SupaTunaGT

PC Sims & Other Games => Project CARS => Topic started by: EX_stream_tuna on May 09, 2015, 01:19:15 PM

Title: Force Feedback
Post by: EX_stream_tuna on May 09, 2015, 01:19:15 PM
I thought I would start a page for Force Feedback related advice, suggestions, and discussion, like we have for other games.

Chasing down the right settings for pCARS is at the moment, the most important thing to me.

I'll post what I think is a good setup for the T300RS when I feel like I have it, but for now I'll just post the links I'm finding for some good info:

Edit:Jack Spade's FFB Tweaker (http://forum.projectcarsgame.com/showthread.php?22938-Jack-Spade-FFB-Tweaker-Files) - Files for PC only, but console users should still read this post.
(this is probably the #1 thing that has made my FFB feel more realistic.  A lot closer to AC

General Force Feedback Setup (http://forum.projectcarsgame.com/showthread.php?22309-General-Force-Feedback-setup)

Settings for my T500RS with Kurb Effects (http://forum.projectcarsgame.com/showthread.php?22885-Settings-for-my-T500RS-with-Kurb-Effects)

EDIT:
Hints & Tips (Sim HQ) (http://simhqmotorsports.com/pcars-2/)

A good base car setup and car force feedback settings? (http://forum.projectcarsgame.com/showthread.php?22121-A-good-base-car-setup-and-car-force-feedback-settings)
"Every car is different so you'll need to adjust and save setups for each car/track combo. There is no one size fits all.
FWIW the default setups are pretty good and a great place to start tweaking from if you find a particular car to not be handling as best you think it can. Regular tuning methodologies apply so any suspension tuning tutorial around the net will help you.

One setting that all cars benefit from adjusting in the Setup pages if you're using a FFB wheel is to turn up Spindle Master Scale. It put more road feel into the FFB. Defualt is 26 for all cars. Experiment with what feels best to you by turning it up 5 steps at a time. Oh and the best part of that is you can make adjustments to it while in the Pit Garage screen while on track and sitting in the garage."
Title: Re: Force Feedback
Post by: NumbSkuld on May 18, 2015, 05:51:17 PM
I am not going to get the hardware to play pCars.  However, I have read a lot of discussions on FFB.  Not sure if this has been posted:  Froogle on YouTube has posted a config tutorial.  Not sure how close it is with the config tool that was posted by EX.

Title: Re: Force Feedback
Post by: EX_stream_tuna on May 19, 2015, 07:19:54 AM
thanks! I have not actually written up anything comprehensive.  Maybe this guy just saved me having to do that  :-\

will watch!
Title: Re: Force Feedback
Post by: EX_stream_tuna on May 19, 2015, 07:42:14 AM
after watching it, it definitely is helpful, but I think he still misses some critical points, namely how to avoid clipping and which items actually do interfere with one another.

For instance, the Lateral force for the front wheels and the lateral force for the rear wheels are both translated to similar forces in the wheel (they feel different, but same motors), so when they are both on, they conflict and can cause clipping.

You will get sensation of road feel while you are going down straights, but not when you corner.  I do not believe anyone has really looked at the "full" picture yet...
Title: Re: Force Feedback
Post by: Wiz on May 19, 2015, 08:17:21 AM
Perhaps this will be useful?

http://www.mediafire.com/view/0n84npxm49mx767/pCarsFFBGuideTopology3.pdf
Title: Re: Force Feedback
Post by: Brindle on May 19, 2015, 09:28:28 AM
Unfortunately at the moment a lot of tweaking needed is not in game, only in files. Don't know what that means for ps4 users.
Title: Re: Force Feedback
Post by: BakedTuna on May 19, 2015, 09:35:44 AM
Unfortunately at the moment a lot of tweaking needed is not in game, only in files. Don't know what that means for ps4 users.

It is sounding to me like most of the beta testing that went on was on towers and console users are getting the short end of things.
Title: Re: Force Feedback
Post by: EX_stream_tuna on May 19, 2015, 11:13:36 AM
Unfortunately at the moment a lot of tweaking needed is not in game, only in files. Don't know what that means for ps4 users.

the files take the place of tweaking in-game.  It's all the same stuff, just short-cut.

The tweaker files make the game ignore each car's FFB values.
Title: Re: Force Feedback
Post by: DudeTuna on May 19, 2015, 11:21:55 AM
Unfortunately at the moment a lot of tweaking needed is not in game, only in files. Don't know what that means for ps4 users.

the files take the place of tweaking in-game.  It's all the same stuff, just short-cut.

The tweaker files make the game ignore each car's FFB values.

Not true. At least not from what I'm reading. PS4 needs a patch in a bad way, SMS is aware and working on it. FFB is only one of the problems to, system crashes are occurring too. 

I'm not in any hurry to pick up a PS4 now. I will be perfectly happy waiting for GT7, or I see PCars plays and works with wheels other then Thrustmaster.
Title: Re: Force Feedback
Post by: Brindle on May 19, 2015, 11:35:17 AM
Unfortunately at the moment a lot of tweaking needed is not in game, only in files. Don't know what that means for ps4 users.

the files take the place of tweaking in-game.  It's all the same stuff, just short-cut.

The tweaker files make the game ignore each car's FFB values.

Like I said...  Files are tweaked, not in game.
Title: Re: Force Feedback
Post by: Rek on May 19, 2015, 06:28:44 PM
Perhaps this will be useful?

http://www.mediafire.com/view/0n84npxm49mx767/pCarsFFBGuideTopology3.pdf

Anyone with a X55 Rhino setup? Cant find or map my take off flaps. I have only been able to get good air on California highway.
Title: Re: Force Feedback
Post by: nosoks on May 19, 2015, 06:40:08 PM
Unfortunately at the moment a lot of tweaking needed is not in game, only in files. Don't know what that means for ps4 users.

the files take the place of tweaking in-game.  It's all the same stuff, just short-cut.

The tweaker files make the game ignore each car's FFB values.

Not true. At least not from what I'm reading. PS4 needs a patch in a bad way, SMS is aware and working on it. FFB is only one of the problems to, system crashes are occurring too. 

I'm not in any hurry to pick up a PS4 now. I will be perfectly happy waiting for GT7, or I see PCars plays and works with wheels other then Thrustmaster.




 :stoopid:
my interest is flagging. The more I see hear and read the more complicated it all seems. Not knocking the game, just seems its not going to be for me.
Now I'll have more time to save for the equipment I want
Title: Re: Force Feedback
Post by: EX_stream_tuna on May 20, 2015, 07:09:51 AM
Unfortunately at the moment a lot of tweaking needed is not in game, only in files. Don't know what that means for ps4 users.

the files take the place of tweaking in-game.  It's all the same stuff, just short-cut.

The tweaker files make the game ignore each car's FFB values.

Not true. At least not from what I'm reading. PS4 needs a patch in a bad way, SMS is aware and working on it. FFB is only one of the problems to, system crashes are occurring too. 

I'm not in any hurry to pick up a PS4 now. I will be perfectly happy waiting for GT7, or I see PCars plays and works with wheels other then Thrustmaster.

there are things broken for some people, yes, but for the rest the FFB system is working as intended, however complicated to figure out it may be.  What I was saying is that using the tweaker files is a way of short-cutting the process or skipping it altogether.

Brindle - I thought you meant that the tweaking HAD to be done out of game... was just clarifying.
Title: Re: Force Feedback
Post by: EX_stream_tuna on May 20, 2015, 07:13:18 AM
:stoopid:
my interest is flagging. The more I see hear and read the more complicated it all seems. Not knocking the game, just seems its not going to be for me.
Now I'll have more time to save for the equipment I want

Don't fret too much about complications with the game.  It is different and somewhat hard to figure out, sure.  But, once figured out, it is worth it.

I am going to try time today to type this up, but I believe I may have actually found some things in the FFB settings that are being ignored by other posters around the web, and will really help a lot of people.

Last night, I found some universal settings that will make setting up your individual cars much, much easier.  There are also some general rules to follow that people are not talking about.  To give you an idea,I almost have just as good of a feeling now from my cars as I do in AC.  Yep.
Title: Re: Force Feedback
Post by: dlrws6 on May 20, 2015, 11:33:29 AM
:stoopid:
my interest is flagging. The more I see hear and read the more complicated it all seems. Not knocking the game, just seems its not going to be for me.
Now I'll have more time to save for the equipment I want

Don't fret too much about complications with the game.  It is different and somewhat hard to figure out, sure.  But, once figured out, it is worth it.

I am going to try time today to type this up, but I believe I may have actually found some things in the FFB settings that are being ignored by other posters around the web, and will really help a lot of people.

Last night, I found some universal settings that will make setting up your individual cars much, much easier.  There are also some general rules to follow that people are not talking about.  To give you an idea,I almost have just as good of a feeling now from my cars as I do in AC.  Yep.

 :stoopid:

I can't speak on force feed back but my last few days have been focused on adjusting the controller settings to feel comfortable.  A trip to GT planet helped a lot.  Beyond that, the experience has been very rewarding.  A racing experience way beyond anything GT has had in recent history.  Off line has become fun again and I could only image a group of us online should be just as entertaining as ever.  I'm racing little underpowered Clio's and having the time of my life.

And as more of us go through the process it should be easier for others to find settings that work for them.
Title: Re: Force Feedback
Post by: DudeTuna on May 20, 2015, 11:51:28 AM
:stoopid:
my interest is flagging. The more I see hear and read the more complicated it all seems. Not knocking the game, just seems its not going to be for me.
Now I'll have more time to save for the equipment I want

Don't fret too much about complications with the game.  It is different and somewhat hard to figure out, sure.  But, once figured out, it is worth it.

I am going to try time today to type this up, but I believe I may have actually found some things in the FFB settings that are being ignored by other posters around the web, and will really help a lot of people.

Last night, I found some universal settings that will make setting up your individual cars much, much easier.  There are also some general rules to follow that people are not talking about.  To give you an idea,I almost have just as good of a feeling now from my cars as I do in AC.  Yep.

 :stoopid:

I can't speak on force feed back but my last few days have been focused on adjusting the controller settings to feel comfortable.  A trip to GT planet helped a lot.  Beyond that, the experience has been very rewarding.  A racing experience way beyond anything GT has had in recent history.  Off line has become fun again and I could only image a group of us online should be just as entertaining as ever.  I'm racing little underpowered Clio's and having the time of my life.

And as more of us go through the process it should be easier for others to find settings that work for them.

You're PS4 aren't you?
Title: Re: Force Feedback
Post by: dlrws6 on May 20, 2015, 09:16:28 PM
Yes, so far I've been glitch free and my 55 inch Samsung TV does not have the ghosting that others have complained about.  I still wish the controller had analog buttons but overall the Dualshock 4 more is comfortable to use than the Dualshock 3 and the triggers get the job done.

I have noticed the surround sound issue others have mentioned but its not a big deal to me.  I usually keep the sound turned down to the point I only hear my car.

Also the crew chief communicating though the controller is neat but I'm not use to it and he's caused me to wreck twice so far.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: Force Feedback
Post by: EX_stream_tuna on May 21, 2015, 08:49:09 AM
there's a setting to turn down the crew chief (who I've heard is ben collins) and I assume that means you can turn him all the way down, though I haven't yet.

Kept somewhat low in the volume, I find it just adds to the emmersion.

He says, "okay you can do this, go ahead and go for that pass" or something... and I find myself thinking, "You know what, he's right, I can do this!" lol

but just like any game with scripted voice lines, sometimes the situation doesn't fit what he says, exactly.  But not bad.
Title: Re: Force Feedback
Post by: dlrws6 on May 21, 2015, 11:24:15 AM
there's a setting to turn down the crew chief (who I've heard is ben collins) and I assume that means you can turn him all the way down, though I haven't yet.

Kept somewhat low in the volume, I find it just adds to the emmersion.

He says, "okay you can do this, go ahead and go for that pass" or something... and I find myself thinking, "You know what, he's right, I can do this!" lol

but just like any game with scripted voice lines, sometimes the situation doesn't fit what he says, exactly.  But not bad.

I plan on continue using it.  I just gotta go find his volume control.  Nice this is he provides useful information so you don't have to have all the timing data on screen.  You can just turn the stuff off and just drive, the crew chief will tell you how far away the next competitor is, or if your lap times have fallen off, or of the person behind you is gaining, etc.

I wonder, if they decide to do oval racing, if they'll give us a proper spotter as well.  ;D
Title: Re: Force Feedback
Post by: MasterGT on September 09, 2015, 10:36:02 PM
So far, I am being told to be more consistent. Or, gee, you are being pretty consistent. Not all that helpful, to this point.  :D
Title: Re: Force Feedback
Post by: EX_stream_tuna on September 10, 2015, 08:46:56 AM
So far, I am being told to be more consistent. Or, gee, you are being pretty consistent. Not all that helpful, to this point.  :D

are you talking about the race radio?  I did a few races the other day, and it wasn't so much "helpful" as much as it was a welcome addition to the immersion.  I think you said in another thread that the vol was too high for you and you needed to adjust it.  When you turn it down so you can just barely hear it over the engine, I think that is where the sweet spot is.

He said things like, "best lap of the race" and "you ahve a two second gap" and even reminds you to stay focused when you are in the lead, to keep pushing till the end.
Title: Re: Force Feedback
Post by: dlrws6 on September 10, 2015, 11:17:19 AM
So far, I am being told to be more consistent. Or, gee, you are being pretty consistent. Not all that helpful, to this point.  :D

are you talking about the race radio?  I did a few races the other day, and it wasn't so much "helpful" as much as it was a welcome addition to the immersion.  I think you said in another thread that the vol was too high for you and you needed to adjust it.  When you turn it down so you can just barely hear it over the engine, I think that is where the sweet spot is.

He said things like, "best lap of the race" and "you ahve a two second gap" and even reminds you to stay focused when you are in the lead, to keep pushing till the end.

 (http://i.imgur.com/LmjyBgx.gif)  Was it?   I admit, I don't play this game enough to get use to it, but last time the radio chimed in while I was racing it made me jump and I almost threw the controller. I crashed and lost the race, all because radio guy wanted to remind me to stay focused.  :P
Title: Re: Force Feedback
Post by: DudeTuna on September 10, 2015, 11:38:59 AM
So far, I am being told to be more consistent. Or, gee, you are being pretty consistent. Not all that helpful, to this point.  :D

are you talking about the race radio?  I did a few races the other day, and it wasn't so much "helpful" as much as it was a welcome addition to the immersion.  I think you said in another thread that the vol was too high for you and you needed to adjust it.  When you turn it down so you can just barely hear it over the engine, I think that is where the sweet spot is.

He said things like, "best lap of the race" and "you ahve a two second gap" and even reminds you to stay focused when you are in the lead, to keep pushing till the end.

 (http://i.imgur.com/LmjyBgx.gif)  Was it?   I admit, I don't play this game enough to get use to it, but last time the radio chimed in while I was racing it made me jump and I almost threw the controller. I crashed and lost the race, all because radio guy wanted to remind me to stay focused.  :P

Don't talk to me in the corners!


Also,