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Author Topic: The *Officail* "Hey Kaz, we want this in GT5" Thread  (Read 19737 times)

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EX_stream_tuna

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Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
« Reply #210 on: September 25, 2012, 07:43:05 AM »

wow i can reaaly see the diffrence in what you mean ronin and i see what you meant by what you said and it seems weird that otwo cars that are effectively the same can be so different

well, if I may interject... that's the whole point.  For them to be different.  If using production cars with stock bodie characteristics were viable for the most competetive and cutting edge racing, then race cars would not exist.  The whole point of making an RM of a car is for it to be different.

They will always be very similar, but feel more "race prepped".
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TunahCroonah

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Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
« Reply #211 on: December 13, 2012, 11:18:26 AM »

While most want to see "uniformity' in this title, it is unlikely that it will occur.  We, as human beings, (for the most part) like uniformity and simplicity in design. But we are torn between the desire to feel comfortable with simplicity, and yet desire individuality (or complexity).  

Yes, that's right Virginia, I had just enough psychology in college to FUCK me up for the rest of my life. :D

Problem is, that we are each conflicted with what we feel is a "comfortable level" of "familiarity".  While some welcome more complexity in the development of "Performance Point" effects based on the "degree" or "magnitude" of the modifications, others disdain the need for the added complexity.  If each vehicle has to be analyzed to effect the modifications used in combination or individually, as Dr. 11 pointed out, it would become impossibly complex.  moreover, it would be impossible to develop for as many different varieties of vehicles that *cough* "Grace" *cough* this game.

I, for one would be perfectly happy to see PD settle for a "FINAL" adjustment to the physics, and the installment of MORE TRACKS.  The fact that the PP is slightly flawed, and the fact that we have too many cars that don't have really accurate performance characteristics shouldn't be the biggest gripe

WE NEED MOAR TRACKS!  Let's start with the basics and work towards the more complex issues.  God knows, PD has difficulties as it is listening to its customers.
« Last Edit: December 13, 2012, 11:22:14 AM by TunahCroonah »
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RickS95

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Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
« Reply #212 on: December 13, 2012, 02:27:58 PM »

While most want to see "uniformity' in this title, it is unlikely that it will occur.  We, as human beings, (for the most part) like uniformity and simplicity in design. But we are torn between the desire to feel comfortable with simplicity, and yet desire individuality (or complexity).  

Yes, that's right Virginia, I had just enough psychology in college to FUCK me up for the rest of my life. :D

Problem is, that we are each conflicted with what we feel is a "comfortable level" of "familiarity".  While some welcome more complexity in the development of "Performance Point" effects based on the "degree" or "magnitude" of the modifications, others disdain the need for the added complexity.  If each vehicle has to be analyzed to effect the modifications used in combination or individually, as Dr. 11 pointed out, it would become impossibly complex.  moreover, it would be impossible to develop for as many different varieties of vehicles that *cough* "Grace" *cough* this game.

I, for one would be perfectly happy to see PD settle for a "FINAL" adjustment to the physics, and the installment of MORE TRACKS.  The fact that the PP is slightly flawed, and the fact that we have too many cars that don't have really accurate performance characteristics shouldn't be the biggest gripe

WE NEED MOAR TRACKS!  Let's start with the basics and work towards the more complex issues.  God knows, PD has difficulties as it is listening to its customers.

Give the fact that PD seemingly does the opposite of what we'd like, perhaps we should change tactics and tell them what a stellar fucking job they've done over the years, noting that the number of current tracks is far too many and the number of Skyline ricers isn't enough. 
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CharlieTuna

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Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
« Reply #213 on: July 26, 2013, 05:25:23 PM »

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BakedTuna

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Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
« Reply #214 on: July 26, 2013, 05:42:33 PM »

Cannot see anything but it looks big.
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DudeTuna

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Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
« Reply #215 on: July 26, 2013, 06:01:43 PM »

Cannot see anything but it looks big.

Big in Japan, yes.
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EX_stream_tuna

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Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
« Reply #216 on: July 29, 2013, 08:21:42 AM »

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Wiz

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Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
« Reply #217 on: July 29, 2013, 08:42:07 AM »

A more robust data analyzing/telemetry software.  It'd be amazing if PD could strike a deal with MoTec and have a full MoTec suite included in the game somehow.
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EX_stream_tuna

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Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
« Reply #218 on: July 29, 2013, 08:50:22 AM »

that could be one of the "edge effects" that they have elluded to, but haven't fully explained... yet.

having the ability to easily map your telemetry next to a faster ghost's, would also be great!
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dlrws6

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Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
« Reply #219 on: July 29, 2013, 11:58:07 AM »

That's all well and good but what we really need is a bunch of Pontiac Trans Am/Firebirds.  To borrow slightly from Smokey and the Bandit II:  This is the only game that ain't got a Trans Am.    :P
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AgentWD40_FL

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Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
« Reply #220 on: July 29, 2013, 12:02:12 PM »

 :stoopid:
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CharlieTuna

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Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
« Reply #221 on: July 29, 2013, 02:05:38 PM »

Though I will settle for them making GT6 (you won't believe I am asking for this) but there are a couple of Japanese cars we don't yet have that I would like to see...

2014 Nissan GT-R "Track" (Charlie wants one, google it)

Mazda RX9 concept (what I will get instead when it is finally available, you can google this too)
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TheHotstepper

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Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
« Reply #222 on: August 03, 2013, 10:57:23 AM »

Bilster Berg (opened earlier this year)

4.2km.
70m of elevation changes (!)
something like 19 corners, many of which are blind and/or off-camber

Feldynn

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Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
« Reply #223 on: August 03, 2013, 11:21:40 AM »

Bilster Berg (opened earlier this year)

4.2km.
70m of elevation changes (!)
something like 19 corners, many of which are blind and/or off-camber

Ah ha, it was designed using the Gran Turismo 5 course creator!  :D
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dlrws6

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Re: The *Officail* "Hey Kaz, we want this in GT5" Thread
« Reply #224 on: August 03, 2013, 12:29:02 PM »

No more chase the rabbit please.  Real world style standing/rolling starts would be preferred.


On second thought I'm begging no more chasing/catch up style racing.  For the sake of all that is good and decent in the world please ditch the chase and give us back traditional starts/races please...

Seriously if its because the AI is too slow just force a 25 to 50pp difference between what we drive and what the AI drives. 
« Last Edit: August 03, 2013, 12:38:20 PM by dlrws6 »
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