SupaTunaGT

  • March 29, 2024, 05:29:09 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

Coming Attractions?

Watch this space for new News as it develops, or...

Check out the "ONLINE EVENTS" thread...

Pages: 1 [2] 3 4 ... 68   Go Down

Author Topic: Project CARS General Discussion  (Read 74534 times)

0 Members and 2 Guests are viewing this topic.

Tuna_Girls_n1cup

  • 5 Slow Guys Racing
  • Yellowfin Tuna
  • *****
  • Karma: 5007
  • Offline Offline
  • Posts: 274
Re: Project CARS
« Reply #15 on: June 27, 2012, 05:17:37 AM »

Wiz, you race PC too?

Have you given iRacing a shot? I love it and will be switching back mid July. I'm looking forward to getting back in the mix.
Logged

Wiz

  • Tech
  • Administrator
  • Northern Bluefin Tuna
  • ******
  • Karma: 11011
  • Offline Offline
  • Posts: 6100
Re: Project CARS
« Reply #16 on: June 27, 2012, 08:32:46 AM »

Wiz, how do GT5 and your Forza compare, as Sims? tuning, car behavior, tire behavior? You've probably mentioned it in that other thread, but it's 16 pages long now. PITA. How about a summary/refresher?

I never did end up writing my review of the game again.  I had it written out one night only to have my power go out minutes before I was ready to hit the Post button.

I'll try to write something up in the next few days. Just know it will probably end up being rather short.
Logged

Wiz

  • Tech
  • Administrator
  • Northern Bluefin Tuna
  • ******
  • Karma: 11011
  • Offline Offline
  • Posts: 6100
Re: Project CARS
« Reply #17 on: June 27, 2012, 08:40:45 AM »

I actually bought in and have been playing the releases as they come for a few months now.

I haven't seen what their revenue stream will be yet, so will it be a subscription or a retail buy?

I must admit that even though I bought in and having been playing a bit, I've not been paying very close attention to what's going on with this type of information.  I assume the console versions will be retail and PC version may go either way, or possibly a combination of both.

Also, so far they've raised approximately 1.4 million dollars for development from members buying in.
Logged

Wiz

  • Tech
  • Administrator
  • Northern Bluefin Tuna
  • ******
  • Karma: 11011
  • Offline Offline
  • Posts: 6100
Re: Project CARS
« Reply #18 on: June 27, 2012, 08:56:56 AM »

Wiz, you race PC too?

Have you given iRacing a shot? I love it and will be switching back mid July. I'm looking forward to getting back in the mix.

I do play PC sims a little bit but I've yet to find one that holds my interest as much as the console games do.

I have not yet tried iRacing.  I looked into it a while back but the main thing that kept me from trying it was money.  I've spent way too much money recently on this hobby (new wheel/Obutto) and can't justify the cost right now.  It is something I plan to look into again in the near future though.  There's a bunch of tracks that iRacing has that I would like to race on.

Logged

Rek

  • The Bored of Directors
  • Pacific Bluefin Tuna
  • *****
  • Karma: -4842
  • Offline Offline
  • Posts: 2136
  • "Global Peace Through Deadly Force"
Re: Project CARS
« Reply #19 on: June 28, 2012, 11:12:25 AM »

Wizard

 What's it like looking down from the heavens at mere mortals. :laugh
Logged

Wiz

  • Tech
  • Administrator
  • Northern Bluefin Tuna
  • ******
  • Karma: 11011
  • Offline Offline
  • Posts: 6100
Re: Project CARS
« Reply #20 on: June 28, 2012, 11:38:00 AM »

Wizard

 What's it like looking down from the heavens at mere mortals. :laugh

 ???
Logged

Rek

  • The Bored of Directors
  • Pacific Bluefin Tuna
  • *****
  • Karma: -4842
  • Offline Offline
  • Posts: 2136
  • "Global Peace Through Deadly Force"
Re: Project CARS
« Reply #21 on: June 28, 2012, 12:41:44 PM »

Wizard

 What's it like looking down from the heavens at mere mortals. :laugh

 ???
Was setting you up for the answer of all you can see is one big asshole. Your better than a simple ??? response
Logged

Wiz

  • Tech
  • Administrator
  • Northern Bluefin Tuna
  • ******
  • Karma: 11011
  • Offline Offline
  • Posts: 6100
Re: Project CARS
« Reply #22 on: June 28, 2012, 01:44:49 PM »

Wizard

 What's it like looking down from the heavens at mere mortals. :laugh

 ???
Your better than a simple ??? response

 

I know.  I'm slipping.
Logged

Wiz

  • Tech
  • Administrator
  • Northern Bluefin Tuna
  • ******
  • Karma: 11011
  • Offline Offline
  • Posts: 6100
Re: Project CARS
« Reply #23 on: July 30, 2012, 02:03:10 PM »

Dynamic clouds/night&day looking good...
 
Project CARS Dynamic Clouds Time Lapse   

Project CARS Dynamic Clouds Time Lapse
 
Project Cars: Dance Of The Earth Trailer   

Project CARS : Dance Of The Earth Trailer

BMW added:  http://www.wmdportal.com/projectnews/slightly-mad-studios-welcomes-bmw-to-project-cars/

Track list:

European Circuits

 - Oschersleben
 - Monaco
 - Hockenheim
 - Spa Francorchamps
 - Circuit de Catalunya
 - Imola
 - Donington Park
 - Nordschleife
 - Mugello
 - Zolder
 - Circuit de la Sarthe
 - Bugatti Circuit
 - Monza
 - Brno
 - Silverstone


American Circuits

 - Willow Springs
 - Watkins Glen
 - Laguna Seca
 - Road America


Asian Circuits

 - Zhuhai
 - Suzuka


Oceania Circuits

 - Bathurst - Mount Panorama


Historic Tracks

 - Historic Hockenheim (Pre 2002)
 - Rouen Les Essarts
 - Historic Monza (1967. GPL2.)

Oval Tracks

 - Charlotte Motor Speedway 
 - Dover
 - Indianapolis Speedway
 - Richmond
 - Bristol
 - Daytona

Country Roads

 - California Highway
 - Azure Coast

Fictional Tracks

 - Test Track

Planned/Confirmed Tracks

 - Solitude Rennstrecke
 - Brands Hatch
 - Oulton Park
 - Snetterton
 - Cadwell Park
 - Ruapuna Park
 - Old Spa
 - Milan Oval
 - Macau

In-game Kart Tracks;

 - Chesterfield
 - Glencairn
 - Summerton


I'm really looking forward to this.
« Last Edit: August 09, 2012, 11:30:18 AM by TunaWiz »
Logged

MasterGT

  • 5 Slow Guys Racing
  • Pacific Bluefin Tuna
  • *****
  • Karma: 5014
  • Offline Offline
  • Posts: 2957
Re: Project CARS
« Reply #24 on: July 31, 2012, 08:55:29 AM »

Where're all of the aliasing jaggies?  :D

I wonder how much of that will carry over to the two consoles.

However, I will get this just for the tracks alone, regardless of how good anything else is implemented.
Logged


Grilled Tuna

  • Yellowfin Tuna
  • ****
  • Karma: 5000
  • Offline Offline
  • Posts: 353
Re: Project CARS
« Reply #25 on: July 31, 2012, 11:12:01 AM »

Looks awesome but it's was done by the guys who did shift

True, but Slightly Mad Studio's were under the direction of EA at that time.  This is there own doing.  (so far.  I bet they miss EA's money)  It will be interesting to see how this game evolves. 

graphics looks amazing hope they start over with their physics ( i havent enjoyed the physics of any EA racing games NFS or nascar, didn't try shift2 cause 1 sucked so bad...).  :-\

looks like there is gonna be alot of tracks to race on and 'stock cars' even got some love it looks like with the oval tracks mentioned(2 4 ovals(if you count the test track) were a disappointment for all nascar wannabes in GT5 ). my fingers are crossed in hopes that the physics don't suck. time will tell and my collection of racing games will grow regardless when this is released. 
Logged

nosoks

  • The Bored of Directors
  • Pacific Bluefin Tuna
  • *****
  • Karma: 5018
  • Offline Offline
  • Posts: 2051
Re: Project CARS
« Reply #26 on: July 31, 2012, 04:36:28 PM »

I spent some time looking over these "other games" in our forum and have come to the conclusion that Sony/PD better get their head and ass wired together or they could be facing an exodus. These games look freakin' awesome.
Don't get me wrong, I love GT5 and am eagerly anticipating GT6 but....... the bar has been raised!!!!! Hope they can keep up.
Logged
If everyone follows rule #1 we'd need no other rules
Rule #1 = Pay attention

TheHotstepper

  • Global Moderator
  • Northern Bluefin Tuna
  • *****
  • Karma: 8784
  • Offline Offline
  • Posts: 3745
  • HaTUNA Matata
    • Classic Car Weekly
Re: Project CARS
« Reply #27 on: July 31, 2012, 04:39:36 PM »

This game does look great... the selection of tracks outweighing the selection of cars, which is nice for a change.

But it comes down to physics. If it's arcade-y, no thanks. The one thing I love about GT5 is the weight of the car. I can feel it breaking loose and I can do something about it (or try). I guess it has spoiled me to the point where even iracing is too snappy.

Also: I LOVE the inclusion of early-1990s Chevy Lumina stock cars! COLE TRICKLE HERE I COME!

Wiz

  • Tech
  • Administrator
  • Northern Bluefin Tuna
  • ******
  • Karma: 11011
  • Offline Offline
  • Posts: 6100
Re: Project CARS
« Reply #28 on: July 31, 2012, 06:22:48 PM »

I'm fairly confident this will be nothing like Shift.  I'm also fairly confident this will not be arcadey.

I think the only way either of those 2 things happen is if they run out of money and need one of the big publishers to chip in.  If that happens, I can see a them getting their hands all over it and ruining it like EA did with Shift.

I downloaded and played the latest release last night and while the physics aren't quite there yet, I think they're already much better than Shift 2's at this point.  I don't feel like I'm floating over the track. 

They released an unfinished Nordschleife and I have to say so far I'm pretty impressed.  I don't know if it will best GT5's version, but it's a metric fuckton better than Forza's already.

Based on what I've experienced so far, this will be a day 1 buy for me.
Logged

Wiz

  • Tech
  • Administrator
  • Northern Bluefin Tuna
  • ******
  • Karma: 11011
  • Offline Offline
  • Posts: 6100
Re: Project CARS
« Reply #29 on: July 31, 2012, 06:23:50 PM »



I also know this, the PC version is going to be more 'Sim' than the console versions due to the limitations of the consoles.  They're aiming to compete with GT5 & Forza on the consoles "simwise" (new word?) and they aim to compete with the big dogs on PC "simwise".


Apparently they scrapped this idea and both PC & console versions will be the same, at least physics wise.
Logged
Pages: 1 [2] 3 4 ... 68   Go Up