SupaTunaGT

Gran Turismo => General Gran Turismo => Topic started by: CharlieTuna on July 01, 2011, 11:22:22 AM

Title: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: CharlieTuna on July 01, 2011, 11:22:22 AM
Hey, Kazanori Yamachi!

How about adding THIS to GT5?

1a)  G27 Support!!!
1b)  User-defined garages
2)  More RM cars  ...or more race cars, real or otherwise   (I know I'd prefer more RM myself)
3)  Ability to change the wheels on standard cars
4)  More tracks.   Bring back some of the oldies. Spa, Midfield, El Capitan, Red Rock Valley, Tahiti Maze, many others.
5)  Ability to store multiple tune setups; like GT5p had
6)  A return of some of the GT2 race modifications or at least the ability to modify more cars
7)  Alternate liveries for race mods, different decal patterns and styles, perhaps different sponsors or even real world liveries.
VIII)  A-Spec "team play" for Endurance races - allow B-spec drivers to paticipate on your team
9) Advanced event creation capabilities
10) More control over the Track Creator (e.g. shape, elevation change, length, and the ability for point-to-point.
11) A Caution/Safety Car procedure
12) Rotate the inventory in the RECOMMENDED LOT periodically
13) Better "lobby" management - having to be the friend of the "owner" is a PITA.   Perhaps one could "request access" vs automagic join 



Please make it so as your earliest convenience.  Any questions?   (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/hahaNO.gif)  not "soon"...

Thank you!

Respectfully,
The TUNAs
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/tuna_rating.png)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: CharlieTuna on July 01, 2011, 11:25:39 AM
USER-DEFINED GARAGES

The ability to designate a garage and add cars to it.  For example, Muscle Cars; GT500, Rally, Race-Modified, etc..   A place where you could group like cars up for easy access.

I think the ability to add 16 user-defined groupings would suffice.



Update:
  Maybe this could be implemented as a pull-down.  CAR TYPE  (e.g. Premium, Standard, Concept, GT300, GT500, Rally, Mucsle, etc...)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: MasterGT on July 01, 2011, 11:31:24 AM
I think the ability to add 16 user-defined groupings would suffice.
How many classes of cars are in GT5, anyway?
Is 16 enough?
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Turbo-Tuna on July 01, 2011, 11:32:28 AM
USER-DEFINED GARAGES

The ability to designate a garage and add cars to it.  For example, Muscle Cars; GT500, Rally, Race-Modified, etc..   A place where you could group like cars up for easy access.

I think the ability to add 16 user-defined groupings would suffice.



This is exactly what I thought you meant, and exactly what I would like to see.

Another, either more RM cars, or more race cars, real or otherwise. Example: I'm sure A LOT of people want a Miata RM, or, a Miata race car, whether it is a copy of a real life race ready Miata or one PD set up for racing in the game (they've done it with other cars, I think)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: CharlieTuna on July 01, 2011, 11:33:24 AM
Probably not, but it's a start...   If more maybe it could be a pull down in the SORT menus.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: ChromeTuna on July 01, 2011, 11:41:06 AM
I'd like to be able to change the wheels on standard cars. Might seem trivial to most, but I'm a car guy first, racer second. I like to personalize my rides.

Have the garage list the cars in order of last driven, like GT4.

I also like the user defined grouping idea.

More RMable cars would be nice.

More tracks. Bring back some of the oldies. Midfield, El Capitan, Red Rock Valley, Tahiti Maze, many others.

I'm sure I can come up with more.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: DudeTuna on July 01, 2011, 11:43:30 AM
I'd like to be able to change the wheels on standard cars. Might seem trivial to most, but I'm a car guy first, racer second. I like to personalize my rides.

Have the garage list the cars in order of last driven, like GT4.

I also like the user defined grouping idea.

More RMable cars would be nice.

More tracks. Bring back some of the oldies. Midfield, El Capitan, Red Rock Valley, Tahiti Maze, many others.

I'm sure I can come up with more.

This was added in the last patch
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: DudeTuna on July 01, 2011, 11:44:25 AM
Store multiple tune setups. Like 5p had
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: ChromeTuna on July 01, 2011, 11:46:51 AM

Have the garage list the cars in order of last driven, like GT4.



This was added in the last patch

No shit? Is it in the sorting drop down?
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: DudeTuna on July 01, 2011, 11:49:32 AM

Have the garage list the cars in order of last driven, like GT4.



This was added in the last patch


No shit? Is it in the sorting drop down?

yes
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Turbo-Tuna on July 01, 2011, 11:49:52 AM
Sorting by order driven is in, but not implemented right, I think.  It sorts cars by the order originally driven, where GT4 sorted by order most recently driven. There's a difference, even if it makes no sense to read it.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Wiz on July 01, 2011, 11:55:47 AM
Store multiple tune setups. Like 5p had

 :stoopid:

Besides more tracks, multiple tune setups is my #1
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Feldynn on July 01, 2011, 12:09:24 PM
Another, either more RM cars, or more race cars, real or otherwise. Example: I'm sure A LOT of people want a Miata RM, or, a Miata race car, whether it is a copy of a real life race ready Miata or one PD set up for racing in the game (they've done it with other cars, I think)

To build on that, I'd like to see a return of some of the GT2 race modifications or at least the ability to mod more cars (even if it's a generic mod for some cars with a number similar models with minor variations, like instead of 20 different RMs for each Mitsubishi GTO / 3000GT they could have only a handful of generic ones) including standard cars.

Also I'd like to see some alternate liveries for race mods, different decal patterns and styles, perhaps different sponsors or even real world liveries.  So for example we could make an Audi S4 and add the race mod package then have the choice of either a regular Gran Turismo style, Audi silver body / red rings (like the old  BTCC livery (http://images.forum-auto.com/mesimages/263658/btcc98_35.jpg)) with colour variations (paint the car black the rings become silver, etc) or Red Bull (similar to the DTM car) liveries.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: ChromeTuna on July 01, 2011, 12:24:27 PM
 :stoopid: on the liveries. While I'm not neccessarily a huge BMW fan, I am a fan of these guys...

(http://www.nationalspeedsportnews.com/oldpics/img.php/460x306/139ccf44f4a87d5ab382e1479c54df36ddd97.jpg)

Turner Motorsports is tough to beat in the Grand Am series, racing with the likes of late model Mustangs, Camaros, Porsche, and a bunch more. Great racing series.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: RickS95 on July 01, 2011, 12:49:18 PM
I just have one...please make my G27 fully supported.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Feldynn on July 01, 2011, 02:38:25 PM
A-Spec "team play" for Endurance races - Allow players to bring 1-3 B-Spec drivers (of a certain level) who can switch at pre-determined times during an endurance race and drive for a set amount of time before changing, player must drive for a reasonable amount of the race though.  Basically make them more like real world endurance races, I'm pretty sure they don't have 1 person driving an entire 24 hour race by themselves.

Event Creator - Similar to the GT2 feature you unlocked by completing the Super License.  Basically a way you can create single race or championship events, rally races / time trials, and so on with as much or as little input as the user wants.  Options ranging from simple skill level slider to picking specific car types (DTM, JGTC, rally, hatchback, station wagon, minivan, race modded cars, production cars, etc), country or manufacturer, drivetrain, power / weight / pp, number of laps (and races for championships), prize rewards (with limitations so you can't make a 1 lap race at Autumn Ring Mini with a 10mil prize).  The ability to make them just one off random events or to save the setups to reuse later for A-spec or B-spec (and possibly online too), kind of like a "make your own seasonal event" tool.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: ChromeTuna on July 01, 2011, 03:38:12 PM
More control over the track creator, shape, elevation change, length, and the ability for point to point.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: TheHotstepper on July 01, 2011, 03:43:49 PM
Spa.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Feldynn on July 01, 2011, 05:39:31 PM
Spa.

You want a healthy getaway for our drivers, where they can get pampered and looked after? :)

(http://i.imgur.com/3nTTCQs.jpg)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: TheHotstepper on July 01, 2011, 05:40:59 PM
Well played Feldynn  :laugh
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: CharlieTuna on July 01, 2011, 06:12:03 PM
Actually not a bad idea...

[attachment deleted during "purge" by admin]
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Feldynn on July 01, 2011, 06:16:07 PM
I see only one problem.. towels, too many of them there are, hmm? :)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: AirCav1970 on July 01, 2011, 08:30:23 PM
I want a button assigned to let me slap my Bobs upside the head when they do something stupid.... :D
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: RoninTuna on July 01, 2011, 09:59:57 PM
 :stoopid:
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Rated-M3 on July 01, 2011, 11:04:29 PM
Dear Kaz,

Please turn those guys in GT Auto into hot bitches in bikinis.

Thank you.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: jigman5 on July 02, 2011, 05:47:20 AM
     One thing I would like to have is a save progress in the a-spec endurance races.  As all I have are the two 24-hr races left to reach 100% in the game progress.  For me 24 hours is a long time, time moves slowly around here, I can't put in more than a few hours at a time so these two races could take days to complete.  I would like to be able to save my progress and turn off my old fat boy, I know someday she will pass away, but I would like her to last a little longer. 
     I've been trying to get it together to start the first one for weeks now.  I may just do it today as I have a three day weekend with the holiday, but I still don't think I can complete the full 24 hours in three days.   
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: TunahCroonah on July 02, 2011, 08:51:40 AM
I'm all for the "multiple tuning charts for the individual cars, but let's make it better than GT5P:

Put the option to name the tracks that the tune is set up for in the charts, and have more than three tunes....let's say......10, yeah, that's the ticket, see?   And bring back Infineon, New York, El Capitan, Tahiti Maze, THE COMPLEX STRING FROM GT3, Twin ring Motegi....(ALL of them), add Spa, and The OLD MONZA Track, along with Silverstone,  and a couple of the Aussie tracks. 

Wait......there's more........Yes, Virginia, more..........

How's about put some REAL cars in the game, not like the Tesla <spit>, but REAL cars, Like the Nobles, Ascari's, Factory Fives, and some additional muscle cars....additional 60's cars like the Olds 442, Plymouth Road Runner, Pontiac GTO   8)    ........ wait....more......

Hows about adding "Lap Time" and split time indicators to the races (screens) for each driver while he's racing in the Lounges?  And whoever came up with the GT4 Idea to set up the garages..... :tiphat


And for God's sake....ADD THE ABILITY TO CHANGE THE EFFING OIL IN PRIVATE LOUNGES!
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: DudeTuna on July 02, 2011, 09:26:07 AM
     One thing I would like to have is a save progress in the a-spec endurance races.  As all I have are the two 24-hr races left to reach 100% in the game progress.  For me 24 hours is a long time, time moves slowly around here, I can't put in more than a few hours at a time so these two races could take days to complete.  I would like to be able to save my progress and turn off my old fat boy, I know someday she will pass away, but I would like her to last a little longer. 
     I've been trying to get it together to start the first one for weeks now.  I may just do it today as I have a three day weekend with the holiday, but I still don't think I can complete the full 24 hours in three days.   

this^

There is no difference between leaving the ps3 on pausing while away or saving and shutting the ps3 off. So don't remind me they want to make it real.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: DesertSniper72 on July 02, 2011, 09:46:05 AM
Dear Santa,

I would like a nice shiny new 2011 Mach 1 Mustang, a sample of cars from the Australian V8 supercars, Rolex and Continental Tire series. I would also like to race these new cars on some familiar old tracks like Seattle, Apricot Hill and Midfield and maybe a couple new ones like Spa, Mt. Panorama and Watkins Glen.  To show I'm not just thinking of myself, please make sure my friends get the things they want too. We promise to keep our racing rooms clean, get good driving grades, and eat our vegetables.

DesertSniper72
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: MasterGT on July 02, 2011, 11:22:15 AM
A couple of days ago, I was thinking that it is only a few months away from the first anniversary of GT5's initial release.

That would be a good time, just before Christmas, to release of new DLC.
At this stage, having heard nothing from SONY, my fingers are crossed.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: TunahCroonah on July 02, 2011, 04:41:47 PM
A couple of days ago, I was thinking that it is only a few months away from the first anniversary of GT5's initial release.

That would be a good time, just before Christmas, to release of new DLC.
At this stage, having heard nothing from SONY, my fingers are crossed.

 :laugh  Well, MGT, I can only say to the DL Content, "Here's looking at you" and as you always say, "Cheers".  To the rest of the Tunas:  My grandmother (she's dead now) had a saying, "Wish in one hand and shit in the other and see which one gets full first".   She had Karma, 'ol grandma did.  :D

Oh yeah, side note: She could also kick anybody else's grandmother's ass.  :o :laugh nobody messed with her. (http://i.imgur.com/LmjyBgx.gif)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: dlrws6 on July 02, 2011, 04:59:02 PM
DLC? No thanks, unless its free. Every one has their own opinion, and mine is simple, I do not buy DLC. For most other games I've played on-line, if you don't by the DLC it drastically limits on-line play and potentially shortens the life of the game. So again, I say no thanks.  Now if they want to release additional content that I can go to a store and by on a disk and install and play. I'll gladly spend my hard earned money on that. I also play games not for months but for years and sometimes decades and the idea of Sony storing and making available to me the content I pay for on-line over that type of time frame is absurd, laughable and unrealistic.

Actually I would not be surprised if after the 1 year anniversary of GT5 that we see nothing more than small event updates and occasional prize/xp increases.

But enough ranting... or is it???.  ;D

1. Bring the GT3 Formula cars over to GT5. (need more formula cars!)
2. More RMs and/or LMs or at least more aero parts and the ability to put a number on any car.
3. A true and detailed track creator for those of us with the desire to make original and unique tracks. (Heck make it for the PC and put a price tag on it if you need to)
4. More real race cars.
5. Give us back the old tracks from the other GT games.
6. Give us more real world tracks.
7. Random Prize cars for A-spec, B-spec and/or seasonal events.
8. Completely delete the XP system and reinstate license restrictions.
9. Fix the tire models. Racing soft tires should no last as long or longer than racing hard tires. It defies reality and takes away from race strategy.
10. A section in the on-line lobby similar to GT5P, for when you just want to jump into a random on-line race or two and meet new racers.
11. More paint options. Let us paint stripes, hoods, wings, roofs, fenders etc. on an individual basis.
12. Similar to RMs give us a NASCAR cup car that we can change the number and paint perhaps with PD logos or a choice of sponsors.
13. Remeve the standard car photo mode limitations.
14. Give us a paint store to by car paint chips.
15. Give us historic race tracks that no longer exist in the real world. Even if they are not 100% accurate.
16. GT5 part II with all the tracks that are missing and more new cars, spring of 2012.
17. GT6 "The Real Racing Simulator" fall of 2013.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: TheHotstepper on July 02, 2011, 05:32:50 PM

15. Give us historic race tracks that no longer exist in the real world. Even if they are not 100% accurate.

 :stoopid:

Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: nosoks on July 02, 2011, 06:02:47 PM
I'm pretty sure all the ranting in the world won't change the fact that we'll probably get fuck all for an anniversary present, other than another easy to win series. I'm just happy to race with you guys, even if we never see another new car or track.
Long line tunas
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Turbo-Tuna on July 02, 2011, 06:07:32 PM
Excellent list dlr

On DLC, the most offensive thing PD could do is release tracks you have to pay for that can be used online, on the basis that it limits the online races you can partake in. Paid cars wouldn't be that bad, but I still might not pay for any new content.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: BakedTuna on July 03, 2011, 07:49:28 AM
They have given us the ability to get out of the race but stay in the room. As room host we should be able to pluck someone out of a race without having to completely kick them. It would allow for a chance to try to explain someone's eff ups first to see if they are able to learn how to race with us.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: dlrws6 on July 04, 2011, 09:11:29 AM
More pit stop options. Like no tires, left side tirest only, right side tires only, front or rear tires only.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: jigman5 on July 04, 2011, 09:18:45 AM
     Now I know why I wanted a progress save for the endurance races!  I started the 24 hr Lemans race yesterday and was able to get nine hours into it.  Awesome I'm in first place, night fall is here, no rain, looking good.  Monday morning its the Fourth of July, got to get some yard work out of the way then back to racing before all the festivities,  I know I won't finish today but I know I will be able to finish in a reasonable amount of time.  Well I'm out in the yard watering the plants and my wife comes out and says the power just went out.  The first thing that comes to my mind is shit I just lost 9 hrs of racing!!! :'(  
     Now I know why I wanted a progress save for endurance races.  Well I will restart this race again today, and I will finish it in a reasonable amount of time.  At least I know all my braking points, pit strategy.  Good times
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: MasterGT on July 04, 2011, 09:56:48 AM
Now you know why you should use a good sized UPS with a PS3.

No more  :'(
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Feldynn on July 06, 2011, 11:25:35 AM
A Caution / Safety Car feature!

Could be something as simple as the host hits a button on the in race menu that turns on/off a waving yellow flag and warning message on everyone's screen.  Purely a visual aid with no attached penalties or anything complicated programming wise, details of it's usage / meaning to be worked out  by players.

Could be something as complex as a full Safety Car feature with various parameters (such as speed, number of laps, penalties for passing, etc) for the room host to set that can then be activated during the race by the host.  Once activated a Safety / Pace Car comes out of the pits and pootles around the track for it's assigned number of laps, cars group up behind it and follow until it pits then continue racing.  Possibly could be enforced with an optional "auto pilot" feature that takes control shortly after the Safety Car is deployed and shuts off when the leader rolls over the start/finish line to start green flag racing again.

Personally I think I prefer the simple version (at least to start with, though a full safety car feature would be cool lol), it seems like it'd be easy to implement in terms of programming .. just a simple on/off preset warning message.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Wiz on July 06, 2011, 01:20:07 PM
I'd love to see some different cars in the Recommended List.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: ChromeTuna on July 06, 2011, 01:23:08 PM
I'd love to see some different cars in the Recommended List.

 :stoopid:

They should rotate the stock every month or so.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: BakedTuna on July 06, 2011, 05:49:33 PM
I'd love to see some different cars in the Recommended List.

 :stoopid:

They should rotate the stock every month or so.

Once a season would probably be good enough.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: CharlieTuna on July 08, 2011, 10:57:18 AM
Thought this deserved to be brought over to this thread...



Weird, I could've sworn I'd followed Dude to someone's lounge who isn't on my list but maybe it was just an open room with a lounge-esque name.  While I guess I can understand not allowing "friends of friends" to see / join a lounge they're not directly friendly with I'm sure it could've been dealt with better.

I like the idea of sending out invitations or allowing your direct friends to invite their friends to join, another way might be to allow people to see when their friends are in non-friend lounges but instead of a "Join" button have a "request access" button.  A message pops up in the room chat saying something like "Feldynn (friend of Chrome) is requesting access" with the option to Grant / Deny access for the host.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: ChromeTuna on July 12, 2011, 05:22:48 PM
I wish they would add some of the locations I see in demo mode to the photo mode section. The rock tunnel is cool as hell, and I just seen one in a warehouse and all the SEMA cars, that would be a nice location as well.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: DesertSniper72 on July 13, 2011, 06:45:21 AM
I've also seen pictures taken in a wind tunnel.

How many locations are there exactly?
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: nosoks on July 31, 2011, 08:19:34 AM
I would like to see the Jaguar XJ-S that replaced the E Type and preceded the XK8. They made that car for 20 yrs and it could run even though it had a hard life, trying to live up to the E Type. Check this out. RIP Tom Walkinshaw

Tom Walkinshaw driving a qualifying lap at Bathurs (http://www.youtube.com/watch?v=WbhxrIhkbhk#)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Feldynn on July 31, 2011, 08:31:49 AM
 :stoopid:

Also that track (Bathurst right?) would be nice too :D.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: MasterGT on July 31, 2011, 05:26:09 PM
Yes, that is Bathurst.

If you can still run PS2 games, ToCA 3 has that track.  ^-^
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Feldynn on August 14, 2011, 05:19:26 PM
New point to point closed road "tracks", a bit like the ones used in the Rally special events where you race from a start point to a finish point.  Basically a stretch of normal road of varying length that's been temporarly closed to the public so there's no traffic to interfere with the racing.

Could be an option for the Course Maker to make point to point road courses as well as traditional style tracks with a start/finish line.  So instead of just having an enclosed Mt Aso or Toscana track to run laps on you can also make a long stretch of road set in the respective locations to race along.

Could use stretches of real roads from around the world or bespoke roads with different scenery (alpine mountain, coastal mountain / cliff roads, winding country roads, long distance city / highway a bit like SSR7 and so on).  There's even the possibility of building on current tracks / landscapes, take the Eiger Nordwand short course and instead of having just the short enclosed track it could be turned into a long stretch of road running through the Eiger landscape, maybe a long stretch of Tokyo style highway using the SSR 5 and 7 scenery.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: TheHotstepper on August 14, 2011, 05:48:36 PM
Maserati MC12. I know, I know, we don't want to list every car we want, but I was thinking today... you've already got the Maserati license (which is new to GT5) and you only gave them 1 car. What gives? You've got the sister car in the Enzo, so why'd this thing get skipped? It's got similar driving characteristics, just a different (and better looking, imo) body on it.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Feldynn on September 13, 2011, 10:13:42 AM
Some new statistics to be tracked on a car's details page for the following:

Number of Oil Changes
Number of Engine Rebuilds
Distance since last Engine Rebuild
Number of Chassis Restores
Distance since last Chassis Restore


The ability to select multiple items to send to another user, so instead of sending say 1 paint then waiting for it to send / save and repeating 4 more times I can just hold say L1 and select 5 paints and send them all at once.

An idea I think Ronin and I were pondering the other week, a power to weight ratio restriction for online lobbies (like you can set PP, weight or HP limit).

An option to select "default" list views for Garage (offline and online) and Paint items reduce initial loading time or lag.  Example:  Rather than defaulting to "Premium Cars" and "All" in the offline Garage I might like the default to be "Standard" and "Lotus".  Or for paint, instead of loading "All" each time I open the list I'd like it to start by default in say a specific manufacturer.

Also more sorting options (that could perhaps be cached for quicker load times) such as "Top 50" or "Top 100" of any given filter, so instead of seeing all 2000+ paints or all 1000+ standard cars I can save a short list (and set it as the default, as mentioned above).
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: dlrws6 on November 06, 2011, 04:36:03 PM
Please excuse digging up an old thread but I was playing today and found something to rant ab... er request.

How about adding the ability to make ovals in the random track generator.  Dirt ovals, snow ovals, short tracks, flat tracks, banked tracks, super speedways. I don't really care about having real world ovals but I would like to be able to race on more than two.

The closest thing I can come to an oval in the track generater is a .5 mile triangle which is kinda fun, but is just not the same as an oval.    :'(
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: TheHotstepper on November 27, 2011, 01:12:09 PM
I would kinda like to be able to name my cars.

I know this sounds stupid, but I have 3 different premium S2000s all built to different specs and I'd like to be able to tell them apart other than by remembering which one is painted which colors. Two of these were sent to me by friends so I immediately placed their name on it. So yeah, I'd like to look at it and it would tell me if it were "The Drifter," "The DudeTuna Special," or "That Which Has Been Nep-Tuned."

... or "Oliver"
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: ChromeTuna on November 27, 2011, 01:23:44 PM
Stepper, that's not a bad idea. I too have multiple versions of same cars, each for different task. A quick way to distinguish them would be helpful.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: CharlieTuna on November 27, 2011, 01:32:45 PM
I'd like a better tranny tuning option.  The ability to see the top speed of a gear you've set similar to in GT5P...  I'd do the math myself but am missing a key factor in the equation -- tire diameter. 
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: MasterGT on November 27, 2011, 02:49:29 PM
I would kinda like to be able to name my cars.

And then you would need a Sort By Name switch, too. ;)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Feldynn on November 27, 2011, 04:08:10 PM
Not sure if I mentioned this before, probably have but meh :).. an option to "select default view" for the garage would be nice, so instead of always having to load "All" my 1000+ standard cars I can set it to start at a specific manufacturer or drive train or whatever as the default opening view.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: TunahCroonah on November 29, 2011, 10:20:43 AM
Not sure if I mentioned this before, probably have but meh :).. an option to "select default view" for the garage would be nice, so instead of always having to load "All" my 1000+ standard cars I can set it to start at a specific manufacturer or drive train or whatever as the default opening view.


+20!   :D  Especially when one has a 1355 car garage, (http://i.imgur.com/LmjyBgx.gif)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: LooneyTuna on November 29, 2011, 10:31:26 AM

also have a car selector for each seasonal and other events in A-spec to narrow down choices....
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: DudeTuna on November 29, 2011, 10:45:23 AM

also have a car selector for each seasonal and other events in A-spec to narrow down choices....

It already works that way.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Feldynn on November 29, 2011, 11:02:47 AM

also have a car selector for each seasonal and other events in A-spec to narrow down choices....

It already works that way.

It's not perfect though, there are at least two requirements I know of (probably more) that aren't filtered correctly when you go to the Garage through the "Restrictions" clipboard, those being "Length" and "Normal Car".

"Length" is most noticeable on the "World Compact Car" seasonal that requires cars of 4200mm or less, the restricted list shows any car that meets the other requirements but also shows cars that are over 4200mm so you can pick a car that it actually too long and subsequently be denied entry.

"Normal Cars" can be seen failing in multiple A-spec seasonals and the Time Trials too, it'll say "Normal Car" in the restrictions then when you move to the garage to see which cars are allowed it can still show up some RM'd, rally cars and other race cars (and concepts, which may be improperly tagged "normal car") so long as they meet the other requirements even though you actually can't use them.

But I don't want to go off into a full blown rant, so I'll stop while I'm behind ;D.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: LooneyTuna on November 29, 2011, 11:06:44 AM

also have a car selector for each seasonal and other events in A-spec to narrow down choices....

It already works that way.

Kind of, you shouldn't have to "stumble" on it to find out though. For the longest time I would go directly back to my garage and not hit the clipboard or whatever. When you switch between S and P cars doesn't it get reset to the whole garage?
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: DudeTuna on November 29, 2011, 11:24:27 AM

also have a car selector for each seasonal and other events in A-spec to narrow down choices....

It already works that way.

It's not perfect though, there are at least two requirements I know of (probably more) that aren't filtered correctly when you go to the Garage through the "Restrictions" clipboard, those being "Length" and "Normal Car".

"Length" is most noticeable on the "World Compact Car" seasonal that requires cars of 4200mm or less, the restricted list shows any car that meets the other requirements but also shows cars that are over 4200mm so you can pick a car that it actually too long and subsequently be denied entry.

"Normal Cars" can be seen failing in multiple A-spec seasonals and the Time Trials too, it'll say "Normal Car" in the restrictions then when you move to the garage to see which cars are allowed it can still show up some RM'd, rally cars and other race cars (and concepts, which may be improperly tagged "normal car") so long as they meet the other requirements even though you actually can't use them.

But I don't want to go off into a full blown rant, so I'll stop while I'm behind ;D.

Also, depending on what your car is equipped with at the time it may get filtered out. (ie: Racing hard tires for event and you have a car in specs, but is equipped with Racing softs it will not show up) Then use the garage button on the bottom right for unfiltered garage list.

I believe cars in Favorites will always show up. (not 100% sure though)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: LooneyTuna on November 29, 2011, 11:29:04 AM

I must say, despite all these things, while playing GT5 yesterday I had to stop and say, this game is really awesome.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: CharlieTuna on November 30, 2011, 12:25:03 AM
I think Kaz should negotiate a deal with GT Auto to allow for a "jiffy GT lube" between races. A new ICON for the race, options, tune, replay, exit options at racetime...

Recently I have noticed my car losing hp rather rapidly before an evening of racing as finished - even though I got an oil change before starting the day. 

Leaving a lobby/lounge is a PITA just to change oil an return. 

I am not asking for a full featured GT Auto - though that would be totally awesome - just asking for an option to change oil between races without exiting to GT Life...
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: nosoks on November 30, 2011, 04:48:09 AM
I think Kaz should negotiate a deal with GT Auto to allow for a "jiffy GT lube" between races. A new ICON for the race, options, tune, replay, exit options at racetime...

Recently I have noticed my car losing hp rather rapidly before an evening of racing as finished - even though I got an oil change before starting the day. 

Leaving a lobby/lounge is a PITA just to change oil an return. 

I am not asking for a full featured GT Auto - though that would be totally awesome - just asking for an option to change oil between races without exiting to GT Life...





I'm with ya on that Charlie.  The pit crew can bolt in a tranny or turbo but can't manage a gallon of oil and a filter? What's up with that?
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: ChromeTuna on December 02, 2011, 06:56:28 AM
I'd like to have more control of the track creator, so I could make this...

(http://i174.photobucket.com/albums/w96/BAJAZR2/STVM_ChromeTuna/CMPtrack.jpg)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: TunahCroonah on December 02, 2011, 11:26:21 AM
I'm wit 'cha on the oil change deal Charlie.  ;D   

Chrome.....I would think that doing that would put GT over the Edge and Beyond the Envelope of intelligence if they did that....I'm all for it too! (three) Wait, I 2rd that Idea! :D  But I don't think that PD will Grasp the importance of that Idea. :-X
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: MasterGT on December 02, 2011, 12:25:26 PM
My guess is that the next version will have more fully developed new features, such as the track editor.
I just don't see them leaving it this way, and we all know things advance at PD speed, not our speed.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: DudeTuna on December 08, 2011, 01:37:55 PM
Not that I use practice mode all that much, but would it be nice to be able to change cars while still at the track.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Wiz on December 08, 2011, 01:50:20 PM
Zandvoort please.

(http://i.imgur.com/jmQ7N.gif)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: MasterGT on December 08, 2011, 04:07:27 PM
I just reviewed this topic and smiled at its history.

What I was looking for was comments about adding more (optional) split times to the display, especially for on-line. Is this about right?


1) how much difference to the leader: L1 +15.324 (won't display if you are the leader?)
2) how much difference to the car ahead of you: L2 +3.535
3) how much ahead of the car following you: F1 -10.656
4) maybe a second car behind you?: F2 -11.041
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: TheHotstepper on December 08, 2011, 04:11:33 PM
I just reviewed this topic and smiled at its history.

What I was looking for was comments about adding more (optional) split times to the display, especially for on-line. Is this about right?


1) how much difference to the leader: L1 +15.324 (won't display if you are the leader?)
2) how much difference to the car ahead of you: L2 +3.535
3) how much ahead of the car following you: F1 -10.656
4) maybe a second car behind you?: F2 -11.041


There is the leaderboard at screen right. Why can't the splits just show up there? I mean, maybe the split between you and car directly ahead/behind showing up on screen (red and blue denote that easily enough, just put them side by side). But if you want the info of every car on track, can't it just flash between driver name and time ahead/behind? Like when you're sitting in the pit of a lounge and it bounces back and forth between car type and driver name, just do that but with time differences. I know the game can calculate them (they're all there in B-Spec).
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: GoesTuna11 on December 08, 2011, 04:36:40 PM
Zandvoort please.

(http://i.imgur.com/jmQ7N.gif)

This looks similar to the circuit that I ran on the F1 simulator.  where is it?
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Wiz on December 08, 2011, 04:45:12 PM
Zandvoort please.

(http://i.imgur.com/jmQ7N.gif)

This looks similar to the circuit that I ran on the F1 simulator.  where is it?

Netherlands

http://en.wikipedia.org/wiki/Circuit_Park_Zandvoort (http://en.wikipedia.org/wiki/Circuit_Park_Zandvoort)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: MasterGT on December 08, 2011, 04:59:31 PM
There is the leaderboard at screen right. Why can't the splits just show up there?

That's where I would presumed they would be.

I mean, maybe the split between you and car directly ahead/behind showing up on screen (red and blue denote that easily enough, just put them side by side). But if you want the info of every car on track, can't it just flash between driver name and time ahead/behind? Like when you're sitting in the pit of a lounge and it bounces back and forth between car type and driver name, just do that but with time differences. I know the game can calculate them (they're all there in B-Spec).

OK

Zandvoort is a good track and, as you can see from the map, there is a split there for a shorter layout. Just don't forget about the cement barrier put up for that layout. It hurts. :laugh

ToCA 3 has so many of the great tracks missing in GT.  ::)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Wiz on December 23, 2011, 02:15:42 PM
All I want for Christmas now is a tire wear slider.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: CharlieTuna on December 23, 2011, 02:32:52 PM
 :D
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Metal on December 26, 2011, 04:10:02 AM
IMOLA!!!  :D yes moar real tracks plzs!!!
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: CharlieTuna on December 26, 2011, 02:04:47 PM
Hey Kaz,

Can't you please come to some sort of partnership with GT Auto and let them open small satellite shops inside lounges and lobbies...  It's bad enough to have to leave your own lounge to get an oil change or add aero, but it really sucks in open lobbies.  (Especially if you are the host...)

Sincerely,
CharlieTuna
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: TunahCroonah on December 26, 2011, 02:07:55 PM
Hey Kaz,

Can't you please come to some sort of partnership with GT Auto and let them open small satellite shops inside lounges and lobbies...  It's bad enough to have to leave your own lounge to get an oil change or add aero, but it really sucks in open lobbies.  (Especially if you are the host...)

Sincerely,
CharlieTuna

 :stoopid:
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: MasterGT on December 26, 2011, 06:20:22 PM
And in Practice, we can't even change cars.

If we want to experiment, to find a half decent car to run, we have to back out to GT Life to find the garage.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: jigman5 on January 04, 2012, 06:51:24 AM
     I would like to see all the cars fastest laps at the end of a race included in the final results.  I know I'm one of the slower guys out there but would like to see how much slower I really am.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: RoninTuna on January 08, 2012, 12:47:22 PM
1957 Belair
(http://upload.wikimedia.org/wikipedia/en/7/7f/57_Bel_Air.jpg)

(http://upload.wikimedia.org/wikipedia/commons/2/2a/57_Chevy_BelAir.jpg)

1964 Impala
(http://img.photobucket.com/albums/v371/battousaiofnphiles/01.jpg)

2010-11 Impala
(http://upload.wikimedia.org/wikipedia/commons/thumb/3/34/06-08_Chevrolet_Impala_SS.jpg/320px-06-08_Chevrolet_Impala_SS.jpg)

2010-11 Fusion
(http://o.aolcdn.com/commerce/images/ford_09fusion_angularfront_Regular.jpg)

2010-11 Camry
(http://o.aolcdn.com/commerce/images/toyota_11camryle_angularfront_Regular.jpg)

and rims.
What I would like to see is something they did in GT-4 and that is have factory rims from other vehicles available in a used rims section. If they took the rims from all of the premium cars already in the game......Excellent selection with reasonable quality with minimal work, that could be possibly be done in an update.


Then further on down the line perhaps remodeling some of the rarer PD rims from GT-4 into the high rez quality we have now along with some new ones and make them available for DLC possibly, that'd be nice, I'd pay for a rims pack in a heart beat.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: CharlieTuna on January 08, 2012, 03:04:18 PM
Classic Chevys -- now that would be some DLC I would buy...

'70 Camaro
'68 Nova
'67 Chevelle
'65 Chevy II
'64 Impala
'60-something Corvair (preferablly a Spyder)ew
'55-57 Bel Air (I prefer '55 was was born in '57 so I am partial to fins...)





And I would also pay for a "Pocket GT Auto Option" -- a GT Auto  franchise for open lobbies and personal lounges (maybe if you buy it, it installs a new icon just for you)...  I want to be able to change OIL when necessary without leaving a FUCKING OPEN Lobby, especially one where I am hosting where I am hosting...

This is like BuzzKill, Kaz.  I am stoked about all the new feature/functionality you have given us; but because I host weekly in open rooms, OIL is important to me...  

"Oil me."




[attachment deleted during "purge" by admin]
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: LooneyTuna on January 09, 2012, 07:53:41 AM
(http://www.chevyworld.net/thirdgen/camaro/ccolor/images/C4018BKF.jpg)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: BakedTuna on January 09, 2012, 08:50:51 AM
Hows about a button under the weight or engine mods that allows you to buy all three in one shot if you'd so choose. I have went throught this week a modded about 130 cars in the past couple of days so yes even this little detail could make a big difference. Or a box next to the car display in my garage that would allow to do fleet oil changes.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: LooneyTuna on January 09, 2012, 09:08:55 AM
again, if I'm looking for a car in my garage, keep the criteria drop downs the same when I go between standard/premium/favorites etc.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: TheHotstepper on January 09, 2012, 03:44:38 PM
I wish I could sort my cars by how bad they need an engine rebuild/chassis rebuild.

And from the "we also want this in real-life" file:

(http://www.autodebut.com/wp-content/uploads/2011/07/Morgan-Three-Wheeler.png)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: LooneyTuna on January 16, 2012, 09:49:44 AM

I want to be able to take :foto s from the cockpit looking out.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: RoninTuna on January 16, 2012, 09:54:31 AM
 :stoopid:

this would have been epic if I could have gotten one from the cockpit of the car behind the two of us

http://img.photobucket.com/albums/v371/battousaiofnphiles/GT4%20Pics/AutodromoNazionaleMonzaNoChicane_31.jpg (http://img.photobucket.com/albums/v371/battousaiofnphiles/GT4%20Pics/AutodromoNazionaleMonzaNoChicane_31.jpg)



I sat there for hours trying but I could not get it to focus correctly.

Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: JoshTuna on February 03, 2012, 05:24:33 AM
I want actual porchesporcshes edited  and especially the 924 and the 944 and i want a subaru impreza wrx sti from 1999 that is premium and the abiltiy to change oil in lounges and a vinyl/livery editor to create some cool looking cars
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: SlyTuna on February 03, 2012, 06:37:11 AM
I want actual porches and especially the 924 and the 944 and i want a subaru impreza wrx sti from 1999 that is premium and the abiltiy to change oil in lounges and a vinyl/livery editor to create some cool looking cars

Lolz, that wont happen until EA gives up their exclusive contract with Porsche, which knowing that crappy company, wont happen anytime in my lifetime.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: ChromeTuna on February 03, 2012, 06:57:14 AM
I want actual porches 

(http://blog.timesunion.com/vinoteca/files/2011/05/porch.jpg)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: TheHotstepper on February 03, 2012, 06:59:54 AM
I want actual porches 

(http://blog.timesunion.com/vinoteca/files/2011/05/porch.jpg)

 (http://i.imgur.com/LmjyBgx.gif) I think the Aventador has one, no?
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: ChromeTuna on February 03, 2012, 07:02:21 AM


 (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif) I think the Aventador has one, no?

Indeed it does.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Wiz on February 03, 2012, 07:42:52 AM
 :lolz

Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: LooneyTuna on February 03, 2012, 08:08:52 AM
I want actual porches 

(http://blog.timesunion.com/vinoteca/files/2011/05/porch.jpg)

I think Ucan could build us one of those.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: TunahCroonah on February 06, 2012, 07:45:56 AM
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/UuCccaaaannnnn.jpg)

:'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(

Where art thou brother???
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: TunahCroonah on February 06, 2012, 08:01:26 AM
OK, so I was thinking.......

(allstar: oh shit - there he goes again)

What if we could look into our online garage and see if our cars were tuned or not?  A little red light next to the tuned car would be great, don"tcha think?

And, and how about giving us the MPH peak speed of each of the gears on our custom transmissions like we had in PROLOGUE??? C'mon, PD it's only a coding issue that has already been solved.

And and and how about listing our garage car filters by LEVELS and Std vs. Race cars.  I mean who in the FUCK needs the number of times you have FUCKING used the "Switched Cars" Filter? That's what we have a "Favorites" List for anyway. 
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Tuna_Girls_n1cup on February 06, 2012, 08:18:55 AM
Agreed on the above!

Also, I would love to pay $1.99 for a wheel pack on DLC. How sweet would that be? :)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: ChromeTuna on February 06, 2012, 08:23:23 AM


Also, I would love to pay $1.99 for a wheel pack on DLC. How sweet would that be? :)

 :stoopid:

And open up all wheels in the game for all cars. It pisses me off that my car, and the wheels I have are in the game, but they're not one of the options for my in game car.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: TunahCroonah on February 06, 2012, 08:28:02 AM
 :stoopid:  Oh, Shit......my car is not in the game  :'(  But yeah, what Chrome said!
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Feldynn on February 06, 2012, 01:47:01 PM
OK, so I was thinking.......

(allstar: oh shit - there he goes again)

What if we could look into our online garage and see if our cars were tuned or not?  A little red light next to the tuned car would be great, don"tcha think?

And, and how about giving us the MPH peak speed of each of the gears on our custom transmissions like we had in PROLOGUE??? C'mon, PD it's only a coding issue that has already been solved.

And and and how about listing our garage car filters by LEVELS and Std vs. Race cars.  I mean who in the FUCK needs the number of times you have FUCKING used the "Switched Cars" Filter? That's what we have a "Favorites" List for anyway. 

So what you're saying is, if I'm understanding correctly.. you want an iTuned button? ;D

Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: DesertSniper72 on February 06, 2012, 03:55:31 PM
I would like it if I didn't have to reset the sort option on my list of friends all the time. I don't wanna sort it by anyone's A spec rank and certainly not by anyone's B spec rank.

Come on Kaz, this should be an easy one.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: ChromeTuna on February 06, 2012, 04:04:53 PM
I would like it if I didn't have to reset the sort option on my list of friends all the time. I don't wanna sort it by anyone's A spec rank and certainly not by anyone's B spec rank.

Come on Kaz, this should be an easy one.

It use to default by ID's alphabetically, but an update early on changed it. Yeah it does suck, and should be changed back.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: RickS95 on February 06, 2012, 04:08:28 PM
What Sniper said. 

Also, what some of the other guys said.  Come on, PD, get your head out of your ass.

Also, also, I want a toggle switch for tire wear that allows me to use the old tire wear model or the shitty new one.  How about an option just to get rid of the shitty new one and go back to the old one, which even though it was unrealistic, sucked less than the new one.


Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: BakedTuna on February 06, 2012, 04:15:05 PM
If PD knew what they were doing they would release their updates to a small communitty of avid players to test and give them feedback after a months worth of real world testing. A group of racers that run points,  non points events and time trials. :-) I might even know of some volunteers.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: RickS95 on February 06, 2012, 04:20:02 PM
If PD knew what they were doing they would release their updates to a small communitty of avid players to test and give them feedback after a months worth of real world testing. A group of racers that run points,  non points events and time trials. :-) I might even know of some volunteers.

What do we know, we just play the game.  Some of our players actual race as a hobby.  We don't know shit. 
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Wiz on February 06, 2012, 04:22:52 PM

Also, also, I want a toggle switch for tire wear that allows me to use the old tire wear model or the shitty new one.  How about an option just to get rid of the shitty new one and go back to the old one, which even though it was unrealistic, sucked less than the new one.


 :stoopid:
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: CharlieTuna on February 07, 2012, 04:26:55 PM
New GT5 soundtrack?

Surfin Bird-Trashmen (http://www.youtube.com/watch?v=hR-rPsSLkXE#)

Hey Kaz!!!



[attachment deleted during "purge" by admin]
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: TunahCroonah on April 04, 2012, 07:44:38 AM
I would really Like PD to fix the lags and the dropped network issues that everyone has been having (including me).  I would like PD to fix the private lounge entry issues. Sometimes we can get in, and sometimes we cannot. This is what I would like from PD.

That is all.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: ChromeTuna on April 04, 2012, 08:37:15 AM
I would really Like PD to fix the lags and the dropped network issues that everyone has been having (including me).  I would like PD to fix the private lounge entry issues. Sometimes we can get in, and sometimes we cannot. This is what I would like from PD.

That is all.

It would also be nice to be able to see everyone that's on the track.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: DudeTuna on April 04, 2012, 08:49:21 AM
Access to garage while in practice mode.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Wiz on April 07, 2012, 12:34:49 AM
Some sort of "quick save" in between online races so if your game locks up you don't lose all your shit.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Brindle on April 07, 2012, 08:04:47 AM
Some sort of "quick save" in between online races so if your game locks up you don't lose all your shit.

Even that is inconsistent.  Sometimes you loose it, sometimes it's all still there.   :-\
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: TheHotstepper on April 07, 2012, 09:18:41 AM
Dear Mr. Kaz:

Thank you for Spa. It is appreciated. I would still like the historic layout of Spa, but I can put that wish on hold for I now ask this: PLEASE FOR THE LOVE OF GOD GIVE US CHARADE! And not the pansy new 3.8km "safety circuit" that they use now. Give us the full 8km balls-out circuit that caused drivers to wear open faced helmets because the track gave them motion sickness and they would rather be pelted in the face with rocks than throw up in a closed helmet. After I receive this track, I will ask nothing more, other than that it doesn't take 6 years to get to GT6.

That is all.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: DudeTuna on April 07, 2012, 12:04:48 PM
Some sort of "quick save" in between online races so if your game locks up you don't lose all your shit.

Good one, (http://i.imgur.com/tz2BNgZ.jpg)

Can XMB status be culled for some community status? I'm not entirely sure how playing GT5 friends refreshes in game. 
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: DudeTuna on April 07, 2012, 12:18:30 PM
Some sort of "quick save" in between online races so if your game locks up you don't lose all your shit.

Even that is inconsistent.  Sometimes you loose it, sometimes it's all still there.   :-\

There are better options, but this is worst case usually.

Never saves, Any full lock up (like a back screen or just froze) and no buttons work,   Powering off by cutting power or using off switch if equipped. 

Save, Tap PS3 button and sign out of psn network. Then use red button to exit from race. Then save game.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Wiz on April 07, 2012, 12:53:32 PM

I'm not entirely sure how playing GT5 friends refreshes in game.  

I'm not 100% sure what you're asking here but if you're asking how to refresh the community tab you have to exit out of the GT Life page, back to the main menu.  Then re-enter GT Life.  
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: DudeTuna on April 08, 2012, 10:56:13 AM

I'm not entirely sure how playing GT5 friends refreshes in game.  

I'm not 100% sure what you're asking here but if you're asking how to refresh the community tab you have to exit out of the GT Life page, back to the main menu.  Then re-enter GT Life.  

I'll try that.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: DesertSniper72 on April 08, 2012, 01:54:45 PM

I'm not entirely sure how playing GT5 friends refreshes in game.  

I'm not 100% sure what you're asking here but if you're asking how to ref :stoopid:resh the community tab you have to exit out of the GT Life page, back to the main menu.  Then re-enter GT Life.  

 :stoopid:
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: TunahCroonah on April 09, 2012, 09:29:16 AM
I'd like to be able to select specific drive trains from my favorites garage when in the private lounges.  We can pick just about every other way, why not that way?  And WHEN will we be able to change car's oil in the lobbies?  ::)  

C'mon, PD, we can switch out rear ends, turbos, transmissions...WHY CAN'T WE CHANGE THE FUCKING OIL?? >:(
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: LooneyTuna on April 09, 2012, 10:06:54 AM
WHY CAN'T WE CHANGE THE FUCKING OIL?? >:(

Because that dude who changes the oil needs to work on his abs more.  ;D
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: GrumpyTuna on April 09, 2012, 10:18:02 AM

 Dear Mr. Kaz


 Could you please me everyone slower than me, i would appreciate greatly! I know it will be a lot of work, but i know you can do it.



 P.S.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: DudeTuna on April 11, 2012, 03:10:07 PM

 Dear Mr. Kaz


 Could you please me everyone slower than me, i would appreciate greatly! I know it will be a lot of work, but i know you can do it.



 P.S.  (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)

Don't fix shit Kaz, I already am slower than him.  (http://i.imgur.com/LmjyBgx.gif)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: DesertSniper72 on April 11, 2012, 03:12:41 PM

 Dear Mr. Kaz


 Could you please me everyone slower than me, i would appreciate greatly! I know it will be a lot of work, but i know you can do it.



 P.S.  (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)

Don't fix this shit Kaz, I already am slower than him.  (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)



Fixed.

Also, Kaz, fix everything else.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: GrumpyTuna on April 16, 2012, 03:05:07 PM
It's probably in here already, but i will say it again! Kaz get rid of the limit on items that can be sent to your friends!! Unlike some people i don't own but one PS3!



P.S. Also would like to do the 24hr races with 3 of my friends online.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: BadBoots on April 17, 2012, 04:35:03 PM
Hey Kaz and Sony how about making it possable to change your account name.
Sure it's a lot easer to build up a new account but having to buy the tracks and cars while they sit
in my other account  >:( >:( >:( ( BLUE AIR!!!!!!@^<>?)
Money hungry bastards
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: CharlieTuna on April 17, 2012, 05:28:34 PM
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT/DSC_0010.jpg)

Farging Bastages!!!

Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: BakedTuna on April 17, 2012, 08:12:22 PM
Lousy Iceholes.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: CharlieTuna on April 17, 2012, 10:40:41 PM
I have given up on a "Jiffy" lube in lounges and lobbies.  I think that since we've had to wait so :fucking long it should now be a full featured GT Auto.

That's right, Kaz, I want aero, paint, wheels, RM, engine overhaul, chassis redeaux, AND the :fucking ability to change my oil.




And please, given the load time for STANDARD garages, let my filters carry over from PREMIUM so it will load faster. (if i am looking for a Ford in premium and i don't find it - i will probably want to check Ford standard.  And I don't want to have to wait for the over abundance of Japanese cars to load  - shit there's probably more standard Skylines than the entire Ford inventory.   I want to be able to inventory my "birds" quicker.

And I want to share more persnal "skyways" with my friends...   :huh   Why only ONE?

Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: ChromeTuna on April 18, 2012, 05:18:23 AM

And I want to share more persnal "skyways" with my friends...   (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/icon_beuj-1.gif)   Why only ONE?



Speaking of which, I got Diamondback downloaded the other day. Thanks for helping me get it back home. :)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: DesertSniper72 on April 18, 2012, 07:16:25 AM

And I want to share more persnal "skyways" with my friends...   (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/icon_beuj-1.gif)   Why only ONE?



Speaking of which, I got Diamondback downloaded the other day. Thanks for helping me get it back home. :)

Charlie's good like that. He was able to reunite me with a track I thought I had lost for good. Thanks again Charlie.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: TunahCroonah on April 18, 2012, 06:38:18 PM
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT/DSC_0010.jpg)

Farging Bastages!!!




Isn't that LIBERACE?
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: BakedTuna on April 18, 2012, 11:11:50 PM
(http://i583.photobucket.com/albums/ss272/james_mikel/STGT/DSC_0010.jpg)

Farging Bastages!!!




Isn't that LIBERACE?
 
Don't be an icehole thats farging Roman farging Maroni.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: TunahCroonah on April 19, 2012, 07:42:10 AM
Oh.... ::) :-[ :laugh :D
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Feldynn on April 27, 2012, 08:51:11 PM
Dear Kaz,

please, please, please could you add "successful loading" into your game?  I'd gladly be willing to give up full console lockups if you want to replace those with successful loading.

It'd be great to actually load into an online lounge on every try and not keep having to quit to the XMB and reload the game

It'd be great for the game to actually finish loading out of a Seasonal or offline A-Spec race, change screens in an online lounge (say from Garage to main menu to Tuning) without the game periodically freezing, not loading or generally locking up the entire console requiring a hard reset.

(http://i277.photobucket.com/albums/kk57/Feldynn/wonkameme.jpg)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Wiz on April 27, 2012, 09:58:29 PM
Dear Kaz,

please, please, please could you add "successful loading" into your game?  I'd gladly be willing to give up full console lockups if you want to replace those with successful loading.

It'd be great to actually load into an online lounge on every try and not keep having to quit to the XMB and reload the game

It'd be great for the game to actually finish loading out of a Seasonal or offline A-Spec race, change screens in an online lounge (say from Garage to main menu to Tuning) without the game periodically freezing, not loading or generally locking up the entire console requiring a hard reset.

(http://i277.photobucket.com/albums/kk57/Feldynn/wonkameme.jpg)

(http://i.imgur.com/mRruN.png)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: DesertSniper72 on April 28, 2012, 08:43:22 AM
Dear Kaz,

please, please, please could you add "successful loading" into your game?  I'd gladly be willing to give up full console lockups if you want to replace those with successful loading.

It'd be great to actually load into an online lounge on every try and not keep having to quit to the XMB and reload the game

It'd be great for the game to actually finish loading out of a Seasonal or offline A-Spec race, change screens in an online lounge (say from Garage to main menu to Tuning) without the game periodically freezing, not loading or generally locking up the entire console requiring a hard reset.

(http://i277.photobucket.com/albums/kk57/Feldynn/wonkameme.jpg)

(http://i.imgur.com/mRruN.png)

 :stoopid:   &  :stoopid:
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: TunahCroonah on April 28, 2012, 09:15:28 AM
Feldynn.....I think they LIKE you....REALLY LIKE YOU! 

I'm witcha bud.....exhalted!
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: CharlieTuna on April 28, 2012, 10:46:20 AM
Kaz,
If you can't give us a "Jiffy Lube" in lounges/lobbies...  Can you at least give us better grade oil in the existing one? 

I hear that MOBIL 1 Synthetic is guaranteed to last 15,000 miles between oil changes.  The crap you currently use won't even last 150 miles... 

Are you really sure it is oil?  Did you smell it?  Did you taste it?  I think that molasses, Hershey's chocolate syrup, and even my dogs' shit (after eating something it shouldn't) are all roughly the same color - if not consistency...

Sincerely,
A concerned GT5 evnet hoster


Dog Shit (http://www.youtube.com/watch?v=4Rvr5RGx3uw#)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Feldynn on April 30, 2012, 09:39:55 AM
Dear Kaz,

please, please, please could you give us a way to minimise or disable the Auto-slave function?!  I mean it really does seem to save the game an an excessive and unnecessary rate a lot of the time, as a working example of what I mean let's take a look at the "Items" inventory that we have where we can store parts for cars (either extra purchased ones or gifts from friends). 

I'd love to actually use those parts but to be honest I just can't be bothered because of the excessive autoslaving every time I install just one part on a car, it's really not necessary to save when I install Racing: Medium tires then save AGAIN wen I install Racing: Hard tires and so on.  It would be much easier if at the very least the autoslave could be minimised to when you exit the Items screen, so we can install all the parts we want then do one save afterwards instead of up to 10 saves or more after each individual item.

Here's some ideas I have for how to improve Auto-slave to streamline the player experience:

Set it on a timer, if the game isn't saved manually for say 15 minutes then pop up a message at the next available moment (say returning to GT Life view or something) prompting us to save the game.

Reduce the number of times Auto-slave kicks off, perhaps via the medium of a checklist we can cherry pick from in the Options menu.  So if I just want to have my game save every time I get in a new car and no other times I can just check that, or perhaps just prompt to do a save before joining an online lobby.

I seem to remember other previous incarnations of GT giving us the ability to better manage when our game would be saved, rather than forcing us into autoslavery as GT5 seems to.  I mean we even have a "Save" button next to the all the GT Life buttons, seems kind of redundant given how much the game tries to save itself :).
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: LooneyTuna on April 30, 2012, 09:45:46 AM
How about being able to buy multiple cars at one time instead of having to see them "drive into the garage" with each purchase.

Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Turbo-Tuna on April 30, 2012, 10:19:23 AM
How about being able to buy multiple cars at one time instead of having to see them "drive into the garage" with each purchase.



 :stoopid:

This has pissed me off from the start.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Boston77Bruins on April 30, 2012, 01:21:29 PM
Here's a novel idea Kaz and crew.  How about you quit rendering another FUCKING Skyline and give a proper online environment.

Kaz and Co, fix the Goddamn servers and the online stability.  Ever other company seems to have figured this out.  Why is it so FUCKING hard for these fuckers?
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: BadBoots on April 30, 2012, 06:01:50 PM
Here's a novel idea Kaz and crew.  How about you quit rendering another FUCKING Skyline and give a proper online environment.

Kaz and Co, fix the Goddamn servers and the online stability.  Ever other company seems to have figured this out.  Why is it so FUCKING hard for these fuckers?
Me Too!!!!!!!!!!!!!!!!!
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Feldynn on May 06, 2012, 11:59:06 PM
The GT5 Generic Race Car Modifier

A separate programme that works off the GT5 savegame / game installation files, converts cars owned into generic race cars by:



The next stage is then for the user to modify the paint and livery of the car, perhaps starting with the base colour for the car with options for decals (basic manufacturer, shape, text / number and such) that can be placed, moved, resized, recoloured, etc as necessary within certain limits.  Paint / decal schemes could be saved within the Generic Race Car Modifier programme to be reused on different cars or shared / gifted to friends to use on their cars.

PD could give us the option to make as simple or complicated designs as they see fit by limiting what and how many decals we can apply, they could also give us some generic designs to use (or even limit us to only using certain generic presets).  They obviously have some way of creating / editing liveries at least for premium cars as we see with the few premium RMs we have as well as the Academy cars (albeit just a windshield strip and square decal on the door), Stealth models, Touring Car DLC and such so there must be some way they could put together something for us to use?

From a business perspective there is also the potential for profit!  How many of us would be willing to pay for some kind of livery editor?  I know I would even if it was just to make our own race cars schemes rather than a generic editor to make tuner style liveries (and especially if there was a way to use it on standard cars).  Also it opens up another avenue for DLC sales , PD could offer us special "real world" livery packages for certain race teams / drivers both current and historic as well as their own original / themed ones (possibly meaning sponsorship / advertising income for PD?).

There is potential there, a lot of it, if they're willing to take the chance.  And a similar model could be used for creating a track creator, separate programme with proper track creation and editing tools and scenery placement with potential for DLC track / scenery builder packs.

It's a sure-fire way for PD to make money :D.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Wiz on May 07, 2012, 06:17:46 AM
How many of us would be willing to pay for some kind of livery editor? 


I would!

A livery editor is my 2st most wanted thing in this game.  New tracks being the 1nd.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Turbo-Tuna on May 07, 2012, 06:23:59 AM
I would be tempted to pay for either, especially after driving the same tracks for so long. I really like the RM option we have on the 17 cars (kind of a short list), and some PD's Touring Cars are good too. More cars and more personalization options for them would be cool.

I would love to be able to try to remake the tracks at Mosport, or make my own test track.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Wiz on May 07, 2012, 07:57:00 AM
How many of us would be willing to pay for some kind of livery editor? 


I would!

A livery editor is my 2st most wanted thing in this game.  New tracks being the 1nd.

Actually scratch that...

1.  Fix the shit that's broke (lockups, bugs, etc.)
2.  New tracks
3.  Livery editor
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Wiz on May 08, 2012, 11:12:13 AM
I've said it before and I'll say it again...

Citta di Aria please!

GT4 Citta di Aria 1'25.506 (Good Quality) (http://www.youtube.com/watch?v=UBgsnYHzaRo#)

Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: RoninTuna on May 08, 2012, 11:22:47 AM
I've said it before and I'll say it again...

Citta di Aria please!

GT4 Citta di Aria 1'25.506 (Good Quality) (http://www.youtube.com/watch?v=UBgsnYHzaRo#)



I fucking hated that track....


Did you know the archways at the bottom of the hill are as wide as a Dodge Ram is long....Trust me on this one, I once got one stuck sideways in one.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: ChromeTuna on May 08, 2012, 11:46:29 AM
I've said it before and I'll say it again...

Citta di Aria please!

 :stoopid:

Also, Tahiti Maze and Pikes Peak.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: RoninTuna on May 08, 2012, 01:22:31 PM
I've said it before and I'll say it again...

Citta di Aria please!

GT4 Citta di Aria 1'25.506 (Good Quality) (http://www.youtube.com/watch?v=UBgsnYHzaRo#)



I fucking hated that track....


Did you know the archways at the bottom of the hill are as wide as a Dodge Ram is long....Trust me on this one, I once got one stuck sideways in one.


(http://img.photobucket.com/albums/v371/battousaiofnphiles/GT4%20Pics/IMG0025.jpg)


Yeah, I can live with out Citta di Aria
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Turbo-Tuna on May 08, 2012, 01:45:42 PM
Citta di Aria...I avoided this track as much as possible. I'm not a big fan of most city tracks...this is one of my least favorite.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: TheHotstepper on May 08, 2012, 04:32:54 PM
I've said it before and I'll say it again...

Citta di Aria please!

 :stoopid:

Also, Tahiti Maze and Pikes Peak.

 :stoopid:

Wait, Tahiti Maze is different from GT2s Tahiti Road... I loved that track. but Citta di Aria and Costa di Amalfi were AWESOME.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: RoninTuna on May 09, 2012, 12:29:14 PM
...

...

and rims.
What I would like to see is something they did in GT-4 and that is have factory rims from other vehicles available in a used rims section. If they took the rims from all of the premium cars already in the game......Excellent selection with reasonable quality with minimal work, that could be possibly be done in an update.


Then further on down the line perhaps remodeling some of the rarer PD rims from GT-4 into the high rez quality we have now along with some new ones and make them available for DLC possibly, that'd be nice, I'd pay for a rims pack in a heart beat.

I want to see some of these rims remodeled into the high rez quality we have now.

(http://img.photobucket.com/albums/v371/battousaiofnphiles/GT4%20Pics/IMG0027.jpg)

(http://img.photobucket.com/albums/v371/battousaiofnphiles/GT4%20Pics/IMG0026.jpg)

(http://img.photobucket.com/albums/v371/battousaiofnphiles/GT4%20Pics/IMG0015.jpg)

Again...I'd pay for a rims pack in a heart beat, Dammit I want my gold spoked wheels.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Wiz on May 18, 2012, 11:30:19 AM
I'd love to be able to set up my own "Academy" or "License" tests.

I'm thinking something along the lines of being able to place 3 markers anywhere, on any track.  Perhaps in a way similar to walking around a track when in picture mode.

Walk around and place markers for...

1. start point for the car.
2. start point for the timer.
3. finishing point.

Added bonus would be to be able to choose the speed at which the car starts.

There's certain corners I suck at so it'd be nice to set up a test to be able to practice those corners over and over again in a timely fashion.

Edit:  It would also be cool if you could share the created tests with your friends and have leaderboards.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: DudeTuna on May 18, 2012, 12:01:13 PM
I'd love to be able to set up my own "Academy" or "License" tests.

I'm thinking something along the lines of being able to place 3 markers anywhere, on any track.  Perhaps in a way similar to walking around a track when in picture mode.

Walk around and place markers for...

1. start point for the car.
2. start point for the timer.
3. finishing point.

Added bonus would be to be able to choose the speed at which the car starts.

There's certain corners I suck at so it'd be nice to set up a test to be able to practice those corners over and over again in a timely fashion.

Edit:  It would also be cool if you could share the created tests with your friends and have leaderboards.

Same here and it's an excellent idea.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Brindle on May 18, 2012, 12:05:54 PM
I'd love to be able to set up my own "Academy" or "License" tests.

I'm thinking something along the lines of being able to place 3 markers anywhere, on any track.  Perhaps in a way similar to walking around a track when in picture mode.

Walk around and place markers for...

1. start point for the car.
2. start point for the timer.
3. finishing point.

Added bonus would be to be able to choose the speed at which the car starts.

There's certain corners I suck at so it'd be nice to set up a test to be able to practice those corners over and over again in a timely fashion.

Edit:  It would also be cool if you could share the created tests with your friends and have leaderboards.

Hmmm.  Wonder where this stemmed from.  Have anything to do with the wasted hours last night?  (http://i.imgur.com/LmjyBgx.gif)


You know what I'm talking about.   :D
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: GoesTuna11 on May 18, 2012, 12:26:47 PM

I'd love to be able to set up my own "Academy" or "License" tests.

I'm thinking something along the lines of being able to place 3 markers anywhere, on any track.  Perhaps in a way similar to walking around a track when in picture mode.

Walk around and place markers for...

1. start point for the car.
2. start point for the timer.
3. finishing point.

Added bonus would be to be able to choose the speed at which the car starts.

There's certain many corners I suck at so it'd be nice to set up a test to be able to practice those corners over and over again in a timely fashion.

Edit:  It would also be cool if you could share the created tests with your friends and have leaderboards.

Same here and it's an excellent idea.
Fixed to be appropriate for me. If gt had rewind capability, I was going to use that to practice corners.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Wiz on May 18, 2012, 12:41:00 PM



Hmmm.  Wonder where this stemmed from.  Have anything to do with the wasted hours last night?  (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/lol1.gif)


You know what I'm talking about.   :D

(http://i.imgur.com/0AL0m.jpg)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: CharlieTuna on May 18, 2012, 12:41:44 PM
Wow Wiz!  Now that's thinkin and stuff...  Wonderful idea!

But I still want oil changes in lobbies/lounges.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: DudeTuna on June 13, 2012, 08:35:50 AM
Give us the Twin Ring Motegi track as DLC as soon as possible. That track is sweet.






Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Feldynn on July 02, 2012, 06:11:24 PM
I know I've posted an idea like this before but I think this is a more refined and polished version that hopefully makes more sense, so I figure I'd post it again here first before I make myself look like a massive idiot when I post it over at the Deathstar 2.0 :).

GT Amateur Touring Car Race Modification Creator

Basically the idea is, rather than PD creating many RMs in-house, they give us a tool to create and customise our own basic RMs for GT5 cars without needing any new 3D modeling, i.e. using existing visual bodykit parts with a custom skin and some unseen mechanical modifications.  It could work on an Import / Export basis for creating the new RMs that are then "installed" into the game itself like DLC content.


How It Works





Once complete the livery and Race Mod can be saved individually and shared with friends for download and use with this programme, the livery can be reused on other cars (though decals may need rearranging to fit different size / shaped cars).  To use the complete RM / livery in the actual game it must be exported and then installed in GT5 as other DLC is.  RMs could either be exported as individual items or multiples as a single pack.

Once installed in the game the player would then apply the RM to the appropriate car at a price as they do with the existing 17 RMs we have.  Standard cars would likely be unpaintable as with most existing Standard race cars but Premium cars could allow a repaint if we have dynamic decals that change with the colour (light stripes on dark car and vice versa).


Future Developement and Profit

Perhaps something like this should have been included in the game from the beginning, but if it means we can get something like this added then I'd be willing to pay a nominal fee to help cover production costs.

This also opens up an avenue for special DLC packs to be released down the line containing new decal designs, licensed manufacturer / product decals or even official race / team liveries too, maybe even new bodykit parts and wheels specifically for these custom RMs, new paint and colour options too.  If done properly it could even be a bridge product for GT6, so liveries created in this programme for GT5 could be imported for use in GT6 assuming it comes with some sort of livery editor.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Turbo-Tuna on July 02, 2012, 06:24:57 PM
(http://i.imgur.com/tz2BNgZ.jpg)

Exactly what I want to see feldynn
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: dlrws6 on July 02, 2012, 07:56:35 PM
I'd like a race setting that would allow me to limit the amount of fuel each driver has available to them and limit the number of tires available to them.  For example if I wanted for a 500 mile race I could limit each driver to only 3 sets of tires and 200 liters of fuel.  This would encourage tire conservation and fuel conservation strategies.

 
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: LooneyTuna on July 02, 2012, 08:20:56 PM

I would just like a multiple filter option right now when selecting cars.  :-\
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: SlyTuna on July 02, 2012, 08:27:53 PM
I'd like a race setting that would allow me to limit the amount of fuel each driver has available to them and limit the number of tires available to them.  For example if I wanted for a 500 mile race I could limit each driver to only 3 sets of tires and 200 liters of fuel.  This would encourage tire conservation and fuel conservation strategies.

 

Can you conserve fuel in this game? I know you can conserve tires... but fuel... i've never tried.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: CharlieTuna on July 02, 2012, 08:53:54 PM
Can you conserve fuel in this game? I know you can conserve tires... but fuel... i've never tried.

Oh yeah...  Good example.  Race cars at Le Sarthe 2005 with chicane.  If you push it you will use about a liter or more than if you drive smoothly.

TEST:  Put on Racing Softs and set up a 15 lap race...  Drive Hard, pit when needed, remember fuel amount - Drive smooth, pit when needed, remember fuel amount.  They will differ.  15 laps (probably much less but I use this in case some aliens wish to try) will ensure two pits, especially if you drive hard until you have to pit the first time.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: BakedTuna on July 03, 2012, 04:28:45 AM
I won the first Undy 500 due to fuel mileage. I did enough drafting to need one less stop :-)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: GrumpyTuna on July 03, 2012, 10:29:33 AM

 I want lots more DLC so i can spend the 130 bucks or so that i have in my account! So Kaz bring on the DLC!!!!!
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: dlrws6 on July 03, 2012, 11:45:44 AM
I won the first Undy 500 due to fuel mileage. I did enough drafting to need one less stop :-)

That's funny I finished second in the first Undy 500 because some one made one less pit stop than I.  (http://i.imgur.com/LmjyBgx.gif)  I also potentially lost the first Daytona 500 because my draft partner ran out of gas coming out of turn 4 on the last lap. The best I could do was finish 3rd and watch 1st and 2th drive by me like I was sitting still.

I never considered that fuel conservation we show up in GT5 and then it bit me in the butt twice.   :lolz
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Turbo-Tuna on July 03, 2012, 12:58:07 PM

 I want lots more DLC so i can spend the 130 bucks or so that i have in my account! So Kaz bring on the DLC!!!!!

'Soon'

http://www.gtplanet.net/more-gran-turismo-5-dlc-confirmed-by-kazunori-yamauchi/ (http://www.gtplanet.net/more-gran-turismo-5-dlc-confirmed-by-kazunori-yamauchi/)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Feldynn on July 03, 2012, 08:16:47 PM
So this is the other idea I've been bouncing around for a while now, trying to come up with a fairly simple way to make tracks that gives us more control and options than we currently have but can be as simple as connecting straight bits to corner bits.

GT Slot Car / Scalextric Style Track Designer

The idea is to have a fairly simple programme separate from GT5 that can be used to better create our own custom race tracks, circuits and "point to point" road courses using a basic piece by piece track building tool similar to how we used to build the old slot car tracks.


How It Works

1:   Select scenery and track type

Much like those in the current Course Generator, you can choose a basic style like Toscana, Eifel or Mt Aso that sets the type of road surface, guard rails / fences / walls, generaly scenery and such.  You can also choose the type of track you want, either a circuit style or point to point road course.

2:   Create your track

Obviously there will be some required sections depending on the type of course you're making, if it's a regular circuit type then you will have to include the start / finish with pits section, for point to point road courses you'll need a start line and a finish line.

Much like with slot car tracks you have a "track parts" list, corners of differing set angles, required pieces like the start / finish lines (with or without pits depending on course type), special sections like bridges / elevated turns / crossovers and such, straight pieces and so on with a "custom" option in each subsection to set your own angles, lengths, etc where appropriate.  

As you place each track piece you can further adjust things like elevation (incline / decline), camber / banking, width and so on.  Sections can be individually adjusted after the course is created too so if you wanted to get the layout first then add in elevation and adjust corner banking afterwards you can.

3:   Test your track


Once you've created your track you can test it, first a quick debug test will make sure you have all the required sections and that everything connects properly and assuming it passes successfully you'll be able to drive some test laps in a car.

Since this is an external programme I wouldn't expect more than a couple of test cars, perhaps if it were sponsored by Nissan then we could get a handful of Premium Nissans to choose from.

If you're happy you can save / export the track to install into GT5 (perhaps like other DLC or through an integrated course management tool), share it with friends that also have the creator or return to the track editor.

As well as making individual one off tracks it could have the option of creating a large track and splitting it into multiple layouts much like Cape Ring, Suzuka or Montegi have different layouts marked out of sections of the main track.


Future Development

Firstly this could open another avenue for future DLC packs:

generic scenery packs:  mountain / cliff roads
                                 urban
                                 forest
                                 desert

real world scenery:  Grand Canyon
                           Mediterranean village
                           American coastal highways
                           Swiss mountains

special track pieces:  track bridge / tunnel sections
                             elevated corkscrew / loops (like at Cape Ring)
                             bigger bridges over scenery like rivers
                             tunnels through scenery like cliffs or hills

This programme could also be used as a bridge product for GT6, so any tracks we make now for GT5 could be imported into GT6 and reused.  It could even be a tool made specifically to create tracks usable in both games, instead of including it in GT6 they could offer it to us now at a nominal DLC type cost.

Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: TheHotstepper on July 03, 2012, 08:22:07 PM
So like a Roller Coaster Tycoon version of a track builder? PERFECT IDEA!
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: CharlieTuna on July 04, 2012, 12:30:34 AM
Hey Kaz, can we please get some better "710"?   ::)

(http://i583.photobucket.com/albums/ss272/james_mikel/STGT/710.jpg)




:teehee

Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: GrumpyTuna on July 04, 2012, 11:46:39 AM
 

 You are funny Charlie!!!! :D ;D :)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: GrumpyTuna on July 04, 2012, 03:32:44 PM

 Dear Kaz

 This request has to do with DLC. I would like the ability to buy DLC for any person on my friends list if i want!
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Metal on July 18, 2012, 11:09:09 PM

 Dear Kaz

 This request has to do with DLC. I would like the ability to buy DLC for any person on my friends list if i want!

Buy a PSN card and send them the store code?
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: CharlieTuna on July 19, 2012, 10:24:54 AM
Because that won't work for everyone. Foreign currency exchange rate bullshit.  But if I pay for it I should be able to give it to a friend, even if they are in Brazil or Canada...  (http://i.imgur.com/hcqc0vy.gif). YMMV.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Metal on July 22, 2012, 02:15:48 PM
Because that won't work for everyone. Foreign currency exchange rate bullshit.  But if I pay for it I should be able to give it to a friend, even if they are in Brazil or Canada...  (http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/2cents.gif). YMMV.


forgot about that....truth! hmmmmmmmm....lol
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: RoninTuna on September 09, 2012, 07:36:13 PM
Somethin to take on the Veyron? (http://autos.yahoo.com/blogs/motoramic/1-200-hp-hennessey-cadillac-cts-v-coupe-190832135.html)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: TheHotstepper on September 09, 2012, 08:02:58 PM
Somethin to take on the Veyron? (http://autos.yahoo.com/blogs/motoramic/1-200-hp-hennessey-cadillac-cts-v-coupe-190832135.html)

Ugh, I've seen this thing elsewhere. I love the CTS-V (sedan). But for them to call it a Veyron challenger is just plain dumb.

The Veyron is one of the most over-engineered cars ever built. They didn't take some V-Dub and strap some turbos on it.

If these two cars lined up side by side for a 5-mile drag race or whatever, at the drop of the green flag, the Bugatti owner would have to get out, check his tire pressures and then turn the key that allows for top speed. The car would hunker down and take off.

And after about 1 mile, he would roar past this Cadillac, which is sitting on the side of the road smoking with pieces of its splintered transmission, rear end, and driveshaft littering the road.

Cool novelty car to impress your friends. Not a Veyron challenger. And I bet more of them end up broken than working.

/rant.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: RoninTuna on September 10, 2012, 05:54:20 AM
Somethin to take on the Veyron? (http://autos.yahoo.com/blogs/motoramic/1-200-hp-hennessey-cadillac-cts-v-coupe-190832135.html)

Ugh, I've seen this thing elsewhere. I love the CTS-V (sedan). But for them to call it a Veyron challenger is just plain dumb.

The Veyron is one of the most over-engineered cars ever built. They didn't take some V-Dub and strap some turbos on it.

If these two cars lined up side by side for a 5-mile drag race or whatever, at the drop of the green flag, the Bugatti owner would have to get out, check his tire pressures and then turn the key that allows for top speed. The car would hunker down and take off.

And after about 1 mile, he would roar past this Cadillac, which is sitting on the side of the road smoking with pieces of its splintered transmission, rear end, and driveshaft littering the road.

Cool novelty car to impress your friends. Not a Veyron challenger. And I bet more of them end up broken than working.

/rant.

That may be....But there is still only the two 1000+ HP capable cars in the game that have little to nothing to do. The Bugatti and the TVR are not racecars and lack handling characteristics to be able to compete with race cars. At the same time they sure as hell are not fair to pit against other production cars, Why not add another car to the list of ridiculous beasts? Give us a reason or at least a more valid excuse to take them out and play with them?
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: EX_stream_tuna on September 10, 2012, 08:38:00 AM
I know I've posted an idea like this before but I think this is a more refined and polished version that hopefully makes more sense, so I figure I'd post it again here first before I make myself look like a massive idiot when I post it over at the Deathstar 2.0 :).

GT Amateur Touring Car Race Modification Creator

Basically the idea is, rather than PD creating many RMs in-house, they give us a tool to create and customise our own basic RMs for GT5 cars without needing any new 3D modeling, i.e. using existing visual bodykit parts with a custom skin and some unseen mechanical modifications.  It could work on an Import / Export basis for creating the new RMs that are then "installed" into the game itself like DLC content.


How It Works

  • Choose a car (only normal production cars should be eligible, no concepts or race cars).

  • Apply basic Race Modification

    This could include:
        a complete chassis and engine restore to original 0 mile specs
        a 4th stage of weight reduction beyond the 3 normally available
        basic adjustable Front and Rear downforce (e.g. 0-10 front, 5-20 rear)
        fully adjustable transmission and drivetrain parts
        height-adjuistable suspension and other semi-racing parts
        basic gloss white paint respray

  • Select visual accessories 

    For Standard cars you have the usual 3 spoilers and wheels currently available, Premium cars have whatever wheels / bodykit accessories would normally be available including carbon / coloured hoods.

    NOTE: You will still have the basic Front / Rear downforce upgrade even if you choose no extra aero parts.

  • Create custom livery

    There will be some required decals such as:
        Gran Turismo windshield decal (front / rear)
        3 PD number decals (one on each side and one on the hood or roof)*
        Gran Turismo Logo side skirt stripe

    *NOTE: Standard cars must use "exact number" decals, Premium cars have the dynamic decal so the number can be changed in game.

    So the basic livery should be something like the Stealth model cars or current RMs, other decals to use could be as simple or complex as PD will allow (from simple racing stripes to complex patterns) and colours for the base car and decals should be adjustable at this stage too using simple paint tools and generic colours with Matte / Gloss / Metallic type finishes.

Once complete the livery and Race Mod can be saved individually and shared with friends for download and use with this programme, the livery can be reused on other cars (though decals may need rearranging to fit different size / shaped cars).  To use the complete RM / livery in the actual game it must be exported and then installed in GT5 as other DLC is.  RMs could either be exported as individual items or multiples as a single pack.

Once installed in the game the player would then apply the RM to the appropriate car at a price as they do with the existing 17 RMs we have.  Standard cars would likely be unpaintable as with most existing Standard race cars but Premium cars could allow a repaint if we have dynamic decals that change with the colour (light stripes on dark car and vice versa).


Future Developement and Profit

Perhaps something like this should have been included in the game from the beginning, but if it means we can get something like this added then I'd be willing to pay a nominal fee to help cover production costs.

This also opens up an avenue for special DLC packs to be released down the line containing new decal designs, licensed manufacturer / product decals or even official race / team liveries too, maybe even new bodykit parts and wheels specifically for these custom RMs, new paint and colour options too.  If done properly it could even be a bridge product for GT6, so liveries created in this programme for GT5 could be imported for use in GT6 assuming it comes with some sort of livery editor.


I agree feldynn,

this sort of technique would alleviate my gripes about "Race modding cars is just a gimmick" and give people more "RM's"

Remember folks, an RM is just a race version of a car and a completely different model.  When you click RM, you replace a car with another car.  But with feldynn's idea, you could take a car and get it to the level we currentliy label as "RM" but incrementally, AND this could be done outside of the modding arc that is considered "street".  it could be a separate arc.

but with this option, we could take any car and fit fatter tires, give it a race chasis, wider wheel wells, aero contours for the body that arent' on the street version etc.  just have the game decide what sort of width modifier each car can have or if it's even feasible for the car.

then let us build the RM's, rather than having to develop new car models one by one for the RM's.

then i'de be satisfied that "the RM's are no longer a gimmick" and those who say they want ALL cars to be RM'able, would also have the equivilent.

kudos!
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Feldynn on September 13, 2012, 06:41:03 PM
Functional windshield wipers for cockpit view on Standard cars, it's raining and I'd like to see the :fucking track please!  I'm not a Pinball Wizard, I can't drive by sense of smell.

Smoke that doesn't make cars look like they're made out of LEGO bricks, thus ruining what would otherwise have been a :fucking awesome picture!  Yes I can adequately fix it in Photoshop but I shouldn't have to.

A better Performance Points system that takes into account things that ACTUALLY affect the performance of a car, you know things like tires and transmissions and suspension and wotnot.  Comfort: Hard tires tend to perform differently to Racing: Soft last time I checked, and oh look this 500hp muscle car tops out at 115mph due to crappy stock gearing but giving it a custom transmission that's geared better couldn't possibly make it perform better..

What else, oh yes back to rain.. it's raining in the race, there's rain falling that I can see yet somehow it's never caught on camera.  What is this vampire rain or something.. doesn't have a reflection, can't be photographed, if I throw a steak out the window during a race will it suddenly stop raining?

Oh yes, speaking of photos, I think I've brought this up before but I'll bring it up again because having an "Export to USB" function would be awfully useful since it would mean old folk like me wouldn't export them to the XMB and forget to put them on the USB.  My memory isn't as good as it.. err memory isn't what it, err, wait I'll get it.. umm.  Hey you, kid, get off my lawn!

Also Autosave still needs addressing.  Yes it's nice I got 5-10 new paint chips because I logged in but you already saved after you loaded before I got to go to GT Life mode, I don't care if I lose 5-10 paint chips because you didn't save AGAIN.  What's that, I've received a gift car in the mail that's nice of you to save the game when I accept the gift car.  Of course when I then cash in the ticket I really DON'T need you to save the game AGAIN right after you JUST saved, really I don't..

Oh now I've switched cars and you want to save again, that's nice and all but it'd be really helpful if you'd actually save my game when I needed it.  You know like when I've spent an hour tweaking my favourite car's tune or been practicing for an evnet getting a car set up right, I'd really like you to save then.. instead you disconnect / crash, don't save and lose all my adjustments, but that's ok because when I reload the game you'll have to :fucking save like 3 times just because I went and got in a different car and checked to see if it needed an oil change.

Wait a sec, I think I might have posted this in the wrong thread.. oh well :).
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Wiz on September 13, 2012, 06:46:57 PM
(http://i.imgur.com/kFDI8WD.gif)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: GoesTuna11 on September 13, 2012, 08:08:32 PM

A better Performance Points system that takes into account things that ACTUALLY affect the performance of a car, you know things like tires and transmissions and suspension and wotnot.  Comfort: Hard tires tend to perform differently to Racing: Soft last time I checked, and oh look this 500hp muscle car tops out at 115mph due to crappy stock gearing but giving it a custom transmission that's geared better couldn't possibly make it perform better..


You bring up some good points but I disagree with much of this paragraph.

Tires should NOT be included in the pp system.  If it is then we end up with the same stupid system we had in GT5P where people would drop to lower class tires (often different front and back) so that they could increase power or decrease weight.  I don't know of a real world racing series that allows drivers to increase their power if they decide to run street tires instead of racing tires.  That's an artificial strategy that shouldn't be in the game.  The host should be able to decide exactly what tires racers are allowed to race with and then racers can pick tires based on tire wear and speed (of course that means pd needs to fix tire wear).

Suspension and transmission settings should NOT be included in the pp system.  Lets ignore that it would almost be impossible for GT to calculate pp based on transmission/suspension settings.  Racers shouldn't be penalized power if they are better at tuning a suspension or transmission.  Tuning the car is part of the skill of racing.  If you are good, you should get an advantage.  Hosts should be able to dictate whether suspension or transmission tuning is allowed and to what extent.  It should be then up to the racers skill to tune within the parameters that the host dictates.

What GT really needs is to allow hosts to determine exactly which cars are allowed, what racers are allowed to tune (including parts added), AND the ability to handicap certain cars (like the ballast system in iRacing).
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Feldynn on September 13, 2012, 09:57:54 PM
Mostly that was just me "going off on one", GT11, a sort of slightly comedic rant with a twinge or truth but not to be taken too seriously :).

For the sake of friendly debate though I would like to reply, clarify some stuff and explain myself a bit better.  While I never had Prologue I have heard some of the tire PP fiasco and I do agree in it's current state giving tires an arbitrary PP number would be a bad thing, also I completely agree that hosts need WAY more control of a room in terms of car tuning options (and other room controls too, but that's probably for another rant hehe).

I had this really unnecessary and overwordy post typed out but managed to lose it LOL.  Basically I think the whole system needs to be revamped, the PP number itself should include individual numbers for acceleration, something for handling (a fully adjustable suspension will improve a car Vs it's fixed original), other parts like transmission (adding the ability to adjust the gears should count somehow), tires should fit in somehow but not as an arbitrary number.

Maybe every car should have an initial performance / handling number then anything we add to it should count as "upgrade points" or something, I don't know exactly and can't articulate right now (my train of thought derailed hours ago lol).

Oh well, off to bed for me :).
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Wolfpack987 on September 14, 2012, 07:00:01 AM
I disagree.  customized transmissions or suspension should affect the PP.  But shouldn't affect the PP based on how well you tune.  Rather just a flat rate for selecting that option.  That seems reasonable to me, and very easy to do.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: EX_stream_tuna on September 14, 2012, 09:08:28 AM
my opinion on pp...

tires no

trans no (a very good reason is that you can make yourself slower with the adj trans, not always faster.  how can the game knwo this?)

clutch yes
flywheel yes

giving someone the ability to adjust something doesn't make the car perform better, so adjustable things should never affect PP (except aero)

tires did effect PP when they first came back with PP in GT5.  Remember, prologue had it, then GT5 didn't, then GT5 did, and then GT5's PP got revamped.  Before it was revamped in GT5 it did include tires.  It created problems other than just allowing someone to swap tires in the pits and gain an advantage.  You also did not have a level playing field when browsing through cars for those that meet a PP requirement.

I strongly feel that keeping those two things independent of each other is best.  Rooms always specify tire choice anyways, so why does anyone really feel they need tires in PP calculations?

Though, I see the TPRA is starting to use a tire vs PP rating scheme to achieve some of this... but isnt' that overly comp;licated?  Why would one want to use a harder tire and get more power to put down to those inferior tires? Wouldn't they just heat up that much faster and negate the benefits of their use?

definitely wrong thread for that...
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Feldynn on September 14, 2012, 11:57:03 AM
I guess the way I look at it is like all the optional parts we can add are upgrades to the base car, if it improves the car in some way it ought to count (tires aside for now).  "Fixed setting" parts usually offer some degree of improvement but adjustable ones offer the most because you can tailor them to the situation, yes there's also the potential for making a car worse but that's down to the user's skill at tuning.

Muscle cars are a great example of why the adjustable trans should be counted towards the overall performance of a car, the majority of them run out of gear before they run out of power (usually 110-120mph).  Take two identical PP ones, run one with the stock trans and one with an adjustable one, the one with the adjustable trans should out perform the other because it has much better gearing options (if the user sets the top speed too low that's their own fault).

Suspension is basically the same though handling is much more of a subtle tuning element than basic things like power and top speed.  Each optional suspension upgrade improves upon the basic suspension's stats, they increase spring stiffness, dampers, lower base ride height and such until you get to the fully adjustable one that not only lowers / stiffens the baseline but also allows you to adjust everything to suit driver / track.

I'm not sure how many people have noticed but if you view a car in your GT Life garage with the stock suspension on, then go to the Tuning sheet and fit the Fully Adjustable one then go back to the view screen you can see that most cars have a noticably lower ride height (even at the default setting, i.e. 0).  Upgrading the suspension usually improves the handling of a car and improved handling should IMO count towards the overall performance value of a car.

I guess it really comes down to the meaning we attach to the word "Performance" when it's used as a global magic number to try and balance cars by.  The way GT does it seems to be largely based on power and weight which is why I don't think it works right, to me a car's true "Performance" should not just include it's power / weight but also it's handling, transmission, drivetrain and wotnot.

Currently two cars with the same "Performance Points" can actually perform quite differently because one handles better than the other, or has better baseline acceleration.  I'm not talking about little differences though, I don't expect every car to automagically work the same as every other car at say 500PP but the difference between some cars at the same PP level can be astonishing.

Gah too many words!  Sorry :).
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: CharlieTuna on September 14, 2012, 12:44:33 PM
Yep.  I thinl that many words requires that a consise synopsis be provided for Dude...

:rulez
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Feldynn on September 14, 2012, 01:18:55 PM
Yep.  I thinl that many words requires that a consise synopsis be provided for Dude...

(http://i583.photobucket.com/albums/ss272/james_mikel/STGT%20forum/rulez-1.gif)

Oooh, I think I can do it Bullet-Style!


Tada? ;D
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Turbo-Tuna on September 14, 2012, 01:57:35 PM
Quote

Oooh, I think I can do it Bullet-Style!

  • I think "Performance Points" is a flawed system as it only seems to count power and weight.
  • "Performance" should include handling, cornering, acceleration and stuff too to better balance cars.
  • If adding parts makes a car better (by fixed settings or user adjustments) it should count to the overall Performance.
  • Let's not get started on tires!
  • The whole thing needs to be revamped, cars given more accurate PP numbers.
  • I use too many words!

Tada? ;D

Well done. I think any upgrades should affect PP rating, as they are upgrades. They should be small fixed amounts due to the skill aspect of tuning cars though. This should apply to LSD and other drive train parts, trannies, suspension and gearing. That's my twisted thoughts.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: DudeTuna on September 14, 2012, 02:08:24 PM
I gort it thank you  :D
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: JoshTuna on September 14, 2012, 04:05:32 PM
Somethin to take on the Veyron? (http://autos.yahoo.com/blogs/motoramic/1-200-hp-hennessey-cadillac-cts-v-coupe-190832135.html)

Ugh, I've seen this thing elsewhere. I love the CTS-V (sedan). But for them to call it a Veyron challenger is just plain dumb.

The Veyron is one of the most over-engineered cars ever built. They didn't take some V-Dub and strap some turbos on it.

If these two cars lined up side by side for a 5-mile drag race or whatever, at the drop of the green flag, the Bugatti owner would have to get out, check his tire pressures and then turn the key that allows for top speed. The car would hunker down and take off.

And after about 1 mile, he would roar past this Cadillac, which is sitting on the side of the road smoking with pieces of its splintered transmission, rear end, and driveshaft littering the road.

Cool novelty car to impress your friends. Not a Veyron challenger. And I bet more of them end up broken than working.

/rant.

That may be....But there is still only the two 1000+ HP capable cars in the game that have little to nothing to do. The Bugatti and the TVR are not racecars and lack handling characteristics to be able to compete with race cars. At the same time they sure as hell are not fair to pit against other production cars, Why not add another car to the list of ridiculous beasts? Give us a reason or at least a more valid excuse to take them out and play with them?
.   I beg to differ with this ronin as I have a bright yellow tvr speed 12 that laps dela sarthe in 3.23 charlie and fisherrat have seen this car in action too
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: RoninTuna on September 23, 2012, 11:51:51 AM
Somethin to take on the Veyron? (http://autos.yahoo.com/blogs/motoramic/1-200-hp-hennessey-cadillac-cts-v-coupe-190832135.html)

Ugh, I've seen this thing elsewhere. I love the CTS-V (sedan). But for them to call it a Veyron challenger is just plain dumb.

The Veyron is one of the most over-engineered cars ever built. They didn't take some V-Dub and strap some turbos on it.

If these two cars lined up side by side for a 5-mile drag race or whatever, at the drop of the green flag, the Bugatti owner would have to get out, check his tire pressures and then turn the key that allows for top speed. The car would hunker down and take off.

And after about 1 mile, he would roar past this Cadillac, which is sitting on the side of the road smoking with pieces of its splintered transmission, rear end, and driveshaft littering the road.

Cool novelty car to impress your friends. Not a Veyron challenger. And I bet more of them end up broken than working.

/rant.

That may be....But there is still only the two 1000+ HP capable cars in the game that have little to nothing to do. The Bugatti and the TVR are not racecars and lack handling characteristics to be able to compete with race cars. At the same time they sure as hell are not fair to pit against other production cars, Why not add another car to the list of ridiculous beasts? Give us a reason or at least a more valid excuse to take them out and play with them?
.   I beg to differ with this ronin as I have a bright yellow tvr speed 12 that laps dela sarthe in 3.23 charlie and fisherrat have seen this car in action too

I've seen it in action too, but just because one can run it fast does not mean it has the handling characteristics to be able to compete with race cars. I guarantee you, that if you take that car out and try to compete with race cars you will find it has significant short comings in handling that will result in strong disadvantages in tire and fuel longevity. Short sprint races they may hold their own but in the long haul they will fail.

All right, here is what I want you to do so you can experience what I am talking about the difference between tuned production cars and race cars.

Get two of the Cappuccino (EA21R) '95. RM one of them. Tune both to the hilt and match the settings between the two, Power, weight, suspension, everything you can make the same. Then drive the two cars for long stints with the same number of laps say fifteen to twenty laps back to back. Note the difference in the way the car feels and the difference in lap times, lap time consistency, tire ware and fuel consumption. After that I want you to take the Jaguar XJ220 and the Jaguar XJ220 LM Race Car and do the same. That difference should become clear as day to you after this then you will truly understand what I was getting at with that.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: DudeTuna on September 23, 2012, 03:38:30 PM
If we have to have more cars, then fine that is a nice one.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: RickS95 on September 23, 2012, 03:55:09 PM

Quote

Oooh, I think I can do it Bullet-Style!

  • I think "Performance Points" is a flawed system as it only seems to count power and weight.
  • "Performance" should include handling, cornering, acceleration and stuff too to better balance cars.
  • If adding parts makes a car better (by fixed settings or user adjustments) it should count to the overall Performance.
  • Let's not get started on tires!
  • The whole thing needs to be revamped, cars given more accurate PP numbers.
  • I use too many words!

Tada? ;D

Well done. I think any upgrades should affect PP rating, as they are upgrades. They should be small fixed amounts due to the skill aspect of tuning cars though. This should apply to LSD and other drive train parts, trannies, suspension and gearing. That's my twisted thoughts.


I agree with Turbo.  Any changes should affect PP. 
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: GoesTuna11 on September 23, 2012, 04:41:01 PM

Quote

Oooh, I think I can do it Bullet-Style!

  • I think "Performance Points" is a flawed system as it only seems to count power and weight.
  • "Performance" should include handling, cornering, acceleration and stuff too to better balance cars.
  • If adding parts makes a car better (by fixed settings or user adjustments) it should count to the overall Performance.
  • Let's not get started on tires!
  • The whole thing needs to be revamped, cars given more accurate PP numbers.
  • I use too many words!

Tada? ;D

Well done. I think any upgrades should affect PP rating, as they are upgrades. They should be small fixed amounts due to the skill aspect of tuning cars though. This should apply to LSD and other drive train parts, trannies, suspension and gearing. That's my twisted thoughts.


I agree with Turbo.  Any changes should affect PP. 

The problem is, it would be pretty well impossible to do a fair pp system.  Lets say they fixed the aero resistance in new update.  Theoretically it will be beneficial to have less aero on some tracks especially ones with long straights.  So then you have to have a track specific pp.  Some parts will affect how good other parts are.  One tranny setup may be better with certain engine upgrades than others.  Weather will affect pp.  whether you are running in traffic or not will affect pp.  So you have 1000+ cars times 70+ variations on tracks times how many tire combos times how many weather variations times how many aero setting times how many transmission settings times how many suspension settings and so on and so on.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Turbo-Tuna on September 23, 2012, 04:47:37 PM
So unless the PP system  is variable based on EVERY parameter available, which is, to me, incredibly complicated, it is guaranteed to be flawed.

Without expecting perfection, I'll say that it should be better than it is, and take into account a few more variables.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: GoesTuna11 on September 23, 2012, 06:08:44 PM
So unless the PP system  is variable based on EVERY parameter available, which is, to me, incredibly complicated, it is guaranteed to be flawed.

Without expecting perfection, I'll say that it should be better than it is, and take into account a few more variables.

While I agree with you in principle, I have the suspicion that adding a few more variables would not make it any better.  The amount of testing that would be needed would be enormous even if they just added a couple.  I think that it might be better if they put together a few classes of cars such as GT500, GT300, DTM etc and made sure that those classes were in fact balanced AND also give us the ability to handicap certain cars so that we can balance cars ourselves.  They've made a start by allowing us to select certain classes but cars within those classes are often not balanced (such as the Garaiya in the GT300 cars).  Official iRacing races usually don't even try to balance the cars and just run different cars as different classes.  Even in real life balancing a small number of cars is very difficult. 

The advantage of having balanced classes is that racers can make tuning decisions without worrying about pp.  Aero would be adjusted based on resistance vs. downforce, tires chosen based on wear vs grip, suspension and transmission tuned based on track characteristics and driving style.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: TunahCroonah on September 24, 2012, 04:37:08 PM
 :stoopid:
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: RickS95 on September 24, 2012, 08:06:38 PM

The ability to change a car's set up should affect PP.  Whether or not the driver is smart enough to use the enhanced parts should be irrelevant.  When I add aero to a car, it should jump the PP some number.  That part may be beneficial or detrimental, but the fact remains, I can control the characteristics of the car and thus my PP should be higher. 
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: JoshTuna on September 25, 2012, 03:46:57 AM
Somethin to take on the Veyron? (http://autos.yahoo.com/blogs/motoramic/1-200-hp-hennessey-cadillac-cts-v-coupe-190832135.html)

Ugh, I've seen this thing elsewhere. I love the CTS-V (sedan). But for them to call it a Veyron challenger is just plain dumb.

The Veyron is one of the most over-engineered cars ever built. They didn't take some V-Dub and strap some turbos on it.

If these two cars lined up side by side for a 5-mile drag race or whatever, at the drop of the green flag, the Bugatti owner would have to get out, check his tire pressures and then turn the key that allows for top speed. The car would hunker down and take off.

And after about 1 mile, he would roar past this Cadillac, which is sitting on the side of the road smoking with pieces of its splintered transmission, rear end, and driveshaft littering the road.

Cool novelty car to impress your friends. Not a Veyron challenger. And I bet more of them end up broken than working.

/rant.

That may be....But there is still only the two 1000+ HP capable cars in the game that have little to nothing to do. The Bugatti and the TVR are not racecars and lack handling characteristics to be able to compete with race cars. At the same time they sure as hell are not fair to pit against other production cars, Why not add another car to the list of ridiculous beasts? Give us a reason or at least a more valid excuse to take them out and play with them?
.   I beg to differ with this ronin as I have a bright yellow tvr speed 12 that laps dela sarthe in 3.23 charlie and fisherrat have seen this car in action too

I've seen it in action too, but just because one can run it fast does not mean it has the handling characteristics to be able to compete with race cars. I guarantee you, that if you take that car out and try to compete with race cars you will find it has significant short comings in handling that will result in strong disadvantages in tire and fuel longevity. Short sprint races they may hold their own but in the long haul they will fail.

All right, here is what I want you to do so you can experience what I am talking about the difference between tuned production cars and race cars.

Get two of the Cappuccino (EA21R) '95. RM one of them. Tune both to the hilt and match the settings between the two, Power, weight, suspension, everything you can make the same. Then drive the two cars for long stints with the same number of laps say fifteen to twenty laps back to back. Note the difference in the way the car feels and the difference in lap times, lap time consistency, tire ware and fuel consumption. After that I want you to take the Jaguar XJ220 and the Jaguar XJ220 LM Race Car and do the same. That difference should become clear as day to you after this then you will truly understand what I was getting at with that.
wow i can reaaly see the diffrence in what you mean ronin and i see what you meant by what you said and it seems weird that otwo cars that are effectively the same can be so different
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: EX_stream_tuna on September 25, 2012, 07:40:09 AM
The ability to change a car's set up should affect PP.  Whether or not the driver is smart enough to use the enhanced parts should be irrelevant.  When I add aero to a car, it should jump the PP some number.  That part may be beneficial or detrimental, but the fact remains, I can control the characteristics of the car and thus my PP should be higher. 

I think someone suggested a few pages ago (feldynn maybe?) that some parts should affect PP, but not necessarily very much.

I'd be okay with adding a single-disc clutch upgrade putting PP up by 1.  Racing twin-disc PP +2.

And yes, I do now see why adding a fully adjustable Suspension should at least bump up your PP by a couple points, because some testing I did early on in GT5's life proved that simply adding it lowers your car by default.  Sometimes a LOT.  Even if you have the ride height set at 0/0, it's already lower.

I took pictures from the exact same vantage point and it was obviuos by zooming in on teh wheel wells that this was the case.

But after adjusting it, I would not want to see PP increase more..  Just fixing the part to the car and having it be like +4 PP or something like that, would be okay w/ me.

However, this presents a problem for the addition of teh adjustable LSD because it does not automatically change the car's LSD when it is added.  It simply oopens up the adjustment of it.  Some cars do not have an LSD until you add one, so in those cases pershaps the PP should rise by a couople points.  In other cases, I would not want it to.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: EX_stream_tuna on September 25, 2012, 07:43:05 AM
wow i can reaaly see the diffrence in what you mean ronin and i see what you meant by what you said and it seems weird that otwo cars that are effectively the same can be so different

well, if I may interject... that's the whole point.  For them to be different.  If using production cars with stock bodie characteristics were viable for the most competetive and cutting edge racing, then race cars would not exist.  The whole point of making an RM of a car is for it to be different.

They will always be very similar, but feel more "race prepped".
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: TunahCroonah on December 13, 2012, 11:18:26 AM
While most want to see "uniformity' in this title, it is unlikely that it will occur.  We, as human beings, (for the most part) like uniformity and simplicity in design. But we are torn between the desire to feel comfortable with simplicity, and yet desire individuality (or complexity).  

Yes, that's right Virginia, I had just enough psychology in college to FUCK me up for the rest of my life. :D

Problem is, that we are each conflicted with what we feel is a "comfortable level" of "familiarity".  While some welcome more complexity in the development of "Performance Point" effects based on the "degree" or "magnitude" of the modifications, others disdain the need for the added complexity.  If each vehicle has to be analyzed to effect the modifications used in combination or individually, as Dr. 11 pointed out, it would become impossibly complex.  moreover, it would be impossible to develop for as many different varieties of vehicles that *cough* "Grace" *cough* this game.

I, for one would be perfectly happy to see PD settle for a "FINAL" adjustment to the physics, and the installment of MORE TRACKS.  The fact that the PP is slightly flawed, and the fact that we have too many cars that don't have really accurate performance characteristics shouldn't be the biggest gripe

WE NEED MOAR TRACKS!  Let's start with the basics and work towards the more complex issues.  God knows, PD has difficulties as it is listening to its customers.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: RickS95 on December 13, 2012, 02:27:58 PM
While most want to see "uniformity' in this title, it is unlikely that it will occur.  We, as human beings, (for the most part) like uniformity and simplicity in design. But we are torn between the desire to feel comfortable with simplicity, and yet desire individuality (or complexity).  

Yes, that's right Virginia, I had just enough psychology in college to FUCK me up for the rest of my life. :D

Problem is, that we are each conflicted with what we feel is a "comfortable level" of "familiarity".  While some welcome more complexity in the development of "Performance Point" effects based on the "degree" or "magnitude" of the modifications, others disdain the need for the added complexity.  If each vehicle has to be analyzed to effect the modifications used in combination or individually, as Dr. 11 pointed out, it would become impossibly complex.  moreover, it would be impossible to develop for as many different varieties of vehicles that *cough* "Grace" *cough* this game.

I, for one would be perfectly happy to see PD settle for a "FINAL" adjustment to the physics, and the installment of MORE TRACKS.  The fact that the PP is slightly flawed, and the fact that we have too many cars that don't have really accurate performance characteristics shouldn't be the biggest gripe

WE NEED MOAR TRACKS!  Let's start with the basics and work towards the more complex issues.  God knows, PD has difficulties as it is listening to its customers.

Give the fact that PD seemingly does the opposite of what we'd like, perhaps we should change tactics and tell them what a stellar fucking job they've done over the years, noting that the number of current tracks is far too many and the number of Skyline ricers isn't enough. 
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: CharlieTuna on July 26, 2013, 05:25:23 PM
(http://i583.photobucket.com/albums/ss272/james_mikel/pie004_zpsef18ff4d.jpg)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: BakedTuna on July 26, 2013, 05:42:33 PM
Cannot see anything but it looks big.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: DudeTuna on July 26, 2013, 06:01:43 PM
Cannot see anything but it looks big.

Big in Japan, yes.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: EX_stream_tuna on July 29, 2013, 08:21:42 AM
Cannot see anything but it looks big.

Big in Japan, yes.

bravo!
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Wiz on July 29, 2013, 08:42:07 AM
A more robust data analyzing/telemetry software.  It'd be amazing if PD could strike a deal with MoTec and have a full MoTec suite included in the game somehow.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: EX_stream_tuna on July 29, 2013, 08:50:22 AM
that could be one of the "edge effects" that they have elluded to, but haven't fully explained... yet.

having the ability to easily map your telemetry next to a faster ghost's, would also be great!
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: dlrws6 on July 29, 2013, 11:58:07 AM
That's all well and good but what we really need is a bunch of Pontiac Trans Am/Firebirds.  To borrow slightly from Smokey and the Bandit II:  This is the only game that ain't got a Trans Am.    :P
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: AgentWD40_FL on July 29, 2013, 12:02:12 PM
 :stoopid:
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: CharlieTuna on July 29, 2013, 02:05:38 PM
Though I will settle for them making GT6 (you won't believe I am asking for this) but there are a couple of Japanese cars we don't yet have that I would like to see...

2014 Nissan GT-R "Track" (Charlie wants one, google it)

Mazda RX9 concept (what I will get instead when it is finally available, you can google this too)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: TheHotstepper on August 03, 2013, 10:57:23 AM
Bilster Berg (opened earlier this year)

4.2km.
70m of elevation changes (!)
something like 19 corners, many of which are blind and/or off-camber

(http://2.bp.blogspot.com/-MfLa_aO-Hnc/UJu30CpM9cI/AAAAAAAAJLs/2QUtwhrppZo/s1600/Streckengrafik-Bilster-Berg-Rennstrecken-fotoshowImage-c2ae7c2a-527019.jpg)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Feldynn on August 03, 2013, 11:21:40 AM
Bilster Berg (opened earlier this year)

4.2km.
70m of elevation changes (!)
something like 19 corners, many of which are blind and/or off-camber

Ah ha, it was designed using the Gran Turismo 5 course creator!  :D
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: dlrws6 on August 03, 2013, 12:29:02 PM
No more chase the rabbit please.  Real world style standing/rolling starts would be preferred.


On second thought I'm begging no more chasing/catch up style racing.  For the sake of all that is good and decent in the world please ditch the chase and give us back traditional starts/races please...

Seriously if its because the AI is too slow just force a 25 to 50pp difference between what we drive and what the AI drives. 
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Wiz on August 03, 2013, 12:43:47 PM
Bilster Berg

 :stoopid:
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: EX_stream_tuna on August 06, 2013, 07:50:23 AM
No more chase the rabbit please.  Real world style standing/rolling starts would be preferred.


On second thought I'm begging no more chasing/catch up style racing.  For the sake of all that is good and decent in the world please ditch the chase and give us back traditional starts/races please...

Seriously if its because the AI is too slow just force a 25 to 50pp difference between what we drive and what the AI drives. 

I've always felt that this was a conscious decision on their part to curb the excessive modding and insta-wins that people could do in previous GT's.  This is also why qualifying is gone, IMO.

As bad as some people are in the open lobbies, imagine how bad it would be if none of themn had to work past cars on the track... ever.

The recipe in GT4 was, for some:
Take fast car and qualify one lap.  If not fastest, exit and mod car.
Qualify again.
If still not fastest, go mod car even more.
Start out front.
Win on Green flag.  Race over.

I'm not saying it's the right way to do it, but this is another perspective to think about at least.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: Feldynn on August 06, 2013, 08:28:44 AM
The A-Spec events are pretty much like that in GT5 too Ex, just without the need to qualify, there are almost no restrictions on any of the A-Spec races so for the majority you can run Racing Soft tires and ridiculously overpowered cars and flatten the opposition.  IMO it's just as bad an error in event formatting as the "chase the rabbit", if I remember the GT6 / Academy demo races they did show a reasonable tire / PP restriction to keep cars more even but that's a double edged sword.

Give people the freedom to run the car / power / tires they want and they'll run the stickiest tires on the fastest cars they can find then complain the races are too easy, give them a fixed spec to follow like tires / PP that makes the cars a little more even and some will complain it's too hard.  And it still doesn't address the underlying issue of the AI, though we've gone over that quite a bit here and at the PSN, though suffice it to say that (for me at least) a better AI and better event formatting are both key to making offline races more fun / exciting / challenging.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: EX_stream_tuna on August 06, 2013, 12:33:57 PM
for sure!  The current system isn't great, but I just find that it's often missed that the GT5 a-spec and seasonal way of doing races is part of training newbie racers to be able to pass, and to work for wins rather than just be granted a win by choosing the right car/tire combo...

a system that could certainly use some improvement, but I feel there was reasoning behind it, and not just a blind decision.

Oh, and I agree the AI has seen enough debate, for now ;)
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: dlrws6 on August 07, 2013, 11:54:23 AM
for sure!  The current system isn't great, but I just find that it's often missed that the GT5 a-spec and seasonal way of doing races is part of training newbie racers to be able to pass, and to work for wins rather than just be granted a win by choosing the right car/tire combo...

a system that could certainly use some improvement, but I feel there was reasoning behind it, and not just a blind decision.

Oh, and I agree the AI has seen enough debate, for now ;)

I in no way intended to imply that the decision was anything other than intended.  Yes chase the rabbit does force people to pass but it does little if nothing to prevent over-modding in fact from the stand point of a new to GT racer it probably encourages it by forces people to start at a 20 second deficit.  The only good thing that has come from the chase the rabbit events is the implementation of the difficulty bonus given to those who race with less than the maximum limits of the event.  Something in fact I hope is carried over to GT6.

I’m of the firm belief that the open nature of the A-spec events has been a debate since at least GT3 and unfortunately may never change.  Yes it is true the majority of the events are designed to “train” new racers. Yes it is also true that an open rule format and chase the rabbit events are not the only and not necessarily the best way to obtain this goal.  Just compare the A-spec events with the B-spec events in GT5.  At least in my opinion the B-spec events come closer to what A-spec should have been.  More car and tire restrictions and more laps.  With a little bit more tweaking to the rules the B-spec races would most likely provide a better play ground to teach people how to race and how to do it cleanly by providing time for the racer to actually attempt to make clean passes. As opposed to a two lap or three lap free-for-all that makes up the majority of the A-spec races.

I would like PD at least once try something like the following for a seasonal race:  Street Cars only, 500PP AI limitation, with a 475PP limitation set for the player. Race restricted to Sports medium tires and 10 laps to race in, all cars grouped in a rolling start (non-rabbit chase), any real world or street track, Plus performance bonus.

It may take some tweaking but I suspect the general GT population both rookies and veterans would probably enjoy.

Or hey maybe I’m totally wrong.  I do tend to thing different.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: EX_stream_tuna on August 07, 2013, 12:14:12 PM
you're probably right that chase the rabbit events do encourage over-modding, but even in those instances, the newbish player does have to pass the cars, or hit them.  At the very least, it takes a lap to win rather than a turn.

One thing I wish they would do better with A-spec is to make longer races earlier in the progression than what we saw in GT5's A-spec.

Even dozens and dozens of races into the game, it gives you 5 lap races.  Whuh?

And they never turned on tire wear/fuel comsumption until the Endurance races, and never turned on the low grip when offroad.

There were very few 10-20 lap races, for instance.  It's pretty obvious who they aimed the offline portion of the game at.

At least the Formula Gran Turismo Championship was pretty hardcore for most.  20 Laps and a difficult car.  One of my favorite parts of a-spec.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: dlrws6 on August 07, 2013, 06:09:18 PM
Agreed.

One of the things I always like about GT3 was that the majority of the expert races were 20 laps or more.  The F1 championship in GT3 actually used real world Gran Prix distances as I recall.  78 laps at Cote D' Azure in an F1 car, just awesome... I need to play GT3 again.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: CharlieTuna on August 15, 2013, 07:20:16 AM
18-wheelers. (I can picture them in London ^-^ )

And maybe a new kart; how about a golf one?

;badair
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: DudeTuna on August 15, 2013, 08:40:26 AM
18-wheelers. (I can picture them in London ^-^ )

And maybe a new kart; how about a golf one?

;badair

Maximum Overdrive was on the other night too.
Title: Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
Post by: ChromeTuna on August 15, 2013, 08:53:37 AM
18-wheelers. (I can picture them in London ^-^ )

And maybe a new kart; how about a golf one?

;badair

Maximum Overdrive was on the other night too.

Love that movie, and AC/DC does the soundtrack, which is the "Who Made Who" album.  8)