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Author Topic: DLC Cars - wish list  (Read 4306 times)

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GrumpyTuna

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Re: DLC Cars - wish list
« Reply #30 on: June 13, 2012, 10:38:09 AM »

 :stoopid: :stoopid: :stoopid: ;D



  I would still take cars also, if they weren't Japanese!
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Metal

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Re: DLC Cars - wish list
« Reply #31 on: June 13, 2012, 10:58:08 AM »

The full field for this year's 24 Hrs of LeMans, including the DeltaWing... :P
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TheHotstepper

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Re: DLC Cars - wish list
« Reply #32 on: June 13, 2012, 12:11:40 PM »

I'm probably the only one who believes we have enough cars and just need more tracks.

You are not alone my friend.  While I would buy new cars if they became available, I wouldn't mind if not one more car was added to this game if it meant we got more tracks.

 :stoopid:  :stoopid:

 :stoopid: x3

ALSO: PD I remain available to digitally scan tracks via some sort of scanner device mounted on a truck. Pay for my expenses and some sort of wage and I'll drive every square inch of every race track in the world at 3mph. CALL ASAP, as I have nothing going for me at the moment.

CharlieTuna

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Re: DLC Cars - wish list
« Reply #33 on: June 13, 2012, 12:14:13 PM »

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EX_stream_tuna

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Re: DLC Cars - wish list
« Reply #34 on: June 13, 2012, 02:01:18 PM »

agree tracks are a higher priority by an order of magnitude.

even though the course creator is very limited.  people should start shaing the really good ones because they may be the best way to get more miles of road to keep us going.

I'm making some for my kart series that are meticulously designed and redesigned until they are exactlyu what I'm looking for.

I know a few people who have made some really great tracks too.

A lot of you know Revengel.  He started a thread at PSN forum where he would do a write-up of a track, give it a backstory, etc.  He created a PSN account named "Trackshare" that I'm sure could be utilized much more than it is.

Each week, a new track was featured on the trackshare account, because we can each only share one at a time.  He had some good creations, and would also share some created by others.

The tunas could start something like that up or we could try to revitalize that thread.  Either way, I feel if enough care is taken, the course creator tracks can be really good.
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DudeTuna

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Re: DLC Cars - wish list
« Reply #35 on: June 13, 2012, 02:24:02 PM »

agree tracks are a higher priority by an order of magnitude.

even though the course creator is very limited.  people should start shaing the really good ones because they may be the best way to get more miles of road to keep us going.

I'm making some for my kart series that are meticulously designed and redesigned until they are exactlyu what I'm looking for.

I know a few people who have made some really great tracks too.

A lot of you know Revengel.  He started a thread at PSN forum where he would do a write-up of a track, give it a backstory, etc.  He created a PSN account named "Trackshare" that I'm sure could be utilized much more than it is.

Each week, a new track was featured on the trackshare account, because we can each only share one at a time.  He had some good creations, and would also share some created by others.

The tunas could start something like that up or we could try to revitalize that thread.  Either way, I feel if enough care is taken, the course creator tracks can be really good.

Very true. Although I just can't get into the created tracks in GT5. There is something about them that I find myself continuously lost.
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ChromeTuna

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Re: DLC Cars - wish list
« Reply #36 on: June 13, 2012, 02:39:32 PM »

Ex, I can appreciate your thinking on the created tracks, but I can tell you, we put in a bunch of time on them a while back. From running a whole points series on them, to events dedicated to them. The novelty wore off, and the reality set in, that it's tough to get a good track out of it. Early on, I use to make tracks all the time, but an update changed something, and it's tougher to get it to do what it use to do. It's hard to explain.
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EX_stream_tuna

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Re: DLC Cars - wish list
« Reply #37 on: June 13, 2012, 02:41:41 PM »

Quote
Very true. Although I just can't get into the created tracks in GT5. There is something about them that I find myself continuously lost.

I think that may be more do to with a lack of care taken when creating some tracks.  If you hit random and it generates one, you'd be lucky to get a good one about 25% of the time.  That is, good by the same standards we use to judge real tracks.

but if you study how the system works and keep at it, I think you'd be surprised at some of the tracks that have surfaced.

The trick is to avoid what you're worried about... the "getting lost" factor.  People add so many turns and crazy bankings (sometimes hard to avoid) and this is the outcome... a track that is new and interesting, but too unpredictable and hard to memorize.
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nosoks

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Re: DLC Cars - wish list
« Reply #38 on: June 13, 2012, 04:02:51 PM »

 :stoopid: :stoopid: :stoopid:
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CharlieTuna

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Re: DLC Cars - wish list
« Reply #39 on: June 13, 2012, 05:19:29 PM »

CharlieTuna and james_mikel have tried to create fun tracks for y'all to try.  Charlie changes his share every 3 months (90 days) - usually with a brand new track that was developed while sharing it.  I try to design for FUN without having blind corners (whenever possible).  I also make them max width and bank the corners a bit to allow for close, side-by-side, fast racing.
:jumpinit

I am currently sharing one called "Warbird"-something because of it's general shape.  Try it, I think you'll like it.  :chillin

If not I have about a dozen more available that I've built - and tested...  I rarely save something that is not a decent ride.  ("The Coffin" was designed for a speacial evnet and therefore the blind corner with two jumps was a very necessary evil.  And it was something that allowed for naming of sections - I call that particular section "the Nail"...



BTW, most of y'all know but I also raid my Friend's List about every 2-3 months, so I already have most Tuna-created tracks... 

And I think we have some real good ones. 
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