SupaTunaGT

Gran Turismo => General Gran Turismo => Topic started by: CharlieTuna on February 25, 2014, 12:34:17 PM

Title: Online racing issues: GT6
Post by: CharlieTuna on February 25, 2014, 12:34:17 PM
What setting should be used when hosting?  FIXED host causes connecting issues for participants (even though internet bandwidth was improves by 5X over GT5).  System reports bandwith as LOW or UNKNOWN.  I am currently 50MB down and 5MB up.  In GT5 I hosted pretty much all the time (3-5 times a week) with no real issues and that was at 10MB down and 1MB up.

If non-FIXED and host gets booted, they cannot reconnect.


STARTING lineup issues:  you nevere know if you'll make the start - approximately half the field gets disco'd when final countdown starts.  Also also, you never know WHERE you will start.  You may be in the grass/sand, sideways or pointing backwards on the track, a half a lap back, or may the grid but be unable to move car.

Rolling starts are fraught with issues like above.


Race/Chat quality is a crap shoot at best.  What works one time may not, and probably won't, work next time. 


Some tracks (e.g. Ascari) have areas where you can cut the track and gain an advantage.  I was 3 laps ahead of someone only to have them beat me by cutting while I ran my last lap.


Basically ONLINE racing sucks ass in GT6. And online racing with my friends is what I play the game for...


Anyone having other problems or would like to elaborate on the ones I've listed?
Title: Re: Online racing issues: GT6
Post by: CharlieTuna on February 25, 2014, 12:39:04 PM
Also also...

EVERY time you change a race setting, the auto-start clock resets it's timer.  It cause unnecessary race delays and did not work that way in GT5.



Also also also, the fancy race title banner is cool, but if that is what is chewing up system resources and screwing up hosting, GET RID OF IT!!!  The cuteness of the interface loses its appeal when there are major problems racing online.  I just hope the cuteness isn't consuming bandwidth that would be better used for actual racing...
Title: Re: Online racing issues: GT6
Post by: dlrws6 on February 25, 2014, 12:40:09 PM
Well

The known pit stop glitch is online and off.  Personally I don't care if it affects everybody the same, a glitch is a glitch.

Some times I can't see friends rooms without restarting the game. (refresh does not work, settings changes do not work) most recent instance was at the first February race of the Career in a Year series.
Title: Re: Online racing issues: GT6
Post by: MasterGT on February 25, 2014, 12:44:01 PM
I'd like to see test results on these issues after the next update, which is supposed to be imminent.

A temp solution for the random starting positions is to do one (or maybe two), pre-start races of one lap. One seems to be enough most of the time, but I have had two in a row only once.

I haven't noticed any issues caused by the race banner. Can you explain that one, please?
Title: Re: Online racing issues: GT6
Post by: CharlieTuna on February 25, 2014, 01:00:31 PM
The race banner was just a joking conjecture.  It is animated and with a drop mirror image shadow so I know it takes some resources to render it...  We certainly didn't have the problems we have now before it arrived.

All of the online issues makes me question if PD actually does any qulaity testing.  These issues jump at you when online, how did they not see them when building the game. 

Anyway, now you can maybe understand why some of us play GTAV all the time vs. racing like we used to.

For the most part GTAV Online works.

Saying GT6 Online is "wonky" is a complete understatement.  Compared to GT5 it is not "wonky"; it's downright broken... 
Title: Re: Online racing issues: GT6
Post by: Feldynn on February 25, 2014, 03:41:21 PM
Missing features and functionality too, not exactly an issue in the same way that actual connection problems are but it is something online related that PD needs to address too.

There was talk pre-launch about some amazing community racing features and options, club type stuff so we could set up online tournaments and other really useful things that groups like us here and anyone hosting events would find really useful.  Where is it?  I could have sworn there was talk of it coming in January but it didn't so far as I can tell.

Also with the options we DO have it still seems like for every improvement they make there's also a completely nonsensical change or omission.  I actually like how the basic room setup stuff is arranged now, I like that we can mess with a settings profile and save it then just launch it when we want instead of having to go through all the settings rigmoral we used to. 

But on the flip side some of the lack of options confuses me, it's good that we can now set HP / KG / PP all together and some of the other car choice restrictions are interesting but we can't use them all at once.  It's an "Either / Or" situation, you can set up the specific power / weight restrictions OR you can choose a class / manufacturer.  Why are we not allowed to choose say the GT500 class AND set power / weight restrictions as well?
Title: Re: Online racing issues: GT6
Post by: MasterGT on February 25, 2014, 10:20:20 PM
Why are we not allowed to choose say the GT500 class AND set power / weight restrictions as well?

Hmmm, I haven't seen this yet. The other missing community features have no release date that I am aware of, so January was just wishful thinking, AFAIK.
Title: Re: Online racing issues: GT6
Post by: EX_stream_tuna on February 26, 2014, 08:42:18 AM
Why are we not allowed to choose say the GT500 class AND set power / weight restrictions as well?

Hmmm, I haven't seen this yet. The other missing community features have no release date that I am aware of, so January was just wishful thinking, AFAIK.

They definitely said January.  I don't remember where...
(EDIT: It was from the launch event)
http://www.gtplanet.net/gt6-launch-event-reveals-x2014-intro-movie-january-update-deltawing-more/ (http://www.gtplanet.net/gt6-launch-event-reveals-x2014-intro-movie-january-update-deltawing-more/)

The biggest problem right now is not just the fact that something isn't there, but that press releases also aren't... there.  We need to hear from them on these issues.  Can't just be silent and expect us to keep going with something a lot of people still consider to be incomplete and broken.
Title: Re: Online racing issues: GT6
Post by: ChromeTuna on February 26, 2014, 09:04:52 AM
Had a weird thing at TuTu last night. It was early on, with just Stepper, DaletonaDave, Chevy, and myself. Dave was seeing us in different cars, than we were actually in. We were all in '90 ZR1's, but he said I was in a Diablo, and the others guys were in different cars too. To top it off, to him, it showed he was driving the Gt by Citreon. We ran a race to see what would happen. Everybody else was seeing all ZR1's, Dave was racing with us, but to us, his car never left the line, and was an almost unmoveable object. After the race, he left and came back, all was fine. The question is, how screwed up does the network/code have to be, for stuff like that to happen?

Also, badaboya tried and tried to get in last night, and never made it. I was hosting, and he's been on my friends list for a very long time. Don't know what the problem was there.

They need to get this stuff fixed for sure.
Title: Re: Online racing issues: GT6
Post by: Wiz on February 26, 2014, 09:15:25 AM
Had a weird thing at TuTu last night. It was early on, with just Stepper, DaletonaDave, Chevy, and myself. Dave was seeing us in different cars, than we were actually in. We were all in '90 ZR1's, but he said I was in a Diablo, and the others guys were in different cars too.

I've seen this one before too.   It was the night of the first Career in a Year kart race.  I was seeing people in BMW's and Ford Mustangs.  The crazy part was that I left the room, came back & it was still happening.  I had to completely shut down the PS3 and come back before the bug was no longer present.

In my opinion, it's shitty network code.   Whoever wrote the network code needs to be fired & replaced asap.
Title: Re: Online racing issues: GT6
Post by: EX_stream_tuna on February 26, 2014, 09:27:53 AM
I've heard of that happening in "Watch race" mode, but not in game.  Very weird!

but... I'd point out that Dave is new racing with you so maybe there's something to my speculation about the network needing to adjust for situations where new combinations of drivers are popping up in rooms?

There are so many variables in individual network setups, ISPs, equipment, etc. that this game has to work through, and it does seem strange to me that I have no issues with peopel I normally race with, but usually the new guy has an issue.  And, to rooms hosted by Stepper, Dave would certainly qualify as "new".

Seems like a pattern, but who knows  :-\
Title: Re: Online racing issues: GT6
Post by: GoesTuna11 on February 26, 2014, 09:45:18 AM
Had a weird thing at TuTu last night. It was early on, with just Stepper, DaletonaDave, Chevy, and myself. Dave was seeing us in different cars, than we were actually in. We were all in '90 ZR1's, but he said I was in a Diablo, and the others guys were in different cars too.

I've seen this one before too.   It was the night of the first Career in a Year kart race.  I was seeing people in BMW's and Ford Mustangs.  The crazy part was that I left the room, came back & it was still happening.  I had to completely shut down the PS3 and come back before the bug was no longer present.

In my opinion, it's shitty network code.   Whoever wrote the network code needs to be fired & replaced asap.

I think that GT6s overriding problem is a lack of talent on the programming side.  Netcode is tough.  AI is tough.  Physics is tough.  When you don't have the computing power like in the days of PS1, you need to make large assumptions and simplifications to make it feel like you are driving a real car which PD did a remarkable job of.  Now computers and consoles much more powerful and competitors are coming up with much better tire models and physics models and PD just can't keep up.

I heard a theory on why 0 camber has the most grip.  Someone thought it was because PD didn't model tire deformation in their new tire model.  I bet the GT5 model didn't either but probably had a simple hack that changed grip based on camber.

I bet that the differing physics between  different modes are partly because they didn't properly isolate the physics code.  Assetto Corsa had a similar problem in the tech demo.  Physics were on the same thread as the graphics so different framerates would affect laptimes.

Unfortunately, I think until PD hires talented people to help out, things will only get worse.  And I don't think they understand that.
Title: Re: Online racing issues: GT6
Post by: EX_stream_tuna on February 26, 2014, 11:43:06 AM
I also wondered if the camber issue was that they modelled the 0 camber setting as the OEM stock default setting for that car, and that any deviation way from that was actually going outside of what is optimal for the car.  But if that were true, there whould be a negative number allowed too, on cars that don't start out at default with a true zero.
Title: Re: Online racing issues: GT6
Post by: RickS95 on February 26, 2014, 12:38:32 PM
While not a problem, so to speak, and not even online, I hate the fact that there is an automatic replay after EVERY offline race.  WTH?
Title: Re: Online racing issues: GT6
Post by: GoesTuna11 on February 26, 2014, 12:50:48 PM
While not a problem, so to speak, and not even online, I hate the fact that there is an automatic replay after EVERY offline race.  WTH?

Or having to turn traction control off for each and every fucking car you have.
Title: Re: Online racing issues: GT6
Post by: nosoks on February 26, 2014, 04:37:51 PM
re: different cars. This happened to me OFFline...in my XJ13 the engine sound was that of a whiny thing rather than the Jag growl. I saved the replay and engine sound was normal.... ???
Title: Re: Online racing issues: GT6
Post by: DudeTuna on February 26, 2014, 04:48:11 PM
Obviously it's a bug.
(http://www.philblock.info/hitkb/_images/first_computer_bug.jpg)
Title: Re: Online racing issues: GT6
Post by: EX_stream_tuna on February 27, 2014, 08:45:01 AM
While not a problem, so to speak, and not even online, I hate the fact that there is an automatic replay after EVERY offline race.  WTH?

Or having to turn traction control off for each and every fucking car you have.

It's annoying, but purposeful.  IRL TCS is tied to each specific car, and between cars they don't talk to each other to figure out who is driving, so you have to turn off TCS in each car you drive.  They are apparently, (and I agree it's annoying) trying to simulate that.
Title: Re: Online racing issues: GT6
Post by: EX_stream_tuna on February 27, 2014, 08:48:16 AM
re: different cars. This happened to me OFFline...in my XJ13 the engine sound was that of a whiny thing rather than the Jag growl. I saved the replay and engine sound was normal.... ???


that MAY have been because some cars sound raspy from inside or bumper view, but sound beasty in hood/roof view and panning replay view.

That is the ONE easiest thing PD could do to improve their sounds. -- make each of the views sound more similar to one another.  I know you're not hearing things from the same perspective in each view, but they change far too much, and not in ways I feel they would change.  They also take away too much of the volume of the car's sounds when in chase view.  Come on, we're not THAT far away from the exhaust that it should be so quiet!

I've said before that the best aspects of GT's sounds are brought out when you get some good speakers...  but unfortunately, so are its flaws!
Title: Re: Online racing issues: GT6
Post by: GoesTuna11 on February 27, 2014, 02:03:47 PM
While not a problem, so to speak, and not even online, I hate the fact that there is an automatic replay after EVERY offline race.  WTH?

Or having to turn traction control off for each and every fucking car you have.

It's annoying, but purposeful.  IRL TCS is tied to each specific car, and between cars they don't talk to each other to figure out who is driving, so you have to turn off TCS in each car you drive.  They are apparently, (and I agree it's annoying) trying to simulate that.

Sorry Ex, I don't buy that at all.  I've owned six cars.  I have never had to turn off traction control on any of them.  If PD was worried about real life they wouldn't have traction control on cars that don't have it.  If traction control is a game aid then it should be a global setting.  If it is a car setting, then cars without traction control should not default to 5.

In my opinion, games like iRacing have the right idea with driving aids.  You can change the global settings for driving aids.  If you turn all the aids off, you get what the car has in real life and can adjust those settings like you can in real life.
Title: Re: Online racing issues: GT6
Post by: ChromeTuna on February 27, 2014, 02:35:39 PM
From what I've seen, GT6 is the same as GT5, in which all cars' traction control is default on 5. Now, once I've changed any car to zero, it stays zero for that car.

New, undriven car  = got to turn off TC. Been like that for the past two game, maybe even prologue to.

Now that I think about it, GT4 had a default driving aid set, that had to be turned down for every undriven car. Once changed, it was maintain for that car.

Being able to just change it once, and having it apply across the board would be nice, but you may have a car or two that you run some TC on.  :-\
Title: Re: Online racing issues: GT6
Post by: EX_stream_tuna on February 27, 2014, 02:56:48 PM
While not a problem, so to speak, and not even online, I hate the fact that there is an automatic replay after EVERY offline race.  WTH?

Or having to turn traction control off for each and every fucking car you have.

It's annoying, but purposeful.  IRL TCS is tied to each specific car, and between cars they don't talk to each other to figure out who is driving, so you have to turn off TCS in each car you drive.  They are apparently, (and I agree it's annoying) trying to simulate that.

Sorry Ex, I don't buy that at all.  I've owned six cars.  I have never had to turn off traction control on any of them.

Umm... I wasn't saying that at all.  I was talking about sports cars.  The fact that PD applied it to everything was not the point.  The point is to describe what the obvious thinking process was based on the facts we have available.  I said nothing of the merit of having TCS on all cars in GT.  I described the thought process they obviously went through to make the decision that it should be an individual car setting.  I also said nothing of the merit of that decision.

How likely do you think it is that PD did not do things as I described, based on the fact that ALL other driver aids are global except TCS?  Do you not think they might have recognized the fact that a car with 500hp with no TCS might behave a lot different than one with 300hp and no TCS?  I-racing is not for noobs.  GT is.  Big difference.

Having an individual choice (and once and done for each car BTW) is better from that perspective.  It would suck for someone who thought they could run with no TCS on a Corvette to be as bold about an LMP car, for instance.

Really, sometimes I forget to disable TCS on a new car, and it sucks.  But I don't find my self terribly burdened by having to do so.  That's just been my experience...
Title: Re: Online racing issues: GT6
Post by: EX_stream_tuna on February 27, 2014, 02:59:37 PM
From what I've seen, GT6 is the same as GT5, in which all cars' traction control is default on 5. Now, once I've changed any car to zero, it stays zero for that car.

New, undriven car  = got to turn off TC. Been like that for the past two game, maybe even prologue to.

Now that I think about it, GT4 had a default driving aid set, that had to be turned down for every undriven car. Once changed, it was maintain for that car.

Being able to just change it once, and having it apply across the board would be nice, but you may have a car or two that you run some TC on.  :-\

Nicely explained.  If you save a car with TCS 1 because that's what you need for that car, a global setting would reset it to 0 or 5 or whatever.  You actually want TCS as a separate car thing like tuning the brake balance.
Title: Re: Online racing issues: GT6
Post by: GoesTuna11 on February 27, 2014, 04:18:16 PM
While not a problem, so to speak, and not even online, I hate the fact that there is an automatic replay after EVERY offline race.  WTH?

Or having to turn traction control off for each and every fucking car you have.

It's annoying, but purposeful.  IRL TCS is tied to each specific car, and between cars they don't talk to each other to figure out who is driving, so you have to turn off TCS in each car you drive.  They are apparently, (and I agree it's annoying) trying to simulate that.

Sorry Ex, I don't buy that at all.  I've owned six cars.  I have never had to turn off traction control on any of them.

Umm... I wasn't saying that at all.  I was talking about sports cars.  The fact that PD applied it to everything was not the point.  The point is to describe what the obvious thinking process was based on the facts we have available.  I said nothing of the merit of having TCS on all cars in GT.  I described the thought process they obviously went through to make the decision that it should be an individual car setting.  I also said nothing of the merit of that decision.

How likely do you think it is that PD did not do things as I described, based on the fact that ALL other driver aids are global except TCS?  Do you not think they might have recognized the fact that a car with 500hp with no TCS might behave a lot different than one with 300hp and no TCS?  I-racing is not for noobs.  GT is.  Big difference.

Having an individual choice (and once and done for each car BTW) is better from that perspective.  It would suck for someone who thought they could run with no TCS on a Corvette to be as bold about an LMP car, for instance.

Really, sometimes I forget to disable TCS on a new car, and it sucks.  But I don't find my self terribly burdened by having to do so.  That's just been my experience...

I really don't know what you are trying to say.  It would be incredibly easy to be able to set a global default that you can over ride for each car.
Title: Re: Online racing issues: GT6
Post by: EX_stream_tuna on March 17, 2014, 09:36:49 AM
While not a problem, so to speak, and not even online, I hate the fact that there is an automatic replay after EVERY offline race.  WTH?

Or having to turn traction control off for each and every fucking car you have.

It's annoying, but purposeful.  IRL TCS is tied to each specific car, and between cars they don't talk to each other to figure out who is driving, so you have to turn off TCS in each car you drive.  They are apparently, (and I agree it's annoying) trying to simulate that.

Sorry Ex, I don't buy that at all.  I've owned six cars.  I have never had to turn off traction control on any of them.

Umm... I wasn't saying that at all.  I was talking about sports cars.  The fact that PD applied it to everything was not the point.  The point is to describe what the obvious thinking process was based on the facts we have available.  I said nothing of the merit of having TCS on all cars in GT.  I described the thought process they obviously went through to make the decision that it should be an individual car setting.  I also said nothing of the merit of that decision.

How likely do you think it is that PD did not do things as I described, based on the fact that ALL other driver aids are global except TCS?  Do you not think they might have recognized the fact that a car with 500hp with no TCS might behave a lot different than one with 300hp and no TCS?  I-racing is not for noobs.  GT is.  Big difference.

Having an individual choice (and once and done for each car BTW) is better from that perspective.  It would suck for someone who thought they could run with no TCS on a Corvette to be as bold about an LMP car, for instance.

Really, sometimes I forget to disable TCS on a new car, and it sucks.  But I don't find my self terribly burdened by having to do so.  That's just been my experience...

I really don't know what you are trying to say.  It would be incredibly easy to be able to set a global default that you can over ride for each car.

PD wants it that way, and it mimicks real life.  What you suggest doesn't, but the merit of your suggestion is not in question.  The point was to describe what the obvious thinking process was on the decision that was made.

Stating "this is why I think they did this" has nothing to do with "this is why it should be this way, and your way is wrong".  I was saying the former, and you seemed to read it as the latter".
Title: Re: Online racing issues: GT6
Post by: GoesTuna11 on March 17, 2014, 11:51:15 AM
While not a problem, so to speak, and not even online, I hate the fact that there is an automatic replay after EVERY offline race.  WTH?

Or having to turn traction control off for each and every fucking car you have.

It's annoying, but purposeful.  IRL TCS is tied to each specific car, and between cars they don't talk to each other to figure out who is driving, so you have to turn off TCS in each car you drive.  They are apparently, (and I agree it's annoying) trying to simulate that.

Sorry Ex, I don't buy that at all.  I've owned six cars.  I have never had to turn off traction control on any of them.

Umm... I wasn't saying that at all.  I was talking about sports cars.  The fact that PD applied it to everything was not the point.  The point is to describe what the obvious thinking process was based on the facts we have available.  I said nothing of the merit of having TCS on all cars in GT.  I described the thought process they obviously went through to make the decision that it should be an individual car setting.  I also said nothing of the merit of that decision.

How likely do you think it is that PD did not do things as I described, based on the fact that ALL other driver aids are global except TCS?  Do you not think they might have recognized the fact that a car with 500hp with no TCS might behave a lot different than one with 300hp and no TCS?  I-racing is not for noobs.  GT is.  Big difference.

Having an individual choice (and once and done for each car BTW) is better from that perspective.  It would suck for someone who thought they could run with no TCS on a Corvette to be as bold about an LMP car, for instance.

Really, sometimes I forget to disable TCS on a new car, and it sucks.  But I don't find my self terribly burdened by having to do so.  That's just been my experience...

I really don't know what you are trying to say.  It would be incredibly easy to be able to set a global default that you can over ride for each car.

PD wants it that way, and it mimicks real life.  What you suggest doesn't, but the merit of your suggestion is not in question.  The point was to describe what the obvious thinking process was on the decision that was made.

Stating "this is why I think they did this" has nothing to do with "this is why it should be this way, and your way is wrong".  I was saying the former, and you seemed to read it as the latter".

But it doesn't mimick real life.  Most of these cars don't have traction control to begin with.  The vast majority of those that do (if not all) don't have 10 different levels of traction control.  Be careful of saying things like "obvious thinking process"  You're only guessing.
Title: Re: Online racing issues: GT6
Post by: EX_stream_tuna on March 17, 2014, 01:04:31 PM
They need to apply as they do with everything in GT, a "homogenizing" effect to all cars.  If they do TCS, they want to do it the same for everything .  Same with ASM (most cars don't have it), and ABS (cars before a certain year shouldn't have it, and some after).

To me, it is completely obvious that the way they apply homogenization to other aspects of GT is also being done here with the TCS on/off.

You are also obfiscating by moving us to takling about a different topic.  We're not discussing whether the inclusion of TCS to all cars in a uniform manner is accurate for all vehicles based on whether they have TCS in the first place.  We're discussing whether the On/Off value is unique to each car, and after finding out that it is, talking about why it is.  The pattern is very conclusive, to the point that it's not just "guessing".

Here's the logic:
Because we know that ABS, TCS, and ASM are not on all vehicles but PD has included them on all of them anyway, thereby homogenizing the experience across all cars, it stands to sound reason that when they give all of them a 10 level adjustment for the feature, that it is also because of their desire to homogenize the experience.  Then, when you look at the fact that the TCS setting for each car is remembered for the car itself and not a global setting, that fits with the real-life effect that you do not have a "global" setting in your person, that somehow communicates with every car you touch that (if it has TCS) it should turn off when it senses your presence.

So, it's two-fold.  1, PD wants to include a setting that is applied to all cars the same way, for ease of programming, and so the users across all skill levels start out easy (with TCS ON) and have a homogenized experience when they touch the game.  2, it is so that PD can make sure that a user who thinks he doesn't need TCS for a lower powered car wouldn't be thrown into a situation where he jumps into a high powered car and has difficulty.  PD likes to hold the user's hand and help the newer drivers progress.  Making you deliberately turn off TCS accomplishes that.  It's not guessing.  IT's a theory supported by ALL of the evidence.

On the 10-level incremental adjustment for TCS on cars that may not have 10, I think you may be forgetting something that I assume you hold dear, and is in your PSN and Tuna name -- that having something on "10" or  heck, even "11" means nothing.  The level of TCS has nothing to do with the arbitrary number chosen to represent it.  If one car has only an on/off setting for TCS, and PD gives it 10, it doesn't mean it would be 10 times greater than real life, just that they split it into 10 increments so that the user again, has a homogenized experience across all cars.  The authenticity of the incremental choice vs only an on/off choice is again, apparently homogenized for us intentionally.

But but... this one goes to eleven!

Honestly Doc,  the fact that I need to explain, re-explain, and then defend my positions so much with you leads me to believe that you, at least a little bit, enjoy being intellectually combative with me.  As far as being "careful" about assumptions goes... I'd hope that you are careful enough not to assume anything about someone based on the fact they don't have any letters after their name, which I don't.

With respect, and yes, a little frustration,
Title: Re: Online racing issues: GT6
Post by: Wolfpack987 on March 25, 2014, 01:56:14 PM
Let's get back on topic in here!   :P
Title: Re: Online racing issues: GT6
Post by: dlrws6 on March 26, 2014, 11:50:47 AM
Let's get back on topic in here!   :P


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