With umpteen GT500 cars in the game, I can't say I'm that interested in the new Honda, but might get it for something (a bit) new and different. I'm not touching the GT-R. If people speak favourably of the Subaru, I might get it, just for it's better stock settings than the 'Toyota' versions, which have horrendous stock suspension setups, as do their suspension upgrade defaults. I would then dispose of (most of ) my Toyota/Scion versions. This car (or these three cars, however you call it) is one of my favorites, regardless of its weak engine.
I wonder if we don't have a proper track creator so that we can't try to replicate real tacks that PD won't or has yet to give us.
It would be interesting to test the two versions to see if they behave like they are supposed to in real life. Then put custom suspensions on them with the same settings to see if they behave exactly the same (as they should).
I'm thinking the same thing.
I did some of this testing back a year or more ago to try and understand what the suspension setting numbers actually mean, and came to the conclusion that numbers change their meanings when you swap suspension types.
similar to how the default ride height is different when you swap suspensions, I would not count on being able to use identical settings between the ride-height adjustable and fully adjustable and get identical results. The former will be higher by default (RH).
I mostly noticed this when trying to do a real life recreation of my first Evo 8 IRL. I looked up spring rate numbers and tried to implement them in the game with inconsistent outcomes. I did this because PD does not use the same numbers used by the manufactuerers of the springs. 1kg here in the spring rate did not necessarily translate to 1kg there.
A few of us concluded that it had more to do with PD trying to mimick other things going on in the car's setup, by using the spring rates to do it.
The result is a car that "Feels" like the real car more often than not, but used different figures to represent it.
For those interested, it seemed like for the rear suspension of the evo, the rear struts were angled in a way that the model used in GT couldn't replicate with merely adding in the correct number. they had to adjust the number to get it to match what the behavior of the real car is.
I had assumed that was what was happening with the FR-S and those lookalikes, but when you balance out the spring rates it feels like a more drivable car to me, so I think I was wrong about that. The stock settings on those cars are just wonky.