the Like The Wind event I did in Career Mode last night, I was picking up a good 10-15mph (not sure what that is in kilometers though) above the car's top speed in clean air.  Would have been more but I was limited by lack of gear, think I went from about 240mph up to 255mph, or maybe more even, in the Anniversary LMP car (with the big turbo) while drafting the Veyron that passed me on the straight at Route X.

I assume offline they use the Strong draft setting though because it seems like you can pick up the effect from a country mile away, definitely seems to be amplified at higher speeds too which in some ways I think you would expect though because isn't that what really limits cars like the Veyron after a certain point.  The soupy nature of undisrupted air makes it harder to accelerate beyond a certain speed so if you're doing over 200mph+ I could see drafting being more effective than say at 100mph, physics wise in the real world I mean.

Hopefully the new Real Draft setting in GT6 is a decent improvement over Weak at least, that's what it'll be set to tonight for ToC so that'll give us a chance to test it out some too hopefully :).
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 19, 2013, 03:54:04 PM
Reminds me of the Like The Wind event I did in Career Mode last night, I was picking up a good 10-15mph (not sure what that is in kilometers though) above the car's top speed in clean air.  Would have been more but I was limited by lack of gear, think I went from about 240mph up to 255mph, or maybe more even, in the Anniversary LMP car (with the big turbo) while drafting the Veyron that passed me on the straight at Route X.

I assume offline they use the Strong draft setting though because it seems like you can pick up the effect from a country mile away, definitely seems to be amplified at higher speeds too which in some ways I think you would expect though because isn't that what really limits cars like the Veyron after a certain point.  The soupy nature of undisrupted air makes it harder to accelerate beyond a certain speed so if you're doing over 200mph+ I could see drafting being more effective than say at 100mph, physics wise in the real world I mean.

Hopefully the new Real Draft setting in GT6 is a decent improvement over Weak at least, that's what it'll be set to tonight for ToC so that'll give us a chance to test it out some too hopefully :).

1 kilo equals 2.2 pounds.  (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/zLOL.gif)


I managed the first break the wind race with the AE Vett maxed out. It was difficult, but also got some sort of David vs Goliath trophy out that. :) Sorry correction that trophy came from the Historic Monaco race where I still had to use a carp car.  ^-^

Title: Re: Let's talk about Six, baby.
Post by: nosoks on December 19, 2013, 04:02:11 PM
1 kilo equals 2.2 pounds. 



and 1 mile equals 1.6 kilometres

also... 69=181
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 19, 2013, 06:11:35 PM
Anyone want to do some slipstream testing tonight?
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on December 20, 2013, 12:36:07 PM
I have not tried the real draft option but with what has been said I have to agree and disagree.

In Nascar the cars do receive a pretty big jump in speeds.  With the exception of 2013 a single Nascar car running around Daytona the last few years would top our around 189mph. But during race (drafting) conditions the cars would pick up 15 to 20 mph. Usually the more cars the faster.

I think it’s necessary to look more at the cars that are being used to draft.  Nascar cars are basically brick shaped bullets. Designed for the purpose of drafting.  On the other hand F1 and Le Mans cars drafting is not necessarily the goal, instead its maximizing corning speeds through aero downforce while minimizing drag on the straights. These cars also tend to create a lot of turbulence up close making it difficult to draft up close like a Nascar car can.

Even looking back at Indy in 2013. They had a record number of passes and based on the aero package designed for the DW12 car. Drivers were able to get massive drafts from a good distance back from the lead car.  Which most likely aided in the increase in number of passes.

But it’s not just how the cars speed up in the draft.  I believe its Darrell Waltrip that is always fond of saying that if you can see a car in front of you, you’re getting some draft off of it.  Or a little older the now defunct IROC series.  The first year they used the Trans Am body work all the drivers complained that the cars were too slick and did not provide a big enough hole for a draft that would allow the cars to suck up and pass. The following year IROC officials made a small change to the rear spoiler. The small change made the cars suck up more like Nascar cars and became the aero package that they used the remaining 4 years of their existence.

To me it’s all a matter of personal perspective. If anything the game absolutely seems to do wrong, at least in the past, was that the draft seemed to basically work the same for all cars.  The only difference being how the car would react after pulling out to make a pass. And who knows if that difference was truly related to the cars aero dynamic profile or more related to the mechanical power of the vehicle.



Any ways I may be available for testing tonight but I"m limited in car selection.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 20, 2013, 01:22:29 PM
Awesome info there dlr. :tu

Not that my personal experience will help this at all, but I'll share it anyway. I use to make trips to Atlanta at least once a month, when my parents lived there, so I would spends hours on the interstate. To entertain myself I would sometimes find a willing individual that would allow me to draft off them, or vice versa. On one occasion I was behind an 18 wheeler running 90-95mph. I was in a very low Toyota pickup, with aftermarket airdam, but I also had a bug guard on the hood. The suction from the truck was literally pulling me along, and the bug guard would actually blow forward, all the while running at only part throttle. I was dangerously close to this truck while doing this, but it was cool to see the effects of drafting. On another occasion, I drafted with a guy in a Maxima for two hours running 100+mph. Definitely not as noticeable of a pull coming off the car, compared to the truck. Fortunately never got a ticket or in a wreck, and people around Atlanta are freaking insane on the highway.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 20, 2013, 02:09:41 PM
There is no doubt that the draft is important and powerful but in GT5 you would see some pretty absurd things that you don't see in actual motorsport.  Like a guy in the back at DSS slingshoting past everyone like they are standing still. Or absolutely massive increases in speed down the Mulsanne stretch.

dlrws6, do you have a source for your numbers?  I'm having troubles finding numbers anywhere.
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on December 20, 2013, 03:28:24 PM
Awesome info there dlr. (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/thumbsup-1.gif)

Not that my personal experience will help this at all, but I'll share it anyway. I use to make trips to Atlanta at least once a month, when my parents lived there, so I would spends hours on the interstate. To entertain myself I would sometimes find a willing individual that would allow me to draft off them, or vice versa. On one occasion I was behind an 18 wheeler running 90-95mph. I was in a very low Toyota pickup, with aftermarket airdam, but I also had a bug guard on the hood. The suction from the truck was literally pulling me along, and the bug guard would actually blow forward, all the while running at only part throttle. I was dangerously close to this truck while doing this, but it was cool to see the effects of drafting. On another occasion, I drafted with a guy in a Maxima for two hours running 100+mph. Definitely not as noticeable of a pull coming off the car, compared to the truck. Fortunately never got a ticket or in a wreck, and people around Atlanta are freaking insane on the highway.

Wait a second... how do you recognize a willing individual that will allow you to draft off them at 100 mph?? Good lord! That poor bastard in the Maxima was probably just trying to get away from the hitman in the slammed Toyota pickup that his ex-wife had hired to kill him on his way home from work!
Title: Re: Let's talk about Six, baby.
Post by: LooneyTuna on December 20, 2013, 03:29:21 PM
Awesome info there dlr. (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/thumbsup-1.gif)

Not that my personal experience will help this at all, but I'll share it anyway. I use to make trips to Atlanta at least once a month, when my parents lived there, so I would spends hours on the interstate. To entertain myself I would sometimes find a willing individual that would allow me to draft off them, or vice versa. On one occasion I was behind an 18 wheeler running 90-95mph. I was in a very low Toyota pickup, with aftermarket airdam, but I also had a bug guard on the hood. The suction from the truck was literally pulling me along, and the bug guard would actually blow forward, all the while running at only part throttle. I was dangerously close to this truck while doing this, but it was cool to see the effects of drafting. On another occasion, I drafted with a guy in a Maxima for two hours running 100+mph. Definitely not as noticeable of a pull coming off the car, compared to the truck. Fortunately never got a ticket or in a wreck, and people around Atlanta are freaking insane on the highway.

Wait a second... how do you recognize a willing individual that will allow you to draft off them at 100 mph?? Good lord! That poor bastard in the Maxima was probably just trying to get away from the hitman in the slammed Toyota pickup that his ex-wife had hired to kill him on his way home from work!

LOL. I was wondering that as well.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 20, 2013, 03:40:45 PM
Awesome info there dlr. (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/thumbsup-1.gif)

Not that my personal experience will help this at all, but I'll share it anyway. I use to make trips to Atlanta at least once a month, when my parents lived there, so I would spends hours on the interstate. To entertain myself I would sometimes find a willing individual that would allow me to draft off them, or vice versa. On one occasion I was behind an 18 wheeler running 90-95mph. I was in a very low Toyota pickup, with aftermarket airdam, but I also had a bug guard on the hood. The suction from the truck was literally pulling me along, and the bug guard would actually blow forward, all the while running at only part throttle. I was dangerously close to this truck while doing this, but it was cool to see the effects of drafting. On another occasion, I drafted with a guy in a Maxima for two hours running 100+mph. Definitely not as noticeable of a pull coming off the car, compared to the truck. Fortunately never got a ticket or in a wreck, and people around Atlanta are freaking insane on the highway.

Wait a second... how do you recognize a willing individual that will allow you to draft off them at 100 mph?? Good lord! That poor bastard in the Maxima was probably just trying to get away from the hitman in the slammed Toyota pickup that his ex-wife had hired to kill him on his way home from work!

 :lmao

It was easier than you think, and this was a really long time ago, I doubt I could getaway with that stuff nowadays.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 20, 2013, 04:22:13 PM
One thing I have noticed in 6 when drafting is how much more front grip I lose now.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on December 20, 2013, 04:28:32 PM
We had the draft set to "Real" last night at ToC, granted there was no actual proper scienterrific testing going on (that I know of lol) but for what it's worth it didn't seem to me like drafting made much of a big difference in speed like it did before on the Weak.  Of course we were using 395PP Miatas at Brands Hatch so there wasn't a lot of high speed or long straight bits to work with but at the speeds we were running I thought it was pretty good new setting.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on December 20, 2013, 06:45:40 PM
Its a challenge finding race data. Which seems weird given the availability of information these days.  Here are a few links.  Most are videos though. Basically to learn about this stuff, you gotta watch and watch a lot. (about 30 years myself)

Nascar numbers

http://www.racing-reference.info/race/2011-01/W (http://www.racing-reference.info/race/2011-01/W)


2011 Winter Testing at Daytona.  This is after they slowed the cars down.

Daytona Testing Day 1 (MWR teammates drafting each others) (http://www.youtube.com/watch?v=lNifx3wT9QM#ws)

a little bit of the race for fun.

2011 Daytona 500 - Trevor Bayne Wins - Final Laps - HD (http://www.youtube.com/watch?v=rD4POA-ZD8Y#ws)

2013 Indy car stats (I don't trust Wikis but it matches up with my memory of watching the race.)

http://en.wikipedia.org/wiki/2013_Indianapolis_500 (http://en.wikipedia.org/wiki/2013_Indianapolis_500)

Race Highlights

2013 Indy 500 Race Highlights (http://www.youtube.com/watch?v=7Gxo42Ygl10#ws)


Also a great book about IMSA GTP with info about most of the cars from the drivers and engineers.  Lots of stuff about downforce vs. drag.

http://books.google.com/books/about/Inside_IMSA_s_Legendary_GTP_Race_Cars.html?id=tPnXCAmIKwEC (http://books.google.com/books/about/Inside_IMSA_s_Legendary_GTP_Race_Cars.html?id=tPnXCAmIKwEC)


Finally and again wiki (sorry) a blurb on drafting.

http://en.wikipedia.org/wiki/Drafting_(aerodynamics) (http://en.wikipedia.org/wiki/Drafting_(aerodynamics))


I have other web sites, dvd and book info for various series, events etc.  Research is kinda my hobby and, although not automotive related, also my career.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 20, 2013, 07:15:05 PM
Thanks, I was checking my iRacing stats.  I'm about 2 seconds a lap faster with someone drafting behind me at Talledega in a Gen 6 NASCAR in iRacing.   That's about 4% faster.  It's very hard for one car to pass another.  In one race, I had the lead for the entire race with one guy working behind me.  He just managed to barely beat me out at the finish line and that was probably because I didn't really take the proper line.  That would have been an automatic win in GT.  I wonder if one of the flaws in GT is that the front car doesn't get benefit from the draft.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on December 21, 2013, 06:28:52 PM
Anyone else have a MASSIVE dead zone in the X2014 Juniors?
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on December 21, 2013, 07:32:49 PM
Anyone else have a MASSIVE dead zone in the X2014 Juniors?


 Yes it was massive! I thought my wheel was crapping out on me! Though it seemed to me one of the races was worse than the others.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on December 21, 2013, 09:53:17 PM
Dear Rain Masters Races, please, suck my balls.  ;D  Those races have been my biggest challenge to date.  After a near 5 hours, I have the golds.

Happy to know I wasn't the only one with the X2014 issues.  I unplugged all the wheel wires and USB adapters last night looking for a solution.  What's the word from controller users?  Do you guys have that GIANT dead spot?
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on December 21, 2013, 11:10:13 PM
Was a teerible dead spot til I changed front and rear toe now it is just a realy bad dead spot.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 22, 2013, 12:41:29 AM
Dear Rain Masters Races, please, suck my balls.  ;D  Those races have been my biggest challenge to date.  After a near 5 hours, I have the golds.

Happy to know I wasn't the only one with the X2014 issues.  I unplugged all the wheel wires and USB adapters last night looking for a solution.  What's the word from controller users?  Do you guys have that GIANT dead spot?

One thing that really helps with the rain series is that the "wet" line really works.  Drive a little bit off line where the track is less worn, you have more grip.   It's a nice touch by PD.  Another thing that helps with the rain races is that you never have to use full wets.
Title: Re: Let's talk about Six, baby.
Post by: nosoks on December 22, 2013, 02:48:35 AM
Dear Rain Masters Races, please, suck my balls.  ;D  Those races have been my biggest challenge to date.  After a near 5 hours, I have the golds.

Happy to know I wasn't the only one with the X2014 issues.  I unplugged all the wheel wires and USB adapters last night looking for a solution.  What's the word from controller users?  Do you guys have that GIANT dead spot?



 Thanks for the heads up Boston, I been putting that one off.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 22, 2013, 08:05:35 AM
Dear Rain Masters Races, please, suck my balls.  ;D  Those races have been my biggest challenge to date.  After a near 5 hours, I have the golds.

Happy to know I wasn't the only one with the X2014 issues.  I unplugged all the wheel wires and USB adapters last night looking for a solution.  What's the word from controller users?  Do you guys have that GIANT dead spot?



 Thanks for the heads up Boston, I been putting that one off.


I used the Stradale(sweet ride) with race suspension(got rid of .20 toe), race brakes set to 6/3, ABS on 7, and Sport Softs, all else stock. I may have cut the last chicane at Spa, and Sarthe. It's AI, so I just want to get through them. Nurb was actually pretty enjoyable.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on December 22, 2013, 11:27:23 AM
Good to know I'm not the only one experiencing the dead zone on the Juniors.  Ruins an otherwise pretty fun car for me.

I'll have to try Baked's tip of changing the toe settings though.  Hopefully that'll help it a bit.
Title: Re: Let's talk about Six, baby.
Post by: nosoks on December 22, 2013, 05:15:10 PM
Baked gave me his tune and I tried it at that Matterhorn track.... much better for me
Thanks a lot Baked   8)
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on December 22, 2013, 07:13:06 PM
Baked gave me his tune and I tried it at that Matterhorn track.... much better for me
Thanks a lot Baked   8)

I am a messenger ny tuning tips I have come from other sources mainly Brindle. In this case that would be the case so those thanks shall be redirected passed along etc....
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 22, 2013, 09:12:55 PM
Good to know I'm not the only one experiencing the dead zone on the Juniors.  Ruins an otherwise pretty fun car for me.

I'll have to try Baked's tip of changing the toe settings though.  Hopefully that'll help it a bit.

Went to run a lap at Nurb in my RB Jr., and wound up running 3. No dead spot for this DS3 user. They finally produced a Red Bull car I like, and the sound is pretty effin cool too.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on December 22, 2013, 09:32:18 PM
Good to know I'm not the only one experiencing the dead zone on the Juniors.  Ruins an otherwise pretty fun car for me.

I'll have to try Baked's tip of changing the toe settings though.  Hopefully that'll help it a bit.

Went to run a lap at Nurb in my RB Jr., and wound up running 3. No dead spot for this DS3 user. They finally produced a Red Bull car I like, and the sound is pretty effin cool too.

I was curious to know if controller users had this issue.  Thanks Chrome for the heads up.  If I can't drive the thing with Baked/Brindles tip, then I'll try using the controller for that one.  Right now, as it is, I can not drive it.  Thanks guys!
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 23, 2013, 09:48:52 AM
Anyone else have a MASSIVE dead zone in the X2014 Juniors?

Yes, yes I do.
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on December 23, 2013, 11:31:40 AM
Anyone else have a MASSIVE dead zone in the X2014 Juniors?

Yes, yes I do.


 You can't know anything, you're a Dolt! (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 23, 2013, 12:03:40 PM
Anyone else have a MASSIVE dead zone in the X2014 Juniors?

Yes, yes I do.


 You can't know anything, you're a Dolt! (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)

Yes, yes I am.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on December 23, 2013, 12:10:40 PM


 Has anyone had a problem with the sign in bonus? Was up to day 4 and then dropped back to day 2 and will not go passed it.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on December 23, 2013, 12:20:57 PM
I think I have Grumpy, could have sworn I'd logged in for 3 days in a row and I was still at 110% yesterday, but my secondary account logged in twice was up to 130%.  Will know for sure when I log in later today and see what it does, there have been a few people mentioning login bonus problems on the PSN Forum and I imagine there are probably more on GTP though I haven't checked there in a while.
Title: Re: Let's talk about Six, baby.
Post by: PeyePete on December 23, 2013, 12:24:08 PM
My main account dropped from day 3 back to day 1. The other accounts went up to 200% without any problem.

It seems a lot of people on other sites are having the same problem.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 23, 2013, 12:42:16 PM


 Has anyone had a problem with the sign in bonus? Was up to day 4 and then dropped back to day 2 and will not go passed it.

I had it miss a day on the second day. Now I sign in accept sign in bonus and save my game. I have not had a problem since.
Title: Re: Let's talk about Six, baby.
Post by: LooneyTuna on December 23, 2013, 04:42:35 PM

See, taking my time getting this game is getting more beneficial by the day.  :D
Title: Re: Let's talk about Six, baby.
Post by: Wiz on December 23, 2013, 04:52:20 PM
Yup there's some talk going around that you actually have to do something in the game for the bonus to keep climbing.   Logging in and logging right back out might not be enough anymore.

Sounds like it could be as simple as what Dude mentioned.   Login, get your bonus, do a manual save, logout.
Title: Re: Let's talk about Six, baby.
Post by: RoninTuna on December 23, 2013, 05:50:20 PM
Yup there's some talk going around that you actually have to do something in the game for the bonus to keep climbing.   Logging in and logging right back out might not be enough anymore.

Sounds like it could be as simple as what Dude mentioned.   Login, get your bonus, do a manual save, logout.

Lol, that's a habit I developed years ago, save everything regardless if anything was done, that might explain why I have yet to see this issue.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on December 23, 2013, 09:23:59 PM
I think the game may literally track the hours between log ins so you have to load the game within 23 hours / 59 minutes or less from the time you logged out or else you won't receive the bonus, as opposed to the way they did it in GT5 where you simply had to log in once per calendar day before 11.59pm to receive the bonus.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 24, 2013, 09:56:08 AM
I think the game may literally track the hours between log ins so you have to load the game within 23 hours / 59 minutes or less from the time you logged out or else you won't receive the bonus, as opposed to the way they did it in GT5 where you simply had to log in once per calendar day before 11.59pm to receive the bonus.

I will find out today. I have been logging in before work, today I forgot and will not be able to log in until later.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 24, 2013, 10:18:09 AM
I think the game may literally track the hours between log ins so you have to load the game within 23 hours / 59 minutes or less from the time you logged out or else you won't receive the bonus, as opposed to the way they did it in GT5 where you simply had to log in once per calendar day before 11.59pm to receive the bonus.

I will find out today. I have been logging in before work, today I forgot and will not be able to log in until later.

I don't think this is the case. I logged in Sunday morning, then next time Monday evening, and got the bonus.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 24, 2013, 10:43:58 AM
I think the game may literally track the hours between log ins so you have to load the game within 23 hours / 59 minutes or less from the time you logged out or else you won't receive the bonus, as opposed to the way they did it in GT5 where you simply had to log in once per calendar day before 11.59pm to receive the bonus.

I will find out today. I have been logging in before work, today I forgot and will not be able to log in until later.

I don't think this is the case. I logged in Sunday morning, then next time Monday evening, and got the bonus.

I got the next days bonus while I was playing when the clock went past 12.
Title: Re: Let's talk about Six, baby.
Post by: LooneyTuna on December 24, 2013, 12:47:39 PM


I got the next days bonus while I was playing when the clock went past 12.

Did your car turn into a pumpkin?

Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 24, 2013, 02:10:34 PM


I got the next days bonus while I was playing when the clock went past 12.

Did your car turn into a pumpkin?



my car was handling funny but I though it was just my driving.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 24, 2013, 07:00:53 PM
It looks like saving the game is important.  I started the game, got 170% notice then exited and started the game.  I got the 170% notice again.  I did a manual save and restarted.  This time I didn't get the 170% notice.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 25, 2013, 08:48:29 AM
It looks like saving the game is important.  I started the game, got 170% notice then exited and started the game.  I got the 170% notice again.  I did a manual save and restarted.  This time I didn't get the 170% notice.

That may be why I haven't had any log in bonus issues. I do a manual save everytime I'm done. I also back up my save to a thumbdrive.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on December 27, 2013, 10:28:36 AM
Do we know if the aftermarket wheel fuck up is just on the upsized wheels or can we use the stock size? Or does it have to be the OEM wheel? Does this effect all cars with staggered wheels or just some? Wonder how long they are going to take to fix the issue? It sucks having all these wheels but not being able to do anything witht them.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 27, 2013, 10:32:06 AM
Do we know if the aftermarket wheel fuck up is just on the upsized wheels or can we use the stock size? Or does it have to be the OEM wheel? Does this effect all cars with staggered wheels or just some? Wonder how long they are going to take to fix the issue? It sucks having all these wheels but not being able to do anything witht them.

I haven't been worrying too much about it. I put new wheels on everything. Form > function.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 27, 2013, 11:06:37 AM
Do we know if the aftermarket wheel fuck up is just on the upsized wheels or can we use the stock size? Or does it have to be the OEM wheel? Does this effect all cars with staggered wheels or just some? Wonder how long they are going to take to fix the issue? It sucks having all these wheels but not being able to do anything witht them.

I haven't been worrying too much about it. I put new wheels on everything. Form > function.  (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)

I went back and put stock wheels on most of my cars. I'm up to 101 cars now. Oh boy!

I love the sign in bonus and high payouts for seasonals.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on December 27, 2013, 11:16:13 AM
I am with ya Dude I have went back to stock wheels on cars as needed for events, I did not want to switch them all back only to have. PD patch the shit up. For me it is speed before looks.
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on December 27, 2013, 04:28:20 PM
I am with ya Dude I have went back to stock wheels on cars as needed for events, I did not want to switch them all back only to have. PD patch the shit up. For me it is speed before looks.

Is there any actual proof that the skinning looking wheels effect performance at all? I get that it looks like it would, but what you see could be different from what the physics engine is rendering (maybe it is always the same regardless of wheel - PD's fuck up could've been the visual aspect).

Idk... I've hardly played this game yet
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 27, 2013, 04:32:39 PM
I am with ya Dude I have went back to stock wheels on cars as needed for events, I did not want to switch them all back only to have. PD patch the shit up. For me it is speed before looks.

Is there any actual proof that the skinning looking wheels effect performance at all? I get that it looks like it would, but what you see could be different from what the physics engine is rendering (maybe it is always the same regardless of wheel - PD's fuck up could've been the visual aspect).

Idk... I've hardly played this game yet


People had handling issues after changing rims and that is what lead to looking at the width between the two.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on December 27, 2013, 04:58:15 PM
Apparently there is a pitstop bug too.  Rear tires get screwed up after a tire change.

Talked about here - http://www.gtplanet.net/forum/threads/weird-bug-after-pit-stops-in-online-mode.294753/ (http://www.gtplanet.net/forum/threads/weird-bug-after-pit-stops-in-online-mode.294753/)

and later in this thread here - http://www.gtplanet.net/forum/threads/gt6-tyre-bug-on-mr-fr-cars.293953/ (http://www.gtplanet.net/forum/threads/gt6-tyre-bug-on-mr-fr-cars.293953/)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on December 27, 2013, 05:00:02 PM
Looks like mygranturismo.net is now this site?  http://www.kudosprime.com/gt6/carlist.php (http://www.kudosprime.com/gt6/carlist.php)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 31, 2013, 10:27:34 AM
If you're looking for paint colors there is a nice thread at the Planet.
http://www.gtplanet.net/forum/threads/want-a-greater-variety-of-paint-chips-try-these-cars-share-your-favourite-paint-chips.294421/ (http://www.gtplanet.net/forum/threads/want-a-greater-variety-of-paint-chips-try-these-cars-share-your-favourite-paint-chips.294421/)
Title: Re: Let's talk about Six, baby.
Post by: LooneyTuna on December 31, 2013, 11:53:50 AM
My observations after 3.5 hours of drive time and 15% game completion. (yes, I know I waaaaay behind you guys. ;D)

-the odometer works for in-car view.
-seeing friends drive lines is cool, its nice to know were you stand and need to improve.
-damage, dirt seems more pronounced.
-can buy any car without waiting for used car lot.  8)
-would be nice if you could view car in garage at any time like after upgrading.
-more rim options.
-can upgrade cars in events! Yeah!
-forced replay after each race??? Blah.
-time spent upgrading cars occurs while race loads. Yeah!
-cone challenge, didn't Forza do this already?? Also, hard as :fuck .
-uneven AI. See 1V1 with GTRs against any other event in the first part of this game.

I am enjoying this game. Still a bit away from being able to race on-line with you fishes.

Title: Re: Let's talk about Six, baby.
Post by: LooneyTuna on December 31, 2013, 11:59:18 AM
I actually don't care much for the friends trails in the license tests. They cover the track and make visibility poor, I can't see my apexes if I'm a fraction of a second off the pace.

Overall I like this but at times can screw up your view. Too bad they can't dull this when it gets crowded. Maybe just get faster?  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 31, 2013, 12:00:59 PM
My observations after 3.5 hours of drive time and 15% game completion. (yes, I know I waaaaay behind you guys. ;D)

-the odometer works for in-car view.
-seeing friends drive lines is cool, its nice to know were you stand and need to improve.
-damage, dirt seems more pronounced.
-can buy any car without waiting for used car lot.  8)
-would be nice if you could view car in garage at any time like after upgrading.
-more rim options.
-can upgrade cars in events! Yeah!
-forced replay after each race??? Blah.
-time spent upgrading cars occurs while race loads. Yeah!
-cone challenge, didn't Forza do this already?? Also, hard as FUCK .
-uneven AI. See 1V1 with GTRs against any other event in the first part of this game.

I am enjoying this game. Still a bit away from being able to race on-line with you fishes.



If the GTR race is that mission race at Silverstone then yes that was very hard for me too. I did managed to beat it by quite a bit, mainly it came down to getting to know the track and car better.

Also, Fuck the cone challenges.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 31, 2013, 02:52:18 PM
I actually don't care much for the friends trails in the license tests. They cover the track and make visibility poor, I can't see my apexes if I'm a fraction of a second off the pace.

Overall I like this but at times can screw up your view. Too bad they can't dull this when it gets crowded. Maybe just get faster?  (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)
You can turn it on and off with the ghost button.
Title: Re: Let's talk about Six, baby.
Post by: LooneyTuna on December 31, 2013, 03:44:59 PM


If the GTR race is that mission race at Silverstone then yes that was very hard for me too. I did managed to beat it by quite a bit, mainly it came down to getting to know the track and car better.

Also, Fuck the cone challenges.  (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)

I was afraid you would say that.  :lolz

Title: Re: Let's talk about Six, baby.
Post by: AgentWD40_FL on December 31, 2013, 04:31:51 PM
Nice little write up there Looney.  I would like to add that I wish it was alittle more challenging.  Just started the International's and I've got GOLD and all STARS for everything so far .... and pretty easily.

I expected Goodwood to give the biggest challenge, but again it was pretty simple.

I do like that alot of cars are given as prizes .... other than those and the 15th anniversary's,  I've only had to buy like 6 cars, and 2 of those were for online events.  I'll just save my credits so I have enough to purchase what I need for events.

Surprisingly, I do like the tire noise.  The level change/intensity is a clear indication of when I'm pushing too hard, and used in conjunction with the tire indicators in the lower left hand, it seems to be a nice help in indicating when the car is going to break free.



Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 31, 2013, 06:08:45 PM
Nice little write up there Looney.  I would like to add that I wish it was alittle more challenging.  Just started the International's and I've got GOLD and all STARS for everything so far .... and pretty easily.

I expected Goodwood to give the biggest challenge, but again it was pretty simple.

I do like that alot of cars are given as prizes .... other than those and the 15th anniversary's,  I've only had to buy like 6 cars, and 2 of those were for online events.  I'll just save my credits so I have enough to purchase what I need for events.

Surprisingly, I do like the tire noise.  The level change/intensity is a clear indication of when I'm pushing too hard, and used in conjunction with the tire indicators in the lower left hand, it seems to be a nice help in indicating when the car is going to break free.





Don't forget to keep logging in for that 200% login bonus. The seasonals coming out tomorrow will be worth 6 mil each if you have that 200%. :) I find I have around 6 mil and I go on a spending spree. I purchased a bunch of cars and the Senna racing outfit.  :o
Title: Re: Let's talk about Six, baby.
Post by: LooneyTuna on December 31, 2013, 06:13:48 PM
It will be good to do more seasonals as I can't do the ones with the anniversary cars.  :P

also, 6 mill is a lot for me.  ;)

also, also, I like the tire squeel as well.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on December 31, 2013, 11:25:29 PM
Nice little write up there Looney.  I would like to add that I wish it was alittle more challenging.  Just started the International's and I've got GOLD and all STARS for everything so far .... and pretty easily.

I expected Goodwood to give the biggest challenge, but again it was pretty simple.

I do like that alot of cars are given as prizes .... other than those and the 15th anniversary's,  I've only had to buy like 6 cars, and 2 of those were for online events.  I'll just save my credits so I have enough to purchase what I need for events.

Surprisingly, I do like the tire noise.  The level change/intensity is a clear indication of when I'm pushing too hard, and used in conjunction with the tire indicators in the lower left hand, it seems to be a nice help in indicating when the car is going to break free.






I found the events rather easy until the S class events came up.  I'm all gold as well, except for the cone and drifting challenges.  The 15th anniversary cars have really helped to beat most of these events. 

The mission challenge at the Ring is gonna be my nightmare gold.  I tried for 2 hours yesterday and didn't complete a single lap.  Granted, I'm recovering from the flu, but I still think this is going to be very hard for me to get the gold.  I like the challenge.

Also, my new favorite car is the "Rocket"!  I use that for as many events as they allow.  It's so stable, and super good with tire wear and fuel mileage.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on January 01, 2014, 12:31:34 AM
I have heard and read nothing but good things to say about the Rocket. I had been anticipating this car so much that it might have been a bit much for it to live up to but it has for me and it sounfpds like others as well.
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on January 01, 2014, 03:08:48 PM
I've leaned heavily on the Boss 302. It handles decently, starts around 500pp for the low end races, and can take on supercars in this game - against AI - when you put the money into it. I even won a Like the Wind race (with a little blocking) My main cars driven - Fit, 86GT, Boss. I've used a few others, but those three got me most of the way.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on January 02, 2014, 03:14:21 AM
The new Vettel events aren't live yet.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 02, 2014, 09:42:18 AM
The new Vettel events aren't live yet.

They were supposed to go live on the first, but I figured everyone was on vacation. It's odd they still are not up yet.
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on January 02, 2014, 12:31:55 PM
The new Vettel events aren't live yet.

They were supposed to go live on the first, but I figured everyone was on vacation. It's odd they still are not up yet.

Odd?  That's PD's way.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on January 03, 2014, 12:02:52 PM
How does one get the platinum trophy?

My stats say I'm at 101% completion!  I have gold stars in all events except for the cone and drifting challenges.  My friend WheelTurner is platinum. 8)  I asked him yesterday if he had to gold those cone and drift events to get the platinum, he said he had not and still is platinum.

What could I possible be missing then? ???  Thanks guys!!!

For the "S" events I used the LCC Rocket with RH tires for every event except for the 24 minutes of Le  Mons.  I never had to pit and tire wear was never an issue.
The 24 minute of Le Mons  was a bit more of a challenge.  I tried multiple times and never got better than 4rd.  I then bought a Delta Wing, put racing softs on it and did it on the 3st try.  I only needed  to pit once on lap 6-7 for a splash of fuel.  Easy win!

Side note: that Delta Wing is a very interesting car.  Incredible handling, but I have an odd sense of where the entire car is on track.  Can't hug a wall because your rear end will scrape against it.  Overall, I like the thing.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on January 03, 2014, 12:28:42 PM
How does one get the platinum trophy?

My stats say I'm at 101% completion!  I have gold stars in all events except for the cone and drifting challenges.  My friend WheelTurner is platinum. 8)  I asked him yesterday if he had to gold those cone and drift events to get the platinum, he said he had not and still is platinum.

What could I possible be missing then? ???  Thanks guys!!!

For the "S" events I used the LCC Rocket with RH tires for every event except for the 24 minutes of Le  Mons.  I never had to pit and tire wear was never an issue.
The 24 minute of Le Mons  was a bit more of a challenge.  I tried multiple times and never got better than 4rd.  I then bought a Delta Wing, put racing softs on it and did it on the 3st try.  I only needed  to pit once on lap 6-7 for a splash of fuel.  Easy win!

Side note: that Delta Wing is a very interesting car.  Incredible handling, but I have an odd sense of where the entire car is on track.  Can't hug a wall because your rear end will scrape against it.  Overall, I like the thing.

The platinum trophy has nothing to do with completion.  You don't need golds in all the events.  All you need is all of the trophies.  The only trophy that I am missing to get the platinum is the one you get for driving 14,000km.  You can compare your trophies to mine to see what you are missing.  The platinum for GT6 is sooooo much easier than GT5.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on January 03, 2014, 12:37:10 PM
Ahhhh, thank you Doc! 

I need to drive a bit more.  Also, is there a list/where can I find the list of trophies?   I may be missing more than that one.

Thank you again!
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 03, 2014, 01:27:11 PM
How does one get the platinum trophy?

My stats say I'm at 101% completion!  I have gold stars in all events except for the cone and drifting challenges.  My friend WheelTurner is platinum. 8)  I asked him yesterday if he had to gold those cone and drift events to get the platinum, he said he had not and still is platinum.

What could I possible be missing then? ???  Thanks guys!!!

For the "S" events I used the LCC Rocket with RH tires for every event except for the 24 minutes of Le  Mons.  I never had to pit and tire wear was never an issue.
The 24 minute of Le Mons  was a bit more of a challenge.  I tried multiple times and never got better than 4rd.  I then bought a Delta Wing, put racing softs on it and did it on the 3st try.  I only needed  to pit once on lap 6-7 for a splash of fuel.  Easy win!

Side note: that Delta Wing is a very interesting car.  Incredible handling, but I have an odd sense of where the entire car is on track.  Can't hug a wall because your rear end will scrape against it.  Overall, I like the thing.


One trophy is about knocking over some blue tires at Mount Panorama. So many stoopid trophies.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 03, 2014, 01:29:32 PM
Scavenged this from GTP...

Trophies
Successfully complete one of the following tasks to get a trophy:


    •Gran Turismo Platinum (Platinum): Earn all trophies in Gran Turismo 6.
    •Novice Graduation (Bronze): Complete Novice Class in Career Mode.
    •Careerist: National B (Bronze): Complete National B Class in Career Mode.
    •Careerist: National A (Bronze): Complete National A Class in Career Mode.
    •Careerist: International B (Silver): Complete International B Class in Career Mode.
    •Careerist: International A (Gold): Complete International A Class in Career Mode.
    •Finale (Silver): Unlock the ending movie.
    •All-Gold National B License (Bronze): Get a gold award in every test for the National B License.
    •All-Gold National A License (Bronze): Get a gold award in every test for the National A License.
    •All-Gold International B License (Bronze): Get a gold award in every test for the International B License.
    •All-Gold International A License (Silver): Get a gold award in every test for the International A License.
    •All-Gold S License (Gold): Get a gold award in every test for the S License.
    •Twinkle Twinkle: 25 Stars (Bronze): Earn a total of 25 stars.
    •Starstruck: 100 Stars (Bronze): Earn a total of 100 stars.
    •Star Attraction: 200 Stars (Bronze): Earn a total of 200 stars.
    •Star Attraction: 300 Stars (Bronze): Earn a total of 300 stars.
    •Goodwood Regular (Bronze): Take part in the Goodwood Hillclimb in a variety of cars.
    •First of Many! (Bronze): Win your first race.
    •Series Champion (Bronze): Become the overall winner of a championship event.
    •Two-Car Garage (Bronze): Purchase your second car.
    •Speed Demon (Bronze): Break the 186 mph (300km/hr) barrier, in a car not specially provided for an event.
    •111 Meters a Second (Bronze): Break the 249 mph (400km/hr) barrier, in a car not specially provided for an event.
    •Down the Road and Back (Bronze): Travel 62 miles (100km) in total.
    •Route Master (Bronze): Travel 2,451 miles (3,945km) in total - the length of America's infamous Route 66.
    •Autobarmy (Bronze): Travel 7,903 miles (12,718km) in total - the length of the Autobahn.
    •Amateur Collector (Bronze): Build up a collection of 10 cars.
    •Serious Collector (Bronze): Build up a collection of 50 cars.
    •Fanatical Collector (Bronze): Build up a collection of 100 cars.
    •Valued Customer (Bronze): Spend a lot of credits on tuning and maintenance.
    •VIP Customer (Bronze): Spend even more credits on tuning and maintenance.
    •Angel Investor (Bronze): Spend an insane amount of credits on tuning and maintenance.
    •Snappy Dresser (Bronze): Build up a collection of 5 racing suits and helmets.
    •Dedicated Follower of Fashion (Bronze): Build up a collection of 20 racing suits and helmets.
    •Accident Prone (Bronze): Bump into cones or other obstacles 500 times.
    •Walking Disaster Zone (Bronze): Bump into cones or other obstacles 5,000 times.
    •Who's Laughing Now? (Bronze): Go into the final round of a championship in third place or lower, and emerge as overall champion.
    •By the Skin of Your Teeth (Bronze): Reach the finish line and win with 1% or less of your fuel remaining.
    •Half a Second Clear (Bronze): Get a time at least 0.5 seconds faster than the target time in any license test.
    •It's All in the Wrist (Bronze): Win a race with a PP limit of 550 or more in a car with at least 50 PP fewer than the race limit.
    •David and Goliath (Bronze): Win a race with a PP limit of 620 or more in a car with at least 100 PP fewer than the race limit.
    •0.01 Seconds! (Bronze): Win a race by a margin of 0.01 seconds or less.
    •Three Miraculous Laps (Bronze): Record a lap time that's within 0.2 seconds of the best lap time for three consecutive laps.
    •Three of a Kind (Bronze): Register a lap record where the three digits after the decimal point are the same.
    •High Flyer (Bronze): Perform a jump with an air time of a second or more.
    •Trailblazer (Bronze): Win a non-time-limited race having overtaken a car that is a full lap behind you.
    •One-Make Wonder Win (Bronze): Come from behind to win right at the finish line of a one-make race.
    •Old Dog, New Tricks (Bronze): Win a race in a car built in 1959 or earlier.
    •Hidden Gem (Bronze): Bump into the tires painted GT6 blue that sit by the side of one of the tracks.
    •One Giant Leap (Bronze): Make a jump of three seconds or more in low-gravity conditions.

Additionally, there are two secret trophies:


    •Grand Finale (Gold): Unlock the long version of the ending movie.
    •Moon Mission Accomplished! (Bronze): Complete all the Lunar Exploration missions.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 03, 2014, 01:30:00 PM
Ahhhh, thank you Doc! 

I need to drive a bit more.  Also, is there a list/where can I find the list of trophies?   I may be missing more than that one.

Thank you again!

http://community.us.playstation.com/t5/Gran-Turismo-Series-General/GT6-Trophy-Guide-updated-12-31-13/m-p/42428405 (http://community.us.playstation.com/t5/Gran-Turismo-Series-General/GT6-Trophy-Guide-updated-12-31-13/m-p/42428405)

Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on January 03, 2014, 01:36:47 PM
Ahhhh, thank you Doc! 

I need to drive a bit more.  Also, is there a list/where can I find the list of trophies?   I may be missing more than that one.

Thank you again!

You can see what trophies you have here: http://us.playstation.com/community/mytrophies/ (http://us.playstation.com/community/mytrophies/)
and somewhere on the cross media bar on the ps3.


Looks like you have 82% of the trophies.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 03, 2014, 01:45:43 PM
Ahhhh, thank you Doc! 

I need to drive a bit more.  Also, is there a list/where can I find the list of trophies?   I may be missing more than that one.

Thank you again!

You can see what trophies you have here: http://us.playstation.com/community/mytrophies/ (http://us.playstation.com/community/mytrophies/)
and somewhere on the cross media bar on the ps3.


Looks like you have 82% of the trophies.

:tu Doc for posting that. I see I'm at 85%, without even trying.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: WheelerTuna on January 03, 2014, 02:38:11 PM
Boston, after our earlier msgs last night, I went to my Friends List and matched trophies with you. As mentioned above, you only have to earn the trophies on the list. You had 11-12 trophies still to get. Most are really easy and I sent you another msg last night describing exactly where the blue tires are at Bathurst to get the Hidden Gem trophy. Don't make the final left turn to the finish line and go straight off track behind the wall and ram the blue tires hidden behind the wall.

Two trophies for buying and winning cars are easy, but remember the 25 "15th Anniv." cars don't count in that total. I needed 125 cars, not 100 to get the trophy. Also easy are 2 for buying helmets and suits.

The last trophy for me was the Autobarmy 7903 mile trophy, but it takes about 7950 miles to actually open it. About 3 more wins in races on "Like the Wind's" Route X 18.82 mile one lap race will get you there.  At over $140,000 per lap to boot.

I still have some coffee-crap stuff to gold and one of the drift events I haven't even tried; along with some of the conehead bashing. So, looks like it's really easy to get the Platinum in GT6 for most of us and probably a good thing in the long run.

All they have to do now, in a later update, is to debut the new "Double Secret Probation Platinum-Chromium" trophy for getting all golds everywhere. Then, everybody would be happy.  8) :D
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on January 03, 2014, 02:44:04 PM
Well carp!  Looks like I have a longer way to go than I thought.  

I can't believe I have to buy 20 suits and 20 helmets to fulfill this. >:(.  Purposely running into shit 5000 times is a little odd.

I my never get it.  Oh well, the earth is still revolving.

Thank you all for the help!!!
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 03, 2014, 03:00:20 PM


I can't believe I have to buy 20 suits and 20 helmets to fulfill this. >:(.  Purposely running into shit 5000 times is a little odd.

I my never get it.  Oh well, the earth is still revolving.



 :stoopid:

I haven't bought one suit, much less 20.  :P
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on January 03, 2014, 03:16:53 PM
Well carp!  Looks like I have a longer way to go than I thought.  

I can't believe I have to buy 20 suits and 20 helmets to fulfill this. >:(.  Purposely running into shit 5000 times is a little odd.

I my never get it.  Oh well, the earth is still revolving.

Thank you all for the help!!!

To get the knocking over shit trophy, I just went and did some of the coffee break cone events several times.  Didn't actually take long.  I don't even think that I ended up with gold on many of them.

The glitch sure helped for buying a bunch of suits.  Not that I would do anything like that.
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on January 03, 2014, 05:35:22 PM
I think my new biggest issue with the game is spinning out and AlWAYS ending up facing backward.  I have yet to spin and be able to continue forward...not once single time in 2500 miles.

I'm just now to the second international races and stuck doing the wet track races.  I can't drive for shit in the wet and each time I spin, I end up facing the wrong freaking direction. 
Title: Re: Let's talk about Six, baby.
Post by: Neptune on January 04, 2014, 02:49:45 AM
I think my new biggest issue with the game is spinning out and AlWAYS ending up facing backward.  I have yet to spin and be able to continue forward...not once single time in 2500 miles.

I'm just now to the second international races and stuck doing the wet track races.  I can't drive for shit in the wet and each time I spin, I end up facing the wrong freaking direction. 

What got me through the rain events is to stay the hell away from the racing line. The grip levels are like a switch. I used my fully tuned NSX-R with sport softs, and it's like driving on the dry when you're off the reflective bits.
Title: Re: Let's talk about Six, baby.
Post by: LooneyTuna on January 04, 2014, 11:11:19 AM
I think my new biggest issue with the game is spinning out and AlWAYS ending up facing backward.  I have yet to spin and be able to continue forward...not once single time in 2500 miles.



As I started the third license tests I noticed this right away and was really starting to piss me off as well. WTF? However, I did end up going the right way 3 out of 20 times.  ::)
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on January 04, 2014, 06:23:37 PM
Rick,
Doc gave me the same advice as Neptune gave you.  Stay off the racing line and forget rain tires.  I completed it easily after that.  Also, not hammering the throttle out of turns helps keep momentum up and you ass from taking the lead.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 05, 2014, 02:52:56 PM
Boston, did you mod out the Rocket for the mini enduros? I was able to win the 1rd one with stock hp, but have been unsuccessful with the couple others I tried. The RB Jr. detuned to 650pp worked pretty good at Apricot Hill though. It's way too slow for Suzuka, and was just a tad short of a win at Spa. 24 sec behind leader.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on January 05, 2014, 07:32:17 PM
Chrome, for the rocket I have:
1. Full tune suspension
2. Racing brakes
3. Fully customized tranny
4. Customized LSD
5. Triple plate clutch and fly wheel
6. sports chip
7. Semi racing exhaust
8. Isometric exhaust manifold
9. Sport cat. Converter
10. Intake tuning
For the "S" class events that I could not pass, I added a low range RPM Turbo.  With that upgrade I have 614PP, 600pp without it. 
Sports soft tires until "S" class rain events.  Went to racing hards and it was like a roller coaster.  I felt I could put it anywhere at outrageous speeds.

I'll have to look at what I did suspension tuning wise.  But, I found that my LSD changes helped immensely over anything I did with the suspension.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 05, 2014, 08:05:01 PM
Thanks man. These are the only races I have left to do. I was able to win Brands Hatch with the RB Jr., fun race too. I'll get my Rocket boosted, and let it rip.

Also, that last mission TT with the GT40 is a pain. I tried it twice, and the other GT wrecked me both times.  >:(
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on January 05, 2014, 09:15:51 PM
Thanks man. These are the only races I have left to do. I was able to win Brands Hatch with the RB Jr., fun race too. I'll get my Rocket boosted, and let it rip.

Also, that last mission TT with the GT40 is a pain. I tried it twice, and the other GT wrecked me both times.  >:(


I failed to mention, I used the Rocket for every "S" event except for the 24 minutes of Le Mon.  I had to buy a car for that one.  I chose the Delta Wing and it was awesome.

That TT in the GT40 is a pain in the ass.  I had to remember that the car will pull out of those tail slides with a little power given.  After learning to flog the bitch around, I passed within 5 tries.  I passed the other GT40 after the first set of turns, before heading out on that first longer stretch.  He never contended with me afterwards.
Title: Re: Let's talk about Six, baby.
Post by: Neptune on January 05, 2014, 09:53:29 PM
I was giving my NSX-R a rough tune, and this is what I came up with.

Adding a rear wing didn't do much to kill the snap-oversteer. Neither did messing with the suspension. What I did find was that tuning the LSD is super effective. Lowering all 3 values to 10 is a good start. More if you want oversteer, less for more stability. Once that is done, you can fine-tune with suspension.
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on January 06, 2014, 06:22:22 AM
I took the R8 race car (prize car - Pheonix?) for a few races and couldn't drive it at the nurburgring. A few laps at other tracks led to me making one adjustment: increase the front spring rate to equal the rear spring rate.

This made it decent at the 15 minute nurburgring race - I was able to win. It felt very good for my testing at deep forest and HSR.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 06, 2014, 09:45:49 AM
Thanks man. These are the only races I have left to do. I was able to win Brands Hatch with the RB Jr., fun race too. I'll get my Rocket boosted, and let it rip.

Also, that last mission TT with the GT40 is a pain. I tried it twice, and the other GT wrecked me both times.  >:(

I managed to get that one finished yesterday morning. At first I was 25 seconds off the gold time. One lap I made it all the way to the last turn and barely bumped the GT in front for an invalid lap. 
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 06, 2014, 11:38:43 AM
I finally made it to 100% yesterday. Oh boy!  :)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 08, 2014, 06:56:53 AM
A modded out Rocket changed the car into something I didn't like, so I tried a different approach to a couple of the mini enduros.
I broke out my trusty HSV race car, tuned to 648pp, ran Suzuka, and the 24 min of Nurb. Wasn't paying attention the 1rd time at Suz, and ran out of gas on lap 7. Ran it again, pitting at the end of lap 6, and only lost one spot(2rd). Cruised on to an easy win. Nurb was a cake walk as well. Pitted at the end of lap 2, and won the race with almost a 2 minute lead. Racing Hard tires for both races, and the traction was surprisingly good, for rainy conditions. What a great car the HSV is.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 08, 2014, 09:51:49 AM
A modded out Rocket changed the car into something I didn't like, so I tried a different approach to a couple of the mini enduros.
I broke out my trusty HSV race car, tuned to 648pp, ran Suzuka, and the 24 min of Nurb. Wasn't paying attention the 1rd time at Suz, and ran out of gas on lap 7. Ran it again, pitting at the end of lap 6, and only lost one spot(2rd). Cruised on to an easy win. Nurb was a cake walk as well. Pitted at the end of lap 2, and won the race with almost a 2 minute lead. Racing Hard tires for both races, and the traction was surprisingly good, for rainy conditions. What a great car the HSV is.

The HSV was my weapon of choice too. I agree Chrome it truly is an awesome car. 
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 08, 2014, 11:11:29 AM
I meant to post this on the two above mini enduros. I noticed a little extra tire noise after pitting, and slightly better turn in. I believe it was the rear tires doing something weird, as people on GTP have claimed a similar "glitch effect" as putting custom wheels on a car with staggered wheel widths. The difference in feel wasn't massive, but the tire noise was definitely noticeable, and would last well into a straight, and not turning at all.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on January 08, 2014, 12:53:36 PM
re: the login bonuses...

Manual save seems to work for some, but I have heard that you need to at least do something too, like switch cars and trigger an "event".

Also, consider the real-world 24hr period you login.  If you let the entire next 24hr period lapse (from 00:00 to 23:59, not based on your last login) then you lose a day of your bonus.  Depending on when you login, you could actually lose two days worth of bonuses when it seems like you should only lose one.

Also, also, I do not yet know whether the login bonus happens again automatically while in-game if the day changes while you were playing, such as logging in at 23:00 and then going back to main menu without exiting game, after 00:00.  GT5 would trigger another bonus and you just had to make sure it saved.  Now, I'm not sure, but I think it doesn't trigger a new bonus.  Exiting the game and coming back would do the trick, though.
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on January 08, 2014, 01:05:47 PM
This isn't so much a complaint with the playability of the game, but it's been pissing me off for quite a few races now.  Racing against the AI is like racing against FatLeadFoot.  These fucking guys bang into me everywhere.

Where it really rubs me the wrong way is when they spin me out on the last lap and after ten minutes of racing in a championship, I go from first to 13th.  Plus, when I get bumped and try to return the favor, their car goes unscathed and I end up in the wall.  Fuckers.  

All that said, I've finally found cars I can control.  The little GT300 and GT500 cars stick like glue.  Basically, most other cars, I can barely stay on the road.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 08, 2014, 01:31:18 PM
This isn't so much a complaint with the playability of the game, but it's been pissing me off for quite a few races now.  Racing against the AI is like racing against FatLeadFoot.  These fucking guys bang into me everywhere.

Where it really rubs me the wrong way is when they spin me out on the last lap and after ten minutes of racing in a championship, I go from first to 13th.  Plus, when I get bumped and try to return the favor, their car goes unscathed and I end up in the wall.  Fuckers.  

All that said, I've finally found cars I can control.  The little GT300 and GT500 cars stick like glue.  Basically, most other cars, I can barely stay on the road.

Every race is a "Get Rick" evnet.  (http://i.imgur.com/LmjyBgx.gif)

I know the feeling too. The beginning of the Nurb 24 race, was full of contact, and some wasn't instigated by me.  ^-^
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on January 08, 2014, 01:33:02 PM
Chrome, it does seem every evnet is of the 'Get Rick' variety.  It pisses me off, but my 10-year old enjoys the cursing that follows.
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on January 08, 2014, 07:28:29 PM
One interesting things I came upon testing is that the McLaren F1 race car (base model) is considerably easier to control than the Audi R8 LMS (Pheonix). Yes the R8 has a little more weight on the rear end, but I'd have expected the F1 to be just as difficult to drive.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on January 11, 2014, 11:10:20 AM
The AI varies from horrible to somewhat ok.

OK, this is from page 72...

So far, I am doing IA events, the best the AI have got gets shown off in the IA-3 GT-R One Make race. This is a great one-lapper in the same car at 600PP, maybe less. I struggled a bit more for a clean lap in the 15th Anniversary car, but it won for the first win. I am trying to get an example of an unrushed win, but the AI are not 100% aware of my position, so there is still some slight contact, but they drive very nicely (for GT AI).

I think the worst that they do is sashaying from side to side, but their braking is pretty good (for GT AI).
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on January 11, 2014, 12:43:01 PM
The AI varies from horrible to somewhat ok.

OK, this is from page 72...

So far, I am doing IA events, the best the AI have got gets shown off in the IA-3 GT-R One Make race. This is a great one-lapper in the same car at 600PP, maybe less. I struggled a bit more for a clean lap in the 15th Anniversary car, but it won for the first win. I am trying to get an example of an unrushed win, but the AI are not 100% aware of my position, so there is still some slight contact, but they drive very nicely (for GT AI).

I think the worst that they do is sashaying from side to side, but their braking is pretty good (for GT AI).

Is that the race that uses the GT-R Touring car that was DLC in GT5?
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on January 11, 2014, 04:10:09 PM
Note for evnet runner'ers.

Friends Only Room
Fixed Host: No
Host has laggy room and leaves.
His friend becomes host
Original Host cannot rejoin because he is not friends with himself (my theory anyway).
Original room does not even appear in List of rooms.
Logging back in as another account who is friended to (not sure if original or new) host can join just fine.

If we had the GT5 Style personal Private Lounge option this wouldn't be an issue (or wasn't in "5")
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on January 12, 2014, 12:48:36 AM
Is that the race that uses the GT-R Touring car that was DLC in GT5?

Sorry, I am not sure how this car compares to any in GT5.

However, the One Make race is easy too find.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 12, 2014, 12:49:49 PM
I meant to post this on the two above mini enduros. I noticed a little extra tire noise after pitting, and slightly better turn in. I believe it was the rear tires doing something weird, as people on GTP have claimed a similar "glitch effect" as putting custom wheels on a car with staggered wheel widths. The difference in feel wasn't massive, but the tire noise was definitely noticeable, and would last well into a straight, and not turning at all.

Just to bring this up again.

Running a LMP car at the Lemans 24 race, makes this abnormality more noticeable. While I'm not great at handling those cars, my first stint was pretty comfortable, and fun. The second stint however, was a very noticeably different experience. The tire noise was nearly constant, the wear I'm pretty certain was faster, and the car was a different animal. I should mention, I used the AE LMP car, which maxes out at 676pp, so it's not one of the fastest. 

I'm done with all those races, so it's not really a factor now, but it's something that definitely needs to be addressed.

Maybe MasterGT can bring this up to his "contacts"?
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on January 12, 2014, 01:13:20 PM
I am way behind in this conversation about tires.  Please help me understand.

Is the tire issue ONLY when you stagger different sizes on the front and back?

Does it effect tires that are the same size all the way around / Any issues with tires that are 1" up or 2" up on all 4 corners?

Thanks
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 12, 2014, 01:30:38 PM
I am way behind in this conversation about tires.  Please help me understand.

Is the tire issue ONLY when you stagger different sizes on the front and back?

Does it effect tires that are the same size all the way around / Any issues with tires that are 1" up or 2" up on all 4 corners?

Thanks

Any aftermarket wheels installed on a car that comes factory with wider wheels in the rear, than the front, gets the same size on all four. Mainly, the rear wheels become the same size as the fronts. Many people have tested it to affect performance significantly.

The pit stop problem I'm talking about, has a similar effect, but not as drastic. The tires make noise constantly with the pit stop glitch, and are wearing out quicker.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on January 12, 2014, 01:32:05 PM
I meant to post this on the two above mini enduros. I noticed a little extra tire noise after pitting, and slightly better turn in. I believe it was the rear tires doing something weird, as people on GTP have claimed a similar "glitch effect" as putting custom wheels on a car with staggered wheel widths. The difference in feel wasn't massive, but the tire noise was definitely noticeable, and would last well into a straight, and not turning at all.

Just to bring this up again.

Running a LMP car at the Lemans 24 race, makes this abnormality more noticeable. While I'm not great at handling those cars, my first stint was pretty comfortable, and fun. The second stint however, was a very noticeably different experience. The tire noise was nearly constant, the wear I'm pretty certain was faster, and the car was a different animal. I should mention, I used the AE LMP car, which maxes out at 676pp, so it's not one of the fastest. 

I'm done with all those races, so it's not really a factor now, but it's something that definitely needs to be addressed.

Maybe MasterGT can bring this up to his "contacts"?

The problem with 24min of Le Mans is that the race starts off raining and then transitions to night before drying out in the morning.  Tire wear is definitely increased as the event goes on but I thought that was because of the dry and warmer track during the second and third stints.  However, I think that others have found similar problems where rain and track temp wouldn't have been an issue.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 12, 2014, 01:36:38 PM
I meant to post this on the two above mini enduros. I noticed a little extra tire noise after pitting, and slightly better turn in. I believe it was the rear tires doing something weird, as people on GTP have claimed a similar "glitch effect" as putting custom wheels on a car with staggered wheel widths. The difference in feel wasn't massive, but the tire noise was definitely noticeable, and would last well into a straight, and not turning at all.

Just to bring this up again.

Running a LMP car at the Lemans 24 race, makes this abnormality more noticeable. While I'm not great at handling those cars, my first stint was pretty comfortable, and fun. The second stint however, was a very noticeably different experience. The tire noise was nearly constant, the wear I'm pretty certain was faster, and the car was a different animal. I should mention, I used the AE LMP car, which maxes out at 676pp, so it's not one of the fastest. 

I'm done with all those races, so it's not really a factor now, but it's something that definitely needs to be addressed.

Maybe MasterGT can bring this up to his "contacts"?

The problem with 24min of Le Mans is that the race starts off raining and then transitions to night before drying out in the morning.  Tire wear is definitely increased as the event goes on but I thought that was because of the dry and warmer track during the second and third stints.  However, I think that others have found similar problems where rain and track temp wouldn't have been an issue.

Problem is though, I experienced this in every enduro, that I had to make a pit stop. It was just more noticeable in the LMP. I had the same problem at Silverstone, which didn't rain at all. Tires after pit stop make noise constantly.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on January 12, 2014, 01:49:52 PM
I meant to post this on the two above mini enduros. I noticed a little extra tire noise after pitting, and slightly better turn in. I believe it was the rear tires doing something weird, as people on GTP have claimed a similar "glitch effect" as putting custom wheels on a car with staggered wheel widths. The difference in feel wasn't massive, but the tire noise was definitely noticeable, and would last well into a straight, and not turning at all.

Just to bring this up again.

Running a LMP car at the Lemans 24 race, makes this abnormality more noticeable. While I'm not great at handling those cars, my first stint was pretty comfortable, and fun. The second stint however, was a very noticeably different experience. The tire noise was nearly constant, the wear I'm pretty certain was faster, and the car was a different animal. I should mention, I used the AE LMP car, which maxes out at 676pp, so it's not one of the fastest. 

I'm done with all those races, so it's not really a factor now, but it's something that definitely needs to be addressed.

Maybe MasterGT can bring this up to his "contacts"?

The problem with 24min of Le Mans is that the race starts off raining and then transitions to night before drying out in the morning.  Tire wear is definitely increased as the event goes on but I thought that was because of the dry and warmer track during the second and third stints.  However, I think that others have found similar problems where rain and track temp wouldn't have been an issue.

Problem is though, I experienced this in every enduro, that I had to make a pit stop. It was just more noticeable in the LMP. I had the same problem at Silverstone, which didn't rain at all. Tires after pit stop make noise constantly.

I'm just saying that Le Mans isn't the best comparison because there other factors.  Although I have heard that lap times are also slowly on second stints, which in the case of Le Mans, they shouldn't be.  They should be faster in the morning when things dry out.  I never checked that.

These kinds of continued issues make it hard for me to get enthused about playing GT6.  Camber issues with tuning, physics issues with pitstops,  wrong wheels being placed on cars.  Mostly horrible AI.  And I don't race online when most of you guys do.  Just very frustrating.
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on January 12, 2014, 02:07:46 PM
I meant to post this on the two above mini enduros. I noticed a little extra tire noise after pitting, and slightly better turn in. I believe it was the rear tires doing something weird, as people on GTP have claimed a similar "glitch effect" as putting custom wheels on a car with staggered wheel widths. The difference in feel wasn't massive, but the tire noise was definitely noticeable, and would last well into a straight, and not turning at all.

Just to bring this up again.

Running a LMP car at the Lemans 24 race, makes this abnormality more noticeable. While I'm not great at handling those cars, my first stint was pretty comfortable, and fun. The second stint however, was a very noticeably different experience. The tire noise was nearly constant, the wear I'm pretty certain was faster, and the car was a different animal. I should mention, I used the AE LMP car, which maxes out at 676pp, so it's not one of the fastest. 

I'm done with all those races, so it's not really a factor now, but it's something that definitely needs to be addressed.

Maybe MasterGT can bring this up to his "contacts"?

The problem with 24min of Le Mans is that the race starts off raining and then transitions to night before drying out in the morning.  Tire wear is definitely increased as the event goes on but I thought that was because of the dry and warmer track during the second and third stints.  However, I think that others have found similar problems where rain and track temp wouldn't have been an issue.

Problem is though, I experienced this in every enduro, that I had to make a pit stop. It was just more noticeable in the LMP. I had the same problem at Silverstone, which didn't rain at all. Tires after pit stop make noise constantly.

I'm just saying that Le Mans isn't the best comparison because there other factors.  Although I have heard that lap times are also slowly on second stints, which in the case of Le Mans, they shouldn't be.  They should be faster in the morning when things dry out.  I never checked that.

These kinds of continued issues make it hard for me to get enthused about playing GT6.  Camber issues with tuning, physics issues with pitstops,  wrong wheels being placed on cars.  Mostly horrible AI.  And I don't race online when most of you guys do.  Just very frustrating.

Agreed.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on January 12, 2014, 04:23:12 PM
Note for evnet runner'ers.

Friends Only Room
Fixed Host: No
Host has laggy room and leaves.
His friend becomes host
Original Host cannot rejoin because he is not friends with himself (my theory anyway).
Original room does not even appear in List of rooms.
Logging back in as another account who is friended to (not sure if original or new) host can join just fine.

If we had the GT5 Style personal Private Lounge option this wouldn't be an issue (or wasn't in "5")

someone else I know had this problem this morning.  same situation and symptoms.  I think my theory on it is confirmed.
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on January 12, 2014, 06:29:00 PM
You'd almost think with five years in between releases that things like this, among other things, would not be an issue.
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on January 12, 2014, 09:05:00 PM


 Finally got me a Platinum trophy!! Will probably be the first and last one also, unless GT7 is as easy as GT6!!
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on January 12, 2014, 09:11:08 PM
You'd almost think with five years in between releases that things like this, among other things, would not be an issue.


Even if the game had only been in development for 6 months, most of the bugs in this game should not have made it past beta testing.  Considering PD's development time table, these bugs are... well, less than amusing. :(

Rant/

But I guess that is the standard of modern day software and game development.  Why waste the time and expense of beta testing when you can just patch it later.  Why give people the complete game at release when you can charge people for it piece by piece and they'll gladly pay. (No I'm not claiming PD does this... yet)


I guess I'm getting old. Which of course means my opinion does not matter.  I'm just sick of modern game development mentality.  Don't make the game hard. People can't handle failure and/or losing. Make the game short, people get board quickly. :( :( :( Oh and make people pay for everything, Pay for the game, Pay to play, pay for online, pay for items, pay for levels, pay to win. And don't forget, even though you spent all that money you don't own the copy of the content you purchased or even the right to continue using it past the point the developer wants you to use it.

It all reminds me of Atari, 1983, E.T., Pac-Man but worse. Funny thing is that did not end well.  But, kids these days, when developers say bend over, the kids say how far and thank you may I buy another.

/Rant
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on January 12, 2014, 11:42:22 PM
The RB Jr. steering issue has been discussed here. For those that may not know it's steering feels like it was lifted out of a 1970 Ford Econoline van. But while I was fartin around last night I went ahead and cranked the controller sensitivity up a good way and wow problem solved. It suddenly felt as it thought it should all along.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on January 13, 2014, 11:19:04 AM
An update comes tomorrow.

A free Toyota concept car available.  Unknown, to me, if they are going to patch the known errors.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 13, 2014, 11:37:03 AM
Toyota FT-1: 2014 Detroit Show (http://www.youtube.com/watch?v=mEPyUDzkvw8#ws)

Owners of GT6 will be the first to test-drive the FT-1 as a free online update and will be made available on Jan 14. Upon downloading the latest update, a unique seasonal event featuring the Toyota FT-1 will be made available in the game. If you receive a bronze or better in the FT-1 challenge at Laguna Seca, you will receive the car. Drivers will also be able to purchase the vehicle from the Toyota dealership without having to complete the seasonal event.

http://us.gran-turismo.com/us/news/00_4488049.html (http://us.gran-turismo.com/us/news/00_4488049.html)


Also, The M4 we got not too long ago, is getting it's interior installed tomorrow as well.
http://us.gran-turismo.com/us/news/00_1527668.html (http://us.gran-turismo.com/us/news/00_1527668.html)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on January 13, 2014, 12:55:40 PM
"The photon torpedoes won't be installed until Tuesday"

Sounds like the Enterprise B going out on her maiden voyage...

I too, hope we get a few technical fixes included in this.  If not then VERY "soon" thereafter!
Title: Re: Let's talk about Six, baby.
Post by: nosoks on January 14, 2014, 12:35:11 AM
1.03 done, seems only the Toyota and the Beemer interior. No mention of any fixes.
Also, anyone else have trouble with the update? My first 2 tries shut down the PS3, but 3st time lucky
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on January 14, 2014, 01:02:26 AM
No issues was fast and easy as a matter of fact.  :-\
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on January 14, 2014, 01:19:41 AM
The new Vettel events now say January 2014 instead of January 1.
Title: Re: Let's talk about Six, baby.
Post by: Brindle on January 14, 2014, 07:39:40 AM
1.03 done, seems only the Toyota and the Beemer interior. No mention of any fixes.
Also, anyone else have trouble with the update? My first 2 tries shut down the PS3, but 3st time lucky

Not this time, but it happened a lot to me with the 1.02 update.  Took me 5 times to get it going.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 14, 2014, 09:41:39 AM
1.03 done, seems only the Toyota and the Beemer interior. No mention of any fixes.
Also, anyone else have trouble with the update? My first 2 tries shut down the PS3, but 3st time lucky

Known issue about 1.03 (http://us.gran-turismo.com/us/news/00_3266694.html)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 14, 2014, 09:43:37 AM
I can't find it at http://us.gran-turismo.com/us/news/ (http://us.gran-turismo.com/us/news/) , but the planet states:

Wheel width no longer decreases when applying larger wheels.
In-car visibility improved on some models.
Handling on MR vehicles has improved.
While adjusting power or weight limits, displayed PP updates in real-time.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 14, 2014, 10:03:03 AM


Wheel width no longer decreases when applying larger wheels.


Hope that's true, I have been running stock wheels on some of the more unruly cars.


While adjusting power or weight limits, displayed PP updates in real-time.

Been needing that.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on January 14, 2014, 10:16:21 AM
can anyone determine if cars fitted with aftermarket wheels prior to the update, and accidentally had the skinny wheels put in back, had them fixed by this update?

Or, do we need to go into each and refit them?

Let's figure out if the pit stop bullshit is fixed too, shall we?
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 14, 2014, 11:06:03 AM


Let's figure out if the pit stop bullshit is fixed too, shall we?

Quoted from GTP...
Quote
I just tested this ''tyre bug'', unfortunatly PD didn't manage to fix it yet...I don't know whats the deal but this is a huge bug and they are still not on it! Becouse of this bug many leagues are on stand by as we can not do endurance races with pit stops.
Seriously PD, wtf?

And apparently, it only happens with Race tires.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 14, 2014, 11:17:00 AM


Let's figure out if the pit stop bullshit is fixed too, shall we?

Quoted from GTP...
Quote
I just tested this ''tyre bug'', unfortunatly PD didn't manage to fix it yet...I don't know whats the deal but this is a huge bug and they are still not on it! Becouse of this bug many leagues are on stand by as we can not do endurance races with pit stops.
Seriously PD, wtf?

And apparently, it only happens with Race tires.

If it happens to everyone then I don't see it as that big of deal, but if it only happens to random racers then that blows.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on January 14, 2014, 11:19:59 AM
Well, what exactly is the bug? I thought it only hurt you if you put bigger diameter wheels on there.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 14, 2014, 11:22:00 AM
Well, what exactly is the bug? I thought it only hurt you if you put bigger diameter wheels on there.

That one has been fixed they say.

It has to do with increased lap times after making a pitstop to change tires. Even if the same tires are installed they have the grip of a lesser tire.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 14, 2014, 11:28:45 AM
Well, what exactly is the bug? I thought it only hurt you if you put bigger diameter wheels on there.

That one has been fixed they say.

It has to do with increased lap times after making a pitstop to change tires. Even if the same tires are installed they have the grip of a lesser tire.

And in my experience, make noise constantly.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on January 14, 2014, 11:58:55 AM
The Pit stop bug may be actually showing you one tire on the screen, but giving you performance of a lesser tire.  That could explain the noise and the increased lap time.

It matters, because you cannot guarentee when people will pit.

But, hearing that some have said it is only racing tires, I may try to verify that for myself.  We rarely use racing tires in GT Sats, so it may not be a thing for us afterall?

I know Tguns/One_Eyed_Tuna has a series where this impacted the racing.  They use Racing Hards, so perhaps it is dropping them down to Sports Softs or whatever the next best tire the player owns for that car?
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on January 14, 2014, 12:54:21 PM
Hopefully the pit stop bug gets fixed in soon, it could mess up the Daytuna 500.

I guess I got my work cut out for me tonight.  Not only was I going to get to work on finishing IA and S events, I now have a new car to win, and I guess I need to see if my Chrome RGT is fixed.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on January 14, 2014, 12:57:21 PM
I plan on getting in a few hours of seat time tonight.
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on January 14, 2014, 02:46:27 PM


 Well just found another bug. Went from having 100% game completion to 97%!! Still have my platinum trophy so far.
Title: Re: Let's talk about Six, baby.
Post by: LastLeafFan on January 14, 2014, 03:21:41 PM
Wow and here I am working on my 1st %.

Gotta take the game out of the package one of these days.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 14, 2014, 03:55:16 PM


 Well just found another bug. Went from having 100% game completion to 97%!! Still have my platinum trophy so far.

Some of the Seasonals counted toward that and now they are gone. Just go through your game and enter events some of them you have to complete and some you can just enter then exit for them to count.


Oh and I still have 100%.  :P  No platinum trophy though. :(
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 14, 2014, 04:00:54 PM
People are reporting a bug with the timed mini enduros. What it boils down to is, you must be the first one to cross the line AFTER the time has zeroed out.

For example. Say you're leading, and cross the line with just 30 seconds left, and you have a 40 second lead on 2rd place. You will have to complete your lap, but by the time 2rd gets to the line, the timer will have run out. Therefore he will be awarded 1th place, and you will drop spots to whatever. The end of the race screen may show you as the winner, but payouts will not, nor will you get credit for a win.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 14, 2014, 04:06:51 PM
Wow and here I am working on my 1st %.

Gotta take the game out of the package one of these days.

Why yes, yes you (http://www.supatunagt.com/smf/index.php?action=dlattach;topic=2387.0;attach=3417;image) get it out of the box and into the PS3. :)
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on January 14, 2014, 04:10:53 PM
People are reporting a bug with the timed mini enduros. What it boils down to is, you must be the first one to cross the line AFTER the time has zeroed out.

For example. Say you're leading, and cross the line with just 30 seconds left, and you have a 40 second lead on 2rd place. You will have to complete your lap, but by the time 2rd gets to the line, the timer will have run out. Therefore he will be awarded 1th place, and you will drop spots to whatever. The end of the race screen may show you as the winner, but payouts will not, nor will you get credit for a win.


Glad those are complete for me.  What a freaking headache.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 14, 2014, 04:24:39 PM
People are reporting a bug with the timed mini enduros. What it boils down to is, you must be the first one to cross the line AFTER the time has zeroed out.

For example. Say you're leading, and cross the line with just 30 seconds left, and you have a 40 second lead on 2rd place. You will have to complete your lap, but by the time 2rd gets to the line, the timer will have run out. Therefore he will be awarded 1th place, and you will drop spots to whatever. The end of the race screen may show you as the winner, but payouts will not, nor will you get credit for a win.



Glad those are complete for me.  What a freaking headache.


Latest info is just park before the line wait for time to finish then cross the line for the win.

http://www.gtplanet.net/forum/threads/solution-to-1-03-endurance-bug.297168/ (http://www.gtplanet.net/forum/threads/solution-to-1-03-endurance-bug.297168/)
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on January 14, 2014, 04:25:31 PM
People are reporting a bug with the timed mini enduros. What it boils down to is, you must be the first one to cross the line AFTER the time has zeroed out.

For example. Say you're leading, and cross the line with just 30 seconds left, and you have a 40 second lead on 2rd place. You will have to complete your lap, but by the time 2rd gets to the line, the timer will have run out. Therefore he will be awarded 1th place, and you will drop spots to whatever. The end of the race screen may show you as the winner, but payouts will not, nor will you get credit for a win.

Glad they finished this game before they released it.  Jesus.  We wait five years for a new game, then wait another year for them to fix all the shit they 'improved.'
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 14, 2014, 05:11:57 PM
People are reporting a bug with the timed mini enduros. What it boils down to is, you must be the first one to cross the line AFTER the time has zeroed out.

For example. Say you're leading, and cross the line with just 30 seconds left, and you have a 40 second lead on 2rd place. You will have to complete your lap, but by the time 2rd gets to the line, the timer will have run out. Therefore he will be awarded 1th place, and you will drop spots to whatever. The end of the race screen may show you as the winner, but payouts will not, nor will you get credit for a win.

Glad they finished this game before they released it.  Jesus.  We wait five years for a new game, then wait another year for them to fix all the shit they 'improved.'

Speak for yourself. I'm glad we have GT6 Prologue.   (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 14, 2014, 05:47:03 PM
People are reporting a bug with the timed mini enduros. What it boils down to is, you must be the first one to cross the line AFTER the time has zeroed out.

For example. Say you're leading, and cross the line with just 30 seconds left, and you have a 40 second lead on 2rd place. You will have to complete your lap, but by the time 2rd gets to the line, the timer will have run out. Therefore he will be awarded 1th place, and you will drop spots to whatever. The end of the race screen may show you as the winner, but payouts will not, nor will you get credit for a win.



Glad those are complete for me.  What a freaking headache.


Latest info is just park before the line wait for time to finish then cross the line for the win.

http://www.gtplanet.net/forum/threads/solution-to-1-03-endurance-bug.297168/ (http://www.gtplanet.net/forum/threads/solution-to-1-03-endurance-bug.297168/)

That will only work if your lead is big enough to wait.

I just ran the 20min at Apricot Hill, to check out this, and if the pit glitch is still happening.

I used the Honda HSV base race car, tuned to 649pp, limit is 650pp, and RH tires.
Got 9 laps before I had to pit for fuel.
Tire wear was as follows...LF 5, RF 6, LR 8, RR 7, and the car was tight, as evidence by the tire wear.

After pit stop...
Constant tire noise is still there
Car is less tight, more even.
Tear wear at the end of lap 15(race end)....LF 8, RF 7, LR 7, RR 6 Big difference from the first stint.

There's no weather during this race, so conditions are consistent from start to finish.

Now for the Time Out bug. I had the entire field at least 1 lap down. The timer ran out when I was coming through the esses before the last turn. There were 2 lapped cars in front of me. When the 1rd one cross the line, my position went from 1rd to 2th, same thing when the next car crossed, it displayed as being in 3th place.  :o Then I cross the line, and the race run down comes up, it shows me winning the race, and some cars 1 lap down, others 2 laps down, but they're mixed. There were some 1 lap cars behind some 2 lap cars. Then the payout, I get payed for 3th place.

Now I've already won this race before, but had I not, I'm certain I would have a Bronze trophy on that race, instead of the gold I should have.

For anybody that hasn't run these races yet, it's going to be hard to win them, in the current state.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 14, 2014, 06:08:24 PM
People are reporting a bug with the timed mini enduros. What it boils down to is, you must be the first one to cross the line AFTER the time has zeroed out.

For example. Say you're leading, and cross the line with just 30 seconds left, and you have a 40 second lead on 2rd place. You will have to complete your lap, but by the time 2rd gets to the line, the timer will have run out. Therefore he will be awarded 1th place, and you will drop spots to whatever. The end of the race screen may show you as the winner, but payouts will not, nor will you get credit for a win.



Glad those are complete for me.  What a freaking headache.


Latest info is just park before the line wait for time to finish then cross the line for the win.

http://www.gtplanet.net/forum/threads/solution-to-1-03-endurance-bug.297168/ (http://www.gtplanet.net/forum/threads/solution-to-1-03-endurance-bug.297168/)

That will only work if your lead is big enough to wait.

I just ran the 20min at Apricot Hill, to check out this, and if the pit glitch is still happening.

I used the Honda HSV base race car, tuned to 649pp, limit is 650pp, and RH tires.
Got 9 laps before I had to pit for fuel.
Tire wear was as follows...LF 5, RF 6, LR 8, RR 7, and the car was tight, as evidence by the tire wear.

After pit stop...
Constant tire noise is still there
Car is less tight, more even.
Tear wear at the end of lap 15(race end)....LF 8, RF 7, LR 7, RR 6 Big difference from the first stint.

There's no weather during this race, so conditions are consistent from start to finish.

Now for the Time Out bug. I had the entire field at least 1 lap down. The timer ran out when I was coming through the esses before the last turn. There were 2 lapped cars in front of me. When the 1rd one cross the line, my position went from 1rd to 2th, same thing when the next car crossed, it displayed as being in 3th place.  :o Then I cross the line, and the race run down comes up, it shows me winning the race, and some cars 1 lap down, others 2 laps down, but they're mixed. There were some 1 lap cars behind some 2 lap cars. Then the payout, I get payed for 3th place.

Now I've already won this race before, but had I not, I'm certain I would have a Bronze trophy on that race, instead of the gold I should have.

For anybody that hasn't run these races yet, it's going to be hard to win them, in the current state.

Friday night might be mixed up qualifying as I read something about it not placing people in the proper position now.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 14, 2014, 06:42:45 PM
I should have left well enough alone, but I messed around with 20min AH again.

This time I ran the first two laps, then pitted. As expected tires then started making noise the whole time. I then pitted 5 more times, with no change to tire sound(still noisy), or handling. Within 6 laps or so on my last set, the RR was down to 4. There's was a couple minutes left, so I rolled up just short of the finish line, and waited it out. As soon as the clock hit zero, I crossed the line, and FINISH came up on the screen, I was in 16rd.  ???

Here's the results screen...

(http://i174.photobucket.com/albums/w96/BAJAZR2/STVM_ChromeTuna/DSCN1339_zps07328553.jpg)

 ???

And now the main race screen...

(http://i174.photobucket.com/albums/w96/BAJAZR2/STVM_ChromeTuna/DSCN1341_zpse4257ad3.jpg)

I should've quit while I was ahead.  :(
Title: Re: Let's talk about Six, baby.
Post by: Wiz on January 14, 2014, 06:50:59 PM
(http://i.imgur.com/yH7eigp.jpg)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 14, 2014, 06:53:01 PM
Too funny, it looks like you finished 12th, 14th and 15th. I hope it payed you for all those places.  :laugh
Title: Re: Let's talk about Six, baby.
Post by: Wiz on January 14, 2014, 06:58:54 PM
It's the hashtag.  It's attempting to make your name "trending" by spamming the results screen.  :D
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 14, 2014, 07:02:31 PM
It's the hashtag.  It's attempting to make your name "trending" by spamming the results screen.  :D

#chrometuna
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on January 14, 2014, 07:16:32 PM
It's the hashtag.  It's attempting to make your name "trending" by spamming the results screen.  :D

 (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: LooneyTuna on January 14, 2014, 07:57:31 PM
It's the hashtag.  It's attempting to make your name "trending" by spamming the results screen.  :D

 (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)

 :stoopid:   (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 14, 2014, 09:05:42 PM
It's the hashtag.  It's attempting to make your name "trending" by spamming the results screen.  :D

 (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)

 :stoopid:   (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)

:lmao
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on January 15, 2014, 12:28:44 AM
People are reporting a bug with the timed mini enduros. What it boils down to is, you must be the first one to cross the line AFTER the time has zeroed out.

For example. Say you're leading, and cross the line with just 30 seconds left, and you have a 40 second lead on 2rd place. You will have to complete your lap, but by the time 2rd gets to the line, the timer will have run out. Therefore he will be awarded 1th place, and you will drop spots to whatever. The end of the race screen may show you as the winner, but payouts will not, nor will you get credit for a win.



Glad those are complete for me.  What a freaking headache.


Latest info is just park before the line wait for time to finish then cross the line for the win.

http://www.gtplanet.net/forum/threads/solution-to-1-03-endurance-bug.297168/ (http://www.gtplanet.net/forum/threads/solution-to-1-03-endurance-bug.297168/)

That will only work if your lead is big enough to wait.

I just ran the 20min at Apricot Hill, to check out this, and if the pit glitch is still happening.

I used the Honda HSV base race car, tuned to 649pp, limit is 650pp, and RH tires.
Got 9 laps before I had to pit for fuel.
Tire wear was as follows...LF 5, RF 6, LR 8, RR 7, and the car was tight, as evidence by the tire wear.

After pit stop...
Constant tire noise is still there
Car is less tight, more even.
Tear wear at the end of lap 15(race end)....LF 8, RF 7, LR 7, RR 6 Big difference from the first stint.

There's no weather during this race, so conditions are consistent from start to finish.

Now for the Time Out bug. I had the entire field at least 1 lap down. The timer ran out when I was coming through the esses before the last turn. There were 2 lapped cars in front of me. When the 1rd one cross the line, my position went from 1rd to 2th, same thing when the next car crossed, it displayed as being in 3th place.  :o Then I cross the line, and the race run down comes up, it shows me winning the race, and some cars 1 lap down, others 2 laps down, but they're mixed. There were some 1 lap cars behind some 2 lap cars. Then the payout, I get payed for 3th place.

Now I've already won this race before, but had I not, I'm certain I would have a Bronze trophy on that race, instead of the gold I should have.

For anybody that hasn't run these races yet, it's going to be hard to win them, in the current state.

Classic PD.  A handful of years waiting, unbelievable enthusiasm building for the game, and we get nothing but updates for the new release.  A bunch of shit they added doesn't work and some of the shit that worked in the previous iteration is now broken.  The United States government must have had a hand in designing this game.
Title: Re: Let's talk about Six, baby.
Post by: Brindle on January 15, 2014, 06:17:56 AM
Got something for you pit stop testers to test.  Last night before TuTu, I hopped in an online room to see/feel the bug myself (never done a pit stop before in 6).  The car I was using, elise race car, might not have been the best tester, nor were the 7 laps @ HSR per race.  Didn't compare times or wear, I was more interested in the feel.

Something is going on, but who the hell knows.  After my stop, the car was WAY more controllable. No more lift off oversteer.  So I thought of Ex saying it puts you on a lesser tire.  Tried both sports soft front and sport soft front/racing hard rear.  None of it felt like after a pit.

Here's the interesting part...  Set the room to use a minimum number of stops and the feel after a pit is different from a room with no pit minimum.  It is still not the same to me, but it does feel much closer to the original set of tires.  Maybe you guys might test that at longer distances to compare times/wear.  Might be the answer...
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 15, 2014, 07:15:56 AM
Got something for you pit stop testers to test.  Last night before TuTu, I hopped in an online room to see/feel the bug myself (never done a pit stop before in 6).  The car I was using, elise race car, might not have been the best tester, nor were the 7 laps @ HSR per race.  Didn't compare times or wear, I was more interested in the feel.

Something is going on, but who the hell knows.  After my stop, the car was WAY more controllable. No more lift off oversteer.  So I thought of Ex saying it puts you on a lesser tire.  Tried both sports soft front and sport soft front/racing hard rear.  None of it felt like after a pit.

Here's the interesting part...  Set the room to use a minimum number of stops and the feel after a pit is different from a room with no pit minimum.  It is still not the same to me, but it does feel closer to the original set of tires.  Maybe you guys might test that at longer distances to compare times/wear.

That reminds me. I pitted during a TuTu race last night, just to see if it did the same thing as offline, and it did. Handling felt a tad more twitchy, and the constant tire noise was there.  :P

Brindle, I've read a few comments at GTP saying some MR get better after a pit stop, but I read just as many disagreeing with them.  :-\
Title: Re: Let's talk about Six, baby.
Post by: Brindle on January 15, 2014, 08:28:06 AM
Here's the interesting part...  Set the room to use a minimum number of stops and the feel after a pit is different from a room with no pit minimum.  It is still not the same to me, but it does feel much closer to the original set of tires.  Maybe you guys might test that at longer distances to compare times/wear.  Might be the answer...

The part in yellow is what I was getting at.
Title: Re: Let's talk about Six, baby.
Post by: LastLeafFan on January 15, 2014, 09:17:49 AM
Wow and here I am working on my 1st %.

Gotta take the game out of the package one of these days.

Why yes, yes you (http://www.supatunagt.com/smf/index.php?action=dlattach;topic=2387.0;attach=3417;image) get it out of the box and into the PS3. :)

 (http://i.imgur.com/LmjyBgx.gif)

But maybe PD will get all of the bugs out before I get started.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 15, 2014, 10:20:08 AM
I'm reading of a new update that came out today. I guess to fix the fixes.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 15, 2014, 11:01:53 AM
I'm reading of a new update that came out today. I guess to fix the fixes.

This has supposedly fixed the timed races bug. I'll check for myself this evening.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on January 15, 2014, 03:53:36 PM
I'm reading of a new update that came out today. I guess to fix the fixes.

This has supposedly fixed the timed races bug. I'll check for myself this evening.

Yes, please do!

It is encouraging to know they don't have to prepare point releases just to fix glitches.  Knowing that they can insert one of these "auto-updates" to just change a few values in the code here and there, gives us some hope that when we report major bugs, they'll get fixed in a reasonable time.  If, a bug happens to not be fixable by this method, they may have to wait to release the fix until the next major patch is scheduled.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on January 15, 2014, 06:02:56 PM
Just ran Apricot Hill 20 min.  Its 50% fixed.  You get the proper rewards but the in race finishing order is still messed up.  It told me I finished 7th even though I was first. And I got first place rewards.  But I did not get the out of gas trophy.  Do you still have to have some gas to get it or can you win and be completely out of gas?


I guess its properly tunafied
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 15, 2014, 08:12:33 PM
Just ran Apricot Hill 20 min.  Its 50% fixed.  You get the proper rewards but the in race finishing order is still messed up.  It told me I finished 7th even though I was first. And I got first place rewards.  But I did not get the out of gas trophy.  Do you still have to have some gas to get it or can you win and be completely out of gas?


I guess its properly tunafied

 :stoopid:

I ran again as well, and got my gold trophy back.  :)

The pit stop/tire bug is still there though.  :P
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 16, 2014, 09:49:27 AM
I ran the seasonals last night. The payout blows even with the sign in bonus. I want my 2 million dollars. LOL
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on January 16, 2014, 12:46:19 PM
I ran the seasonals last night. The payout blows even with the sign in bonus. I want my 2 million dollars. LOL



 Run Like The Wind 14 times and you will have your 2 million! (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on January 16, 2014, 12:49:23 PM
I ran the seasonals last night. The payout blows even with the sign in bonus. I want my 2 million dollars. LOL

I found the seasonals pretty hard.  Or maybe I just suck more.  The x-bow is a lot harder to handle than I remember.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on January 16, 2014, 01:03:13 PM
I haven't turned it on yet, but I've heard there was another in-game, mini-update this AM.  Numbskuld beleives the pit-stop glitch has been fixed.

I would like to hear more confirmation from other users, though.  (not that he's not believable... just more data is preferable :D )

Quote
Numbskuld wrote:
Quote
Outlier73 wrote:
Thanks MastrGT! Too bad. I don't rely on it anyway but nice to have when it worked. The pitstop tire bug is a much bigger deal. Hoping that is fixed but I'll try testing tonight

Another mini update this morning. From my testing this morning the pitstop tire bug appears to be fixed. Changed worn RM tires for the same and lap times went back to new tire times.
Title: Re: Let's talk about Six, baby.
Post by: RoninTuna on January 16, 2014, 08:35:45 PM
After tonights game update We have discovered the PP indicator in the tuning menu adjusts in real time unlike before when you had to confirm your adjustments before it would recalculate. 
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 16, 2014, 09:39:09 PM
After tonights game update We have discovered the PP indicator in the tuning menu adjusts in real time unlike before when you had to confirm your adjustments before it would recalculate. 

It started that with 1.03 the other day.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 17, 2014, 11:50:34 AM
I ran the seasonals last night. The payout blows even with the sign in bonus. I want my 2 million dollars. LOL



 Run Like The Wind 14 times and you will have your 2 million! (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)

Redbull jr at Rome is like 140,000 and it only takes a few minutes.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on January 17, 2014, 12:33:39 PM
I ran the seasonals last night. The payout blows even with the sign in bonus. I want my 2 million dollars. LOL



 Run Like The Wind 14 times and you will have your 2 million! (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)

Redbull jr at Rome is like 140,000 and it only takes a few minutes.

Or spend $50 in the online store.


Actually I think the Redbull Jr. races may be the best/most fun way to get money.  Although I still from time to time use the Vision GT Merc @ Like the Wind when I'm too tire to drive.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 17, 2014, 01:52:33 PM
I ran the seasonals last night. The payout blows even with the sign in bonus. I want my 2 million dollars. LOL



 Run Like The Wind 14 times and you will have your 2 million! (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)

Redbull jr at Rome is like 140,000 and it only takes a few minutes.

Or spend $50 in the online store.


Actually I think the Redbull Jr. races may be the best/most fun way to get money.  Although I still from time to time use the Vision GT Merc @ Like the Wind when I'm too tire to drive.

 :stoopid:

I'm not really hurting for credits, but I've run the RBJr Championship a few times just for the hell of it. You end up with 1 million + in about a half hour.

Also, that car sounds awesome. I wish they made all 4 cylinders sound like that, when you max them out.
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on January 17, 2014, 01:54:26 PM

Actually I think the Redbull Jr. races may be the best/most fun way to get money.  Although I still from time to time use the Vision GT Merc @ Like the Wind when I'm too tire to drive.

Yep, for a combination of driving and money, I'd do the Red Bull Jr races.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on January 17, 2014, 02:44:41 PM
Is it a 4 cylinder? Dont know that I had seen it anywhwere.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on January 17, 2014, 02:44:45 PM
That RedBull Jr. is a good indication of what PD can do with the sounds, and could be a preview of what is to come, or so I suspect.

Also, did you know you can't actually use the RedBull Jr. in any online races?  Or has anyone found a way that I haven't?
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on January 17, 2014, 02:46:24 PM
I have ran it with Brindle online or am I misunderstanding what you mean?  :-\
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 17, 2014, 02:51:56 PM
Is it a 4 cylinder? Dont know that I had seen it anywhwere.

I seen it in a description somewhere. I'll try to confirm it.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on January 17, 2014, 03:19:07 PM
I have ran it with Brindle online or am I misunderstanding what you mean?  :-\

Hmm... Cr0w and I tried to test using it for GT Saturdays this week (using the Rocket instead) and when trying to enter the track it says something like "The RedBull Jr. is only usable on races where the car type is filtered (or maybe it said restricted)."  So I thought that meant we had to somehow indicate it was the ONLY car usable in the settings.

I looked at the settings, and there didn't seem to be a way to select it by class, manufacturer, or otherwise.

It didn't work when restricting manufacturer to just "Gran Turismo", and there was no "RedBull" manufacturer.

There was no class of cars it fit into either.

Any idea how you did it?  Or Brindle?

ty
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on January 17, 2014, 03:22:15 PM
Thought everything was left just open.

And I have wandered into a few public rooms having seen they were in the Jr at places I enjoy.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on January 17, 2014, 03:24:06 PM
Thought everything was left just open.

And I have wandered into a few public rooms having seen they were in the Jr at places I enjoy.

weird.  I will have to give this a try again, then.  I thought I had removed all restrictions too...
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on January 17, 2014, 03:59:00 PM
Just went and looked gave me same restriction warning.  I dont get it they must have added it in one of the updates. It says it can compete but I cqnnot see what buttons they are expecting me to press to allow it on track. That car has a huge life potential for online events.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 17, 2014, 06:23:26 PM
Is it a 4 cylinder? Dont know that I had seen it anywhwere.

I seen it in a description somewhere. I'll try to confirm it.

I knew I wasn't crazy, and making this up. I found where I seen the 4 cyl thang. Hit the Car Info button in the dealership for the RB Jr, and it says it has a "compact, naturally aspirated 2000cc, inline 4 cylinder", in the description.  :)
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on January 17, 2014, 07:27:41 PM
Ahhh thats where thanks Chrome.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on January 18, 2014, 02:55:40 PM
I haven't messed around to much with the online room settings.  Has shuffle racing been removed  :'(or is it there somewhere? 

 I hope not, I like shuffling.

Thank you
Title: Re: Let's talk about Six, baby.
Post by: Wiz on January 18, 2014, 03:33:04 PM
Has shuffle racing been removed?

Yes.   Rumor mill says it could come back in an update.
Title: Re: Let's talk about Six, baby.
Post by: LooneyTuna on January 18, 2014, 08:41:53 PM
Has shuffle racing been removed?

Yes.   Rumor mill says it could come back in an update.

(http://fc00.deviantart.net/fs70/i/2011/220/9/2/keep_calm_and_shuffle_on_by_ryuulavitz-d45tqc3.jpg)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 19, 2014, 08:08:58 AM
I got to say, the seasonal TT's have been worth doing. The gold times are not as easy to get, as they were in 5, and I've actually enjoyed them.

Also, WheelerTurner is hauling ass. :tiphat at all his insanely fast times.
Title: Re: Let's talk about Six, baby.
Post by: nosoks on January 19, 2014, 05:04:49 PM
 :stoopid:

I found this latest batch an interesting challenge, without SuRFing of course
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 20, 2014, 01:15:19 PM
:stoopid:

I found this latest batch an interesting challenge, without SuRFing of course

I had a go in the X-blow street version. Managed gold with no tune. I went back and used this tune http://www.gtplanet.net/forum/threads/motor-city-tunes-gt6.291066/page-8#post-9225723 (http://www.gtplanet.net/forum/threads/motor-city-tunes-gt6.291066/page-8#post-9225723) for a 1'07.1xx SRF free time.

:)

I got to say, the seasonal TT's have been worth doing. The gold times are not as easy to get, as they were in 5, and I've actually enjoyed them.

Also, WheelerTurner is hauling ass. (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/tip_hat.gif) at all his insanely fast times.

i concur
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 20, 2014, 02:20:08 PM


I had a go in the X-blow street version. Managed gold with no tune. I went back and used this tune http://www.gtplanet.net/forum/threads/motor-city-tunes-gt6.291066/page-8#post-9225723 (http://www.gtplanet.net/forum/threads/motor-city-tunes-gt6.291066/page-8#post-9225723) for a 1'07.1xx SRF free time.



That reminds me. The X-bow in stock form is undriveable for me. What I wound up doing for the TT, was adding 191kg, and putting it all on the front, which put the weight balance at 50/50. The added weight lowered the PP, which allowed for more power. I ran the same tires on all 4, whatever the limit was, and was able to get gold. Trans, suspension were stock, as I didn't know what to do with them. Don't remember what my time was, but the car was very driveable with that setup.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on January 21, 2014, 09:34:55 AM
 :stoopid:

Yep.  Adding weight to the front of the X-bow is pretty helpful.  So too, is reducing brake balance as much as you can.  Don't make the front do anything BUT steering, especially if tires are crappy.

I really want to try MC's tune that Dude just posted.  I still needa  lot of help with that event.

Also, FUCK SRF!!!!!
(I love that a lot of you aren't using it.)
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on January 21, 2014, 12:27:42 PM
The Ascari TT in the NSX has been a really nice challenge.  I ran it and ran it and ran it, chasing your damn blue lines.  Finally got a gold, but way off they times some of you are posting.
Very happy that these TT make me work for a gold.  No more one lap and done.

Also, eff SRF.   
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 21, 2014, 01:06:20 PM
The Ascari TT in the NSX has been a really nice challenge.  I ran it and ran it and ran it, chasing your damn blue lines.  Finally got a gold, but way off they times some of you are posting.
Very happy that these TT make me work for a gold.  No more one lap and done.

Also, eff SRF.   

I concur

The NSX one was the most fun, and where I spent most of my time.


Also, I've started play GT6 on my MMXtreme account for shits and giggles. It's fun to try and beat my other times in the license tests.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on January 21, 2014, 02:24:13 PM
Not sure if anyone has posted this yet, but some tests we did after GT Sats this week made it seem like the Tire Wear with respect to Pit Stops, is fixed.

We saw very similar times going around Motegi Oval before and after pit stops, with different wear settings, tires, and cars.

If anyone believes differently please let us know!
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 21, 2014, 03:13:17 PM
Not sure if anyone has posted this yet, but some tests we did after GT Sats this week made it seem like the Tire Wear with respect to Pit Stops, is fixed.

We saw very similar times going around Motegi Oval before and after pit stops, with different wear settings, tires, and cars.

If anyone believes differently please let us know!

I ran the 10 lap race at Suzuka and the tires wore out very quickly after my pitstop. I ran racing soft tires and pitted at the end of lap 5 with 6's shown on the tires. I barely completed the 9th lap and could not finish the 10th lap due to no rear tires. I don't recall if it was Saturday or Sunday morning when I ran this.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on January 21, 2014, 03:21:49 PM
Not sure if anyone has posted this yet, but some tests we did after GT Sats this week made it seem like the Tire Wear with respect to Pit Stops, is fixed.

We saw very similar times going around Motegi Oval before and after pit stops, with different wear settings, tires, and cars.

If anyone believes differently please let us know!

I ran the 10 lap race at Suzuka and the tires wore out very quickly after my pitstop. I ran racing soft tires and pitted at the end of lap 5 with 6's shown on the tires. I barely completed the 9th lap and could not finish the 10th lap due to no rear tires. I don't recall if it was Saturday or Sunday morning when I ran this.

Was this an a-spec event?  I'm more interested in the pit-stop giving you tires taht felt like the old ones did when they were new.  Did that happen?  Or, did the new tires feel worse than the original ones when they were new?

Thanks
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on January 21, 2014, 04:24:59 PM
Those mc tunes are pretty good for these seasonal events.  cars are much looser.  I really struggle with understeer in GT6.  Loosening the car really helps for me.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 21, 2014, 04:30:30 PM
Not sure if anyone has posted this yet, but some tests we did after GT Sats this week made it seem like the Tire Wear with respect to Pit Stops, is fixed.

We saw very similar times going around Motegi Oval before and after pit stops, with different wear settings, tires, and cars.

If anyone believes differently please let us know!

I ran the 10 lap race at Suzuka and the tires wore out very quickly after my pitstop. I ran racing soft tires and pitted at the end of lap 5 with 6's shown on the tires. I barely completed the 9th lap and could not finish the 10th lap due to no rear tires. I don't recall if it was Saturday or Sunday morning when I ran this.

Was this an a-spec event?  I'm more interested in the pit-stop giving you tires taht felt like the old ones did when they were new.  Did that happen?  Or, did the new tires feel worse than the original ones when they were new?

Thanks


The 10 minute Suzuka race is a career mode race (offline). The track goes through wet and dry conditions. The tire wear should have remained constant, but it did not.

Also, the tire squeal was more noticeable on the second set.  

To answer your question the racing soft tires were not the same.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 21, 2014, 04:40:05 PM
Those mc tunes are pretty good for these seasonal events.  cars are much looser.  I really struggle with understeer in GT6.  Loosening the car really helps for me.

I've have always liked his tunes. They feel very neutral to me too.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on January 21, 2014, 07:23:35 PM
Same here with the pit stops.  I've been playing with the Audi R18 offline in the S races and it never fails, first half of the race I wear out my front tires first. Second half of the race the rears wear out quicker than the front and almost twice as fast as the first stint.  Car behavior also changes drastically.  I've felt no difference from pre 1.03 to the latest update.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 21, 2014, 09:14:22 PM



The 10 minute Suzuka race is a career mode race (offline). The track goes through wet and dry conditions. The tire wear should have remained constant, but it did not.

Also, the tire squeal was more noticeable on the second set.  

To answer your question the racing soft tires were not the same.

Same here with the pit stops.  I've been playing with the Audi R18 offline in the S races and it never fails, first half of the race I wear out my front tires first. Second half of the race the rears wear out quicker than the front and almost twice as fast as the first stint.  Car behavior also changes drastically.  I've felt no difference from pre 1.03 to the latest update.

Thank you both for backing up what I was experiencing as well.  :)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 22, 2014, 10:07:10 AM



The 10 minute Suzuka race is a career mode race (offline). The track goes through wet and dry conditions. The tire wear should have remained constant, but it did not.

Also, the tire squeal was more noticeable on the second set.  

To answer your question the racing soft tires were not the same.

Same here with the pit stops.  I've been playing with the Audi R18 offline in the S races and it never fails, first half of the race I wear out my front tires first. Second half of the race the rears wear out quicker than the front and almost twice as fast as the first stint.  Car behavior also changes drastically.  I've felt no difference from pre 1.03 to the latest update.

Thank you both for backing up what I was experiencing as well.  :)

This may not be that big of a deal in an online race, as long as all racers experience the same effects in tire wear. And didn't someone mention if you pit again it goes back to the longer stint tires?
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 22, 2014, 10:59:04 AM



The 10 minute Suzuka race is a career mode race (offline). The track goes through wet and dry conditions. The tire wear should have remained constant, but it did not.

Also, the tire squeal was more noticeable on the second set. 

To answer your question the racing soft tires were not the same.

Same here with the pit stops.  I've been playing with the Audi R18 offline in the S races and it never fails, first half of the race I wear out my front tires first. Second half of the race the rears wear out quicker than the front and almost twice as fast as the first stint.  Car behavior also changes drastically.  I've felt no difference from pre 1.03 to the latest update.

Thank you both for backing up what I was experiencing as well.  :)

This may not be that big of a deal in an online race, as long as all racers experience the same effects in tire wear. And didn't someone mention if you pit again it goes back to the longer stint tires?

No, all pit stops result in the same effects as the first stop, at least offline. I tested this at the Apricot Hill 20 minute race, by pitting 5-6 times, and never got back what I had on the first stint.  My runs were shortened by 2-3 laps, compared to the first stint.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 22, 2014, 11:37:39 AM



The 10 minute Suzuka race is a career mode race (offline). The track goes through wet and dry conditions. The tire wear should have remained constant, but it did not.

Also, the tire squeal was more noticeable on the second set. 

To answer your question the racing soft tires were not the same.

Same here with the pit stops.  I've been playing with the Audi R18 offline in the S races and it never fails, first half of the race I wear out my front tires first. Second half of the race the rears wear out quicker than the front and almost twice as fast as the first stint.  Car behavior also changes drastically.  I've felt no difference from pre 1.03 to the latest update.

Thank you both for backing up what I was experiencing as well.  :)

This may not be that big of a deal in an online race, as long as all racers experience the same effects in tire wear. And didn't someone mention if you pit again it goes back to the longer stint tires?

No, all pit stops result in the same effects as the first stop, at least offline. I tested this at the Apricot Hill 20 minute race, by pitting 5-6 times, and never got back what I had on the first stint.  My runs were shortened by 2-3 laps, compared to the first stint.


Maybe we should hurry up and design a race around this feature.  :laugh
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on January 22, 2014, 12:16:57 PM
Not sure if anyone has posted this yet, but some tests we did after GT Sats this week made it seem like the Tire Wear with respect to Pit Stops, is fixed.

We saw very similar times going around Motegi Oval before and after pit stops, with different wear settings, tires, and cars.

If anyone believes differently please let us know!

I ran the 10 lap race at Suzuka and the tires wore out very quickly after my pitstop. I ran racing soft tires and pitted at the end of lap 5 with 6's shown on the tires. I barely completed the 9th lap and could not finish the 10th lap due to no rear tires. I don't recall if it was Saturday or Sunday morning when I ran this.

I've done this twice now and it's really starting to piss me off.  The first time I did it, I pitted after 5 laps with racing softs showing 4s up front and 6s in the back.  The first few laps of the second five lap stint were in rain and before I could finish the race, I was no longer able to control the car with about a third of a lap to go with my fronts showing 7s but my rears down to 2.  At that point, the car wouldn't move straight and I'd just wasted 20 minutes of my life.

Last night, I tried the race again on racing mediums.  Same thing, first stint was five laps with 4s up front and 7s in the back.  Next stint was with water and I made it til about a quarter lap to go before the car stopped handling with 7s in the front and 2s in the back.

The only thing I can think of is that the rain causes the rears to spin, though with the constant tire noise, you can't pick out if the rears are spinning or the fronts are pushing.  The car never spun out and didn't seem to spin, so I'm both pissed about this race and confused at the same time.

Like several things in this game, I don't get it.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 22, 2014, 12:25:47 PM
Not sure if anyone has posted this yet, but some tests we did after GT Sats this week made it seem like the Tire Wear with respect to Pit Stops, is fixed.

We saw very similar times going around Motegi Oval before and after pit stops, with different wear settings, tires, and cars.

If anyone believes differently please let us know!

I ran the 10 lap race at Suzuka and the tires wore out very quickly after my pitstop. I ran racing soft tires and pitted at the end of lap 5 with 6's shown on the tires. I barely completed the 9th lap and could not finish the 10th lap due to no rear tires. I don't recall if it was Saturday or Sunday morning when I ran this.

I've done this twice now and it's really starting to piss me off.  The first time I did it, I pitted after 5 laps with racing softs showing 4s up front and 6s in the back.  The first few laps of the second five lap stint were in rain and before I could finish the race, I was no longer able to control the car with about a third of a lap to go with my fronts showing 7s but my rears down to 2.  At that point, the car wouldn't move straight and I'd just wasted 20 minutes of my life.

Last night, I tried the race again on racing mediums.  Same thing, first stint was five laps with 4s up front and 7s in the back.  Next stint was with water and I made it til about a quarter lap to go before the car stopped handling with 7s in the front and 2s in the back.

The only thing I can think of is that the rain causes the rears to spin, though with the constant tire noise, you can't pick out if the rears are spinning or the fronts are pushing.  The car never spun out and didn't seem to spin, so I'm both pissed about this race and confused at the same time.

Like several things in this game, I don't get it.


It is the pitstop/tire change and then the change in grip/wear. I used racing hard tires and won the race a couple of times. I run the first set as deep into the race as I can. I actually needed fuel before tires.
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on January 22, 2014, 12:41:31 PM
I ran out of gas on one of the earlier S class races and lost at the finish line.  I'm wasting a LOT of time by losing a race on the final lap in this game.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on January 22, 2014, 01:10:29 PM
Honestly I am probably at about half events/licenses done and I am npt sure that I will ever go back and run any more of them ever. Garage is stocked coffers are full enough there is no desire at all to any more of their game portion of this software I guess.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 22, 2014, 01:20:07 PM
Honestly I am probably at about half events/licenses done and I am npt sure that I will ever go back and run any more of them ever. Garage is stocked coffers are full enough there is no desire at all to any more of their game portion of this software I guess.

I missed out on the boat loads of money so I play a lot of the offline events. I actually enjoy quite a few of them.
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on January 22, 2014, 01:26:02 PM
Honestly I am probably at about half events/licenses done and I am npt sure that I will ever go back and run any more of them ever. Garage is stocked coffers are full enough there is no desire at all to any more of their game portion of this software I guess.

I missed out on the boat loads of money so I play a lot of the offline events. I actually enjoy quite a few of them.

I'm struggling with consistency.  It seems like one event I have to drive like I'm walking on eggs and the next I have to drive like me hair's on fire.  The NSX at Ascari really wore on me but my 10-year old loved all the screaming and cussing that I did.

I don't know the track.  I have no feel for the track.  I can't develop a rhythm for the track.  Top it off with a mid-engine car and I drove like Grandpa.  I had no idea how you guys could take the first chicane so fast til I realized you can practically drive through the freaking grass.  After about 30 minutes I learned not to be scared and to drive the wheels off the car and then the event became more fun. 
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on January 22, 2014, 02:46:25 PM
Thanks for all the anecdotes about tire wear & pit stops... it will help us figure out what the hell to do on Saturday...

It's frustrating to say the least, when you want to do a 2+ hour race and tire wear may not even be a factor.  Really, really shitty.
Title: Re: Let's talk about Six, baby.
Post by: LastLeafFan on January 22, 2014, 02:57:28 PM
Honestly I am probably at about half events/licenses done and I am npt sure that I will ever go back and run any more of them ever. Garage is stocked coffers are full enough there is no desire at all to any more of their game portion of this software I guess.

I'm about 1/2 way through the 2nd one (National B I think). I'm just trying to be able to race online and will probably never go back again.

I don't know why you can't just click a button that says please skip the career crap. I really don't need to know how many cones I can knock over!!!
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on January 22, 2014, 06:17:13 PM
I'm at the same point.  I've got 14 million and most of the cars that I want, since I don't have to luck across them in a used car lot.   I will say if they'd fix the pit stop issue I'd love the S class races. To me, S class should have been A or iB class and the races get longer and more diverse from there.

At this point I'm 73% complete and the only thing I have interest in doing is getting the platinum trophy.  Which I'm one trophy away from.  The 7,900+ mile trophy.  And the only reason I want to get it is because in all the years I've had a PS3 I've never earned one.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on January 22, 2014, 06:51:03 PM
I think that I'm the only one on my friend's list with a GT5 Platinum but I probably won't be getting the GT6 Platinum unless GT comes out with some compelling content.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 23, 2014, 06:40:15 AM
Gran Turismo 6 - Course Maker Sneak Peek (http://www.youtube.com/watch?v=ZbuCkh54lJM#ws)

Wardez at GTP
Quote
Kaz said in an interview that there would be custom tracks made by PD using the course creator feature tool released before the actual tool is. It's meant to serve as a sample of what's possible.

Kaz and GT6 will be at a show in Taipei on the 25rd, for an hour long presentation.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on January 23, 2014, 09:19:30 AM
That looks promising.  With all of the terrain in that one track, I wonder how much control we'll have over the placement of track.

What we need is a sneak peek at how the tool works!  (scratches head)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 23, 2014, 01:39:04 PM
Check out what this guy is posting at GTP. It's pretty dang cool.

http://www.gtplanet.net/forum/threads/gifs-of-cars-with-tiny-difference.300316/ (http://www.gtplanet.net/forum/threads/gifs-of-cars-with-tiny-difference.300316/)

The Renault stock to race car on page 3 is my favorite.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on January 23, 2014, 02:09:59 PM
that is really cool.

for some reason, I can't see the images on page 3, but many of them are not only cool, but useful.
Title: Re: Let's talk about Six, baby.
Post by: LastLeafFan on January 24, 2014, 08:34:10 AM
I can happily announce that I have passed the National A License test and now have access to the online portion of the game.

Look out everyone, here I come!
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 24, 2014, 09:40:55 AM
I can happily announce that I have passed the National A License test and now have access to the online portion of the game.

Look out everyone, here I come!

Congratulations!
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on January 24, 2014, 09:56:31 AM
Let's keep this tire wear debate going...  In short, I think it's working exactly as it should.  The tires you receive from a pit are the tire you expect to receive, and they perform exactly the same.  The ONLY difference appears to be the sound.

perhaps the sound is messing with your ears and causing a less focussed lap that ends up being slower?

Some of the anecdotes about tire quality are related to offline races, so maybe that's a variable?

Here is what I typed in another thread about it:

TIRE WEAR: I have to disagree with those who say that it is not fixed.  Cr0w and I both were able to run equal or slightly better laps with the replaced tires, and we were both fairly inconsistent last night, so the fact that we got in the ballpark of similar laps before and after a pit, means they can't be very different, if at all.

The "feel" of the tires seemed exactly the same, but the noise was definitely increased with the replacement tires.

We even put on some Sports Softs to see what those felt like, and while they were not that much different from the RH, once you put the RH's back on, you can tell you're in a racing tire.  The replacement tires did not feel like SS's or worse.  Since there is no increment of tire quality between SS and RH, it stands to reason the pit stop did not (for us anyway) give us the incorrect tires.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 24, 2014, 10:03:25 AM
Let's keep this tire wear debate going...  In short, I think it's working exactly as it should.  The tires you receive from a pit are the tire you expect to receive, and they perform exactly the same.  The ONLY difference appears to be the sound.



Not on my end. As I posted earlier, I'm getting 2-3 laps less out of pit stop tires, compared to the first set. No matter how many times I pit, the first set ALWAYS last longer than any set after. I tested this in an offline race, without weather, or time change. So conditions were consistent throughout the race.

My grandfather told me once..."If it's making noise, it's wearing out." I think that applies here nicely.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on January 24, 2014, 10:14:31 AM
oh okay, I think I misunderstood the claim then.  It's not that the tires aren't the same tread/compound when replaced, it's just that they don't last as long.  Gotcha.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 24, 2014, 11:04:57 AM
oh okay, I think I misunderstood the claim then.  It's not that the tires aren't the same tread/compound when replaced, it's just that they don't last as long.  Gotcha.

Winner! :)

Also, check this planet thread.
http://www.gtplanet.net/forum/threads/weird-bug-after-pit-stops-in-online-mode.294753/ (http://www.gtplanet.net/forum/threads/weird-bug-after-pit-stops-in-online-mode.294753/)
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on January 24, 2014, 12:40:53 PM
oh okay, I think I misunderstood the claim then.  It's not that the tires aren't the same tread/compound when replaced, it's just that they don't last as long.  Gotcha.

Winner! :)

Also, check this planet thread.
http://www.gtplanet.net/forum/threads/weird-bug-after-pit-stops-in-online-mode.294753/ (http://www.gtplanet.net/forum/threads/weird-bug-after-pit-stops-in-online-mode.294753/)


 :stoopid:   If its a change in tire compound then it is to one that is not available to players in game.  The characteristics do not seem to match any of the other tires available... Except maybe rain tires... hmmm. That may be worth testing.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on January 24, 2014, 01:09:06 PM
oh okay, I think I misunderstood the claim then.  It's not that the tires aren't the same tread/compound when replaced, it's just that they don't last as long.  Gotcha.

Winner! :)

Also, check this planet thread.
http://www.gtplanet.net/forum/threads/weird-bug-after-pit-stops-in-online-mode.294753/ (http://www.gtplanet.net/forum/threads/weird-bug-after-pit-stops-in-online-mode.294753/)

THanks.  Actually, reading through the various opinions in that thread, each person doing testing has several variables in their testing that could sway results, and many are stating that lap times AND wear rate seem decreased and increased respectively.  That simply is not repeatable in tests I've done with others.  If we pit half way through a race, attempt to place same tires as first half, we are able to achieve a lap time similar to the first half, at least once.  The accel out of corners doesn't seem more slippery, and the car doesn't come around more easily nor brake in longer distances.  The noise is the only thing that I can observe a change in.

Now, whether the new tires last for fewer laps, is not something I've tested, so I can't say anything about that.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on January 25, 2014, 02:18:49 AM
Would that be because of the car used, the track, whether weather was chosen, the tires used, tire wear rate, etc?

Could be a lot of variables open still.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 25, 2014, 12:03:37 PM
Would that be because of the car used, the track, whether weather was chosen, the tires used, tire wear rate, etc?

Could be a lot of variables open still.

My experience with this problem, has been solely on Race Hard tires, and from what I've read, it's more prominent on racing tires. I think it's possibly just more noticeable on race tires, because you start out with some pretty good grip, so when you lose some, even just a little, you notice it. During my tests of this, I was running the Honda HSV base race car, at Apricot hill. The car starts out fairly tight, but after a pit stop, it is noticeably less tight. Now the change is not so drastic, that I'm hanging the rear out, but there's definitely less effort on turn in. On top of that, the rear tires wear out much quicker, than the original set.

I've repeated this with the same car, at the same track, on multiple occassions, with the same results each time. Before and after update 1.03, so the bug has been here a while.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 25, 2014, 12:05:45 PM
On another note. MMX is kicking my ass in the S license tests. The guy hardly ever races. I gotta get back out there, and put him in his place.  ^-^
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on January 25, 2014, 12:25:07 PM
On another note. MMX is kicking my ass in the S license tests. The guy hardly ever races. I gotta get back out there, and put him in his place.  ^-^

Well tell him it would be nice to get to see either one of ya a git more often.  8)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 25, 2014, 12:33:56 PM
On another note. MMX is kicking my ass in the S license tests. The guy hardly ever races. I gotta get back out there, and put him in his place.  ^-^

Well tell him it would be nice to get to see either one of ya a git more often.  8)

Thanks Baked. With the wife working 3th shift, Friday and Saturday nights, are her nights off. So doing a lot of racing then, is tough to plan for, just in case she wants to get freaky.  :D  She had to work last night, our workplace is gearing up for the Super Bowl, so I let MMX work on the rest of the license tests.

Where I use to be all for racing on Friday, and Saturday nights, it's hit or miss now, and during the week I have a better chance. The problem there though is, I can't stay up late, if I plan on getting up for work the next day.  :-\
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on January 25, 2014, 12:53:21 PM
Some of east coast old guys need to get an early bird thing going on through the week. I know of three of us that probanly would be tood to go in the 5-8pm east coast time slot. If you or others reading this have an interest speak up.
Title: Re: Let's talk about Six, baby.
Post by: LooneyTuna on January 25, 2014, 02:22:44 PM
speaking up.  ;D
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on January 25, 2014, 05:00:57 PM
Looney you are always welcome to stop in Brindle and I get together quite frequently during that time slot.
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on January 26, 2014, 06:58:05 PM
Would that be because of the car used, the track, whether weather was chosen, the tires used, tire wear rate, etc?

Could be a lot of variables open still.

My experience with this problem, has been solely on Race Hard tires, and from what I've read, it's more prominent on racing tires. I think it's possibly just more noticeable on race tires, because you start out with some pretty good grip, so when you lose some, even just a little, you notice it. During my tests of this, I was running the Honda HSV base race car, at Apricot hill. The car starts out fairly tight, but after a pit stop, it is noticeably less tight. Now the change is not so drastic, that I'm hanging the rear out, but there's definitely less effort on turn in. On top of that, the rear tires wear out much quicker, than the original set.

I've repeated this with the same car, at the same track, on multiple occassions, with the same results each time. Before and after update 1.03, so the bug has been here a while.

Today I've run the S class 10 lap thingy at Silverstone.  I have to pit after five laps because I run out of gas on the sixth lap.  When I pit after five laps, I've got plenty of rear tire, but the fronts are worn.  Rears at 6 and fronts down to 4 on racing mediums.  Lap times up to the pit are 2:01 with a 2:06 on the fifth due to the push of the worn out fronts. 

After I pit and keep the racing mediums on, my lap times remain 2:01 until the back tires start to go.  The car is a death trap on the final half and the first race I fell from 2rd place to 10nd in the final two turns because the car was uncontrollable. 

The same thing happened on a different car.  Same lap times, completely different tire results before and after the pit.  To clear this race, I'm going to need a different car, the Corvettes have too much engine.

As far as I'm concerned, this is the biggest issue facing PD.  The tire noise is one thing, the shitty shadows are another, but both pale in comparison to a completely fucked up tire bug.  I remained dumbfounded how this game was released in this condition.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on January 26, 2014, 08:07:18 PM
Would that be because of the car used, the track, whether weather was chosen, the tires used, tire wear rate, etc?

Could be a lot of variables open still.

My experience with this problem, has been solely on Race Hard tires, and from what I've read, it's more prominent on racing tires. I think it's possibly just more noticeable on race tires, because you start out with some pretty good grip, so when you lose some, even just a little, you notice it. During my tests of this, I was running the Honda HSV base race car, at Apricot hill. The car starts out fairly tight, but after a pit stop, it is noticeably less tight. Now the change is not so drastic, that I'm hanging the rear out, but there's definitely less effort on turn in. On top of that, the rear tires wear out much quicker, than the original set.

I've repeated this with the same car, at the same track, on multiple occassions, with the same results each time. Before and after update 1.03, so the bug has been here a while.

Today I've run the S class 10 lap thingy at Silverstone.  I have to pit after five laps because I run out of gas on the sixth lap.  When I pit after five laps, I've got plenty of rear tire, but the fronts are worn.  Rears at 6 and fronts down to 4 on racing mediums.  Lap times up to the pit are 2:01 with a 2:06 on the fifth due to the push of the worn out fronts. 

After I pit and keep the racing mediums on, my lap times remain 2:01 until the back tires start to go.  The car is a death trap on the final half and the first race I fell from 2rd place to 10nd in the final two turns because the car was uncontrollable. 

The same thing happened on a different car.  Same lap times, completely different tire results before and after the pit.  To clear this race, I'm going to need a different car, the Corvettes have too much engine.

As far as I'm concerned, this is the biggest issue facing PD.  The tire noise is one thing, the shitty shadows are another, but both pale in comparison to a completely fucked up tire bug.  I remained dumbfounded how this game was released in this condition.

I'd recommend the Rocket.  You should not have to pit at all with it.  The only race I have not been able to win with it is the 24 min. of Le Mans.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on January 26, 2014, 10:54:35 PM
 :stoopid:

That's what I used too.  Great little car.

The Delta Wing got me through the 24 min of Le Man.  Great on tires and fuel.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on January 27, 2014, 09:02:49 AM
On Saturday, 65 laps or something like that at DRC, and I got very similar lap times in first and final stint, but did think I observed a LITTLE more rear wear on replacement tires.

I think there's a little problem exacerbated by our desire to mash the gas, and that really increases lap times for some.  But on my final stint, when I was in the lead and knew I could experiment and push lap times as low as I'm able, I got very similar times, lap after lap.

I guess I don't know what the fuck is going on  :-\
Title: Re: Let's talk about Six, baby.
Post by: no_affiliations on January 27, 2014, 09:37:03 AM
Is the wheel width changing after a pit, as per the aftermarket wheel issue they just patched?  If so, it could explain what's happening - I would expect the same tire (same design, compound, etc.) in a thinner width to have the same potential for grip, but to be more vulnerable to track conditions, less tolerant of high power/wheel slip/heat/abuse and wear out somewhat faster even when treated well. 
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 27, 2014, 09:51:36 AM
Is the wheel width changing after a pit, as per the aftermarket wheel issue they just patched?  If so, it could explain what's happening - I would expect the same tire (same design, compound, etc.) in a thinner width to have the same potential for grip, but to be more vulnerable to track conditions, less tolerant of high power/wheel slip/heat/abuse and wear out somewhat faster even when treated well. 

Visually no. Physically?  :-\

A shit ton of people are experiencing this "bug", and I tested it on my other ID over the weekend, with the same results I've had all along.
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on January 27, 2014, 12:23:19 PM
It's not just the rears for me.  I'm getting completely different results for both the fronts and backs after a pit stop.

Last night, I went back to Silverstone with some sort of Nissan GT-R.  Ran about a second or two faster laps than the Corvette and was slightly better on tires (still, fucked up after the pit).  Had the race wrapped up and was getting ready for my victory speech, when, yep, ran out of gas on the second to last turn.  That's twice now I've listened to the pit crew on gas and gotten fucked. 
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on January 27, 2014, 12:47:14 PM
Perhaps its tied to the drive wheels.  With the R18 on racing hards the car would be slightly tail happy on the first stint. Well, tail happy as in throttle endused oversteer. The second stint the car would actually drive better but all around be slower per lap by at least 2 tenths. It generally felt like I could get on the throttle slightly earlier/harder without causing the backend to step out.  I don't think it has anything to do with tire width but its hard to say. The R18 is supposed to have equal size wheels/tires at all four corners.  I would expect oversteer to be worse if the rear tires were smaller.


Just for kicks, and I need the miles, If I have time tonight, I'll take an MR,FR,FF and 4WD, all to the same track with same tires and as close as I can get to weight and power and see what happens.  I'll use apricot hill since it has a lengthy off line race without weather. Not to mention I'm fairly consistant there.  I may even extend it to off line and on.

Actually it may be an excuse to go ahead and start a little testing project that I've been thinking about.

Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 27, 2014, 12:50:09 PM
It's not just the rears for me.  I'm getting completely different results for both the fronts and backs after a pit stop.

Last night, I went back to Silverstone with some sort of Nissan GT-R.  Ran about a second or two faster laps than the Corvette and was slightly better on tires (still, fucked up after the pit).  Had the race wrapped up and was getting ready for my victory speech, when, yep, ran out of gas on the second to last turn.  That's twice now I've listened to the pit crew on gas and gotten fucked. 

I will recommend racing hard tires and never trust what the pit crew wants to do with you fuel, almost always just fill it. The refueling calculations were wrong in 5 and not much better in 6.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 27, 2014, 01:04:30 PM
It's not just the rears for me.  I'm getting completely different results for both the fronts and backs after a pit stop.

Last night, I went back to Silverstone with some sort of Nissan GT-R.  Ran about a second or two faster laps than the Corvette and was slightly better on tires (still, fucked up after the pit).  Had the race wrapped up and was getting ready for my victory speech, when, yep, ran out of gas on the second to last turn.  That's twice now I've listened to the pit crew on gas and gotten fucked. 

I will recommend racing hard tires and never trust what the pit crew wants to do with you fuel, almost always just fill it. The refueling calculations were wrong in 5 and not much better in 6.

 :stoopid:
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on January 27, 2014, 03:11:43 PM
It's not just the rears for me.  I'm getting completely different results for both the fronts and backs after a pit stop.

Last night, I went back to Silverstone with some sort of Nissan GT-R.  Ran about a second or two faster laps than the Corvette and was slightly better on tires (still, fucked up after the pit).  Had the race wrapped up and was getting ready for my victory speech, when, yep, ran out of gas on the second to last turn.  That's twice now I've listened to the pit crew on gas and gotten fucked. 

I will recommend racing hard tires and never trust what the pit crew wants to do with you fuel, almost always just fill it. The refueling calculations were wrong in 5 and not much better in 6.

 :stoopid:

Wasn't the only issue in 5 when the race was set to fast or very fast wear?  I'm pretty sure I always did enough testing to figure the fuel on my own and never relied on the computer, so I realize me running out of fuel is my fault, but jeez, they shouldn't even offer a suggestion.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on January 27, 2014, 03:31:17 PM
yes, in "5" the issue with fuel recommendations was largely just with the Fast and Very Fast settings turned On.

However, their recommendation based on Normal wear can sometimes be wrong, because we don't drive the same lap after lap.  GT6 seems a lot more responsive to intentionally trying to save fuel, for instance.

We used Fast on Saturday and I found that the recommendations were correct each time, though I grabbed a little extra on my last stint even though I didn't need it, just to be sure.

So, rule of thumb should always be "grab a few more liters than it tells you", whether it is Normal, Fast, or Very Fast tire/fuel.

IMO the disparity between Normal, Fast, and Very Fast is fixed in GT6.  If it makes a mistake in recommendation, it will be similar across all three types, and caused by a change in driving behavior, losing a drafting partner etc...

Good luck ;)
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on January 27, 2014, 03:46:06 PM
yes, in "5" the issue with fuel recommendations was largely just with the Fast and Very Fast settings turned On.

However, their recommendation based on Normal wear can sometimes be wrong, because we don't drive the same lap after lap.  GT6 seems a lot more responsive to intentionally trying to save fuel, for instance.

We used Fast on Saturday and I found that the recommendations were correct each time, though I grabbed a little extra on my last stint even though I didn't need it, just to be sure.

So, rule of thumb should always be "grab a few more liters than it tells you", whether it is Normal, Fast, or Very Fast tire/fuel.

IMO the disparity between Normal, Fast, and Very Fast is fixed in GT6.  If it makes a mistake in recommendation, it will be similar across all three types, and caused by a change in driving behavior, losing a drafting partner etc...

Good luck ;)

That's what I thought too.  After the first time I ran out of fuel, I decided to add five more liters to what was suggested...apparently, I need to add six.   :lolz
Title: Re: Let's talk about Six, baby.
Post by: PeyePete on January 27, 2014, 10:52:32 PM
1.04 ready for DL. 214MB.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on January 27, 2014, 11:44:52 PM
New cars, new hexpensive cars, new Seasonals.

You can now delete time trial data if you make "mistakes".
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on January 28, 2014, 12:20:11 AM
Red Bull Jr. is allowed back into lounges  :D
Title: Re: Let's talk about Six, baby.
Post by: nosoks on January 28, 2014, 01:20:48 AM
1 wait for update
0 interest for me in the...
4 new fantasy cars

thanks
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 28, 2014, 06:54:42 AM
dlr and I had started testing the pit stop tire bug last night. With this update, I think we'll need to start over, but from what I'm reading, it's still there.

Also, I wish they would give us cars we can modify.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on January 28, 2014, 09:21:31 AM
sweet.  now we need to start over all of our "testing"...

It will suck if that pit-stop bug, whatever it actually is, is still there....
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 28, 2014, 10:18:23 AM
sweet.  now we need to start over all of our "testing"...

It will suck if that pit-stop bug, whatever it actually is, is still there....

The Saturday race went fine. Even if the pit bug is still there we all have the same challenge in the race. It is looking more and more like a feature we will have to adapt to.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 28, 2014, 10:52:29 AM
sweet.  now we need to start over all of our "testing"...

It will suck if that pit-stop bug, whatever it actually is, is still there....

The Saturday race went fine. Even if the pit bug is still there we all have the same challenge in the race. It is looking more and more like a feature we will have to adapt to.

 :stoopid:

It's not devastating, just noticeable, and all participates will be dealing with the same thing.

I'll get my 1.03 numbers posted this evening, only ran 3 different drivetrains, and we can compare them to 1.04 numbers. Going by what dlr and I experienced, there is some differences from car to car, with the same drivetrain, mainly FF, at this time. More to come on the subject.  :)
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on January 28, 2014, 11:55:34 AM
I'm not a big fan of the new Red Bull.  The steering sucks. On the plus side I am finding the new events pretty difficult.

As for the pit and other bugs.  For me it is all about suspension of disbelief.  I want to feel like I am racing a car on a track against other drivers.  Cars backing off a couple of seconds after being passed, cars slowing to a crawl in the middle of a corner, make it hard to believe that I am in a real race.  Bugs like the camber bug make me think that I am gaming the system rather than tuning a real car.  Bugs like the pit bug and differing physics between online and offline make me lose confidence in the physics.  All these little things make me feel like I'm playing a game and not racing cars.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on January 28, 2014, 12:04:33 PM
I missed something. What is the camber bug?
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on January 28, 2014, 12:21:13 PM
Someone on the PSN said the tire bug was fixed. No imperical proof was offered, however.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on January 28, 2014, 12:21:54 PM
I missed something. What is the camber bug?

0 camber gives the best grip (at least pre 1.04)
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on January 28, 2014, 12:49:01 PM
I can also post what I have from 1.03.  and Also a caveat for those tire testing.  Do long runs. 4 or 5 laps is not enough to see the real effect of the issue even with very fast tire wear.  I would recommend 7 to 10 laps on the very fast setting and adjust properly for the other wear settings.

I'll post evidence later but basically without the long run you won't see the true effect.  The tire wear indicators are simply not detailed enough.  With shorter runs it can look and feel almost like there is nothing wrong.


I also may expand my research.  I'd like to see the impact of different tires and different wheel sizes on the glitch, if any, as well as their general affect on the performance of the car.


I may end up starting tonight.  Bad weather is heading our way, so other than a quick trip to Wally World I'm going home where its dry and warm.
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on January 28, 2014, 02:59:46 PM
I've got a question about the 'camber bug' or just camber in particular. 

In Prologue and GT5, I cannot recall any tune where the rear camber was more than the front camber.  Hey once told me that whatever number he put up front, he used half of that in the back.  He may adjust it incrementally after that, but generally speaking, his back number was set at roughly half the front number.

I've noticed before, but never really thought about it til the other day when I passed an Infiniti G35 Coupe on my way home from work.  The front tires of the Infiniti were seemingly pointed straight up and down, I'm guessing a camber figure of close to nothing.  However, the rear tires were clearly pointed out from the car from top to bottom (the top of the tire was closer to the car than the bottom of the car), in my eyes, something of an obvious camber setting, for sake of argument, let's call it 2.0.

I can't recall in any tune I've ever used or even seen, where I saw the rear camber set higher than the front camber, which is what I typically see on the road every day.

With no racing background whatsoever, I'm a bit confused by this.  I realize cars are set for safety on the roads and cars that race can be modified for specific tracks, so I ask you racing people, do you set up your cars with more camber in the front, like we normally have done in the GT game, or with more camber in the back, like you see on some sporty-ish model cars on the roads every day?

With this question in mind, I now wonder if I've just been seeing shit wrong all these years, or if there is an advantage in racing to have more camber in the front, or if PD has shit backward again.

Any help would be great.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on January 28, 2014, 04:10:39 PM
I've got a question about the 'camber bug' or just camber in particular. 

In Prologue and GT5, I cannot recall any tune where the rear camber was more than the front camber.  Hey once told me that whatever number he put up front, he used half of that in the back.  He may adjust it incrementally after that, but generally speaking, his back number was set at roughly half the front number.

I've noticed before, but never really thought about it til the other day when I passed an Infiniti G35 Coupe on my way home from work.  The front tires of the Infiniti were seemingly pointed straight up and down, I'm guessing a camber figure of close to nothing.  However, the rear tires were clearly pointed out from the car from top to bottom (the top of the tire was closer to the car than the bottom of the car), in my eyes, something of an obvious camber setting, for sake of argument, let's call it 2.0.

I can't recall in any tune I've ever used or even seen, where I saw the rear camber set higher than the front camber, which is what I typically see on the road every day.

With no racing background whatsoever, I'm a bit confused by this.  I realize cars are set for safety on the roads and cars that race can be modified for specific tracks, so I ask you racing people, do you set up your cars with more camber in the front, like we normally have done in the GT game, or with more camber in the back, like you see on some sporty-ish model cars on the roads every day?

With this question in mind, I now wonder if I've just been seeing shit wrong all these years, or if there is an advantage in racing to have more camber in the front, or if PD has shit backward again.

Any help would be great.

Camber is all about maximizing the tire contact patch when it is needed most.  On a rear-drive racing car, you want the higher camber on the front so when you get weight transfer during cornering the contact patch is increased.  There is going to be some optimum depending on the corners of the track.  However, the front wheels are also needed during heavy braking.  Higher camber will decrease the contact patch while going in a straight line so braking could be compromised.  The rear wheels need to be able to help turn the car as well as accelerate the car so higher camber is needed for cornering and lower camber is needed for accelerating.  I would suspect that the rears need less camber than the fronts since the fronts are doing the actual steering.

Road cars are a different story.  Even performance cars spend so little time cornering hard that camber will mostly just increase tire wear.  I don't know why the G35 would have camber on the rear unless they thought it looked cool or wanted more wheel spin with acceleration.
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on January 28, 2014, 04:13:17 PM
What you say makes sense, but I see cars every day where it's noticeable that the rears are leaning far more than the fronts.  What's weird, though, is I see the opposite on some trucks and Jeeps. 
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on January 28, 2014, 04:17:44 PM
In thinking more and more about what you said, GT11, as I sit here and my desk at work and not do anything, the more and more I think, what you said about the appearance of the car is starting to make the most sense.  My Z06 doesn't seem to have much difference, if any, between the front and rear camber.  Same thing with a Viper I recently saw.  Same thing with the Ferrari my boss' friend owns. 

Maybe the fake racy cars (the Infiniti Coupe) do it strictly for looks while the really racy cars (Corvette, Viper, etc) just leave their shit alone.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on January 28, 2014, 05:24:07 PM
I seem to recall back in the day seeing some or more front-wheel drive Touring Cars in the BTCC using more rear camber than front, might have been for specific tracks or conditions though.

Also I think from reading stuff on the GT Planet photo forums there is some kind of trend or fashion thing that involves adding camber to achieve a certain look, I want to say it's called "stance" or something like that but I may be wrong.  In fact I probably am, I'm wrong a lot :).
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on January 28, 2014, 05:30:39 PM
I don't know why the G35 would have camber on the rear unless they thought it looked cool or wanted more wheel spin with acceleration.

Bingo.

VW Beetles should have a bit of positive camber, but GT doesn't allow that.

Unless they know what they are doing. Brands Hatch 2012.

(http://www.speedhunters.com/wp-content/uploads/2012/10/BTCC_Brands_Hatch_2012-031.jpg)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 28, 2014, 05:37:29 PM
Rick, stop talking about camber, and get on the Corvette/DRC seasonal. That's got your name all over it.  :)

I enjoyed that one myself, but the Bathurst one is just too frustrating to try and get my time down. Got lucky on my MMX account with it's time, but I'm almost a second off, with this account. Tried to beat it a few times, but said :fuck it. Too damn many barrier hits.
Title: Re: Let's talk about Six, baby.
Post by: nosoks on January 28, 2014, 05:50:18 PM
re camber: I also use the 2x front from rear. May have got that from Hey or another tuna. Still using that formula in 6

re seasonals: had more fun at Bathurst. Did NOT like that Vette and always struggle at DRoC
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 28, 2014, 05:53:17 PM
Feldynn is correct. Check your stance yo.

Extreme camber. Back from the future? (http://www.youtube.com/watch?v=LgIrDyUEBjY#ws)

celica camber extreme kit's (http://www.youtube.com/watch?v=KegVx0URyI0#ws)

Title: Re: Let's talk about Six, baby.
Post by: Wiz on January 28, 2014, 07:07:49 PM
My answer to the camber question would be.....  depends on the drivetrain.

I'll do some crazy shit with FF and 4WD to get them to rotate better.  Crazy toe settings on those drivetrains as well.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on January 28, 2014, 08:33:30 PM
The 2:1 ratio was the default ratio for GT 1-4, I think.
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on January 28, 2014, 08:44:59 PM
I think one of my favorite aspects of this game is that it was someone's job to sit there and manually enter stereotypical last names for a big list of countries that would be given a random first letter and become the AI opponents in Aspec.

Like some guy was at a desk with a piece of paper that said "Mexico" at the top and he had to come up with 20 last names...

"Uhh... Hernandez. Uh, Rodriguez and erm, Fernandez..." and on and on across the globe.

I want that gig.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on January 28, 2014, 11:33:05 PM
Apparently you can change your tires to racing softs for the Vettel Standard challenge.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 29, 2014, 06:40:38 AM
Apparently you can change your tires to racing softs for the Vettel Standard challenge.

Can you change the car to something driveable?  Stuff happens way too fast for me. (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on January 29, 2014, 08:10:12 AM
My answer to the camber question would be.....  depends on the drivetrain.

I'll do some crazy shit with FF and 4WD to get them to rotate better.  Crazy toe settings on those drivetrains as well.

There you go ;)  This has been my experience too.  With FF cars you can do a "pivot" trick to make the rears help turn, and in such a ccase you do not want much camber, if any, up front and lots in the rear.  Gassing in parts of a turn where you'd usually be off-throttle or partial throttle, is how you make use of it once figured...

Credit for this trick is not mine, of course.  I learnt it from Dan_zitions / Doc_Savage_NDMF

The basics:
Lower camber front
Higher Camber rear
neg toe rear (where + is default)
Higher rear
Lower front
Softer rear
Stiffer front
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on January 29, 2014, 08:13:49 AM
Apparently you can change your tires to racing softs for the Vettel Standard challenge.

cool.  although, grip isn't the problem.  It's that those dumb AI keep going through the best driving lines at an extremely SLOW speed.

I tried to gold that whole championsihp a few times last night, and when the AI wasn't gettiing in the way I was in the lead on lap one or two.  Then, you'd have a race or two where you're driving fine, but then the AI slams on the brakes and you can't avoid hitting them and then spinning.  A spin at silverstone into the sand is VERY time expensive :(

WOW, what sounds this redbull has!!! (hopefully another hint as to what they might do for most cars in the future)

I really liked the Corvette concept and the seasonal for that, though.  (Currently fastest on FL if any of you want to go on the attack - no SRF)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 29, 2014, 09:39:09 AM
I think one of my favorite aspects of this game is that it was someone's job to sit there and manually enter stereotypical last names for a big list of countries that would be given a random first letter and become the AI opponents in Aspec.

Like some guy was at a desk with a piece of paper that said "Mexico" at the top and he had to come up with 20 last names...

"Uhh... Hernandez. Uh, Rodriguez and erm, Fernandez..." and on and on across the globe.

I want that gig.

Or you just open the phonebook.

(http://static.seekingalpha.com/uploads/2010/6/13/saupload_johnson_navin_r_2.jpg)
(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcSpwbHeioNXmwu0qLRJfwxKGRQaFJ1yE9N-smSxqL6rcG845Lo2sw)
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on January 29, 2014, 09:51:48 AM
My answer to the camber question would be.....  depends on the drivetrain.

I'll do some crazy shit with FF and 4WD to get them to rotate better.  Crazy toe settings on those drivetrains as well.

There you go ;)  This has been my experience too.  With FF cars you can do a "pivot" trick to make the rears help turn, and in such a ccase you do not want much camber, if any, up front and lots in the rear.  Gassing in parts of a turn where you'd usually be off-throttle or partial throttle, is how you make use of it once figured...

Credit for this trick is not mine, of course.  I learnt it from Dan_zitions / Doc_Savage_NDMF

The basics:
Lower camber front
Higher Camber rear
neg toe rear (where + is default)
Higher rear
Lower front
Softer rear
Stiffer front

Sounds like gaming the system to me.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on January 29, 2014, 10:30:17 AM
My answer to the camber question would be.....  depends on the drivetrain.

I'll do some crazy shit with FF and 4WD to get them to rotate better.  Crazy toe settings on those drivetrains as well.

There you go ;)  This has been my experience too.  With FF cars you can do a "pivot" trick to make the rears help turn, and in such a ccase you do not want much camber, if any, up front and lots in the rear.  Gassing in parts of a turn where you'd usually be off-throttle or partial throttle, is how you make use of it once figured...

Credit for this trick is not mine, of course.  I learnt it from Dan_zitions / Doc_Savage_NDMF

The basics:
Lower camber front
Higher Camber rear
neg toe rear (where + is default)
Higher rear
Lower front
Softer rear
Stiffer front

Sounds like gaming the system to me.

Isn't that what tuning is, "gaming" the system of the last of physics?  This is something that works IRL too, it's just impractical in some applications (probably some weird tire wear) and unconventional.  The idea being that the front is doing all the work in an FF car.  It's better to make the toe and camber of the rears do some of the turning, like if you were driving a Forklift and the rears do the steering.

I wouldn't call it "gaming" as in some sort of exploit.  It's just making your car drive mroe liek a forklift.  Nuttin' wrong wit dat ;)
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on January 29, 2014, 11:30:29 AM
My answer to the camber question would be.....  depends on the drivetrain.

I'll do some crazy shit with FF and 4WD to get them to rotate better.  Crazy toe settings on those drivetrains as well.

There you go ;)  This has been my experience too.  With FF cars you can do a "pivot" trick to make the rears help turn, and in such a ccase you do not want much camber, if any, up front and lots in the rear.  Gassing in parts of a turn where you'd usually be off-throttle or partial throttle, is how you make use of it once figured...

Credit for this trick is not mine, of course.  I learnt it from Dan_zitions / Doc_Savage_NDMF

The basics:
Lower camber front
Higher Camber rear
neg toe rear (where + is default)
Higher rear
Lower front
Softer rear
Stiffer front

Sounds like gaming the system to me.

Isn't that what tuning is, "gaming" the system of the last of physics?  This is something that works IRL too, it's just impractical in some applications (probably some weird tire wear) and unconventional.  The idea being that the front is doing all the work in an FF car.  It's better to make the toe and camber of the rears do some of the turning, like if you were driving a Forklift and the rears do the steering.

I wouldn't call it "gaming" as in some sort of exploit.  It's just making your car drive mroe liek a forklift.  Nuttin' wrong wit dat ;)

If it works in game, use it.  No problem with that.  But it detracts from the game when extreme settings that would never be used in real life, are advantageous in the game.  Front tires on a FF car will have less camber because they need to be flatter for straight line acceleration in addition to braking but I doubt that extreme toe and camber would be advantageous in real life.  Extreme toe out on the rears would likely scrub speed, increase tire wear and make the car unstable.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on January 29, 2014, 12:30:25 PM
Regarding Camber  and FF cars depending on how you described extreme it is done in real life.  It is hard to see but check out this video of the BTCC series back in 1999.  All FF cars and most with the rear wheels with enough camber to make them visually appear to stick out from the cars body work, compared to the front.


Keep in mind on an FF car the back wheels are just essentially along for the ride and do not wear nearly as quick as the fronts which do the majority of the work. So on a twisty track why not spread the rear wheels and to loosen the back end of the car up to aid it corner rotation?


Personally on an FF car in game I run about 2.0 camber on the rear wheels with around .5, or less, on the front and as little LSD as possible.


BTCC 1999 Round 1 - Donington Park (http://www.youtube.com/watch?v=JwoRj5K28ws#)



Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on January 29, 2014, 12:54:23 PM
But on to the business at hand.  Regarding tire wear and pit stops.  (http://i.imgur.com/LmjyBgx.gif)  Here are my current test numbers.  Keep in mind all testing was done on Apricot Hill with Racing hard tires.

FF
07 VW Scirosucco two 10 lap stints v1.03
Stint one 5, 3 front 8, 7 rear
Stint two 4, 1* front 9, 7 rear

*I don’t know if tires go to 0.  This one felt flat as soon as it hit 1 halfway through the last lap.

I have not reviewed lap times yet.

4WD

Subaru S206 NBR Challenge something: two 10 lap stints v1.04
Stint One 6, 3 front 8, 7 rear, best lap 1:31.656*
Stint Two 5, 3 front 8, 6 rear, best lap 1:30.741

*I figured this was a fluke just one to many mistakes. I restarted and did another five laps on the first set of tires and ran a 1:30.900.  I plan to run this one again. But the car felt like it had more grip and generally faster on the second stint.

On a side note this car is an awesome car to drive and I hate 4WD cars.

FR

00’ Camaro SS two 10 lap stints v1.04
Stint One 5, 2 front 8, 7 rear best lap 1:32.430
Stint Two 5, 3 front 6, 5 rear best lap 1:32.740

Finally as a consistency test and a quick comparison of the game versions  I ran several 8 lap races with the same Camaro. Here are the results tire wear only.

Race 1. V 1.03
S1 8,6 front 9, 9 rear
S2 8,7 front 8,8 rear
Race 2.
S1 8,8 front 9,9 rear
S2 8,7 front 9,8 rear
Race 3:
S1 8,7 front 9,9 rear
S2 8,8 front 9,8 rear
Race 4 V1.04
S1 8,8 front 9,9 rear
S2 8,8 front 9,8 rear
Race 5
S1 8,6 front 9,9 rear (I made a few mistakes this stint)
S2 8,7 front 9,8 rear

Its harder to see with the shorter lap count but the rear tires consistently wore quicker on the second stint compaired to the first, without a similar increase in the fronts.



Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on January 29, 2014, 01:16:41 PM
Regarding Camber  and FF cars depending on how you described extreme it is done in real life.  It is hard to see but check out this video of the BTCC series back in 1999.  All FF cars and most with the rear wheels with enough camber to make them visually appear to stick out from the cars body work, compared to the front.


Keep in mind on an FF car the back wheels are just essentially along for the ride and do not wear nearly as quick as the fronts which do the majority of the work. So on a twisty track why not spread the rear wheels and to loosen the back end of the car up to aid it corner rotation?


Personally on an FF car in game I run about 2.0 camber on the rear wheels with around .5, or less, on the front and as little LSD as possible.




As I said and others as well, rear camber on an FF car can be higher because they can be optimized for turning.  The rear tires aren't as important for braking and have no power going towards them so straight line contact is not as important.
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on January 29, 2014, 02:00:06 PM
But on to the business at hand.  Regarding tire wear and pit stops.  (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)  Here are my current test numbers.  Keep in mind all testing was done on Apricot Hill with Racing hard tires.

FF
07 VW Scirosucco two 10 lap stints v1.03
Stint one 5, 3 front 8, 7 rear
Stint two 4, 1* front 9, 7 rear

*I don’t know if tires go to 0.  This one felt flat as soon as it hit 1 halfway through the last lap.



Yes, tires can go down to 0.  I did it the other day at Silverstone and I'll be damned if I didn't hear what sounded like a pop when it went from 1 to 0.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on January 29, 2014, 02:41:48 PM
My answer to the camber question would be.....  depends on the drivetrain.

I'll do some crazy shit with FF and 4WD to get them to rotate better.  Crazy toe settings on those drivetrains as well.

There you go ;)  This has been my experience too.  With FF cars you can do a "pivot" trick to make the rears help turn, and in such a ccase you do not want much camber, if any, up front and lots in the rear.  Gassing in parts of a turn where you'd usually be off-throttle or partial throttle, is how you make use of it once figured...

Credit for this trick is not mine, of course.  I learnt it from Dan_zitions / Doc_Savage_NDMF

The basics:
Lower camber front
Higher Camber rear
neg toe rear (where + is default)
Higher rear
Lower front
Softer rear
Stiffer front

Sounds like gaming the system to me.

Isn't that what tuning is, "gaming" the system of the last of physics?  This is something that works IRL too, it's just impractical in some applications (probably some weird tire wear) and unconventional.  The idea being that the front is doing all the work in an FF car.  It's better to make the toe and camber of the rears do some of the turning, like if you were driving a Forklift and the rears do the steering.

I wouldn't call it "gaming" as in some sort of exploit.  It's just making your car drive mroe liek a forklift.  Nuttin' wrong wit dat ;)

If it works in game, use it.  No problem with that.  But it detracts from the game when extreme settings that would never be used in real life, are advantageous in the game.  Front tires on a FF car will have less camber because they need to be flatter for straight line acceleration in addition to braking but I doubt that extreme toe and camber would be advantageous in real life.  Extreme toe out on the rears would likely scrub speed, increase tire wear and make the car unstable.

IDK if the numbers I'd typicaly plug into an FF car using the scheme above would be considered extreme, just unconventional. I don't put tons of toe on either end.  I guess it would depend on track, though.

I agreed with what dlrws6 was saying bout it too...
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 29, 2014, 03:08:02 PM
But on to the business at hand.  Regarding tire wear and pit stops.  (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)  Here are my current test numbers.  Keep in mind all testing was done on Apricot Hill with Racing hard tires.

FF
07 VW Scirosucco two 10 lap stints v1.03
Stint one 5, 3 front 8, 7 rear
Stint two 4, 1* front 9, 7 rear

*I don’t know if tires go to 0.  This one felt flat as soon as it hit 1 halfway through the last lap.



Yes, tires can go down to 0.  I did it the other day at Silverstone and I'll be damned if I didn't hear what sounded like a pop when it went from 1 to 0.

All I know is when my rear tires hit "1" I could no longer control the car. The fact you kept doing donuts until they popped and went to 0 is too funny.  :D
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 29, 2014, 04:05:18 PM
But on to the business at hand.  Regarding tire wear and pit stops. 

I'm in the process of retesting the same cars I ran with 1.03. I had read at GTP that AWD cars were handling different, and upon hard accel, were lighting up the rears as if only being rear drive. I found this to be the case on my 2012 GTR Black Edition. It was not like this before update 1.04, but it's still very controllable. More on that later.

dlr, once I get the other two cars retested, I'll make a thread, and copy your post over there as well. I'd like to revisit this test after every update, just to see what changes.
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on January 29, 2014, 04:46:16 PM
But on to the business at hand.  Regarding tire wear and pit stops.  (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)  Here are my current test numbers.  Keep in mind all testing was done on Apricot Hill with Racing hard tires.

FF
07 VW Scirosucco two 10 lap stints v1.03
Stint one 5, 3 front 8, 7 rear
Stint two 4, 1* front 9, 7 rear

*I don’t know if tires go to 0.  This one felt flat as soon as it hit 1 halfway through the last lap.



Yes, tires can go down to 0.  I did it the other day at Silverstone and I'll be damned if I didn't hear what sounded like a pop when it went from 1 to 0.

All I know is when my rear tires hit "1" I could no longer control the car. The fact you kept doing donuts until they popped and went to 0 is too funny.  :D

I had been driving for roughly 20 minutes and wanted whatever purse they'd give me.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 29, 2014, 05:18:16 PM
But on to the business at hand.  Regarding tire wear and pit stops.  (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)  Here are my current test numbers.  Keep in mind all testing was done on Apricot Hill with Racing hard tires.

FF
07 VW Scirosucco two 10 lap stints v1.03
Stint one 5, 3 front 8, 7 rear
Stint two 4, 1* front 9, 7 rear

*I don’t know if tires go to 0.  This one felt flat as soon as it hit 1 halfway through the last lap.



Yes, tires can go down to 0.  I did it the other day at Silverstone and I'll be damned if I didn't hear what sounded like a pop when it went from 1 to 0.

All I know is when my rear tires hit "1" I could no longer control the car. The fact you kept doing donuts until they popped and went to 0 is too funny.  :D

I had been driving for roughly 20 minutes and wanted whatever purse they'd give me.

I spun out at Suzuka just after the first time split on the 10th lap. I partly made it up the esses, but not quite to the top of the hill. Then nada.  :)
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on January 30, 2014, 11:09:04 AM
@MasterGT

What "inexpensive" cars were you referring to?  I only found one new one under $200K. 
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on January 30, 2014, 01:47:08 PM
@MasterGT

What "inexpensive" cars were you referring to?  I only found one new one under $200K.

... looks back a few pages for a reference.

New cars, new hexpensive cars, new Seasonals.

That was hexpensive (uber expensive), not inexpensive. :D
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 30, 2014, 03:28:45 PM
While home for lunch today logging in for my login bonus. I also got an update. I did not notice the size, maybe it was just for the new seasonals.
Title: Re: Let's talk about Six, baby.
Post by: PeyePete on January 30, 2014, 03:55:28 PM
While home for lunch today logging in for my login bonus. I also got an update. I did not notice the size, maybe it was just for the new seasonals.

Its to correct the problem some people had of replays freezing the PS3.

It is listed in the GT6 notifications.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 30, 2014, 04:18:27 PM
While home for lunch today logging in for my login bonus. I also got an update. I did not notice the size, maybe it was just for the new seasonals.

Its to correct the problem some people had of replays freezing the PS3.

It is listed in the GT6 notifications.

Thank you Pete.
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on January 31, 2014, 04:14:31 PM
The S-1 Challenge thing is bull shit.  Forget putting a tire or two in the grass, if you hit the damned white line on the right in the first right turn, you're off course and get to start over.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 31, 2014, 04:27:12 PM
The S-1 Challenge thing is bull shit.  Forget putting a tire or two in the grass, if you hit the damned white line on the right in the first right turn, you're off course and get to start over.

I liked that one myself. I even went back and found some more time. Now S-4 and S-5 had me banging my head on the wall for weeks.
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on February 02, 2014, 04:40:38 PM
The S-1 Challenge thing is bull shit.  Forget putting a tire or two in the grass, if you hit the damned white line on the right in the first right turn, you're off course and get to start over.

I liked that one myself. I even went back and found some more time. Now S-4 and S-5 had me banging my head on the wall for weeks.

Car suggestion for S-5 please.  The fast Nissan only goes two laps on fuel and the Audi kills me on tires because the fucking game doesn't seem to let me NOT change tires when I stop for gas.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on February 02, 2014, 07:53:16 PM
The S-1 Challenge thing is bull shit.  Forget putting a tire or two in the grass, if you hit the damned white line on the right in the first right turn, you're off course and get to start over.

I liked that one myself. I even went back and found some more time. Now S-4 and S-5 had me banging my head on the wall for weeks.

Car suggestion for S-5 please.  The fast Nissan only goes two laps on fuel and the Audi kills me on tires because the fucking game doesn't seem to let me NOT change tires when I stop for gas.

 ???  S-5 is the Veyron TT.

Sounds like you're doing a mini-enduro, maybe Le Sarthe. I think I used the R35 Touring Car(GT5 DLC), and maxed it out. If I remember correct, I got lucky with the leader pitting on the last lap, and handing me the win.


Also, the Red Bull Standard championship is a pain in the ass. My main problem with this was Trial Mountain, or in this case Trial Patience. I finished 2rd in the championship twice, once by only 5 points. So I figured out, I had to win at least 3 of the races, and no worse than 2rd for the other two. A 3th would result in a tie, as the same guy always finishes 2rd to you/me, or wins if you don't. I restarted this aggravating shit so many times, I was taking short cuts like crazy at Silverstone just to get it done, and Trial Patience was kicking my ass. It has basicly taken 2-3 days to win this damn championship. The AI are dicks. On the bright side, all the re-runs of this, I've won millions in credits. Bastards.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on February 02, 2014, 09:58:57 PM
I'm a little different Chrome. 
Apricot Hill is where the AI have been dicks to me.  Have come in first place on the first two races countless times only to be punted at Apricot Hill so many times that I end up with no chance at winning gold for the series event.  It is pissing me off.


Rick, I used the Rocket for all events in "S" except for the 24 Mins of La Mon.  I think.  I've been drinkin'
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on February 03, 2014, 12:08:06 AM
I changed my tire strategy a bit since PD has massively fucked up the tire modeling with this pit stop bug thing.  After accepting I was going to have to make a pit stop for one freaking lap, I went out fairly easily and then realized everyone was pitting on the 7th lap so I won by half a lap.

Tried the first race of the Red Bull thing, but was a bit tipsy by then.  Sounds like it's going to suck ass too.  There are so many things I'd change with this game, and the same fucking guy winning or coming in second in the championship races is in the top five.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on February 03, 2014, 06:26:38 AM
I'm a little different Chrome. 
Apricot Hill is where the AI have been dicks to me.  Have come in first place on the first two races countless times only to be punted at Apricot Hill so many times that I end up with no chance at winning gold for the series event.  It is pissing me off.


Indeed. Apricot Hill is one of the races I was finishing 2rd in almost every time, never won it. Which really bugs me, with the amount of time I've spent there, but the leader is just too fast, or I'm too slow. I managed to get a win at the other four tracks, but AH continues to elude me.

Also, I cheated like a motherfucker on the Vettel events, and still only managed a bronze, gold, bronze. I hate those cars.
Title: Re: Let's talk about Six, baby.
Post by: nosoks on February 03, 2014, 07:32:01 AM
Vettel challenge can kiss my ring. Got the fucker golded and had the most trouble at Suzie which is my fav of the 3 tracks. Prize fantasy cars are in the boneyard where they can stay....pieces  of amphibian :shit
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on February 03, 2014, 09:12:17 AM
Also, I cheated like a motherfucker on the Vettel events.... I hate those cars.

 :stoopid:

Vettel challenge can kiss my ring. Got the fucker golded and had the most trouble at Suzie which is my fav of the 3 tracks. Prize fantasy cars are in the boneyard where they can stay....pieces  of amphibian :shit

I concur

As much as I'm not a fan of that sort of single-seater race car I actually kind of enjoyed the earlier RedBull Junior evnet, the "big boy" versions on the other hand can get stuffed :).

Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on February 03, 2014, 09:46:26 AM


As much as I'm not a fan of that sort of single-seater race car I actually kind of enjoyed the earlier RedBull Junior evnet, the "big boy" versions on the other hand can get stuffed :).



The RB Jr. is a lot of fun, and the only one out of the group I care to drive.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on February 03, 2014, 10:40:11 AM
Vettel challenge can kiss my ring. Got the fucker golded and had the most trouble at Suzie which is my fav of the 3 tracks. Prize fantasy cars are in the boneyard where they can stay....pieces  of amphibian :shit

Suzie was one of the easiest for me.  I passed Vettel before the end of the esses on the first lap.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on February 03, 2014, 10:42:40 AM
I'm a little different Chrome. 
Apricot Hill is where the AI have been dicks to me.  Have come in first place on the first two races countless times only to be punted at Apricot Hill so many times that I end up with no chance at winning gold for the series event.  It is pissing me off.


Indeed. Apricot Hill is one of the races I was finishing 2rd in almost every time, never won it. Which really bugs me, with the amount of time I've spent there, but the leader is just too fast, or I'm too slow. I managed to get a win at the other four tracks, but AH continues to elude me.


Are we talking the red bull venturi race?  Remember to switch to racing softs.  It makes the apricot race much easier.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on February 03, 2014, 11:12:34 AM
The Vettel events pay very well and yes I did use racing soft tires and SRF.  :)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on February 04, 2014, 09:40:25 PM
1000 miles at Apricot Hill  :)

(http://i174.photobucket.com/albums/w96/BAJAZR2/STVM_ChromeTuna/DSCN1345_zps5546ae53.jpg)
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on February 05, 2014, 01:11:31 AM
648 photos :o

Holy moly, I think I have taken 7.

You have 2 more racing gear items than I do  :D


Me= HSV, Rocket, Enzo, BMW, La Sarthe.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on February 05, 2014, 07:23:08 AM
648 photos :o

Holy moly, I think I have taken 7.

You have 2 more racing gear items than I do  :D


Me= HSV, Rocket, Enzo, BMW, La Sarthe.


 :laugh Apparently it counts whether you save the pic or not. I'm always taking a pic, looking it over, then deciding it's not good enough to keep. I guess all those have added up quick.

I still haven't bought any gear, must be the AE stuff.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on February 05, 2014, 10:09:00 AM
1000 miles at Apricot Hill  :)

(http://i174.photobucket.com/albums/w96/BAJAZR2/STVM_ChromeTuna/DSCN1345_zps5546ae53.jpg)

That's crazy.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on February 05, 2014, 12:23:44 PM
Nice,  I'm not too far behind at around 700 miles at the Hill. 
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on February 06, 2014, 11:25:32 AM
Is there an APEX equivalent for GT6?  Charlie uses it to identify what tracks are best for what drivetrains...  Although I can look at the GT5 APEX book for most tracks, it does not include the "new" ones...

It really helps me in evnet planning...
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on February 06, 2014, 11:43:28 AM
Is there an APEX equivalent for GT6?  Charlie uses it to identify what tracks are best for what drivetrains...  Although I can look at the GT5 APEX book for most tracks, it does not include the "new" ones...

It really helps me in evnet planning...

Since we no longer have Shuffle races, just stick the names of the tracks in one box and the list of cars in another, pull out a name from each hat, and Charlie haz new evnets.
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on February 06, 2014, 11:45:17 AM
http://www.gran-turismo.com/us/gt6/manual/#!/onlinerace/owner (http://www.gran-turismo.com/us/gt6/manual/#!/onlinerace/owner)

FYI...  PD recommends "fixed" host for best performance.  If you reed thru the above it talks about non-fixed requiring more from the participants in terms of bandwidth and is prone to lag.



@Boston, what NAT are you?  This says NAT3 may have problems with non-fixed hosts, which is how I was running on Sunday.  I will try fixed in the future.  It's how I used to host in GT5...
Title: Re: Let's talk about Six, baby.
Post by: LastLeafFan on February 06, 2014, 11:50:34 AM
How can you tell who is online like we used to do to look for the cookies?
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on February 06, 2014, 11:56:55 AM
I have a question about something I noticed in GT5 that I still seem to be having a problem with in GT6, involving the little interval clock thingy that tells how far behind the leader you are or how far in front of the second place car you are.

Back in 5, regardless of whether or not I was in 1rd or 16nd, sometimes it didn't show the interval...didn't matter whether or not I was ahead or behind.

On Tuesday, I noticed something similar in 6 (Tuesday was my first night online).  The difference between 5 and 6 is that in 6, it showed me my interval behind the leader in red on every single occasional, but it NEVER, repeat, NEVER showed the interval when I was in the lead.

Offline works fine, I can see the interval in either red or blue showing the gap.  But online is a different story.  Is this something they've taken out of the game or am I just too stupid to find a toggle to turn it on?
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on February 06, 2014, 12:01:34 PM
I'm not 100% sure, but I believe that I'm a NAT 2.  

Was I the only one who was having trouble with your room?  I know the countdown clock for the races was a little wonky, but my issue was different.  I was still in free run when the races started, and was never able to make a race.  

I reset all my components hoping that would help.  It didn't.  

I raced with MGT on Monday and got in a few races at TuTu.  No issues at all that I could notice.   Maybe someone can say if I was lagging or not.  My screen looked good and I never felt contact, but who knows.

I saw the speed test numbers of yours. Could that have been an issue?  I'm at a loss because I have never had trouble connecting with your room.

Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on February 06, 2014, 12:08:24 PM
How can you tell who is online like we used to do to look for the cookies?

Click the Online icon, once in there, check the box for Friends Only Rooms.  :)

I have a question about something I noticed in GT5 that I still seem to be having a problem with in GT6, involving the little interval clock thingy that tells how far behind the leader you are or how far in front of the second place car you are.

Back in 5, regardless of whether or not I was in 1rd or 16nd, sometimes it didn't show the interval...didn't matter whether or not I was ahead or behind.

On Tuesday, I noticed something similar in 6 (Tuesday was my first night online).  The difference between 5 and 6 is that in 6, it showed me my interval behind the leader in red on every single occasional, but it NEVER, repeat, NEVER showed the interval when I was in the lead.

Offline works fine, I can see the interval in either red or blue showing the gap.  But online is a different story.  Is this something they've taken out of the game or am I just too stupid to find a toggle to turn it on?

I was noticing some pretty wacky time splits, during free run. The 1rd sector would be a realistic difference, but the rest of them would have me 5, 10, 30 MINUTES behind the fast time. Now I know I can be pretty slow, but come on, I'm not that bad.  :P
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on February 06, 2014, 12:14:10 PM
How can you tell who is online like we used to do to look for the cookies?

Click the Online icon, once in there, check the box for Friends Only Rooms.  :)

I have a question about something I noticed in GT5 that I still seem to be having a problem with in GT6, involving the little interval clock thingy that tells how far behind the leader you are or how far in front of the second place car you are.

Back in 5, regardless of whether or not I was in 1rd or 16nd, sometimes it didn't show the interval...didn't matter whether or not I was ahead or behind.

On Tuesday, I noticed something similar in 6 (Tuesday was my first night online).  The difference between 5 and 6 is that in 6, it showed me my interval behind the leader in red on every single occasional, but it NEVER, repeat, NEVER showed the interval when I was in the lead.

Offline works fine, I can see the interval in either red or blue showing the gap.  But online is a different story.  Is this something they've taken out of the game or am I just too stupid to find a toggle to turn it on?

I was noticing some pretty wacky time splits, during free run. The 1rd sector would be a realistic difference, but the rest of them would have me 5, 10, 30 MINUTES behind the fast time. Now I know I can be pretty slow, but come on, I'm not that bad.  :P

I saw this too, but only in practice.  The split times worked fine in actual racing, but I never saw the interval on the second place car when I was in the lead, only the gap between me and the leader when I was behind. 
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on February 06, 2014, 12:15:08 PM
How can you tell who is online like we used to do to look for the cookies?

Just go to the Online Lobby and check the Friend's Rooms Only.

(http://www.gran-turismo.com/images/c/i1FdFq9ULEVnxO.jpg)

I think the only rooms it will not show is if your friend is in a friends room that you are not friends with.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on February 06, 2014, 12:19:54 PM
How can you tell who is online like we used to do to look for the cookies?

Click the Online icon, once in there, check the box for Friends Only Rooms.  :)

I have a question about something I noticed in GT5 that I still seem to be having a problem with in GT6, involving the little interval clock thingy that tells how far behind the leader you are or how far in front of the second place car you are.

Back in 5, regardless of whether or not I was in 1rd or 16nd, sometimes it didn't show the interval...didn't matter whether or not I was ahead or behind.

On Tuesday, I noticed something similar in 6 (Tuesday was my first night online).  The difference between 5 and 6 is that in 6, it showed me my interval behind the leader in red on every single occasional, but it NEVER, repeat, NEVER showed the interval when I was in the lead.

Offline works fine, I can see the interval in either red or blue showing the gap.  But online is a different story.  Is this something they've taken out of the game or am I just too stupid to find a toggle to turn it on?

I was noticing some pretty wacky time splits, during free run. The 1rd sector would be a realistic difference, but the rest of them would have me 5, 10, 30 MINUTES behind the fast time. Now I know I can be pretty slow, but come on, I'm not that bad.  :P

I saw this too, but only in practice.  The split times worked fine in actual racing, but I never saw the interval on the second place car when I was in the lead, only the gap between me and the leader when I was behind. 

The intervals seem to be hit and miss depending on hosted room type, number of players and their connection. I have had interval splits at every sector and other times I have only had intervals at the start finish line. 
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on February 06, 2014, 12:31:55 PM
How can you tell who is online like we used to do to look for the cookies?

Just go to the Online Lobby and check the Friend's Rooms Only.

(http://www.gran-turismo.com/images/c/i1FdFq9ULEVnxO.jpg)

I think the only rooms it will not show is if your friend is in a friends room that you are not friends with.

I don't think that is correct.  I see all the TPRA events which are hosted by non-friend listers but have people on my friends list in the room.

The only thing I don't know is if I could go into a room that has a friend in it but is hosted by a non-friend.


Edit: Then again perhaps they were not friend only rooms, and only appeared in the friend list becuase a friend was in the room.


I think I just made my head hurt.  :(
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on February 06, 2014, 12:38:13 PM
Correct they were hosted in an Open Room and not a Friends only.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on February 06, 2014, 12:43:03 PM
I haven't joined a strangers room in a long time.  But, I had been able to join a friend regardless of host.  I'm unsure if we still can after updates.

I just read dlrws post and now I am sure I have no idea what I'm talking about.  I never thought about the room host settings.
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on February 06, 2014, 12:57:42 PM
I was doing a little RTFM this morning...

ROOM HOSTING
If a host is fixed; room dies when host exits.

If not fixed, the hosting stays under the creator account when they leave but the room has a different host.

This explains why I saw DM's Sunday Room in Friends Only mode but when I arrived there was no one left that I was friends with.  But I could still race...

BANDWIDTH
Couldn't find any numbers but GT6 seems to require more than GT5.  (Though it could be that Time Warner throttled back "turbo" roadrunner during my 3mos of downtime from GT...

I do know that SPEEDTEST showed me at well under what "turbo" was when I signed up.  I am now "Ultimate 50". 

Hopefully this will make me a better host.  Again...

My connection was showing NAT2 but it couldn't determine bandwidth.  I will try tonight and see what it says then.


FREE RUN
Seems to track your time in a room.  Last Sunday I logged in at noon ET and ran about 3laps andd then just sat in the pits.  Snake showed up about 12:45pm ET and when he joined free run I pulled out of the pits and my laptime was something like 33min.  Following laps were normal.  Sat for about 12min while others were joining.  My laptime was about 12min when I started running again.  The subsequent laps were what I had been running earlier.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on February 06, 2014, 03:19:47 PM
Fixed host is a double-edged s-word...

It makes it so that everyone's connection to each other doesnt' matter, only the host, but it means that the host HAS to have a good connection to everyone in the room.  It of course also means that if they leave or get disco'd, that the room dies.

IMO it's better most of the time to use non-fixed and have individual participants try to troubleshoot their individual problems...

I find that if I am racing with people I have never raced with before, (at least since new game was released) the game does not allow me to connect as well.  NExt time I see them, I can actually SEE them on the track, where I couldn't before.

I think the network is learning, or being constantely adjusted to avoid specific problems.  I say try out Fixed if you want to -- but be aware of its drawbacks -- and also wait and see how well they get this machine oiled up.  It still has some work, to be sure.
Title: Re: Let's talk about Six, baby.
Post by: nosoks on February 06, 2014, 05:57:25 PM
I'm not 100% sure, but I believe that I'm a NAT 2.  

Was I the only one who was having trouble with your room?  I know the countdown clock for the races was a little wonky, but my issue was different.  I was still in free run when the races started, and was never able to make a race.  

I reset all my components hoping that would help.  It didn't.  

I raced with MGT on Monday and got in a few races at TuTu.  No issues at all that I could notice.   Maybe someone can say if I was lagging or not.  My screen looked good and I never felt contact, but who knows.

I saw the speed test numbers of yours. Could that have been an issue?  I'm at a loss because I have never had trouble connecting with your room.






Boston, I was close to you in 1 race for a while Monday and saw no sign of lag at all
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on February 06, 2014, 09:04:57 PM
Check out the mileage testing, this guy at GTP has done. (http://i.imgur.com/kdCxV9H.gif)

http://www.gtplanet.net/forum/threads/gt6-%E2%80%93-oil-engine-and-high-mileage-hp-deterioration-guide.302338/ (http://www.gtplanet.net/forum/threads/gt6-%E2%80%93-oil-engine-and-high-mileage-hp-deterioration-guide.302338/)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on February 07, 2014, 08:39:49 AM
Check out the mileage testing, this guy at GTP has done. (http://i583.photobucket.com/albums/ss272/james_mikel/STVM_forum/holy.gif)

http://www.gtplanet.net/forum/threads/gt6-%E2%80%93-oil-engine-and-high-mileage-hp-deterioration-guide.302338/ (http://www.gtplanet.net/forum/threads/gt6-%E2%80%93-oil-engine-and-high-mileage-hp-deterioration-guide.302338/)

that IS really impressive.

But...

Quote
- The oil ‘begins to deteriorate’ at 5,000 km

What????  I've been in races with an oil changed car, run 65 laps at daytona and the HP was definitely down from the 5% boost by the end of it.  I haven't done the math, but I don't think that race was 5,000 km ???

I think it might have something to do with how you drive the car?  Higher revs and spending lots of time at high revs might dirty the oil faster?
Title: Re: Let's talk about Six, baby.
Post by: Wiz on February 07, 2014, 09:04:00 AM
I think he's saying past the initial boost you get (5%).

In other words...

- New car @ 300 hp
- Perform Oil change (+5%) = 315 hp
- From 200 km to 300 km the 5% hp gain starts to drop off. So at 300km the car would be back to 300 hp
- From 300 km to 5000 km not much happens
- After 5000 km, hp will drop below the original 300 when car was bought new
- For example, at 6000 km, the car may have 298 hp.

I could be wrong there.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on February 07, 2014, 12:14:20 PM
I think he's saying past the initial boost you get (5%).

In other words...

- New car @ 300 hp
- Perform Oil change (+5%) = 315 hp
- From 200 km to 300 km the 5% hp gain starts to drop off. So at 300km the car would be back to 300 hp
- From 300 km to 5000 km not much happens
- After 5000 km, hp will drop below the original 300 when car was bought new
- For example, at 6000 km, the car may have 298 hp.

I could be wrong there.

I think that is correct and matches bascialy what I've experience.

I was going to do some testing like this but had not made it past 500 miles.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on February 07, 2014, 01:07:12 PM
I think he's saying past the initial boost you get (5%).

In other words...

- New car @ 300 hp
- Perform Oil change (+5%) = 315 hp
- From 200 km to 300 km the 5% hp gain starts to drop off. So at 300km the car would be back to 300 hp
- From 300 km to 5000 km not much happens
- After 5000 km, hp will drop below the original 300 when car was bought new
- For example, at 6000 km, the car may have 298 hp.

I could be wrong there.

Thanks.  That could explain it.  If so, then you need to be the one who explains it from now on :D
Title: Re: Let's talk about Six, baby.
Post by: Wiz on February 08, 2014, 08:58:31 AM
Gran Turismo 6: Tesla Model S wins race backwards! (http://www.youtube.com/watch?v=pHo8TOVUZfM#ws)
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on February 08, 2014, 11:58:50 AM

 That person can drive! I have a hard enough time winning race going forward! (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: LastLeafFan on February 11, 2014, 08:40:14 AM
I had my 1rd online experience with GT6 on Friday.

Just looking around and I see Charlie has a late night room open and Wiz is there as well as Tanker. I join and they have a race going on with a Jag around London so I figure why not, so I go out and buy the car and out fit it with all I need to get it to spec and then tune it up with something off the cuff.

OK, I go and practice a little and then go and adjust it which helps a lot and now I'm ready to go. Just in time for the start and I should mention that it's now about 12:50am EST. We get the start and we're all together around turn 1 when BAM, discoed. FUCK, now I try to go back buck the room is gone and I'm thinking that Charlie is setting it up again so I wait a few minutes.

I think well it's now 1:00am and I'm pretty tired with a lot to do on Saturday, FUCK it I might as well go to bed. What a waste of time and a bunch of credits that was. It was good seeing everyone for a few minutes and I'll give it another go soon. I hope that isn't a sign of how things will be with GT6.

I don't know where Charlie posted the event but hopefully it will be a regular event.

Also something else I noticed was when tuning and I adjust the tranny final gear the speed doesn't change, that makes it pretty hard to figure out the top speed the old way. Am I missing something or is this the new way?
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on February 11, 2014, 10:06:50 AM
Charlie runs the Midnight thingy on Fridays still, I think.  That's probably what you found.

And, if the room was gone when you came back, it could be that Charlie was disco'd and that ended the room.  If he was using Fixed Host, it would have killed the room if he was dropped for whatever reason.

I've noticed that first time racers and racing with new people (new in GT6) there are more problems.

Keep at it, and I would venture a guess that it will improve.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on February 11, 2014, 11:12:40 AM
I had my 1rd online experience with GT6 on Friday.

Just looking around and I see Charlie has a late night room open and Wiz is there as well as Tanker. I join and they have a race going on with a Jag around London so I figure why not, so I go out and buy the car and out fit it with all I need to get it to spec and then tune it up with something off the cuff.

OK, I go and practice a little and then go and adjust it which helps a lot and now I'm ready to go. Just in time for the start and I should mention that it's now about 12:50am EST. We get the start and we're all together around turn 1 when BAM, discoed. FUCK, now I try to go back buck the room is gone and I'm thinking that Charlie is setting it up again so I wait a few minutes.

I think well it's now 1:00am and I'm pretty tired with a lot to do on Saturday, FUCK it I might as well go to bed. What a waste of time and a bunch of credits that was. It was good seeing everyone for a few minutes and I'll give it another go soon. I hope that isn't a sign of how things will be with GT6.

I don't know where Charlie posted the event but hopefully it will be a regular event.

Also something else I noticed was when tuning and I adjust the tranny final gear the speed doesn't change, that makes it pretty hard to figure out the top speed the old way. Am I missing something or is this the new way?

It may be a game browser issue. I know some people couldn't find a race with the friend filter and had to narrow it by track. I have had to reboot the PS3 and restart GT6 once to see a server I knew was there.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on February 11, 2014, 02:58:02 PM
What the shit did they do to the PSN Forums?

Blech.

At least give me a darker theme, asap.  I HATE predominantly white websites.  They hurt.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on February 11, 2014, 03:00:20 PM
What the shit did they do to the PSN Forums?

Blech.

At least give me a darker theme, asap.  I HATE predominantly white websites.  They hurt.

They seem to have difficulty sticking with a look. One of the many reasons I quit going there.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on February 11, 2014, 03:12:39 PM
What the shit did they do to the PSN Forums?

Blech.

At least give me a darker theme, asap.  I HATE predominantly white websites.  They hurt.

:ditto :stoopid:

I can't even be bothered to log in and register my disgust to the forum change on any of the threads about it over there, hopefully there will be some personal customization options so it can at least be set to some less eye-burningly bright colour scheme.

What was the point behind the change, was it a switch to a different type of forum software or just some kind of arbitrary style / formatting change "just because"?
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on February 11, 2014, 03:16:14 PM
What the shit did they do to the PSN Forums?

Blech.

At least give me a darker theme, asap.  I HATE predominantly white websites.  They hurt.

They seem to have difficulty sticking with a look. One of the many reasons I quit going there.


OMG thats hideous.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on February 11, 2014, 03:29:10 PM
 :stoopid: :stoopid: :stoopid:

I completely agree.  It signed me in automaticaloy, so I registered my disgust.  Hpefully they change it again ... "soon".

Until then, it's really hard to even go there.  That spells disaster for a lot of things I and others have going there... oh well.  At least there's this little pond
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on February 13, 2014, 12:34:15 PM
There be new seasonals mateys.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on February 13, 2014, 12:42:27 PM
There be new seasonals mateys.

Tried to run the Willow Springs one, but my power keeps blinking on/off. I did get in about 7-8 laps, and was a tenth off gold, so it's not a one and done.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on February 14, 2014, 12:13:15 PM

The new seasonal at Chamonix is pretty fun.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on February 14, 2014, 12:55:10 PM

The new seasonal at Chamonix is pretty fun.

Indeedy!

Word of advice for that evnet.  TAKE OFF THE AYC!!!!!!!!!!!
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on February 14, 2014, 03:16:45 PM

The new seasonal at Chamonix is pretty fun.

Indeedy!

Word of advice for that evnet.  TAKE OFF THE AYC!!!!!!!!!!!


I need to check this out.  I ran it only 5 times yesterday before having to bail on it.  I believe I had that on for the first 3 and then I put on a LSD for the last 2.  Damned if I remember which one was better for me.

These events are nice!  They are going to take some time (for me anyway) to get those golds.  I like the challenge.  I don't like seeing your little blue sperms ahead of me though (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on February 14, 2014, 03:31:11 PM

The new seasonal at Chamonix is pretty fun.

Indeedy!

Word of advice for that evnet.  TAKE OFF THE AYC!!!!!!!!!!!


I need to check this out.  I ran it only 5 times yesterday before having to bail on it.  I believe I had that on for the first 3 and then I put on a LSD for the last 2.  Damned if I remember which one was better for me.

These events are nice!  They are going to take some time (for me anyway) to get those golds.  I like the challenge.  I don't like seeing your little blue sperms ahead of me though (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)

I didn't think to take off the AYC.  I'll have to try that.  I forgot to turn off traction control when I started.  That was an exercise in futility.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on February 14, 2014, 03:58:16 PM
These events are nice!  They are going to take some time (for me anyway) to get those golds.  I like the challenge.  I don't like seeing your little blue sperms ahead of me though (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)

Actually, Wizard's sperm are blue.  Mine are green  ;D
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on February 14, 2014, 03:59:52 PM
I didn't think to take off the AYC.  I'll have to try that.  I forgot to turn off traction control when I started.  That was an exercise in futility.

I had to keep checking to see if my TCS was on.  It acted like it was, but wasn't.  Took me a few runs to think of changing the Diff from an AYC to an Adj. LSD.  Once done, a lot of the car's problems were cured.  Then, it's mostly just driver from there
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on February 16, 2014, 01:51:56 AM
Damn you Brindle!  Are you seriously using a controller?  What happened to your wheel?


Title: Re: Let's talk about Six, baby.
Post by: Wiz on February 16, 2014, 01:55:33 AM
Damn you Brindle!  Are you seriously using a controller?  What happened to your wheel?

He always uses/used a controller with GT.

Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on February 16, 2014, 02:01:51 AM
Damn you Brindle!  Are you seriously using a controller?  What happened to your wheel?

He always uses/used a controller with GT.



Didn't know that.  Does he use a wheel for PC sims?
Title: Re: Let's talk about Six, baby.
Post by: Wiz on February 16, 2014, 02:04:10 AM
Does he use a wheel for PC sims?

Yes.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on February 17, 2014, 01:11:27 AM
I wish that you could sort seasonal results by SRF.  I found someone on the seasonal Chamonix who was 3.7s off the lead who wasn't using SRF but I'm not checking everyone.  I'm at 5.3s off so about 2s off.  That's pretty darn good for me.  I'm still over 0.7 from Brindle though.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on February 17, 2014, 12:10:58 PM
Do want
(http://i.kinja-img.com/gawker-media/image/upload/19fziootc8tsmjpg.jpg)
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on February 17, 2014, 02:10:36 PM
I wish that you could sort seasonal results by SRF.  I found someone on the seasonal Chamonix who was 3.7s off the lead who wasn't using SRF but I'm not checking everyone.  I'm at 5.3s off so about 2s off.  That's pretty darn good for me.  I'm still over 0.7 from Brindle though.


I wish they would "black out" the SRF so it wouldn't be allowed.   The top 3 drivers on my list used it.  Not complaining that they use what is available to them, but I'm in the same boat as you 11, separate those who use it from those who don't.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on February 17, 2014, 02:21:36 PM
I wish that you could sort seasonal results by SRF.  I found someone on the seasonal Chamonix who was 3.7s off the lead who wasn't using SRF but I'm not checking everyone.  I'm at 5.3s off so about 2s off.  That's pretty darn good for me.  I'm still over 0.7 from Brindle though.

 :stoopid:
Title: Re: Let's talk about Six, baby.
Post by: nosoks on February 17, 2014, 05:20:08 PM
 :stoopid: :stoopid: :stoopid:
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on February 24, 2014, 08:41:44 PM
Supposedly getting this track tomorrow...
Gran Turismo 6 - NEW Track Revealed! Coming February 25th [HD] (http://www.youtube.com/watch?v=kx8O0t5_B84#ws)
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on February 24, 2014, 10:29:30 PM
Supposedly getting this track tomorrow...
Gran Turismo 6 - NEW Track Revealed! Coming February 25th [HD] (http://www.youtube.com/watch?v=kx8O0t5_B84#ws)


This is great, a new track already.  But I wish they'd spend their time fixing the shit that shouldn't need fixing on a mostly new release.
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on February 25, 2014, 12:40:42 AM
Cool.  A new track to get disco'd from at race start...
 
Title: Re: Let's talk about Six, baby.
Post by: nosoks on February 25, 2014, 03:32:35 AM
it looks  a bit like Loch Ness.............. I foresee "monster" discos.
kidding aside it looks interesting
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on February 25, 2014, 08:51:54 AM
Supposedly getting this track tomorrow...
Gran Turismo 6 - NEW Track Revealed! Coming February 25th [HD] (http://www.youtube.com/watch?v=kx8O0t5_B84#ws)


I think this has been identified as the area around Rhonda, Spain, and that it is likely derived from the new Course Creator.

HOpefully this means that that is ready for us?  On to the point I made in the bitch thread -- why the fuck wouldn't PD give us mroe solid details about what they're doing?  Why can't they just say, "This is from the course creator, but that full feature will be released shortly".  Why do we have to analyze everything they do to try and translate what it means?

At any rate, I'm a little optimistic that this will give us a glimpse of good things to come?
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on February 25, 2014, 10:30:13 AM
Lets go motor boating.
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on February 25, 2014, 11:50:04 AM
How about if we start a thread about hosting issues, identify problems, ands then leverage MasterGT's clout and contacts to see if we can get them fixed.

Online racing in GT6 sucks donkey dick.

We had better luck matching with folks using the "clock" in Prolong. 

I mean it's like two steps forwards, twenty steps back...
I'd rather race in GT5 than 6.  Six sux!!!
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on February 25, 2014, 12:20:54 PM
From what I've read, GT5's online lounges are quite busy.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on February 25, 2014, 12:32:31 PM
How about if we start a thread about hosting issues, identify problems, ands then leverage MasterGT's clout and contacts to see if we can get them fixed.

Online racing in GT6 sucks donkey dick.

We had better luck matching with folks using the "clock" in Prolong.  

I mean it's like two steps forwards, twenty steps back...
I'd rather race in GT5 than 6.  Six sux!!!

I like that name GTSux rolls of the tongue much nicer than GTSix.

The optimist in me hopes that PD's silence means they are working hard to fix the issues.


The rest of me has moved on to playing Zelda: Windwaker on the Wii U.

I miss prolong, off line sucked as is the usual for GT these days but it was so easy to just jump in and race. I don't know exactly what it is, but in GT5 and sux, it seems like it takes an act of congress to get online and get a race going.


It may be worth a shot. GTsux is my last and I'd really prefer it go out with a bang instead of a groan.
Title: Re: Let's talk about Six, baby.
Post by: LooneyTuna on February 25, 2014, 12:52:04 PM
Supposedly getting this track tomorrow...
Gran Turismo 6 - NEW Track Revealed! Coming February 25th [HD] (http://www.youtube.com/watch?v=kx8O0t5_B84#ws)


Cool. Are the online servers powered by those windmills? Apparently there is no wind from what everyone is saying here. I haven't played in eons unfortunately.  :(
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on February 25, 2014, 03:42:24 PM
I am starting to think the issues are more individual based than all being one sided. It seems that the issues are according to who is roomed up.
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on February 25, 2014, 04:59:07 PM
I would have agreed until I upped my bandwidth...

$50 more buck a month, five times the bandwidth up and down - yet same :fucking problems.


Even Dude seems to have issues and he trumps us all with bandwidth.

My bet is that the issue is primarily with the PD servers and their increased overhead...

IMHO. YMMV.  (http://i.imgur.com/hcqc0vy.gif)
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on February 25, 2014, 05:25:23 PM
:huh. No update?

No update means no new course to disco from...

:(
Title: Re: Let's talk about Six, baby.
Post by: LooneyTuna on February 25, 2014, 05:58:22 PM
Lets go motor boating.

 :stoopid:

(http://3j0by72a1bhn38rrij4dkr868b0.wpengine.netdna-cdn.com/wp-content/uploads/2012/11/motorboating.jpg)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on February 25, 2014, 07:10:31 PM
Lets go motor boating.

 :stoopid:

(http://3j0by72a1bhn38rrij4dkr868b0.wpengine.netdna-cdn.com/wp-content/uploads/2012/11/motorboating.jpg)

I'm glad somebody was paying attention.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on February 25, 2014, 09:44:47 PM
Lets go motor boating.

 :stoopid:

(http://3j0by72a1bhn38rrij4dkr868b0.wpengine.netdna-cdn.com/wp-content/uploads/2012/11/motorboating.jpg)

I'm glad somebody was paying attention.  (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)

I concur

Also, there should be some new seasonals Thursday. If you like that sort of thing, which I do.
Title: Re: Let's talk about Six, baby.
Post by: nosoks on February 25, 2014, 10:08:16 PM
we need a motorboat gif  :D
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on February 25, 2014, 10:47:21 PM
I didn't find anyone motorboating Christina Hendricks, but I did find this:

(https://i.chzbgr.com/maxW500/4561961984/h70D22F6C/)
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on February 25, 2014, 10:55:38 PM
we need a motorboat gif  :D

(http://25.media.tumblr.com/tumblr_mdylhxvKfW1rkocsqo1_400.gif)

Title: Re: Let's talk about Six, baby.
Post by: nosoks on February 26, 2014, 06:02:21 AM
(http://i.imgur.com/i9lTnm7.jpg)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on February 26, 2014, 06:20:04 AM
we need a motorboat gif  :D

(http://25.media.tumblr.com/tumblr_mdylhxvKfW1rkocsqo1_400.gif)



:winner
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on February 26, 2014, 08:35:22 AM
I would have agreed until I upped my bandwidth...

$50 more buck a month, five times the bandwidth up and down - yet same FUCKING problems.


Even Dude seems to have issues and he trumps us all with bandwidth.

My bet is that the issue is primarily with the PD servers and their increased overhead...

IMHO. YMMV.  (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/2cents.gif)

I think it's who is connecting to who, not necessarily bandwidth.  I'll say it again, I almost never have connection problems and I have like 1mb down, so...

It just doesn't let me host very many people because I have so little upload bandwidth.
Title: Re: Let's talk about Six, baby.
Post by: RickS95 on February 26, 2014, 12:28:23 PM
I would have been pleased to keep Prologue and then get monthly or bi-monthly shit to download.  5 was only an improvement because we had more cars and more tracks than Prologue and Sux doesn't seem to be much of an improvement over 5, at least nothing considering the amount of time they had to clean up the problems from 5. 

Sux seems to be a step back. 
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on March 02, 2014, 12:54:34 PM
According to Jordan at GTP, we are getting an update by Friday.  I'm expecting a vision GT car.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on March 03, 2014, 06:28:32 AM
According to Jordan at GTP, we are getting an update by Friday.  I'm expecting a vision GT car.

He hinted at BMW in a post somewhere.

I'd much rather have some of the promised features added, rather than a fantasy car, we can't modify.  :P

Edit: I can't find Jordan's post, but I did run across one Vagabond made, that I forgot about...

Quote
Vagabond said
I hope so too, considering I've already pointed out the specifics twice myself.

SCEA confirm - update on its way but with no ETA at this point. At least we know it exists, though.

BMW extra content coming within 7 days - nothing to do with update.

Everyone clear on this yet? We don't want a riot next week when no update comes.

Edit 2: Found Jordan's post...
Quote
Jordan said
We will be getting something within 7 days. Big car companies love Making the trip to snowy cities in Winter.

The Geneva auto show is this week.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on March 03, 2014, 11:39:57 AM


I'd much rather have some of the promised features added, rather than a fantasy car, we can't modify.  :P


It's been almost 3 months since release and we haven't had any significant updates.  We had one event added but I'd hardly call that progress since we only had 2 special events to start with.  I was expecting slow progress from PD but it still amazes me that they know about their issues with getting content out in a timely manner yet they continue to make the same promises time and time again and keep failing to meet them time and again.  How long can that continue before the franchise collapses?
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on March 03, 2014, 12:32:45 PM
I would hope that PD is not just planning on releasing a little update with a VGT car... I really hope for ours and their sake, that it is only accompanying a nice new and/or polished feature set.   :-\
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on March 03, 2014, 12:49:24 PM
I would hope that PD is not just planning on releasing a little update with a VGT car... I really hope for ours and their sake, that it is only accompanying a nice new and/or polished feature set.   :-\


I'm sure if any feature is added it will be the much desired return of the museum cards... and yes as per fan demand they cannot be deleted and impact car/item count.  :P :P :P :P :P :P :P :P :P   :D :laugh :lolz
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on March 03, 2014, 01:04:24 PM
 (http://i.imgur.com/LmjyBgx.gif)

Yes, give me my museum cards back.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on March 03, 2014, 01:59:47 PM
watch what you ask for, just in case they do a web search!  LOL
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on March 06, 2014, 07:10:18 AM
I was racing with Soks last night at Le Sarthe - R&D for this week's Late Show.

Suddenly I became a bit disoriented.  The shadows on the the track looked different in GTsux and I lost my bearings.  The HUD didn't help.  It looked like I was near the Porsche curves but I was at Indianapolis.

Then it hit me...  Epiphany time.

On the HUD my arrow was red and not blue.  Seemed strange because in most games friendies are blue and enemies are red.

I think KY was trying to slip something by us (as KY is want to do).

Eastern wisdom.

YOU are your worst enemy when racing, not the others on the track...

[Cues up Twilight Zone theme]

IMHO. YMMV. (http://i.imgur.com/hcqc0vy.gif)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on March 06, 2014, 07:48:57 AM


YOU are your worst enemy when racing, not the others on the track...



 (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)

I concur
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on March 07, 2014, 06:23:09 AM
With the way things are going for this game, you'd think it was PD's first one, instead of their sixth.

Quote
Jordan at GTP said
I reached out to SCEA again tonight, and, unfortunately, they are still unable to provide any comment on the status of a new Vision GT car in Geneva.

I know many of you were probably looking forward to it after my recent suggestive post. To clarify, I had confirmation from two independent and highly trusted sources that a certain car company would be debuting their Vision GT concept today (March 6th), but, clearly, there has been a delay or change of plans. I apologize if I've contributed to the disappointment; plans always seem to be changing behind the scenes.

Of course, the Geneva Auto Show still has more days to come, and the infamous "February update" for GT6 is now yet another week past due, so it feels like something has to happen sooner rather than later. We'll just have wait to see, but I'm now in the dark just as much as the rest of you regarding what's going to happen next.
Title: Re: Let's talk about Six, baby.
Post by: AgentWD40_FL on March 07, 2014, 07:15:03 AM
Between GT6, GTA , etc  ...... promises of new content are constantly being made.  Days go by, weeks go by, months go by .... and everyone sits around waiting and hoping and suffering with an insufficient game to what was hyped.  Then another version comes out, we all drop 60-70.00 on a new disc, whilest once again reading about all these glorious improvements.

Meanwhile the developers retain a base, while rolling in new dollars, and all we get is a game with mediocre improvements.  EX: GT6 is nothing but GT5 with a fancier interface and some basic DLC.  GTA was going backwards by taking things away on every update, and hanging that luscious fruit called heists. V1.11 is the BEST update they've had since launch.  Kudos to them, but without the promised heists ... they par right along with GTSux as R*Sux.

Who are the fools?  Certainly not the developers ... they're rolling in the dollars year after year with nothing but empty promisies to show us, and we bite at it every time.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on March 07, 2014, 07:46:09 AM
I agree Agent, and as far as GT6 goes, I think it's starting to catch up with them.  Sure people were upset with GT5, and it's slow progressive updates, but 6 has stirred up way more emotion this time around. PD is fucking up, and really needs to either deliver something good, or start communicating why they haven't delivered.
Title: Re: Let's talk about Six, baby.
Post by: AgentWD40_FL on March 07, 2014, 08:23:56 AM
One or two more things .....

I'd be tempted to pop a GT disk back in if we went back to GT5. The reason being .... it worked.  I dont have the luxury of spending hours upon hours every day fighting with GT6 to make it work.  The PS3 in general is supposed to be a happy place for me .... frustration quickly sets in when GT6 cant/wont/isnt able to to perform the simpliest function in connecting me to a lobby.

Who gives a crap about a new car.  The game in itself needs to be fixed.  I havent verified, but I've read several times that the GT5 servers are still full.

Move on to RockStar .... I have mad kudos for them the way they attacked the initial online launch problems.  They FIXED the game.  Although it took quite awhile ... they FIXED all the hacking. well 90% of it.  With all those unanticipated problems ... it certainly put them way behind in rollouts.  The latest, v1.11, really seems to be the one that pushed them back up to speed. In addition, everything (as in previously too) is FREE.  In addition again .... they gave alot of things back to the players they took away.  Alot of that had to do with the uproar of unhappy gamers.  RockStar recognized it and has responded admirably.  Can RockStar improve?  Absolutely .... but they've come along way in the last couple of months in making the game better .... by making the players happy.

GT6 is GTSux ......
Title: Re: Let's talk about Six, baby.
Post by: no_affiliations on March 07, 2014, 08:44:46 AM
Meh, I think people are more than a little spolied too (pointing my finger at myself as well, I've done my share of whining).  Expectations go over the moon and reality fails to meet them.  

I'm not sure it's such an extortion going on.. I've gotten many hours of entertainment from GTA so far, pennies to the hour, and although GT6 hasn't gotten there yet for me I think it will.  

GTA5 is the first online venture for GTA, and while the lack of promised features is pretty frustrating (I'm certainly not able to maintain an online-every-day interest at this point)  I think they simply needed to do more bug squashing than they planned and delays started to compound.

GT6 shoulda been held for ps4, in my opinion, the physics improvements are easily overshadowed by the limited AI and network issues.  The visual improvements are there when you look for them, but are easy to take for granted.  Hopefully the modular approach they touted means that the next-gen game will come together more seamlessly and allow them to fix problem areas.  

TLDR / summary:  It's up to us, as consumers, to determine our attitude toward these games and what we get from them.  They are addictive toys and we should approach them with some reserve.  We can't let ourselves become crackheads, banging on the devs door at 3AM begging for a new update cuz we need our fix.
Title: Re: Let's talk about Six, baby.
Post by: no_affiliations on March 07, 2014, 08:55:22 AM
I don't think I could go back to GT5 - its not better than six, the only things better are my already-existing garage and the community features (mainly gifting).  Servers might have been marginally better, but I'm not entirely convinced of that - a major issue I've always had with it is inconsistent 'feel' online, and that was certainly there in 5.

My biggest problem with 6 aside from weird online physics is not having any desire to do the offline 'catch the rabbit' races, so I don't have credits to buy cars for the interesting online racing.  I will not pay real money to unlock them/ get credits, as I consider that shitty (on the publishers part). 

 
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on March 07, 2014, 10:43:18 AM
With the way things are going for this game, you'd think it was PD's first one, instead of their sixth.

Quote
Jordan at GTP said
I reached out to SCEA again tonight, and, unfortunately, they are still unable to provide any comment on the status of a new Vision GT car in Geneva.

I know many of you were probably looking forward to it after my recent suggestive post. To clarify, I had confirmation from two independent and highly trusted sources that a certain car company would be debuting their Vision GT concept today (March 6th), but, clearly, there has been a delay or change of plans. I apologize if I've contributed to the disappointment; plans always seem to be changing behind the scenes.

Of course, the Geneva Auto Show still has more days to come, and the infamous "February update" for GT6 is now yet another week past due, so it feels like something has to happen sooner rather than later. We'll just have wait to see, but I'm now in the dark just as much as the rest of you regarding what's going to happen next.




This quote was what I was worried about.  An update that has a vision GT car.  No mention of new tracks, no real cars, no new features.  Yippie, another Vision GT car that you can't do a thing to.  It will sit in storage until PD decides to run a seasonal with it.
Also, the list of those cars is large and we have seen only 2 of them.  How long will it take for that list to get filled???  Are they more concerned about getting those cars done before all of the features they said we'd get?  At the rate they are going GT10 will be ready.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on March 07, 2014, 10:48:28 AM
With the way things are going for this game, you'd think it was PD's first one, instead of their sixth.

Quote
Jordan at GTP said
I reached out to SCEA again tonight, and, unfortunately, they are still unable to provide any comment on the status of a new Vision GT car in Geneva.

I know many of you were probably looking forward to it after my recent suggestive post. To clarify, I had confirmation from two independent and highly trusted sources that a certain car company would be debuting their Vision GT concept today (March 6th), but, clearly, there has been a delay or change of plans. I apologize if I've contributed to the disappointment; plans always seem to be changing behind the scenes.

Of course, the Geneva Auto Show still has more days to come, and the infamous "February update" for GT6 is now yet another week past due, so it feels like something has to happen sooner rather than later. We'll just have wait to see, but I'm now in the dark just as much as the rest of you regarding what's going to happen next.




This quote was what I was worried about.  An update that has a vision GT car.  No mention of new tracks, no real cars, no new features.  Yippie, another Vision GT car that you can't do a thing to.  It will sit in storage until PD decides to run a seasonal with it.
Also, the list of those cars is large and we have seen only 2 of them.  How long will it take for that list to get filled???  Are they more concerned about getting those cars done before all of the features they said we'd get?  At the rate they are going GT10 will be ready.

news like that is driven by the marketing side of the business.  when someone leaks that a VGT car is coming in a new update, that is because that's the thing they're interested in leaking.  Someone probably knew PD was going to the Geneva car show, and put two and two together, asked some questions, and then someone admitted that part of their role there was to reveal a concept car with a particular company.  The GAME aspect of GT6 doesn't factor into that at all.  It doesn't preculde the possibility that a game update with a VGT car could also include much more -- it just wasn't relevant in the context of attenging the Geneva show...

There's still hope.. but yea it's mostly just hope I agree ;)
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on March 07, 2014, 12:50:53 PM
I'm tempted to post a long rant but in truth what good would it do.  So I'll summarize my current view of the situation.

1. I don't care about DLC. The game has plenty of cars and tracks as it is and another 3 lap A-spec race or B-spec setting won't make me play the game more.

2. If PD wants me to play or buy any more of their games they need to fix (and should have already or given a reason as to why not) the bugs and glitches within GT6.

3. I'm of firm belief the majority of the issues with GT will not be fixed by moving to the PS4 and/or its Playstation Plus scheme, and that the issues spawn from an internal PD or Sony problem. In other words the execs and programmers.

4. Pcars will not be anywhere near as awesome as everyone seems to think it is going to be when or more likely if it is ever distributed to consoles.

5. Bugs and all I still plan on running Undy and Cote'd Rockets even if I'm the only one that shows up. After that, may be up to PD.
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on March 08, 2014, 09:02:22 AM
Meh, I think people are more than a little spolied too (pointing my finger at myself as well, I've done my share of whining).  Expectations go over the moon and reality fails to meet them.  



Agree.

One or two more things .....

I'd be tempted to pop a GT disk back in if we went back to GT5. The reason being .... it worked.  I dont have the luxury of spending hours upon hours every day fighting with GT6 to make it work.  The PS3 in general is supposed to be a happy place for me .... frustration quickly sets in when GT6 cant/wont/isnt able to to perform the simpliest function in connecting me to a lobby.


If the lobbies are still around, TuTu is considering running a GT5 event or two - if there's interest!
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on March 08, 2014, 09:28:19 AM
Meh, I think people are more than a little spolied too (pointing my finger at myself as well, I've done my share of whining).  Expectations go over the moon and reality fails to meet them.  



Agree.

One or two more things .....

I'd be tempted to pop a GT disk back in if we went back to GT5. The reason being .... it worked.  I dont have the luxury of spending hours upon hours every day fighting with GT6 to make it work.  The PS3 in general is supposed to be a happy place for me .... frustration quickly sets in when GT6 cant/wont/isnt able to to perform the simpliest function in connecting me to a lobby.


If the lobbies are still around, TuTu is considering running a GT5 event or two - if there's interest!

May 20, 2014, Gran Turismo 5 will have its online features disabled
Title: Re: Let's talk about Six, baby.
Post by: LooneyTuna on March 08, 2014, 10:09:13 AM


May 20, 2014, Gran Turismo 5 will have its online features disabled

maybe this will help  :-\
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on March 09, 2014, 04:29:23 PM
Maintenance scheduled for 9pdt tonight, should be finished by 11pdt if I got my conversion right (so probably not).  Hopefully we get a new update.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on March 09, 2014, 10:33:01 PM
Maintenance scheduled for 9pdt tonight, should be finished by 11pdt if I got my conversion right (so probably not).  Hopefully we get a new update.

apparently the update is up.  Doesn't sound like they added much.  Multimonitor support, karts on all tracks.
Title: Re: Let's talk about Six, baby.
Post by: PeyePete on March 09, 2014, 11:13:26 PM
They've added a "Car Search" which is works great, and added the "Copy" feature to the car settings.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on March 10, 2014, 12:29:51 AM
I actually think that this update is worse than I thought it would be.  I figured we'd at least get a new imaginary car and a new seasonal.  Instead we only got an old car with a new paint job and no new seasonals.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on March 10, 2014, 05:46:07 AM
From what I'm reading, the Black M4 is gone, and it seems it was put in initially by mistake, as it's the prize car for the Asian BMW TT evnet.

..................

Undocumented update changes copy/pasted from GTP...

This is the main part of the update:

Additional Features in the Open Lobby
- [Time Trial], [Drift Trial], and [Free Run] have been added to the [Race Type] option within [Room Settings] of the Event Settings screen.

- It is now possible to also [Filter by Performance] even when [Car Selection Method] is set to [Filter by Make] or [Filter by Category].

- It is now possible to select Karts in one make races held on weather enabled tracks.

- It is now possible to check regulation settings in the confirmation popup dialog before entering a room.

- In the [Race Alone] mode for the Qualifier, cars other than yours (when only spectating, cars other than the one in focus) will appear as lines.

Multi-monitor Compatibility
[Multi-Monitor Settings] has been added to the [Start Button]>[Options]>[Display] options.

Car Search
A [Car Search] feature has been added to the [CARS] section in My Home. You can specify the desired parameters to search for a particular car in the Car Dealerships.

Sale of Racing Gear in Individual Colors
The sale of Racing Gear has been changed from full color sets to individual colors. Some of the pricing for racing gear have changed accordingly.

Kart Adjustments Options Expanded
- [Traction Control] is now available to adjust in the [Driving Options]. [Skid Recovery Force] is also now available.

- [Brake Balance] is now available to adjust in [Machine Settings]. Only the rear can be adjusted in Normal Karts, while both the front and rear can be adjusted in Shifter Karts.

Other Improvements/Adjustments
- An icon that shows the login bonus stage (1-5 days in succession) has been added to the top of the [My Home] screen and the prize receiving dialog.

- The increments of the [Front/Rear Torque Split] in [Car Settings] has been changed from 5 to 1.

Also, people are reporting major improvements in the appearance of some "standard" cars, and all open cockpits cars, are labeled as having "detailed interior".

Also, also, the pit stop tire bug is supposedly still present. Not sure I even care enough to check it anymore.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on March 10, 2014, 10:45:58 AM
Update 1.05 undocumented changes
http://www.gtplanet.net/forum/threads/update-1-05-undocumented-changes.304878/ (http://www.gtplanet.net/forum/threads/update-1-05-undocumented-changes.304878/)

Undocumented Changes

Special Color M4 in the BMW dealership (Frozen Black Metallic) EDIT: BMW M4 Coupé Frozen Black Metallic coloured model has been removed with Ninja update.
When watching replays of online races, or when watching live online races names can be removed above cars online and off. If you turn off names for spectating, they will remain off while racing. This feature does not carry over from lobby to lobby, it must be reset for each lobby entered.
In the Car Settings menu, to the right of Tuning Sheet C, there is a button for a regulations check for your individual car.
Tune sheets can be copied to one another but no reset button for settings yet
Whoever sets the fastest lap in practice session online will show up in the chat log with the time being Purple
In online lobbies, when exiting the room settings menu using the O button, if no changes have been made, then you are taken straight back to the lobby, instead of having to confirm that you want to make no changes etc.
Possible further refinement to motion blur, the warped screen edge is reduced.
Formula GT's cockpit view has HUD speedometer and rev dials, the one from the 'Normal View'
In Race Photo Mode: No changes to your settings of F-number and Exposure when you were in the Camera Menu.
Qualifying time minimum now 5 minutes
Some standards may have been improved. Possible list HERE
Fixed the split time bug when in practice mode online. However now you can only see your best time in the top right hand corner and not that of the entire lobby however the split times are still against the best lap in the room. Also your times get erased completely each time you exit the track and the split times will change to being set against the best lap from those still on the track.
Bumper cam style gauges with interior view on simplified interior cars instead of chase cam style gauges
Seems that the "possibility of change wheather" (the one with 0-60 values) now effects the humidity of the track instead of changes of the wheather...
With 80% humidity at start and 0% wheather and possibility of change at 50, the track surface reaches from 80% to 0% in about... 10 seconds...
Top speed no longer artificially limited offroad, but TC remains in effect
If you hold the "X" button while hovering over an open lobby, it reveals the individual room regulations.
Problem with High RPM Turbo on HSV '10 Anniversary Edition documented HERE seems to be fixed
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on March 10, 2014, 11:04:56 AM
I actually think that this update is worse than I thought it would be.  I figured we'd at least get a new imaginary car and a new seasonal.  Instead we only got an old car with a new paint job and no new seasonals.

the update is large enough to contain a car that might not be released yet...
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on March 10, 2014, 11:08:10 AM
I actually think that this update is worse than I thought it would be.  I figured we'd at least get a new imaginary car and a new seasonal.  Instead we only got an old car with a new paint job and no new seasonals.

the update is large enough to contain a car that might not be released yet...

The M4 has been removed with a ninja update.  ^-^
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on March 10, 2014, 11:08:30 AM
In Race Photo Mode: No changes to your settings of F-number and Exposure when you were in the Camera Menu.

anyone know what this means?  I'm confoozed.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on March 10, 2014, 11:11:55 AM
In Race Photo Mode: No changes to your settings of F-number and Exposure when you were in the Camera Menu.

anyone know what this means?  I'm confoozed.

Maybe race mode replay used to alter F-stop and exposure settings.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on March 10, 2014, 11:13:56 AM
In Race Photo Mode: No changes to your settings of F-number and Exposure when you were in the Camera Menu.

anyone know what this means?  I'm confoozed.

Maybe race mode replay used to alter F-stop and exposure settings.

I don't remember if those settings got changed, but certainly the aspect ratio is changed back to 3:4 every time you exit camera mode...  I hope they fixed that.  I want it to remember I want Panning Mode 3 as default too!
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on March 10, 2014, 12:01:35 PM
Update 1.05 undocumented changes
http://www.gtplanet.net/forum/threads/update-1-05-undocumented-changes.304878/ (http://www.gtplanet.net/forum/threads/update-1-05-undocumented-changes.304878/)

Undocumented Changes

When watching replays of online races, or when watching live online races names can be removed above cars online and off. If you turn off names for spectating, they will remain off while racing. This feature does not carry over from lobby to lobby, it must be reset for each lobby entered.

I am not sure why these things can't be documented by PD!

This particular item was a user request, great for making videos. Now, if we can remove annoying IDs while doing Seasonals...
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on March 10, 2014, 12:05:18 PM
Now, if we can remove annoying IDs while doing Seasonals...

Up button on the d-pad, same as turning the ghost on/off.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on March 10, 2014, 12:22:51 PM
That doesn't help if you still want to see the lines, just not the IDs blocking your view.

BTW, these blue lines move in 3D space. If a car hits a curb, the line rises.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on March 10, 2014, 12:28:44 PM
Update 1.05 undocumented changes
http://www.gtplanet.net/forum/threads/update-1-05-undocumented-changes.304878/ (http://www.gtplanet.net/forum/threads/update-1-05-undocumented-changes.304878/)

Undocumented Changes

When watching replays of online races, or when watching live online races names can be removed above cars online and off. If you turn off names for spectating, they will remain off while racing. This feature does not carry over from lobby to lobby, it must be reset for each lobby entered.

I am not sure why these things can't be documented by PD!

This particular item was a user request, great for making videos. Now, if we can remove annoying IDs while doing Seasonals...

that was one that I really wanted, so I'm glad we got it!  Very small thing to code, but makes video editing much more pleasing to the eye.  I want to go check and see if we can turn names on/off during the replay.  Because, for a longer race, I could see wanting to give the viewer a reminder of who's in which car.  Kind of like how a basketball game shouldn't need to always show the score on the screen, but should occasionally pop-up for new viewers tuning in...
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on March 10, 2014, 12:39:34 PM
Rather than a car search of delaerships, I'd much rather he dealership show that I owned the car when it is in the STOCKYARD. I keep buying dupes by mistake. 

(http://i.imgur.com/hcqc0vy.gif)
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on March 10, 2014, 12:42:56 PM
Oh, and why can't they "ninja update" some of the blatant bugs...  A reset button when tuning for example...
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on March 10, 2014, 01:23:52 PM
If you want the black BMW, you can do the following...

1) Download 1.05

2) When it's installing (after it's downloaded); turn your internet off (router/modem) so it can't ask you to download the hotfix afterwards.

3) Load into the game, get the BMW.

4) Save, then quit game.

5) Turn your router/modem back on. You can now download the hotfix and go online as you wish.

I'm sure we'll get it at some point anyway.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on March 10, 2014, 01:26:33 PM
A couple of weeks ago I posted this in another thread here..

.... it's good that we can now set HP / KG / PP all together and some of the other car choice restrictions are interesting but we can't use them all at once.  It's an "Either / Or" situation, you can set up the specific power / weight restrictions OR you can choose a class / manufacturer.  Why are we not allowed to choose say the GT500 class AND set power / weight restrictions as well?

.. then this pops up in the undocumented patch notes from GTP..


Undocumented update changes copy/pasted from GTP...

- It is now possible to also [Filter by Performance] even when [Car Selection Method] is set to [Filter by Make] or [Filter by Category].

.. PD's watching us, I can feel their beady eyes burning a hole in my head, they're everywhere man!

(http://3.bp.blogspot.com/-FIPjO-OUfV8/UqjHcIvTAmI/AAAAAAAAEtE/yKQQdh5rPGM/s1600/tin.gif)

:)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on March 10, 2014, 02:22:08 PM
Feldynn, does it work as advertised, is the real question.  When you actually simultaneously set all those restrictions (or attempt to) is it really working the way we'd desire?

I'm going home early to download this update :D  We shall see!
(I was up working 'till 4am today so I think I can cut-out less than an hour early ;) )
Title: Re: Let's talk about Six, baby.
Post by: Wiz on March 10, 2014, 03:35:27 PM
However now you can only see your best time in the top right hand corner and not that of the entire lobby

That's lame.  I liked seeing the fastest time in the room.  :P
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on March 10, 2014, 04:06:18 PM
However now you can only see your best time in the top right hand corner and not that of the entire lobby

That's lame.  I liked seeing the fastest time in the room.  :P

Whoever sets the fastest lap in practice session online will show up in the chat log with the time being Purple
Title: Re: Let's talk about Six, baby.
Post by: Wiz on March 10, 2014, 04:45:32 PM
Ah, I misread that before.  Thanks Dude.

That's better than nothing, I guess.  I still don't like it though.  Seems like change for the sake of change.

Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on March 10, 2014, 05:14:03 PM
I wonder if the time will stay in place or disappear as people chat, enter and exit, so on
Title: Re: Let's talk about Six, baby.
Post by: Wiz on March 10, 2014, 06:40:50 PM
I wonder if the time will stay in place or disappear as people chat, enter and exit, so on

I was hoping so, but apparently it doesn't even matter...  cuz it doesn't appear to work!  I've been in MNR room for a good hour now, switched tracks a few times, no purple anything, anywhere.

Good jorb PD!  :P
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on March 11, 2014, 05:46:09 AM
If you want the black BMW, you can do the following...

1) Download 1.05

2) When it's installing (after it's downloaded); turn your internet off (router/modem) so it can't ask you to download the hotfix afterwards.

3) Load into the game, get the BMW.

4) Save, then quit game.

5) Turn your router/modem back on. You can now download the hotfix and go online as you wish.

I'm sure we'll get it at some point anyway.

^This works, as I tried it out yesterday. Nothing special about the car, other than the color, and the fact that we aren't suppose to have it.  :laugh

It was supposed to be limited to the first 1000 to make it to the 2rd round of the Asian BMW thing.
http://senpaigamer.com/sony-playstation/gran-turismo-6-bmw-z4-challenge-started-get-limited-bmw-m4-coupe-02182014-1216 (http://senpaigamer.com/sony-playstation/gran-turismo-6-bmw-z4-challenge-started-get-limited-bmw-m4-coupe-02182014-1216)

Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on March 11, 2014, 05:55:48 AM
Got it.  Thanks, Chrome!

;2tu
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on March 11, 2014, 09:11:39 AM
I wonder if the time will stay in place or disappear as people chat, enter and exit, so on

I was hoping so, but apparently it doesn't even matter...  cuz it doesn't appear to work!  I've been in MNR room for a good hour now, switched tracks a few times, no purple anything, anywhere.

Good jorb PD!  :P

I noticed that too last night.  :(
Title: Re: Let's talk about Six, baby.
Post by: nosoks on March 12, 2014, 06:47:55 PM
last night while testing some race cars i was using the Mazda LM race car. When shifting gears with the H shifter, while the gear changes, the indicator stays the same. Using paddle shifters all is normal. Other cars seem fine
Also anyone else notice different handling characteristics since 1.05? specifically in the front end. I thought it was my tunes but stock seems the same way
Also also a couple of race cars... Z4 and Audi R8 seem to pull hard right under braking.. :o
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on March 12, 2014, 06:55:06 PM
I was driving something the other night and happened to run into the same problem Soks!  I forget which car it was (possibly the AARP Cuda) but the problem was caused by the Fully Custom Racing Transmission upgrade, with the custom tranny the H shifter on my G27 did nothing but the flappy paddles worked just fine.. I put the stock transmission back in the shifter worked fine, so I'm thinking there's something funky going on with certain cars and the custom trans (I assume it's only certain cars though as I'm sure we'd have heard if it affected all cars with fully custom transmissions).

Title: Re: Let's talk about Six, baby.
Post by: MasterGT on March 14, 2014, 12:23:49 PM
Someone in an on-line room suggested that cars have more understeer after 1.05.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on March 14, 2014, 12:29:14 PM
Someone in an on-line room suggested that cars have more understeer after 1.05.

I spent 4 drunken hours trying to tune that Roadster TC for tonight and it still has too much understeer. So I would have to agree. 
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on March 14, 2014, 03:57:50 PM
A guy on GTP recreated the ending credits movie, and did a pretty fine job of it.

https://www.youtube.com/watch?v=1xrCDzVH4tQ (https://www.youtube.com/watch?v=1xrCDzVH4tQ)

GTP thread...
http://www.gtplanet.net/forum/threads/gt6-ending-ingame-version-nürburgring.305195/#post-9455295 (http://www.gtplanet.net/forum/threads/gt6-ending-ingame-version-nürburgring.305195/#post-9455295)
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on March 15, 2014, 12:19:48 AM
I just earned my 1st Platinum trophy ever, thanks to GT6.

Not quite 100% yet, though.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on March 15, 2014, 05:42:52 AM
Congrats there Mister Master.
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on March 15, 2014, 11:42:32 AM
I just earned my 1st Platinum trophy ever, thanks to GT6.

Not quite 100% yet, though.


 That was my first platinum trophy also, more than likely the last to! (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on March 15, 2014, 05:17:04 PM
I just earned my 1st Platinum trophy ever, thanks to GT6.

Not quite 100% yet, though.


 That was my first platinum trophy also, more than likely the last to! (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)

this^ this^

Also, I am stuck at 98% for some reason.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on March 16, 2014, 11:45:31 AM
I am stuck at 98% mainly because of the 3 drifting Coffee Cup events. There is nothing in GT that trains us to be able to drift, so they remain unchallenged.

The new "Drifting Trials" mode should allow for on-line training sessions and I am interested in getting these done.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on March 16, 2014, 02:19:22 PM
I am stuck at 98% mainly because of the 3 drifting Coffee Cup events. There is nothing in GT that trains us to be able to drift, so they remain unchallenged.

The new "Drifting Trials" mode should allow for on-line training sessions and I am interested in getting these done.

Something I found out, not too long ago, when in any drift mode, the steering angle is increased. Meaning a car will turn much sharper in drift mode, than in any other mode. Somebody had photos showing the difference at GTP, and it was very noticeable.

Also, I swear the traction level, or something is different in those coffee break drift events. They are tough to get use to, and definitely tougher to be smooth.
Title: Re: Let's talk about Six, baby.
Post by: LooneyTuna on March 16, 2014, 02:31:58 PM
I am stuck at 98% mainly because of the 3 drifting Coffee Cup events. There is nothing in GT that trains us to be able to drift, so they remain unchallenged.

The new "Drifting Trials" mode should allow for on-line training sessions and I am interested in getting these done.

Do you use the controller for the drifting? If not you need to. It was easy for me to do it that way. YMMV.  ;D
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on March 17, 2014, 02:41:50 PM
I don't know how long ALL OF THIS has be up, but I learned a few things about drifting from it, esp how drifting is scored.


How To Drift (http://www.gran-turismo.com/us/gt6/manual/#!/arcade/howtodrift)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on March 17, 2014, 03:15:01 PM
I don't know how long ALL OF THIS has be up, but I learned a few things about drifting from it, esp how drifting is scored.


How To Drift (http://www.gran-turismo.com/us/gt6/manual/#!/arcade/howtodrift)

Drift Angle
    Drifts are judged according to the angle of the car relative to the ideal racing line for cars which grip the track normally. If your drift angle is too high, it will be deemed a spin, and your points for the drift will be reset.The problem with this is, what the game considers too much angle is set way too low. I've pulled off some wicked high angle drifts, only to see the score not count it.

Distance from the Racing Line
    You will be judged according to how far you strayed from the ideal racing line for cars which grip the track normally. The farther you are away from the racing line, the more points you will lose. More often than not, you can just hug the inside all the way around a turn, and even have your front wheels in the grass, scoring huge.

Speed
    You will be judged on the speed of your car during the drift. The higher your speed, the more points you will earn. bullshit

Duration
    You will be judged on the duration of the drift. Sustain a drift that scores highly according to the three criteria above, and the number of points you earn will increase rapidly. This is where it can be exploited by spending a ton of time in the drift zone, by using an extremely high powered car(Speed 12) that will maintain a drift in a high gear, but at ridiculously slow speeds. The key being high gear, low speed, fooling the game into thinking you're going fast.

The score system is severly flawed, and has been since GT5.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on March 17, 2014, 11:18:00 PM
OK, I will send in your comments, word for word.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on March 18, 2014, 09:08:40 AM
OK, I will send in your comments, word for word.

Hopefully it does some good for this, and the pit stop thing.

Thanks for your efforts MGT.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on March 18, 2014, 10:17:07 AM
Well, with pCARS coming out in a few months from now, GT is going to need all of our help that we can give, otherwise pCARS will be too attractive to an awful lot of players. I still don't get the feeling that PD is as worried as they should be, so as long as we can supply PD will help, let's do our best to give it to them.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on March 18, 2014, 10:47:23 AM
Well, with pCARS coming out in a few months from now, GT is going to need all of our help that we can give, otherwise pCARS will be too attractive to an awful lot of players. I still don't get the feeling that PD is as worried as they should be, so as long as we can supply PD will help, let's do our best to give it to them.

The biggest thing that would help PD, is to communicate with it's customers. Tell us where they/we stand right now. What's going on with the highly anticipated additional features we are suppose to get. Tell us something,.....anything.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on March 18, 2014, 11:04:33 AM
It was getting so bad that I had to have a heart-to-heart with Taku over this, yesterday, so I expect/hope to see something on their web site this week.

The Vision cars are controlled by the manufacturers, so their release is tied to them, not PD. No mention of the Rhondo track, so I am not sure what is going on there, but hopefully they clear a few of these things up.
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on March 18, 2014, 12:35:48 PM
Now you can make engine mods and weight reductions in a "lobby" but you STILL cannot change your oil without leaving.  This is problematic for hosts as they cannot reconnect with their own event.


Stockyard is cool but what would be cooler is a way to tell you own a car that is in your stockyard.  Otherwise, you end up buying dupe can cars.


How come the "loaner garage" is all or nothing?  In GT5, a person could use their own vehicle or a loaner.  If you pick loaners now, everyone must use one.  There is no garage option.


Just some ideas on possible improvements. 


Also also77, what happened to shuffle races?  Those were fun!!!
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on March 18, 2014, 12:49:22 PM
Yes to Shovel Racing.
(http://upload.wikimedia.org/wikipedia/commons/thumb/b/b3/AngelFireShovelRaces2011.jpg/220px-AngelFireShovelRaces2011.jpg)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on March 19, 2014, 10:33:27 AM
It was getting so bad that I had to have a heart-to-heart with Taku over this, yesterday, so I expect/hope to see something on their web site this week.

The Vision cars are controlled by the manufacturers, so their release is tied to them, not PD. No mention of the Rhondo track, so I am not sure what is going on there, but hopefully they clear a few of these things up.

at least we know now that if THAT doesn't shake things up, that almost nothing will.  The final indicator will be the giant sucking sound I keep mentioning, sounding like Ross Perot.  Do I need to get some charts out on poster board?  No, I think they'll hear the sucking sound as people run to another title.

I think PD needs to not focus on the NEXT title, but focus on the current one.  I say that because we'll lose faith in their franchise by failing to live up to the commitment to "6", and then we won't necessarily believe any hype about GT7 no matter how good it actually ends up being.  That, and we were promised more lifespan out of the PS3 and that's why we are still using one.  I want more life out of my current system (which I repurchased this fall after one died - purchased again mainly because GT6 was on it) before I ever think about buying a PS4.

So, selling a ps4 should not be SONY's primary objective with GT as a franchise.  It should be to give the PS3 a proper "finale" and prove that when they commit to something, they can stick to it.  (realizing that SONY has a lot of say over PD's priorities)  THEN, with a faithful, loyal customer base, they can sell us anything they want on the next system.

Harm to reputation is more harmful to a company's bottom line than glitzy new features can compensate for.  Microsoft lost me because of the built-in surveillance on the Xbone, and SONY is going to lose me by not living up to commitments.  But there's still ample time to prove me wrong on that.  So I await...
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on March 19, 2014, 01:52:22 PM
They've driven me back to iRacing. Hard to believe. I prefer the physics in GT. But we've been waiting for the online features in GT since GT5. The only thing at this point that can bring me back with any enthusiasm is the full featured track editor. Circuit of the Americas comes out on iRacing in a month. Once that happens, GT may lose me for quite a while.

I have no interest in GT7 or the PS4 right now. I don't trust them to sell me a game that has the features in it that they promised.
Title: Re: Let's talk about Six, baby.
Post by: PsuPepperoni on March 22, 2014, 05:58:42 PM
If PD fixed Camber and stopped forcing traction control on when you drive into grass, I'd never need another game.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on March 24, 2014, 02:55:19 PM
Somebody posted this at GTP...

(http://img59.imageshack.us/img59/9252/lqmb.jpg)
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on March 25, 2014, 11:36:32 PM
Apparently, that is only able to be done on a jail-broken PS3 and the save-file (or whatever necessary for the plebes to do similar things) has not been released yet.

Theoretically, anyone who was able to do such things before on the PS3 with GT5 would be able to do something like this with GT6. So far, this has been contained, but I can only think that PD would love to leave the PS3 behind ASAP.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on March 26, 2014, 08:45:39 AM
Apparently, that is only able to be done on a jail-broken PS3 and the save-file (or whatever necessary for the plebes to do similar things) has not been released yet.

Theoretically, anyone who was able to do such things before on the PS3 with GT5 would be able to do something like this with GT6. So far, this has been contained, but I can only think that PD would love to leave the PS3 behind ASAP.

As for the first part, I was wondering if crack or photoshop.

And as for the second.
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/Concur.jpg)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on March 26, 2014, 08:50:13 AM
Apparently, that is only able to be done on a jail-broken PS3 and the save-file (or whatever necessary for the plebes to do similar things) has not been released yet.

Theoretically, anyone who was able to do such things before on the PS3 with GT5 would be able to do something like this with GT6. So far, this has been contained, but I can only think that PD would love to leave the PS3 behind ASAP.

As for the first part, I was wondering if crack or photoshop.

And as for the second.
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/Concur.jpg)

Yeah, I probably should have mentioned it was a hack. There's several popping up here and there. One guy has swapped in the RB Jr. engine sound, into a Toyota AE86, and posted a video. I'm not a fan of that car, like most of the drifters are, but having that exhaust sound made it cool.

Here's another....

(http://users.gtpla.net/forum/attachments/cape_ring_periphery_2-png.132885/)

 (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on March 26, 2014, 08:53:06 AM
AE86 with RB Jr. sound, and a bunch of HP.

GT6 Hacked AE86 S.Shigeno | 683hp | Suspension & Sound swap | Awesome sounds (http://www.youtube.com/watch?v=ApGu_No27hE#ws)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on March 28, 2014, 12:16:13 PM
More hacking

GT6 Hacked car in Moon | New Moon hack (http://www.youtube.com/watch?v=PjTKvG0K1Ak#ws)

Red Bull car at the end looks right at home.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on March 29, 2014, 09:04:59 AM
I'm sure if this was possible in a non-hacked game people would complain. But in my opinion PD should have done something like this instead of the cone challenges.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on April 01, 2014, 09:05:33 AM
More hacking

GT6 Hacked car in Moon | New Moon hack (http://www.youtube.com/watch?v=PjTKvG0K1Ak#ws)

Red Bull car at the end looks right at home.

I wonder if aero and fan are at work on that RedBull, even though technically they wouldn't be IRL...

 :-\
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on April 02, 2014, 11:59:15 AM
Per GTplanet v.1.06 is coming April 7th.  It enables the Toyota GPS thingy and maybe other stuff.

(sarcasm) I'm very excited.  I've been dying to ship my Trans Am to Japan and run a real lap around Suzuka and compare it to GT6 using the Toyota GPS thingy... oh wait... yeah.  ::)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on April 02, 2014, 12:12:31 PM
Per GTplanet v.1.06 is coming April 7th.  It enables the Toyota GPS thingy and maybe other stuff.

(sarcasm) I'm very excited.  I've been dying to ship my Trans Am to Japan and run a real lap around Suzuka and compare it to GT6 using the Toyota GPS thingy... oh wait... yeah.  ::)

They've been less than informative on this "feature", but I have seen references to CAN ECUs. Unless what they are referring to is something different. All cars manufactured after 2008 have had to have CAN ECUs. I found this out, when I had to buy a code reader for my 2006 Mazda, after my old code reader wouldn't work. Mazda started using CAN ECUs in 2006. So the number of cars that this will work on, might be greater than most people think, but I wouldn't be surprised if there will be some kind of additional interface "tool" needed.

Also, this new feature might be a major part of the future GPS track creator thing.  :-\
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on April 07, 2014, 12:30:46 AM
update is up.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on April 07, 2014, 05:24:42 AM
 Patch notes:



An update for Gran Turismo 6 has been released. The following is a list of the main features introduced:

Data Logger now available
[Data Logger] has been added to the [TOOLS] section in "My Home". The Data Logger analyzes the driving data stored on a Replay file and displays it in a graph, allowing users to view and compare variations in vehicle speed, acceleration points, braking points, engine rpm values and gear positions.

GPS Visualizer function introduced
[GPS Visualizer] has been added to the [TOOLS] section in "My Home". By driving a car equipped with the "Sports Drive Logger" (sold by Toyota) on a real-life circuit, the recorded GPS data can be transferred to “Gran Turismo 6” via a compatible USB storage media, and then subsequently converted into Replay file in the game. It's be possible to compare and analyze these GPS data using the [Data Logger] feature. This feature is currently available with Fuji Speedway, Tsukuba Circuit and Suzuka Circuit, with more tracks to be added later on.

Custom Rear Wing option implemented
[Custom Rear Wing] has been added to the [External Parts] menu, accessible from the [Custom Parts] options within the [Tuning & Maintenance] section in "My Home". You can choose a combination of wing mounts, wing style and side winglets. Users can also adjust the height and width of the wing to their liking. (*Please note this feature isn't compatible with certain cars.)

3DTV compatibility now added
A [3DTV] option has been added to the [Display] category within the [Options] screen in the [MENU] (accessible by pressing the START button). A 3D compatible TV is required for this feature.

Adjustments to the Open Lobby
- From the Member List, it is now possible to see the Performance Points, maximum output and weight of the cars that have joined the room.
- An "Overall Best" time is now displayed on screen while in Practice, Qualifying, Time Trial and Drift Trial.
- The minimum value for [Max Power Limit] and [Minimum Weight] has been changed from 10 to 1.
- The options available in the [Race Type] menu within [Room Settings] of the "Event Settings" screen have been changed.

Other improvements and adjustments
- The Traction Control System (TCS) which is activated when driving off-track is now used only in sand/gravel pits.
- The strength of the "Real" option for the [Slipstream Strength] parameter within [Race Settings] when creating a room in [Open Lobby], has been weakened.

For more details on each of the above features, please refer to the online manual on gran-turismo.com.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on April 07, 2014, 07:20:53 AM
Quote
- The strength of the "Real" option for the [Slipstream Strength] parameter within [Race Settings] when creating a room in [Open Lobby], has been weakened.

I'm scratching my head over this one--was the "real" slipstream stronger than it should have been?

Otherwise, there are a couple slightly interesting changes but largely unimpressive.  I really was hoping for somethign a little more substantial, given the wait.
Title: Re: Let's talk about Six, baby.
Post by: AgentWD40_FL on April 07, 2014, 07:29:39 AM
Quote
- The strength of the "Real" option for the [Slipstream Strength] parameter within [Race Settings] when creating a room in [Open Lobby], has been weakened.

I'm scratching my head over this one--was the "real" slipstream stronger than it should have been?



  ??? Every Tuna event has the slipstream set to "weak" .... because the "real" is unrealistic.  IE: It's too strong.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on April 07, 2014, 07:32:33 AM
Quote
- The strength of the "Real" option for the [Slipstream Strength] parameter within [Race Settings] when creating a room in [Open Lobby], has been weakened.

I'm scratching my head over this one--was the "real" slipstream stronger than it should have been?



  ??? Every Tuna event has the slipstream set to "weak" .... because the "real" is unrealistic.  IE: It's too strong.

The other way around.  "real" is weaker than "weak".  I was under the impression that most people were pretty happy with the "weakest setting" ???
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on April 07, 2014, 10:43:43 AM
It has been close but still was a touch too strong
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on April 07, 2014, 11:38:41 AM
It has been close but still was a touch too strong


:stoopid:


GT11 and myself had some discussion on this a few pages back, I think. Using Nascar as a sample real world vs. real virtual they were close but a little off.  For example in real world there might be a 5 to 7mph gain in draft vs real virtual there would be a 10 to 12 mile gain.

Way better than weak but still perhaps a little too strong.  I can only guess weakening the Real draft setting would be a move in the right direction.


Also tire tests to start again tonight. fingers crossed...
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on April 07, 2014, 12:07:01 PM

Also tire tests to start again tonight. fingers crossed...

Cool.  And THANKS!!
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on April 07, 2014, 12:23:25 PM



Also tire tests to start again tonight. fingers crossed...

Going by what I've been reading, the tire/pit stop bug is still present.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on April 07, 2014, 07:42:13 PM



Also tire tests to start again tonight. fingers crossed...

Going by what I've been reading, the tire/pit stop bug is still present.

It is still there both the tire glitch and no pit window glitch.  :(  I'll post numbers for the sake of it a little later in the week.  I just can't get much into it tonight and tomorrow is Hobbit Day.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on April 08, 2014, 07:44:11 AM



Also tire tests to start again tonight. fingers crossed...

Going by what I've been reading, the tire/pit stop bug is still present.

It is still there both the tire glitch and no pit window glitch.  :(  I'll post numbers for the sake of it a little later in the week.  I just can't get much into it tonight and tomorrow is Hobbit Day.

Considering how these lingering issues affect our outlook on the game and the fun and keeping the negativity to a healthy minimum, I find it VERY hard to do when I think about this particular bug.  I guess I'm just pointing out that I understand that we all have issues like these -- that make it very hard to keep a positive outlook about the game and its future.  However, I'm sticking with it and finding ways to run and participate in races that either do not use tire wear, or uses some other  workaround.

this is the most important thing for me to have them fix, but if I can keep going without it, maybe everyone else can keep going even though they may be missing the thing that matters most to them?

Let's just get together and race, the bugs and missing features be damned!
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on April 08, 2014, 11:23:57 AM
My impression of the update is that it has some cool stuff but most people probably won't ever use it.  The GPS thing is cool but only works on a couple of Japanese tracks and only one car(?).  At first glance the data logger looks to be an improvement over GT5.  They allow you to look at some of the suspension telemetry though it looks really basic.  The big thing is that you can look at the telemetry from the top people in the seasonals but that will only be useful for events that lock SRF off since otherwise all the replays will be with SRF on.  It's good that they keep tweaking the draft.  I thought that real was still a little strong but really, they shouldn't be going by what we say but they should be going by what their data says.
Title: Re: Let's talk about Six, baby.
Post by: RoninTuna on April 08, 2014, 02:12:32 PM
Ok, I have been begging for custom wing risers for a decade, and now we have that at least, I will enjoy that for a while. That said two steps forward and one and a half back....With this update GT6 has developed what I call the GT4 vibration and the gauges seem to flicker periodically.
Title: Re: Let's talk about Six, baby.
Post by: waverider*tuna on April 08, 2014, 04:16:03 PM
I've switched to 3-D mode last night (just purchased a Vizio Razor M 50 3-D TV) it's interesting and somewhat more realistic, although tweaking My settings may help it look mo better. Anyway..I tried to run an in game race last night three times and the game froze all three times. This has Never happened before.  Not complaining just stating. I hope that I can get the 3-D imaging sorted and perfect.
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on April 09, 2014, 07:42:04 AM
As I was getting ready for work I noticed my PS3's were reporting updates for GTAV and GT6.

I ran them.  My GTAV machine went right back online.  But GT6 reported "another" update available.  Any idea what it is?  I didn't load it yet but can't get online without it. 
Title: Re: Let's talk about Six, baby.
Post by: CharlieTuna on April 09, 2014, 07:47:01 AM
Also also...

I hope that the "enhanced race options available" means Shuffle...

That would be :fucking sweet!!!
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on April 09, 2014, 07:52:31 AM
Sorry Charlie, no Shuffle :(

There are some changes to functionality in the online lobbies, that's all.

The update applied as you start the game probably tweaked some things that the first update applied or may have only introduced the new seasonals.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on April 09, 2014, 11:27:00 AM
I had a ninja update hit last night which reversed a mistake from the 1.06 update.  I think it re-inable the ability to use the HP limiter in non-tuned races.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on April 09, 2014, 11:46:25 AM
I had a ninja update hit last night which reversed a mistake from the 1.06 update.  I think it re-inable the ability to use the HP limiter in non-tuned races.

(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/stoopid.gif)

Ninja (yesterday's ninja was technically not ninja as it had a description in update news) update always reminds me of complications with the complications.
(http://www.cyberpunkreview.com/images/brazil09.jpg)
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on April 09, 2014, 11:53:02 AM
I had a ninja update hit last night which reversed a mistake from the 1.06 update.  I think it re-inable the ability to use the HP limiter in non-tuned races.

(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/stoopid.gif)

Ninja (yesterday's ninja was technically not ninja as it had a description in update news) update always reminds me of complications with the complications.
(http://www.cyberpunkreview.com/images/brazil09.jpg)


I don't get the reference but if you're calling it a non-ninja, ninja. That leaves me thinking about American Ninja and American Ninja 2 and 3 and...
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on April 09, 2014, 12:06:22 PM
I love ALL of my Ninjas   :jimi:   8)
Title: Re: Let's talk about Six, baby.
Post by: nosoks on April 09, 2014, 05:21:57 PM
anyone else have an issue where the whole ps3 locks up in/during or after S evnets since 1.06? I got a 1.05 save so if its only me I'll reinstall the update
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on April 09, 2014, 05:56:17 PM
No issues like that but there is all sorts of little buggy inconsistent stuff seems to be going around.
Title: Re: Let's talk about Six, baby.
Post by: RoninTuna on April 10, 2014, 08:40:19 AM
anyone else have an issue where the whole ps3 locks up in/during or after S evnets since 1.06? I got a 1.05 save so if its only me I'll reinstall the update

Yes, about an hour before you showed up night before last I had a massive lock up, had to hard kill the console.
Title: Re: Let's talk about Six, baby.
Post by: waverider*tuna on April 10, 2014, 01:10:13 PM
My game system (old fatty)has frozen up several times, requiring a system shut down and reload. Especially when replaying longer (24 min races) it didn't do this before. Although I am now in 3-D mode. On a good note 3-D mode seems to smooth out the frame rate drop.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on April 10, 2014, 02:00:35 PM
My game system (old fatty)has frozen up several times, requiring a system shut down and reload. Especially when replaying longer (24 min races) it didn't do this before. Although I am now in 3-D mode. On a good note 3-D mode seems to smooth out the frame rate drop.

that's interesting.  mine did this prior to one of the more recent updates, which was touted as a fix to freezes during replays, and I haven't had it happen since.

Maybe it happens more often on replays saved from before that update?  Maybe try a newly saved replay and see if it still happens?

Good luck
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on April 14, 2014, 07:31:49 AM
GTA 6

http://gran-turismo.com./gb/news/00_4361264.html (http://gran-turismo.com./gb/news/00_4361264.html)

Edit: Still no love for our Canadian brothers.  :P

http://www.gtplanet.net/2014-gt-academy-announced-starts-april-21st/ (http://www.gtplanet.net/2014-gt-academy-announced-starts-april-21st/)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on April 14, 2014, 03:32:30 PM
GT Academy!

Yay!

I'm looking forward to it. :)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on April 15, 2014, 07:54:23 AM
Me too!

If I was someone who had a very good chance to get near the top (well, near enough to matter) I'd be a little pissed that they didn't give us more notice... those guys (and gals) need to set aside their lives for a few weeks to do nothing but time trial.  That's the sort of thing you need a little notice on... don't ya think?  lol

An announcement 1 week before it begins?

At any rate, I'm not going to win so that's not a major concern.

But, I do hope to improve over last year, as is my goal every year.

2012 Goal 500, Actual #424 US (some duplicates)
2013 Goal 250, Actual #252 US (several duplicates)
2014 Goal = #100 US

There's a big gap of skill between top 250 and top 100, so it will be a challenge for sure.  I hope to see a lot of you put in some laps if for no other reason than to compete against your friends!
Title: Re: Let's talk about Six, baby.
Post by: Wiz on April 15, 2014, 09:10:13 AM
My goals, while unchanged from last year, are similar to yours.

Last year it was top 100 USA & top 1000 Global.   I finished 113 USA & 1041 global.

I'll get em both this year. :)

Since I'm still on a no ABS kick, I think I'm going to run my TunaWiz account with it on, and my GTP_Wizard account with it off.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on April 15, 2014, 11:29:07 AM
Good luck to anyone who's going to try and make a run for the top spot.  :)
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on April 15, 2014, 11:57:09 AM
Good luck to anyone who's going to try and make a run for the top spot.  :)

Our community should share what we learn to see as many of us reach our individual potential as possible. 

We could share info and pats on the back or tips here in this thread http://www.supatunagt.com/smf/index.php?topic=1733.0 (http://www.supatunagt.com/smf/index.php?topic=1733.0)
or we could start a new one for this years edition. I don't know, is there enough interest in doing so. Anyone got some thoughts?
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on April 15, 2014, 12:02:07 PM
Good luck to anyone who's going to try and make a run for the top spot.  :)

Our community should share what we learn to see as many of us reach our individual potential as possible. 

We could share info and pats on the back or tips here in this thread http://www.supatunagt.com/smf/index.php?topic=1733.0 (http://www.supatunagt.com/smf/index.php?topic=1733.0)
or we could start a new one for this years edition. I don't know, is there enough interest in doing so. Anyone got some thoughts?

Sounds good, Baked. A "GT Academy 2014" thread would probably be the way to go, I think.

I have no chance, or even desire for the top spot, but I'll put in a good effort, just to see what I can do.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on April 15, 2014, 12:15:52 PM
Good luck to anyone who's going to try and make a run for the top spot.  :)

Our community should share what we learn to see as many of us reach our individual potential as possible.  

We could share info and pats on the back or tips here in this thread http://www.supatunagt.com/smf/index.php?topic=1733.0 (http://www.supatunagt.com/smf/index.php?topic=1733.0)
or we could start a new one for this years edition. I don't know, is there enough interest in doing so. Anyone got some thoughts?



Sounds good, Baked. A "GT Academy 2014" thread would probably be the way to go, I think.

I have no chance, or even desire for the top spot, but I'll put in a good effort, just to see what I can do.


(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/stoopid.gif)
Title: Re: Let's talk about Six, baby.
Post by: dmcallis on April 16, 2014, 11:24:22 AM
My goal in the academy is always just to try to win the Prize Cars.  That's my minimum.  I'll go and see just how fast I can get in some rounds, but once I reach the prize level, the pressure is off.

Having said that, Hey PD where are the prizes for last year's event?

Yeah, I expect them to give us a new track as part of this year's event.  I'd see them using it for the preliminary rounds, then use Silverstone for the final round(s).  But then the "How quickly can you learn a track you have never seen before" is valid too in an event like this, so maybe not on Silverstone...

I would have put this in the GTA 2014 thread, but... ::)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on April 16, 2014, 12:15:54 PM
Well here's a bit of good news....

http://www.gtplanet.net/polyphony-takes-action-against-gt6-modders/ (http://www.gtplanet.net/polyphony-takes-action-against-gt6-modders/)

Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on April 16, 2014, 12:21:20 PM
Well here's a bit of good news....

http://www.gtplanet.net/polyphony-takes-action-against-gt6-modders/ (http://www.gtplanet.net/polyphony-takes-action-against-gt6-modders/)



saw that and was happy about it as well
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on April 19, 2014, 09:55:14 AM
Apparently, that is only able to be done on a jail-broken PS3 and the save-file (or whatever necessary for the plebes to do similar things) has not been released yet.

Theoretically, anyone who was able to do such things before on the PS3 with GT5 would be able to do something like this with GT6. So far, this has been contained, but I can only think that PD would love to leave the PS3 behind ASAP.

I just want to add that, apparently, the modders are doing something a bit different with 6. They are connecting a PC to the PS3 and somehow reading its memory, taking a snapshot. They are then able to compare with the basic code and figure out what they need to change. I am not sure, but they may also be able to save that snapshot and work from it.

The point being that, no matter what PD does on the PS3 now, they can't hide anything because the modders are looking at what is running in memory. This is bad news and I am not sure how this will affect newer hardware, such as the PS4, either, but PD has to consider what this means to contests, if nothing else.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on April 19, 2014, 11:49:37 AM
Apparently, that is only able to be done on a jail-broken PS3 and the save-file (or whatever necessary for the plebes to do similar things) has not been released yet.

Theoretically, anyone who was able to do such things before on the PS3 with GT5 would be able to do something like this with GT6. So far, this has been contained, but I can only think that PD would love to leave the PS3 behind ASAP.

I just want to add that, apparently, the modders are doing something a bit different with 6. They are connecting a PC to the PS3 and somehow reading its memory, taking a snapshot. They are then able to compare with the basic code and figure out what they need to change. I am not sure, but they may also be able to save that snapshot and work from it.

The point being that, no matter what PD does on the PS3 now, they can't hide anything because the modders are looking at what is running in memory. This is bad news and I am not sure how this will affect newer hardware, such as the PS4, either, but PD has to consider what this means to contests, if nothing else.

The keys to the PS3 were unlocked a few years ago by whathisface. I think everyone should have realized then anything released  for the PS3 could easily be cracked.

I believe this is why we have such disregard for GT6 from PD. I do believe they should forgo their monetary pursuit of game credits and just give us folks who don't alter the game some in game money from seasonals and such.    

The best we can hope for is they learned their lesson and have got the PS4 locked pretty dam tight. If that is the case I have no problem purchasing a PS4 and GT?.

Also, make sure the PS4 supports proper hardware.   
Title: Re: Let's talk about Six, baby.
Post by: no_affiliations on April 19, 2014, 01:19:29 PM

The keys to the PS3 were unlocked a few years ago by whathisface. I think everyone should have realized then anything released  for the PS3 could easily be cracked.

I believe this is why we have such disregard for GT6 from PD. I do believe they should forgo their monetary pursuit of game credits and just give us folks who don't alter the game some in game money from seasonals and such.    

The best we can hope for is they learned their lesson and have got the PS4 locked pretty dam tight. If that is the case I have no problem purchasing a PS4 and GT?.

Also, make sure the PS4 supports proper hardware.   

 :stoopid:
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on April 21, 2014, 11:25:52 AM
Good News!
http://www.gran-turismo.com/us/news/00_8515094.html (http://www.gran-turismo.com/us/news/00_8515094.html)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on April 30, 2014, 06:20:23 AM
I just happen to stumble across this...

http://us.gran-turismo.com/us/news/00_8806688.html (http://us.gran-turismo.com/us/news/00_8806688.html)

Grand Finale online evnet for GT5, will award you 5 cars in GT6. Nothing special about them, and most of us probably own them already, but free cars, are free cars.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on May 01, 2014, 05:16:40 AM
http://www.gran-turismo.com/us/senna/ (http://www.gran-turismo.com/us/senna/)

Title: Re: Let's talk about Six, baby.
Post by: JoshTuna on May 01, 2014, 06:30:57 AM
cant remember how to view gt5 time trial data but I managed a rather quick is time in the first half of the GT5 Finale Event I did a 1:16.604 not that quick I know but for me 2 seconds quicker than a gold time is quick I suck at time trials I am 414 in the global ranking well for now I am 
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on May 01, 2014, 07:42:17 AM
http://www.gran-turismo.com/us/senna/ (http://www.gran-turismo.com/us/senna/)

awesome!

that's at least a Lotus F1 car, possibly more Senna in-game content, and non-senna content...

statements like these are key:

"leading up to the release of more in-game racing content in the latter half of May"

"Introducing the "Ayrton Senna Tribute" in the May update"

Note that they say "in the May update", not "Ayrton Senna content arrives in May".  Since this was certainly written for an English speaking audience, that verbage is significant.  That signifies there is a possibility of more coming in May as well.  It looks and feels as though we're in for a bigger surprise than we might be able to immediately see.

Also, note that the announcement says nothing about a Lotus car, but shows a sneak peek of the car.  That means there is more than is being announced, and they are intentionally trying to build hype and intentionally trying not to make big promises.  While that sounds sort of gloomy from one perspective, it signals they are starting to understand their (PD's) flaws and do something about it...

One step at a time just like the rest of us.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 01, 2014, 10:26:01 AM
More content is good new indeed.  :)
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on May 01, 2014, 11:32:04 AM
A base model version of that Lotus would be awesome.  It would be cool to see 16 of those in different colors and numbers flying around Indy speedway.


I really need a modern Indy sim. mmmm... a sim that allows you to race every car and race at Indy from 1911 to current, including track variations from the early days of Tar to a full yard of bricks to its paved variations... Maybe even a balloon race from 1909... sigh, I can dream... ^-^


Also, I noticed the word Free. I'm kinda surprised by this and/or there is a catch. I would have expected a pay to play situation with all or the majority of the proceeds going to the Foundation.


Title: Re: Let's talk about Six, baby.
Post by: JoshTuna on May 01, 2014, 01:54:51 PM
gt planet posted this http://www.gtplanet.net/ayrton-sennas-memory-honored-with-new-gran-turismo-6-content-documentary-film/?utm_content=buffer9745e&utm_medium=social&utm_source=facebook.com&utm_campaign=buffer (http://www.gtplanet.net/ayrton-sennas-memory-honored-with-new-gran-turismo-6-content-documentary-film/?utm_content=buffer9745e&utm_medium=social&utm_source=facebook.com&utm_campaign=buffer)
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on May 01, 2014, 03:36:56 PM
Wait wait wait. Are we for real getting a JPS Lotus!? Hell yeah!
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on May 01, 2014, 03:43:08 PM
Looks good to me too!
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on May 02, 2014, 07:34:47 AM
Also, I noticed the word Free. I'm kinda surprised by this and/or there is a catch. I would have expected a pay to play situation with all or the majority of the proceeds going to the Foundation.

Not surprised.  It brings a LOT of publicity to the foundation, in exchange for honoring their founder.  Seems like a win win win for all involved, and only cost PD some money to produce it, but that helps to sell a few more copies of the game, so all win!
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 03, 2014, 10:56:51 PM
Related:  Some dude went to the Senna tribute and posted this album - http://imgur.com/a/70UZ7 (http://imgur.com/a/70UZ7)
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on May 07, 2014, 08:45:55 PM
At this point, this is just a rumour which should get straightened out by / at E3:

"Gran Turismo 6 will come to PS4 with improved 1080p/60fps visuals and extra features/tracks in Mid/Late 2015."
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on May 08, 2014, 09:16:06 AM
At this point, this is just a rumour which should get straightened out by / at E3:

"Gran Turismo 6 will come to PS4 with improved 1080p/60fps visuals and extra features/tracks in Mid/Late 2015."
they would be better off supporting this PS3 version better, and putting out a "7" prologue for PS4 and leaving it at that until the next full game is ready.  Splitting us up across two systems in the game would just about kill the community and possibly the franchise -- because they specifically promised not to do it, and because there will be alternatives by that time.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on May 08, 2014, 09:43:30 AM
 (http://i.imgur.com/LmjyBgx.gif)   Mid/late 2015

Matters not.  Once Project Cars drops in November, the GT franchise gets retired. (That's the plan anyway).

I agree with you Ex.  I just don't get this plan.  Slow suicide is more like it.
Title: Re: Let's talk about Six, baby.
Post by: NumbSkuld on May 08, 2014, 11:01:10 AM

they would be better off supporting this PS3 version better, and putting out a "7" prologue for PS4 and leaving it at that until the next full game is ready.  Splitting us up across two systems in the game would just about kill the community and possibly the franchise -- because they specifically promised not to do it, and because there will be alternatives by that time.

Indeed.  Also, you will need PS+ on PS4 in order to play online.  Unless you already have a PS4 and want the better graphics, the community base on GT7P is going to be small, relatively speaking.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on May 08, 2014, 12:00:29 PM
First off, thank you Master GT for sharing this news/rumor with us.  Normally I'd dismiss such a thing but coming from you as apposed to any one else in the community gives the rumor substance.

With that being said, if this is true.

 :( 


But I am happy for those that want it on the PS4.

Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 08, 2014, 12:19:04 PM
This rumor originated over at neogaf.  Now, there are a lot of "inside" guys over there, but I'm not putting much stock into it yet.  I'll wait for E3.
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on May 12, 2014, 02:13:29 PM
Am I the only one that feels like the support for GT6 from PD, pay to play or free, has been ridiculously piss poor?  Talk about a massive turn off.

For the love of GOD can we please get some hyper cars like the LaFerrari or McLaren P1?!?!
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on May 12, 2014, 05:22:14 PM
No sir, you cannot. (http://i.imgur.com/LmjyBgx.gif)

You shall get a Senna kart and like it. 

Then, you might get the Senna Lotus and we all shall like it. :)

Piss poor is an understatement. :(

That P1 is just all kinds of badass. 

Title: Re: Let's talk about Six, baby.
Post by: Feldynn on May 12, 2014, 06:02:27 PM
I'm probably one of the few people that really doesn't care much about the P1 of La Ferrari, to me they just seem like the next gen of over-hyped "automobile engineering masterpieces" a bit like the Bugatti Veyron was.  I know they're kind of today's equivalent of the McLaren F1, Ferrari F40, Jaguar XJ220 and similar cars from years gone by but the new ones don't make me fizz now like the old ones did in their day.  Perhaps it's just the grumpy old man in me grumbling about today's youth and their fancy new fangled inventions though :).

But yeah as Boston alluded to we ARE getting Senna's 1978 DAP racing kart (I think I hear Baked squealing with glee :)) and also it seems some historical track layouts to.. GT Planet article (http://www.gtplanet.net/pd-reveals-more-senna-content-for-may-update/) with some info.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on May 12, 2014, 08:22:55 PM
I'm probably one of the few people that really doesn't care much about the P1 of La Ferrari, to me they just seem like the next gen of over-hyped "automobile engineering masterpieces" a bit like the Bugatti Veyron was.  I know they're kind of today's equivalent of the McLaren F1, Ferrari F40, Jaguar XJ220 and similar cars from years gone by but the new ones don't make me fizz now like the old ones did in their day.  Perhaps it's just the grumpy old man in me grumbling about today's youth and their fancy new fangled inventions though :).

But yeah as Boston alluded to we ARE getting Senna's 1978 DAP racing kart (I think I hear Baked squealing with glee :)) and also it seems some historical track layouts to.. GT Planet article (http://www.gtplanet.net/pd-reveals-more-senna-content-for-may-update/) with some info.

 :stoopid:
I am with you to some degree I think there are some cars that have what I refer to as attainable performance. Many times the hyper cars push beyond that envelope for quality racing, not always though. And every once in a while they can be a blast but mostly I prefer a car that I can push to its limits more often than I am prone to in the hyper cars. 
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on May 12, 2014, 10:18:50 PM
Personally, I'm not really a car guy.  I'm more of a driver.  I don't really have a strong preference for what cars are in the game, I just want a large variety of types of cars and a large variety of tracks.  So while it's nice that Senna's kart will be in the game, essentially its just another kart.  I'm much more excited that one of his F1 cars will be in the game and even more excited about the different track variations.  However, I will be pretty disappointed if Interlagos and the Interlagos Kart track are not in the game especially since they are part of the opening intro to GT6.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on May 13, 2014, 11:18:00 AM
I'm probably one of the few people that really doesn't care much about the P1 of La Ferrari, to me they just seem like the next gen of over-hyped "automobile engineering masterpieces" a bit like the Bugatti Veyron was.  I know they're kind of today's equivalent of the McLaren F1, Ferrari F40, Jaguar XJ220 and similar cars from years gone by but the new ones don't make me fizz now like the old ones did in their day.  Perhaps it's just the grumpy old man in me grumbling about today's youth and their fancy new fangled inventions though :).

But yeah as Boston alluded to we ARE getting Senna's 1978 DAP racing kart (I think I hear Baked squealing with glee :)) and also it seems some historical track layouts to.. GT Planet article (http://www.gtplanet.net/pd-reveals-more-senna-content-for-may-update/) with some info.

 :stoopid:
I am with you to some degree I think there are some cars that have what I refer to as attainable performance. Many times the hyper cars push beyond that envelope for quality racing, not always though. And every once in a while they can be a blast but mostly I prefer a car that I can push to its limits more often than I am prone to in the hyper cars. 

I pretty much go along with this as well.  For online racing it's always seemed to me that cars that exceed the performance of say a Z06 or Ford GT for example make for less exciting racing unless the track is a simple one such as HSR or an oval.  The only exception for me are the race cars in which trying to simulate a real world race is part of the appeal.

Give me more mid range cars and race cars and an easy way to balance them.  The rest for me is just garage clutter.
Title: Re: Let's talk about Six, baby.
Post by: Brindle on May 14, 2014, 07:24:55 AM
This could be a hell of a month guys.  So far, so good.
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on May 14, 2014, 07:34:23 AM
Nitpicking, but why is Senna's JPS LOTUS F1 car going to be sold in a "Senna" dealership section, instead of Lotus.  I mean for Pete's sake, the 2014 Lotus F1 car has the same livery!  Weirdness ???
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 14, 2014, 07:50:54 AM
This thing is pretty sweet looking...

(http://i.imgur.com/RTJRP8d.jpg)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on May 14, 2014, 08:24:12 AM
similar cars from years gone by but the new ones don't make me fizz now like the old ones did in their day.

ahh... you get that fizzing sensation in your pants from certain cars like James May, huh?  lol
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on May 14, 2014, 08:28:43 AM
Nitpicking, but why is Senna's JPS LOTUS F1 car going to be sold in a "Senna" dealership section, instead of Lotus.  I mean for Pete's sake, the 2014 Lotus F1 car has the same livery!  Weirdness ???

It's all about usage rights, man.  The only reason we have the car is because the Senna folks have the rights to it, not Lotus.  So, probably for some legal reason, it would be in a separate dealership.

On this latest update news, I'm really excited about the Replay directing features.  I can't wait to install the latest update.  An endurance race online sounds intriguing as well!
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 14, 2014, 09:29:58 AM
I'm reading at the planet the tire bug is gone in 1.07.

http://www.gtplanet.net/forum/threads/update-1-07-undocumented-changes-thread-documented-changes-also-listed-in-op.308847/#post-9658832 (http://www.gtplanet.net/forum/threads/update-1-07-undocumented-changes-thread-documented-changes-also-listed-in-op.308847/#post-9658832)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on May 14, 2014, 10:37:50 AM
I'm reading at the planet the tire bug is gone in 1.07.

http://www.gtplanet.net/forum/threads/update-1-07-undocumented-changes-thread-documented-changes-also-listed-in-op.308847/#post-9658832 (http://www.gtplanet.net/forum/threads/update-1-07-undocumented-changes-thread-documented-changes-also-listed-in-op.308847/#post-9658832)

wow, I really fucking hope so!

that's something they should have published in the release notes :(
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on May 14, 2014, 11:08:21 AM
Thanks for the link Dude, good to hear they are fixing some big bugs even if they aren't actually telling us LOL.  From the officially mentioned new stuff list, while it is just a little thing I REALLY like the look of the new False Start lights thing they've added!
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on May 14, 2014, 11:09:13 AM
Thanks for the link Dude, good to hear they are fixing some big bugs even if they aren't actually telling us LOL.  From the officially mentioned new stuff list, while it is just a little thing I REALLY like the look of the new False Start lights thing they've added!

 :stoopid:

I take it one of the devs has played Assetto Corsa :D
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on May 14, 2014, 11:34:31 AM
Did a quick test. Tires seem ok, no more squeal after a pit stop.  I'm looking forward to a full test to see which tire model they used or something completely different. Also I like the BMW and start lights.

good update. 
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 14, 2014, 12:10:17 PM
Thanks for the link Dude, good to hear they are fixing some big bugs even if they aren't actually telling us LOL.  From the officially mentioned new stuff list, while it is just a little thing I REALLY like the look of the new False Start lights thing they've added!

 :stoopid:

I take it one of the devs has played Assetto Corsa :D

Or they watch F1 racing. Either way I dig the lights too.  :)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on May 14, 2014, 01:58:48 PM
Thanks for the link Dude, good to hear they are fixing some big bugs even if they aren't actually telling us LOL.  From the officially mentioned new stuff list, while it is just a little thing I REALLY like the look of the new False Start lights thing they've added!

 :stoopid:

I take it one of the devs has played Assetto Corsa :D

Or they watch F1 racing. Either way I dig the lights too.  :)

indeed.  I was referring to the fact that they decided it was important to include in their game, not just that they existed :)
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on May 14, 2014, 02:41:05 PM
For fuck's sake how long can all this shit take to load and install? Hoping it is worth it.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 14, 2014, 02:57:07 PM
For fuck's sake how long can all this shit take to load and install? Hoping it is worth it.

I did it at lunch today. It downloaded quickly and installed quickly, but it had more installing to do when entering the game. That last part took about 15 or 20 minutes.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on May 14, 2014, 03:05:21 PM
Its done but I see no Senna Lotus F1 car or kart in the dealership. Where is it hidden at?

OK I see we don't get that other stuff for another couple of weeks. So why is the dealership button showing a "new" flag on it? What else were we supposed to get?
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on May 14, 2014, 03:20:28 PM
For fuck's sake how long can all this shit take to load and install? Hoping it is worth it.

I did it at lunch today. It downloaded quickly and installed quickly, but it had more installing to do when entering the game. That last part took about 15 or 20 minutes.

it's a huge update, with regard to filesize.  I've speculated that the Senna content is included.  But as GTP just posted, that is released on the 27th, probably for promotional reasons.

Me, I called the wife at home and had her power up my ps3 and do the update.  Gotta love when that works out!  (EDIT:  Though, I will probably be doing work from home all night.)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 14, 2014, 04:05:45 PM
Its done but I see no Senna Lotus F1 car or kart in the dealership. Where is it hidden at?

OK I see we don't get that other stuff for another couple of weeks. So why is the dealership button showing a "new" flag on it? What else were we supposed to get?

I think there are some GTR's @ Nissan and a Mitsu.
http://www.gtplanet.net/forum/threads/update-1-07.308836/page-8#post-9660203 (http://www.gtplanet.net/forum/threads/update-1-07.308836/page-8#post-9660203)
Title: Re: Let's talk about Six, baby.
Post by: nosoks on May 14, 2014, 05:58:40 PM
2 1/2 hrs to download.... 1/2 hr to install.....go TelkomSpeedy you're :FUCKING awesome   (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 15, 2014, 01:14:45 AM
2 1/2 hrs to download.... 1/2 hr to install.....go TelkomSpeedy you're :FUCKING awesome   (http://i.imgur.com/LmjyBgx.gif)

I hope you had a good bike ride. )
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 15, 2014, 08:40:00 AM
There's a new bug where the "NEW" tag comes up in the car dealerships without a new car being present.  :laugh
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on May 15, 2014, 08:51:19 AM
There's a new bug where the "NEW" tag comes up in the car dealerships without a new car being present.  :laugh

that's right, they're not advertising that they've fixed old bugs, but they are telling you about the new ones in advance :D

but yea, in seriousness it seems like an unintended consequence of having the new dealership there, but hidden from our view, until the senna content is unlocked.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on May 15, 2014, 06:14:09 PM
http://sim-racers.com/files/MasterGT-BMW-VGT.zip (http://sim-racers.com/files/MasterGT-BMW-VGT.zip)

BMW VGT ghost replay @ Nubmburningring.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on May 15, 2014, 08:29:41 PM
VW Vision GTI teaser, with a reveal date at the end of 5/23/14
#VisionGTI: A Volkswagen GTI for Gran Turismo (http://www.youtube.com/watch?v=S7XzavG07-I#ws)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 16, 2014, 08:52:06 PM
I need to pay more attention... we have a race timer now?

So we could do some proper multiclass?

Hmmmm... the wheels are turning. :)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on May 19, 2014, 09:26:21 AM
http://sim-racers.com/files/MasterGT-BMW-VGT.zip (http://sim-racers.com/files/MasterGT-BMW-VGT.zip)

BMW VGT ghost replay @ Nubmburningring.

awesome.  Thanks.  You're a few hairs in front of me as I recall...
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on May 21, 2014, 03:28:05 PM
http://www.gtplanet.net/kazunori-yamauchi-community-qa/ (http://www.gtplanet.net/kazunori-yamauchi-community-qa/)

Don't know how much good it will do, but check out the Q&A section and like the first post of any of the questions you want Kaz to answer.
Title: Re: Let's talk about Six, baby.
Post by: JoshTuna on May 22, 2014, 06:05:26 PM
new vision gt golf on way http://www.topgear.com/uk/photos/volkswagen-vision-gran-turismo-golf-gti-roadster-2014-05-22 (http://www.topgear.com/uk/photos/volkswagen-vision-gran-turismo-golf-gti-roadster-2014-05-22)
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on May 22, 2014, 08:37:19 PM
Has anyone else looked at the teaser photos offered up in the Vision room? The Hyundai is hard to make out but I am seeing an overhead view of what looks like a BAC Mono like vehicle. This would be a hugely welcome addition.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on May 23, 2014, 07:48:14 AM
Has anyone else looked at the teaser photos offered up in the Vision room? The Hyundai is hard to make out but I am seeing an overhead view of what looks like a BAC Mono like vehicle. This would be a hugely welcome addition.

yes, it would!  I'm also interested in what Mitsu is doing...
Title: Re: Let's talk about Six, baby.
Post by: Tuna_Girls_n1cup on May 23, 2014, 09:06:47 AM
Hopefully we start getting these Vision cars released with some kind of frequency, it's hard to believe that we've only had 3 unveiled in almost 7 months of the sim being released.

A BAC Mono would be awesome fun!
Title: Re: Let's talk about Six, baby.
Post by: JoshTuna on May 27, 2014, 02:58:40 PM
vgt golf and senna stuff coming http://www.gran-turismo.com/gb/news/00_8312449.html (http://www.gran-turismo.com/gb/news/00_8312449.html)
Title: Re: Let's talk about Six, baby.
Post by: JoshTuna on May 27, 2014, 03:00:25 PM
three senna cars (https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/t31.0-8/10269184_10154145917895048_2230597416150157177_o.jpg)
Title: Re: Let's talk about Six, baby.
Post by: JoshTuna on May 27, 2014, 03:01:35 PM
new go kart that senna drove in his early years  (https://scontent-a-lhr.xx.fbcdn.net/hphotos-frc3/t31.0-8/10358927_10154145917945048_3327239297032804730_o.jpg)
Title: Re: Let's talk about Six, baby.
Post by: JoshTuna on May 27, 2014, 03:02:19 PM
and the famous lotus 97T (https://scontent-a-lhr.xx.fbcdn.net/hphotos-ash3/t31.0-8/132725_10154145917920048_5357228294938416522_o.jpg)
Title: Re: Let's talk about Six, baby.
Post by: nosoks on May 29, 2014, 04:20:06 PM
maintenance scheduled

http://www.gran-turismo.com/us/news/00_4574404.html (http://www.gran-turismo.com/us/news/00_4574404.html)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 29, 2014, 05:02:47 PM
maintenance scheduled

http://www.gran-turismo.com/us/news/00_4574404.html (http://www.gran-turismo.com/us/news/00_4574404.html)

It's possible this is for the free shit we're supposed to get. :)
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on May 29, 2014, 07:49:58 PM
I asked for an image that no-one else had and this is what PDI gave me.

(http://community.us.playstation.com/t5/image/serverpage/image-id/304150i1C4C3B0D2B4864A9/image-size/original?v=mpbl-1&px=-1)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 29, 2014, 08:05:40 PM
That car says "Poo".

Yes, I'm 5 years old.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on May 29, 2014, 11:05:33 PM
I asked for an image that no-one else had and this is what PDI gave me.

(http://community.us.playstation.com/t5/image/serverpage/image-id/304150i1C4C3B0D2B4864A9/image-size/original?v=mpbl-1&px=-1)

Pretty cool.
Title: Re: Let's talk about Six, baby.
Post by: nosoks on May 30, 2014, 02:11:56 AM
maintenance scheduled

http://www.gran-turismo.com/us/news/00_4574404.html (http://www.gran-turismo.com/us/news/00_4574404.html)

It's possible this is for the free shit we're supposed to get. :)





1476MBs worth of something
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 30, 2014, 05:06:07 AM
Quote
Open Lobby
In races with qualifiers, if Race Format is set to “Race Alone” in “Qualifier Settings”, you can now enable or disable your line ghosts by pressing the up directional button (default).


#yay
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on May 30, 2014, 07:16:14 AM
 four cars (1 mitsu VGT) and two tracks is a nice infusion of life into this game.

a very welcome one, indeed.

Now, if it weren't for this really long DL I might have taken the morning off of work ;)


Mitsubishi VGT car - I'm not terribly inspired by it, having only seen it so far.  That may change...  The fact that they've all but ended the Evolution line in its traditional form is upsetting (known it was coming for a while now) and seeing this car just solidifies it.  I'm not into the looks of the car yet either.  Trying to remember its just a concept.
Title: Re: Let's talk about Six, baby.
Post by: Brindle on May 30, 2014, 08:48:00 AM
What tracks?
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 30, 2014, 08:49:16 AM
What tracks?

80's variations of Brands Hatch & Monza.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on May 30, 2014, 09:05:18 AM
For anyone that hasn't seen it yet here's the Mitsubishi Vision GT announcement video:

Mitsubishi Concept XR-PHEV EVOLUTION Vision Gran Turismo: Unveiled (http://www.youtube.com/watch?v=jJ3Csee5ElI#ws)

And the official GT news article: http://www.gran-turismo.com/us/news/00_3724998.html (http://www.gran-turismo.com/us/news/00_3724998.html)

It's definitely a concept car, I think I see some Land Rover influences in it, I like how it looks more than that new VW one we'll be getting but that's not saying much really :).
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on May 30, 2014, 10:22:53 AM
What tracks?

80's variations of Brands Hatch & Monza.

From what I'm reading, it's the track layout only. The surroundings are modern, which seems kind of odd.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 30, 2014, 11:42:22 AM
I asked for an image that no-one else had and this is what PDI gave me.

(http://community.us.playstation.com/t5/image/serverpage/image-id/304150i1C4C3B0D2B4864A9/image-size/original?v=mpbl-1&px=-1)

Ayrton Senna 1986 Brands Hatch Qualifying Lap (http://www.youtube.com/watch?v=9dWLhhTto00#)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 30, 2014, 11:51:03 AM
Oh boy, Cosworth Scion FR-S (http://jalopnik.com/cosworth-scion-fr-s-is-a-230-hp-tuner-car-that-wont-voi-1583816782). We should mod one up in GT6.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on May 30, 2014, 11:52:13 AM
don't know if know yet, but there are actually 3 tracks included in this update.

2 Brands Hatch variants, and 1 Monza.   All 80s

What took PD so long?  They had to invent a flux capacitor before they could get the track layouts for these.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on May 30, 2014, 11:53:34 AM
Oh boy, Cosworth Scion FR-S (http://jalopnik.com/cosworth-scion-fr-s-is-a-230-hp-tuner-car-that-wont-voi-1583816782). We should mod one up in GT6.

"Cosworth Scion FR-S Is A 230 HP Tuner Car That Won't Void The Warranty"

they mean, "Until you take it to the track"
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 30, 2014, 12:24:06 PM
So 1.08 is out, here is the undocumented changes thread at the planet. http://www.gtplanet.net/forum/threads/gt6-update-1-08-undocumented-changes-in-op.310317/ (http://www.gtplanet.net/forum/threads/gt6-update-1-08-undocumented-changes-in-op.310317/)

I think I might like this.

Adjustments to the Open Lobby
When any "Qualifier" race is selected in the "Room Mode" option under [Basic Settings] and [Race Alone] is selected under the "Race Format" option under [Qualifier Settings], the Ghost line can be enabled or disabled by pressing the Up Button (default button settings).
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 30, 2014, 01:00:04 PM
(http://i.imgur.com/yURoWi9.jpg)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 30, 2014, 02:07:20 PM
Okay, Okay, I only skimmed.  (http://i.imgur.com/LmjyBgx.gif)


Also, talk about a wacky update. D/L then Install, Install, Install and moar Installing. Doh.
Title: Re: Let's talk about Six, baby.
Post by: nosoks on May 30, 2014, 03:06:12 PM
so i bought a Senna Lotus before i figured out you can win one. They sure got the turbolag dialled in  (http://i.imgur.com/LmjyBgx.gif) holy shitfuck.

This is not a bitch just an observation

We're on the road again this weekend so look forward to getting into the new stuff next week
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 30, 2014, 03:10:13 PM
so i bought a Senna Lotus before i figured out you can win one. They sure got the turbolag dialled in  (http://i.imgur.com/LmjyBgx.gif) holy shitfuck.

This is not a bitch just an observation

We're on the road again this weekend so look forward to getting into the new stuff next week

That turbo lag was what all the drivers at the time had to adjust to. It's all about figuring out how much earlier to get on the throttle.

Also, how do I win one?
Title: Re: Let's talk about Six, baby.
Post by: nosoks on May 30, 2014, 03:19:38 PM
do you not win one in the tt?  :o
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 30, 2014, 03:31:25 PM
do you not win one in the tt?  :o

I only noticed a Mitsu TT where I would assume you win the Mitsubishi thing. Maybe I missed the Senna seasonal as I was only skimming them on my lunch hour after the update. I will look again "soon". :)
Title: Re: Let's talk about Six, baby.
Post by: nosoks on May 30, 2014, 03:33:42 PM
in the Senna section on the home page Dude...... i missed it at first too
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on May 30, 2014, 03:46:21 PM
in the Senna section on the home page Dude...... i missed it at first too

Cool, soon you will have a pair of Loti. LOL

I see now.

Ayrton Senna’s DAP Racing Kart, West Surrey Racing British F3 car, and Lotus 97T F1 car are now available in the game, along with his 1980, 1983, and 1985 driving suits.

They can be earned in the new Senna Tribute special events, which challenge you to beat Senna’s pole position times on 1985 versions of Brands Hatch and Monza which are also now available in GT6. The new content brings two new PSN trophies, a “Hero Trophy” for completing all of the Senna events, and a “Senna Master” trophy for earning gold in all the events.

Title: Re: Let's talk about Six, baby.
Post by: NumbSkuld on May 30, 2014, 07:02:39 PM
What tracks?

80's variations of Brands Hatch & Monza.

From what I'm reading, it's the track layout only. The surroundings are modern, which seems kind of odd.

Yes, it felt really odd.  At Monza, the new grand stand with the huge overhanging podium superstructure at the main straight is a bit jarring.  Also, when I watched one of the old GP video at Monza, you can see the paved oval track joining the new circuit at Rettifilio.  The PD version is all sand trap.  :o

Overall, it is nice to get new variation of the classic tracks.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on May 30, 2014, 07:12:45 PM
Well, that was a fun update. When is 1.09 coming?  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on May 30, 2014, 08:28:14 PM
Well, that was a fun update. When is 1.09 coming?  (http://i.imgur.com/LmjyBgx.gif)

are you NEVER satisfied??

 (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on May 31, 2014, 10:15:41 AM
What tracks?

80's variations of Brands Hatch & Monza.

From what I'm reading, it's the track layout only. The surroundings are modern, which seems kind of odd.

Yes, it felt really odd.  At Monza, the new grand stand with the huge overhanging podium superstructure at the main straight is a bit jarring.  Also, when I watched one of the old GP video at Monza, you can see the paved oval track joining the new circuit at Rettifilio.  The PD version is all sand trap.  :o

Overall, it is nice to get new variation of the classic tracks.


as stated previously... blame it on the flux capacitor
Title: Re: Let's talk about Six, baby.
Post by: PeyePete on June 02, 2014, 01:44:50 PM
Just opened GT6 and got 5 DL cars for doing the Final GT5 Event, except I don't remember doing it ( no wise cracks lol ).

However, I only received them on my PS Plus account, so maybe its a freebie for having PS Plus.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 02, 2014, 02:18:11 PM
Just opened GT6 and got 5 DL cars for doing the Final GT5 Event, except I don't remember doing it ( no wise cracks lol ).

However, I only received them on my PS Plus account, so maybe its a freebie for having PS Plus.

Ha, ha, you ran this http://us.gran-turismo.com/us/news/00_8806688.html (http://us.gran-turismo.com/us/news/00_8806688.html) and forgot all about it.  ^-^
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 02, 2014, 02:54:06 PM
Just opened GT6 and got 5 DL cars for doing the Final GT5 Event, except I don't remember doing it ( no wise cracks lol ).

However, I only received them on my PS Plus account, so maybe its a freebie for having PS Plus.

Ha, ha, you ran this http://us.gran-turismo.com/us/news/00_8806688.html (http://us.gran-turismo.com/us/news/00_8806688.html) and forgot all about it.  ^-^

(http://i277.photobucket.com/albums/kk57/Feldynn/ha-ha-nelson.png)
Title: Re: Let's talk about Six, baby.
Post by: PeyePete on June 02, 2014, 04:45:15 PM
Just opened GT6 and got 5 DL cars for doing the Final GT5 Event, except I don't remember doing it ( no wise cracks lol ).

However, I only received them on my PS Plus account, so maybe its a freebie for having PS Plus.

Ha, ha, you ran this http://us.gran-turismo.com/us/news/00_8806688.html (http://us.gran-turismo.com/us/news/00_8806688.html) and forgot all about it.  ^-^

No way, the only thing I ran in GT5 in the last 6 months was the Tuna Shuffle ( sounds like a dance lol )
I also got the 5 cars on my other PS3 on my Peyepete account, which hasn't had GT5 in since GT6 came out.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 02, 2014, 04:57:53 PM
Just opened GT6 and got 5 DL cars for doing the Final GT5 Event, except I don't remember doing it ( no wise cracks lol ).

However, I only received them on my PS Plus account, so maybe its a freebie for having PS Plus.

Ha, ha, you ran this http://us.gran-turismo.com/us/news/00_8806688.html (http://us.gran-turismo.com/us/news/00_8806688.html) and forgot all about it.  ^-^

No way, the only thing I ran in GT5 in the last 6 months was the Tuna Shuffle ( sounds like a dance lol )
I also got the 5 cars on my other PS3 on my Peyepete account, which hasn't had GT5 in since GT6 came out.

Sounds like you're special and PD is taking care of you. Congrats.  :)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on June 02, 2014, 06:47:05 PM
MMX got all 5 on his account, while I got nothing.  

I think they're going to be handing them out all month.

Edit: Signed back on before calling it a night, and got all 5 on the Chrome account.  :)
Title: Re: Let's talk about Six, baby.
Post by: AgentWD40_FL on June 02, 2014, 09:08:22 PM
Got mine ..... but I ran the event
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 02, 2014, 10:00:53 PM
I didn't get anything yet but I don't expect I will, I enjoyed the Mazda one but gave up after about 20 minutes of failed laps on the Nurb one.
Title: Re: Let's talk about Six, baby.
Post by: AgentWD40_FL on June 03, 2014, 04:40:53 AM
I didn't get anything yet but I don't expect I will, I enjoyed the Mazda one but gave up after about 20 minutes of failed laps on the Nurb one.

You only need to complete one of them. Loved the Mazda TC, but I didnt even attempt the Nurb .... it was the night of 'Steppers "Last GT5 Shuffle".
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on June 03, 2014, 06:16:58 AM
I got the 5 prize cars last night.  In doing that event I had more of an issue with the Top Gear track.  I never really used it because it was hard (IMO) to stay on course.  Had to turn on the driving line (which I never use) to guide me in the right direction, haha.  The Nurb one wasn't too hard, just took me 1 clean lap to accomplish (which I achieved on my second overall attempt).  Though...I'm still working on the GT5 Nurburgring enduro (5 hrs left!) so I'm pretty damn familiar with that track right now  :D
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 03, 2014, 08:06:53 AM
there's a possiblity that the person in charge of the prize car project thought it was best to err on the side of inclusion, rather than exclusion, because once the deadline is passed, there is no way to go backto GT5 and complete them.

This sounds like something someone at work I know would do.  State that you must complete the time trials, but then actually award the cars to anyone who is known to have logged on to GT5 during a certain period, just to make sure you don't piss anyone off.  But then, that's not really PD's M.O, is it ???

But maybe they're learning ???
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on June 05, 2014, 03:01:24 PM
Look for some sort of NISSAN reveal, next week.
Probably of another VGT car.

Also, Goodwood has announced on the 4th (possibly too early) that there will be a GT6 update on the 26th.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 05, 2014, 03:18:57 PM
I logged in at lunch today and got a ninja update.

GT6 Update Info
 
The following issues have been addressed:

- An issue related to leaderboard content not appearing correctly has been addressed.
- Various text strings have been amended.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on June 08, 2014, 08:42:26 PM
That old version of Monza is one of the more interesting versions that I've driven in a sim.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on June 09, 2014, 01:54:38 PM
I really like that Monza version, although I need a bit more practice on it.
Title: Re: Let's talk about Six, baby.
Post by: nosoks on June 09, 2014, 05:44:24 PM
 :stoopid: :stoopid: 
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 10, 2014, 07:38:16 AM
I really like that Monza version, although I need a bit more practice on it.

agreed.  It's nice that most of the corners are exactly the same, so the memory only needs to process a couple new nuances and one totally different chicane.

We used it Saturday, and it made for a good race.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 17, 2014, 11:15:00 AM
Red Bull Ring announced - http://www.gtplanet.net/red-bull-ring-circuit-announced-for-gran-turismo-6/ (http://www.gtplanet.net/red-bull-ring-circuit-announced-for-gran-turismo-6/)

Finally, a new location! :)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 17, 2014, 11:26:38 AM
Red Bull Ring announced - http://www.gtplanet.net/red-bull-ring-circuit-announced-for-gran-turismo-6/ (http://www.gtplanet.net/red-bull-ring-circuit-announced-for-gran-turismo-6/)

Finally, a new location! :)

Perfect the F1 race is there this weekend. Maybe we'll get lucky and it will drop during the maintenance on Wednesday.  :)
Title: Re: Let's talk about Six, baby.
Post by: PeyePete on June 17, 2014, 12:24:19 PM
A link to more info which will be released Wed.

http://www.redbull.com/en/games/stories/1331658999350/gran-turismo-6-introduces-red-bull-ring (http://www.redbull.com/en/games/stories/1331658999350/gran-turismo-6-introduces-red-bull-ring)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 17, 2014, 12:56:35 PM
I've put some laps on this track on Race 07.

Pretty sweet track.  I'm looking forward to this one.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 17, 2014, 02:07:04 PM
I like tracks with only 7 turns to remember.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on June 17, 2014, 03:19:11 PM
I was pretty much assured that the new track will be released in the next update. There is at least one new car and Goodwood to look for, too, but I don't know if they are included.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 17, 2014, 03:50:12 PM
As much as I want to look forward to getting the Red Bull Ring, Goodwood and any other new track / car content we get I'm going to set up my lawn chair firmly in the "I'll believe it when I see it" section :).  Until it's actually in front of me in the game ready to be driven or driven on at this point to me any announcement PD makes is just words to be taken with a giant sized pinch of salt.

Don't get me wrong I think it's great they're working on and givin us new tracks and cars I'm just wondering what's happening about the core game features that were promised 6-12 months ago, where's the course maker, the community features or even that fancy suspension testing doodad they were huffing and puffing about last year?

Like I say I'm not "trying" to be a Gloomy Gus or a Debbi Downer, I just seem to be succeeding at it :D. 
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on June 17, 2014, 04:53:11 PM
As much as I want to look forward to getting the Red Bull Ring, Goodwood and any other new track / car content we get I'm going to set up my lawn chair firmly in the "I'll believe it when I see it" section :).  Until it's actually in front of me in the game ready to be driven or driven on at this point to me any announcement PD makes is just words to be taken with a giant sized pinch of salt.

Don't get me wrong I think it's great they're working on and givin us new tracks and cars I'm just wondering what's happening about the core game features that were promised 6-12 months ago, where's the course maker, the community features or even that fancy suspension testing doodad they were huffing and puffing about last year?

Like I say I'm not "trying" to be a Gloomy Gus or a Debbi Downer, I just seem to be succeeding at it :D. 

 :stoopid:

All these little extra bits are nice surprises, but I'd much rather see them add the stuff that was advertised on the box. Is that too much to ask?
Title: Re: Let's talk about Six, baby.
Post by: nosoks on June 17, 2014, 05:17:21 PM
looks exciting........I WANT to be excited......... but I'll pull my lawnchair beside Gus Feldyn and have a beer while we wait.
New tracks are #1 on my wish list. I've always been surprised that, with all the other RedBull stuff we got, we didn't have this track.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on June 17, 2014, 08:26:48 PM
Well guys, I'll bring the cooler and put it in front of our lawn chairs.  Grab a fresh one when you need it.

I am grateful for the new track.  But, but, but....

I want the same as you.  The advertised features.  Track creator being tops of my list.

Gus, Debbie, Chrome, I'm with ya. :laugh
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on June 18, 2014, 05:16:10 AM
http://www.gtplanet.net/gran-turismo-6-v1-09-update-arrives-includes-red-bull-ring-and-more/ (http://www.gtplanet.net/gran-turismo-6-v1-09-update-arrives-includes-red-bull-ring-and-more/)

Sounds like two track variations, 3 cars, and the usual bug fixes.

Also, it says about a 30 minute install, so find you something to do, while it's updating.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 18, 2014, 05:38:20 AM
Quote
- A [Reset to Default] option that returns the car to its showroom condition has been added under [Car Settings].

#fuckingfinally
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 18, 2014, 06:15:58 AM
Couple of sweet new cars too...

(http://i.imgur.com/E19yJW3.jpg)

(http://i.imgur.com/lChuqrq.jpg)



Pretty good update.  Good jorb PD. :)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on June 18, 2014, 06:28:55 AM
From what I'm reading, the Lexus is paintable, and the wheels can be changed. I always like the Lexus RM, so I'll be picking that up. LMP cars don't interest me in the least, so I'll hang on to those 2 million credits.
Title: Re: Let's talk about Six, baby.
Post by: nosoks on June 18, 2014, 07:17:55 AM
all in all a pretty sweet update i think
default button yaaaay
nice cars........ i think I even like the VW concept
New "ring" promises some fun tuna action

They say they did something to the physics regarding camber, but i don't know what. After some running tonight my gt3 car feels.."different', suddenly grabby in front and slidy in back. Still seems better with 0 camber than with "some"

anyway I'm content with this content  8)
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on June 18, 2014, 07:28:33 AM
Great news!  What a pleasant surprise.



Buzz Killington time:

When the F are we gonna get the track creator, specifically the real life GPS enabled mapping ability!?!?!?
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 18, 2014, 07:33:20 AM
yes, hopefully Kaz will start answering those questions about missing features pretty soon, based on what is popular in the "Ask Kaz" section of GTP...

otherwise, what we did get is pretty good. no?  there's really no denying or poopoo'ing that out of reality...
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 18, 2014, 08:13:38 AM
Quote
- A [Reset to Default] option that returns the car to its showroom condition has been added under [Car Settings].

#fuckingfinally

Wait.  This isn't what I thought it was.

#wtfPD
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 18, 2014, 08:18:54 AM
From what I'm reading, the Lexus is paintable, and the wheels can be changed. I always like the Lexus RM, so I'll be picking that up. LMP cars don't interest me in the least, so I'll hang on to those 2 million credits.

 :stoopid:  Are we related or something Chrome, because that's exactly what I'm thinking too :).


Pretty good update.  Good jorb PD. :)

Also :stoopid:, credit where it's due PD does seem to have done a decent job with this update.  Red Bull Ring long and short tracks, VW Vision GT car, 2 bonus cars and some other minor adjustments / additions / fixes, even from all the way over here on my lawnchair that looks pretty good :).
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 18, 2014, 08:19:26 AM
Quote
- A [Reset to Default] option that returns the car to its showroom condition has been added under [Car Settings].

#fuckingfinally

Wait.  This isn't what I thought it was.

#wtfPD

If I read it correctly, it's a way to restore your whole car to default, not individual parts.  I know, that's not what we asked for... but it does accomplish some of what we needed.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 18, 2014, 08:37:45 AM
Quote
- A [Reset to Default] option that returns the car to its showroom condition has been added under [Car Settings].

#fuckingfinally

Wait.  This isn't what I thought it was.

#wtfPD

Oh wait.  Maybe it is what I thought it was. Looks like we CAN set individual tuning parts to default.

#ireadsomeconflictinginformation
#hashtagsarelame
#imlame
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 18, 2014, 08:42:57 AM
Quote
- A [Reset to Default] option that returns the car to its showroom condition has been added under [Car Settings].

#fuckingfinally

Wait.  This isn't what I thought it was.

#wtfPD

Oh wait.  Maybe it is what I thought it was. Looks like we CAN set individual tuning parts to default.

#ireadsomeconflictinginformation
#hashtagsarelame
#imlame

yeah, sometimes nuances like this get lost in translation, either between Japanese and English, or between two types of speakers/writers because of the attention to detail that some use when describing things (and some don't use).

I hope it's what we really hope it is :D
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 18, 2014, 08:47:22 AM
I hope it's what we really hope it is :D

It is. :)


(http://i.imgur.com/eJO7j7u.jpg)

Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on June 18, 2014, 08:53:48 AM


 :stoopid:  Are we related or something Chrome, because that's exactly what I'm thinking too :).



Great minds, brother.

The reset to default is great to see. I could've used it last night at TuTu, but copying a stock tune worked as well.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 18, 2014, 11:09:38 AM
From undocumented changes:

•Willow Springs has more foliage

Nice!  Hopefully some of those bushes spell out the word "BRAKE"  :D
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 18, 2014, 11:17:37 AM
From undocumented changes:

•Willow Springs has more foliage

Nice!  Hopefully some of those bushes spell out the word "BRAKE"  :D

It's fire season out here, those bushes will be gone "soon".
Title: Re: Let's talk about Six, baby.
Post by: Brindle on June 18, 2014, 12:05:29 PM
That reset to default for specific sections will be a great feature.  Many times, I will use the same suspension settings from tracks that are similar, but I like to reset others back to default for tuning purposes.  :)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 18, 2014, 12:19:26 PM
From undocumented changes:

•Willow Springs has more foliage

Nice!  Hopefully some of those bushes spell out the word "BRAKE"  :D

It's fire season out here, those bushes will be gone "soon".

time to get our Smokey on.  (Real billboard I saw)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 18, 2014, 05:00:57 PM
So the default rear toe is now .60 on all road cars.

(http://i.imgur.com/yH7eigp.jpg)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 18, 2014, 05:21:58 PM
So the default rear toe is now .60 on all road cars.

(http://i.imgur.com/yH7eigp.jpg)

Updates to the updates "SOON"      (http://i.imgur.com/LmjyBgx.gif)


Also, that's a lot of toe
(http://1.bp.blogspot.com/_bi1ibZOYd28/TBUiMdpMJpI/AAAAAAAAAQ8/bpWin2lYlns/s1600/tight_pants_race_girl_cameltoe.jpg)
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on June 18, 2014, 05:35:46 PM


 ^^^  :o  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 18, 2014, 05:39:35 PM


 ^^^  :o  (http://i.imgur.com/LmjyBgx.gif)

HA! That woke Grumpy up! LOL
Title: Re: Let's talk about Six, baby.
Post by: nosoks on June 18, 2014, 05:41:50 PM
maybe he'll come out for some tuna fub
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 18, 2014, 07:06:36 PM
I've put some laps on this track on Race 07.

Pretty sweet track.  I'm looking forward to this one.


I was kinda wrong here.  I think I have it for Race 07, but it wasn't the one I was thinking of.  RBR is quite new to me.  And I like it! :)
Title: Re: Let's talk about Six, baby.
Post by: nosoks on June 18, 2014, 09:16:12 PM
Hi PD, thank you very much for recent updates(especially this last one). If its not too much trouble could you please address the issue where entire rooms  implode  :o
Thank you for your attention to this detail
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 18, 2014, 09:22:28 PM
So I did a couple of laps tonight for the VW Vision GT thing, car handles fairly well but good googly moogly is it hideous to look at.. the outside looks like some probably decent looking futuristic car that got sat on by a futuristic elephant so it's half the height it should be, the interior isn't bad except for the fact that in cockpit view it's like driving wearing bi-focals.  

I mean really, who's bright idea was it to make the top of the edgeless windshield just low enough that it's perfectly eye level with the driver?   And it's tinted glass too, it's like driving wearing a pair of half-assed bi-focal sunglasses!

 :lolz
Title: Re: Let's talk about Six, baby.
Post by: nosoks on June 18, 2014, 10:17:46 PM
So I did a couple of laps tonight for the VW Vision GT thing, car handles fairly well but good googly moogly is it hideous to look at.. the outside looks like some probably decent looking futuristic car that got sat on by a futuristic elephant so it's half the height it should be, the interior isn't bad except for the fact that in cockpit view it's like driving wearing bi-focals.  

I mean really, who's bright idea was it to make the top of the edgeless windshield just low enough that it's perfectly eye level with the driver?   And it's tinted glass too, it's like driving wearing a pair of half-assed bi-focal sunglasses!

 :lolz




I find the Senna cars thet way too...... but I Do like the look of this car...... have you tried scrunching down in you seat abit  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 18, 2014, 10:35:19 PM
...... have you tried scrunching down in you seat abit  (http://i.imgur.com/LmjyBgx.gif)

I did, 3/4th bi-focals are only marginally less annoying than 50/50 ones but not enough to really make it a less obnoxious window line  :laugh.
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on June 19, 2014, 06:47:45 AM
 (http://i.imgur.com/LmjyBgx.gif)


Yeah, the whole room imploding thing is a "wee" bit annoying.  The server stability at the moment is possibly the worst I've ever seen with the GT series - definitely the worst it's been for GT6 (in my experience).  Destroyed that entire Euro Classics race last night  :(

I am happy about these new cars and new track, for sure!  Though not to be greedy, I wish there was a way to win the new cars for free instead of shelling out some moola  ;D
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 19, 2014, 07:04:24 AM
VW is seriously ugly... agree

the toe thing is weird.  Since both of the cars I drove last night were new, I didn't know if it was just those cars or all???

There must be some method to that, due to the physics change.  I think we should test and tune for a while before we know whether these changed default settings are a mistake.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 19, 2014, 08:12:41 AM
I wonder if Sony's networks are under attack again and that's causing some of the instability problems, I don't know when it started but "recently" there seems to have been a regular and consistent robot spam barrage at least on the PSN Forum (at least in the GT section, don't know about any others).  So I wonder if maybe there's something more going on than just a ton of message spam.

Regarding the cars, I think you only actually have to buy the Lexus CCS-R (which was pretty cheap, like 200k) and the Toyota Hybrid LMP car (though that one I assume is 2mil or so, didn't look).  The bi-focal VW Vision GTi can be won for free from the seasonal event and for some reason I already had that Nissan Youtube GT-R car in my garage already, assuming I'm looking at the right car I just thought it was a "thanks for participation and / or getting Gold" gift since the Academy finished.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on June 19, 2014, 08:52:38 AM
Lexus---120k.....a bargain, great car
Toyota--2 million....I'm not going to bother with it.
YouTube GTR---Don't remember what it cost, but if you ran a Gold time in the final round of GTA, you got one free.

Also, I'm ready for 1.10    (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 19, 2014, 09:01:12 AM
Hi PD, thank you very much for recent updates(especially this last one). If its not too much trouble could you please address the issue where entire rooms  implode  :o
Thank you for your attention to this detail

I think it might be a PSN Notwork problem. I was having troubles before I even fired up the game yesterday. I was checking my network connection speed from the XMB and it was all over the place, it even failed twice. My PS3 is the only device on my network with problems.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 19, 2014, 09:15:14 AM
Hi PD, thank you very much for recent updates(especially this last one). If its not too much trouble could you please address the issue where entire rooms  implode  :o
Thank you for your attention to this detail

I think it might be a PSN Notwork problem. I was having troubles before I even fired up the game yesterday. I was checking my network connection speed from the XMB and it was all over the place, it even failed twice. My PS3 is the only device on my network with problems.

I was doing an A-spec championship last night (yep, I still have many left to do) and was signed out of PSN with no other network issues on my LAN.  Then, signing in took a while to do.  Probably not just GT, but PSN as a whole.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 19, 2014, 09:18:51 AM
We are not the only ones it would seem.

http://downdetector.com/status/playstation-network (http://downdetector.com/status/playstation-network)
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on June 19, 2014, 03:50:11 PM
GTPlanet has a question and answer thread to PD and Kaz. 

It appears that Kaz is going to start opening up a little to his fan base.  The most asked question was about the sound of the cars in GT.

Kaz has started a blog called pitstop (or something like that) and started to address the question.  I say started because he only half answered the question and then said "to be continued".  He did admit that the sounds are not good though.  Baby steps.

The next question with the greatest amount of votes is about the Track Creator, followed closely by livery editor.  I really hope to get concrete answers on these but I won't bet on it.

Check out the thread and follow as Kaz leads us in circles with more questions than before. 

"Soon Boston San, soon." (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on June 19, 2014, 03:51:15 PM
Hi PD, thank you very much for recent updates(especially this last one). If its not too much trouble could you please address the issue where entire rooms  implode  :o
Thank you for your attention to this detail

 (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: nosoks on June 19, 2014, 03:55:00 PM
ya I noticed the spam barrage at psn, hopefully they'll be able to get whatever it is sorted out. apologies to PD if its not their fault

On the subject of camber...... I've mostly been messing with it on the Ford GT test car. I set it back to stock value, which on this car, has 1.5 up front and 3.5 on the rear. This seems backward to what we've known ingame and what you see in real life. However it does seem better than at 0-0. I'll keep you posted on progress and appreciate any observations.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on June 23, 2014, 04:35:53 PM
http://www.autoweek.com/article/20140623/CARNEWS/140629941 (http://www.autoweek.com/article/20140623/CARNEWS/140629941) 

Talks about a virtual to real life competition between a former Stig and GT6 players at Goodwood this week in a Ford Focus ST that is being premiered there this week.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 24, 2014, 07:46:20 AM
http://www.autoweek.com/article/20140623/CARNEWS/140629941 (http://www.autoweek.com/article/20140623/CARNEWS/140629941) 

Talks about a virtual to real life competition between a former Stig and GT6 players at Goodwood this week in a Ford Focus ST that is being premiered there this week.

an interesting collaboration, because Ben Collins is reportedly very involved in helping to evaluate PCARS' physics engine etc., though that may be in an unofficial capacity.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on June 24, 2014, 10:50:53 AM
http://www.gran-turismo.com/us/news/00_1153498.html (http://www.gran-turismo.com/us/news/00_1153498.html)

The Fédération Internationale de l'Automobile (FIA) and the creators of the highly-acclaimed Gran Turismo® series, Polyphony Digital Inc. (PDI), today announced exciting plans for a long-term innovative partnership. The FIA’s role as the governing body of motor sport worldwide, and the representative of almost 80 million road and track users from 141 countries on five continents, will help grow the direct relationship between the millions of fans of Gran Turismo and the real-world of motor sport.

To mark the start of this collaboration, Gran Turismo®6 will become the first-ever video game to feature FIA-certified content. Gran Turismo 6 for PlayStation®3, which launched late last year, has been granted an FIA certification for four of the game’s world-famous tracks. The virtual circuits in Gran Turismo have been recreated in intricate detail. The track inspection for each was conducted by FIA officials who visited PDI’s development studio in Tokyo, where Gran Turismo 6 track models were accurately compared to FIA standards. Other tracks included in Gran Turismo 6 will be subject to inspection in order to obtain certification by the FIA in the near future.

As a second key element of the partnership, FIA & PDI plan to launch an official FIA Online Championship in 2015 with the intention of offering the large number of Gran Turismo players and motor sport fans the opportunity to engage with real motor sport.

Jean Todt, President of the FIA said: “This innovative new partnership will ensure that millions of Gran Turismo and motor sport fans can race on even more detailed tracks at home. The Gran Turismo series has played an important role in helping to attract a new fan base to motor sport. With the input of FIA in the development of the upcoming FIA Online Championship, Gran Turismo 6 will now offer an experience even closer to the real world of motor sport. We are also excited to be working closely with Polyphony Digital and Sony Computer Entertainment in the future to find new ways to continue to make motor sport more accessible to millions of fans that share a passion for racing.”

Polyphony Digital President and Gran Turismo franchise Creator, Kazunori Yamauchi: “We are incredibly proud for the Gran Turismo Series to be officially certified by the governing body of world motorsports. In the over 15 year history of Gran Turismo, this has to be the biggest accolade we have ever received. I believe this will be a major step to forward our mission to connect our virtual and real racing worlds in a full circle, thereby expanding the population of car and motorsports enthusiasts in the world."

Jacques Berger, Head of Safety at the FIA said: “It was not until we completed the tests between our track data and the game’s track data that we fully appreciated the level of work and attention to detail that goes into the development of Gran Turismo 6. It was not just the tracks that have been precisely mapped out, but also the surrounding landscapes such as the run-off areas, grandstands and buildings.”


FUCKING WOW this could be a big deal. The FIA is involved all over the world with all levels of series and types of vehicles and tracks my god, the tracks PD might of just got their foot in the door with this relationship.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 24, 2014, 10:58:59 AM
indeed, it could.  I don't pretend to know how all this all connects, but hopefully we see more tracks, and more cars in specs that can be raced together.

this may also be one of those things where the partnership doesn't necessarily have a lot of tangible benefits, but may contribute to the flavor and authenticity of the game in ways we don't articulate when we speak about the game, but would still "feel" nonetheless.

It's all sort of vague, so we'll need to find out exactly what this means.

The best news of all of this is that they are talking about GT6 and not "7".  That means "6" is around for a while longer and will grow quite a bit, still.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 24, 2014, 11:13:59 AM

FUCKING WOW this could be a big deal. The FIA is involved all over the world with all levels of series and types of vehicles and tracks my god, the tracks PD might of just got their foot in the door with this relationship.


(http://i.imgur.com/6MdsBhz.png)

Potentially.. (http://i.imgur.com/XG2AXM2.jpg) !!!
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 24, 2014, 11:27:00 AM
Think of 4 real world tracks we have and think of a racing series that uses these 4 tracks. (Possible addition of new tracks added as this is aiming for 2015) Now it would be possible to compete on the same tracks at the same time with similar vehicles as to its real world counterpart.

If I took a guess right now. It would be WEC as we already have a number of those tracks. 2014 season- Silverstone, Spa, Le Sarthe, (Missing Circuit of the Americas), Fuji, (Missing Shanghai International), (Missing Sakhir) and (Missing Interlagos)

Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on June 24, 2014, 11:45:29 AM
It is interesting news.  I'm looking forward to seeing what they do with it. However much or little it may be.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on June 24, 2014, 01:49:21 PM
This could lead to something very good...

Some of GT6's tracks get FIA certified.
http://www.gtplanet.net/gran-turismo-6-fia-certification/ (http://www.gtplanet.net/gran-turismo-6-fia-certification/)

Also, an online championship of some sort coming.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 24, 2014, 02:02:57 PM
:KD
Title: Re: Let's talk about Six, baby.
Post by: nosoks on June 24, 2014, 05:29:41 PM
dont usualy type before i finish my 1rd coffee but this calls for a  WOW  8)
Title: 2015 FIA Online Championship
Post by: Wolfpack987 on June 25, 2014, 07:21:33 AM
Anyone else incredibly curious and cautiously optimistic about this?

Quote
Polyphony Digital’s partnership with the FIA will play an even more important role with the launch of the 2015 FIA Online Championship, an official competition which will be hosted in Gran Turismo by the FIA themselves.

“This innovative new partnership will ensure that millions of Gran Turismo and motor sport fans can race on even more detailed tracks at home. The Gran Turismo series has played an important role in helping to attract a new fan base to motor sport. With the input of FIA in the development of the upcoming FIA Online Championship, Gran Turismo 6 will now offer an experience even closer to the real world of motor sport. We are also excited to be working closely with Polyphony Digital and Sony Computer Entertainment in the future to find new ways to continue to make motor sport more accessible to millions of fans that share a passion for racing,” said FIA president Jean Todt.

Could be incredible IF done right.

http://www.gtplanet.net/gran-turismo-6-fia-certification/ (http://www.gtplanet.net/gran-turismo-6-fia-certification/)
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on June 25, 2014, 07:35:27 AM
We are getting a new Aston, don't know that I had heard of this before.

http://www.gtplanet.net/aston-martin-to-unveil-vision-gt-car-at-goodwood/ (http://www.gtplanet.net/aston-martin-to-unveil-vision-gt-car-at-goodwood/)

Aston Martin is the latest manufacturer to get onto the Vision GT bandwagon, as this teaser image shows the Gaydon-based company’s input to the recent slew of Vision GT cars coming to Gran Turismo 6.

Like the Nissan Concept 2020 Vision GT that was more fully revealed yesterday, Aston’s effort – dubbed the DP-100 Vision Gran Turismo – will be revealed to the public at the Goodwood Festival of Speed this weekend, so any lucky winners of GTPlanet’s competition earlier this month or the in-game Aston Martin challenge will be amongst the first to lay eyes on both cars. GTPlanet will also be on hand at the Festival of Speed.

The British outfit is a little coy on details at present, with this being the only image available and with no other details bar the name and reveal date. It’s not even currently clear whether the car is a product of the road car (Aston Martin Lagonda) or race car (Aston Martin Racing) arm of the company!

As always, feel free to join the discussion on this car in our forums.

Update: Aston Martin is revealing images one by one and we will upload them to this post as they appear.

EDIT
I wonder if we are going to get the new Aston Martin Vision, Nissan Vision and the new Ford Focus ST over the time that Goodwod is going on.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on June 25, 2014, 08:11:21 AM
(http://sf.uploads.ru/1uQF6.png)

From this thread...
http://www.gtplanet.net/forum/threads/polyphony-digital-inc-pdi-and-fia-to-form-long-term-partnership.312074/ (http://www.gtplanet.net/forum/threads/polyphony-digital-inc-pdi-and-fia-to-form-long-term-partnership.312074/)
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on June 25, 2014, 08:20:47 AM
I was so psyched when I heard about this yesterday. Felt like it has the potential to bring GT franchise to a higher level. Possibly closer to iracing for the organized stuff. FIA gives PD so much more clout with tracks, series and manufacturers. All of this could amount to be the biggest announcement out of PD ever.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on June 25, 2014, 03:19:04 PM
http://www.gtplanet.net/more-gran-turismo-fia-online-championship-details-begins-spring-2015/ (http://www.gtplanet.net/more-gran-turismo-fia-online-championship-details-begins-spring-2015/)


Yesterday’s announcement of Gran Turismo’s partnership with the FIA has made shockwaves around the Internet and right here at home on GTPlanet, and now we have a few early details about the FIA Online Championship – the first virtual race event to be organized and sanctioned by the world’s governing body of motorsport.



As revealed during Kazunori Yamauchi’s joint presentation with FIA president Jean Todt at the ADAC headquarters in Munich, the competition will consist of three “championships”: the “National Championship”, “Regional Championship”, and an “International Championship”.



Other details include:

To be made accessible to all age groups.
A wide variety of racing categories.
Winner celebrated at FIA Prize Giving ceremony.
Delivery of a message emphasizing safety.
Final race to be supervised by FIA officials.
These details emphasize the high-profile nature of the competition – the “FIA Prize Giving Ceremony” is one of the most glamorous off-track events in motorsport. Typically held in Monaco or Paris, it’s where the Formula One, WRC, WTCC, WEC, and all other FIA-sanctioned world championship trophies are awarded, and next year a Gran Turismo player will be right there with them.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 25, 2014, 03:57:11 PM
I was so psyched when I heard about this yesterday. Felt like it has the potential to bring GT franchise to a higher level. Possibly closer to iracing for the organized stuff. FIA gives PD so much more clout with tracks, series and manufacturers. All of this could amount to be the biggest announcement out of PD ever.

As much as I am still trying to stay seated in my IBIWISI Lawn Chair on this I do have to admit that whole announcement is pretty epic and I'm most certainly leaning forwards with anticipation to see what happens next, much like a star in a reasonably priced car might do while waiting to hear their laptime :D.

The sheer scope and potential of a partnership like this is huge, bigger than huge.. what's bigger than huge?  Flarking massive?!  It's difficult not to get a little giddy thinking about all the possibilities down the road and the doors that have been opened because of this, in some ways it kind of makes the grumbles and issues we all have with different aspects of the game seem a little smaller and less significant when you think about how much bigger the big picture just became.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 25, 2014, 04:20:28 PM
I was so psyched when I heard about this yesterday. Felt like it has the potential to bring GT franchise to a higher level. Possibly closer to iracing for the organized stuff. FIA gives PD so much more clout with tracks, series and manufacturers. All of this could amount to be the biggest announcement out of PD ever.

As much as I am still trying to stay seated in my IBIWISI Lawn Chair on this I do have to admit that whole announcement is pretty epic and I'm most certainly leaning forwards with anticipation to see what happens next, much like a star in a reasonably priced car might do while waiting to hear their laptime :D.

The sheer scope and potential of a partnership like this is huge, bigger than huge.. what's bigger than huge?  Flarking massive?!  It's difficult not to get a little giddy thinking about all the possibilities down the road and the doors that have been opened because of this, in some ways it kind of makes the grumbles and issues we all have with different aspects of the game seem a little smaller and less significant when you think about how much bigger the big picture just became.

And here is one of the FIA approved tracks.
(http://nintendoenthusiast.com/wp-content/uploads/2012/04/Super_Mario_Kart_Mario_Circuit_2.png)
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 25, 2014, 04:31:54 PM
I was so psyched when I heard about this yesterday. Felt like it has the potential to bring GT franchise to a higher level. Possibly closer to iracing for the organized stuff. FIA gives PD so much more clout with tracks, series and manufacturers. All of this could amount to be the biggest announcement out of PD ever.

As much as I am still trying to stay seated in my IBIWISI Lawn Chair on this I do have to admit that whole announcement is pretty epic and I'm most certainly leaning forwards with anticipation to see what happens next, much like a star in a reasonably priced car might do while waiting to hear their laptime :D.

The sheer scope and potential of a partnership like this is huge, bigger than huge.. what's bigger than huge?  Flarking massive?!  It's difficult not to get a little giddy thinking about all the possibilities down the road and the doors that have been opened because of this, in some ways it kind of makes the grumbles and issues we all have with different aspects of the game seem a little smaller and less significant when you think about how much bigger the big picture just became.

And here is one of the FIA approved tracks.
(http://nintendoenthusiast.com/wp-content/uploads/2012/04/Super_Mario_Kart_Mario_Circuit_2.png)

And here's some pre-alpha prototype gameplay footage from one of the Formula Super Sprint series events :P..

Super Sprint (http://www.youtube.com/watch?v=O0mVD8XMX1w#)

(Does that ever bring back some memories, I played the heck out of that game back in the 80s LOL)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on June 26, 2014, 08:10:46 AM
http://www.fia.com/news/conference-q-kazunori-yamauchi (http://www.fia.com/news/conference-q-kazunori-yamauchi)

Conference Q & A with Kazunori Yamauchi

Q How did the collaboration with the FIA begin?
A I think it was around two years ago that we heard that the FIA was interested in doing something with us and I went to their headquarters in Paris and I heard there that Mr Jean Todt had a great interest in the project as well. From then on a lot of ideas came up and we’ve shared and traded information.
The people from the FIA came to Polyphony twice to compare their data with ours. We were surprised because they are incredibly detailed about the things they check. It was very comprehensive.

Q How important is it for Gran Turismo to have the FIA seal of approval through using fully homologated circuits?
A To Gran Turismo there are a number of objectives. Of course, one of them is to enjoy controlling really fast cars on the track. At the same time I race myself and I understand the importance of safety in motor sport. I totally understand the FIA’s point of view in placing a heavy emphasis on the safety of the tracks that are used in racing. Reflecting that concern is important for us.

Q When you examined the information about those tracks, was there more information available that helped build more realistic circuits?
A When we actually take data from the tracks we go into a severe amount of detail in recreating and surveying everything that exists at a track, photographing everything. However, we didn’t realise until we got the input of the FIA why things are structured the way they are, why circuits are laid out in a particular way, why corners are profiled a certain way and what influences the shape and layout of the kerbs. In that respect we learned a lot about the protocols that go into circuit design.

Q You mentioned that you race yourself?
A I raced the Nurburgring 24 Hours recently. I’ve done that several times [he has won his class twice) and I race in the VLN Endurance Championship.

Q There are four circuits homologated in GT6, so what does the future hold?
A Today is really just the beginning. I don’t think we can include every circuit, some of them won’t be possible because there are a lot of classic circuits in Grand Turismo that we simply can’t do.

Q So it’s about making the current tracks as accurate as possible?
A We want each and every circuit exactly as it is in real life and the collaborating with the FIA is a big part of it.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on June 26, 2014, 08:11:57 AM
The last 2 answers sound like they are going to be trying to get more real tracks.....eventually.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 26, 2014, 08:55:07 AM
Old guys in suits using a driving simulator are quite amuzing  ;D

Also, whenever my wife says I'm "playing a game" I'm showing her this picture

(http://www.gtpla.net/wp-content/uploads/2014/06/is7Nsi9LJ3M-640x426.jpg)
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on June 26, 2014, 12:57:42 PM
Jean Todt is almost singlehandedly ruining Formula One.  He can go screw himself for all I care.  >:(
Title: Re: Let's talk about Six, baby.
Post by: nosoks on June 27, 2014, 05:53:55 AM
I'm wondering they ninja fixedchanged the camber. My SpecII test car was all  funked up after 1.09 and now back to my usual Soksco setup its almost normal again
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on June 27, 2014, 07:55:15 AM
Jean Todt is almost singlehandedly ruining Formula One.  He can go screw himself for all I care.  >:(

From the guy who was behind the last 4 World Championships comes the following.


F1 teams should not be involved in cost-cutting rules - Horner
By Dieter Rencken and Jonathan Noble   Tuesday, June 24th 2014, 13:11 GMT



Red Bull boss Christian Horner believes that the only way for effective cost control rules to work in Formula 1 is if the teams are not involved in agreeing them.

After several months of discussions aimed at bringing about a dramatic reduction in expenditure failed to produce solutions, Horner has suggested that the biggest block to progress is the teams themselves.

 Horner: How F1 can sort its cost crisis

Under the current system, teams are able to influence rules in the F1 Strategy Group, and then also get a vote on agreeing them at F1 Commission.

Horner told AUTOSPORT he thinks a better way forward would be for motor racing's governing body and commercial chiefs to sort the rules out alone.

"The FIA should write those, together with [commercial rights holder Formula One Management], then the teams have the choice, when they enter the world championship, whether they enter or not," said Horner in an exclusive interview with AUTOSPORT.

"They sign up to those rules."

Horner suggests that it is impossible to get agreement from teams to make significant changes to the rules because each outfit is so focused on its own competitiveness.

"You've got too many vested [interests] in there," he said. "You've got Ferrari, you've got their historical position, McLaren, and you've got a different position for Red Bull or Mercedes.

"So you're never going to get everybody in line."


Eccelstone keeps the waters muddied so it seems like he is a necessary influence. Not to mention the teams vote on the rules so for the current arrangements they had a chance to vote them down.
As for future rules, Horner is right you cannot have the Strategy Group made up of the five biggest teams plus one making the rules for everyone or else it will end up lopsided, the race results later on will be that way because in the end the big teams have the budgets to find the way to make things happen. But that kind of upper hand leverage does not need to come into play in the creating of the rules, by doing so the bigger teams look like little more than school yard bullies.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 27, 2014, 10:46:22 AM
 :stoopid:  That made a lot of sense (to someone who doesn't really follow F1)
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on June 27, 2014, 11:58:40 AM
Most of the current teams were strong armed into the current engine configuration.  Ferrari, McLaren and Mercedes had absolutely no interest in going to an I4, then changed to V6 turbo format.  Instead Renault threatened to withdraw as a powertrain provider, and Honda would not have recommitted for 2015.

The engines sound like complete ass, and all this fuel efficiency bullshit is ruining the series.

Of course, the measures the FIA has taken in F1 compares to the bastardization of Le Mans that the ACO has been overseeing.

Seriously, the days where top level motorsports stood for speed, handling and nothing else may be behind us.  The EU is obsessed with the global warming boogeyman and sadly they're the ones in charge of these motorsport bodies.

 :'(
Title: Re: Let's talk about Six, baby.
Post by: Wiz on June 27, 2014, 05:04:02 PM
Kaz did an AMA on Reddit today...

http://www.reddit.com/r/IAmA/comments/298n04/i_am_kazunori_yamauchi_the_video_game_designer/ (http://www.reddit.com/r/IAmA/comments/298n04/i_am_kazunori_yamauchi_the_video_game_designer/)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on June 28, 2014, 01:06:14 PM
Finally an acknowledgement of the Course Maker...
http://www.gtplanet.net/gran-turismo-6-track-maker-currently-in-beta-testing/ (http://www.gtplanet.net/gran-turismo-6-track-maker-currently-in-beta-testing/)
Title: Re: Let's talk about Six, baby.
Post by: nosoks on June 28, 2014, 06:20:51 PM
good news for those who are into that, not for me ,but progress is progress. The gps app looks interesting, however I'm not smart enough to use a smartphone (mine still has buttons...... oh and a flashlight :) )
Title: Re: Let's talk about Six, baby.
Post by: Brindle on June 29, 2014, 07:40:47 AM
Probably old news, but I noticed last night that the game now shows the "countdown has begun" and timer, while in the tuning menu.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on June 29, 2014, 07:12:22 PM
Probably old news, but I noticed last night that the game now shows the "countdown has begun" and timer, while in the tuning menu.

It's not too old, they just added that with 1.09 update.
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on June 30, 2014, 06:56:24 AM
I really cannot wait for the course maker with GPS mapping.  Then we can all race around my housing development's streets!  Or the campus of my alma mater, NCSU.

 (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: nosoks on June 30, 2014, 07:01:49 AM
 (http://i.imgur.com/LmjyBgx.gif)
NEW EVNET... NEW EVNET

Different TunaTown every week  8)
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on June 30, 2014, 10:49:11 AM
love it  8)
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on July 01, 2014, 08:01:26 AM
Was doing a few "scrimmages" with TunaPhreak last night and I was disco'd twice within the span of one hour.   >:(

Anyone else still suffering from network instability?  I'm paranoid that we're gonna have a disco disaster, again, at Green Hell tomorrow night  :(
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on July 01, 2014, 08:09:46 AM
Was doing a few "scrimmages" with TunaPhreak last night and I was disco'd twice within the span of one hour.   >:(

Anyone else still suffering from network instability?  I'm paranoid that we're gonna have a disco disaster, again, at Green Hell tomorrow night  :(

I firmly believe it's a conflict with some sort of local or ISP settings that causes this, or a conflict between two participants.  I have had probably only one or two disco's with GT6 ever, and only a large handful of disco's over the course of GT5.  I also have very shitty bandwidth, so that's not the issue...

What room settings are you using, btw?  Fixed or non-fixed, and what race quality voice quality?

I always run GT Sats (when I am host) with non-fixed, high quality race (not highest) and Normal voice.

Good luck!!!!!
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on July 01, 2014, 08:32:48 AM
put in about 5 hr on Friday about 6 hr on Saturday and about 3 hours last night and saw just one disco the entire time
Title: Re: Let's talk about Six, baby.
Post by: Brindle on July 01, 2014, 09:14:13 AM
put in about 5 hr on Friday about 6 hr on Saturday and about 3 hours last night and saw just one disco the entire time

 :stoopid:
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on July 01, 2014, 09:52:56 AM
Except for a spat of Disco's a few weeks back, (I think we all had issues at that time) I do not have any problems. I have my PS3 set to DMZ in my router, I set the internet settings on my PS3 manually, I use Google Public DNS settings (8888, 8844) and I make sure my Ps3 clock is on time. (set via internet)
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on July 01, 2014, 10:01:40 AM
I mean my race series' race last wednesday went off without a hitch.

GT6 has been good to me, disco-wise.  I've literally never been disconnected until 2 1/2 weeks ago in GT6.  And now it's happening a lot.  TunaPhreak and I play online together all the time, and have never had problems.

Heck, in the last 2 weeks I've been booted from my own room when I'm just in there practicing alone.  And yes I've cleared my cache  :P
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on July 02, 2014, 09:29:44 AM
Last night I was roaming around I-A events making small change using a that beautiful Spoon S2K. On the way out I stopped by the License test and was happy to see MMX top of the charts in I-A 5. I had to have a go, but only managed #2. :)
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on July 02, 2014, 10:44:57 AM
Fun fun.  My standing achievement is having the 2nd best time in the final test of the S License, using the Veyron.  Clocked that time on my 2nd clean lap  ;D

Did some practice (for tonight's race) with Phreak against last night, no network issues.  Fingers crossed for tonight.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on July 02, 2014, 11:02:00 AM
Fun fun.  My standing achievement is having the 2nd best time in the final test of the S License, using the Veyron.  Clocked that time on my 2nd clean lap  ;D

Did some practice (for tonight's race) with Phreak against last night, no network issues.  Fingers crossed for tonight.

\Best of luck having a good evnet!
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on July 02, 2014, 04:59:40 PM
Last night I was roaming around I-A events making small change using a that beautiful Spoon S2K. On the way out I stopped by the License test and was happy to see MMX top of the charts in I-A 5. I had to have a go, but only managed #2. :)

MMX says thanks.

He has the benefit of learning from my mistakes.  :)
Title: Re: Let's talk about Six, baby.
Post by: JoshTuna on July 25, 2014, 04:48:32 AM
update 1.10 is here http://www.gran-turismo.com/gb/news/00_8584018.html (http://www.gran-turismo.com/gb/news/00_8584018.html)



Title: Re: Let's talk about Six, baby.
Post by: nosoks on July 25, 2014, 05:38:10 AM
Tres Grande.. 2+Gb
Title: Re: Let's talk about Six, baby.
Post by: Brindle on July 25, 2014, 06:28:04 AM
From PD!

"Engine brake reduction control on formula cars have been disabled
The engine brake reduction control that was active on certain formula cars have now been disabled. (This is a feature that helps drivers avoid spinning out from excessive braking forces generated by the engine at throttle off, by slightly opening the throttle while cornering even with the accelerator pedal completely released.)"

I knew I wasn't going nuts!  Thank you soooooooooooo much for this PD.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on July 25, 2014, 07:24:40 AM
THANK YOU PD!!!

(http://i1203.photobucket.com/albums/bb392/strathound/Syracuse-Night.jpg)
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on July 25, 2014, 08:14:20 AM
THANK YOU PD!!!

(http://i1203.photobucket.com/albums/bb392/strathound/Syracuse-Night.jpg)

So this above is a result of:

More Car Number Customization Options

More cars have been made compatible with the [Driver Number] feature in the [Garage]. There is also an increased selection of [Base] sheet designs on which the numbers can be displayed.


I'm guessing a select group of fully detailed (i.e. premium quality) cars now can have number decals added to them?!  Interesting, very interesting :).
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on July 25, 2014, 08:15:48 AM
From PD!

"Engine brake reduction control on formula cars have been disabled
The engine brake reduction control that was active on certain formula cars have now been disabled. (This is a feature that helps drivers avoid spinning out from excessive braking forces generated by the engine at throttle off, by slightly opening the throttle while cornering even with the accelerator pedal completely released.)"
I thought this was an issue with every car in GT.

Quote
I knew I wasn't going nuts!  Thank you soooooooooooo much for this PD.

No, you are still going nuts.  :D
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on July 25, 2014, 09:01:41 AM
More Car Number Customization Options

More cars have been made compatible with the [Driver Number] feature in the [Garage]. There is also an increased selection of [Base] sheet designs on which the numbers can be displayed.


I'm guessing a select group of fully detailed (i.e. premium quality) cars now can have number decals added to them?!  Interesting, very interesting :).

http://www.gtplanet.net/forum/threads/cars-that-can-feature-racing-number-plates.314157/ (http://www.gtplanet.net/forum/threads/cars-that-can-feature-racing-number-plates.314157/)
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on July 25, 2014, 11:11:52 AM
Very cool news about the numbering.  I'll have to play with the race Trans Am I built but never used after the IMSA race tonight.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on July 25, 2014, 11:50:55 AM
From PD!

"Engine brake reduction control on formula cars have been disabled
The engine brake reduction control that was active on certain formula cars have now been disabled. (This is a feature that helps drivers avoid spinning out from excessive braking forces generated by the engine at throttle off, by slightly opening the throttle while cornering even with the accelerator pedal completely released.)"

I knew I wasn't going nuts!  Thank you soooooooooooo much for this PD.

I always felt it on the RedBull and just assumed it was the exhaust blown diffuser engine mapping. 
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on July 25, 2014, 11:54:20 AM
Very cool news about the numbering.  I'll have to play with the race Trans Am I built but never used after the IMSA race tonight.

Now all numbers will be 42. Awesome!  :D

Not sure about caliper colors, sort of excited, but don't want to pay $2,000.00 for it.

Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on July 25, 2014, 11:57:04 AM
Supposedly, there's a lot more in this update, than meets the eye. A guy on GTP, who has access to GT6's code, says he is seeing Curcuit de la Sierra(Zahara, if you remember that). That was a very long track created with the so far fabled Course Creator. Also, looks like the Alpha Romeo VGT car is in there as well.

I personally couldn't care less about VGT cars, number plates, or painted calipers, BRING ON THAT COURSE CREATOR!!!
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on July 25, 2014, 12:10:28 PM
Also, some talk of rooms not showing up in lobby. Fix may be simple it's the last post in this short thread.
(eject disc, turn off PS3, turn on PS3 then insert disc.)
http://www.gtplanet.net/forum/threads/the-online-lobby-wont-populate-after-1-10-for-many.314190/ (http://www.gtplanet.net/forum/threads/the-online-lobby-wont-populate-after-1-10-for-many.314190/)
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on July 25, 2014, 12:13:44 PM
Also, some talk of rooms not showing up in lobby. Fix may be simple it's the last post in this short thread.
(eject disc, turn off PS3, turn on PS3 then insert disc.)
http://www.gtplanet.net/forum/threads/the-online-lobby-wont-populate-after-1-10-for-many.314190/ (http://www.gtplanet.net/forum/threads/the-online-lobby-wont-populate-after-1-10-for-many.314190/)

Sounds as if it is fixed already
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on July 25, 2014, 12:32:57 PM
- The update 1.09 bug where the car view changes to the cockpit view every time you start an event has been fixed. It now keep the view you were previously using.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on July 25, 2014, 12:35:33 PM
caliper colors = $2,000.00

(http://i.imgur.com/yH7eigp.jpg)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on July 25, 2014, 12:39:15 PM
caliper colors = $2,000.00

(http://i.imgur.com/yH7eigp.jpg)

I'm just guessing at a price. What's your guess?
Title: Re: Let's talk about Six, baby.
Post by: Wiz on July 25, 2014, 12:40:40 PM


I'm just guessing at a price. What's your guess?

Oh I thought that was the real deal.

I'll guess $500
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on July 25, 2014, 12:58:35 PM
- The update 1.09 bug where the car view changes to the cockpit view every time you start an event has been fixed. It now keep the view you were previously using.

That really baffled me during drunk driving but I figured it had something to do with the beer not the game.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on July 25, 2014, 01:50:19 PM


I'm just guessing at a price. What's your guess?

Oh I thought that was the real deal.

I'll guess $500

$2,000 sounds a lot like the Porsche options when purchasing a car.  "They come in red, but if you want them yellow it's $2,000" sort of thing...

seems high if that's how it is the the game, but at the same time it's basically chump change compared to other costs in GT.

anyways, this update looks really cool from what I just read.

and... PD made good on having a July update! (slightly sarcastic)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on July 25, 2014, 02:33:27 PM
I was home for lunch and started the update, unfortunately 45 minutes was not enough time for it to finish. So I will have to wait until tonight to find out how much brake caliper painting costs.
Title: Re: Let's talk about Six, baby.
Post by: JoshTuna on July 25, 2014, 02:40:07 PM
brake caliper painting costs 2,000 not sure if that's for every car though
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on July 25, 2014, 03:28:50 PM
Also, some talk of rooms not showing up in lobby. Fix may be simple it's the last post in this short thread.
(eject disc, turn off PS3, turn on PS3 then insert disc.)
http://www.gtplanet.net/forum/threads/the-online-lobby-wont-populate-after-1-10-for-many.314190/ (http://www.gtplanet.net/forum/threads/the-online-lobby-wont-populate-after-1-10-for-many.314190/)

Sounds as if it is fixed already
Sounds more like the issue was fixed and now is back to effed up again
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on July 25, 2014, 03:38:16 PM
brake caliper painting costs 2,000 not sure if that's for every car though


HA HA, I'm the 2000 dollar winner.  :laugh
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on July 25, 2014, 03:42:10 PM
Also, some talk of rooms not showing up in lobby. Fix may be simple it's the last post in this short thread.
(eject disc, turn off PS3, turn on PS3 then insert disc.)
http://www.gtplanet.net/forum/threads/the-online-lobby-wont-populate-after-1-10-for-many.314190/ (http://www.gtplanet.net/forum/threads/the-online-lobby-wont-populate-after-1-10-for-many.314190/)

Sounds as if it is fixed already
Sounds more like the issue was fixed and now is back to effed up again

Looks like the work around is to announce the room #.

http://www.gtplanet.net/forum/threads/the-online-lobby-wont-populate-after-1-10-for-many.314190/#post-9912134 (http://www.gtplanet.net/forum/threads/the-online-lobby-wont-populate-after-1-10-for-many.314190/#post-9912134)

Also, that avatar looks familiar for some reason. :)
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on July 25, 2014, 04:30:51 PM
- The update 1.09 bug where the car view changes to the cockpit view every time you start an event has been fixed. It now keep the view you were previously using.

That really baffled me during drunk driving but I figured it had something to do with the beer not the game.




 (http://i.imgur.com/LmjyBgx.gif)
You were not alone Doc. 
Title: Re: Let's talk about Six, baby.
Post by: AgentWD40_FL on July 25, 2014, 04:33:05 PM
brake caliper painting costs 2,000 not sure if that's for every car though

Yikes ... that seems pricey. But then again .... after painting your calipers, you can go to GTA and get a $600 haircut.   :-\ :-\
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on July 26, 2014, 11:52:29 AM
The painted racing calipers I put on 2 cars (Cleo 24V and the RUF 3400S) cost $1500 per set.  Gotta say, it does add to the look of the car.  Great for those that like photos.  Unnoticeable in a race.  Too busy to look at your brakes. :D

Also,  the Nissan Vision GT car has an active KERS system.   8)
To use it, press the button assigned to NOS.  (Gotta remap my wheel.  I don't think I have a NOS button).  It regenerates during breaking/coasting.  It has 3 bars to indicate how much you have.

Some guys on gtplanet have said they ran it without knowing about it, then went back and knocked off huge chunks of time compared to what they previously ran.

Not all cars can have number plates.  Looks like standard cars are out.  Active list of cars being built at GTP.  
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on July 26, 2014, 04:08:13 PM
The painted racing calipers I put on 2 cars (Cleo 24V and the RUF 3400S) cost $1500 per set.  Gotta say, it does add to the look of the car.  Great for those that like photos.  Unnoticeable in a race.  Too busy to look at your brakes. :D

Also,  the Nissan Vision GT car has an active KERS system.   8)
To use it, press the button assigned to NOS.  (Gotta remap my wheel.  I don't think I have a NOS button).  It regenerates during breaking/coasting.  It has 3 bars to indicate how much you have.

Some guys on gtplanet have said they ran it without knowing about it, then went back and knocked off huge chunks of time compared to what they previously ran.

Not all cars can have number plates.  Looks like standard cars are out.  Active list of cars being built at GTP.  

I'm at a '42 and can't seem to get electric NOS to work as you describe. I checked it and it is mapped to a button and does function. I tested by using said NOS on a Merc in some free run test around Daytuna.

I checked one of the top replays and I did not see anything different then what I have. A red arrow pointing left when on throttle.

I think I need to find more time elsewhere. :)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on July 26, 2014, 04:30:07 PM
The boost doesn't work in the seasonal TT.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on July 26, 2014, 04:31:37 PM
The boost doesn't work in the seasonal TT.

I C
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on July 28, 2014, 10:50:54 AM
Also, some talk of rooms not showing up in lobby. Fix may be simple it's the last post in this short thread.
(eject disc, turn off PS3, turn on PS3 then insert disc.)
http://www.gtplanet.net/forum/threads/the-online-lobby-wont-populate-after-1-10-for-many.314190/ (http://www.gtplanet.net/forum/threads/the-online-lobby-wont-populate-after-1-10-for-many.314190/)

Sounds as if it is fixed already
Sounds more like the issue was fixed and now is back to effed up again

Looks like the work around is to announce the room #.

http://www.gtplanet.net/forum/threads/the-online-lobby-wont-populate-after-1-10-for-many.314190/#post-9912134 (http://www.gtplanet.net/forum/threads/the-online-lobby-wont-populate-after-1-10-for-many.314190/#post-9912134)

Also, that avatar looks familiar for some reason. :)

Does this mean if we get disco'ed from a room that we can find our way back?
Title: Re: Let's talk about Six, baby.
Post by: nosoks on July 28, 2014, 04:05:03 PM
noticed since 1.09(?) my Ford GT Spec II test car has trouble getting out of the pits. engine bogging and back tires getting orange. In fact while practicing for an upcoming Laguna Seca event it gets stuck getting round the corner at the bottom of the pit lane  :o for up to 10 seconds.
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on July 29, 2014, 09:17:39 AM
Anyone else get shit on by the network last night?  I got disco'd from my own room and a friend's room.  And got the following messages (paraphrasing some):

- "you do not have permission for online access until you review online policies"
-"Disconnected from networks due to data loss"
-"unable to access server ID = 2:6399"

Anyone else have problems last night?  I was able to do both VGT car events but after that everything went to hell ::)
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on July 29, 2014, 09:39:31 AM
Didn't have any issues getting kicked last night but I did spend a little time in my own lounge doing some testing, Baked and Tanker dropped in and it seemed ok but when I left the lobby (a bit before 1am EST I think) I was presented with a message about GT servers being down for maintenance.  I wonder if they were doing some kind of server side hotfixes or something.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on July 29, 2014, 12:52:00 PM
I have been getting the "you have been disconnected due to data loss"  way more than I would like.

Several friends had issues last night.
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on July 30, 2014, 07:50:32 AM
Thanks for the feedback 77.  The GT6 network for me, since the game's debut, has been on average better than it was for GT5.  But the last 10 days or so have been horrible.  I had more disconnects last night, so I said fuck it and hardwired my internet connection and it worked fine then.  But every other wireless device in the house has continued to work just fine.

So I really don't know what to think right now.  :-\
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on July 30, 2014, 09:24:01 AM
Thanks for the feedback 77.  The GT6 network for me, since the game's debut, has been on average better than it was for GT5.  But the last 10 days or so have been horrible.  I had more disconnects last night, so I said fuck it and hardwired my internet connection and it worked fine then.  But every other wireless device in the house has continued to work just fine.

So I really don't know what to think right now.  :-\

It has been stated many places, many times. You should always hardwire the PS3 if at all possible.
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on July 30, 2014, 01:46:43 PM
But for years I haven't needed to.

Also the wireless router and PS3 are not in the same room so I can't permanently leave it hardwired.
Title: Re: Let's talk about Six, baby.
Post by: AgentWD40_FL on July 30, 2014, 02:38:33 PM
Thanks for the feedback 77.  The GT6 network for me, since the game's debut, has been on average better than it was for GT5.  But the last 10 days or so have been horrible.  I had more disconnects last night, so I said fuck it and hardwired my internet connection and it worked fine then.  But every other wireless device in the house has continued to work just fine.

So I really don't know what to think right now.  :-\

It has been stated many places, many times. You should always hardwire the PS3 if at all possible.

 :stoopid:
Title: Re: Let's talk about Six, baby.
Post by: JoshTuna on August 06, 2014, 07:00:36 AM
trying to update 1.11 getting error occurred during download operation trying to find out whats going on
Title: Re: Let's talk about Six, baby.
Post by: JoshTuna on August 06, 2014, 07:26:53 AM
ok nvm now it was a simple matter of restarting ps3
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on August 06, 2014, 08:01:44 AM
Any word on what changes they made to the online experience?

Edit: found it - http://www.gtplanet.net/gran-turismo-6-update-1-11-brings-improvements-to-multi-monitor-and-open-lobbies/#comments (http://www.gtplanet.net/gran-turismo-6-update-1-11-brings-improvements-to-multi-monitor-and-open-lobbies/#comments)
Title: Re: Let's talk about Six, baby.
Post by: nosoks on August 09, 2014, 01:47:30 AM
Mentioned this in Baked's room tonight. A glimmer of hope for Logitech and, by association, Fanatec.... maybe.....

http://www.playstationtrophies.org/news/news-13015-New-DriveClub-Details-Drop--PS-Plus-Edition-Available-Day-One--Wheel-Compatibility-and-More.html (http://www.playstationtrophies.org/news/news-13015-New-DriveClub-Details-Drop--PS-Plus-Edition-Available-Day-One--Wheel-Compatibility-and-More.html)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on August 11, 2014, 07:19:20 PM
http://www.gtplanet.net/big-updates-coming-to-gt6-improved-physics-ai-for-gt7/ (http://www.gtplanet.net/big-updates-coming-to-gt6-improved-physics-ai-for-gt7/)

Quote
Kazunori confirmed that there is still much to come for Gran Turismo 6, stating that “we’re planning to launch big updates for GT6 soon”. These updates will likely include features announced for the game, including a new Course Maker, B-Spec mode, and expanded online “community features”.

Now we're talking. Bring it on!!!
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on August 11, 2014, 09:29:52 PM
Mentioned this in Baked's room tonight. A glimmer of hope for Logitech and, by association, Fanatec.... maybe.....

http://www.playstationtrophies.org/news/news-13015-New-DriveClub-Details-Drop--PS-Plus-Edition-Available-Day-One--Wheel-Compatibility-and-More.html (http://www.playstationtrophies.org/news/news-13015-New-DriveClub-Details-Drop--PS-Plus-Edition-Available-Day-One--Wheel-Compatibility-and-More.html)


This one sentence brings weary thoughts about that soks.  I hope I am very wrong.

'Rushy' reveals that Evolution is working with Thrustmaster and Logitech to ensure its PS4 wheels are compatible with DriveClub,


Good news on the GT6 front.  C'mon course creator!!!

 

Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on August 12, 2014, 01:21:22 PM
Good news on the GT6 front.  C'mon course creator!!!

 :stoopid:
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on August 12, 2014, 01:48:53 PM
I still sit here reading this news from my IBIWISI(TM) Lawn Chair, for I still won't believe it until I see it :), however it IS interesting news indeed.  I wonder if the course creator and "community features" are inexorably linked somehow, perhaps for the sharing / distribution of tracks so they can be used online with relative ease?
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on August 12, 2014, 03:16:21 PM
I still sit here reading this news from my IBIWISI(TM) Lawn Chair, for I still won't believe it until I see it :), however it IS interesting news indeed.  I wonder if the course creator and "community features" are inexorably linked somehow, perhaps for the sharing / distribution of tracks so they can be used online with relative ease?

inexorably linked?  Probably not.  But PD does seem to be more of the mindset lately of wanting to give us ALL of a feature once it's all ready, rather than bits and pieces, and so if that follows to the course creator, they may not want to give us the CC until we can easily share those tracks, or not give us the community features withough a "share track" button somewhere, out of fear of criticism.

There is a plus and minus to both ways they have done things...

EDIT:  Wow that was a long run-on sentence!
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on August 15, 2014, 03:00:49 PM
Mentioned this in Baked's room tonight. A glimmer of hope for Logitech and, by association, Fanatec.... maybe.....

http://www.playstationtrophies.org/news/news-13015-New-DriveClub-Details-Drop--PS-Plus-Edition-Available-Day-One--Wheel-Compatibility-and-More.html (http://www.playstationtrophies.org/news/news-13015-New-DriveClub-Details-Drop--PS-Plus-Edition-Available-Day-One--Wheel-Compatibility-and-More.html)


This one sentence brings weary thoughts about that soks.  I hope I am very wrong.

'Rushy' reveals that Evolution is working with Thrustmaster and Logitech to ensure its PS4 wheels are compatible with DriveClub,


Good news on the GT6 front.  C'mon course creator!!!

I took that to be some sort of typo, unless they have secretly come back to making console compatible wheels again.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on August 18, 2014, 06:11:33 AM
http://www.gran-turismo.com/us/news/00_8875128.html (http://www.gran-turismo.com/us/news/00_8875128.html)

Double maintenance, Tuesday and Wednesday.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on August 18, 2014, 07:47:08 AM
thanks.

I'd bet that has more to do with getting online issues worked out than an update, but I hope we also get an update with some goodies... a boy can wish...
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on August 19, 2014, 01:55:19 PM
Thanks for the feedback 77.  The GT6 network for me, since the game's debut, has been on average better than it was for GT5.  But the last 10 days or so have been horrible.  I had more disconnects last night, so I said fuck it and hardwired my internet connection and it worked fine then.  But every other wireless device in the house has continued to work just fine.

So I really don't know what to think right now.  :-\

It has been stated many places, many times. You should always hardwire the PS3 if at all possible.

 :stoopid:

Pretty sure I got to the bottom of this.  Called AT&T today to complain about horrid internet speeds and I see on their website that the speeds I'm getting are 1.5 Mbps download and 256kbps upload.  I'm paying for 6 down, 3 up.  I can't fucking believe this.  These idiots somehow made an error somewhere along the time and sacked me, figuratively speaking.  I'm still being billed for the faster package.  Should be resolved before the weekend, and I should be getting some serious credit for my account.

Oh, and the icing on the cake is this damned website still says that "U-Verse is available in my area".  No, it fucking isn't.  It wasn't 2 years ago, it wasn't 1 year ago and because it was posted on the website i checked again today and thus, no it's not avaialble today.  Asshats  >:(
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on August 20, 2014, 07:31:57 AM
AT&T Seems to do that with their products... advertise them as if they are available so that you will want it when it finally arrives.

They sent us u-verse stuff in the mail for years and I'm considering checking whether it is finally available (we have DSL through them, but not the cable-based u-verse).

For those who have a Sonic near them, you probably don't realize this, but Sonic advertises in places they don't have any stores just so that you will demand that a store finally comes to your town ;)
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on August 20, 2014, 08:50:47 AM
Pretty sure I got to the bottom of this.  Called AT&T today to complain about horrid internet speeds and I see on their website that the speeds I'm getting are 1.5 Mbps download and 256kbps upload.  I'm paying for 6 down, 3 up.  I can't fucking believe this.  These idiots somehow made an error somewhere along the time and sacked me, figuratively speaking.  I'm still being billed for the faster package.  Should be resolved before the weekend, and I should be getting some serious credit for my account.

Oh, and the icing on the cake is this damned website still says that "U-Verse is available in my area".  No, it fucking isn't.  It wasn't 2 years ago, it wasn't 1 year ago and because it was posted on the website i checked again today and thus, no it's not avaialble today.  Asshats  >:(

Just wanted to share ... this has also happened to me with AT&T. I am convinced that their software automatically does this to people after a certain amount of time because 95% of the people out there never notice that their bandwidth has dropped. Only us gamers care. So I'm going to double check my speeds when I get home and see if I have to make another rage call to AT&T.
Title: Re: Let's talk about Six, baby.
Post by: MX5#98 on August 20, 2014, 08:51:32 AM
So ... two maintenance windows and ... nothing?      >:(
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on August 20, 2014, 11:34:45 AM
So ... two maintenance windows and ... nothing?      >:(

maintenance windows usually correlate to releases of updates, but not always.  All point releases require maintenance, but not all maintenance is for point releases, in other words.

There have been lots of issues with online rooms lately, so this is probably to fix that.

Anyone racing today see things improved?
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on August 20, 2014, 01:07:01 PM
AT&T Seems to do that with their products... advertise them as if they are available so that you will want it when it finally arrives.

They sent us u-verse stuff in the mail for years and I'm considering checking whether it is finally available (we have DSL through them, but not the cable-based u-verse).

For those who have a Sonic near them, you probably don't realize this, but Sonic advertises in places they don't have any stores just so that you will demand that a store finally comes to your town ;)

All resolved today.  I worked from home and had a tech help me over the phone.  Just involved logging off the modem via it's IP address and relogging in along with a hard reset.  Then, voila, 6.4Mbps download speed.

As to AT&T and U-Verse, these idiots seemingly don't even know where they have it and where they don't.  Last place I lived was a neighborhood that had just had U-Verse installed (before I moved) and I had an install date set up with to get started and everything.  Day before the appointment they call me and tell me my house is too far away from the closest junction box, and that I cannot have U-Verse service.  I asked when they would plug that hole in their network and was told probably never.  ::)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on August 21, 2014, 01:45:39 PM
AT&T Seems to do that with their products... advertise them as if they are available so that you will want it when it finally arrives.

They sent us u-verse stuff in the mail for years and I'm considering checking whether it is finally available (we have DSL through them, but not the cable-based u-verse).

For those who have a Sonic near them, you probably don't realize this, but Sonic advertises in places they don't have any stores just so that you will demand that a store finally comes to your town ;)

All resolved today.  I worked from home and had a tech help me over the phone.  Just involved logging off the modem via it's IP address and relogging in along with a hard reset.  Then, voila, 6.4Mbps download speed.

As to AT&T and U-Verse, these idiots seemingly don't even know where they have it and where they don't.  Last place I lived was a neighborhood that had just had U-Verse installed (before I moved) and I had an install date set up with to get started and everything.  Day before the appointment they call me and tell me my house is too far away from the closest junction box, and that I cannot have U-Verse service.  I asked when they would plug that hole in their network and was told probably never.  ::)

Trust me, the marketing teams know what they're doing.  Advertising something you can't have makes you long for it, and someday if one company out-bids another, merges or purchases another, and that advertising company suddenly does have service in your area, they know that the people signing up will more than pay for the seemingly useless advertising over the previous  years.

Glad to hear your issue was sorted out.  I think my slower speeds have been slower than normal lately, so perhaps I'll try to do some testing and phoning ???
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on August 22, 2014, 12:09:07 PM
Well AT&T U-Verse can screw off as far as I'm concerned.  Google and one other company are going to start offering Gigabit speed internet service in my area within the next year. :D
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on September 01, 2014, 11:41:49 AM
Effing hackers!!!

http://www.neogaf.com/forum/showpost.php?p=127971956&postcount=7496 (http://www.neogaf.com/forum/showpost.php?p=127971956&postcount=7496)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on September 09, 2014, 05:20:59 AM
Crappy video of a full lap at the "coming soon" Sierra track...
http://www.gtplanet.net/sierra-time-rally-video-shows-full-lap-of-new-gt6-track/ (http://www.gtplanet.net/sierra-time-rally-video-shows-full-lap-of-new-gt6-track/)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 09, 2014, 08:38:20 AM
the "rumor" at GTP said that an update was coming this week, but that usually means maintenance on Monday nights, and we didn't see that... I guess sometimes we've received updates later in the week, so who knows? ???
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on September 09, 2014, 10:25:49 AM
the "rumor" at GTP said that an update was coming this week, but that usually means maintenance on Monday nights, and we didn't see that... I guess sometimes we've received updates later in the week, so who knows? ???

According to some hackers, the Sierra track is already on our machines, put there during that last big update. Also, we had that 2 day maintenance a week or two ago. Some speculate was a set up for the next update. The GT6 news page even says that update 1.12 is coming this month. It's in the section where they are talking about the trouble with installing update 1.11.

Here...
http://www.gran-turismo.com/us/news/00_4441438.html?t=@gt6game (http://www.gran-turismo.com/us/news/00_4441438.html?t=@gt6game)

Last paragraph.
Title: Re: Let's talk about Six, baby.
Post by: nosoks on September 15, 2014, 10:28:29 PM
server currently undergoing maintenance... if this translates to an update be a good boy scout and be prepared  :)
Title: Re: Let's talk about Six, baby.
Post by: PeyePete on September 15, 2014, 10:32:01 PM
D/Ling right now. lots of new stuff.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on September 16, 2014, 05:30:45 AM
I won't get to try it for another 8 hours at least.  :(

Looking forward to cutting some laps around that big ass track.  :)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 16, 2014, 07:12:30 AM
The official change log:

A lot of this sounds good.  I especially like that we can now change FFB in a race's staging area and sounds like, in lounge too.

Quote
An update for Gran Turismo 6 has been released. The following is a list of the main features introduced:

Vision Gran Turismo
The “Toyota FT-1 Vision Gran Turismo” has been released. The design concept FT-1 is honed to perfection in this rendition to enhance its features and designs required for pure racing competition.

After the update has been installed, the car can be purchased from the [Vision GT] option within the [CARS] section in "My Home". Alternatively, it is also possible to obtain the car by completing a lap (regardless of the lap time) in the new Seasonal Event, available only for a limited time.

Sierra Time Rally
The “Sierra Time Rally” has been added to the [SPECIAL EVENTS] section in "My Home". In the first original long course “Circuito de la Sierra” modelled after the Ronda region of Spain, players will attempt to complete a lap around the course within the allotted time.

The time remaining can be extended by passing through the checkpoints, overtaking other cars will raise your combo level and your score will be calculated according to the distance driven. There are many other ways to increase your score, try to find them all!

Quick Match
[Quick Match] has been added to the [ONLINE] section of "My Home". When the event is selected, players will automatically be matched to other players around the world for a quick and easy online race.

New vehicles have been introduced
The following cars have been added to the [Dealerships] option within the [CARS] section of "My Home". You can also find these cars in the [Recommended Cars] option of the same section:

- Toyota FT-1 graphite
- Nissan GT-R Nismo ’14(*)

*Players who participated in the “GT Academy 2014” Online Qualifiers will receive this car free of charge.

Additional Meters have been added
It is now possible to install "Additional Meters" from the [Custom Parts] option within the [TUNING & SERVICING] section of "My Home". You can select up to 3 instruments to add from the following: "Boost Meter", "Water Temperature Gauge", "Oil Temperature Gauge", "Rev. Counter", "Speedometer", "Oil Pressure Gauge", "Voltmeter" and "Fuel Gauge".

Steering Controller support extended
The Thrustmaster T300RS is now officially supported and fully compatible with Gran Turismo 6. It is possible to reassign the control keys from the [Steering Controller] category within the [Options] screen in the [MENU] (accessible by pressing the START button).

Force Feedback Strength can now be adjusted from the [Quick Menu]
- The [Feedback Strength] value that could previously be adjusted only from the [Steering Characteristics] category within the [Options] screen in the [MENU] can now also be adjusted from the [Driving Options] of the "Quick Menu", displayed before a race starts.
- Additionally, the strength of the force feedback previously adjustable only under [Feedback Strength] can now be adjusted independently with the [Force Feedback Max. Torque] and [Force Feedback Sensitivity] sliders: it is now possible to set the strength of the feedback during extreme cornering and the steering sensitivity when near the centred position independently.
- Force feedback can now be adjusted on 200 degree lock-to-lock type controllers such as the Driving Force™ EX.

Other
- The motor assist control for the Toyota TS030 Hybrid ’12 has been changed. Because the motor assist only works when the car is at full throttle (over 80%), the motor no longer comes into effect during partial throttle while cornering.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on September 16, 2014, 07:29:29 AM
downloaded and installed through Xmb (first time doing this way) only took about seven minutes but then when I start the game it is now doing a further update that is claiming to take an hour.
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on September 16, 2014, 07:32:53 AM
awesome news!

Regarding the gauges, does this mean we can add a boost gauge for supercharged cars?  I've never understood why GT never includes boost gauges for supercharged cars...do they not understand how a supercharger works?  :-\
Title: Re: Let's talk about Six, baby.
Post by: nosoks on September 16, 2014, 07:37:34 AM
mine took 3 tries... error ..error, but, got it in the end. the update to the update only took a few min.
That "big ass" track is kinda fun tho (without complaining) it seems a bit blah. It does look nice tho and the new challenges are fun.
As far as the ffb settings go my wheel feels a bit...hmm... unconnected from before. May just need to play with settings a bit. Its a good feature I think.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 16, 2014, 12:25:44 PM
mine took 3 tries... error ..error, but, got it in the end. the update to the update only took a few min.
That "big ass" track is kinda fun tho (without complaining) it seems a bit blah. It does look nice tho and the new challenges are fun.
As far as the ffb settings go my wheel feels a bit...hmm... unconnected from before. May just need to play with settings a bit. Its a good feature I think.

There are some adjustments you can try for your wheel.

Check these out.
http://www.gtplanet.net/forum/threads/g27-g25-dfgt-undocumented-wheel-lock-settings-guide.286646/page-8#post-9840864 (http://www.gtplanet.net/forum/threads/g27-g25-dfgt-undocumented-wheel-lock-settings-guide.286646/page-8#post-9840864)

http://www.gtplanet.net/forum/threads/ffb-1-12-update.317019/page-2#post-10077856 (http://www.gtplanet.net/forum/threads/ffb-1-12-update.317019/page-2#post-10077856)
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on September 16, 2014, 12:54:36 PM
Interesting, thanks for the links Dude!  I may have to try that out because the 630 degree one looks like it'd be interesting for regular racing and I'm even half tempted to try wheel drifting with one of the smaller ones!
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 16, 2014, 02:13:41 PM
I managed to get the update installed at lunch, but I had no time to try it out.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on September 16, 2014, 06:13:51 PM
Steering offers more info and perhaps is slightly more precise but the force feedback upon turn in is lacking proper resistance.
Title: Re: Let's talk about Six, baby.
Post by: nosoks on September 16, 2014, 06:32:36 PM
thanks Dude. Think I got it where I'm kinda comfy. but  :stoopid: it still feels..... "elsewhere" Oh well, new things are new
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 16, 2014, 07:44:50 PM
Steering offers more info and perhaps is slightly more precise but the force feedback upon turn in is lacking proper resistance.

If you are @ 900 degree setting on your Fanatec you may try something less. Though the lack of force seems to be a recurring complaint among those who used a high force feedback setting prior to 1.12.

When I had my g25 and even today with the GT2 wheel I use a low FF setting. I am not sure I will sit down and play with it tonight I am leaning towards messing with it tomorrow. I am sure it will be a whole new experience.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on September 16, 2014, 10:20:07 PM
I tried Quick Match, to figure out how it works.

 >:( :P :-X ::)

Bozos...
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 16, 2014, 10:24:41 PM
HI guys... here is a post I made over at PSN to try and make a case for this new steering.  I know there isn't much griping here about it yet, but let me offer this opinion in a pasta form simply because it is easier

Take another look at the steering and see if you notice what I do.  It's frickin' brilliant now.  I hear what you all are saying about less resistance, but they have seriously altered the way the wheel connects to the car and to the player, thus creating a very very real and immediate sense of control and connection to the car.
 
DFGT user, BTW
 
I agree a bit more resistance would be in order to bring the realism back, but remember that realism isn't the only factor for GT as a game.  It also needs to correctly translate the feel and connection that would exist IRL even though this isn't "RL" at all...
 
They've just hit it out of the park.  I've tried several cars with wildly different setups, and I can say that this feels like a new game again.  They might have even made some physics changes - either that, or the changes to the FFB algorithms might have brought out more of the magnificence of the new GT6 physics that we simply haven't had the opportunity to "feel" until now.
 
Remember that FFB in GT is not about translating 1 to 1, exactly what a real wheel is going to feel like.  Rather, GT has taken the approach of trying to give the driver information about the car's attitude and forces applied to it, through the wheel and the types of vibrations and resistance that come with it.
 

If, for some reason, putting the resistance levels back to the way they were before means they must revert to the old style of FFB tactile "feel", i'd say leave it exactly like it is because sooner or later I'm pretty sure that the rest of you will see how brilliant this game feels now.
 
If, on the other hand, they can keep this pretty much like it is now, but tweak the settings to the point of perfection, that's exactly what it will be.  That, and the other thing I found today, is really going to breathe new life into this game right when it needs it.  Hopefully more new content is coming such as promised community features (quick match is nice, but doesn't promote community building)
 
I have been playing another PC game that is coming out soon, and even though its FFB settings are a lot more ellaborate and involved, I think GT just jumped back up to being the best "feeling" racing game out there.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 16, 2014, 10:49:44 PM
I think they might have re-balanced the car sound profiles...

I started this thread to try and get opinions of others on that subject... it could be my perception, but I'll be damned if it doesn't sound a lot better of a mix.

Did they re-balance car sounds in 1.12 ? (http://community.us.playstation.com/t5/Gran-Turismo-Series-General/Did-they-re-balance-car-sounds-in-1-12/td-p/44509134)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on September 17, 2014, 05:10:25 AM
I tried Quick Match, to figure out how it works.

 >:( :P :-X ::)

Bozos...

Just like GT5P.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on September 17, 2014, 06:31:06 AM
HI guys... here is a post I made over at PSN to try and make a case for this new steering.  I know there isn't much griping here about it yet, but let me offer this opinion in a pasta form simply because it is easier

Take another look at the steering and see if you notice what I do.  It's frickin' brilliant now.  I hear what you all are saying about less resistance, but they have seriously altered the way the wheel connects to the car and to the player, thus creating a very very real and immediate sense of control and connection to the car.
 
DFGT user, BTW
 
I agree a bit more resistance would be in order to bring the realism back, but remember that realism isn't the only factor for GT as a game.  It also needs to correctly translate the feel and connection that would exist IRL even though this isn't "RL" at all...
 
They've just hit it out of the park.  I've tried several cars with wildly different setups, and I can say that this feels like a new game again.  They might have even made some physics changes - either that, or the changes to the FFB algorithms might have brought out more of the magnificence of the new GT6 physics that we simply haven't had the opportunity to "feel" until now.
 
Remember that FFB in GT is not about translating 1 to 1, exactly what a real wheel is going to feel like.  Rather, GT has taken the approach of trying to give the driver information about the car's attitude and forces applied to it, through the wheel and the types of vibrations and resistance that come with it.
 
  • Steering is more direct
  • Creates better connection to car and road surface for player.
  • All camera views can viably be used as a driving option.  All feel 10x better for control of car.
  • Point your car, it goes there unless too much understeer.  Easy to diagnose now.
  • Easy to feel "sweet spot" in the car's suspension mated to the given track (or lack of a sweet spot)
  • Easy to suspend disbelief while driving a tough car.
  • Curbs have more intense feel to them, as should be.  Can feel them with realistic application of resistance against arms, does not cause cascade effect of over-correction.
  • Driving is much more smooth, generally.
  • Driving does feel a bit "numb" to the touch because of decreased resistance from steering.  Hopefully that is curable.

If, for some reason, putting the resistance levels back to the way they were before means they must revert to the old style of FFB tactile "feel", i'd say leave it exactly like it is because sooner or later I'm pretty sure that the rest of you will see how brilliant this game feels now.
 
If, on the other hand, they can keep this pretty much like it is now, but tweak the settings to the point of perfection, that's exactly what it will be.  That, and the other thing I found today, is really going to breathe new life into this game right when it needs it.  Hopefully more new content is coming such as promised community features (quick match is nice, but doesn't promote community building)
 
I have been playing another PC game that is coming out soon, and even though its FFB settings are a lot more ellaborate and involved, I think GT just jumped back up to being the best "feeling" racing game out there.

Thanks for this informative post Ex.  Before reading it I was planning to modify my FFB setttings (DFGT user as well) as soon as I was able.  I was only able to get on for a few minutes last night - took the Nismo GTR out for one lap around 'Ring - but, at least initially, I am not a fan of the steering.

Let me put it this way.  It feels like the difference between the steering feel/effort of my 22 year old Integra and 8 year old Porsche, with my Integra being the new settings.  Just feels super loose and low effort. ???

However after reading your post I'll give it a chance.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on September 17, 2014, 07:32:14 AM
It is more communicative but without proper resistance it feels way too video gamey. Without them dialing some of that resistance back in this last change was not an improvement but a move sideways.
Title: Re: Let's talk about Six, baby.
Post by: nosoks on September 17, 2014, 07:46:19 AM
a hotfix this afternoon my time seems to have fixed the steering (lack of) feel issue
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 17, 2014, 08:10:53 AM
a hotfix this afternoon my time seems to have fixed the steering (lack of) feel issue

cool.  I think if thtey can nail that setting, the people concerned about the new settings will be brought around
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 17, 2014, 09:53:47 AM
Undocumented Changes (http://www.gtplanet.net/forum/threads/update-1-12-undocumented-changes-thread.316999/)

- You can change the color of the new gauge in game on the Quick Menu (or Start Menu) and there's 4 new options just for the color customization (Actual Color, Hue, Saturation and Brightness)
- Replay camera now switches to in car and then back to the outside view when in "cinematic view"
- List Of Cars That Can Have Custom Gauges Installed
- The time rally sounds ("jump bonus", "overtake", "good job", "10, 9, 8..." etc.) are disabled if you go to the menu and select Race Info Display -> Off.
- The starting camera on tracks like Brands Hatch is now fixed. Previously its stuck on the first angle.
- The power/torque curve for the Nissan VGT has been fixed/modified...... previous to the update the torque would not reduce inline with the power when using the limiter.
- Fixed the issue where if you were leading a race online you'd only get a split time at the start finish line. You now get split times at all sectors.
- SRT Viper bug where the bottom of the car would disappear has been fixed.
- It's now possible to add number plates on the Mercedes SLS GT3.
- When driving online, your car will now ghost anytime you press the "start" button.
- Ford GT '02 is now Ford GT Concept '02
- The transition when installing parts is now fade black. Previously it was a jump cut.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 17, 2014, 10:36:23 AM
a hotfix this afternoon my time seems to have fixed the steering (lack of) feel issue

cool.  I think if thtey can nail that setting, the people concerned about the new settings will be brought around

pasta:

Quote
MastrGT wrote:

Putting the force up to 10 with the G25 is going to be very tiring, in the long run, and one of my wrists won't be able to withstand it for long. Be careful how strong you make it. :smileysurprised:

You only need is strong enough to get the info you need.

was just going to post essentially the same thing.

On a DFGT, the 10 max tq isn't overpowering, but it is much st ronger than before the hotfix.  I think people will generally like it a lot better.

I think they are correct and yesterday's FFB weakness was a bug, like it was stuck on 1 tq, even if you changed it to max 10.

A 10/10 setting might seem better or preferable to most, but I would personally dial back the max tq a little, so that it does not drown out the information given to you by the Sensativity setting, which I would recommend most people keep at 10.

8/10 would probably be perfect, though I didn't try it specifically.  I recommend putting each at 10 and then 1 and trying those extremes, noticing the difference, then deciding for sure.  But don't let that "resistance" (which turns out to be the max tq) drown out your sensativity settings!!
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 17, 2014, 10:57:21 AM
Even when I had a G25 I always ran low FFB settings, something in the 2 to 4 range. I always like being able to feel the road and the car. Also, my wrists appreciate it too.  :)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 17, 2014, 11:11:27 AM
Even when I had a G25 I always ran low FFB settings, something in the 2 to 4 range. I always like being able to feel the road and the car. Also, my wrists appreciate it too.  :)

I've run the gambit from weak to strong on FFB for GT.  I'm happy they have have it separated out into two settings now.  Lets you customize.

and yea, gotta save those wrists for "other" activities :P
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on September 17, 2014, 07:35:11 PM
BAM!!!

(http://i174.photobucket.com/albums/w96/BAJAZR2/STVM_ChromeTuna/DSCN1410_zpsc270f6c5.jpg)

100% earned on my MMX account, no glitching, and all offline, except for one TOC.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on September 17, 2014, 07:59:35 PM
Congrats MMX! That was ambitious man.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 17, 2014, 08:48:31 PM
BAM!!!

(http://i174.photobucket.com/albums/w96/BAJAZR2/STVM_ChromeTuna/DSCN1410_zpsc270f6c5.jpg)

100% earned on my MMX account, no glitching, and all offline, except for one TOC.

Too cool. I see no way of me achieving 100 percent, due to coffee brake cone challenges and other assorted excitement. That is very well done. 

Also, I was chasing MMX and Chrome in the latest poor a bath of hurt over me  TT with the new vision car. I was surprised how fast MMX was until he made a mistake in the second sector. And how close you two were in the third sector, it was neck and neck. I would FR that cat if I were you. :)
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on September 17, 2014, 08:57:09 PM
Was not sure where to ask this but did anyone else not use the nitrous to gold the new rally thing? I don't have a button mapped for it so I thought it could be a fun challenge. Maybe they should offer bonus for every shot of it you still have at the end of a lap.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on September 17, 2014, 11:10:16 PM
I'm with ya Baked.  I don't have a button mapped for nitrous.  I golded.  It wasn't pretty but I did it.  Granted, I have only run the Fiat.  And only managed a silver in 1 lap with the scrocco.  I have yet to try the Ferrari, but it will be the same.  I don't have a nitro button.  It is fun.

SRF forced on pisses me off!
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on September 17, 2014, 11:21:47 PM
I'm with ya Baked.  I don't have a button mapped for nitrous.  I golded.  It wasn't pretty but I did it.  Granted, I have only run the Fiat.  And only managed a silver in 1 lap with the scrocco.  I have yet to try the Ferrari, but it will be the same.  I don't have a nitro button.  It is fun.

SRF forced on pisses me off!


 :stoopid:
WTF is up with nearly forcing nitrous on us as well as SRF. At first I thought oh it will only be on in the beginner event but no it was on forced on for all three.
Title: Re: Let's talk about Six, baby.
Post by: nosoks on September 18, 2014, 12:56:00 AM
 :stoopid:

also... they have nitrous????????

also also, have only managed silver in the Furrari so fur
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on September 18, 2014, 05:16:36 AM

Also, I was chasing MMX and Chrome in the latest poor a bath of hurt over me  TT with the new vision car. I was surprised how fast MMX was until he made a mistake in the second sector. And how close you two were in the third sector, it was neck and neck. I would FR that cat if I were you. :)

 (http://i.imgur.com/LmjyBgx.gif)

I hate TT's at Bathurst. As you seen, I silvered it on both accounts. I ran it for the car, too much aggravation to try and get gold.

Also, anybody else see the flickering shadows there? It was like the trees were having seizures.

I thoroughly enjoy the Sierra Rally evnets. MMX managed to get the "perfect" bonus in the Ferrari one, and a score of 1.4 million. Took several tries.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 18, 2014, 09:55:05 AM
Was not sure where to ask this but did anyone else not use the nitrous to gold the new rally thing? I don't have a button mapped for it so I thought it could be a fun challenge. Maybe they should offer bonus for every shot of it you still have at the end of a lap.

Golding is easy enough, but the extra points up for grab are really all about using that nitrous at the right moments so that you can finish a bit sooner, so that the time bonus is higher and possibly pass a few more cars.

BUT, if you've hit that max 55 level bonus then you simply cannot make it climb more.  That's why time is important for climbing higher on the leaderboard.

I've tried a few strategies, still working on it.
use nos at start + long straights + before jumps and speed bonuses (bonuses are not static.  higher jumps are worth more, so hitting it slightly faster can give you more more multiplier.  Same w/ speed)

short answer:  It adds another dimension to the challenge.  I welcome the NoS.  The SRF, nah...
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 18, 2014, 10:04:54 AM
The flickering is insane. All I did was one clean lap and I was outta there. 

I am not sure how long it will take me to get a feel for Sierra. I did a half assed attempt in the Fiat and seemed to run into walls and hills after only a few corners. I am aware of and have a mapped button for nos. I wouldn't have bothered with a nos button, but it was needed for a crazy Samba evnet.  :laugh
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on September 18, 2014, 10:15:52 AM
For some reason I have never been a fan of nitrous. It almost seems like I am giving steroids to an engine. If 55 is the max then the only help NOS would bring is to lower my overall time.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 18, 2014, 10:44:15 AM
For some reason I have never been a fan of nitrous. It almost seems like I am giving steroids to an engine. If 55 is the max then the only help NOS would bring is to lower my overall time.

Like I said I only mapped a button because of some crazy Samba party.  ^-^

Now that I think about it, I believe it was a wacky Tuneless Tuesday with a fully tuned Samba bus. LOL
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on September 18, 2014, 11:46:26 AM
Wait hold the bus... did I miss something. Nitrous, jumps, time bonus, has GT become the Arcade Driving Simulator?  ^-^


I did the update, got the new Vision car and after recovering from the seizure caused by the flickering shadows I went back to Minecraft. I guess I should play some more, the online quick race looked promising.  :)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 18, 2014, 11:51:49 AM
Wait hold the bus... did I miss something. Nitrous, jumps, time bonus, has GT become the Arcade Driving Simulator?  ^-^


I did the update, got the new Vision car and after recovering from the seizure caused by the flickering shadows I went back to Minecraft. I guess I should play some more, the online quick race looked promising.  :)

Not so much according to MGT

I tried Quick Match, to figure out how it works.

 >:( :P :-X ::)

Bozos...
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 18, 2014, 01:26:29 PM
Wait hold the bus... did I miss something. Nitrous, jumps, time bonus, has GT become the Arcade Driving Simulator?  ^-^


I did the update, got the new Vision car and after recovering from the seizure caused by the flickering shadows I went back to Minecraft. I guess I should play some more, the online quick race looked promising.  :)

Not so much according to MGT

I tried Quick Match, to figure out how it works.

 >:( :P :-X ::)

Bozos...

But maybe... just maybe, Quick match is intended for keeping the bozos contained in that area ???

Hopefully those who do open lobbies and have trouble with dirty randoms coming in, will find things a little cleaner...
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 18, 2014, 01:29:51 PM
Wait hold the bus... did I miss something. Nitrous, jumps, time bonus, has GT become the Arcade Driving Simulator?  ^-^

I'd say it more like this.  They took a good idea from more arcade-style games, and made it more sim-like.  They used it for a specific instructional purpose rather than the main focus of the game, so that's not very arcadey either IMO.

This rally event just reinforces my belief that "chase the rabbit", leaving you out of Online until you pass one of the licenses, and making you start at the back of races, is all part of a planned strategy for instructing the player as they think thye are merely "playing".
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 19, 2014, 09:42:03 AM
I ran the Fiat last night and only managed 1.9 million, even with lots of go juice applied. Some freak on my friends list scored 2.5 million. That's crazy.
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on September 19, 2014, 10:28:55 AM
I ran the Fiat last night and only managed 1.9 million, even with lots of go juice applied. Some freak on my friends list scored 2.5 million. That's crazy.


 Dude I think I have that same person on my friends list! :o
Title: Re: Let's talk about Six, baby.
Post by: RoninTuna on September 19, 2014, 12:05:03 PM
Y'all made me feel old the other night having no clue what game I was talking about....

http://www.arcade-museum.com/game_detail.php?game_id=7451 (http://www.arcade-museum.com/game_detail.php?game_id=7451)

 (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 19, 2014, 12:36:48 PM
Y'all made me feel old the other night having no clue what game I was talking about....

http://www.arcade-museum.com/game_detail.php?game_id=7451 (http://www.arcade-museum.com/game_detail.php?game_id=7451)

 (http://i.imgur.com/LmjyBgx.gif)

Maybe they meant Outrun?

OutRun - Complete Run & Best Ending Sega Arcade Version (http://www.youtube.com/watch?v=WiWiTXq4yYY#)
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on September 19, 2014, 12:40:07 PM
Y'all made me feel old the other night having no clue what game I was talking about....

http://www.arcade-museum.com/game_detail.php?game_id=7451 (http://www.arcade-museum.com/game_detail.php?game_id=7451)

 (http://i.imgur.com/LmjyBgx.gif)

Quite the opposite is true. When I think of arcade driving games of my youth this comes to mind. It is about 14 years older. But it had Fuji!

http://www.arcade-museum.com/game_detail.php?game_id=9063 (http://www.arcade-museum.com/game_detail.php?game_id=9063)

(http://www.arcade-museum.com/images/118/1181242152.png)

(http://www.arcade-museum.com/images/118/11812421522.png)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 19, 2014, 12:42:56 PM
Pole position was great!
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 19, 2014, 12:45:49 PM
Do you remember Night Driver?

(http://www.topgear.com/uk/imageresize/image.jpg?OriginalImageUrl=%2fuk%2fassets%2fcms%2fa89624e9-c770-4039-848e-a0d18d4fe640%2f670x377Image.png%3fp%3d140514_12%3a44&Width=615&Height=347)

Night Driver - Arcade (Atari 1976) (http://www.youtube.com/watch?v=MK_pwMItCPM#)
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on September 19, 2014, 12:51:33 PM
I remember Pole Position, the original Out Run game from back in the mid / late 80s and another one called Super Sprint too as arcade machines.  Cruis'n World is a bit too new for me so I likely never saw it :D.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on September 19, 2014, 12:55:12 PM
I remember Pole Position, the original Out Run game from back in the mid / late 80s and another one called Super Sprint too as arcade machines.  Cruis'n World is a bit too new for me so I likely never saw it :D.

was super sprint the one that had multiple wheels and it was like you were looking down at the cars from overhead?
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on September 19, 2014, 12:57:55 PM
Do you remember Night Driver?

(http://www.topgear.com/uk/imageresize/image.jpg?OriginalImageUrl=%2fuk%2fassets%2fcms%2fa89624e9-c770-4039-848e-a0d18d4fe640%2f670x377Image.png%3fp%3d140514_12%3a44&Width=615&Height=347)

Night Driver - Arcade (Atari 1976) (http://www.youtube.com/watch?v=MK_pwMItCPM#)

Ya stumped me there Dude had not seen that one. Brindle was talking about a home version of pole position that even came with a wheel. I had pole position on an original Atari but no wheel.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on September 19, 2014, 01:03:42 PM
I remember Pole Position, the original Out Run game from back in the mid / late 80s and another one called Super Sprint too as arcade machines.  Cruis'n World is a bit too new for me so I likely never saw it :D.

was super sprint the one that had multiple wheels and it was like you were looking down at the cars from overhead?

That's the one Baked :) ... http://www.arcade-museum.com/game_detail.php?game_id=9952 (http://www.arcade-museum.com/game_detail.php?game_id=9952)

(http://www.arcade-museum.com/images/118/1181242177126.jpg)

(http://www.arcade-museum.com/images/118/1181242177131.png)
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on September 19, 2014, 01:13:51 PM
Do you remember Night Driver?

(http://www.topgear.com/uk/imageresize/image.jpg?OriginalImageUrl=%2fuk%2fassets%2fcms%2fa89624e9-c770-4039-848e-a0d18d4fe640%2f670x377Image.png%3fp%3d140514_12%3a44&Width=615&Height=347)

Night Driver - Arcade (Atari 1976) (http://www.youtube.com/watch?v=MK_pwMItCPM#)



Yes!  The Atari 2600 version was my first intro to racing.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on September 19, 2014, 01:24:31 PM
Do you remember Night Driver?

(http://www.topgear.com/uk/imageresize/image.jpg?OriginalImageUrl=%2fuk%2fassets%2fcms%2fa89624e9-c770-4039-848e-a0d18d4fe640%2f670x377Image.png%3fp%3d140514_12%3a44&Width=615&Height=347)

Night Driver - Arcade (Atari 1976) (http://www.youtube.com/watch?v=MK_pwMItCPM#)



Yes!  The Atari 2600 version was my first intro to racing.


 :stoopid:

In my youth a 7-Eleven near my house had Pole Position, I was a regular on that one. Years later, a store/grill close to my house had Outrun. I would order something from the grill, then drop a quarter in Outrun. I did this a lot, and could run all the way to the end, and my food would be ready shortly thereafter. Good Times.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on September 19, 2014, 01:37:58 PM
Anyone remember this one?

(http://i.imgur.com/vZfxzYV.jpg)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on September 19, 2014, 01:40:21 PM
Also some dude made a Super Sprint mod for AC.  He hacked the camera somehow and this is how you actually play it...

Assetto Corsa / Super Sprint 80's Style (http://www.youtube.com/watch?v=6oeVfLUeZjw#ws)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 19, 2014, 02:01:24 PM
I ran the Fiat last night and only managed 1.9 million, even with lots of go juice applied. Some freak on my friends list scored 2.5 million. That's crazy.


 Dude I think I have that same person on my friends list! :o

I checked at lunch today there's an even freakier freak now at 2.7 million. Incredible!
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 19, 2014, 02:02:34 PM
Anyone remember this one?

(http://i.imgur.com/vZfxzYV.jpg)

Enduro
, but I cheated it with Google as I had never seen it.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on September 19, 2014, 03:09:45 PM
Anyone remember this one?

(http://i.imgur.com/vZfxzYV.jpg)

Is that some sort of spider racing?
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 20, 2014, 10:22:21 AM
I had sound issues online last night. Sometimes no engine sound, no tire sound or none of either. I could strangely hear noise from other cars out on track. This is messed up.
Title: Re: Let's talk about Six, baby.
Post by: GrumpyTuna on September 20, 2014, 11:04:52 AM
I had sound issues online last night. Sometimes no engine sound, no tire sound or none of either. I could strangely hear noise from other cars out on track. This is messed up.


 Also had the same problem as Dude, but not as bad. Most of the time for me was no tire sounds!
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on September 20, 2014, 11:28:58 AM
it is going around, several different things seems to jog the sound back in place however those methods are not always consistent in working
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 20, 2014, 03:52:44 PM
Maybe unrelated, but there is a new system update available. Version 4.65
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on September 20, 2014, 08:07:42 PM
Maybe unrelated, but there is a new system update available. Version 4.65

Its been out for a few days IIRC. It didn't fix the issue of installation errors in GT6 though. I'm tempted to do a PS3 trade since few furs play GT6 and thus wouldn't be affected by that error and the system otherwise works beautifully
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 22, 2014, 10:28:30 AM
me, jumping some AI cars in the Ferrari Sierra evnet....

Ex Jumps over AI cars in GT6 Sierra Rally Ferrari F40 (http://www.youtube.com/watch?v=sH-2n6Mud9Y#ws)
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on September 22, 2014, 12:34:19 PM
How'd you get the gameplay from your PS3 onto Youtube? I'm quite curious to see if I could do that...
Title: Re: Let's talk about Six, baby.
Post by: Wiz on September 22, 2014, 12:50:51 PM
How'd you get the gameplay from your PS3 onto Youtube? I'm quite curious to see if I could do that...

You need a PVR of some kind.

I have a Hauppauge 1212-HD  http://www.amazon.com/Hauppauge-1212-Definition-Personal-Recorder/dp/B0018LX0DY (http://www.amazon.com/Hauppauge-1212-Definition-Personal-Recorder/dp/B0018LX0DY)
Title: Re: Let's talk about Six, baby.
Post by: RoninTuna on September 22, 2014, 01:53:54 PM
If you want a more affordable option a digital camcorder and a tripod work. There is a hit in quality and that hit is contingent on the quality of your camcorder. This vid was taken with my wife's Samsung HMX-F90 camcorder.

SupaTuna Late Show 3/21/14 Suzuka (http://www.youtube.com/watch?v=KJ2kJMsRlCs#ws)

Quality is not up to Ex's but it is good enough to throw on my FB so it works.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 22, 2014, 02:07:37 PM
How'd you get the gameplay from your PS3 onto Youtube? I'm quite curious to see if I could do that...

You need a PVR of some kind.

I have a Hauppauge 1212-HD  http://www.amazon.com/Hauppauge-1212-Definition-Personal-Recorder/dp/B0018LX0DY (http://www.amazon.com/Hauppauge-1212-Definition-Personal-Recorder/dp/B0018LX0DY)

I have the "PVR2" edition of that same model, but they work the same.  Mine has a few more options and HDMI. (though you can't use HDMI for PS3 capture because of SONY's security I think)
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on September 25, 2014, 11:28:49 AM
That's the weirdest looking F40 I've ever seen.












Looks an awful lot like a 288 GTO though :D ;D :-X
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 25, 2014, 11:30:42 AM
That's the weirdest looking F40 I've ever seen.












Looks an awful lot like a 288 GTO though :D ;D :-X

It was probably more like this 40.  (http://i.imgur.com/LmjyBgx.gif)

(http://2.bp.blogspot.com/-cGjdyJcd_nI/T4iClWhLt3I/AAAAAAAAAE0/9yJg3h4k1JU/s1600/oe800-40.JPG)
Title: Re: Let's talk about Six, baby.
Post by: nosoks on September 25, 2014, 03:18:53 PM
another known fuckup
http://www.gran-turismo.com/us/news/00_8530454.html (http://www.gran-turismo.com/us/news/00_8530454.html)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 25, 2014, 03:41:02 PM
another known fuckup
http://www.gran-turismo.com/us/news/00_8530454.html (http://www.gran-turismo.com/us/news/00_8530454.html)

Nice find nosoks. Good thing I haven't added any extra gauges to any of my cars.
Title: Re: Let's talk about Six, baby.
Post by: nosoks on September 25, 2014, 03:49:16 PM
another known fuckup
http://www.gran-turismo.com/us/news/00_8530454.html (http://www.gran-turismo.com/us/news/00_8530454.html)

Nice find nosoks. Good thing I haven't added any extra gauges to any of my cars.




ya I didn't add any either.... a bit too much like suits for me.
find was linked to mr via farcebonk.... I guess that shit has its uses
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on September 25, 2014, 04:01:21 PM
I hope this update will indirectly fix the error issue but I'm definitely keeping my back up plan in case PD's testers haven't gotten their heads out of their asses yet since PD doesn't really seem to see the error issue quite a few GT6 players are bitching about, including me. They seem to have started a tendency of screwing fans over at 5 that they LOVE doing, so they continue to do it during 6. Its fooking annoying and just flat out wrong.
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on September 26, 2014, 08:50:41 AM
anyone else having fun watching replays...lock up your whole damn PS3?  >:(

Or is it just me?  ;)
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on September 26, 2014, 09:11:31 AM
Wolf,
That is another new feature we got with the latest update.  Don't cha love it?

I'm unsure if it happens at all tracks, but it is a known issue with the new Sierra track.

PD is aware of it and have asked us NOT to watch replays until a fix is sent out.

Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 26, 2014, 09:14:08 AM
anyone else having fun watching replays...lock up your whole damn PS3?  >:(

Or is it just me?  ;)

Sounds like another feature in 1.12.  :D
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 26, 2014, 09:41:55 AM
As seen at the planet and PSN forums. The sound issue has been acknowledged through farcebook no less.


https://www.facebook.com/GranTurismoUS?hc_location=timeline (https://www.facebook.com/GranTurismoUS?hc_location=timeline)
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on September 26, 2014, 12:09:53 PM
Quote
PD is aware of it and have asked us NOT to watch replays until a fix is sent out.

Yeah, I got that message before loading the replay.  I was like, I'll be fine (also I thought the message was implying that only the game would freeze, not the whole PS3).

I was trying to snap some sweet shots from Monday night's Ferrari Lamborghini shoot out.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 26, 2014, 12:23:41 PM
^ That reminds me, I should have put dirt tires on for that race.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on September 29, 2014, 11:53:33 AM
hahahahaha
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on September 30, 2014, 06:28:49 PM
What's this car # on the door business? Can it be done to any car?
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on September 30, 2014, 08:13:16 PM
What's this car # on the door business? Can it be done to any car?

Pretty much. When you're in the garage screen with your current car, and the little feller standing there, there's a list to the left. At the bottom of the list, is the number options. If your current car can't have it, that selection will be grayed out.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on September 30, 2014, 10:10:02 PM
What's this car # on the door business? Can it be done to any car?

Basically, any car that they allow you to do it. There is little rhyme or reason to it, as far as I can see.

I ran a few QMs, tonight, checking out a problem. I can't really say that they are any fun. I won't be going looking for any real racing there. A bit of a waste of time, really.

Bring on the missing stuff!
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on September 30, 2014, 10:13:09 PM
What's this car # on the door business? Can it be done to any car?

Basically, any car that they allow you to do it. There is little rhyme or reason to it, as far as I can see.

I ran a few QMs, tonight, checking out a problem. I can't really say that they are any fun. I won't be going looking for any real racing there. A bit of a waste of time, really.

Bring on the missing stuff!

hallelujah and amen to both QM and missing features
 
Title: Re: Let's talk about Six, baby.
Post by: nosoks on September 30, 2014, 10:50:58 PM
http://www.gran-turismo.com/us/news/00_1848228.html?t=gt6update (http://www.gran-turismo.com/us/news/00_1848228.html?t=gt6update)




update 1:13 to UNfuck 1:12
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on October 01, 2014, 08:43:38 AM
What's this car # on the door business? Can it be done to any car?

Basically, any car that they allow you to do it. There is little rhyme or reason to it, as far as I can see.

I ran a few QMs, tonight, checking out a problem. I can't really say that they are any fun. I won't be going looking for any real racing there. A bit of a waste of time, really.

Bring on the missing stuff!

When I have gone into the wild looking for races I'm glad I can see a description of the racing room. When I enter a race I try to make sure the current specs match that of the room description. If that all lines up the racing is usually pretty good.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on October 01, 2014, 08:44:55 AM
http://www.gran-turismo.com/us/news/00_1848228.html?t=gt6update (http://www.gran-turismo.com/us/news/00_1848228.html?t=gt6update)




update 1:13 to UNfuck 1:12

This is great news!
Title: Re: Let's talk about Six, baby.
Post by: NumbSkuld on October 01, 2014, 09:19:18 AM
http://www.gran-turismo.com/us/news/00_1848228.html?t=gt6update (http://www.gran-turismo.com/us/news/00_1848228.html?t=gt6update)

update 1:13 to UNfuck 1:12

Based on my observations on how PDi deploys its patches, it seems to me that PDi has 2 teams .. an even # patch team and an odd # patch team, and these 2 teams do not share info or work.  I came to this conclusion because often, one patch came in with new bits and pieces, the next patch will reverse the bits and pieces from the previous patch, and then introduce new bits and bobs.  This observation is once again been "proven" by others.   :D

Latest from GTP:  http://www.gtplanet.net/forum/threads/update-1-12-undocumented-changes-thread.316999/page-16#post-10120319 (http://www.gtplanet.net/forum/threads/update-1-12-undocumented-changes-thread.316999/page-16#post-10120319)
In 1.12 -
Quote
on tracks like Spa, Nurburgring, Le Mans and now its good.

Before the fix - the sun went up around 8.30, while it should have been around 5 or 6h in the morining..
So it was complete dark on the track when it was 8.00 in the morning wich is not real.
Now the sun goes up around 5.00 wich looks realsitic compared what was before.

And also when it went down... same problem..
It was 23.00 and it was still daylight/sunset on the track and it should have been pitch dark..
But now its complete dark around 21-22.00 wich is fixed..

In 1.13 -
Quote
And this has been reseted/broken again thanks to the new 1.13 update. :(
I have tested it and its not good anymore.
Everything is back before 1.12.
So its 22.30 at the track and its still daylight. While the sun comes up after 8.00 in the morning. :(
Ah damn PD, you fix one thing but brake another..
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on October 01, 2014, 09:58:12 AM
http://www.gran-turismo.com/us/news/00_1848228.html?t=gt6update (http://www.gran-turismo.com/us/news/00_1848228.html?t=gt6update)

update 1:13 to UNfuck 1:12

Based on my observations on how PDi deploys its patches, it seems to me that PDi has 2 teams .. an even # patch team and an odd # patch team, and these 2 teams do not share info or work.  I came to this conclusion because often, one patch came in with new bits and pieces, the next patch will reverse the bits and pieces from the previous patch, and then introduce new bits and bobs.  This observation is once again been "proven" by others.   :D

Latest from GTP:  http://www.gtplanet.net/forum/threads/update-1-12-undocumented-changes-thread.316999/page-16#post-10120319 (http://www.gtplanet.net/forum/threads/update-1-12-undocumented-changes-thread.316999/page-16#post-10120319)
In 1.12 -
Quote
on tracks like Spa, Nurburgring, Le Mans and now its good.

Before the fix - the sun went up around 8.30, while it should have been around 5 or 6h in the morining..
So it was complete dark on the track when it was 8.00 in the morning wich is not real.
Now the sun goes up around 5.00 wich looks realsitic compared what was before.

And also when it went down... same problem..
It was 23.00 and it was still daylight/sunset on the track and it should have been pitch dark..
But now its complete dark around 21-22.00 wich is fixed..

In 1.13 -
Quote
And this has been reseted/broken again thanks to the new 1.13 update. :(
I have tested it and its not good anymore.
Everything is back before 1.12.
So its 22.30 at the track and its still daylight. While the sun comes up after 8.00 in the morning. :(
Ah damn PD, you fix one thing but brake another..

I think there is a simple answer. There is one F'd up team scrambling to make things, accidently breaking things, then while going back to fix something manage to break other things.


I think it comes down to the way business are run these days. Cheaper is favored over experience. In software and many other things it seems a lot can be lost in the turn over. There is no one to pass on knowledge. 
Title: Re: Let's talk about Six, baby.
Post by: NumbSkuld on October 01, 2014, 10:54:16 AM

I think there is a simple answer. There is one F'd up team scrambling to make things, accidently breaking things, then while going back to fix something manage to break other things.


I think it comes down to the way business are run these days. Cheaper is favored over experience. In software and many other things it seems a lot can be lost in the turn over. There is no one to pass on knowledge.  

Seems like that the teams are branching the software for the fixes, but forgot to check the branch back into the trunk so that everyone working on the software are on the same page.  The wonderful world of software development and deployment.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on October 01, 2014, 11:10:26 AM

I think there is a simple answer. There is one F'd up team scrambling to make things, accidently breaking things, then while going back to fix something manage to break other things.


I think it comes down to the way business are run these days. Cheaper is favored over experience. In software and many other things it seems a lot can be lost in the turn over. There is no one to pass on knowledge.  

Seems like that the teams are branching the software for the fixes, but forgot to check the branch back into the trunk so that everyone working on the software are on the same page.  The wonderful world of software development and deployment.

Or how to build a building from the top down.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on October 01, 2014, 11:29:49 AM
What's this car # on the door business? Can it be done to any car?

Basically, any car that they allow you to do it. There is little rhyme or reason to it, as far as I can see.

I ran a few QMs, tonight, checking out a problem. I can't really say that they are any fun. I won't be going looking for any real racing there. A bit of a waste of time, really.

Bring on the missing stuff!

hallelujah and amen to both QM and missing features
 

I can't remember if I've said this here, but I really think QM is meant to bring some of the worst drivers out of the regular open lobbies... might make those a bit cleaner???
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on October 01, 2014, 11:42:03 AM
I must admit thanks to the match system in GT5P I was able to meet racers that to this day I still have on my friends list. It was extremely hit and miss though.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on October 06, 2014, 09:34:15 PM
Had some time during a real life rain delay to run the Sierra rally thing today with a goal of reaching 2 million without using nitrous took two 1/3 runs but made it in the Fiat. Will have to try the VW next.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on October 07, 2014, 08:34:41 AM
The VW gives me nightmares and I haven't gone back to any of it.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on October 07, 2014, 10:14:50 AM
The VW was my favorite out of the bunch.  The fiat seemed slow and the Ferrari was like riding a roadrunner with its balls on fire.  Fast!

Good luck.  If I can do it, I know you can!
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on October 07, 2014, 10:30:12 AM
The VW was my favorite out of the bunch.  The fiat seemed slow and the Ferrari was like riding a roadrunner with its balls on fire.  Fast!

Good luck.  If I can do it, I know you can!

Thanks. I will get back to it "soon". I hate getting 3/4s through a lap and lose my score with a silly off or collision.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on October 08, 2014, 11:52:08 AM
I'll have to check that all of the Sienna stuff is done. If it is, then maybe I will see if I can improve my times.

The QMs are hit and miss. The GT500 one seems to offer the best chance of getting a reasonable race, but expect a rouge ride.
Title: Re: Let's talk about Six, baby.
Post by: NumbSkuld on October 08, 2014, 12:14:07 PM
Let's hope that what Jordan (from GT Planet) wrote is positive:

Quote
Additional force feedback updates are coming very soon - stay tuned, guys.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on October 08, 2014, 12:17:39 PM
I don't know when an updated is coming, but PDI is going to look at FFb again.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on October 08, 2014, 02:46:58 PM
PD, Hit the "Reset to default" Button please.   (http://i.imgur.com/LmjyBgx.gif)

Title: Re: Let's talk about Six, baby.
Post by: nosoks on October 08, 2014, 06:32:22 PM
 :stoopid: (http://i.imgur.com/LmjyBgx.gif)
 true enough.. if it ain't broke PD hasn't fixed it yet
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on October 08, 2014, 08:08:31 PM
What's this car # on the door business? Can it be done to any car?

Basically, any car that they allow you to do it. There is little rhyme or reason to it, as far as I can see.

I ran a few QMs, tonight, checking out a problem. I can't really say that they are any fun. I won't be going looking for any real racing there. A bit of a waste of time, really.

Bring on the missing stuff!


I tried out QM tonight and for sure I am not a fan. I did the GT500 race @ trial Mountain. I was run into the mountain, off the track and purposely blocked for over a lap on one occasion. If I was not hit or blocked someone would cut the track to pass, because while the penalty system is in effect, the cars are only ghosted and coasted for a few seconds. I did manage to come from 9th and finish 5th, mostly due to blockers and bashers crashing. I did come across some racers trying and perhaps we could do an old school ogogogo on a set time. Although it seems you get built into a room and so I actually don't believe we can do it like before.

I am not sure why they spent time on this. And I know I will piss people off, but I don't think they need to spend time on a track creator or livery stuff either. They need to address net code for online and possibly a larger room of racers. If you have a broadband connection you should not be getting discoed. I know the SNAILS (check GTPlanet Leagues (http://www.gtplanet.net/forum/board/gt6-clubs-leagues/)) are asking racers to check connection speeds, though I am not sure anyone that can do anything is looking at it.

In the old days with games like Counter Strike you wanted a server that was close and fast. If you found yourself at something over a 100 milliseconds you were going to die a lot. A decent server was around 50 and anything 25 or below was excellent. With a game like GT6 we do not have servers. We can not buy rack space. There are two server choices FIXED and Not FIXED HOST, the first everyone needs to communicate to a single player the second requires all information flow between all players.

I need a break. More later if desired.

QM = Meh for now.  :)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on October 09, 2014, 06:17:20 AM
From GTP news section...

Quote
Another small “hotfix” update has been released this morning, firmly aimed at the force feedback issue once again. The release notes say:

    The following issue has been addressed:

    - An issue wherein the force feedback when steering was not working as intended for some vehicles. As a consequence of this change, the intensity of the force feedback for the following cars has been adjusted:

        Formula Gran Turismo
        Lotus 97T ’85
        Red Bull X2010, X2011, X2014 series (except X2014 Junior)
        All racing karts

Title: Re: Let's talk about Six, baby.
Post by: MasterGT on October 13, 2014, 03:53:11 PM
I know what you mean, Dude, but the GT500 event is the best there is, for now. If you go in with the right attitude (you're alright and everyone else is from the psycho wards), then you will do OK. The ghosting allows you to survive and I find that most drives can't keep up unless they cut corners. If nothing else, you learn how to drive defensively.

Two nights ago, I ended up in a lobby with one remaining driver from Japan. No drivers were added for an hour, so we traded wins until I had to leave. I tried saying thank you, but he ignored me. Today, I received my first thank you from another driver.

We can't time entry like before, but you can hunt around for friends once you know where they are. Once you are in the same lobby, you stay there.

With a 200% payout and a full room, it should be just less than 30k for a win. Could be worse.
Title: Re: Let's talk about Six, baby.
Post by: Biebs74 on October 14, 2014, 01:14:56 PM
What's this car # on the door business? Can it be done to any car?

Basically, any car that they allow you to do it. There is little rhyme or reason to it, as far as I can see.

I ran a few QMs, tonight, checking out a problem. I can't really say that they are any fun. I won't be going looking for any real racing there. A bit of a waste of time, really.

Bring on the missing stuff!


I tried out QM tonight and for sure I am not a fan. I did the GT500 race @ trial Mountain. I was run into the mountain, off the track and purposely blocked for over a lap on one occasion. If I was not hit or blocked someone would cut the track to pass, because while the penalty system is in effect, the cars are only ghosted and coasted for a few seconds. I did manage to come from 9th and finish 5th, mostly due to blockers and bashers crashing. I did come across some racers trying and perhaps we could do an old school ogogogo on a set time. Although it seems you get built into a room and so I actually don't believe we can do it like before.

I am not sure why they spent time on this. And I know I will piss people off, but I don't think they need to spend time on a track creator or livery stuff either. They need to address net code for online and possibly a larger room of racers. If you have a broadband connection you should not be getting discoed. I know the SNAILS (check GTPlanet Leagues (http://www.gtplanet.net/forum/board/gt6-clubs-leagues/)) are asking racers to check connection speeds, though I am not sure anyone that can do anything is looking at it.

In the old days with games like Counter Strike you wanted a server that was close and fast. If you found yourself at something over a 100 milliseconds you were going to die a lot. A decent server was around 50 and anything 25 or below was excellent. With a game like GT6 we do not have servers. We can not buy rack space. There are two server choices FIXED and Not FIXED HOST, the first everyone needs to communicate to a single player the second requires all information flow between all players.

I need a break. More later if desired.

QM = Meh for now.  :)

I really, really want the track creator and livery editor, but I would gladly sacrifice them both for better room connections with no discoes, and no lag issues!
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on October 31, 2014, 11:54:34 AM
http://www.youtube.com/watch?v=2Qj8PhxSnhg# (http://www.youtube.com/watch?v=2Qj8PhxSnhg#)
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on October 31, 2014, 12:11:18 PM
 (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on November 04, 2014, 11:50:08 AM
http://www.gran-turismo.com/us/news/00_8860898.html (http://www.gran-turismo.com/us/news/00_8860898.html)

http://pitstop.gran-turismo.com/en/article/858 (http://pitstop.gran-turismo.com/en/article/858)
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on November 04, 2014, 02:12:09 PM
My first thought after skimming through the info was "Meh, another limited use one-off car" butI read a little deeper and found this nugget of info in Chrome's Pitstop blog link..

"Also in this update, tuning and customization parts for the M4 will also be unlocked."

I can't say as I really car that much about the BMW Safety Car (unless they're adding a flags / cautions system) but unlocking the tuning parts for the regular M4 is a good thing in my book!
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on November 05, 2014, 03:55:26 PM
http://www.gtplanet.net/pikes-peak-hill-climb-gran-turismo/ (http://www.gtplanet.net/pikes-peak-hill-climb-gran-turismo/)

I doubt we'll see it this generation, but it would be nice to do some virtual runs up Pike's Peak again.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 05, 2014, 05:10:16 PM
http://www.gtplanet.net/pikes-peak-hill-climb-gran-turismo/ (http://www.gtplanet.net/pikes-peak-hill-climb-gran-turismo/)

I doubt we'll see it this generation, but it would be nice to do some virtual runs up Pike's Peak again.

It's all paved now Chrome.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on November 05, 2014, 07:20:40 PM
http://www.gtplanet.net/pikes-peak-hill-climb-gran-turismo/ (http://www.gtplanet.net/pikes-peak-hill-climb-gran-turismo/)

I doubt we'll see it this generation, but it would be nice to do some virtual runs up Pike's Peak again.

It's all paved now Chrome.

I know, and that's fine too. Good road is good, no matter the surface.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on November 06, 2014, 05:09:57 PM
Watch for the 1.14 update. It will have more that the safety car and from what I am led to believe, it should add one of the big missing components.

I am still in Las Vegas for the 2014 GT Awards, so check the PSN for what I have been able to post so far.

I met up with Jordan from GTP and challenged him to a timed lap at the BMW booth which had the GT6 sleds. Kaz unoriginal and a pro driver got to them first and he crashed. Jordan beat me by a second @ Nurburgring/GP.  He had used the Thrustmaster 500 wheel before, but I had to learn under fire. I got to use the wheel later, at the Award show, and it is a very nice wheel. VRX.ca had a triple monitor rig attached to the $55K base model full motion seat and GTR. I was shocked by how stiff the brake pedal was! Wow! Someone broke the steering wheel, so it had no force feedback. Yuck.

1500 cars here, this year. A pretty amazing experience when you consider the amount of work and money that goes into these cars. Truly humbling. However, I finally got to go on a ride in a Mustang with a pro driver. Sony recorded it and will send me the video, soon.

I'll be back home Saturday.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on November 06, 2014, 07:48:33 PM
Sounds like a blast MGT, I'm jealous. SEMA is an event I've wanted to attend since I heard of it. It's gearhead heaven. Been trying to get my work to look into going, we do a lot of auto related novelty crap, but I just can't get the higher ups to see it would be a good place for some different business, that we've never done. I'll keep trying.  :D
Title: Re: Let's talk about Six, baby.
Post by: Wiz on November 06, 2014, 08:31:17 PM
Not sure if there's any new info in here - http://www.eurogamer.net/articles/2014-11-05-whats-the-deal-with-ps4-and-xbox-one-steering-wheels (http://www.eurogamer.net/articles/2014-11-05-whats-the-deal-with-ps4-and-xbox-one-steering-wheels)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 07, 2014, 12:18:07 PM
Well this part makes me more hopeful. Thanks for the link Wiz.
Quote: "As for Sony, all we have is the following statement: "We'll continue to add support for other manufacturers' wheels as and when they become compatible with the PS4."


I have no plans to purchase a PS4 until it has GT7 and PCars. By then I hope Fanatec has a PS4 supported wheel rim.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on November 10, 2014, 06:27:20 AM
Be nice if these areas would get opened up...
http://www.gtplanet.net/forum/threads/ssrx-alternate-route-found.319561/ (http://www.gtplanet.net/forum/threads/ssrx-alternate-route-found.319561/)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on November 10, 2014, 12:11:55 PM
Be nice if these areas would get opened up...
http://www.gtplanet.net/forum/threads/ssrx-alternate-route-found.319561/ (http://www.gtplanet.net/forum/threads/ssrx-alternate-route-found.319561/)

that looks really cool!

As some said in that GTP thread, it's hard to tell whether they intended to finish this layout and got derailed, or if it was some coders fucking around on their lunch break.

My theory:  It's a physics test environment and nothing more.  Used to test what happens to cars in extreme situations, and because it showcases some innacuracies in PD's model, they didn't release it.

Hopefully they do, now that it's "out".
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on November 10, 2014, 02:18:07 PM
Not sure if there's any new info in here - http://www.eurogamer.net/articles/2014-11-05-whats-the-deal-with-ps4-and-xbox-one-steering-wheels (http://www.eurogamer.net/articles/2014-11-05-whats-the-deal-with-ps4-and-xbox-one-steering-wheels)


One paragraph in that whole article really shines a light onto the security chip BULLSHIT!

"The T-500 obviously doesn't have a security chip.  So how does it work with Drive Club when other manufacture's PS3 wheels do not???  Unfortunately Thrustmaster declined our request for an interview."

What gives Sony?
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 10, 2014, 02:53:39 PM
Not sure if there's any new info in here - http://www.eurogamer.net/articles/2014-11-05-whats-the-deal-with-ps4-and-xbox-one-steering-wheels (http://www.eurogamer.net/articles/2014-11-05-whats-the-deal-with-ps4-and-xbox-one-steering-wheels)


One paragraph in that whole article really shines a light onto the security chip BULLSHIT!

"The T-500 obviously doesn't have a security chip.  So how does it work with Drive Club when other manufacture's PS3 wheels do not???  Unfortunately Thrustmaster declined our request for an interview."

What gives Sony?  You money grubbing pieces of shit!


The T500 is not fully functional though. It operates when in game, but not outside of it. And even in game I think you need a controller to navigate menus.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on November 11, 2014, 01:42:45 PM
http://www.gtplanet.net/pikes-peak-hill-climb-gran-turismo/ (http://www.gtplanet.net/pikes-peak-hill-climb-gran-turismo/)

I doubt we'll see it this generation, but it would be nice to do some virtual runs up Pike's Peak again.

It's all paved now Chrome.

I know, and that's fine too. Good road is good, no matter the surface.

This would actually be a great opportunity for PD and other companies to give us a little bit of history in their games.  THere is no conceivable reason why they (PD,SMS,Kunos, whoever) cannot create a fully paved version, a fully dirt version, and a half/half version as it was for so many years until very recently when the last bits of dirt were paved over.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on November 11, 2014, 01:45:46 PM
My first thought after skimming through the info was "Meh, another limited use one-off car" butI read a little deeper and found this nugget of info in Chrome's Pitstop blog link..

"Also in this update, tuning and customization parts for the M4 will also be unlocked."

I can't say as I really car that much about the BMW Safety Car (unless they're adding a flags / cautions system) but unlocking the tuning parts for the regular M4 is a good thing in my book!

A little bird has "tweeted" in my ear that PD has no plans to make proper use of safety cars at this time, but it sounded like they were receptive to the idea...

I was thinking more of using them for AI to drive, thereby letting the host race while creating a more realistic parade lap where a 17th car is the safety car that pits or pulls over when the race starts (and despawns)

Maybe "7"?
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on November 12, 2014, 02:27:12 PM
On the "Not seeing each other, on the Not work", issues...  Here's what I think is happening.  They could be trying to avoid a problem that arguably, could be much worse.  Such as, not allowing you to connect to a room at all when there is a communication issue between two players.  Keep in mind that the Sony network is only one piece of a chain and anything along that chain could make one player's connection not work well with another's.

A player's connection to another non-host player or a player's connection to a host can be the culprit, making it hard to figure out where the "problem person connection" is.  A player is obviously connecting, just not with everyone.

With that in mind, it looks like PD puts some players from one server into a "room" with another group of people (sometimes just 1) using another server.  Whether this is a different physical machine or a virtual server with different separate pieces, makes no difference.  It could even be a simple matter of chance.  It works best for all players in a Room to be on the same server, but if a server fills up before another person joins, perhaps, that is what causes them to be shifted to another server.  I'm not talking about the Room being full, but an unseen server that only has so many spots.  In some games, a server and a Room are one and the same, but that does not appear to be the case in GT5 or 6.

If you've seen that line between some players' names in the lobby, that's what it is.  It's saying, "these people down here are out in their own universe."

The obvious question them becomes, why do some players seem to have no issue in any given Room and others have trouble?  It could simply be luck of the draw or some geographical reason, like being far apart physically and with some sub-par piece of equipment somewhere in the chain between them and another player.  (Not talking about household equipment or even ISP necessarily)

The people with a more reliable chain of communication between themself, the ISP, on through the internet onto Sony/PD and so forth (and back to other players and hosts) will have no problems, while those who do will see issues.

The fact that in my observation, it has always been two-ways lends credence to the theory that it is a problem between two players.  The host seems to always be able to see everyone, right?  Seems that way to me.  But, if player A can't see player B it seems as though B can also not see A.

I honestly don't know what's worse, having some people simply not able to play against each other, or have the total freedom to join up any players we choose, but have problems between certain players ???

Another thing I've noticed is that new combinations of players in a room seems to be a major contributing factor.  Anyone else notice that?  If I am racing with a very regular group with no newcomers or people I haven't raced with in a long time, there are almost never problems.  It seems to be that the network isn't sure how to connect you yet.

Seems interesting, that when people leave the Room and come back it is often improved, if not cured.  That could be the server opening up a spot for them in the meantime, or that it learned something and got it right the second time.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on November 12, 2014, 07:23:33 PM
That was my issue last night at TuTu.  I could not see Charlie. 

In my experience both parties have to leave and come back.  Just me exiting and coming back will not allow me to see the invisible person.

It is strange.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on November 13, 2014, 09:45:31 AM
That was my issue last night at TuTu.  I could not see Charlie. 

In my experience both parties have to leave and come back.  Just me exiting and coming back will not allow me to see the invisible person.

It is strange.

I think you're right.  Both parties would have to leave to get the system to retry connecting them.  It's probably still a roll of the dice, but in a multi-race room going for hours, it is at least an option.

For longer races lasting an hour, all of this sorting out should be tried before starting of course.

now, we can start joking about "who's on track?" and implement a buddy system for races  lol
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on November 13, 2014, 12:38:47 PM
I'm told the 1.14 should clear up the connection problems.

I was in an open lobby and the room was nearly full. Two of us saw each other, but there was no indication of anyone else being on the track. I couldn't hear chatter nor felt any other cars. That was weird.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on November 13, 2014, 01:01:30 PM
I'm guessing GM's Chaparral VGT will be in it as well? A modern car with input from an old school race car designer has certainly grabbed my attention.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on November 13, 2014, 01:55:11 PM
I'm guessing GM's Chaparral VGT will be in it as well? A modern car with input from an old school race car designer has certainly grabbed my attention.


Jim Hall one of the key figures at Chapparal was always an innovator both in the high end of sports car racing as well as Indy cars. So this seems to be an interesting vehicle possibly.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 13, 2014, 05:16:37 PM
I'm told the 1.14 should clear up the connection problems.

I was in an open lobby and the room was nearly full. Two of us saw each other, but there was no indication of anyone else being on the track. I couldn't hear chatter nor felt any other cars. That was weird.

You didn't happen to here when we can expect to see this 1.14 update?
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on November 13, 2014, 08:34:32 PM
I'm told the 1.14 should clear up the connection problems.

I was in an open lobby and the room was nearly full. Two of us saw each other, but there was no indication of anyone else being on the track. I couldn't hear chatter nor felt any other cars. That was weird.

You didn't happen to here when we can expect to see this 1.14 update?

"Soon"

As if you had to ask...
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 13, 2014, 10:22:18 PM
Soon is good. I am hopeful of stable rooms and tasty buds. I must say, even if the rooms and racing connections improve. My gaming hours have shifted.  :'(
Title: Re: Let's talk about Six, baby.
Post by: nosoks on November 13, 2014, 11:17:29 PM
My lawn chair will be beside Feldynns with a cooler of tasty beverages in between.  8)
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on November 14, 2014, 12:53:26 AM
My lawn chair will be beside Feldynns with a cooler of tasty beverages in between.  8)

Ahh yes the IBIWISI lawn chairs :)...

(http://imagesus.homeaway.com/mda01/d0dc302c-4e37-48ab-9a0b-d07ba16f1daa.1.6)
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on November 14, 2014, 09:50:05 AM
Soon is good. I am hopeful of stable rooms and tasty buds. I must say, even if the rooms and racing connections improve. My gaming hours have shifted.  :'(


Everything alright Dude?  Just a change in work schedule?  Still hope we get to see you on Saturdays.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 14, 2014, 11:15:17 AM
Soon is good. I am hopeful of stable rooms and tasty buds. I must say, even if the rooms and racing connections improve. My gaming hours have shifted.  :'(


Everything alright Dude?  Just a change in work schedule?  Still hope we get to see you on Saturdays.

Yep, weekday work schedule has changed. If you're on Saturday night I can still make that.  :)
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on November 17, 2014, 03:05:33 PM
You didn't happen to here when we can expect to see this 1.14 update?

I am waiting to hear exactly (heard back: looks good), but one of the big missing parts should be included.
If it all happens as planned, then the Tunas should be happy with it.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on November 17, 2014, 03:54:50 PM
there will no doubt, be things that we get that don't work exactly right.  So let's just say it will be nice to have that big thing you speak of, and hopefully we'll be able to really use it out of the box.

Sounds promising, though!!

Let them know, Master, that if they were timing release of some of this stuff to help compete with pCARS, that it would (IMO) be wise to stick with the plan and release it now-ish (original release timeframe for pCARS was almost to hit by now).

If they wait to give us the goods until pCARS is out, I'm afraid most will have gotten too frustrated and left by then...  All the "candy" in the world might not change that.... food for thought.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 17, 2014, 04:05:27 PM
You didn't happen to here when we can expect to see this 1.14 update?

I am waiting to hear exactly (heard back: looks good), but one of the big missing parts should be included.
If it all happens as planned, then the Tunas should be happy with it.

Online room stability would make me very happy. Thanks for the update MGT.
Title: Re: Let's talk about Six, baby.
Post by: nosoks on November 17, 2014, 04:33:54 PM
 :stoopid:
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on November 17, 2014, 04:39:36 PM
http://pitstop.gran-turismo.com/en/article/942 (http://pitstop.gran-turismo.com/en/article/942)

I am not certain yet whether we get the Suzuka West course or not.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on November 17, 2014, 04:41:41 PM
Let them know, Master, that if they were timing release of some of this stuff to help compete with pCARS, that it would (IMO) be wise to stick with the plan and release it now-ish (original release timeframe for pCARS was almost to hit by now).

If they wait to give us the goods until pCARS is out, I'm afraid most will have gotten too frustrated and left by then...  All the "candy" in the world might not change that.... food for thought.

I have thoroughly described what will happen when pCARS comes out.
I am not sure that I am making a dent in their armour, though.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on November 18, 2014, 11:22:46 PM
Seems like the maintenance tonight has brought the 1.14 patch, it's a good 525mb or so download so be sure and give it plenty of time to download.  No clue what's in it yet, probably something will be up on GTPlanet soon enough.
Title: Re: Let's talk about Six, baby.
Post by: PeyePete on November 18, 2014, 11:53:46 PM
Jimmy1971 has posted all the details in the PSN Forum.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on November 19, 2014, 12:55:01 AM
The community feature is the biggie, but there is a web interface for it, too, plus some sort of replay data reader.

Both sound interesting.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on November 19, 2014, 07:09:29 AM
No course creator?  :P

Call me anti-social, but community features do nothing for me.

PS4 is on the way, should have it any day now. Plenty of other things to do.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on November 19, 2014, 07:32:35 AM
ANTHRAX - Antisocial (lyrics) (http://www.youtube.com/watch?v=y_kGKhrOD2w#)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on November 19, 2014, 07:35:55 AM
I'm curious to find out what data channels will be output in to MoTeC.  If someone could find out for me I'd appreciate it.

I assume you'll have to wait for someone to configure a MoTeC Project though.

Title: Re: Let's talk about Six, baby.
Post by: AgentWD40_FL on November 19, 2014, 07:41:59 AM
Any mention of bringing shuffle racing back? That would revitalize my interest ....
Title: Re: Let's talk about Six, baby.
Post by: nosoks on November 19, 2014, 07:59:56 AM
whats a MoTec
Title: Re: Let's talk about Six, baby.
Post by: Wiz on November 19, 2014, 08:10:53 AM
whats a MoTec

Data analysis and telemetry software.

Sample pic...

(http://i.imgur.com/ACHXGio.jpg)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on November 19, 2014, 08:44:03 AM
ANTHRAX - Antisocial

 (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 19, 2014, 11:22:55 AM
whats a MoTec

Data analysis and telemetry software.

Sample pic...

(http://i.imgur.com/ACHXGio.jpg)


All this data stuff is funny to me. I understand what it is for and how useful it can be, but I don't even sign my name the same way twice.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 19, 2014, 11:25:07 AM
Tuna League. It's like the Human League only with Tuna.  ^-^
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on November 19, 2014, 12:35:48 PM
On the surface it looks like a nice update as I have yet to try it.  What about room stability, post update, any one spend any time online yet?


I guess, I'll dust off my disk and try it out tonight. 
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 19, 2014, 12:53:04 PM
It sounds like too big of an update for me to do at lunch today, so I'll have to wait until tonight.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 19, 2014, 01:04:11 PM
From: http://www.gtplanet.net/forum/threads/update-1-14-has-arrived-m4-revamped-suzuka-community-features.319969/page-17#post-10244355 (http://www.gtplanet.net/forum/threads/update-1-14-has-arrived-m4-revamped-suzuka-community-features.319969/page-17#post-10244355)

Stage 4 of Sierra - Payout (200%) Cr. 3.100.000;
Loads of traffic, rain and absolutely insane AI (crashes into you and hard braking/steering);
Prize (gold): Nissan GT-R Nismo'14 (believe not tuned);
Title: Re: Let's talk about Six, baby.
Post by: NumbSkuld on November 19, 2014, 01:11:23 PM
My internet connection has gone to the toilet with extremely poor upload speed in the past few days.  It may not be a good idea for my GT6 to get the update.  Sigh.   :-\
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on November 19, 2014, 03:32:27 PM
I'd love to play the update... but my GT6 won't work so... my last hope is a digital copy I guess.... :(
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on November 19, 2014, 03:32:52 PM
All this data stuff is funny to me. I understand what it is for and how useful it can be, but I don't even sign my name the same way twice.

We could probably analyze that too and find out what's wrong with you... I mean, what makes you special :)   :-*
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 19, 2014, 04:03:59 PM
All this data stuff is funny to me. I understand what it is for and how useful it can be, but I don't even sign my name the same way twice.

We could probably analyze that too and find out what's wrong with you... I mean, what makes you special Ed :)   :-*


Fixed that and yes.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on November 19, 2014, 04:04:36 PM
I was hoping for more, at least more needed things.

PDI needs to prioritise host controls, for setting up events. Getting people together is one thing, but then you have to deal with them.

Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 19, 2014, 04:17:58 PM
I was hoping for more, at least more needed things.

PDI needs to prioritise host controls, for setting up events. Getting people together is one thing, but then you have to deal with them.



True. I managed to get the update installed on my lunch hour and have a quick look at the new GT6 layout. I noticed the Club addition looks interesting and there are some options for room hosting from there. Though I don't believe any host controls have changed.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 19, 2014, 04:24:53 PM
There is a GTPlanet Club, but I don't see a Tuna club yet. Hint, hint.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on November 19, 2014, 04:35:51 PM
There is a GTPlanet Club, but I don't see a Tuna club yet. Hint, hint.  (http://i.imgur.com/LmjyBgx.gif)

There is also a furry club made by a newbie I've never seen in the 5 years (or whenever GT5 first released) I've hosted a furry room on Gran Turismo. I call blaspheme!
Title: Re: Let's talk about Six, baby.
Post by: nosoks on November 19, 2014, 05:58:05 PM
There is a GTPlanet Club, but I don't see a Tuna club yet. Hint, hint.  (http://i.imgur.com/LmjyBgx.gif)




I joined Baked's Tuna club last night.
Does this mean we can unfriend Host and Tutu Tuna now???
My update took 2 trys, first time errored out with 5 min to go, 2rd try smooth and 50 min
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 19, 2014, 06:42:57 PM
There is a GTPlanet Club, but I don't see a Tuna club yet. Hint, hint.  (http://i.imgur.com/LmjyBgx.gif)




I joined Baked's Tuna club last night.
Does this mean we can unfriend Host and Tutu Tuna now???
My update took 2 trys, first time errored out with 5 min to go, 2rd try smooth and 50 min

I looked and couldn't find a tuna club. :(

I was surprised how quick the update was for me at lunch and it was two. 4.66 and 1.14.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on November 19, 2014, 06:46:32 PM
Dude you have been sent an invite.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 19, 2014, 07:06:08 PM
Dude you have been sent an invite.

Cool. I did get something from you, but it seemed to just be a message not an invite.

Anyway, thanks.  :)
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on November 19, 2014, 07:15:03 PM
Dude you have been sent an invite.

Cool. I did get something from you, but it seemed to just be a message not an invite.

Anyway, thanks.  :)

I have been sending them out in batches but have been sending out through the invite button
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on November 19, 2014, 07:22:07 PM
Doing the update now. Baked, did you send this grouchy Tuna an invite?  :)
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on November 19, 2014, 07:25:12 PM
yep
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 19, 2014, 07:36:01 PM
Doing the update now. Baked, did you send this grouchy Tuna an invite?  :)

I hope you can figure out how to use it better than I did.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 19, 2014, 07:36:55 PM
Baked, do you know what the club number is?
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on November 19, 2014, 08:09:53 PM
Baked, do you know what the club number is?

I thought looking up Tuna would be easier.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on November 19, 2014, 08:19:36 PM
The whole message / invite thing foxed me at first, Dude :).  I'm not certain if it came at the same time but I replied to a message from Baked earlier today on the Gran-Turismo community thingum then happened to go back and look at it, scrolling down the message history thing showed an Invite button at the bottom.. not sure if I just didn't scroll down far enough to see it the first time or it appeared later and tacked onto the same message line though.

I personally don't like the look and feel of the website community interface thing right now, reminds me of some kind of Facebook / Twitter social media thing with "conversations" and "activity walls" and all that jazz.  It'll probably grow on me over time, I'm just outdated and untrendy when it comes that kind of thing :D.
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on November 19, 2014, 08:22:27 PM
I really want to like these new add ons, but PD NEEDS a better Quality Testing staff.... those komodo dragons they have now just aren't cutting it. They need a team of Mothras because a LOT of people still can't play GT6 in one way or another due to silly glitches that should have been seen.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on November 19, 2014, 09:17:53 PM
Got joined up, wound up just going to Baked profile, then his clubs, and joined there.

Bought 2 BMW pace cars, one with, and one without lights.  ;)

Promptly modded my Frozen Black BMW, and used it in the DT.  :D

Got a late start, so haven't been able to check everything out yet, hopefully tomorrow.

Edit: See if this works...
(https://www.gran-turismo.com/gt6/photo/image/qxUnJyhN3Kt4n5SFnr_0.jpg)
Title: Re: Let's talk about Six, baby.
Post by: nosoks on November 19, 2014, 09:30:09 PM
also there is a Playstation system update in case no one noticed
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on November 19, 2014, 09:31:46 PM
also there is a Playstation system update in case no one noticed

That update is required to use PSN by the way. ;)

Oh and I can't find the Tuna club. ;)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 19, 2014, 10:10:04 PM
The whole message / invite thing foxed me at first, Dude :).  I'm not certain if it came at the same time but I replied to a message from Baked earlier today on the Gran-Turismo community thingum then happened to go back and look at it, scrolling down the message history thing showed an Invite button at the bottom.. not sure if I just didn't scroll down far enough to see it the first time or it appeared later and tacked onto the same message line though.

I personally don't like the look and feel of the website community interface thing right now, reminds me of some kind of Facebook / Twitter social media thing with "conversations" and "activity walls" and all that jazz.  It'll probably grow on me over time, I'm just outdated and untrendy when it comes that kind of thing :D.

Thank you, I'm sure that would have done the trick. However I wound up looking at Baked's profile page and by looking at the clubs he was in, I was able to join in that way.  :)
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on November 19, 2014, 11:08:11 PM
Club# is 1000028
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on November 20, 2014, 01:32:48 AM
#28? Damn! That was a low number. Mine is almost 4,000.

Don't delete anything elsewhere until you learn the limitations about setting up club events. For example, apparently, we can't make any changes while the event is running, so that means we can't change tracks. Is this what everyone else found?
Title: Re: Let's talk about Six, baby.
Post by: nosoks on November 20, 2014, 04:17:00 AM
further investigation of the community thingy reveals Feldynn's wisdom. It IS very farcebonky..... whatever
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 20, 2014, 11:04:36 AM
One cool thing I noticed last night. In the community friends list you can see your friends that are playing online and join that race room right from there.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on November 20, 2014, 12:36:44 PM
I know I have missed folks when sending out the invites if I have believe me it was not personal but a case of not having a cohesive list that I can invite to the club since they make you work off of friends list. Over time I have had to manage friends list due to it's limitations. So please anyone I missed drop me a PM through Tuna mail here and I will get it taken care of ASAP. Thanks for your patience as the system is learned.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on November 20, 2014, 12:39:05 PM
I know nothing about fartbook, adspace, tweety or any of those other social groups but it's a nice set up, especially given its their first attempt. I just don't know how to use it.  I was able to join the club but that's as far as I got.  I also saw people in the timeline sharing cars... or maybe it was car pictures  ???  I'm not sure what was going on.

I also discovered that I've forgotten how to drive.  "OK I'm going fast, this is cool, oh look there's a turn... oh wait... brake, BRAKE!, BLAM! into a wall."  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on November 20, 2014, 12:40:33 PM
I'm not entirely sure how I feel about the new sound effects, I mean I do kind of like the direction they're going because I think I'm hearing some things I like regarding engine / gear change noises and such but I'm not sure I like the new cockpit sound effects.  I know many tend to drive in bumper cam so I'd urge you give cockpit view a shot to hear the difference, to me it sort of sounds better now but also like I'm driving in a bath tub or with a bucket on my head.

I may simply need to adjust the audio settings in the menu to fix the muffled / bucket effect though, I didn't think to do that yesterday :).
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 20, 2014, 12:45:18 PM
I know nothing about fartbook, adspace, tweety or any of those other social groups but it's a nice set up, especially given its their first attempt. I just don't know how to use it.  I was able to join the club but that's as far as I got.  I also saw people in the timeline sharing cars... or maybe it was car pictures  ???  I'm not sure what was going on.

I also discovered that I've forgotten how to drive.  "OK I'm going fast, this is cool, oh look there's a turn... oh wait... brake, BRAKE!, BLAM! into a wall."  (http://i.imgur.com/LmjyBgx.gif)


I see you did some running in the BMW TT.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 20, 2014, 12:52:03 PM
I'm not entirely sure how I feel about the new sound effects, I mean I do kind of like the direction they're going because I think I'm hearing some things I like regarding engine / gear change noises and such but I'm not sure I like the new cockpit sound effects.  I know many tend to drive in bumper cam so I'd urge you give cockpit view a shot to hear the difference, to me it sort of sounds better now but also like I'm driving in a bath tub or with a bucket on my head.

I may simply need to adjust the audio settings in the menu to fix the muffled / bucket effect though, I didn't think to do that yesterday :).

You can change where the sound comes from.

Other improvements and adjustments
- A new [Onboard Mic Position] setting has been added to the [Sound Volume] category of the [Sound] page within the [Options] screen in the [MENU] (accessible by pressing the START button).
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on November 20, 2014, 01:01:07 PM
I know nothing about fartbook, adspace, tweety or any of those other social groups but it's a nice set up, especially given its their first attempt. I just don't know how to use it.  I was able to join the club but that's as far as I got.  I also saw people in the timeline sharing cars... or maybe it was car pictures  ???  I'm not sure what was going on.

I also discovered that I've forgotten how to drive.  "OK I'm going fast, this is cool, oh look there's a turn... oh wait... brake, BRAKE!, BLAM! into a wall."  (http://i.imgur.com/LmjyBgx.gif)


I see you did some running in the BMW TT.  (http://i.imgur.com/LmjyBgx.gif)


Yep, had my self so scared that by the time I made it around to the bus stop I dropped down to first gear to enter instead of third.

I noticed the change in sound as well, I think I would consider it an improvement but I'd have to reserve comment until I have the chance to try some of the cars I'm more familiar with. I did not notice the sound being muffled, just more wind noise.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on November 20, 2014, 01:18:05 PM
I'm not entirely sure how I feel about the new sound effects, I mean I do kind of like the direction they're going because I think I'm hearing some things I like regarding engine / gear change noises and such but I'm not sure I like the new cockpit sound effects.  I know many tend to drive in bumper cam so I'd urge you give cockpit view a shot to hear the difference, to me it sort of sounds better now but also like I'm driving in a bath tub or with a bucket on my head.

I may simply need to adjust the audio settings in the menu to fix the muffled / bucket effect though, I didn't think to do that yesterday :).

You can change where the sound comes from.

Other improvements and adjustments
- A new [Onboard Mic Position] setting has been added to the [Sound Volume] category of the [Sound] page within the [Options] screen in the [MENU] (accessible by pressing the START button).

Indeed, and that's cool, but the cockpit view sound has an echo, which is odd. I liked the how the sound is output in that view, they just need to remove the echo. Until then, I went back to bumper cam sound.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 20, 2014, 01:45:26 PM
I'm curious to find out what data channels will be output in to MoTeC.  If someone could find out for me I'd appreciate it.

I assume you'll have to wait for someone to configure a MoTeC Project though.



Here you go Wiz.
http://www.gtplanet.net/forum/threads/example-of-motec-data-analysis.320038/ (http://www.gtplanet.net/forum/threads/example-of-motec-data-analysis.320038/)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on November 20, 2014, 02:52:19 PM
Here you go Wiz.
http://www.gtplanet.net/forum/threads/example-of-motec-data-analysis.320038/ (http://www.gtplanet.net/forum/threads/example-of-motec-data-analysis.320038/)

Thanks!
Title: Re: Let's talk about Six, baby.
Post by: nosoks on November 20, 2014, 05:35:29 PM
re: new Suzuka

feels very narrow and more slick. 21rd century asphalt I guess. Not complaining though.
Does it seem to anyone else that the physics changed a bit? My FFB feels .......more......heavy, again, not a complaint
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 20, 2014, 05:55:12 PM
re: new Suzuka

feels very narrow and more slick. 21rd century asphalt I guess. Not complaining though.
Does it seem to anyone else that the physics changed a bit? My FFB feels .......more......heavy, again, not a complaint

I ran a couple events last night. The BMW TT @ DRC felt good. The GT R @ Sierra I believe has SRF on and the AI are morans, so that was rather annoying. Also, I have yet to gold Sierra.  :'(

Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 20, 2014, 09:19:02 PM
I feel like Marvin the Martian trying to gold this GT R @ Sierra event. I manage to make it half way then BAM! ram an AI. The latest expletive outburst was caused by a line of 8 AI racers in the left lane, all going about the same speed, but as I was passing the train of AI one of them decided to pass another AI and it moved over just as I arrived there. Bonk all passes lost and this was half way through the race during the mostly rain infested, visually impaired sections anyway. What the fuck is this shit. For me this is becoming an adventure in anger management. 

(http://img2.wikia.nocookie.net/__cb20130718191553/looneytunes/images/6/67/Marvin_the_martian.jpg)

I need the cash though, cause I ain't got the real stuff to pay for this stuff.

Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on November 20, 2014, 10:31:51 PM
Err on the side of caution, in taking this approach I golded in about 20-25 minutes. Hit my 1.8 million and have yet to go back.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on November 20, 2014, 10:33:25 PM
I have only made one run on the new Sierra evnet, and I'm convinced all the AI drivers are on the phone.  :o
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on November 20, 2014, 10:42:18 PM
 :laugh  :laugh  :laugh
Title: Re: Let's talk about Six, baby.
Post by: nosoks on November 21, 2014, 12:06:29 AM
 :laugh
 :stoopid:
on a lighter note, saw a guy fall off his scooter today...why?........ because he was busy putting on his helmet. true story
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on November 21, 2014, 10:12:57 AM
:laugh
 :stoopid:
on a lighter note, saw a guy fall off his scooter today...why?........ because he was busy putting on his helmet. true story

did you tell him to join your club of "not wearing random clothing items while racing?"  lol
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 21, 2014, 11:23:45 AM
So I figured out where my invite went to. When you first start the game on the opening screen there is a message button on the left that will show the number of messages you have. If you open your messages from there, there is no option to actually accept an invite. You have to go to Online Community, then messages and then you can accept the invite from there.

Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 21, 2014, 11:56:01 AM
We have the ability to host club member only races now and anyone in the club can host it.  :)

So the three choices now:

Public
Club Only
Friends Only
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 21, 2014, 12:56:48 PM
Mini Stiggy made a bit of a club guide @ GTPlanet.
http://www.gtplanet.net/forum/threads/tour-of-the-clubs-section-in-gt6.320087/ (http://www.gtplanet.net/forum/threads/tour-of-the-clubs-section-in-gt6.320087/)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on November 21, 2014, 01:18:55 PM
friends list in game only shows top 70 The list of people to invite is limited to show around 70 friends, alphabetically, and so you cannot send invites to anyone farther down the list.

OzDaddy reported having to delete some people in order to invite some others, for this reason.  Kind of screwy.

Also, when you send 65 messages, they all show as new messages for you to view, but only in-game.  Website does not show them as new messages to review.  Also kinda screwy.

But most of the stuff appears to work rather well, so far :)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on November 21, 2014, 01:25:50 PM
friends list in game only shows top 70 The list of people to invite is limited to show around 70 friends, alphabetically, and so you cannot send invites to anyone farther down the list.

OzDaddy reported having to delete some people in order to invite some others, for this reason.  Kind of screwy.

Also, when you send 65 messages, they all show as new messages for you to view, but only in-game.  Website does not show them as new messages to review.  Also kinda screwy.

But most of the stuff appears to work rather well, so far :)

Before I figured out where to accept a Club invite, I tried using the search function. It is not so much a search as a type in the exact name of the club. GT Saturday could not be found.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on November 22, 2014, 02:08:26 AM
I am also not having success with searching for clubs.
Title: Re: Let's talk about Six, baby.
Post by: nosoks on December 01, 2014, 11:12:10 PM
anyone else having sound issues in the seasonals? My car sounds electric for the first couple of laps then becomes normal. Does it via sound system and through my headset.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on December 02, 2014, 09:06:19 AM
friends list in game only shows top 70 The list of people to invite is limited to show around 70 friends, alphabetically, and so you cannot send invites to anyone farther down the list.

OzDaddy reported having to delete some people in order to invite some others, for this reason.  Kind of screwy.

Also, when you send 65 messages, they all show as new messages for you to view, but only in-game.  Website does not show them as new messages to review.  Also kinda screwy.

But most of the stuff appears to work rather well, so far :)

Before I figured out where to accept a Club invite, I tried using the search function. It is not so much a search as a type in the exact name of the club. GT Saturday could not be found.

Since I saw a comment that you raced with us (them) on saturday, I'm thinking you got this sorted out.  But just in case, it is listed as "GT Saturdays" with an "s".

The cool thing about this new community stuff is that we don't have to pass around a game-save file between hosts and use a shared account to physically host each room.  Now, a host can use his/her own account, and create a room inside the club lobby.  Pretty cool, though admitedly, yes, it should have been this way from the start.  But I'm still glad we finally have it.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 02, 2014, 11:32:07 AM
anyone else having sound issues in the seasonals? My car sounds electric for the first couple of laps then becomes normal. Does it via sound system and through my headset.

I have experienced sound clipping at high RPM in some cars in Seasonals and other places.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 02, 2014, 12:17:53 PM
friends list in game only shows top 70 The list of people to invite is limited to show around 70 friends, alphabetically, and so you cannot send invites to anyone farther down the list.

OzDaddy reported having to delete some people in order to invite some others, for this reason.  Kind of screwy.

Also, when you send 65 messages, they all show as new messages for you to view, but only in-game.  Website does not show them as new messages to review.  Also kinda screwy.

But most of the stuff appears to work rather well, so far :)

Before I figured out where to accept a Club invite, I tried using the search function. It is not so much a search as a type in the exact name of the club. GT Saturday could not be found.

Since I saw a comment that you raced with us (them) on saturday, I'm thinking you got this sorted out.  But just in case, it is listed as "GT Saturdays" with an "s".

The cool thing about this new community stuff is that we don't have to pass around a game-save file between hosts and use a shared account to physically host each room.  Now, a host can use his/her own account, and create a room inside the club lobby.  Pretty cool, though admitedly, yes, it should have been this way from the start.  But I'm still glad we finally have it.

Thanks, I was a bit confused with finding and joining club events, but DM got me sorted and into the room.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on December 02, 2014, 04:44:13 PM
The only problem that I have seen, so far, is that anyone who is not the club's owner can also start an event before the host arrives. Then the host has no control over running the event.

I have mentioned this to PDI, but I doubt that it will change.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 02, 2014, 04:51:44 PM
The only problem that I have seen, so far, is that anyone who is not the club's owner can also start an event before the host arrives. Then the host has no control over running the event.

I have mentioned this to PDI, but I doubt that it will change.

The ability for anyone to host a Club Event. It's a feature.  ;)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 02, 2014, 04:58:34 PM
As you can see here.........wait wat?
(http://www.gtpla.net/wp-content/uploads/2014/12/motec-i2-gt6-1-638x358.jpg)
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on December 03, 2014, 11:44:22 AM
I've been so busy recently and have no played much GT6 since I took part in the NERD Nurburgring V 4 Hour enduro a few weeks ago...

I have no clue how these invites work still.  I open the message...and there's nothing.  What.  In.  The.  Fuck?  ???
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 03, 2014, 12:26:59 PM
I've been so busy recently and have no played much GT6 since I took part in the NERD Nurburgring V 4 Hour enduro a few weeks ago...

I have no clue how these invites work still.  I open the message...and there's nothing.  What.  In.  The.  Fuck?  ???

Go to "Online Community"  There you can view/ join your invites.  :)
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on December 04, 2014, 02:42:57 PM
got it  :D
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on December 04, 2014, 03:09:46 PM
The only problem that I have seen, so far, is that anyone who is not the club's owner can also start an event before the host arrives. Then the host has no control over running the event.

I have mentioned this to PDI, but I doubt that it will change.

I have thought of that as well... it's not the best solution, but if you let people know not to open rooms without the club owner present (or for GT Sats, one of the committee starting the room first) then if people violate that then it's probably not someone you want to keep in the club... give dem das boot! and be done with it.

Otherwise, I was thinking of making the suggestion that it would be good if each club owner could specify a few people who are trusted to start lobbies in the club area, and have those be sort of senior members or something.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on December 04, 2014, 05:38:23 PM
That was the solution that I thought of, too. It's just that probably most clubs will be run by one member, the owner, and not be part of a management group. If they had some sort of optional switch that could lock to only the host opening lobbies, that would work.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 05, 2014, 12:07:46 AM
I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  

Hours later:

I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  

More hours later:

I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  


Only 220mins left until I have to install the next update!


Why did I replace my dead PS3?  :-\
Title: Re: Let's talk about Six, baby.
Post by: nosoks on December 05, 2014, 12:15:28 AM
fingers crossed for you 11, you been missing some good racing, and, we been missing you
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 05, 2014, 11:11:59 AM
I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  

Hours later:

I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  

More hours later:

I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6. I'm reinstalling GT 6. I'm reinstalling GT 6.  I'm reinstalling GT 6.  I'm reinstalling GT 6.  


Only 220mins left until I have to install the next update!


Why did I replace my dead PS3?  :-\

Whatever happened to a current update covering all past updates?
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 05, 2014, 11:36:13 AM
I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6.  I'm re-reinstalling GT6. 

Wow, the incompetence of Sony and especially PD amazes me.  First why would Sony design an update system where you had to download each and every individual patch separately?  How hard would it be to have one patch to upgrade to the final version?  On a similar note, why the fuck would Sony make you download an older version of a game from the store and then make you install all the separate patches? Why isn't the store version of a game up to date?  Finally, what moron thought it would be a good idea to have two different update systems for one game.  It doesn't take a rocket scientist to figure out that having two update systems working at the same time would fuck things up royally.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 05, 2014, 11:44:51 AM

Whatever happened to a current update covering all past updates?

That would make too much sense.  I'm now following the instructions on a link that I think you posted for Zilla.  Basically, install a patch then run the game to install the ninja updates then repeat.  It appears to be working so far.  Luckily my PS3 is by my computer so I can work while it is trying to update.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 05, 2014, 12:36:16 PM
The incompetence is impressive!
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on December 05, 2014, 01:12:34 PM
That was the solution that I thought of, too. It's just that probably most clubs will be run by one member, the owner, and not be part of a management group. If they had some sort of optional switch that could lock to only the host opening lobbies, that would work.

What we can do, for now, is to put a notice somewhere in the club area, such as the forum or description, that lets members know that opening rooms w/o owner's approval is discouraged.  For some clubs, that's not an issue, but for you on Mondays, I'd imagine that you only want a second room opened up by someone you trust as a host.  Those people would know they are "approved" just because they know you well enough to know when it's okay and when it's not.  Everyone else should be "hands off" just by default.

HOpefully the "open wild" newcomers would treat it like someone else's house, and not start going through all of your shit like they own the place... one would hope!
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on December 05, 2014, 01:48:08 PM
It's finally working 20 hours after I started.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on December 07, 2014, 05:34:35 PM
From some dude over at neogaf.  Relevant bit in yellow.


Quote
Well guys, i never had any news to bring, but now i have a story to share with you guys...

I went to the SEMA auto show last month, and only now i´m back home and with free time to write and stuff.

Going past the BMW booth i noticed the M4 pace car with Gran Turismo logos and stoped by to check it. Then i saw a couple of GT booths, and since they had the Thurstmaster 500 i decided to wait in line to drive it.

There was a guy playing it, so i had to wait. As i look to the side i see some guys in black shirts and their credentials read "Sony Santa Monica". A closer look and... TRANSLATOR SAN!!!

He´s an awesome guy, he even said to me "do you want me to bring out my notepad?" and we chatted for a few minutes. I asked where Kaz was because of the awards and his response was "he´s here, actually he´s playing right in front of us".

Really?

Taking a closer look the "guy" i was waiting to finish his demo run was Kazunori Yamauchi himself, and i finally had a chance to meet him and ask a few questions.

I said i was ready to buy the wheel, if i should do it. Before Translator san even translated the phrase he was already nodding his head saying no, that it didn´t make sense since i already had a G25.

1- There will be a new wheel to go along GT7
2 - The G25 will work on PS4, they didn´t told me how, but they assured me it is going to work.

3 - GT7 is one or two years away.

4 - GT Academy is almost certain for Brazil

5 - They know people are asking for more hardcore features and they will implement some of those in GT7

6 - He knows that car leaderboards are missing. I asked about it, he laughed at it and assured me it´s coming, it´s not forgotten.

Overall it was a great day, i never expected to meet him in person and be able to ask a few questions... i regret not getting Translator san´s email so i could bother him with more questions in the future, but hey, it was nice.

So i ended up not buying the wheel and feeling a bit more confident that my beloved leaderboards will one day be back.

I´m not gonna spread this info all over the web because they were nice to me to talk about the wheel and stuff and it might not be a good thing to post things that are not yet open to the general public.


http://www.neogaf.com/forum/showpost.php?p=141746512&postcount=7878 (http://www.neogaf.com/forum/showpost.php?p=141746512&postcount=7878)
Title: Re: Let's talk about Six, baby.
Post by: nosoks on December 09, 2014, 01:07:15 AM
crossed fingers with a grain of salt.

also there was server maintenance this morning.... no update at this point
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on December 15, 2014, 03:14:08 PM
There is a new maintenance notice in their GT6 news section. Hmmm...
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 15, 2014, 04:23:17 PM
There is a new maintenance notice in their GT6 news section. Hmmm...

Yeah, GTP hype builders are at full steam.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on December 16, 2014, 10:50:51 PM
1.15 is now out and is 589 Mb (for two cars and a few bug fixes?).
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on December 17, 2014, 07:03:00 AM
Supposedly the 2 HD videos are taking up the rest of that 589mb.

There's some Holiday Seasonals, but I haven't been able to find a neat list to steal yet. Prize cars include both VGTs, Stratos, and Jag XJ13.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on December 19, 2014, 09:46:26 PM
Supposedly the 2 HD videos are taking up the rest of that 589mb.

In a previous update (1.12?), PDI was supposed to let us ignore large video files, such as that, but I wasn't offered a way to ignore them.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 19, 2014, 10:31:06 PM
Supposedly the 2 HD videos are taking up the rest of that 589mb.

In a previous update (1.12?), PDI was supposed to let us ignore large video files, such as that, but I wasn't offered a way to ignore them.

I used the XMB way to update for the first time and it was very fast. I noticed a thread today at the GTP (http://www.gtplanet.net/forum/threads/update-1-15-589mb.321207/page-11#post-10321742)lanet that is discussing the same thing.

I do agree patches should be patches, updates should be updates and crap, , cough , cough videos need to be fed from somewhere other than the update tube.

 
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on December 22, 2014, 02:01:02 PM
Notification of Maintenance

    GT6 News   

    At the following time we will perform maintenance on the servers for Gran Turismo 6:

    Start: 12/24/2014 21:30 EST
    Finish: 12/24/2014 22:30 EST


    During the maintenance, it will not be possible to connect to any of the online services.

    We apologise for any inconvenience this may cause and thank you for your understanding.

    *Please note that the maintenance time may be subject to change.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on December 22, 2014, 02:28:35 PM
The biggest on-line complaint, right now, is about invisible drivers on track. The indicator of a problem is that, while waiting in the pits, some drivers may not have coloured backgrounds for their list number, on the left of the list. It should be filled in with either blue or green.

The best way of dealing with this, until PDI fix it, is to wait in the pits until everyone syncs up with everyone else. This can take some time. I once saw it take almost two minutes per driver, so be patient. Therefore, using a timed start would not be advisable, under those conditions. In my experience with 1.15, this seems to work best.

There seems to be some help by drivers who can't see each other to leave the lobby and return, but that may also mean that syncing needs to restart again.

PDI has been made aware of this issue and I am assured that they will deal with it.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 22, 2014, 02:31:52 PM
Well there you go Boston. We can try having everyone hold in the pits until all are seen. It would be a good time to refresh a drink or use the bathroom.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on December 22, 2014, 06:26:56 PM
Thank you very much MGT!

I do use a timer for races.  I'll experiment with everyone syncing up/ staying in the pits before I start the race.

Fingers crossed the maintenance on Christmas Eve is to fix this BS.

Thanks again,
Frustrated in Portland.


Title: Re: Let's talk about Six, baby.
Post by: MasterGT on December 23, 2014, 05:16:11 PM
Thank you very much MGT!

I do use a timer for races.  I'll experiment with everyone syncing up/ staying in the pits before I start the race.

Fingers crossed the maintenance on Christmas Eve is to fix this BS.

Thanks again,
Frustrated in Portland.

Last night, I found that the indicator is that players could be out on the track and they were not listed as being on the track or in the pits with a full listing in the drivers list. If a driver who was listed came into the pit lane, then syncing had to start all over again. I, as the host, was able to see this because I stayed in the pits. I don't know if others can see the same thing.

PDI would like a video, if I can arrange one, but I would need a group to participate in the experiment (at this time of year...). PDI is also on holidays until January 5th, so it isn't as if they will be doing a lot of QA testing until after then. If we can help make a video, then maybe we can get help sooner, though.
Title: Re: Let's talk about Six, baby.
Post by: nosoks on December 23, 2014, 06:02:23 PM
I should be available for said test, I'll bring my shitty connection with me  ;D

@ frustrated in portland, I'll keep hoping with ya buddy,but won't be holding my breath
signed  @shitconnectioninCiamis
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on December 26, 2014, 09:32:04 AM
Thanks for putting up with the syncing problem so that I could record it, nosocks. PDI wanted a video and I've sent it off to them. Tanker taught me a couple of things about lobbies, too.

Thanks, guys!
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on December 26, 2014, 04:07:06 PM
Thanks for putting up with the syncing problem so that I could record it, nosocks. PDI wanted a video and I've sent it off to them. Tanker taught me a couple of things about lobbies, too.

Thanks, guys!

I must have needed a shower, as soon as I got in noks left.  ^-^
Title: Re: Let's talk about Six, baby.
Post by: nosoks on December 26, 2014, 04:23:09 PM
@ MGT, no problem I hope it will result in results
@ Dude, yaah for sure buddy.... stinky cyberosity is what drove me out
@ Tanker, thanks for running the TOC stand in
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on January 16, 2015, 04:02:15 PM
I know a lot of GT fans are chomping on their bits for the endurance module and I have been running in some longer GT races, lately.

I got a chance to enquire about the missing module, to see if it will take care of the problems we have had since GT5 with running longer races. Although there were no details, I was led to believe that the development team knows what is needed. I sure hope so.

As a guess, I expect to get it this year, but there is no public timeline for its release.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on January 16, 2015, 05:27:34 PM
I always appreciate every effort you put forth MGT.  I honestly do.

Over a year with these GIANT missing features and no word if and when they will ever arrive.  I have tired of the same old sad excuses from them.  You were led to believe MGT?    Sorry MGT, but we were all led to believe, over a year ago!!!  My butt is sore from all the smoke blown up it. 

Ahhhhhh, but we got to drive on the moon and get free fantasy cars that never, ever get used.

I think some eyes over in PD land will open very wide come March when they lose 1/2 of there playing audience forever.

Sorry, bad mood today.  Not being negative at you MGT.  Sorry if I implied that.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 16, 2015, 05:31:38 PM
I've given up waiting on them to finish this game. My participation has been minimal, and I really don't have the motivation to play it anymore.

What really sucks is, this game has ruined me playing any other racing game I've tried lately. GT has a great feel to it, something I can't find anywhere else. Too bad a great driving feel isn't enough to keep me going.

I've tried The Crew, and Drive Club, both were a disappointment. The Crew was just plain terrible, and Drive Club has no feel at all. GTA V has better driving physics than both those games put together.  ???

GT could be an awesome game, but it's like it's creators are doing this for the first time. I still think GT4  was the best in the series. So much more content than the last 2 games. 1200+ cars are worthless if you have to do the same few tracks/events over and over.

My apologies for the bitching, but it's aggravating seeing something I enjoyed, dieing a slow agonizing death.

Edit: Looks like Boston, and I are in the same mood.   (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on January 16, 2015, 05:55:28 PM
I agree entirely with the sentiment. I am going out the door now to buy a PS4, to get ready for Project CARS.

The endurance module could very well be too little, too late, but many GT fans will already be playing something else regardless of what is in it, or for any of their other plans. I've tried to make them see that, but it is an uphill struggle.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 16, 2015, 10:46:15 PM
I know Chrome tried a low shelf wheel, not that there is anything wrong with that. I am curious as to which wheel everyone else uses? Presently I use a Fanatec Porsche GT2 wheel, although it is way worn and needs an RMA.) I received my CSW V2 wheel base a month ago, but it was a defect yet oddly still felt way better than the GT2 even new.  I must add that my RMA on my CSW V2 has yet to return, although some of the time can be attributed to holiday.

Wheels seem to be making a big difference, I believe. (When I get my CSW V2 back perhaps I can send my porsche wheel (give me time on this because I am still using it now) and need time for Famatec to repair before I can send it to you Chrome) (I would  ask you to send it along to my brother in PA after you have tested it though)

Master GT, when you have your PS4. Please let us know if any wheels work. Thank you.

Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on January 17, 2015, 01:22:59 AM
I moved my PS3 upstairs and away from my wheel.  If I get a PS4 it will likely be to play Naughty Dog's games and maybe a few other Sony exclusives.  I'd rather play racing games on the PC these days.  Although if I had a ton of cash laying around, I'd get a XBone for Horizon 2.

PD keeps making bigger promises and then fails to deliver.  You would think that they would learn.  Where is our bouncy bouncy machine for tuning cars?  Where is the course creator?
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on January 17, 2015, 08:26:51 AM
I know Chrome tried a low shelf wheel, not that there is anything wrong with that. I am curious as to which wheel everyone else uses? Presently I use a Fanatec Porsche GT2 wheel, although it is way worn and needs an RMA.) I received my CSW V2 wheel base a month ago, but it was a defect yet oddly still felt way better than the GT2 even new.  I must add that my RMA on my CSW V2 has yet to return, although some of the time can be attributed to holiday.

Wheels seem to be making a big difference, I believe. (When I get my CSW V2 back perhaps I can send my porsche wheel (give me time on this because I am still using it now) and need time for Famatec to repair before I can send it to you Chrome) (I would  ask you to send it along to my brother in PA after you have tested it though)

Master GT, when you have your PS4. Please let us know if any wheels work. Thank you.



Dude, I can't stress enough how much I appreciate the offer, but go ahead, and send it to your brother. I'm in a serious GT slump right now, and I might get over it, but I'm just not feeling it. I left TuTu early last week, because I just couldn't get in to it.

Also, I just want to say, my previous post about events was not directed at any of our great organizers here. Y'all do a hell of a job with what we have to work with, and I hope you continue. I need a break.
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on January 20, 2015, 08:32:22 AM
MGT, what's this endurance module you are referring to?

As has been mentioned a thousand times by now, who gives a fuck about all these fake cars we keep getting?  Whatever happened to giving us REAL CARS????  Remember in GT5 how we were given the Corvette prototype without even knowing what it looked like?  And now, in 6....as far as real cars go we're getting jack shit. ::)
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on January 20, 2015, 12:41:19 PM
Where is our bouncy bouncy machine for tuning cars?

AS far as I know, the suspension testing is done at the German site, then the data gets applied to GT. How many cars have been tested, how GT applies the new knowledge or how it helps us, I have no idea.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on January 20, 2015, 12:46:54 PM
MGT, what's this endurance module you are referring to?

Endurance races. We don't have them yet. GT6 is designed to have new programming modules added to it.

As for testing wheels, Dude, I don't see the point yet. I only have Logitech wheels and none of them work directly with the PS4 / games, AFAIK. The console is still in its box and I am waiting to figure out how to create two master accounts, so that my adult daughter can migrate her own stuff when she gets her own console. In the meantime, I may have to learn how to use triggers to accelerate and brake, etc., because I can't use my right thumb with a controller.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on January 20, 2015, 12:52:15 PM
My guess is that he is referring to the endurance races that have been included from the last several games and were omitted from GT6. Or er... replaced by 24 minute races. That is the only endurance related item I've ever read or heard about that I can think of. I don't recall it ever being mentioned by PD but the general speculation was that PD would implement it along with B-spec permitting driver changes.

Or I'm wrong and something else has come up recently.  Either way I don't see any new game function would bring me back.  Online is online and will always be what it is. But the offline is a mess and I don't see PD doing anything about the issue.  Call it the rubberband effect, call it poor AI, but watching the AI slow down half way through a race to let the user win pretty much ruins the offline experience. And at this point I don't believe PD has any interest in changing it.  :(

I know most people don't seem to care about offline these days but the way I see it, I have to go through offline to get to online and every time I start the game I'm reminded of the miserable offline experience. So I just don't bother turning it on any more.  My PS3 now sits unplugged on a shelf in a room with no tv.


 
Tree'd

MGT was endurance races ever mentioned for GT6 by PD beyond the 20 and 24 minutes races already in the game?  I'm under the impression that PD decided people do not want long races and that all the endurance speculation was fan created.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on January 20, 2015, 06:42:05 PM
Where is our bouncy bouncy machine for tuning cars?

AS far as I know, the suspension testing is done at the German site, then the data gets applied to GT. How many cars have been tested, how GT applies the new knowledge or how it helps us, I have no idea.

I thought we were getting the bouncy bouncy machine in game.  If they are applying it to cars on their own it should help with the physics in game.  As I understand it, a lot of racing teams are using them to tune car suspensions.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 21, 2015, 12:24:54 AM
Ty
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on January 21, 2015, 10:24:42 AM
MGT was endurance races ever mentioned for GT6 by PD beyond the 20 and 24 minutes races already in the game?  I'm under the impression that PD decided people do not want long races and that all the endurance speculation was fan created.

Well, let's take a look. At http://www.gran-turismo.com/us/products/gt6/, (http://www.gran-turismo.com/us/products/gt6/,) the remaining missing features are listed at the bottom and no endurance races are listed. I guess I was misled along with a lot of other endurance fans.  :-[ If I remember correctly, on-line races can be set for 199 laps. I don't know of a time limit.
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on January 21, 2015, 12:28:42 PM
Ah, okay well that's what I was wondering.  I just assumed that GT6 wasn't ever supposed to have races longer than those 24 min advanced timing ones.

Which I think is lame, but so be it.  I'd much rather get new cars and a track creator than endurance events added.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on January 21, 2015, 12:35:53 PM
I think b-spec and endurance races (the traditional kind) are linked now, in PD's mind.  Probably because they want to make sure that we can trade spots so "bob" can do a stint.  Maybe they shelved b-spec and we're not getting enduros?  Or, maybe MGT's right, and we'll get it this year?

GT still has the best overall package as far as game combined with sim racer.  However, we have yet to see what one company's final product will be like, so that could no longer be true, very "soon".

Personally, I'll be where my friends are, and if they keep playing GT, that's where I'll be.  If they are in three games, then that's where I'll be.
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on January 21, 2015, 02:20:53 PM
Yup.

As much as  I bitch, is there a better alternative?  No.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on February 23, 2015, 12:08:19 PM
http://www.gtplanet.net/midfield-raceway-coming-to-gran-turismo-6/

Pretty cool.  Might be reason enough for me to turn this game on for 5 minutes to reminisce a little.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on February 23, 2015, 02:22:23 PM
http://www.gtplanet.net/midfield-raceway-coming-to-gran-turismo-6/

Pretty cool.  Might be reason enough for me to turn this game on for 5 minutes to reminisce a little.

 :stoopid:
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on February 23, 2015, 02:33:12 PM
http://www.gtplanet.net/midfield-raceway-coming-to-gran-turismo-6/

Pretty cool.  Might be reason enough for me to turn this game on for 5 minutes to reminisce a little.

is this all they had for an update to compete with pCARS, or is it a chunk of what they were planning, and only to give us something while we wait for more?  only time will tell.

But I agree it does seem like a decent update.  New tracks are always welcome!
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on February 23, 2015, 02:33:54 PM
oh, and will it be tonight or next week, do you think?

I think I read the word "soon" thrown in there, somewhere ;)
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on February 23, 2015, 04:03:39 PM
A lot of talk about paintable spoilers and a fancy new track.  but ZERO talk about when we might see these things.  I heard version 1.16 and not the big 2.0.  Rumor mill is at full tilt.

I'm excited.  Not as much as some.  I like the track, I don't love it.

MOAR new tracks!

Also, news at the Planet shows B-Spec photos from GT6.  It appears that that is in the works as well.
Title: Re: Let's talk about Six, baby.
Post by: nosoks on February 23, 2015, 04:26:41 PM
new track = good
B spec = meh
painted wings = who gives a fuck

MHO only
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on February 23, 2015, 09:21:54 PM
new track = good
B spec = meh
painted wings = who gives a fuck

MHO only
:stoopid:
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on February 23, 2015, 09:31:28 PM
I want custom helmets. Oh wait even the F1 strategy group red stamped that.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on February 24, 2015, 12:33:29 PM
new track = good
B spec = meh
painted wings = who gives a fuck

MHO only
:stoopid:

I'm in a similar boat. The new track is a welcome addition.  It will get me back in the game for at least a few days to try it out with my favorite cars. B-spec, I reserve judgment on it.  It’s all going to depend on its execution and/or integration. As for the painted wings, yes actually I think it’s a good thing and to a very small extent it does matter.  It at least shows me they are continuing to increase the customizability of the cars.  I admit it’s not a full livery editor but with GTs graphic level a full editor may be beyond what the PS3 can handle do to memory constraints. It gives at least a little bit of hope for the future. I know its not for everyone but I think it does matter to a lot of people.  Personally I'd be happy if I could paint the bird and trim on the 78 Trans-Am.

I can't at this point say anything negative about the update other than this. How is/was this supposed to keep people from jumping ship and moving to Project Cars? And how long have they been sitting on these just so they'd have something ready to go in time for Project Cars release? If you want to consider it negative.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on February 24, 2015, 12:33:48 PM
John Cooper Works Mini is good news today. Maybe soon? Too Soon?
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on February 24, 2015, 01:49:25 PM
The drawings at the Planet of the Mini look nice.  For me, it's the best looking Vision car we've got so far.  This one may not be immediately shelved.
Not a fan of the Alpine at all.

B-Spec is late.  Rarely used it in GT5.  I don't think I bother with it in 6.

I do like that we can paint spoilers.  Like dlrws, it's one step closer to a full livery/full customization.  But, it should have been in from the start.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on February 24, 2015, 01:59:45 PM
The drawings at the Planet of the Mini look nice.  For me, it's the best looking Vision car we've got so far.  This one may not be immediately shelved.
Not a fan of the Alpine at all.

B-Spec is late.  Rarely used it in GT5.  I don't think I bother with it in 6.

I do like that we can paint spoilers.  Like dlrws, it's one step closer to a full livery/full customization.  But, it should have been in from the start.

I thougt it was just a race spec model of the mini we were getting. I did not know it was a vision car.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on February 24, 2015, 03:13:02 PM
I could have read it wrong.  Sorry if I did.  I heard it was called the John Cooper Works Vision GT.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on February 24, 2015, 03:31:58 PM
I could have read it wrong.  Sorry if I did.  I heard it was called the John Cooper Works Vision GT.

I just realized, it's two different mini's. A Mini Clubman vision and the John Cooper Works.
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on February 24, 2015, 07:00:00 PM
Okay... this might be a stupid question but...

does anyone else have brightness issues with this game? Ever since I moved into my new house I've had issues where the brightness is almost unbearable. Like the track is almost completely white and sand traps basically disappear and if you don't know the track you're screwed because with the in-game lighting, the track is mostly invisible in the sun.

I've tried adjusting the brightness on my tv but it doesn't do anything - strangely, there are times where the game sort of "flashes" back to reality where the colors become crisper and deeper and it's not a problem... but it doesn't last.

It's driving me insane. Any insights?
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on February 24, 2015, 07:29:04 PM
Okay... this might be a stupid question but...

does anyone else have brightness issues with this game? Ever since I moved into my new house I've had issues where the brightness is almost unbearable. Like the track is almost completely white and sand traps basically disappear and if you don't know the track you're screwed because with the in-game lighting, the track is mostly invisible in the sun.

I've tried adjusting the brightness on my tv but it doesn't do anything - strangely, there are times where the game sort of "flashes" back to reality where the colors become crisper and deeper and it's not a problem... but it doesn't last.

It's driving me insane. Any insights?

I had some brightness issues, too dark at night and too cartoonish/over bright on tracks with weather. I know you can alter brightness in game while paused on track, possibly a different setting when first entering the game by hitting start button and going to Options/ Display/ Brightness (http://www.gran-turismo.com/hk/gt6/manual/#!/option/display). That said I wound up having to reset my TV to default settings to actually correct my issue. Some TV's have a vivid or game setting that will tend to make them over bright too. 
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on February 24, 2015, 11:37:43 PM
Okay... this might be a stupid question but...

does anyone else have brightness issues with this game? Ever since I moved into my new house I've had issues where the brightness is almost unbearable. Like the track is almost completely white and sand traps basically disappear and if you don't know the track you're screwed because with the in-game lighting, the track is mostly invisible in the sun.

I've tried adjusting the brightness on my tv but it doesn't do anything - strangely, there are times where the game sort of "flashes" back to reality where the colors become crisper and deeper and it's not a problem... but it doesn't last.

It's driving me insane. Any insights?

You just moved. Was the disc in the console during the move? Do you have ANY circular rings scratched into the surface of the disc or dust/fingerprints on it?
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on February 26, 2015, 06:16:05 AM
https://www.gtplanet.net/gt6-update-1-16-now-available-midfield-raceway-b-spec-mini-vision-gt/ (https://www.gtplanet.net/gt6-update-1-16-now-available-midfield-raceway-b-spec-mini-vision-gt/)

Guess I'll give GT a dusting, and check out this update.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on February 26, 2015, 12:07:29 PM
the b-spec is cool in a way.  issuing commands to your driver seems to work very well, and makes them a little more intelligent.  I did one short Nascar race in B-Spec, and was able to win.

Strange:  It does not log whether an event was completed with A-Spec or B-Spec, there are no stats for it either.  So, could someone do the whole game in B-Spec?  What about the portions that earn you your licenses?  If so, that's not very smart thinking...

The b-spec races are not 2x as long in laps either, which kind of makes them get over way too quick for keeping your interest.

Has anyone found any remote b-spec options?  I didn't get a chance to look very closely...
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on February 26, 2015, 05:32:39 PM
Okay... this might be a stupid question but...

does anyone else have brightness issues with this game? Ever since I moved into my new house I've had issues where the brightness is almost unbearable. Like the track is almost completely white and sand traps basically disappear and if you don't know the track you're screwed because with the in-game lighting, the track is mostly invisible in the sun.

I've tried adjusting the brightness on my tv but it doesn't do anything - strangely, there are times where the game sort of "flashes" back to reality where the colors become crisper and deeper and it's not a problem... but it doesn't last.

It's driving me insane. Any insights?

You just moved. Was the disc in the console during the move? Do you have ANY circular rings scratched into the surface of the disc or dust/fingerprints on it?

I don't have a disc at all. The PS3 doesn't read them, so I had to download it.  :-\
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on February 26, 2015, 05:34:39 PM
https://www.gtplanet.net/gt6-update-1-16-now-available-midfield-raceway-b-spec-mini-vision-gt/ (https://www.gtplanet.net/gt6-update-1-16-now-available-midfield-raceway-b-spec-mini-vision-gt/)

Guess I'll give GT a dusting, and check out this update.

And come back to TuTu while you're at it! It misses you.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on February 26, 2015, 08:42:38 PM
https://www.gtplanet.net/gt6-update-1-16-now-available-midfield-raceway-b-spec-mini-vision-gt/ (https://www.gtplanet.net/gt6-update-1-16-now-available-midfield-raceway-b-spec-mini-vision-gt/)

Guess I'll give GT a dusting, and check out this update.

And come back to TuTu while you're at it! It misses you.

I miss TuTu too, but I'm still not feeling it. Midfield was/is a favorite track of mine, and thought that might stoke the fire some, but no. I did 2 laps, and felt......meh.  :-\
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on February 27, 2015, 10:54:24 AM
Is it just me or is b-spec mode even worse than in GT5?  I just tried it for a few minutes but it looked like I had to tell the guy when to break, accelerate, slipstream, overtake.  Basically, I had to do everything except steer.  Seriously stupid.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on February 27, 2015, 11:14:22 AM
Is it just me or is b-spec mode even worse than in GT5?  I just tried it for a few minutes but it looked like I had to tell the guy when to break, accelerate, slipstream, overtake.  Basically, I had to do everything except steer.  Seriously stupid.

He starts at his pace. I just tell him to push hard!
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on February 27, 2015, 11:35:32 AM
Is it just me or is b-spec mode even worse than in GT5?  I just tried it for a few minutes but it looked like I had to tell the guy when to break, accelerate, slipstream, overtake.  Basically, I had to do everything except steer.  Seriously stupid.

in GT5, he drove the same, except you couldn't tell him more specifically what to do.  This is something the community asked for...

This is a plus in the right direction... you don't have to tell him what to do, but he may lose more often.

There are several things missing from B-Spec however, such as integration into a proper-lenth endurance race, and the ability to do any sort of remote b-spec or give you any real substance behind doing b-spec other than getting out of a race free, card.

Maybe we'll see it developed further?
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on February 27, 2015, 12:54:52 PM
I don't mind some of the changes to B-spec.  It gives me a little more to do than just say "speed up" every time Bob gets board. I guess they are going for more of a coaching stand point with the mode. (think the radio chatter in Days of Thunder) I would have preferred it be its own thing with prizes and such but I think that would require a major overhall of the game. I can't imagine PD would want to go that far in a last gen game that is over a year old. On the down side, the way it is set up in GT6, given our longest race is only 24 minutes,  >:( it makes B-spec useless to me aside from a once or twice used novelty.

I'm very happy with Mid-field.  Other than the turn 1,2 complex it feels like the old track.  Even the bumps in the road are all there.  Its a welcome addition but it does not change my opinion of the overall experience with this game.

As for the new car.  I hate it. nuff said. It aint my kind of car.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on February 27, 2015, 01:33:02 PM
Is it just me or is b-spec mode even worse than in GT5?  I just tried it for a few minutes but it looked like I had to tell the guy when to break, accelerate, slipstream, overtake.  Basically, I had to do everything except steer.  Seriously stupid.

Here is what I referred to earlier.

Current Pace
Your current pace is shown here. To change your pace, press the left or right directional button or move the left stick left or right during the race to display the toolbar, then select "Change Pace". The following three options are available:
Own Pace: Play things safe, allowing margin for error.
Push the Pace: Increase your pace.
Push it Hard!: Increase your pace even more. Bear in mind that pushing the pace makes mistakes more likely.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on March 03, 2015, 02:15:04 PM
There seems to be a spate of bad on-line disconnections and slow syncing, recently, so PDI/Japan is now aware of our concerns.

Monday night was really rough. It took 4 lobbies just to run 6 races, plus syncing was unusually slow.  :P
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on March 03, 2015, 02:38:37 PM
There seems to be a spate of bad on-line disconnections and slow syncing, recently, so PDI/Japan is now aware of our concerns.

Monday night was really rough. It took 4 lobbies just to run 6 races, plus syncing was unusually slow.  :P

I have practically given up on them ever fixing or actually improving the online play. The disconnects and not being able to see all players on track have gone on since GT5.   

I guess I should be happy they are looking into things, but I will not get my hopes up.

Also, thank you for your effort MGT.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on March 03, 2015, 04:07:52 PM
Yeah, I don't get it, either.

I don't know how other games are on-line, but I kind of doubt that they are quite like this, for years.
For something as important as on-line, you'd think that they would clear it up quickly.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on March 03, 2015, 04:21:25 PM
It has been my feeling that they have never (until now possibly) given much consideration to online play. Online became a priority 5 years ago or more for most game developers, PD is working hard on painted spoilers.  ;)
Title: Re: Let's talk about Six, baby.
Post by: nosoks on March 03, 2015, 06:14:30 PM
it has been funky lately, timing seems key for me. Saturday morning here almost impossible, but Saturday night I have been in room of 12   :o  without issue.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on March 04, 2015, 12:36:40 PM
That's funny.  A few days ago I tried to go online for the first time in six months or more.  I raced in the quick match races for over an hour and had no connection issues.  It was the best experience I've had in almost a year.

Before I could not sync correctly.  I'd either be the only car on track or a ghost no one could see.  I guess now that there are issues, I'm out of sync by being in sync.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on March 05, 2015, 11:34:47 AM
Yeah, I find it difficult making a case for a problem when the experiences vary so much.
These problems are pretty inconsistent.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on March 06, 2015, 10:04:37 AM
it is very likely one of those things where, if you tweak one knob to fix a problem for some connections, it can actually just redirect the problem to another set of users.

And, I still think the network learns how to connect people better who race more often with one another.  When new combinations of users appear, there are usually new problems for people who normally don't have them, and stuff like that.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on March 06, 2015, 05:02:21 PM
it is very likely one of those things where, if you tweak one knob to fix a problem for some connections, it can actually just redirect the problem to another set of users.

And, I still think the network learns how to connect people better who race more often with one another.  When new combinations of users appear, there are usually new problems for people who normally don't have them, and stuff like that.

After installation of the 1.16 update for Gran Turismo 6, we have found that the issue indicated below will occur when performing the following actions:

1. Start a championship race series using [B-Spec].

2. After a race is finished, regardless of whether the race is completed or aborted, [Suspend Championship] is selected from the quick menu.

3. The message “Suspend the championship and exit the game. You will be able to resume the championship from this point the next time you start the game.” is displayed, and the [OK] button is pressed.

4. Autosave is performed, and “Thank you for playing. If you press the PS button and exit the game, you’ll be able to pick up where you left off when you next start the game. If you return to the race, race suspension will be canceled.” is displayed, and the game is exited.

5. After restarting the game, selecting either [A-Spec] or [B-Spec] does not start the race, making it impossible to resume progress in the previously saved championship.

You can select [Exit] in the Quick Menu during “5” above. This will return you to the “My Home” screen and will allow you to continue the game. However please be aware that this will delete your progress in that Championship series.

If you were playing in the [A Spec] mode in the race prior to suspending the race, this issue will not occur.

We will notify everyone when this issue is corrected in a new update.
We sincerely apologize for this inconvenience and any problems this may incur.
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on March 08, 2015, 08:23:30 AM
Race option labeling. What is the deal with this stuff?

Draft:
Strong
Weak
Real

Real is weaker than weak. Okay. Strong is insane (but fun at times). I understand this one. I'm still confused about this:

Off Track/in Grass Grip (or whatever it is called):
Weak
Real

What does this mean? I always set it to real, but does that mean the grass is slipperier than Weak? Does Weak just mean that if you drive in the grass it is essentially the same as being on the track. I know I'm asking the hard-hitting questions, but does anyone have any insight here?
Title: Re: Let's talk about Six, baby.
Post by: Brindle on March 08, 2015, 08:30:19 AM
I used to run with it on for some nights out, as it makes it easier to return to the track without totally loosing the car in the grass.  May be useful.
Title: Re: Let's talk about Six, baby.
Post by: NumbSkuld on March 09, 2015, 10:12:21 AM
The off-track grip also applies to the sand trap.  If it is set to weak, you can get out of the sand trap more quickly and easily (i.e. less penalty).
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on March 10, 2015, 07:34:03 AM
In "5" and probably "6" too, the track surface ends up being slightly different, especially when water comes into play.

If a race requires it set to REAL it is best to practice that way.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on March 10, 2015, 11:34:59 AM
https://www.gtplanet.net/design-lucas-ordonezs-helmet-for-the-24-hours-of-le-mans/

I think Chrome should enter a design, maybe with a few hidden tuna fish?  (he wouldn't even have to know that the luck of the tuna were with him)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on March 10, 2015, 11:54:22 AM
https://www.gtplanet.net/design-lucas-ordonezs-helmet-for-the-24-hours-of-le-mans/

I think Chrome should enter a design, maybe with a few hidden tuna fish?  (he wouldn't even have to know that the luck of the tuna were with him)

That's a great idea.

Here's a link to the PDF (https://www.gtplanet.net/wp-content/uploads/2015/03/LUCAS_HELMET.pdf)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on March 10, 2015, 12:45:02 PM
(http://i.imgur.com/Aeb21hr.jpg)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on March 10, 2015, 12:56:38 PM
(http://i.imgur.com/Aeb21hr.jpg)

Awesome, we also need holographic bananas so they look like they are dancing.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on March 10, 2015, 03:17:47 PM
(http://i.imgur.com/Aeb21hr.jpg)

 (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on March 10, 2015, 08:05:05 PM
 (http://i.imgur.com/LmjyBgx.gif) Awesome Wiz.

If I get some time, I'll play around with it myself. Then maybe design something for that helmet.  ^-^
Title: Re: Let's talk about Six, baby.
Post by: Wiz on March 14, 2015, 08:15:18 AM
First thing that came to mind when I saw this monstrosity.

(http://i.imgur.com/OsdX2hQ.gif)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on March 14, 2015, 10:00:06 AM
Yeah, there's a red and black sketch that is a much better looking car. I don't know WTF they were thinking with that crap.

I'm still not seeing anything for this game to pull me back in.  :(
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on March 14, 2015, 11:32:40 AM
FUGLY!

I hate these Vision cars.  Hate 'em.  What a waste of time and resources.  Plus, they are being delivered at lightening speed ::). One a month, yeah right.

Chrome, As much as I bitch, it's still the only racing game out there for me.  The only one where I can catch up with old racing buds.  I miss the battles.  But, I understand why GT is a waste land.  It is stale.

Missing you and the rest of the Tunas on track.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on March 14, 2015, 01:32:18 PM
I do not mind the ones more based in reality such as the BMW or the Mini despite it's AWD. And to a somewhat lesser degree the Toyota and the Mazda but most of the rest is pure fantasy rubbish that is oxymoronic for software the proclaims itself to be "the real driving simulator"
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on March 14, 2015, 03:27:36 PM
After GT4, we didn't get many concept cars and they were a big part of GT. Now we are getting them and it is a different era. Computer design is making concepts much more interesting, if you will permit me to use that word.

I'll drive just about anything, at least once, but with over 1200 cars, we also have lots of choice.
Title: Re: Let's talk about Six, baby.
Post by: nosoks on March 14, 2015, 04:14:42 PM
FUGLY!

I hate these Vision cars.  Hate 'em.  What a waste of time and resources.  Plus, they are being delivered at lightening speed ::). One a month, yeah right.

Chrome, As much as I bitch, it's still the only racing game out there for me.  The only one where I can catch up with old racing buds.  I miss the battles.  But, I understand why GT is a waste land.  It is stale.

Missing you and the rest of the Tunas on track.




 :stoopid: :stoopid:
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on March 17, 2015, 01:33:56 PM
Personally, the Bertone looks like a Deltawing's long lost cousin, and I'll drive it once, but if it (like the Deltawing from my experience) can't handle Daytona without massive understeer, I'll likely Stockyard it.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on March 18, 2015, 10:18:50 AM
There is a Final Gear bug now, but I don't know the details yet.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on March 18, 2015, 10:56:07 AM
There is a Final Gear bug feature now, but I don't know the details yet.


Fixed   (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on March 18, 2015, 10:59:55 AM
Here's some details. https://www.gtplanet.net/forum/threads/1-17-update-major-issue-read.325638/


At least it will not affect our Compact Cup Race tonight as we are running stock transmissions.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on March 20, 2015, 01:51:49 PM
http://www.gran-turismo.com/gb/news/00_5005325.html?t=@gt6game
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on March 23, 2015, 03:02:21 PM
PDI says that the Final Drive bug should be fixed soon.

Also, I haven't tested this yet, but apparently, if you don't adjust the FD last, then everything should be fine.
Title: Re: Let's talk about Six, baby.
Post by: Wolfpack987 on March 25, 2015, 10:33:18 AM
Not sure if its been mentioned here, but this bug only seems to affect (me at least) online seasonal events.  If I go into an open lobby with a car utilizing custom gear ratios they aren't reset to default when I drive on the track.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on March 25, 2015, 11:48:41 AM
Not sure if its been mentioned here, but this bug only seems to affect (me at least) online seasonal events.  If I go into an open lobby with a car utilizing custom gear ratios they aren't reset to default when I drive on the track.

You are correct online racing is unaffected. It is only seasonals and offline. It also only has an effect on the current tune slot in use. So if you enter using "A" it will not affect "B" or "C".
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on March 25, 2015, 05:47:11 PM
So if you enter using "A" it will not affect "B" or "C".

Which allows you to copy&paste sheets.  ;)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on March 25, 2015, 09:06:03 PM
So if you enter using "A" it will not affect "B" or "C".

Which allows you to copy&paste sheets.  ;)

Exactly.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on March 27, 2015, 07:39:36 PM
I noticed that the AI pairing for the Expert Seasonal seems a bit off, so someone at PDI is going to ask about it.

Seems a bit odd having GT40s up against some of these other cars.
I was still losing ground at the finish, in a few races.  ::)
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on March 28, 2015, 08:38:02 AM
Maybe every race isn't supposed to be winnable? That would make it more realistic...
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on March 28, 2015, 07:34:33 PM
Maybe every race isn't supposed to be winnable? That would make it more realistic...

Yes, but playing catch the rabbit every race isn't realistic.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on March 28, 2015, 07:48:01 PM
Maybe every race isn't supposed to be winnable? That would make it more realistic...

Right, but think of the logical side.

The Seasonal is set up for cars with a maximum of 600 PP, but 600 PP cars can be left sucking in what's left of the lead car's dust after most of it has settled or blown away while you try to catch up.

If that's the case, then the PP system obviously isn't working in a consistent, reliable manner.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on March 29, 2015, 12:13:58 PM
Maybe every race isn't supposed to be winnable? That would make it more realistic...

Right, but think of the logical side.

The Seasonal is set up for cars with a maximum of 600 PP, but 600 PP cars can be left sucking in what's left of the lead car's dust after most of it has settled or blown away while you try to catch up.

If that's the case, then the PP system obviously isn't working in a consistent, reliable manner.

I gave the FTO Super Touring car a shot on my first attempt. The AI got the Toyota TS030. My best lap 1'27 was pretty much 2 seconds off pace.

I will now attempt it with the same Toyota. I am going to make sure that car is in my line up. I need Ricks95 as I am not a numbers guy, but I know I will begin the 5 lap race with a 20 second deficit. At a guess I believe I will need 1'21 to 1'23's to have a shot, unless the leader folds under pressure.

Wish me luck. :)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on March 29, 2015, 12:31:12 PM
Luckily I got same or similar enough lineup. Toyota plus McLaren F1 GTR. I only managed two laps in the '23's, but I was only 3 seconds behind first place.

Check this tune out is is awesome. https://www.gtplanet.net/forum/threads/600pp-racing-car-super-lap-apricot-hill-raceway.320026/page-5#post-10258903

Don't forget your trans will automatically reset to default at this race. I really like the gears in this tune too. So copy over to another slot for later use, is my suggestion.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on March 29, 2015, 12:46:21 PM
600pp Expert race Challenge done with Toyota TS030. Ran a 24 opening lap with the rest in the '23's except for my final turn mishap I would have had a 8 second margin minimum.

Good luck, you can do it.

So, what did they do? Turn the AI up yo 11, maximize the pp probabilities and find just the right car? I am not sure, but I have to say there is nothing wrong with a good challenge.   

Also, I forgot to mention you only need to use 2, 3 and 4th gears since the trans defaults. You can of course play with top speed setting and individual gears if you chose, though I did not bother with that here.
Title: Re: Let's talk about Six, baby.
Post by: nosoks on March 29, 2015, 06:22:31 PM
ya the TS030 got it done. I had tried the new VGT Lexus and got my shit handed to me by the Nissan Concept racecar. I have no memory of my lap times


EDIT: chalk one up for the XJ13 chasing the Viper Oreca and running 1:26s
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on March 31, 2015, 06:01:11 PM
GT6 is ahead of the curve again. The true driving simulator, driving on the moon shall soon be. Today in a press conference (http://www.pitpass.com/53588/Ecclestone-reveals-out-of-this-world-plans-for-F1) with Bernie E. and Sir Richard Branson.

An excerpt:
With a flourish, Bernie points to Sir Richard, and Branson, turning slowly and raising his arms above his head, stands tall as a massive curtain floats to the ground, revealing a Virgin Galactic ship larger than a jumbo jet.
"Yes ladies and gentlemen. Our 2022 season will open with the first ever race on another astral body. We will be running a three heavenly bodies, nine race series on the Moon, Mars, and Venus!"
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on March 31, 2015, 07:35:04 PM
GT6 is ahead of the curve again. The true driving simulator, driving on the moon shall soon be. Today in a press conference (http://www.pitpass.com/53588/Ecclestone-reveals-out-of-this-world-plans-for-F1) with Bernie E. and Sir Richard Branson.

An excerpt:
With a flourish, Bernie points to Sir Richard, and Branson, turning slowly and raising his arms above his head, stands tall as a massive curtain floats to the ground, revealing a Virgin Galactic ship larger than a jumbo jet.
"Yes ladies and gentlemen. Our 2022 season will open with the first ever race on another astral body. We will be running a three heavenly bodies, nine race series on the Moon, Mars, and Venus!"

They were/are hi, they had to be. They need to finish fucking up the current series before venturing to other planets to create fucked up series.
Title: Re: Let's talk about Six, baby.
Post by: PeyePete on March 31, 2015, 08:03:30 PM
GT6 is ahead of the curve again. The true driving simulator, driving on the moon shall soon be. Today in a press conference (http://www.pitpass.com/53588/Ecclestone-reveals-out-of-this-world-plans-for-F1) with Bernie E. and Sir Richard Branson.

An excerpt:
With a flourish, Bernie points to Sir Richard, and Branson, turning slowly and raising his arms above his head, stands tall as a massive curtain floats to the ground, revealing a Virgin Galactic ship larger than a jumbo jet.
"Yes ladies and gentlemen. Our 2022 season will open with the first ever race on another astral body. We will be running a three heavenly bodies, nine race series on the Moon, Mars, and Venus!"

They were/are hi, they had to be. They need to finish fucking up the current series before venturing to other planets to create fucked up series.

They were that pissed that they didn't realise it wasn't April 1st yet.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on March 31, 2015, 08:48:51 PM
GT6 is ahead of the curve again. The true driving simulator, driving on the moon shall soon be. Today in a press conference (http://www.pitpass.com/53588/Ecclestone-reveals-out-of-this-world-plans-for-F1) with Bernie E. and Sir Richard Branson.

An excerpt:
With a flourish, Bernie points to Sir Richard, and Branson, turning slowly and raising his arms above his head, stands tall as a massive curtain floats to the ground, revealing a Virgin Galactic ship larger than a jumbo jet.
"Yes ladies and gentlemen. Our 2022 season will open with the first ever race on another astral body. We will be running a three heavenly bodies, nine race series on the Moon, Mars, and Venus!"

They were/are hi, they had to be. They need to finish fucking up the current series before venturing to other planets to create fucked up series.

Cheers April 1st happens sooner some places.  (http://i.imgur.com/LmjyBgx.gif)

They were that pissed that they didn't realise it wasn't April 1st yet.

Reality for myself and others, it speaks volumes even today. I have a laugh, but then I hear they want to kill health care, destroy food stamps and on and on, just so a small few can reap some other benefits. Give tax breaks to the wealthy, they need it most.

Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on April 01, 2015, 11:26:18 AM
The pieces of the puzzle come together.  The whole purpose of the FIA, PD agreement/thing, was to take advantage of PDs moon physics. Its clear now PD will have the license to produce that seasons game.  I can only assume that it will include a full scale and laser scanned moon surface to drive on along with the track to be used.  The awesomeness of PD and GT keep on roll'n  ^-^ ^-^ ^-^ ^-^
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on April 13, 2015, 11:15:46 PM
1.18 is live.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on April 14, 2015, 01:22:12 PM
And that Vision GTi is a riot! What a car!

The time trial isn't all that bad, either, because of that.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on May 01, 2015, 03:13:40 PM
PD just hired lead audio guy of some of the recent Forza games.

If he can make GT sound anything like Forza, that's a huge win for PD.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on May 01, 2015, 07:54:21 PM
PDI took pride in doing everything on their own, so this surprises me a bit.
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on May 03, 2015, 09:59:31 AM
I'm still digging these Sierra Rally challenges. I wish there were more of them and they didn't involve GT-Rs. That and Goodwood.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 01, 2015, 12:50:09 PM
GT6 Update 1.19 Now Available, Brings Nissan GT-R LM, Peugeot Vision GT (https://www.gtplanet.net/gt6-update-1-19-now-available-brings-nissan-gt-r-lm-peugeot-vision-gt/)


Too bad that Nissan is over 20 seconds off the pace @ Le Mans testing. Granted it was only testing. Hopefully they can find some time.

27   LMP1-H   H.Tincknell, M.Krumm, A.Buncombe (set the time I believe)   Nissan Motorsports   Nissan   3m50.713s

http://www.autosport.com/news/report.php/id/119253
Title: Re: Let's talk about Six, baby.
Post by: nosoks on June 01, 2015, 03:34:22 PM
GT6 Update 1.19 Now Available, Brings Nissan GT-R LM, Peugeot Vision GT (https://www.gtplanet.net/gt6-update-1-19-now-available-brings-nissan-gt-r-lm-peugeot-vision-gt/)


Too bad that Nissan is over 20 seconds off the pace @ Le Mans testing. Granted it was only testing. Hopefully they can find some time.

27   LMP1-H   H.Tincknell, M.Krumm, A.Buncombe (set the time I believe)   Nissan Motorsports   Nissan   3m50.713s

http://www.autosport.com/news/report.php/id/119253




I expect to be 20 sec off the pace too when the final round opens up   (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 01, 2015, 05:30:59 PM
GT6 Update 1.19 Now Available, Brings Nissan GT-R LM, Peugeot Vision GT (https://www.gtplanet.net/gt6-update-1-19-now-available-brings-nissan-gt-r-lm-peugeot-vision-gt/)


Too bad that Nissan is over 20 seconds off the pace @ Le Mans testing. Granted it was only testing. Hopefully they can find some time.

27   LMP1-H   H.Tincknell, M.Krumm, A.Buncombe (set the time I believe)   Nissan Motorsports   Nissan   3m50.713s

http://www.autosport.com/news/report.php/id/119253




I expect to be 20 sec off the pace too when the final round opens up   (http://i.imgur.com/LmjyBgx.gif)


Some pictures here
https://www.flickr.com/photos/gtacademyeurope/sets/72157653435422768
Title: Re: Let's talk about Six, baby.
Post by: nosoks on June 01, 2015, 05:45:49 PM
I just hope to get along with it, better than I did with that new Pug
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 01, 2015, 05:56:04 PM
I just hope to get along with it, better than I did with that new Pug

I will get to enjoy the Pug later tonight.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 02, 2015, 08:40:14 AM
I just hope to get along with it, better than I did with that new Pug

Ten minutes, two clean laps, gold and I'm gone.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on June 04, 2015, 02:47:33 PM
nosocks set a nice time to chase.
Title: Re: Let's talk about Six, baby.
Post by: nosoks on June 04, 2015, 05:23:16 PM
thanks, but I'm chasing Baked and Wiz... I know I got a 33 in me, was up 7/10s before blowing 2rd chicane
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on June 23, 2015, 01:10:24 PM
Thursday, after the maintenance should be interesting, so dust some cobwebs off of your console. :-X
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 23, 2015, 01:13:46 PM
Thursday, after the maintenance should be interesting, so dust some cobwebs off of your console. :-X

Mine does not have cobwebs it does have a fan that likes to run on high more often now though.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 23, 2015, 01:57:56 PM
Thursday, after the maintenance should be interesting, so dust some cobwebs off of your console. :-X

Mine does not have cobwebs it does have a fan that likes to run on high more often now though.

ahh, so it has already sucked the webbing into its interior, then!  I will welcome any additional stuff for GT, since I just finally got my CPX adapter from BasherBoards and it works great as expected.

For those who are considering getting one of these, however, I wouldn't recommend it.  It's not worth the money to have to wait 4-6 months to play...  Jon also makes many promises of ETA that are not realistic, and makes excuses for not working faster.

It is what it is, though, and I suppose I'm happy now that I have it.  I will see about returning to some Tuna and PSN races that I've missed.
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on June 23, 2015, 08:43:20 PM
Thursday, after the maintenance should be interesting, so dust some cobwebs off of your console. :-X

There's some kind of update coming on Thursday I take it?
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on June 23, 2015, 10:35:05 PM
http://www.gran-turismo.com/us/news/00_3702383.html
 
Last Updated: Jun 18, 2015
Notification of Maintenance
 
 
At the following time we will perform maintenance on the servers for Gran Turismo 6:

Start: 06/25/2015 18:00 EDT
Finish: 06/25/2015 20:00 EDT

During the maintenance, it will not be possible to connect to any of the online services.

We apologise for any inconvenience this may cause and thank you for your understanding.

*Please note that the maintenance time may be subject to change.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 24, 2015, 02:31:49 PM
Thursday, after the maintenance should be interesting, so dust some cobwebs off of your console. :-X

There's some kind of update coming on Thursday I take it?

Seems like MGT is insinuating that he has info he is not really supposed to leak, which is nice to know ;)

maybe the "big one"?  Course Creator would be very very nice.  If it is what it is, then that would validate the speculation people held that they really did want to release it around pCARS' release - but probably found some additional bugs that they didn't feel comfortable about - and then had to take some time to work on.

WIth many people unsatisfied with the massive amount of tweaking in pCARS to get it customized to your personal tastes, this may actually bring a lot of people back to GT, if only for a short time.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 24, 2015, 03:11:29 PM
Thursday, after the maintenance should be interesting, so dust some cobwebs off of your console. :-X

There's some kind of update coming on Thursday I take it?

Seems like MGT is insinuating that he has info he is not really supposed to leak, which is nice to know ;)

maybe the "big one"?  Course Creator would be very very nice.  If it is what it is, then that would validate the speculation people held that they really did want to release it around pCARS' release - but probably found some additional bugs that they didn't feel comfortable about - and then had to take some time to work on.

WIth many people unsatisfied with the massive amount of tweaking in pCARS to get it customized to your personal tastes, this may actually bring a lot of people back to GT, if only for a short time.


Maybe they will simply make online stable.  :-\
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on June 24, 2015, 05:23:36 PM
Thursday, after the maintenance should be interesting, so dust some cobwebs off of your console. :-X

There's some kind of update coming on Thursday I take it?

Seems like MGT is insinuating that he has info he is not really supposed to leak, which is nice to know ;)

maybe the "big one"?  Course Creator would be very very nice.  If it is what it is, then that would validate the speculation people held that they really did want to release it around pCARS' release - but probably found some additional bugs that they didn't feel comfortable about - and then had to take some time to work on.

WIth many people unsatisfied with the massive amount of tweaking in pCARS to get it customized to your personal tastes, this may actually bring a lot of people back to GT, if only for a short time.


Maybe they will simply make online stable.  :-\


Ooh, this would nice great.... wait... no, no this can't be it.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on June 25, 2015, 09:40:46 AM
Well, recent update problems happened because players let updates slide, but I hope they have that problem licked.'

Otherwise, I hope to get on-line tonight.

Personally, I don't see anything to do with the course maker now until they are ready for some sort of Spec2 update. They will want to save some big packages for that.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on June 25, 2015, 03:37:10 PM
For the last two days, now, when I turn on GT6, it indicates that a new QM is available, but I don't see any.

Does anyone else see this?
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 25, 2015, 06:05:30 PM
For the last two days, now, when I turn on GT6, it indicates that a new QM is available, but I don't see any.

Does anyone else see this?

I saw it, I went there, I exited, I saved and it hasn't reappeared since.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on June 25, 2015, 07:24:47 PM
If you use a DS3, then good luck with the new cars.
I have no idea how you are going to control these cars.

It is bad enough using a wheel.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on June 26, 2015, 08:02:38 AM
Thursday, after the maintenance should be interesting, so dust some cobwebs off of your console. :-X

Were we supposed to get something good? Because if we were I think I must have missed it.  :-\
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on June 26, 2015, 08:57:13 AM
There's another maintenance July 1rd. Unusual in two respects. A week after a "maintenance", and 3.5 hours long.   :-\
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on June 26, 2015, 03:04:03 PM
There's another maintenance July 1rd. Unusual in two respects. A week after a "maintenance", and 3.5 hours long.   :-\

That sounds like long enough to release it, have a few people test it, find out what's broken, and release a couple hot-fixes :D   ::)
Title: Re: Let's talk about Six, baby.
Post by: NumbSkuld on June 26, 2015, 07:23:21 PM
If you use a DS3, then good luck with the new cars.
I have no idea how you are going to control these cars.

It is bad enough using a wheel.

It felt like the steering wheel has gone to the 90 degree lock-to-lock.  Did Logitech with PD plant a bug with the car to change the steering wheel rotation to force people to buy the new G29?  I hate the steering sensitivity with the SRT X.  Stupid Stupid Stupid.  I have never cursed so much within a short timeframe.
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on June 27, 2015, 11:40:11 AM
Don't feel bad. After 6+ hours of attempts, I have yet to complete a full lap of the Ring in the car.  (http://i.imgur.com/LmjyBgx.gif)

However, what I can do, I can do fast.  ;)
Title: Re: Let's talk about Six, baby.
Post by: NumbSkuld on June 27, 2015, 03:00:50 PM
Don't feel bad. After 6+ hours of attempts, I have yet to complete a full lap of the Ring in the car.  (http://i.imgur.com/LmjyBgx.gif)

However, what I can do, I can do fast.  ;)

OK...this is what I did with the event settings to actually drive around the track once and get 5:44 (tried again after completing alt account, and got 4:55) on my main account, then 5:27 on my secondary account:
Traction Control = 3
ASM = On
ABS = 1
FF Max Torque = 1
FF Sensitivity = 3

I tried various combo and found I get to be a bit more relax when setting the Torque = 1 & Sensitivity = 3.  The car still skips, but it felt a bit more manageable with my G27 wheel.  About the 5th or 6th tries, clean lap.

Only accelerate on straights, coast or gently ride the brake for the turns. 
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on June 28, 2015, 05:58:03 AM
Don't feel bad. After 6+ hours of attempts, I have yet to complete a full lap of the Ring in the car.  (http://i.imgur.com/LmjyBgx.gif)

However, what I can do, I can do fast.  ;)

OK...this is what I did with the event settings to actually drive around the track once and get 5:44 (tried again after completing alt account, and got 4:55) on my main account, then 5:27 on my secondary account:
Traction Control = 3
ASM = On
ABS = 1
FF Max Torque = 1
FF Sensitivity = 3

I tried various combo and found I get to be a bit more relax when setting the Torque = 1 & Sensitivity = 3.  The car still skips, but it felt a bit more manageable with my G27 wheel.  About the 5th or 6th tries, clean lap.

Only accelerate on straights, coast or gently ride the brake for the turns.

I got through by mostly using 2nd gear.  ^-^
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on July 03, 2015, 12:01:35 PM
Maintenance for the maintenance.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on July 03, 2015, 01:09:07 PM
And 2 very long periods of time.  Each 8 hours.  They really must have effed something up (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on July 03, 2015, 01:17:29 PM
And 2 very long periods of time.  Each 8 hours.  They really must have effed something up (http://i.imgur.com/LmjyBgx.gif)

I really hope they remove the disco balls this time.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on September 29, 2015, 12:21:13 PM
https://www.gtplanet.net/gran-turismo-6-course-maker/ (https://www.gtplanet.net/gran-turismo-6-course-maker/)

Course Maker coming, but got to have a smart phone or tablet to use it. Seems to be an unusual thing to do, but from the way it sounds, maybe the ps3 was to confining to use all the features.  :-\

Either way, I'll be checking it out.

Also, GT servers are having maintenance tomorrow as well.
Title: Re: Let's talk about Six, baby.
Post by: Brindle on September 29, 2015, 12:35:37 PM
https://www.gtplanet.net/gran-turismo-6-course-maker/ (https://www.gtplanet.net/gran-turismo-6-course-maker/)

Course Maker coming, but got to have a smart phone or tablet to use it. Seems to be an unusual thing to do, but from the way it sounds, maybe the ps3 was to confining to use all the features.  :-\

Either way, I'll be checking it out.

Also, GT servers are having maintenance tomorrow as well.

And the app comes out tomorrow.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 29, 2015, 12:58:09 PM
https://www.gtplanet.net/gran-turismo-6-course-maker/ (https://www.gtplanet.net/gran-turismo-6-course-maker/)

Course Maker coming, but got to have a smart phone or tablet to use it. Seems to be an unusual thing to do, but from the way it sounds, maybe the ps3 was to confining to use all the features.  :-\

Either way, I'll be checking it out.

Also, GT servers are having maintenance tomorrow as well.

And the app comes out tomorrow.

At first I was like whatever, but upon thinking about this. It might be possible to create actual real world tracks we do not have. Hello Circuit of the Americas and many other fine tracks.  :)
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on September 29, 2015, 01:30:28 PM
I'd like to try to put together the kart track from Mosport. I'd even have a go at the road course. I hope it works as people seem to think it will.
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on September 29, 2015, 02:59:20 PM
What's this? Fresh news?

How exciting.

Thank you Microsoft for releasing Forza 6 and forcing PD's hand.

I'm excited for the potential of new tracks!
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on September 29, 2015, 03:01:12 PM
A possible wrench in the works for some, including myself.

From Jordan at GTP
Quote
On the Apple side of things, I can confirm the app will only be available on iPads. For Android, I'm not so sure, as the line between phones, phablets, and tablets is a bit more blurry, but I would expect similar limitations.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 29, 2015, 03:08:16 PM
A possible wrench in the works for some, including myself.

From Jordan at GTP
Quote
On the Apple side of things, I can confirm the app will only be available on iPads. For Android, I'm not so sure, as the line between phones, phablets, and tablets is a bit more blurry, but I would expect similar limitations.

Well that sucks. I am lucky I do have an iPad so you are welcome to come over and use mine.  :)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on September 29, 2015, 03:36:53 PM
I'm not ready to break out the pitchfork, and flaming stick yet. PD has always been criptic as hell.  One phrase that someone pointed out on GTP, this news is just about the "Course Maker companion app". Suggesting that it may be in addition to controls that will be in game as well. I hope.

There's a Russian guy posting screenshots that already has the app, and showed you could download a map, and draw on it. So at least in shape, you'll be able to recreate any track you can locate a layout of.
Title: Re: Let's talk about Six, baby.
Post by: nosoks on September 29, 2015, 04:32:46 PM
oh dear, more new tech...... I'll have to get my wife to do it. My phone still has buttons.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 29, 2015, 05:07:31 PM
I'm not ready to break out the pitchfork, and flaming stick yet. PD has always been criptic as hell.  One phrase that someone pointed out on GTP, this news is just about the "Course Maker companion app". Suggesting that it may be in addition to controls that will be in game as well. I hope.

There's a Russian guy posting screenshots that already has the app, and showed you could download a map, and draw on it. So at least in shape, you'll be able to recreate any track you can locate a layout of.

Also, you could use an app emulator for your PC. Here's one
http://www.bluestacks.com/
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on September 30, 2015, 01:26:19 AM
(http://seidata.com/~jzigan/shifter/camden.jpg)

I have wanted to run this track in GT since we got karts and now maybe I will get to.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on September 30, 2015, 05:14:36 AM
https://www.gtplanet.net/gt6-update-1-21-now-available-course-maker-updated-car-sounds/ (https://www.gtplanet.net/gt6-update-1-21-now-available-course-maker-updated-car-sounds/)
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on September 30, 2015, 07:08:34 AM
Dumb question.  Would a Kindle Fire be a usable device?   I know nothing about tablets.  I may have to go the emulator route.

Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 30, 2015, 07:41:11 AM
a lot of whiny brats on GTP complaining about tablet only, but the interface looks like it works very well for it.  Functionality of something like this straight on the PS3 would be more cumbersome to use, IMO.

I do not yet know whether my phone or tablet works, maybe then I'll be pissed like the rest of them ???

gotta go DL!
Title: Re: Let's talk about Six, baby.
Post by: Brindle on September 30, 2015, 08:57:25 AM
This may be fun.   ;D
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on September 30, 2015, 09:14:13 AM
Dumb question.  Would a Kindle Fire be a usable device?   I know nothing about tablets.  I may have to go the emulator route.

I "think" the Kindle Fire is basically an Android tablet but I'm not 100% sure.

As for the Course Maker itself, I'm going to wait and see what we actually get before I get too excited or upset as it's still got potential to be a great success or huge let down.  I just hope that whatever the tablet / phone app thing is, it's for everyone and not a fruity exclusive.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on September 30, 2015, 09:59:07 AM
Just tried it on my Samsung S5, and got "this app is incompatible with your device." So as of right now, I can't do anything with it.  :P
Title: Re: Let's talk about Six, baby.
Post by: Brindle on September 30, 2015, 10:38:16 AM
Quote
Unsupported Devices

iOS: The Track Path Editor cannot be used on first generation iPad devices, because they do not support iOS 7.0 or later. Please note that stable performance cannot be guaranteed on iPad 2 devices.

Android™: The Track Path Editor cannot be used on certain devices, even if they have a version 4.1 or later operating system installed.

We thank you for your understanding."

Seems even some tablet users may be fucked.  Why PD, why?

@Dlr  Hold off on that Kindle for now, as it seems the app is not compatible according to a post on GTP.
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on September 30, 2015, 10:48:05 AM
There are two tablets I can use in my house, but I'm still not impressed by this. It really should be part of GT6, or perhaps a separate 'game' you can download and play on PS3. If not it should be readily available on any computer platform - windows, mac, ipad, andoid, etc. If I didn't have two tablets, I would be royally pissed off.

It looks really good for those with the tools to use it. People are posting pictures (and a video) on the planet already. I look forward to using it. There will be some good tracks that come from this.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 30, 2015, 10:59:56 AM
Just tried it on my Samsung S5, and got "this app is incompatible with your device." So as of right now, I can't do anything with it.  :P

because it is not a tablet.  Same phone here, btw.  My tablet appears to be compatible, but it says not available in my country, thus far.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 30, 2015, 11:06:12 AM
There are two tablets I can use in my house, but I'm still not impressed by this. It really should be part of GT6, or perhaps a separate 'game' you can download and play on PS3. If not it should be readily available on any computer platform - windows, mac, ipad, andoid, etc. If I didn't have two tablets, I would be royally pissed off.

It looks really good for those with the tools to use it. People are posting pictures (and a video) on the planet already. I look forward to using it. There will be some good tracks that come from this.

I believe PD believed that most pe4ople do own tablets.  Heck, all of the food-stamp shoppers at my wife's former job were playing with tablets instead of watching their kids while checking out to leave...

My brother-in-law has tablets for each of his 3 daughters, himself, and his wife, and he owe's us a couple grand.  yyyyyeah.  That is our culture today.  So, it is not wrong for PD to assume most people would be able to use this.  A lot of the people who went out and bought drive club and a ps4 just because it was new, dont have tablets and are blaming PD... (not you, but that seems to be the sentiment at GTP)

The simple fact is that this app probably works best when edited from a tablet.  They didn't want to do all platforms (at the same time, anyway), so they made a choice.  There must be something that the particular versions of Android allow them to do, that others simply do not.  Hence, "incompatibility".

There is someone who suggested this should only have been exactly like GT5's editor.  Yyyyeah, I'm sure we all would have been very happy with that, after all of the teasers of more robust track creation which have been leaked over the past year or so.   ::)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on September 30, 2015, 11:23:11 AM
Just tried it on my Samsung S5, and got "this app is incompatible with your device." So as of right now, I can't do anything with it.  :P

because it is not a tablet.  Same phone here, btw.  My tablet appears to be compatible, but it says not available in my country, thus far.

I know it's not a tablet, just wanted to see if it would work.

It appears the app wasn't available everywhere until a few minutes ago. A lot more people are being able to get it now, than before.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 30, 2015, 11:42:53 AM
PD (actually sony) is being sued for some stupid shit right now... so, think about how the exec meeting went when they talked about allowing people to potentially be driving and trying to use their phones to capture track layouts?  Nevermind that this isn't how the app actually works, but a certain percentage of people would believe this gave them the ability to use GPS directly from their phones to create tracks in real time as they drive.

That could be one explanation for the phone thing.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on September 30, 2015, 11:45:38 AM
I can't complain about PDs choice of platform.  With the way Xbox live and Windows 10 are integrated, I suspect we'll never see this released for Windows, unless PD were to separate from Sony.

I'll hold off on the Fire, I was reading Amazons description and it may be roughly android based but it is their own proprietary OS.

I hope it works well, its less than what I was hoping for, but what I wanted was a full fledged program that would accept traditional survey and geodetic data and could understand and interpret conventional metes and bounds legal descriptions.  With that I could fairly accurately recreate any real world road or track.  It would also completely stump a large portion of the population.

By the looks of it though this should/could be a happy medium between what we got in GT5 and what I want.  A touch screen is almost necessary. As it allows a person to draw just about any pattern without the need for complicated math. I don't believe a PS3 or 4 without significant investment could do what in theory this app should be able to do. (based on the preview video) In this case I think simple is good, just about anybody including a 4 or 5 year old kid could do this.

Also doing an off system app like this means development of it is not limited to the gaming system.  This app may work just as well with GT7, when or if that day comes. GT7 should just need the image elements and the ability to read the files created by the app.  To do it in game would probably require a complete redesign of the design portion of the program for each game.  I think they are starting to take a more modular approach to their game design.  It may even reach a point we quit getting numbered versions and just have "Gran Turismo" that gets updated and/or we buy new modules to add to the core game.


Long story short, I hope its good and I really want to try it.  I'll read opinions avoid all the fanboy rage and eventually find a cheap tablet to buy... or not. 

Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on September 30, 2015, 11:48:39 AM
So i log into google on my devices, including the chrome browser on my PCs. I went to the google store web site, and it told me the GT6 track editor app is compatible with my samsung tab3 tablet - but none of our other devices (Acer tabler, samsung phone, sony phone)

https://play.google.com/store/apps/details?id=jp.co.polyphony.GTCourseMaker

interesting
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 30, 2015, 12:12:54 PM
Still says "not in your country" for me.

Hey, look, Canadians got something first and it's from PD!  A bone thrown for not being included in GT Academy... next year, you sitll won't, but all of the tracks will be drawn by Canadian track designers!  :D :D
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on September 30, 2015, 12:15:45 PM
I can't complain about PDs choice of platform.  With the way Xbox live and Windows 10 are integrated, I suspect we'll never see this released for Windows, unless PD were to separate from Sony.

I'll hold off on the Fire, I was reading Amazons description and it may be roughly android based but it is their own proprietary OS.

I hope it works well, its less than what I was hoping for, but what I wanted was a full fledged program that would accept traditional survey and geodetic data and could understand and interpret conventional metes and bounds legal descriptions.  With that I could fairly accurately recreate any real world road or track.  It would also completely stump a large portion of the population.

By the looks of it though this should/could be a happy medium between what we got in GT5 and what I want.

I do not know what the files themselves look like, but since this can be done on a PC, there is a chance that the data could be exported into a tool with fewer limitations and possibly still be importable into GT6 so long as you don't violate some of the track terrain rules for the particular location.
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on September 30, 2015, 12:16:27 PM
Well, I haven't actually tried on my tablet, this is what I saw in chrome on my PC. Over on the planet I saw a few people saying they were getting it on other samsung tablets.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on September 30, 2015, 12:30:03 PM
Not sure what an apk is, but apparently it makes the app work on your phone. Guy posted a link to it here...
https://www.gtplanet.net/forum/threads/course-maker-apk.335149/#post-11002723 (https://www.gtplanet.net/forum/threads/course-maker-apk.335149/#post-11002723)

I'm reading people having success with an emulator for PC called BlueStacks.

I can't try any of this until I get off work.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 30, 2015, 02:19:59 PM
Not sure what an apk is, but apparently it makes the app work on your phone. Guy posted a link to it here...
https://www.gtplanet.net/forum/threads/course-maker-apk.335149/#post-11002723 (https://www.gtplanet.net/forum/threads/course-maker-apk.335149/#post-11002723)

I'm reading people having success with an emulator for PC called BlueStacks.

I can't try any of this until I get off work.

Android Application Package (https://en.wikipedia.org/wiki/Android_application_package)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on September 30, 2015, 02:53:06 PM
I used the apk file linked above, on my phone, and just finished making my first track. Upload seem to go off without a hitch. Updating ps3 now, GT6 update next.  :)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 30, 2015, 02:56:35 PM
I used the apk file linked above, on my phone, and just finished making my first track. Upload seem to go off without a hitch. Updating ps3 now, GT6 update next.  :)

I installed the app on my iPad at lunch. I'm glad you got it to install on your phone, because I don't see myself using this much and you made some fun tracks in 5.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 30, 2015, 02:59:06 PM
You can make it work on PC with an emulator and the APK.

Andy (http://www.andyroid.net/) android emulator

APK (https://docs.google.com/uc?id=0B6emc59m4xTbazNuZnptb3QySlk&export=download) file (Thanks to A.D.I.O.S. (https://www.gtplanet.net/forum/threads/course-maker-apk.335149/) at the planet for the APK file)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on September 30, 2015, 03:43:11 PM
Track shared on my community page...."Captain Hook"     :D
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 30, 2015, 03:45:38 PM
Track shared on my community page...."Captain Hook"     :D

Great! Now please make this. (see attachment)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on September 30, 2015, 03:48:40 PM
It seems you're limited to how tight the turns can be, no hard 90 or 180.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 30, 2015, 04:09:22 PM
It seems you're limited to how tight the turns can be, no hard 90 or 180.

PD "what's a hairpin?"

Title: Re: Let's talk about Six, baby.
Post by: Feldynn on September 30, 2015, 04:34:23 PM
Sigh, trying my best not to be too negative but the more I hear about this update the more disappointed I'm becoming. 
Title: Re: Let's talk about Six, baby.
Post by: nosoks on September 30, 2015, 05:31:07 PM
I'm not disappointed as the course creator isn't really my bag, but my confusement in trying to get it sorted is immense. What the fuck ever happened to plug and play  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on September 30, 2015, 05:51:38 PM
I'm not disappointed as the course creator isn't really my bag, but my confusement in trying to get it sorted is immense. What the fuck ever happened to plug and play  (http://i.imgur.com/LmjyBgx.gif)

Correction, it has always been plug and pray.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on September 30, 2015, 06:31:18 PM
There's some sample tracks in the Arcade section you can try out, and they're not bad. There's one at the Sierra location that's point to point, and has some pretty tight turns, so they are doable, somewhat.
Title: Re: Let's talk about Six, baby.
Post by: nosoks on September 30, 2015, 07:06:22 PM
I AM looking forward to trying others creations.  8)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on September 30, 2015, 07:21:11 PM
I've tried to get Andy, and BlueStacks emulators for PC to work, but ran into problems on both, and couldn't figure out how to fix either.
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on September 30, 2015, 08:06:43 PM
I've tried to get Andy, and BlueStacks emulators for PC to work, but ran into problems on both, and couldn't figure out how to fix either.

 :stoopid:

Interested in trying it. More interesting in driving others' creations.
Title: Re: Let's talk about Six, baby.
Post by: nosoks on September 30, 2015, 09:26:54 PM
I've tried to get Andy, and BlueStacks emulators for PC to work, but ran into problems on both, and couldn't figure out how to fix either.



and bluestacks got my newly created gmail account banned........ I feel fuckin' violated  (http://i.imgur.com/LmjyBgx.gif)  I have deleted bluestacks for said violation
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on September 30, 2015, 11:31:57 PM
I got the track creator to work on my iPad 2.  It is kind of fun.  The death valley ones are useless because there are invisible walls right at the edge of the track.  I put a couple of tracks up if anyone wants to give them a shot.
Title: Re: Let's talk about Six, baby.
Post by: nosoks on October 01, 2015, 04:18:51 AM
having left a bunch of Imperial green metallic paint on Chrome's invisible walls (thanks for sharing Chrome) I will share the green to your walls too Doc,thanks.
 I must admit I like the share feature, gives the opportunity for techtards like me to enjoy the newness
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on October 01, 2015, 05:18:26 AM
http://www.carolinamotorsportspark.com/road-course.html (http://www.carolinamotorsportspark.com/road-course.html)
I started working the road course at Carolina Motorsports Park last night, but had the scale way off, and hit the track length limit. I'll get it dialed in this evening. This track is just 30 minutes from my house.
I can see where a tablet would be real nice, as the fine adjustments you can make are tough to do on a small phone screen, but it's still doable.


Yeah, the invisible wall at the edge of the pavement, at Death Valley sucks big time.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on October 01, 2015, 05:41:04 AM
First video I found of a replica track.  It's Watkins Glen.  It's not good, but it's not bad either considering how they're made.

Title: Re: Let's talk about Six, baby.
Post by: Wiz on October 01, 2015, 05:56:11 AM
Here's the first COTA I've seen.  https://www.gran-turismo.com/us/gt6/user/#!/friend/statuschecka/course/

(http://i.imgur.com/zJJZdKT.jpg)
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on October 01, 2015, 06:22:39 AM
It works on my samsung tab3. I really like the control over corners and ability to add the control points to the track. In a way it gives you a lot of freedom to make what you want. It's hard to make really tight turns, especially hairpins or two tight turns close to each other. You are also required to have a straight that is a certain length. That can make some real tracks hard. Apparently making the track narrow helps, but I won't make narrow tracks. (I think the width of the track is set for the entire track, not like GT5 which had width per sector). That's probably the only thing the GT5 system had that GT6 lacks. I wish I could do it on something bigger than my tablet's 7" screen.

I'll be making and sharing tracks after dinner, as long as my tablet battery doesn't die before I get to transfer it. This app seems to kill my battery really quickly. I would probably only use Eiffel Flat as well, as I'm picky about elevation changes.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on October 01, 2015, 07:04:52 AM
Quick questions for those that can use it.

1.Can a track overlap itself, like a figure 8 or Suzuka?
2.Can you change the elevation or in other words put a hill where you want it?
3.Has any one tried making an oval track?
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on October 01, 2015, 07:10:45 AM
I used the apk file linked above, on my phone, and just finished making my first track. Upload seem to go off without a hitch. Updating ps3 now, GT6 update next.  :)

downloaded APK file last night, but did not have a chance to play with it.
Title: Re: Let's talk about Six, baby.
Post by: Brindle on October 01, 2015, 07:18:26 AM
Guess I'm the minority, but this creator is ridiculous.  I am still trying (working on Mid-Ohio), but it is an utter pain in the arse as to how delicate/sensitive it is with the movement of my finger, which is ALWAYS in the way, not to mention how the nature of a curve changes from the first time you make it, to ANY later adjustments to that same corner.

Anywho, good luck on your tracks fellow Tuna. :)
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on October 01, 2015, 08:01:12 AM
Quick questions for those that can use it.

1.Can a track overlap itself, like a figure 8 or Suzuka?
2.Can you change the elevation or in other words put a hill where you want it?
3.Has any one tried making an oval track?

1. No
2. No. You load a map that has terrain - hills, valleys whatever - and you build the track around it. It shows elevation changes in the design screen, but I don't have the patience to deal with this. If I could make hills, I would use elevation, at least a bit.
3. Basically, yes. Two straights connected by two corners. I didn't save it. I don't know how banking works yet. Other than banking, you will be able to go crazy with ovals, though they will require a defined length of one straight (either 300m or 600m, I think it depends on the map you choose) Maybe I will do a few ovals and save them tonight.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on October 01, 2015, 10:20:33 AM
Guess I'm the minority, but this creator is ridiculous.  I am still trying (working on Mid-Ohio), but it is an utter pain in the arse as to how delicate/sensitive it is with the movement of my finger, which is ALWAYS in the way, not to mention how the nature of a curve changes from the first time you make it, to ANY later adjustments to that same corner.

Anywho, good luck on your tracks fellow Tuna. :)


 :stoopid:
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on October 01, 2015, 10:46:44 AM
Although I didn't post over at GTPlanet, I guess you can lump me into one of those "whining babies", as we've been called.

Almost two years late and this is how it appears?  Only In certain outside periferals which many, many people don't own?  Is that how you expected the course creator, err, path editor, to come? 

I think the folks have a small right to be "whining babies".   We all dropped 60.00 on the game. An important, MISSING feature that was advertised, has been delayed or in BETA for a very long time.  When it finally drops its not in the effing game they payed for.  Instead you have to have an outside compatible device.  I understand them.


I have an IPad.  I downloaded this last night.  I have yet to use it.

From: the other side of the fence. :)

Baked, I don't know if you'll get to make that karting track.  Each track has to start with a straight of either 300m - 600m in length.  It doesn't look like that track has a straight that long.  I could be wrong.  For your sake, I hope I am.
Title: Re: Let's talk about Six, baby.
Post by: Brindle on October 01, 2015, 11:27:39 AM
Although I didn't post over at GTPlanet, I guess you can lump me into one of those "whining babies", as we've been called.

Almost two years late and this is how it appears?  Only In certain outside periferals which many, many people don't own?  Is that how you expected the course creator, err, path editor, to come? 

I think the folks have a small right to be "whining babies".   We all dropped 60.00 on the game. An important, MISSING feature that was advertised, has been delayed or in BETA for a very long time.  When it finally drops its not in the effing game they payed for.  Instead you have to have an outside compatible device.  I understand them.


I have an IPad.  I downloaded this last night.  I have yet to use it.

From: the other side of the fence. :)

Baked, I don't know if you'll get to make that karting track.  Each track has to start with a straight of either 300m - 600m in length.  It doesn't look like that track has a straight that long.  I could be wrong.  For your sake, I hope I am.

They could have just as easily made it web based, from their OWN website.  Hmm, that's too easy, let's just assume everyone has, or will buy the needed peripheral to use this supposedly in-game feature.

I'm whining too Boston.  ;D 
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on October 01, 2015, 11:34:17 AM
Quick questions for those that can use it.

1.Can a track overlap itself, like a figure 8 or Suzuka?
2.Can you change the elevation or in other words put a hill where you want it?
3.Has any one tried making an oval track?

1. No
2. No. You load a map that has terrain - hills, valleys whatever - and you build the track around it. It shows elevation changes in the design screen, but I don't have the patience to deal with this. If I could make hills, I would use elevation, at least a bit.
3. Basically, yes. Two straights connected by two corners. I didn't save it. I don't know how banking works yet. Other than banking, you will be able to go crazy with ovals, though they will require a defined length of one straight (either 300m or 600m, I think it depends on the map you choose) Maybe I will do a few ovals and save them tonight.

1. Well... crap  I'm guessing that also means that it would be near impossible to have two sides of the same track lying next to each other. (I'm thinking similar to the original Monza roval but with two front stretches instead of one shared one.
2. Understood, could be better but at least you can tell where they are.
3. just shy of 1000 feet and 2000 feet for the metrically impaired such as myself.  So I guess no Bristol.  The front stretch is 650 feet.

I look forward to trying out some tracks.  I can only hope I can get things worked out on my end so I can take advantage of the track creator.

And Boston, I completely understand your view and it is justifiable. I also felt that it was a very important part of the game and I was extremely disappointed with what was in GT5.  Track design is something I was into long before I started playing GT.  Although I personally am ok with how they did it, I'm not thrilled about having to purchase a tablet to use it.  I may never get to use it if I can't find an acceptable cheap solution.
Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on October 01, 2015, 11:43:44 AM


They could have just as easily made it web based,

Ah No.  PD cannot do anything easily.
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on October 01, 2015, 12:12:47 PM
Yeah, I think what they did was absolutely ridiculous, for all the reasons you mentioned Boston and others.

That said, it does work. It's far from perfect, but it works. I'll use it. It may put me back into GT6 a bit - I've been kind of invisible here for most of GT6's existence. (I may try to use a stylus with this app if I can)
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on October 01, 2015, 12:59:21 PM
Cannot use this on my tablet or my phone thanks for nothing PD you are a bunch of fucking assholes.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on October 01, 2015, 01:45:57 PM
The funny thing is, I thought the Track maker would help me get into play GT6 again. The way they have it set up, I don't even have to play the game to make a track. Way to go!  (http://i.imgur.com/LmjyBgx.gif)

That's also what bugs me the most. It would be much more convenient to have it in the game, especially if you want to tweak it. I couldn't tell you how many times I'd test a track in GT5 before hitting the save button. With this set up, tweaking is a pain in the ass.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on October 01, 2015, 01:48:51 PM
They could have just as easily made it web based, from their OWN website.  Hmm, that's too easy, let's just assume everyone has, or will buy the needed peripheral to use this supposedly in-game feature.

seeing how the app directly uplods your files to the PSN infastructure, I'd wager that they will eventually integrate this into the website.  The point I'd make is we could ahve waited longer... maybe they didn't think this through well enough, but what does PD ever think through completely?

At worst, it's just as much of a let down as anything else they've ever done, but IMHO, no more of a let down than anything they've ever done.

But, I'd also caution that eventually people will find some really cool things to do with this.  I wouldn't jump ship just yet... It isn't really advertised as the "create your favorite local track" app, so being let down in this area is really only due to perhaps some of our expectations being inflated.

We also have a tendency, as racing gamers, to watch the news feeds like hawks, and rush to judgement.  This is still very new and some of the limitations people thought they had on day 1 and 2, have already been lifted.  Hopefully things continue to improve.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on October 01, 2015, 01:58:41 PM
I like what somebody on GTP said. It was a good idea, that was executed poorly, or something to that affect. I couldn't agree more. Won't keep me from trying to make a few tracks.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on October 01, 2015, 03:37:50 PM
I like what somebody on GTP said. It was a good idea, that was executed poorly, or something to that affect. I couldn't agree more. Won't keep me from trying to make a few tracks.

Ameer67 made a thread at the planet regarding downloading tracks and not having to be friends with the person. https://www.gtplanet.net/forum/threads/downloading-others-tracks-without-fr.335172/

Title: Re: Let's talk about Six, baby.
Post by: GoesTuna11 on October 01, 2015, 04:55:55 PM
Anyone notice that Turn 10 is releasing its third version of Forza (including Horizon) for the XBone and we still don't have any release date for a PS4 version of GT?
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on October 01, 2015, 05:02:41 PM
Anyone notice that Turn 10 is releasing its third version of Forza (including Horizon) for the XBone and we still don't have any release date for a PS4 version of GT?

K-Mart sucks Raymond.
(http://unrealitymag.bcmediagroup.netdna-cdn.com/wp-content/uploads/2012/02/RainMan-060609-465x340.jpg)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on October 01, 2015, 05:11:27 PM
Carolina Motorsports Park uploaded. Footprint is pretty close, wound up being a half mile longer
I used curbing like that stuff was on sale.
Tweaked it a couple times, wasn't too bad. Needed a couple turns to be tighter, just couldn't get them to take. Track width turned down to 9.3 helped, and shouldn't be too skinny to race. Tighter than I'd like though.
Title: Re: Let's talk about Six, baby.
Post by: nosoks on October 01, 2015, 05:49:42 PM
so, if you're online on a homemade track, and want to change to a different homemade track you need to make a whole new room. ???
Also, those tracks aren't as smooth imagewise.
also also, my and others steering felt really heavy on h/m track
this ends the soksco report for now
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on October 01, 2015, 06:17:45 PM
I shared a few tracks. Two road courses and an oval. The corners for the oval have minimal banking and it's 1.7 miles.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on October 01, 2015, 06:43:26 PM
I shared a few tracks. Two road courses and an oval. The corners for the oval have minimal banking and it's 1.7 miles.

I like Eifel 1, good flow, should race nicely. Miata TC is flat out around the oval.

Daletonadave has one called Lost in the Desert that's pretty fun too. Pretty fast for my Miata TC.

Mobil's Hot Runs is a good one too.


so, if you're online on a homemade track, and want to change to a different homemade track you need to make a whole new room. ???

That's retarded.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on October 01, 2015, 06:50:29 PM
Cannot use this on my tablet or my phone thanks for nothing PD you are a bunch of fucking assholes.

Are either of them Android?
Title: Re: Let's talk about Six, baby.
Post by: Feldynn on October 01, 2015, 10:05:54 PM
Of the devices we have I'm fairly sure I'm out of luck when it comes to trying this course maker app, my wife has a Windows tablet so that's out, our cellphone IS an Android but it's tech level is more that of a Clockwork Automaton and I also have a hand-me-down Android tablet that's most likely only a 3.x so that's out too (haven't turned it on since it was given to me LOL). 

Sure I could probably finagle the PC clone program to run the app, if I really cared enough to try, but I shouldn't have to go to those lengths.  The course make was one of the features I was somewhat looking forward to, not as much as some but more than others, sadly it seems PD has failed to deliver once again.

Another great feature idea relegated to mediocrity by poor implementation.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on October 01, 2015, 11:10:05 PM
a few tips after getting a chance to make a couple of them.

Tight corners
there is a feature where holding a piece of track in the editor brings up a sub-menu.  choosing "decrease turn radius" makes the piece thinner, and can then be manipulated with nearby pieces to go into tighter turns.  Using this on several neighbor pieces makes tighter hairpins possible.

Placing extra anchors lets you manipulate more points to try and get control over the shape of a corner.  It lets you maximize the space the editor lets you use, which is the limit at which the pieces and their run-off areas would start to overlap, it seems.

I too used curbing very liberally.  :)

I managed to make one that has some 90deg turns and a rather tight hairpin, and still at average width (Shared).  It might be worth checking out.

Tablet is really great for this, sorry no offense to anyone left out.  But it really is extremely intuitive and fast to be sitting in your rig, tablet on lap, and go through each corner making changes.  A simple exit to race menu lets you reload your very latest tweaks.

I definitely agree that there are a lot of frustrating limitations to it though.  Would be nice if they weren't there...


...but it does make some fairly good tracks so far in my opinion.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on October 02, 2015, 12:34:15 AM
It isn't really advertised as the "create your favorite local track" app, so being let down in this area is really only due to perhaps some of our expectations being inflated.

We also have a tendency, as racing gamers, to watch the news feeds like hawks, and rush to judgement.  This is still very new and some of the limitations people thought they had on day 1 and 2, have already been lifted.  Hopefully things continue to improve.

My expectations were being able to use the feature at all. Which with the way they have executed it I cannot. I hardly find my expectations to be over inflated.  :-\
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on October 02, 2015, 12:44:49 AM
Cannot use this on my tablet or my phone thanks for nothing PD you are a bunch of fucking assholes.

Are either of them Android?

The phone is a Samsung Galaxy S5 I am relatively certain that is Android or am I mistaken? The tablet is a Samsung Galaxy Tab Plus 7.0. I think it is Android as well but when I look at the page for the app on either one it says the app is not compatible.  ::) It would seem as just being an Android device is not enough it needs to be one the newer devices. 
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on October 02, 2015, 05:14:09 AM
Cannot use this on my tablet or my phone thanks for nothing PD you are a bunch of fucking assholes.

Are either of them Android?

The phone is a Samsung Galaxy S5 I am relatively certain that is Android or am I mistaken? The tablet is a Samsung Galaxy Tab Plus 7.0. I think it is Android as well but when I look at the page for the app on either one it says the app is not compatible.  ::) It would seem as just being an Android device is not enough it needs to be one the newer devices.

Baked, that's the same phone I have.
Go to this link from your phone or the tablet, and download the apk file in the OP.
https://www.gtplanet.net/forum/threads/course-maker-apk.335149/#post-11002723 (https://www.gtplanet.net/forum/threads/course-maker-apk.335149/#post-11002723)

I had trouble getting the track app to work directly from the store. What did work was accessing it from the playstation/gran turismo site. There's a goople play button there, that'll take you to the app. Worked with no fuss.

GT site link...
http://www.gran-turismo.com/us/products/gt6/trackpatheditor/ (http://www.gran-turismo.com/us/products/gt6/trackpatheditor/)

That should be all you need to get it going.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on October 02, 2015, 05:14:41 AM
Cannot use this on my tablet or my phone thanks for nothing PD you are a bunch of fucking assholes.

Are either of them Android?

The phone is a Samsung Galaxy S5 I am relatively certain that is Android or am I mistaken? The tablet is a Samsung Galaxy Tab Plus 7.0. I think it is Android as well but when I look at the page for the app on either one it says the app is not compatible.  ::) It would seem as just being an Android device is not enough it needs to be one the newer devices.

They're both Android.  And you should be able to run the course maker just fine on either one. 

On your tablet, go to this page at GTP https://www.gtplanet.net/forum/threads/course-maker-apk.335149/

Tap the blue download button.  Once downloaded, tap to install the apk.  Enjoy.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on October 02, 2015, 05:15:48 AM
Tree'd by 30 seconds.  Chrome and I must have the same work schedule.  (http://i.imgur.com/LmjyBgx.gif)

Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on October 02, 2015, 05:16:50 AM
Great minds think alike.  :)
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on October 02, 2015, 05:45:55 AM
a few tips after getting a chance to make a couple of them.

Tight corners
there is a feature where holding a piece of track in the editor brings up a sub-menu.  choosing "decrease turn radius" makes the piece thinner, and can then be manipulated with nearby pieces to go into tighter turns.  Using this on several neighbor pieces makes tighter hairpins possible.

Placing extra anchors lets you manipulate more points to try and get control over the shape of a corner.  It lets you maximize the space the editor lets you use, which is the limit at which the pieces and their run-off areas would start to overlap, it seems.

I too used curbing very liberally.  :)

I managed to make one that has some 90deg turns and a rather tight hairpin, and still at average width (Shared).  It might be worth checking out.

Tablet is really great for this, sorry no offense to anyone left out.  But it really is extremely intuitive and fast to be sitting in your rig, tablet on lap, and go through each corner making changes.  A simple exit to race menu lets you reload your very latest tweaks.

I definitely agree that there are a lot of frustrating limitations to it though.  Would be nice if they weren't there...

  • very limited placement of scenery
  • no individual corner banking (global for whole track)
  • track width is global
  • limited control over elevation / random elevation on "flat" Eifel.
  • scenery doesn't look very good

...but it does make some fairly good tracks so far in my opinion.

Thank you for the radius note. I had no clue what that actually did. When I did it, I didn't see any change in the track. I'll try to use that feature right now!

Yes, this is a good app. I like that you can save multiple tracks  on a tablet and transfer them later. You can copy them, make changes and save them. It definitely has good features.

Unfortunately, Gran Turismo 6 doesn't have a track creator/editor. When I'm using GT6 on my PS3, I can't create a track.
Title: Re: Let's talk about Six, baby.
Post by: Brindle on October 02, 2015, 07:34:32 AM
Another tip I found is converting straights to curves.  In order to fully utilize a "decrease turn radius" the before and after anchors also need to be "decrease turn radius".  Straights do not have that option, so if you need a straight with a "decrease turn radius", draw you straight first, then convert it to a curve and finally "decrease turn radius".
Title: Re: Let's talk about Six, baby.
Post by: Turbo-Tuna on October 02, 2015, 07:47:51 AM
Yes, I like the ability to convert straights to curves, curves to straights, and add and delete anchors.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on October 02, 2015, 08:03:23 AM
trying to post a screen...


sweet it works!  (go to your community page on website, right-click on the pic of your track, and "copy image URL or link or whatever".  Should be a good way to showcase what you've done. (as long as others can see it too, can you?)

(this is the one referenced in previous post, with some pretty tight turns.)
(https://www.gran-turismo.com/gt6/photo/image/VOtDCeHvawd9I0Gdz_0.png) (https://www.gran-turismo.com/us/gt6/user/#!/friend/ex_stream_tuna/course/1090800/)

EDIT: Added link to make it clickable
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on October 02, 2015, 08:22:29 AM
(https://www.gran-turismo.com/gt6/photo/image/di4UHVNTtrWo4OetrO_0.png)

Carolina Motorsports Park.....Road Course

The have a kart track as well, but the editor isn't capable of making it, with the forced long straight.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on October 02, 2015, 08:35:17 AM
(https://www.gran-turismo.com/gt6/photo/image/di4UHVNTtrWo4OetrO_0.png)

Carolina Motorsports Park.....Road Course

The have a kart track as well, but the editor isn't capable of making it, with the forced long straight.

sweet!  How close do you feel it allowed you to get to the real thing?
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on October 02, 2015, 08:56:11 AM
The straight with the start/finish is too long, so I had to up the track image size. It made the track a half mile longer than the real thing. Other than that, and a couple corners needing to be slightly tighter, it's a pretty good representation.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on October 02, 2015, 09:19:57 AM
Cannot use this on my tablet or my phone thanks for nothing PD you are a bunch of fucking assholes.

Are either of them Android?

The phone is a Samsung Galaxy S5 I am relatively certain that is Android or am I mistaken? The tablet is a Samsung Galaxy Tab Plus 7.0. I think it is Android as well but when I look at the page for the app on either one it says the app is not compatible.  ::) It would seem as just being an Android device is not enough it needs to be one the newer devices.

Baked, that's the same phone I have.
Go to this link from your phone or the tablet, and download the apk file in the OP.
https://www.gtplanet.net/forum/threads/course-maker-apk.335149/#post-11002723 (https://www.gtplanet.net/forum/threads/course-maker-apk.335149/#post-11002723)

I had trouble getting the track app to work directly from the store. What did work was accessing it from the playstation/gran turismo site. There's a goople play button there, that'll take you to the app. Worked with no fuss.

GT site link...
http://www.gran-turismo.com/us/products/gt6/trackpatheditor/ (http://www.gran-turismo.com/us/products/gt6/trackpatheditor/)

That should be all you need to get it going.

Went directly to the gt site hit install get a popup that says "this app is incompatible with all of your devices"
Title: Re: Let's talk about Six, baby.
Post by: Wiz on October 02, 2015, 09:40:44 AM
Go to the GTP link and download the apk file in the opening post.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on October 02, 2015, 09:43:05 AM
Go to the GTP link and download the apk file in the opening post.

To the phone or tablet? Would prefer the tablet for the larger screen but not sure if the OS is too old or some other issue? Are y'all sure it is safe from viruses or other such crap?
Title: Re: Let's talk about Six, baby.
Post by: Wiz on October 02, 2015, 09:45:58 AM
Do it on your tablet.

It's virus free.  I've done it on both my phone and my tablet.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on October 02, 2015, 09:58:37 AM
Do it on your tablet.

It's virus free.  I've done it on both my phone and my tablet.

Tried on the tablet three different ways keeps telling me when I go to install there is a problem in parsing the package.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on October 02, 2015, 10:09:51 AM
Try this...

Enable the 'Unknown Sources' Option

1.  On your tablet, go to Settings
2.  Find Security
3.  Make sure there is a checkmark next to "Unknown Sources"
4.  Try again.

If that doesn't work (or if the checkmark was already there), I'm not sure what to tell you besides that you have the worst luck when it comes to this kind of shit.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on October 02, 2015, 10:12:11 AM
If you can't get it to work, we could try TeamViewer (similar to what we did in the past on PC).
Title: Re: Let's talk about Six, baby.
Post by: Rek on October 02, 2015, 10:27:03 AM
Tree'd by 30 seconds.  Chrome and I must have the same work schedule.  (http://i.imgur.com/LmjyBgx.gif)
That neither of you work :-\

 (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on October 02, 2015, 10:28:14 AM
 (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: Wiz on October 02, 2015, 10:47:57 AM
 (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on October 02, 2015, 11:28:30 AM
Well I may get to join the track building crowd.  I think I've found a tablet.  The Nextbook Ares 8" Tablet.  Its at Wally World for $78.  According to GT planet it works with the app and I think the screen is big enough I can use it for more things than the track app.  At least hopefully the WEC app. :)

I'm going to go check it out tonight after work.

Maybe I can start building my version of Limerock Park, Road Atlanta, and a few of my own personal creations like Tuna Park.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on October 02, 2015, 11:38:18 AM
Well I may get to join the track building crowd.  I think I've found a tablet.  The Nextbook Ares 8" Tablet.  Its at Wally World for $78.  According to GT planet it works with the app and I think the screen is big enough I can use it for more things than the track app.  At least hopefully the WEC app. :)

I'm going to go check it out tonight after work.

Maybe I can start building my version of Limerock Park, Road Atlanta, and a few of my own personal creations like Tuna Park.

Good news! You will not bother turning on Fox after you have the WEC app.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on October 02, 2015, 11:40:55 AM
Maybe I can start building my version of Limerock Park, Road Atlanta, and a few of my own personal creations like Tuna Park.

I can save you some time.... someone already did Lime Rock   https://www.gtplanet.net/forum/threads/lime-rock-park-100-percent-scale.335355/#post-11007895
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on October 02, 2015, 11:51:51 AM
Maybe I can start building my version of Limerock Park, Road Atlanta, and a few of my own personal creations like Tuna Park.

I can save you some time.... someone already did Lime Rock   https://www.gtplanet.net/forum/threads/lime-rock-park-100-percent-scale.335355/#post-11007895

And it appears they did the original layout.  I'll have to look into getting that.

I've been reading a little bit over at the planet and its more robust that I thought.  You can use GPS data, and Google earth images to help create tracks. Also someone found that it was possible to affect the terrain by using multiple anchor points.  (what ever those are)
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on October 02, 2015, 11:59:22 AM
Yeah, for the CMP track I made. I traced over an image of the track map, I got from their website.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on October 02, 2015, 01:33:44 PM
So no COTA due to creator restrictions. Oh well.
Title: Re: Let's talk about Six, baby.
Post by: Wiz on October 02, 2015, 01:52:51 PM
So no COTA due to creator restrictions. Oh well.

http://www.supatunagt.com/smf/index.php?topic=2436.msg85076#msg85076

I saw a video of this one.  It's not bad considering the limitations of the editor.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on October 02, 2015, 02:06:25 PM
I wonder what the GPS dtaa actually does.  Does it only provide a reference for you to attempt to draw over, or does it actually obey the path that the GPS data says it should?

Also, update on my "Decrease Radius" finding - I forgot to note that when used, no items can be placed around those sections of track.  If you use this technique on your whole  track for instance, and then want to add items, find parts of the track that will probably not be broken by changing them back to "Increase radius", then place items there.

Also, also, curbing pieces seem to be different sizes on the different templates :(  Some are way too huge, and leave you needing to curb too large of a section, even if you only wanted to provide a little bit of "off protection" in a spot.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on October 02, 2015, 02:39:39 PM
Hmmm, last night I transferred a track and test ran it today.  Saved it and thought I was good to go.
Tried to transfer another track today and I repeatedly get "Transfer failed".  What am I doing wrong here?  What step or steps am I missing. 
Worked flawlessly the first time.  I don't get it.
Thanks.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on October 02, 2015, 03:13:54 PM
Hmmm, last night I transferred a track and test ran it today.  Saved it and thought I was good to go.
Tried to transfer another track today and I repeatedly get "Transfer failed".  What am I doing wrong here?  What step or steps am I missing. 
Worked flawlessly the first time.  I don't get it.
Thanks.

Well you broke it. I hope you're happy.

J/K It's probably a PD problem.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on October 02, 2015, 03:27:20 PM
Hmmm, last night I transferred a track and test ran it today.  Saved it and thought I was good to go.
Tried to transfer another track today and I repeatedly get "Transfer failed".  What am I doing wrong here?  What step or steps am I missing. 
Worked flawlessly the first time.  I don't get it.
Thanks.

Try this...
Quote
Here is what I do when I get transfer failed:

1. Restart the iPad(or whatever device)
2. Start the app.
3. Log on inside the app (if I'm already logged on I log out first).

That usually does the trick, but if it still doesn't work, just wait for a while and try again later.

Multiple people said this worked for them. Could be server overload too.
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on October 02, 2015, 08:00:37 PM
Gotta love this place!

Ask and ye shall receive.  Thanks Chrome.  It worked.

So far, I hate the tracks I've made.  First one was waaaaaay to wide.  Second one was wider than I would have liked and had some very odd off camber, blind dips.  Spun out every single time I encountered them :adam:

At least it's easy to make 'em
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on October 02, 2015, 09:14:07 PM
Gotta love this place!

Ask and ye shall receive.  Thanks Chrome.  It worked.


 :)


I've got a recreation of a road(NC 226A) my wife and I terrorized in the mountains a couple years back, but it's not translating the experience like I'd hoped. Haven't saved it on the ps3, but still have it on the app. Not sure what to do with it. Sierra would be a much better place to have it, but PD logic only lets us trace on one theme.  ::)

I did make a free lance track on Sierra that's pretty decent.

Also, I grabbed a random guys recreation of Complex String from GTP, and it's not half bad. Loved that track back in the day.
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on October 03, 2015, 11:18:09 AM
I had the transfer failed message last night too, but I think I just shut down the app and logged back into PSN and it worked.

Chrome, so the ability to use the background image to trace is only on the flat Eifel then?  That does suck, but I'd bet it's the elevation variations that they figured would not allow you to create your track the way you want anyways... a flat(ter) surface allows that much more easily.  Still, we should have the freedom to try.

I found a few more annoying limitations:

Kart tracks, or even using karts on any of the tracks is a very precarious ordeal.

Eifel (both) - curbing is not actual raised, slanted curbing, but a strip placed where it should be, leaving a large pertruding shelf where the road sits.  All cars feel this as a sharp tug on your wheel when you hit curbing (not the usual impact of the curb).  But Karts, forget about it.  You are left with only one option... never hit a curb or a track edge, or you're dead.

Death Valley - Does not have any curbing at all.  That is actually better for karts, because the above situation at the "Eifels" is not present.  However, the immediacy of the invisible wall creates major problems for any minor bumps against it.  Some have raised concern about wall-riding, but that is not likely to occur given how sticky those invisible walls are.  It would almost never yeild you positive results as a would be cheater.

Sierra (what's it called?) - has much better curbing that is actually raised and slanted, much like what we have in AC and pCARS.  This stuff does not adversely affect karts attempting to innocently gliding over them... up to a point.  The curbing pieces here are much longer than those that are placed on the Eifels.  When two pieces come together, there is a taper on each end.  If you place two  pieces in succession, the two connecting tapered pieces create a small hole in the curbing.  If your kart hits one of those, and it will, you are still very much deceased.

Some good stuff, but also some bad stuff, unfortunately...
Title: Re: Let's talk about Six, baby.
Post by: Boston77Bruins on October 03, 2015, 11:54:39 AM
I made VIR's southern track last night.  It did not translate well.  I am having difficultly adjusting the scale when I import a picture.  My track seemed exceptionally longer than it should be.

I do like the way we are able to basically trace a track we've imported.

Wish everybody could enjoy the fun and frustrations with this. :adam:
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on October 04, 2015, 07:13:35 AM
For my first attempt, I've sorta recreated the GT3 version of the Rome Circuit.  I had to alter a turn or two to fit within the limitations and I sorta put the curbs on the wrong side of the track in some places.  Overall I think not too bad for my first attempt. It is shared, I admit it could use some more tweaking but it made for a fun arcade race.

So far the biggest issue I see is getting the scale correct.  I'm use to dealing with a grid of 1 mile X 1 mile squares cut into quarters.  The in game grid is set using the metric system, so the grid size is just slightly off from what I am used to. (Its the same but different)  I think to get a track in the proper scale you'll need to convert it's information to the metric system. Then match the scale of the drawing to the scale in the app and hope the image your using is not distorted. Its a real pain when dealing with survey data created in the US.
Title: Re: Let's talk about Six, baby.
Post by: BakedTuna on October 04, 2015, 07:29:20 AM
When you convert to miles in lower right corner does the grid scaling change? I converted mine to miles right away but did not consider the grid.
Title: Re: Let's talk about Six, baby.
Post by: dlrws6 on October 04, 2015, 09:55:44 AM
Yes it does.  The more I play with it, it may not be as bad as I'm thinking.  It should more or less work.  It is limited.  You can't adjust the grid to a 1 mile square, the max is 4000 feet, the minimum is a 100 feet square.

 
Title: Re: Let's talk about Six, baby.
Post by: nosoks on October 12, 2015, 05:19:23 PM
I stole a version of Hockenheimring yesterday from someone. I don't know the track well enough to speak for its accuracy, but man what a fun track it is. I ran the Falcon in the rain for a bit. It made me smile.  8)
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on October 13, 2015, 12:20:20 PM
I know we are starting to post these in a dedicated thread, so I'll just mention that we used someone's version of Watkins Glen and it definitely felt almost as good as a PD created track.  The curbing at that location (Eifel) is still a major shortcoming (edge of road is raised above curbing pieces), but I'd say this is a good example of just how much this new creator could add life to the game.

It's also a good reminder that, while everyone can make a track, there are probably only a few who can make really, really, good ones.  Watkins, being a recreation of a real track, is already "beta tested" through years of real racing on it.  No need to test whether the layout is good for racing.  However, user creations from scratch, probably do need more beta testing with others before finalizing design etc.

In FPS games and others where one can make a level/map, world etc. such as Halo 4's "Forge" which I got very... umm... intimate with, often times it is best to create, test, re-create, several times over, and then finally post a finished version for everyone.

Not saying anyone in particular needs to polish their tracks more, but generally something ot keep in mind.  Man... halo 4 had some horrible levels.  People thought they were good just because they were excited about the fact that they made them.
Title: Re: Let's talk about Six, baby.
Post by: nosoks on November 25, 2015, 04:09:24 PM
Now everyone.... don't get excited 

http://www.gran-turismo.com/us/news/00_3771023.html
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on November 25, 2015, 06:59:46 PM
They're just going to turn on the background Christmas music.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: nosoks on November 25, 2015, 07:41:56 PM
 (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on January 04, 2016, 02:06:24 PM
When I get a chance, I do Quick Matches to earn the credits necessary to buy all cars. There are about a third left to buy and store.

The latest QM at GVS is really good, since all of the people driving above their pay grade are in the other QMes. You can use a lot of very good cars, even ringer cars, and earn lots of credits. Some of the drivers are really, really good, too, or you will drop the slow ones driving Hudsons and they are not an issue on the track. Hardly any crashing or bashing, in my experience.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on January 04, 2016, 02:52:30 PM
When I get a chance, I do Quick Matches to earn the credits necessary to buy all cars. There are about a third left to buy and store.

The latest QM at GVS is really good, since all of the people driving above their pay grade are in the other QMes. You can use a lot of very good cars, even ringer cars, and earn lots of credits. Some of the drivers are really, really good, too, or you will drop the slow ones driving Hudsons and they are not an issue on the track. Hardly any crashing or bashing, in my experience.

I ran a Subi @ Tsukuba and managed to go from P11 to P2. It was not a clean race, but the offenders only managed to ghost themselves.  :)
Title: Re: Let's talk about Six, baby.
Post by: nosoks on January 15, 2016, 05:36:46 PM
this probably means absolutely nothing, but Hyundai is running a TV ad here for their "N" hatchback. The ad spends a good deal of time showing a VGT type car on a GT looking Nurburgring
Title: Re: Let's talk about Six, baby.
Post by: EX_stream_tuna on January 15, 2016, 07:34:08 PM
It would not be the first time a car company used a gt gamer  theme in their advertisement.  I still say that Nissan super bowl ad was tguns' story in a nutshell...
Title: Re: Let's talk about Six, baby.
Post by: TheHotstepper on April 07, 2016, 05:27:20 PM
... so is this it? Are there any more updates (or even a "Final Update") coming for this game?

Is it all hands on deck for GT Sport?
Title: Re: Let's talk about Six, baby.
Post by: nosoks on April 07, 2016, 06:20:14 PM
I think MstrGT has posted that there will be no more updates for GT6. So it is all hands on deck indeed, but for what? There's not even a news update for Sport. PD silent as ever.
There is a new AC trailer out
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on April 17, 2016, 02:41:54 AM
I am trying to get GT fixed, to deal with a bug, but there has been little said by them, so far.
Title: Re: Let's talk about Six, baby.
Post by: ChromeTuna on April 17, 2016, 03:16:30 PM
PD is probably like me, done with GT6 along time ago.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on April 18, 2016, 10:06:53 AM
I am trying to get GT fixed, to deal with a bug, but there has been little said by them, so far.

What feature are you referring to?
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on April 27, 2016, 02:12:55 PM
Unless you do Quick Matches, you probably can't experience it.

There is a SRF bug that allows some to cheat. It probably is just a non-clearing of a variable, but it is bothersome to some.
Title: Re: Let's talk about Six, baby.
Post by: DudeTuna on April 27, 2016, 03:22:12 PM
Unless you do Quick Matches, you probably can't experience it.

There is a SRF bug that allows some to cheat. It probably is just a non-clearing of a variable, but it is bothersome to some.

It's been awhile since I have done a QM. I bet it is just showing up wrong and not actually on. I had something similar with a Seasonal TT, I entered the track with SH tires then changed to SM while still on track. My car had SM tires, but the detail screen under rankings that shows the car, tires and aids showed me on Sports Hard tires.
Title: Re: Let's talk about Six, baby.
Post by: SlyTuna on November 01, 2016, 01:25:29 PM
I feel tempted to get GT6 again while  I like most of us, await GT Sport so I ask you knowledgeable Tuna, what should I do, hedge my bet on the South African rumor that GT Sport will release in January, similar to GT4's early year release in the Americas, or just get a used PS3 and GT6 in hopes of a mid to late 2017 release for Sport?
Title: Re: Let's talk about Six, baby.
Post by: nosoks on November 02, 2016, 03:18:45 PM
If it was me .... already have a ps4 and want to race....... Project cars can be fun, multiplayer with friends is good, and a goodish selection of cars and tracks. Assetto Corsa is good too though limited yet on cars, tracks and online lobbies. Lots of my friends play Dirt Rally and I have recently got WRC6 (rally game) its a refreshing change of pace.
I'm not gonna knock GT at all its just that the online issues continue and with other options I feel its best to move on
2c from soks
Title: Re: Let's talk about Six, baby.
Post by: MasterGT on December 07, 2016, 11:55:44 PM
Are you using the PS4 for sims yet, SlyTuna?

Porsche cars are available now.