SupaTunaGT

  • April 28, 2024, 06:39:18 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

On Tuesday Nights join TheHotstepper for "Tuneless Tuesdays" (TuTu for short)

Thursday Night is "A Touch of Class" night; sponsored by Feldynn...

Check out the Career in a Year Friday nights 9pm eastern

Linked Events

  • GT-S Laguna Seca 200 : March 02, 2012
Pages: [1] 2 3 4   Go Down

Author Topic: 200 miles of Laguna Seca (Complete)  (Read 7611 times)

0 Members and 1 Guest are viewing this topic.

RoninTuna

  • Moderator
  • Bigeye Tuna
  • *****
  • Karma: 6500
  • Offline Offline
  • Posts: 1682
  • Katana o motte
200 miles of Laguna Seca (Complete)
« on: February 06, 2012, 06:49:59 AM »

    --Event--
       - Friday March 2
       - Mazda Raceway at Laguna Seca
       - 200 miles
       - Start time  - Qualifying begins at 6:30pm Eastern time Race begins at 7:00pm Eastern sharp
       - False start - Off
       - Cautions - No
       - Penalties - Off
       - Visible damage - Off
       - Mechanical Damage - Heavy
       - Traction control - Permitted
       - ABS - Permitted
       - Active steering - OFF
       - Skid recovery - OFF
       - Driving line - Permitted
       - Slipstream - Weak
       - Finish delay - Maxed out

    --Qualifying-- * See fine print for more information
       - Qualifying - Qualifying will be held in real time and will begin thirty minuets before the race
       - Starting order will be reverse grid
       - Drivers must run a minimum of two timed laps.
       - One minuet penalties will be handed out for dawdling on qualifying laps to be assessed upon completion of the race.
       - One minuet penalties will be handed out for failing to meet the minimum lap count to be assessed upon completion of the race.

    --Car Selection--
       - Camaro LM Race Car #65
       - Corvette C5-R (C5) '00 #64
       - Corvette Z06 (C6) RM '06 #20
       - Corvette Z06 (C6) RM '06 #77
       - Corvette Z06 (C6) RM '06
       - Corvette Z06 (C6) RM '06
       - Corvette ZR1 (C6) RM '09
       - Corvette ZR1 (C6) RM '09
       - Corvette ZR1 (C6) RM '09
       - Corvette ZR1 (C6) RM '09
       - Fairlady Z Concept LM Race Car #75
       - Ford GT LM Race Car 2004, 2004 Alternate or 2007 #4
       - GT-R Concept LM Race Car #23
       - GT-R R35 Touring Car - #29
       - GT-R R35 Touring Car
       - GT-R R35 Touring Car
       - GT-R R35 Touring Car
       - McLaren F1 GTR Race Car '97 #42[/b]
       - McLaren F1 Stealth Model
       - McLaren F1 Stealth Model
       - McLaren F1 Stealth Model
       - McLaren F1 Stealth Model
       - NOMAD Diablo GT-1 '00 #88
       - R390 GT1 Race Car '98 #32
       - R8 LMS Race Car (Team PlayStation) '09 #5
       - RX-7 LM Race Car #00
       - RX-7 LM Race Car #7
       - RX-7 LM Race Car #18
       - RX-7 LM Race Car #26
       - RX-7 LM Race Car #30
       - RX-7 LM Race Car #37
       - RX-7 LM Race Car #93
       - Viper GTS-R Team Oreca Race Car #51
       - Viper GTS-R Team Oreca Race Car #91
       - Zonda LM Race Car #24



    --Car Restrictions--
       - Performance points - 625 PP
       - Tuning/Parts - Unrestricted
       - Tires - Any Racing compound

    --Race Schedule--
       - Mazda Raceway at Laguna Seca - 91 laps


    --Miscellaneous--
       - Once a car is chosen a driver may not change his car.
       - Car selection is first come first serve.
       - No instances of Duplicate Numbers **
       - Disconnects during a race will be treated as a DNF due to mechanical failure.  

    --Entriants--

       - STVM_RoninTuna - GT-R R35 Touring Car - #29
       - Metal - Corvette Z06 (C6) RM '06 - #20
       - Feldynn - Camaro LM Racecar - #65
       - LR-MR-BadBoots7 - Corvette Z06 (C6) RM '06 - #77
       - CharlieTuna - McLaren F1 GTR Race Car '97 - #42
       -
       -
       -
       -
       -
       -
       -
       -
       -
       -
       -
       -
       -
       -
       -
       -
       -
       -
       -


* - The reverse grid is being used in an effort to maximize competition giving the slower drivers the advantage and having the fast guys work through the field and keep the racing tighter for a longer period of time. This will also go a long way towards increasing the likely hood of all drivers finishing in the allotted post race completion time. If we can keep everyone within three minuets of the race leader it would make organizing the official results much easier should this event spill out into a multiple room layout. I know it is an odd request but I do ask that drivers put in a legitimate qualifying effort. With the recent bug fixes to the live timing monitor there is no reason this can not be pulled off. The penalties listed are there as an added incentive but still real.


** - Duplicate cars are limited by the number of different numbers they carry, for example the RX-7 has a different number with each different color (However Blue 202 car and any other three digit iteration are not eligible) so there are at least five eligible RX-7 LM's, the Team Oreca Viper has two different number cars so the viper is limited to two, The Ford GT LM has three different variations The Camaro LM has four variations but only one number so the entry of those cars is limited to one. To prevent overwhelming with RM, TC and Stealth cars with personalized numbers are limited to four and can not bare a number found on a non personalizable car.
« Last Edit: March 02, 2012, 09:07:51 PM by RoninTuna »
Logged


I survived the Great PSN outage of 2011

DesertSniper72

  • The Bored of Directors
  • Pacific Bluefin Tuna
  • *****
  • Karma: 5060
  • Offline Offline
  • Posts: 2097
  • Front Towards Enemy
Re: 200 miles of Laguna Seca
« Reply #1 on: February 06, 2012, 08:49:52 AM »

Reversing the grid in order to keep the group tight will work for the first few laps, but I don't think it will help much after 200 miles.
Logged

RickS95

  • The Bored of Directors
  • Bigeye Tuna
  • *****
  • Karma: 5015
  • Offline Offline
  • Posts: 1708
Re: 200 miles of Laguna Seca
« Reply #2 on: February 06, 2012, 09:40:17 AM »

Reversing the grid in order to keep the group tight will work for the first few laps, but I don't think it will help much after 200 miles.

Yeah, the fast guys are eventually going to find their way to the front.
Logged

RoninTuna

  • Moderator
  • Bigeye Tuna
  • *****
  • Karma: 6500
  • Offline Offline
  • Posts: 1682
  • Katana o motte
Re: 200 miles of Laguna Seca
« Reply #3 on: February 06, 2012, 09:59:55 AM »

Reversing the grid in order to keep the group tight will work for the first few laps, but I don't think it will help much after 200 miles.

Reversing the grid in order to keep the group tight will work for the first few laps, but I don't think it will help much after 200 miles.

Yeah, the fast guys are eventually going to find their way to the front.

That is the point. The fast guys will make it to the front, but the reverse grid will slow down the spreading of the field. Long races get very boring when you are running all by your self after the first lap. Making it take longer for the fast guys to get away changes a lot in the demeanor of drivers, especially drivers like me who are middle of the road kind of guys.
Logged


I survived the Great PSN outage of 2011

ChromeTuna

  • Global Moderator
  • Northern Bluefin Tuna
  • *****
  • Karma: 6602
  • Offline Offline
  • Posts: 4761
  • Chrome will get you home.
Re: 200 miles of Laguna Seca
« Reply #4 on: February 06, 2012, 10:23:03 AM »

As I said yesterday, i'll pass on Laguna.
Logged
"Life is hard, when you're delicious."

Boston77Bruins

  • The Bored of Directors
  • Pacific Bluefin Tuna
  • *****
  • Karma: 5034
  • Offline Offline
  • Posts: 2130
  • BLEEDS BLACK AND GOLD
Re: 200 miles of Laguna Seca
« Reply #5 on: February 06, 2012, 10:49:59 AM »

As I said yesterday, i'll pass on Laguna.


Yup, Yup.
I rather torture myself at Kart Space in 700PP cars than race here.

Sorry Ronin, but I must pass on this event.
Logged

RickS95

  • The Bored of Directors
  • Bigeye Tuna
  • *****
  • Karma: 5015
  • Offline Offline
  • Posts: 1708
Re: 200 miles of Laguna Seca
« Reply #6 on: February 06, 2012, 11:16:44 AM »

(I'm in a really bad mood today, so I'm taking it out on everyone, but it's nothing personal.)

If you want close racing, make it thirty 3-lap races. 

I recently ran an enduro.  In one of my two hours stints, I finished 90 seconds behind the leader and still managed to lap one guy several times. 
Logged

Wolfpack987

  • 5 Slow Guys Racing
  • Southern Bluefin Tuna
  • *****
  • Karma: 5006
  • Offline Offline
  • Posts: 1279
Re: 200 miles of Laguna Seca
« Reply #7 on: February 06, 2012, 12:33:05 PM »

If I don't have anything else planned I might be interested.  However I really don't care for Laguna Seca so I'm leaning against participation at the moment.
Logged


PSN ID = dawson864

EX_stream_tuna

  • 5 Slow Guys Racing
  • Pacific Bluefin Tuna
  • *****
  • Karma: 10005
  • Offline Offline
  • Posts: 3011
    • GT6 Photomode Album @ Flikr.com
Re: 200 miles of Laguna Seca
« Reply #8 on: February 06, 2012, 12:42:44 PM »

for those that are concerned about turture of difficult cars on laguna, maybe this type of enduro, if it must be done on laguna, could be done by a less class of car?

just a thought.
Logged

RickS95

  • The Bored of Directors
  • Bigeye Tuna
  • *****
  • Karma: 5015
  • Offline Offline
  • Posts: 1708
Re: 200 miles of Laguna Seca
« Reply #9 on: February 06, 2012, 02:02:30 PM »

(I'm still in a bad mood)

Speaking only for myself, I've raced a lot more in the last two weeks than I have at any point since the game came out.  I'm already seeing improvements and I've got some confidence back.  However, 650 PP is beyond my abilities right now, and I'm guessing it's that way for a lot of guys. 

I ran some of the shuffle races yesterday before my Patriots embarrassed themselves yet again and races approaching 600 PP stop being fun for me because I'm not that good.  I ran an enduro a few weeks ago in a race-modded car on soft tires at 575...that's about my limit for now.

Factor in Laguna Seca (I like the track, that's not the problem), it won't be any fun for someone at my skill level.
Logged

Wolfpack987

  • 5 Slow Guys Racing
  • Southern Bluefin Tuna
  • *****
  • Karma: 5006
  • Offline Offline
  • Posts: 1279
Re: 200 miles of Laguna Seca
« Reply #10 on: February 06, 2012, 02:27:26 PM »

For me the car performance isn't the issue.  Just the track really  :P
Logged


PSN ID = dawson864

LooneyTuna

  • The Bored of Directors
  • Northern Bluefin Tuna
  • *****
  • Karma: 5300
  • Offline Offline
  • Posts: 4919
  • One good turn deserves another. >-)))>
Re: 200 miles of Laguna Seca
« Reply #11 on: February 06, 2012, 02:42:44 PM »


 650 PP is beyond my abilities right now, and I'm guessing it's that way for a lot of guys. 

I ran some of the shuffle races yesterday before my Patriots embarrassed themselves yet again and races approaching 600 PP stop being fun for me because I'm not that good. 


 :stoopid:
Logged
Dad is my co-pilot    Have you driven a 4rd lately?

Metal

  • 5 Slow Guys Racing
  • Atlantic Bluefin Tuna
  • *****
  • Karma: 4999
  • Offline Offline
  • Posts: 391
  • LeMans & F1 :P
    • HUGS Gaming Community
Re: 200 miles of Laguna Seca
« Reply #12 on: February 06, 2012, 07:51:08 PM »

i'm in, i'll go with my Z06 RM again for the time being, #20 as always.
Logged

Is this thing on?
my gt profile: http://www.mygranturismo.net/33187
Youtube Channel: http://youtube.com/powermettle1520

RoninTuna

  • Moderator
  • Bigeye Tuna
  • *****
  • Karma: 6500
  • Offline Offline
  • Posts: 1682
  • Katana o motte
Re: 200 miles of Laguna Seca
« Reply #13 on: February 07, 2012, 10:24:11 AM »

(I'm in a really bad mood today, so I'm taking it out on everyone, but it's nothing personal.)

If you want close racing, make it thirty 3-lap races. 

I recently ran an enduro.  In one of my two hours stints, I finished 90 seconds behind the leader and still managed to lap one guy several times. 
for those that are concerned about turture of difficult cars on laguna, maybe this type of enduro, if it must be done on laguna, could be done by a less class of car?

just a thought.
(I'm still in a bad mood)

Speaking only for myself, I've raced a lot more in the last two weeks than I have at any point since the game came out.  I'm already seeing improvements and I've got some confidence back.  However, 650 PP is beyond my abilities right now, and I'm guessing it's that way for a lot of guys. 

I ran some of the shuffle races yesterday before my Patriots embarrassed themselves yet again and races approaching 600 PP stop being fun for me because I'm not that good.  I ran an enduro a few weeks ago in a race-modded car on soft tires at 575...that's about my limit for now.

Factor in Laguna Seca (I like the track, that's not the problem), it won't be any fun for someone at my skill level.

     When I held the 150 miles of Spa Francorchamps I can't really say with any honesty it went the way I really wanted it to. You want to know what it really was that inspired me to try another micro enduro, well I am going to tell you anyways. I spent the entire week before the race preparing for a different race scheduled to run the following day, 30 laps at Monaco in a Suzuki Cappuccino Race mod. Suffice it to say I was not properly prepared for the Spa race, but I ran it and finished second. The following night I ran the Cappuccino Race at Monaco and finished fourth. After that race I went looking for the car for the Tuna Dinner races and could not find it so instead I stopped by a friends lounge. This guy makes Brindle and Wizard look slow and sloppy just to give you guys an idea on how fast this guy is. Anyways, he was running Ferrari Formulas at Spa, so I got out of my Cappuccino and jumped into an unbridled Ferrari F2007 and ran laps to kill some time before the midnight drive in. I was running consistently within 2 seconds of his times. Now when I average five seconds slower to a person and all of a sudden cut that in half, that is a massive improvement in track knowledge and of it self. Add in the fact I went from a 30 lap race in a Cappuccino into a car I never get to drive because everyone around me is afraid of them, that is improvement in versatility. There is at minimum a 400 pp difference between the Cappuccino Race mod and the Ferrari F2007, I attribute my stability and lap times in that Ferrari F2007 solely to the seat time I accrued during the 150 of Spa in these very cars under race conditions.
     I don't have to do this. I am not obligated in any way to attempt to create races, I am not required to try do change things up a little bit to give you a little verity. You want to pass up seat time at a difficult track, that's fine. You want to pass up seat time in fast cars, that's fine. It's your game time, you have that right, but don't come in here and criticize me and tell me how to run my races simply because you feel it's beyond your skill level. One post saying you are not interested is more than enough. I couldn't care less how everyone chooses to spend their game time, that said I have little to no tolerance of people telling me I should sacrifice in my desires for for how I spend my game time when I offer to share it with people.

i'm in, i'll go with my Z06 RM again for the time being, #20 as always.

Added
Logged


I survived the Great PSN outage of 2011

RickS95

  • The Bored of Directors
  • Bigeye Tuna
  • *****
  • Karma: 5015
  • Offline Offline
  • Posts: 1708
Re: 200 miles of Laguna Seca
« Reply #14 on: February 07, 2012, 10:30:28 AM »

Oh snap!
Logged
Pages: [1] 2 3 4   Go Up