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Author Topic: Iracing  (Read 25365 times)

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GoesTuna11

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Re: Iracing
« Reply #465 on: December 10, 2015, 03:26:12 PM »

that accuracy is of course very impressive.  I"m just wondering if that detail actually makes it to the game - because, wouldn't the wireframes for the road surface need to be gigs and gigs just every few miles to pull that off?  And, how much can something a tenth of a millimeter wide actually affect your tires?

Do you mean that you don't understand how the texture of the road would affect grip?
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GoesTuna11

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Re: Iracing
« Reply #466 on: December 10, 2015, 03:28:11 PM »


Also, I noticed there was some graffiti on IR that is missing from AC ;)

I thought this too, but if you watch it again a lot of the graffiti on iRacings is the same shit over and over again.

Ya, apparently they used the same textures over and over again.  Too bad.  But apparently the track is really hard on FPS as it is.
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TunaPhreak

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Re: Iracing
« Reply #467 on: July 19, 2016, 09:49:10 AM »

Anybody still playing iRacing actively?  Super thinking about making a dedicated setup for it as I've lost all of the "fun" factor from GT...
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GoesTuna11

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Re: Iracing
« Reply #468 on: July 19, 2016, 02:49:35 PM »

Anybody still playing iRacing actively?  Super thinking about making a dedicated setup for it as I've lost all of the "fun" factor from GT...

I still have an active account but I don't have time to play actively.  It doesn't look like may people on my friends list are active.  Even forgetful hasn't signed in since February.
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